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The stakes grow higher as the mission to save Mata Nui takes our heroes to new lands. The first two arcs revolve around a squad of Matoran turned into Toa venture to the treacherous Voya Nui and the underwater Mahri Nui, opposing the likes of renegade thugs and mutated warlords each vying for power. The third arc sees the Toa Nuva battle the Makuta's brethren in Karda Nui to complete what the destiny they set out for long ago.
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    The Toa Inika / Toa Mahri
A group of Matoran who followed the Toa Nuva to aid them, only to find them transformed into Toa themselves. Their destiny was to save Mata Nui's life. They began as lightning-powered Toa Inika, then were changed into aquatic Toa Mahri forms.
  • Ascended Extras: Four of them were originally released as Happy-meal toys and had a token appearance in the tie-in Webgame. Nuparu was released as the pilot for the popular "Boxor" set, while Hahli was first introduced in the sequel online game before being given a toy proper.
  • Brought Down to Badass: Their transformation into the Toa Mahri was objectively a downgrade from their lightning-powered Inika forms, but that doesn't stop them from successfully battling the Barraki or save Mata Nui's life.
  • Cool Sword: Jaller's Energized Flame Swords and Power Sword, Matoro Inika's Energized Ice Sword, and Nuparu Mahri's Aqua Blade Blaster
  • Depleted Phlebotinum Shells: The Toa Inika's Zamor Spheres.
  • Discard and Draw: Upon being transformed into Toa Mahri, they lost their Zamor launchers and had their Toa tools transformed. They also lost the electricity fused with their powers, but gained the ability to breathe water.
  • Empowered Badass Normal: Jaller, Kongu, Hahli, Hewkii and Nuparu were all known for their heroic exploits as Matoran on Mata Nui before they were transformed into Toa; the fact that Matoro wasn't was why he considered himself to be The Load (though one could definitely consider him to be one for his strength of will as Turaga Nuju's Secret Keeper).
  • Energy Weapons: the Toa Inika's weapons — four Laser Blades and two Frickin' Laser Beams
  • Five-Man Band
    • The Hero and The Lancer: Originally Jaller and Matoro respectively, but they switched as they realized Matoro's importance.
    • The Big Guy: Hewkii. In terms of rank, Jaller considers him to be the Number Two.
    • The Smart Guy: Nuparu
    • The Chick: Kongu
    • The Heart: Hahli (and Matoro to an extent).
    • The Load: What Matoro believed himself to be initially, as all of the others were skilled in combat before turning into Toa, and he was "just a translator". After he passed the Ignika's test, he began to accept his own importance more openly.
  • Gatling Good: The Toa Mahri's Cordak Blasters. Kongu was apparently so impressed by them that he discarded his Toa Tool in favour of taking two of them at once.
  • How Do I Shot Web?: Controlling their mask powers.
  • Irony: The 2006 story team invoked this, with the Toa of Earth getting the Mask of Flight, while Kongu stays land-bound.
  • Lightning Can Do Anything: the Inika powers, as well as Hewki Mahri's Electrified Chain.
  • No Face Under the Mask: Played with; the Toa Inika's faces glow brightly when they remove their Kanohi. Set-wise, their faces are just blanks.
  • Red Oni, Blue Oni: Jaller and Matoro, though a bit inverted in that Jaller has some Blue traits (he's usually calm and professional) while Matoro has some Red (his compassion for others helped make him The Chosen One).
  • Ship Tease:
    • Macku and Hewkii when he was still a normal Matoran.
    • Jaller and Hahli had a bit in the end of the Bohrok animations and in the Mask of Light movie. They still have moments of these in the Legends Novels.
  • Star Power: courtesy of the Red Star for the Toa Inika.
  • Sword and Gun: Jaller (both forms), Matoro Inika, Hahli Inika, and Hewkii (both forms, though his Inika form is Axe and Gun)
  • Wolverine Claws: Nuparu Inika's claws, Hahli Mahri's Protosteel Talons, Matoro Mahri's Twin Cutters

Jala / Jaller

Voiced by: Andrew Francis

Danger is the anvil on which trust is forged.

Jaller was the captain of the Ta-Koro Guard, dutiful and willing to stand up to anyone in the name of justice. As a Toa, he resolved not to make the same mistakes as his predeccesors.

  • Attack Animal: The Hahnah Crab allied with Jaller Mahri was armed with a Cordak Blaster.
  • Brought Down to Badass: In the waters of the Pit, Jaller has to struggle to use his fire powers to their full extent and tends to tire out the fastest of the Mahri when using them, but it doesn't stop him from kicking ass regardless.
  • The Captain: Formerly of the Ta-Koro Guard.
  • Exactly What I Aimed At: During the battle against Vezon, he prepares to fire at the guardian, who madly mocks him by reminding him that any attack will just make him stronger. Jaller then quips "who said I was aiming for you?" before blasting the rock underneath Fenrakk's feet, sending it and Vezon tumbling into the magma below. Sadly, it doesn't work, as Vezon is fine and Fenrakk mutates into Kardas, but points for trying.
  • Flaming Sword: Jaller can make his swords flare.
  • Decoy Protagonist: He's the red-armored team leader like the last two Heroes - but Matoro's The Chosen One.
  • Dual Wielding: As a Toa Inika, though set-wise he only has one Energized Flame Sword
  • Giant Enemy Crab: Averted with the Hahnah Crab that follows Jaller Mahri around; it's an ally and it's not really big.
  • Mask of Power:
    • Barrier Warrior: Subverted; Jaller wore Lhikan's Hau, but since he was a Matoran at the time, he couldn't use it. He notes that he'd prefer it over dodging via his Calix though.
    • Everything Sensor: Jaller Mahri's Kanohi Arthron, Mask of Sonar
    • Winds of Destiny, Change: Jaller Inika's Kanohi Calix, Mask of Fate (limited to affecting Jaller's physical feats only - in practice it works like Super Reflexes)
  • Only Mostly Dead: As a Matoran.
  • Taking the Bullet: Jaller for Takua, when they were both Matoran he grabbed Turakh's fear staff and had pure fear power poured into him, too much for him too handle.
  • Team Pet: Jaller had a Hahnah Crab tagging along in Mahri Nui.
  • Tragic Keepsake: Subverted, Jaller was given Lhikan's Hau after the latter's death, but didn't know of its significance until after the Turaga told their stories of Metru Nui.


Voiced by: Chiara Zanni

I am not of the Pit, I am of the sea. I learned the ways of water from Turaga Nokama and Toa Gali Nuva. The ocean shelters me, heals me... and obeys me.

Hahli was initially a shy and unambitious sort, tending to her work and never speaking up. Naturally, becoming a Toa made her very nervous, but she quickly grew into her role and emerged a confident and formidable hero.

  • Adaptational Personality Change: In Mask of Light, she's a lot more confident and sassy than she was previously described as. Could also be due to becoming more confident during the course of MNOG II. Or the fact that she was talking with Jaller, who she is close to and often flirts with.
  • A Day in the Limelight: She was the star of Mata Nui Online Game II when she was a Matoran.
  • Harpoon Gun: Hahli Inika's Laser Harpoon.
  • Lightning Bruiser: She became this in Mata Nui Online Game II, where she traveled the six villages and trained in the skills of Strength, Speed, Accuracy, Strategy, Stamina, and Willpower in preperation for the upcoming Kolhii Tournament.
  • Mask of Power:
  • Near-Death Experience: Almost drowns trying to retrieve the Ignika after it sinks into the ocean but was saved by an unnamed Matoran bringing her back to the surface.
  • Normal Fish in a Tiny Pond: Hahli might simply be a Toa of Water whose normally about equal with her comrades, but in the ocean surrounding the Pit, where her element is everywhere? She's the most powerful of the Toa Mahri bar none and dishes out several Curb Stomp Battles to the villains once she gets into gear.
  • Power Copying: Hahli Mahri's Kanohi Faxon, Mask of Kindred, which can mimic a Rahi's power in the general environment the mask is activated.
  • Shrinking Violet: At first.
  • Tragic Keepsake: In Mask of Light she carries Jaller's mask after he dies.
  • Took a Level in Badass: Was at first a very shy Matoran, but eventually grew more confident as a Toa Inika, and by the time she's a Toa Mahri, she's a much more aggressive fighter. It certainly helped that they were underwater.
  • Winged Humanoid: As a Toa Mahri


Voiced by: Lee Tockar

I was grim and serious a lot of the time running the force — but Toa Lewa Nuva taught me that sometimes a little humor helps keep things in perspective.

Once the captain of the Le-Koro Gukko Bird Force, Kongu was rather serious in comparison to other heroes of Air. Lewa taught him the appeal of wise-cracking, however, something he greatly appreciates during his time as a Toa.

Huki / Hewkii

Voiced by: Michael Dobson

Nobody picks a fight using my city, then tells me to stay out of it. Nobody!

Hewkii was the premier Kanoka Disk maker on Metru Nui, and Kohlii champion of Mata Nui. His athletic nature led him to challenge himself and forgo using his mask power.


Oh, I've been crazy for years... Ask anyone.

Nuparu is a master engineer, famous for inventing the Boxor mech that helped the Matoran stand against the Bohrok, and during his time on Metru Nui, the Vahki. His passion for machinery and learning stayed with him as a Toa, giving him the chance to explore new places and tinker with new things.


And now everything comes down to one mask and one Toa — me — and maybe I'm just not up to being a hero.

Known for being very sociable in comparison to others of his tribe, Matoro was Turaga Nuju's interpreter and aide, which unfortunately made him privy to secrets he could not share with his friends. As a Toa, Matoro felt his past as a mere translator made less worthy in comparison to the athletes and guardsmen on his team. Yet, his spirit would soon prove him truer than any other...

  • Badass Bookworm: He was a Rahi translator, though he felt that skill wasn't as applicable to heroism as others.
  • The Chosen One: By the Kanohi Ignika.
  • Classical Anti-Hero: As an Inika, where his doubts over his worthiness and capability as a hero doesn't hamper his drive to help his team the best he can.
  • Face Death with Dignity: Unlike the first Toa, to give up his life to save Mata Nui, Matoro had no regret in his heart when he put on the Ignika, only a fierce determination. For this, the mask allows him to use its power to save his friends and allow them to breathe air again before surrendering to his fate with no regrets.
  • Heroic Sacrifice: When he gives up his life to keep Mata Nui alive. As his friends were doing battle with the Barraki, Matoro believed (and objected to) the idea that his responsibility to save the great spirit would result in his friends' deaths. As it turns out, Matoro's final wish to the mask was to save them, allowing them to live while he fulfilled his destiny.
  • Humble Hero: He's almost as bad as Vakama in this regard.
  • It Is Not Your Time: In Inferno, Foreshadowing his role in 2007.
  • Mask of Power:
  • Nice Guy: Part of the reason why the mask chose him.
  • Only Mostly Dead: He's killed off and then immediately resurrected during Inferno.
  • Retirony: Inverted in a way that still preserves the irony. Most Toa end up becoming Turaga after their destinies are complete, hence "retiring" from being Toa, in a way. Matoro, however, expressed interest in not doing this, wanting to continue to explore the world and have adventures as a Toa for the foreseeable future. Ultimately, due to his sacrifice, this was not able to happen, but as the series has since concluded and none of his fellow Toa have become Turaga, they can fulfill Matoro's wish in his place.
  • Secret Keeper: As Nuju's translator, he was aware of things like Metru Nui well before the other Matoran.
  • Translator Buddy: Before becoming a Toa, Matoro was one to Turaga Nuju.
  • Unwitting Pawn: To Teridax's plan, in a way. His sacrifice restored Mata Nui's life, but before the Great Spirit's conciousness could return to his body, Teridax occupied that slot; allowing Teridax to claim the body when the Toa Nuva finally woke the Great Spirit up.

