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The stakes grow higher as the mission to save Mata Nui takes our heroes to new lands. The first two arcs revolve around a squad of Matoran turned into Toa venture to the treacherous Voya Nui and the underwater Mahri Nui, opposing the likes of renegade thugs and mutated warlords each vying for power. The third arc sees the Toa Nuva battle the Makuta's brethren in Karda Nui to complete what the destiny they set out for long ago.
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    The Toa Inika / Toa Mahri
"They will brave the lightning ... they will walk through the fire ... they will stare into the eyes of evil ... and if they waver even once, they will die."

A group of Matoran who followed the Toa Nuva to aid them, only to find them transformed into Toa themselves. Their destiny was to save Mata Nui's life. They began as lightning-powered Toa Inika, then were changed into aquatic Toa Mahri forms.
  • Ascended Extras: Four of them were originally released as Happy-meal toys and had a token appearance in the tie-in Webgame. Nuparu was released as the pilot for the popular "Boxor" set, while Hahli was first introduced in the sequel online game before being given a toy proper.
  • Blessed with Suck: Many of them saw their Toa transformations and masks as this in their Inika forms: their lightning powers added another layer of problems onto the already difficult task of mastering their elements, and several had masks that were unfitting for their element and skillset (Nuparu's Mask of Flight) or very tricky to use (Matoro's Mask of Spirit).
  • Brought Down to Badass: Their transformation into the Toa Mahri was objectively a downgrade from their lightning-powered Inika forms, but that doesn't stop them from successfully battling the Barraki or saving Mata Nui's life.
  • Contrasting Sequel Protagonist: Compared to both the Toa Mata/Nuva and the Toa Metru/Hordika:
  • Cool Sword: Jaller's Energized Flame Swords and Power Sword, Matoro Inika's Energized Ice Sword, and Nuparu Mahri's Aqua Blade Blaster.
  • Creepy Good: The Inika's living masks, which frightened their wearers, actually allowed the Toa to access their mask powers easily and were not malevolent whatsoever.
  • Depleted Phlebotinum Shells: The Toa Inika's Zamor Spheres, which were filled with Energized Protodermis as a counter to the Piraka's Antidermis.
  • Discard and Draw: Upon being transformed into Toa Mahri, they lost their Zamor launchers and had their Toa tools transformed. They also lost the electricity fused with their powers, but gained the ability to breathe water. The organic masks they wore morphed into normal masks with different powers.
  • Empowered Badass Normal: Jaller, Kongu, Hahli, Hewkii and Nuparu were all known for their heroic exploits as Matoran on Mata Nui before they were transformed into Toa; the fact that Matoro wasn't was why he considered himself to be The Load (though one could definitely consider him to be one for his strength of will as Turaga Nuju's Secret-Keeper).
  • Energy Weapons: The Toa Inika's weapons, four laser blades, one Energy Bow, and one Laser Drill.
  • Foreshadowing: As Matoran, they all have the same masks as their respective Toa Mata.
  • Gatling Good: The Toa Mahri's Cordak Blasters. Kongu was apparently so impressed by them that he discarded his Toa Tool in favour of taking two of them at once.
  • How Do I Shot Web?: Averted compared to the Toa Metru. Learning how to control their mask powers takes some practice, but they are able to immediately activate them, unlike the Toa Metru who took an entire arc to figure out how to turn theirs on. Adjusting to their new powers as Toa Mahri also takes some effort.
  • Irony: The 2006 story team invoked this, with the Toa of Earth getting the Mask of Flight, while Kongu stays land-bound.
  • Lightning Can Do Anything: the Inika powers, as well as Hewki Mahri's Electrified Chain.
  • No Face Under the Mask: Story-wise, the Toa Inika's faces glow brightly when they remove their Kanohi. Set-wise, their faces are just green/white colored blanks.
  • Red Oni, Blue Oni: Jaller and Matoro, though a bit inverted in that Jaller has some Blue traits (he's usually calm and professional) while Matoro has some Red (his compassion for others helped make him The Chosen One).
  • Ship Tease:
    • Macku and Hewkii when he was still a normal Matoran.
    • Jaller and Hahli had a bit in the end of the Bohrok animations and in the Mask of Light movie. They still have moments of these in the Legends Novels.
  • Star Power: They're transformed into the Toa Inika by a lightning bolt from the Red Star.
  • Sword and Gun: Jaller (both forms), Matoro Inika, Hahli Inika, and Hewkii (both forms, though his Inika form is Axe and Gun)
  • Wolverine Claws: Nuparu Inika's claws, Hahli Mahri's Protosteel Talons, Matoro Mahri's Twin Cutters

Jala / Jaller

Voiced by: Andrew Francis, Luis Daniel Ramírez (Latin American Spanish)
"We all live in this universe. That means saving it is everyones job."
Click here  to see Jaller Inika
Click here  to see Matoran Jaller
"Danger is the anvil on which trust is forged."

Jaller was the captain of the Ta-Koro Guard, dutiful and willing to stand up to anyone in the name of justice. As a Toa, he resolved not to make the same mistakes as his predeccesors.
  • Animal Motifs: Toa Mahri Jaller not only has a Hahnah Crab for an Attack Animal, but his armor also bears resemblance to a crab.
  • Attack Animal: The Hahnah Crab allied with Jaller Mahri was armed with a Cordak Blaster.
  • Back from the Dead: In the Mask of Life movie, he is killed by a Turahk but is later revived by Takutanuva via his Kanohi Hau.
  • Brought Down to Badass: In the waters of the Pit, Jaller has to struggle to use his fire powers to their full extent and tends to tire out the fastest of the Mahri when using them, but it doesn't stop him from kicking ass regardless.
  • The Captain: Formerly of the Ta-Koro Guard. His prior leadership experience was one of the key reasons he doesn't face the struggles Tahu or Vakama did starting out as a Toa.
  • Contrasting Sequel Protagonist: Unlike Tahu, who was arrogant and Hot-Blooded, and Vakama, who was a reluctant Humble Hero, Jaller was never unsure of himself nor too sure of himself. Learning from the Turaga's tales and experiences with the Toa Nuva, he thinks before he acts and respects the opinions of his team members, but is still capable of making quick decisions in crisis.
    Jaller: "Vakama lead the Toa Metru into a trap. Tahu Nuva charged ahead and got himself poisoned. I won't continue that particular Toa of Fire tradition."
  • Decoy Protagonist: Twice! He's accidentally chosen as the herald of the Seventh Toa due to everyone thinking that the mask bathed its radience on him but it's actually Takua who's the hero of the story. And among the Toa Inikia/Mahri he's the red-armored team leader like the last two Heroes - but Matoro's The Chosen One.
  • Dual Wielding: As a Toa Inika, he dual-wielded twin energized flame swords in the story, though set-wise he only has one.
  • Exactly What I Aimed At: During the battle against Vezon, he prepares to fire at the guardian, who madly mocks him by reminding him that any attack will just make him stronger. Jaller then quips "who said I was aiming for you?" before blasting the rock underneath Fenrakk's feet, sending it and Vezon tumbling into the magma below. Sadly, it doesn't work, as Vezon is fine and Fenrakk mutates into Kardas, but points for trying.
  • Flaming Sword: Jaller can light his swords ablaze, even underwater as a Toa Mahri.
  • Giant Enemy Crab: Averted with the Hahnah Crab that follows Jaller Mahri around; it's an ally and it's not really big.
  • The Leader: The leader of the Toa Inika/Mahri, who tries his hardest to lead fairly, having his own experience of leading the Ta-Koro guard and the wisdom passed down by Turaga Vakama. Despite his best efforts, Jaller eventually experiences struggles and doubts of his own, as trying so hard to avoid being a hotshot like Tahu has its own problems. He eventually decides that he must take on leadership not because it needs to be him or that he's necessarily the greatest for the rolenote , but because someone needs to take charge.
  • Mask of Power:
    • Barrier Warrior: Averted, Jaller wore Lhikan's Hau, but since he was a Matoran at the time, he couldn't use it. He notes that he'd prefer it over dodging via his Calix though.
    • Everything Sensor: Jaller Mahri's Kanohi Arthron, Mask of Sonar.
    • Winds of Destiny, Change!: Jaller Inika's Kanohi Calix, Mask of Fate (limited to affecting Jaller's physical feats only - in practice it works like Super Reflexes).
  • Taking the Bullet: Jaller for Takua, when they were both Matoran he grabbed Turakh's fear staff and had pure fear power poured into him, too much for him too handle.
  • Tragic Keepsake: Subverted, Jaller was given Lhikan's Hau after the latter's death, but didn't know of its significance until after the Turaga told their stories of Metru Nui. The mask itself became one for him when he temporarily died fighting the Rahkshi in Mask of Light.


Voiced by: Chiara Zanni, Cristina Hernández (Latin American Spanish)
"I need that mask — the universe needs it — try anything, and I will personally show you the meaning of dead in the water."
Click here  to see Hahli Inika
Click here  to see Matoran Hahli
"I am not of the Pit, I am of the sea. I learned the ways of water from Turaga Nokama and Toa Gali Nuva. The ocean shelters me, heals me... and obeys me."

Hahli was initially a shy and unambitious sort, tending to her work and never speaking up. Naturally, becoming a Toa made her very nervous, but she quickly grew into her role and emerged a confident and formidable hero.
  • Adaptational Personality Change: In Mask of Light, she's a lot more confident and sassy than she was previously described as. Could also be due to becoming more confident during the course of MNOG II. Or the fact that she was talking with Jaller, who she is close to and often flirts with.
  • A Day in the Limelight: She was the star of Mata Nui Online Game II when she was a Matoran. Later, she becomes something of a de facto leader during the first half of the Mahri Nui arc, as she is in her element.
  • Animalistic Abilities: Hahli wears the Faxon, the Great Mask of Kindred which allows her to copy the powers and abilities of other creatures that shared the same environment as her.
  • The Chick: And the only girl on the team, per Bionicle norm.
  • Good Is Not Soft: When dealing with the Barraki, she can be fairly ruthless.
  • Harpoon Gun: Hahli Inika's Laser Harpoon.
  • Lightning Bruiser: She became this in Mata Nui Online Game II, where she traveled the six villages and trained in the skills of Strength, Speed, Accuracy, Strategy, Stamina, and Willpower in preperation for the upcoming Kolhii Tournament.
  • Mask of Power:
    • Everything Sensor: Hahli Inika's Kanohi Elda, Mask of Detection.
    • Power Copying: Hahli Mahri's Kanohi Faxon, Mask of Kindred, which can mimic a Rahi's power in the general environment the mask is activated.
  • Near-Death Experience: Almost drowns trying to retrieve the Ignika after it sinks into the ocean but was saved by an unnamed Matoran bringing her back to the surface.
  • Normal Fish in a Tiny Pond: Hahli might simply be a Toa of Water whose normally about equal with her comrades, but in the ocean surrounding the Pit, where her element is everywhere? She's the most powerful of the Toa Mahri bar none and dishes out several Curb Stomp Battles to the villains once she gets into gear.
  • Shrinking Violet: At first.
  • Tragic Keepsake: In Mask of Light she carries Jaller's mask after he dies.
  • Tomboy and Girly Girl: The girly girl to Macku's tomboy, she's more shy and was just a humble flax maker while Macku is an adventurous Matoran and is the more experienced Kohlii player. The way they approach their Implied Love Interest at the end of the Bohrok animations summarizes this. It gets zig-zagged later when Hahli becomes a Toa and grows to be an aggressive fighter.
  • Took a Level in Badass: Was at first a very shy Matoran, but eventually grew more confident as a Toa Inika, and by the time she's a Toa Mahri, she's a much more aggressive fighter. It certainly helped that they were underwater.
  • Water Is Womanly: The demure, shy Water Toa.
  • Winged Humanoid: As a Toa Mahri.


Voiced by: Lee Tockar, Emilio Gallardo (Latin American Spanish)
"Five of us, 5000 of them. I like your idea of fair odds, Hahli."
Click here  to see Kongu Inika
Click here  to see Matoran Kongu
"I was grim and serious a lot of the time running the force — but Toa Lewa Nuva taught me that sometimes a little humor helps keep things in perspective."

Once the captain of the Le-Koro Gukko Bird Force, Kongu was rather serious in comparison to other heroes of Air. Lewa taught him the appeal of wise-cracking, however, something he greatly appreciates during his time as a Toa.
  • The Captain: Formerly of the Gukko Force. Jaller recognizes Kongu's tenure on the Force as a sign that the Toa of Air would be an equally capable leader as him.
  • Carry a Big Stick: Kongu's Laser Crossbow transformed into a club-like weapon when he became a Toa Mahri. He discarded it for carrying two Cordak Blasers.
  • Deadpan Snarker: Almost a given being a Toa of Air. Not getting a mask of flight gives you a lot to snark about.
  • Fights Like a Normal: In the waters of Mahri Nui, his air powers were severely weakened and had limited usenote  and had a mask power that's useless at best and detrimental at worst, so he relied mainly on his twin Cordak Blasters in combat.
  • Guns Akimbo: Kongu with his Laser Crossbow and Zamor Launcher as a Toa Inika and dual Cordak Blasters as a Toa Mahri.
  • Mask of Power:
    • Summon Bigger Fish: Kongu Mahri's Kanohi Zaath, Mask of Summoning...
      • Unpredictable Results: ... But there's no guarantee that said Fish will be Bigger (he can't choose or control what he summons).
    • Telepathy: Kongu Inika's Kanohi Suletu, Mask of Telepathy.
  • Non-Standard Character Design: Kongu Mahri is the only one of the Toa Mahri to not utilize the Inika or Piraka torso in their construction, instead having a custom torso original to himnote .
  • Power Incontinence: Kongu never had full control over his masks (the first couldn't be turned off, according to Word of God, and the second was unpredictable).
  • The Resenter: Briefly, and it was likely caused by his own mask's Power Incontinence making him extra annoyed, but he was pretty bitter about the Mask of Flight went to Nuparu instead of, in his own words, the one who actually knows how to fly. He noticeably softens up after Nuparu has a flight accident that nearly killed Hahli and has a My God, What Have I Done? moment as a result, with Kongu deciding to give him flying pointers to assuage his guilt.
  • Took a Level in Kindness: Lewa taught him to relax eventually. However, he's still quite the smartass.

Huki / Hewkii

Voiced by: Michael Dobson, Miguel Ángel Leal (Latin American Spanish)
"Hey, a Toa of Stone ought to be able to make something sink like a rock, right?"
Click here  to see Hewkii Inika
Click here  to see Matoran Hewkii
"Nobody picks a fight using my city, then tells me to stay out of it. Nobody!"

Hewkii was the premier Kanoka Disk maker on Metru Nui, and Kohlii champion of Mata Nui. His athletic nature led him to challenge himself and forgo using his mask power.
  • Blade on a Stick: Hewkii Mahri's Aqua Warblade.
  • Chained by Fashion/Chain Pain: Toa Hewkii always has chains on his body, the Climbing Chain as an Inika and the Electrified Chains as a Mahri, the latter of which are used as weapons.
  • Challenge Seeker: Even as a Toa, he still has the mindset of a kohlii player, willing to handicap himself in order to give himself a challenge. This trait was to his detriment when he battled Gadunka and decided to forgo the use of his Mask of Gravity, leading to the monstrous sea rahi overpowering him.
  • Deadpan Snarker: Rivals Kongu in this regard.
To Gadunka, the hideous sea monster: "You make Kongu look handsome."

"I know a way out ... it involves explosions ... lots of explosions..."
Click here  to see Nuparu Inika
Click here  to see Matoran Nuparu
"Oh, I've been crazy for years... Ask anyone."

Nuparu is a master engineer, famous for inventing the Boxor mech that helped the Matoran stand against the Bohrok, and during his time on Metru Nui, the Vahki. His passion for machinery and learning stayed with him as a Toa, giving him the chance to explore new places and tinker with new things.
  • Did You Just Have Tea With Cthulhu: Nuparu develops a friendship with Velika on Voya Nui due to their shared love of building. Nuparu was probably unaware of the sheer scale of Velika's "building," however...
  • Gadgeteer Genius: Two of his most notable engineering feats are creating the Vahki and the Boxor.
  • Genius Bruiser: A given for most Toa of Earth, but Nuparu gets bonus points for his engineering skills.
  • Luckily, My Shield Will Protect Me: Nuparu Mahri's Razor-Edged Protosteel Shield.
  • Mask of Power:
  • Macgyvering: He built the first Boxor out of a broken Gahlok and some spare parts while trapped in a cave.
  • Mini-Mecha: He built the Boxor, an eventually mass-produced series of tiny mechs allowing him and other Matorans to fight back against the Bohrok during the Toa's absence.
  • Mighty Glacier: The boxor move slow but were powerful enough to hold off against the Bohrok. Nuparu easily got defeated when the Bohrok simply flipped the bridge he was standing on and the weight of the boxor nearly drowned him. When Macku saved him, the boxor unfortunately was left to sink.
  • Nice Job Breaking It, Hero: On Metru Nui, he invented the Vahki, later used by Makuta (disguised as Dume) as a Secret Police.
  • Power Incontinence: Played for Laughs. As the Inika are talking about how the Toa Metru had immense difficulty even activating their mask powers, Nuparu remarks that it couldn't be as easy as saying "I wish my mask worked". His immediately causes him to launch into the roof of a cave.
  • The Smart Guy: He was an engineer prior to becoming a Toa.
  • Shoulder Cannon: Nuparu Inika's shoulder-mounted Zamor Launcher.
  • Square Race, Round Class: Kongu lampshades how the guy with power over earth got the ability soar through the sky.
  • This Is a Drill: Nuparu Inika's Laser Drill.
  • Yellow Earth, Green Earth: His mask as a Matoran was orange.

"The universe is a riddle. Today, I am the answer."
Click here  to see Matoro Inika
Click here  to see Matoran Matoro
"And now everything comes down to one mask and one Toa — me — and maybe I'm just not up to being a hero."

Known for being very sociable in comparison to others of his tribe, Matoro was Turaga Nuju's interpreter and aide, which unfortunately made him privy to secrets he could not share with his friends. As a Toa, Matoro felt his past as a mere translator made less worthy in comparison to the athletes and guardsmen on his team. Yet, his spirit would soon prove him truer than any other...

  • Badass Bookworm: He was a Rahi translator, though he felt that skill wasn't as applicable to heroism as others.
  • Bad Powers, Good People: Invoked. The Ignika deliberately gave him a Kanohi Tryna, a mask typically not worn by Toa because of its power, as a test of his character.
  • Beware the Nice Ones: A very nice guy and probably one of the nicest Toa around. And also nearly turned Makuta into a permanent ice sculpture at the bottom of the Pit when he finally got sick of letting the villain run rings around the Mahri, though Makuta claims he only let it get that far because he was curious to see how far Matoro would be willing to go and would have broken free himself.
  • The Chosen One: By the Kanohi Ignika.
  • Classical Anti-Hero: As an Inika, where his doubts over his worthiness and capability as a hero doesn't hamper his drive to help his team the best he can.
  • Contrasting Sequel Protagonist: Unlike Kopaka and Nuju, who were often cold, emotionless, and distant, Matoro is The Heart of his team.
  • Face Death with Dignity: Unlike the first Toa, to give up his life to save Mata Nui, Matoro had no regret in his heart when he put on the Ignika, only a fierce determination. For this, the mask allows him to use its power to save his friends and allow them to breathe air again before surrendering to his fate with no regrets.
  • The Heart: The moral center of the team. This is why the Ignika selects him as its bearer, and the one destined to sacrifice himself for the greater good.
  • Heroic Sacrifice: When he gives up his life to keep Mata Nui alive. As his friends were doing battle with the Barraki, Matoro believed (and objected to) the idea that his responsibility to save the Great Spirit would result in his friends' deaths. As it turns out, Matoro's final wish to the mask was to save them, allowing them to live while he fulfilled his destiny.
  • Heroic Self-Deprecation: He believed himself to be the most useless member of the Inika, as everyone else was a great inventor, warrior, or adventurer as a Matoran. He was only a Translator. This mentality made him think that he is the most expendable member of the team and willingly offered himself up when the Ignika's chamber demanded a sacrifice. Ironically, this mentality allowed him to face his death with dignity when the actual moment came and made a lasting impression on the Ignika as the embodiment of a true hero.
  • Humble Hero: He's almost as bad as Vakama in this regard.
    Kongu: He never thought he was a true Toa-hero. He always said he wasn’t an athlete or a leader, ‘just a translator.’ He turned out to be the greatest of us all.
  • It Is Not Your Time: He's restored back to life after choosing to sacrifice himself in Inferno, Foreshadowing his role in 2007.
  • Keeping Secrets Sucks: Due to being Nuju's translator, he was forced to keep many secrets from the other Matoran including his friends, which is not helped by the fact revealing it could endanger them and that his secrecy also caused other Toa to think that he refuses to share them on purpose despite their friendship.
    Nuju: He carries a heavy burden. To know so many secrets and be forbidden to share with his friends, even when that knowledge might benefit them.
  • Mask of Power:
    • Animate Dead: His Tryna as a Toa Mahri granted him this power.
    • Astral Projection: His Iden on Voya Nui granted him this power. His uninhabited body becomes vulnerable when he does this, including to possession by Makuta on at least one occasion.
  • Nice Guy: Part of the reason why the mask chose him.
  • Only Mostly Dead: He's killed off and then immediately resurrected during Inferno.
  • Retirony: Inverted in a way that still preserves the irony. Most Toa end up becoming Turaga after their destinies are complete, hence "retiring" from being Toa, in a way. Matoro, however, expressed interest in not doing this, wanting to continue to explore the world and have adventures as a Toa for the foreseeable future. Ultimately, due to his sacrifice, this was not able to happen, but as the series has since concluded and none of his fellow Toa have become Turaga, they can fulfill Matoro's wish in his place.
  • Secret-Keeper: As Nuju's translator, he was aware of things like Metru Nui well before the other Matoran.
  • Translator Buddy: Before becoming a Toa, Matoro was one to Turaga Nuju.
  • Unwitting Pawn: To Teridax's plan, in a way. His sacrifice restored Mata Nui's life, but before the Great Spirit's consciousness could return to his body, Teridax occupied that slot; allowing Teridax to claim the body when the Toa Nuva finally woke the Great Spirit up. Granted, the alternative was everyone dying, so it's not like he had much of a choice even if he had known.

    The Piraka
The gang is on the loose.

"Well, we're not Toa! We're Piraka. Thieves, killers, and once we have the Mask of Life, rulers. The Toa couldn't stop us, the Dark Hunters couldn't keep us in line, and maybe the days of taking orders from you are over, too."

