Follow TV Tropes

Following

Characters / Yakuza 3

Go To

Characters: Index | Yakuza | Yakuza 2 | Yakuza 3 | Yakuza 4 | Yakuza 5 | Yakuza 0 | Yakuza 6 | Judgment | Yakuza: Like a Dragon | Lost Judgment

These are the characters that debuted in the third game of Sega's long-running Yakuza series, Yakuza 3.

For Kazuma Kiryu, Haruka Sawamura and Goro Majima, see their entries on the Character Index page.


    open/close all folders 
Advertisement:

Morning Glory / Sunshine Orphanage

"Morning Glory" ("Sunshine" in the early English localizations) is an orphanage sited in Okinawa, with connections to the Sunflower orphanage where Kiryu, Nishiki, Yumi, and Haruka grew up in. After the previous owner had passed away, Kiryu decided to take over the place along with Haruka following the events of the second game. There are eight orphans residing in the orphanage aside from Kiryu and Haruka.

Things change for them in Yakuza 5 when Kiryu and Haruka leave the orphanage, in order for the latter to pursue a career as an Idol Singer, and so the older kids wouldn't have to make sacrifices to support the orphanage. They're all still there by Yakuza 6, now teenagers, and play a large part in what kicks off the game's plot.


  • The Bus Came Back: Though they were reduced to background characters with very small minor appearances at best in 4 and 5, they have a more substantial appearance in 6 having also grown up more in the time that has passed.
  • Dub Name Change: It was originally named "Morning Glory", but was changed into "Sunshine" for the game's localization. It has been reverted back to "Morning Glory" in Yakuza 6 with the remasters of 3, 4, and 5 following suit.
  • Advertisement:
  • Heartwarming Orphan: All of them really. That they suffer pretty harsh prejudice for not having blood ties to one another yet still act like they're inseparable helps.
  • Meaningful Name: The original name for the orphanage was "Asagao" (Morning Glory), named after a Japanese flower. Kiryu gave it the name based on the orphanage he was raised in, "Sunflower". "Sunshine" can also be seen as a tribute to the place Kiryu was raised in.
  • Nice Guy/Nice Girl: They're all pretty friendly and considerate kids albeit with some character flaws here and there which they tend to resolve or at least are working on anyway. Kiryu seems to think it has less to do with his parenting and more with how independent yet close to one another they are though he's clearly having a positive effect on their values.
  • She's All Grown Up: In Yakuza 6, all of the orphans are now teenagers.
Advertisement:


    Taichi 

Voiced by: Shunzo Miyasaka

https://static.tvtropes.org/pmwiki/pub/images/taichiy3.jpg
Taichi as he appears in Yakuza 3.

A tough boy with an aspiration of becoming a professional wrestler. Ten years old as of Yakuza 3, and in his second year of middle school by the fifth game. However, he planned on getting a job to support the orphanage instead of pursuing his education. When Kiryu and Haruka leave the orphanage, he's the one who takes over in their absence, and writes Haruka a fan-letter using the pen name "Dragon Mask Man".


  • The Ace: He is like a natural leader to the rest of the orphans and wishes to protect the orphanage from the yakuza when he grows up as a professional wrestler.
  • The Captain: When Kiryu and Haruka leave the orphanage, he's the oldest one left and tries to be as responsible and dependable as they were.
  • The Cameo: Appears in the fourth game during Kiryu's segment as well as a flashback in Dead Souls.
  • Plot Allergy: Chapter 10 in Yakuza 3 has him pass out from an asthma attack and worry his dreams of being a pro wrestler may be over before they begin due to asthma. It turns out he's allergic to buckwheat, the main ingredient in soba noodles.
  • Tender Tears: When Kiryu returns to the orphanage in Yakuza 6, Taichi immediately glomps him with tears in his eyes.
  • Stout Strength: He's a big on the big side but pretty tough.
  • Vitriolic Best Buds: With Mitsuo.

    Ayako 

Voiced by: Yumi Sudo

https://static.tvtropes.org/pmwiki/pub/images/ayakoy3.jpg
Ayako as she appears in Yakuza 3.

The eldest of the orphans second to Haruka, age 11 as of Yakuza 3. A quick thinker who is also quiet, caring and committed, she carries a motherly role to the orphanage, but tends to put others ahead of her own needs. By the time of the fifth game, she texts Haruka letting her know she and the others watch her on TV. Like Taichi and Koji, she was planning to find work to support the orphanage at the expense of her education.

In Yakuza 6, she learns of the scandal surrounding Haruka and catches her trying to leave the orphanage because of it, but is told to keep it a secret from the others. When Kiryu returns without her, she realizes she wasn't told the whole truth either, and informs him of the scandal and why she left.


  • Accidental Athlete: After making Kiryu chase her throughout downtown Ryukyu, he and the others realized she was rather athletic and convinced her to join the track team. In the fifth game Kiryu can send her Christmas money to buy new running shoes.
  • The Cameo: Appears in the fourth game during Kiryu's segment and a flashback in Dead Souls.
  • Cool Big Sis: She is the eldest of the orphans and helps all of them out whenever she can, whether it's clothes, homework, money, or attending to injuries, feeling its her responsibility. Unfortunately, they tend to take advantage of her kindness and take her for granted.
  • Dude, Where's My Respect?: She runs off after she's fed up with their ungratefulness and refuses to go back with Kiryu, giving him a run for his money as he chases her throughout Downtown Ryukyu. He manages to convince her they're grateful, and they're apologetic afterwards.
  • Girlish Pigtails: A pair of braided ones.
  • My God, What Have I Done?: See Secret Keeper below. After Kiryu returns from him sentence, shocked to see Haruka isn't with him, Ayako breaks down in tears realizing her mistake, and is blamed by the others for not telling them the truth. Kiryu however tells them no one's to blame but himself.
  • Secret Keeper: In Yakuza 6, she reluctantly agrees to keep Haruka's departure and the scandal a secret from the others so they wouldn't worry about her and blame themselves for it. But she's told Haruka would be near Kiryu when she actually heads off to Hiroshima instead.

    Koji 

Voiced by: Yuta Kasuya

https://static.tvtropes.org/pmwiki/pub/images/kojiy3.jpg
Koji as he appears in Yakuza 3.

An active boy who is into sports, particularly soccer and baseball, and generally plays with the other orphaned boys on the beach. Ten years old as of Yakuza 3. Like Taichi, he's also in his second year of middle school by the fifth game, and also planned to find work to support the orphanage instead of going to high school.


  • The Cameo: Appears in the fourth game during Kiryu's segment.
  • Lovable Jock: He's the orphan with the most interest in playing physical sports on a real team and a very friendly and considerate kid too.

    Eri 

Voiced by: Kanae Ito

https://static.tvtropes.org/pmwiki/pub/images/eriy3.jpg
Eri as she appears in Yakuza 3.

A girl who has trouble getting along with other orphans, who took it hardest when she lost her parents. She tries fitting in but learned it was best to just be herself. Nine years old as of Yakuza 3.


  • Cry Cute: When she had to apologise to Ayako for borrowing her 1,000 Yen without her permission, even though she gave it back.
  • I Just Want to Be Normal: Tries harder to fit in with the other kids at school so that they won't see her differently for her lack of biological parents. A big part of the reason she borrowed money from Ayako without asking was out of desperation to have enough money to go to the movie theater with classmates who invited her. She didn't want her excuse to be that as an orphan in an 8-child household, she doesn't get enough allowance to pay for her own movie ticket.
  • The Eeyore: She's somewhat quieter and gloomier than the others. She keeps to herself more often too.
  • Girlish Pigtails: Sports them.

    Mitsuo 

Voiced by: Kimito Saito, Kokei Yamazaki (Yakuza 6)

https://static.tvtropes.org/pmwiki/pub/images/mitsuoy3.jpg
Mitsuo as he appears in Yakuza 3.

The son of an American soldier and a Japanese woman. He was orphaned when his father returned to the United States without even knowing he had a child and his mother died. He's nine years old as of Yakuza 3, and in his first year of middle school by Yakuza 5. He's got a huge crush on Rinoa.

In Yakuza 6, he's become an active baseball player at his school, and his skills have been recognized to the point that it could earn him a college promotion. Now that Haruka is known to have been raised by the yakuza and lives in the same orphanage they do, the others fear it will interfere with his chances to make it big in life, which plays a large part in why she leaves them.


  • Bully Hunter: He finds Riona being harassed by the rich boy she was supposed to go see a movie with, who along with his friends discriminated against her for her burnt scars. Mitsuo puts a stop to it but gets beaten up in the process.
  • But Not Too Foreign: Half African-American, half Japanese.
  • Call-Back: If you give him a dragon print t-shirt to wear on Rikiya's dress-up competition to make him look cool, the shirt itself appears to be purple and the dragon is gold. This easily shouts out Shinji Tanaka from the first game.
  • Disappeared Dad: His dad doesn't even know he exists.
  • Lovable Jock: In 6, he's become very skilled in baseball, playing for the middle school baseball team.
  • Puppy Love: With Riona, which Rikiya called the trope by name. In the fifth game, he writes a fan letter to Haruka under the pen name "I Heart Riona", asking for advice on how to impress his crush. Even Kiryu thinks he'd be good for her.
  • Surpassed the Teacher: Taichi jokingly notes how Koji was the one who taught Mitsuo the basics of baseball and now Mitsuo's better than him at the sport.
  • Token Minority: Partially black due to having an African-American father who is in the United States Army. He even uses his skin color as a means to comfort Riona, telling her he's also different from others when it comes to his appearance, which is why scars don't bother him.
  • Vitriolic Best Buds: With Taichi.

