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These are the characters that debuted in the fifth game of the Yakuza series.

For Kazuma Kiryu, Haruka Sawamura and Goro Majima, see their entries on the Character Index page. For the two playable characters that debuted in Yakuza 4, namely Taiga Saejima and Shun Akiyama, see the Yakuza 4 characters page.

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New Playable Characters

    Tatsuo Shinada 

Voiced by: Toshiyuki Morikawa

"My story isn't yours to write."

https://static.tvtropes.org/pmwiki/pub/images/shinada.jpg
Shinada as he appears in Yakuza 5.

One of the new playable characters who only appears in Yakuza 5. Shinada is an infamous baseball player who only had one at-bat. That at-bat ended up getting him banned from playing baseball due to accusations of stealing signs from the opposing team, the Gigants. Fifteen years later, he's an adult entertainment writer for a newspaper, is dirt poor and indebted to several people, and is too lazy to find a real job. His luck changes when he's approached by a Mysterious Backer to learn the truth behind his expulsion from the game. Who turns out to be his old friend from high school, Daigo Dojima.


  • The Ace: A lot of baseball players see him as such.
  • Action Survivor: Other playable combatants so far and since have been Yakuza, a loan shark and a cop. In other words, experienced street fighters with an intimate understanding of the criminal underworld. Compared to every other protagonist, his unarmed fighting style is simple and unpolished, while his interactions show he can be uncomfortable and a bit naive about some of the danger and darkness that other characters take in stride. But, being a Yakuza game, Shinada still solves a grand conspiracy, taking on countless thugs along the way, and even goes toe to toe with an Amon like the rest of the heroes.
  • Badass Baritone: A major aversion since he actually has one of the highest-pitched voices among the playable male cast despite his large, muscular build. It perhaps suits him having a less violent attitude than other characters and having far less experience in combat as well.
  • Berserk Button:
    • He really doesn't take it well when people attempt to manipulate him. Also punched the hell out of Daigo for being a yakuza.
    • Mistreating or taking advantage of women is also a good way to end up in the hospital.
    • Baseball is sacred to Shinada. Disrespecting the game with fixing, cheating or even mistreating equipment is unacceptable.
  • Book Dumb: Admits he wasn't a great student, but when it comes to baseball he's a walking encyclopedia. Furthermore he's able to come to some surprising deductive conclusions during his investigation into the Nagoya Family.
  • Broken Pedestal: Punches the shit out of Daigo when he learns he's a yakuza boss.
  • Butt-Monkey: The guy's surrounded by all kinds of misfortune and can't seem to get a break. Granted, a lot of it is self-inflicted.
  • Charles Atlas Superpower: It's likely his ability to keep up with the occasional superhuman antics of the other protagonists is less due to engaging in frequent street fights like they do and more due to the intense physical training he's been engaging in daily for the last 15 years to ensure he'll always be in the best possible shape for hitting home runs.
  • Childhood Friend: Daigo Dojima's. Daigo looked up to Tatsuo as a baseball player in high school, and even got himself expelled for the sake of the team. Tatsuo just regarded Daigo as a classmate.
  • Chivalrous Pervert: He likes the ladies, but also respects women and doesn't take kindly to anyone trying to take advantage of them.
  • Cowardly Lion: He's a natural brawler and is built like a Greek god, but this guy is terrified of his loanshark and lets half of the town pick on him. At one point, when he even lets himself get roughed up by a pair of baseball fans when he got too passionate over defending Coach Fujita from their insults. He doesn't want any trouble and actively avoids confrontation, but back him into a corner, mistreat women or disrespect baseball, and you're in for a world of hurt.
  • Crouching Moron, Hidden Badass: Aside from being a Lazy Bum, he comes off as quite dense on things that don't involve baseball. But he can also unload a can of whoop-ass on anyone that picks a fight with him.
  • Deadpan Snarker: By far the snarkiest of the playable characters in Yakuza 5.
  • Fall Guy: He was setup to take the fall for Fujita, his baseball trainer, who was involved in the gambling scandal.
  • Five Temperament Ensemble: Sanguine
  • Foe-Tossing Charge: His most unique unarmed combat skill is his Meteor Tackle which lets him rush into a staggered enemy, grab them and then charge around while still holding said enemy to knock other enemies to the ground. Bosses tend to be able to perform a reversal on this technique so you should either avoid using it on them or simply make sure to not spend too much time using the tackle on them. Slamming them into a wall, tossing them away mid-tackle, or using the Essence of Heaving heat move on them are ways to avoid the boss' reversal.
  • Foil To Takayuki Yagami of Judgment. Both are leather jacket clad civilians compared to the cast of criminals who's claim to fame destroys their careers with several differences
    • Yagami is hardworking to a fault, choosing to use his private eye agency to distract himself from his past. Meanwhile Shinada still loves baseball to a fault, refusing to use bats as a weapon.
    • Shinada uses weapons to supplement his weak fighting skills while Yagami uses martial arts and refuses to keep weapons on himself.
    • Their Love Interest is a contrast, Mafuyu is a relatively young prosecutor with a naive outlook on life and not officially in a relationship with Yagami while Milky is an older Soiled Dove who is more world weary and had a sexual relationship with Shinada.
    • Their final boss is a contrast in personality. Baba is a clearly conflicted man who relents on being an assassin for Kurosawa and is empathic. Kuroiwa is a cruel and psychotic killer who hides his cruel demeanor behind a By-the-Book Cop image and a Hate Sink.
  • Frame-Up: Framed for match-fixing and sign stealing to ensure the Tojo and Omi dealing in illegal baseball betting would get the hell out of Nagoya, installing a long period of peace without Omi and Tojo duking it out in the streets.
  • Gameplay and Story Segregation: Shinada is terrible with money, blowing what little he makes on girls and booze. He scrapes by as a half-starved magazine reporter with a hefty debt to a loanshark, plenty of money owed to his best friend and a long tab at a local eatery, not to mention an overdue rent payment for his extremely shabby home. Yet in his shoes, you can make yourself astronomical amounts of money simply fighting thugs, selling loot, running errands and even racing chickens. No matter what you have in your wallet, Shinada always claims to be too broke to even pay for a kid to play at the batting cage.
    • Given Shinada's reputation in the city, any time he fights the thugs chances are they know someone Shinada owes and the money is written off as an iou. So it isn't money he earned that he is spending, but the money he owe at some point to another person or just used to pay off the tab on someone else's dime.
  • Grapple Move: His unarmed combat abilities probably rely more on grappling and clinch-fighting enemies than any other Yakuza protagonist considering how limited his are in comparison to other characters. Not only is his most unique skill, Meteor Tackle grappling move, he also has the "My Explosive Finish" upgrade in which every single one of his combo-finishers can be followed up with a grapple attack to deal much-needed extra damage. Even his one Counter-Attack is based on grappling.
  • Hand Behind Head: Often does this with both hands in a laid back manner.
  • He Knows Too Much: The very moment he looks into the scandal from 15 years ago, everyone and everything around him is out to kill him. None of the others have ever had QTE's popping up simply by walking around town!
  • Heroic BSoD: After he discovers that Fujita tried to have him killed, and everyone that he considers his friend is part of the Nagoya Family, he decides to skip town instead of finding out the truth. Thankfully Takasugi is there to snap him out of it.
  • Heroic Build: He might be lazy, but that sure as hell doesn't include his training regimen which consists of 5,000 swings, 1,000 sit ups, and 1,000 push-ups every day. And the work shows.
  • Honor Before Reason: Suffers it the most out of any character. After Daigo reveals himself and gives him the money he promised, Shinada absolutely refuses to accept what could possibly be dirty money, even after Daigo tells him he won't be able to get back on his feet and pay off his loans without it. In the end, he gives all of the money to Takasugi, wanting him to spend the rest of the money to give his kids a good life (and Takasugi's not even married), which leaves Shinada next to nothing.
    • Earn Your Happy Ending: But since Takasugi didn't have family anyways, he considers the debt forgiven and repays the gratitude for helping everyone in Kineicho through the events and tells him that everyone in Kineicho misses him and more importantly, Milky is waiting for him for a bareback session for 3000 yen.
  • Heroic BSoD: Takes it pretty hard when he realizes he couldn't trust anyone in Kiniecho, Nagoya since they were all part of the Nagoya Family and in on the conspiracy that ruined his life. He even tells Takasugi to go ahead and take his fingers for the insurance money since he's just about given up on ever going back to playing pro baseball after everything he's learned. Thankfully, Takasugi snaps him out of it just in time for another boss battle.
  • I Know Madden Kombat: Played with in that while he uses a lot of baseball-inspired moves in his combat style and specializes in weapons, he refuses to use baseball bats as weapons. If he gets his hands on one in a fight, he takes a moment to look at it nostalgically before setting it on the ground.
  • Keet: He has his moments, being the loudest and most excitable of the playable protagonists in 5 though he's a lot more downtrodden than most examples.
  • Knight in Sour Armor: What happened 15 years ago has left him very bitter.
  • Large Ham: He can get pretty loud and melodramatic compared to the other playable characters.
  • Lazy Bum: He's lazy, down on his luck, indebted to several people, doesn't bother to find a real job, and constantly misses deadlines with the simple one that he has. As some others point out, he only gets by from taking advantage of the goodwill of others.
  • Leitmotif: "What a FUNKTASTIC hit"
  • Likes Older Women: He likes all women, but he prefers Milky who's older than him.
    "I say women are like a fine wine. They only get better with age."
  • Limit Break: His Climax HEAT attacks, which have a lot of improvisation with weapons and are less refined than his comrades':
    • My Essence of Bashing: When equipped with a blunt, baseball bat-esque weapon, Shinada ricochets it several times off an enemy before swinging for the head.
    • My Essence of Dragging: Shinada trips and enemy, grabs their legs, and drags them on the ground face-first.
    • My Essence of Whirlwind: With a longer weapon, Shinada can spin it around like a tornado to launch enemies and slam them down.
  • Loser Protagonist: By Yakuza protagonist standards, he was the biggest loser of the lot yet, lazing about despite drowning in debt, mooching off of the generosity of others, disrespected by those he considered friends, kicking his chapter off with only 217 yen to his name, and being paid almost nothing for what work he manages to put it in only for his loan shark to snatch up even that paltry amount. While his loser status is the source of several laughs, the circumstances that got him there to begin with are treated far more seriously.
  • Lovable Coward: Not a coward by average standards, but in a franchise full of veteran street fighters and hardened criminals he's the only one who's actually afraid of shady characters like thugs, loansharks and Yakuza. That changes.
  • Motor Mouth: His excitable, energetic attitude lends itself to rather quick speech at times.
  • Multi-Melee Master: Starts with higher mastery than any of the other characters with most weapons. He also gets special weapons with infinite durability, Climax Heat moves using weapons, and has unique Heat actions for when he draws a weapon out.
  • Naïve Newcomer: Since Kineicho is supposedly free of the yakuza, he's not familiar with them or how they operate, and is clearly in over his head when he accepts the job to find the truth behind the scandal years before.
  • New Meat: He gets this treatment when the group is challenged by the Amon clan and fights in Tanimura's absence. He's anything but thrilled to fight against a clan of dangerous assassins, which Saejima in particular calls him out for, while Sango sees him as just another target to destroy.
  • Only Sane Man: Compared to the group of yakuza and yakuza-adjacent fighters he falls into due to the events of Yakuza 5. Shinada is a civilian sucked into yakuza matters, and he is constantly questioning his companions' willingness to take on impossible odds, or their obsession with stopping the conspiracy.
  • Pipe Pain: Grabs a Sturdy Iron Pipe during an early tutorial to show off how much more proficient he is in using certain weapons compared to the other heroes.
  • Plucky Comic Relief: Almost every one of his faults and shortcomings are Played for Laughs throughout his story, and he patronizes his enemies like none other.
  • Put on a Bus: Lives in the fictional Kineicho district of Nagoya, Japan so after his already rather limited involvement in the main plot is resolved at the end of the game, he doesn't make any further appearances in the sequels that involve neither him nor said district.
  • Red Baron: The Unsung Genius.
  • Red Oni, Blue Oni: The red to Kiryu, Akiyama and Saejima's blue.
  • Refusal of the Call: Reacts very negatively to Daigo's attempts to financially push him to investigate the circumstances involving his permanent suspension from professional baseball and even considers skipping town with Milky to get away from his cripping debt and Daigo's offer to alleviate it. However, when Milky ultimately turns him down while thanking him for the nice offer and telling him that everyone has to face reality, Shinada finally decides it's about time he confronted the past once and for all.
  • The Reveal: He's Daigo Dojima's friend from high school.
  • Paparazzi: Not normally, but a substory has him help out his magazine with a hunt for a celebrity rumored to be a cheating scumbag. Successfully snapping photos of him and escaping will have his co-worker comment on how much better he seems to be at working the tabloid side of magazines.
  • Tender Tears: After defeating Baba in the Japan Dome and hearing from Takasugi about him earning a special service from Milky for a good discount and how much the locals of Kineicho missed him so much.
  • The Scapegoat: Was banned because he was accused of cheating. The team did cheat; he just never knew about it, which makes him very similar to the famous American baseball player Shoeless Joe Jackson. The reality is that he.
  • The Slacker: If it wasn't for the Mysterious Backer appearing before him and having Takasugi accept the job for him, he'd probably still be sleeping in and missing out on his debts.
  • Token Good Teammate: For the Nagoya Wyverns. Sure he wasn't exactly the ONLY good person on the team and his teammates were effectively forced into it, but he was still the only one who wasn't involved in all the illegal cheating tactics like match-fixing and sign-stealing.
  • Trauma Conga Line: The latter half of Chapter 3 of his Part is a big one for Shinada. He discovers that almost all of his friends and even his former manager whom he looks up to are part of Nagoya Family and is trying to kill him. After an extended fight in the warehouse, he just wants to leave Nagoya and go somewhere else where no one would recognise him.
  • Spanner in the Works: Kurosawa clearly wasn't expecting him to interfere with his back-up plan.
  • Suspiciously Similar Substitute: To Tanimura, he's also well versed in chaining attacks after combo-finishers though he follows them up with grapple attacks which are weaker than Tanimura's Heat Move follow-ups but can still build up more heat while still dealing decent damage. His overall abilities also place more emphasis on weapons than Tanimura's counters and grapples.
  • Weak, but Skilled: By the standards of Yakuza. He has no combat training, but exercises extensively every day to keep himself in peak condition. This fitness, along with his affinity for weapons, lets him go toe to toe with powerful men like the bosses in the game, but he's clearly the weakest of the four fighting heroes.
    • Also, his unique weapons. They're not as strong as other weapons, but they can't be broken, allowing Shinada to almost have a Stance System.
  • What a Drag: His "Essence of Dragging" allows him to trip up enemies and grab 'em by the legs to drag their face across the ground.
  • What Happened to the Mouse?: He's not mentioned at all in any games following 5, even though 6 features an entirely new baseball minigame where you'd expect him to have at least some mention.
  • Wrestler in All of Us: Some of his Heat moves involve a snap DDT and a Boston crab.

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The Tojo Clan

    Minoru Aoyama 

Voiced by: Kenyuu Horiuchi

https://static.tvtropes.org/pmwiki/pub/images/aoyamay5.jpg

Current chief of Tojo headquarters, and assistant to Daigo Dojima. A shrewd man who runs the Tojo Clan like a tight ship, eliminating any weaknesses. He has promoted newer families that pledge loyalty and produce results, while mercilessly cutting off senior families that cause scandals, and this severity has earned him criticism. Although he doesn't bring as much muscle to the table as the Majima Family, there's no doubt he's the real second in command of the Tojo Clan now. He planned to kill Daigo during negotiations with the Yamagasa family but Daigo caught on and went underground, but the truth is that he was ordered to bring Kiryu out of hiding.