A group of Skakdi who abandoned the Dark Hunters to strike out on their own. They competed with the Toa Inika to claim the Mask of Life, but accidentally got mutated into sea snakes and captured by the Order of Mata Nui.
  • Always Chaotic Evil: The entire Skakdi race. They used to be slightly better, but then Makuta Spiriah arrived on Zakaz one day.
  • Appropriated Appellation: The term "Piraka", dubbed by the Dark Hunter Ancient to Vezok and Hakann. Vezok adopted it after finding himself liking the term despite knowing its connotations, and eventually the rest of the group accepted it when they finally went rogue.
  • Arc Villain: They function as the main villains for the Voya Nui arc.
  • Big Bad Wannabes: Despite their impressive run, when the Toa Inika battle Vezon, they realize that the Piraka were no more than someone's pawns.
  • Been There, Shaped History: The Piraka are responsible for a few historic moments in Bionicle.
    • Vezok stole the Makoki Stone from a Toa Fortress before a Frostelus horde destroyed it. The stone ended up changing hands a few time, eventually being used as a key by the Rahaga to seal away the Mask of Light in Metru Nui. Later on, the stone was used to unlock the road to Makuta Teridax's lair on the island of Mata Nui.
    • Reidak and Vezok (Avak just looked after their transport) unleased the Kanohi Dragon on Metru Nui, which lead to Lhikan, Nidhiki, Tuyet, and the other Toa Mangai to being summoned to the island, eventually settling down to be it's guardians.
    • Hakann struck a deal with Lhikan, ensuring that the Toa-Dark Hunter ended in favor of the Toa and lead up to Nidhiki joining the Dark Hunters.
  • Card-Carrying Villain: Considering Appropriated Appellation and Pardon My Klingon... They freely admit their evil and revel in the notion of being called such.
  • Chronic Backstabbing Disorder: In spades, to the point they all know it's not a matter of if the others betray them, it's when it's most likely to happen.
  • Combo Platter Powers: Each Skakdi has three powers, though sometimes the powers do line up (Hakann, for example, has Fire powers and heat Eye Beams):
  • Depleted Phlebotinum Shells: Their Zamor Spheres.
  • Enemy Civil War: Put simply, the Piraka end up fighting each other just as often as they do the heroes over the course of the Voya Nui arc due to their mutual distrust and backstabbing tendencies.
  • Faux Affably Evil: They can be somewhat friendly even when they aren't trying, but make no mistake; they're all a bunch of Jerkasses.
  • For the Evulz: They do a lot of this.
  • Glowing Eyes of Doom: Their sets had the gimmick of having a button on the back of their brain stalk, and pressing it would cause their eyes to light up. This is intended to portray their various eye beam powers.
  • Gold Fever: With the Mask of Life as the "gold".
  • It Only Works Once: Their esoteric Antagonist Abilities are incredibly deadly, able to let them defeat the Toa Nuva during their first battle on Voya Nui. However, these abilities are notably less effective with prior warning, as their enemies can prepare for their attacks far more easily; this is what let the Toa Inika get the better of them, and during their brief second clash with the Toa Nuva it's insinuated that the Nuva would have won had it not been for Brutaka's presence (certainly not helped by the Nuva catching the Piraka in the middle of yet another Enemy Civil War and Vezok not even being present at the battle).
  • Killed Off for Real: Zaktan used to be, but Greg Farshtey later Retconned it. Though it's unclear whether they can even be considered "alive" after their fusion into the Golden Entity.
  • Losing Your Head: After being mutated by the mutagenetic water from the Pit (thanks to Reidak), they get reduced to nothing more than their heads and spines. However, they are very much a threat in this form, still posessing their Antagonist Abilities and end up giving the Toa Mahri a hard time.
  • Most Definitely Not a Villain: Towards the Voya Nui Matoran, until they enslaved them all.
  • More Teeth than the Osmond Family: Glow-in-the-dark in their set form, no less.
  • Not a Mask: One of the first things that tips the Resistance off that they're not who they say they are.
    Garan: What kind of a Kanohi mask do you wear, Toa Thok? I have never seen one, um, shaped quite like that.
    Thok: I am not wearing a mask.
    Garan: (confused) Oh. I thought all Toa wore Kanohi masks.
    Thok: (grinning) Now why would I ever cover up this face?
  • Paper-Thin Disguise: The biggest reason they were able to masquerade as Toa as long as they did were Engineered Heroics and the fact that nobody on Voya Nui had ever seen a Toa before. Several of the Matoran start having more doubts as the Piraka continue their actions and spying on them, but before any rebellion can be assembled the Piraka enslave the majority of the population with Antidermis, leaving only the six who had the biggest doubts from the start and weren't in the village left free.
  • Pardon My Klingon: "Piraka" means "thief and murderer," though its wider definition is described as being more of a Fantastic Slur.
  • The Pawns: Except for maybe Zaktan, who had some idea of the bigger picture. The rest had no idea what the Mask of Life really did or why they wanted it so bad, playing directly into Makuta's hands.
  • Power Stereotype Flip: The group of them seem to be based on flips of their traditional colors. Air characters tend to be exuberant and erratic, Zaktan is a reserved and serious schemer. Fire characters tend to be forthright and honorable, Hakann is a duplicitous backstabber. Earth characters tend to be thoughtful and calm, Reidak is a brute who likes breaking things. Stone characters are powerful and brave, Avak is a coward who can't throw a punch. Ice characters are self-reliant and lonesome, Thok is manipulative and dependent on others. Water characters are kind and wise, Vezok is a short-tempered psychopath. Even Vezon could be seen as a strange Evil Counterpart to Takanuva, right down to their origins: while Takua/Takanuva was initially presented as a fire-themed character, Vezon was split from a water-themed one.
  • Planet of Copyhats: The Piraka are sadistic, brutal, and backstabby. Their race? Oh, they're all like that.
  • Psycho for Hire: They used to be Dark Hunters.
  • The Psycho Rangers: They are a closer parallel to Toa than most other antagonist groups. Their humanoid appearances, Combo Platter Powers and six elements of a standard Toa team is why they're initially mistaken for the real thing by the Voya Nui residents. At the same time, their monstrous looks, lack of morals and aversion to teamwork make them the complete antithesis to real Toa.
  • Quirky Miniboss Squad: Though the Bohrok-Kal would technically be the first, the Piraka were the wave of villains who made it a mainstay, especially with how vibrant their personalities were.
  • Red Eyes, Take Warning: Every witnessed member of their species have these.
  • Slasher Smile: Near permanently.
  • Standard Evil Organization Squad: Notably only the third seen in the series, and the first with distinct personalities.
  • Swiss Army Weapon: Usually a gun on one end and some kind of melee weapon on the other.
  • Sword and Gun: The Piraka each had their own personal tool and a Zamor Launcher.
  • Teeth-Clenched Teamwork: For the loosest definition of "teamwork", anyway...
  • Underestimating Badassery: They severely underestimate the Toa Inika, thinking that a team of rookie Toa would never pose a threat to them. They didn't count on most of the Inika having been pretty used to life-threatening situations thanks to their lives on Mata Nui. Their own back-stabbing certainly didn't help either.
  • Unwitting Pawn: Makuta Teridax subtly influenced them all when they entered his Mata Nui lair, planting the idea of the Mask of Life and where to find it in their heads knowing they would hunt it down for its power. All to ensure the mask would be where he needed it to be.
  • The Worf Effect: They easily take down the Toa Nuva, arguably the most powerful Toa in the Bionicle universe. They struggle more with the Toa Inika, but the Toa Inika had specialized powers given to them by the Red Star that both protected them from many of the Piraka's tricks (such as by giving them an immunity to antidermis) and caught the Piraka completely off-guard. The Inika were also underestimated by the Piraka for being "newbie" Toa, and received a heads-up from the Voya Nui Resistance Team.
  • Wonder Twin Powers: Skakdi elemental powers. Due to the uncooperative nature of the Piraka, this meant that they were unable to use their elemental powers most of the time.

The Snake
"Toa. You are an anachronism — pure and noble heroes, still striving for right in a universe of chaos, unwilling to admit that your day is long over."

Intelligent and secretive, Zaktan is the leader due to being the only one who knows the secrets of the Antidermis used to enslave the Matoran of Voya Nui. His unusual body became a mass of microscopic Protodites after being zapped by the Shadowed One's Eye Beams.
  • Arch-Enemy: There is no being in the world Zaktan hates more than his former boss, The Shadowed One, for his role in turning him into what he is now.
  • Asskicking Equals Authority: The most powerful and feared of the Piraka and the one who keeps the team under some level of teamwork. He's also put down several rebellions by the others through a combination of his own powers, quick thinking, and luck.
  • Badass Normal: Zaktan was an oddity amongst Skakdi at one point, due to seemingly having only a vision-based power (which was simple laser vision) and an elemental power over air (which was impossible to use unless in conjecture with another Skakdi) with no third power in sight. Despite this, the Shadowed One personally oversaw his training and assigned him to a team of Dark Hunters meant to capture and kill Toa. He lost this trope after he finally unlocked his true power.
  • Blessed with Suck: How he views his protodite body. It made him easily a hundred times a more powerful and vicious Dark Hunter than ever before, but it came at the cost of everyone, even his own comrades, forever viewing him as a monster and alien. He occasionally talks about waking up from dreams of having a flesh-and-metal body only to remember that now he's pretty much a walking, talking bacteria factory.
  • Cool Sword: His Tri-bladed Scissor, which is made out of the same protodites that make up his body., This gives it the same dispersal and regenerative qualities he possesses.
  • Go Mad from the Revelation: Granted, he's just as Ax-Crazy as the rest of the Piraka, but finding Brotherhood records of Teridax's "plan" and its mind-rending intricacies over multiple centuries crushes what little sanity he had.
  • Good Thing You Can Heal: He can quickly divide his protodites if some of them are destroyed to regenerate lost parts, and since each one contains part of his consciousness, he only needs to have a few of them survive to eventually fully regenerate. It's how he survives Teridax blowing him up.
  • Hive Mind: Each one contains a portion of his consciousness, allowing him to control them remotely and experience everything they sense.
  • Horns of Villainy: His spines resembled these the most compared to the other Piraka.
  • I'm a Humanitarian: One of Avak's flashbacks involve describing how Zaktan once dragged off a particularly stubborn Toa prisoner before returning sometime later alone. When Avak went to investigate, all he found were broken pieces of armor, a mask that looked half-eaten, and puddles of something he did not stop to identify.
  • Master Swordsman: He dueled Tahu Nuva to a standstill during their first battle before eventually winning.
  • No One Should Survive That!: Zaktan is the only being known whose wasn't a Makuta that survived a direct hit from the Shadowed One's disintegration eyebeams, though it would be false to state that he got out unscathed. Everyone present at the execution (including the Shadowed One himself) was utterly gobsmacked when he managed to literally pull himself back together, and even in the present the Shadowed One admits that he doesn't know if his beams somehow altered him or if he always had the power but dormant (but also professed a desire to dissect him and find out). He also survives Teridax seemingly blowing him to pieces, to the ignorance of everyone including Teridax.
  • One to Million to One: His body divides on instinct to avoid attacks, which makes most physical attacks almost useless in hurting him.
  • Orifice Invasion: One of his preferred methods of attack and torture. Avak and Tahu Nuva were unfortunate victims.
  • Pragmatic Villainy: While he's not above leaving his allies in situations where their chances of survival are spotty at best, he never outright attempts to betray the other Piraka solely out of spite. He admits it's mostly because he believes he'll need all of them to help get the Mask of Life...and that they'll make good meatshields and distractions while he's escaping with it.
  • Pulling Themselves Together: When he first unlocked his power, he had to pull every separated molecule of his body back into its former shape.
  • Secret Secret-Keeper: He was the only person outside of the Brotherhood who knew the full extent of Teridax's Evil Plan, but kept quiet about it because he desired to use it for himself. Unfortunately for him, Teridax found out and had no intention of letting him try anything.
  • The Smart Guy: In addition to his skill in combat, his leadership is also enforced by being the cunning mastermind of the Piraka.
  • Super Smoke: One effect of his protodite body, and when he spreads his body out he looks like a massive green cloud.
  • Voice of the Legion: When he speaks, it sounds like multiple people speaking at once.
  • The Worm That Walks: His body is composed of billions of protodites.

The Bully
"Somewhere, there are Toa fighting and dying right now, and when they're gone, no one will even remember their names. How many Matoran do you think recall the names of the Toa who fought in the war against the Dark Hunters? But they remember Makuta and Nidhiki and Roodaka. Good gets forgotten, evil never does."

The egotistical and spiteful Hakann has no real ambitions for being at the top, preferring to enjoy himself in his own casually cruel way. He has the powers of heat vision and powerful bolts of mental energy.
  • A God Am I: Him and Thok after robbing Brutaka's power. It doesn't last.
  • Arrogant Kung-Fu Guy: He's got a huge ego and thinks everyone should follow him. Zaktan usually ends up showing him who's boss.
  • Chronic Backstabbing Disorder:
    • While all the Piraka are guilty of it, Hakann stands out for just how much he does it.
    The Shadowed One: Some of his former colleagues said you could not turn your back on him. The truth is, he would happily look you right in the eyes while stabbing you in the back.
  • Evil Is Petty:
    • Incinerated an entire herd of Kikanalo for blocking his view.
    • During the Toa-Dark Hunter war, Hakann noticed Lhikan spying on Lariska's deal with Toa Nidhiki to lure the other Toa into a trap. Instead of killing Lhikan, Hakann struck a deal with the Toa to make sure that the Dark Hunter's ambush was ambushed whilst ensuring that the Dark Hunters would be allowed to leave the island alive; all to make Lariska look bad as payback for when she humiliated him during his initiation into the Dark Hunters.
  • The Friend Nobody Likes: For a very loose value of "friend", but the other Piraka distrust Hakann the most, especially Vezok, mainly because of Hakann's multiple attempts to get rid of him. It was Hakann who initially created Vezon, and later Vezok's Toa canister was sealed shut and rigged by Hakann to sink on the way to Voya Nui.
  • It's All About Me: All the Piraka are incredibly self-centered, but Hakann is the most blatant about it.
    "And that's the difference between us, Toa — I don't care what the Great Spirit Mata Nui thinks. I don't care what anyone thinks, and that's why I'll always be free and you'll always be fighting someone else's fights."
  • Logical Weakness: His mental blasts don't work on that which has no mind to a giant rock falling on his head.
  • Magma Man: Thanks to his Lava Launcher.
  • Mind Rape: His mental blasts attack the mind rather than the body to disorient and even drive them unconscious. Enough power can actually kill someone by frying their minds, though he only did this after he got his power-up from Brutaka's strength.
  • The Starscream: Even amongst this group of self-professed traitors, Hakann stands out for having a part in every attempted betrayal of Zaktan. He's only alive because Zaktan decides he can't afford to lose a powerful ally or circumstances delay the execution when he decides that it's not worth keeping him around.

The Beast
"The others fear your anger, but you should not. If they are too weak to stand up to you, then that means you are meant to command them."

Vezok was once a cold and clever tactician, but he lost that when Vezon split off, leaving him little more than a bubbling cauldron of rage. He has powerful impact vision and the ability to temporarily absorb and replicate the powers of those in close proximity.
  • Blown Across the Room: His impact vision, which had a similar function to Cyclops' concussive force Eye Beams.
  • The Brute: With Reidak. He used to be a Genius Bruiser, until he lost his smarts to Vezon when they separated. This reduced Vezok to the more typical Dumb Muscle associated with the trope.
  • Chainsaw Good: His Water Harpoon has a buzzsaw on one end.
  • Deadly Euphemism: During his "talk" with Dalu.
    Vezok: *upon being told that Voya Nui's Turaga is long dead* Good. Turaga are always getting underfoot. I remember one I met a long time ago. I wanted to do something. He kept saying no. We ended up having a talk about personal destinies.
    Dalu: And what happened?
    Vezok: *smiling* Turns out he didn't have nearly as much time to fulfill his as he thought.
  • Genius Bruiser: Likely the physically strongest member of the Piraka after Reidak, and definitely (before he Took a Level in Dumbass from losing Vezon) one of the smartest of all of them aside from Zaktan.
  • Hair-Trigger Temper: After Vezon split off of him, "[Vezok] was still able to present a cool exterior, but kept his rage and paranoia bottled up inside him." He was even like this as a Dark Hunter, though his intelligence helped keep it under control.
    The Shadowed One: Stay on his good side and all would be well. Unfortunately, his good side was narrow it was almost invisible. Get on his bad side, and he would wreck you, your home, your village, and your continent — just for his own amusement.
  • Harpoon Gun: His Water Harpoon.
  • Power Copying: Vezok can temporarily absorb the powers of individuals in close proximity to him. While he can only store them for a few hours, he can even combine those powers together for combination attacks. Hakann manages to inbue a Zamor Sphere with Vezok's ability in order to steal the power of Brutaka.
  • Psycho for Hire: Vezok in particular stands out among this group of thugs, often being one of the first to suggest just killing people and being done with it. Hilariously, he's also the only one who didn't try to betray Zaktan at one point.
  • Social Darwinist: When Dalu comes to him for advice about her temper, Vezok (as part of playing the role of Toa) tells her that if others are scared of her, then they're weak and she deserves to conquer them. He then advises her to go and overthrow the local Turaga and take over the island for herself.
  • Super Strength: Strong enough to lift and move boulders nearly as large as himself, tore open his Toa canister after he discovered it had been welded shut and developed a leak half-way to Voya Nui, punched out Onua Nuva at the end of the Piraka's first battle with the Toa Nuva, and one of the few who can claim to have taken down Reidak (temporarily) with nothing but physical force (and a really big rock).
  • Took a Level in Dumbass: Losing Vezon cost him the intelligence that made him a Genius Bruiser in the past, forcing him to rely more on brute force and anger to get ahead. Like Reidak, he's still no simple brute, but even he admits he's lost his intellectual edge and has made it his goal to someday reabsorb Vezon to get it back.

The Drifter
"Words. You Toa are always so good with words, when it's actions that matter."

Thok is even more antisocial than most beings of ice, hating the presence of others yet skilled at manipulating them to his advantage. He can disorient foes with his spellbinder vision and bring inanimate objects to life to serve him.
  • A God Am I: Him and Hakann after stealing Brutaka's power. It doesn't last.
  • Deadpan Snarker: Even worse than the rest of the Piraka on this front.
    Thok: So what's next? The walls close in? Swarms of fireflyers attack? The Shadowed One sings?
  • Dirty Coward: "Go on ahead. I'll be right behind you. (quietly) Far, far behind you."
  • Freeze Ray: Half of his weapon, which allows him to harness his mostly inaccessible ice powers.
  • Informed Loner: Noted to be somewhat antisocial compared to the others since they tended to irritate him. Though we don't really get to see much of this outside of a flashback when he was pulling guard duty with Reidak in a Dark Hunter fortress.
  • Interface Screw: His "spellbinder vision" could cause his targets to become horrifically dizzy and overwhelmed with vertigo.
  • Manipulative Bastard: Goads a bitter Avak into going against Zaktan and intended to declare himself the new leader of the Piraka. Then Hakann showed up with Brutaka, and then Zaktan broke loose when Avak got knocked down...
  • The Power of Creation: His ability to bring inanimate objects to life. His normal limit seems to be bringing "just" a hill to life, but when powered up on Brutaka's strength, he was able to animate practically an entire forest, including the flames Hakann had created, and briefly entertained the possibility of doing the same to a whole mountain for fun.
  • The Stoic: Being associated with ice and all.

The Trigger
"Once this is done, you won't have to worry about water, or anything else, anymore."

An irritable yet skilled engineer, Avak loves building weapons and hates being told what to do. He has X-ray and telescopic vision, and the ability to conjure a prison designed to counter its captive's powers out of thin air.
  • Badass Biker: Avak made and used a Cool Bike, but it was stolen by the Brotherhood of Makuta.
  • Butt-Monkey: He tends to get the crap beat out of him the most of the Piraka, usually because that's the best way to dispel the prisons he makes.
  • Can't Take Criticism: His response to Balta questioning him about the Zamor Sphere launcher he was making was to lock him in a sound-proof prison. Granted, it's certainly better than what some of the others might have done...
  • Commander Contrarian: He really hates being told what to do and tends to question his superiors, even when those superiors have no patience for his complaints.
    The Shadowed One: Almost immediately, he was a problem. Complaining, questioning authority, scheming against his betters... all of this earned him his share of dangerous missions and a number of sessions with the masters of pain. Somehow, he survived all of it...
  • Dirty Coward: He's not much of a fighter, as noted below.
    Vezok: Stay with the boat. [Beat] And the boat stays here.
  • The Dog Bites Back: Avak spends much of the story worried about suffering Zaktan's wrath (and briefly being on the receiving end of it when he talked back). However, after some subtle prodding from Thok, he decides to give mutiny the old college try and traps Zaktan in a Tailor-Made Prison, one that actually makes Zaktan scream in pain. Of course, it doesn't last, but Avak gets points for trying.
  • Evil Counterpart: Downplayed, but he fulfills the role of the Gadgeteer Genius for the villains much like Nuparu does for the heroes.
  • Gadgeteer Genius: Avak is skilled at building machinery from scratch. He made the Destral Cycle and recreated the Zamor Sphere launchers from old blueprints stolen by the Dark Hunters.
  • Never My Fault: He angrily blames the Toa Mahri for the Piraka's transformation into snakes, despite the Piraka's fate being the consequences of their own actions.
    "Your fault! If you just let us have the Mask Of Life, this never would have happened!"
  • Powerful Pick: His Seismic Pickaxe.
  • Square Race, Round Class: Is an outlier among his species, being rather weak in combat while Skakdi are known for being strong. He makes up for it with his engineering skills, which is another uncommon trait among his largely unintellectual kind.
  • Squishy Wizard: He's no good in a fight without a weapon of some sort - Onua takes him out in two hits. One of the only times he displayed any impressive feats of strengths - flipping Reidak's body out of a boat during their time as Dark Hunters - was only possible because he got Reidak while his guard was down by saying they would "flip" for who would do the job.
  • Tailor-Made Prison: He has the power to create these as long as he stays focused. It seems the catch is that he has to understand the imprisoned's abilities to hold them. The one he created for Kongu was for a typical "Toa of Air" and freed him to use his mask power, and another created to hold Hakann is shattered as he had stolen Brutaka's strength at the time.
  • X-Ray Vision: His vision power.

The Tracer
"That was a long fall down the mountain. Long climb back up, too. It's an experience you shouldn't miss. How about I throw you over the side, Thok, and see how many times you bounce? Won't that be fun?"

One of the strongest of the Piraka, and surprisingly smart, Reidak loves nothing more than destroying everything and killing anyone. He's a skilled tracker, boosted by his infrared and thermal imaging vision, and could adapt to counter the powers of anyone he fought.
  • Adaptive Ability: Similar to the Borg, Reidak adapts after every defeat and becomes immune to whatever defeated him previously, assuming it doesn't kill him outright. He can also stack these immunities during a fight to overpower his foes. It is implied he can only keep the immunities for so long after the battle has concluded, however.
  • Badass Boast:
    • "Rahkshi? *snap* I pick my teeth with Rahkshi."
    • "I steal for a living. Oh, and one more thing — I kill Toa for fun."
  • The Brute: The strongest and most thuggish of the Piraka, even moreso than Vezok, but he's notably much smarter than expected for the trope.
  • Chainsaw Good: His Buzz Saw.
  • Claustrophobia: Reidak hates confinement and enclosed spaces, which is why he never liked being with Avak, who could create the perfect prison to trap him.
  • Dumb Muscle: Subverted. Despite having many traits that fit such a character, he's not stupid. It's just that he prefers using brute force to crush his enemies and dislikes needing to use a lot of planning or trickery. This is lampshaded by The Shadowed One in Dark Hunters and by Vezok in Legacy of Evil.
    Narrator: Vezok decided he had better rethink just how smart Reidak actually was. The Shadowed One had shared the complete plan only with him, but Reidak had managed to figure it all out. "I will have to watch him," thought Vezok. "He's not what he seems."
  • Innate Night Vision: Of the infra-red style.
  • The Juggernaut: As an Earth-elemental being (who are tougher/stronger than average as part of their Required Secondary Powers) Reidak was already tough; that combined with his Adaptive Ability made him practically unstoppable.
  • Leeroy Jenkins: He's reckless and prone to barging into situations without having a full grasp of what's going on, though his sheer resilience tends to make it work for him. One of the most notable times was when he charged into the Piraka stronghold with the intent of convincing Zaktan to give him some Zamor Spheres to deal with the freed Toa Nuva, only to stumble upon a double coup (Thok and Avak had betrayed Zaktan and trapped him in a Tailor-Made Prison, and were now engaged in combat with Brutaka, who Hakann had convinced to ally with him for the moment to obtain the Antidermis from Zaktan). Not knowing who was on whose side, he just grabbed Hakann and threw him into the dog-pile and accidentally took out Avak, freeing Zaktan in the process before the Nuva showed up with the Matoran Resistance having recovered their masks and weapons.
  • Lightning Bruiser: His immense strength and resilience are combined with surprising speed, as demonstrated when he snatched Lewa's weapon out of his hand before the Toa could react.
  • Made of Iron: Reidak is absurdly tough — he adapts to every defeat. Once he's knocked down, he gets back up again, stronger than before. This aspect is what made the Toa Nuva struggle against him.
  • Obfuscating Stupidity: He's smarter than he lets on, he just has more fun playing Dumb Muscle than he does thinking.
  • Super Strength: Acknowledged as the strongest Piraka in terms of physical strength, capable of lifting a boulder nearly as large as himself, hurling Hakann across a room with enough force to knock down Avak on impact, snapping a Toa weapon over his knees almost contemptuously, and battering the second-strongest Piraka Vezok into the ground with his bare hands, which Vezok only recovered from via Power Copying Reidak's own Adaptive Ability. During his time with the Dark Hunters, he and Vezok were the ones who released the Kanohi Dragon from its prison on Metru Nui, needing to break through at least 100 ft of solid ice underwater. While Vezok used his impact vision for his half of the job, Reidak simply used his fists, only stopping at regular intervals to resurface for air.
  • This Is a Drill: On the end of his Buzz Saw is a drill that can create quicksand.
  • A Tragedy of Impulsiveness: Reidak attempts to betray the other Piraka when they're caught in a trap/test on the way to the Mask of Life and ends up dropping them all into a pool of water where super-hot jets of flame start descending from the ceiling to either burn them to ash or get them boiled once they hit the water. It's only Vezok finding a way out at the bottom of the pool that they escape with their lives, but in doing this they end up exposed to the mutagenic water that turns them into their sea snake forms.

