The stakes grow higher as the mission to save Mata Nui takes our heroes to new lands. The first two arcs revolve around a squad of Matoran turned into Toa venture to the treacherous Voya Nui and the underwater Mahri Nui, opposing the likes of renegade thugs and mutated warlords each vying for power. The third arc sees the Toa Nuva battle the Makuta's brethren in Karda Nui to complete what the destiny they set out for long ago.
Main | Bionicle Chronicles | Bionicle Adventures | Bionicle Legends | Bara Magna
- Ascended Extras: Four of them were originally released as Happy-meal toys and had a token appearance in the tie-in Webgame. Nuparu was released as the pilot for the popular "Boxor" set, while Hahli was first introduced in the sequel online game before being given a toy proper.
- Brought Down to Badass: Their transformation into the Toa Mahri was objectively a downgrade from their lightning-powered Inika forms, but that doesn't stop them from successfully battling the Barraki or save Mata Nui's life.
- Cool Sword: Jaller's Energized Flame Swords and Power Sword, Matoro Inika's Energized Ice Sword, and Nuparu Mahri's Aqua Blade Blaster
- Depleted Phlebotinum Shells: The Toa Inika's Zamor Spheres.
- Discard and Draw: Upon being transformed into Toa Mahri, they lost their Zamor launchers and had their Toa tools transformed. They also lost the electricity fused with their powers, but gained the ability to breathe water.
- Empowered Badass Normal: Jaller, Kongu, Hahli, Hewkii and Nuparu were all known for their heroic exploits as Matoran on Mata Nui before they were transformed into Toa; the fact that Matoro wasn't was why he considered himself to be The Load (though one could definitely consider him to be one for his strength of will as Turaga Nuju's Secret Keeper).
- Energy Weapons: the Toa Inika's weapons — four Laser Blades and two Frickin' Laser Beams
- Five-Man Band
- The Hero and The Lancer: Originally Jaller and Matoro respectively, but they switched as they realized Matoro's importance.
- The Big Guy: Hewkii. In terms of rank, Jaller considers him to be the Number Two.
- The Smart Guy: Nuparu
- The Chick: Kongu
- The Heart: Hahli (and Matoro to an extent).
- The Load: What Matoro believed himself to be initially, as all of the others were skilled in combat before turning into Toa, and he was "just a translator". After he passed the Ignika's test, he began to accept his own importance more openly.
- Gatling Good: The Toa Mahri's Cordak Blasters. Kongu was apparently so impressed by them that he discarded his Toa Tool in favour of taking two of them at once.
- How Do I Shot Web?: Controlling their mask powers.
- Irony: The 2006 story team invoked this, with the Toa of Earth getting the Mask of Flight, while Kongu stays land-bound.
- Lightning Can Do Anything: the Inika powers, as well as Hewki Mahri's Electrified Chain.
- No Face Under the Mask: Played with; the Toa Inika's faces glow brightly when they remove their Kanohi. Set-wise, their faces are just blanks.
- Red Oni, Blue Oni: Jaller and Matoro, though a bit inverted in that Jaller has some Blue traits (he's usually calm and professional) while Matoro has some Red (his compassion for others helped make him The Chosen One).
- Ship Tease:
- Macku and Hewkii when he was still a normal Matoran.
- Jaller and Hahli had a bit in the end of the Bohrok animations and in the Mask of Light movie. They still have moments of these in the Legends Novels.
- Star Power: courtesy of the Red Star for the Toa Inika.
- Sword and Gun: Jaller (both forms), Matoro Inika, Hahli Inika, and Hewkii (both forms, though his Inika form is Axe and Gun)
- Wolverine Claws: Nuparu Inika's claws, Hahli Mahri's Protosteel Talons, Matoro Mahri's Twin Cutters
Jala / JallerVoiced by: Andrew Francis
Jaller was the captain of the Ta-Koro Guard, dutiful and willing to stand up to anyone in the name of justice. As a Toa, he resolved not to make the same mistakes as his predeccesors.
- Attack Animal: The Hahnah Crab allied with Jaller Mahri was armed with a Cordak Blaster.
- Brought Down to Badass: In the waters of the Pit, Jaller has to struggle to use his fire powers to their full extent and tends to tire out the fastest of the Mahri when using them, but it doesn't stop him from kicking ass regardless.
- The Captain: Formerly of the Ta-Koro Guard.
- Exactly What I Aimed At: During the battle against Vezon, he prepares to fire at the guardian, who madly mocks him by reminding him that any attack will just make him stronger. Jaller then quips "who said I was aiming for you?" before blasting the rock underneath Fenrakk's feet, sending it and Vezon tumbling into the magma below. Sadly, it doesn't work, as Vezon is fine and Fenrakk mutates into Kardas, but points for trying.
- Flaming Sword: Jaller can make his swords flare.
- Decoy Protagonist: He's the red-armored team leader like the last two Heroes - but Matoro's The Chosen One.
- Dual Wielding: As a Toa Inika, though set-wise he only has one Energized Flame Sword
- Giant Enemy Crab: Averted with the Hahnah Crab that follows Jaller Mahri around; it's an ally and it's not really big.
- Mask of Power:
- Barrier Warrior: Subverted; Jaller wore Lhikan's Hau, but since he was a Matoran at the time, he couldn't use it. He notes that he'd prefer it over dodging via his Calix though.
- Everything Sensor: Jaller Mahri's Kanohi Arthron, Mask of Sonar
- Winds of Destiny, Change: Jaller Inika's Kanohi Calix, Mask of Fate (limited to affecting Jaller's physical feats only - in practice it works like Super Reflexes)
- Only Mostly Dead: As a Matoran.
- Taking the Bullet: Jaller for Takua, when they were both Matoran he grabbed Turakh's fear staff and had pure fear power poured into him, too much for him too handle.
- Team Pet: Jaller had a Hahnah Crab tagging along in Mahri Nui.
- Tragic Keepsake: Subverted, Jaller was given Lhikan's Hau after the latter's death, but didn't know of its significance until after the Turaga told their stories of Metru Nui.
HahliVoiced by: Chiara Zanni
Hahli was initially a shy and unambitious sort, tending to her work and never speaking up. Naturally, becoming a Toa made her very nervous, but she quickly grew into her role and emerged a confident and formidable hero.
- Adaptational Personality Change: In Mask of Light, she's a lot more confident and sassy than she was previously described as. Could also be due to becoming more confident during the course of MNOG II.
- A Day in the Limelight: She was the star of Mata Nui Online Game II when she was a Matoran.
- Harpoon Gun: Hahli Inika's Laser Harpoon.
- Lightning Bruiser: She became this in Mata Nui Online Game II, where she traveled the six villages and trained in the skills of Strength, Speed, Accuracy, Strategy, Stamina, and Willpower in preperation for the upcoming Kolhii Tournament.
- Mask of Power:
- Everything Sensor: Hahli Inika's Kanohi Elda, Mask of Detection
- Near-Death Experience: Almost drowns trying to retrieve the Ignika after it sinks into the ocean but was saved by an unnamed Matoran bringing her back to the surface.
- Normal Fish in a Tiny Pond: Hahli might simply be a Toa of Water whose normally about equal with her comrades, but in the ocean surrounding the Pit, where her element is everywhere? She's the most powerful of the Toa Mahri bar none and dishes out several Curb Stomp Battles to the villains once she gets into gear.
- Power Copying: Hahli Mahri's Kanohi Faxon, Mask of Kindred, which can mimic a Rahi's power in the general environment the mask is activated.
- Shrinking Violet: At first.
- Tragic Keepsake: In Mask of Light she carries Jaller's mask after he dies.
- Took a Level in Badass: Was at first a very shy Matoran, but eventually grew more confident as a Toa Inika, and by the time she's a Toa Mahri, she's a much more aggressive fighter. It certainly helped that they were underwater.
- Winged Humanoid: As a Toa Mahri
- Wings Do Nothing: They're actually fins; she can't fly with them.
KonguVoiced by: Lee Tockar
Once the captain of the Le-Koro Gukko Bird Force, Kongu was rather serious in comparison to other heroes of Air. Lewa taught him the appeal of wise-cracking, however, something he greatly appreciates during his time as a Toa.
- Automatic Crossbows: Kongu Inika's Laser Crossbow
- The Captain: Formerly of the Gukko Force
- Carry a Big Stick: Kongu's Laser Crossbow transformed into a club-like weapon when he became a Toa Mahri. He discarded it for carrying two Cordak Blasers.
- Guns Akimbo: Kongu with his Laser Crossbow and Zamor Launcher as a Toa Inika and dual Cordak Blasters as a Toa Mahri
- Mask of Power:
- Power Incontinence: Kongu never had full control over his masks (the first due to inexperience, the second was just unpredictable)
- Took a Level in Kindness: Lewa taught him to relax eventually.
Huki / HewkiiVoiced by: Michael Dobson
Hewkii was the premier Kanoka Disk maker on Metru Nui, and Kohlii champion of Mata Nui. His athletic nature led him to challenge himself and forgo using his mask power.
- An Axe to Grind: Hewkii Inika's Laser Axe.
- Blade on a Stick: Hewkii Mahri's Aqua Warblade.
- Chain Pain: Hewkii's Climbing Chain and later Electrified Chain.
- Lovable Jock: He gives off this outlook, and he's a noted athlete.
- Mask of Power:
- Number Two: To Jaller.
Nuparu is a master engineer, famous for inventing the Boxor mech that helped the Matoran stand against the Bohrok, and during his time on Metru Nui, the Vahki. His passion for machinery and learning stayed with him as a Toa, giving him the chance to explore new places and tinker with new things.
- Badass Bookworm: An engineer by trade.
- Gadgeteer Genius: He created the Vahki and the Boxor.
- Luckily, My Shield Will Protect Me: Nuparu Mahri's Razor-Edged Protosteel Shield.
- Mask of Power:
- This Is a Drill: Nuparu Inika's Laser Drill.
- Shoulder Cannon: Nuparu Inika's shoulder-mounted Zamor Launcher.
Known for being very sociable in comparison to others of his tribe, Matoro was Turaga Nuju's interpreter and aide, which unfortunately made him privy to secrets he could not share with his friends. As a Toa, Matoro felt his past as a mere translator made less worthy in comparison to the athletes and guardsmen on his team. Yet, his spirit would soon prove him truer than any other...
- Badass Bookworm: He was a Rahi translator, though he felt that skill wasn't as applicable to heroism as others.
- The Chosen One: By the Kanohi Ignika.
- Classical Anti-Hero: As an Inika, where his doubts over his worthiness and capability as a hero doesn't hamper his drive to help his team the best he can.
- Face Death with Dignity: Unlike the first Toa, to give up his life to save Mata Nui, Matoro had no regret in his heart when he put on the Ignika, only a fierce determination. For this, the mask allows him to use its power to save his friends and allow them to breathe air again before surrendering to his fate with no regrets.
- Heroic Sacrifice: When he gives up his life to keep Mata Nui alive. As his friends were doing battle with the Barraki, Matoro believed (and objected to) the idea that his responsibility to save the great spirit would result in his friends' deaths. As it turns out, Matoro's final wish to the mask was to save them, allowing them to live while he fulfilled his destiny.
- Humble Hero: He's almost as bad as Vakama in this regard.
- It Is Not Your Time: In Inferno, Foreshadowing his role in 2007.
- Mask of Power:
- Nice Guy: Part of the reason why the mask chose him.
- Only Mostly Dead: He's killed off and then immediately resurrected during Inferno.
- Retirony: Inverted in a way that still preserves the irony. Most Toa end up becoming Turaga after their destinies are complete, hence "retiring" from being Toa, in a way. Matoro, however, expressed interest in not doing this, wanting to continue to explore the world and have adventures as a Toa for the foreseeable future. Ultimately, due to his sacrifice, this was not able to happen, but as the series has since concluded and none of his fellow Toa have become Turaga, they can fulfill Matoro's wish in his place.
- Secret Keeper: As Nuju's translator, he was aware of things like Metru Nui well before the other Matoran.
- Translator Buddy: Before becoming a Toa, Matoro was one to Turaga Nuju.
- Always Chaotic Evil: The entire Skakdi race.
- Appropriated Appellation: The term "Piraka."
- Big Bad Wannabes: Despite their impressive run, when the Toa Inika battle Vezon, they realize that the Piraka were no more than someone's pawns.
- Card-Carrying Villain: Considering Appropriated Appellation and Pardon My Klingon...
- Chronic Backstabbing Disorder: In spades.
- Hakann is easily the worst; he's described as happy to look someone in the eyes and stab them in the back, and he had a role in every coup against Zaktan.
- Thok made multiple agreements with each of the others in secret... of course, with no intent to keep any of them.
- Avak and Reidak were mostly loyal, but the former was tricked by Thok into attacking Zaktan and both later participated in another coup.
- Zaktan and Vezok subvert this, if only because Zaktan saw betraying the others before getting the Mask as detrimental while outside threats threatened them and Vezok was just happy beating the crap out of anyone who got in his way.
- Combo Platter Powers: Each Skakdi has three powers, though sometimes the powers do line up (Hakann, for example, has Fire powers and heat Eye Beams):
- Elemental Powers: though they have to work with each other to be able to access them
- Eye Beams (or some other vision enhancement)
- And a random third one.
- Depleted Phlebotinum Shells: Their Zamor Spheres
- Faux Affably Evil: They can be somewhat friendly even when they aren't trying, but make no mistake; they're all a bunch of Jerkasses.
- Five-Bad Band
- The Big Bad: Zaktan
- Sixth Ranger / The Dragon: Brutaka.
- The Brute: Vezok (post-loss of Vezon) and Reidak.
- The Evil Genius: Avak.