  • Brains and Brawn: The Brains to Watase's Brawn.
  • Blood Brothers: With Watase.
  • Boom, Headshot!: Killed by Morinaga before spilling the beans on who he was taking orders from.
  • Crazy-Prepared: Had a feeling that a loose-cannon like Morinaga couldn't be trusted to handle a real gun or may even turn on him if he learned of Aoyama's plans so he provided him a gun filled with blanks.
  • Fatal Flaw: His pride in his own intelligence. While he is smart, to survive and succeed in the underworld you need to be both smart and strong, the latter of which Aoyama is sorely lacking as he's revealed to be a spineless coward when Kiryu tears through his thugs. Furthermore, he's not as smart as he thinks he is because his plans to get Daigo killed were too obvious, and he's just a pawn used by a far more experienced and intelligent mastermind.
    Kiryu: Guile can only get you so far in this game.
  • Killed Mid-Sentence: By Morinaga, as he was going to reveal his master's name.
  • Knife Nut: While we don't get to see him use it, he took a knife to Madarame when he pulled a gun on Aoyama knowing full well that Aoyama had no intention of forming an equal alliance with him now that the more benevolent Daigo's "conveniently" gone missing. It's not all that impressive considering Madarame's such an old man.
  • Manipulative Bastard: He pins his own attempted murder on Madarame on Kiryu, Aizawa and Morinaga, leaving Yahata to think they were responsible.
  • Oh, Crap!: After Kiryu demolishes the Tojo Clan.
  • Smug Snake: Very, very arrogant.
  • The Starscream: To Daigo, he wants to take his place.
  • The Unfought: Justified as even he's aware of how he doesn't have the the brawn or skills to go against Kiryu or any other figure of authority in the Tojo for that matter. When Kiryu finally has him cornered, he doesn't put up any resistance as Kiryu beats him down until he's afraid for his life.
  • Upper-Class Twit: Opposed to forming a truly equal alliance with the Yamagasa Family. He looks down on them, considering them beneath a yakuza family as powerful as the Tojo Clan. Has a bit of Might Makes Right mixed in to his perspective since he believes that it's only logical that the Tojo Clan swallows the Yamagasa Family whole in the cutthroat world of yakuza.
  • Villainous Breakdown: After Kiryu beats him within an inch of his life, he's nothing more than a sniveling mess.
  • Xanatos Gambit: He tries to get Daigo killed to take his place. When Daigo catches on and goes into hiding, he takes the leadership of the Tojo Clan as Acting Chairman anyway.

    Yuu Morinaga 

Voiced by: Hiroki Tochi

https://static.tvtropes.org/pmwiki/pub/images/morinagay5.jpg

Bodyguard to Tojo Clan Chairman Daigo Dojima. Always cordial and willing to follow his orders to the letter, he carries out his duties together with Aizawa. He was held responsible for Daigo's disappearance after the talks with Madarame in Nagasugai and searched the area for him frantically with Aizawa, and seeks Kiryu's help in finding him.


  • Blood Brothers: With Aizawa.
  • Decoy Antagonist: He's set up to be one of the game's major villains that lures Kiryu and the others to Tokyo, but gets taken out long before they arrive.
  • Dropped a Bridge on Him: When Kiryu and the others finally reach Tokyo and are ready to face him, he's already dead.
  • Dual Boss: He's fought alongside Aizawa when Kiryu refuses to cooperate in their search for Daigo.
  • Force and Finesse: The Finesse to Aizawa's Force. When they're fighting together, it's clear he has the more graceful, refined fighting style compared to his partner Aizawa. Conversely, he lacks the resistance to knockdowns that Aizawa always has. It rather suits their personalities as well.
  • Fragile Speedster: Compared to Aizawa he'll actually run after Kiryu instead of slowly approach him and uses quicker attacks as well. However, he lacks Aizawa's immunity to getting knocked down by stronger strikes like Kiryu's finishing blows.
  • Killed Offscreen: When Saejima reaches Kamurocho, Kage informs him where they can find Morinaga: the morgue. Later, Aizawa tells Kiryu that he was the one who killed him when he proved too much of a hassle to handle for his boss' plans.
  • Know When to Fold 'Em: Realises he doesn't stand a chance against Kiryu and advises he and Aizawa just bail. Aizawa kills him for it.
  • Red Oni, Blue Oni: The blue to Aizawa's red.
  • The Mole: He is part of the Omi Alliance and is actually infiltrating the Tojo clan.
  • Those Two Guys: With Aizawa.
  • Unexplained Recovery: He gets shot multiple times by Aoyama with bloodshed and all. But a couple of days after that, he shows up at the battle between the Tojo Clan and the Yamagasa Family like nothing happened to him. Kiryu theorizes that it was all a set-up, but Morinaga is evasive.

    Masato Aizawa 

Voiced by: Hiroki Yasumoto

https://static.tvtropes.org/pmwiki/pub/images/aizaway5.jpg

Bodyguard to Tojo Clan Chairman Daigo Dojima. He is normally silent at Morinaga's side, but once riled up, it's hard to calm him down. He's put in a tight spot after Daigo vanishes following the talks with Madarame in Nagasugai, and searches for him everywhere with Morinaga. He survives his supposed death by Morinaga and ends up in Tokyo where he meets Saejima, and they fight to discover Morinaga's whereabouts. Was supposed to be dead by Morinaga's hands but the truth is that Morinaga tried to stop him from being involved.


  • Ambition Is Evil: Wishes to be at the top of the yakuza world, and to this end he infiltrates the Tojo clan. But he won't be satisfied unless he's able to beat Kiryu.
  • Animal Motifs: The carp. The legends say that a carp can ascend into a dragon, symbolising Aizawa's desire to surpass Kiryu, the Dragon of Dojima.
  • Authority Equals Asskicking: Invoked. Since his father's plans involves putting him in charge of both the Tojo Clan and the Omi Alliance, he's been training tirelessly to make himself physically strong enough to justify him standing at the very top of the yakuza criminal underworld.
  • Blood Brothers: With Morinaga.
  • Brawler Lock: Gets into this with Kiryu and actually overpowers and pushes him back quite a bit at first. Kiryu can turn the tables and send him flying.
  • Can't Catch Up: Despite his relentless training, he can't beat a heavily injured Kiryu
  • Charles Atlas Superpower: Lifts a huge wooden structure with one hand and throws it across a room in an attempt to hit Kiryu with it.
  • Degraded Boss: A rather odd example as his specific fighting style and attacks can be seen being used by much weaker random encounter enemies in Kiwami.
  • Driven by Envy: He's resentful of how Kiryu is considered The Paragon of the yakuza, and to this end wishes to defeat him.
  • Dragon-in-Chief: He isn't the real Big Bad but he's far stronger anyway being Kiryu's Final Boss. Not having a terminal illness helps.
  • Dragon Their Feet: Fought after the real Big Bad was already forced to surrender. He doesn't seem to mind since he doesn't particularly care about his father Kurosawa's plans to put him in charge of the Tojo and Omi. He just wants to prove that he's stronger than Kiryu.
  • Dual Boss: He's fought alongside Morinaga when Kiryu refuses to help them find Daigo.
  • Dumb Muscle: He's a big and tough guy but he's not so bright and tough to control, having to rely on Morinaga a lot to keep him on track and calm him down.
    • Obfuscating Stupidity: It's all part of an act. He's a completely different person when Kiryu arrives to the Tojo Clan Headquarters.
  • Foil: Ironically, to Akira Nishikiyama from the first game. Both men bore koi tattoos and have a severe chip on a shoulder as well as being seen as utterly inferior to their Dragon counterpart. However, whereas Nishikiyama slowly loses control of his life which led to his fall. Aizawa always had things under control at the expense of his morality and nearly well made it to top despite Kiryu's interference
  • Final Boss: For Kiryu in Yakuza 5, and, ultimately, for the whole of the game.
  • Foreshadowing: When Saejima meets him, he seems on the losing end in an Arena Battle. All of a sudden, Aizawa ignores the pain, stands up and goes Extreme Mêlée Revenge on his opponent and turns the tides in one brutal Curb-Stomp Battle. This is a hint that he's far stronger than he seems.
  • Force and Finesse: The Force to Morinaga's Finesse. His swings tend to be on the slower side and more reliant on heavy weight wrestling techniques than Morinaga's quicker strikes. He speeds up quite a bit during the Final Boss fight though with several quicker techniques as well.
  • Healing Factor: Can restore a portion of his health during the final phase of his boss fight, radiating with intense flames and being invincible while doing so.
  • Karma Houdini: While Aizawa is a traitor to the Tojo Clan and murdered his own sworn brother merely for questioning his ambitions, Kiryu opts not to punish him any further after defeating him and even invites Aizawa to challenge him again once he's stronger, though chances are he's likely under arrest for all the murders he's committed.
  • Legendary Carp: He has a carp tattoo on his back, and serves as the final enemy to the Dragon of Dojima in the fifth game.
  • Leitmotif: "The Battle For The Dream".
  • Made of Iron: He can take A LOT of punishment. During the Final Battle with Kiryu he is slammed face first into the floor from 2-stories high, gets a knee in the face and sent flying through a door, but he still keeps on going.
  • Mighty Glacier: Prefers to pace around slowly in combat and has pretty slow yet powerful swings. He still has some slow swings during his Final Boss but he's an aversion for the most part, with a lot more aggressive attacks and maneuvers that can be shockingly fast.
  • The Social Darwinist: Calls Daigo a weak leader and believes that someone truly strong like Kiryu should have been leading the Tojo Clan. His primary motivation for wanting to take down Kiryu is to prove that he himself has the strength to rule over one of the strongest Yakuza clans in the entire nation.
  • The Mole: Like Morinaga, he's one for the Omi Alliance and is infiltrating the Tojo clan.
  • One-Hit Kill: Failing the final Quick Time Event during the Final Boss fight against him will always result in a game over.
  • Purple Is Powerful: He wears a royal purple shirt. This tells you that he is the strongest (and healthiest) of all the boss characters in the game.
  • Rapid-Fire Fisticuffs: During the Final Boss fight against him, he tends to weave in several quick jabs into his combos. It makes him somewhat similar to Sosuke Komaki or Kiryu when using his Red Heat.
  • Real Men Wear Pink: His Heat Aura is Pink.
  • Red Oni, Blue Oni: The red to Morinaga's blue. He displays a far colder side when Kiryu confronts him at the end of the game though he's still very passionate over his desire to solidify himself as the yakuza underworld's absolute strongest.
  • The Reveal: He's the son of the game's Big Bad.
  • Recurring Boss: Faced more than once in the game.
  • Sequential Boss: At the end, he's the last boss fought after Majima, Baba and Kanai.
  • Tattooed Crook: A Carp, and much like Nishiki, it reflects his ambition to be at the top of the yakuza world.
  • Those Two Guys: With Morinaga.
  • Villain in a White Suit: When you see him as the Final Boss, he has his appearance changed and it looks obviously similar to Kiryu's suit, with a white coat and pants.
  • Walking Spoiler: His significance to the plot is magnitudes larger than what you'd expect from him based on first impressions.
  • Weaksauce Weakness: For all his insane strength and durability, he still retains some slower swings from the other fights against him when he was holding back. This serves to make him especially susceptible to counter techniques dependent on timing button presses against enemy attacks such as the Komaki Tiger Drop or the Komaki Parry. The end result is a Final Boss that can potentially be taken down far more quickly than intended should you get good at baiting out said slower attacks.
  • What Happened to the Mouse?: It's not made clear what happens to him after Kiryu defeats him in the game's finale, though since he was left at the scene of where he murdered a bunch of Tojo officers he's likely arrested offscreen.
  • Willfully Weak: He's fought several times in the story, but was always holding back until the Final Battle to reveal that he was actually a match for Kiryu all along.note 

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Yamagasa Family

    Tadashi Madarame 

Voiced by: Kenji Utsumi

https://static.tvtropes.org/pmwiki/pub/images/madaramey5.jpg

The Patriarch of the Yamagasa Family, a yakuza group that controls the Nagasugai entertainment district in Fukuoka. He knows the Yamagasa Family pales in comparison to the Tojo Clan and Omi Alliance, and prefers peaceful ties over conflict. Being old-school yakuza, he values etiquette and he even treats the much younger Chairman Daigo Dojima with the respect of an equal.


  • A Father to His Men: His men are mad loyal to him.
  • Gang of Hats: In contrast to the other Yakuza families throughout the series who tend towards formal suits and slacks, the Yamagasa Family seems to have a thing for red street clothing like tracksuits or hoodies. It makes them not too dissimilar to the minor street gangs that pop up around Kamurocho.
  • Good Old Ways: An old school yakuza who prefers etiquette and negotiations to violence.
  • It's Up to You: Madarame leaves the fate of the Yamagasa family up to Kiryu, and gives him the task of telling to his men that he retires and disband the family.
  • Reasonable Authority Figure: He's a reasonable man who always tries to resort to non-violent ways with the other yakuza clans and families. He also treats his men like family.

    Yahata 

Voiced by: Kenji Hamada

https://static.tvtropes.org/pmwiki/pub/images/yahatay5.jpg

Yamagasa Family Lieutenant. A typical hot-headed man from the mainland who tends to let his fists do the talking. Fiercely loyal, he wouldn't hesitate to lay his life on the line for his boss Madarame. He fights Kiryu after Aoyama fingers him for the attack on Madarame. He swears revenge on the Tojo Clan and was prepared to go to war, but Kiryu convinced him to leave the fate of the Yamagasa family in his hands.


  • Authority Equals Asskicking: Captain of the Yamagasa Family and the strongest member that Kiryu fights by a pretty wide margin.
  • Bald of Awesome: Completely bald and definitely tough. He manages to avert Bald of Evil by being rather decent for a violent thug.
  • Boxing Battler: Uses a boxing stance and relies almost entirely on various punches with the one exception being a low heel sweep kick to finish off one of his combos.
  • Curb-Stomp Battle: The two times he fights Kiryu, this happens particularly on the rematch: Kiryu knocks him out with one punch.
  • Dark Is Not Evil: A Yakuza lieutenant wearing dark red clothes over a black shirt, but he's never truly on the enemy's side.
  • Defeat Means Friendship: After losing twice to Kiryu who then vows to personally crush all the Tojo Clan yakuza supporting Aoyama, he starts act a lot more respectful of Kiryu and goes along with his plan to take them down in an all-out brawl.
  • The Dragon: A loyal one to Madarame.
  • Face of a Thug: He looks rather vicious, but actually is more reasonable than his appearance lets off.
  • Mighty Glacier: While has has some quick jabs and evasive skills, he's not a very mobile fighter. You fight him in a rather small office though so it's not like it matters much. Moveset Clones of him in later games generally show the Glacier aspect of his fighting style more simply because they fight in larger Boss Rooms.
  • Recurring Boss: Sort of. He's a real boss fight the first time, but in the 2nd fight he's merely taken out through a series of QTE's despite the boss music and having a health bar.
  • Red Is Violent: Red clothes, a red Battle Aura, and a violent personality to boot.
  • Violence Is the Only Option: He's described as someone who punches first and asks questions later.
  • Undying Loyalty: To Madarame. Yakuza or not, part of his family or not, he wants to get revenge on Aoyama for attacking him.
  • Worf Had the Flu: Despite claiming to never lose a rematch, he's much weaker the 2nd time he tries to fight Kiryu, going down in one hit. Kiryu then points out that he's still probably injured from the explosion that blew up the Yamagasa Family HQ.