    The Piraka
The gang is on the loose.
A group of Skakdi who abandoned the Dark Hunters to strike out on their own. They competed with the Toa Inika to claim the Mask of Life, but accidentally got mutated into sea snakes and captured by the Order of Mata Nui. They were later, along with various other beings, dropped into an Energized Protodermis vat, fusing them all into a golden being with God-like powers. It is unknown at this point whether the Piraka can still be considered existing entities or not.
  • Always Chaotic Evil: The entire Skakdi race.
  • Appropriated Appellation: The term "Piraka", dubbed by the Dark Hunter Ancient to Vezok and Hakann. Vezok adopted it after finding himself liking the term.
  • Arc Villain: They function as the main villains for the Voya Nui arc.
  • Big Bad Wannabes: Despite their impressive run, when the Toa Inika battle Vezon, they realize that the Piraka were no more than someone's pawns.
  • Card-Carrying Villain: Considering Appropriated Appellation and Pardon My Klingon...
  • Chronic Backstabbing Disorder: In spades, to the point they all know it's not a matter of if the others betray them, it's when it's most likely to happen.
  • Combo Platter Powers: Each Skakdi has three powers, though sometimes the powers do line up (Hakann, for example, has Fire powers and heat Eye Beams):
  • Depleted Phlebotinum Shells: Their Zamor Spheres.
  • Enemy Civil War: Put simply, the Piraka end up fighting each other just as often as they do the heroes over the course of the Voya Nui arc due to their mutual distrust and backstabbing tendencies.
  • Faux Affably Evil: They can be somewhat friendly even when they aren't trying, but make no mistake; they're all a bunch of Jerkasses.
  • For the Evulz: They do a lot of this.
  • Gold Fever: With the Mask of Life as the "gold".
  • It Only Works Once: Their esoteric Antagonist Abilities are incredibly deadly, able to let them defeat the Toa Nuva during their first battle on Voya Nui. However, these abilities are notably less effective with prior warning, as their enemies can prepare for their attacks far more easily; this is what let the Toa Inika get the better of them, and during their brief second clash with the Toa Nuva it's insinuated that the Nuva would have won had it not been for Brutaka's presence (certainly not helped by the Nuva catching the Piraka in the middle of yet another Enemy Civil War and Vezok not even being present at the battle).
  • Killed Off for Real: Zaktan used to be, but the writer later Retconned it. Though it's unclear whether they can even be considered "alive" after their fusion into the Golden Entity.
  • Most Definitely Not a Villain: Towards the Voya Nui Matoran, until they enslaved them all.
  • More Teeth than the Osmond Family: Glow-in-the-dark in their set form, no less.
  • Not a Mask: One of the first things that tips the Resistance off that they're not who they say they are.
    Garan: What kind of a Kanohi mask do you wear, Toa Thok? I have never seen one, um, shaped quite like that.
    Thok: I am not wearing a mask.
    Garan: (confused) Oh. I thought all Toa wore Kanohi masks.
    Thok: (grinning) Now why would I ever cover up this face?
  • Paper-Thin Disguise: The biggest reason they were able to masquerade as Toa as long as they did were Engineered Heroics and the fact that nobody on Voya Nui had ever seen a Toa before, yet the Resistance are the only six Matoran on the island who see through it.
  • Pardon My Klingon: "Piraka" means "thief and murderer," though its wider definition is described as being more of a Fantastic Slur.
  • The Pawns: Except for maybe Zaktan, who had some idea of the bigger picture.
  • Planet of Copyhats: The Piraka are sadistic, brutal, and backstabby. Their race? Oh, they're all like that.
  • Psycho for Hire: They used to be Dark Hunters.
  • Slasher Smile: Near permanently.
  • Standard Evil Organization Squad: Notably only the third seen in the series, and the first with distinct personalities.
  • Stereotype Flip: The group of them seem to be based on flips of their traditional colors. Air characters tend to be exuberant and erratic, Zaktan is a reserved schemer. Fire characters tend to be forthright and honorable, Hakann is a duplicitous backstabber. Earth characters tend to be thoughtful and calm, Reidak is a brute who likes breaking things. Stone characters are powerful and brave, Avak is a coward who can't throw a punch. Ice characters are self-reliant and lonesome, Thok is manipulative and dependent on others. Water characters are kind and wise, Vezok is a short-tempered psychopath. Even Vezon could be seen as a strange Evil Counterpart to Takanuva, right down to their origins: while Takua/Takanuva was initially presented as a fire-themed character, Vezon was split from a water-themed one.
  • Swiss Army Weapon: Usually a gun on one end and some kind of melee weapon on the other.
  • Sword and Gun: The Piraka each had their own personal tool and a Zamor Launcher.
  • Teeth-Clenched Teamwork: For a very loose definition of "teamwork", anyway...
  • Underestimating Badassery: They severely underestimate the Toa Inika, thinking that a team of rookie Toa would never pose a threat to them. They didn't count on most of the Inika having been pretty used to life-threatening situations thanks to their lives on Mata Nui. Their own back-stabbing certainly didn't help either.
  • Unwitting Pawn: Makuta Teridax subtly influenced them all when they entered his Mata Nui lair, planting the idea of the Mask of Life and where to find it in their heads knowing they would hunt it down for its power. All to ensure the mask would be where he needed it to be.
  • The Worf Effect: They easily take down the Toa Nuva, arguably the MOST POWERFUL Toa in the Bionicle universe. They struggle more with the Toa Inika, though it helps that they both underestimated these "newbie" Toa and the Inika received heads-up about their powers from the Matoran Resistance, which the Nuva never had.
  • Wonder Twin Powers: Skakdi elemental powers.


Toa. You are an anachronism — pure and noble heroes, still striving for right in a universe of chaos, unwilling to admit that your day is long over.

Intelligent and secretive, Zaktan is the leader due to being the only one who knows the secrets of the Antidermis used to enslave the Matoran of Voya Nui. His unusual body became a mass of microscopic Protodites after being zapped by the Shadowed One's Eye Beams.

  • Asskicking Equals Authority: The most powerful and feared of the Piraka and the one who keeps the team under some level of teamwork. He's also put down several rebellions by the others through a combination of his own powers, quick thinking, and luck.
  • Badass Normal: Zaktan was an oddity amongst Skadi at one point, due to seemingly having only a vision-based power (which was simple laser vision) and an elemental power over air (which was impossible to use unless in conjecture with another Skadi) with no third power in sight. Despite this, the Shadowed One personally oversaw his training and assigned him to a team of Dark Hunters meant to capture and kill Toa. He lost this trope after he finally unlocked his true power.
  • Cool Sword: His Tri-bladed Scissor, which is made out of the same protodites that make up his body., This gives it the same dispersal and regenerative qualities he possesses.
  • Cursed with Awesome: How he views his protodite body. It made him easily a hundred times a more powerful and vicious Dark Hunter than ever before, but it came at the cost of everyone, even his own comrades, forever viewing him as a monster and alien. He occasionally talks about waking up from dreams of having a flesh-and-metal body only to remember that now he's pretty much a walking, talking bacteria factory.
  • Go Mad from the Revelation: Granted, he's just as Ax-Crazy as the rest of the Piraka, but finding Brotherhood records of Teridax's "plan" and its mind-rending intricacies over multiple centuries crushes what little sanity he had.
  • Good Thing You Can Heal: He can quickly divide his protodites if some of them are destroyed to regenerate lost parts, and since each one contains part of his consciousness, he only needs to have a few of them survive to eventually fully regenerate. It's how he survives Teridax blowing him up.
  • Hive Mind: Each one contains a portion of his consciousness, allowing him to control them remotely and experience everything they sense.
  • I'm a Humanitarian: One of Avak's flashbacks involve describing how Zaktan once dragged off a particularly stubborn Toa prisoner before returning sometime later alone. When Avak went to investigate, all he found were broken pieces of armor, a mask that looked half-eaten, and puddles of something he did not stop to identify.
  • Master Swordsman: He dueled Tahu Nuva to a standstill during their first battle before eventually winning.
  • No One Should Survive That: Zaktan is the only being known whose wasn't a Makuta that survived a direct hit from the Shadowed One's disintegration eyebeams, though it would be false to state that he got out unscathed. Everyone present at the execution (including the Shadowed One himself) was utterly gobsmacked when he managed to literally pull himself back together, and even in the present the Shadowed One admits that he doesn't know if his beams somehow altered him or if he always had the power but dormant (but also professed a desire to dissect him and find out). He also survives Teridax seemingly blowing him to pieces, to the ignorance of everyone including Teridax.
  • One to Million to One: His body divides on instinct to avoid attacks, which makes most physical attacks almost useless in hurting him.
  • Orifice Invasion: One of his preferred methods of attack and torture. Tahu Nuva was an unfortunate victim.
  • Pragmatic Villainy: While he's not above leaving his allies in situations where their chances of survival are spotty at best, he never outright attempts to betray the other Piraka solely out of spite. He admits it's mostly because he believes he'll need all of them to help get the Mask of Life...and that they'll make good meatshields and distractions while he's escaping with it.
  • Secret Secret-Keeper: He was the only person outside of the Brotherhood who knew the full extent of Teridax's Evil Plan, but kept quiet about it because he desired to use it for himself. Unfortunately for him, Teridax found out and had no intention of letting him try anything.
  • Super Smoke: One effect of his protodite body.
  • Voice of the Legion: When he speaks, it sounds like multiple people speaking at once.
  • The Worm That Walks: His body is composed of billions of protodites.


Somewhere, there are Toa fighting and dying right now, and when they're gone, no one will even remember their names. How many Matoran do you think recall the names of the Toa who fought in the war against the Dark Hunters? But they remember Makuta and Nidhiki and Roodaka. Good gets forgotten, evil never does.

The egotistical and spiteful Hakann has no real ambitions for being at the top, preferring to enjoy himself in his own casually cruel way. He has the powers of heat vision and powerful bolts of mental energy.

  • A God Am I: Him and Thok after robbing Brutaka's power. It doesn't last.
  • Arrogant Kung-Fu Guy: He's got a huge ego and thinks everyone should follow him. Zaktan usually ends up showing him who's boss.
  • Chronic Backstabbing Disorder: While all the Piraka are guilty of it, Hakann stands out for just how much he does it.
    The Shadowed One: Some of his former colleagues said you could not turn your back on him. The truth is, he would happily look you right in the eyes while stabbing you in the back.
  • Logical Weakness: His mental blasts don't work on that which has no mind to a giant rock falling on his head.
  • Magma Man: Thanks to his Lava Launcher.
  • Mind Rape: His mental blasts attack the mind rather than the body to disorient and even drive them unconcious. Enough power can actually kill someone by frying their minds, though he only did this after he got his power-up from Brutaka's strength.
  • The Starscream: Even amongst this group of self-professed traitors, Hakann stands out for having a part in every attempted betrayal of Zaktan. He's only alive because Zaktan decides he can't afford to lose a powerful ally or circumstances delay the execution when he decides that it's not worth keeping him around.
  • The Unfavorite: The other Piraka distrust Hakann the most, especially Vezok, mainly because of Hakann's multiple attempts to get rid of him. It was Hakann who initially created Vezon, and later Vezok's Toa canister was sealed shut and rigged by Hakann to sink on the way to Voya Nui.


The others fear your anger, but you should not. If they are too weak to stand up to you, then that means you are meant to command them.

Vezok was once a cold and clever tactician, but he lost that when Vezon split off, leaving him little more than a bubbling cauldron of rage. He has powerful impact vision and the ability to temporarily absorb and replicate the powers of those in close proximity.

  • Deadly Euphemism: During his "talk" with Dalu.
    Vezok: *upon being told that Voya Nui's Turaga is long dead* Good. Turaga are always getting underfoot. I remember one I met a long time ago. I wanted to do something. He kept saying no. We ended up having a talk about personal destinies.
    Dalu: And what happened?
    Vezok: *smiling* Turns out he didn't have nearly as much time to fulfill his as he thought.
  • Hair-Trigger Temper: After Vezon split off of him, to quote The Wiki, "He was still able to present a cool exterior, but kept his rage and paranoia bottled up inside him." He was even like this as a Dark Hunter, though his intelligence helped keep it under control.
    The Shadowed One: Stay on his good side and all would be well. Unfortunately, his good side was narrow it was almost invisible. Get on his bad side, and he would wreck you, your home, your village, and your continent — just for his own amusement.
  • Chainsaw Good: His Water Harpoon has a buzzsaw on one end.
  • Harpoon Gun: His Water Harpoon.
  • Power Parasite: Vezok can temporarily absorb the powers of individuals in close proximity to him. While he can only store them for a few hours, he can even combine those powers together for combination attacks.
  • Psycho for Hire: Vezok in particular stands out among this group of thugs, often being one of the first to suggest just killing people and being done with it. Hilariously, he's also the only one who didn't try to betray Zaktan at one point.
  • Took a Level in Dumbass: Losing Vezon cost him the intelligence that made him a Genius Bruiser in the past, forcing him to rely more on brute force and anger to get ahead. Like Reidak, he's still no simple brute, but even he admits he's lost his intellectual edge and has made it his goal to someday reabsorb Vezon to get it back.


Words. You Toa are always so good with words, when it's actions that matter.

Thok is even more antisocial than most beings of ice, hating the presence of others yet skilled at manipulating them to his advantage. He can disorient foes with his spellbinder vision and bring inanimate objects to life to serve him.

  • A God Am I: Him and Hakann after stealing Brutaka's power. It doesn't last.
  • Deadpan Snarker: Even worse than the rest of the Piraka on this front.
  • Dirty Coward: "I'll be right behind you. (quietly) Far, far behind you."
  • Eye Beams: Like the rest; his "spellbinder vision" could cause his targets to become horrifically dizzy and overwhelmed with vertigo.
  • Freeze Ray: His Ice Weapon.
  • Informed Loner: Noted to be somewhat antisocial compared to the others since they tended to irritate him. Though we don't really get to see much of this outside of a flashback when he was pulling guard duty with Reidak in a Dark Hunter fortress.
  • The Power of Creation: His ability to bring inanimate objects to life. His normal limit seems to be bringing "just" a hill to life, but when powered up on Brutaka's strength, he was able to animate practically an entire forest, including the flames Hakann had created, and briefly entertained the possibility of doing the same to a whole mountain for fun.
  • The Stoic: Being associated with ice and all.


Once this is done, you won't have to worry about water, or anything else, anymore.

An irritable yet skilled engineer, Avak loves building weapons and hates being told what to do. He has X-ray and telescopic vision, and the ability to conjure a prison designed to counter its captive's powers out of thin air.

  • Badass Biker: Avak made and used a Cool Bike, but it was stolen by the Brotherhood of Makuta.
  • Butt-Monkey: He tends to get the crap beat out of him the most of the Piraka, usually because that's the best way to dispel the prisons he makes.
  • Can't Take Criticism: His response to Balta questioning him about the Zamor Sphere launcher he was making was to lock him in a sound-proof prison. Granted, it's certainly better than what some of the others might have done...
  • Commander Contrarian: He really hates being told what to do and tends to question his superiors, even when those superiors have no patience for his complaints.
    The Shadowed One: Almost immediately, he was a problem. Complaining, questioning authority, scheming against his betters... all of this earned him his share of dangerous missions and a number of sessions with the masters of pain. Somehow, he survived all of it...
  • Gadgeteer Genius: Avak is skilled at building machinery from scratch. He made the Destral Cycle and recreated the Zamor Sphere launchers from old blueprints stolen by the Dark Hunters.
  • Powerful Pick: His Seismic Pickaxe.
  • Squishy Wizard: He's no good in a fight without a weapon of some sort - Onua takes him out in two hits.
  • Tailor-Made Prison: He has the power to create these as long as he stays focused. It seems the catch is that he has to understand the imprisoned's abilities to hold them. The one he created for Kongu was for a typical "Toa of Air" and freed him to use his mask power, and another created to hold Hakann is shattered as he had stolen Brutaka's strength at the time.
  • X-Ray Vision: His vision power.


That was a long fall down the mountain. Long climb back up, too. It's an experience you shouldn't miss. How about I throw you over the side, Thok, and see how many times you bounce? Won't that be fun?

One of the strongest of the Piraka, and surprisingly smart, Reidak loves nothing more than destroying everything and killing anyone. He's a skilled tracker, boosted by his infrared and thermal imaging vision, and could adapt to counter the powers of anyone he fought.