    Riona 

Voiced by: Sayaka Maeda

https://static.tvtropes.org/pmwiki/pub/images/rionay3.jpg
Rinoa as she appears in Yakuza 3.

A girl whose parents died in a burning building and had her arms burnt badly. The trendiest kid at the orphanage, she's into fashion and clothes. Mitsuo also has a crush on her. Nine years old as of Yakuza 3.


  • Cry Cute: After a bunch of Jerkass schoolchildren bully her over her scars.
  • The Fashionista: The orphan at Morning Glory who's most concerned with fashion trends.
  • Lovable Alpha Bitch: Has shades of it. She's more concerned with phsyical appearances, fashion, and appearing trendy than the other kids and tries hard to make friends with some of the more popular kids at school. She also rejects Mitsuo's romantic advances primarily because of his darker skin tone though she has enough tact to not say so to his face. In any case, she's still a rather friendly kid and her experiences with the far more judgemental kids at school humble her. She comes to really appreciate Mitsuo's kind personality when he stands up for her when the popular kids insult her over her bad burn scars. She tearfully apologizes to Mitsuo afterwards and the two have apparently been hanging out more ever since.
  • Noble Bigot: Kiryu's parenting has given her a fairly friendly and considerate attitude but she rejects Mitsuo's invitation for a movie date due to his dark skin which reflects poorly on her more when you consider how she accused him of stealing the movie tickets. She ends up learning her lesson about judging others the hard way and apparently started hanging out with him more since then.
  • Scars Are Forever: Her arms are burnt from the fire that killed her parents, which she covers by wearing long-sleeve shirts.
  • Pink Means Feminine: Wears a pink sweater with a heart on it.

    Shiro 

Voiced by: Mariko Tonomura, Makoto Ohara (Yakuza 6)

https://static.tvtropes.org/pmwiki/pub/images/shiroy3.jpg
Shiro as he appears in Yakuza 3.

A shy and smart boy who wants to grow up to be a doctor since his parents died of different diseases, and enjoys reading books about space. Eight years old as of Yakuza 3. In the fifth game, he writes Haruka a letter under the pen name "Professor Cosmos".


  • Butt-Monkey: He got constantly bullied at school by someone who turns out to be the son of a teacher.
  • Beware the Nice Ones: He decided he had enough and fought back against the bullies.
  • Grew a Spine: Encouraged by Kiryu to stand up for himself when he keeps getting physically tormented by a bully at school. He ends up getting in a fight with the kid and comes home with bruises but he turns out feeling a lot happier about the situation since he still got some hits in and didn't submit to the bully as usual.
  • Nerd: He is very smart, but not strong or athletic. The poor kid is frequently made fun of by other kids because of this.
    • In Yakuza 6, he already has an interest in stock market investment, using a tablet to run stock market simulations.

    Izumi 

Voiced by: Mai Aizawa

https://static.tvtropes.org/pmwiki/pub/images/izumiy3.jpg
Izumi as she appears in Yakuza 3.

The smallest and youngest of the orphanage. She is very lonely and quite selfish. She takes care of a dog named Mame (Rex in the English version) who reminds her of her previously owned pet dog. Eight years old as of Yakuza 3.


  • Cry Cute: Gets rather depressed over the kids at school pointing out the fact that she won't have any real biological parents to come to their upcoming parent-teacher event. After Kiryu reassures that she very much has a real family with people who genuinely care about her as well-being she starts to cry while hugging him.
  • Intergenerational Friendship: Gets along very well with Mikio (in his 20s) who can build a doghouse for Mame.
  • Interspecies Friendship: She is considerably best friends with Mame, the maru dog of the orphanage.

Ryudo Family

    Shigeru Nakahara 

Voiced by: Shigeru Izumiya

https://static.tvtropes.org/pmwiki/pub/images/nakaharay3.jpg

The Patriarch of the Ryudo Family in Okinawa who threatens Kiryu with a sudden eviction notice to give up the land the Orphanage is on. When Kiryu decides to discuss the issue, he turns out to be quite a reasonable and decent guy and is only looking out for the Okinawa's economy. But it's when his foster daughter Saki is taken from him that the two get on good terms, and swears an oath of brotherhood to Kiryu when he rescues her. A year later, he's shot around the same time Daigo is, which kicks off the game's main plot.


  • Animal Motifs: A shisa ("lion dog"), which is symbolically a guardian in Okinawa, Japan and China.
  • Charles Atlas Superpower: When Saki screams for him when he's about to be attacked by a charging bull, he grabs it by the horns and managed to overpower it as well as the remaining two offscreen.
  • Badass Grandpa: In spite of being a chubby elderly man he doesn't hesitate to raise his fists to the significantly taller, younger and more athletic Kiryu when he feels disrespected, though he does have a minor freak-out when he realizes just who he was picking a fight with. He is also capable of wrestling a bull into submission, and calls for an ambulance by himself after being shot multiple times at close range.
  • Cool Old Guy: An elderly man who cares about the wellbeing of the people of Okinawa, and badass enough to fight a bull in the ring.
  • Drowning My Sorrows: He became extremely upset and inebriated after the Tamashiro Family came into his office to steal Saki away from him.
  • Heroic Spirit: When he's shot at the beginning of the game, the doctor mentions he was shot three times at point blank range, and still managed to call the ambulance himself. And it really comes into play when, well, see Charles Atlas Superpower above.
  • Neighbourhood-Friendly Gangsters: Initially tries to evict Kiryu and others from the neighborhood, but only because Nakahara thought it would be best for the community's economy. He's also highly regarded by the town's folk.
  • Oh, Crap!: After swearing an oath of brotherhood to Kiryu, this is his reaction when he realizes the man he tried to evict earlier is none other than the Dragon of Dojima himself.
    Shigeru Nakahara: I just swore an oath of brotherhood to one crazy bastard.
  • Papa Wolf: Adopts Saki from her troubled parents.
  • Red Oni, Blue Oni: The blue to Rikiya and Tetsuo's red and Mikio's purple.
  • Put on a Bus: With Ryukyu, Okinawa only being relevant and explorable in Yakuza 3, him and everyone associated with him have not made any further appearances in the series after the events of said game.
  • Stout Strength: He definitely has a fair bit of a gut, but he is powerful enough to survive being shot at point-blank range and wrestle a bull into submission.
  • Tattooed Crook: The Shisa, as mentioned above.
  • Tender Tears: After he saw Saki's thankful drawing of his face surrounded with flowers.
  • This Is Unforgivable!: Along with Rikiya, he never approved of Saki's abusive mother after she stormed off.
    Saki's mother: If you want the kid that badly, you can have her!
    Shigeru Nakahara: [disbelieved] What kind of mother... could do that to her child?

    Saki 

Voiced by: Umeka Shoji

https://static.tvtropes.org/pmwiki/pub/images/sakiy3.jpg

A mute girl that comes from an unstable family, which leaves her under Nakahara's greater care. She only communicates by showing her drawings on her sketchbook.


  • Abusive Parents: See The Voiceless.
  • Big Damn Heroes: She gained the ability to speak again while her foster father is about to be massacred by bulls Tetsuo provoked by shooting his gun in the air three times; this boosted Nakahara's hopes up and managed to take down the bulls all by himself.
  • The Eeyore: Rather depressive because of her troubled past.
  • Happily Adopted: An unhappy home life left her mute, but Nakahara took her under his care. Despite the fact that he believed she hated him, she came to see Nakahara as her father, even drawing him in her sketchbook with "Daddy" written.
  • The Stoic: In addition to being The Voiceless, she emotes very little.
  • Talking with Signs: To be precise, drawings.
  • The Voiceless: Cannot speak due to a traumatic incident with her father who hung himself to death and her alcoholic mother who blames the girl for ruining her life. Averted when she witnessed Nakahara going to be assaulted by a bull, becoming Suddenly Voiced.
  • Yakuza Princess: She is looked after benevolently by Shigeru Nakahara who saved her from her parents.

    Rikiya Shimabukuro 

Voiced by: Tatsuya Fujiwara

https://static.tvtropes.org/pmwiki/pub/images/rikiyay3.jpg
"I've got a viper on my back. The soul of Okinawa. No matter what comes my way, I'll strike at it, fangs out."

The youngest member in the family and the most loyal friend to Kiryu in the third game.