Nagasugai Residents

    Youtaro Nakajima 

Voiced by: Naomi Kusumi

https://static.tvtropes.org/pmwiki/pub/images/nakajimay5.jpg

Owner of the Nagasu Taxi Co. Despite the pressures of running a new taxi company in a place like Nagasugai, where competitions between rival cab firms is fierce, he always has a smile on his face. A 30-year veteran of the industry, his employees have a lot of trust in him. Like many men from the mainland, he's laid back and loves to drink. Six months before game's events, he found Kiryu wandering Hakata and gave him a job, taking him under his wing.


  • A Father to His Men: He gave Kiryu a job when he was a his lowest point. He also makes a point of getting to know his employees and treating them like family.
  • The Atoner: In a roundabout way. He used to be a street racer, but losing his wife in a traffic accident made him realize the risks of such an activity: he now promotes safe driving in his own taxi company.
  • Benevolent Boss: Although he doesn't have the best reputation among the other cab firms, his employees hold him in high regard, and he wants nothing more than for them to be happy working at his company. He even takes Kiryu out drinking and to a hostess club early on.
  • Dramatic Irony: He was the founder of the Devil Killers and one of the fastest racers in Fukuoka... and he and his wife were slammed into by a street racer while they were out shopping, and they were going the speed limit. His wife fell into a coma while he lived.
  • Megane
  • Nice Guy: He's very friendly with Kiryu, even though he suspects there is more to him than meets the eye. He also claims that his kindness has backfired on him before.
  • Reasonable Authority Figure: For a boss, he's very thoughtful of his men. Kiryu can't have anyone badmouth him.
  • Red Baron: Known as one of the Three Musketeers, and the fastest among them.
  • Retired Badass: The Founder of the Devil Killers, and was the fastest of Fukuoka in his youth.

    Mayumi 

Voiced by: Nana Katase

https://static.tvtropes.org/pmwiki/pub/images/mayumiy5.jpg

A hostess at the Club Olivier in Nagasugai. She came to like Kiryu after he saved her from some local Yakuzas. After that, she visits his apartment occasionally and takes care of him like a housewife would, whether he likes it or not. It turns out she is the daughter of Yamagasa patriarch Madarame, and serves as a mole for him. She feels guilty for deceiving Kiryu, as her feelings for him were real. But she couldn't share this with him, as she knew he would someday leave her.


  • Advertised Extra: She's shown on the game's cover as one of its major characters, but despite being revealed as Madarame's daughter and his mole, she doesn't really play a major role in the game's overall story outside of Kiryu's chapter. Notably, she is also one of the few characters who doesn't come Back for the Finale.
  • All Love Is Unrequited: It's clear that she has feelings for Kiryu, but he doesn't reciprocate. He knew right from the beginning that she was a mole for someone, although her feelings for him are real.
  • Becoming the Mask: She's a mole for Madarame, who was simply sent to look after Kiryu and keep tabs on him. However, she genuinely fell for him.
  • Expy: Of Yumi Sawamura, Kiryu's former lover. Having a strikingly similar hairstyle from when they were younger and before Yumi gave birth to Haruka.
  • Ink-Suit Actor: She's modeled after her voice actress.
  • Lady in Red: She's first seen wearing a red dress at a hostess bar Kiryu and his boss visit, and she's revealed to be involved with Kiryu shortly afterward.
  • The Mole: For Madarame, her father. However, it was Daigo that requested they both look after Kiryu to protect him and his secret identity.

    Sosuke Komaki 

Voiced by: Hirasawa Shin'nosuke

https://static.tvtropes.org/pmwiki/pub/images/sosukeky55.jpg

A young martial artist Kiryu meets in Nagasugai. He's the grandson of Sotaro Komaki, having trained under him. He introduces himself by wanting to defeat Kiryu as part of his goal to surpass his grandfather. But seeing as Kiryu has lost his edge, he decides to help him get it back instead so he can fight him at his full strength.


  • Arrogant Kung-Fu Guy: The kid's very much full of himself given his skill and good looks.
  • Berserk Button: Implying he's actually insecure over his abilities is bound to piss him off.
  • Bishounen: He looks like he should be a host instead of a martial artist.
  • Brilliant, but Lazy: He's a gifted martial artist, but would rather brawl and pick up girls than train seriously.
  • Calling the Old Man Out: When he meets his grandfather in Kamurocho, the first thing he does is call the Old Master out for abandoning his family and instead running a dojo as if it were a fitness class and teaching the Komaki arts to homeless people.
  • Dual Boss: In Kamurocho, he'll fight alongside his grandfather during training sessions.
  • Handsome Lech: Despite his good looks, he has trouble getting together with women much to his frustration.
  • Hidden Depths: He's a bundle of insecurities beneath that boisterous attitude of his.
  • Inferiority Superiority Complex: Despite acting like he's the greatest gift to mankind for his skill, youth and looks, he's really just frustrated over how his grandfather chastised him for getting revenge on some bullies from his youth, and that his fighting style is really more about violence than anything.
  • Insufferable Genius: He likes to brag about how great he is, which is frustrating considering that he is a very good fighter.
  • Leitmotif: "The COOL GUY SOSUKE."
  • Lightning Bruiser: His attacks are not only strong but quick as lightning and relentless too. On top of that his knowledge of all the Komaki techniques gives him several strong offensive and defensive options. And that's when he isn't pissed off.
  • No Social Skills: Aside from his rude demeanor, he's not as good with the ladies as he lets on.
  • Rapid-Fire Fisticuffs: His wickedly fast hand-to-hand skills often lends itself to several quick punches in succession.
  • Tragic Dropout: His parents were tricked into taking out a huge loan, causing him to drop out of high school and leave home. Although his parents were able to get the situation under control to some degree, they still couldn't afford to further his education.
  • Turns Red: As the one who teaches Kiryu how to use Red Heat, when he's taken enough of a beating he'll engulf himself in a red aura that practically makes him unstoppable, at least until he cools off.
  • Unstoppable Rage: Although he's trained in the Komaki fighting arts, his fighting style has become fueled by anger and violence, which is best demonstrated when he goes into Red Heat mode. While it makes him a powerful opponent, it's also the reason he won't be able to surpass his grandfather.
    Sotaro Komaki: His grudge against me is a powerful force that fuels his ambition.
    Kiryu: Maybe, but strength born of grudges and vengeance don't always turn out for the better.
    Sotaro Komaki: That goes without saying. That's why he cannot best me the way he is now, no matter how hard he tries.
  • "Well Done, Grandson!" Guy: Kiryu realizes that deep inside, Sosuke really just wants his grandfather's respect and approval as an exceptional fighter, as well as a man. However, he's also at the age where he needs to figure things out on his own.

Police

    Kazuhiko Serizawa / The Osaka Detective 

Voiced by: Eiji Okuda

https://static.tvtropes.org/pmwiki/pub/images/detectivey5.jpg

A detective with the organized crime unit of the Osaka Prefectural Police. He's trying to stop the impeding war between Omi and Tojo, without involving the Tokyo Metropolitan Police, and is following all of the events of the game very closely. He meets with Kiryu in Fukuoka and Saejima in Sapporo, and persuade both of them to go to Tokyo. He meets Akiyama in Osaka and warns him about Ousaka Enterprises' involvement, but tells him to stay out of it.


  • Bearer of Bad News: He's the one who report most of the bad news to the main characters when he meets them.
  • Deadpan Snarker: Has a brutally sardonic sense of humor that doesn't seem to really amuse anyone except himself.
  • Catchphrase: "Don't underestimate the police."
  • Guile Hero: He's very manipulative for a police officer.
  • Mr. Exposition: He often gives the characters quick update on how the story unfolds in other chapters. He seems to know a lot more that he should be able to, and seems to arrive and leave at the worst times.
  • Walking Spoiler: To see his true identity and motives, see the last entry on this page.


Abashiri Prison

    Shigeki Baba 

Voiced by: Shunsuke Daitou

https://static.tvtropes.org/pmwiki/pub/images/babay5.jpg

One of Saejima's roommates from Abashiri's Prison in Yakuza 5, Baba treats him like an older brother because they are both yakuza, and is in jail for killing people. Having been imprisoned for ten years, he claims he had been thrown out by his old yakuza family and is scared to what awaits him outside once he's free.


  • Anti-Villain: He may have worked with Kugihara as part of an insideous plot to break Saejima out of jail and lead him back to Tokyo only to have him killed off as part of the mastermind's evil plan, but he is truly emotionally vulnerably and conflicted over the whole thing and has trouble trying to reform. He's in the unique position of having no boss fights where any of the participants have any malicious intentions.
  • Because You Were Nice to Me: Baba seems to have a dark past and clearly sees himself as an irredeemable person, and becomes conflicted when he's treated with the kindness and respect he doesn't think he deserves. Which is why he can't go through with killing Saejima, and after meeting Kiryu and Haruka, can't bring himself to kill the latter.
  • Becoming the Mask: He was planted as one of Saejima's prison mates to control his sentence and use him for someone else's purposes, but he has a change of heart after Saejima saves his life and has a massive Villainous BSoD due to the guilt of his betrayal when he's exposed, wishing Saejima would continue to see him as a true brother.
  • Beergasm: He has one in Polaris after he and Saejima knock back some Macallan 1946, being his first drink since being in prison as well as the quality of the liquor.
  • Beware the Quiet Ones: Who would have thought shy, softspoken Baba was one of the best fighters in the story? Something of an Invoked Trope since he was trying to make himself look weaker and unassuming to better manipulate Saejima.
  • Big "NO!": When Saejima calls him brother, showing that he really cares for him, Baba shouts "STOOOOOOOP" as he starts crying.
  • Blood Brothers: Eventually becomes Saejima's.
  • Climax Boss: For Saejima. He's fought at the very end of his arc and manages to have even more health than Saejima's actual Final Boss Majima. It's also a very much emotionally charged encounter with all of Saejima's previously selfless actions and brotherly attitude pushing him to go against his orders to assassinate him and Saejima challenging him to a fight solely to motivate him to live on rather than kill himself out of regret.
  • Counter-Attack: Able to perform a spinning backfist to the midsection when he's attacked or when blocking. It staggers enemies long enough for him to follow it up with another attack.
  • Defeat Means Friendship: Becomes Saejima's ally after he defeats him.
  • Easily Forgiven:
    • When he reveals the truth about himself and how he had been manipulating Saejima and working together with that psycho who brutalized Saejima for 6 months, Taiga still considers him a true brother in spite of everything and is determined to save him by words and fists.
    • Subverted in the ending however, where Shinada deliberately picks a fight with him because he thinks that he doesn't get to walk away after everything he's done.
  • Evil All Along: Revealed to be personally answering to the story's ultimate Big Bad and that Kugihara, that psycho who's been torturing Saejima for 6 whole months was working for Baba all along. That said, he looks up to Saejima and is grateful to him for saving his life back in the mountains. He is very unhappy that Saejima ended up learning about his deception and he ultimately can't bring himself to shoot and kill Saejima when he insists on seeing Baba as a brother despite his transgressions.
  • The Fake Cutie: Cutie is probably the wrong word for a 30 year old man, but he's nonetheless a polite, friendly yet somewhat shy and withdrawn fellow who's unafraid to show emotional vulnerability. His cellmates also often refer to him as a kid. He's actually plotting to manipulate Saejima into breaking out of prison in a ploy by his boss to gut the leadership of the Tojo Clan. Acting as a sympathetic, vulnerable, and inexperienced younger cellmate made it easier to get closer to Saejima and push him towards his own death. Then, subverted when the emotional vulnerability is proven to be a facet of his true personality when he hesitates to shoot Saejima since he saved his life when he got lost in that blizzard on the mountains. He almost outright kills himself out of shame when Saejima insists on trusting him and seeing him as a brother.
  • Face-Heel Revolving Door: After shooting Kitakata, he reveals he was really sent to monitor Saejima to make sure he came to Tsukimino at the right time, using Kugihara to control the timing of his release. But he's clearly conflicted over his newfound respect for Saejima and refuses to kill him. He later arrives in Tokyo to attend the DREAM-LINE concert under orders to assassinate Haruka, but as the others saw something he didn't see in himself, he couldn't go through with it.
  • Final Boss: For Shinada in 5.
  • Interrupted Suicide: He can't bring himself to kill Saejima due to his newfound admiration for him, and seeing as he'll be killed if he doesn't comply, he pulls the gun on himself instead. Saejima punches him in the face before he can pull the trigger.
    • He tries this again in the finale after he's beaten by Shinada, believing he's irredeemable, but it's his old prison mates who interfere.
  • The Lancer: Accompanies Saejima during his prison break and is his primary ally for most of Saejima's chapters. Subverted towards the end of Saejima's portion of the game where it's revealed that he's been taking advantage of Saejima and is actually a hired gun. That said, he ends up not really turning on Saejima after all making for a Double Subversion.
  • Laser-Guided Karma: Invoked by Shinada. While he's had a change of heart and has already decided not to assassinate Haruka, Shinada still insists on fighting him as a means of making him face the reality of his past sins as a manipulative assassin and receive retribution.
  • Leitmotif:
    • "I Believe in You"
    • "The Mutual Fists", for the final battle with Shinada.
  • Man Behind the Man: Kugihara was actually working under him the entire time, although he works for a man higher than him.
  • Manipulative Bastard: He was pretending to be a scared and helpless kid the entire time in order to pull Saejima's strings and was working behind the scenes to control his sentence on behalf of his boss.
  • Mighty Glacier: Plenty strong, but he doesn't have a particularly mobile fighting style. During his boss fights, he's more focused around blocking and countering attacks than actually avoiding them. It's fairly effective since he can even block Saejima's charged multi-hit finishers. Once he HEA Ts up, he also can't be dropped by any attacks except throws and HEAT actions.
  • The Mole: He was sent by the Omi Alliance to control Saejima's sentence in prison and lure him to Tokyo.
  • Mr. Exposition: When Kiryu arrives in Tokyo, he tells him what his boss had planned for him and the others in the Tojo Clan.
  • Obfuscating Stupidity: He's far more competent than he seems. Even when Saejima challenges him, he doesn't back down at all and can put up a decent fight against him.
  • Recurring Boss: He fights Saejima at the end of his chapter, Kiryu in the beginning of the last, and is Shinada's Final Boss.
  • Sad Battle Music: "I Believe in You" is a downplayed example being yet another hot-blooded battle theme but with an emotional vibe suiting Baba being very much conflicted over his mission to manipulate and ultimately kill off Saejima, because Saejima continues to believe in him as a brother, hence the name. "The Mutual Fists" is a more straight example being much more somber than the other Final Boss themes. Fitting since at this point, Baba has already turned his back on being Kurosawa's hitman at this point.
  • The Scapegoat: Accused of using a chisel to stab someone in prison, with the aim of getting at Saejima. Subverted in that actually he did it.
  • Sequential Boss: At the end, he's fought after Majima and followed by Kanai and Aizawa.
  • Shrinking Violet: He's shy, doesn't talk much, and always seems to be scared of something. It's an act. He even displays a cocky attitude when admitting his deception to Saejima and trying to pick a fight with Kiryu later. That said the aftermath of said fight indicates that it may have also been an act to properly test Kiryu's skills by acting like an enemy. If his conflicted moments with Saejima and Shinada are any indication he may truly unhappy be with himself and afraid of trying to really connect with others after all.
  • Spanner in the Works: Kurosawa clearly never expected Baba to form a kinship with Saejima. When Baba decides not to shoot Haruka, any leverage Kurosawa has over the protagonists is gone.
  • Strong as They Need to Be: Has some rather odd fluctuations in terms of his health bar at least. The first time you fight him as Saejima is actually his most formidable since his healthbar is on par with some of the series' FinalBosses. The next time you fight him as Kiryu, he suddenly has merely two bars of health though it's justified since it becomes clear that neither of them were really fighting their hardest. When he's acting as Shinada's Final Boss, he's got a decent-sized health bar but it's still noticeably less than he had when he first faced off against Saejima.
  • Tender Tears: When Saejima calls him brother and still believes him to be one, and when he tries to kill himself the second time in the finale.
  • Trojan Prisoner: He wasn't in prison by accident.
  • Underestimating Badassery: To Kiryu though it's possible he's just trying to taunt Kiryu and goad him into a fight.
    "Only children believes in Dragons!"
  • Villainous BSoD: When he's exposed, he says he wishes he had died on the mountain so Saejima wouldn't discover his betrayal. Saejima still considers him a brother in spite of it all, which shocks Baba to the point where he can't shoot Taiga and pulls the gun on himself instead.
    • He suffers from this again in the finale after he's defeated by Shinada, believing he's irredeemable and not worthy of becoming Saejima's sworn brother.
  • Walking Spoiler: He's far more important to the overall plot than it seems.