- The Dark Chick: Thok and Hakann.
- The Starscream: This applies to everybody... but none moreso than Hakann.
- Sixth Ranger Traitor: Vezon and Brutaka (who was an ally of convenience)
- For the Evulz: They do a lot of this.
- Gold Fever: With the Mask of Life as the "gold".
- Killed Off for Real: Zaktan used to be, but the writer later Retconned it. Though it's unclear whether they can even be considered "alive" after their fusion into the Golden Entity.
- Most Definitely Not a Villain: Towards the Voya Nui Matoran, until they enslaved them all.
- More Teeth than the Osmond Family: Glow-in-the-dark in their set form, no less.
- Pardon My Klingon: "Piraka" means "thief and murderer."
- The Pawns: Except for maybe Zaktan, who had some idea of the bigger picture.
- Planet of Copyhats: The Piraka are sadistic, brutal, and backstabby. Their race? Oh, they're all like that.
- Psycho for Hire: They used to be Dark Hunters.
- Slasher Smile: Near permanently.
- Standard Evil Organization Squad: Notably only the third seen in the series, and the first with distinct personalities.
- Stereotype Flip: The group of them seem to be based on flips of their traditional colors. Air characters tend to be exuberant and erratic, Zaktan is a reserved schemer. Fire characters tend to be forthright and honorable, Hakann is a duplicitous backstabber. Earth characters tend to be thoughtful and calm, Reidak is a brute who likes breaking things. Stone characters are powerful and brave, Avak is a coward who can't throw a punch. Ice characters are self-reliant and lonesome, Thok is manipulative and dependent on others. Water characters are kind and wise, Vezok is a short-tempered psychopath. Even Vezon could be seen as a strange Evil Counterpart to Takanuva, right down to their origins: while Takua/Takanuva was initially presented as a fire-themed character, Vezon was split from a water-themed one.
- Swiss Army Weapon: Usually a gun on one end and some kind of melee weapon on the other.
- Sword and Gun: The Piraka each had their own personal tool and a Zamor Launcher.
- Teeth-Clenched Teamwork: For a very loose definition of "teamwork", anyway...
- Underestimating Badassery: They severely underestimate the Toa Inika, thinking that a team of rookie Toa would never pose a threat to them. They didn't count on most of the Inika having been pretty used to life-threatening situations thanks to their lives on Mata Nui. Their own back-stabbing certainly didn't help either.
- The Worf Effect: They easily take down the Toa Nuva, arguably the MOST POWERFUL Toa in the Bionicle universe. They struggle more with the Toa Inika, though it helps that they both underestimated these "newbie" Toa and the Inika received heads-up about their powers from the Matoran Resistance, which the Nuva never had.
- Wonder Twin Powers: Skakdi elemental powers.
Intelligent and secretive, Zaktan is the leader due to being the only one who knows the secrets of the Antidermis used to enslave the Matoran of Voya Nui. His unusual body became a mass of microscopic Protodites after being zapped by the Shadowed One's Eye Beams.
- Asskicking Equals Authority: The most powerful and feared of the Piraka and the one who keeps the team under some level of teamwork. He's also put down several rebellions by the others through a combination of his own powers, quick thinking, and luck.
- Badass Normal: Zaktan was an oddity amongst Skadi at one point, due to seemingly having only a vision-based power (which was simple laser vision) and an elemental power over air (which was impossible to use unless in conjecture with another Skadi) with no third power in sight. Despite this, the Shadowed One personally oversaw his training and assigned him to a team of Dark Hunters meant to capture and kill Toa. He lost this trope after he finally unlocked his true power.
- Cool Sword: His Tri-bladed Scissor, which is made out of the same protodites that make up his body., This gives it the same dispersal and regenerative qualities he possesses.
- Cursed with Awesome: How he views his protodite body. It made him easily a hundred times a more powerful and vicious Dark Hunter than ever before, but it came at the cost of everyone, even his own comrades, forever viewing him as a monster and alien. He occasionally talks about waking up from dreams of having a flesh-and-metal body only to remember that now he's pretty much a walking, talking bacteria factory.
- Good Thing You Can Heal: He can quickly divide his protodites if some of them are destroyed to regenerate lost parts, and since each one contains part of his consciousness, he only needs to have a few of them survive to eventually fully regenerate. It's how he survives Teridax blowing him up.
- Hive Mind: Each one contains a portion of his consciousness, allowing him to control them remotely and experience everything they sense.
- I'm a Humanitarian: One of Avak's flashbacks involve describing how Zaktan once dragged off a particularly stubborn Toa prisoner before returning sometime later alone. When Avak went to investigate, all he found were broken pieces of armor, a mask that looked half-eaten, and puddles of something he did not stop to identify.
- Master Swordsman: He dueled Tahu Nuva to a standstill during their first battle before eventually winning.
- No One Should Survive That: Zaktan is the only being known whose wasn't a Makuta that survived a direct hit from the Shadowed One's disintegration eyebeams, though it would be false to state that he got out unscathed. Everyone present at the execution (including the Shadowed One himself) was utterly gobsmacked when he managed to literally pull himself back together, and even in the present the Shadowed One admits that he doesn't know if his beams somehow altered him or if he always had the power but dormant (but also professed a desire to dissect him and find out). He also survives Teridax seemingly blowing him to pieces, to the ignorance of everyone including Teridax.
- One to Million to One: His body divides on instinct to avoid attacks, which makes most physical attacks almost useless in hurting him.
- Orifice Invasion: One of his preferred methods of attack and torture. Tahu Nuva was an unfortunate victim.
- Pragmatic Villainy: While he's not above leaving his allies in situations where their chances of survival are spotty at best, he never outright attempts to betray the other Piraka solely out of spite. He admits it's mostly because he believes he'll need all of them to help get the Mask of Life...and that they'll make good meatshields and distractions while he's escaping with it.
- Secret Secret-Keeper: He was the only person outside of the Brotherhood who knew the full extent of Teridax's Evil Plan, but kept quiet about it because he desired to use it for himself. Unfortunately for him, Teridax found out and had no intention of letting him try anything.
- Super Smoke: One effect of his protodite body.
- Voice of the Legion: When he speaks, it sounds like multiple people speaking at once.
- The Worm That Walks: His body is composed of billions of protodites.
The egotistical and spiteful Hakann has no real ambitions for being at the top, preferring to enjoy himself in his own casually cruel way. He has the powers of heat vision and powerful bolts of mental energy.
- A God Am I: Him and Thok after robbing Brutaka's power. It doesn't last.
- Arrogant Kung-Fu Guy: He's got a huge ego and thinks everyone should follow him. Zaktan usually ends up showing him who's boss.
- Chronic Backstabbing Disorder: While all the Piraka are guilty of it, Hakann stands out for just how much he does it.The Shadowed One: Some of his former colleagues said you could not turn your back on him. The truth is, he would happily look you right in the eyes while stabbing you in the back.
- Logical Weakness: His mental blasts don't work on that which has no mind to blast...like a giant rock falling on his head.
- Magma Man: Thanks to his Lava Launcher.
- Mind Rape: His mental blasts attack the mind rather than the body to disorient and even drive them unconcious. Enough power can actually kill someone by frying their minds, though he only did this after he got his power-up from Brutaka's strength.
- The Starscream: Even amongst this group of self-professed traitors, Hakann stands out for having a part in every attempted betrayal of Zaktan. He's only alive because Zaktan decides he can't afford to lose a powerful ally or circumstances delay the execution when he decides that it's not worth keeping him around.
- The Unfavorite: The other Piraka distrust Hakann the most, especially Vezok, mainly because of Hakann's multiple attempts to get rid of him. It was Hakann who initially created Vezon, and later Vezok's Toa canister was sealed shut and rigged by Hakann to sink on the way to Voya Nui.
Vezok was once a cold and clever tactician, but he lost that when Vezon split off, leaving him little more than a bubbling cauldron of rage. He has powerful impact vision and the ability to temporarily absorb and replicate the powers of those in close proximity.
- Deadly Euphemism: During his "talk" with Dalu.Vezok: *upon being told that Voya Nui's Turaga is long dead* Good. Turaga are always getting underfoot. I remember one I met a long time ago. I wanted to do something. He kept saying no. We ended up having a talk about personal destinies
Dalu: And what happened?
Vezok: *smiling* Turns out he didn't have nearly as much time to fulfill his as he thought.
- Hair-Trigger Temper: After Vezon split off of him, to quote The Wiki, "He was still able to present a cool exterior, but kept his rage and paranoia bottled up inside him." He was even like this as a Dark Hunter, though his intelligence helped keep it under control.The Shadowed One: Stay on his good side and all would be well. Unfortunately, his good side was narrow it was almost invisible. Get on his bad side, and he would wreck you, your home, your village, and your continent — just for his own amusement.
- Chainsaw Good: His Water Harpoon has a buzzsaw on one end.
- Harpoon Gun: His Water Harpoon.
- Power Parasite: Vezok can temporarily absorb the powers of individuals in close proximity to him. While he can only store them for a few hours, he can even combine those powers together for combination attacks.
- Psycho for Hire: Vezok in particular stands out among this group of thugs, often being one of the first to suggest just killing people and being done with it. Hilariously, he's also the only one who didn't try to betray Zaktan at one point.
- Took a Level in Dumbass: Losing Vezon cost him the intelligence that made him a Genius Bruiser in the past, forcing him to rely more on brute force and anger to get ahead. Like Reidak, he's still no simple brute, but even he admits he's lost his intellectual edge and has made it his goal to someday reabsorb Vezon to get it back.
Thok is even more antisocial than most beings of ice, hating the presence of others yet skilled at manipulating them to his advantage. He can disorient foes with his spellbinder vision and bring inanimate objects to life to serve him.
- A God Am I: Him and Hakann after stealing Brutaka's power. It doesn't last.
- Freeze Ray: His Ice Weapon.
- Informed Loner: Noted to be somewhat antisocial compared to the others since they tended to irritate him. Though we don't really get to see much of this outside of a flashback when he was pulling guard duty with Reidak in a Dark Hunter fortress.
- The Power of Creation: His ability to bring inanimate objects to life. His normal limit seems to be bringing "just" a hill to life, but when powered up on Brutaka's strength, he was able to animate practically an entire forest, including the flames Hakann had created, and briefly entertained the possibility of doing the same to a whole mountain for fun.
- The Stoic: Being associated with ice and all.
An irritable yet skilled engineer, Avak loves building weapons and hates being told what to do. He has X-ray and telescopic vision, and the ability to conjure a prison designed to counter its captive's powers out of thin air.
- Badass Biker: Avak made and used a Cool Bike, but it was stolen by the Brotherhood of Makuta.
- Butt-Monkey: He tends to get the crap beat out of him the most of the Piraka, usually because that's the best way to dispel the prisons he makes.
- Can't Take Criticism: His response to Balta questioning him about the Zamor Sphere launcher he was making was to lock him in a sound-proof prison. Granted, it's certainly better than what some of the others might have done...
- Commander Contrarian: He really hates being told what to do and tends to question his superiors, even when those superiors have no patience for his complaints.The Shadowed One: Almost immediately, he was a problem. Complaining, questioning authority, scheming against his betters... all of this earned him his share of dangerous missions and a number of sessions with the masters of pain. Somehow, he survived all of it...
- Gadgeteer Genius: Avak is skilled at building machinery from scratch. He made the Destral Cycle and recreated the Zamor Sphere launchers from old blueprints stolen by the Dark Hunters.
- Powerful Pick: His Seismic Pickaxe.
- Squishy Wizard: He's no good in a fight without a weapon of some sort - Onua takes him out in two hits.
- Tailor-Made Prison: He has the power to create these as long as he stays focused.
- X-Ray Vision: His vision power.
One of the strongest of the Piraka, and surprisingly smart, Reidak loves nothing more than destroying everything and killing anyone. He's a skilled tracker, boosted by his infrared and thermal imaging vision, and could adapt to counter the powers of anyone he fought.
- Adaptive Ability: Similar to the Borg, Reidak adapts after every defeat.
- Badass Boast:
- Chainsaw Good: His Buzz Saw.
- Claustrophobia: Reidak hates confinement and enclosed spaces, which is why he never liked being with Avak, who could create the perfect prison to trap him.
- Dumb Muscle: Subverted. Despite having many traits that fit such a character, he's not stupid. It's just that he prefers using brute force to crush his enemies and dislikes needing to use a lot of planning or trickery. This is lampshaded by The Shadowed One in Dark Hunters and by Vezok in Legacy of Evil.Narrator: Vezok decided he had better rethink just how smart Reidak actually was. The Shadowed One had shared the complete plan only with him, but Reidak had managed to figure it all out. "I will have to watch him," thought Vezok. "He's not what he seems."
- Innate Night Vision: Of the infra-red style.
- The Juggernaut: As an Earth-elemental being (who are tougher/stronger than average as part of their Required Secondary Powers) Reidak was already tough; that combined with his Adaptive Ability made him practically unstoppable.
- Leeroy Jenkins: He's reckless and prone to barging into situations without having a full grasp of what's going on, though his sheer resilience tends to make it work for him.
- Made of Iron: Reidak is absurdly tough — he adapts to every defeat. Once he's knocked down, he gets back up again, stronger than before. This aspect is what made the Toa Nuva struggle against him.
- Obfuscating Stupidity: He's smarter than he lets on, he just has more fun playing Dumb Muscle than he does thinking.
- This Is a Drill: On the end of his Buzz Saw is a drill that can create quicksand.
A fusion mishap caused a second being to be split off from Vezok. Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, what little sanity he had. The Mask of Life soon roped Vezon into being one of its guardians, though he has since been released from the duty.