  • Animal Motifs: Has a tattoo of a viper on his back, which he calls it "the heart and soul of Okinawa" which was nearly finished due to the death of his tattooist.
  • Big Eater: When he comes to Kamurocho and after defeating Tsuyoshi Kanda, he tells Kiryu that he has a big love for yakinuku and when agreeing to visit the Korean restaurant, he orders a long list of kalbi and other Korean dishes along with bottles of beer. Kiryu tries to be a bit frugal with him.
  • Death Glare: Throws some of these at Kiryu and various other characters who appear hostile to him.
  • Defeat Equals Friendship: He's far more friendly to Kiryu once you defeat him.
  • Distressed Dude: Lau Ka Long and his men capture him and hold him hostage.
  • Died in Your Arms Tonight: He dies in Kiryu's shortly after he takes a bullet for him.
  • Expy: Once they're on good terms, he's similar to Shinji from the first game as they're both young Lancers who look up to and have Undying Loyalty for Kiryu.
  • Fire-Forged Friends: With Kiryu.
  • Fragile Speedster: A variant focused on avoiding damage. He only ever has a single healthbar as a boss fight even in postgame content, but his evasive skills, short quick attacks with little ending lag, and ability to block almost all attacks from the front make it rather difficult to find any openings to deal heavy damage to him especially since he's fought so early in the story that your combat options are so much more limited. Moveset Clones of him in later games are similarly characterized by having strong defensive abilites that make them trickier to damage than most opponents.
  • Have I Mentioned I Am Gay?: Played with when trying to enter the Red Brick Hotel in Kamurocho to confront Kanda and being refused access because couples are only allowed in, by lying to the receptionist that he and Kiryu are gay and this worked well... much to Kiryu's dismay.
  • Heroic Sacrifice: Takes the bullet from Tamashiro which was meant for Kiryu.
  • Hero-Worshipper: Seriously looks up to and respects Kiryu after being beaten by him and learning he's a big name yakuza who once made it to the top of one of the nation's biggest yakuza families. He also insists on calling Kiryu "aniki" even though Kiryu doesn't care for the moniker much since he's not longer yakuza.
  • Hot-Blooded: Young and full of energy to the point where multiple characters take note of it. Overlaps with Keet at times, particularly if you hang out with him in Kamurocho more.
  • Hypercompetent Sidekick: Not so much towards Kiryu, but as Captain of the Ryuodo Family, he's this to Nakahara. He's described by locals as unmatched in a bare-knuckle brawl and with his Patriarch getting on in the years, Rikiya's become the family's primary provider.
  • I'm Cold... So Cold...: During his death scene. Poor guy.
  • Intergenerational Friendship: With 40-year-old Kiryu; in his 20s.
  • The Lancer: To Kiryu throughout the game.
  • Neighbourhood-Friendly Gangsters: Shortly after his boss fight, Kiryu quickly discovers that he's well-liked around town.
  • Nice Guy: Despite what your first initial impressions of him might be. He might be a Yakuza, but he's kindhearted, friendly, and loyal. An early NPC even notes how strangely aggressive he's been acting in terms of trying to evict Kiryu and his surrounding neighbors since he's normally so polite.
  • Oh, Crap!: When Tetsuo is about to shoot Kiryu, only for him to throw his life at.
  • Punch a Wall: He does this in the hospital in the prologue after hearing Nakahara had been shot.
  • Red Oni, Blue Oni: The red to Kiryu and Shigeru's blue and Mikio's purple.
  • Sensitive Guy and Manly Man: The Sensitive Guy to Kiryu's Manly Man.
  • Shout-Out: Because of the tattoo on his back, he refers to himself as "The Fighting Viper."
  • Taking the Bullet: He takes the bullet from Tamashiro in the bullfighting arena where Nakahara is held hostage.
  • Tattooed Crook: A pit viper as mentioned above, but is also unfinished, which signifies his youth and immaturity.
  • Tender Tears: Only gives very few while dying.
  • This Is Unforgivable!: He does not take Saki's mother's rejection of her own daughter too kindly.
    Saki's mother: This kid ruined my life! She's been in my hair ever since she was born!
    Rikiya Shimabukuro: How can you say that in front of your own daughter?!
  • Undying Loyalty: Whenever Shigeru or Kiryu get themselves into trouble, he's always willing to aid them no matter what the cost.
  • Warm-Up Boss: He's got a tight defensive fighting style with less openings compared to Majima who's fought before him but he also has only one health bar as well as a attacks that aren't too damaging unless you allow him to use a heat action on Kiryu when he grabs him. Being fought in an area with a lot of grabbable outdoor furniture also helps though regular combos with the chairs will prove to be ineffective against his blocking skills.
  • Wrestler in All of Us: During his boss fight, he'll perform a belly-to-belly suplex on Kiryu if he grabs him and he doesn't escape in time.
    • Later in the story, he stages a wrestling match with Kiryu to cheer up Taichi. As Ricky Mask, he uses a completely different fighting style from his usual more karate-based one. Instead he focuses entirely on pro wrestling techniques: He'll pull off frankensteiners, jumping tornado DDT's, shining wizards, and a frog splash on Kiryu if you're not careful.

    Mikio Aragaki 

Voiced by: Daisuke Miyakawa

https://static.tvtropes.org/pmwiki/pub/images/mikioy3.jpg

A young blond-haired lieutenant of the Ryudo Family who is usually praised by the merchants of Downtown Ryukyu for protecting their businesses.


  • Big Eater: People in Ryukyu mention him getting free samples of food from every merchant he meets on the way. One sidequest exhibits this where he requests Kiryu to secure Downtown Ryukyu's market and it mostly has him trying out different sorts of food the merchants offer him for free.
  • Bonus Boss: It's possible to fight him as an arena boss after the main game, albeit as part of a Dual Boss with Rikiya as part of the "All-Star Tag Tournament".
  • Disney Death: Got the back of his head bashed by a sledgehammer wielded by one of Tamashiro's thugs to shield Mame's doghouse but failed to do so in the process. It was later revealed that he survived the blow.
  • Hidden Depths: It would be easy to dismiss Mikio as a Fat Idiot, but it would be a very severe mistake. As has been mentioned in other places, he is extremely tough and while not an excellent fighter, he holds his own off the back of his ability to soak damage. He also bonds with Izumi over a mutual love of dogs, and proves to be pretty good with his hands when he builds a doghouse for Izumi and Mame. On top of this, dialogue implies that he is the one who takes care of the Ryudo family's bookkeeping, and he is well-respected by local shopkeepers for his friendly and helpful nature.
  • Intergenerational Friendship: With Izumi, aged 8; in his 20s.
  • Made of Iron: He managed to survive and recover from his head repeatedly being beaten in with a sledgehammer.
  • Neighbourhood-Friendly Gangsters: He is very respected by the Ryukyu merchants.
  • Red Oni, Blue Oni: The purple (colour-coded by his clothes) to Rikiya's red and Shigeru and Kiryu's blue.

The Tojo Clan

    Yoshitaka Mine 

Voiced by: Shido Nakamura II

https://static.tvtropes.org/pmwiki/pub/images/y3mine.jpg

The Chairman of the Tojo Clan's Hakuho clan, a family that emerged during the time gap between the second and third games. An extremely rich young man who was brought into the Tojo Clan by bribing Kanda. Since then, he's come into his own under Daigo's wing and suffers an erratic breakdown when Daigo is shot, which sets the events of the third game into motion.