    Himura 

Voiced by: Yoshiyuki Kono

https://static.tvtropes.org/pmwiki/pub/images/himuray5.jpg

An inmate who shares a room with Saejima. He is an easygoing guy and has a knack for cheering up his cellmates by telling stories of his past experiences, though it seems he exaggerates the finer details. Though not affiliated with the yakuza, he calls Saejima "Boss". He used to be a homicide detective that was brought in on corruption charges, but he keeps his past a secret, fearing others prisoners would hold a grudge against him.


  • Big Damn Heroes: After Saejima fights Kugihara for the last time, the latter pulls a gun, but Himura shoots him instead. Turns out the stories about him being a badass weren't false. He also saves Baba in the finale.
  • Beware the Silly Ones: He may be Saejima's goofiest ally while imprisoned, but he's still a former homocide detective and knows how to handle a gun. Kugihara found out the hard way.
  • Blasting It Out of Their Hands: When Baba tries to kill himself again in the finale, it's Himura who shoots the gun out of his hand.
  • Broken Pedestal: Downplayed since he already assumed that Himura was stretching the truth, but Saejima's definitely unhappy in a substory that not only was Himura lying about being a ladies man based on how the hostesses in town talk about him, he was accepting bribes to ignore those very Mafia that he claimed to have worked on taking down himself. In the end, Saejima's still adamant that there's some good in him since Himura saved Saejima and Baba from Kugihara.
  • The Casanova: Frames himself as one in the stories he tells to his cellmates. He's lying. The hostesses around Tsukimino only tolerated him because he was a big spender and found him to be more of an annoying blowhard.
  • Dirty Cop: A former homocide detective charged with corruption for accepting bribes. He's kept quiet about it to avoid persecution from the other inmates and was expecting to not stay too long in prison since they're relatively minor charges.
  • Mr. Imagination: Practices "Image Training" and teaches it to Saejima allowing the two of them to mentally experience his stories about his life in the Hokkaido red light district of Tsukimino near their prison. This way, Saejima is able to interact with and enjoy the town despite said imprisonment.
  • The Münchausen: To an extent. His stories about his past experiences make him sound not too dissimilar to a Yakuza protagonist.
  • Straight Man and Wise Guy: Of Saejima's cellmates prior to Baba's recent arrival, Himura's the Wise Guy to Oshima's Straight Man, being more light-hearted, easy-going, and silly in comparison.
  • Unreliable Narrator: His stories emphasize that he was quite the badass and a womanizer too, which none of the others believe. While he was definitely lying about being womanizer or ace detective, it turns out at least some of it is true.

    Heihachiro Oshima 

Voiced by: Hirohiko Kakegawa

https://static.tvtropes.org/pmwiki/pub/images/oshimay5.jpg

Another inmate who shares Saejima's room. He's the oldest of the group. Not a lot gets past him. He's a legendary thief with more than 15,000 thefts under his belt for thirty years without getting caught, and intended to retire when he turned 60. When he discovered his wife left him for another man at the same time, he decided to turn himself in. He also worked as a doctor prior to that.


  • Armor-Piercing Slap: He delivers one to Baba in the finale after his Interrupted Suicide, believing that only fools throw their lives away.
  • The Atoner: All that time spent stealing from the corrupt rich had made him ignorant of the fact that someone was stealing his wife away from him. He was so disgusted with himself that he turned himself in immediately. His response to Himura's views on atonement implies that he truly regrets his shady past and was planning on atoning by repaying his debt to society once he got out of jail.
  • Chekhov's Skill: He reveals that he has a bit of medical history, allowing him to help Saejima after Kugihara's torture sessions. When Kosaka is stabbed by Kugihara during the outbreak, Himura reveals that Oshima managed to save him. His skills as a legendary thief also come in handy throughout the game's prison segment.
  • Cool Old Guy: He's always helpful of Saejima whether it's acquiring painkillers to help him deal with Kugihara's torture sessions or finding proof of Baba's innocence in a supposed prison shanking. He's also more reliable than he appears.
  • Grumpy Old Man: Downplayed. He's a somewhat serious man who's also the most skeptical and sarcastic whenever Himura has any funny ideas.
  • Gentleman Thief: Referred to as such in-game. Going by the name "Businessman Heihachiro", he only stole from crooks, shady politicians and Corrupt Bureaucrats, all while dressed in a suit and tie like a regular businessman, hence the name. After over 15,000 successful thefts, he was never caught. He's only imprisoned because he turned himself in.
  • Meaningful Look: When Baba claims that him and Saejima were called over by Deputy Warden Kosaka simply so he could tell him that he would put in another request for their parole with Saejima affirming it, he glances sideways at Baba with narrowed eyes clearly suspicious of the two of them. He figured out that Kosaka was giving them free reign to break out of prison in the dead of night. After Saejima and Baba sneak out, Oshina and Himura are shown to have been pretending to sleep with Himura noting that Oshina's hunch was right.
  • Phantom Thief: Somehow managed to get away with over 15,000 successful counts of theft while dressed as an average businessman.
    • Possibly Double Subverted. On one hand, a cop named Araseki in a substory points out how unlikely it would be for one man to manage upwards of 15,000 thefts as they'd have to be constantly stealing daily for over 40 years. He then explains how the rich crooks he targetted most likely fabricated his success as a thief in order to make him Public Enemy Number One since they couldn't discreetly report the thefts he engaged in without revealing their own corruption. However, he also adds that Oshima was something of a genius who never left a trace during any of his crimes despite his identity of being the thief being know. This pushed the corrupt big wigs to settle for getting him fired from his actual office job to force him to engage in more petty crimes. He somehow managed to keep at his thievery for the next 30 or so years without being caught or even his wife learning of the fact.
  • Retirony: A non-lethal example. Just as he had finished what he planned to be his final act of thievery on his birthday, he arrives home to learn that his wife had left him for another man. He decides to turn himself in afterwards.
  • Secret Keeper: At some point prior to Saejima's first chapter in prison, he asked Oshima for painkillers. Oshima refused to give them unless Saejima told him why. While Saejima revealed to him that Kugihara and his friends have been physically assaulting him at least 3 times a week ever since they arrived 6 months ago, he also made Oshima promise not to tell the others about it since he was worried that they'd get involved and get themselves hurt as well.
  • Sharp-Dressed Man: Described as wearing a suit and tie back when he was the gentleman thief "Businessman Heihachiro". In the finale, his civilian clothes include a suit jacket over a vest, slacks, and dress shoes.
  • Straight Man and Wise Guy: Of Saejima's cellmates prior to Baba's recent arrival, Oshima's the Straight Man to Himura's Wise Guy, being the more serious, skeptical, and sarcactic of the two.

    Seiji Kosaka 

Voiced by: Takuya Kirimoto

https://static.tvtropes.org/pmwiki/pub/images/kosakay5.jpg

The Deputy Warden at Abashiri. A cold and strict disciplinarian who punishes any breach of the rules, he has been known to revoke parole and extend sentences for the most minor infractions. He had his eyes on Saejima as a potential troublemaker. He mellows a bit to Saejima after the latter is expelled from Tojo Clan, and smells trouble coming after the warden is killed, knowing it relates to Saejima and Baba somehow, and helps them escape to find the truth.


  • Disney Death: When Saejima and Baba try to escape, he's stabbed and taken out by Kugihara. After Saejima and Baba take on the prisoners, Himura reveals that Oshima saved him.
  • Good Is Not Nice: A very cold individual who most definitely doesn't approve of Saejima's yakuza lifestyle and plans on denying him parole since he'll just go back to being a high-ranking Tojo Clan member. Still, he also disapproves of Kugihara and his men physically torturing Saejima and offers to have his guards keep them off Saejima's back. When it's become clear that some sort of grand conspiracy is targetting Saejima and exploiting the rules of the system he's been so ardently following, he opts to break those rules himself by allowing Saejima and Baba to escape from prison to avoid certain doom from Kugihara's forces as well as to investigate the situation from outside.
  • Reasonable Authority Figure: He may have a hatred for the yakuza, but he's not unreasonable toward Saejima. Especially when he's expelled from the Tojo Clan. This is seen again when he pulls some strings, allowing Oshima and Himura to attend the concert in Tokyo in order to save Baba.
  • The Smart Guy: Astute and on top of things in the prison and outside as well. He figures out very quickly that there's a mastermind behind the scenes targetting Saejima and putting innocents in harm's way such as the warden who got murdered when he tried to personally investigate why Saejima's parole was denied by the Ministry of Justice. He correctly figures out that there's a high-ranking traitor in the Tojo Clan with the authority to influence said Ministry.
  • The Stoic: A very stern, no-nonsense man of authority who rarely shows emotion though he does give both Saejima and Baba looks of genuine concern.
  • To Be Lawful or Good: He wavers on this but decides on being good. When Saejima's parole is denied for uncertain and rather shady reasons, Kosaka helps him and Baba escape, fearing they will be killed if they stay in prison as well as requesting that they investigate the situation outside and bring the perpetrators to justice. It also helps that the two seem repentant of their actions that landed them in the prison designed to reform them. Or so it seems...

    Hiroshi Kugihara 

Voiced by: Nobutoshi Canna

https://static.tvtropes.org/pmwiki/pub/images/kugiharay5.jpg

A prisoner of Abashiri. He came about 6 months prior to the events of the game, leads the woodworking crew and has many prisoners to his side. He's targeting Saejima, luring him to secluded storerooms and beating him to a pulp during exercise periods. His original plan was to provoke Saejima info fighting him, so his sentence would be extended. Then, under Baba's orders, he was to start a riot so that Saejima could get away easier, but his hatred drove him to try and kill Saejima instead. Before he could do that, he was shot through the chest by Himura. He's revealed to be working for Baba all along.


  • Ax-Crazy: This psycho takes far too much pleasure in torturing Saejima to the point where he drives his fingers into Saejima's wounds from their last session and starts licking the blood off of them. His unstable demeanor carries over into battle where he fights with reckless abandon.
  • Bald of Evil: Not a hair on his head, and a really nasty guy.
  • Facial Horror: His face has a large nasty scar from the forehead to the chin. It's outright rendered one of his eyes blind though it doesn't seem to hinder his fighting abilities much.
  • Cold-Blooded Torture: He enjoys having his boys do this to Saejima to see if he'll fight back. Saejima returns the favor as he breaks out of prison, destroying his wrist so badly there's blood all over the snow.
  • Confusion Fu: Downplayed. He's somewhat agile and has a peculiar and erratic fighting style that lets him get more hits in than the average goon.
  • Conveniently Timed Attack from Behind: Suffers this when Himura shoots him from behind killing him before he can shoot at Saejima and Baba
  • Drunken Boxing: Uses an odd, swaying, formless fighting style that has been reused in later released games as the movesets for Arena opponents who are said to fight whilst drunk. Kugihara's never actually drunk though since he's only ever encountered in prison so it's likely just to make him seem even creepier and more unhinged.
  • Evil Counterpart: His long scar through a blinded eye may call to mind Majima whose eyepatch stretches across his blinded eye and across his face in a similar position to said scar. Both men are indeed violently unstable with unconventional fighting techniques but that's just about where the similarities end with Kugihara lacking any of the more noble and endearing characteristics that make Majima such a reliable and respected ally.
  • Evil Laugh: A faint Joker-esque giggle.
  • Flunky Boss: Always accompanied by two mooks in battle except in the non-canon Ultimate Matches.
  • Good Scars, Evil Scars: See above.
  • Handicapped Badass: That huge facial scar passes through his left eye with the milky coloration implying that it's blind. He still has some fighting skill though well below that of the likes of fellow vision-impaired lunatic, Majima.
  • Hidden Badass: You might take him for a weakling, since he prefers to have his minions do the heavy lifting for him, but he's a fairly scrappy fighter.
  • King Mook: Leads the entire legion of prisoners after he literally took over the prison and tries to kill Saejima.
  • Lean and Mean: Taller and skinnier than most of the prisoners.
  • Manipulative Bastard: Accuses Baba of stabbing one of his roommates with a Chisel.
  • Obviously Evil: Bald, pale, ugly and creepy looking.
  • Psycho for Hire: Hired to get Saejima's prison sentence extended by provoking him into violence. He opted to attack and torture him relentlessly when no one's looking, relishing the suffering he's causing in an incredibly creepy manner. He's believed to be working for the traitors in the Tojo Clan Later confirmed when Baba reveals that Kugihara was his underling and that he's part of the Omi Alliance's Kuroha Family who's members include said Tojo Clan traitors.
  • Recurring Boss: Ends up getting two boss fights during Saejima's time in Abishiri.
  • Sadist: Deeply enjoys causing pain to Saejima.
  • Trojan Prisoner: Clearly planted in the prison to cause trouble for Saejima.
  • Undeathly Pallor: Compared to the rest of the cast, his pale skin stands out.
  • Warm-Up Boss: Saejima's first boss fight with only a single health bar and accompanied by two weak underlings. Downplayed as he's a bit better of a fighter than the usual example but getting used to avoiding his attacks and using Saejima's fighting style properly should lead to a quick victory. He's definitely tougher on the second round with a respectable 2 healthbars though he's also set after a massive gauntlet of weak goons so the level-ups should make up the difference.
  • Wounded Gazelle Gambit: His initial plan is to beat Saejima to try and provoke him into retaliating violently so his sentence would be extended.

Hunter Village

    Narumi 
A hunter who comes in pursuit of Yama-oroshi after hearing rumors of a great bear.


  • Career-Ending Injury: His mauling from Yama-oroshi means he'll never be able to carry a gun again.
  • Foil: He's this to Saejima and Okudera in the Hunting storyline. The former hunt for survival while he hunts for sport.
  • Escort Mission: He has to be escorted down the mountain after surviving his run-in with Yama-oroshi, having only a sliver of health and a mountain full of bears.
  • Laser-Guided Karma: He spreads bear bait all over the mountain to wake up all the bears from hibernation early so he can hunt Yama-oroshi. It just gets him utterly mauled.
  • Red Oni, Blue Oni: He's very much the red to Saejima and Okudera's blue, even wearing a red coat.
  • Tracking Device: He gives Saejima a Vertical Double Special which allows him to shoot a tracking device in Yama-oroshi's belly after he tried to shoot it on his backside which only bounced off.