  • Adaptive Ability: Similar to the Borg, Reidak adapts after every defeat and becomes immune to whatever defeated him previously, assuming it doesn't kill him outright. He can also stack these immunities during a fight to overpower his foes. It is implied he can only keep the immunities for so long after the battle has concluded, however.
  • Badass Boast:
    • "Rahkshi? *snap* I pick my teeth with Rahkshi."
    • "I steal for a living. Oh, and one more thing — I kill Toa for fun."
  • Chainsaw Good: His Buzz Saw.
  • Claustrophobia: Reidak hates confinement and enclosed spaces, which is why he never liked being with Avak, who could create the perfect prison to trap him.
  • Dumb Muscle: Subverted. Despite having many traits that fit such a character, he's not stupid. It's just that he prefers using brute force to crush his enemies and dislikes needing to use a lot of planning or trickery. This is lampshaded by The Shadowed One in Dark Hunters and by Vezok in Legacy of Evil.
    Narrator: Vezok decided he had better rethink just how smart Reidak actually was. The Shadowed One had shared the complete plan only with him, but Reidak had managed to figure it all out. "I will have to watch him," thought Vezok. "He's not what he seems."
  • Innate Night Vision: Of the infra-red style.
  • The Juggernaut: As an Earth-elemental being (who are tougher/stronger than average as part of their Required Secondary Powers) Reidak was already tough; that combined with his Adaptive Ability made him practically unstoppable.
  • Leeroy Jenkins: He's reckless and prone to barging into situations without having a full grasp of what's going on, though his sheer resilience tends to make it work for him.
  • Made of Iron: Reidak is absurdly tough — he adapts to every defeat. Once he's knocked down, he gets back up again, stronger than before. This aspect is what made the Toa Nuva struggle against him.
  • Obfuscating Stupidity: He's smarter than he lets on, he just has more fun playing Dumb Muscle than he does thinking.
  • This Is a Drill: On the end of his Buzz Saw is a drill that can create quicksand.


A vezon? Oh, yes, the Matoran word for 'double'. Yes, that does make sense. I will go by that name, then. Of course, first I will have to eliminate all of you so no one else knows I am only half a being. You don't mind, do you?

A fusion mishap caused a second being to be split off from Vezok. Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, what little sanity he had. The Mask of Life soon roped Vezon into being one of its guardians, though he has since been released from the duty.

Vezon, through a series of complicated events, got permanently fused to a Mask of Dimensional Gates, gaining the power to travel across universes, and literally be able to pop up anywhere.

  • Blade on a Stick: his Spear of Fusion, later a powerless spear.
  • Boxed Crook: Twice by the Order of Mata Nui.
  • Butt-Monkey: Becomes this after losing the Mask of Life.
  • Caped Mecha: Wears a cape for whatever reason.
  • Cloud Cuckoolander: Being insane and all.
    • Flanderization: Vezon, in his first appearance, was a disturbing and genuine threat to both the Toa Inika and the Piraka. With his rise in popularity, his insane quirks were brought to the forefront and completely took over whatever other character traits he had.
  • Complete Immortality: While he was the Mask of Life's guardian, he was cursed with this. Even if something happened to him that got past his Energy Absorption and managed to land "fatal" damage (such as falling into magma), he would be perfectly fine afterwards. He lost it after Matoro tore the Mask off his head.
  • Discard and Draw: Mostly "discard", when he lost the Mask of Life and his spear. He has gotten a Mask of Dimensional Gates since.
  • Enemy Without: He's Vezok's, but since they were both one being, it didn't really work out well for either of them. See Genius Ditz.
  • Energy Absorption: The major power the Ignika granted him was the ability to absorb kinetic energy, meaning any physical blow would not only not hurt him, it would just make his next strike hit harder. Even in the event he was hit hurt through other means (such as Standard Status Effects, dehydration, vacuum, extreme changes in temperatures), he could just restore his stamina and heal through nothing more than slamming his leg against the ground.
  • Evil Counterpart: He could be considered one to Takanuva. Both are Sixth Rangers with a higher destiny. Both were roped into their destiny by a mysterious mask. They both use spear weapons and ride large animals, and both have traveled between universes. After Takanuva became a Toa of Twilight, they even had the same color scheme.
  • The Friend Nobody Likes: The standard response whenever someone sees him is to try and kill him, or at the very least, shut him up. And from a pragmatic standpoint, he's also this in Federation of Fear; Roodaka, Takadox, Carapar, and Spiriah all have their uses or information the Order of Mata Nui can benefit from, Brutaka is being given a second chance to prove himself after his Heel–Face Turn, and Lariska cannot die or else risk the wrath of "The Shadowed One". Meaning that Vezon was chosen purely because he's useless, and so that if they needed to leave someone for dead or use one of their members as a bargaining chip, Vezon is there act as that.
  • Fusion Dance: He was stuck to the back of a Fenrakk spider and the Mask of Life stuck to the back of his head.
  • Genius Ditz: From above: "Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, sanity." Upon his original creation, he muses aloud of possibly killing the other Piraka while he's surrounded by them.
  • Meaningful Name: Not to us, but "Vezon" means "Double" in Matoran.
  • Merging Machine: His Spear of Fusion can fuse and defuse beings, which is also used in his creation.
  • Merging Mistake: Inverted in the process of his creation; he was fissioned off of Vezok after Hakann accidentally shot him with the Spear of Fusion.
  • Mask of Power: the Mask of Life, then a Mask of Dimensional Gates.
  • Prophet Eyes: Of a sort. All Skakdi have innate vision powers; Vezon doesn't naturally but the Mask of Life granted him limited future sight. However, he actually has to focus in order to use it and he can only see so far, which is why Jaller is ultimately able to defeat him while he's blinded with rage against Matoro after realizing the Mask of Life wants him as its new guardian.
  • Sixth Ranger Traitor: To the Piraka; he betrayed them shortly after being split from Vezok.
  • Slasher Smile: As per all Skakdi.
  • Teleporters and Transporters: His Mask of Dimensional Gates, although he can't really control it.
  • Villainous Breakdown: When Kongu projects the Mask of Life's thoughts into his head and reveals that the Mask always intended to abandon Vezon for Matoro as its new guardian, Vezon becomes so blinded with rage and denial that he attempts to fuse Matoro with the magma of the chamber while mockingly stating he'll make him the Mask's "perfect guardian". Unfortunately for Vezon, this blinds him to the fact Jaller is about to shoot him with the special zamor sphere Axonn gave him, thus leading to his defeat.
  • Wrecked Weapon: the Spear of Fusion was broken in half by Reidak, but Vezon managed to use the Spear's powers to repair itself. Unfortunately it got burned to a crisp by Jaller on Vezon's next encounter with the Toa Inika.


Alive, you can fill the air with the music of your screams. Dead, you are just silent meat.

Whereas Matoran mythology was meant to inspire hope, Skakdi mythology was made to inspire fear. Irnakk was one such myth; his essence could bring one's worst fears to reality, and his vision could turn a being into a thought in the twisted madness that is his mind, where they would cease to exist if he thought of something else. Thanks to one of the trials on the way to the Mask of Life, the Piraka would have to face the nightmare for real...

  • Gold and White Are Divine: Averted; Irnakk's golden head and spine are his most recognizable features, but he's essentially the Devil of Skakdi myth.
  • Invincible Villain: Thok, when he realizes that Irnakk is actually standing right in front of the Piraka very much alive and not a myth, quickly wracks his brain for all the Skadi folklores about him in an effort to remember how Irnakk was defeated then...and remembers every story with Irnakk ends with his victims dead and him leaving unharmed. True to form, he easily defeats the Piraka and is only stopped by Zaktan threatening to kill himself and the others in order to deprive Irnakk of the fear it needs to live (since this version will only survive as long as the Piraka live to sustain its existence with fear).
  • Primal Fear: His powers and very existence in the Skadi myths were meant to invoke this, bringing the darkest fears of his victims to life and killing them with it.
  • Your Mind Makes It Real: Or rather, your fears do. Zaktan realizes the only way to defeat him is to erase that fear from the equation, by killing himself and his comrades to make him disappear. Irnakk, impressed by his resolve, lets them pass alive.
  • Your Worst Nightmare: He was brought to life from a chamber that did this, and had the power to do this himself.


So. You did learn something from your enemies, Toa. Maybe we won in the end, then — we made you like us.

A brutal and experienced warlord who allied himself with Makuta Teridax after he succeeded in taking over the Matoran Universe. While he's never been a member of the Piraka, he's lumped here for simplicity's sake.

  • Nonindicative Name: Nektann's toy is labeled a "Piraka" even though he has nothing to do with the group, as "Piraka" has more brand recognition. Justified as he did something nasty to deserve the insulting name.
  • Perpetual Frowner: Has a large scowl in comparison to the Piraka's Slasher Smiles.
  • The Quisling: Siding with Makuta is what earned him his status as a slimy no-good Piraka.
  • Sinister Scythe: His Cresent Scythe.

    Voya Nui Resistance Team 
A squad of Matoran who escaped the Piraka's enslavement, and aided any heroes in liberating Voya Nui.


We may be doomed to fall, but before we do, we'll give our enemies reason to regret the day they set foot here. Let's show them you don't have to be a Toa to be a hero!

Garan was the leader of the team, a tactical thinker and determined fighter. His Pulse Bolt Generators fire energy blasts that grow in strength the farther they travel.


Sometimes you can't do what your heart tells you to... sometimes you have a duty to something greater than yourself.

The team inventor, Balta was brave and skilled, able to easily make a device out of whatever is at hand.

  • Attack Reflector: His Repellers can deflect anything back at their attacker.
  • Family-Unfriendly Death: Barely averted, as he would have suffocated trapped in a dark cave alone had Axonn not found and saved him.
  • Gadgeteer Genius: Alongside Velika, Balta is skilled with creating tools out of spare parts or raw materials.


Right, I'm sure where you came from, Ga-Matoran are all gentle peacemakers who never raise their voices. That's what they... we... were like where I came from too. But I have news for you, sister — this isn’t Metru Nui. We don’t have time to be polite. It's fight, or end up like them.

Dalu was once as docile as most Ga-Matoran, but the rough worlds she knows turned her into a valiant, yet temperamental warrior. Her Chargers could amplify a target's physical attributes far beyond what their body or mind could handle.

  • Cast from Hit Points: Her Chargers empowering energy is derived from her own energy, limiting their use. Three uses on Avak to deter him from the Resistance hideout nearly put her into a coma.
  • Had To Be Sharp: Claims this about her attitude.
  • Jerk with a Heart of Gold: She means well, despite her terrible temper.
  • Made of Iron: Casually mentions that she once accidentally smashed a rock with her head. She's also the first Matoran awake after Brutaka curbstomps them.


The bird soars through the sky. But if I were a colossus, and the sky was beneath my feet, could it truly be said the bird flew underground?

The craftsman of the team, Velika is a creative sort who spoke in riddles. His Power Carvers cut anything and carve it into whatever he needed. He's actually a Great Being who entered the Matoran Universe an took the form of a Matoran, and is responsible for its inhabitants gaining sapience. Now that Mata Nui has fulfilled his destiny and the people of the Matoran Universe are migrating into Spherus Magna, he's enacting a plan to Take Over the World that involves the murder of its most powerful inhabitants.


You're my friends, and this is my home. If those things are not worth fighting and dying for, what is?

The team's spy, Piruk is nervous and fearful, but he always comes through for his friends. His hands have built-in Shredder Claws that could rip through solid metal.

  • Cowardly Lion: Very nervous since he often ends up being the spy of the group, but very willing to fight for his home.
  • Wolverine Claws: Unlike the weapons of the other members of the Resistance, Piruk's Shredder Claws are stuck to his hands. He scrapes them together when he's nervous.


Good old Velika. Never use two words when 127 will do.

Kazi was as cold and realistically-minded as other Ko-Matoran, particularly annoyed by Velika's constant riddles. His Echo Forks created a deafening soundwave when struck together.

    The Order of Mata Nui 
An secret organization that formed to do jobs that Toa cannot, because either they would conflict with Toa codes of honor or they would be hindered by the Toa's reputation as "good guys". The Order has recently gone public to declare all-out war on the Makuta.

  • Ancient Tradition: They stay in the background, but don't really take an active role until the Destiny War.
  • Cain and Abel: Axonn and Brutaka (during the latter's brief Face–Heel Turn)
  • Cool Mask: As standard with Kanohi. Helryx, Krakua, Axonn, Brutaka, and Trinuma. Averted with Botar, as Wordof God has it that he could use a Kanohi if he wanted to, but doesn't need one.
  • Destructive Savior: A large number of Order of Mata Nui members were members of a previous organization formed near the beginning of the universe, the Hand of Artakha, which was a not-secret group dedicated to protecting everything. The Hand was disbanded very quickly (well, after two hundred years, but to these people that's no time at all) in favor of the Toa because they had a habit of causing more destruction than the things they were saving people from.
  • Determinator: We have yet to meet a member who isn't this.
  • Hero Secret Service: On occasion after going public, and also at some points before to varying degrees of success.
  • Killed Off for Real: In addition to the first Hydraxon, Botar and their double agent, Ancient.
  • Knife Nut: Hydraxon's Wrist Blades and Back Blades. Brutaka and Mazeka also have knives.
  • Moses in the Bulrushes: the Order spread Matoran of Light throughout the world to protect them.
  • Offscreen Moment of Awesome: Very many, due to them being the Hero Secret Service.
  • Order Reborn: The Order started as a public group called the Hand of Artakha in a time before Toa existed. It reformed as the Order in secret.
  • Psychic Block Defense: Due to the sensitive information they carry, all members are trained to have their minds shielded against telepathy and mental attack.
  • Shoot the Dog: Some of their actions unfortunately. Their transformation of Metru Nui into an armed fortress is likely the worst, although one could also argue for killing every one of their members who knew Artakha's location.
  • Straight Man and Wise Guy: Apparently, every duo in the Order ends up like this-Axonn and Brutaka, Mazeka and Jerbraz, and Mazeka and Tobduk, with Axonn and Mazeka serving as the Straight Men to Brutaka and Jerbraz's Wise Guys, while Mazeka becomes the Wise Guy to Tobduk's Straight Man. Trinuma also becomes the Straight Man to Vezon's Wise Guy when taking him to Destral.
  • They Have the Scent!: The Order uses Energy Hounds that track their prey like this, even with only a mote of dust.


Haven't you figured it out yet? You have to be insane to be a Toa at all. It's the first requirement for the job.

The very first Toa created, Helryx is a skilled and unyielding warrior. Her ages of experience leading the Order has made her incredibly fierce, temperamental, and willing to sacrifice anything for her vision of the greater good.