  • Affably Evil: Barring his major Kick the Dog moment, he always acts well-mannered and polite to everyone he meets, and holds no ill will towards Kiryu.
  • Ambiguous Disorder: His unhealthy mistrust for others as a result of his poor upbringing implies that he suffers from Cluster A Personality Disorder.
  • Ambiguously Gay: He outright admits that Daigo is the first person he loved earnestly and unselfishly. Whether those feelings were platonic or romantic are left ambiguous.
  • Animal Motifs: The Kirin, known in Chinese legends as the "Qilin", a mythical creature said to appear with the arrival or passing of a sage or ruler, and is the only known creature that can slay a dragon. The Kirin is also regarded as a symbol of fertility and protection, which reflects not only as the Tojo Clan's top earner, but also his Undying Loyalty to Daigo.
  • Authority Equals Asskicking: Head of the Hakuho clan, and one of the most formidable fighters of his time.
  • Badass Bookworm: His most notable trait is his intelligence, but don't underestimate his fighting skills. Kanda found out the hard way.
  • Because You Were Nice to Me: Daigo was the first person to show him sincere kindness and respect as an equal, and he latched on hard.
  • Berserk Button: Do not in any way insult Daigo, as one of his goons found out the hard way with a butter knife embedded into his hand.
  • Big Bad: Emerges the winner of the power struggle within the Tojo after Daigo's near-assassination, and is colluding with Black Monday.
    • Big Bad Slippage: Believe it or not, Mine at the start of the game shows no antagonism towards Kiryu. In contrast to the other patriarchs who seek to kill Kiryu so they could become Chairman themselves after Daigo's hospitalisation, Mine's proposal is to let Kiryu take charge until things cool over. But as things start going even more sour for the Tojo, Mine decides to take matters into his own hands.
  • Bling-Bling-BANG!: His personal weapon is a gold-plated SIG-Sauer P230.
  • Blood Brother: With Kanda and later Daigo.
  • Boxing Battler: He's first seen boxing in his office-gym. In his boss fight, he will utilise Dempsey rolls in his orange Heat Mode.
  • Brains and Brawn: The brains to Kanda's brawn.
  • Breakout Character: To an extent. Despite only appearing in a single main-line game, he's consistently been a rather popular character according to fan polls and word-of-mouth. Thus, Ishin has him play the role of a major supporting character on the hero's side while Online goes over part of his past when he used to work with Kanda under the Nishiki Family.
  • Broken Ace: Smart, cunning, wealthy and a skilled fighter to boot. But his internal issues and obsessive love for Daigo ends up driving him over the edge.
  • Chekhov's Gun: He tosses aside his gun just before his battle with Kiryu. Daigo uses it upon waking up from his coma to save both Kiryu and Mine, gunning down Richardson and his Black Monday goons.
  • Contrasting Sequel Antagonist: Ryuji was the son of a Yakuza boss and a savage Blood Knight motivated by vengeance and a desire to be the best. Mine is a cold, calculating Genius Bruiser who clawed his way from poverty by hard work and ambition alone. Combat-wise, Ryuji was also The Big Guy with a hulking physique and a gift for brawling that saw him whooping teens and adults as a kid, while Mine trained hard for his deceptively athletic build and highly technical and evasive fighting style.
  • Corrupt Corporate Executive: Mine is the chairman of a large venture company by day and a Yakuza patriarch by night.
  • Cultured Badass: An educated, refined, sharp-dressed, well-mannered businessman. He's a savvy executive at a glance, but he's also an extremely competent criminal mastermind who is as good in a fight as he is at a board meeting, pulverizing the powerhouse Kanda without breaking a sweat and going toe to toe with the legendary Kiryu.
  • Dark Is Evil: See Purple Is Powerful.
  • Despair Event Horizon: Daigo's apparent death. Mine loses his shit when the only one guy who accepted him is on the verge of death and almost kills Daigo's vegetative self at the hospital.
  • Desperately Looking for a Purpose in Life: After Daigo, the man whom he loved, is shot and left comatose, Mine wanted to find a new reason to live for, and found a new purpose in attaining more power.
  • Disney Villain Death: Drags the Greater-Scope Villain, Richardson, off of Toto Hospital with him.
  • The Dog Bites Back: His story in Yakuza Online revealed that Kanda abandoned him when they were ambushed by a rival family. This makes Kanda's execution at the hands of Mine all the more fitting.
  • The Dragon: Yakuza Online reveals that he served as Captain of the Nishikiyama Family under Kanda, before starting off on his own.
  • Even Evil Has Loved Ones: He genuinely loves Daigo as he's the first person to treat him with genuine kindness. He also cares for his secretary Katase, and is genuinely hurt when she calls him out of concern for the state of the company, which only reinforced his worldview that people only care for money and power.
  • Evil Cannot Comprehend Good: Due to having grown up without love or affection, acts of genuine kindness befuddles Mine. He considers Kiryu's decision to raise an orphanage rather than take charge of the Tojo Clan in a time of crisis to be "irresponsible".
  • Evil Counterpart: Like his predecessors, Mine is another one to Kiryu. In contrast to Nishiki was a reflection of Kiryu should he succumb to the Despair Event Horizon, and Ryuji who was a bastardization of Kiryu's noble traits, Mine is a dark reflection of Kiryu's own self-destructive desire to help others. While Kiryu is an All-Loving Hero who helps others out of selflessness, Mine's desire to help the Tojo Clan in his own twisted way was out of his selfish desire for validation from Daigo. And to cap off the similarities between them, both Mine and Kiryu were orphans, the difference being that Kiryu grew up with friends like Nishiki and Yumi, whereas Mine had no one after his adopted father passed away.
  • Evil Is Petty: He has Sunshine Orphanage bulldozed. While the justification on paper seemed to be for the Okinawa resort deal, Mine's bitter remark towards the orphans implies that it was partly out of spite and misplaced jealousy.
  • Fantastic Fighting Style: Mine has multiple fighting styles, each of them having different auras, in his boss battle with Kiryu.
    • His orange Heat Mode primarily has him use fast and speedy attacks.
    • In his red Heat Mode, he will use heavy haymakers and spinning backfists. They are slower than his orange Heat Mode attacks, but they hit a lot harder, enough to send Kiryu flying.
    • And finally, his purple Heat Mode allows him to regenerate health.
  • Final Boss: Of 3.
  • Freudian Excuse: As a child, he grew up with no support from anyone, often being ridiculed for his poor origins. This has led him to believe that money and power were everything and was surrounded by people who felt the same, resulting in him being constantly betrayed by those around him. Daigo was the only person who treated him as an equal with no strings attached, which led Mine to attach himself to Daigo to an obsessive degree.
  • Friendless Background: Never had anyone to support him while growing up as an orphan. This wound up being the source of his issues.
  • Genius Bruiser: His sucess with the Yakuza is owed through a combination of frequently being both the strongest and the smartest guy in the room.
  • Green-Eyed Monster: It's implied that the reason why Mine decided to bulldoze Sunshine Orphanage was out of jealousy that the children of the orphanage get to have a second chance for a happy childhood, something that Mine never got to have.
    Mine: You like it here, huh? Funny, seeing you kids leech off an adult's generosity... It makes me sick to my stomach. You're stray pups, sure. But that alone doesn't mean you deserve protection. I'd rather see you all put down.
  • Healing Factor: Can heal himself when his Heat Aura turns Purple. Interestingly enough, his healing move is considered an attack even though it has no hitboxes to speak of. Thus, proper timing with the Komaki Parry can be used to interrupt it completely and keep him from healing.
  • Heel–Face Turn: Daigo's continued concern for him despite all the things he's done up to trying to Mercy Kill him causes Mine to show deep remorse for his actions.
  • Heel Realisation: After his defeat, he discovers how much destruction his ambition had caused. Before sacrificing himself to take Richardson down with him, Mine laments that he and Kiryu had not met sooner.
  • Hidden Depths: He's an avid art collector. According to Online, it's because "paintings cannot betray anyone".
  • Impaled Palm: He does this to one of his subordinates for insulting Daigo... with a butter knife.
  • I Owe You My Life: His devotion to Daigo kickstarted, as revealed in Yakuza Online, after Daigo saved Mine from a rival family and was willing to take a bullet for Mine.
  • I Just Want to Have Friends: Having spent most of his childhood in solitude and poverty, all Mine truly wanted was to have friends. He became a successful businessman because he believed that money would win the affection and companionship that he craved. When that turned out to be superficial, he joined the Yakuza because of their ideals of loyalty and brotherhood.
  • Kick the Dog: He has the Sunshine Orphanage destroyed in the game's climax out of spite.
  • Kick the Son of a Bitch: Disposes of Kanda once he's outlived his usefulness, not that Kanda didn't have it coming to him.
  • Kingpin in His Gym: He's introduced this way, showing that he's not pushover, considering he's the game's Final Boss and all.
  • Lack of Empathy: With the exception of Daigo, Mine cares for no one else but money and power.
  • Leitmotif: "Fly".
  • Lightning Bruiser: His speed and agility are on par with Majima and he hits like a runaway train. Of course, as the final boss, you'll spend quite a while chipping away at his massive health bar, too.
  • Love Makes You Evil: The whole game's plot more or less started because this guy had a mental breakdown over finally finding love and acceptance from Daigo. And as a result he set out to destroy everything the guy had ever cared about.
  • Nietzsche Wannabe: Used to believe that the only things that mattered in life were money and power. At least until he met Daigo. This guy really needs a therapist.
  • No Cure for Evil: In his final battle with Kiryu, he has a state in which he can regenerate his own health while simultaneously no-selling Kiryu's attacks.
  • Only Sane Man: After Daigo falls into a coma, he serves as this alongside Kashiwagi in the Tojo Clan. While Kanda and Hamazaki were more obsessed over power-grabs than keeping the Clan alive, and Majima prefers to keep to himself, Mine's proposal is to request Kiryu to become chairman again temporarily.
  • Psycho Supporter: Downplayed, then subverted. His obsessive devotion for Daigo and subsequent mental breakdown over his apparent death drive his many evil acts, and he goes as far as to try to kill him himself, believing it would be a Mercy Kill. At the same time, that love is sincere and ultimately his most redeeming quality, and drives his Heel–Face Turn. Before performing his Heroic Sacrifice his wish is to be reborn as someone truly deserving of Daigo's affection.
  • Purple Is Powerful: Wears a dark purple suit, is the Final Boss of the game, and is one of the most dominating yakuza family captains. He also has a purple aura in his healing state.
  • Rags to Riches: Was incredibly poor as a child but used his smarts to become incredibly rich and powerful.
  • Redemption Equals Death: Throws himself into gunfire protecting Daigo from Black Monday, and sacrifices himself to stop Andre Richardson from killing Daigo. See Taking You with Me below.
  • Red Baron: He's often nicknamed the "Treasurer of the Tojo", as it was the Hakuho Clan's income that was keeping the Tojo Clan afloat in times of strife.
  • Red Oni, Blue Oni: The stoic blue to Kanda's hot-blooded red.
  • Reused Character Design: Yakuza Kiwami has an unused model of Mine in the game's files. This model is apparently reused for one of the MIA agents who is fought as a boss, due to the agent's strong resemblance to Mine.
  • Sanity Slippage: In Mine's early scenes, he's shown to be remarkably composed, patient and professional. However, he becomes more and more susceptible to his emotions and rage from urnesolved psychological issues as time goes by; see Big Bad Slippage, Not So Stoic, and Would Hurt a Child below. He's noticeably more unhinged when Kiryu confronts him atop Toto Hospital.
  • Shoryuken: One of his attacks.
  • Self-Made Man: Rose to the top using only his determination and smarts.
  • Sequential Boss: He's fought immediately after Andre Richardson.
  • The Stoic: He never shows any emotion, commented one several times by other characters.
    • Not So Stoic: When two of his goons insult Daigo, Mine completely snaps and proceeds to stab one of them with a butter knife, all the while snarling right in the poor sap's face. He also loses his composure when Kiryu criticizes the man's whole philosophy.
  • Surprisingly Good English: When he talks to Andre Richardson in Daigo's hospital room on his mobile phone. It's heavily accented but still comprehensible without subtitles.
  • Straw Nihilist: The hardships he experienced in life led him to believe that people only value money and power, which have become the only things he values. Then Daigo came along and changed that, but to worrisome levels.
  • Strong and Skilled: Displays borderline superhuman strength, agility, and skill with his Mixed Martial Arts-based fighting style. He's possibly the only opponent to go toe-to-toe with a completely uninjured and unhindered Kiryu and still leave him bruised, bloodied, and exhausted despite still losing against him. It helps that he is one of the only characters who is shown devoting time and effort to training instead of getting by on experience and raw power alone, as he is seen in his personal gym with weights and a heavy bag. This fits his character, having had to work hard his whole life to get anywhere.
  • Taking You with Me: To the Greater-Scope Villain, by giving him a Dragon Suplex off Toto Hospital, a 30-story building.
  • Tattooed Crook: The Qilin as mentioned above.
  • There Are No Therapists: See Nietzsche Wannabe, Straw Nihilist, Yandere, Love Makes You Evil... All of these traits manifested in him because no one was there for him when he was younger.
  • This Is the Final Battle: He says a variant of this:
    Mine: Kiryu, this will be your final battle. Make the most of it.
  • Tragic Villain: He would not have become the man that he is now had he been raised with love.
  • Tranquil Fury: Kanda wrecking his office like a brat due to the beating Kiryu gave him was the final straw for Mine. When Mine calmly tells Kanda to show some respect while in his office, Kanda tells him to stuff it before attempting to punch him. Mine, however, easily kicks his ass with cold efficiency to show he’s finally done with Kanda.
  • Villain Has a Point: For all of his actions, his intent in forcing the Okinawa resort deal to go through could very well have saved the Tojo Clan from the issues that ensue in Yakuza 4, as the bankruptcy ensues near-entirely due to Daigo's refusal to take the deal in 3. In a fit of Irony, Daigo even has to take his own immoral measures and betray former allies to make ends meet, unwittingly justifying at least some of Mine's twisted world view.
  • Well-Intentioned Extremist: The reason why he becomes the Big Bad of the game was that he signed the Okinawa resort deal, believing that it would save the Tojo Clan from bankruptcy.
  • Would Hurt a Child: Destroys the Sunshine Orphanage out of spite for Kiryu, then hits Haruka back when she slaps him over it.
  • Yandere: He can't bear to see the usually strong Daigo on the verge of death, not knowing if he'll live of die, so he'd rather put him quickly out of his misery than see him suffer.
  • You Are What You Hate: Before their final confrontation atop Toto Hospital, Kiryu calls Mine out for his actions, and that he's become no different from the very people he hated.
    Kiryu: Do you still hate those who left you?
    Mine: Of course! Those heartless shits care about nothing but money! If they were here now, I'd slit their throats! What about it?!
    Kiryu: You're no different from them. Like them, you've let money control your life. You never tried to confront people. You only ever cared about yourself. And you never really loved anyone else. That's why no one loves you.
  • You Have Outlived Your Usefulness: Once Kanda has become more of a liability, Mine quickly has his men dispose of him. Amusingly down the line, he outright says this almost word for word with himself when Andre Richardson is about to finish him and Kiryu off post-Final Boss.