    Okudera 

Voiced by: Hideyuki Hori

https://static.tvtropes.org/pmwiki/pub/images/okuderay5.jpg

A man who saves Saejima and Baba when they get lost in the blizzard after they escape the Abashiri Prison. He's an old hunter who has a grudge against a giant bear living near his village. He isn't on good terms with the other hunters of the village, who blame him for a rampage caused by the same bear that occurred nine years before. Like Saejima, he escaped Abashiri some time ago and stayed to live in the village since.


  • The Atoner: He took the real Okudera's name and place in the village to atone for letting the real Okudera die.
  • The Chase: His goal is to hunt and kill the giant bear in the forest, Yama-oroshi.
  • Cruel to Be Kind: Tied in with The Reveal below, the villagers deliberately shunned Okudera to protect him because the police had come to the village asking about him after his escape from prison, and they figured that if they didn't know who he was, they wouldn't have to turn him in.
  • Foreshadowing: His story about breaking out of prison just to be saved by the very person he was sent to kill, who he came to look at as a friend and hesitated to kill, foreshadows what Baba becomes to Saejima.
  • The Reveal: The villagers were responsible for the rampage nine years ago, not him. Also, his true identity is the assassin Kiyoshi Sato, who also escaped from Abashiri to kill the real Okudera, who was expelled from a yakuza family and marked for death. Sato had a change of heart after Okudera saved his life, who was then killed by Yama-oroshi. His dying wish was for Sato to take his name and place.

Tsukimino Residents

    Taizo Kitakata 

Voiced by: Kōzō Shioya

https://static.tvtropes.org/pmwiki/pub/images/kitakatay5.jpg

Patriarch of the Kitakata Family, a yakuza group that controls Hokkaido's largest entertainment district, Tsukimino. He rules over the hawkers in the area, running events like the Snow Festival. He was approached about an alliance with the Tojo Clan by Goro Majima, but Majima's supposedly killed during the talks, making Kitakata the prime suspect. Before revealing the truth to Saejima, he's shot by Baba, going into coma.


  • Friendly Neighborhood Gangster: He's rather supportive of local businesses and is considered a VIP at community events, particularly the Snow Festival.
  • He Knows Too Much: He's shot after he tells far too much to Saejima regarding Majima's death.
  • Mr. Exposition: His only screen time is to give Saejima exposition about Majima's whereabouts. Until he comes Back for the Finale.
  • Old Friend: The fact that he doesn't recognize Baba, a supposed former member of his family, is a dead indicator that maybe they don't know each other at all, foreshadowing Baba's betrayal.
    • Wham Line: When Saejima asks if Kitakata recognize Baba, Kitakata answers this:
    Kitakata: No, can't say I do.

Dyna Chair

    Mirei Park 

Voiced by: Romi Park

https://static.tvtropes.org/pmwiki/pub/images/parky5.jpg

The president of Dyna Chair who has an exceptional knowledge about the world and the demands of the entertainment industry. She discovered Haruka at a bookstore sometime before the fifth game, and took her under her wing to raise her into a successful Pop Idol. She's a no-nonsense woman who is driven by results, and is largely the reason why Kiryu left the orphanage, believing Haruka's career would be ruined if her fans discovered her real past and his involvement in it, among other things. She's a big believer in passing one's dreams onto others, and is determined to turn Haruka into a big success.


  • Broken Bird: She was a former idol whose career ended when it was discovered she was secretly married and became pregnant at 18. She terminated the pregnancy without her husband's knowledge, which prompted him to leave her, all of which she viewed as necessary sacrifices for her career before it tanked and she realized she lost everything, including the ability to bear children again. It's evident that she wants to turn Haruka into the success she couldn't be, and achieve her own dream of creating an Idol success story.
    • Not to mention, she never knew what it was like to be loved by biological parents who instead abused her since the very start of her life.
  • Brutal Honesty: She doesn't sugarcoat any of her words, not even toward Haruka. But it's hard to argue against what she says.
  • Chekhov's Skill: After Ogita injures her right hand, she writes a memo using her left hand before going to Tokyo. She tells Haruka that she was originally left-handed, but her foster parents forced her to write using her right hand, which she notes is a once common but dying practice. When Akiyama and Haruka compare the handwriting on it to her suicide note, it's clear the note was forged based on the handwriting of her right hand, which she couldn't use, indicating she was murdered instead.
  • Determinator: Prior to the events of the game, she borrowed 300 million yen from Akiyama, which required she pass his Secret Test of Character. It's shown that he had her become a number one hostess at a club and had her "make money using her body" (ie. construction work) to prove herself, and Akiyama realizes it was all not just for her dream, but also for Haruka's sake.
  • Driven to Suicide: She dies in Haruka's chapter shortly after the two become closer and go shopping together. However, it's revealed to be a cover up for a murder.
  • Ice Queen: She's a very cold woman who doesn't sugarcoat things and refuses to accept failure of any kind, which has made her several enemies. Her aggressive nature is what drove T-Set to defect to Osaka Talents. Or so they thought.
  • I Just Want to Be Loved: A big part of the reason she originally wanted to become an idol was because of the abusive household she suffered in her childhood. She could see how loved and admired idols were and was determined to gain the love and respect she never received growing up.
  • Jerkass Has a Point:
    • Enough to convince Kiryu that he's unintentionally setting up the kids at the orphanage for failure. She also warns Haruka about the harsh consequences of failure and the hardships that come with being in the entertainment industry.
    • She's determined to keep the public from learning the truth behind Haruka's Dark and Troubled Past. Yakuza 6 shows that her fears were very well-founded.
  • Jerk with a Heart of Gold: In spite of her harsh personality, she clearly has a soft spot for Haruka and genuinely believes in her potential. It becomes evident in her final moments that she sacrificed a lot for Haruka as well as her own dream.
  • Killed Offscreen: She's found dead near Dyna Chair's office by Horie in what appears to be suicide. When it's discovered she was actually murdered instead, Ogita reveals that he accidentally killed her by beating her head repeatedly against the floor, fueled out of revenge for screwing him over.
  • Leonine Contract: Pulls one on Ogita. See Moving the Goalposts.
  • Manipulative Bitch: A more benevolent example than most, but she's not afraid of using fairly underhanded means to get she wants.
  • Moving the Goalposts: She initially hired Ogita to turn Haruka into a star within a year, then made it into six months. When he's fired, she reveals that she made one change to his contract before he signed it, which meant he'd only get paid if he got the job done, and wouldn't get a cent otherwise. She justifies this by telling him that the person with the money is the one with power, and is how the industry works. This is the reason he went overboard in interrogating her for the letter, which killed her.
  • New Old Flame: She was never mentioned in the previous games, but she's Majima's ex-wife. Their marriage was happy until she had an abortion without telling him and he left her, believing he was holding her back from her dreams. It's clear she was looking forward to seeing him again even if she had resigned herself to the chances of it being slim due to putting her life in danger and the fact that she and Majima had lived in completely different worlds for years.
  • Not So Different: She sees herself as this to Haruka. Being an idol was once her dream as well, and she also grew up without the love of her biological parents, who instead abused her before she could walk and talk.
  • Plot Coupon: She received a letter from Majima with how to contact him. The Omi Alliance and Tojo Clan are looking for it everywhere.
  • Team Mom: Park slowly begins to develop motherly tendencies toward Haruka, helping her with makeup and promises to improve her image. After a humiliating encounter with T-Set, which Park breaks up, she takes Haruka out shopping and visits an arcade, where she starts treating Haruka like the daughter she never had. Sadly, she's found dead the next morning.
  • "The Reason You Suck" Speech:
    • When Kiryu refuses to leave the orphanage and give up Haruka, she delivers an absolutely brutal one toward him, telling him that by giving the kids (including Haruka) such happy lives, they've become afraid of losing that happiness and will do anything to cling onto it, even sacrifice their own individual aspirations and dreams for it. She convinces him that the only way for them to explore life for themselves is for him to leave.
    • She also gives one to T-Set later when they humiliate Haruka in public, telling them the only reason they're going out of their way to embarrass and humiliate her is because they're afraid of her superior talents or have doubts of their own.
  • The Reveal: First is the scandal involving her failed marriage, terminated pregnancy, and Korean roots. After her death, it's revealed that her ex-husband, the one who wrote the letter, was none other than Goro Majima. And lastly, she and Katsuya are actually old friends and their rivalry is nothing but a ruse for the public; they had been working together from the beginning.
  • Sacrificial Lion: Not only does her death have a huge impact on the story, but toward the end of the game, Akiyama deducts that Park and Katsuya were the ones who leaked Majima's letter in order to draw out their enemies, and that Park gave Haruka the pen for her safe knowing she could be killed, entrusting Haruka to finish what she started. And despite saying she was looking forward to seeing Majima again, Akiyama believes she had no intention to, seeing as they were living in two different worlds after all these years.

    Hiroshi Horie 

Voiced by: Masaya Takatsuka

https://static.tvtropes.org/pmwiki/pub/images/horiey5.jpg

Haruka's manager. A good-natured guy who treats young Haruka with genuine kindness, but he can be slack in his duties sometimes.


  • Extreme Doormat: You wouldn't believe the amount of crap he gets from his boss or Ogita.
  • Fan Boy: Of idols in general, and of course Haruka.
  • Kansai Regional Accent
  • Megane
  • Nice Guy: He's probably the nicest guy of Dyna Chair.
  • Put on a Bus: He's knocked off a roof by Kanai, who came for Majima's letter after Mirei Park's death. He survives, but spends the rest of the game at the hospital. But he is Back for the Finale after Haruka finishes off her last song as part of DREAM-LINE with Mai and Azusa.

    Misa Yamaura 

Voiced by: Yuko Nagashima

Haruka's vocal coach. She was a singer herself once, but now she works behind the scenes.


    Kan Ogita 

Voiced by: Ryota Takeuchi

https://static.tvtropes.org/pmwiki/pub/images/ogitay5.jpg

A freelance dance instructor. He initially signed a contract with Park to get Haruka ready in a year, but after the schedule was moved forward, he frantically tried to prepare her in 6 months. When the task was proved too much for him, Park terminated his contract and he was left out in the cold. Kanai of Osaka Enterprises then hires him to retrieve the letter from Park's ex-husband in order to settle his debts. However, she refuses to tell him and he ends up killing her by accident, forcing Kanai to stage it as a suicide. Kanai later kills him for his repeated failures.


  • Accidental Murder: Loses his temper when interrogating Park for information on Majima's letter and ends up bashing her head too hard and killing her. It bites him in the ass massively since her death actively hindered the plans of his superiors.
  • Ain't Too Proud to Beg: When Akiyama finds him within Kanai's industrial waste disposal facility with his arm crushed to a bloody pulp, he confesses to all his crimes and begs Akiyama to help him escape saying that he's willing to confess to the cops and that he doesn't want to die.
  • An Arm and a Leg: He loses his left arm by having it crushed by a trash compactor operated by Kamon Kanai. He doesn't survive much longer after that.
  • Being Evil Sucks: His stint as a villain brings him nothing but suffering. After being fired by Park, he's coerced by Kanai into clearing his mounting debt to Osaka Enterprises and helping them by stealing Majima's letter to Park. He accidentally kills her, fails to locate the letter, and gets both himself and Kanai an asskicking courtesy of Akiyama. His failures lead to Kanai punishing him by crushing his arm in a trash compactor and later killing him when Akiyama tries to help him escape.
  • The Cameo: He appears in Yakuza 0 as a dance opponent who takes Kamurocho's disco scene by storm. He even mentions if Kiryu ever has kids, he'd gladly teach them how to dance, although Kiryu thinks he's getting a bit ahead of himself.
  • Counter-Attack: A rather unique and annoying one. He primarily defends himself by trying to sidestep and perform a Grapple Move if you even approach him.
  • Dance Battler: He practices Capoeira.
  • Extremity Extremist: Despite carrying a knife during his boss fight, he relies far more on his elaborate kicking techniques.
  • Forced into Evil: Likely wouldn't have had any more to do with Dyna Chair let alone outright antagonize them if the loan sharks at Ousaka Enterprises didn't coerce him into working together with them to clear his mounting debts.
  • Hope Spot: After Akiyama finds him in a junkyard with his arm crushed into a bloody mess, Ogita is told to run for his life while Akiyama stays behind to create a distraction during his hunt for Kanai. Ogita ulimately gets recaptured by Kanai and put down for good offscreen.
  • Jerkass: It's subtle but still present. He's rather harsh and blunt towards Haruka when teaching her and the way he makes Horie grab him a cup of water for him even though Ogita's sitting right next to the dispenser gives the impression of an unfriendly, arrogant sort of man.
    • Potentially subverted into Jerk with a Heart of Gold Territory in his substory in 0. He's definitely arrogant over his disco dancing skills but showing respect towards him after defeating him will have him act more like a friendly Graceful Loser.
  • Jerkass Has a Point: He's not the nicest dance instructor and is a bit of a jerk toward Haruka, but when he tells Park that she needs more time and training to polish her skills, his concerns are actually valid and reasonable.
  • Jumping Off the Slippery Slope: While he claims that he never meant to kill Park in a fit of rage, he also continues to show vulgar disdain towards her after said death rather than any sort of sympathy or regret, making it clear how low his anger and hatred has brought him.
  • Kansai Regional Accent: Well he is from Osaka after all.
  • Killed Offscreen: We don't know what exactly Kanai did to him when he tried to escape, but we can clearly see that his men have his lifeless corpse when Kanai has them deal with Akiyama.
  • Knife Nut: Tries to fend off an inquisitive Akiyama with a butterfly knife, though in-battle he actually uses it rather sparingly.
  • Meaningful Look: After Akiyama defeat him and Kanai, he tries to limp away pausing when Haruka call for his name. He then gives her a surprisingly somber look suggesting that he's not happy about the circumstances he's in and how it's affecting Haruka.
  • Pet the Dog: Despite his harsh style of teaching and rather unpleasant disposition, he admits out-of-earshot that Haruka has all the potential to make it big in the idol industry and will offer compliments to her skill if she does well during instruction. The Meaningful Look he gives Haruka later also implies that he does honestly care about her to a degree.
  • Read the Fine Print: His failure to do so it what screws him over when he's fired. Park made one adjustment to his contract right before he signed it, which he was made aware of. He didn't realize it meant he'd only get paid if he successfully fulfilled his obligations, and wouldn't receive a cent otherwise.
  • The Scapegoat: When he's caught after Horie is thrown from the roof, he claims he wasn't at fault for what happened to Horie or Park, and was only acting on someone else's orders. Later, he does admit that he beat Park when trying to find her ex-husband's letter, still furious from earlier, and killed her by accident. And it was actually Kanai who tossed Horie off the roof.
  • Sequential Boss: Kanai is fought right after Ogita's boss fight.
  • Smug Smiler: He's rather arrogant in his dancing skills and has a pretty smarmy grin. It starts to border on a full-on Slasher Smile when pulls out a butterfly knife against Akiyama.
  • Warmup Boss: Akiyama's first boss fight though quite a bit tougher than the usual example. Despite having two health bars and carrying around a bladed weapon capable of bypassing Akiyama's block, he doesn't use it all that much and he's not dangerous enough to really be too much trouble for a low-level Akiyama unless you're on harder difficulties. Not to mention engaging in the several substories available to Akiyama by the time you have to fight him should make him even more manageable. Still, his counter grapple is a truly tricky move so it's worth keeping an eye on his movements to make sure he's actually vulnerable.
  • Weak, but Skilled: He's not nearly as strong as the other beastly fighters that Akiyama faces throughout the series but his Capoeira skills still let him put up a decent fight.
  • Would Hit a Girl: When he's fired, he knocks Park down and injures her right hand. When he later returns to interrogate her for the letter, he overdoes it and beats her to death by slamming her head into the floor repeatedly.