  • Born as an Adult: Like the Toa Mata, she came into being a Toa instead of being a transformed Matoran.
  • Epic Flail: Helryx wields a flail as her Toa Tool.
  • Gadgeteer Genius: She designed and built Mazeka's Swamp Strider.
  • Knight Templar: She'll do whatever it takes to achieve the "greater good", no matter what actions she has to go through to do it. When Teridax took over Mata Nui's body, she would have unleashed a Nova Blast that would killed him and doomed the Matoran Universe to die had she not been stopped. Unlike Tuyet, she was never under the illusion that she could replace Mata Nui or rule the universe, however.
  • Luckily, My Shield Will Protect Me: Helryx carries a shield.
  • Making a Splash: Helryx, Toa of Water
  • Never Mess with Granny: She was the first Toa and has been active a full hundred thousand years. There's a good reason she's still alive after all that time.
  • Psychic Powers: Helryx wears a Mask of Psychometry in addition to her Psychic Block Defense.
  • Supporting Leader: She leads the Order of Mata Nui, but is rarely given focus.
  • Thou Shalt Not Kill: Averted with Helryx. She doesn't follow the Toa Code because she was created before it even existed. It's also why she made the Order. She ordered the deaths of all who knew the location of Artakha, including several members of the Order, and would have killed Teridax and the Matoran Universe off if she had to.


For more than 100 centuries, I have looked into the face of evil again and again. It sickens me.

Axonn, along with Brutaka, was assigned by the Order of Mata Nui to guard the Mask of Life. He is a mighty and seasoned warrior, firmly dedicated to the Order's cause.


I have uprooted mountains, Toa. I have ridden the tornado and filled the earthquake with fear. When you were still toiling at your mundane Matoran chores, I and others like me were holding your universe together. Do you really believe your puny powers can threaten a member of the Order of Mata Nui?

Brutaka is strong enough to take out an entire Toa team in one swing, and an intelligent scholar to boot. However, his insight led him to doubt the Great Spirit and turn on the order. Thankfully, he has since seen the error of his ways and worked his way back on the side of good.

  • Always a Bigger Fish: He is the Bigger Fish to the Piraka, and he nearly found himself on the receiving end by the tentacles of a giant squid controlled by Kalmah. Luckily for him, he killed it before it could do the same to him.
  • Badass Boast: Re-read his quote above.
  • The Chessmaster: Despite having more than enough power to try and take the Mask of Life for himself, he decided to just help the Piraka get to it, then kill them to take it for himself since they were weak enough that he thought he could handle them.
  • Crisis of Faith: One so bad that he decided to perform a Faith–Heel Turn and try for his own personal ambitions.
  • Deadpan Snarker: He has plenty of these moments, particularly during his brief battle with Teridax in the Pit.
  • Death Seeker: It's implied the failure of his rebellion and his time in the Pit have worn away his sense of self-preservation, at least to the point he's Not Afraid to Die.
    Makuta: If I have lost the staff, you are about to lose everything.
    Brutaka: (Evil Laugh) You seem to have me mistaken for someone who has anything left to lose.
  • Double Weapon: His Rotating Blades.
  • Evil vs. Evil: His fight with Teridax in the Pit has him still not really on the "good guy" side, but he's much closer to it than the Makuta in question.
  • Faith–Heel Turn: When he thought Mata Nui had died, he reasoned there was no more point in laying down his life guarding an artifact meant to save his life and that instead he should just take it for himself. He got better, though.
  • Genius Bruiser: He's a lot smarter than he looks, and he's tough enough that Axonn considered him a greater threat than all six Piraka combined once he went rogue.
  • A God Am I: After he reasoned that Mata Nui had either died or abandoned the universe, he determined the logical thing to do was get the Mask of Life and use it to become the new god over the universe. Thankfully, he got out of this mindset.
  • Hand Blast: While he usually focuses them through his sword, he can also fire energy blasts from his hands.
  • I've Come Too Far: Admits before he fights Teridax that he might no longer be a hero, but that doesn't mean he can't fight him.
    ''"In my time, I've dared lots of things. Maybe too many things. I fell a long way from the light, and I can never find my way back. But the darkness is not so complete that I can't recognize a monster when I see one."
  • Many Spirits Inside of One: After falling into an Antidermis pool from which all Makuta were created, Brutaka's body became host to their collective spirits. Luckily for him, these Makuta are still on the side of good.
  • Phlebotinum Overdose: This happened when he fell into a pool of Antidermis. His body beefed up and warped to the point his armor cracked in several places, he obtained the powers of the Makuta, and his mind is apparently sharing space with the spirits of the unborn Makuta within.
  • Punny Name: Brutaka. He's brutal.
  • Powers via Possession: After his exposure to the pool of Antidermis, the Makuta spirits within granted him access to the powers of the species.
  • Royal "We": After his Phlebotinum Overdose.
  • Single-Stroke Battle: He takes out the Toa Nuva and the Voya Nui Resistance team with a single blow-however, he was enhanced with antidermis at the time.
  • Sixth Ranger Traitor: He allied with the Piraka with the express intention of letting them get the Mask for him, then killing them all to take it for himself. He intended something similar with the Barraki, but they decided they weren't going to risk it and sent him off with a giant squid for a present, which he barely survived.
  • Super Strength: Far stronger than any individual Toa or Skadi, and only slightly weaker than Axonn himself.
  • Sword Beam: He can fire blue ones from his sword.
  • Teleporters and Transporters: Kanohi Olmak, Mask of Dimensional Gates.
  • Too Powerful to Live: Non-fatal example. He was more than powerful enough to defeat all the heroes on Voya Nui save Axonn by himself, so he spent part of the arc depowered by an attack from Hakann and the rest of it fighting Axonn to keep him from crushing the heroes and letting the bad guys win.
  • Troll: Brutaka has an... interesting sense of humor, having sent the Tahtorak towards populated Metru Nui. Needless to say, the Tathorak and the Matoran were not amused with being away from its kind and the impending destruction of the former respectively.
  • Red Oni, Blue Oni: See Axonn's entry.
  • Vitriolic Best Buds: With Axonn.
  • Weaponized Teleportation: He's completely fine with dropping his foes into active volcanoes or throwing them into alternate dimensions with no way out.


What is the law? The law is the will of Mata Nui. Break that law and only the pit will welcome you.

Known for his strong sense of justice, single-minded viewpoint, and fearsome visage, Botar is the jailer of the Order, using his powerful teleportation ability to send lawbreakers to the Pit.


You don't get it. It doesn't matter who I was before. What counts is who I am now — Hydraxon. Your enemy. Your jailer... Your nightmare for 90 millennia, and for every day that's left to you.

Hydraxon is the stern and devoted Order member who guards the Pit and apprehends any escapees. He was killed in the Great Cataclysm, but the Ignika transformed the Matoran Dekar into an exact replica, complete with memories.

  • Arm Cannon: Hydraxon has a Cordak Blaster mounted on his right wrist.
  • Back from the Dead: What many of the Pit's prisoners thought at first. Pridak eventually puts the dots together when he remembers a certain Matoran who tried to destroy the Mask of Life (Dekar) and Mantax finds the original Hydraxon's wrecked helmet in the prison ruins.
  • Badass Normal: He has no extreme powers, merely several armaments and razor-sharp skill. They're still enough that he was able to serve as the Pit's sole jailor and became The Dreaded among its inmates.
  • Battle Boomerang: Hydraxon's Exploding Boomerangs.
  • Clone by Conversion: The second Hydraxon was born from Dekar being transformed by the Ignika and given all his powers and memories.
  • Deadpan Snarker: He has a very dry wit.
    *Sarcastic Clapping* A light dawns. I didn't think it would take light-years.
  • Eyes Never Lie: A firm believer of this. A good look at Matoro's is what ultimately convinces him that the Mask of Life should be in his hands.
  • Gatling Good: Hydraxon's Cordak Blaster. In fact, he designed the Cordaks in the first place.
  • The Jailer: It's in his job description.
  • Laser-Guided Amnesia: The Ignika originally buried his memories of being Dekar, though they start to surface after awhile as fractured visions and Teridax himself was able to find them after a quick use of his mind-reading powers. These glimpses make it easier for him to accept Pridak's words.
  • Made of Explodium: Hydraxon's Exploding Boomerangs
  • The Mentor: He was in charge of originally training the Toa Mata how to fight, use their powers, and work together.
  • Pretty Spry for a Dead Guy: Albeit an unusual case because the true Hydraxon is deadnote , but a Matoran named Dekar was transformed by the Ignika into a copy of Hydraxon with all the original's memories and personality. He eventually learned the truth, but didn't let it get to him.
  • Super Senses: He has excellent hearing, making him that even more effective of a jailer. Nocturn turns it against him in their brief fight by causing a sharp sound and stunning him.
  • Tomato in the Mirror: Firmly convinced he was the real Hydraxon until Pridak revealed the truth about the original's death (even bringing the wrecked helmet of the original as proof) and the fate of his Matoran self Dekar. It works...for a few seconds, before Hydraxon tells Pridak who he was doesn't matter and doesn't change the fact he is Hydraxon now.
  • Wolverine Claws: His Wrist Blades were mounted like these.


Find the truth, no matter what barrier blocks your way. Deception can strike you down, as surely as any blow from an enemy. You are a Toa without armor in a chamber of swords, Vakama, and only the truth can protect you.

Krakua is a Toa of Sonics involved with the Order of Mata Nui, acting as a liason between the Order and Toa.

  • Contest Winner Cameo: Krakua was designed for a Brickmaster contest to determine a Toa who would appear in the book Time Trap.
  • Cool Sword: His Sonic Vibration Sword
  • Make Me Wanna Shout: Krakua, Toa of Sonics
    • Brown Note: During the Brotherhood of Makuta's siege of Metru Nui, Krakua was convinced by Hahli to cycle through mutliple frequencies until he manages to find one that would awaken the Bohrok from their hibernation.
  • Telepathy: His Kanohi Suletu, Mask of Telepathy, which notably is shaped like a Hau.
  • Thou Shalt Not Kill: Unlike Helryx, he still follows the Toa Code, despite being a member. He's usually assigned missions that don't require killing.


I want to learn how to fight. I want to learn how to win clean... and win dirty. When I'm done, I want to be a master with a blade, with my fists, with any kind of weapon — and then I want you to get out of my way.

Mazeka was once a kind and gentle Matoran, but his history with the Order of Mata Nui and the criminal Vultraz turned him into a ruthless fighter. He acts as a spy using a custom-built vehicle called the Swamp Strider.

  • Badass Normal: He a Matoran able to take down two brutes of Krekka's species empty-handedly.
  • BFG: The heavily armed Midak Skyblaster on the Swamp Strider
  • Spider Tank: His Swamp Strider.
  • Teach Me How To Fight: How Mazeka got involved in the Order.


My name is Umbra. I guard the Mask of Life. You shall not pass.

A being of Light created by the Great Beings to guard the Mask of Life, Umbra will battle anyone, good or evil, to the end if they quest for the Mask.


The Maxilos robots were built by the Order to police the Pit. With black fire energies, heightened reflexes, and massive strength, they cannot be bribed or deceived. Unfortunately, Teridax was able to posess one to further his plans.

    The Barraki
Creeps From the Deep
An alliance of warlords, imprisoned in the ancient past by the Order of Mata Nui for challenging Mata Nui's rule. However, when the prison flooded they changed into sea mutant forms. They tried to claim the Mask of Life when the Toa Mahri stumbled across them. Since then, the Order has recruited them for various missions against the Makuta.
  • Abnormal Ammo: The Barraki had "squid shooters" that shot vampiric squid.
  • Animal Motifs: Each of the Barraki's mutated forms resembles a sea creature:
  • The Bad Guy Wins: By a technicality. Their overall goal was to obtain the Mask of Life and use its energies to cure their mutations, escape the Pit, and once more walk about on land to rebuild their empires. While the Mask did elude their grasp, the Order of Mata Nui eventually paroled them to aid in fighting the Brotherhood, and they escaped to Spherus Magna where Mata Nui used the Ignika's energies to restore the planet. This in turn restored the surviving Barraki back to their original forms, with the added bonus of becoming amphibious, so in the end, they got everything they wanted, sans Caparar. At the very least, they were the only villains to actually end up better off than they began.
  • The Beastmaster: During their time in the Pit, they led armies of sea creatures.
  • Big Eater: All of them are noted to have substantial appetites.
  • Boxed Crook: Carapar and Takadox get conscripted into the Federation of Fear. Later, the others are recruited by the Order to fight the Brotherhood.
  • Dual Wielding: Takadox, Ehlek, and Pridak. Carapar used to have two claws, but removed one to wield his Squid Launcher.
  • Enemy Civil War: The Mahri instigate one, and then Mantax furthers it with his suspicions. They pull themselves together at the climax in a mad dash to reclaim the Mask of Life.
  • A God Am I: Attempted, but stopped by Makuta. Unfortunately, that inspired Makuta to do it himself. Considering the nature of Mata Nui himself, you have to wonder how they thought they'd pull it off.
  • How the Mighty Have Fallen: They went from rulers of the universe to monsters trapped in the watery abyss of their shattered prison, and they know and despise every moment of it. Teridax in Maxilos' shell mocks Pridak with words to these effects while stalling for time for the Toa to use the Mask of Life, which immediately makes him and the other Barraki realize that their most hated enemy really is right in front of them.
    Teridax: Do you remember our last meeting, Pridak? You were standing before me in chains, telling me about how you first started with a fortress given to you by my Brotherhood, but you said you were moving on to bigger things. *takes a moment to look around at the watery abyss of the Pit* When, pray tell, were you expecting to arrive?
  • Icy Blue Eyes: Pridak, Kalmah, and Ehlek have these, and are just as evil and sociopathic as their companions.
  • Killed Off for Real: Carapar and Nocturn.
  • Lack of Empathy: Each of them only cares about others insomuch as how much they can benefit from them.
    Pridak: (*after throwing Sarda to his group of sharks outside*) Will he live? Will he die? Do I care? Not at all. But you do. Tell me what I want to know, or the Ga-Matoran joins her friend.
  • Lean and Mean: Pridak, Ehlek, and Takadox have slimmer builds than usual, though Ehlek's spines help hide his.
  • Mobile Fishbowl: Ehlek has used one in the past, as he was originally a water-breather prior to mutation, as well as Takadox and Carapar when they were recruited by the Order of Mata Nui, then the rest of them.
  • Outside-Context Problem: Teridax had honestly believed them to be dead after Botar spirited them away after their failed rebellion. Their presence and dominance in the Pit, as well as the fact they would not take kindly to Teridax's existence to join in his plans, is what convinced Teridax to make an Enemy Mine (on his own terms, of course) with the Toa Mahri.
  • The Paragon Always Rebels: The reason they were even created in the first place? Mata Nui chose them among their species to rule over the Matoran and maintain peace and harmony across the Matoran Universe. Unfortunately, after about 1,000 years they decided "dominance" was preferable, and several thousand more years later decided to hell with Mata Nui and just conquer the whole place.
  • Predecessor Villain: They were this to the Brotherhood of Makuta and Teridax specifically, having been the ones to inspire the latter's plan of universal conquest.
  • Red Eyes, Take Warning: Takadox, Mantax and Carparar.
  • The Right of a Superior Species: How they saw themselves and what motivated their betrayal.
    Each was powerful, well armored, and a veteran of many a raid. Those who saw them said they made Toa look like some kind of Rahi that crawled out under a rock. They saw themselves as a higher level of being, preordained to rule by virtue of their superior strength and intellect.
  • Standard Evil Organization Squad: The fourth seen in the series, and the second with distinct personalities.
  • Teeth-Clenched Teamwork: They spend a lot of time at each other's throats for encroaching on personal territory whilst dealing with the Toa Mahri. The Mask of Life giving them a chance of freedom from a Fate Worse than Death doesn't make them any more cooperative.
    Teridax: (to Matoro) Throw a group of your enemies into the vilest prison imaginable and they will form a stronger bond, for they are all sharing the same misery. But offer even the glimpse of a means of escape, and they will tear each other to shreds scrambling for the exit.
  • Villainous Legacy: Their attempt at rebellion would later inspire Teridax's own Plan.
  • Zerg Rush: Their solution to dealing with Teridax in the Pit: Him alone vs. them and their armies, roughly 100,000 to 1 at least. And it works...though Teridax was just buying time for the Mahri.