    Goh Hamazaki 

Voiced by: George Takahashi

https://static.tvtropes.org/pmwiki/pub/images/hamazakiy4.jpg
Hamazaki as he appears in Yakuza 4

Patriarch of the Hamazaki family that works on the fringes of the Tojo, they are vital but mistrusted for their close links to the Chinese Triads, and helped take over Yomohama with the help of Lau Ka Long. Big, ugly and nasty, Hamazaki is an opportunistic thug who will do whatever it takes to succeed. He goes to jail at the end of the third game, appearing in the fourth game where he recognizes Saejima and uses him to plot an escape. He subsequently not only starts to see Saejima as a genuine brother, but also gains possession of Okinawa Penitentiary No. 2's ledger, sparking off Kiryu's involvement. He suffers several critical injuries in the process, and after helping Kiryu and Yasuko escape the prison's staff, they reopen, leading to his death.


  • Alas, Poor Villain: Although 3 portrays him as a thoroughly unpleasant man to the end, his death in the fourth game comes off as a tragic surprise.
  • Because You Were Nice to Me: In 4, he becomes this way to Saejima during their prison break, when Saejima tries to hold the line to ensure Hamazaki's escape and especially when Saejima referred to him as his brother. He states that nobody has ever trusted him like this before, prompting his Heel–Face Turn.
  • Becoming the Mask: Initially using Saejima as means of revenge against the Tojo Clan, Hamazaki ends up genuinely befriending Saejima and is what prompts his Heel–Face Turn.
  • Bonus Boss: He can be fought in the arena after the main game in the third game.
  • Determinator: After helping Saejima break out of prison in the beginning of his chapter in Yakuza 4, Hamazaki had seemingly died in self sacrifice for Saejima by fighting off the head guard, plunging them into the ocean after suffering at least one bullet wound through the back. It’s then revealed he not only survived, Hamazaki also winds up on the shore outside of Morning Glory Orphanage to receive some rudimentary and then give Kiryu a message. He lasts long enough afterwards to protect Yasuko only for his wounds to open up from the effort. He would later die in a hospital bed, telling Haruka to give Kiryu one final message.
  • Easily Forgiven: In Yakuza 4, by Kiryu. Hamazaki asks for his help in exposing the truth behind the ten billion yen incident and honor his oath to Saejima. His old enemy agrees to help him, believing even those who have tried to kill him deserve a second chance. Haruka's none too pleased, having been traumatized after Hamazaki nearly killed Kiryu in front of her eyes.
  • Expository Hairstyle Change: His slick pompadour in 3 has been shaved into a buzzcut by the time of 4 due to being imprisoned. It certainly makes him seem humbler and it goes well with him developing into a less villainous character.
  • Faux Affably Evil: His relaxed, friendly manner of speech compared to Kanda doesn't hide how very little he cares about anyone except himself. His experiences working together with Saejima in 4 has him outgrow this and become a legitimately more selfless guy.
  • Genius Bruiser: A capable planner and manipulator who's larger than Saejima. That said, he doesn't get too many opportunities to really get his hands dirty. Gameplay-wise, the only mandatory time you'll see him in action is during a single room full of enemies in 4 where he works together with Saejima to take them out. His only other gameplay appearances are as a non-canonical Bonus Boss in a few postgame minigames in 3.
  • Gonk: Cartoonishly ugly, and with a cruel personality to boot. The latter is phased out by his last appearance in 4.
  • Handshake Refusal: Kiryu offers him a handshake when offering to give Hamazaki a second chance, only for Hamazaki to instead stab him in the gut.
  • Heel–Face Turn: In Yakuza 4.
    • Heel–Face Door-Slam: After he tries to help Kiryu, his wound reopens and later dies from it before he's able to fully redeem himself. However, Hamazaki's death still has a positive legacy. His sacrifice convinced Saejima, who was content to return to prison upon hitting the Despair Event Horizon after losing Yasuko, to join the others in stopping Munakata, as saving the Tojo Clan is what Hamazaki would have wanted.
  • Heroic Sacrifice: After protecting Yasuko while Kiryu works on dealing with Saito and his prison guards, he later suddenly collapses to the ground from a huge wound on his back either suffering a bullet wound at the time or having his previous bullet wound from Saito open up from the effort. Either way, Kiryu seems to consider his final actions to be this trope.
  • How the Mighty Have Fallen: Once one of the most powerful families in the Tojo Clan, now reduced to a bum living in the streets by the end of 3 where he then gets arrested after trying to stab Kiryu to death. Downplayed in 4 where he apparently has enough connections outside of Okinawa Penitentiary No. 2 to bribe the guards for certain requests.
  • Jerkass: The first thing we see him do is threaten a chef with a butcher knife, and proceeds to blow up his restaurant when he refuses to pay protection money all with a horribly smug grin on his face. He grows out of it in his appearance in 4, though it's not too long after he does that he dies.
  • Killed Off for Real: In 4, he's wounded when he takes a bullet for Taiga. After he helps Kiryu and Yasuko escape from Saito, he passes out when it's shown that the wound is fatal, and passes away in hospital not long after. His death isn't shown, and Kiryu learns about his demise through a phone call from Haruka.
  • Manipulative Bastard: He knows the truth behind the Ueno Seiwa hit, and tries to get Saejima to help him break out of prison by convincing him that Majima betrayed him to get higher in the Tojo Clan and fuel a need for revenge. He promptly realizes this was a mistake, and tries to make his way to Kamurocho in order to explain himself. He doesn't get the chance to do it himself.
  • Mighty Glacier: His gameplay appearance in 4 gives him the same slow, heavy moveset of the generic larger enemies. Somewhat odd since his postgame Bonus Boss fights in 3 gave him a completely unique fighting style comprised of strong yet rather quick attacks and a tight defense.
  • Oddly Small Organisation: The Hamazaki family is only made up of 10 members, since he primarily relies on the Snake Flower Triad to serve as his muscle. This ends up biting him in the ass when the triad turns against him and wipes out his family.
  • Red Baron: Nicknamed the "Emperor of Hama".
  • Red Oni, Blue Oni: The blue to Taiga's red.
  • Redemption Rejection: In the ending of 3, Kiryu offers him a second chance in life, only for Hamazaki to stab him.
  • Reformed, but Rejected: While Kiryu is willing to accept that his experiences with Saejima have really turned his idealogy around, Haruka is far less forgiving. You really can't blame her since the last time she saw Hamazaki, he had a knife handle-deep into the gut of her beloved Uncle Kiryu.
  • Spanner in the Works: He becomes one in 4, after he discovers Munakata's conspiracy which led to him bringing both Saejima and Kiryu into the plot.
  • The Unfought: Though he's a major bad guy in the third game, you never actually fight him. It's even more odd since - as stated above - he is a non-canon bonus fight in the arena, where he even gets his own unique fighting style.
  • Took a Level in Kindness: Saejima's selfless nature has had an incredibly positive effect on him. He already showed signs of changing before Saejima called him a brother when he decides to come back to help Saejima escape despite Saejima telling him to just abandon him while he distracts Saito, mentioning how leaving him would leave a bad taste in his mouth. It's solidified when he finally sees Kiryu again in Okinawa. He shows awareness of what a terrible, deceptive person he's been and somberly accepts that Haruka will never forgive him for nearly stabbing Kiryu to death a year ago. When Kiryu hesitates to go on yet another potentially deadly journey back to Kamurocho on account of Haruka's misgivings over this new conspiracy, Hamazaki reassures the two that Kiryu doesn't have to leave if he doesn't think it's important to him. Hamazaki then appends that he's fine with returning to the deadly penitentiary he escaped from since it gives him another shot at reuniting with Saejima and apologizing to him for lying to him about Majima.
  • What Happened to the Mouse?: In the third game, he vanishes off-screen once his plans have been screwed up and his family destroyed. He comes back right at the end, accuses Kiryu of ruining his life and (near fatally) stabs him in the gut.
  • Wrestler in All of Us: As a Bonus Boss, he uses some pro-wrestling moves like a double axe handle or a jumping German Suplex from a grapple.