Vezon, through a series of complicated events, got permanently fused to a Mask of Dimensional Gates, gaining the power to travel across universes, and literally be able to pop up anywhere.
- Blade on a Stick: his Spear of Fusion, later a powerless spear
- Boxed Crook: Twice by the Order of Mata Nui.
- Caped Mecha: Wears a cape for whatever reason.
- Cloud Cuckoolander: Being insane and all.
- Flanderization: Vezon, in his first appearance, was a disturbing and genuine threat to both the Toa Inika and the Piraka. With his rise in popularity, his insane quirks were brought to the forefront and completely took over whatever other character traits he had.
- Complete Immortality: While he was the Mask of Life's guardian, he was cursed with this. Even if something happened to him that got past his Energy Absorption and managed to land "fatal" damage (such as falling into magma), he would be perfectly fine afterwards. He lost it after Matoro tore the Mask off his head.
- Discard and Draw: Mostly "discard", when he lost the Mask of Life and his spear. He has gotten a Mask of Dimensional Gates since.
- Enemy Without: He's Vezok's, but since they were both one being, it didn't really work out well for either of them. See Genius Ditz.
- Energy Absorption: The major power the Ignika granted him was the ability to absorb kinetic energy, meaning any physical blow would not only not hurt him, it would just make his next strike hit harder. Even in the event he was hit hurt through other means (such as Standard Status Effects, dehydration, vacuum, extreme changes in temperatures), he could just restore his stamina and heal through nothing more than slamming his leg against the ground.
- Evil Counterpart: He could be considered one to Takanuva. Both are Sixth Rangers with a higher destiny. Both were roped into their destiny by a mysterious mask. They both use spear weapons and ride large animals, and both have traveled between universes. After Takanuva became a Toa of Twilight, they even had the same color scheme.
- Fusion Dance: He was stuck to the back of a Fenrakk spider and the Mask of Life stuck to the back of his head.
- Genius Ditz: From above: "Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, sanity." Upon his original creation, he muses aloud of possibly killing the other Piraka while he's surrounded by them.
- Meaningful Name: Not to us, but "Vezon" means "Double" in Matoran.
- Merging Machine: His Spear of Fusion can fuse and defuse beings, which is also used in his creation.
- Merging Mistake: Inverted in the process of his creation; he was fissioned off of Vezok after Hakann accidentally shot him with the Spear of Fusion.
- Mask of Power: the Mask of Life, then a Mask of Dimensional Gates
- Prophet Eyes: Of a sort. All Skakdi have innate vision powers; Vezon doesn't naturally but the Mask of Life granted him limited future sight. However, he actually has to focus in order to use it and he can only see so far, which is why Jaller is ultimately able to defeat him while he's blinded with rage against Matoro after realizing the Mask of Life wants him as its new guardian.
- Sixth Ranger Traitor: To the Piraka; he betrayed them shortly after being split from Vezok.
- Slasher Smile: As per all Skakdi.
- Teleporters and Transporters: His Mask of Dimensional Gates, although he can't really control it.
- Villainous Breakdown: When Kongu projects the Mask of Life's thoughts into his head and reveals that the Mask always intended to abandon Vezon for Matoro as its new guardian, Vezon becomes so blinded with rage and denial that he attempts to fuse Matoro with the magma of the chamber while mockingly stating he'll make him the Mask's "perfect guardian". Unfortunately for Vezon, this blinds him to the fact Jaller is about to shoot him with the special zamor sphere Axonn gave him, thus leading to his defeat.
- Wrecked Weapon: the Spear of Fusion was broken in half by Reidak, but Vezon managed to use the Spear's powers to repair itself. Unfortunately it got burned to a crisp by Jaller on Vezon's next encounter with the Toa Inika.
Whereas Matoran mythology was meant to inspire hope, Skakdi mythology was made to inspire fear. Irnakk was one such myth; his essence could bring one's worst fears to reality, and his vision could turn a being into a thought in the twisted madness that is his mind, where they would cease to exist if he thought of something else. Thanks to one of the trials on the way to the Mask of Life, the Piraka would have to face the nightmare for real...
- Gold and White Are Divine: Averted; Irnakk's golden head and spine are his most recognizable features, but he's essentially the Devil of Skakdi myth.
- Invincible Villain: Thok, when he realizes that Irnakk is actually standing right in front of the Piraka very much alive and not a myth, quickly wracks his brain for all the Skadi folklores about him in an effort to remember how Irnakk was defeated then...and remembers every story with Irnakk ends with his victims dead and him leaving unharmed. True to form, he easily defeats the Piraka and is only stopped by Zaktan threatening to kill himself and the others in order to deprive Irnakk of the fear it needs to live (since this version will only survive as long as the Piraka live to sustain its existence with fear).
- Primal Fear: His powers and very existence in the Skadi myths were meant to invoke this, bringing the darkest fears of his victims to life and killing them with it.
- Your Mind Makes It Real: Or rather, your fears do. Zaktan realizes the only way to defeat him is to erase that fear from the equation, by killing himself and his comrades to make him disappear. Irnakk, impressed by his resolve, lets them pass alive.
- Your Worst Nightmare: He was brought to life from a chamber that did this, and had the power to do this himself.
A brutal and experienced warlord who allied himself with Makuta Teridax after he succeeded in taking over the Matoran Universe. While he's never been a member of the Piraka, he's lumped here for simplicity's sake.
- Nonindicative Name: Nektann's toy is labeled a "Piraka" even though he has nothing to do with the group, as "Piraka" has more brand recognition. Justified as he did something nasty to deserve the insulting name.
- Perpetual Frowner: Has a large scowl in comparison to the Piraka's Slasher Smiles.
- The Quisling: Siding with Makuta is what earned him his status as a slimy no-good Piraka.
- Sinister Scythe: His Cresent Scythe.
- Dual Wielding: All of them.
- Five-Man Band
- Handicapped Badass / Weak, but Skilled: They're among several Matoran who were subject to Kahrzahni's shoddy repairs, leaving them weaker than others, but they had unique weapons to make up for it.
- La Résistance
Garan was the leader of the team, a tactical thinker and determined fighter. His Pulse Bolt Generators fire energy blasts that grow in strength the farther they travel.
The team inventor, Balta was brave and skilled, able to easily make a device out of whatever is at hand.
- Attack Reflector: His Repellers can deflect anything back at their attacker.
- Family-Unfriendly Death: Barely averted, as he would have suffocated trapped in a dark cave alone had Axonn not found and saved him.
- Gadgeteer Genius: Alongside Velika, Balta is skilled with creating tools out of spare parts or raw materials.
Dalu was once as docile as most Ga-Matoran, but the rough worlds she knows turned her into a valiant, yet temperamental warrior. Her Chargers could amplify a target's physical attributes far beyond what their body or mind could handle.
- Had To Be Sharp: Claims this about her attitude.
- Jerk with a Heart of Gold: She means well, despite her terrible temper.
- Made of Iron: Casually mentions that she once accidentally smashed a rock with her head. She's also the first Matoran awake after Brutaka curbstomps them.
The craftsman of the team, Velika is a creative sort who spoke in riddles. His Power Carvers cut anything and carve it into whatever he needed. He's actually a Great Being who entered the Matoran Universe an took the form of a Matoran, and is responsible for its inhabitants gaining sapience. Now that Mata Nui has fulfilled his destiny and the people of the Matoran Universe are migrating into Spherus Magna, he's enacting a plan to Take Over the World that involves the murder of its most powerful inhabitants.
- Cloud Cuckoolander: Comes across as this, to the irritation of the others. We'll never know much is Obfuscating Insanity.
- Gadgeteer Genius: Builds Zamor Sphere Launchers for the Toa Inika.
- Greater-Scope Villain: Is not only responsible for the Matoran Universe inhabitants' sapience, but is also planning to Take Over the World.
- King Incognito: A Great Being disguised as a Matoran.
- Walking Spoiler: Who knew that supporting character was actually a King Incognito with plans to Take Over the World?
The team's spy, Piruk is nervous and fearful, but he always comes through for his friends. His hands have built-in Shredder Claws that could rip through solid metal.
- Cowardly Lion: Very nervous since he often ends up being the spy of the group, but very willing to fight for his home.
- Wolverine Claws: Unlike the weapons of the other members of the Resistance, Piruk's Shredder Claws are stuck to his hands. He scrapes them together when he's nervous.
Kazi was as cold and realistically-minded as other Ko-Matoran, particularly annoyed by Velika's constant riddles. His Echo Forks created a deafening soundwave when struck together.
- Ancient Tradition: They stay in the background, but don't really take an active role until the Destiny War.
- Cain and Abel: Axonn and Brutaka (during the latter's brief Face–Heel Turn)
- Cool Mask / Mask of Power: As standard with Kanohi. Helryx, Krakua, Axonn, Brutaka, and Trinuma. Averted with Botar, as Wordof God has it that he could use a Kanohi if he wanted to, but doesn't need one.
- Destructive Savior: A large number of Order of Mata Nui members were members of a previous organization formed near the beginning of the universe, the Hand of Artakha, which was a not-secret group dedicated to protecting everything. The Hand was disbanded very quickly (well, after two hundred years, but to these people that's no time at all) in favor of the Toa because they had a habit of causing more destruction than the things they were saving people from.
- Determinator: We have yet to meet a member who isn't this.
- Hero Secret Service: On occasion after going public, and also at some points before to varying degrees of success.
- Killed Off for Real: In addition to the first Hydraxon, Botar and their double agent, Ancient.
- Suspiciously Similar Substitute: Botar has since been replaced with another member of his species
- Knife Nut: Hydraxon's Wrist Blades and Back Blades. Brutaka and Mazeka also have knives.
- Moses in the Bulrushes: the Order spread Matoran of Light throughout the world to protect them.
- Offscreen Moment of Awesome: Very many, due to them being the Hero Secret Service.
- Order Reborn: The Order started as a public group called the Hand of Artakha in a time before Toa existed. It reformed as the Order in secret.
- Psychic Block Defense: Due to the sensitive information they carry, all members are trained to have their minds shielded against telepathy and mental attack.
- Shoot the Dog: Some of their actions unfortunately. Their transformation of Metru Nui into an armed fortress is likely the worst, although one could also argue for killing every one of their members who knew Artakha's location.
- Straight Man and Wise Guy: Apparently, every duo in the Order ends up like this-Axonn and Brutaka, Mazeka and Jerbraz, and Mazeka and Tobduk, with Axonn and Mazeka serving as the Straight Men to Brutaka and Jerbraz's Wise Guys, while Mazeka becomes the Wise Guy to Tobduk's Straight Man. Trinuma also becomes the Straight Man to Vezon's Wise Guy when taking him to Destral.
- They Have the Scent!: The Order uses Energy Hounds that track their prey like this, even with only a mote of dust.
The very first Toa created, Helryx is a skilled and unyielding warrior. Her ages of experience leading the Order has made her incredibly fierce, temperamental, and willing to sacrifice anything for her vision of the greater good.
- Born as an Adult: Like the Toa Mata, she came into being a Toa instead of being a transformed Matoran.
- Epic Flail: Helryx wields a flail as her Toa Tool.
- Gadgeteer Genius: She designed and built Mazeka's Swamp Strider.
- Knight Templar: She'll do whatever it takes to achieve the "greater good", no matter what actions she has to go through to do it. When Teridax took over Mata Nui's body, she would have unleashed a Nova Blast that would killed him and doomed the Matoran Universe to die had she not been stopped. Unlike Tuyet, she was never under the illusion that she could replace Mata Nui or rule the universe, however.
- Luckily, My Shield Will Protect Me: Helryx carries a shield.
- Making a Splash: Helryx, Toa of Water
- Never Mess with Granny: She was the first Toa and has been active a full hundred thousand years. There's a good reason she's still alive after all that time.
- Psychic Powers: Helryx wears a Mask of Psychometry in addition to her Psychic Block Defense.
- Supporting Leader: She leads the Order of Mata Nui, but is rarely given focus.
- Thou Shalt Not Kill: Averted with Helryx. She doesn't follow the Toa Code because she was created before it even existed. It's also why she made the Order. She ordered the deaths of all who knew the location of Artakha, including several members of the Order, and would have killed Teridax and the Matoran Universe off if she had to.
Axonn, along with Brutaka, was assigned by the Order of Mata Nui to guard the Mask of Life. He is a mighty and seasoned warrior, firmly dedicated to the Order's cause.
- An Axe to Grind: His Giant Axe, of course
- Ancient Order of Protectors: Axonn is over 100,000 years old, and flattens two Piraka without much effort.
- Deadpan Snarker: He's got a fair few moments of this."Just like the good old days. Now I remember why I hated them so much."
- Hand Blast: He can shoot energy from his hands, and from his axe.
- Lie Detector: His Kanohi Rode, Mask of Truth. However, it can be fooled if his enemy happens to be Believing Their Own Lies.
- Non-Standard Character Design: With his Toa-sized torso and huge Four-Fingered Hands, he stands out among other titan sets.
- Precision-Guided Boomerang: Axonn can do this with his axe
- Protectorate: Despite his friend's Face–Heel Turn, he swears to protect the Mask of Life and the Matoran, no matter what.
- Punny Name: Axonn. He wields an axe.
- Red Oni, Blue Oni: Although their respective color schemes would imply Axonn is the red and Brutaka is the blue, this is not in fact the case. In reality, they're both Blue Oni, but Axonn is moreso.
- Super Strength: Word of God states he's as strong as a Makuta, and with his axe he once sliced a mountain in half.
- Too Powerful to Live: Non-fatal example. He could have taken on the Piraka by himself and win, so he had to spend the arc fighting his equally-powerful friend-turned-enemy so the Inika and Voya Nui Matoran could save the day.