You have a choice, Makuta — cooperation, or conquest. I trust you will choose wisely.

A powerful and vicious leader, Pridak views himself as the perfect being, entitled to rule. Practically-minded, he will stop at nothing to achieve the power that he views as his.

  • Asskicking Equals Authority: The official leader of the Barraki, both before and after they were sent to the Pit, and he's not afraid to personally discipline any of the others if he feels they're getting too far out of hand, with said discipline easily including the loss of said hand.
  • Ax-Crazy: Thankfully, his practicality keeps it in check, given that Mahri Nui was left mostly untouched for 1000 years. He could — and would — have wiped the city out in a single night had he decided he would benefit from it.
  • Bad Boss: Pridak graduated from the school of "piss me off, and I'll personally start gruesomely mutilating your body to prove my point."
  • Beauty Is Bad: As a matter of fact, yes. Back before his mutations, he was apparently a Bishounen by Bionicle standards, and he took great pride in said appearance to the point he saw it as one of the worst parts of his mutation. He was also still the evil asshole he is now, though a bit calmer.
  • Cool Sword: His Shark Tooth Blades, fused from the teeth of 10,000 Takea Sharks and among the few weapons actually able to damage Protosteel.
  • Creepy Blue Eyes: The books frequently describe his eyes as "dead".
  • Fate Worse than Death: Of all the Barraki, it's Pridak who shows the most hatred for what they've been reduced to. He even repeatedly states he would have prefered a glorious death in battle or even accepted Makuta's execution over living as a monster over beasts in the depths of the Pit. That's not to say he's not gonna take any chance he can get to escape and get his revenge, however.
  • Lightning Bruiser: Thanks to his shark mutations, he is described as physically one of both the strongest and fastest members of the Barraki.
  • Man Bites Man: His shark teeth aren't for show; he bit off Nocturn's arm with them.
  • Meaningful Name: One letter away from Pride.
  • Narcissist: To the extreme. He took incredible pride in his appearance before his mutation.
  • Satanic Archetype: Pridak's story resembles that of Lucifer. He is described as a "perfect physical specimen" before rebelling against his creator and subsequently being cast into a hellish prison. Perhaps fitting enough, he was the one to inspire Makuta, who was essentially Archangel Michael at this point, to try his hands at topping God. Bonus points in that his name seems to incorporate the word Pride, which was Lucifer's main flaw.
  • Shark Man: The Pit mutagen turned him into one.
  • Sword and Gun: He's Dual Wields his swords as well.
  • Threatening Shark: On top of being a Shark Man, he led armies of sharks.
  • Unstoppable Rage: What the Ignika cursed him with after touching it. It stopped after he finally let go of it, but before that Takadox had to use his hypnosis to calm him down and it was only partially successful.
  • Villainous Valor: When confronted by Teridax getting ready to execute him and his his fellow warlords after their initial rebellion failed, he doesn't flinch and even takes the time to get a few passive-aggressive shots in. During their battle in the Pit, he never loses his nerve and keeps fighting even when the other Barraki are either unconscious or being Mind Raped, though in the former case they were just waiting for their armies to show up so they could Zerg Rush him.


Sometimes, the most effective first blow in a battle comes wrapped as a gift.

The plotter of the Barraki, Takadox treated life like a board game, and him the best player. Despite not being very strong, his powerful hypnosis more than made up for that.

  • Hypnotic Eyes: Takadox's hypnosis, which he possessed even before his mutation and used to instill Blind Obedience into his armies and later on to use Carparar as a tool. Sufficient willpower can resist it however, as proved by Makuta.
  • Knife Nut: His Twin Knives, later a Protosteel knife and then a stone dagger. He's a good throw too, as Mantax can attest.
  • Manipulative Bastard: All the way. He went so far as to double-cross his fellow warlords during their original rebellion, just on the off chance they lost so that he would at least escape with his life while the others were executed.
  • Mind Rape: In a bit of Karmic Retribution, Takadox is on the receiving end of a Mind Rape from Makuta.
  • The Mole: For the Brotherhood of Makuta.
  • Muscles Are Meaningless: While he rarely gets physical, he was strong enough to restrain Mantax by himself after the latter ousted him as the traitor to the Brotherhood.
  • Rewarded as a Traitor Deserves: Takadox's second attempt at bargaining his way out of being attacked by Makuta resulted in him being Mind Raped. Considering that Makuta was getting ready to execute all of them after their first defeat before Botar spirited them away, it's likely that his first attempt wasn't going to save him either.
  • Slaying Mantis: His form from the mutations.
  • Sword and Gun: He's Dual Wields his swords as well.
  • Weak, but Skilled: Takadox is physically the weakest of the Barraki, but he relies on his intelligence and hypnosis to compensate, as well as a good throwing arm.


Yes. Lives. Breath. Futures. All of which I am going to take from...

Ehlek was the only member of the Barraki who was a sea-dweller before his mutation. Cautious and bitter to the point of paranoia, Ehlek needs little reason to electrify anyone in his sights.

  • Ax-Crazy: After his fortress was crushed by Mahri Nui, he wound up with a bitter case of this against the Matoran. Unfortunately, he isn't as hinged as Pridak.
  • Cowardly Lion: Downplayed. He's nervous as hell, since he depended on water-breathing equipment in the past. Even then, he stared down Makuta without flinching.
  • Psycho Electric Eel: The extent of his mutations.
  • Shock and Awe: Being an electric eel and all; he can blast electricity from his spines.
  • Wolverine Claws: His Tri-Talons, which were actually additions before his mutation by the Order of Mata Nui.


We shared our victories and our punishment... so we will share the power of this mask as well.

Incredibly ruthless, Kalmah shows no emotion beyond his desire for victory. He's the breeder of the Sea Squids the team attacks with, his cruelty towards them being a testament to his nature.

  • Combat Tentacles: His right arm is a tentacle and he will not hesitate to use it in combat.
  • Healing Factor: To a limited extent, though it didn't help when Pridak stabbed him in the eye.
  • It's All About Me: He originally didn't want to join the League, not out of any moral qualms but because he didn't want to be beholden to any other "equal" judging his rule. When Takadox's eastern kingdom joined up with Pridak's northwestern one, however, he was forced to join or risk having his northeastern kingdom cut off from the rest of the universe.
  • The Sociopath: Intentionally breeds and "raises" the squids under his care to always be hungry and ready to suck the life out of others, and most of his care towards them is due to the fact being their sole caretaker gives him a high level of influence amongst the group.
  • Spider-Sense: The tentacles on the back of his head serve as sensors, allowing him to detect movement from behind and directly above him. They're necessary due to the loss of his third eye and he admits he would have been prey long ago if they didn't make up for its loss.
  • Tentacled Terror: Became an octopus-like creature after mutating.
  • Third Eye: Pridak stabbed it to the point of not working anymore in a dispute over territory.


Despite your bad nerves, you always did have guts. Don't make me spill them out into the sea, okay?

Carapar is without a doubt the tank of the Barraki, thanks to his near indestructible carapace. He used to be rather sharp-minded until ages of hypnotism by Takadox eroded his mind.

  • Dumb Muscle: Though not to the extent of Nocturn, Carapar is less sharp than he was in the past due to Takadox's manipulations.
  • Giant Enemy Crab: What he looked like from the mutations.
  • Killed Off for Real: Was disintegrated by Tren Krom's Eye Beams in an ambush attempt.
  • Implacable Man: Swam through a flurry of air spheres with ease (for many sea creatures, just one air sphere could easily cripple them) before reaching into the air bubble that contained the launcher and then crushed it. He also managed to defeat Brutaka in combat (though Brutaka was inexperienced in underwater combat). He commonly proved to be too powerful for most foes to defeat, with the exception of Makuta and at least until he tried to kill Tren Krom.
  • Mind Rape: Carapar used to be sharper than he is now. Years of being controlled by Takadox have worn his mental capacity down considerably.
  • Power Pincers: Two of them, which gives him an edge over Mantax.
    • The Right Hand of Doom: Carapar's toy set (in canon, his claws are detachable and he can have them on both arms)
  • Took a Level in Dumbass: An in-universe example. See Mind Rape above.


The first time I followed Pridak, I got condemned to the Pit. The second time, my dwelling got crushed by a Matoran city. How will he destroy my life now, I wonder?

Mantax is a secretive loner. He trusts no-one, and no-one trusts him, but his pincer, venomous spikes, and ambush tactics made him an effective, and thus tolerable, hunter.

  • Loners Are Freaks: Mantax is isolated from the others, partly because of his rather unsettling habits and secretive nature, partly because of his mutual distrust of the others. He was like that even in the past, to the point he rarely told the others the state of his kingdom, though it only got worse after they ended up in the Pit. After all, he knew that one of them was responsible for their imprisonment in the first place.
    Mantax: I have no friends. Only enemies I haven't killed yet.
  • Power Parasite: The Ignika cursed him with this while he had it, meaning no one could get within a certain radius while he was touching it or be drained of their stamina. It was part of the reason why he finally revealed the truth about the internal betrayal of the Barraki; he finally had a means of keeping them from trying to kill him outright. However, this only applies to living beings. As Takadox proved, a well-aimed thrown dagger can solve the "no touching" problem.
  • Power Pincers: Only one, and a small one at that, thus putting him at a disadvantage to Carapar.
  • The Quiet One: Mantax spends most of his time alone and isolated from the others, and even when he does interact with them he rarely says more than necessary.
  • Secret Secret-Keeper: He knew that one of the Barraki betrayed them on that day thousands of years ago when the Brotherhood attacked and defeated them, as he found a Brotherhood tablet of transit in the ruins of the prison. He didn't tell anyone because a. he didn't know which one it was (Takadox) and b. even if he did, he lacked an effective means of keeping them from trying to kill him while he revealed the truth.
  • Stock Animal Behavior: His preferred hunting tactic is to bury himself in the seafloor sands and lie in wait for something to come close, much like the manta rays he was mutated to resemble.
  • Use Your Head: The two red spikes on his head contain a paralyzing venom.


No one insults me and lives!

Brutally strong, amphibious, immune to Pit mutagen, and able to regrow lost limbs, Nocturn serves as Ehlek's lieutenant.

  • Big Eater: He's introduced devouring a giant squid, and Takadox makes a crack about his eating Razor Whales on a daily basis.
  • Combat Tentacles: Though missing one, after Pridak bit the arm off.
  • Dual Wielding: His normal arms carry twin swords.
  • Dumb Muscle: Even moreso than Carapar. He even has difficulty with grammar. This is why the Barraki leave the Mask of Life with him, and Takadox also tricks him into attacking a group of Zyglak.
  • Healing Factor: Though it didn't help when Pridak cut off one of his tentacles; his arm grew back sans tentacle.
  • The Immune: Interestingly, the Pit's mutagen had absolutely no effect on him; he was always that ugly.
  • Mighty Glacier: His stats according to
  • Multi-Armed and Dangerous: Four arms total.
  • Too Dumb to Live: He was on the receiving end of a Curb-Stomp Battle from Hydraxon. He later tried fighting him again, and this time he got killed for it.
  • Touch of Death: The Ignika's curse on Nocturn gave him this. It was amusing to him at first, but got really boring fast.
  • Where I Was Born and Razed: Nocturn, who destroyed his home by to hitting its weak point. Needless to say, he ended up in the Pit for massive loss of life it caused.
    Takadox: He was exiled from his home island after he broke something.
    Mantax: What did he break?
    Takadox: The island.
  • You No Take Candle: Nocturn isn't particularly smart; he even has difficulty with grammar.

    Matoran of Mahri Nui 


It could just as easily be our doom as our salvation. This mask must be destroyed... and I have to do it.

A solitary Po-Matoran who works as an Aqua Hunter.

  • Shoot the Dog: He was willing to destroy the Ignika to keep Mahri Nui safe. Ignika responded by turning Dekar into a duplicate of Hydraxon.


Perhaps living so long in this night-black water has made us see only darkness in others.

A heroic Le-Matoran whose inventions led him to be named leader of Mahri Nui.

  • The Leader: He always does what's best for Mahri Nui.
  • Renaissance Man: He was a trader, invented a submarine, and shows himself to be a pretty good leader.


I remember Lesovikk defending our home from Rahi beasts and anything else that threatened us... I remember when he and his team left, never to return... at least not while I was still there. He's not a failure — he never was — he's a hero!