    Tsuyoshi Kanda 

Voiced by: Hiroyuki Miyasako

https://static.tvtropes.org/pmwiki/pub/images/kanday3.jpg

The third patriarch of the Nishikiyama family. Loud, rude, violent and ignorant, he's against Kiryu returning to the Tojo Clan considering what happened to the previous patriarchs of the family. When Daigo is shot, he's just as eager to claim the position of Chairman like the others.


  • Asshole Victim: Gets disposed off by Mine's men once he acted out of line, not that he didn't deserve it.
  • Bad Boss: One of the less serious examples in the series but he clearly shows no respect for his underlings slapping an entire row of them hard across their faces. All because one of them was briefly confused by his question and a little too slow to answer it.
  • Bald of Evil: Bald, and a huge scumbag.
  • Big Bad Wannabe: He is simply too violent, and ignorant to be main villain material. He ends up being turned in by the third game's actual Big Bad, who had him as an Unwitting Pawn all along.
  • Brains and Brawn: The brawn to Mine's brains.
  • Call-Back: Seems to be fairly reminiscent of Futoshi Shimano due to his appearance and personality.
  • Charles Atlas Superpower: In his boss fight, he's capable of lifting up stone ornaments even larger than he is and swinging them around as an improvised weapon.
  • Classic Villain: His introduction and his past conviction for sexual assault make it clear he's a lustful man, but he also spends almost all of his screentime shouting in rage for any reason so his wrathful side is more prominent.
  • Decapitation Presentation: It's strongly implied that Mine had him decapitated and stuffed into a suitcase to show to Kiryu.
  • Dirty Coward: For all his bluster during a Tojo Clan meeting about how much he despises Kiryu and wants to kill him, he acts submissive and frightened when Kiryu first meets him before suddenly making a break for it and yelling at his men to keep Kiryu away from him.
  • Curb-Stomp Battle: Is effortlessly pulverised by Mine.
  • Fat Bastard: He's fat and a greedy hedonist.
  • From Nobody to Nightmare: Downplayed. He was originally just a plain old Mook in the Nishikiyama family who got sent to prison on sexual harassment charges. Fortunately for him however, he was released around the time Shindo, who took over the family after Nishki's death, was killed during his attempted coup on the Tojo Clan, giving Kanda free reign to put himself in charge and use aggressive tactics to take property from the Kazama family, allowing him to rise up the ranks quickly. That being said, he's more of a Big Bad Wannabe and is quickly disposed of by Mine when he's no longer useful.
  • Hair-Trigger Temper: Flies into a violent rage at the slightest provocation.
  • Hate Sink: Boorish, violent, and giving women rough massages, he's meant to receive scorn from the players. It thus makes his death all the more satisfying.
  • Improvised Weapon: During his boss fight he'll often try to grab any piece of furniture that isn't nailed down and swing it at Kiryu. He even Heats up whenever he's holding things. It gets rather ridiculous when he starts ripping the huge stone ornaments on the wall of the room off and uses those against Kiryu.
  • Jerkass: His brutishness is his most notable aspect in every scene where he appears.
  • Killed Offscreen: By Mine.
  • No-Holds-Barred Beatdown: Is on the receiving end by Mine's hands.
  • No Indoor Voice: His first scene has him screaming at his subordinates and he continues to speak in such a manner in later scenes.
  • Psychopathic Manchild: His temper tantrum in Mine's office after being beaten by Kiryu shows that he's nothing but one, tearing apart Mine's office like a spoiled brat. It also doesn't help his case that the art he destroyed in Mine's office was worth 1 billion yen (Approximately ~$10 million dollars!)
  • Punctuated! For! Emphasis!: [slapping each of his subordinates] "That's! What! I'm! Fucking! Talking about!"
  • Rape Is a Special Kind of Evil: Double Subverted: Introduced engaging in what sounds like some pretty messed up activities offscreen with a screaming woman, just so you know he's a nasty piece of work. Later it turns out Kanda likes kidnapping women so he can give them rough massages. On the other hand you know the guy's a nasty piece of work since he was convicted of sexual assault.
  • Red Oni, Blue Oni: The red to Mine's blue.
  • Stout Strength: Strong enough to use the massive stone wall decorations in his room as weapons against Kiryu.
  • Tattooed Crook: A Tennyo and multiple Okame masks on his arms.
  • Underestimating Badassery: Kanda made the mistake of trying to attack Mine to show he’s the one in charge. It’s the last mistake he’ll ever make.
  • Villain Decay: Not him as he wasn't much of a threat to begin with, but the fact that he managed to become the new patriarch becomes this to the Nishikiyama Family as a whole. In the first game, they were among the most powerful families in the Tojo Clan, a status which carried on in the second game. But by the third game, the family is a shell of its former self, relying on Mine's income to keep them afloat and after Kanda bites it, the entire family crumbles.
  • Villainous Breakdown: After Mine gives him a great beating and sends his mooks to kill him, he cowers in fear.
  • Weaksauce Weakness: While he's got a bit of fighting ability and strength, he only truly poses a threat once he grabs furniture around the room he fights in. However, the "Essence of Destruction" Heat Action will instantly destroy his weapon while dealing great damage, nullifying his greatest strength. Unfortunately for you, this Heat Action is a Revelation and can't be learned until right after his defeat, so the only way you'll be able to abuse it againsnt him is through New Game+.
  • The Worf Effect: He's quickly demolished by Mine, establishing Mine as a far more formidable threat.
  • You Have Outlived Your Usefulness: Brought Mine into the organization, and then proceeded to take him for granted. This was a bad idea.

    Hasebe 

Voiced by: Kazuya Nakai

A Nishiki Family Lieutenant and the most violent member of the Tojo Clan. Even Kanda views him as most dangerous member. As lieutenant, he's trying not to needlessly stir things up, but tends to resort to violence because it is in his nature.


  • Ax-Crazy: See his fight with Kiryu to see how deranged he really is.
  • Curb-Stomp Battle: Meets Kiryu, tries to fight him, and gets this instead.
  • Flunky Boss: Rolls into Stardust with a whole mob of Nishiki Family members.
  • Katanas Are Just Better: Pulls out a katana when his fight against Kiryu, Katsuki, and Yuya in Stardust doesn't go his way.
  • Mighty Glacier: Despite his small, wiry frame, he uses heavy, sluggish swings. The most he'll do if Kiryu tries to put distance away from him is to jog after him at a leisurely pace. Otherwise, he prefers to slowly pace around in combat. He does speed up a bit when he pulls out his katana though.
  • Purple Is Powerful: Downplayed. He's got a purple suit and is a dangerous, unhinged man. However he poses no threat to Kiryu and is most certainly not a major player in the grand scheme of things.
  • Turns Red: He's really not all that threatening until he loses half his health and pulls out a katana, gaining a HEAT aura in the process. Unfortunately for him, his sword will break when he takes too much damage which will also nullify said aura.
  • Violence Is the Only Option: What is in his nature.