    Christina 

Voiced by: Masato Obara

https://static.tvtropes.org/pmwiki/pub/images/christiany5.jpg

A famous dance instructor. He rarely takes the stage himself, but he's famous around the world for his ability to extract talent from those he teaches. He doesn't seek money or power and only instructs those he see potential in. He becomes Haruka's instructor halfway in Haruka's chapter.


  • Brutal Honesty: He refuses to take in Haruka's friend Akari, telling her that like many people he rejects, her movements are robotic and aimed at pleasing a crowd, rather than a form of expression that comes from the heart. He does encourage her to discover it for herself and believes she can do it, but Akari's so hurt that she runs off instead.
  • Compassionate Critic: While he is direct and unflinching in his critiques, he does it because he wants to see artists truly express themselves instead of just doing what they think their audience wants.
  • Dark-Skinned Blonde: When Haruka sets out to find him, this is one of two things he's described by.
  • Doing It for the Art: In-universe. He can't be won over by money or fame, and only helps people whose heart and emotions can be reflected by dance. He decides to see his job through to the end even after Park dies.
  • Dub Name Change: Was given the masculine name "Christian" in an earlier localization.
  • Gender-Blender Name: Doesn't look much like a Christina, does he?
  • Nice Guy: He's brusque in evaluating people, but he encourages talent and his praise is genuine.
  • Sharp-Dressed Man: The second thing he's described as when Haruka looks for him.


Osaka Talents

    T-Set (Mai Sanada and Azusa Osawa) 

Voiced by: Ryoko Shiraishi (Mai Sanada), Ai Nonaka (Azusa Osawa)

https://static.tvtropes.org/pmwiki/pub/images/tsety52.jpg
Azusa on the left, Mai on the right.

A musical duo comprising Mai Sanada and Azusa Osawa, who serve as Haruka's rivals during the Princess League. Talented and good looking on the outside, they're both proud but self-sufficient jerkasses on the inside who bully Haruka at every turn, jealous of the fast-rising and inexperienced underdog, and are determined to drive her out of the industry. They used to be part of Dyna Chair, but Park's aggressiveness made them defect to her rival talent agency.


  • Alpha Bitches: They are the most popular contenders for the Princess League, with both good looks and talent, and will stop at nothing to make sure Haruka doesn't surpass them.
  • Bitch Alert: The first thing they do when they see Haruka is trip her, causing her to spill coffee on a producer, which gives him a terrible first impression of her.
  • The Bully: See Kick the Dog. With some exceptions, both of them bully Haruka whenever they encounter each other.
  • Even Evil Has Standards: When Haruka is approached by a man who tries to convince her to sleep her way up the ladder with him, Asuza steps in and puts a stop to it, although she claims she did it because he made her and several other idols the same offer and wouldn't let him have his way.
  • Expy: When they and Haruka become DREAM-LINE, the red and white performing costume makes Asuza look a lot like Sun Shangxiang.
  • Jerkasses: They are highly antagonistic of Haruka and they don't waste any time in showing it. Even Nakai tells them they could use more of Haruka's attitude.
  • Kick the Dog: Frequently to Haruka. Not only do they bully her at every opportunity, Mai destroys Haruka's gift to Park, and both are quick to shove Horie's trip to the hospital to Haruka's face.
  • Red and Black and Evil All Over: Their performing costumes are black and red and they are Haruka's biggest bullies. However, when the climax rolls in and merge with Haruka as DREAM-LINE, their performing costumes' second colour changes to white, making them Red And White And Good All Over.
  • The Rival: To Haruka during the Princess League.
    • Rivals Team Up: Following the Princess League finals, Haruka, Mai, and Azusa team up to form DREAM-LINE.
  • Took a Level in Kindness: If the player chooses to forfeit the final round of the Princess League, leading T-Set to win by default, Mai goes out of her way to get into contact with Haruka to get some answers and becomes far more sympathetic to her after learning what was happening the whole time. Mai leaves a voicemail telling Haruka that Nakai didn't mean it when he made the deal with her to join them if she lost, but if she wanted to join Osaka Talents, they'd all gladly welcome her.
    • They're also much nicer and look out for her when they perform in Tokyo together.
  • Worthy Opponent: Regardless of whether Haruka wins or loses the Princess League finals, they'll admit either way that they were impressed with Haruka's performance and admire her dedication, and Haruka tells them she wouldn't have pushed herself so hard had her rivals been anyone else. If the player decides to forfeit the final round as mentioned above, Mai will tell Haruka in her voicemail that she didn't consider their win by default to be a true victory, and that they'll be waiting to challenge her again when she returns to Osaka. Regardless of the choices made, they team up together to form DREAM-LINE in the game's climax.
  • Villains with Good Publicity: To Yamaura's bewilderment, the audience can't see past their looks and talents to see them for who they really are, and are adored by the media and their fans.

    Nakai 

Voiced by: Shinichi Yamada

https://static.tvtropes.org/pmwiki/pub/images/nakaiy5.jpg

A mean looking guy who acts as T-Set's manager and looks like a yakuza. As the new stars of Osaka Talent, he is already promoting them aggressively. Like T-Set, he resents Dyna Chair for its strong performance in the Princess League despite them being an underdog, but seems to respect Haruka and thinks T-Set could learn a few things from her.


  • Hidden Heart of Gold: If Haruka forfeits the final round of the Princess League, she'll receive a voicemail from Mai, who confirms that the deal was nothing more than a ruse to light up the competitive spirits in both teams. In the end, he's really just an aggressive manager.
  • Jerkass: At least at the beginning, but he also doesn't let up after Park's death, goading Haruka into making a deal that would make her defect to Osaka Talents if she loses the Princess League against T-Set.
  • Took a Level in Kindness: He's far more mellow when he's on your side after he discovers that Katsuya and Park were working together the whole time, and he's the one who proposes that Haruka and T-Set team up to form DREAM-LINE, which Park had planned along with Katsuya before her death.

    Naoki Katsuya 

Voiced by: Mitsuru Fukikoshi

"Working in the entertainment business... your face is your biggest asset. Idols are nothing more than illusions, you see. Fans don't care what's inside. All they want is a pretty face."
https://static.tvtropes.org/pmwiki/pub/images/katsuyay5.jpg

He runs Osaka Talents, the leading talent agency in Kansai. He was a former action star that suffered an injury while filming in America, which put an end to his acting career. He's something of a business rival with Mirei Park of Dyna Chair. It turns out he's also a yakuza who holds the post of Omi Alliance chief of Headquarters and Chairman of Ousaka Enterprises, and is also one of the top contenders for the position of the next Chairman of the Omi Alliance.


  • Authority Equals Asskicking: He's actually the Omi Alliance's chief of Headquarters. He's in amazing shape for his age and he's got the skills capitalize on this during his bout with Saejima.
  • Brains and Brawn: The Brain to Kanai and Watase's Brawn.
  • Card-Carrying Villain: He doesn't hide the fact that he's determined to do whatever it takes to put an end to Haruka's career as an Idol Singer so T-Set can take the spotlight, and even after Akiyama suspects that's he's not the antagonist he makes himself out to be, Katsuya nonchalantly claims his actions prove otherwise. Subverted. See Good All Along.
  • Career-Ending Injury: Said to have suffered an undisclosed injury in the past that forced him to quit his acting career. If it's a true story, it apparently hasn't hindered his ability to kick ass though.
  • Chuck Cunningham Syndrome: A high-ranking Omi Alliance member and major character who survives the events of 5. For some reason, he's been completely absent from the series without explanation despite the Omi Alliance still being a major presence in Like a Dragon.
  • Even Evil Has Standards: He's really not pleased that Kanai kidnapped the star idol of his rival agency, and even strikes a deal with Haruka to come alone for the letter, which could've gone along smoothly if Kanai didn't inferfere. He makes his underling pay for both.
  • Fanservice: For some reason there's a scene of him doing one-thumb push-ups butt naked in his hotel room.
  • Force and Finesse: The Finesse to Watase's Force, using more graceful and precise punches and kicks compared to Watase's wild swings.
  • Foreshadowing: When Akiyama meets him, he tells Katsuya repeatedly that he's a far better actor than he gives himself credit for, clearly voicing his suspicion of him and that he's hiding his true motives, not to mention his genuine disappointment after Park was killed. Indeed, but what Akiyama didn't realize is that he was hiding the fact that he was Good All Along.
  • Genius Bruiser: Runs the leading talent agency in Osaka and presents himself as civil and rather intellectual. Not only has he been scheming together with Park to maximize the success of both of their talent agencies, he's also secretly a high-ranking Yakuza who puts Kanai in a sleeper hold for his failures and later goes toe-to-toe with Saejima in combat.
  • Good All Along: Rescuing Haruka was not only a genuine act, but it's revealed toward the end that he and Park were really working together the entire time to discover the truth behind who was behind everything, and both planned to have both Haruka and T-Set join forces and perform at the Japan Dome as DREAM-LINE.
  • Leitmotif: "Collision of Our Souls". Shared with Watase.
  • Mighty Glacier: His stats make him about as tough as the average Yakuza Final Boss, but his fighting style is rather slow-paced to the point where even Saejima can dish it out quicker than him.
  • Red Oni, Blue Oni: The blue to Watase's red.
  • The Reveal: The rivalry between Osaka Talents and Dyna Chair (and by extension, him and Park) was nothing more than a ruse to create interest from the public, as he and Park were not only working together the entire time, but both of them and Majima go way back. He also planned with Park for Haruka and T-Set to team up and create DREAM-LINE, and tried to postpone the concert to draw out the mastermind while protecting her.
  • Sequential Boss: He's fought after Watase, followed by Kiryu or Saejima.
  • The Stoic: Has a calm, composed demeanor that wavers but never breaks.
  • Taking the Bullet: At the game's climax, he takes a bullet for Watase after Kurosawa reveals himself, believing if anyone should become the next chairman, it's Watase. Thankfully he survives but ends up in a coma.
  • Tattooed Crook: A red-crowned crane.
  • Tranquil Fury: He always maintains a low, calm tone of voice, even while choking out and angrily dressing down Kanai for letting Akiyama get Haruka and the letter away from him or learning that his boss was the mastermind behind the numerous deaths and tragedies of the game.
  • Villain with Good Publicity: Lampshaded by Detective Serizawa.
    Serizawa: He's known as a likable, courteous businessman with a bright future ahead of him. Who would ever guess that he's also in the criminal underworld, one step away from claiming the Omi throne?
    • Subverted when he finally admits that he's not the real enemy and has in fact been working on trying to expose the criminal mastermind pulling everyone's strings.
  • Walking Spoiler: He's more than just the head of a talent agency if you haven't noticed already.

Kineicho Locals

    Koichi Takasugi 

Voiced by: Show Aikawa

https://static.tvtropes.org/pmwiki/pub/images/nakasugiy5.jpg

A Loan Shark in Kineicho who has been involved with Shinada ever since he arrived a year before the game's events, and he's rumored to have ties to the yakuza and the Nagoya Family. He's introduced as something of an antagonist to Shinada, as he's relentlessly following him and hounding him for the large amount of money he owes him, and uses threats and trickery to make sure he gets his hands on anything Shinada earns. But once Shinada's approached by a mysterious man who offers him a large sum of money for discovering the truth behind the incident 15 years ago, Takasugi takes it upon himself to see it through together with Shinada, and for more personal reasons beyond money. He actually has no yakuza ties and just uses rumors and intimidation to scare people into paying him back. He also used to be Shinada's first and only fan after he hit his first and last ball as a pro baseball player.


  • Affably Evil: A ruthless loan shark who intends to pulp Shinada's fingers for the disability payments, but quite charming besides. He loses more and more of the "evil" part as he's drawn into the Nagoya conspiracy, to the point where he becomes Shinada's most steadfast ally (though he's still not about to forgive the man's debt).
  • Berserk Button: When he reveals he has no ties to the actual yakuza, Uno calls him out for his bluffing and calls him a con-man, which makes him explode in anger.
  • Big Damn Heroes: When Shinada's tied up and about to be executed by the Nagoya family, Takasugi bursts in on a forklift and hoses everyone down with a fire extinguisher to save him, with a hilarious yell the whole time.
  • Broken Pedestal: Downplayed. He actually knew Shinada from the day he hit his famed home run and was one of his biggest fans 15 years ago, and is clearly not pleased how he turned out. When Shinada goes through a Heroic BSoD and believes the home run brought nothing but misery, Takasugi clearly voices his disappointment in him and angrily tells him that his home run meant something to some people, clearly referring to himself.
  • Cool Shades: Like the picture above.
  • Deadpan Snarker: Makes a lot of quips at the expense of others, usually Shinada.
  • The Dreaded: In a town where the local Nagoya Family apparently operate on a more covert basis, Takasugi strutting about while looking like the quintessential Yakuza member seems to be enough to intimidate just about any random civilian. Later revealed to be an Invoked Trope. He dresses a certain way and often namedrops the Nagoya Family in order to scare his clients into paying back their debts on time. He actually has no idea who, what, or where the Nagoya Family are.
  • Doting Parent: He tends to put down Shinada by bragging about his own children, and how they can easily figure out things at their age that Shinada can't. And it turns out he's not even married.
  • Hidden Heart of Gold: He's very harsh on Shinada for his very lazy unsuccessful lifestyle and inability to pay back all the money he owes people but he still respects the man he once was. Later on, he risks his own life to save Shinada's when he's about to be executed by the Nagoya Family. When Shinada's in the midst of an emotional breakdown, Takasugi's the one to remind him of how much his home run all those years meant to the people watching. Later on, Shinada gives him all the money Daigo gave him in order to repay his debt and give Takasugi's kids better lives. However, Takasugi gives the money back telling him that he was joking about having a family and that Shinada deserves the money for all the good he's done for the people of Kiniecho.
  • Honey Trap: A hilarious male variation of sorts. In order to get a certain Dirty Old Man back to his office, Takasugi (poorly) disguises his voice as a young woman over the phone to set up an appointment with him. It actually works.
  • Ink-Suit Actor: Looks similar to his actor, up to the mole above his lip.
  • The Lancer: To Shinada, during his investigation of the baseball gambling scandal 15 years ago.
  • Large Ham: Especially when he's introduced. When he's hounding Shinada about his loan, he's very dramatic and constantly starts yelling mid-sentence. He's so over-the-top with his threats and coercion that it's more amusing and humorous than it is scary.
  • Leitmotif: "Bad news is coming", which plays during cutscenes that feature him.
  • Let's Get Dangerous!: While he's a loan shark that manages to intimidate a number of people, he's rather goofy and he sticks to the sidelines for Shinada's battles when the two start investigating the truth behind Shinada's baseball scandal. However when Shinada gets captured by the Nagoya Family and about to get his neck slit, Takasugi busts through a steel door using a forklift and rescues Shinada with a fire extinuisher to distract all the goons so they can escape. What follows is a series of battles through where he'll actually help out in combat and does decently well for an ordinary civilian.
  • Loan Shark: A sneaky one who's constantly hounding on Shinada to pay him back every cent he owes him. Just when it looks like Shinada catches a break and earns something he can buy food with, Takasugi's right there next to him and takes everything he can out of his hand.
  • Nerves of Steel: Walks in on a tense conversation between Daigo and Shindada and doesn't bat an eye when Daigo pulls a gun on him, merely snarking as he raises his hands. Later on, Manabe angrily pulls a knife on him when he asks him a question on a rather sensitive topic and he continues to snark about how suspicious such behavior is.
  • Paper Tiger: He has a lot of very believable bravado, but mostly everything about him is fake. He's not actually a yakuza, he's single despite his constant claims of being a family man with kids, he avoids fighting and mostly sticks to threats to get what he wants, and deep down he's actually kind of dorky and a big fan of Shinada as a baseball player. He can still put up a fight when push comes to shove, though.
  • Perpetual Smiler: Generally has a smarmy grin on his face.
  • Sharp-Dressed Man: Which lead many people to believe he's involved with the yakuza.
  • Suddenly SHOUTING!: Prone to this when he's especially frustrated with Shinada's laziness.
  • Took a Level in Cynic: A formerly passionate baseball fan who became disillusioned with the sport after the baseball player he just became the #1 fan of was accused of sign stealing and matchfixing and was barred from the sport for life. By modern times, he's become a sarcastic, predatory loan shark.