A courageous and noble Ta-Matoran who is close friends with Lesovikk from long ago.


You take it, Toa. The world needs you. Two Matoran more or less won’t matter.

A caring and selfless Ga-Matoran who was best friends with Lesovikk and Sarda.

  • Heroic Sacrifice: Attempts to pull one of these, offering the single air-breathing helmet to Lesovikk. However, she ends up with it.
  • Shock and Awe: Her sword can unleash an electrical current into her target.
  • Trap Master: She and Sarda built an Undersea Trap to catch Karzahni.


    Other Toa 


I failed once. By the spirits of my fallen teammates, I will not fail now.

Toa of Air and leader of the first Toa team until a moment's hesitation cost the rest of the team their lives. Over the years he completely lost his self confidence, believing he wasn't worthy of being a Toa. Faced Karzahni in the Pit around the same time the Toa Mahri were fighting the Barraki there; afterward he assisted Hydraxon in tracking down escaped prisoners. On Spherus Magna he confronted other Toa about Karzahni roaming free and left to track him... suspiciously before Karzahni turned up dead.

  • Beyond the Impossible: According to Karzahni, even a Manas Crab couldn't get free of his chains. Lesovikk, with a Heroic Second Wind, manages.
  • Big Damn Heroes: How he first appears.
  • Blow You Away: A Toa of Air, and given his long life, presumably a master of this.
  • Cool Sword: Wields an Air Sword.
  • Deadpan Snarker: Has his moments.
    Karzahni: Impossible. You should be stunned.
    Lesovikk: I am stunned. Shocked and amazed, too, that you thought mere links of metal could hold a Toa.
  • Evil Twin: Averted. When Takanuva finds himself in a Dark World, Lesovikk is one of the few Toa who's still good.
  • Failure Knight: Blamed himself for the massacre of his teammates.
  • Gatling Good: The Cordak Blaster mounted on his Sea Sled.
  • Heroic BSoD: His hesitation caused the death of his teammates. Because of this, he felt guilty and unworthy of being a Toa.
  • Heroic Second Wind: When Karzahni attacks him, he at first finds it impossible to break free of his chains...then Sarda calls him a hero, for the first time in so very long, and he gets the strength to break free.
  • Hero of Another Story: He's spent the last 100,000 years Walking the Earth and having adventures.
  • The Leader: The Ur-example in-universe, as he was the leader of the first Toa team.
  • Lotus-Eater Machine: Put into one by Karzahni where his team survived. He got out of it when he remembered the accident.
  • Noodle Incident: He told Toa Jovan that knowledge is a sharper weapon than a sword, and met Krakua, who told him that Karzahni was going to Mahri Nui and that if he were defeated, someone would come to take him away.
  • Old Master: Lesovikk definitely deserves this title: He's survived 100,000 years of Walking the Earth in a World of Badass, fought the Rahi Nui, and single-handedly saved an island from the Visorak.
  • Taught by Experience: One time, he went after a wounded Rock Lion to put it out of its misery. The fight lasted three days-and the Rock Lion won. He warns Sarda and Idris never to underestimate a wounded foe.
  • Thou Shalt Not Kill: According to Word of God, he's an aversion — his self-imposed status as a Failure Knight gives him reason to think he's exempt from this rule. Considering the mysterious circumstances of Karzahni's death, we might have just seen in-story proof... except Velika did it.
  • Walking the Earth: He condemns himself to this fate eventually.


That's your problem, Lhikan, always following the rules. Always worrying about others. Did you ever think we could do more good if we stopped worrying so much about who might get hurt in the process?

Once protected Metru Nui as a Toa of Water alongside Lhikan and Nidhiki. Secretly owned a relic called the Nui Stone, but crossed the line by murdering Matoran to cover it up. Her teammates defeated her and the Order made her disappear; she eventually escaped and made her way back with the Nui Stone.

In a parallel universe, Nidhiki took Tuyet's side and she led the Toa into becoming the Toa Empire, until "our" Takanuva arrived and helped the rebellion overthrow her.

  • 0% Approval Rating: Empress Tuyet's rule is so hated that nearly all her citizens, a handful of dissenting Toa, and the remaining Dark Hunters and Makuta team up to rebel against her. As Takanuva notes, if she wipes out the rebellion, she'd have no one left to "protect."
  • Amulet of Concentrated Awesome: The Nui Stone, which absorbs Toa energy in a 3000 Kio radius and allow its user to tap into the stored up power.
  • Cool Sword: Her Barbed Broadsword.
  • Disproportionate Retribution: In her Toa Empire, any Matoran who fails to work hard enough or walks too slow is imprisoned in the best case scenario. When Dume criticizes her rule, she has him placed in a stasis tube.
  • First Law of Resurrection: Originally thought to have died in the Pit (the Order's prison). She was eventually brought back, explaining that she had been imprisoned in another dimension, hidden even from some of the Order; the Tuyet in the Pit was an alternate-universe version.
  • Intangible Man: Her Mask of Intangibility.
  • Knight Templar: See her quote. In an alternate universe, her definition of "good" and "peace" involves imprisoning and killing the Matoran for not being as efficient and obedient as she'd like.
  • Not-So-Well-Intentioned Extremist: Her methods involve the murder and oppression of the very beings she claims they'd benefit, as called out by Lhikan. In a parallel universe where she succeeded and eliminated any threats that would justify such, she turned it into a State Sec that's as bad as the worst of them. When said universe rebels, her knee-jerk reaction was to wipe it out, stopping once realizing it would leave her none to rule over, showing what her true intentions have become.
  • Offscreen Moment of Awesome: In the Dark Mirror universe, she and her empire managed to defeat the Brotherhood of Makuta and stop Teridax's plans before they could even start. A shame she turned out to be no better.
  • Portal Cut: Cause of death for the "Empress" Tuyet.


I will do what must be done. Then I will be like Matoro. I will be a hero.

The Mask of Life was forged by the Great Beings to act as a fail-safe for the Great Spirit, designed save its life if necessary or Kill 'Em All if it was beyond saving. The mask also curses whoever touches it, save only those destined to carry it. Handling life energies meant the Ignika was a sentient being itself, observing the world with childlike wonder.

Eventually, the Ignika was inspired by Toa Matoro's sacrifice, and decided to create a body for itself and try to live as an independent being, becoming a "Toa of Life". He aimed to help the Toa Nuva in Karda Nui.

    Legendary Figures 


Does the sun know its light? You have come here to find arms and armor for your fight. I tell you that the weapon you seek is not here — that must be sought in the world that feeds the world.

Old Matoran myths say that good workers would be sent to the Great Refuge of Artakha where they could work on vital and advanced projects. In truth, the land actually exists and is ruled by a being of the same name. Artakha passed into legend after the Brotherhood assaulted the island and he had the Order eliminate all knowledge of his kingdom's location.


Long ago... perhaps 100,000 years, perhaps more, I lose track... Matoran came here by the score. Some were damaged, others simply possessed a lack of dedication to their work. A small number found a new life here... and the rest found only what they had expected, which was nothing at all.

The other half of the Artakha myth; bad workers were said to be sent to the kingdom of the tyrant Karzahni for punishment. However, Karzahni was supposed to heal poor-performing Matoran; he just wasn't good at it so he never sent anyone home, thereby earning the realm a reputation as a land of the dead. Karzahni has since learned of the world outside his realm and started to make plans to take over — until he ran afoul of Makuta and made the mistake of Mind Raping him, prompting Makuta to tear the despot's mind apart. Upon arriving on Spherus Magna he escaped in the confusion, only to be found killed under suspicious circumstances.

Tren Krom

You think me an alien... an "other"... But I am of the substance of this universe, and I walked here long before you or even Mata Nui himself.

An ancient being who looked after the universe while Mata Nui was still being prepared for the job. When no longer needed; the Great Beings sealed him away on a deserted island. After the Matoran arrived on Spherus Magna he found his way out onto the planet, but was mysteriously killed shortly after Karzahni.

The Zyglak

This race of reptilian creatures was created accidentally by the Great Beings during their attempts to create the Krana. Shunned by their creators and hated by most others, they grew to despise all thing associated with the Great Beings and Mata Nui.
  • Always Chaotic Evil: A rare example with a Freudian Excuse.
  • Freudian Excuse: They were regarded as a mistake and shunned by their creators, and feared and hated by everyone else. You almost feel sorry for them.
  • From Bad to Worse: The Great Beings created Orde, the first Toa of Psionics, to calm them down. Unfortunately, he ended up making them angrier. All subsequent Matoran and Toa of Psionics were female, under the Great Beings' assumption that Women Are Wiser.
  • Reptilian Humanoids: Matoran would think that they are Rahi.
  • The Resenter: An entire race of them.
  • Villain Team-Up: They'll work with anyone else considered an outcast, such as Spiriah.

    The Av Matoran / Shadow Matoran 
The first type of Matoran created; unlike other types, they have a small degree of Elemental Powers, and can connect with a Toa to access unique light-based powers. All of them were hidden across the Matoran Universe by the Order of Mata Nui, but some relocated to Karda Hui after the Great Catacalysm. A number of them were turned into Shadow Matoran by the Makuta's Shadow Leeches, and as such gain powers of Shadow and connected to Makuta. The remaining Av-Matoran teamed up with the Toa Nuva to help in the Final Battle. After the battle for Karda Nui, the Shadow Matoran were cured and turned back to normal.
  • Jetpack: Av-Matoran wear these.
  • Punny Name: Av-Matoran tend to have names ralated to light and energy (Solek, Photok, Galva, Radiak...)
  • Super Prototype: the Matoran of Light can actually use their elemental power to shoot lasers and change color, and they have both genders in their tribe.
  • Wonder Twin Powers: Matoran of Light or Shadow can access individual powers when touching a Toa or Makuta.


We're on our own here — like we've always been — and we'll stand or fall on our own.

Tanma became leader of the Av-Matoran after the Makuta's attack, swiftly becoming a bold yet sensible one. When he teamed up with a Toa, such as Lewa, he could power his Midak Skyblaster so that it won't drain the light from its surroundings.


Toa wouldn't run. Great heroes like Tahu and Kopaka would stand and fight!

Solek was a huge fanboy of the Toa Mata, particularly Kopaka. When he got the chance to team up with him, his excitable nature got on the Toa's nerves. His team up ability allowed him to create objects of solid light.


No idea. But it was sure fun! I just thought about us going faster, and zing!

Photok was Pohatu's partner, and a risk-taking stuntman. When united with a Toa, he could move at the speed of light.

  • Super Speed: An impressive example since Pohatu is already damn fast.


The light is drained from you, and what's left is... sharper, clearer. You know what you have to do... and you know you won't let anyone stop you.

Gavla never got along with the other Av-Matoran, due to her sense of superiority to the others. She felt as though she belonged among Shadow Matoran serving the Makuta. When united with a Makuta, she could disrupt a target's sense of balance.


He was the leader of the Av-Matoran until his transformation into a Shadow Matoran, and was jealous that Gavla was appointed leader of the Shadow Matoran. What teamed up with a Makuta, he could rob a foe of their sight.


Radiak was a courageous warrior as an Av-Matoran, a trait that unfortunately transferred well into his becoming a Shadow Matoran. His team up ability allowed him to slow opponents.


All I cared about was darkness and destruction... the things I helped Mutran do and create...

Vican was a Le-Matoran who, looking for a more adventurous life, willingly became the first Shadow Matoran and Mutran's partner, loyal yet wary of his master.

  • The Atoner: After being cured, Vican was deeply guilt-ridden of his choice to become a Shadow Matoran.
  • Be Careful What You Wish For: He wanted a more exciting life. He got it.
  • The Igor: Being the sidekick to Mad Scientist Mutran.
  • Mark of Shame: His mutated appearance. He hoped that Mutran would reverse it. Ironically, after being cured of Shadow, he elected to keep his freakish visage as a reminder of his past mistakes.


How many times do we have to do this? When are you going to realize that you're not a Toa... just some crazy villager who thinks he has to risk his neck fighting the bad guys? Go home, Mazeka. Go back to your little life, before you force me to end it.

Formerly a Ta-Matoran, Vultraz was selfish and evil even before becoming a Shadow Matoran. Mazeka was his Arch-Enemy, determined to bring him to justice.

  • Cruel Mercy: Vultraz once spared Mazeka's life so he would have to endure the shame of his life having been in his enemy's hands.
  • Jerkass: This guy was worse than Ahkmou.
  • Last of His Kind: He's the only Shadow Matoran left uncured, due to being imprisoned in an Alternate Universe.
  • The Sociopath: Was so selfish and evil even as a Ta-Matoran that becoming a Shadow Matoran apparently had no significant effect on his personality.