"You haven't truly lived until you have seen the world through the eyes of madness."
"A vezon? Oh, yes, the Matoran word for 'double'. Yes, that does make sense. I will go by that name, then. Of course, first I will have to eliminate all of you so no one else knows I am only half a being. You don't mind, do you?"

A fusion mishap caused a second being to be split off from Vezok. Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, what little sanity he had. The Mask of Life soon roped Vezon into being one of its guardians, though he has since been released from the duty.

Vezon, through a series of complicated events, got permanently fused to a Mask of Dimensional Gates, gaining the power to travel across universes, and literally be able to pop up anywhere.

  • Action Survivor: He's not exactly a professional warrior (especially since he's one of the few unpowered non-Matoran characters), but he is still ultimately an experienced combatant and has survived for a remarkably long time despite being near-constantly thrown into various horrible scenarios.
  • Big Damn Heroes: It's him, of all people, that saves everyone that Teridax ejected into space from the Core Processor when he lifts off from Aqua Magna to track down Mata Nui.
  • Blade on a Stick: His Spear of Fusion, later a powerless spear. Amusingly, he's openly disappointed that the latter is just a spear and complains how disappointing and unfair it is that he wasn't given a more unique and empowered weapon.
  • Boxed Crook: Twice by the Order of Mata Nui.
  • Butt-Monkey: Becomes this after losing the Mask of Life, to the point where he's basically a Cosmic Plaything being tossed between whatever horrible stratagem the Order of Mata Nui sees him as potentially useful for.
  • Caped Mecha: Wears a cape for whatever reason.
  • Chained Heat: He was stuck to the back of a giant Fenrakk spider and forced to be guardians of the Mask Of Life attached to the back of his head.
  • Chaotic Stupid: The sum of all his main traits. Case in point, stating his intentions to betray the Piraka out loud and in front of them.
  • Clingy MacGuffin: The Mask of Life was fused to the back of his head during the Voya Nui arc and was almost impossible to remove.
  • Cloudcuckoolander: What with him being insane and all.
  • Complete Immortality: While he was the Mask of Life's guardian, he was cursed with this. Even if something happened to him that got past his Energy Absorption and managed to land "fatal" damage (such as falling into magma), he would be perfectly fine afterwards. He lost it after Matoro tore the Mask off his head.
  • Discard and Draw: Mostly "discard", when he lost the Mask of Life and his Spear of Fusion. He has gotten a Mask of Dimensional Gates since.
  • Enemy Without: He's Vezok's, but since they were both one being, it didn't really work out well for either of them. See Genius Ditz.
  • Energy Absorption: The major power the Ignika granted him was the ability to absorb kinetic energy, meaning any physical blow would not only not hurt him, it would just make his next strike hit harder. Even in the event he was hit hurt through other means (such as Status Effects, dehydration, vacuum, extreme changes in temperatures), he could just restore his stamina and heal through nothing more than slamming his leg against the ground.
  • Evil Counterpart: He could be considered one to Takanuva. Both are Sixth Rangers with a higher destiny. Both were roped into their destiny by a mysterious mask. They both use spear weapons and ride large animals, and both have traveled between universes. After Takanuva became a Toa of Twilight, they even had the same color scheme. Ironically, their origin is technically opposite; Takanuva is The Chosen One and was essentially created by the force of destiny, with the mask designating him its bearer, while Vezon was created by a freak accident and everyone around him considers him a mistake that needs correcting, with his (first) mask essentially cursing him because he wasn't fit to wear it.
  • Flanderization: Vezon, in his first appearance, was a disturbing and genuine threat to both the Toa Inika and the Piraka. With his rise in popularity and his loss of all his powers and the Mask of Life, his insane quirks were brought to the forefront and completely took over whatever other character traits he had.
  • The Friend Nobody Likes: The standard response whenever someone sees him is to try and kill him, or at the very least, shut him up. And from a pragmatic standpoint, he's also this in Federation of Fear; Roodaka, Takadox, Carapar, and Spiriah all have their uses or information the Order of Mata Nui can benefit from, Brutaka is being given a second chance to prove himself after his Heel–Face Turn, and Lariska cannot die or else risk the wrath of "The Shadowed One". Meaning that Vezon was chosen purely because he's useless, and so that if they needed to leave someone for dead or use one of their members as a bargaining chip, Vezon is there act as that. Vezon being Vezon, naturally, decides to take this as a compliment.
    • Another great example of this is when he's hopping universes due to the malfunctioning Olmak, and he becomes disappointed upon realizing that since no one has tried to kill him yet in the newest universe he's come across, that means that he doesn't exist in this new reality at all.
  • Genius Ditz: From above: "Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, sanity." Upon his original creation, he muses aloud of possibly killing the other Piraka while he's surrounded by them.
  • Hazy Feel Turn: He's still not good by any stretch of the imagination, but following his "rescue" from the Cord he's been more or less consistently on the side of the heroes.
  • Laughably Evil: As threatening and creepy as he can be, virtually every other comment out of his mouth is a hilariously bizarre aside of one form or another.
  • Mask of Power: The only Skakdi known to wear a mask, he wore first the Mask of Life (attached the back of his head), and then a Mask of Dimensional Gates.
  • Meaningful Name: "Vezon" means "Double" in Matoran and meta-wise, it's only one letter off from the name of his "twin", Vezok.
  • Merging Machine: His Spear of Fusion can fuse and defuse beings, which is also used in his creation.
  • Merging Mistake: Inverted in the process of his creation; he was fissioned off of Vezok after Hakann accidentally shot him with the Spear of Fusion.
  • Motor Mouth: Miserix quickly identifies him as "the one that never shut up" among those that freed him from Krika's imprisonment.
  • Plucky Comic Relief: His primary role in the story is as this after the Voya Nui arc. It's even lampshaded in Federation of Fear.
    Roodaka: Why did we bring him?
    Brutahka: He breaks up the monotony.
  • Prophet Eyes: Of a sort. All Skakdi have innate vision powers; Vezon doesn't naturally but the Mask of Life granted him limited future sight. However, he actually has to focus in order to use it and he can only see so far, which is why Jaller is ultimately able to defeat him while he's blinded with rage against Matoro after realizing the Mask of Life wants him as its new guardian.
  • Sixth Ranger Traitor: To the Piraka; he betrayed them shortly after being split from Vezok. Once he learned the Mask of Life's location, he ditched them all to deal with Makuta's security system the second their backs were turned. In fairness, they were scheming to use Vezon as a distraction.
    Thok: He's got Vezok's brains, all right. And Hakann's courage, from the looks of it.
  • Slasher Smile: As per all Skakdi.
  • Teleporters and Transporters: His Mask of Dimensional Gates, although he can't really control it (though a Great Being has implied that they can help him with that).
  • Villainous Breakdown: When Kongu projects the Mask of Life's thoughts into his head and reveals that the Mask always intended to abandon Vezon for Matoro as its new guardian, Vezon becomes so blinded with rage and denial that he attempts to fuse Matoro with the magma of the chamber while mockingly stating he'll make him the Mask's "perfect guardian". Unfortunately for Vezon, this blinds him to the fact Jaller is about to shoot him with the special zamor sphere Axonn gave him, thus leading to his defeat.
  • Wrecked Weapon: The Spear of Fusion was broken in half by Reidak, but Vezon managed to use the Spear's powers to repair itself. Unfortunately it got burned to a crisp by Jaller on Vezon's next encounter with the Toa Inika.

"Alive, you can fill the air with the music of your screams. Dead, you are just silent meat."
"You use fear as a weapon, the same as I. I make you fear life, and in return, you make me fear death. You have found your true being - your essence is darkness and the grave, Piraka. The pit yawns for you, and who am I to keep you and yours from it?"

Whereas Matoran mythology was meant to inspire hope, Skakdi mythology was made to inspire fear. Irnakk was one such myth; his essence could bring one's worst fears to reality, and his vision could turn a being into a thought in the twisted madness that is his mind, where they would cease to exist if he thought of something else. Thanks to one of the trials on the way to the Mask of Life, the Piraka would have to face the nightmare for real...
  • Gold and White Are Divine: Averted; Irnakk's golden head and spine are his most recognizable features, but he's essentially the Devil of Skakdi myth.
  • Invincible Villain: Thok, when he realizes that Irnakk is actually standing right in front of the Piraka very much alive and not a myth, quickly wracks his brain for all the Skakdi folklores about him in an effort to remember how Irnakk was defeated then... and then remembers every story with Irnakk ends with his victims dead and him leaving unharmed. True to form, he easily defeats the Piraka and is only stopped by Zaktan threatening to kill himself and the others in order to deprive Irnakk of the fear it needs to live (since this version will only survive as long as the Piraka live to sustain its existence with fear).
  • Primal Fear: His powers and very existence in the Skakdi myths were meant to invoke this, bringing the darkest fears of his victims to life and killing them with it.
  • Your Mind Makes It Real: Or rather, your fears do. Zaktan realizes the only way to defeat him is to erase that fear from the equation, by killing himself and his comrades to make him disappear. Irnakk, impressed by his resolve, lets them pass alive.
  • Your Worst Nightmare: He was brought to life from a chamber that did this, and had the power to do this himself.

"Go ahead, Toa! Use your flame power. Use your mask. We all know Toa can't win battles with skill and strength alone."
"So. You did learn something from your enemies, Toa. Maybe we won in the end, then — we made you like us."

A brutal and experienced warlord who allied himself with Makuta Teridax after he succeeded in taking over the Matoran Universe. While he's never been a member of the Piraka, he's lumped here for simplicity's sake.
  • Chekhov's Gunman: The Piraka employed a number of attack drones called Nektann during their conquest of Voya Nui, the drones named after a Skakdi warlord. Years later the actual warlord himself appears in fiction with his toy being one of the last in the toyline.
  • Nonindicative Name: Nektann's toy is labeled a "Piraka" even though he has nothing to do with the group, as "Piraka" has more brand recognition. Justified as he did something nasty to deserve the insulting name.
  • Perpetual Frowner: Has a large scowl in comparison to the Piraka's Slasher Smiles.
  • The Quisling: Siding with Teridax is what earned him his status as a slimy no-good Piraka.
  • Sinister Scythe: His Cresent Scythe.

    Voya Nui Resistance Team
"We haven't survived this long just to give up."
A squad of Matoran who escaped the Piraka's enslavement, and aided any heroes in liberating Voya Nui.
  • Dual Wielding: All of them.
  • Handicapped Badass: They're among several Matoran who were subject to Kahrzahni's shoddy repairs, leaving them weaker than others, but they had unique weapons to make up for it.
  • La Résistance: They were the only six Matoran to avoid being captured by the Piraka, and formed a resistance group against their occupation.

"We may be doomed to fall, but before we do, we'll give our enemies reason to regret the day they set foot here. Let's show them you don't have to be a Toa to be a hero!"

Garan was the leader of the team, a tactical thinker and determined fighter. His Pulse Bolt Generators fire energy blasts that grow in strength the farther they travel.


Sometimes you can't do what your heart tells you to... sometimes you have a duty to something greater than yourself.

The team inventor, Balta was brave and skilled, able to easily make a device out of whatever is at hand. His Repellers redirect any attack they catch back at the attacker.
  • Attack Reflector: His Repellers can deflect anything back at their attacker. Projectiles go flying right back, and direct attacks like a punch will have the force behind them redirected back at the user.
  • Big Damn Heroes: Successfully intervenes when the Voya Nui Resistance are attacking the Toa Nuva (under the mistaken assumption they are allied with the Piraka).
  • Family-Unfriendly Death: Barely averted, as he would have suffocated while trapped in a dark cave alone had Axonn not found and saved him.
  • Gadgeteer Genius: Alongside Velika, Balta is skilled with creating tools out of spare parts or raw materials.
  • Number Two: Enough so that, when captured and faced with impending doom, Garan hopes for Balta to take command of the Voya Nui Resistance in his stead.

"Right, I'm sure where you came from, Ga-Matoran are all gentle peacemakers who never raise their voices. That's what they... we... were like where I came from too. But I have news for you, sister — this isn’t Metru Nui. We don’t have time to be polite. It's fight, or end up like them."

Dalu was once as docile as most Ga-Matoran, but the rough worlds she knows turned her into a valiant, yet temperamental warrior. Her Chargers could amplify a target's physical attributes far beyond what their body or mind could handle.
  • Cast from Hit Points: Her Chargers empowering energy is derived from her own energy, limiting their use. Three uses on Avak to deter him from the Resistance hideout put her into a coma.
  • Had to Be Sharp: Claims this about her attitude, stating used to be a kind Ga-Matoran before being shipped off to Karzhani and then ending up on Voya Nui.
  • Hair-Trigger Temper: Her temper is quite terrible, and many other Matoran are wary of getting on her bad side. She herself is aware of this and when she believes Vezok is a Toa of Water who is an expert on inner peace she goes to him for advice on how to get a handle on it. Vezok's "advice" isn't much help to her.
  • Jerk with a Heart of Gold: She means well, despite her terrible temper.
  • Made of Iron: Casually mentions that she once accidentally smashed a rock with her head. She's also the first Matoran awake after Brutaka curbstomps them.
  • Stereotype Flip: Her ferocity and strength are not typical Ga-Matoran traits.

"The bird soars through the sky. But if I were a colossus, and the sky was beneath my feet, could it truly be said the bird flew underground?"

The craftsman of the team, Velika is a creative sort who spoke in riddles. His Power Carvers cut anything and carve it into whatever he needed.
  • Cloud Cuckoolander: Comes across as this, to the irritation of the others. We'll never know much is Obfuscating Insanity. Considering that we are seeing a Great Being from a Matoran perspective, it's possible that Velika comes across this way because his mind is beyond conventional understanding.
  • Did You Just Punch Out Cthulhu?: After Spherus Magna is restored, Velika went on a killing spree to destroy any divine being that could interfere in his plans to Take Over the World. Among his victims were Karzahni and Tren Krom. He also blew up the cursed Great Being's fortress in an attempt to kill everyone inside, but Axonn's group escaped before it detonated.
  • Doomed by Canon: According to Greg Farshtey, Velika's plans to take over Spherus Magna are doomed to fail, and will ultimately drive his kin to leave the world behind so that their creations can live in peace.
  • Empty Shell: Velika was never programmed unlike the rest of his kin, so he has no mind of his own. This is why a Great Being could take over his body without issue.
  • Evil All Along: After a fashion. His friendship with the Voya Nui Matoran appears genuine, and he's certainly not on the Piraka's side, but Greg Farshtey describes him as a textbook Narcissist who believes he has the right to rule Spherus Magna and cares for the Voya Nui Matoran in the way "a creator cares for his creations." His grand plan also involves offing many of the Matoran Universe's most powerful beings, some of whom are actually benevolent (such as Axonn and Artakha) to get them out of the way.
  • Gadgeteer Genius: Builds Zamor Sphere Launchers for the Toa Inika. He also created the blades used by the Skrall and the advanced weapons used by Kabrua's Vorox.
  • Genius Serum: He is one. While Mata Nui's inhabitants had highly advanced AI minds, they were too simple to be considered sentient. They had no culture, no languages to call their own and no emotions. Velika gave them all of that and more in the gradual event known as "The Awakening", in which the intelligence of the Bionicle was vastly enhanced to the point they became fully sapient.
  • Greater-Scope Villain: Is not only responsible for the Matoran Universe inhabitants' sapience, but is also planning to Take Over the World.
  • I Am Not Shazam: Velika is the name of the Po-Matoran, not the Great Being inside him.
  • King Incognito: A Great Being disguised as a Matoran.
  • The Maker: Is one of the Great Beings, the group of highly intelligent Glatorians that created Mata Nui and the Matoran Universe.
  • Monster Progenitor: Created the Baterra alongside Heremus to end the Core War, and is implied to have created Marendar to keep the Toa in line if they refused to obey him.
  • Pint-Sized Powerhouse: Being a Po-Matoran, he's quite strong. And despite having a Matoran body, Velika is still a Great Being and by extension, a Glatorian at heart. He's more than strong enough to fight Toa on his own, as Lesovikk learned the hard way.
  • Proverbial Wisdom: Velika speaks in riddles, proverbs, and elaborate metaphors, to Kazi's displeasure. This is a hint towards his ancient, quasi-omnipotent nature.
  • Small Role, Big Impact: If it weren't for him, the Matoran Universe never even would have developed true sentience. Yet, he only appears for a single arc before the story cut off.
  • Spanner in the Works: To the plans of his kin. The Bionicle were never intended to be truly sentient, so when Velika enhanced their intelligence, it lead to some of them deviating from their original parameters. This ultimately led to Teridax going rogue and betraying Miserix and Mata Nui, causing the Great Cataclysm.
  • Walking Spoiler: Retroactively. Because the web serials were cut off before his true importance was revealed, Velika's identity was only revealed through Word of God. He therefore appears to simply be an eccentric Matoran during the story itself, when he is in fact a Greater-Scope Villain.
  • Was Once a Man: Before inhabiting a Matoran body, he used to be a Glatorian like the other Great Beings.

"You're my friends, and this is my home. If those things are not worth fighting and dying for, what is?"

The team's spy, Piruk is very nervous and fearful, but he always comes through for his friends. His hands have built-in Shredder Claws that could rip through solid metal.
  • Cowardly Lion: Easily the most fearful of the Pirakanote , being VERY reluctant to spy on them. When given the opportunity to leave, however, Piruk unhesitantingly chooses to stay and fight alongside his friends for their home.

"Good old Velika. Never use two words when 127 will do."

Kazi was as cold and realistically-minded as other Ko-Matoran, particularly annoyed by Velika's constant riddles. His Echo Forks created a deafening soundwave when struck together.

    The Order of Mata Nui 
An secret organization that formed to do jobs that Toa cannot, because either they would conflict with Toa codes of honor or they would be hindered by the Toa's reputation as "good guys". The Order has recently gone public to declare all-out war on the Makuta.
  • Ancient Tradition: They stay in the background, but don't really take an active role until the Destiny War.
  • Blade Below the Shoulder: Hydraxon's Wrist Blades and Back Blades. Brutaka and Mazeka also have knives.* Cain and Abel: Axonn and Brutaka (during the latter's brief Face–Heel Turn)
  • Cool Mask: As standard with Kanohi. Helryx, Krakua, Axonn, Brutaka, and Trinuma. Averted with Botar, as Wordof God has it that he could use a Kanohi if he wanted to, but doesn't need one.
  • Destructive Savior: A large number of Order of Mata Nui members were members of a previous organization formed near the beginning of the universe, the Hand of Artakha, which was a not-secret group dedicated to protecting everything. The Hand was disbanded very quickly (well, after two hundred years, but to these people that's no time at all) in favor of the Toa because they had a habit of causing more destruction than the things they were saving people from.
  • Determinator: We have yet to meet a member who isn't this.
  • Hero Secret Service: On occasion after going public, and also at some points before to varying degrees of success.
  • Killed Off for Real: In addition to the first Hydraxon, Botar and their double agent, Ancient.

  • Moses in the Bulrushes: the Order spread Matoran of Light throughout the world to protect them.
  • Offscreen Moment of Awesome: Very many, due to them being the Hero Secret Service.
  • Order Reborn: The Order started as a public group called the Hand of Artakha in a time before Toa existed. It reformed as the Order in secret.
  • Psychic Block Defense: Due to the sensitive information they carry, all members are trained to have their minds shielded against telepathy and mental attack.
  • Shoot the Dog: Some of their actions unfortunately, such as their transformation of Metru Nui into an armed fortress, killing every one of their own members (and everyone else outside the island) who knew Artakha's location, and kidnapping and brainwashing Av-Matoran to keep them safe from the Brotherhood.
  • Straight Man and Wise Guy: Apparently, every duo in the Order ends up like this-Axonn and Brutaka, Mazeka and Jerbraz, and Mazeka and Tobduk, with Axonn and Mazeka serving as the Straight Men to Brutaka and Jerbraz's Wise Guys, while Mazeka becomes the Wise Guy to Tobduk's Straight Man. Trinuma also becomes the Straight Man to Vezon's Wise Guy when taking him to Destral.
  • They Have the Scent!: The Order uses Energy Hounds that track their prey like this, even with only a mote of dust.

"Haven't you figured it out yet? You have to be insane to be a Toa at all. It's the first requirement for the job."

She closed her eyes and drew upon all her power. If she had any doubt or regrets, she pushed them aside. Helryx would do what she had always done: whatever was necessary.

The very first Toa created, Helryx is a skilled and unyielding warrior. Her ages of experience leading the Order has made her incredibly fierce, temperamental, and willing to sacrifice anything for her vision of the greater good.
  • Ascended Fanon: The character profile (As well as an MOC) provided was drawn and canonized in a contest.
  • Born as an Adult: Like the Toa Mata, she came into being a Toa instead of being a transformed Matoran.
  • Epic Flail: Helryx wields a flail as her Toa Tool.
  • Gadgeteer Genius: She designed and built Mazeka's Swamp Strider.
  • Luckily, My Shield Will Protect Me: Helryx carries a shield.
  • Making a Splash: Helryx, Toa of Water
  • Never Mess with Granny: She was the first Toa and has been active a full hundred thousand years. There's a good reason she's still alive after all that time.
  • Psychic Powers: Helryx wears a Mask of Psychometry in addition to her Psychic Block Defense.
  • Supporting Leader: She leads the Order of Mata Nui, but is rarely given focus.
  • Thou Shalt Not Kill: Averted with Helryx. She doesn't follow the Toa Code because she was created before it even existed. It's also why she made the Order. She ordered the deaths of all who knew the location of Artakha, including several members of the Order, and would have killed Teridax and the Matoran Universe off if she had to.
  • Well-Intentioned Extremist: She'll do whatever it takes to achieve the "greater good", no matter what actions she has to go through to do it. When Teridax took over Mata Nui's body, she would have unleashed a Nova Blast that would killed him and doomed the Matoran Universe to die had she not been stopped. Unlike Tuyet, she was never under the illusion that she could replace Mata Nui or rule the universe, however.