    Uno 

Voiced by: Tetsuo Sakaguchi

https://static.tvtropes.org/pmwiki/pub/images/unoy5.jpg

An acupuncturist in Kineicho, and an old friend with Shinada. He was the masseuse for the Wyverns 15 years ago but was fired when he got too close to the truth, and spends his free time trying to find new girls at hostess and masseuse clubs.


  • Bunny-Ears Lawyer: He's apparently had traits of a horndog since he was working with the Wyverns 15 years prior but Shinada still considers him to be a top notch masseuse, better than any of the erotic masseuses he's ever met even.
  • Dirty Old Man: He's obsessed with younger girls and will go to clubs just to ogle at the pictures. Takasugi takes advantage of this with hilarious results.
  • Has a Type: Younger women who have only just begun working in the sex industry so they're very inexperienced. He's even noted to ogle photos of some girl that is apparently considered unnattractive just because she just started working the Red Light Distract at the tender age of 20.
  • He Knows Too Much: A nonfatal example. It's slowly revealed that the reason he got kicked off the team was because of the possibility that he saw what was on Manabe's phone when Manabe accidentally left it behind in his clinic. He very nearly learned that people on the team were being forced into match fixing and sign stealing and receiving their anonymous instructions through texts. Just getting close enough to seeing that was enough to get him canned with the excuse that they had found a better masseuse even though Uno's contract was renewed for him to work for at least one more season.
  • Only Friend: The only person from Shinada's old life as a baseball player who he's still maintained contact with over the many years. Not that it stops Uno from being outraged over how much money Shinada owes him. There are other people in the town who Shinada's familiarized himself with but with the possible exception of Milky, they seem even more annoyed by Shinada's mooching demeanor and are overall not as close to him.
  • Vitriolic Best Buds: Shinada owing him money puts a damper on their friendship but they're still friends due to their past experiences together with the Nagoya Wyverns 15 years prior. They also get along over their shared interest in the girls operating in the Red Light District even if they have rather contrasting taste in women.

    Milky 

Voiced by: Maiko Toda

https://static.tvtropes.org/pmwiki/pub/images/milkyy5.jpg

An erotic masseuse at the Futo Momo Club in Kineicho, who Shinada frequents and is head-over-heels for. Like many of Shinada's acquaintances from Kineicho, she is a member of the Nagoya family and lured Shinada into a trap when he got closer to the truth.


  • The Atoner: After Shinada's rescue, she and Ushijima convinced the others to turn themselves in along with themselves. They were eventually freed.
  • Becoming the Mask: As part of the Nagoya family, she's supposed to keep an eye on Shinada and make sure he doesn't learn or investigate things he shouldn't. When she's ordered to kill Shinada because He Knows Too Much, she can't do it.
  • Christmas Cake: She's in her 40's and is very sensitive about her age, but Shinada doesn't care and it's very easy to see why.
  • Decoy Damsel: She gets kidnapped by the Nagoya Family when Shinada learns too much. It's not just a trap, but one she helped set up.
  • Hooker with a Heart of Gold: Well, erotic masseuse, but she's still in the adult entertainment industry.
  • Irony: Despite being a member of the elusive Nagoya Family, it's her telling Shinada not to run away from reality that motivates him to start investigating his home run, and eventually unmask them.
  • Love Interest: For Shinada.
    • Love-Interest Traitor: She's actually part of the Nagoya family and lures Shinada into a trap when he gets too deep into their affairs. But she can't bring herself to kill him and and tries to atone for her actions by turning herself in. Although she's freed shortly after, she attempts to reconcile with him.
  • Ms. Fanservice: Wears very flattering outfits.
  • Older Than She Looks: She's in her forties, but actually looks younger than Shinada who is 37.
  • The Reveal: She's part of the Nagoya family and works for Fujita, Shinada's old baseball coach.

    Fumiya Ushijima 

Voiced by: Hideyuki Umezu

https://static.tvtropes.org/pmwiki/pub/images/ushijimay5.jpg

Owner of a dining bar in Kineicho. Like other Nagoya establishments, he provides breakfast for the price of a cup of coffee, so the cash-strapped Shinada is a frequent customer. He's the head of the Kineicho Merchant Association.


  • The Atoner: After Shinada's rescue, he and Milky convinced the others to turn themselves in, along with themselves. They were eventually freed.
  • Mr. Exposition: Informs Shinada about the current situation with the Tojo Clan and Omi Alliance suddenly appearing in town. Later, he gives Shinada some backstory on the Nagoya Family and how they're basically the town's guardians.
  • The Reveal: He's also a member of the Nagoya family. He tried warning Shinada and tried to silence him when he didn't listen, but Takasugi saved the day.
  • Sword over Head: Has a knife to a tied-up Shinada's throat threatening to silence him but he clearly doesn't want to go through with it and is very hesitant.

Baseball Players

    Yuki Sawada 

Voiced by: Keiji Hirai

https://static.tvtropes.org/pmwiki/pub/images/sawaday5.jpg

Ace pitcher for the Tokyo Giants, with 197 wins to his name. The Rival to Shinada in baseball, he faced off with him 15 years ago during his last baseball match.


  • The Ace: The golden boy of the Japanese leagues...
    • Broken Ace: ...whose entire career has been rigged in his favor since high school..
  • Back-to-Back Badasses: The climax of Shinada's chapter has him and Sawada take on members of the Kuroha Family together. They strike the pose right before the fight.
  • Badass Baritone: Has a fairly deep and smooth voice befitting of Japan's greatest pitcher in modern times. He's also fairly decent in a fight and can more or less keep up with Shinada who's in peak physical condition and has been fighting non-stop for the past few days.
  • Bait-and-Switch Boss: 15 years after their fateful baseball match against one another, he meets up with Shinada again in an empty baseball stadium pointing a gun at him. After an exchange of words where he claims to be working for the Nagoya Family, it seems like he's going to try to end Shinada's life but he instead shoots the Kuroha Family member who also had a gun pointed at Shinada. They end up working together to fend off a massive mob of Kuroha Family members. That said, he does finally settle his baseball rivalry with Shinada hitting a homerun off of his curveball. There's even a Quick Time Event where failing it grants a Non Standard Game Over.
  • The Coats Are Off: He takes off his suit jacket when he fights hordes of Kuroha Family goons alongside Shinada.
  • I Know Madden Kombat: When the two are fighting against a mob of Yakuza, there's a possibility of a QTE where a pair of them grab onto Shinada. Sawada grabs a baseball and chucks it at one of them to knock 'em out before rushing forward to dropkick the other one.
  • Irony: Notes the irony of him being Nagoya-born, but pitching for the Tokyo Giants while Shinada is Tokyo-born and batted for the Nagoya Wyverns. Thus, Shinada became a the sacrifice for a town he has no connection to while Sawada went on to become the biggest name in Japan's professional baseball league.
  • Leitmotif: "Tag of the man" which plays only when teaming up with him against the a mob of Kuroha Family members at the end of Shinada's part of the game.
  • Non Standard Game Over: Failing the Quick Time Event when he finally throws a curveball at Shinada during their reunion after 15 years, results in a game over.
  • The Rival: They've been bitter rivals ever since high school with Sawada being the ace pitcher from Nagoya and Shinada being the homerun machine from Tokyo. While he dominated Shinada at the highschool Koshien Tournament with fastballs, Shinada would have his revenge in the professional baseball league landing a homerun on the same sort of fastball.
  • Walking Spoiler: Almost impossible to discuss in detail without going over his dark secrets.
  • Worthy Opponent: Regards Shinada as one. They settle their rivalry with one last at-bat, with Shinada scoring a home run off his curve ball unlike fifteen years ago when it was a fast ball.

    Fujita 

Voiced by: Junpei Morita

https://static.tvtropes.org/pmwiki/pub/images/fujitay5.jpg

Manager of the Nagoya Wyverns when Shinada got caught up in the gambling scandal 15 years, and was forced to retire his position. He suddenly re-appears as the new manager of the Gigants, the opposing team at the time. He actually planned the gambling incident with the Kuroha Family to expel both Tojo Clan and Omi Alliance from Nagoya. He later formed formed the Nagoya family with locals who wanted to protect the peace in Nagoya. When Shinada started to investigate the truth behind the scandal, he ordered his men to silence him, but they were too attached to him and couldn't do it.


  • The Atoner: At the end of Shinada's chapter, he decides to come clean about the scandal fifteen years before in a memo. But then..
  • Broken Pedestal: Shinada's pretty devastated that the man who helped him become a real professional baseball player was also the one who organized the end of it.
  • Boom, Headshot!: Before he can come out with the truth, he's shot dead by his boss. It's staged to look like a suicide, and the note is burned.
  • The Chessmaster: He's pretty much the cause of everything that happens in Shinada's chapter, past and present.
  • Heel–Face Door-Slam: Executed at gunpoint just as he was planning on coming clean about all of his past crimes.
  • Well-Intentioned Extremist: He planned the gambling scandal and made sure Shinada would took the fall for it so the Omi and Tojo clans would get out of the city. He's the current boss of the Nagoya family, made of non-yakuzas only.

    Atsushi Sakai 

Voiced by: Kunihiko Yasui

"Shinada do you know the most beautiful play a batter can make? It's a sacrifice fly."
https://static.tvtropes.org/pmwiki/pub/images/sakaiy5.jpg

A former baseball player who played for the Wyverns, he mysteriously appears at the scene of a deadly accident, which Shinada suspects he caused. He attempts to kill Shinada when he starts going after the Nagoya Family, and later tells him that the team sacrificed him for the good of Nagoya.


  • Apologetic Attacker: He's fought as a boss and tells Shinada to forgive him. It's clear Sakai doesn't want to attack the man he looks up to.
  • A Sinister Clue: A boss fight who wields a pipe in his left hand. He's also willing to kill people in order to keep the secret behind Shinada's scandal hidden though he's clearly conflicted about the whole matter.
  • Cool Hat: Wears a construction hat.
  • Dropped a Bridge on Him: Literally. He's crushed by a balloon light tower meant for Shinada.
  • Heroic Sacrifice: He pushes Shinada out of the way from getting crushed by a balloon light tower and gets crushed by it instead.
  • He Knows Too Much: He kills the shifty man before he can reveal anything to Shinada. Ironically he ends up dying before he can reveal any more to Shinada as well albeit as part of a Heroic Sacrifice.
  • I Did What I Had to Do: He feels guilty for playing a part in setting up Shinada 15 years ago, but doesn't regret it, believing it was for the good of Nagoya.
  • Karmic Death: He kills the shifty man by dropping several steel beams on him from the top of a building, and is later killed by a balloon light tower dropped from the top of another building.
  • Mirror Boss: His usage of an iron pipe makes him similar to Shinada having a Sturdy Iron Pipe as his mandatory first weapon, making it easy to invoke this trope. That said, the two have some pretty different methods of swinging them around at each other.
  • Pipe Pain: Wields an iron pipe during his boss fight.
  • We Hardly Knew Ye: Aside from his boss fight, he has barely any screen time.

    Kanji Manabe 

Voiced by: Yutaka Aoyama

"It's better not to know. What happened behind the scenes? Just forget about it."

https://static.tvtropes.org/pmwiki/pub/images/manabey5.jpg

He batted fourth for the Wyverns when the gambling scandal took place 15 years ago. After retiring, he opened a successful barbecue restaurant in town. He knew of the backroom dealings at the time, but he did what he was told to prolong his career. He warned Shinada that digging too deep into the past could cost him his life. He fights Shinada after Ushijima fails to silence him, but loses on purpose so Shinada could learn the truth. He turned himself in at Ushijima's behest but was released soon after that.


  • Acrofatic: Downplayed. He's a large hefty man but he's agile enough to catch himself into a roll whenever knocked off his feet.
  • Chef of Iron: Runs a successful barbecue restaurant and can give Shinada a decent fight. He even confronts Shinada while still wearing his chef uniform.
  • Climax Boss: The last boss Shinada fights before learning the truth behind the scandal that ruined Shinada's baseball career.
  • Guttural Growler: Growls through the majority of his lines of dialogue.
  • Hair-Trigger Temper: Shown to have this in a flashback. Justified since he could've been exposed for his involvement in the scandal.
  • Jerk with a Heart of Gold: Has a pretty bad overall attitude, particularly when former members of the Nagoya Wyverns are involved. Yet, he keeps warning Shinada to stop investigating the conspiracy behind him being banned from professional baseball with a look of legitimate concern on his face. When Shinada is on the cusp of unveiling the Awful Truth, he seemingly tries to kill him only for Shinada to defeat him and note that Manabe clearly was intending to lose the fight to ensure that Shinada learns the truth.
  • Knife Nut: Angrily points a long, kitchen knife at Takasugi when he implies that Manabe participated in illegal match-fixing when he used to play pro baseball. You later see it in action during his boss fight. There's also an army knife with decent durability lying around the arena that can be used to invoke a Knife Fight.
  • I Let You Win: He lets himself gets beaten by Shinada so he could learn the truth about the gambling scandal.

Omi Alliance

    Masaru Watase 

Voiced by: Rintarou Nishi (Japanese), James C. Burns (English)

"All I care about is the fight! I ain't one of those sad sacks who sits on their ass countin' their cash! I went yakuza to go up against the strongest of the strong!"
https://static.tvtropes.org/pmwiki/pub/images/yakuza_watase.png
Watase as he appears in Like a Dragon

Known as the most militant in the Omi Alliance now that Ryuji Goda, the Dragon of Kansai, is gone. Kiryu meets him in Fukuoka, believing he was responsible for Daigo's disappearance, where Watase reveals he wanted to bring him out of hiding and wants him to rejoin the Tojo Clan to make it stronger, so it would be a Worthy Opponent worth going to war with once more. A charismatic leader who draws in several followers, he's a top contender to be the next Chairman of the Omi Alliance.