    The Brotherhood Of Makuta 
The rest of Makuta's species, born a pool of Antidermis within the Matoran Universe to create the world's Rahi. They also were disgruntled with Mata Nui getting all the praise instead of them. When Makuta proposed his plan to usurp Mata Nui, most rallied behind it, and dissenters were executed.
  • Achilles' Heel: After their evolution into energy, their need to keep it intact to prevent their energy from leaking out. This meant that Toa of Magnetism and Iron were particularly effective against them, so many were inducted into Hagah teams to keep an eye on them, and when the Brotherhood stopped pretending to be benevolent many were killed.
  • Always Chaotic Evil: Justified. The Makuta had a natural inclination towards arrogance and evil anyways, and the few that did not want to go along with Teridax's plan were promptly killed, with the exception of Krika. It should be noted that the unborn Makuta within the Antidermis pool are still good, but only presumably because they never had an opportunity to let their arrogance and evil start up, as well as the fact that they still remember their original purpose as given by the Great Beings.
  • Animated Armor: A while ago, the Makuta species evolved from Mechanical Lifeforms of solid Antidermis into gaseous beings contained in thick Protosteel suits.
  • The Assimilator: The Shadow Hand allows them to assimilate other beings to add to their mass and power.
  • Bat Out of Hell: The Phantoka. All three have names that come from bats.
  • BFG: Spiriah was given a Midak Skyblaster, and the Mistika used Nynrah Ghostblasters
  • Bodyguarding a Badass: Some Makuta, including Teridax, had Toa Hagah as bodyguards so they wouldn't have to deal with every little annoyance. After Teridax's group rebelled and stole the Mask of Light, most of these teams were killed off, though some managed to survive.
  • Brotherhood of Evil: Subverted under Miserix's rule, played straight under Teridax's.
  • Can't Kill You, Still Need You: The reason the Karda Nui Makuta didn't kill the Toa Nuva, as lampshaded by the Toa themselves, is because they needed them to awaken Mata Nui for the Plan.
  • Combo Platter Powers: And nearly FIFTY of them, to boot! However, it should be noted that while they have 42 powers, many are related to one another. For example, they can launch both Chain Lightning and general electricity blasts. They can also do power screams, silence an area, or launch sonic blasts. Each Rahkshi made from them has only one of these powers. They also don't have the full range of those elemental powers, Shadow aside, that a Toa does.
  • Contagious A.I.: In their Energy Being forms, Makuta can possess machinery, although they lose some of their Combo Platter Powers.
  • Cool Sword: Icarax's Rotating Shadow Sword, Mutran's Shadow Blade, Bitil's Longswords
  • Dark Is Evil: The Makuta are beings of Shadow, and the vast majority of them are evil.
  • Dark Is Not Evil: Most Makuta are malevolent in nature, however, a few chose not to go along with Teridax's Evil Plan (though they were executed in the end, creating an Always Chaotic Evil species). There's also the occassional Tragic Villain like Krika.
  • Drama-Preserving Handicap: Blindness for the Phantoka, Shape Shifter Mode Lock for the Mistika, and Icarax's devolution (though this turns into an advantage when Gorast tries to breach his armour and release his energy).
  • Dude, Where's My Respect?: Part of the reason for the Brotherhood's Face–Heel Turn. When Miserix decided that they should be more active in the world outside their labs, they saw how the Matoran worshipped Mata Nui and praised the Toa, ignoring all that the Makuta had done with creating Rahi.
  • Elemental Powers: Casting a Shadow
  • Energy Being: The energy being called "Antidermis"
  • The Force Is Strong with This One: Makuta are able to sense the presence of each other.
  • Genius Bruiser: Some gravitate towards one end more than the other, but all Makuta are extremely powerful and extremely intelligent.
  • Green-Eyed Monster: All of them were a little miffed and chafed about how the Toa and Mata Nui got all the Matoran's praise and love despite their own hard work as a result of their nature as beings of shadow and their more extreme methods. It was Teridax who finally gave an outlet to the more radical ones in his bid to conquer the universe.
    Krika: Do you know why we Makuta hate Toa so much? It's because you are what we could only pretend to be, once upon a time — heroes who do good for no reward. And so we call you fools, and even slay you... because we could not be you.
  • Handicapped Badass: They put up quite the good fight even with their recent disabilities.
  • Human Resources: In their experiments, few Makuta were unwilling to use living specimens as test subjects or raw materials. Such was the fate of several Toa Hagah by the hands of Chirox.
  • Join or Die: When Teridax took over the Brotherhood from Miserix, he demanded that the other Makuta choose whether to follow him or Miserix. Teridax took special note the ones who hesitated the most or stood by Miserix until it was clear they were outnumbered and left his side, and had those ones killed under the logic they were the least trustworthy.
  • Keeping the Enemy Close: Kept a number of Toa of Iron and Magnetism on their Toa teams to keep an eye on them, as their energy state rendered those Elemental Powers particulalry effective on Makuta. Many were later killed after the Brotherhood stopped pretending at benevolence.
  • Killed Off for Real: Save for Miserix, every each one. Unless you count the spirits of the unborn Makuta swirling in an Antidermis pool as living.
  • Mad Scientist: The entire organization used to be this, responsible for creating Rahi
  • Bad Powers, Bad People: Toa were already uneasy about their choice in mask powers, but them going villianous sealed the deal.
  • Meaningful Name: Several examples, most notably the Phantoka.
  • Mook Maker: They can spawn Kraata to make Rahkshi.
  • New Powers as the Plot Demands: The list of Makuta powers was formalized when the Rahkshi were introduced, but for those not familiar with it the powers can seem like Ass Pulls.
  • No Conservation of Energy: Makuta can absorb and convert other beings into mass for their armor, but they can't make it up out of nowhere.
  • Oddly Small Organization: There were only every 100 members of the Brotherhood (85 male, 15 female), and by the time they make a appearance in the modern story, most of them, including every female save Gorast, is dead. They make up for it with armies of enslaved Rahi, Exo-Toa, Visorak, Rahkshi, and various other servants.
  • Shapeshifting
    • Shapeshifter Default Form
    • Shape Shifter Mode Lock: The Makuta Mistika are stuck in their insectoid forms, thanks to the mutating properties of Karda Nui's swamp.
    • Shapeshifter Baggage: When shrinking forms, their mass is shunted into a pocket dimension, and it takes significant nergy to grow larger, which can be provided by a Shadow Hand.
  • The Needless: thanks to their evolution into Antidermis
  • Standard Evil Organization Squad: In 2008.
  • Superpower Lottery: Makuta are what happen when an inherently evil species wins the jackpot.
  • Winged Humanoid: With the exception of the distinctly non-humanoid Vamprah, Krika, and Miserix.
  • You Have Outlived Your Usefulness: What Teridax's plan for sending his elite to Karda Nui was about, to get them all in one place and let them all die in the energy storms created upon Mata Nui's reawakening. With the exception of Krika and Icarax, who were killed by their fellow Makuta when they tried to sabotage the plan, it went off without a hitch.


One thing I've learned is that you underestimate Toa — any Toa — at your own peril.
Makuta of Xia

The field leader in Karda Nui. A skilled tactician, he is arguably the most balanced of the group, possessing a sense of honor and knowing better than to underestimate his foes.

  • Ace Pilot: When you can outfly a Toa of Air, you are this trope.
  • Alas, Poor Villain: His last words are rather heartbreaking.
    "Bitil! Come back here! Don't… don't leave us."
  • Badass Biker: No, really. He stole the Destral Cycle from Avak.
  • Blood Knight: Not as bad as Gorast or Icarax, but Antroz loves a good fight and despite his tactical brilliance prefers to overwhelm his foes with brute force.
  • Draconic Humanoid: Unlike the other Phantoka Makuta, his form is distinctly draconic in appearance. He is also the only one that resembles a humanoid at all.
  • Genius Bruiser: Considered the most skilled tactical commander of the Makuta and is Teridax's primary Number Two, as well as being a skilled fighter.
  • Make Them Rot: His Kanohi Jutlin, Mask of Corruption, allows him to make inanimate objects rust or decompose.
  • Noble Demon: Unlike most Makuta, he has a sense of honor and prefers a fair fight over using deceit and cheating. He's also much better about underestimating his foes than most Makuta as well. Unlike Krika, however, he's still a villain to the core.
  • Red and Black and Evil All Over: His primary color scheme.
  • Standardized Leader: He comes across as this in comparison to the more nightmarish Zaktan and the Ax-Crazy yet composed Pridak. It didn't help that the next leading antagonist was Anti-Villain Krika.
  • Underestimating Badassery: Warns against underestimating Toa.
  • Universal Driver's License: Good with bikes or super-advanced jets.


This is a first — someone expecting a being born of the shadows to look on the bright side.
Makuta of Visorak

Back when the Makuta created the world's Rahi, Chirox focused on making vicious monsters rather than anything useful to the ecosystem. Not much of a fighter, he likes to play dirty.

  • Boxing Lessons for Superman: Actually learned how to use his Shadow Hand, and can even cancel the drawback function.
  • Combat Pragmatist: Unlike Antroz, Chirox hates fighting fair since he's not a warrior and will use any dirty trick to win the day.
  • Creepy Long Arms: When unfolded, his arms extend past his legs. When folded, they resemble Shoulders of Doom.
  • Dual Wielding: Wields a Hook Blade in each hand.
  • The Evil Genius: One of the more notable examples, behind only Mutran and Teridax.
  • Hooks and Crooks: His Hook Blades
  • Jerkass: Comes off as an insecure, abrasive dick, even compared to the other Makuta.
  • Lean and Mean: Long limbs, thin, and not very pleasant.
  • Mad Scientist: Not a very good one, though. The only creation of his that we know was successful (as in, it succeeded in exactly what it was made to do) was the Visorak. Everything else, like the Doom Viper or Catapult Scorpion, contributed nothing of use to the environment and just killed. Basically, if a Rahi is essentially just a seemingly evil engine of destruction, there's a good bet that Chirox was the one who made it.
  • Mundane Utility: Uses his Shadow Hand in experiments a lot, to the point that he has gained complete control of it.
  • Sitcom Arch-Nemesis: Shares this dynamic with his former friend Mutran, engaging in plenty of Snark-to-Snark Combat.
  • The Voiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.


Everyone knew that, to Vamprah, 'Matoran' was another word for 'victim'.
Makuta of Odina

A Makuta renowned for his hunting abilities and habit of never speaking.

  • Bat Out of Hell: The other Makuta merely have Bat-like elements in their designs; Vamprah is a bat.
  • Challenge Seeker: He was the Makuta least affected by the blindness brought by the Ignika; if anything, it just made his hunts more of a challenge.
  • The Dreaded: He creeps even other Makuta out.
  • Elective Mute: He instead prefers to communicate by telepathy, as he feels that speech is unnecessary noise that impedes in hunting.
  • Emotion Eater: His Kanohi Avsa, Mask of Hunger can drain positive emotions from his targets. While it might not have much combat capability compared to its Energy Absorption abilities, he always preferred using this aspect on his victims.
  • Energy Absorption: His Kanohi Avsa, Mask of Hunger can also drain the light or energy from his targets. He prefers using the latter in combat to make his victims helpless while restoring his own strength.
  • Sadist: It doesn't get much focus given how he never speaks, but it's noted that he prefers to take his time with his hunts and loves giving them a Hope Spot or two before going in for the kill. He also enjoys draining the positive emotions out of his enemies with his mask and leaving them without hope for the future.
  • Silent Bob: It's unknown even to his fellow Makuta if he actually can't talk or he just prefers not to.
  • Suddenly Voiced: Sort of. He yells in pain after a successful attack by Pohatu, but that's all we ever hear out of him.


Do you know why we Makuta hate Toa so much? It's because you are what we could only pretend to be, once upon a time — heroes who do good for no reward. And so we call you fools, and even slay you... because we could not be you.
Makuta of the Northern Continent
The second-in-command in Karda Nui. Unlike the others, he's actually got a moral compass and severe doubts in the plan. He only follows it because he feels he has no other choice, and often stealthilly rebelled against it when he could.
  • Anti-Villain: Though he's allied with the Makuta, he questions Teridax's plan and even spares Miserix.
  • Barrier Warrior: His Mask of Repulsion can repel any object away from himself at high speeds, be it attacks or people, effectively making him this. However, he can only use it on one target at a time.
  • Big Creepy-Crawlies: Vaguely resembles a mantis.
  • Body Horror: His mutation is by far the worst of the Mistika Makuta, to the point where Takanuva wasn't sure what he was upon first seeing him (and this is after an alternate Krika gave him a temporary Flight power).
  • Covered in Mud: How he appears whenever he shows up in the comics.
  • Cruel and Unusual Death: Faded out of existence thanks to his intangibility powers going out of control.
  • Dark Is Not Evil: In personality, at least. He later makes a Heel–Face Turn shortly before his death, becoming a straight example of the trope.
  • Even Evil Has Standards: He seems to detest Gorast and Icarax in particular. Doesn't stop him from trying to derail the Plan with Icarax or save Gorast and the rest from being set up to die, but she kills him for his perceived betrayal.
  • Evil Albino: His appearance (white armor with faint red markings and red eyes) gives this effect, though compared to the other Makuta in personality he's more of a Heroic Albino.
  • Fangs Are Evil: Has two pairs, one on his mask and one in his actual mouth.
  • Foil: To Gorast, in both appearance and personality.
  • Hiss Before Fleeing: When Takanuva appears during his conversation with Gali, Krika hisses at him and disappears into the mud.
  • Kick the Son of a Bitch: About the pettiest, most dickish thing he's ever done is repel Gorast into a tree (and given that this is Gorast, no one's complaining too much).
  • Lean and Mean: He's very thin and his armor looks like vertebrae.
  • Loophole Abuse: How he got out of murdering his old leader Miserix. He just locked him up on a volcanic island down south.
    Gali: So you disobeyed. I didn't think Makuta had the spines to do that.
    Krika: Perhaps we do not. Should the volcanoes erupt with enough force and for enough time, Miserix will have no hope of survival. I gave him a chance, that's all.
  • Noble Demon: To the point that he offers mercy to Gali, and upon hearing the Makuta will be killed upon Mata Nui's awakening, immediately tries to warn his comrades, despite knowing, correctly, they would likely see him as a traitor and kill him.
  • No-Sell: His Kanohi Crast, Mask of Repulsion can repel anything for offense or defense, but works on one thing at a time.
  • Not Quite Flight: Out of all the Makuta on Karda Nui, Krika doesn't have wings. However, he uses his Mask of Power to repel himself from the ground, thus achieving this.
  • Poisonous Person: He has poisonous fangs capable of delivering a deliberating toxin.
  • Reasonable Authority Figure: After Spiriah's Epic Fail on Zakaz that caused the Skadi Civil War, Krika was given jurisdiction of the island by the Brotherhood. His first act was enacting the mass blockade and quarantine to keep the Skadi from escaping the island en masse or receiving weapon shipments and causing massive havoc. This was noticeably one of the few measures the Order of Mata Nui agreed wholeheartedly with the Brotherhood on.
  • Redemption Equals Death: His attempt to save the other Karda Nui Makuta gets him killed.
  • Shoulder Cannon: Seems to have a third arm to hold his Nynrah Ghostblaster.
  • Stealth Expert: Good enough to seemingly vanish into the mists of Karda Nui's swamp at will, sometimes quite literally given his phantom-like nature, and Bitil claims one would never see him unless he wanted to be seen.
  • Token Good Teammate: The most heroic of the Makuta.
  • Unfortunate Name: "Krika" certainly sounds awesome. It's also Puerto Rican and Cuban slang for a certain area on the female body.
  • Vampiric Draining: The Pit Mutagen affected his Intangibility power, making it so that he must absorb heat from living things to prevent fading away to nothing.


"Come back" indeed... what do I have to gain by saving them? When I make it out of here, Teridax will see that I am his most trusted lieutenant!
Makuta of the Southern Islands

A minor Brotherhood member who believes he's been sidelined due to his power. He's not too bright and mostly serves as an army whenever the Makuta need one.