"For more than 100 centuries, I have looked into the face of evil again and again. It sickens me."
"You fool, Axonn! Don't you realize you're fighting for a lost cause?"
"Maybe, but don't you realize those are the only kind worth fighting for?"
Axxon rebuking Brutaka

Axonn, along with Brutaka, was assigned by the Order of Mata Nui to guard the Mask of Life. He is a mighty and seasoned warrior, firmly dedicated to the Order's cause.
  • An Axe to Grind: His Giant Axe, of course
  • Ancient Order of Protectors: Axonn is over 100,000 years old, and flattens two Piraka without much effort.
  • Beware the Nice Ones: He's the closest thing to a Big Good in the Voya Nui arc, but when he gets mad enough to go full Juggernaut mode nothing can stop him. Brutaka's reaction to seeing this in their fight was to try and hurl him into an alternate dimension, because he had no hope of beating him in that state.
  • Deadpan Snarker: He's got a fair few moments of this.
    "Just like the good old days. Now I remember why I hated them so much."
  • Face–Heel Turn: Axonn became a conqueror after the dissolution of the Hand of Artakha.
    • Heel–Face Turn: However, the Order of Mata Nui, a successor group to the Hand of Artakha, persuaded Axonn to change his course.
  • Genius Bruiser: A subtle example. He was able to create a Zamor sphere capable of freezing the Kardas Dragon and modified a rahi into what would later become the Toa Terrain Crawler, demonstrating that he's much smarter than his brutish exterior and simple choice of weapon would suggest.
  • Hand Blast: He can shoot energy from his hands, and from his axe.
  • Healing Hands: Courtesy of the Mask of Truth, he restored clarity to Gali's mind and brought her back to normal after she was driven mad by Dalu's weapons.
  • Hero of Another Story: Has been a warrior of justice long before the first Toa. One example of his offscreen heroism is watching the Matoran of Voya Nui and keeping them safe when Voya Nui becomes reattached to the Southern Contient.
  • Let's Get Dangerous!: Had kept his presence hidden from the inhabitants of Voya Nui (while aiding the Matoran in secret), until Brutaka's defeat of the Toa Nuva prompts Axonn to intervene.
  • Lie Detector: His Kanohi Rode, Mask of Truth. However, it can be fooled if his enemy happens to be Believing Their Own Lies.
  • Non-Standard Character Design: With his Toa-sized torso and huge Four-Fingered Hands, he stands out among other titan sets.
  • Precision-Guided Boomerang: Axonn can do this with his axe
  • Protectorate: Despite his friend's Face–Heel Turn, he swears to protect the Mask of Life and the Matoran, no matter what.
  • Punny Name: Axonn. He wields an axe.
  • Red Oni, Blue Oni: Although their respective color schemes would imply Axonn is the red and Brutaka is the blue, this is not in fact the case. In reality, they're both Blue Oni, but Axonn is moreso.
  • Super Strength: Word of God states he's as strong as a Makuta, and with his axe he once sliced a mountain in half.
  • Too Powerful to Live: Non-fatal example. He could have taken on the Piraka by himself and win, so he had to spend the arc fighting his equally-powerful friend-turned-enemy so the Inika and Voya Nui Matoran could save the day.
  • Unstoppable Rage: Twice in his entire life, he becomes so pissed that he becomes The Juggernaut.
  • Vitriolic Best Buds: With Brutaka, after the latter's Heel–Face Turn (and probably before his Face–Heel Turn, as well).
  • You Shall Not Pass!: Pulled this on Brutaka to keep him from following after the Piraka and Inika and killing them to take the Mask of Life for himself.

"I fell a long way from the light, and I can never find my way back. But the darkness is not so complete that I can't recognize a monster when I see one."
"I have uprooted mountains, Toa. I have ridden the tornado and filled the earthquake with fear. When you were still toiling at your mundane Matoran chores, I and others like me were holding your universe together. Do you really believe your puny powers can threaten a member of the Order of Mata Nui?"

Brutaka is strong enough to take out an entire Toa team in one swing, and an intelligent scholar to boot. However, his insight led him to doubt the Great Spirit and turn on the order. Thankfully, he has since seen the error of his ways and worked his way back on the side of good.
  • Always a Bigger Fish: He is the Bigger Fish to the Piraka, and he nearly found himself on the receiving end by the tentacles of a giant squid controlled by Kalmah. Luckily for him, he killed it before it could do the same to him.
  • Badass Boast: Re-read his quote above.
  • The Chessmaster: Despite having more than enough power to try and take the Mask of Life for himself, he decided to just help the Piraka get to it, then kill them to take it for himself since they were weak enough that he thought he could handle them.
  • Crisis of Faith: One so bad that he decided to perform a Faith–Heel Turn and try for his own personal ambitions.
  • Deadpan Snarker: He has plenty of these moments, particularly during his brief battle with Teridax in the Pit.
  • Death Seeker: It's implied the failure of his rebellion and his time in the Pit have worn away his sense of self-preservation, at least to the point he's Not Afraid to Die.
    Makuta: If I have lost the staff, you are about to lose everything.
    Brutaka: (Evil Laugh) You seem to have me mistaken for someone who has anything left to lose.
  • Double Weapon: His Rotating Blades.
  • Evil Versus Evil: His fight with Teridax in the Pit has him still not really on the "good guy" side, but he's much closer to it than the Makuta in question.
  • Faith–Heel Turn: When he thought Mata Nui had died, he reasoned there was no more point in laying down his life guarding an artifact meant to save his life and that instead he should just take it for himself. He got better, though.
  • Genius Bruiser: He's a lot smarter than he looks, and he's tough enough that Axonn considered him a greater threat than all six Piraka combined once he went rogue.
  • Godhood Seeker: After he reasoned that Mata Nui had either died or abandoned the universe, he determined the logical thing to do was get the Mask of Life and use it to become the new god over the universe. Thankfully, he got out of this mindset.
  • Hand Blast: While he usually focuses them through his sword, he can also fire energy blasts from his hands.
  • I've Come Too Far: Admits before he fights Teridax that he might no longer be a hero, but that doesn't mean he can't fight him.
    ''"In my time, I've dared lots of things. Maybe too many things. I fell a long way from the light, and I can never find my way back. But the darkness is not so complete that I can't recognize a monster when I see one."
  • Many Spirits Inside of One: After falling into an Antidermis pool from which all Makuta were created, Brutaka's body became host to their collective spirits. Luckily for him, these Makuta are still on the side of good.
  • Meaningful Name: Brutaka. He's brutal.
  • Pet the Dog: After defeating the Toa Nuva and the Voya Nui Resistance Team, he drops the latter all unconscious off away from the Piraka Fortress (mostly because he didn't have a use for them) and then uses his mask to stop them from being killed by a curious Doom Viper before leaving. He actually chastises himself for this last part, trying to convince himself he just did it for laughs rather than the idea he didn't want to see them die since it would further imply to himself he's slipping back into "hero" mode.
  • Phlebotinum Overdose: This happened when he fell into a pool of Antidermis. His body beefed up and warped to the point his armor cracked in several places, he obtained the powers of the Makuta, and his mind is apparently sharing space with the spirits of the unborn Makuta within.
  • Powers via Possession: After his exposure to the pool of Antidermis, the Makuta spirits within granted him access to the powers of the species.
  • Royal "We": After his Phlebotinum Overdose.
  • Single-Stroke Battle: He takes out the Toa Nuva and the Voya Nui Resistance team with a single blow-however, being enhanced with antidermis at the time.
  • Sixth Ranger Traitor: He allied with the Piraka with the express intention of letting them get the Mask for him, then killing them all to take it for himself. He intended something similar with the Barraki, but they decided they weren't going to risk it and sent him off with a giant squid for a present, which he barely survived.
  • Super Strength: Far stronger than any individual Toa or Skakdi, and only slightly weaker than Axonn himself. Both rank among the absolute strongest characters.
  • Sword Beam: He can fire blue ones from his sword.
  • Teleporters and Transporters: Kanohi Olmak, Mask of Dimensional Gates.
  • Too Powerful to Live: Non-fatal example. He was more than powerful enough to defeat all the heroes on Voya Nui save Axonn by himself, so he spent part of the arc depowered by an attack from Hakann and the rest of it fighting Axonn to keep him from crushing the heroes and letting the bad guys win.
  • To the Pain: Gives Hakhann a speech to this effect when he has the Piraka in a death grip, telling him that if he doesn't start answering questions, he's gonna take the ex-Dark Hunter apart piece-by-piece and so slowly he'll be awake for all of it.
  • Troll: Brutaka has an... interesting sense of humor, having sent the Tahtorak towards populated Metru Nui. Needless to say, the Tathorak and the Matoran were not amused with being away from its kind and the impending destruction of the former respectively.
  • Red Oni, Blue Oni: See Axonn's entry.
  • Vitriolic Best Buds: With Axonn.
  • Weaponized Teleportation: He's completely fine with dropping his foes into active volcanoes or throwing them into alternate dimensions with no way out.

"What is the law? The law is the will of Mata Nui. Break that law and only the pit will welcome you."

Known for his strong sense of justice, single-minded viewpoint, and fearsome visage, Botar is the jailer of the Order, using his powerful teleportation ability to send lawbreakers to the Pit.
  • Call on Me: Can be called upon at any time to take criminals to the Pit.
  • Family-Unfriendly Death: Crushed by his own armor, thanks to Icarax's magnetic powers.
  • The Jailer: Botar was in charge of prisoner apprehension and transport.
  • More Teeth than the Osmond Family: His mouth is filled with razor-sharp teeth.
  • Sanity Slippage: Suggested to be the reason why he hasn't just teleported out of the Red Star, unless it has some sort of backfiring mechanism, as all beings there remain trapped.
  • Teleporters and Transporters: His main power, and main MO.
  • Troll: He took the Tahtorak out of Metru Nui... and into Xia. Likewise, neither the Tahtorak nor the Vortixx were pleased.

"Welcome to the Pit, runner. My name is Hydraxon. You have the right to remain jailed."
"You don't get it. It doesn't matter who I was before. What counts is who I am now — Hydraxon. Your enemy. Your jailer... Your nightmare for 90 millennia, and for every day that's left to you."

Hydraxon is the stern and devoted Order member who guards the Pit and apprehends any escapees. He was killed in the Great Cataclysm, but the Ignika transformed the Matoran Dekar into an exact replica, complete with memories.
  • Arm Cannon: Hydraxon has a Cordak Blaster mounted on his right wrist.
  • Back from the Dead: What many of the Pit's prisoners thought at first. Pridak eventually puts the dots together when he remembers a certain Matoran who tried to destroy the Mask of Life (Dekar) and Mantax finds the original Hydraxon's wrecked helmet in the prison ruins.
  • Badass Normal: He has no extreme powers, merely several armaments and razor-sharp skill. They're still enough that he was able to serve as the Pit's sole jailor and became The Dreaded among its inmates.
  • Battle Boomerang: Hydraxon's Exploding Boomerangs.
  • Clone by Conversion: The second Hydraxon was born from Dekar being transformed by the Ignika and given all his powers and memories.
  • Deadpan Snarker: He has a very dry wit.
    *Sarcastic Clapping* A light dawns. I didn't think it would take light-years.
  • Eyes Never Lie: A firm believer of this. A good look at Matoro's is what ultimately convinces him that the Mask of Life should be in his hands.
  • Gatling Good: Hydraxon's Cordak Blaster. In fact, he designed the Cordaks in the first place.
  • The Jailer: It's in his job description.
  • Laser-Guided Amnesia: The Ignika originally buried his memories of being Dekar, though they start to surface after awhile as fractured visions and Teridax himself was able to find them after a quick use of his mind-reading powers. These glimpses make it easier for him to accept Pridak's words.
  • Made of Explodium: Hydraxon's Exploding Boomerangs
  • The Mentor: He was in charge of originally training the Toa Mata how to fight, use their powers, and work together.
  • Pretty Spry for a Dead Guy: Albeit an unusual case because the true Hydraxon is deadnote , but a Matoran named Dekar was transformed by the Ignika into a copy of Hydraxon with all the original's memories and personality. He eventually learned the truth, but didn't let it get to him.
  • Super Senses: He has excellent hearing, making him that even more effective of a jailer. Nocturn turns it against him in their brief fight by causing a sharp sound and stunning him.
  • Tomato in the Mirror: Firmly convinced he was the real Hydraxon until Pridak revealed the truth about the original's death (even bringing the wrecked helmet of the original as proof) and the fate of his Matoran self Dekar. It works...for a few seconds, before Hydraxon tells Pridak who he was doesn't matter and doesn't change the fact he is Hydraxon now.
  • Wolverine Claws: His Wrist Blades were mounted like these.


"Find the truth, no matter what barrier blocks your way. Deception can strike you down, as surely as any blow from an enemy. You are a Toa without armor in a chamber of swords, Vakama, and only the truth can protect you."

Krakua is a Toa of Sonics involved with the Order of Mata Nui, acting as a liason between the Order and Toa.
  • Contest Winner Cameo: Krakua was designed for a Brickmaster contest to determine a Toa who would appear in the book Time Trap.
  • Cool Sword: His Sonic Vibration Sword
  • Make Me Wanna Shout: Krakua, Toa of Sonics
    • Brown Note: During the Brotherhood of Makuta's siege of Metru Nui, Krakua was convinced by Hahli to cycle through mutliple frequencies until he manages to find one that would awaken the Bohrok from their hibernation.
  • Telepathy: His Kanohi Suletu, Mask of Telepathy, which notably is shaped like a Hau.
  • Thou Shalt Not Kill: Unlike Helryx, he still follows the Toa Code, despite being a member. He's usually assigned missions that don't require killing.

"I want to learn how to fight. I want to learn how to win clean... and win dirty. When I'm done, I want to be a master with a blade, with my fists, with any kind of weapon — and then I want you to get out of my way."

Mazeka was once a kind and gentle Matoran, but his history with the Order of Mata Nui and the criminal Vultraz turned him into a ruthless fighter. He acts as a spy using a custom-built vehicle called the Swamp Strider.
  • Badass Normal: He a Matoran able to take down two brutes of Krekka's species empty-handedly.
  • BFG: The heavily armed Midak Skyblaster on the Swamp Strider
  • Spider Tank: His Swamp Strider.
  • Teach Me How To Fight: How Mazeka got involved in the Order.

"My name is Umbra. I guard the Mask of Life. You Shall Not Pass!."

A being of Light created by the Great Beings to guard the Mask of Life, Umbra will battle anyone, good or evil, to the end if they quest for the Mask.
  • Double Weapon: His Laser Lance.
  • Energy Weapon: As a being of light.
  • Light 'em Up: While he lacks the raw power that Takanuva has, his power is more versatile. He can turn into a living beam of light, for example.
  • Non-Indicative Name: Justified, he was named for the darkest part of a shadow to confuse enemies.
  • Rollerblade Good: His wheeled feet.
  • Super Speed: He's fast while still using his physical form. Turning into light just cranks it up.
  • Too Fast to Stop: How he's ultimately defeated, courtesy of Matoro freezing the room over with ice as fine a mirror to ricochet him uncontrollably all over the place until he crashes defeated.
  • What Happened to the Mouse?: He never appears again after he is defeated by the Toa Inika.

"This is Maxilos. Being completely mechanical, he is the perfect guard, for he cannot be bribed or deceived. His reflexes are faster than any living being."

The Maxilos robots were built by the Order to police the Pit. With black fire energies, heightened reflexes, and massive strength, they cannot be bribed or deceived. Unfortunately, Teridax was able to posess one to further his plans.

    The Barraki
Creeps From the Deep
An alliance of warlords, imprisoned in the ancient past by the Order of Mata Nui for challenging Mata Nui's rule. However, when the prison flooded they changed into sea mutant forms. They tried to claim the Mask of Life when the Toa Mahri stumbled across them. Since then, the Order has recruited them for various missions against the Makuta.
  • Abnormal Ammo: The Barraki had "squid shooters" that shot vampiric squid.
  • Animal Motifs: Each of the Barraki's mutated forms resembles a sea creature:
  • The Bad Guy Wins: By a technicality. Their overall goal was to obtain the Mask of Life and use its energies to cure their mutations, escape the Pit, and once more walk about on land to rebuild their empires. While the Mask did elude their grasp, the Order of Mata Nui eventually paroled them to aid in fighting the Brotherhood, and they escaped to Spherus Magna where Mata Nui used the Ignika's energies to restore the planet. This in turn restored the surviving Barraki back to their original forms, with the added bonus of becoming amphibious, so in the end, they got everything they wanted, sans Caparar. At the very least, they were the only villains to actually end up better off than they began.
  • The Beastmaster: During their time in the Pit, they led armies of sea creatures. Kalmah is the most prominent of them in this aspect, as he's the one who breeds the squid they use as ammunition for their launchers.
  • Big Eater: All of them are noted to have substantial appetites.
  • Boxed Crook: Carapar and Takadox get conscripted into the Federation of Fear. Later, the others are recruited by the Order to fight the Brotherhood.
  • Contrasting Sequel Antagonist: In many ways to the Piraka.
    • Like the Piraka, they're another group of villains who are after the Mask of Light. Unlike the former, they actually have plans for it and aren't being manipulated by Makuta, who is actually their sworn enemy.
    • The Piraka masquerade as heroes the second they land on Voya Nui to try and manipulate the locals, while the Barraki don't deal with the Matoran of Mahri Nui for years until they need to.
    • The Barraki like and trust each other about as much as the Piraka do but are still capable of maintaining a strong and effective alliance, with Pridak ruling mostly unquestioned.
    • Both groups approach a similar situation with Brutaka trying ally himself with the villains while intent on betrayal; the Piraka try to use him for their own ends, the Barraki don't trust outsiders and try to dispose of him.
    • Each of the Piraka is very powerful, while the Barraki rely less on their own strength and more on the sheer numbers of their armies.
  • Dual Wielding: Takadox, Ehlek, and Pridak. Carapar used to have two claws, but removed one to wield his Squid Launcher.
  • Enemy Civil War: The Mahri instigate one, and then Mantax furthers it with his suspicions. They pull themselves together at the climax in a mad dash to reclaim the Mask of Life.
  • Godhood Seeker: Attempted, but stopped by Makuta. Unfortunately, that inspired Makuta to do it himself. Considering the nature of Mata Nui himself, you have to wonder how they thought they'd pull it off.
  • How the Mighty Have Fallen: They went from rulers of the universe to monsters trapped in the watery abyss of their shattered prison, and they know and despise every moment of it. Teridax in Maxilos' shell mocks Pridak with words to these effects while stalling for time for the Toa to use the Mask of Life, which immediately makes him and the other Barraki realize that their most hated enemy really is right in front of them.
    Teridax: Do you remember our last meeting, Pridak? You were standing before me in chains, telling me about how you first started with a fortress given to you by my Brotherhood, but you said you were moving on to bigger things. *takes a moment to look around at the watery abyss of the Pit* When, pray tell, were you expecting to arrive?
  • Icy Blue Eyes: Pridak, Kalmah, and Ehlek have these, and are just as evil and sociopathic as their companions.
  • I Let You Win: During their fight with Teridax in the Pit, they really were outclassed, but after realizing it most of them decided Playing Possum was the smart choice and pretended to be beaten in order to buy time for their armies to show up for a Zerg Rush. Pridak chose to play the role of defiant warrior in the face of defeat by mouthing off while Takadox decided to once again try and save his own hide. Even Teridax was surprised by how easy the fight seemed to be and wasn't entirely sure if the Barraki just weren't as strong as he remembered or he himself had forgotten how powerful he was after so long intentionally holding back.
  • Killed Off for Real: Carapar and Nocturn.
  • Lack of Empathy: Each of them only cares about others insomuch as how much they can benefit from them.
    Pridak: (*after throwing Sarda to his group of sharks outside*) Will he live? Will he die? Do I care? Not at all. But you do. Tell me what I want to know, or the Ga-Matoran joins her friend.
  • Lean and Mean: Pridak, Ehlek, and Takadox have slimmer builds than usual, though Ehlek's spines help hide his.
  • Mobile Fishbowl: Ehlek has used one in the past, as he was originally a water-breather prior to mutation, as well as Takadox and Carapar when they were recruited by the Order of Mata Nui, then the rest of them.
  • Outside-Context Problem: Teridax had honestly believed them to be dead after Botar spirited them away after their failed rebellion. Their presence and dominance in the Pit, as well as the fact they would not take kindly to Teridax's existence to join in his plans, is what convinced Teridax to make an Enemy Mine (on his own terms, of course) with the Toa Mahri.
  • The Paragon Always Rebels: The reason they were even created in the first place? Mata Nui chose them among their species to rule over the Matoran and maintain peace and harmony across the Matoran Universe. Unfortunately, after about 1,000 years they decided "dominance" was preferable, and several thousand more years later decided to hell with Mata Nui and just conquer the whole place.
  • Predecessor Villain: They were this to the Brotherhood of Makuta and Teridax specifically, having been the ones to inspire the latter's plan of universal conquest.
  • Red Eyes, Take Warning: Takadox, Mantax and Carparar.
  • The Right of a Superior Species: How they saw themselves and what motivated their betrayal.
    Each was powerful, well armored, and a veteran of many a raid. Those who saw them said they made Toa look like some kind of Rahi that crawled out under a rock. They saw themselves as a higher level of being, preordained to rule by virtue of their superior strength and intellect.
  • Standard Evil Organization Squad: The fourth seen in the series, and the second with distinct personalities.
  • Villainous Legacy: Their attempt at rebellion would later inspire Teridax's own Plan.
  • We ARE Struggling Together: They spend a lot of time at each other's throats for encroaching on personal territory whilst dealing with the Toa Mahri. The Mask of Life giving them a chance of freedom from a Fate Worse than Death doesn't make them any more cooperative.
    Teridax: (to Matoro) Throw a group of your enemies into the vilest prison imaginable and they will form a stronger bond, for they are all sharing the same misery. But offer even the glimpse of a means of escape, and they will tear each other to shreds scrambling for the exit.
  • Zerg Rush: Their solution to dealing with Teridax in the Pit: Him alone vs. them and their armies, roughly 100,000 to 1 at least. And it works...though Teridax was just buying time for the Mahri.

"You have a choice, Makuta — cooperation, or conquest. I trust you will choose wisely."

A powerful and vicious leader, Pridak views himself as the perfect being, entitled to rule. Practically-minded, he will stop at nothing to achieve the power that he views as his.
  • Asskicking Equals Authority: The official leader of the Barraki, both before and after they were sent to the Pit, and he's not afraid to personally discipline any of the others if he feels they're getting too far out of hand, with said discipline easily including the loss of said hand.
  • Ax-Crazy: Thankfully, his practicality keeps it in check, given that Mahri Nui was left mostly untouched for 1000 years. He could — and would — have wiped the city out in a single night had he decided he would benefit from it.
  • Bad Boss: Pridak graduated from the school of "piss me off, and I'll personally start gruesomely mutilating your body to prove my point."
  • Beauty Is Bad: As a matter of fact, yes. Back before his mutations, he was apparently a Bishounen by Bionicle standards, and he took great pride in said appearance to the point he saw it as one of the worst parts of his mutation. He was also still the evil asshole he is now, though a bit calmer.
  • Cool Sword: His Shark Tooth Blades, fused from the teeth of 10,000 Takea Sharks and among the few weapons actually able to damage Protosteel.
  • Creepy Blue Eyes: The books frequently describe his eyes as "dead".
  • Fate Worse than Death: Of all the Barraki, it's Pridak who shows the most hatred for what they've been reduced to. He even repeatedly states he would have prefered a glorious death in battle or even accepted Makuta's execution over living as a monster over beasts in the depths of the Pit. That's not to say he's not gonna take any chance he can get to escape and get his revenge, however.
  • Kick the Son of a Bitch: He shows No Sympathy for Takadox's Mind Rape by Makuta and makes no attempt to aid his fellow Barraki's suffering. Considering the fact that not only was said Barraki little better than him, but sold out the rest of the League thousands of years ago to the Brotherhood to save his own skin and denied them the element of surprise to take over the universe, it's hard to fault Pridak's justifiable callousness.
  • Lightning Bruiser: Thanks to his shark mutations, he is described as physically one of both the strongest and fastest members of the Barraki.
  • Man Bites Man: His shark teeth aren't for show; he bit off Nocturn's arm with them.
  • Meaningful Name: One letter away from Pride.
  • Narcissist: To the extreme. He took incredible pride in his appearance before his mutation.
  • Pragmatic Villainy: While he admits he would have wiped out Mahri Nui and slept peacefully that night if he thought he could gain something from it, he chose to leave its denizens alone (despite Ehlek's grudge against them) simply because nothing would be gained from killing them.
  • Satanic Archetype: Pridak's story resembles that of Lucifer. He is described as a "perfect physical specimen" before rebelling against his creator and subsequently being cast into a hellish prison. Perhaps fitting enough, he was the one to inspire Makuta, who was essentially Archangel Michael at this point, to try his hands at topping God. Bonus points in that his name seems to incorporate the word Pride, which was Lucifer's main flaw.
  • Shark Man: The Pit mutagen turned him into one.
  • Sword and Gun: He's Dual Wields his swords as well.
  • Threatening Shark: On top of being a Shark Man, he led an army of mutated Takea sharks.
  • Unstoppable Rage: What the Ignika cursed him with after touching it. It stopped after he finally let go of it, but before that Takadox had to use his hypnosis to calm him down and it was only partially successful.
  • Villainous Valor: When confronted by Teridax getting ready to execute him and his his fellow warlords after their initial rebellion failed, he doesn't flinch and even takes the time to get a few passive-aggressive shots in. During their battle in the Pit, he never loses his nerve and keeps fighting even when the other Barraki are either unconscious or being Mind Raped, though in the former case they were just waiting for their armies to show up so they could Zerg Rush him.
  • War Is Glorious: Seems to be a firm believer of this, if his speech to Defilak while they briefly watch Mahri Nui struggle to fight against the Barraki's legions' probbing attacks is any indication. He talks almost fondly of the struggle to survive in warfare and admits he would have gladly taken a glorious death in battle or even the execution by Makuta as a war criminal over the living hell of imprisonment he was condemned to. When Defilak expresses the opposite opinion, Pridak shrugs it off by stating it's all up to the beholder.
  • You Have Failed Me: He once ordered his own troops to destroy a small battalion because he noticed a few of their members had relaxed and weren't at attention. And also ordered the soldier who was to relay those orders to allow himself to be killed as well for the crime of not noticing that before he did. And then calmly telling said soldier when he tries to protest for his life (while choking him) they would be far more merciful in killing him than Pridak himself would be.