    Tetsuo Tamashiro 

Voiced by: Unshō Ishizuka

https://static.tvtropes.org/pmwiki/pub/images/tamashiroy3.jpg

The ruthless patriarch of the Tamashiro Family, who are rivals with Nakahara's Ryudo family. He was working with the Tojo Clan to ensure the Okinawa resort deal goes through before Daigo called it off, and was beaten by Kiryu to get Saki back from him.


  • Alliterative Name: Tetsuo Tamashiro.
  • Arch-Enemy: Of Shigeru Nakahara.
  • Boom, Headshot!: Received from Joji after his second boss fight.
  • Call-Back: The encounters with him, first at day and second at night, can bring one back to the time when they fought Shimano in the first game, since the second encounter usually involves Kiryu's closest ally Taking the Bullet and involves one child character.
  • Classic Villain: Much of what we know of him firmly cements him as a man of Lust.
  • Combat Pragmatist: Never takes on Kiryu unarmed and even calls in for backup during your second bout with him despite carrying a pistol.
  • Counter-Attack: Pressuring him while he's blocking will usually lead to him reacting with a heavy kick. Oddly absent during the rematch in which he switches to using a pistol.
  • Combat Tropes:
    • Knife Nut: He licks his knife in his introduction and will brandish and throw multiple of them at Kiryu during his first encounter.
    • Power Fist: Uses brass knuckles after a good amount of his health is depleted during his first boss fight.
    • Handguns: The last time you fight him, he resorts to using a pistol against Kiryu.
  • Dirty Coward: A tough fighter, but he also fights dirty, resorts to kidnapping and takes hostages to get an advantage.
  • Dirty Old Man: He slept with a lot of women, runs many brothels in Downtown Ryukyu's red light district and is meant to have an affair with Saki's mother.
  • Evil Old Folks: He's in his mid-50's and is a force to be reckoned with.
  • Evil Sounds Deep: With Unshō Ishizuka, this is a given.
  • Evil Redhead: Auburn variant.
  • Flunky Boss: Calls in for backup twice during your second boss fight against him.
  • Four Eyes, Zero Soul: Wears glasses, and is among the evilest characters in the game.
  • Guttural Growler: Only when he shouts and screams. It even helps that he is voiced by Heihachi Mishima's second voice actor, Unshō Ishizuka.
  • Hate Sink: One of the series' villains who stands out for being as despicable as possible. With everything he does in the game, you'll be looking forward to the catharsis after seeing just how much abuse he can take.
  • Hero Killer: Ends up killing Rikiya when he Takes the Bullet for Kiryu.
  • Jerkass: He kidnapped Saki to make things harder for Nakahara, rejected Saki's mother's offer to become family, gives the Ryudo Family a tough time, destroyed Sunshine Orphanage with the help of the Hakuho Clan and put Nakahara's life in danger at a bullfighting arena.
  • Lack of Empathy: Shows absolutely no kindness at all to everyone he comes across, especially women and children.
  • Leitmotif: He doesn't have one but the Tamashiro Family he runs has the aptly named "Pure Malice" playing during several story encounters.
  • Licking the Blade: Licks the blade of his knife as he's threatening Kiryu.
  • Manipulative Bastard: Something of a villainous Casanova. He's described by an NPC as a playboy having relationships with women from all over Ryukyu only to ship them off to one of his brothels the minute he gets bored of them. Real caring guy.
    • Coerced Saki's mother into kidnapping her estranged daughter back from Nakahara in the name of "starting a family together" when all he really wanted was to use her as leverage against Nakahara to acquire the deeds to the land Kiryu's running his orphanage on. Saki's mother is shocked when he lets this slip while he mocks her for ever thinking he'd ever "shack up with a hag".
  • Past Victim Showcase: Threatens to kill Kiryu and send a box full of his fingers back to Nakahara as a warning so he's definitely not above this sort of behavior.
  • The Pawns Go First: He summons a few waves of his mooks to keep Kiryu at bay on his second encounter.
  • Rapid-Fire Fisticuffs: One of the Quick Time Events during his boss fight has him try to nail Kiryu in the face with several brass knuckles-assisted punches at a swift pace. During the IF 7 rematch against him, he gains a new move borrowed from some of the heavy generic enemies where he'll throw a bunch of quick punches in front of him before reeling back for a big haymaker punch.
  • Recurring Boss: He's one of the early bosses in the third game, and returns toward the end for a rematch after the Big Bad makes his move.
  • Red and Black and Evil All Over: Red suit over a black shirt. You could probably tell he's a bad guy just from a glance really.
  • Red Oni, Blue Oni: The red (given the colour of his suit) to Shigeru's blue.
  • Screaming Warrior: Despite his rather luxurious appearance, he roars and bellows like a wild animal when he's fighting.
  • Sharp-Dressed Man: Wears a flashy red suit with a black shirt and some expensive-looking glasses.
  • Silver Fox: He's in his 50's but is still an infamous playboy around Ryukyu.
  • Villain Forgot to Level Grind: He's legitimately threatening the first time he's fought due to being something of a Difficulty Spike but when he's rematched late into the game, you'll find that his health bar hasn't changed at all from being 2 bars long despite having already fighting several bosses with more than that amount of health and leveling up significantly since the last time he was fought. That gun he's carrying around, as well as the 2 waves of henchmen he'll send at you mid-fight does prevent it from him from being a complete Anticlimax Boss though.
  • Wake-Up Call Boss: If the previous fights against a Willfully Weak Majima or Rikiya didn't test you enough, then Tamashiro should prove to be your first major challenge in combat. He's aggressive, has decent defensive skills, relies on weapons to deal out extra pain, and is the first boss with multiple health bars, a heat mode that prevents him from being knocked down, and Quick Time Events comprised of multiple button presses and harsh punishments for failures. Not helping matters is that him being fought rather early deprives you of upgrades that would make him far more manageable. Hope you have some healing items on hand.
  • Would Hit a Girl: Slapped Saki's mother when she berated him for lying to her about their affair and then he almost knifed her in the face.

The CIA

    Joji Kazama 

Voiced by: Tetsuya Watari

https://static.tvtropes.org/pmwiki/pub/images/jojiy3.jpg
"When your chairman tells you to do something, you damn well do it. And the CIA is my "chairman." They say I need to kill someone, no matter the target... I'm going to kill them."

A man who carries an uncanny resemblance to the late Shintaro Kazama. He's later revealed to be an agent of the CIA who seeks to ensure the Okinawa resort deal goes through by any means necessary. He is the younger brother of Shintaro Kazama.


  • Bilingual Bonus: Compares Kiryu's eyes to his brother's eyes when he meets him for the first time, heavily implying that his brother is Shintaro Kazama, Kiryu's adoptive father whom Joji heavily resembles. However since he said it in English, Kiryu doesn't understand at all though and frankly the player might not've either if they were Japanese and playing without subtitles.
  • CIA Evil, FBI Good: Suspected to be behind the attempted assassinations of Daigo and Nakahara on behalf of the CIA. Subverted. He's working to stop Black Monday, who have infiltrated the CIA. And it turns out he wasn't even the one who shot them.
  • Cool Old Guy: He's sixty years old and still thoroughly kicks some ass.
  • Counter-Attack: Better not hit him if when if he stands in place and makes a small circular motion with his hands opening. The audio cue may make it seem like he's taunting you and letting his guard down but don't be fooled. He'll even start pacing around while still being in "counter mode". You can tell that he can still counter attack because his hands are open since they're normally closed into fists. It won't be safe to hit him until he either closes his hands back into fists or he performs an attack, ending his counter mode.
    • If he's in Heat Mode, he'll automatically counter any grapples with a punch to the face and another to Kiryu's gut.
    • For the entirety of the fight he can also perform a counter combo if he blocks too many hits in a row.
  • Defeat Equals Friendship: Joins your side once you beat him in a boss fight.
  • Dub Name Change: To keep it consistent with his brother.
  • Duel Boss: The inevitable confrontation with him is quite hyped, and he is one of the few bosses in the third game that fights fair and square, no weapons, no mooks, just a straight up honorable showdown between two men.
  • Feeling Their Age: After his defeat he states that he's getting to old to be getting wrapped up in fist-fights though Kiryu seems to disagree.
  • Leitmotif: "Lyricism Without Tears".
  • Lightning Bruiser: If age slowed him down it sure as hell isn't apparent. His strength and agility seem to surpass Kiryu's at times particularly during his Quick Time Event. Even Kiryu admits he probably would have lost had Joji been in his prime.
  • Put on a Bus: As a loyal agent of the CIA, he really doesn't have much of a place in any of the later Japan-focused plots unless they decide to involve the CIA again.
  • Red Herring: Turns out he's not actually the one who shot Daigo and Nakahara.
  • The Stoic: His icy cold demeanor doesn't falter once. At one point, he does offer a smile to Kiryu when he compliments his eyes and compares them to his brother's but it just makes him even more mysterious, especially since he does so in English to prevent Kiryu from understanding. Even when you're fighting him, he has the most subdued voice lines for a boss in the game.
  • Strong Family Resemblance: Heavily resembles an older Shintaro Kazama, to the shock of Kiryu and Kashiwagi.
  • Surprisingly Good English: Considering that he's Japanese by birth but an agent of a major American intelligence organization, he'd need to brush up on his English. We only hear two sentences though, but while heavily accented it's still very much intelligible.