- Unstoppable Rage: Twice in his entire life, he becomes so pissed that he becomes The Juggernaut.
- Vitriolic Best Buds: With Brutaka, after the latter's Heel–Face Turn (and probably before his Face–Heel Turn, as well).
- You Shall Not Pass!: Pulled this on Brutaka to keep him from following after the Piraka and Inika and killing them to take the Mask of Life for himself.
Brutaka is strong enough to take out an entire Toa team in one swing, and an intelligent scholar to boot. However, his insight led him to doubt the Great Spirit and turn on the order. Thankfully, he has since seen the error of his ways and worked his way back on the side of good.
- Always a Bigger Fish: He is the Bigger Fish to the Piraka, and he nearly found himself on the receiving end by the tentacles of a giant squid controlled by Kalmah. Luckily for him, he killed it before it could do the same to him.
- Badass Boast: Re-read his quote above.
- The Chessmaster: Despite having more than enough power to try and take the Mask of Life for himself, he decided to just help the Piraka get to it, then kill them to take it for himself since they were weak enough that he thought he could handle them.
- Crisis of Faith: One so bad that he decided to perform a Faith–Heel Turn and try for his own personal ambitions.
- Deadpan Snarker: He has plenty of these moments, particularly during his brief battle with Teridax in the Pit.
- Death Seeker: It's implied the failure of his rebellion and his time in the Pit have worn away his sense of self-preservation, at least to the point he's Not Afraid to Die.Makuta: If I have lost the staff, you are about to lose everything.
Brutaka: (Evil Laugh) You seem to have me mistaken for someone who has anything left to lose.
- Double Weapon: His Rotating Blades.
- Evil vs. Evil: His fight with Teridax in the Pit has him still not really on the "good guy" side, but he's much closer to it than the Makuta in question.
- Faith–Heel Turn: When he thought Mata Nui had died, he reasoned there was no more point in laying down his life guarding an artifact meant to save his life and that instead he should just take it for himself. He got better, though.
- Genius Bruiser: He's a lot smarter than he looks, and he's tough enough that Axonn considered him a greater threat than all six Piraka combined once he went rogue.
- A God Am I: After he reasoned that Mata Nui had either died or abandoned the universe, he determined the logical thing to do was get the Mask of Life and use it to become the new god over the universe. Thankfully, he got out of this mindset.
- Hand Blast: While he usually focuses them through his sword, he can also fire energy blasts from his hands.
- I've Come Too Far: Admits before he fights Teridax that he might no longer be a hero, but that doesn't mean he can't fight him.''"In my time, I've dared lots of things. Maybe too many things. I fell a long way from the light, and I can never find my way back. But the darkness is not so complete that I can't recognize a monster when I see one."
- Many Spirits Inside of One: After falling into an Antidermis pool from which all Makuta were created, Brutaka's body became host to their collective spirits. Luckily for him, these Makuta are still on the side of good.
- Phlebotinum Overdose: This happened when he fell into a pool of Antidermis. His body beefed up and warped to the point his armor cracked in several places, he obtained the powers of the Makuta, and his mind is apparently sharing space with the spirits of the unborn Makuta within.
- Punny Name: Brutaka. He's brutal.
- Powers via Possession: After his exposure to the pool of Antidermis, the Makuta spirits within granted him access to the powers of the species.
- Royal "We": After his Phlebotinum Overdose.
- Single-Stroke Battle: He takes out the Toa Nuva and the Voya Nui Resistance team with a single blow-however, he was enhanced with antidermis at the time.
- Sixth Ranger Traitor: He allied with the Piraka with the express intention of letting them get the Mask for him, then killing them all to take it for himself. He intended something similar with the Barraki, but they decided they weren't going to risk it and sent him off with a giant squid for a present, which he barely survived.
- Super Strength: Far stronger than any individual Toa or Skadi, and only slightly weaker than Axonn himself.
- Sword Beam: He can fire blue ones from his sword.
- Teleporters and Transporters: Kanohi Olmak, Mask of Dimensional Gates.
- Too Powerful to Live: Non-fatal example. He was more than powerful enough to defeat all the heroes on Voya Nui save Axonn by himself, so he spent part of the arc depowered by an attack from Hakann and the rest of it fighting Axonn to keep him from crushing the heroes and letting the bad guys win.
- Troll: Brutaka has an... interesting sense of humor, having sent the Tahtorak towards populated Metru Nui. Needless to say, the Tathorak and the Matoran were not amused with being away from its kind and the impending destruction of the former respectively.
- Red Oni, Blue Oni: See Axonn's entry.
- Vitriolic Best Buds: With Axonn.
- Weaponized Teleportation: He's completely fine with dropping his foes into active volcanoes or throwing them into alternate dimensions with no way out.
Known for his strong sense of justice, single-minded viewpoint, and fearsome visage, Botar is the jailer of the Order, using his powerful teleportation ability to send lawbreakers to the Pit.
- Call on Me: Can be called upon at any time to take criminals to the Pit.
- Family-Unfriendly Death: Crushed by his own armor, thanks to Icarax's magnetic powers.
- The Jailer: Botar was in charge of prisoner apprehension and transport.
- More Teeth than the Osmond Family: His mouth is filled with razor-sharp teeth.
- Sanity Slippage: Suggested to be the reason why he hasn't just teleported out of the Red Star.
- Teleporters and Transporters: His main power, and main MO.
- Troll: He took the Tahtorak out of Metru Nui... and into Xia. Likewise, neither the Tahtorak nor the Vortixx were pleased.
Hydraxon is the stern and devoted Order member who guards the Pit and apprehends any escapees. He was killed in the Great Cataclysm, but the Ignika transformed the Matoran Dekar into an exact replica, complete with memories.
- Arm Cannon: Hydraxon has a Cordak Blaster mounted on his right wrist.
- Back from the Dead: What many of the Pit's prisoners thought at first. Pridak eventually put the dots together when he remembers a certain Matoran who tried to destroy the Mask of Life (Dekar) and Mantax finds the original Hydraxon's wrecked helmet in the prison ruins.
- Badass Normal: He has no extreme powers, merely several armaments and razor-sharp skill. They're still enough that he was able to serve as the Pit's sole jailor and became The Dreaded among its inmates.
- Battle Boomerang: Hydraxon's Exploding Boomerangs.
- Clone by Conversion: The second Hydraxon was born from Dekar being transformed by the Ignika and given all his powers and memories.
- Gatling Good: Hydraxon's Cordak Blaster. In fact, he designed the Cordaks in the first place.
- The Jailer: It's in his job description.
- Laser-Guided Amnesia: The Ignika originally buried his memories of being Dekar, though they start to surface after awhile as fractured visions. These glimpses make it easier for him to accept Pridak's words.
- Made of Explodium: Hydraxon's Exploding Boomerangs
- Pretty Spry for a Dead Guy: Albeit an unusual case because the true Hydraxon is deadnote , but a Matoran named Dekar was transformed by the Ignika into a copy of Hydraxon with all the original's memories and personality. He eventually learned the truth, but didn't let it get to him.
- Tomato in the Mirror: Firmly convinced he was the real Hydraxon until Pridak revealed the truth about the original's death (even bringing the wrecked helmet of the original as proof) and the fate of his Matoran self Dekar. It works...for a few seconds, before Hydraxon tells Pridak who he was doesn't matter and doesn't change the fact he is Hydraxon now.
- Wolverine Claws: His Wrist Blades were mounted like these.
Krakua is a Toa of Sonics involved with the Order of Mata Nui, acting as a liason between the Order and Toa.
- Contest Winner Cameo: Krakua was designed for a Brickmaster contest to determine a Toa who would appear in the book Time Trap.
- Cool Sword: His Sonic Vibration Sword
- Make Me Wanna Shout: Krakua, Toa of Sonics
- Brown Note: During the Brotherhood of Makuta's siege of Metru Nui, Krakua was convinced by Hahli to cycle through mutliple frequencies until he manages to find one that would awaken the Bohrok from their hibernation.
- Telepathy: His Kanohi Suletu, Mask of Telepathy, which notably is shaped like a Hau.
- Thou Shalt Not Kill: Unlike Helryx, he still follows the Toa Code, despite being a member. He's usually assigned missions that don't require killing.
Mazeka was once a kind and gentle Matoran, but his history with the Order of Mata Nui and the criminal Vultraz turned him into a ruthless fighter. He acts as a spy using a custom-built vehicle called the Swamp Strider.
- Badass Normal: He a Matoran able to take down two brutes of Krekka's species empty-handedly.
- BFG: The heavily armed Midak Skyblaster on the Swamp Strider
- Spider Tank: His Swamp Strider.
- Teach Me How To Fight: How Mazeka got involved in the Order.
A being of Light created by the Great Beings to guard the Mask of Life, Umbra will battle anyone, good or evil, to the end if they quest for the Mask.
- Double Weapon: His Laser Lance.
- Frickin' Laser Beams: As a being of light.
- Light 'em Up: While he lacks the raw power that Takanuva has, his power is more versatile. He can turn into a living beam of light, for example.
- Non-Indicative Name: Justified, he was named for the darkest part of a shadow to confuse enemies.
- Rollerblade Good: His wheeled feet.
MaxilosThe Maxilos robots were built by the Order to police the Pit. With black fire energies, heightened reflexes, and massive strength, they cannot be bribed or deceived. Unfortunately, Teridax was able to posess one to further his plans.
- Abnormal Ammo: the Barraki had launchers that shot vampiric squid.
- Animal Motifs: Each of the Barraki's mutated forms resembles a sea creature:
- The Bad Guy Wins: By a technicality. Their overall goal was to obtain the Mask of Life and use its energies to cure their mutations, escape the Pit, and once more walk about on land to rebuild their empires. While the Mask did elude their grasp, the Order of Mata Nui eventually paroled them to aid in fighting the Brotherhood, and they escaped to Spherus Magna where Mata Nui used the Ignika's energies to restore the planet. This in turn restored the surviving Barraki back to their original forms, with the added bonus of becoming amphibious, so in the end, they got everything they wanted, sans Caparar. At the very least, they were the only villains to actually end up better off than they began.
- The Beastmaster: During their time in the Pit, they led armies of sea creatures.
- Big Eater: All of them.
- Boxed Crook: Carapar and Takadox get conscripted into the Federation of Fear. Later, the others are recruited by the Order to fight the Brotherhood.
- Dual Wielding: Takadox, Ehlek, and Pridak. Carapar used to have two claws, but removed one to wield his Squid Launcher.
- Enemy Civil War: The Mahri instigate one, and then Mantax furthers it with his suspicions.
- Five-Bad Band
- The Big Bad: Pridak
- The Dragon / The Evil Genius: Kalmah
- The Evil Genius: Kalmah and Takadox
- The Brute: Carapar
- The Dark Chick: Mantax and Ehlek
- Sixth Ranger: Nocturn
- Sixth Ranger Traitor: When banished to the Pit, Brutaka briefly joins forces with the Barraki with the hopes of getting his hands on the Mask of Life. It almost ends with his death when he tries to sell them out.
- A God Am I: Attempted, but stopped by Makuta. Unfortunately, that inspired Makuta to do it himself.
- How the Mighty Have Fallen: They went from rulers of the universe to monsters trapped in the watery abyss of their shattered prison, and they know and despise every moment of it. Teridax in Maxilos' shell mocks Pridak with words to these effects while stalling for time for the Toa to use the Mask of Life, which immediately makes him and the other Barraki realize that their most hated enemy really is right in front of them.Teridax: Do you remember our last meeting, Pridak? You were standing before me in chains, telling me about how you first started with a fortress given to you by my Brotherhood, but you said you were moving on to bigger things. *takes a moment to look around at the watery abyss of the Pit* When, pray tell, were you expecting to arrive?
- Icy Blue Eyes: Pridak, Kalmah, and Ehlek have these, and are just as evil and sociopathic as their companions.
- Killed Off for Real: Carapar and Nocturn
- Lean and Mean: Pridak, Ehlek, and Takadox have slimmer builds than usual.
- Mobile Fishbowl: Ehlek has used one in the past, as he was originally a water-breather prior to mutation, as well as Takadox and Carapar when they were recruited by the Order of Mata Nui, then the rest of them.
- Outside-Context Problem: Teridax had honestly believed them to be dead after Botar spirited them away after their failed rebellion. Their presence and dominance in the Pit, as well as the fact they would not take kindly to Teridax's existence to join in his plans, is what convinced Teridax to make an Enemy Mine (on his own terms, of course) with the Toa Mahri.
- The Paragon Always Rebels: The reason they were even created in the first place? Mata Nui chose them among their species to rule over the Matoran and maintain peace and harmony across the Matoran Universe. Unfortunately, after about 1,000 years they decided "dominance" was preferable, and several thousand more years later decided to hell with Mata Nui and just conquer the whole place.
- Predecessor Villain: They were this to the Brotherhood of Makuta and Teridax specifically, having been the ones to inspire the latter's plan of universal conquest.
- Red Eyes, Take Warning: Takadox, Mantax and Carparar.
- The Right of a Superior Species: How they saw themselves and what motivated their betrayal.Each was powerful, well armored, and a veteran of many a raid. Those who saw them said they made Toa look like some kind of Rahi that crawled out under a rock. They saw themselves as a higher level of being, preordained to rule by virtue of their superior strength and intellect.
- Standard Evil Organization Squad: The fourth, and the second with distinct personalities.
- Villainous Legacy: Their attempt at rebellion would later inspire Teridax's own Plan.
- Zerg Rush: Their solution to dealing with Teridax in the Pit: Him alone vs. them and their armies, roughly 100,000 to 1 at least. And it works...though Teridax was just buying time for the Mahri.
A powerful and vicious leader, Pridak views himself as the perfect being, entitled to rule. Practically-minded, he will stop at nothing to achieve the power that he views as his.
- Asskicking Equals Authority: The official leader of the Barraki, both before and after they were sent to the Pit, and he's not afraid to personally discipline any of the others if he feels they're getting too far out of hand, with said discipline easily including the loss of said hand.
- Ax-Crazy: Thankfully, his practicality keeps it in check, given that Mahri Nui was left mostly untouched for 1000 years. He could — and would — have wiped the city out in a single night had he decided he would benefit from it.
- Bad Boss: Pridak graduated from the school of "piss me off, and I'll personally start gruesomely mutilating your body to prove my point."
- Beauty Is Bad: As a matter of fact, yes. Back before his mutations, he was apparently a Bishounen by Bionicle standards, and he took great pride in said appearance to the point he saw it as one of the worst parts of his mutation. He was also still the evil asshole he is now, though a bit calmer.
- Cool Sword: His Shark Tooth Blades, fused from the teeth of 10,000 Takea Sharks and among the few weapons actually able to damage Protosteel.
- Creepy Blue Eyes: The books frequently describe his eyes as "dead".
- Lightning Bruiser: Thanks to his shark mutations, he is described as physically one of both the strongest and fastest members of the Barraki.
- Man Bites Man: His shark teeth aren't for show; he bit off Nocturn's arm with them.
- Meaningful Name: One letter away from Pride.
- Narcissist: To the extreme. He took incredible pride in his appearance before his mutation.
- Satanic Archetype: Pridak's story resembles that of Lucifer. He is described as a "perfect physical specimen" before rebelling against his creator and subsequently being cast into a hellish prison. Perhaps fitting enough, he was the one to inspire Makuta, who was essentially Archangel Michael at this point, to try his hands at topping God. Bonus points in that his name seems to incorporate the word Pride, which was Lucifer's main flaw.
- Shark Man: The Pit mutagen turned him into one.
- Sword and Gun: He's Dual Wields his swords as well.
- Threatening Shark: On top of being a Shark Man, he led armies of sharks.
- Unstoppable Rage: What the Ignika cursed him with after touching it. It stopped after he finally let go of it, but before that Takadox had to use his hypnosis to calm him down and it was only partially successful.
- Villainous Valor: When confronted by Teridax getting ready to execute him and his his fellow warlords after their initial rebellion failed, he doesn't flinch and even takes the time to get a few passive-aggressive shots in. During their battle in the Pit, he never loses his nerve and keeps fighting even when the other Barraki are either unconscious or being Mind Raped, though in the former case they were just waiting for their armies to show up so they could Zerg Rush him.
The plotter of the Barraki, Takadox treated life like a board game, and him the best player. Despite not being very strong, his powerful hypnosis more than made up for that.
- Hypnotic Eyes: Takadox's hypnosis. Sufficient willpower can resist it however, as proved by Makuta.
- Knife Nut: His Twin Knives, later a Protosteel knife and then a stone dagger. He's a good throw too, as Mantax can attest.
- Manipulative Bastard: All the way. He went so far as to double-cross his fellow warlords during their original rebellion, just on the off chance they lost so that he would at least escape with his life while the others were executed.
- Mind Rape: In a bit of Karmic Retribution, Takadox is on the receiving end of a Mind Rape from Makuta.
- The Mole: For the Brotherhood of Makuta.
- Muscles Are Meaningless: While he rarely gets physical, he was strong enough to restrain Mantax by himself after the latter ousted him as the traitor to the Brotherhood.
- Rewarded as a Traitor Deserves: Takadox's second attempt at bargaining his way out of being attacked by Makuta resulted in him being Mind Raped.
- Slaying Mantis: His form from the mutations.
- Sword and Gun: He's Dual Wields his swords as well.
- Weak, but Skilled: Takadox is physically the weakest of the Barraki, but he relies on his intelligence and hypnosis to compensate.
Ehlek was the only member of the Barraki who was a sea-dweller before his mutation. Cautious and bitter to the point of paranoia, Ehlek needs little reason to electrify anyone in his sights.
- Ax-Crazy: Unfortunately, he isn't as hinged as Pridak.
- Cowardly Lion: Downplayed. He's nervous as hell, since he depended on water-breathing equipment in the past. Even then, he stared down Makuta without flinching.
- Psycho Electric Eel: The extent of his mutations.
- Shock and Awe: Being an electric eel and all.
- Wolverine Claws: His Tri-Talons, which were actually additions before his mutation by the Order of Mata Nui.
Incredibly ruthless, Kalmah shows no emotion beyond his desire for victory. He's the breeder of the Sea Squids the team attacks with, his cruelty towards them being a testament to his nature.
- Combat Tentacles: His right arm is a tentacle and he will not hesitate to use it in combat.
- Everything's Squishier with Cephalopods: Became an octopus-like creature after mutating.
- Healing Factor: To a limited extent, though it didn't help when Pridak stabbed him in the eye.
- The Sociopath: Intentionally breeds and "raises" the squids under his care to always be hungry and ready to suck the life out of others, and most of his care towards them is due to the fact being their sole caretaker gives him a high level of influence amongst the group.
- Spider-Sense: The tentacles on the back of his head serve as sensors, allowing him to detect movement from behind and directly above him. They're necessary due to the loss of his third eye and he admits he would have been prey long ago if they didn't make up for its loss.
- Third Eye: Pridak stabbed it to the point of not working anymore in a dispute over territory.
Carapar is without a doubt the tank of the Barraki, thanks to his near indestructible carapace. He used to be rather sharp-minded until ages of hypnotism by Takadox eroded his mind.
- Dumb Muscle: Though not to the extent of Nocturn.
- Giant Enemy Crab: What he looked like from the mutations.
- Killed Off for Real: Was disintegrated by Tren Krom's Eye Beams in an ambush attempt.
- Implacable Man: At least until he tried to kill Tren Krom.
- Mind Rape: Carapar used to be sharper than he is now. Years of being controlled by Takadox have worn his mental capacity down considerably.
- Power Pincers: Two of them, which gives him an edge over Mantax.
- The Right Hand of Doom: Carapar's toy set (in canon, his claws are detachable and he can have them on both arms)
- Took a Level in Dumbass: An in-universe example. See Mind Rape above.
Mantax is a secretive loner. He trusts no-one, and no-one trusts him, but his pincer, venomous spikes, and ambush tactics made him an effective, and thus tolerable, hunter.
- Loners Are Freaks: Mantax is isolated from the others, partly because of his rather unsettling habits and secretive nature, partly because of his mutual distrust of the others. He was like that even in the past, though it only got worse after they ended up in the Pit. After all, he knew that one of them was responsible for their imprisonment in the first place.
- Power Parasite: The Ignika cursed him with this while he had it, meaning no one could get within a certain radius while he was touching it or be drained of their stamina. It was part of the reason why he finally revealed the truth about the internal betrayal of the Barraki; he finally had a means of keeping them from trying to kill him outright. However, this only applies to living beings. As Takadox proved, a well-aimed thrown dagger can solve the "no touching" problem.
- Power Pincers: Only one, thus putting him at a disadvantage to Carapar.
- The Quiet One: Mantax spends most of his time alone and isolated from the others, and even when he does interact with them he rarely says more than necessary.
- Secret Secret-Keeper: He knew that one of the Barraki betrayed them on that day thousands of years ago when the Brotherhood attacked and defeated them, as he found a Brotherhood tablet of transit in the ruins of the prison. He didn't tell anyone because a. he didn't know which one it was (Takadox) and b. even if he did, he lacked an effective means of keeping them from trying to kill him while he revealed the truth.
Brutally strong, amphibious, immune to Pit mutagen, and able to regrow lost limbs, Nocturn serves as Ehlek's lieutenant.
- Combat Tentacles: Though missing one, after pridak bit the arm off.
- Dumb Muscle: Even moreso than Carapar.
- Healing Factor: Though it didn't help when Pridak cut off one of his tentacles.
- Mighty Glacier: His stats according to BIONICLE.com.
- Multi-Armed and Dangerous: Four arms total.
- Touch of Death: The Ignika's curse on Nocturn gave him this. It was amusing to him at first, but got really boring fast.
- Where I Was Born and Razed: Nocturn, who destroyed his home by to hitting its weak point. Needless to say, he ended up in the Pit for massive loss of life it caused.Takadox: He was exiled from his home island after he broke something.Mantax: What did he break?Takadox: The island.
- You No Take Candle: Nocturn isn't particularly smart; he even has difficulty with grammar.
A solitary Po-Matoran who works as an Aqua Hunter
- Shoot the Dog: He was willing to destroy the Ignika to keep Mahri Nui safe. Ignika responded by turning Dekar into a duplicate of Hydraxon.
A heroic Le-Matoran whose inventions led him to be named leader of Mahri Nui.
- The Leader: He always does what's best for Mahri Nui.
- Renaissance Man: He was a trader, invented a submarine, and shows himself to be a pretty good leader.
A courageous and noble Ta-Matoran who is close friends with Lesovikk from long ago.
- Badass and Child Duo: Well, Toa and Matoran duo, with Lesovikk.
- Trap Master: He and Idris built an Undersea Trap to capture Kharzahni.
- Undying Loyalty: Even after about 100,000 years, he still remembers and looks up to Lesovikk.
A caring and selfless Ga-Matoran who was best friends with Lesovikk and Sarda.
Toa of Air and leader of the first Toa team until a moment's hesitation cost the rest of the team their lives. Over the years he completely lost his self confidence, believing he wasn't worthy of being a Toa. Faced Karzahni in the Pit around the same time the Toa Mahri were fighting the Barraki there; afterward he assisted Hydraxon in tracking down escaped prisoners. On Spherus Magna he confronted other Toa about Karzahni roaming free and left to track him... suspiciously before Karzahni turned up dead.
- Beyond the Impossible: According to Karzahni, even a Manas Crab couldn't get free of his chains. Lesovikk, with a Heroic Second Wind, manages.
- Big Damn Heroes: How he first appears.
- Blow You Away: A Toa of Air, and given his long life, presumably a master of this.
- Cool Sword: Wields an Air Sword.
- Deadpan Snarker: Has his moments.Karzahni: Impossible. You should be stunned.Lesovikk: I am stunned. Shocked and amazed, too, that you thought mere links of metal could hold a Toa.
- Evil Twin: Averted. When Takanuva finds himself in a Dark World, Lesovikk is one of the few Toa who's still good.
- Failure Knight: Blamed himself for the massacre of his teammates.
- Gatling Good: The Cordak Blaster mounted on his Sea Sled.
- Heroic B.S.O.D.: His hesitation caused the death of his teammates. Because of this, he felt guilty and unworthy of being a Toa.
- Heroic Second Wind: When Karzahni attacks him, he at first finds it impossible to break free of his chains...then Sarda calls him a hero, for the first time in so very long, and he gets the strength to break free.
- Hero of Another Story: He's spent the last 100,000 years Walking the Earth and having adventures.
- The Leader: The Ur-example in-universe, as he was the leader of the first Toa team.
- Lotus-Eater Machine: Put into one by Karzahni where his team survived. He got out of it when he remembered the accident.
- Noodle Incident: He told Toa Jovan that knowledge is a sharper weapon than a sword, and met Krakua, who told him that Karzahni was going to Mahri Nui and that if he were defeated, someone would come to take him away.
- Old Master: Lesovikk definitely deserves this title: He's survived 100,000 years of Walking the Earth in a World of Badass, fought the Rahi Nui, and single-handedly saved an island from the Visorak.
- Taught by Experience: One time, he went after a wounded Rock Lion to put it out of its misery. The fight lasted three days-and the Rock Lion won. He warns Sarda and Idris never to underestimate a wounded foe.
- Thou Shalt Not Kill: According to Word of God, he's an aversion — his self-imposed status as a Failure Knight gives him reason to think he's exempt from this rule. Considering the mysterious circumstances of Karzahni's death, we might have just seen in-story proof... except Velika did it.
- Walking the Earth: He condemns himself to this fate eventually.
Once protected Metru Nui as a Toa of Water alongside Lhikan and Nidhiki. Secretly owned a relic called the Nui Stone, but crossed the line by murdering Matoran to cover it up. Her teammates defeated her and the Order made her disappear; she eventually escaped and made her way back with the Nui Stone.
In a parallel universe, Nidhiki took Tuyet's side and she led the Toa into becoming the Toa Empire, until "our" Takanuva arrived and helped the rebellion overthrow her.
- Amulet of Concentrated Awesome: the Nui Stone.
- Cool Sword: Her Barbed Broadsword.
- First Law of Resurrection: Originally thought to have died in the Pit (the Order's prison). She was eventually brought back, explaining that she had been imprisoned in another dimension, hidden even from some of the Order; the Tuyet in the Pit was an alternate-universe version.
- Intangible Man: Her Mask of Intangibility.
- Knight Templar: See her quote. This is effectively her entire goal.
- Not-So-Well-Intentioned Extremist: Her methods involve the murder and oppression of the very beings she claims they'd benefit, as called out by Lhikan. In a parallel universe where she succeeded and eliminated any threats that would justify such, she turned it into a State Sec that's as bad as the worst of them. When said universe rebels, her knee-jerk reaction was to wipe it out, stopping once realizing it would leave her none to rule over, showing what her true intentions have become.
- Portal Cut: Cause of death for the "Empress" Tuyet.
The Mask of Life was forged by the Great Beings to act as a fail-safe for the Great Spirit, designed save its life if necessary or Kill 'em All if it was beyond saving. The mask also curses whoever touches it, save only those destined to carry it. Handling life energies meant the Ignika was a sentient being itself, observing the world with childlike wonder.
Eventually, the Ignika was inspired by Toa Matoro's sacrifice, and decided to create a body for itself and try to live as an independent being, becoming a "Toa of Life". He aimed to help the Toa Nuva in Karda Nui.
- Artifact of Death: Ironically, despite being called the Mask of Life, it has to kill its bearers to give their life energy to Mata Nui. It's not for nothing that several who have a better understanding of the Mask's powers and history note that it can just as easily be called the "Mask of Death".
- Cool Mask / Mask of Power: It's literally the mask.
- Cool Sword: His Lifeblade.
- Curse Escape Clause: Most of the time, the curse only lasts as long as the victim is touching the mask. Unfortunately, there are cases where the curse is permanent even when someone lets go of it.
- Cursed with Awesome: Some of the mask's curses...
- Blessed with Suck: ...but this is usually the inevitable result when the mask tries to help someone.
- Emergent Human: During the Karda Nui arc, it takes on the form of a Toa to try to be a hero.
- Empathic Weapon: It's alive, and very, very dangerous. Fitting for an object that holds the power of life itself.
- Forged by the Gods: And even they're afraid of it.
- Frickin' Laser Beams: His Midak Skyblaster.
- Goo Goo God Like: Although not an infant but a Toa created instantly, Toa Ignika initially acted on emotion.
- Heroic Sacrifice: Toa Ignika sacrificed his body to fully revive the Great Spirit.
- Murderous Mask: Heck, touching it is dangerous enough if one is not destined to wear it. While none affected have directly died from the curses, they either suffer Fate Worse than Death or get Cursed with Awesome or Blessed with Suck.
- Only the Chosen May Wield: Otherwise you'll be cursed.
- Secret Test of Character: Pulls one on Matoro, who passes.
- Self-Guarding Phlebotinum: Curses those unworthy who hold it.
- Sky Surfing: His Skyboard.
- Someone Has to Die: To use the mask to heal Mata Nui.
- Sword and Gun: Wields a Lifeblade and Midak Skyblaster in tandem.
- What Would X Do?: Gali convinces Toa Ignika to do his Heroic Sacrifice by asking what Matoro would do.
Old Matoran myths say that good workers would be sent to the Great Refuge of Artakha where they could work on vital and advanced projects. In truth, the land actually exists and is ruled by a being of the same name. Artakha passed into legend after the Brotherhood assaulted the island and he had the Order eliminate all knowledge of his kingdom's location.
- All Myths Are True: By the point this is revealed, the Matoran have started to lampshade it.
- Cain and Abel: The Abel to Karzahni's Cain.
- Cool Mask / Mask of Power: The Mask of Creation, which helps him design his projects.
- Drop the Hammer: He actually just took a hammer from his forge when he decided to put on a physical appearance.
- Fisher King
- New Powers as the Plot Demands: Very much so. Teleportation, reversing Lewa's body swap...
- The Professor: His creations are the most advanced in the Matoran world.
- Reclusive Artist: In-Universe.
- Teleporters and Transporters: This is one of his primary ablities, but Makuta can block it.
- Ultimate Blacksmith: Easily the most skilled craftsman in the Matoran Universe. Vakama may have made the Mask of Time, but he made the raw materials (and in one of the parallel worlds Takanuva visited, Artakha just went ahead and completed the Mask of Time himself).
- Unperson: The Order only eliminated his location, the rest of the knowledge of his existence merely faded with time; but in any case the result is the same.
- The Voice Until his appearance in Reign of Shadows.
The other half of the Artakha myth; bad workers were said to be sent to the kingdom of the tyrant Karzahni for punishment. However, Karzahni was supposed to heal poor-performing Matoran; he just wasn't good at it so he never sent anyone home, thereby earning the realm a reputation as a land of the dead. Karzahni has since learned of the world outside his realm and started to make plans to take over — until he ran afoul of Makuta and made the mistake of Mind Raping him, prompting Makuta to tear the despot's mind apart. Upon arriving on Spherus Magna he escaped in the confusion, only to be found killed under suspicious circumstances.
- All Myths Are True (well, a grain of truth anyway)
- Cain and Abel: The Cain to Artakha's Abel.
- Caped Mecha: After his mutation.
- Chain Pain: Flaming Chains
- Cool Mask / Mask of Power: the Mask of Alternate Futures
- Eviler Than Thou: Karzahni vs. Makuta; Makuta wins.
- Ignorant of Their Own Ignorance: until the Matoran that became the Toa Inika showed up, as his realm had become a Small, Secluded World
- Killed Off for Real: Toa Lesovikk is implied to have done the deed. It turned out that it was Great Being-disguised-as-Matoran Velika.
- Horned Humanoid: His mask in all variants, and likely his head when he was mutated.
- Lotus-Eater Machine: While he prefers to uses his What If? scenarios to Mind Rape people, he can also trap them in visions of better times, which are even more insidious since his foes are much less likely to try and escape them.
- Mind Rape: The usual intended effect of his What If? scenarios. Assuming his opponents don't go insane, they usually end up sapped of willpower and face doubt at the idea of facing him and letting those visions become reality.
- What If?: Karzahni's Mask of Alternate Futures.
An ancient being who looked after the universe while Mata Nui was still being prepared for the job. When no longer needed; the Great Beings sealed him away on a deserted island. After the Matoran arrived on Spherus Magna he found his way out onto the planet, but was mysteriously killed shortly after Karzahni.
- Did You Just Punch Out Cthulhu?: Subverted, Barraki Carapar tried and was vaporized. (Artakha, on the other hand, is powerful enough to give him a metaphorical Dope Slap.)
- Eldritch Abomination: Subverted, while he certainly looks otherworldly Tren Krom is a native of the Matoran universe.
- "Freaky Friday" Flip: He forced one on Toa Lewa through a Deal with the Devil
- Go Mad from the Revelation: Causes this in others
- Keeper of Forbidden Knowledge
- Killed Off for Real: By Velika, with the Air Sword.
- Lovecraft Lite: He's directly inspired by Lovecroft.
- Mind Rape: Comes close to doing this just by having people look at him.
- New Powers as the Plot Demands: Admittedly, having them is a little justified, being the former fuel of the universe and all.
- Shout-Out: to Lovecraft and the Cthulhu Mythos
- Telepathy: Very powerful mental skills.
The ZyglakThis race of reptilian creatures was created accidentally by the Great Beings during their attempts to create the Krana. Shunned by their creators and hated by most others, they grew to despise all thing associated with the Great Beings and Mata Nui.
- Always Chaotic Evil: A rare example with a Freudian Excuse.
- Freudian Excuse: They were regarded as a mistake and shunned by their creators, and feared and hated by everyone else. You almost feel sorry for them.
- From Bad to Worse: The Great Beings created Orde, the first Toa of Psionics, to calm them down. Unfortunately, he ended up making them angrier. All subsequent Matoran and Toa of Psionics were female, under the Great Beings' assumption that Women Are Wiser.
- Reptilian Humanoids: Matoran would think that they are Rahi.
- The Resenter: An entire race of them.
- Villain Team-Up: They'll work with anyone else considered an outcast, such as Spiriah.
- Jetpack: Av-Matoran wear these.
- Punny Name: Av-Matoran tend to have names ralated to light and energy (Solek, Photok, Galva, Radiak...)
- Super Prototype: the Matoran of Light can actually use their elemental power to shoot lasers and change color, and they have both genders in their tribe.
- Wonder Twin Powers: Matoran of Light or Shadow can access individual powers when touching a Toa or Makuta.
Tanma became leader of the Av-Matoran after the Makuta's attack, swiftly becoming a bold yet sensible one. When he teamed up with a Toa, such as Lewa, he could power his Midak Skyblaster so that it won't drain the light from its surroundings.
- Alternate Self: His counterpart in The Kingdom, who became a Toa Of Light. Unfortunately, that wasn't enough to save him from Makuta Teridax, who blew him to bits with Panrahk's shattering power.
- Boring, but Practical: His team up ability might not be as cool as Hard Light or Super Speed, but not worrying about plunging the area in darkness is very useful when battling creatures of Shadow.
- The Leader: Led the Av-Matoran until Kirop was restored.
Solek was a huge fanboy of the Toa Mata, particularly Kopaka. When he got the chance to team up with him, his excitable nature got on the Toa's nerves. His team up ability allowed him to create objects of solid light.
- Ascended Fanboy: Getting to actually fly with his hero.
- Fanboy: Of Kopaka.
- Hard Light: His power when linked with Kopaka.
- Motor Mouth: Solek is very much this, reminding Kopaka of another Av-Matoran Fanboy named Takua.
Photok was Pohatu's partner, and a risk-taking stuntman. When united with a Toa, he could move at the speed of light.
- Super Speed: An impressive example since Pohatu is already damn fast.
Gavla never got along with the other Av-Matoran, due to her sense of superiority to the others. She felt as though she belonged among Shadow Matoran serving the Makuta. When united with a Makuta, she could disrupt a target's sense of balance.
- Smug Snake: One of the reasons she preferred being a Shadow Matoran.
- The Smurfette Principle: The only female Matoran of the 2008 saga.
He was the leader of the Av-Matoran until his transformation into a Shadow Matoran, and was jealous that Gavla was appointed leader of the Shadow Matoran. What teamed up with a Makuta, he could rob a foe of their sight.
- Green-Eyed Monster: As a Shadow Matoran.
- The Leader: Of the Av-Matoran, and wanted to be this for the Shadow Matoran as well.
Radiak was a courageous warrior as an Av-Matoran, a trait that unfortunately transferred well into his becoming a Shadow Matoran. His team up ability allowed him to slow opponents.
- Four Legs Good, Two Legs Better: Mutran made him quadropedal when he was moody. He had the mutation reversed shortly after he was cured of Shadow.
Vican was a Le-Matoran who, looking for a more adventurous life, willingly became the first Shadow Matoran and Mutran's partner, loyal yet wary of his master.
- The Atoner: After being cured, Vican was deeply guilt-ridden of his choice to become a Shadow Matoran.
- Be Careful What You Wish For: He wanted a more exciting life. He got it.
- The Igor: Being the sidekick to Mad Scientist Mutran.
- Mark of Shame: His mutated appearance. He hoped that Mutran would reverse it. Ironically, after being cured of Shadow, he elected to keep his freakish visage as a reminder of his past mistakes.
Formerly a Ta-Matoran, Vultraz was selfish and evil even before becoming a Shadow Matoran. Mazeka was his Arch-Enemy, determined to bring him to justice.
- Cruel Mercy: Vultraz once spared Mazeka's life so he would have to endure the shame of his life having been in his enemy's hands.
- Jerkass: This guy was worse than Ahkmou.
- Last of His Kind: He's the only Shadow Matoran left uncured, due to being imprisoned in an Alternate Universe.
- The Sociopath: Was so selfish and evil even as a Ta-Matoran that becoming a Shadow Matoran apparently had no significant effect on his personality.
- Achilles' Heel: After their evolution into energy, their need to keep it intact to prevent their energy from leaking out. This meant that Toa of Magnetism and Iron were particularly effective against them, so many were inducted into Hagah teams to keep an eye on them, and when the Brotherhood stopped pretending to be benevolent many were killed.
- Always Chaotic Evil: Justified. The Makuta had a natural inclination towards arrogance and evil anyways, and the few that did not want to go along with Teridax's plan were promptly killed, with the exception of Krika. It should be noted that the unborn Makuta within the Antidermis pool are still good, but only presumably because they never had an opportunity to let their arrogance and evil start up, as well as the fact that they still remember their original purpose as given by the Great Beings.
- Animated Armor: A while ago, the Makuta species evolved from Mechanical Lifeforms of solid Antidermis into gaseous beings contained in thick Protosteel suits.
- The Assimilator: The Shadow Hand allows them to assimilate other beings to add to their mass and power.
- Bat Out of Hell: The Phantoka. All three have names that come from bats.
- BFG: Spiriah was given a Midak Skyblaster, and the Mistika used Nynrah Ghostblasters
- Bodyguarding a Badass: Some Makuta, including Teridax, had Toa Hagah as bodyguards so they wouldn't have to deal with every little annoyance. After Teridax's group rebelled and stole the Mask of Light, most of these teams were killed off, though some managed to survive.
- Brotherhood of Evil: Subverted under Miserix's rule, played straight under Teridax's.
- Can't Kill You, Still Need You: The reason the Karda Nui Makuta didn't kill the Toa Nuva, as lampshaded by the Toa themselves, is because they needed them to awaken Mata Nui for the Plan.
- Combo Platter Powers: And nearly FIFTY of them, to boot! However, it should be noted that while they have 42 powers, many are related to one another. For example, they can launch both Chain Lightning and general electricity blasts. They can also do power screams, silence an area, or launch sonic blasts. Each Rahkshi made from them has only one of these powers. They also don't have the full range of those elemental powers, Shadow aside, that a Toa does.
- Contagious A.I.: In their Energy Being forms, Makuta can possess machinery, although they lose some of their Combo Platter Powers.
- Cool Sword: Icarax's Rotating Shadow Sword, Mutran's Shadow Blade, Bitil's Longswords
- Dark Is Evil: The Makuta are beings of Shadow, and the vast majority of them are evil.
- Dark Is Not Evil: Most Makuta are malevolent in nature, however, a few chose not to go along with Teridax's Evil Plan (though they were executed in the end, creating an Always Chaotic Evil species). There's also the occassional Tragic Villain like Krika.
- Drama-Preserving Handicap: Blindness for the Phantoka, Shape Shifter Mode Lock for the Mistika, and Icarax's devolution (though this turns into an advantage when Gorast tries to breach his armour and release his energy).
- Dude, Where's My Respect?: Part of the reason for the Brotherhood's Face–Heel Turn. When Miserix decided that they should be more active in the world outside their labs, they saw how the Matoran worshipped Mata Nui and praised the Toa, ignoring all that the Makuta had done with creating Rahi.
- Elemental Powers: Casting a Shadow
- The Dark Side: Their Shadow powers ended up corrupting them...
- Energy Being: The energy being called "Antidermis"
- Five-Bad Band: The eight Makuta in Karda Nui
- The Force Is Strong with This One: Makuta are able to sense the presence of each other.
- Genius Bruiser: Some gravitate towards one end more than the other, but all Makuta are extremely powerful and extremely intelligent.
- Green-Eyed Monster: All of them were a little miffed and chafed about how the Toa and Mata Nui got all the Matoran's praise and love despite their own hard work as a result of their nature as beings of shadow and their more extreme methods. It was Teridax who finally gave an outlet to the more radical ones in his bid to conquer the universe.Krika: Do you know why we Makuta hate Toa so much? It's because you are what we could only pretend to be, once upon a time — heroes who do good for no reward. And so we call you fools, and even slay you... because we could not be you.
- Handicapped Badass: They put up quite the good fight even with their recent disabilities.
- Human Resources: In their experiments, few Makuta were unwilling to use living specimens as test subjects or raw materials. Such was the fate of several Toa Hagah by the hands of Chirox.
- Keeping the Enemy Close: Kept a number of Toa of Iron and Magnetism on their Toa teams to keep an eye on them, as their energy state rendered those Elemental Powers particulalry effective on Makuta. Many were later killed after the Brotherhood stopped pretending at benevolence.
- Killed Off for Real: Save for Miserix, every each one. Unless you count the spirits of the unborn Makuta swirling in an Antidermis pool as living.
- Mad Scientist: The entire organization used to be this, responsible for creating Rahi
- Bad Powers, Bad People: Toa were already uneasy about their choice in mask powers, but them going villianous sealed the deal.
- Meaningful Name: Several examples, most notably the Phantoka.
- Mook Maker: They can spawn Kraata to make Rahkshi.
- New Powers as the Plot Demands: The list of Makuta powers was formalized when the Rahkshi were introduced, but for those not familiar with it the powers can seem like Ass Pulls.
- Adaptive Ability: Adaptation
- The Beastmaster: Rahi Control
- Pest Controller: Insect Control
- Blow You Away: Cyclone
- Chain Lightning
- Disintegrator Ray: Molecular Disruption and Disintegration
- Eye Beams: Heat Vision and Laser Vision
- Good Thing You Can Heal: Quick Healing
- Gravity Master
- Green Thumb: Plant Control
- Improbable Aiming Skills: Accuracy
- Invisibility Cloak: Chameleon
- Make Me Wanna Shout: Sonics and Power Scream
- Mind Control: Rahi Control, Insect Control, and Mind Reading
- Master of Illusion
- Nigh-Invulnerability: Limited Invulnerability, which seems to be as powerful as the plot needs it to be.
- No-Sell: Fire Resistance and Ice Resistance
- Rubber Man: Elasticity
- Selective Magnetism: Magnetism
- Standard Status Effects: specifically the Sleep, Slow, Silence, and Confusion abilities
- Telepathy: Mind Reading
- Time Stands Still: Stasis Control
- Villain Teleportation
- Weapons That Suck: Vacuum
- Weather-Control Machine
- No Conservation of Energy: Makuta can absorb and convert other beings into mass for their armor, but they can't make it up out of nowhere.
- Oddly Small Organization: There were only every 100 members of the Brotherhood (85 male, 15 female), and by the time they make a appearance in the modern story, most of them, including every female save Gorast, is dead. They make up for it with armies of enslaved Rahi, Exo-Toa, Visorak, Rahkshi, and various other servants.
- Shapeshifter Default Form
- Shape Shifter Mode Lock: The Makuta Mistika are stuck in their insectoid forms, thanks to the mutating properties of Karda Nui's swamp.
- Shapeshifter Baggage: When shrinking forms, their mass is shunted into a pocket dimension, and it takes significant nergy to grow larger, which can be provided by a Shadow Hand.
- The Needless: thanks to their evolution into Antidermis
- Standard Evil Organization Squad: In 2008.
- Superpower Lottery: Makuta are what happen when an inherently evil species wins the jackpot.
- Winged Humanoid: With the exception of the distinctly non-humanoid Vamprah, Krika, and Miserix.
- You Have Outlived Your Usefulness: What Teridax's plan for sending his elite to Karda Nui was about, to get them all in one place and let them all die in the energy storms created upon Mata Nui's reawakening. With the exception of Krika and Icarax, who were killed by their fellow Makuta when they tried to sabotage the plan, it went off without a hitch.
The field leader in Karda Nui. A skilled tactician, he is arguably the most balanced of the group, possessing a sense of honor and knowing better than to underestimate his foes.
- Ace Pilot: When you can outfly a Toa of Air, you are this trope.
- Alas, Poor Villain: His last words are rather heartbreaking."Bitil! Come back here! Don't… don't leave us.
- Badass Biker: No, really. He stole the Destral Cycle from Avak.
- Blood Knight: Not as bad as Gorast or Icarax, but Antroz loves a good fight and despite his tactical brilliance prefers to overwhelm his foes with brute force.
- Draconic Humanoid: Unlike the other Phantoka Makuta, his form is distinctly draconic in appearance. He is also the only one that resembles a humanoid at all.
- Genius Bruiser: Considered the most skilled tactical commander of the Makuta and is Teridax's primary Number Two, as well as being a skilled fighter.
- Make Them Rot: His Kanohi Jutlin, Mask of Corruption, allows him to make inanimate objects rust or decompose.
- Noble Demon: Unlike most Makuta, he has a sense of honor and prefers a fair fight over using deceit and cheating. He's also much better about underestimating his foes than most Makuta as well. Unlike Krika, however, he's still a villain to the core.
- Red and Black and Evil All Over: His primary color scheme.
- Standardized Leader: He comes across as this in comparison to the more nightmarish Zaktan and the Ax-Crazy yet composed Pridak. It didn't help that the next leading antagonist was Anti-Villain Krika.
- Underestimating Badassery: Warns against underestimating Toa.
- Universal Driver's License: Good with bikes or super-advanced jets.
Back when the Makuta created the world's Rahi, Chirox focused on making vicious monsters rather than anything useful to the ecosystem. Not much of a fighter, he likes to play dirty.
- Boxing Lessons for Superman: Actually learned how to use his Shadow Hand, and can even cancel the drawback function.
- Combat Pragmatist: Unlike Antroz, Chirox hates fighting fair since he's not a warrior and will use any dirty trick to win the day.
- Creepy Long Arms: When unfolded, his arms extend past his legs. When folded, they resemble Shoulders of Doom.
- Dual Wielding: Wields a Hook Blade in each hand.
- The Evil Genius: One of the more notable examples, behind only Mutran and Teridax.
- Hooks and Crooks: His Hook Blades
- Jerkass: Comes off as an insecure, abrasive dick, even compared to the other Makuta.
- Lean and Mean: Long limbs, thin, and not very pleasant.
- Mad Scientist: Not a very good one, though. The only creation of his that we know was successful (as in, it succeeded in exactly what it was made to do) was the Visorak. Everything else, like the Doom Viper or Catapult Scorpion, contributed nothing of use to the environment and just killed. Basically, if a Rahi is essentially just a seemingly evil engine of destruction, there's a good bet that Chirox was the one who made it.
- Mundane Utility: Uses his Shadow Hand in experiments a lot, to the point that he has gained complete control of it.
- Sitcom Arch-Nemesis: Shares this dynamic with his former friend Mutran, engaging in plenty of Snark-to-Snark Combat.
- The Voiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.
A Makuta renowned for his hunting abilities and habit of never speaking.
- Bat Out of Hell: The other Makuta merely have Bat-like elements in their designs; Vamprah is a bat.
- Challenge Seeker: He was the Makuta least affected by the blindness brought by the Ignika; if anything, it just made his hunts more of a challenge.
- The Dreaded: He creeps even other Makuta out.
- Elective Mute: He instead prefers to communicate by telepathy, as he feels that speech is unnecessary noise that impedes in hunting.
- Emotion Eater: His Kanohi Avsa, Mask of Hunger can drain positive emotions from his targets. While it might not have much combat capability compared to its Energy Absorption abilities, he always preferred using this aspect on his victims.
- Energy Absorption: His Kanohi Avsa, Mask of Hunger can also drain the light or energy from his targets. He prefers using the latter in combat to make his victims helpless while restoring his own strength.
- Sadist: It doesn't get much focus given how he never speaks, but it's noted that he prefers to take his time with his hunts and loves giving them a Hope Spot or two before going in for the kill. He also enjoys draining the positive emotions out of his enemies with his mask and leaving them without hope for the future.
- Silent Bob: It's unknown even to his fellow Makuta if he actually can't talk or he just prefers not to.
- Suddenly Voiced: Sort of. He yells in pain after a successful attack by Pohatu, but that's all we ever hear out of him.
- Anti-Villain: Though he's allied with the Makuta, he questions Teridax's plan and even spares Miserix.
- Barrier Warrior: His Mask of Repulsion can repel any object away from himself at high speeds, be it attacks or people, effectively making him this. However, he can only use it on one target at a time.
- Big Creepy-Crawlies: Vaguely resembles a mantis.
- Body Horror: His mutation is by far the worst of the Mistika Makuta, to the point where Takanuva wasn't sure what he was upon first seeing him (and this is after an alternate Krika gave him a temporary Flight power).
- Covered in Mud: How he appears whenever he shows up in the comics.
- Cruel and Unusual Death: Faded out of existence thanks to his intangibility powers going out of control.
- Dark Is Not Evil: In personality, at least. He later makes a Heel–Face Turn shortly before his death, becoming a straight example of the trope.
- Even Evil Has Standards: He seems to detest Gorast and Icarax in particular. Doesn't stop him from trying to derail the Plan with Icarax or save Gorast and the rest from being set up to die, but she kills him for his perceived betrayal.
- Evil Albino: His appearance (white armor with faint red markings and red eyes) gives this effect, though compared to the other Makuta in personality he's more of a Heroic Albino.
- Fangs Are Evil: Has two pairs, one on his mask and one in his actual mouth.
- Foil: To Gorast, in both appearance and personality.
- Hiss Before Fleeing: When Takanuva appears during his conversation with Gali, Krika hisses at him and disappears into the mud.
- Kick the Bitch / Poke the Poodle: About the pettiest, most dickish thing he's ever done is repel Gorast into a tree (and given that this is Gorast, no one's complaining too much).
- Lean and Mean: He's very thin and his armor looks like vertebrae.
- Loophole Abuse: How he got out of murdering his old leader Miserix. He just locked him up on a volcanic island down south.Gali: So you disobeyed. I didn't think Makuta had the spines to do that.Krika: Perhaps we do not. Should the volcanoes erupt with enough force and for enough time, Miserix will have no hope of survival. I gave him a chance, that's all.
- Noble Demon: To the point that he offers mercy to Gali, and upon hearing the Makuta will be killed upon Mata Nui's awakening, immediately tries to warn his comrades, despite knowing, correctly, they would likely see him as a traitor and kill him.
- No-Sell: His Kanohi Crast, Mask of Repulsion can repel anything for offense or defense, but works on one thing at a time.
- Not Quite Flight: Out of all the Makuta on Karda Nui, Krika doesn't have wings. However, he uses his Mask of Power to repel himself from the ground, thus achieving this.
- Poisonous Person: He has poisonous fangs capable of delivering a deliberating toxin.
- Reasonable Authority Figure: After Spiriah's Epic Fail on Zakaz that caused the Skadi Civil War, Krika was given jurisdiction of the island by the Brotherhood. His first act was enacting the mass blockade and quarantine to keep the Skadi from escaping the island en masse or receiving weapon shipments and causing massive havoc. This was noticeably one of the few measures the Order of Mata Nui agreed wholeheartedly with the Brotherhood on.
- Redemption Equals Death: His attempt to save the other Karda Nui Makuta gets him killed.
- Shoulder Cannon: Seems to have a third arm to hold his Nynrah Ghostblaster.
- Stealth Expert: Good enough to seemingly vanish into the mists of Karda Nui's swamp at will, sometimes quite literally given his phantom-like nature, and Bitil claims one would never see him unless he wanted to be seen.
- Token Good Teammate: The most heroic of the Makuta.
- Unfortunate Name: "Krika" certainly sounds awesome. It's also Puerto Rican and Cuban slang for a certain area on the female body.
- Vampiric Draining: The Pit Mutagen affected his Intangibility power, making it so that he must absorb heat from living things to prevent fading away to nothing.
A minor Brotherhood member who believes he's been sidelined due to his power. He's not too bright and mostly serves as an army whenever the Makuta need one.
- Ambition Is Evil: His defining character trait. It's made very clear that his ambition far outstrips his actual ability.
- Big Creepy-Crawlies: Resembles a beetle.
- Butt-Monkey: Yes, a Makuta has become a Butt-Monkey. He's often getting his ass kicked, and he gets no respect from his peers. Even his Starscream moment fails miserably.
- Dirty Coward: Ditched the rest of the Makuta in the energy storm to be Teridax's best lieutenant.
- Conservation of Ninjutsu: Whenever he starts with the duplicates, this trope is a safe bet.
- Cursed with Awesome / Blessed with Suck: Bitil has often ended up with injuries and has no idea how he got them, since his future self can summon him from the past with his Kanohi.
- Doppelgänger Attack: His Kanohi Mohtrek, Mask of Duplication
- Timey-Wimey Ball: How Bitil gets the dupes.
- Dual Wielding / Sword and Gun: Yes, he can somehow hold one of his Longswords and his Nynrah Ghostblaster in one hand.