"Sometimes, the most effective first blow in a battle comes wrapped as a gift."

The plotter of the Barraki, Takadox treated life like a board game, and him the best player. Despite not being very strong, his powerful hypnosis more than made up for that.
  • Dual Wield: His Twin Knives, later a Protosteel knife and then a stone dagger. He's a good throw too, as Mantax can attest.
  • Hypnotic Eyes: Takadox's hypnosis, which he possessed even before his mutation and used to instill Blind Obedience into his armies and later on to use Carparar as a tool. Sufficient willpower can resist it however, as proved by Makuta.
  • Lean and Mean: The tallest and thinnest of the group; being a Barraki means he's evil to begin with, but he's also the one who betrayed the rest all those centuries ago.
  • Manipulative Bastard: All the way. He went so far as to double-cross his fellow warlords during their original rebellion, just on the off chance they lost so that he would at least escape with his life while the others were executed.
  • Mind Rape: In a bit of Karmic Retribution, Takadox is on the receiving end of a Mind Rape from Makuta. Pridak, having learned of his treachery, does nothing to aid him, and he's later seen being dragged along unconscious by Caparar, the rest of the Barraki clearly having no interest in letting him scream and whimper all the way.
  • The Mole: For the Brotherhood of Makuta, having been the one who betrayed the League's plans to them in exchange for his own freedom.
  • Muscles Are Meaningless: While he rarely gets physical, despite being the skinniest Barraki he was strong enough to restrain Mantax by himself after the latter ousted him as the traitor to the Brotherhood.
  • Rewarded as a Traitor Deserves: Takadox's second attempt at bargaining his way out of being attacked by Makuta resulted in him being Mind Raped. Considering that Makuta was getting ready to execute all of them after their first defeat before Botar spirited them away, it's likely that his first attempt wasn't going to save him either.
  • Slaying Mantis: His appearance thanks to the mutations, though the "mantis claws" are actually knives.
  • Sword and Gun: He's Dual Wields his swords as well as having a squid launcher.
  • Weak, but Skilled: Takadox is physically the weakest of the Barraki, but he relies on his intelligence and hypnosis to compensate, as well as a good throwing arm.
  • Welcome Back, Traitor: Averted once Mantax manages to reveal to the other Barraki Takadox's treachery. It's only the fact he could be useful in helping them get the Mask of Life back from the Mahri (and the fact they don't have the time to waste) that they don't subject him to a slow and painful death right then and there. And it's made clear that it's just a vengeance to wait on. Pridak shows No Sympathy for Takadox's Mind Rape by Teridax's hands, and it's only the fact outside events conspire against them that they never get a chance to give Takadox his just desserts for his betrayal.

"Yes. Lives. Breath. Futures. All of which I am going to take from..."

Ehlek was the only member of the Barraki who was a sea-dweller before his mutation. Cautious and bitter to the point of paranoia, Ehlek needs little reason to electrify anyone in his sights.
  • Ax-Crazy: After his fortress was crushed by Mahri Nui, he wound up with a bitter case of this against the Matoran. Unfortunately, he isn't as hinged as Pridak.
  • Cowardly Lion: Downplayed. He's nervous as hell, since he depended on water-breathing equipment in the past. Even then, he stared down Makuta without flinching.
  • Meaningful Name: His name is Ehlek, as in elec-tricity, which ties into his electric eel traits as a mutant.
  • Psycho Electric Eel: His mutation gave him electrified spines and he commands an army of eels.
  • Shock and Awe: Being an electric eel and all; he can blast electricity from his spines.
  • Wolverine Claws: His Tri-Talons, which were actually additions before his mutation by the Order of Mata Nui.

"We shared our victories and our punishment... so we will share the power of this mask as well."

Incredibly ruthless, Kalmah shows no emotion beyond his desire for victory. He's the breeder of the Sea Squids the team attacks with, his cruelty towards them being a testament to his nature.
  • The Beastmaster: Not only does he have an army of sea creatures like the rest of the Barraki, he breeds the Sea Squids used in their launchers himself and starves them so they'll be extremely vicious.
  • Combat Tentacles: His right arm is a tentacle and he will not hesitate to use it in combat.
  • Healing Factor: To a limited extent, though it didn't help when Pridak stabbed him in the eye.
  • It's All About Me: He originally didn't want to join the League, not out of any moral qualms but because he didn't want to be beholden to any other "equal" judging his rule. When Takadox's eastern kingdom joined up with Pridak's northwestern one, however, he was forced to join or risk having his northeastern kingdom cut off from the rest of the universe.
  • The Sociopath: Intentionally breeds and "raises" the squids under his care to always be hungry and ready to suck the life out of others, and most of his care towards them is due to the fact being their sole caretaker gives him a high level of influence amongst the group.
  • Spider-Sense: The tentacles on the back of his head serve as sensors, allowing him to detect movement from behind and directly above him. They're necessary due to the loss of his third eye and he admits he would have been prey long ago if they didn't make up for its loss.
  • Tentacled Terror: Became a squid-like creature after mutating.
  • Third Eye: Pridak stabbed it to the point of not working anymore in a dispute over territory.

"Despite your bad nerves, you always did have guts. Don't make me spill them out into the sea, okay?"

Carapar is without a doubt the tank of the Barraki, thanks to his near indestructible carapace. He used to be rather sharp-minded until ages of hypnotism by Takadox eroded his mind.
  • Asshole Victim: He once "made peace" with the residents by giving them poisoned food in order to overcome their island so he wasn't a great guy to begin with.
  • BFS: Wields a broadsword in "Federation of Fear" after his claws are taken away.
  • Dumb Muscle: Though not to the extent of Nocturn, Carapar is less sharp than he was in the past due to Takadox's manipulations.
  • Giant Enemy Crab: Highly evokes the look of a heavily armored crab thanks to his mutations.
  • Killed Off for Real: Was disintegrated by Tren Krom's Eye Beams in an ambush attempt.
  • Implacable Man: Swam through a flurry of air spheres with ease (for many sea creatures, just one air sphere could easily cripple them) before reaching into the air bubble that contained the launcher and then crushed it. He also managed to defeat Brutaka in combat (though Brutaka was inexperienced in underwater combat). He commonly proved to be too powerful for most foes to defeat, with the exception of Makuta and at least until he tried to kill Tren Krom.
  • Mind Rape: Carapar used to be sharper than he is now. Years of being controlled by Takadox have worn his mental capacity down considerably.
  • Power Pincers: Two of them, which gives him an edge over Mantax.
  • The Right Hand of Doom: Carapar's toy form (in canon, his claws are detachable and he can have them on both arms)
  • Took a Level in Dumbass: An in-universe example. See Mind Rape above.
  • Too Dumb to Live: He attempts to sneak up and kill Tren Krom, a borderline immortal being who can reveal multiple eyes, drive you insane by sight and emit disintergration blasts, with a puny sword. Guess what happens.
  • Weak-Willed: Carapar's fatal flaw. As would be expected of a warlord, Carapar was once a clever tactician, but always suffered from a susceptibility to hypnotism that allowed Takadox to turn him into Dumb Muscle over the centuries. Eventually, it costs him his life.

"The first time I followed Pridak, I got condemned to the Pit. The second time, my dwelling got crushed by a Matoran city. How will he destroy my life now, I wonder?"

Mantax is a secretive loner. He trusts no-one, and no-one trusts him, but his pincer, venomous spikes, and ambush tactics made him an effective, and thus tolerable, hunter.
  • Loners Are Freaks: Mantax is isolated from the others, partly because of his rather unsettling habits and secretive nature, partly because of his mutual distrust of the others. He was like that even in the past, to the point he rarely told the others the state of his kingdom, though it only got worse after they ended up in the Pit. After all, he knew that one of them was responsible for their imprisonment in the first place.
    Mantax: I have no friends. Only enemies I haven't killed yet.
  • Power Parasite: The Ignika cursed him with this while he had it, meaning no one could get within a certain radius while he was touching it or be drained of their stamina. It was part of the reason why he finally revealed the truth about the internal betrayal of the Barraki; he finally had a means of keeping them from trying to kill him outright. However, this only applies to living beings. As Takadox proved, a well-aimed thrown dagger can solve the "no touching" problem.
  • Power Pincers: Only one, and a small one at that, thus putting him at a disadvantage to Carapar.
  • The Quiet One: Mantax spends most of his time alone and isolated from the others, and even when he does interact with them he rarely says more than necessary.
  • Secret Secret-Keeper: He knew that one of the Barraki betrayed them on that day thousands of years ago when the Brotherhood attacked and defeated them, as he found a Brotherhood tablet of transit in the ruins of the prison. He didn't tell anyone because a. he didn't know which one it was (Takadox) and b. even if he did, he lacked an effective means of keeping them from trying to kill him while he revealed the truth.
  • Sinister Stingrays: His form is based on a manta ray.
  • Stock Animal Behavior: His preferred hunting tactic is to bury himself in the seafloor sands and lie in wait for something to come close, much like the manta rays he was mutated to resemble.
  • Use Your Head: The two red spikes on his head contain a paralyzing venom.

"No one insults me and lives!"

Brutally strong, amphibious, immune to Pit mutagen, and able to regrow lost limbs, Nocturn serves as Ehlek's lieutenant. Though not a Barraki himself, he is the only sentient member of their armies.
  • Big Eater: He's introduced devouring a giant squid, and Takadox makes a crack about his eating Razor Whales on a daily basis.
  • Combat Tentacles: Though missing one, after Pridak bit the arm off.
  • Dual Wielding: His normal arms carry twin swords.
  • Dumb Muscle: Even moreso than Carapar. He even has difficulty with grammar. This is why the Barraki leave the Mask of Life with him, and Takadox also tricks him into attacking a group of Zyglak.
  • Healing Factor: Though it didn't help when Pridak cut off one of his tentacles; his arm grew back sans tentacle.
  • The Immune: Interestingly, the Pit's mutagen had absolutely no effect on him; he was always that ugly.
  • Mighty Glacier: His stats according to
  • Multi-Armed and Dangerous: Four arms total: two carry swords, one has a squid launcher and the last is his tentacle.
  • Play-Along Prisoner: Due to his amphibious nature, he could have left the Pit if he wanted to, but as a known criminal on the surface and his home island destroyed, he chose to remain in his former prison.
  • Too Dumb to Live: He was on the receiving end of a Curb-Stomp Battle from Hydraxon. He later tried fighting him again, and this time he got killed for it.
  • Touch of Death: The Ignika's curse on Nocturn gave him this. It was amusing to him at first (and hey, he'd never have to worry about going hungry again), but got really boring fast (as he'd never be able to feel the thrill of a fight he can win with one touch). He briefly considered shaking Pridak's hand, but he lost the mask and thus the power when attacked by Hydraxon before he could even try.
  • Where I Was Born and Razed: Nocturn, who destroyed his home by to hitting its weak point. Needless to say, he ended up in the Pit for massive loss of life it caused.
    Takadox: He was exiled from his home island after he broke something.
    Mantax: What did he break?
    Takadox: The island.
  • You No Take Candle: Nocturn isn't particularly smart; he even has difficulty with grammar.

    Matoran of Mahri Nui 

"It could just as easily be our doom as our salvation. This mask must be destroyed... and I have to do it."

A solitary Po-Matoran who works as an Aqua Hunter.
  • Cursed with Awesome: Ignika's curse turned him into a perfect copy of Hydraxon, the mentor of the Toa Mata.
  • Nice Job Breaking It, Hero: Fortunately Averted. Had he destroyed Ignika, it would've been impossible to save Mata Nui from dying, even if destroying it wouldn't have killed everyone due to it being outside the Matoran Universe.
  • Shoot the Dog: He was willing to destroy the Ignika to keep Mahri Nui safe. Ignika responded by turning Dekar into a duplicate of Hydraxon.

"Perhaps living so long in this night-black water has made us see only darkness in others."

A heroic Le-Matoran whose inventions led him to be named leader of Mahri Nui.
  • The Leader: He always does what's best for Mahri Nui.
  • Noodle Incident: Visited Metru Nui at one point and picked up the chutespeak dialect.
  • Renaissance Man: He was a trader, invented a submarine, and shows himself to be a pretty good leader.

"I remember Lesovikk defending our home from Rahi beasts and anything else that threatened us... I remember when he and his team left, never to return... at least not while I was still there. He's not a failure — he never was — he's a hero!"

A courageous and noble Ta-Matoran who is close friends with Lesovikk from long ago.
  • Badass and Child Duo: Well, Toa and Matoran duo, with Lesovikk.
  • Disney Death: Believed to be dead by his fellow Matoran after Pridak throws him into a school of Takea sharks. It's not until Dreams of Destruction that Sarda is revealed to have been rescued by Toa Lesovikk.
  • Hero Worship: Even after about 100,000 years, he still remembers Lesovikk by name and looks up to him; so much so that he stands up to Karzahni in Lesovikk's defense.
  • Sacrificial Lamb: Callously thrown to certain death by Pridak, cementing the latter's ruthlessness and Lack of Empathy; a non-lethal example after Dreams of Destruction reveals Sarda to have survived thanks to Lesovikk.
  • Trap Master: He and Idris helped Lesovikk build an Undersea Trap to capture Karzahni and successfully lure him into it.
  • Undying Loyalty: As noted under Hero Worship, Sarda is deeply loyal to Lesovikk that he unhesitatingly chooses to accompany him after the latter passes up the chance to return to the surface.
  • You Are Better Than You Think You Are: An indirect variation combined with Shut Up, Hannibal! when Sarda speaks up to Karzahni whilst the latter is cruelly mocking Lesovikk over being a Failure Hero.

"You take it, Toa. The world needs you. Two Matoran more or less won’t matter."

A caring and selfless Ga-Matoran who was best friends with Lesovikk and Sarda.
  • Damsel in Distress: Subverted; while leading the Mahri-Nui residents through the Cord, the Toa Mahri are attacked by the Piraka (who've been turned into sea snakes), with Zaktan taking Idris captive. Unbeknownst to him, however, Idris' electric sword is capable of producing an electric shock and, at Jaller's signal, incapacitates Zaktan long enough for Idris to break free and Jaller to subdue him.
  • Heroic Sacrifice: Attempts to pull one of these, offering the single air-breathing helmet to Lesovikk. However, at Lesovikk and Sarda's insistence, she ends up with it.
  • Shock and Awe: Her sword can unleash an electrical current into her target.
  • Trap Master: She and Sarda helped Lesovikk build an Undersea Trap to catch Karzahni and successfully lure him into it.

    Other Toa 

"I don't know that there's any place left for me in the world I've known."
"I failed once. By the spirits of my fallen teammates, I will not fail now."

Toa of Air and former leader of the Toa Cordak, the first Toa team until a moment's hesitation cost the rest of the team their lives. Over the years he completely lost his self confidence, believing he wasn't worthy of being a Toa. Faced Karzahni in the Pit around the same time the Toa Mahri were fighting the Barraki there; afterward he assisted Hydraxon in tracking down escaped prisoners. On Spherus Magna he confronted other Toa about Karzahni roaming free and left to track him.
  • Animalistic Abilities: The Mask of Kindred granted him the power to use the animals in his environment.
  • Beyond the Impossible: According to Karzahni, even a Manas Crab couldn't get free of his chains. Lesovikk, with a Heroic Second Wind, manages.
  • Big Damn Heroes: How he first appears, rescuing Sarda just in the nick of time.
  • Blow You Away: A Toa of Air, and given his long life, presumably a master of this.
  • Cool Sword: Wields an Air Sword.
  • Deadpan Snarker: Has his moments.
    Karzahni: Impossible. You should be stunned.
    Lesovikk: I am stunned. Shocked and amazed, too, that you thought mere links of metal could hold a Toa.
  • Evil Twin: Averted. When Takanuva finds himself in a Dark World, Lesovikk is one of the few Toa who's still good.
  • Failure Knight: Blames himself for the massacre of his teammates, to the point where no longer considers himself a hero.
  • Gatling Good: The Cordak Blaster mounted on his Sea Sled.
  • Heroic BSoD: His hesitation caused the death of his teammates. Because of this, he felt guilty and unworthy of being a Toa.
  • Heroic Second Wind: When Karzahni attacks him, he at first finds it impossible to break free of his chains...then Sarda calls him a hero, for the first time in so very long, and he gets the strength to break free.
  • Hero of Another Story: He's spent the last 100,000 years Walking the Earth and having adventures.
  • The Leader: The Ur-example in-universe, as he was the leader of the first Toa team.
  • Lotus-Eater Machine: Put into one by Karzahni where his team survived. He got out of it when he remembered the accident.
  • My Greatest Failure: He blames himself for the deaths of the other Toa Cordak, which have haunted him for eons.
  • Noodle Incident: He told Toa Jovan that knowledge is a sharper weapon than a sword, and met Krakua, who told him that Karzahni was going to Mahri Nui and that if he were defeated, someone would come to take him away.
  • Old Master: Lesovikk definitely deserves this title: He's survived 100,000 years of Walking the Earth in a World of Badass, fought the Rahi Nui, and single-handedly saved an island from the Visorak.
  • Sixth Ranger: Subverted, he's marketed as a new Toa with a vehicle just like Takanuva in 03' but he never even meets the Toa Mahri (though their stories run concurrently to each other and they're in the same underwater location during the story).
  • Sole Survivor: He's the only surviving member of the Toa Cordak, the very first Toa team. The entire team was slaughtered by a horde of Zyglak and were killed Deader Than Dead by them.
  • Taught by Experience: One time, he went after a wounded Rock Lion to put it out of its misery. The fight lasted three days-and the Rock Lion won. He warns Sarda and Idris never to underestimate a wounded foe.
  • Thou Shalt Not Kill: According to Word of God, he's an aversion — his self-imposed status as a Failure Knight gives him reason to think he's exempt from this rule. Considering the mysterious circumstances of Karzahni's death, we might have just seen in-story proof... except Velika did it.
  • Walking the Earth: He condemns himself to this fate eventually.


"That's your problem, Lhikan, always following the rules. Always worrying about others. Did you ever think we could do more good if we stopped worrying so much about who might get hurt in the process?"

Once protected Metru Nui as a Toa of Water alongside Lhikan and Nidhiki. Secretly owned a relic called the Nui Stone, but crossed the line by murdering Matoran to cover it up. Her teammates defeated her and the Order made her disappear; she eventually escaped and made her way back with the Nui Stone.

In a parallel universe, Nidhiki took Tuyet's side and she led the Toa into becoming the Toa Empire, until "our" Takanuva arrived and helped the rebellion overthrow her.

  • 0% Approval Rating: Empress Tuyet's rule is so hated that nearly all her citizens, a handful of dissenting Toa, and the remaining Dark Hunters and Makuta team up to rebel against her. As Takanuva notes, if she wipes out the rebellion, she'd have no one left to "protect."
  • Amulet of Concentrated Awesome: The Nui Stone, which absorbs Toa energy in a 3000 Kio radius and allow its user to tap into the stored up power.
  • Cool Sword: Her Barbed Broadsword.
  • Disproportionate Retribution: In her Toa Empire, any Matoran who fails to work hard enough or walks too slow is imprisoned in the best case scenario. When Dume criticizes her rule, she has him placed in a stasis tube.
  • First Law of Resurrection: Originally thought to have died in the Pit (the Order's prison). She was eventually brought back, explaining that she had been imprisoned in another dimension, hidden even from some of the Order; the Tuyet in the Pit was an alternate-universe version.
  • Intangible Man: Her Mask of Intangibility.
  • Knight Templar: See her quote. In an alternate universe, her definition of "good" and "peace" involves imprisoning and killing the Matoran for not being as efficient and obedient as she'd like.
  • Not-So-Well-Intentioned Extremist: Her methods involve the murder and oppression of the very beings she claims they'd benefit, as called out by Lhikan. In a parallel universe where she succeeded and eliminated any threats that would justify such, she turned it into a State Sec that's as bad as the worst of them. When said universe rebels, her knee-jerk reaction was to wipe it out, stopping once realizing it would leave her none to rule over, showing what her true intentions have become.
  • Offscreen Moment of Awesome: In the Dark Mirror universe, she and her empire managed to defeat the Brotherhood of Makuta and stop Teridax's plans before they could even start. A shame she turned out to be no better.
  • Portal Cut: Cause of death for the "Empress" Tuyet.

    Legendary Figures 

"None of us choose our destiny. And none of us can defy it."
"Does the sun know its light? You have come here to find arms and armor for your fight. I tell you that the weapon you seek is not here — that must be sought in the world that feeds the world."

Old Matoran myths say that good workers would be sent to the Great Refuge of Artakha where they could work on vital and advanced projects. In truth, the land actually exists and is ruled by a being of the same name. Artakha passed into legend after the Brotherhood assaulted the island and he had the Order eliminate all knowledge of his kingdom's location.
  • Ascended Fanon: The canonical appearance of the character was made as a MOC by Connor Hoffman, and the final illustration by TTV Message Boards member Perp3tua based off Hoffman's design was canonised as the offical appearance of Artakha by Greg Farchtey, and can be seen above.
  • All Myths Are True: By the point this is revealed, the Matoran have started to lampshade it.
  • Cain and Abel: The Abel to Karzahni's Cain.
  • Cool Mask: The Mask of Creation, which helps him design his projects.
  • Drop the Hammer: He actually just took a hammer from his forge when he decided to put on a physical appearance.
  • Fisher King
  • Heroic Neutral: Has never been known to leave his island until Reign of Shadows and get involved, only creating necessary items and teleporting them to where they will be found.
  • New Powers as the Plot Demands: Very much so. Teleportation, telepathy, reversing Lewa's body swap...
  • The Professor: His creations are the most advanced in the Matoran world.
  • Reclusive Artist: In-Universe.
  • Teleporters and Transporters: This is one of his primary ablities, but Makuta can block it.
  • Ultimate Blacksmith: Easily the most skilled craftsman in the Matoran Universe. Vakama may have made the Mask of Time, but he made the raw materials (and in one of the parallel worlds Takanuva visited, Artakha just went ahead and completed the Vahi himself).
  • Unperson: The Order only eliminated his location, the rest of the knowledge of his existence merely faded with time; but in any case the result is the same.
  • The Voice: Until his appearance in Reign of Shadows.

"Look at this universe — damaged, broken, disorderly. It needs someone to take care of it ... to take care of everything and everyone, from now until forever."
Click here  to see Mutated Karzahni
"Long ago... perhaps 100,000 years, perhaps more, I lose track... Matoran came here by the score. Some were damaged, others simply possessed a lack of dedication to their work. A small number found a new life here... and the rest found only what they had expected, which was nothing at all."

The other half of the Artakha myth; bad workers were said to be sent to the kingdom of the tyrant Karzahni for punishment. However, Karzahni was supposed to heal poor-performing Matoran; he just wasn't good at it so he never sent anyone home, thereby earning the realm a reputation as a land of the dead. Karzahni has since learned of the world outside his realm and started to make plans to take over — until he ran afoul of Makuta and made the mistake of Mind Raping him, prompting Makuta to tear the despot's mind apart.
  • All Myths Are True: Well, a grain of truth anyway.
  • Asshole Victim: Needless to say he won't be missed for terrorizing the Matoran for thousands of years.
  • Ax-Crazy: The less you know about a tyrant who rebuilds the Matoran into nightmarish and mangled versions of themselves, the better.
  • Beat Them at Their Own Game: After getting a dose of Mind Rape, a furious Teridax responds by using his own Mind Rape to tear apart Karzahni's mind.
  • Cain and Abel: The Cain to Artakha's Abel.
  • Caped Mecha: After his mutation.
  • Chain Pain: Flaming Chains
  • Cool Mask: the Mask of Alternate Futures
  • Distinction Without a Difference: After being told You're Insane! by Hahli he replies that, no, he is simply "creative", but also that there is very little distinction between the two in the end.
  • The Dreaded: He's feared by all the Matoran and Toa so much that he's considered a myth. Turns out he's real.
  • Eviler Than Thou: Karzahni vs. Makuta; Makuta wins.
  • Hoist by Their Own Petard: Matoro goads him into reading his mind and unleashing the worst nightmare Karzahni can muster to break him, which creates a vision of a world where Mata Nui died. Not only does it fail, being forced to conjure it hits Karzahni with the realization that there is far more outside his world than he realizes and gives the Matoran a chance to escape.
  • Ignorant of Their Own Ignorance: Until the Matoran that became the Toa Inika showed up, as his realm had become a Small, Secluded World
  • Killed Off for Real: Toa Lesovikk is implied to have done the deed. It turned out that it was Great Being-disguised-as-Matoran Velika, who stole Lesovikk's blade, stabbed Karzahni in the back and kicked his body off a cliff.
  • Horned Humanoid: His mask in all variants, and likely his head when he was mutated.
  • Lotus-Eater Machine: While he prefers to uses his What If? scenarios to Mind Rape people, he can also trap them in visions of better times, which are even more insidious since his foes are much less likely to try and escape them.
  • Mind Rape: The usual intended effect of his What If? scenarios. Assuming his opponents don't go insane, they usually end up sapped of willpower and face doubt at the idea of facing him and letting those visions become reality. According to Karzahni himself, his visions have reduced some to mindless, screaming wrecks. Not even Teridax is immune, and the Olisi's vision of Mata Nui's revenge made him scream.
  • Sadist: He takes a liking to using his mask to emit alternate futures onto his victim's minds.
  • What If?: Karzahni's one-of-a-kind Kanohi Olisi, the Mask of Alternate Futures has the power to project illusions of alternate timelines and possible futures on the minds of its wearer and its targets.

"I will do what must be done. Then I will be like Matoro. I will be a hero."
Click here  to see Toa Ignika

"I've seen what the mask can do ... how far it will go to protect itself. I am still not convinced that we can prevent anyone from taking it before its time — but I pity anyone who tries."
Unknown Great Being

The Mask of Life was forged by the Great Beings to act as a fail-safe for the Great Spirit, designed save its life if necessary or Kill 'Em All if it was beyond saving. The mask also curses whoever touches it, save only those destined to carry it. Handling life energies meant the Ignika was a sentient being itself, observing the world with childlike wonder.

Eventually, the Ignika was inspired by Toa Matoro's sacrifice, and decided to create a body for itself and try to live as an independent being, becoming a "Toa of Life". He aimed to help the Toa Nuva in Karda Nui.

  • Animating Artifact: The first time the Ignika used its power was cursing a Great Being so that inanimate objects around him come to life and cry out their needs to him, with the unfortunate effect of being permanent.
  • Artifact of Death:
    • Ironically, despite being called the Mask of Life, it has to kill its bearers to give their life energy to Mata Nui. It's not for nothing that several who have a better understanding of the Mask's powers and history note that it can just as easily be called the "Mask of Death".
    • In the Karda Nui arc it's revealed that should the life in the Matoran Universe gets to the point of absolute misery or catastrophic failure, the Mask is designed to kill everything inside the Matoran Universe. When this happens it instigates a countdown and turns from gold to silver. Teridax knew this, which is why he ejected the mask along with Mata Nui after the success of the plan, as his rule would undoubtly trigger it.
    • According to Word of God, if the Mask was destroyed while inside the Matoran Universe, all life inside it would die due to its nature as a Legendary Mask, which are so intrinsically tied to their respective force of nature that if they're destroyed, that force will cease to exist inside Mata Nui's body.
  • Brought Down to Normal: Ignika is able to undo body-altering mutations, like those caused by the Pit Mutagen and Energized Protodermis. He uses it in the final battle to restore Tahu to his original Toa Mata form so he can wear the Golden Armor.
  • Cool Mask: It's literally the mask.
  • Cool Sword: His Lifeblade.
  • Curse Escape Clause: Most of the time, the curse only lasts as long as the victim is touching the mask. Unfortunately, there are cases where the curse is permanent even when someone lets go of it.
  • Cursed Item: One of its failsafes to prevent misuse is to curse whoever touches it that is not destined to wear it. What the actual curse will be is dependent on what the Mask think is most fitting at the moment.
  • Cursed with Awesome: Some of the mask's curses...
    • Blessed with Suck: ...but this is usually the inevitable result when the mask tries to help someone.
  • Emergent Human: During the Karda Nui arc, it takes on the form of a Toa to try to be a hero.
  • Empathic Weapon: It's alive, and very, very dangerous. Fitting for an object that holds the power of life itself.
  • Energy Weapon: His Midak Skyblaster.
  • Forged by the Gods: And even they're afraid of it after cursing one of them.
  • Goo Goo God Like: Although not an infant but a Toa created instantly, Toa Ignika initially acted on emotion.
  • Heroic Sacrifice: Toa Ignika sacrificed his body to fully revive Mata Nui.
  • Murderous Mask: Heck, touching it is dangerous enough if one is not destined to wear it. While none affected have directly died from the curses, they either suffer Fate Worse than Death or get Cursed with Awesome or Blessed with Suck.
  • Only the Chosen May Wield: Otherwise you'll be cursed. There can only be one chosen wielder of Ignika alive, who are immune to his curses and can use his full power.
    • Ignika is also the safekeeper of Tahu's Golden Armor, designed for his use and his alone.
  • Secret Test of Character: Pulls one on Matoro, who passes.
  • Self-Guarding Phlebotinum: Curses those unworthy who hold it.
  • Sharing a Body: By the end, Mata Nui and Ignika's minds live inside the Mask of Life.
  • Sky Surfing: Toa Ignika's Skyboard.
  • Slippery Macguffin: The Mask could never stay in any one being's hands for long, until Matoro finally acquired it for good.
  • Someone Has to Die: To use the mask to heal Mata Nui. The previous wearer died with regret, but Matoro fearlessly facing his end allowed him to gain the mask's respect and use its power to save the other Toa Mahri.
  • Super Empowering: Ignika can empower "guardians" to defend him if he feels he's in danger. Later on, Mata Nui uses his power to give his Glatorian companions elemental powers.
  • Sword and Gun: Wields a Lifeblade and Midak Skyblaster in tandem.
  • The Vitruvian Pose: Its best known form has a vague Vitruvian Man shape on the mask, the same as that of the completed Keystone of the Codrex.
  • What Would X Do?: Gali convinces Toa Ignika to do his Heroic Sacrifice by asking what Matoro would do.

Tren Krom

"You think me an alien... an "other"... But I am of the substance of this universe, and I walked here long before you or even Mata Nui himself."

An ancient being who looked after the universe while Mata Nui was still being prepared for the job. When no longer needed; the Great Beings sealed him away on a deserted island.

The Zyglak
This race of reptilian creatures was created accidentally by the Great Beings during their attempts to create the Krana. Shunned by their creators and hated by most others, they grew to despise all thing associated with the Great Beings and Mata Nui.
  • Always Chaotic Evil: A rare example with a Freudian Excuse.
  • Freudian Excuse: They were regarded as a mistake and shunned by their creators, and feared and hated by everyone else. You almost feel sorry for them.
  • From Bad to Worse: The Great Beings created Orde, the first Toa of Psionics, to calm them down. Unfortunately, he ended up making them angrier. All subsequent Matoran and Toa of Psionics were female, under the Great Beings' assumption that Women Are Wiser.
  • Hero Killer: A tribe of Zyglak killed seven of the Toa Cordak Deader Than Dead, traumatizing their leader Lesovikk.
  • Lizard Folk: Matoran would think that they are Rahi.
  • Reduced to Dust: Some Zyglak tribes use spears and knives that can disintegrate others.
  • The Resenter: An entire race of them. They hate everything and everyone.
  • Villain Team-Up: They'll work with anyone else considered an outcast, such as Spiriah.

    The Av-Matoran / Shadow Matoran 
The first type of Matoran created; unlike other types, they have a small degree of Elemental Powers, and can connect with a Toa to access unique light-based powers. All of them were hidden across the Matoran Universe by the Order of Mata Nui, but some relocated to Karda Hui after the Great Catacalysm. A number of them were turned into Shadow Matoran by the Makuta's Shadow Leeches, and as such gain powers of Shadow and connected to Makuta. The remaining Av-Matoran teamed up with the Toa Nuva to help in the Final Battle. After the battle for Karda Nui, the Shadow Matoran were cured and turned back to normal.
  • Jetpack: Av-Matoran wear these.
  • Punny Name: Av-Matoran tend to have names ralated to light and energy (Solek, Photok, Galva, Radiak...)
  • Super Prototype: the Matoran of Light can actually use their elemental power to shoot lasers and change color, and they have both genders in their tribe.
  • Wonder Twin Powers: Matoran of Light or Shadow can access individual powers when touching a Toa or Makuta.

"We're on our own here — like we've always been — and we'll stand or fall on our own."

Tanma became leader of the Av-Matoran after the Makuta's attack, swiftly becoming a bold yet sensible one. When he teamed up with a Toa, such as Lewa, he could power his Midak Skyblaster so that it won't drain the light from its surroundings.

"Toa wouldn't run. Great heroes like Tahu and Kopaka would stand and fight!"

Solek was a huge fanboy of the Toa Mata, particularly Kopaka. When he got the chance to team up with him, his excitable nature got on the Toa's nerves. His team up ability allowed him to create objects of solid light.
  • Ascended Fanboy: Getting to actually fly with his hero.
  • Fanboy: Of Kopaka, he even chose his white coloration in honor of his hero.
  • Hard Light: His power when linked with Kopaka.
  • Motor Mouth: Solek is very much this, reminding Kopaka of another Av-Matoran Fanboy named Takua.

"No idea. But it was sure fun! I just thought about us going faster, and zing!"

Photok was Pohatu's partner, and a risk-taking stuntman. When united with a Toa, he could move at the speed of light.
  • Super Speed: An impressive example since Pohatu is already damn fast.

"The light is drained from you, and what's left is... sharper, clearer. You know what you have to do... and you know you won't let anyone stop you."

Gavla never got along with the other Av-Matoran, due to her sense of superiority to the others. She felt as though she belonged among Shadow Matoran serving the Makuta. When united with a Makuta, she could disrupt a target's sense of balance.
  • Better Off with the Bad Guys: Her loner background compared to all other Av-Matoran left her frinedless and feeling wronged; by comparison, she legitimately felt valued by the Makuta.
  • Friendless Background: As mentioned above, she had no friends among the other Av-Matoran, though it's unknown exactly why.
  • Heel Realization: Describes becoming a Shadow Matoran as this.
    "You might say I saw the light ... by peering into the darkness."
  • Loners Are Freaks: Noted to be isolated and reserved compared to other Av-Matoran, which was part of the reason why she was much more content becoming a Shadow Matoran.
  • Smug Snake: One of the reasons she preferred being a Shadow Matoran.
  • The Smurfette Principle: The only female Matoran of the 2008 saga.
  • Then Let Me Be Evil: She felt wronged by her fellow Av-Matoran in part due to how lonely she was, and was willing to embrace her new role as a Shadow Matoran.
  • Unwanted Rescue: Like her fellow Shadow Matoran, Takanuva cured her back into being an Av-Matoran. She, however, was enraged because it left her back where she used to be - alone and friendless.
    "Who asked you to save me? Don't you understand? The Makuta accepted me — they had use for me — which is more than my fellow Matoran ever did! I finally found a place where I belonged, and you took it away from me."

"All those years we spent hiding in the light... we were wrong. We should have embraced the darkness from the start."

He was the leader of the Av-Matoran until his transformation into a Shadow Matoran, and was jealous that Gavla was appointed leader of the Shadow Matoran. When teamed up with a Makuta, he could rob a foe of their sight.

"Why are you hiding? You always used to talk so brave... come out and fight!"

Radiak was a courageous warrior as an Av-Matoran, a trait that unfortunately transferred well into his becoming a Shadow Matoran. His team up ability allowed him to slow opponents.
  • Blood Knight: Stated to enjoy fighting his old comrades as a Shadow Matoran.
  • Body Horror: Suffered it the worst among his peers thanks to Mutran, turning quadrupedal and his hands and feet becoming needle-like appendages.
  • Four Legs Good, Two Legs Better: Mutran made him quadrupedal when he was moody. He had the mutation reversed shortly after he was cured of Shadow.
  • Informed Attribute: He was said to be a courageous warrior, but we seldom get to see him fight.

"All I cared about was darkness and destruction... the things I helped Mutran do and create..."

Vican was a Le-Matoran who, looking for a more adventurous life, willingly became the first Shadow Matoran and Mutran's partner, loyal yet wary of his master.
  • The Atoner: After being cured, Vican was deeply guilt-ridden from his choice to become a Shadow Matoran.
  • Be Careful What You Wish For: He wanted a more exciting life. He got it.
  • Cassandra Truth: No one except Takanuva believed him when he came back to inform the heroes about the Klakk, and even then, Takanuva only believed him in part because his partial draining gave him a way to test Vican's claims.
  • The Igor: Being the sidekick to Mad Scientist Mutran.
  • Mark of Shame: His mutated appearance. He hoped that Mutran would reverse it. Ironically, after being cured of Shadow, he elected to keep his freakish visage as a reminder of his past mistakes.

"How many times do we have to do this? When are you going to realize that you're not a Toa... just some crazy villager who thinks he has to risk his neck fighting the bad guys? Go home, Mazeka. Go back to your little life, before you force me to end it."

Formerly a Ta-Matoran, Vultraz was selfish and evil even before becoming a Shadow Matoran. Mazeka was his Arch-Enemy, determined to bring him to justice.
  • Cruel Mercy: Vultraz once spared Mazeka's life so he would have to endure the shame of his life having been in his enemy's hands.
  • Jerkass: This guy was worse than Ahkmou.
  • Last of His Kind: He's the only Shadow Matoran left uncured due to being imprisoned in an Alternate Universe.
  • The Sociopath: Was so selfish and evil even as a Ta-Matoran that becoming a Shadow Matoran basically had no significant effect on his personality.
  • What Happened to the Mouse?: Last seen in custody in the Melding Universe, with what happens to him never being brought up.

    The Brotherhood Of Makuta
The rest of Makuta's species, born a pool of Antidermis within the Matoran Universe to create the world's Rahi. They also were disgruntled with Mata Nui getting all the praise instead of them. When Makuta proposed his plan to usurp Mata Nui, most rallied behind it, and dissenters were executed.
  • Achilles' Heel: After their evolution into energy, their need to keep it intact to prevent their energy from leaking out. This meant that Toa of Magnetism and Iron were particularly effective against them, so many were inducted into Hagah teams to keep an eye on them, and when the Brotherhood stopped pretending to be benevolent many were killed.
  • Always Chaotic Evil: Justified. The Makuta had a natural inclination towards arrogance and evil anyways, and the few that did not want to go along with Teridax's plan were promptly killed (with the exception of Krika). Furthermore, all modern Makuta would eventually go on to purge the moral Light from within their own souls, causing them all to essentially become evil to the core. It should be noted that the unborn Makuta within the Antidermis pool are still good, but only presumably because they never had an opportunity to let their arrogance and evil start up, as well as the fact that they still remember their original purpose as given by the Great Beings.
  • Animated Armor: A while ago, the Makuta species evolved from Mechanical Lifeforms of solid Antidermis into gaseous beings contained in thick Protosteel suits.
  • Antagonist Abilities: The Makuta possess an overwhelming amount of powers, putting them on a completely different level than the Toa.
  • Arc Symbol: The Kraahkan itself represented the Brotherhood as a whole; even after it's destruction, it's presence could still be felt, especially once Teridax reshapes the stars into the shape of the Kanohi.
  • Arc Villain: The resident group of antagonists for 2008/the Karda Nui plot, though the Makuta are more or less the overarching villains for the series.
  • The Assimilator: The Shadow Hand allows them to assimilate other beings to add to their mass and power.
  • Bad Powers, Bad People: Toa were already uneasy about their choice in mask powers, but them going villainous sealed the deal.
  • Bat Out of Hell: The Phantoka Makuta all have shapeshifted into forms with bat-like wings. All three have names that come from bats.
  • BFG: Spiriah was given a Midak Skyblaster, and the Mistika used Nynrah Ghostblasters
  • Blinded by the Light: A permanent case is inflicted upon Antroz, Chirox and Vamprah thanks to Matoro fulfilling his destiny. Mutran barely saw the light, but didn't think it was anything especially noteworthy at first.
  • Blind Weaponmaster: Even when blinded, the Phantoka Makuta were highly capable fighters that gave the Toa a hell of a fight.
  • Bodyguarding a Badass: Some Makuta, including Teridax, had Toa Hagah as bodyguards so they wouldn't have to deal with every little annoyance. After Teridax's group rebelled and stole the Mask of Light, most of these teams were killed off, though some managed to survive.
  • Body Horror: Most of them suffered arguably the most visceral imagery in the franchise, especially Icarax. In turn, they were quite capable of inflicting it as well.
  • Brotherhood of Evil: Subverted under Miserix's rule, played straight under Teridax's.
  • Can't Kill You, Still Need You: The reason the Karda Nui Makuta didn't kill the Toa Nuva, as lampshaded by the Toa themselves, is because they needed them to awaken Mata Nui for the Plan.
  • Casting a Shadow: Their natural element is Shadow.
    • The Dark Side: Their Shadow powers ended up corrupting them. It's specifically mentioned that they purged the moral Light from within their very souls, resulting in them all being evil.
  • Combo Platter Powers: And nearly FIFTY of them, to boot! However, it should be noted that while they have 42 powers, many are related to one another. For example, they can launch both Chain Lightning and general electricity blasts. They can also do power screams, silence an area, or launch sonic blasts. Each Rahkshi made from them has only one of these powers. They also don't have the full range of those elemental powers, Shadow aside, that a Toa does.
  • Contagious A.I.: In their Energy Being forms, Makuta can possess machinery, although they lose some of their Combo Platter Powers.
  • Cool Sword: Icarax's Rotating Shadow Sword, Mutran's Shadow Blade and Bitil's Longswords.
  • Dark Is Evil: The Makuta are beings of Shadow, and the vast majority of them are evil.
  • Dark Is Not Evil: While most Makuta are malevolent in nature, a few still chose not to go along with Teridax's Evil Plan (though unfortunately they were executed in the end, giving off the appearance of an Always Chaotic Evil species). There's also the occasional Tragic Villain like Krika.
  • Death Glare: Notable with all the Makuta are that, especially with how their Kanohi are shapeshifted for all of them, they all look vicious or downright hateful, particularly Antroz & Spiriah's Jutlin.
  • Deader Than Dead: Virtually none of the Makuta were resurrected by the Red Star, as the Red Star's facilities do not work on either sufficiently damaged entities or entities not composed (at least in part) of Protodermis. All observed Makuta fulfill both of those categories, so with the possible exceptions of the Makuta killed prior to their species evolving into Energy Beings composed entirely of Antidermis, all Makuta can die.
  • Drama-Preserving Handicap: Blindness for the Phantoka, Shape Shifter Mode Lock for the Mistika, and Icarax's devolution (though this ironically turns into an advantage when Gorast tries to breach his armour and release his energy). Additionally, all Makuta can only use a single one of their Combo Platter Powers at a time, and it's also mentioned that the Elemental Powers not counting Shadow cannot be used by a Makuta with the same effectiveness as a Toa could (i.e., a Toa of Magnetism has far more control over magnetism than a Makuta does).
  • Dude, Where's My Respect?: Part of the reason for the Brotherhood's Face–Heel Turn. When Miserix decided that they should be more active in the world outside their labs, they saw how the Matoran worshipped Mata Nui and praised the Toa, ignoring all that the Makuta had done with creating Rahi.
  • Energy Beings: They evolved into these over time. Here, the energy in question is called "Antidermis."
  • Fangs Are Evil/Scary Teeth: Every observed Makuta has had these at some point, with Gorast and Icarax being the few exceptions.
  • The Force Is Strong with This One: Makuta are able to sense the presence of each other.
  • Genius Bruiser: Some gravitate towards one end more than the other, but all Makuta are extremely powerful and extremely intelligent.
  • Green-Eyed Monster: All of them were a little miffed and chafed about how the Toa and Mata Nui got all the Matoran's praise and love despite their own hard work as a result of their nature as beings of shadow and their more extreme methods. It was Teridax who finally gave an outlet to the more radical ones in his bid to conquer the universe.
    Krika: Do you know why we Makuta hate Toa so much? It's because you are what we could only pretend to be, once upon a time — heroes who do good for no reward. And so we call you fools, and even slay you... because we could not be you.
    • This can be seen among several of them individually, as well:
      • Chirox consistently gets shown up by his colleague, Mutran, and is always trying to do the same right back at him, despite not being nearly as skilled when it comes to the creation of Rahi.
      • Bitil never got to receive the same amount of respect as his peers, believing they feared him because of his powers. He later acts on this by leaving the rest of the Makuta to die in order to impress Teridax.
      • Spiriah's horrible ineptitude rendered him a joke throughout the Matoran Universe, leaving him wishing to get his revenge upon those who wronged him, particularly his far more competent superiors.
      • Icarax had aspirations for position of leader, but could never compare to Teridax's tactical brilliance when he's under the belief that strength is all they need, leading him to betray the rest of the Makuta and attempt to sabotage the Plan.
  • Handicapped Badass: They put up quite the good fight even with their recent disabilities.
  • Human Resources: In their experiments, few Makuta were unwilling to use living specimens as test subjects or raw materials. Such was the fate of several Toa Hagah by the hands of Chirox.
  • Join or Die: When Teridax took over the Brotherhood from Miserix, he demanded that the other Makuta choose whether to follow him or Miserix. Teridax took special note the ones who hesitated the most or stood by Miserix until it was clear they were outnumbered and left his side, and had those ones killed under the logic they were the least trustworthy.
  • Keeping the Enemy Close: Kept a number of Toa of Iron and Magnetism on their Toa teams to keep an eye on them, as their energy state rendered those Elemental Powers particularly effective on Makuta. Many were later killed after the Brotherhood stopped pretending to have a facade of benevolence.
  • Killed Off for Real: Save for Miserix, every each one. Unless you count the spirits of the unborn Makuta swirling in an Antidermis pool as living.
  • Law of Chromatic Superiority: Makuta who had red as one of their main colors were usually more plot relevant and/or had a high position of power in the Brotherhood. A more subtle case is with the Makuta who had lime green on them, who shared a similar amount of relevance as those in red.
  • Mad Scientist: The entire organization used to be this, responsible for creating Rahi to populate the Matoran Universe.
  • Meaningful Name: Several examples, most notably the Phantoka.
  • Mook Maker: They can spawn Kraata to make Rahkshi.
  • The Needless: Thanks to their evolution into Antidermis.
  • No Conservation of Energy: Makuta can absorb and convert other beings into mass for their armor, but they can't make it from nothing.
  • Oddly Small Organization: There were only every 100 members of the Brotherhood (85 male, 15 female), and by the time they make an appearance in the modern story, most of them, including every female save Gorast, is dead. They make up for it with armies of enslaved Rahi, Exo-Toa, Visorak, Rahkshi, and various other servants.
  • Our Angels Are Different: Their original role in the Matoran Universe was as enforcers of Mata Nui's will, preservers of the peace, and creators of Rahi (being meant to preserve the Matoran Universe's internal ecosystem). They were even personally created by him from the pool of Antidermis in the Southern Islands. The entire organization functionally became Fallen Angels after they sided with Teridax and decided to overthrow Mata Nui.
  • Shapeshifter Baggage: When shrinking forms, their mass is shunted into a pocket dimension, and it takes significant energy to grow larger, which can be provided by a Shadow Hand.
  • Shapeshifter Default Form: Prior to being depicted in the Karda Nui arc, all Makuta were depicted as looking identical to Teridax's shadow titan form (Kraakhan and all).
  • Shape Shifter Mode Lock: The Makuta Mistika are stuck in their insectoid forms, thanks to the mutating properties of Karda Nui's swamp.
  • A Sinister Clue: All three of the Mistika Makuta wield their Nynrah Ghostblasters in their left hands, and Teridax holds his Staff of Shadows in his left hand, which carries over while he inhabits a Maxilos.
  • Standard Evil Organization Squad: In 2008.
  • Superpower Lottery: Makuta are what happen when an inherently evil species wins the jackpot. The list of Makuta powers was formalized when the Rahkshi were introduced, giving them 42 different powers corresponding to the 42 breeds of Kraata.
  • Winged Humanoid: With the exception of the distinctly non-humanoid Vamprah, Krika, and Miserix.
  • You Have Outlived Your Usefulness: What Teridax's plan for sending his elite to Karda Nui was about, to get them all in one place and let them all die in the Energy Storms created upon Mata Nui's reawakening. With the exception of Krika and Icarax, who were killed by their fellow Makuta when they tried to sabotage the plan, it went off without a hitch.
  • Your Eyes Can Deceive You: Antroz, Chirox and (to a vague extent) Vamprah were initially thrown off greatly by their blindness, relying on their respective Shadow Matoran to aid them.

Makuta of Xia
"One thing I've learned is that you underestimate Toa — any Toa — at your own peril."

The field leader in Karda Nui. A skilled tactician, he is arguably the most balanced of the group, possessing a sense of honour and knowing better than to underestimate his foes.
  • Ace Pilot: When you can outfly a Toa of Air, you are this trope. Had a love for vehicles like the Destral Cycle even before stealing the Jetrax.
  • Alas, Poor Villain: His last words are rather heartbreaking.
    "Bitil! Come back here! Don't… don't leave us."
  • Badass Biker: No, really. He stole the Destral Cycle from Avak.
  • Blood Knight: Not as bad as Gorast or Icarax, but Antroz loves a good fight and despite his tactical brilliance prefers to overwhelm his foes with brute force.
  • Draconic Humanoid: Unlike the other Phantoka Makuta, his form is distinctly draconic in appearance. He is also the only one of the three that most resembles a humanoid compared to Chirox and Vamprah's more abstract proportions.
  • The Dragon: Teridax’s primary lieutenant.
    • Dragon-in-Chief: Antroz was in charge of the other Makuta on their mission in Karda Nui, essentially serving as the Big Bad while Teridax planned elsewhere.
  • Genius Bruiser: Considered the most skilled tactical commander of the Makuta and is Teridax's primary Number Two, as well as being a skilled fighter who's the most physically powerful in hand to hand combat.
  • Hope Spot: He was amazed when the Jetrax T6's powers restored his vision while he rode it. Unfortunately for him, he would have to abandon it not long after, and would die within a few more moments.
  • Informed Kindness: Though described as quite honorable and a fair fighter, this is never really shown off much in the story, barring his primary quote.
  • Make Them Rot: His Kanohi Jutlin, Mask of Corruption, allows him to make inanimate objects rust or decompose.
  • Meaningful Name: Antrozous pallidus, otherwise known as the pallid bat and the only species in the Antrozous genus.
  • Monster Mouth: The most prominent among the Makuta, whose Jutlin has a screaming, five fanged maw drenched in venom, and spines emerging from it's cheeks.
  • Noble Demon: Unlike most Makuta, he has a sense of honor and prefers a fair fight over using deceit and cheating. He's also much better about underestimating his foes than most Makuta as well. Unlike Krika, however, he's still a villain to the core.
  • Pet the Dog: Stepped in to dissuade Mutran from killing Kirop after the Shadow Leech Hive was destroyed by the Ignika.
  • Red and Black and Evil All Over: His primary color scheme.
  • Standardized Leader: He comes across as this in comparison to the more nightmarish Zaktan and the Ax-Crazy yet composed Pridak. It didn't help that his fellow leading antagonists were Blood Knight Icarax and Anti-Villain Krika.
  • Underestimating Badassery: Warns against underestimating Toa, something his peers frequented.
  • Undying Loyalty: Antroz was faithful to Teridax and his machinations, at one point quelling Chirox's suspicions regarding why they were sent to Karda Nui out of earnest faith in his leader. This doesn't end well for any of them.
  • Universal Driver's License: Good with bikes or super-advanced jets.
  • Villains Out Shopping: Noted to enjoy riding the Destral Cycle around Destral after he stole it.

Makuta of Visorak
"This is a first — someone expecting a being born of the shadows to look on the bright side."

Back when the Makuta created the world's Rahi, Chirox focused on making vicious monsters rather than anything useful to the ecosystem. Not much of a fighter, he likes to play dirty.
  • Awesome, but Impractical: His general design approach, as his Rahi were generally all violent killing machines that otherwise did nothing much at all for the ecosystem, and would criticize Mutran's Rahi for not meeting his own standard (those being "bigger", "more teeth" and "high intelligence"). This somewhat extends to his own design as well; though his long arms certainly look cool extended out or folded up, it's hard to say what purpose they'd otherwise serve beyond giving him a longer reach.
  • Boxing Lessons for Superman: Actually learned how to use his Shadow Hand, and can even cancel the drawback function.
  • Combat Pragmatist: Unlike Antroz, Chirox hates fighting fair since he's not a warrior and will use any dirty trick to win the day.
  • Creepy Long Arms: When unfolded, his arms extend past his legs, exaggerated further by his Hook Blades. When folded, they resemble Shoulders of Doom.
  • Deadpan Snarker: Probably the most blatant case of this of all the Makuta, as seen with his quote.
  • Dual Wielding: Wields a Hook Blade in each hand.
  • The Evil Genius: One of the more notable examples, behind only Mutran and Teridax.
  • Evil Is Petty: Almost as bad as Mutran is.
  • Greater-Scope Villain: Of 2005 as the creator of the Visorak. He himself left them to their devices after he created the Heart of the Visorak.
  • Hooks and Crooks: His Hook Blades.
  • Jerkass: Comes off as an insecure, abrasive dick, even compared to the other Makuta.
  • Lean and Mean: Long limbs, thin, and not very pleasant.
  • Mad Scientist: Not a very good one, though. The only creation of his that we know was successful (as in, it succeeded in exactly what it was made to do) was the Visorak. Everything else, like the Doom Viper or Catapult Scorpion, contributed nothing of use to the environment and just killed. Basically, if a Rahi is essentially just a seemingly evil engine of destruction, there's a good bet that Chirox was the one who made it.
  • Meaningful Name: Chiroptera is the scientific name for bats.
  • Mundane Utility:
    • Uses his Shadow Hand in experiments a lot, to the point that he has gained complete control of it.
    • Noted to make frequent use of his Teleportation power just to move between places easier while working.
  • Properly Paranoid: His growing suspicions Teridax sent him and his fellow Makuta on a suicide mission wound up being true, despite what Antroz had him to believe.
  • Shoulders of Doom: His arms, folded up, give him the impression of massive ones; and the natural length of his arms are still compensated for thanks to his Hook Blades.
  • Sitcom Arch-Nemesis: Shares this dynamic with his former friend Mutran, engaging in plenty of Snark-to-Snark Combat.
  • Teleport Spam: He's said to frequently use his Teleportation power while working over his assigned region.
  • Top-Heavy Guy: He shares the bulky torso that other Phantoka Makuta (and Krika) have, combined with his folded arms giving the impression of huge shoulders, contrasting his otherwise normal and thin lower section.
  • The Voiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.

Makuta of Odina
Everyone knew that, to Vamprah, 'Matoran' was another word for 'victim'.

A Makuta renowned for his hunting abilities and habit of never speaking.
  • Astonishingly Appropriate Appearance: He outright has the body plan of a vampire bat.
  • Bat Out of Hell: The other Makuta merely have Bat-like elements in their designs; Vamprah is a bat.
  • Beware the Quiet Ones: If anything, his silence just makes him creepier.
  • Challenge Seeker: He was the Makuta least affected by the blindness brought by the Ignika; if anything, it just made his hunts more of a challenge.
  • The Dreaded: He creeps even other Makuta out, who treat him as one of their most effective and dangerous warriors.
  • Elective Mute: He instead prefers to communicate by telepathy, as he feels that speech is unnecessary noise that impedes in hunting.
  • Emotion Eater: His Kanohi Avsa, Mask of Hunger can drain positive emotions from his targets. While it might not have much combat capability compared to its Energy Absorption abilities, he always preferred using this aspect on his victims.
  • Energy Absorption: His Kanohi Avsa, Mask of Hunger can also drain the light or energy from his targets. He prefers using the latter in combat to make his victims helpless while restoring his own strength.
  • Hook Hand: He had single clawed digits for both of his hands that looked like these.
  • Hope Crusher: Said to enjoy giving his targets a Hope Spot before killing them.
  • Hunting the Most Dangerous Game: His predator theme paints his affixation for hunting others like this.
  • Meaningful Name: About as unsubtle as Mutran's; Vamprah as in vampire bats.
  • Our Gargoyles Rock: One can make the comparison of his current look being something of a gargoyle as well as his actual bat aesthetic.
  • Pint-Sized Powerhouse: His unorthodox frame leaves him the shortest of all the Makuta - that said, he's still a Makuta.
  • Razor Wings: Had these, which were accentuated by the ones on his lower arms being silver in coloration.
  • Running on All Fours: His Phantoka form, despite looking vaguely humanoid, could not stand upright due to his large upper body and small, spindly legs ending in spikes, meaning this was how he would move if he wasn't flying like usual.
  • Sadist: It doesn't get much focus given how he never speaks, but it's noted that he prefers to take his time with his hunts and loves giving them a Hope Spot or two before going in for the kill. He also enjoys draining the positive emotions out of his enemies with his mask and leaving them without hope for the future.
  • Silent Bob: It's unknown even to his fellow Makuta if he actually can't talk or he just prefers not to. He even dies silently during the Energy Storms.
  • Suddenly Speaking: Downplayed. He yells in pain after a successful attack by Pohatu, but that's all we ever hear out of him.
  • Top-Heavy Guy: His more bat-like frame had tiny legs compared to how big his arms and torso were, to the point where he can only stand with his front claws on the ground.
  • Vampiric Draining: What else would you expect from a guy named "Vamprah?"
  • Villainous Widow's Peak: The shape and coloring of his Avsa gives the impression of one.

Makuta of the Northern Continent
"Do you know why we Makuta hate Toa so much? It's because you are what we could only pretend to be, once upon a time — heroes who do good for no reward. And so we call you fools, and even slay you... because we could not be you."

The second-in-command in Karda Nui. Unlike the others, he's actually got a moral compass and severe doubts in the Plan. He only follows it because he feels he has no other choice, and often stealthily rebelled against it when he could.
  • Alas, Poor Villain: His death is genuinely tragic, to the point that even Tahu was disgusted that Gorast executed Krika while he was trying to warn her and his brethren about Teridax's betrayal.
    Tahu: I ought to let you melt... Krika was trying to save your miserable life, and you repaid him with death.
  • Anti-Villain: Though he's allied with the Makuta, he continually questions Teridax's plan and even spared Miserix's life.
  • Attack Reflector: His Kanohi, the Crast, can do this. It extends to even being able to repel the ground so he can fly.
  • Barrier Warrior: His Mask of Repulsion can repel any object away from himself at high speeds, be it attacks or people, effectively making him this. However, he can only use it on one target at a time.
  • Big Creepy-Crawlies: Vaguely resembles a mantis.
  • Body Horror: His mutation is by far the worst of the Mistika Makuta, to the point where Takanuva wasn't sure what he was upon first seeing him (and this is after an alternate Krika gave him a temporary Flight power). He has three arms (one emerging from his back), is the only Makuta in Karda Nui aside from Vamprah to have to walk on four legs (his own blades have to be used like crutches just to let him walk), and he's incredibly emaciated (with his weapons and mask both looking more like vertebrae than anything else).
  • Covered in Mud: How he appears whenever he shows up in the comics.
  • Cruel and Unusual Death: Faded out of existence thanks to his intangibility powers going out of control.
  • Dark Is Not Evil: In personality, at least. He later makes a Heel–Face Turn shortly before his death, becoming a straight example of the trope.
  • Evil Is Deathly Cold: Due to his Intangibility power being screwed up by Pit Mutagen, he continually absorbs the heat around him from both living things and the natural environment.
  • Even Evil Has Standards: He seems to detest Gorast and Icarax in particular. Doesn't stop him from trying to derail the Plan with Icarax or save Gorast and the rest from being set up to die, but she kills him for his perceived betrayal.
  • Fangs Are Evil: Has two pairs, one on his mask and one in his actual mouth.
  • Fantastic Diet Requirement: While not quite food, after being mutated by the Pit Mutagen, Krika has to constantly absorb heat from his environment; otherwise, his density power will go out of control and he will fade into nothingness.
  • Foil: To Gorast, in both appearance and personality. He's an Anti-Villain who has always had his reservations against the Plan, whereas Gorast is an Ax-Crazy lunatic with a fanatical loyalty to the Plan. While Gorast is a rampaging Blood Knight, Krika is more of a clever manipulator. Finally, Gorast has a greenish-black coloration while Krika sports a whitish-red one.
  • Forced into Evil: He's not really that bad, mostly going along with Teridax because anything else would get him killed.
  • Hiss Before Fleeing: Averted. When Takanuva appears during his conversation with Gali, he expects Krika to scream or attack, but instead, Krika turns to face him with a look of sadness and resignation before sinking into the mud.
  • Ill Girl: A gender-inverted case; As he was hit easily the worst by the Pit Mutagen out of the Mistika Makuta, he not only must constant absorb heat energy from his surroundings to prevent himself from fading out of existence, but he's given a Shapeshifter Mode Lock into an emaciated and sickly-looking form.
  • Ironic Name: Despite his name sounding a lot like "cricket," he actually bears more of a resemblance to a praying mantis, who eat crickets.
  • Kick the Son of a Bitch: About the pettiest, most dickish thing he's ever done is repel Gorast into a tree (and given that this is Gorast, no one's complaining too much).
  • Lean and Mean: Subverted. He's very thin and his armor looks like vertebrae, but he is the Token Good Teammate of the Makuta.
  • Loophole Abuse: How he got out of murdering his old leader Miserix. He just locked him up on a volcanic island down south.
    Gali: So you disobeyed. I didn't think Makuta had the spines to do that.
    Krika: Perhaps we do not. Should the volcanoes erupt with enough force and for enough time, Miserix will have no hope of survival. I gave him a chance, that's all.
  • No-Sell: His Kanohi Crast, Mask of Repulsion can repel anything for offense or defense, but works on one thing at a time.
  • Noble Demon: To the point that he offers mercy to Gali, and upon hearing the Makuta will be killed upon Mata Nui's awakening, immediately tries to warn his comrades, despite knowing, correctly, they would likely see him as a traitor and kill him.
  • Not Quite Flight: Out of all the Makuta on Karda Nui, Krika doesn't have wings. However, he uses his Mask of Power to repel himself from the ground, thus achieving this.
  • Poisonous Person: He has poisonous fangs capable of delivering a debilating toxin.
  • Reasonable Authority Figure: After Spiriah's Epic Fail on Zakaz that caused the Skakdi Civil War, Krika was given jurisdiction of the island by the Brotherhood. His first act was enacting the mass blockade and quarantine to keep the Skakdi from escaping the island en masse or receiving weapon shipments and causing massive havoc. This was noticeably one of the few measures the Order of Mata Nui agreed wholeheartedly with the Brotherhood on.
  • Redemption Equals Death: His attempt to save the other Karda Nui Makuta gets him killed.
  • Shoulder Cannon: Seems to have a third arm emerging from his back to hold his Nynrah Ghostblaster.
  • Slaying Mantis: His general design is heavily reminiscent of a praying mantis, most obviously in his large bladed forelegs and prominent fangs.
  • Spikes of Villainy: Absolutely covered in them from head to "toe." Ironically, he's the most virtuous of the Makuta.
  • Stealth Expert: Good enough to seemingly vanish into the mists of Karda Nui's swamp at will, sometimes quite literally given his phantom-like nature, and Bitil claims one would never see him unless he wanted to be seen.
  • Token Good Teammate: The most heroic of all Makuta.
  • Vampiric Draining: The Pit Mutagen affected his Intangibility power, making it so that he must absorb heat from living things to prevent fading away to nothing. Thankfully, he can absorb heat from the environment instead of others if he so wishes.

Makuta of the Southern Islands
"Come back" indeed... what do I have to gain by saving them? When I make it out of here, Teridax will see that I am his most trusted lieutenant!"

A minor Brotherhood member who believes he's been sidelined due to his power. He's not too bright and mostly serves as an army whenever the Makuta need one.
  • Ambition Is Evil: His defining character trait. It's made very clear that his ambition far outstrips his actual ability. Tellingly, Mutran notes Bitil was the first Makuta besides Gorast to side with Teridax in his plan to take control of the Brotherhood, likely as a result of this.
  • Asshole Victim: No one will miss him considering how much he was mistreated before by the rest of the Makuta, and rightfully so.
  • Awesome, but Impractical: His Kanohi allows him to bring past selves to present time, whose memories are erased upon returning to their times while keeping any damage. This also means that future selves can do the same thing, causing him to get randomly injured without any memory.
  • Bee Afraid: Despite his name alluding to a beetle, his coloration can give impressions of a bee or a wasp.
  • Big Creepy-Crawlies: Modeled after beetle, notably in the wings.
  • Blessed with Suck: Bitil has often ended up with injuries and has no idea how he got them, since his future self can summon him from the past with his Kanohi.
  • Butt-Monkey: Yes, even a Makuta can be a Butt-Monkey. He's often getting his ass kicked, gets no respect from his peers, and his Kanohi isn't that beneficial (see above). Even his Starscream moment fails miserably.
  • Conservation of Ninjutsu: Whenever he starts with the duplicates, this trope is a safe bet.
  • Creepy High-Pitched Voice: Bitil's voice is said to be high pitched and sibilant.
  • Dirty Coward: Ditched the rest of the Makuta in the Energy Storms to be Teridax's best lieutenant.
  • The Dog Bites Back: From his perspective, him leaving the other Makuta to die was this; getting to abandon his superiors who he felt prevented him from living up to his potential as a powerful Makuta, believing Teridax would be so proud of him for surviving the Energy Storms that killed his peers. He promptly finds out about the last bit that he was dead wrong.
  • Doppelgänger Attack: His Kanohi Mohtrek, Mask of Duplication.
  • Dual Wielding: Yes, he can somehow hold one of his Longswords and his Nynrah Ghostblaster in one hand on top of holding another Longsword in his other hand.
  • Dude, Where's My Respect?: He feels that he gets this from the other Makuta and he never does, even in his death.
  • Glory Hound: He viewed the invasion of Karda Nui as the best opportunity to prove his value to the rest of the Brotherhood, excited at the idea of personally defeating the Toa Nuva. This is also part of the reason why he left the others to die.
    Krika had told him once that it was a Makuta's fate to only be able to hold onto one dream — that of gaining more and more power. It was a dream Bitil embraced.
  • Ironic Last Words:
    "Come back" indeed... what do I have to gain by saving them? When I make it out of here, Teridax will see that I am his most trusted lieutenant! He will see..."
  • Meaningful Name: Bitil sounds quite a bit like "beetle."
  • Monstrous Mandibles: The mutations he experienced caused his Mohtrek to grow a Type 1 variant.
  • One-Man Army: Of course, all Makuta are this, but Bitil especially gets to be a literal case due to his Kanohi.
  • Screw This, I'm Outta Here!: Saw what happened to Krika and Gorast thanks to the Pit Mutagen and backed off, leaving him the least deformed of the three. He also pulls this when the Energy Storms arrive.
  • The Starscream: Read his Dirty Coward entry and quote. He was also the first to betray Miserix and side with Teridax, besides Gorast.
  • Timey-Wimey Ball: Bitil gets his duplicates by summoning himself from the past.
  • Too Dumb to Live: He thinks he can survive the Energy Storms and finally gain Teridax's respect for doing so. But that never happens.

Makuta of the Tren Krom Peninsula
"Makuta never surrender, for the same reason Toa do not kill. It is not in our nature."

A female Makuta and one of the Brotherhood's toughest warriors. She's fanatically devoted to Teridax, and Mata Nui protect you if she has reason to suspect your own loyalty.
  • Alas, Poor Villain: As terrifying and Ax-Crazy as she is, one can't help but pity her to an extent in that she dies knowing that everything she had sacrificed was All for Nothing and the person she swore Undying Loyalty to threw her to the proverbial wolves without a second thought.
  • Ax-Crazy: So much so that only her Undying Loyalty keeps her stable. Mutran admits that her favorite pastimes include torturing and killing.
  • Big Creepy-Crawlies: A mosquito. Her name, green coloration and build also call to mind a grasshopper.
  • Blood Knight: Loves fighting and killing, to the point she even admits that it's a flaw both she and Icarax share.
  • Dark Action Girl: One of the most terrifying Makuta to face in combat, and also the only surviving female Makuta in the present day.
  • Face Death with Dignity: Likely as a result from shock, she simply stood her ground and let the Energy Storms incinerate her.
  • Fragile Speedster: She's among the fastest of the Makuta, though she's also taken a severe beating on numerous occasions.
  • Green and Mean: One of the primarily green Makuta, and the most vicious between them.
  • Hunter Of Her Own Kind: Was tasked by Teridax alongside Icarax to kill the dissenters of the Plan. She went at it with gusto.
  • Identical Stranger: She impersonated a Toa whose description really closely called to mind Helryx, but is said to be an entirely different person.
  • Ignored Enamored Underling: The closest that a series with No Hugging, No Kissing can come to. Gorast stands out of all the Makuta in that she joined Teridax's cause not for the power of godhood, envy of others, or resignation of the inevitable, but all for Teridax alone. She makes no secret of her devotion to him and everything she does is in service to his Plan, even killing her fellow Makuta without hesitation if that's what it takes. And of course, Teridax uses that to his advantage and ultimately clearly didn't believe she would stay truly loyal considering he set up her death, a realization that sends her into a Villainous BSoD right before her end.
  • Madness Mantra: "Krika was right. Krika was right."
  • Meaningful Name: Her name contains the phonetic phrase "gore," which is what she reduces most of her enemies to.
  • Multi-Armed and Dangerous: Has four clawed arms in Mistika form.
  • My God, What Have I Done?: She collapses in horrified shock after realizing that Krika was right and Teridax never cared at all for her or his fellow Makuta.
  • Power Incontinence: This can be caused by her Kanohi Felnas, Mask of Disruption.
  • Proud Warrior Race Guy: See her above quote regarding surrender.
  • The Smurfette Principle: The only female Makuta depicted in-story. There were others amongst the Brotherhood at one point (15 in total out of the 100 Makuta that ever existed), but she's the only one still alive in the present.
  • Spanner in the Works: How her Mask of Power works, causing at least one ability used by her foe to wildly spin out of control.
  • Undying Loyalty: To Teridax and the Plan. Her inability to reconcile this with his betrayal drives her mad in her final moments.
  • Vampiric Draining: After exposure to Pit Mutagen, she grows a stinger with this ability on her mask. It's not that surprising given her mosquito-like appearance.
  • Villainous BSoD: Goes insane when she realizes her loyalty was to a leader who plotted her demise, effectively shutting down completely and not even trying to escape the Energy Storms about to consume her.
  • Wolverine Claws: On her top set of arms.

Makuta of the Southern Continent
"I was bringing fabulous creatures into being. True, some of them did not live very long... and yes, one died quite an explosive death... but I had my successes as well. The shadow leech, for example — a mutated kraata that could drain the light out of any living being. Who couldn't love that?"

Mutran is a skilled scientist, responsible for several sucessful breeds of Rahi, who grew eccentric and unhinged as the ages passed. While he craves mayhem and destruction, he at least had a sense of skill and finesse with his experiments, unlike Chirox.
  • Betrayal by Inaction: In the events leading up to Kojol's death Mutran caught on to the signs pointing to his fellow Makuta being in big trouble. He does nothing about it.
    Why? Because Kojol was a posturing, arrogant, obnoxious buffoon. If someone else wanted to spare me the trouble of killing him one day, so be it.
  • Beware the Silly Ones: Mutated Radiak into a quadruped because he was moody. He can also get quite vicious with his words if he doesn't have a high opinion on someone, Kojol being a good example.
  • Blade on a Stick: His Shadow Spear.
  • Brilliant, but Lazy: His design implies this in regards to his shapeshifting. Note the rather out-of-place claws and wings. He shapeshifted the former during the Great Cataclysm (1000 years before Karda Nui) to steady himself, and likely shapeshifted the wings for Karda Nui. There's also him leaving his pet rock on Xia and not bothering to go back and take it home, being under the belief no one would be dumb enough to feed themselves to it.
  • Bunny-Ears Lawyer: Despite his several eccentricities, he's easily the most competent Makuta besides Teridax himself. He's also the best scientist of them all, bar none, and was still actively producing Rahi by the time we get to see him.
  • Cloudcuckoolander: He's... odd, though it's only really apparent when reading his chronicles. Then again, looking into the mind of an Eldritch Abomination doesn't come without a few scars.
  • Deadpan Snarker: Oh, yes. Engages in plenty of Snark-to-Snark Combat with Chirox, and has wonderfully dry lines like the following:
    Karda Nui – how to describe its glory, its wonder, its sheer beauty? How to capture the feeling one gets at the first sight of it? It isn’t easy, but let me try:
    It’s a big cave. With a swamp in it.
  • Drama-Preserving Handicap: Averted. He was the only Makuta sent to Karda Nui who didn't have one of these. For extra points, he caught a glimpse of the light that blinded the other Phantoka Makuta, but shrugged it off as nothing before quickly resuming his work.
  • Dual Wielding: A Shadow Sword in one hand and a Shadow Spear in the other.
  • The Evil Genius: The most prominent example among the Makuta, and possibly even the whole series besides Teridax himself.
  • Evil Is Petty: Dear God yes. At one point, the only reason he didn't kill his fellow Makuta Chirox is not because of their past friendship, but because he had created a far superior form of Chirox's Lohrak Rahi and Mutran wanted Chirox to be alive so he could see Chirox's jealousy while he rubbed his improvements in his face.
  • Femme Fatalons: He has some pretty long claws. The Mutran Chronicles show he only shapeshifted these to support himself during an earthquake caused by the Great Cataclysm.
  • Fictional Document: The Mutran Chronicles are a series of records he personally carved.
  • Go Mad from the Revelation: His encounter with Tren Krom resulted in him learning the nature of the universe at the cost of his sanity.
  • Green and Mean: The other primarily green Makuta besides Gorast, and arguably even more vile despite not being as bloodthirsty as she is.
  • Horrifying the Horror: Downplayed, but he makes no hesitation to remark that he was unnerved by the seemingly senseless carvings the Blade Burrowers were making.
  • Killed Mid-Sentence: "Amazing. If I could tap this energy, I could — Wait! Yes! I see it now — It's so absurdly simple. I can control this storm! All I have to do is —"
  • Lack of Empathy: Regarding the misfortune of his comrades, he's pretty likely to be more amused than anything by it. He also has zero care for non-Makuta species, treating them like any other Rahi. When Chirox throws a Shadow Matoran into a Rahi creation vat in order to boost the resulting creature's intellect, Mutran is more pissed Chirox might have ruined his creation's progress (and dared to interfere with his "superior" work in the first place) than at the horrible fate the corrupted and now permanently mutated Matoran has been inflicted with. That's to say nothing too of how he treated Kojol in the moments leading up to his death.
  • Laughably Evil: Downplayed. While he's still a thoroughly unpleasant jerk, The Mutran Chronicles also allow him to show off an amusingly dry wit and make lots of funny remarks by pettily insulting virtually everything he comes across.
  • Mad Scientist: While all Makuta fit to some extent, Mutran is by far the one who best resembles the classic stylings. If there is any Makuta to be seen in a lab, it's him.
  • Meaningful Name: invokedWord of God states that his name is derived from "mutate" and "transform", fitting for a Mad Scientist capable of such powers.
  • Near-Villain Victory: Was a second off from controlling the storm that killed him. At least he claims he was.
  • Nightmare Fetishist: He speaks quite highly of the various horrific beasts he can come up with, such as the Shadow Kraata.
  • Palette Swap: A downplayed case compared to many other examples, but he doesn't look far off from being a green Chirox, Shelek included. This is why Miserix was written to have the Mask of Mutation rather than him.
  • Properly Paranoid: The markings the Blade Burrowers were carving for seemingly no reason unnerved him, to say the least, and expected it to lead to something big. Said markings were to remind the slumbering Mata Nui of his mission, making this a justified belief for him.
  • Puny Earthlings: His overall opinion and treatment of the Matoran amounts to this.
  • Sadist: In every sense and form of the word.
    I don't just experiment with the physical form, you see. I like to play with the mind as well. You Toa always have such interesting minds — filled with grief over all the horrors you have seen, fear of disappointing others, anger at your enemies. You are all flood-tides of emotion, Toa Nuva, and I am about to break the dam.
  • Unfazed Everyman: His usual reaction to many events around him paints him as this. Most notably, while the rest of the Phantoka Makuta were horribly blinded by the light given off from Matoro's Heroic Sacrifice, Mutran's reaction was to casually look up from his desk, absentmindedly note that there was a bright light outside, muse about how that was peculiar, and then immediately go back to work.
  • Villain Protagonist: He's the star of the show in, of course, The Mutran Chronicles.
  • The Voiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.
  • We Used to Be Friends: He and Chirox previously respected each other as both friends and fellow scientists, but by the present day of the story, they only feel utter hatred and jealousy for the other as they viciously compete over who can make the deadliest Rahi. It's lightly implied that this is because of them and the rest of the surviving Makuta having consciously exorcised the inner moral light from their souls, making them all Take A Level In Jerkass.
  • Willfully Weak: In Shadows in the Sky, it's mentioned that Mutran intentionally makes his creations less intelligent because his smarter ones tend to rebel. Chirox, not in the mood for it since they need this newest Rahi to be intelligent enough to bypass the Toa Nuva and get out of Karda Nui as quickly as possible, decides to give the developing Rahi a boost by throwing an unlucky Shadow Matoran into the vat and forcibly fusing the two together.

Makuta of Karzahni
"I believe in certainties. The strength of my limbs, the power of my mask, the sharp edges of my blades — that is what I build my plans around. Trickery, deception, complex strategies, they are for the weak! If you want power, and another has it, you get it not by outwitting him — you get it by stepping over his corpse."

A brutish, ambitious Makuta and their best warrior. He's contemptuous of Teridax and his Plan, which he views as cowardly and unnecessarily devious, preferring straight-up destructive action.
  • Always Second Best: To Teridax, and he despises anyone coming out and saying this.
  • Animated Armor: Icarax was devolved by the Ignika, so he's no longer this.
  • Ax-Crazy: Infamous for this, though of all the Makuta he's one of two who actually doesn't like Teridax's plan (though not exactly for stellar reasons) and tries to stop it, and considering what Teridax intended for all of them, he had a point. When Vican is chosen to bring a missive to Icarax ordering him to come to Karda Nui, he's under no illusions that his chances of surviving the encounter are slim, and sure enough Icarax threatens him with death no less than three times during the conversation.
  • Berserk Button: Insinuating that Teridax is better than him in any way.
  • Blood Knight: His main point of contention with Teridax? His plan isn't savage enough and relies too much on gambles.
    Icarax: (as he crushes the Codrex with his gravity powers) If the Brotherhood still wishes to rule, it will be done my way. With fire and protosteel.
  • Body Horror: The Makuta's redesigned armor isn't meant to accommodate for organs, meaning his innards were likely crushed against his own body upon degeneration. His scream of agony is very understandable.
  • The Brute: Practically the clean up crew for the Makuta in that sense, as is Gorast.
  • Cruel and Unusual Death: Gorast and Vamprah's attacks essentially result in him being shredded down to the atomic level and being spread across the whole Matoran Universe.
  • Curb-Stomp Battle: He fought the Toa Nuva in the land of Karzahni during their quest to prepare for Mata Nui's awakening before they arrived in Karda Nui and defeated all save Gali Nuva with a single strike each. The only reason Gali didn't join them was because she unleashed a Nova Blast that swept him away and destroyed Karzahni in the process. Earlier, he beat Onua Nuva within an inch of his life on Xia offscreen and it's implied the only reason he didn't finish him off was because he wasn't ready to go against Teridax's Plan just yet.
    • He was also on the other end of this when he tried going up against Teridax, but in a roundabout way; Teridax couldn't outmatch him in actual combat, but took to stalling him out over the course of a day before going in after Icarax used up his stamina.
  • Double Weapon: His Twin Sword.
  • Dumb Muscle: Subverted, actually. His temper and Blood Knight tendencies make him look like a simple brute, but he is intelligent and capable of coming up with strategies both in combat and out of it. He's still got nothing on Teridax in the planning department, however.
  • The Dreaded: The most powerful fighter amongst the Brotherhood for a reason. Even when devolved he held his own and was winning against both Vamprah and Gorast, and the only ones who've ever beaten him in a straight-up fight were Teridax and the Ignika, with the former having to wear him out over the course of several hours and the latter having to heavily cripple him. None of the Brotherhood were willing to argue with him when he decided not to originally go to Karda Nui despite direct orders because he was just that powerful and unpredictable.
  • Fashionable Asymmetry: His right forearm is a black Hordika arm, wielding his shield. His left forearm is more normal looking, but ends in the Rotating Shadow Sword that gives the impression of him having a massive 3-6 fingered claw.
  • Hero Killer: Successfully slew Botar.
  • Hidden Depths: As noted above, he's surprisingly not just Dumb Muscle; he's actually fairly intelligent, with his Fatal Flaw being that he's terrible at long-term planning.
  • Hunter of His Own Kind: Was tasked by Teridax alongside Gorast to kill the Brotherhood members who weren't loyal to him. Unlike the fanatical Gorast, he seemingly did it solely for the thrill.
  • Identical Stranger: Noted In-Universe by Gali, assuming him to be Teridax for a moment thanks to him being in possession of the Kraahkan. He reminded them why he wasn't.
  • Jerkass Has a Point: While he was more angry about the fact it wasn't his plan the Brotherhood was using, he had a point about Teridax's schemes not at all being the best for everyone. And considering what Teridax did, he was absolutely right.
  • The Juggernaut: Jesus. It's telling that, following becoming organic again and having his own body crushed in his armor, he was barely any worse for wear and the most lingering downside was finding it uncomfortable to move for a bit.
  • Leeroy Jenkins: He doesn't like Teridax's Plan and would rather just go with brute force. Krika himself describes Icarax's own plans as about as subtle as an axe to the face and half as interesting, as well as being daring, bold and incredibly risky for anyone that's not Icarax himself. Fortunately, or unfortunately, Teridax's supporters kill him before Icarax does anything to ruin the Plan.
  • Lightning Bruiser: Whether by using his powers or just sheer strength, he hits hard and fast. To wit, he killed Botar, who can teleport so fast that it can be difficult to notice him, by crushing him with his own armor.
  • Meaningful Name: His name sounds very close to "Icarus," a famous figure in Classical Mythology who died due to getting drunk on his own hubris and flying too close to the Sun. Makuta Icarax's Fatal Flaw is that he's too arrogant to be legitimately skilled in long-term planning, and is ultimately killed because he refuses to listen to the advice of others and tries to go his own way (though granted, even if Icarax had listened to the other Makuta, he still would've died).
  • Might Makes Right: Very much believes that his power gives him free rein to do whatever the hell he pleases, and he hates the fact that the Makuta aren't just running roughshod over the universe with their powers and armies at their beck and call.
  • No Body Left Behind: A combination of Gorast's powers and Vamprah attacking him mid-teleport caused all the atoms in his body to be scattered across the universe.
  • Rape, Pillage, and Burn: What Icarax's plans for world domination amounted to, minus the "rape" part (if only because this is a No Hugging, No Kissing franchise).
  • Red and Black and Evil All Over: His armor is predominately black and red and he wears the Mask of Shadows. He's not a good guy in the slightest even amongst the Brotherhood.
  • Right for the Wrong Reasons: While he was absolutely correct in believing Teridax's plans were not for everyone and, in the long run, turned out to be lethally detrimental to everyone involved, his alternative isn't exactly praiseworthy.
  • The Scream: Had this as he degenerated, which alerted the other Makuta from miles away that something was definitely wrong.
  • Shoot the Messenger: Considers doing this several times to Vican and nearly follows through, for the crimes of being annoyed his time was being wasted and then getting his Berserk Button about Teridax inadvertently pushed. Luckily for Vican, he settled for just roughing him up and ordering him to go back to the other Makuta.
  • Spectacular Spinning: His Rotating Shadow Sword. Set-wise, his right arm was a Hordika arm, enabling a play feature that allowed the blades on his shield to spin.
  • The Starscream: From the beginning it's clear he's not on board with The Plan, and unlike Krika he's not afraid to admit it. Indeed, his very first scene in the books is sitting on Teridax's throne in Destral while wearing the Mask of Shadows.
  • We Will Meet Again: Declares something to this effect to his fellow Makuta when Gorast leads him to believe the Toa were nearing the success of their destiny. He never gets to follow up on it.

Former Leader of the Brotherhood of Makuta
"I don't have time for this. I have places to be, and bodies to break. I want you to send out a message to all your friends, to everyone who sails in and out of this island. Tell them Miserix is back, and when I find him, Teridax is dead!"

The former leader of the Brotherhood, Miserix was an intelligent and cautious leader who knew better than to dignify Teridax's ambitions. However, Teridax got the upper hand, and Krika, who also disargeed with Terdiax, imprisoned rather than executed him. He was recently freed by Brutaka, and will stop at nothing to get his revenge.
  • Adaptive Ability: His Mask of Mutation can mutate any living thing to the user's needs.
  • Ax-Crazy: See the revenge-related tropes.
  • The Bad Guy Wins: In a sense. He ultimately got what he wanted by the end of the series; he was freed from his prison in Artidax, murdered Spiriah and the Makuta of Stelt for their treason, and was ultimately avenged like he said would occur upon Teridax's death.
  • invokedContest Winner Cameo: Like Krakua, his appearence came from a Brickmaster contest, though unlike Krakua, he was an established character before.
  • Hunter of His Own Kind: Ever since he was overthrown, he became this. He vowed to have vengeance upon his brethren, and was successful in murdering Spiriah and the Makuta of Stelt.
  • Last of His Kind: After the climax of the series.
  • My Species Doth Protest Too Much: Not exactly a good guy, but at least sees value in not causing trouble.
  • No-Sell: Miserix eventually absorbed so many Klakk that he became immune to their sonic screams through sheer size.
  • Our Dragons Are Different: Miserix prefers reptilian forms.
  • Phantom Zone Picture: Forced into an illusion of this bent for a period of time by Teridax.
  • Pre-Mortem One-Liner: To Spiriah after the latter fails in lying that he supported him: “But you did not come, so now I shall benefit from yours [experience, power, and presence].”
  • Revenge Before Reason: He'll doom the entire universe, himself included, if it means destroying Teridax.
  • Roaring Rampage of Revenge: He cuts a swath across the Matoran Universe once free, destroying any Brotherhood members or forces he comes across in pursuit of Teridax.
  • Sealed Badass in a Can: On Artidax.
  • This Is Unforgivable!: Yelled this to Teridax as he was being dragged away, announcing that, in some way, he will be avenged. He was right.
  • You Will Be Assimilated: He did this to several Makuta upon being freed, such as Spiriah and the Makuta of Stelt.

Former Makuta of Zakaz
"They are outcasts. And so am I. Now, Brutaka, I am taking command of this ship. We will be setting a new course, for the island of Zakaz. It was there that I met defeat and disgrace — there that my grand experiment failed, because the inhabitants were too savage to know what to do with my gifts. It is their fault I was cast out of the Brotherhood — and now they are going to pay!"

An unskilled former member of the Brotherhood, cast out to save face after his experiments on Zakaz caused the Skakdi Civil War.
  • Boxed Crook: As a member of the Federation of Fear.
  • Cosmic Plaything: He's even worse than Bitil, who can at least fight and overwhelm his opponents (read: the Toa Nuva). Brutaka doesn't even give him that chance and lays his ass flat once he gets the chance during Spiriah's betrayal.
  • Energy Weapon: Ironically, Spiriah with his Midak Skyblaster, as a being of shadow using a light weapon. Though it was given to him (with a warning not to point it at himself to boot).
  • Epic Fail: Hoooooo boy. Considering the effect his endeavors on Zakaz had, it's a small wonder the Brotherhood threw him out.
  • Mad Scientist: Not a very good one, as his work with the Skakdi can attest to. Even Chirox, whose own work wasn't exactly stellar, at least had successes in terms of creatures that were dangerous hunters. Mutran and Chirox seem to take equal parts pleasure and disgust in observing Spiriah's failures of creation.
  • Monster Mouth: The same situation as Antroz.
  • Nice Job Fixing It, Villain: He and Krika were ordered to kill Miserix, but Spiriah wussed out of it and let Krika do it alone. This allowed Krika to imprison Miserix on a volcanic island with none the wiser. Even worse, had Spiriah given a damn about executing Miserix at the time, he would have prevented his death from him many years later.
  • No Body Left Behind: Absorbed by Miserix for his betrayal.
  • Small Name, Big Ego: And after his betrayal fails miserably, the only time the other members of the Federation of Fear don't rub it in is when they're exploiting it.
  • Villain Team-Up: Forms one with the Zyglak to take control of the Order of Mata Nui's team to release Miserix along with razing Zakaz to the ground to cover up his embarassing mistake. It doesn't get off the ground because the Zyglak are massacred by Ehlek's people (who are loyal allies of the Order of Mata Nui) and Brutahka lays his ass out in a matter of seconds.
  • Villains Want Mercy: Attempts to justify his betrayal towards Miserix. It doesn't save him.
  • You Have Failed Me: He ran rather than face this.


"You want to learn the most powerful secret of Destral? You want the satisfaction of knowing what hides here before you die? Look around."

The scheming scientist who invented the Tridax Pod used in the Siege of Karda Nui, and the Makuta representing the isle of Nynrah.
  • Badass Boast: He was quite fond of these when interrogating Vezon.
  • Bond Villain Stupidity: He really liked hearing himself talk, which ended up costing him his life.
  • Blade on a Stick: His Acid Spear.
  • The Corruptor: Moreso than any other Makuta, having drained numerous Takanuvas from different dimensions of their light with plans to make an entire army out of them. It was also him who suggested the idea of the Tridax Pods, and created the Shadow Leeches with Mutran and Chirox's help.
  • Dimensional Traveler: Tridax had access to one of the very few Kanohi Olmak to exist; he mostly used it to abduct Takanuvas from alternate universes so he could turn them into Toa of Shadow.
  • Killed Mid-Sentence: "I have only to release the Shadow Takanuva I have already made, and they will dispose of the attackers. And then I can go back to work in earnest. And then I can..."
  • Kill It with Fire: Burned to a crisp by Tobduk.
  • Light Is Not Good: He was decked out in golden armor, but was still evil to the core.
  • Purple Is Powerful: The only Makuta noted to have ever donned the color purple, making this trope inherent with Tridax.
  • Toyless Toyline Character: Never had a model released, nor an image.


A relatively intelligent if secretive Makuta responsible for stealing the Kanohi Avokhii at one point from the island of Artakha.

  • General Failure: Kojol almost failed to get the Mask of Light off Artakha after most of his troops got killed by the four giant crystal serpents inhabiting the place, and he was foolish enough to lead the assault himself to try and get more praise from Teridax (Mutran notes that if they had sent a strike team of Visorak and/or Rahkshi to get in and out covertly, no one would necessarily be able to pin the blame on the Brotherhood who could claim deniability, but Kojol going and leading the charge pretty much voided that). Because of said screwups, he was only able to get the Avokhii off the island, which Mutran mocks by stating that had he planned it properly, he could stolen almost everything that wasn't bolted down in the fortress.
  • The Ghost: He was only ever mentioned in passing, never actually making an onscreen appearance for himself.
  • Jerkass: He was an arrogant and obnoxious Makuta by being secretive with his knowledge. No one gave two shits about him when he got killed and Mutran only considered it a loss in that he didn't force Artakha's location out of him before his death.
  • Kill It with Fire: Killed in a furnace after his armor was destroyed. Mutran notes the official story of it being an unfortunate accident is a little too contrived given that every other surviving Brotherhood soldier who marched on Artakha was found dead as well.
  • Posthumous Character: Already dead by the time he's first brought up by Mutran, but left a very lasting effect via the virus he made that got to Mata Nui and his theft of the Avohkii that would have major consequences later down the line.
  • Secret-Keeper: He was the only Makuta who knew the exact location of Artakha and kept it that way at all times. Mutran admits that his only real regret at Kojol's passing was that he didn't force that location out of him.
  • Small Role, Big Impact: He was personally responsible for the virus that rendered Mata Nui comatose, but otherwise didn't show up much before his death. His theft of the Avohkii as well, which would end up in the hands of several owners such as the Toa Hagah before winding up in Ta-Wahi, where Takua would later find it.
  • The Friend Nobody Likes: His own arrogance earned him the ire of his peers, especially Mutran, who did nothing to help and let Kojol die even after catching the signs he'd be in trouble.
  • Toyless Toyline Character: At least Tridax had given colors (purple, red, and gold), but this isn’t Kojol’s case.

Makuta Of Stelt

A very unknown Makuta who had not much development, serving mostly as a Mauve Shirt.
  • Butt-Monkey: Downplayed, and certainly not as bad as Bitil and Spiriah, but it's there. His main mentions were being ejected from his armour during the Great Cataclysm and being absorbed by Miserix.
  • Crazy-Prepared: Voporak's current state of being is entirely his doing, in preparation for the possibility of the Vahi ever being created.
  • Curb-Stomp Battle: His clash with Conjurer quickly ended in his favor after the Dark Hunter attempted to absorb his power, and was unaffected by his ploy to rub it in.
  • No Body Left Behind: He suffers the same fate as Spiriah.
  • No Name Given: Oddly enough, and the only example of this that's relevant too.
  • The Spook: Very sparse amount of details are given about this Makuta, though this does mostly come from his role as a Mauve Shirt.
  • Toyless Toyline Character: He's not even given a name to begin with.

    Rahi Beasts 

Fenrakk Spider / Kardas Dragon
Click here  to see Kardas Dragon
A ferocious spider Rahi with acid saliva. One was made giant-sized by the Mask of Life to serve as Vezon's steed, and later turned into a dragon after being defeated.


These aquatic Rahi are the key to harvesting Airweed for air essential to the survival of the Matoran of Mahri Nui. Theit temperamental and stubborn nature makes it unwise to rush them.

Energy Hounds (Spinax)

Some of the earliest Rahi to exist, Energy Hounds are renowned for tracking ability potent enough to track anything, anywhere in the world. Spinax was one such hound, owned by Hydraxon and later loaned to to a Maxilos robot to assist in guarding the Pit.
  • Angry Guard Dog: The Hand of Artakha and the Order of Mata Nui made good use of them.
  • Heel–Face Revolving Door: Makuta possessed the Maxilos unit that Spinax was serving, but Hydraxon was able to regain control of him with a single command.
  • They Have the Scent!: Can track a mote of dust across a planet.
  • Toyless Toyline Character: Technically, Spinax has been mutated by the Pit waters, so we don't know what a typical Energy Hound looks like.

They are small Rahi with a powerful bite. One was enlarged by the Mask of Life, and instinctually seeks it for himself.

Toa Terrain Crawler
An aquatic Rahi captured and heavily modified by Axonn and used by the Toa Mahri. More machine than beast, it sported thick armor hatches, several weapons, and a healing system.
  • Animal Mecha: Modified by Axonn to transport the Toa Mahri and their equipment underwater.
  • Cyborg: Appears to be more machine/vehicle than rahi with Axonn's modifications, which Hahli isn't happy about, even if it is useful.
  • Healing Factor: For both itself and its occupants.
  • Signature Team Transport: It was promoted as such for the Toa Mahri, though in-story they used it only for one trip through the Cord before releasing it.


This strange creature boasts a powerful sonic scream that can counteract the draining effects of Shadow Leeches