    The Unidentified Agent /Andre Richardson 

Voiced by: Charles Glover

https://static.tvtropes.org/pmwiki/pub/images/richardsony3.jpg
"Looks like you're a little late."

A mysterious individual who's only known motive is that he wants Kiryu dead. Is in fact the leader of a terrorist group known as Black Monday, and has conspired with Mine to bring about the events of the third game.


  • Arms Dealer: His goal is for the Okinawa land deal to go through, increasing Japan's military prowess and driving neighboring countries to buy arms from Black Monday.
  • Big Bad Duumvirate: He shares this position alongside his collaborator Mine. But because Mine only starts becoming an antagonist later in the game, and Richardson being the the man responsible for shooting Daigo and Nakahara, not to mention the leader of Black Monday, he can qualify as the game's true Big Bad.
  • Bilingual Dialogue: One of his scenes with Kiryu invokes this, with Kazuma speaking Japanese and him speaking English. The two don't break a sweat while conversing.
    • Actually subverted in that instance since Kiryu needs Mine to translate Andre in a later scene of the game. If you look closely at the previously mentioned scene, all that Kiryu understands is that Daigo's on the roof because of Andre pointing up while mentioning Daigo by name and then adjusting his gloves to show Kiryu that he won't let him get upstairs without a fight. Andre himself is responding directly to Kiryu's questioning though so at least he can understand Japanese.
  • Boss in Mook Clothing: Kinda. A lot of the time he's made to seem like a miniboss or The Dragon, but he's actually the more evil of the game's Big Bad Duumvirate and could be considered the story's main villain, even if he's not the final boss himself.
  • CIA Evil, FBI Good: Subverted. Leads the CIA's corrupt Black Monday division, but the rest of the CIA is trying to stop his evil plans.
  • Climax Boss: Arguably the game's real main antagonist but he's fought right before the Final Boss who's more conflicted over the matter.
  • Cold Ham: Always calm and composed but rather expressive and melodramatic once he starts talking. His tendency towards hand gestures probably helps with communicating to the rest of the Japanese-speaking cast who for the most part do not understand his English. Overlaps with Evil Is Hammy especially when he pulls off an Evil Laugh later.
  • Combat Tropes:
    • Extremity Extremist: His close-ranged fighting skills are heavily reliant on agile kicks though he will use his hands for a couple swings and grapple techniques. Moveset Clones of him in the Coliseums of other games are described as practicing Savate, a French form of kickboxing.
    • Guns Akimbo: His primary weapons are two pistols.
    • Gun Fu: He's already agile enough to weaponize acrobatics when fighting barehanded. Add guns into the mix and you get this.
    • Shotguns Are Just Better: Occasionally busts out a shotgun the third time you fight him.
  • Dark Is Evil: Wears all black with a dark red tie and is always fought at night in rather dark, poorly lit areas.
  • Degraded Boss: Weaker Elite Mook Moveset Clones of him may appear on the streets in random battles though they're uncommon.
  • Disney Villain Death: He falls off Toto Hospital, which is 30 stories high, or rather, gets suplexed off one.
  • Expy: Looks reminiscent of Albert Wesker.
  • Flunky Boss: Fights Kiryu while aided by three other dark-suited foreigners the first time they meet. The next couple times he's fought, he takes Kiryu on solo though he's sandwiched between other encounters filled with several waves of goons.
  • Greater-Scope Villain: He's the one who shot Daigo and Nakahara, and the Okinawa land deals were all a ploy to flush him out of hiding.
  • Guttural Growler: Speaks in a rather rough tone.
  • Leitmotif: "FM-Sound's Storm".
  • Lightning Bruiser: Incredibly agile and very aggressive in combat. The last time he's fought, he actually has as much health as the game's Final Boss though his lack of a Healing Factor means he shouldn't take as long to take down.
  • The Mole: He's managed to infiltrate the friggin' CIA!
  • Recurring Boss: You haven't seen the last of him after you beat him the first time.
  • Red and Black and Evil All Over: His red tie carries this off as a distinction.
  • Sequential Boss: He's fought before Yoshitaka Mine.
  • Silent Antagonist: Doesn't make a single sound in his earlier cutscenes even when he's about to start a fight with Kiryu. Averted mid-combat and later on when Kiryu confronts him during the conclusion of the game.
  • Sinister Shades / Sunglasses at Night: Wears a dark pair of sunglasses so you know he's up to no good.
  • Surprisingly Good English: He's voiced by an American VA, meaning he speaks perfect English.
  • Villainous Breakdown: Resorts to first angrily declaring he is going to kill Kiryu, then screaming for Mine to stop grabbing him and pulling the both of them to their deaths from the rooftop of Toto Hospital.
    Andre Richardson: I won't let it end like this. I'll kill you all! (begins shooting at Mine) Die, damn you! Die! (is dragged to the edge of the roof) Stop! [...] Stop it! Are you nuts!? [...] Let me go! Let me go! Let me go!
  • Western Terrorists: Heads a group of illegal arms dealers within the CIA called Black Monday.
  • Why Don't You Just Shoot Him?: Actually has an opportunity to shoot Kiryu after losing against him the first time, but he ultimately retreats when he hears police sirens. He remarks later, that he should have gone through with killing Kiryu after seeing how much trouble he's caused for his plans. Funnily enough, his later attempts to avert this a la Guns Akimbo end much the same way as his first bout with Kiryu.
  • You Have Outlived Your Usefulness: After Mine is defeated, Richardson attempts to dispose of him, saying that there will be plenty of others who could replace him. Unfortunately, he ends up being dropped of a thirty-storey building in return.


Politicians

    Ryuzo Tamiya 

Voiced by: Akio Ōtsuka

https://static.tvtropes.org/pmwiki/pub/images/tamiyay3.jpg

The Defense Minister, Ryuzo appears in the third game as one of the two politicians vying for the Prime Minister job. His big plan for winning the position revolves around a new missile defense system for Japan, built in co-operation with the Americans.


  • The Chessmaster: He tells Kiryu the entire base expansion bill is nothing but a ruse to draw out Black Monday, an American terrorist organization. And it works.
  • Hero with Bad Publicity: You won't find anyone else who's more dedicated than this guy when it comes to protecting Japan, but his stance on military and defense makes him extremely unpopular among the people.
  • Knight in Sour Armor: He's very cynical and is definitely not an idealist.
  • Reasonable Authority Figure: He's actually a surprisingly nice guy, and gets along very well with Kiryu.

    Shoyo Toma 

Voiced by: Ryotaro Okiayu

https://static.tvtropes.org/pmwiki/pub/images/tomay3.jpg

The defence minister's apprentice and assistant. He wishes the best for Okinawa, which is why he agrees with the base expansion bill. Upon learning it was a ruse, he defects to Suzuki (Tamiya's possible rival in the future election) to get the bill to pass.


  • Distressed Dude: He becomes the target of Joji Kazama late in the game, requiring Kiryu to save his hide.
  • Easily Forgiven: Tamiya forgives him the moment he learns of his betrayal, pleading for Kiryu to save him from being killed by Joji.
  • My God, What Have I Done?: After Kiryu tells him Tamiya asked him to save him from Joji, he has this reaction and he's driven to tears.


Kamurocho Residents

    Marik/Mama 

Voiced by: Mie Sonozaki

https://static.tvtropes.org/pmwiki/pub/images/mamay5.jpg
Mama as she appears in Yakuza 5.

The proprietress for New Serena, and the widow of a police officer killed in the line of action who worked under Date's jurisdiction. Date felt responsible and looked over her following her husband's death, but became quite smitten with her. She's largely absent in the fourth game as she attends to family, with Date taking her place, but she returns in the fifth.


  • The Bartender: Serves as one for New Serena, and lets Kiryu and his pals use it as a hideout.
  • Broken Bird: Her former husband was a cop who was killed right in front of her. She's afraid of growing attached to Date fearing he'd suffer the same fate as her late husband, but begins to reconsider after he saves her from the man who killed her husband.
  • Damsel in Distress: She was taken hostage when her husband Keisuke was killed. When her husband's killer comes for Date years later, he makes it a point to abduct her again.
  • Dub Name Change: In Japan and in the PlayStation 4 Remaster, she goes under the nickname "Mama" (A common nickname for a female bar owner), and is named Mariko in the original PlayStation 3 release.
  • Love Interest: Seems to be set up as one for Date, but she's yet to act on her own feelings for him.
  • Only Known by Their Nickname: In the Japanese version, she's known as the "Mama of New Serena", or "Mama" for short.

    Michiru 

A local male crossdresser introduced in Yakuza 3. He frequently chases Kazuma Kiryu around Kamurocho lovingly for just his beauty.



Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report