- Dude, Where's My Respect?: He feels that he gets this from the other Makuta.
- The Starscream: Read his Dirty Coward entry and quote.
A female Makuta and one of the Brotherhood's toughest warriors. She's fanatically devoted to Teridax, and Mata Nui protect you if she has reason to suspect your own loyalty.
- Ax-Crazy: So much so that only her Undying Loyalty keeps her stable. Mutran admits that her favorite pastimes include torturing and killing.
- Big Creepy-Crawlies: A mosquito.
- Blood Knight: Loves fighting and killing, to the point she even admits that it's a flaw both she and Icarax share.
- Famous Last Words: ''Krika was right. Krika was right."
- Fragile Speedster
- Multi-Armed and Dangerous: Four clawed arms in Mistika form.
- Power Incontinence: can be caused by her Kanohi Felnas, Mask of Disruption
- The Smurfette Principle: The only female Makuta depicted in-story. There were others amongst the Brotherhood at one point (15 in total out of the 100 Makuta that ever existed), but she's the only one still alive in the present.
- Undying Loyalty: To Teridax and the Plan. Her inability to reconcile this with his betrayal drives her mad in her final moments.
- Vampiric Draining: After exposure to Pit Mutagen, she grows a stinger with this ability on her mask. Not surprisingly, given her mosquito-like appearance.
- Villainous Breakdown: Goes insane when she realizes her loyalty was to a leader who plotted her demise.
- Wolverine Claws: On her top set of arms.
Mutran is a skilled scientist, responsible for several sucessful breeds of Rahi, who grew eccentric and unhinged as the ages passed. While he craves mayhem and destruction, he at least had a sense of skill and finesse with his experiments, unlike Chirox.
- Beware the Silly Ones: Mutated Radiak into a quadruped because he was moody.
- Blade on a Stick: His Shadow Spear.
- Brilliant, but Lazy: His design implies this in regards to his shapeshifting. Note the rather out-of-place claws and wings. He shapeshifted the former during the Great Cataclysm (1000 years before Karda Nui) to steady himself, and likely shapeshifted the wings for Karda Nui. There's also him leaving his pet rock on Xia.
- Cloud Cuckoo Lander: He's... odd, though it's only really apparent when reading his chronicles. Then again, looking into the mind of an Eldritch Abomination doesn't come without a few scars.
- Deadpan Snarker: Oh, yes. Engages in plenty of Snark-to-Snark Combat with Chirox, and has wonderfully dry lines like:Karda Nui – how to describe its glory, its wonder, its sheer beauty? How to capture the feeling one gets at the first sight of it? It isn’t easy, but let me try: It’s a big cave. With a swamp in it.
- Dual Wielding: A Shadow Sword in one hand and a Shadow Spear in the other.
- Femme Fatalons: He had some pretty long claws.
- Killed Mid-Sentence: "Amazing. If I could tap this energy, I could — Wait! Yes! I see it now — It's so absurdly simple. I can control this storm! All I have to do is —"
- Mad Scientist: While all Makuta fit to some extent, Mutran is by far the one who best resembles the classic stylings.
- Near Villain Victory: Was a second off from controlling the storm that killed him.
- The Voiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.
A brutish, ambitious Makuta and their best warrior. He's contemptuous of Teridax and his Plan, which he views as cowardly and unnecessarily devious, preferring straight-up destructive action.
- Animated Armor: Icarax was devolved by the Ignika, so he's no longer this.
- Ax-Crazy: Infamous for this, though of all the Makuta he's one of two who actually doesn't like Teridax's plan (though not exactly for stellar reasons) and tries to stop it, and considering what Teridax intended for all of them, he had a point. When Vican is chosen to bring a missive to Icarax ordering him to come to Karda Nui, he's under no illusions that his chances of surviving the encounter are slim, and sure enough Icarax threatens him with death no less than three times during the conversation.
- Blood Knight: His main point of contention with Teridax? His plan isn't savage enough and relies too much on gambles.
- Curb-Stomp Battle: He fought the Toa Nuva in the land of Karzahni during their quest to prepare for Mata Nui's awakening before they arrived in Karda Nui and defeated all save Gali Nuva with a single strike each. The only reason Gali didn't join them was because she unleashed a Nova Blast that swept him away and destroyed Karzahni in the process. Earlier, he beat Onua Nuva within an inch of his life on Xia offscreen and it's implied the only reason he didn't finish him off was because he wasn't ready to go against Teridax's Plan just yet.
- He was also on the other end of this when he tried going up against Teridax.
- Double Weapon: His Twin Sword.
- Dumb Muscle: Subverted actually. His temper and Blood Knight tendencies make him look like a simple brute, but he is intelligent and capable of coming up with strategies both in combat and out of it. He's still got nothing on Teridax in the planning department, however.
- The Dreaded: The most powerful fighter amongst the Brotherhood for a reason. Even when devolved he held his own and was winning against Vamprah and Gorast, and the only ones who've ever beaten him in a straight-up fight were Teridax and the Ignika with the former having to wear him out over the course of several hours. None of the Brotherhood were willing to argue with him when he decided not to originally go to Karda Nui despite direct orders because he was just that powerful and unpredictable.
- Everything's Better with Spinning: His Rotating Shadow Sword
- Hero Killer: Successfully slew Botar.
- Jerkass Has a Point: While he was more angry about the fact it wasn't his plan the Brotherhood was using, he had a point about Teridax's schemes not at all being the best for everyone. And considering what Teridax did, he was absolutely right.
- Leeroy Jenkins: He doesn't like Teridax's plan and would rather just go with brute force. Krika himself describes Icarax's own plans as about as subtle as an axe to the face and half as interesting, as well as being daring, bold and incredibly risky for anyone that's not Icarax himself. Thankfully, or unfortunately, Teridax's supporters kill him before Icarax does anything to ruin the plan.
- Lightning Bruiser: Whether by using his powers or just sheer strength, he hits hard and fast. To wit, he killed Botar, who can teleport so fast that it can be difficult to notice him, by crushing him with his own armour.
- The Starscream: From the beginning it's clear he's not on board with The Plan, and unlike Krika he's not afraid to admit it.
The former leader of the Brotherhood, Miserix was an intelligent and cautious leader who new better than to dignify Teridax's ambitions. However, Teridax got the upper hand, and Krika, who also disargeed with Terdiax, imprisoned rather than executed him. He was recently freed by Brutaka, and will stop at nothing to get his revenge.
- Adaptive Ability: His Mask of Mutation can mutate any living thing to the user's needs.
- Ax-Crazy: See the revenge-related tropes.
- Contest Winner Cameo: Like Krakua, his appearence came from a Brickmaster contest, though unlike Krakua, he was an established character before.
- Last of His Kind: After the climax of the series.
- My Species Doth Protest Too Much: Not exactly a good guy, but at least sees value in not causing trouble.
- No-Sell: Miserix eventually absorbed so many Klakk that he became immune to their sonic screams through sheer size.
- Our Dragons Are Different: Miserix prefers reptilian forms.
- Phantom Zone Picture: Forced into an illusion of this bent for a period of time by Teridax.
- Revenge Before Reason: He'll doom the entire universe, himself included, if it means destroying Teridax.
- Roaring Rampage of Revenge: He cuts a swath across the Matoran Universe once free, destroying any Brotherhood members or forces he comes across in pursuit of Teridax.
- Sealed Badass in a Can: On Artidax.
An unskilled former member of the Brotherhood, cast out to save face after his experiments on Zakaz caused the Skakdi Civil War.
- Boxed Crook: A member of the Federation of Fear.
- Butt-Monkey: He's even worse than Bitil, who can at least fight and overwhelm his opponents, the Toa Nuva. Brutaka doesn't even give him that chance and lays his ass flat once he gets the chance during Spiriah's betrayal.
- Epic Fail: Hoooooo boy. Considering the effect his endeavors on Zakaz had, it's a small wonder the Brotherhood threw him out.
- Frickin' Laser Beams: Ironically, Spiriah with his Midak Skyblaster, as a being of shadow using a light weapon. Though it was given to him (with a warning not to point it at himself to boot).
- Mad Scientist: Not a very good one, as his work with the Skadi can attest to. Even Chirox, whose own work wasn't exactly stellar, at least had successes in terms of creatures that were dangerous hunters. Mutran and Chirox seem to take equal parts pleasure and disgust in observing Spiriah's failures of creation.
- Small Name, Big Ego: And after his betrayal fails miserably, the only time the other members of the Federation of Fear don't rub it in is when they're exploiting it.
- You Have Failed Me: He ran rather than face this.
The scheming scientist who invented the Tridax Pod used in the siege of Karda Nui.
- Blade on a Stick: His Acid Spear
- Kill It with Fire: Burned to a crisp by Tobduk.
- Name's the Same: Tridax (Makuta of Nynrah and a bit character) and Teridax (Makuta of Metru Nui and the Big Bad)
- Toyless Toyline Character: Never had a model released, nor an image.
A relatively intelligent if secretive Makuta responsible for stealing the Kanohi Avokhii at one point from the island of Artakha.
- General Failure: Kojol almost failed to get the Mask of Light off Artakha after most of his troops got killed by the four giant crystal serpents inhabiting the place, and he was foolish enough to lead the assault himself to try and get more praise from Teridax (Mutran notes that if they had sent a strike team of Visorak and/or Rahkshi to get in and out covertly, no one would necessarily be able to pin the blame on the Brotherhood who could claim deniability, but Kojol going and leading the charge pretty much voided that). Because of said screwups, he was only able to get the Avokhii off the island, which Mutran mocks by stating that had he planned it properly, he could stolen almost everything that wasn't bolted down in the fortress.
- Jerkass: He was an arrogant and obnoxious Makuta by being secretive with his knowledge. No one gave two shits about him when he got killed and Mutran only considered it a loss in that he didn't force Artakha's location out of him before his death.
- Kill It with Fire: Killed in a furnace after his armor was destroyed. Mutran notes the official story of it being an unfortunate accident is a little too contrived given that every other surviving Brotherhood soldier who marched on Artakha was found dead as well.
- Secret Keeper: He was the only Makuta who knew the exact location of Artakha and kept it that way at all times. Mutran admits that his only real regret at Kojol's passing was that he didn't force that location out of him.
- Toyless Toyline Character: Like Tridax, never had a model nor image.
Makuta Of SteltA very unknown Makuta who had not much development, serving mostly as a Mauve Shirt.
Fenrakk Spider / Kardas DragonA ferocious spider Rahi with acid saliva. One was made giant-sized by the Mask of Life to serve as Vezon's steed, and later turned into a dragon after being defeated.
- Breath Weapon: Kardas constantly forms concussive energy in itself and releases it in a breath.
- Came Back Strong: Fenrakk's curse from the Mask of Life detailed that if it should ever be fatally wounded (quite difficult given how it shared Vezon's power) it would simply rise again in a more powerful form, which came true after it and Vezon fell into a lava pit and it became Kardas. The curse was broken after Vezon lost the mask, however.
- Chained Heat: The enlarged Fenrakk initially fought Vezon until the Ignika fused them together.
- Four-Legged Insect: Fenrakk
- Fusion Dance: Vezon was chained to Fenrakk's back.
- Giant Flyer: Kardas
- Giant Spider: Ordinary Fenrakk are several times larger than Toa. An individual Fenrakk got enlarged by the Ignika to serve as a guardian alongside Vezon.
- Horse of a Different Color: Ridden by Toa and a Piraka.
- More Teeth than the Osmond Family: Fenrakk and Kardas have a similar-shaped head.
- Our Dragons Are Different Kardas.
- Pent-Up Power Peril: Should the Kardas Dragon not use his Breath Weapon constantly, the resulting buildup would cause him to explode and kill himself. Given the Mask of Life's curse, however, that would have likely backfired on the heroes had it done so before it was freed.
- Scaled Up: After falling into lava, the enlarged Fenrakk transformed into Kardas.
HydrukaThese aquatic Rahi are the key to harvesting Airweed for air essential to the survival of the Matoran of Mahri Nui. Theit temperamental and stubborn nature makes it unwise to rush them.
- Beware My Stinger Tail: Their tails have launchers that fire Solidified Air Bubbles.
Energy Hounds (Spinax)Some of the earliest Rahi to exist, Energy Hounds are renowned for tracking ability potent enough to track anything, anywhere in the world. Spinax was one such hound, owned by Hydraxon and later loaned to to a Maxilos robot to assist in guarding the Pit.
- Angry Guard Dog: The Hand of Artakha and the Order of Mata Nui made good use of them.
- Heel–Face Revolving Door: Makuta possessed the Maxilos unit that Spinax was serving, but Hydraxon was able to regain control of him with a single command.
- They Have the Scent!: Can track a mote of dust across a planet.
- Toyless Toyline Character: Technically, Spinax has been mutated by the Pit waters, so we don't know what a typical Energy Hound looks like.
GadunkaThey are small Rahi with a powerful bite. One was enlarged by the Mask of Life, and instinctually seeks it for himself.
- Make My Monster Grow: One was enlarged by the Ignika, but has since reverted to its normal size.
- More Teeth than the Osmond Family: Their mouths are filled with sharp teeth.
Toa Terrain CrawlerAn aquatic Rahi captured and heavily modified by Axonn and used by the Toa Mahri. More machine than beast, it sported thick armor hatches, several weapons, and a healing system.
- Animal Mecha: Modified by Axonn to transport the Toa Mahri and their equipment underwater.
- Cyborg: Notably, Hahli isn't happy about it, even if it is useful.
- Healing Factor: For both itself and its occupants.
- Signature Team Transport: It was promoted as such for the Toa Mahri, though in story they used it for one trip through the Cord before releasing it.