  • Authority Equals Asskicking: The current captain of the Omi Alliance with the brute strength to match the Tojo Clan's Fourth Chairman. He returns in Like a Dragon as the Omi Alliance's Chairman where he boasts one the highest damaging single-target attacks in the game.
  • Blood Brothers: With Aoyama though Watase's not particularly happy about it. His Chairman insisted upon it for what Watase sees as a strategic alliance.
  • Blood Knight: He's very eager to go to war with the Tojo Clan, but only when it becomes strong again. Like Ryuji Goda, he's also out to show the world who is the strongest among them, and takes the first chance he has to fight Kiryu.
  • Brains and Brawn: The Brawn to Aoyama and Katsuya's Brain. Kurosawa even states that he made Watase a captain because he saw him as a useful idiot first and foremost.
  • Brooklyn Rage: With the new English dub in Like A Dragon, he now has a Brooklyn accent. A common method of localizing the Kansai dialect as well as suiting his new status as the current "Mob Boss" of the Omi Alliance.
  • Crazy-Prepared: In "Like a Dragon", knowing that the disbanding of the Tojo Clan and Omi Alliance will result in utter chaos he somehow managed to contact Kiryu (who at that point is publicly believed to be dead) to act as a bodyguard.
  • Chewing the Scenery: He's described as a man who wears his heart on his sleeve at all times. He's shown shouting wildly in almost every scene he appears in.
  • The Don: He ends up becoming the Chairman of the Omi Alliance in Like a Dragon… Only for him and Daigo to disband their organizations by the end.
  • Dumb Muscle: Has plenty of strength and charisma but doesn't seem to have much interesting in planning. He's definitely seen as one by his own boss. Negated as of Like a Dragon.
  • Force and Finesse: The Force to Katsuya's Finesse, having a brutally strong and far less refined fighting style compared to Katsuya's more precise attacks.
  • Friendly Enemy: To Kiryu. He makes it clear to the Dragon of Dojima that he wants to go to war with the Tojo Clan with him at the helm, and even sets a couple of tough punks on him, but has nothing but genuine respect for the legendary taxi driver. He really wanted to have that drink...
  • Good Old Ways: Like Saejima, he's rather old fashioned about the yakuza.
  • Implausible Deniability: When Daigo asks exactly how he managed to get Kiryu out of hiding, Watase casually states that he just got some no-name to act as a bodyguard.
  • Kansai Regional Accent
  • Leitmotif: "Collision of Our Souls". Shared with Katsuya. It makes a return in Like a Dragon when Ichiban calls for Watase's help.
  • Light Is Good: Double subverted. Despite being the Captain of the Omi Alliance and having ambitions of starting a war with the Tojo Clan, he turns out to be legitimately friendly and very honorable. He's got no understanding of the main villain's plans and is in fact working on trying to break open the conspiracy on his own, turning him into something of a complicated ally.
    • Played fully straight by the time of Like a Dragon.
  • Noble Demon: Despite his eagerness to crush the Tojo Clan, he treats the Fourth Chairman with nothing but respect and has nothing personal against him. He's clearly heartbroken in the climax when he and Katsuya are betrayed by their boss, and especially when Katsuya takes the bullet for him. In the end, he's more than willing to get down on his knees out of gratitude for Akiyama saving Kamurocho, who the latter notes that not many men would do.
  • Non-Standard Character Design: Compared to everyone else's completely realistic facial features, he looks almost cartoonish. This is much more apparent whenever he opens his mouth.
  • Sequential Boss: He's the first that's fought on the roof of Kamurocho Hills, followed by Katsuya and either Kiryu or Saejima.
  • Rapid-Fire Fisticuffs: Demonstrates this as a summon in Like a Dragon.
    • Downplayed in his original appearance in 5 where one of his combos can lead into a Grapple Move where he grabs one of Kiryu's arms with one hand and uses the other to lay into him with a quick series of jabs to the chest before tripping him and kicking his head while he's down.
  • Red Oni, Blue Oni: The red to Katsuya's blue.
  • Tattooed Crook: Watase's tattoo is based on the Asura King.
  • Unskilled, but Strong: His fighting style is unrefined and full of wild swinging punches, but it doesn't make him any less dangerous at all. A number of his heavier attacks even seem to cast up small debris from the ground, apparently propelled by the very air pressure of his punches.
  • Unwitting Pawn: He and Katsuya were used by the Omi Chairman to draw out Kiryu and Saejima and have all four of them face off against each other, in which the Chairman would step in and kill all four of them afterwards. Unlike Katsuya, he had no idea what was going on.
  • Villain in a White Suit: Captain of the rival Omi Alliance with a snazzy white pin-striped suit to match his status. Ultimately subverted. Despite a genuine desire to go to war with the Tojo Clan just to prove his superiority, he ends up becoming something of an ally to the heroes.
  • Worthy Opponent: His desire for one of these is why he wants Kiryu to lead the Tojo Clan again. From his viewpoint, the current clan is so weak from infighting and scandals that it's not even worth crushing, so he wants Kiryu, a living legend among yakuza, back on top to make it something worth going to war with again.

    Kamon Kanai 

Voiced by: Hideo Ishikawa

"Dream all ya want, but none o' that means dick when you're facing real strength."
https://static.tvtropes.org/pmwiki/pub/images/kanaiy5.jpg

Lieutenant of Ousaka Enterprises and works for Katsuya. He's as strong and tough as his massive frame suggests, to the point where little fazes him.


  • Bad Boss: Knocks one of his boys to the floor with a punch because he hasn't yet used force to get information on Park's letter from a tied-up Haruka.
  • The Brute: Defined primarily by the sheer physical threat he poses to the protagonists. Personality-wise, he's savage, ruthless and only really cares about getting the job done quickly and efficiently even if it comes to physical violence. His decision to meet up with Haruka with a mob of Osaka Enterprises Yakuza against the orders of Katsuya who agreed to meet with her alone and his attempts to rationalize it also make him come across as somewhat boneheaded. It's actually Foreshadowing his lack of loyalty to his own boss.
  • Counter-Attack: Pressure his block too much and he'll respond by throwing his arms out and stunning you, leaving you open to punishing combos.
  • Cowardly Boss: The first time he's fought in the finale, he runs off before he's beaten.
  • Despair Event Horizon: He hits it when Watase informs him that every last yakuza family in the country considers him an enemy for his crimes against the Omi Alliance and Tojo Clan. Kanai goes from being utterly confident of his victory to collapsing in shock.
  • Disproportionate Retribution: He crushes Ogita's arm with a trash compactor for failing to find Park's letter.
  • The Dragon: Supposedly Katsuya's, but he ultimately serves as Kurosawa's.
    • Dragon-in-Chief: With Kurosawa too terminally ill from lung cancer to be a physical threat and his own son Aizawa not being particularly interested in Kurosawa's plans, Kanai's the most powerful and dangerous enforcer of his will.
  • Faux Affably Evil: Like most yakuza, he's capable of acting in a polite almost chummy manner for the sake of negotiations, particularly when he corners Haruka at the train station with a whole mob of yakuza, but he clearly doesn't mind destroying lives to get the job done.
  • Final Boss: For Akiyama in 5.
  • Flunky Boss: He fights along with his underlings most of the time.
  • Gonk: Has a rather thuggish-looking, exaggerated apelike face. Ironically, Katsuya tells him that as a Yakuza, his face just isn't scary to intimidate someone who's dealt with Yakuza for most of their life like Haruka. While he has a different real reason to be upset with Kanai, he specifically punishes him by driving a lit cigarette into his left eyebrow, leaving a nasty burn scar for the sake of making him look scarier.
  • Good Scars, Evil Scars: Katsuya punishes him for his failures by pressing a lit cigarette into his left eyebrow. This leaves a noticeable burn scar that is present for all of his later scenes. Interestingly enough, the very next time he appears after his scarring, he's confirmed to be working directly under the story's Big Bad rather than the less malevolent Katsuya.
  • Kansai Regional Accent: Well he does work for Osaka Enterprises
  • Knife Nut: Uses a knife against Akiyama during his final boss fight. Halfway through Akiyama kicks it out of his hand forcing him to fall back onto his hand-to-hand skills.
  • Leitmotif:
    • "Dynamic & Magnificent" though it only plays during your second boss fight against him.
    • "End of Rematch", for the final battle against Akiyama.
  • Large and in Charge: He's rather hulking and he towers over all of his subordinates. The Sotenbori Forger describes him as being built like a wrestler.
  • Made of Iron: Can take a shitload of punishment, even by the series' standards.
  • Mighty Glacier: Undeniably resilient and powerful, but he's far slower a fighter than the likes of Akiyama. His knife-wielding skills during Akiyama's finale prove to be quite a bit quicker and more aggressive though.
  • No-Sell: As a testament to his freakish durability, Akiyama throws a kick to the side of his face not long after meeting him for the first time only for Kanai to appear completely unfazed, greatly unsettling Akiyama.
  • Obviously Evil: Very brutish-looking with a near permanent scowl on his face that's anything but reassuring.
  • Recurring Boss: Prior to 0, he had the largest number of boss fights in a single game, being fought four seperate times.
  • The Rival: Develops a grudge against Akiyama for constantly trying to undermine his plans.
  • Red and Black and Evil All Over: Wears a black suit and yellow and black tie over a red shirt.
  • Scars Are Forever: The cigarette burn scar, Katsuya inflicts on him persists for the rest of the game.
  • Sequential Boss: He's first fought immediately after Ogita.
    • In the finale, he's fought after Majima and Baba, but before Aizawa.
  • Strong and Skilled: To an extent. Contrary to his huge build, his fighting style shows some dexterity and grace with a reliance on various open-handed striking techniques with some round house kicks mixed in. Failing a certain QTE during his second boss fight has him land a high round house kick on Akiyama of all people. His knife techniques are similar in that regard though he fights more ferociously in comparison.
  • Sword and Fist: He often mixes together knife techniques with open-handed strikes with his left hand during his Final Boss fight with Akiyama.
  • Underestimating Badassery: A downplayed example in that Katsuya points out that he really should have known that as someone who has spent her life embroiled in the schemes of Yakuza, Haruka would not be easily intimidated and the fact that she stands up to him says more about him than anything.
  • The Unfettered: Has no problem threatening and following through with gratuitous acts of violence against innocent civilians if that's what it takes to get what he wants. While Haruka managed to avoid such a fate thanks to Katsuya's intervention, Horie and Ogita weren't so fortunate with Horie hospitalized and Ogita outright dying because of him.
  • Use Your Head: During the Akiyama's last fight against him, one of his knife-wielding attacks at the end of a combo string is to lodge his knife into Akiyama's gut before knocking him away with a headbutt.
  • Warmup Boss: Fought right after Ogita who also qualifies as this trope. He's stronger and more aggressive than Ogita but he's fairly predictable and not too hard to outmaneuver in a 1-on-1 brawl and the "Feel The Heat" QTE also takes out a huge chunk of his health. That said, his stunning Counter-Attack makes it clear that he's not a foe you can use brute force against. He also serves to introduce how much less utility Akiyama's Launch Strike has against most bosses who won't get launched by it, requiring a more careful approach to combat compared to when fighting as Kiryu and Saejima. He gets considerably more dangerous in later rematches.
  • Would Hit a Girl: He has Haruka kidnapped to get her to reveal where Park's letter is, and threatens to beat it out of her if she doesn't spill. Thank goodness Katsuya interferes.
  • You Have Failed Me: His response to Ogita's failures is to crush his arm in a trash compactor and leave him to die in a warehouse. When Akiyama tries to help Ogita escape, Kanai puts Ogita down for good.

    Tsubasa Kurosawa (SPOILERS

Voiced by: Eiji Okuda

The Seventh and current Chairman of the Omi Alliance who has been diagnosed with lung cancer, whose death would not only create a power struggle for the position of Chairman, but would mean the end of a truce that would lead to inevitable war between the Omi Alliance and the Tojo Clan. His goals are unclear, but he's clearly an enemy of the Tojo Clan, or at least his strongest members: Kazuma, Majima, Daigo and Saejima. He is later revealed to be once part of the Kuroha clan in Nagoya before joining the the Omi by becoming a fourth rate family doing the dirty work that Omi wouldn't touch.


  • All for Nothing: A primary motive for his Machiavellian plot is leaving the Tojo and the Omi to his son. But Aizawa is callous about this, stating that he couldn't care about what his father (whom he refers to as an "old fuck") wants to leave him; all he wants is to reach the top of the yakuza world's hill on his own merits.
  • Arch-Enemy: He is always hot on Akiyama's trail every time he catches him.
  • Bad Boss: Loathes his subordinates, and thinks even less of the ones who actually desired his approval.
  • The Bad Guy Wins: Even though he loses in the short term, later games show that there were far from zero consequences to his schemes. In Yakuza 6, as a result of all the damage he did to the Tojo Clan in 5, most of the former Tojo members were dead or imprisoned and replaced with the kind of people Kurosawa wanted in the Tojo, namely people who didn't believe in the Good Old Ways (Sugai and Someya) who thought that the yakuza should be profit-driven criminals, which paved the way for the Tojo's expulsion from Kamurocho. The Tojo Clan is also stated to have reduced in numbers by the time 6 rolls around, but it's ambiguous how much that can be attributed to Kurosawa. Ultimately, in Like a Dragon, Kurosawa's efforts amount to a Pyrrhic Victory with the disbandment of both the Tojo and Omi.
  • Batman Gambit: Most of his plan rests on his enemies acting like they normally do.
  • Big Bad: He's the one plotting in the shadows and the real mastermind behind the game.
  • The Chessmaster: He's the one behind everything in the game. Everything.
  • Cynicism Catalyst: Being a fourth rate Yakuza family member who had to do all the dirty work and ascending to power by killing his boss and brother to become the head of his family has made Kurosawa a bitter and ruthless man at the core. He admits all his work in getting to the top has only gotten him authority but nothing in the way of respect or appreciation.
  • Dark Is Evil: His choice of colours really show that he is definitely hiding something, foreshadowing his reveal.
  • Dirty Cop: An extreme example, being the Omi Alliance's Seventh Chairman while in the eyes of practically everyone but the Omi appearing to be a simple Osaka detective.
  • Even Evil Has Loved Ones: He cares about his son Aizawa enough that his scheme is to leave a criminal empire for Aizawa's sake.
  • Evil Has a Bad Sense of Humor: Sometimes laughs after caustic comments on the situation that only he seems to find amusing.
  • Incurable Cough of Death: He's terminally ill with cancer and is on his last legs.
    • Doesn't mean he isn't capable of safely moving around the country to run his Machiavellian schemes, and even shooting from across a rooftop. While his affliction with cancer is real, he clearly exaggerated his symptoms to keep suspicions off him, as he seemed to be bed-ridden when he was described as not taking visitors early in the game.
  • Irony: He smokes when he's incognito as the Detective/Serizawa. He's terminally ill with lung cancer.
    • Despite his professed contempt for dreams and the people who pass them on, his ultimate goal is to do exactly that, giving Aizawa all his power and influence so that Kurosawa can die thinking it was all worth something.
  • Lack of Empathy: Not only does he hate the Good Old Ways that Watase and Katsuya believe, thinking that strong men with dreams only draw in followers who are weak, but he says that since he took over as Chairman, he stopped looking at his underlings as people. Which is why he's more than willing to sacrifice many of them.
  • Luke, I Am Your Father: Turns out he's Masato Aizawa's father. Everything he does in the game is to give him a giant Yakuza empire as a legacy.
  • The Man Behind the Man: For Katsuya, Watase, Baba, Morinaga, Aoyama and Aizawa.
  • Manipulative Bastard: Plays most of the heroes and villains like puppets for most of the game.
  • Non-Action Big Bad / The Unfought: He is behind all of the game's events and orchestrates the most Machiavellian plot in the series, but is never properly fought due to his advanced illness.
  • Pyrrhic Victory: Views his ascendance through the Omi Alliance as this. He went through tremendous hardship and betrayed numerous people to get to the top, and at the end, all he had was the chairmanship and hatred for all the Yakuza under his control.
  • Psychotic Smirk: His favorite expression. Most notable example is when he flashes it after walking away from telling Kiryu of Majima's death.
  • Secretly Dying: He's dying from lung cancer.
  • Smug Snake: Even when he's forced to surrender, he thinks he's still won as long as Aizawa is given both Omi and Tojo clans on a platter.
  • Walking Spoiler: His identity his only revealed during the last part of the game. He's masquerading as the Osaka Detective, Kazuhiko Serizawa.
  • Would Hurt a Child: When he fails to have Kiryu, Saejima, Watase and Katsuya killed, he threatens to have Haruka shot and killed during the DREAM-LINE concert. He also uses this as leverage to have Saejima and Majima fight to the death.

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