Makuta never surrender, for the same reason Toa do not kill. It is not in our nature.
Makuta of the Tren Krom Peninsula

A female Makuta and one of the Brotherhood's toughest warriors. She's fanatically devoted to Teridax, and Mata Nui protect you if she has reason to suspect your own loyalty.

  • Ax-Crazy: So much so that only her Undying Loyalty keeps her stable. Mutran admits that her favorite pastimes include torturing and killing.
  • Big Creepy-Crawlies: A mosquito.
  • Blood Knight: Loves fighting and killing, to the point she even admits that it's a flaw both she and Icarax share.
  • Famous Last Words: "Krika was right. Krika was right."
  • Fragile Speedster
  • Hunter Of Her Own Kind: Was tasked by Teridax alongside Icarax to kill the dissenters of the Plan. She went at it with gusto.
  • Multi-Armed and Dangerous: Four clawed arms in Mistika form.
  • Power Incontinence: can be caused by her Kanohi Felnas, Mask of Disruption
  • The Smurfette Principle: The only female Makuta depicted in-story. There were others amongst the Brotherhood at one point (15 in total out of the 100 Makuta that ever existed), but she's the only one still alive in the present.
  • Undying Loyalty: To Teridax and the Plan. Her inability to reconcile this with his betrayal drives her mad in her final moments.
  • Vampiric Draining: After exposure to Pit Mutagen, she grows a stinger with this ability on her mask. Not surprisingly, given her mosquito-like appearance.
  • Villainous Breakdown: Goes insane when she realizes her loyalty was to a leader who plotted her demise.
  • Wolverine Claws: On her top set of arms.


I was bringing fabulous creatures into being. True, some of them did not live very long... and yes, one died quite an explosive death... but I had my successes as well. The shadow leech, for example — a mutated kraata that could drain the light out of any living being. Who couldn't love that?
Makuta of the Southern Continent

Mutran is a skilled scientist, responsible for several sucessful breeds of Rahi, who grew eccentric and unhinged as the ages passed. While he craves mayhem and destruction, he at least had a sense of skill and finesse with his experiments, unlike Chirox.

  • Beware the Silly Ones: Mutated Radiak into a quadruped because he was moody.
  • Blade on a Stick: His Shadow Spear.
  • Brilliant, but Lazy: His design implies this in regards to his shapeshifting. Note the rather out-of-place claws and wings. He shapeshifted the former during the Great Cataclysm (1000 years before Karda Nui) to steady himself, and likely shapeshifted the wings for Karda Nui. There's also him leaving his pet rock on Xia.
  • Cloud Cuckoo Lander: He's... odd, though it's only really apparent when reading his chronicles. Then again, looking into the mind of an Eldritch Abomination doesn't come without a few scars.
  • Deadpan Snarker: Oh, yes. Engages in plenty of Snark-to-Snark Combat with Chirox, and has wonderfully dry lines like:
    Karda Nui – how to describe its glory, its wonder, its sheer beauty? How to capture the feeling one gets at the first sight of it? It isn’t easy, but let me try: It’s a big cave. With a swamp in it.
  • Dual Wielding: A Shadow Sword in one hand and a Shadow Spear in the other.
  • Femme Fatalons: He had some pretty long claws.
  • Killed Mid-Sentence: "Amazing. If I could tap this energy, I could — Wait! Yes! I see it now — It's so absurdly simple. I can control this storm! All I have to do is —"
  • Mad Scientist: While all Makuta fit to some extent, Mutran is by far the one who best resembles the classic stylings.
  • Near-Villain Victory: Was a second off from controlling the storm that killed him.
  • The Voiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.


I believe in certainties. The strength of my limbs, the power of my mask, the sharp edges of my blades — that is what I build my plans around. Trickery, deception, complex strategies, they are for the weak! If you want power, and another has it, you get it not by outwitting him — you get it by stepping over his corpse.
Makuta of Karzahni

A brutish, ambitious Makuta and their best warrior. He's contemptuous of Teridax and his Plan, which he views as cowardly and unnecessarily devious, preferring straight-up destructive action.

  • Always Second Best: To Teridax, and he despises anyone coming out and saying this.
  • Animated Armor: Icarax was devolved by the Ignika, so he's no longer this.
  • Ax-Crazy: Infamous for this, though of all the Makuta he's one of two who actually doesn't like Teridax's plan (though not exactly for stellar reasons) and tries to stop it, and considering what Teridax intended for all of them, he had a point. When Vican is chosen to bring a missive to Icarax ordering him to come to Karda Nui, he's under no illusions that his chances of surviving the encounter are slim, and sure enough Icarax threatens him with death no less than three times during the conversation.
  • Berserk Button: Insinuating that Teridax is better than him in any way.
  • Blood Knight: His main point of contention with Teridax? His plan isn't savage enough and relies too much on gambles.
    Icarax: (as he crushes The Codrex with his gravity powers) If the Brotherhood still wishes to rule, it will be done my way. With fire and protosteel.
  • Curb-Stomp Battle: He fought the Toa Nuva in the land of Karzahni during their quest to prepare for Mata Nui's awakening before they arrived in Karda Nui and defeated all save Gali Nuva with a single strike each. The only reason Gali didn't join them was because she unleashed a Nova Blast that swept him away and destroyed Karzahni in the process. Earlier, he beat Onua Nuva within an inch of his life on Xia offscreen and it's implied the only reason he didn't finish him off was because he wasn't ready to go against Teridax's Plan just yet.
    • He was also on the other end of this when he tried going up against Teridax.
  • Double Weapon: His Twin Sword.
  • Dumb Muscle: Subverted actually. His temper and Blood Knight tendencies make him look like a simple brute, but he is intelligent and capable of coming up with strategies both in combat and out of it. He's still got nothing on Teridax in the planning department, however.
  • The Dreaded: The most powerful fighter amongst the Brotherhood for a reason. Even when devolved he held his own and was winning against Vamprah and Gorast, and the only ones who've ever beaten him in a straight-up fight were Teridax and the Ignika with the former having to wear him out over the course of several hours. None of the Brotherhood were willing to argue with him when he decided not to originally go to Karda Nui despite direct orders because he was just that powerful and unpredictable.
  • Everything's Better with Spinning: His Rotating Shadow Sword
  • Hero Killer: Successfully slew Botar.
  • Hunter of His Own Kind: Was tasked by Teridax alongside Gorast to kill the Brotherhood members who weren't loyal to him. Unlike the fanatical Gorast, he seemingly did it solely for the thrill.
  • Jerkass Has a Point: While he was more angry about the fact it wasn't his plan the Brotherhood was using, he had a point about Teridax's schemes not at all being the best for everyone. And considering what Teridax did, he was absolutely right.
  • Leeroy Jenkins: He doesn't like Teridax's plan and would rather just go with brute force. Krika himself describes Icarax's own plans as about as subtle as an axe to the face and half as interesting, as well as being daring, bold and incredibly risky for anyone that's not Icarax himself. Thankfully, or unfortunately, Teridax's supporters kill him before Icarax does anything to ruin the plan.
  • Lightning Bruiser: Whether by using his powers or just sheer strength, he hits hard and fast. To wit, he killed Botar, who can teleport so fast that it can be difficult to notice him, by crushing him with his own armour.
  • Might Makes Right: Very much believes that his power gives him free rein to do whatever the hell he pleases, and he hates the fact that the Makuta aren't just running roughshod over the universe with their powers and armies at their beck and call.
  • Rape, Pillage, and Burn: What Icarax's plans for world domination amounted to, minus the "rape" part (if only because most biomechanical beings had no need for reproduction).
  • Red and Black and Evil All Over: His armor is predominately black and red and he wears the Mask of Shadows. He's not a good guy in the slightest even amongst the Brotherhood.
  • Shoot the Messenger: Considers doing this several times to Vican and nearly follows through, for the crimes of being annoyed his time was being wasted and then getting his Berserk Button about Teridax inadvertently pushed. Luckily for Vican, he settled for just roughing him up and ordering him to go back to the other Makuta.
  • The Starscream: From the beginning it's clear he's not on board with The Plan, and unlike Krika he's not afraid to admit it. Indeed, his very first scene in the books is sitting on Teridax's throne in Destral while wearing the Mask of Shadows.


I don't have time for this. I have places to be, and bodies to break. I want you to send out a message to all your friends, to everyone who sails in and out of this island. Tell them Miserix is back, and when I find him, Teridax is dead!

The former leader of the Brotherhood, Miserix was an intelligent and cautious leader who new better than to dignify Teridax's ambitions. However, Teridax got the upper hand, and Krika, who also disargeed with Terdiax, imprisoned rather than executed him. He was recently freed by Brutaka, and will stop at nothing to get his revenge.


They are outcasts. And so am I. Now, Brutaka, I am taking command of this ship. We will be setting a new course, for the island of Zakaz. It was there that I met defeat and disgrace — there that my grand experiment failed, because the inhabitants were too savage to know what to do with my gifts. It is their fault I was cast out of the Brotherhood — and now they are going to pay!

An unskilled former member of the Brotherhood, cast out to save face after his experiments on Zakaz caused the Skakdi Civil War.

  • Boxed Crook: A member of the Federation of Fear.
  • Butt-Monkey: He's even worse than Bitil, who can at least fight and overwhelm his opponents, the Toa Nuva. Brutaka doesn't even give him that chance and lays his ass flat once he gets the chance during Spiriah's betrayal.
  • Epic Fail: Hoooooo boy. Considering the effect his endeavors on Zakaz had, it's a small wonder the Brotherhood threw him out.
  • Frickin' Laser Beams: Ironically, Spiriah with his Midak Skyblaster, as a being of shadow using a light weapon. Though it was given to him (with a warning not to point it at himself to boot).
  • Mad Scientist: Not a very good one, as his work with the Skadi can attest to. Even Chirox, whose own work wasn't exactly stellar, at least had successes in terms of creatures that were dangerous hunters. Mutran and Chirox seem to take equal parts pleasure and disgust in observing Spiriah's failures of creation.
  • Nice Job Fixing It, Villain!: He and Krika were ordered to kill Miserix, but Spiriah wussed out of it and let Krika do it alone. This allowed Krika to imprison Miserix on a volcanic island with none the wiser.
  • No Body Left Behind: Absorbed by Miserix for his betrayal.
  • Small Name, Big Ego: And after his betrayal fails miserably, the only time the other members of the Federation of Fear don't rub it in is when they're exploiting it.
  • You Have Failed Me: He ran rather than face this.


You want to learn the most powerful secret of Destral? You want the satisfaction of knowing what hides here before you die? Look around.

The scheming scientist who invented the Tridax Pod used in the siege of Karda Nui.


A relatively intelligent if secretive Makuta responsible for stealing the Kanohi Avokhii at one point from the island of Artakha.

  • General Failure: Kojol almost failed to get the Mask of Light off Artakha after most of his troops got killed by the four giant crystal serpents inhabiting the place, and he was foolish enough to lead the assault himself to try and get more praise from Teridax (Mutran notes that if they had sent a strike team of Visorak and/or Rahkshi to get in and out covertly, no one would necessarily be able to pin the blame on the Brotherhood who could claim deniability, but Kojol going and leading the charge pretty much voided that). Because of said screwups, he was only able to get the Avokhii off the island, which Mutran mocks by stating that had he planned it properly, he could stolen almost everything that wasn't bolted down in the fortress.
  • Jerkass: He was an arrogant and obnoxious Makuta by being secretive with his knowledge. No one gave two shits about him when he got killed and Mutran only considered it a loss in that he didn't force Artakha's location out of him before his death.
  • Kill It with Fire: Killed in a furnace after his armor was destroyed. Mutran notes the official story of it being an unfortunate accident is a little too contrived given that every other surviving Brotherhood soldier who marched on Artakha was found dead as well.
  • Secret Keeper: He was the only Makuta who knew the exact location of Artakha and kept it that way at all times. Mutran admits that his only real regret at Kojol's passing was that he didn't force that location out of him.
  • Toyless Toyline Character: Like Tridax, never had a model nor image.

Makuta Of Stelt

A very unknown Makuta who had not much development, serving mostly as a Mauve Shirt.
  • Butt-Monkey: Downplayed, and certainly not as bad as Bitil and Spiriah, but it's there. His main mentions were being ejected from his armour during the Great Cataclysm, and being absorbed by Miserix.
  • Toyless Toyline Character: He´s not even given a name.

    Rahi Beasts 

Fenrakk Spider / Kardas Dragon

A ferocious spider Rahi with acid saliva. One was made giant-sized by the Mask of Life to serve as Vezon's steed, and later turned into a dragon after being defeated.


These aquatic Rahi are the key to harvesting Airweed for air essential to the survival of the Matoran of Mahri Nui. Theit temperamental and stubborn nature makes it unwise to rush them.

Energy Hounds (Spinax)

Some of the earliest Rahi to exist, Energy Hounds are renowned for tracking ability potent enough to track anything, anywhere in the world. Spinax was one such hound, owned by Hydraxon and later loaned to to a Maxilos robot to assist in guarding the Pit.
  • Angry Guard Dog: The Hand of Artakha and the Order of Mata Nui made good use of them.
  • Heel–Face Revolving Door: Makuta possessed the Maxilos unit that Spinax was serving, but Hydraxon was able to regain control of him with a single command.
  • They Have the Scent!: Can track a mote of dust across a planet.
  • Toyless Toyline Character: Technically, Spinax has been mutated by the Pit waters, so we don't know what a typical Energy Hound looks like.


They are small Rahi with a powerful bite. One was enlarged by the Mask of Life, and instinctually seeks it for himself.

Toa Terrain Crawler

An aquatic Rahi captured and heavily modified by Axonn and used by the Toa Mahri. More machine than beast, it sported thick armor hatches, several weapons, and a healing system.
  • Animal Mecha: Modified by Axonn to transport the Toa Mahri and their equipment underwater.
  • Cyborg: Notably, Hahli isn't happy about it, even if it is useful.
  • Healing Factor: For both itself and its occupants.
  • Signature Team Transport: It was promoted as such for the Toa Mahri, though in story they used it for one trip through the Cord before releasing it.


This strange creature boasts a powerful sonic scream that can counteract the draining effects of Shadow Leeches

Example of: