Characters: Index | Yakuza 1 | Yakuza 2 | Yakuza 3 | Yakuza 4 | Yakuza 5 | Yakuza 0 | Yakuza 6 | Judgment | Yakuza: Like a Dragon
For Kazuma Kiryu and Goro Majima, see their entries in the Character Index page.
For other characters who also debuted in the first game (Akira Nishikiyama, Shintaro Kazama, Osamu Kashiwagi, Reina, Masaru Sera, Sohei Dojima, and Futoshi Shimano), see their entries on the First Game's Character Page.
The Tojo Clan
Voiced By: Hidekatsu Shibata
- "You need to learn to choose you words, boy."
The Acting Second Chairman of the Tojo Clan, who reigns over the most powerful underground criminal group in eastern Japan in 1988. As such, Nihara stands as a god among men, especially to the rank-and-file members of the clan's great families like Kiryu. Following the death of his predecessor, he stepped in as interim leader of the clan. While the next rightful successor to the position of chairman would be a clan captain, a position that remains unfilled, Nihara is Tojo's leader in name only and holds only limited sway within the organization. He comes to the negotiation table with Tetsu Tachibana and after a long chat and some sacrifices from Tachibana, orders the Dojima Family to not lay a finger on Kiryu. After Masaru Sera obtains the rights to the Empty Lot, he names the latter Clan Captain, before remarking that his job is soon coming to an end.
- The Don: As Chairman of the Tojo Clan circa 1988.
- Good Old Ways: As an old school Yakuza, he seems to prefer long chats over violence. Even then, he still forces Tachibana Real Estate to fight their way out of the Tojo HQ as a personal test.
- Reasonable Authority Figure: He's calm and collected, and seems to have the respect of his peers, even though he's not a real chairman.
The Dojima Family
Voiced by: Hitoshi Ozawa
- "The Yakuza game, it's not like boxing. The guy who gets beat down isn't the loser. The guy who can't tough it out to the end, he's the one who loses."
Kuze is a former professional boxer and a true yakuza to the core. A talented leader, he is well-known for inciting controlled and targeted violence through the yakuza thugs who serve him. The oldest of the three lieutenants and the Patriarch of the Kenno Clan, Kuze is left in charge of the Dojima Family when Captain Shintaro Kazama is sent to prison.
He hoped to steal Kazama's seat and attempted to use Kiryu as a spy to do so, but his failure provoked Dojima's anger, resulting in Kuze's removal from power. This doesn't slow him down though, and he repeatedly fights Kiryu with his pride on the line.
- Badass Boast: He delivers one before his second fight against Kiryu, partially quoted above.
- Berserk Button: He thinks quitters are losers and the fact that Kiryu managed to leave the Dojima Family without paying a price while he loses his finger causes Kuze to develop a severe grudge.
- Blood Knight: He states that he joined the Yakuza in order to find tough enemies.
- Boxing Battler: As noted above, a former pro-boxer. These skills are large part of the reason he's able to repeatedly face-off against the much younger Kiryu and hold his own.
- The Brute: He and his clan are the muscle of the Dojima clan and do most of the dirty jobs, including interrogation.
- Determinator: He is utterly persistent when it comes to his obsession of killing Kiryu.Kuze: I'll tell you what, Kiryu. To me a finger or two don't mean shit. Having Awano or Shibusawa beat me to the captain's spot? Couldn't give a fuck. As long as I'm alive, I'll keep getting back up for more.
- Character Development: Strangely enough, he's character changes over the many times he fights Kiryu. Initially looking down on Kiryu as a pushover and obsessed with getting the captain's seat, his first defeat causes him to toss aside his ambitions and instead on regaining his lost pride. After being defeated by Kiryu the fourth time, that hatred changes to respect and gracefully accepts his defeat.
- Classic Villain: Pride. The reason behind his animosity with Kiryu is that his first defeat at Kiryu's hands left him humiliated in front of his boss and fellow lieutenants.
- Dark Reprise: "Pledge of Demon" to "Oath of Enma", fitting his arc and change of perception concerning Kiryu.
- Drunk with Power: His sense of authority went straight to his head once Kazama went to prison.
- Dumb Muscle: Downplayed: Kuze's not stupid by any stretch, but compared to his two cohorts he's the most shortsighted and bullheaded, seeing the race for the Empty Lot as a straightforward contest to the captain's seat and not the complex conspiracy it is. Out of the three, he's the one with the most inclination to choose brute force as the way to get what he wants, both personally and in regards to his clan.
- Evil Old Folks: He is the oldest of the three lieutenants, and the most violent, grumpy and aggressive among them.
- Faux Affably Evil: He's intelligent enough to know when to use force instead of words, but will often try to talk things out first. This is less due to his own personality, but is more in line with the motivation of the Yakuza to negotiate rather than use force unless it's completely necessary. The fact that from the second fight on he tries to kill Kiryu immediately rather than talk speaks volumes about how much of a threat Kiryu is in his eyes and the overwhelming hatred Kuze has for him.
- Flunky Boss: He fights alongside several mooks in two of his boss battles.
- Graceful Loser: Constantly defied as he keeps coming back for more. His final fight, however, has him acknowledge Kiryu's superiority and calmly accepts his defeat and lets himself be taken in by the police.
- Handicapped Badass: Even losing one of his fingers via Yubitsume does not reduce him to just a mere, dependable Yakuza. He can still carry a weapon, let his fists do the talking and operate a vehicle.
- Hidden Depths: Kiryu walks in on him meditating shortly before his first boss fight.
- Hoist by His Own Petard: After Kiryu refuses to spy on Kazama for him, Kuze expels him and tries to kill him. This not only leaves Kiryu free to take him down but also leads to him losing his finger and getting disgraced.
- Horrible Judge of Character: After getting beaten up by Kiryu the first time, Kuze turns to Awano and Shibusawa and demands backup taking Kiryu down: despite being in the business for decades and knowing the two for years, it never once occurs to him that the two cutthroat Yakuza would likely much rather let his screwup play out and remove a him as a rival from the race for the captain's seat.
- Ink-Suit Actor: Modeled after his voice actor.
- Kick the Son of a Bitch: Fatally smashes Yoneda's head against the floor after he kills Tachibana in a fit of anger.
- Know When to Fold 'Em: Like Shibusawa, he is arrested at the end of the game. Unlike Shibusawa, he willingly turned himself in.
- Leitmotif: He gets two. "Pledge of Demon" for most of his fights, and "Oath of Enma" for the final encounter with Kiryu.
- Made of Iron: Kuze takes several beatings throughout the game that should have killed a man his age (or any age really) which includes getting rammed by a speeding car, yet he keeps going like the stubborn old goat that he is.
- Meaningful Name: The name of his clan, "Kenno" translates directly into "Fist King".
- Noble Demon: Thuggish and violent for sure, but he's not without principles. By the end he's pretty sure nobody can stop Kiryu. Rather than waste a bunch of lives raiding the Kazama family office like ordered to by Shibusawa, he sends his men away, gets one last fight in with Kiryu, then turns himself in to the police after telling Kiryu that Shibusawa is assaulting Sera's ship.
- Pipe Pain: In his second fight, he uses a giant pipe that's almost as long as he is tall.
- Pragmatic Villainy: He's experienced enough with torture that he knows when to relent and when his victim is someone who won't break. When Yoneda disobeys his orders and delivers a fatal blow to Tachibana, Kuze immediately executes him.
- A Real Man Is a Killer: Unlike Sagawa who warns Majima that killing leaves a dark mark and it's better going through life without it, Kuze hates Kiryu because he won't commit to the end and leaves his opponent alive.Kuze: In the Yakuza life there is no K.O.
- Recurring Boss: Compared to other recurring bosses, how many times he's fought in 0 alone is impressive — a grand total of FIVE.
- Red Herring: Because of his role in Kazama's arrest and being the first lieutenant to approach Kiryu, he looks like the person behind Kiryu's framing. Shibusawa is the true culprit and he held an even bigger envy of Kazama.
- Revenge Before Reason: Doesn't give a shit about the lot once he hacks his pinky off, he just wants to beat Kiryu.
- Sinister Shades: A pair of gold-rimmed sunglasses. He ditches them in his 2nd fight and his 5th fight.
- Smug Snake: When introduced, he's the one favored to get the Empty Lot and by extension the Captain's seat, and he's accordingly cocky and self-assured. This all goes away after his loss to Kiryu and subsequent fall from grace, and by the end of the story it's revealed that in reality Kuze never stood a snowball's chance of getting the Lot, being completely Out-Gambitted by pretty much everyone else.
- Tattooed Crook: Great King Enma, who governs the underworld in East Asian mythology. Much like he judges the souls entering the underworld, a large part of Kuze's character is the evaluation and judgement of Kazuma Kiryu.
- Villainous Breakdown: After his first defeat by Kiryu, he is humiliated in front of his peers, who force him to cut off his finger. His reaction is nothing less than indignant rage.
- Villain Has a Point: Kiryu despite his best efforts is proven right by Kuze as his naive actions has done more harm than good throughout his quest. Without the guidance of Kazama or Sera from the shadows, Kiryu would have died a painful death trying to protect Kazama's position. As a result of Kiryu getting involved, it led to the deaths of Tachibana and Oda as well as Shibusawa nearly taking Kazama's position as well as planting the seeds of doubt in his relationship with Nishikiyama which comes full circle years later.
- Villainous Valor: Kiryu ends up admitting he'll rather face a hundred yakuza over him, as Kuze's determination makes him dangerous foe.
- We Can Rule Together: He offers Kiryu this, promising that he is willing to sell out Kazama and thereby help his power play, he will in turn look after him and help him ascend the ranks of the family. Kiryu rejects this, telling Kuze that even giving him such an offer shows that he doesn't know the first thing about him.
- Worthy Opponent: After seeing that Kiryu is willing to go to war with the entirety of the Tojo Clan in order to protect Makoto, Kuze's opinion of him changes from contempt to a proper gangster in his own right.
- Yubitsume: He does this to his left pinky after losing his first match with Kiryu.
Voiced by: Riki Takeuchi
- "The age we're living in, cash money is the true king. Yakuza got to adapt to that and evolve."
The second lieutenant of the Dojima Family, Patriarch of the Taihei Association. Awano is a man of leisure who often finds himself going with the flow rather than fighting against the rising tide. However, beneath his laconic exterior is a cunning man, skilled in gathering information and making good on the Dojima Family's threats. Although he is loyal to his fellow lieutenants in serving the Dojima Family, he is also an opportunist.
His information network is broad and reliable, and despite the carefree air he presents, he trades in extortion. Master of both the stick and the carrot, with a specialty in stick. Following Kuze's fall from disgrace, Awano assumed leadership until Shibusawa was named family captain. Shortly after losing to Majima during his raid on the Dojima family, he's killed by Lao Gui.
- Ax-Crazy: Abruptly shoots a girl dead for no reason other than to make a point to Kiryu.
- Bait-and-Switch Boss: Played with. On one hand, he's fought as a Climax Boss the end of the game, during Majima's climactic attack on the Dojima Family HQ. On the other hand, he's not Majima's final boss, as the story led you to believe: after Majima defeats him, he gets subsequently killed by Lao Gui, who is Majima's true final boss.
- Blofeld Ploy: After his attempts to persuade and then extort Kiryu into working for him fail, he shoots the woman he had been dancing with moments earlier in a final attempt to intimidate Kiryu. This only earns him Kiryu's undying hatred and disgust.
- Blood Knight: Right before his boss fight, Awano admits that for all the indulgences he partakes in, none of it compares to a good fight and afterwards claims that he joined the Yakuza because he liked hitting people.
- Character Tic: A common facial tic of his is turning up one corner of his mouth into a condescending sneer.
- Charles Atlas Superpower: He's strong enough to leave a large impact on a brick wall upon punching it.
- Classic Villain: Represents Gluttony, as he enjoys the vices of the yakuza life.
- Evil Genius: He's in charge of Dojima Family's information.
- Faux Affably Evil: Gives Kiryu a final offer to join him in exchange for handing over Tachibana which, from the point of view of a criminal, was more than reasonable. Once Kiryu inevitably throws it back in his face however, he shoots the girl that he had been dancing with earlier dead, for no reason other than to make a point.
- Foil: He's one to Homare Nishitani. Both are yakuza who unashamedly indulge in their own hedonistic pleasures and wear a gaudy purple suit. Unlike Nishitani who lives dangerously for the thrills, Awano prefers live in comfort and luxury as it's the safe option. Fittingly enough, Awano sacrifices himself Taking the Bullet for Majima like Nishitani did once he drops his hedonistic nature.
- Foreshadowing: He easily catches Kiryu's punch, who is no slouch in the strength department even in his youth, indicating the lieutenant's own well-hidden strength.
- Genius Bruiser: The dude gives Majima a run for his money. He even caught Kiryu's punch at one point. He is also really good at information gathering.
- Guttural Growler: When Awano talks, it's always delivered in an intimidatingly low, throaty voice.
- Hannibal Lecture: A unique case in which the trope is played straight, then lampshaded and ultimately defied by the perpetrator. Before the battle against him, Awano smugly lectures Majima about how money rules all, and hot-blooded, fist-first types like Majima are obsolete in today's world. After Majima throws it back in his face, Awano admits he instinctively starts thinking of villainous speeches when he meets someone like Majima, then ultimately disagrees with his own lecture as he admits nothing compares to a good battle.
- The Hedonist: He lives to indulge in the luxuries that being a wealthy Yakuza boss affords him, such as booze, women and golf. After being defeated by Majima, he admits that his hedonistic attitude was partially borne out of his edge being dulled by age as he began to take less risks later in his life.
- HeelFace Door-Slam: Just as he turns back on his hedonistic ways, he's gunned down by Lao Gui, but not without Taking the Bullet for Majima before he dies.
- Hidden Depths: His thick, gaudy outfit hides how fit he is despite his age and decadent lifestyle.
- Impaled with Extreme Prejudice: How he's iced by Lao Gui. After surviving the hitman's bullets, Awano charges towards him, only to be skewered by Lao Gui's blades.
- Ink-Suit Actor: Modeled after his voice actor.
- Jaded Washout: How he secretly views himself, he was a strong as a bull Yakuza who could rise to the top but then he saw guys like Kazama who outclassed him by order of magnitudes so he resigned himself to be a family lieutenant and indulge in hedonistic pleasure to hide the fact he was too scared to take his shot.
- Kick the Dog: He kills a woman for no other reason than to intimidate Kiryu. It doesn't work.
- Leitmotif: "With Vengeance".
- Manipulative Bastard: Tries to be one, at least. Despite his best efforts, Kiryu doesn't bite, even after he resorts to the old "threaten via gun" routine.
- Mundane Luxury: Awano could have pretty much anything he wants, so what does he think is the greatest pleasure of all? Fast cars? Women? Drugs? Gambling? No. Awano claims that the greatest thing in the world is a Sunday afternoon off to play eighteen holes of golf, followed by a sauna and a plate of good curry for dinner.
- Only in It for the Money: He doesn't care about the codes or rules of the Yakuza, it's just a job for him that pays well.
- Overshadowed by Awesome: While Awano is a Genius Bruiser who could be a chairman with his wits and fists, he, like the other lieutenants, feels inferior to Captain Kazama, who's an ideal yakuza that redefines what it means to be a man.
- Purple Is Powerful: Underneath that tacky-looking purple suit lies the brawniest, most physically imposing lieutenant of the Dojima clan.
- Redemption Equals Death: He drops his hedonistic nature and greed after his fight with Majima, realizing how he missed being a true yakuza, and takes the bullets for him.
- Sequential Boss: He's fought right before Lao Gui.
- Smug Snake: By far the rudest of the three lieutenants. He's also full of himself when he goes on about his information network,
- Taking the Bullet: His last act is to shield Majima from Lao Gui's gun, taking several bullets to the chest in his stead.
- Tattooed Crook: Momotaro, a hero in Japanese folklore. Fitting as Momotaro is essentially the Japanese version of Hercules, and Awano is almost inhumanly strong when he doesn't hold back. Momotaro propelling his family to a wealthy, comfortable existence after stealing treasure also fits with his decline into a hedonistic, money loving man first and a Yakuza second.
- Unskilled, but Strong: His fighting style is pretty unrefined, and he likely doesn't train much if at all, having mostly left behind violence in favor of other forms of hedonism. Even so, he still retains his brute strength, able to leave a huge crater in a solid brick wall. If Majima succeeds in dodging the hit, he takes a minute to stare at the crater in shock before putting distance between himself and Awano.
Voiced by: Hideo Nakano
- "People have needs. Once they have money and power, the last thing they seek is glory."
The third lieutenant of the Dojima Family, Patriarch of the Shibusawa Family. Shibusawa is a shrewd man with a talent for setting goals and obtaining results. If Kuze is the muscle and Awano is the public face of the family, Shibusawa is its business side, with a knack for economics. Shibusawa plays his hands alongside Kuze and Awano, though his cards are considerably better concealed. As the brain of Dojima's officers, his focus is family's finances & business operations.
Previously mocked as a desk jockey, he emerges the victor in the race to get Makoto Makimura - and with her, the Empty Lot - earning him the Captain's role. His first decision as a Captain is an all-out purge of Kazama's loyalists within the family to complete his transition. He's eventually stopped by Kiryu and ends up being arrested by the police.
- Ambition Is Evil: His driving motivation: Kuze wanted revenge on Kiryu for humiliating him and ruining his chances at the Captain's seat and Awano wanted a lavish life. Shibusawa is focused on glory: he wants titles, and prestige, and to be feared and respected.
- Authority Equals Asskicking: Firmly believes in this trope. He believes that the only way in life is to rise to the top in authority and in turn power.
- Badass Bookworm: While seemingly just a businessman, he is fully capable of getting his hands dirty.
- Batman Gambit: He ordered Lao Gui to shoot Makoto non-fatally in hopes that would bring Masaru Sera out of hiding. That way, Shibusawa will swoop in and wipe out all of his enemies in one fell swoop.
- Beware the Quiet Ones: Compared to Kuze and Awano, who are loud even in their choice of clothes, Shibusawa is reserved and doesn't raise his voice often. Naturally he is the most dangerous of the trio both in brain and brawn.
- Bitch in Sheep's Clothing: In his introductory scene, he acts as the most reasonable of the three lieutenants when Kiryu has to answer for the murder at the Empty Lot. In reality, he's the most ruthless lieutenant and the one responsible for framing Kiryu.
- The Chessmaster: Prefers to work from the shadows, unlike his fellow lieutenants. He's by far the most successful of them for this reason, ensnaring both Kiryu and Majima in a web of spies and informants that doesn't fully come to light until the game's final act.
- Classic Villain: Represents Ambition and Envy.
- The Dragon: A literal example to Sohei Dojima, as the original "Dragon of Dojima".
- Dragon-in-Chief: While Dojima gives orders behind the scenes, Shibusawa is the one leading the offensive and is the real final boss of the game.
- Dragon with an Agenda: When Dojima orders Makoto to be killed, Shibusawa makes sure that she survives and is secretly taken hostage instead, so that he can use her as leverage against Dojima.
- Evil Is Petty: His envy of Kazama makes sense but his grudge against Kiryu is almost solely based on having both the same tattoo, and unlike Goda there is no exploits behind being the Dragon of Dojima yet.
- Final Boss: For Kiryu in 0 and ultimately the game.
- Four Eyes, Zero Soul: He wears glasses, and the most ruthless of the three lieutenants.
- Freudian Excuse: He tells Kiryu that his father was a political aide who killed himself after being forced to take the fall for his boss' crimes, which ruined his chances at a civilian life and forced him to seek out a life of crime. This drove his obsession in attaining authority and glory.
- The Glasses Come Off: A villainous example. He removes his glasses to show that he's become serious and won't hold anything back in pursuit of the empty lot.
- Glory Hound: He seeks to destroy the Kazama family in order to gain a proper title and the glory it commands.
- The Heavy: While he mostly works behind the scenes in contrast to his fellow lieutenants, he's the one that drives the plot for both Kiryu and Majima's stories. He's the one who framed Kiryu for the murder at the Empty Lot, and the one who hired Nishitani to hunt for Makoto.
- Ink-Suit Actor: Modeled after his voice actor.
- Leitmotif: "Two Dragons".
- Mirror Boss: Fights with 3 distinct styles in 3 different phases similar to Kiryu's first 3 fighting styles.
- No-Holds-Barred Beatdown: On the receiving end of one from Kiryu after their fight. Kiryu could have killed him too if Nishiki hadn't interfered.
- Pet the Dog: A minor one, but when he has Makoto and her doctor Joy captive, he simply lets Joy take Makoto to safety while he deals with Kiryu. While he states that he plans to kill Makoto later once he defeats Kiryu, he had no reason to let Joy live and yet he still lets her go.
- Purple Is Powerful: His own version of the Rush style has a purple aura, much like Kiryu's own.
- Red Baron: He seeks to earn the glory of earning a title for himself and even begins calling himself Dragon of Dojima at the end.
- Soft-Spoken Sadist: Compared to the hot-blooded Kuze and Awano, Shibusawa is the quietest and most even-tempered of the three lieutenants. He's also bar-none the most cutthroat.
- Strike Me Down: As Kiryu is beating him into a bloody pulp, Shibusawa yells at him to finish the job.
- Tattooed Crook: A green dragon, in contrast to Kiryu's (incomplete) silver dragon. "Green" represents his envy of Kazama's accomplishments as well as Kiryu's potential to become greater than he ever could.
- There Can Be Only One: He and Kiryu fight over who becomes worthy of carrying the name "Dragon of Dojima".
- Underestimating Badassery: On the receiving end, as he's mocked by his fellow lieutenants as a mere desk jockey. He's the one who wins the race to the Empty Lot.
Voiced By: Koji Suzuki (International), Sam Lee (Chinese Version, English Version before Ver. 1.05 update)
A Chinese hitman, said to be the most lethal man among the mainland organizations. None of his targets have ever survived. A master of every weapon possible, he uses his nearly superhuman agility to slay his targets. The Dojima Family is rumored to have spent a small fortune to retain his services.
It's implied he's the one who killed the victim Kiryu beat in the Empty Lot, framing Kiryu for the murder, probably under orders of Shibusawa. He returns late in the game when he's present during Makoto's exchange of the Empty Lot with the Dojima family and shoots her for her troubles, which makes him the target of Majima's fury and the victim of the brutal Curb-Stomp Battle he dishes on him.
- Adaptational Attractiveness: Only in the Chinese version of 0; see Ink-Suit Actor below for the details.
- Boss Subtitles: One of the few major characters to NOT have a blurb detailing his position on his splash screen. It underlines his mercenary, no-nonsense nature.
- Cadre of Foreign Bodyguards: As well as being an assassin, he serves as a bodyguard and Majima's final obstacle to Dojima.
- Combat Pragmatist: He has no problems busting out a gun in a fight.
- Combat Tropes: He'll switch up his weapons and tactics after taking a certain amount of damage.
- Cruel Mercy: After Majima spares him, Sera states that rather than being turned over to the police to testify against Dojima, Lao Gui will be living out the rest of his days in the same hellhole that Majima spent a year in as leverage against Dojima instead.
- Evil Sounds Deep: His original voice is definitely this.
- Final Boss: For Majima in 0.
- Go for the Eye: One of his attacks has him attempting to shove his thumb in his opponent's eye. And considering Majima has already lost one...
- Gonk: Especially conspicuous as Yakuza usually avoids exaggerated ugliness: in all versions but the Chinese release (in which he's modeled after his voice actor Sam Lee), he looks like gaunt, wrinkly death warmed over.
- Gratuitous Foreign Language: He speaks primarily in Chinese, though he's clearly voiced by a Japanese VA in the original version and doesn't get the pronunciation quite right. Averted in the Chinese version to an extent. While Sam Lee doesn't normally speak Mandarin (his native dialect is Cantonese), his pronunciation of the Mandarin dialogue is pretty much on point save for a noticeable Cantonese accent.
- Ink-Suit Actor: In the Chinese version of 0, he's modeled after and voiced by Hong Kong film actor Sam Lee. Prior to the version 1.05 patch, the western localization used Sam Lee's voice acting in the boss fight.
- Kick the Dog: Shooting a defenseless, blind civilian is just one of many horrible deeds he conducts under Sohei Dojima's employ. That smirk on his face suggests he enjoys his job, too.
- Kubrick Stare: Engages in one before his boss fight.
- Leitmotif: "Archnemesis"
- Le Parkour: After shooting at Kiryu and Tachibana from a rooftop, he uses a series of stylish wall jumps to quickly reach street level and corner them.
- Looks Like Cesare: In the original and western localizations of 0, his face is particularly shriveled and wrinkled.
- Meaningful Name: His name literally translates into "Old Demon".
- No-Nonsense Nemesis: His reaction to spotting Kiryu? Shoot on sight. The same rule applies to Majima, and he only survives because Awano gets in the way. In his fight, he'll use every weapon he has on him before resorting to fisticuffs.
- Pragmatic Villainy: When Tachibana surrenders to him, Lao Gui leaves the incapacitated Kiryu because he was not ordered to kill him.
- Professional Killer: According to Dojima, the best in China.
- Sequential Boss: He's fought immediately after Awano.
- Small Role, Big Impact: He has only three appearances in the entire game, but he's the one who carried out the Empty Lot killing that drives Kiryu's storyline, and he's directly responsible for Majima's Start of Darkness by shooting Makoto, as well as Tachibana's death. Every time he appears, something massive and horrible is going to happen.
- The Stoic: He barely speaks and when he does, it's always in a calm, indifferent tone. Even his Boss Banter is very subdued.
- Sword and Gun: During the second phase of his boss fight, he equips a pistol and a Chinese broadsword at the same time.
- Throw-Away Guns: As the second phase ends, he ends up hurling his empty pistol at Majima's face after the last shot he fired got deflected by his own sword, which was in Majima's hands, and then had what was left of said sword thrown back at him.
Voiced by: Takahiro Fujimoto
- "What the fuck are you laughing at?"
A member of the Dojima Family in the prequel. Yoneda is the typical hot-headed, brash yakuza. He joined the Dojima Family because he likes smashing heads and hitting people. Usually in charge of interrogations, he has the bad habit of losing his temper when things aren't going his way, which can lead to very violent outbursts. He crushes Tachibana's head with a hammer just for laughing at him. He's killed in return by Kuze for killing their only source of information.
- Asshole Victim: Gets killed by Kuze for killing Tachibana, ruining their chances of getting any information of Makoto's whereabouts. He really deserved it.
- Determinator: He just won't stay down in his first fight with Kiryu and has to be defenestrated so he won't try slugging you from behind with a weapon.
- Dumb Muscle: He actively takes offense when told to use his head and mocks Kuze for attempting restraint during interrogation.
- Face Palm Of Doom: After acting out of line and landing a blow that kills Tachibana, Kuze does a variation of this to him, slamming his head down on the floor so hard it kills him.
- Hair-Trigger Temper: He's an irritable thug and kills Tachibana for giving a Grin of Audacity after successfully resisting torture.
- Hate Sink: He's a pretty pathetic slimeball of a gangster who revels in his own sadism.
- Iron Butt Monkey: He takes A LOT of punishment from Kiryu. While fighting him in a bathroom, Kiryu slams his head face-first on a urinal so hard that it shatters and proceeds to dropkick him out of a window some stories high. The next time he appears, he seems to be perfectly fine.
- Not-So-Harmless Villain: He tortures and ends up killing Tachibana.
- Psycho for Hire: By his own admission, he joined the Yakuza because he likes hurting people.
Voiced by: Shingo Tsurumi
- "Don't you worry about me. I'll kill on sight. Plain and simple."
Patriarch of the Omi Alliance's Sagawa Family. After Majima's name was wiped from the Tojo roster, he was placed in Sagawa's custody, who named him manager of the Grand and collect the club's profits. He's in charge of overlooking Majima in Sotenbori and has been given the authority by Shimano to kill him if he falls out of line. He's the one who gives Majima an assassination contract that will allow him back into the Tojo Clan.
Though their allegiances differ, Sagawa is sworn brother to Shimano, and together they pursue the Empty Lot to give Omi a foothold in Tokyo. The order to kill Makoto Makimura was a part of his plan, and the prize for acquiring the Empty Lot was worth murder to him: Sagawa was promised a spot running the show in the Omi's half of Kamurocho. However, the plan falls apart; Sagawa is betrayed by Majima who ignores his orders, and Makoto ends up selling the Empty Lot to Masaru Sera. Soon after parting ways with Majima, he's killed by Omi Alliance men because the Head of the Omi Alliance headquarters died as a result of his alliance with Shimano.
- Bad Boss: When it comes to Majima's punishment, Sagawa can be intensely fickle, such as increasing the debt he has to work off or even attempting to strangle him in a dirty bathroom if he hears anything about him stepping outside of Sotenbori. Justified in that he is as much Majima's jailer as he is his boss.
- Berserk Button: He is really serious about Majima's imprisonment, putting four killers watching his apartment constantly and strangling him the moment he drops off the grid.Sagawa: Sotenbori's not your backyard, asshole! It's your cage! Your CAGE! When you step out at a goddamn hotel you let the front desk know!
- Blood Brothers: He is one to Futoshi Shimano.
- Brutal Honesty: He tells Majima how bad he fucked up and his chance of joining back the Tojo Clan are slim, when he orders him to kill someone, while he lies to make the target more vile he makes it clear it's still murder and Majima crosses a line if he goes through with it.
- Bullying a Dragon: He keeps ordering Majima around and treating him like garbage. Majima only tolerates him because he really really wants to go back into the Tojo Clan.
- Can't Kill You, Still Need You: After getting shot by Sera, Sagawa is sorely tempted to kill Majima, both for failing in his task to kill Makoto, but also as a way of venting his own frustations with getting outwitted and defeated, but concludes that he can't, since Majima is still the most competent person on his team, and he wants to keep his own failure secret, so he cannot call on outside help.
- Combat Pragmatist: Almost any time he needs to get his hands dirty, he uses a gun.
- Determinator: Majima sees him as tenacity incarnate.
- The Dreaded: Being a Yakuza boss, Kijin enforcers make a run for it when they see him.
- Face Death with Dignity: At the end of the game, he is well aware that the Omi Alliance will kill him. Does he run and hide? Try to fight them? No, he stays in plain sight, says farewell to Majima, and when Omi's thugs come for him he essentially tells them that he was impressed with how quickly they found him.
- Faux Affably Evil: He talks to Majima like a friend even when he is about to shoot him in the head. This eventually evolves into being actually Affably Evil when he forms a genuine bond with Majima.
- Ink-Suit Actor: Modeled after his voice actor.
- One Last Smoke: Shares one with Majima when they're about to part ways. Majima gives Sagawa a heartfelt goodbye, admitting he learned a lot from him. Sagawa is taken out by Omi Alliance hitmen as soon as Majima leaves.
- Red Oni, Blue Oni: Blue to Shimano's Red. Whereas Shimano is blunt and brutal, Sagawa knows how to apply the pressure on Majima without ever getting angry.
- Reasonable Authority Figure: He treats Majima like shit, but is willing to be helpful when it comes to the goal of finding Makoto (albeit to kill her in his case). Once the two learn that Makoto's in Kamurocho, Sagawa releases him from his imprisonment in order to pursue his goals.
- Smug Snake: He talks a big game and likes to throw his weight around whenever he's near Majima, but he's hopelessly out of his depth amidst all the backroom deals for the Empty Lot and spends most of the game scrambling from one strategic blunder to the next.
- Tempting Fate: His final conversation with Majima is essentially nothing but tempting fate, with Majima saying Sagawa is basically immortal, has ridiculous tenacity, and Majima hopes that he'll never have to see Sagawa's face again. The man dies mere seconds after their conversation ends.
- Terms of Endangerment: Condescendingly uses the honorific "chan" with regards to Majima and occasionally calls him "tiger".
Voiced by: Keiji Fujiwara
Patriarch of the Omi Alliance's Kijin Clan and Jin Goda's retainer. He only lives for sex, money and violence. Out of control and unpredictable, he is loyal only to his desires and acts on them with no regard to the consequences.
The yakuza who raided Hogushi Kaikan to capture Makoto were operating under his orders. He reveals that it was the Tojo Clan's Shibusawa that hired him to procure Makoto, but he's killed soon after the in the police cell he used as his hideout for failing to secure Makoto.
- Analogy Backfire: Tries a baseball analogy with Majima about how a great play doesn't count if the game is cancelled by rain (referring to their fight). Majima, baseball fan that he is, points out the game still count if it's during the fifth inning.
- Ax-Crazy: He resembles Majima's more malicious portrayal from the first game and the film, which is made ironic by how level-headed Majima is in this prequel.
- Bodyguard Betrayal: The cop he bought out as a personal lackey was later bought out by Shibusawa to kill Nishitani.
- Confusion Fu: His fighting style is quite erratic and it can be difficult to see some of his attacks coming.
- Combat Sadomasochist: Really enjoys fighting even when he's the one getting beaten up. Even the camera goes for a very unsubtle angle when he says the above line.
- Depraved Bisexual: Feels up one of the girls at the Grand while luring out Majima, whom he develops a Villainous Crush on.
- Enfant Terrible: He was already into shoplifting as a kid and it escalated to murder by high school, although the murder in question was his own version of "kindness".
- Even Evil Has Loved Ones: The first murder he committed as a high schooler was upon a fellow murderer, done in revenge for what the man did to the daughter of his father figure, who now serves as his contact within the police. Upon seeing him killed, Nishitani is genuinely distraught.
- Expy: He's an Ax-Crazy Osakan yakuza who's barely controlled by his own side (when he's even on their side, anyway) and generally just does whatever the hell he feels like, develops an uncomfortable Villainous Crush on the protagonist and goes to insane lengths to ensure that he gets a good fight. He's also very quick and good with a knife, and uses a lot of unorthodox tactics while fighting. Basically, Nishitani is to Majima what Majima will become to Kiryu in the future. Kiwami even brings the allusion full circle by giving Nishitani's pre-battle knife pose to Majima. One could argue that Majima's whole "Mad Dog" persona was directly inspired by Nishitani, making this both an Invoked Trope and an Inverted Trope, with Majima being an Expy of Nishitani.
- Foil: He's one to Hiroki Awano. Both are yakuza who unashamedly indulge in their own hedonistic pleasures. Unlike Awano who is content in sitting back in the comfort of his own luxuries, Nishitani is more of a thrill-seeker who actively lives dangerously.
- The Hedonist: He's carefree and devotes much of his time to the pursuit of various pleasures, whether it's feeling up cabaret girls, flirting with Majima, or getting into knife fights with him.
- Impaled Palm: One of his attacks in his second fight has him attempt this on Majima. Of course, if you have a knife or have the Legendary Mad Dog style unlocked, you can do this to him as often as you please.
- Ink-Suit Actor: The character is modeled after his voice actor.
- Knife Nut: He uses a tanto in a fight. His fighting style bears an uncanny similarity to Majima's Legendary Mad Dog style.
- Luxury Prison Suite: A downplayed example; he has a personal cell in the police station that he uses as a hideout due to the security it offers. While it's simply a normal cell, he has the guards at his beck and call and can leave whenever he wants.
- Major Injury Underreaction: When he gets shot in the gut, his only comment is a rather laconic "That can't be good."
- Mirror Boss: Nishitani is filling in for Majima's usual techniques as a boss and you can match him by unlocking the Mad Dog style as soon as you can.
- Recurring Boss: Majima fights him twice.
- Taking You with Me: After telling Majima to protect Makoto and live life on his own terms, his final moments are spent going to work on the very guard who shot him and Billiken.
- Villainous Crush: He ends up developing a twisted sort of "crush" on Majima over fisticuffs and ass-beatings.
Tachibana Real Estate Agency
Voiced by: Arata Iura
- "Money is power. And I intend to see just how far my own power can get me against the Tojo Clan."
In a city where the streets are crowded with restaurants and night life establishments, Tetsu Tachibana has earned a reputation as the real estate mogul in the shadows for his skill in buying up land as soon as it hits the market. He will take any means necessary to obtain that which is in his sights. Despite his soft-spoken and sophisticated demeanor, Tachibana's ambitions are great. He aims to challenge Tojo Clan itself in his aim to take power over Kamurocho.
The truth is that he buys Kamurocho properties to prevent the yakuza from taking money from the people of the city. He's a half-Chinese child of a Japanese war orphan and Makoto's brother. He left Japan as a kid, leaving Makoto and her mother to fend for themselves. When he learns later that Makoto & her mother moved to Japan, he uses Tachibana Real Estates' information network to search for his sister. However just before they are finally reunited, he falls captive to the Dojima Family and dies under their brutal torture before he even has a chance to see Makoto again.
- Agony of the Feet: Yoneda had a bit too much fun with Tachibana's toes.
- Artificial Limbs: His right arm is prosthetic below the elbow.
- Big Damn Heroes: Rescues Kiryu from the Dojima Family on one occasion by driving through them.
- But Not Too Foreign: His mother was a Japanese war orphan abandoned in Manchuria. His father was the son of Chinese farmers. He and his sister were brutally bullied in China for their half-Japanese heritage, and didn't fare much better in Japan, either.
- Car Fu: Along with Big Damn Heroes and Drives Like Crazy, he drives through Dojima's goons and runs over Kuze just as he's about to kill Kiryu.
- Defiant to the End: Even under torture, he doesn't crack and doesn't reveal Makoto's location. He even laughs at his torturer, which costs him his life.
- Died in Your Arms Tonight: Dies in Kiryu's arms after succumbing to the torture he suffered at the hands of the Kenno Clan.
- Drives Like Crazy: Describes himself as the "world's worst chauffeur". Not driving very often, and having one arm replaced with a prosthesis, will hamper one's ability to drive.
- Foil: To Nishikiyama in Yakuza 1. Like Nishikiyama, Tetsu grew up feeling weak and inferior to those around him and abandoned those close to him to seek power and authority, becoming a ruthless person in the process. In addition, Nishikiyama in Yakuza 1 who was seeking out a young woman who was the key to the position of Chairman in the Tojo, Tetsu sought to find Makoto for power as well. However it was revealed that he could reunite with his sister rather than for power. Nishiki even comments he doesn't know how he would react if his sister died in "0".
- Grin of Audacity: He sports one after Kuze orders Yoneda to stop torturing him. This in turn angers Yoneda enough to finish him off.
- Half-Breed Discrimination: Fell into the criminal lifestyle in China because the local gangs were the only people who would accept him despite his half-Japanese heritage. He notes, with some bitterness, that the Japanese generally didn't treat him too well either, seeing him first and foremost a Chinese interloper.
- Handicapped Badass: Despite having lost his right arm and most of his kidney function, Tachibana is still quite a capable fighter. So capable in fact that, when he — while still having all of his limbs — first met Oda, he beat him and the rest of his "wannabe mob" group (four on one) so handily that Oda immediately began the task of persuading Tachibana to lead them. This, eventually, led to the formation of Tachibana Real Estate.
- Ill Girl: Male version. The incident that cost him his arm also caused him to lose most of his kidney function from severe blood-loss. He needs dialysis every couple of days to live.
- Ink-Suit Actor: He's modelled after his voice actor.
- O.O.C. Is Serious Business: After Kiryu reports that Makoto is safe and waiting at the homeless camp in the park, Tachibana decides to tell him his life story and how he got separated from his sister, which ended with him breaking down in tears in front of Kiryu, begging to finally see his sister again.
- Red Herring: He has a bat tattoo that matches the description of the one who sold Makoto into slavery, making the players think that given that his desire to locate Makoto, he's the cause of Makoto's misery. However, it's later revealed that Tachibana had nothing to do with Makoto being sold into slavery, but it was his friend Oda instead.
- Red Oni, Blue Oni: Blue to Oda's Red.
- Sacrificial Lion: He's tortured and killed by the Dojima family before he can reunite with his sister, who takes it upon herself to go after Dojima's lieutenants and avenge his death, putting her life in jeopardy.
- Small Role, Big Impact: Despite only appearing one game, his torture and death at the hands of a Dojima family is a retroactive catalyst for Kiryu's rise as the Dragon of Dojima.
- Tattooed Crook: He sports a bat on his left arm. Oda reveals he got it after they met.
- Walking Spoiler: Already a fairly important character to begin with, most of his backstory and stakes in the plot aren't revealed until fairly late into the story, so talking about him at all without spoiling anything beyond what you first learn about him can be quite difficult.
Voiced by: Katsuyuki Konishi
- "Some things you've just got to do for yourself, I guess. I tell ya, it's tough not being able to delegate."
Despite his seemingly flippant attitude, Oda is a man with no fear, even in the face of the Yakuza. Using ample funds and a network of information, he is one of few men who can acquire property with the effectiveness of the Yakuza. Acting as Tetsu Tachibana's right hand man, Oda is in charge of on-site land acquisition.
He was a member of a Chinese mafia group in Sotenbori two years ago and sold Makoto Makimura to a Korean syndicate. When he later met Tachibana and learned Makoto was his sister, he felt trapped. Desperate to not lose his bond with Tachibana, Oda leaked her whereabouts to the Shibusawa Family in hopes they would get rid of her. When that failed, he attempted to kill her himself but fails, and is soon executed for his failure by Shibusawa himself.
- Deadpan Snarker: He's extremely snarky, especially when he tries to teach Kiryu in the ways of being a real estate agent, only for Kiryu to keep screwing up.
- Dope Slap: Can give one to Kiryu if he screws up giving his business card to Yamanoi. He tries to give a second one when Kiryu's card is upside down, only for Kiryu to block his hand.
- Dual Tonfas: Wields a single one during his boss fight against Kiryu.
- Easily Forgiven: Even after he reveals his responsibility in the hell Makoto went through two years ago, she and Kiryu still offer to help him escape being caught by Shibusawa's men. And even after Tachibana finds out the truth he still feels guilt for Oda's death, even though Oda's treachery is ultimately what got him killed as well.
- Foil: To Yakuza 0's Kiryu, both hothead men who would do anything to protect their bond with their oath brother. But Kiryu learns the dangers of doing such things during the Vacant Lot Dispute while Oda would do anything to preserve his bond with Tachibana, even if it means killing Makoto.
- HeelFace Revolving Door: Is on Tachibana's, and by extension, Kiryu's side. But it's revealed that he's working for Shibusawa to kill Makoto. But after the gig is up, he decides to give up his life and betray Shibusawa in order to protect Tachibana.
- Killed to Uphold the Masquerade: Attempted, but ultimately failed. Oda tries to kill Makoto so Tachibana would never find her and learn the truth about what role he played in destroying her life. With her out of the picture, he'd never lose his friend's trust.
- Last Stand: He urges Kiryu to take Makoto to her brother while he holds off Shibusawa's men, despite having an injured leg and unable to move. It doesn't go nearly as well as he hoped, and uses his last moments to tell Shibusawa he practically handed Makoto to him on a plate and still screwed it up.
- Love at First Punch: Developed feelings for Tachibana after he soundly schooled him and his gang in a brawl.
- The Mentor: To Kiryu when he decides to try himself in the real estate business.
- The Mole: He works for Shibusawa and was responsible for Makimura's loss of eyesight.
- My Greatest Failure: A variation. Selling Makoto to the Korean mafia didn't bother him much until he learned she was Tachibana's little sister. Even then, he was more concerned about Tachibana learning the truth and losing his trust than poor Makoto's well-being.
- Redemption Equals Death: To a degree. When he tells Kiryu the truth after his betrayal, Makoto still insists they try to save him as Shibusawa's men go after them. He then stays behind and holds them off while Kiryu and Makoto escape.
- Shoot the Shaggy Dog: The reason Oda cooperated with Shibusawa was to ensure that he could dispose of Makoto behind Tachibana's back so Tachibana would never realize he sold Makoto into slavery and kill him, allowing him to fulfill his oath to protect him. However, his involvement with Shibusawa ultimately led to his own death, and the information he leaked allowed Shibusawa to capture Tachibana and eventually torture him to death as well. And in the end he failed to keep Tachibana from finding out his secret anyway, but despite it all Tachibana still cared enough about Oda that he felt great regret over his death. You really thought that plan through, huh Oda?
- Straight Gay: Carries a torch for Tachibana, but it doesn't show in any of his mannerisms.
- Tattooed Crook: A bat on his left arm, which identifies him as Makoto's former tormentor.
- Undying Loyalty: Swore an oath of loyalty to Tachibana after he lost his arm protecting him from another gang. And he takes Tachibana's wellbeing extremely seriously. However, Tachibana's loved ones don't get to enjoy that same privilege.
- Would Hit a Girl: He attempts to strike Makoto after the car chase with Shibusawa's men, but Kiryu stops him. Not only does he try to kill Makoto, but Kiryu learns Oda's done a lot worse to her already, as well as many other women.
- Yandere: His feelings for Tachibana are the driving force behind much of his villainy. He gets incredibly jealous of Kiryu when Tachibana calls him his friend. And he tries to have Makoto killed so that Tachibana will never find out what he did to her and risk cutting ties with him after he swore an oath of loyalty to him. Any regret over selling Makoto into slavery is solely due to how it affected Tachibana, not Makoto herself.
- You Have Failed Me: He is executed by Shibusawa after failing to kill Makoto, as well as turning traitor on him by letting her escape.
- Properly Paranoid: He's reluctant to house Kiryu in Little Asia because of the ghetto's bitter history with the Dojima Family. His fears turn out to be well founded when Dojima goons threaten to raze Little Asia due to Kiryu's colluding with Tachibana.
- Reasonable Authority Figure: While he does refuse Kiryu sanctuary when he's hiding from the Dojima family, it's not out of malice or without good reason, and even than he's kind enough to offer him a cup of tea before he goes.
Introduced as an Aging Foreigner, he approaches Kiryu at the beginning of the story after he sees Kiryu 'sober up' two drunk men having a fight. As a former boxing trainer, he sees Kiryu has the potential to be a world-class fighter and becomes one of Kiryu's trainers, more specifically for the Brawler style.
- Affectionate Nickname: He keeps referring to Kiryu as "Boy". It's later revealed that it's what he calls his most prized students.
- Bunny-Ears Lawyer: Despite being a drunkard running away from his debts, he is a great trainer. The true motives behind the mafia gunning after him is because he has a great eye for discovering talent, turning unknown fighters into bonafide stars.
- But Now I Must Go: After completing his storyline, he returns to the States to train more fighters to oppose the Mafia.
- Can't Kill You, Still Need You: While the mafia went out of their way to ruin his life after one of his proteges beat one of their own boxers, after realizing his skills as a talent scout they decided that it'd be more profitable for them to keep him alive and steal away the talent he scouts out than to just kill him (thus the "hitmen" that Kiryu fights during Bacchus' training aren't out to kill Bacchus but to test Kiryu before they try to take him away.)
- Combat Pragmatism: A lot of his moves aren't legal in a boxing match, such as face twisting and limb breaking, as Bacchus wants his pupils to know how to defend themselves both in and out of the ring.
- Drunken Master: He isn't shown doing any fighting himself presumably due to his age, but much of the upgrades in the Brawler style are enhancements activated only by being drunk.
- Expy: His style of dress has drawn more than a few comparisons to Speedwagon.
- Foreshadowing: He always warns Kiryu not to get a knife between the ribs.
- Gratuitous English: Done to indicate that he's definitely not from Japan.Bacchus: HEYY, BOYYY!
- Gratuitous Japanese: One of his voice lines is him saying "Sou desu!" * as an affirmation. However, his accent mangles it into sounding more like "SO DESS".
- Leitmotif: "La-Di-Da" plays during his training sessions.
- Malaproper: His dialogue is sometimes written in a stilted way to emphasize that his Japanese isn't the best. This is best shown with turns of phrase, like when he referred to Kamoji's job as being a "Fisting artist" instead of a "Punch-out artist".
- Meaningful Name: Has the same name as the Roman God of Wine, Bacchus. He lampshades it himself, saying he didn't get named like that because he can't handle his booze.
- Never Bring a Knife to a Fist Fight: Teaches Kiryu a Heat move for countering knife-wielding enemies. He came up with it since he lost his most prized pupil to a knife attack.
- Token Minority: He's a Caucasian American in contrast to the other trainers, who are all Asian like the rest of the game's major characters.
A friend of Bacchus, he teaches Kiryu the Rush style and its techniques. He's a homeless man that gets by by being a 'Punch-out Artist', placing bets with people to see if they can knock him down or not.
- Accidental Misnaming: Not him specifically, but his occupation: Bacchus first refers to him as a "fisting artist".
- Earn Your Happy Ending: After doing enough Punch-out Artist gigs with him, he manages to save enough money to get his own apartment.
- Fragile Speedster: Kamoji is fast, but his age and frail body stop him from going on the offense, as he tires himself quicker than his enemies get tired of his punches. Kiryu, who he teaches the Rush style to, has no such problem.
- Good Is Not Soft: He tells Kiryu to not hold back on the customer that cheated.
- Martial Pacifist: He doesn't consider himself much of a fighter and prefers to place bets on whether he can evade opponents rather than defeat them.
- Nonchalant Dodge: He is a master of this, using as his main strategy in fights.
Voiced By: Miho Fujisawa
- Action Girl: A very brutal one, at that. Once you've seen her in action, you'll be glad she's on your side.
- Badass in Distress: The target of her final collection job, known for stealing money from loan sharks, goes after her instead while he has his bodyguard distract Kiryu. Our hero returns just as she's beaten, but considering the guy is a Lightning Bruiser, it's not hard to see why she lost.
- The Dreaded: She's become so infamous for being a nigh-unstoppable beast that her newer targets are ready for her with guns and extra muscle, adding a lot of risks that make her regret her fame.
- Loan Shark: Her day job. She also sends Kiryu after a few of her targets, which is how he learns new moves.
- Leitmotif: "Debt Cleanup" plays during her training courses and jobs.
- Mighty Glacier: As noted by her final target, she can take a good hit and her punches have a lot of power, but against a quicker opponent she's unable to land a single blow.
- Never Bring a Knife to a Fist Fight: Tatsu is introduced ruthlessly beating down a man who pulled out a knife against her.
- She-Fu: Completely subverted. It's Kamoji who gets the quick and nimble Rush style and Areshi who gets the acrobatic Breaker style, while Tatsu's Beast style is slow and vicious with heavy emphasis on improvised weaponry/using whatever is in the environment.
- Statuesque Stunner: She's just as tall, if not slightly taller than Kiryu.
- Training from Hell: Her training segments consist of obstacle courses with mannequins equipped with prop guns that hurt as much as the real things.
- Unskilled, but Strong: Her Beast Style is extremely slow, and widely telegraphed, but you hit like a truck.
- Back for the Finale: He has a last appearence in Yakuza 6, which caps off his character arc.
- Butt-Monkey: Outside of his job, he's not the most successful person. He's paid terribly and when he tries to pass the title on to someone else they never accept. He's thrown a bone in Kiwami, though, as he's finally able to pass the name of the Pocket Circuit Fighter down, though he remains at the position afterwards as there's still the matter of paperwork. And even then, once it's finally settled, his tofu shop doesn't get much sales.
- Everyone Calls Him "Barkeep": Pocket Circuit Fighter's real name is never said at any point. Even Kiryu, who becomes a good friend of his, only ever refers to him as "Fighter".
- Jaded Washout: He's hung up the Pocket Circuit Fighter outfit seemingly for good when he's met in 6, and forbids his son from playing with Pocket Circuit cars because he's afraid his son will wind up becoming a loser like he was. He shakes this in the end of the side-story and re-dons the outfit.
- Large Ham Announcer: His job is to provide Hot-Blooded commentary for pocket car racing of all things.
- Let's Get Dangerous!: After spending almost all his screen time being a Butt-Monkey or a Jaded Washout, Fighter stands up without any prompting in 6 to protect his son from a group of Yakuza trying to shake him down for money. Given how well he does, one gets the feeling that if the Yakuza hadn't had backup waiting in the wings, Kiryu wouldn't have had to step in.
- Limited Wardrobe: He's only shown in two outfits throughout the entire series, his Pocket Circuit Fighter outfit and a simple barista outfit in 6. In Kiwami it's implied that his Pocket Circuit Fighter outfit is the only clothing he owns.
The first of the oversized muggers Kiryu meets in Kamurocho. Called "Mr. Shakedown" by his unfortunate victims, getting into a fight with him or his fellow Shakedowns may end in all your money being stolen, but can also allow you to earn more. He has a absolutely unhealthy obsession with becoming the Ultimate Lifeform, using his shakedowns to fund his training.
- As Himself: Named and modeled after his voice actor.
- Cool Shades: They're also from his voice actor, as well.
- Dual Boss: Fights alongside fellow Kamurocho Mr. Shakedown Sato in the Fifth Millionaire Battle against Kiryu.
- Fedora of Asskicking: He's always sporting a plaid fedora when he's wandering around town. It somehow manages to stay on his head even when he's fighting Kiryu.
- Immune to Flinching: Only certain special grabs, weapons, and Heat Actions will make him so much as blink.
- Nice Job Breaking It, Hero!: After his 4th encounter, he almost gives up on mugging Kiryu, until Kiryu jokingly suggests that outer space might provide an extreme enough environment for him to further improve himself. He takes him completely seriously, committing to his shakedowns for the rest of the game so that he can afford a trip.
- No-Sell: Trying to grab he and the other Shakedowns the regular way will just get Kiryu slapped away.
- The Social Darwinist: He wants to be the strongest organism on the planet, so he shakes down Kamurocho residents so that he can afford to train himself in increasingly excessive and lavish ways. He even takes on wild animals like sharks and whales to further his goals.
- Training from Hell: He puts himself through increasingly ridiculous training regimens to get stronger, from living alone in the mountains, to on a deserted island where he fights off sharks and whales in the ocean. He ultimately aspires to travel into space to top it all off, after Kiryu jokingly suggests it.
- Unskilled, but Strong: Like the other Shakedowns, Egashira doesn't have much in the way of technique, but on higher difficulties especially, all it takes is one or two well placed hits from him to take you out.
- World's Strongest Man: His ultimate goal, towards which he uses his shakedown cash to buy a mountain, and an island (both for the sake of training). It's even to the point where, after Kiryu jokes about it, he seriously decides to save up for a trip to space (reasoning that it's the ultimate survival challenge, since there's no atmosphere or air in space).
- Worthy Opponent: Comes to see Kiryu as this, and while he'll attempt to shakedown Kiryu for the entire game, he's at least a bit more respectful about it after you beat him 4 times.
The second of the "Mr. Shakedowns" terrorizing Kamurocho. He lives for the thrill of a fight, shaking down others in hopes of getting one.
- As Himself: Named and modeled after his voice actor.
- Blood Knight: The only reason he targets anyone is to get a fight out of it. He focuses on Kiryu eventually, since he's the only one who doesn't just hand over his money without a fight, and only keeps taking it to ensure the awakening Dragon will fight his hardest each time.
- Dual Boss: Fights alongside fellow Kamurocho Mr. Shakedown Egashira in the Fifth Millionaire Battle against Kiryu.
- Dumb Muscle: He's not very bright, and doesn't even get upset about his money being taken when he loses until Kiryu points out that's what he's been doing every time Kiryu defeats him.
- Purple Is Powerful: To distinguish him from Egashira, he wears a purple suit jacket. He's also one of the Mr. Shakedowns, so it's a given.
Voiced by: Miyuki Sawashiro
- "I'm sorry, I'm so sorry ..."
An employee of the massage parlor, Hogushi Kaikan, located near the edge of Sotenbori. Although blind, she uses her skills as a massage therapist to overcome her handicap and make a living. She lives quietly on the edge of Sotenbori, untouched by the modern and fast-paced city. However, she soon finds herself caught in the bloody back and forth of the yakuza, for reasons unbeknownst to her...
Half-Chinese, Half-Japanese, she's Tachibana's little sister. She and her mother were repatriated to Japan when found by her Japanese grandfather. When she ran from home she went to Sotenbori, Osaka to search for her brother. She was then conned by Oda, the "Man with a bat tattoo" and sold to a Korean syndicate, causing her psychogenic blindness from trauma. She was however saved by Lee, who decided to take her under his wing and protect her. She became a target of the Tojo Clan and Omi Alliance because she inherited the Empty Lot from her late grandfather. Her brother, Tachibana, is killed by the Dojima Family moments before she can be reunited with him. Swearing revenge upon the Dojima Family, she goes to negotiate with them, her demands being the heads of the three Dojima lieutenants in exchange for the Empty Lot. Unfortunately she gets shot by Lao Gui for her troubles and falls into coma. She survives due to Shibusawa secretly ordering Lao Gui to shoot her non-lethally and eventually recovers, giving ownership of the Empty Lot to Masaru Sera.
She makes her return in Yakuza Kiwami 2, the remake of Yakuza 2, for Majima's story, now going by the name Makoto Tateyama.
- Absurdly Youthful Mother: In Kiwami 2, she's married and has a child. She hasn't aged much in 18 years.
- Apologises a Lot: She has this habit when she thinks she puts other people in danger, directly or not.
- Beauty Mark: Has one right under the left side of her lip.
- Broken Bird: Geez, where does one even start? She came to Japan to search for her brother, only to be conned and sold off to the Korean mob before being rescued by Lee, the trauma of which left her blind. And to lay it even further, she's targeted by the yakuza for reasons unknown to her, Lee is killed, and her brother is murdered before they can meet again. She attempts to take revenge by going after Dojima and ends up getting shot by his hitman, which lands her in a coma.
- The Bus Came Back: She returns in Majima's sidestory in Kiwami 2. She's put back on the bus when her family leaves the country due to her husband's career, but not before finally thanking the man who protected her years before.
- But Not Too Foreign: She and her brother, Tetsu Tachibana, are the child of a Japanese war orphan and a Chinese farmer.
- The Cutie: The least that can be said is that she is very easy for the eyes.
- Damsel in Distress: Justified, since she is blind and requires help to get away from the yakuza chasing after her. But she doesn't like the idea of standing around doing nothing while everyone else protects her.
- Didn't Think This Through: She expected to be in a position of power against Dojima, because she had the Empty Lot. She gets shot instead.
- Disability Superpower: She can recognize who people are based on the sound of their voice. It's what tips her off that Oda is the same man who sold her to the Korean mob and isn't on Kiryu's side. Picking up on this, when she meets Majima in the game's ending after regaining most of her sight, he remains completely silent so she doesn't recognize who he really is.
- Disabled Love Interest: Majima takes quite a liking to her.
- The Dog Bites Back: Two instances.
- The first has her stab Oda's leg as he's pointing a gun to her head, knowing he's the very man who conned and sold her to the Korean mob years ago.
- The second has her attempt to confront the very man trying to have her killed, after his men murder her brother no less. It doesn't end well for her.
- Earn Your Happy Ending: Kiwami 2 reveals she had gotten married and started a family, and she tells a certain customer that she never dreamed she would have found that kind of happiness after everything that happened nearly 20 years before.
- Foil: To several characters.
- First to Yumi. Both women suffered from some kind of major mental trauma, causing Yumi to lose her memories and Makoto to become psychologically blind. Both of them would marry someone other than their love interest and have a child with, but only Makoto found true happiness while Yumi was nearly killed by Jingu's assassins, and was ultimately fatally wounded by the MIA leader himself. Both of them were also key to a major sum of money through an vault with a locket as its key and the Empty Lot respectively. Fittingly, the vault was built into the Millennium Tower, which is what became of the Empty Lot.
- Second was Yasuko/Lily, the sister of Taiga Saejima. Both of them lived under an alias for their whole lives after their brother went missing. Like Yasuko, Makoto slowly loses her innocence towards the end of the game as she was hellbent on seeing her brother's killers dead unaware of the path she was going to take. But whereas Makoto was able to be pulled back, Yasuko/Lily was not so lucky.
- The Greatest Story Never Told: By the end of the game, she never gets a chance to thank the mysterious stranger who protected her. When she finally regains her sight and meets Majima, she just sees him as a silent gangster with a sad look in his eye.
- Half-Breed Discrimination: Faced a lot of discrimination in China for her half-Japanese heritage. And her grandfather wasn't much kinder due to their lack of a common language.
- Heroic BSoD: Poor girl suffers from one following the death of her brother. Kiryu and Nishiki lose track of her as she suddenly vanishes, and when Majima finds her, she's ready to go off the deep end out of revenge.
- Internal Reveal: Every Yakuza 0 player knows that Makoto's "Mysterious Protector" is Majima. But when Majima accidentally meets her again in Kiwami 2, not knowing who he is, she tells him that she lost the original red straps of her watch. As she is leaving Japan to live abroad, she opens a present that was left to her earlier only to find a pair of red straps, like the originals. Only then she finally understands the eyepatched yakuza was her "Mysterious Protector".
- In Love with the Mark: Majima was originally assigned to assassinate her, but ends up falling for her.
- It's Personal: To Dojima and his three lieutenants. It doesn't get more personal than killing your brother under torture.
- I Will Wait for You: Why does she work at the same massage parlor 18 years later? Despite finding happiness with a husband and child, she regretted not being able to properly thank her mysterious protector from 1988, and hoped that by working at the same place they first met, he would one day return and she would make things right.
- Like a Daughter to Me: Her reationship with Lee. He decided to take her under his wing because her blindness reminded of his own sick daughter, who died very young.
- Made a Slave: Was sold as a slave to the Korean mafia, causing her psychogenic blindness.
- Morality Chain: For Majima and Lee. When she gets shot by Lao Gui, Majima goes on a rampage and crushes the Dojima Family's goons and only refrains from killing Lao Gui and Dojima because Sera told him that their blood will indirectly be in her hands if he does so.
- Older Than They Look: She's 38 in Kiwami 2, but looks no different than she did back in the 80s.
- Plot Coupon: She possesses the rights to the Empty Lot. She doesn't realize it until much later and wants nothing to do with it.
- Protectorate: Practically everyone who isn't on Dojima's payroll are determined to protect her from him.
- Revenge Before Reason: After her brother's death, she directly goes to negotiate the Empty lot with Sohei Dojima, in exchange for the heads of his three lieutenants. It goes as well as you would expect.
- Sword Cane: Sera gives her a white cane with a concealed dagger for protection before leaving her in Kiryu's care.
- Tragic Keepsake: She has a broken watch from her brother that was meant to play a song. In The Stinger, she finds it buried in the Empty Lot, having been repaired by Majima. She still has it in Kiwami 2, but had to replace the original bands which she was fond of. Majima gifts her bands resembling her old ones by the end of his campaign, which leads her to realize he was her protector throughout 0's events.
- Throwing Off the Disability: Downplayed. Makoto begins to regain her sight after Tachibana's death, but it's very gradual. In The Stinger, her sight has improved, but she's still recovering. She's fully regained her sight by Kiwami 2.
- Trademark Favorite Food: Takoyaki. She asks Majima to get her some in Sotenbori, and they visit a Takoyaki stand together in Kamurocho.
- Unwanted Assistance: She rejects Majima's help when she decides to take revenge against Dojima for her brother's death, and tries to take matters into her own hands. It...goes as well as you might expect.
- Walking Spoiler: As much of Yakuza 0 heavily revolves around her involvement in the Tojo Clan business both Kiryu and Majima are wrapped up in, she's incredibly difficult to talk about without bringing up the game's biggest reveals. This also extends to her appearance in Kiwami 2, as her fate post-Yakuza 0 isn't brought up until after the main story wraps up and the player unlocks the last chapter in Majima's substory.
Voiced by: Kazunari Tanaka
- "Have a taste of the power of the God Hand!"
Owner of Hogushi Kaikan, a medical office specialized in massages. A masseur and acupuncturist touted as having "God Hands".
He used to be a hitman for the mainland mafia. He met Makoto on a raid against a rival organization six months before the events of the game and decided to hire her to look after her. When Makoto becomes a yakuza target, he tries to secretly move her out of town but falls victim to a bomb in his car planted by Sagawa.
- Dropped a Bridge on Him: Lee gets unceremoniously offed by a bomb planted by Sagawa in his van at the end of the game's first act.
- Hitman with a Heart: After his last job, he's taken Makoto in after saving her from Korean mafia.
- Improvised Weapon: He uses needles as his weapon.
- Knight Templar Parent: He cares for Makoto as if she is his own daughter, and he's willing to kill and mutilate a girl that looks like her and lie that the corpse is Makoto so that the yakuza won't be looking for her. When he reveals his plan to Majima, he has Makoto knocked out with a drugged drink so she doesn't hear it.
- Made of Iron: A few shots point blank doesn't kill him. Even then, this trait doesn't quite save him from a car bomb.
- Papa Wolf: Threaten Makoto, and you're in for a world of hurt!
- Pressure Point: As a chiropractor, he has great knowledge of the human body and its pressure points.
- Recurring Boss: Fought twice within the game's first act; the first time is in Hogushi Kaikan before he's properly introduced, while he's fought for the second (and ultimately final) time in the Odyssey's warehouse.
- Red Baron: He's known as the "God Hand".
- Retired Monster: He used to be a notorious hitman for the Triad, but quit six months before the story begins.
- Sacrificial Lion: The game presents Lee as a powerful potential ally for Majima, but he dies without warning just before the story shifts towards the second act.
- Suspiciously Similar Substitute: He almost◊ looks◊ like a carbon copy◊ of Saejima◊ (his look from Yakuza 5 specifically) especially with the jacket on.
- Tattooed Crook: He's a former hitman for the Chinese mainland mafia and he's packing a lot of ink. While he never gets to properly reveal his back tattoo in full, as his bandage obscured it partially while recovering, it is meant to be Guan Yu, a general of the Three Kingdoms period who was later deified as the God of War after his death.
Voiced by: Kazuya Nakai
Manager of the Odyssey, The Grand's rival cabaret. His establishment fell on hard times, so he works with Majima to stay afloat.
- Advertised Extra: He appears on the game's website as part of the main cast on Majima's side, but only appears in a couple of cutscenes and has little impact on the overall plot. He grudgingly provides Majima with a safe hideout, then later informs him about Cabaret Clubs. Afterwards, he completely disappears from the story.
- The Cameo: He makes a brief appearance in Kiwami 2 as part of Majima's campaign. He appears when Majima is looking for the Odyssey, which has closed and finds Four Shine nearby. Yamagata complains about its service before bumping into Majima, thinking he was dead and helps him with his search for Kawamura. With their rivalries behind them, he no longer sees Majima as an enemy but a friend.
- Enemy Mine: He accepts working with Majima because without each other their businesses will crumble.
- Friendly Rival: Both he and Majima are determined to outdo each other, but they conduct their business amicably and seek to help each other out for their mutual benefit.
- Older Than They Look: Kiwami 2 shows that he hasn't aged much in 18 years.
- The Rival: Majima's business rival, anyway. The Odyssey's popularity is only rivaled by The Grand.
A Chinese arms dealer and acquaintance of Komeki, he teaches Majima the Slugger style and how to use other weapons. He runs "The Dragon & Tiger" restaurant along with his wife Long Hua, who can send out agents to search for equipment for her husband to craft weapons with.
- Ancient Conspiracy: He and his wife belong to a group of weapons masters who scour the world looking for exotic weaponry.
- The Blacksmith: He can craft weapons for Majima and his wife can send out operatives across the world to find various exotic weapons and resources.
- Call-Forward: After completing his training and then talking to him later, Fei Hu may mention the two other disciples that he had taught as well, who also work as agents for his weapons dealership. Said twins are the Weapons Fanatic and the Weapons Master, one of whom is most definitely Renji Kamiyama of Yakuza 2, a weapons dealer Kiryu meets in Kamurocho.
- Chef of Iron: He owns and operates a Chinese restaurant as a front for his arms dealing business.
- Good Scars, Evil Scars: Fei Hu has a large scar over his right eye.
- Leitmotif: "Tiger Flute" plays when training against Fei Hu, while "We're Long Hua Expedition" plays during agent searches.
- The Man Makes the Weapon: He is introduced beating up a scimitar-wielding yakuza with a simple piece of lumber.
- Multi-Melee Master: All of his tutored skills are weapon styles, weapon styles he displays mastery of each time you train with him.
- Tiger Versus Dragon: Subverted: the "Hu" in Fei Hu's name can be translated into "tiger", while the "Long" in Long Hua's name can be translated into "dragon", but the two are Happily Married. The name of their restaurant, "The Dragon & Tiger", also invokes this.
- Token Minority: He and his wife are Chinese in contrast to the rest of Majima's trainers.
- Dance Battler: He's a breakdancer who decides to incorporate fighting techniques into his style.
- Gonk: He is both short and somewhat monkey-like in appearance.
- Leitmotif: "Breakin' Showcase" plays during the Breaker Battles.
- Same-Sex Triplets: Areshi looks exactly like his two brothers, who are both simply taller versions of him.
One of the two "Mr. Shakedowns" who stalk Sotenbori, and the first Majima meets. He firmly believes in being a Self-Made Man, which unfortunately means he shakes people down to avoid working for anyone.
- As Himself: Named and modeled after his voice actor.
- Bad Liar: Claims he has 25,000 men at his beck and call, the same number as the Tojo Clan, which Majima is quick to point out.
- Determinator: Absolutely adamant about not relying on anyone, at all, to the point of turning down Majima's offers for free service at the Grand and sustaining himself strictly through shaking people down. It's his motive for getting strong enough to defeat Majima, as well.
- Dual Boss: Fights alongside fellow Sotenbori Mr. Shakedown Oe in the Sixth Millionaire Battle against Majima.
- Friendly Enemy: Relative to the others, anyway. He's a lot more jovial and easy going in his interactions with Majima over time, but he still attempts to mug him whenever they cross paths.
- The Hedonist: He seems to spend the money he steals on petty pursuits like cabaret clubs and pachinko, though it's later revealed that he needs it for food and rent, as well.
- Self-Made Man: The reason he shakes down Sotenbori. After his father kicked him out of the house and told him not to rely on anyone any more, he took the statement to heart and decided to support himself by taking other people's money. Were he to work for someone, he'd be relying on them for income, in his mind.
- As Himself: Named and modeled after his voice actor.
- Baldness Angst: His entire motivation for robbing other people is to get over his by gathering enough money to purchase a ludicrously expensive hair growth formula.
- Bald of Evil: One of the most antagonistic Shakedowns.
- Cool and Unusual Punishment: Claims he'll shave Majima bald the next time he beats him in one instance.
- Dual Boss: Fights alongside fellow Sotenbori Mr. Shakedown Kawahashi in the Sixth Millionaire Battle against Majima.
- Hair-Trigger Temper: He's so sensitive about his baldness that even just using words like "scalping" or "receding" is enough to set him off.
Real Estate Royale
Voiced by: Michitaka KobayashiOwner of a real estate firm in Kamurocho. He enlists Kiryu's aid in fighting back against the Five Billionaires, a cabal of real estate magnates hoping to monopolize the real estate industry in Kamurocho.
- Dirty Old Man: When the Pleasure King sends challenges to Kiryu in the form of coupons for adult businesses, one of them is revealed to be addressed to Yamanoi, strongly implying that he appearently has a thing for Christmas-themed S&M. Kiryu and Marina then try to press him about his side hobbies, but he simply yells, "Don't judge me!"
- Fake Defector: After the Five Billionaires have been defeated, Yamanoi appears to defect to the Finance King after being offered a large sum of money in exchange for all the properties Kiryu earned. Although it appears Yamanoi sold out his ideals for money, it turns out he only accepted to get close enough to the Finance King to kill him.
- All Love Is Unrequited: It's very clear she's carrying a torch for Kiryu, but he's completely dismissive of her feelings to the poor girl's dismay.
- Artistic License Gun Safety: She convinced Yamanoi to put down his gun, and then leaves the gun unattended and in reach of the Finance King, who unsurprisingly grabs it and almost shoots everyone. As an undercover detective, she REALLY should have known better.
- Beauty Mark: On her right cheek, just like the person she's modeled after.
- Becoming the Mask: Despite being revealed as an undercover cop, she still sticks with Kiryu and Yamanoi in the real estate business.
- Call-Forward: Serves as one to Kaoru Sayama, female detectives that fall in love with Kiryu, only Kaoru is actually successful by entering a, albeit brief, relationship with him.
- Damsel in Distress: She's kidnapped by the Media King after most of his properties are taken, who demands Kiryu face him in a disco dance off to free her.
- Has a Type: She has an ulterior motive for having Kiryu use those eyeglasses during the interviews. She likes a man in glasses.
- Ink-Suit Actor: Modeled after AV actress Marina Shiraishi, whose video is unlocked upon completion of the Real Estate Royale storyline.
- Not So Above It All: Despite accusing Kiryu of being a pervert and getting at him for it, she approves of him buying a dirty magazine for a kid.
- Sexy Secretary: Her actor is a busty gravure model, so it's a given.
- Undercover Cop Reveal: She is actually a detective working undercover to find the one responsible for running the money games that are plaguing Kamurocho.
- What the Hell, Hero?: Delivers one after Kiryu saves her from the Media King but finds himself too busy to escort her back to the office.
A fun-loving member of the Five Billionaires. Operates around Tenkaichi Street. His specialty lies in bars and eateries.
- Defeat Means Friendship: He joins you after you take his operation and even aplogizes to Yamanoi for bullying him.
- Flunky Boss: He fights alongside several of his mooks, including his top security guy.
- Villainous Friendship: He seems to like his right hand Tashibata, even asking Kiryu to hire him with himself.
- Warm-Up Boss: The first member of the Five Billionaires to be dealt with, and naturally the weakest of the five, a fact that the other billionaires frequently bring up.
An Otaku and one of the Five Billionaires. Operates around Nakamichi Street. Made his fortune in tech stocks.
- Badass Bookworm: Has an IQ of 190 and is no pushover in a scrap.
- Flunky Boss: He also fights alongside several of his top muscle.
- Four Eyes, Zero Soul: Shows a lack of empathy towards the residents of Kamurocho comparing them to pixels in a video game. He drops this after he's beaten.
- Graceful Loser: Both times he challenges Kiryu, first to a game of OutRun, then later to a fistfight, he takes his losses in stride, to Kiryu's surprise.
- Minored in Ass-Kicking: He prefers to settle disputes over video games than in street fights, but push come to shove, he puts up a decent fight.
- Otaku: Even Kiryu recognizes him as one, but don't let his geeky appearance fool you.
- Token Good Teammate: He's the nicest of the Billionaires; he's a Graceful Loser, expresses admiration for Kiryu's gaming skill, and is generally significantly less an asshole than the rest (all on top of having one of the most legit Rags to Riches story of all of them).
- Victory Is Boring: He admits he actually rather appricates losing to Kiryu, because he feels that he has grown complacent and stale from all the victories he has had since joining the Five Billionaires, saying a game any without challenge simply isn't fun.
- Villain Respect: After Kiryu beats his OutRun score, he's extremely congratulatory, and even says that, had Kiryu not been his enemy, Kiryu'd be his "player 2."
A drag queen and one of the Five Billionaires. Specializes in prostitution and the sex trade. Operates around Pink Street.
- Abhorrent Admirer: He's attracted to Kiryu, much to his dismay.
- Badass Gay: His muscles aren't just for show.
- Flunky Boss: Like the others, he won't fight you by himself.
- Moveset Clone: Fights with the same moveset of a certain boss from a previous game.
- Villainous Crossdresser: He is a really coldhearted person, ready to sell out girls into prostitution if they aren't worth it.
- Villainous Crush: Develops a flame for Kiryu. When he is defeated, he gives Kiryu his phone number before leaving.
A former yakuza and one of the Five Billionaires. Made his fortune as a gangster before turning to real estate. Specializes in gambling dens. Operates around Theatre Square.
- Dark-Skinned Blonde: Granted, it's dyed.
- Defeat Means Friendship: Like the Leisure King, the Five Billionaires take his assets upon his loss and the Gambling King joins Kiryu for a chance at revenge (and wanting to start over and "go straight" with his business).
- Flunky Boss: No different from the others, you won't fight him alone.
- Graceful Loser: Like the other Billionaires, he accepts his loss fair and square.
The most powerful member of the Five Billionaires. Specializes in dance clubs and entertainment centers. Operates around Shichifuku Street.
- Excessive Evil Eyeshadow: Wears it to creepy effect.
- Flunky Boss: You guessed it. He won't fight you alone, but he's far more difficult than the previous kings.
- Gratuitous Spanish: At least in the localization, he'll sprout out random phrases in Spanish.
- Red Baron: He's also known as the "Disco King".
- Rivals Team Up: Unlike the previous Billionaires, he aids Kiryu in the immediate fight against the Finance King's goons after his own defeat.
- Victory Is Boring: He says early on that he's a Lover, Not a Fighter. But before his fight, he tells Kiryu he actually hates fighting because he finds it boring since no one can offer him any serious competition.
- Wake-Up Call Boss: He's considerably more difficult than the previous kings before him. He's evasive and hits like a truck.
The true leader of the Five Billionaires. He used to work alongside Yamanoi, but the two split off when he decided to pursue profit at all costs.
- Arc Villain: Of the Real Estate Royale questline.
- Authority Equals Asskicking: He's the leader of the Five Billionaires and he's the strongest fighter out of all of them.
- Combat Pragmatist: Has no reservations about pulling a gun.
- Corrupt Corporate Executive: A powerful real estate magnate who cares about precisely one thing: money.
- Screw the Rules, I Have Money!: Directly quoted before making his last stand.
- We Used to Be Friends: Used to work with Yamanoi and even shared similar ideals, but completely abandoned them when it came with no profit or gratitude from those they were trying to help.
- You Have Outlived Your Usefulness: Anyone who fails him are disposed of. As Kiryu defeats the Five Billionaires, they join his company both to help Kiryu and to save themselves.
Cabaret Club Czar
Voiced By: Takeshi MaedaThe owner of Club Sunshine, a cabaret club that is floundering under the Five Stars of Sotenbori.
- The Apprentice: Formerly this to Mizumura.
- Benevolent Boss: Easily the most amicable, kindhearted club owner around the area. He treats every hostess under his employ like they're his own daughters and, like Majima, always looks out for their well-being. He hasn't lost any part of this in the Cabaret Club Grand Prix storyline, despite all initial appearances.
- The Mole: Eventually revealed to be this toward the end of the Cabaret Club Grand Prix in Kiwami 2. While it initially appears that he's fully against Yuki and Kiryu, he only joined up with Kanzaki just to wait for the right moment to turn against him.
- Older Than They Look: He appears in Kiwami 2 as part of New Nightlife Island and he hasn't aged much.
Voiced by: Manami Sugihira
The Number One girl at Club Sunshine back in 1988. A plain and unassuming girl with untapped potential as a hostess.
Yuki makes a return appearance in Kiwami 2 as the owner of Club Sunshine's successor, "Four Shine", whose business is being threatened by a company called the Kenzaki Group. To save the club, Yuki participates in a contest called the "Cabaret Club Grand Prix" for the number one cabaret club in Japan, which could also cost Yuki her reputation and the club. Touched by Yuki's drive and conviction, Kiryu decides to help her out.
- Adorkable: She's shy and has a bad way with words, but it makes her all the more endearing.
- Brutal Honesty: She has trouble telling lies, but boy she doesn't know when to hold back the reins.
- Butt-Monkey: Tends to be picked on by Majima and Youda, in addition to having a somewhat unlucky streak.
- Clingy Jealous Girl: She gets slightly angry when Majima ogles Hibiki.
- Christmas Cake: By Kiwami 2, she's reaching 40 and has yet to find a boyfriend.
- Damsel in Distress: When Majima targets the Venus area, Kanehara has her kidnapped during the Cabaret Club battle. Played for Laughs because, unlike most instances of this trope, Majima and the others end up forgetting about her in their excitement upon having Chika join their team. The poor girl eventually manages to free herself and returns to work on her own.
- The Ditz: Bit of an airhead, she wanted to be a hostess because she has trouble speaking to males and has no idea on how to hold a conversation.
- Innocently Insensitive: Occasionally and unconsciously snarks at Majima.
- Meganekko: She wears pink glasses in Kiwami 2.
- Mistaken Identity: How she meets Kiryu in 2006. She mistakes him for a new hire, Kiritani, who had just been offered double the salary of what Four Shine offered. Despite Koyuki telling her that Kiryu looks nothing like Kiritani (who sports a mustache), Yuki insists otherwise until she gets a closer look. Whoops.
- No Social Skills: She went to all girl schools and had no interaction with boys, and couldn't land a job even in the booming economy because she kept blowing the interviews. She's introverted and not very good at interacting with others.
- Older Than They Look: When Kiryu meets her in Kiwami 2, Yuki is 39 years old. If you couldn't tell by the pictures on the right, the girl doesn't look like she's aged at all in nearly 20 years. And she's older than he is!
- Pink Is Feminine: In Kiwami 2, she wears a pink business shirt and pink glasses.
- Running Gag: Throughout the Cabaret Club Czar story, Yuki tasks Majima with getting her vinegar, but it's sold out throughout town. But whenever he does find some, he simply forgets about it.
- She's All Grown Up: In Kiwami 2 once she becomes a Diamond Hostess, her beauty truly shines. So much so Kiryu is left stunned. Majima on the other hand doesn't think so.
- She Cleans Up Nicely: Once she becomes a Diamond Hostess, she shows why she's a former legendary hostess.
- Shrinking Violet: She's painfully shy and thinks lowly of herself when Majima first becomes manager at Club Sunshine, but eventually becomes more confident as she trains with him.
- Snark-to-Snark Combat: Strangely for a Shrinking Violet, she's surprisingly pretty snarky when interacting with her boss Majima. She's even more snarky in Kiwami 2 when Majima returns, catching him off guard.
- Throw the Dog a Bone: She's the first Platinum Hostess the player can use, but the poor girl goes through so much. In Kiwami 2, when Yuki finally decides to participate in the Cabaret Club GP as a hostess, she's given the exclusive rank of a Diamond Hostess, outranking the Platinums.
- True Blue Femininity: In Kiwami 2, she wears a light blue dress under her business shirt. When she's later convinced to be a hostess again, she sports a different but stunning blue dress.
Voiced by: Ai Uehara
- All Love Is Unrequited: A comment she drops during her substory heavy implies that she has a crush on Majima. But Majima fails to notice and Ai quickly covers it up with a Verbal Backspace.
- I Just Want to Have Friends: She was bullied a lot when she was younger and has a hard time making friends. Even being the number one hostess at Mars only made the other girls there determined to bring her down, all of which has made her incredibly lonely. Majima helps her realize that she's surrounded by people at Sunshine who consider her a friend, who she can consider her friends as well.
- Ink-Suit Actor: Based on AV actress Ai Uehara, whose video is unlocked upon completion of her substory.
- Nice Girl: Ai genuinely cares about her customers and hates badmouthing. Despite her background, she always maintains a cheerful and optimistic mood.
- Stepford Smiler: She's almost always cheerful and cordial, but admits during her training session that it's mostly an act, and that she can get depressed sometimes and had grown weary of the cattiness and bullying her former colleagues engaged in.
- Verbal Tic: Her laugh. "Eheheh!"
- Zettai Ryouiki: Her default hostess outfit includes thigh-high boots with a short skirt.
Voiced by: Saki Hatsumi
- All Amazons Want Hercules: She is the most tomboyish of the hostesses and prefers manly man. It's probably why she likes Kizuka so much.
- Didn't Think This Through: In her substory, she tries to hold her own against a group of thugs much stronger than her, but Majima intervenes, earning her a scolding from him about putting her life in danger and how it would affect those closest to her if anything serious ever happened. He convinces Saki that she doesn't have to take everything into her own hands, and that it's okay to ask others for help.
- Girly Girl with a Tomboy Streak: She has great stamina because she practices a lot of sports. This also bothers her since it's not really lady-like for a hostess. She even tells Majima she was able handle some of the rougher customers at Club Jupiter herself.
- Ink-Suit Actor: Based on AV actress Saki Hatsumi, whose video is unlocked upon completing her substory.
- Red Baron: Just about everyone refers to her as "Busy Bee Saki".
- Workaholic: She's known throughout the cabaret scene as "Busy Bee Saki", as she can work for several days straight without losing too much energy. When most of the other hostesses couldn't, she was more than willing to work their shifts in addition to hers for the sake of helping Kizuka. At the end of the Caberet Club Czar story, she realizes she just starts feeling tired after working for 20 days straight. Gameplay-wise, this means it's really, really hard to get her mood to drop (which causes stat penalties and eventually leads to the hostess calling in absent for a day.)
Voiced by: Hibiki Otsuki
- Guilty Pleasures: She admits to Majima that she enjoys reading Shōjo manga, although she feels she might a bit too old for it.
- Ill Girl: She gets sick quite a bit and has the least HP of all the platinum hostesses. She's grateful to Mizumura for hiring her and keeping her on board despite all the time she takes off, thinking no other employer would put up with it.
- Ink-Suit Actor: Based on AV actress Hibiki Otsuki. Her video is unlocked after completing her substory.
- Team Mom: Her mother is also ill and hospitalized, requiring Hibiki to work in order to support her little brother Yuta as well. Although he doesn't listen to her, she also hesitates to tell him what her profession is fearing what he'll think of her. Yuta actually tries getting a job at the club to help her despite being a kid in elementary school.
- Zettai Ryouiki: She wears thigh-high fishnets and a minidress as part of her default hostess outfit.
Voiced by: Chika Arimura
- All Girls Want Bad Boys: She has a thing for self-centered men, which is why she fell in love with Kanehara.
- Subverted with Majima who she falls for because of his kindness, but also likes that he's a little selfish.
- Brutal Honesty: She's a fan of these dialogue options. If Majima skirts around her relationship with Kanehara, she chastises him for treating her like a fragile object.
- Clingy Jealous Girl: Only barely touched on, but she mentions wishing Majima didn't have to talk to the other girls.
- Don't You Dare Pity Me!: If Majima tells her he hired her because of what happened with Kanehara, she'll be upset that it was because he felt pity for her.
- Extreme Doormat: She admits her relationship with Kanehara is due to her love for self-centered men — she likes feeling like she's the only one who could love him, and would be happy to change her entire personality, hobbies, cooking, etc just to service him.
- Good Old Ways: Despite being attracted to selfish men, she dreams of being a bride and having a family. She's also the most formal and well-mannered of the hostesses.
- Ink-Suit Actor: Based on AV actress Chika Arimura. Completing her substory unlocks her video.
- No Sense of Direction: She tells Majima that one of her talents is getting lost, and has to have him escort her back to the club when they go out together. He can also bring up this "talent" to liven her spirits when she says she's also emotionally lost from her earlier breakup.
- On the Rebound: She takes her harsh breakup with Kanehara pretty badly, but quickly falls for Majima.
Voiced by: Mana Sakura
- The Ace: The best hostess in Sotenbori, both story-wise and stat-wise.
- Cloudcuckoolander: Despite her professionalism, she's the biggest oddball out of all the platinum hostesses. She's introduced sneaking up behind Majima and the others when they were checking out Club Moon. At the end of the storyline, she makes a snowman outside that looks like Majima. Chika points out it wasn't even snowing, and realizes Mana used the ice from the ice machine instead. During her training, when instructed to ask some questions of Majima as if he were a customer, the ones she comes up with are rather off-the-wall (such as asking his opinion on the current state of the Japanese economy) and take him by surprise. She also starts out completely incapable of understanding love to the point that she initially thinks her feelings for Majima are some medical condition that makes her chest hurt.
- Consummate Professional: As the number one hostess in Sotenbori, she's the most professional of all the hostesses but also the most playful. Majima points out that her playful ways have men eating out of her hands, and he nearly falls for it himself.
- Dude, Where's My Respect?: Despite her skills and status as Sotenbori's number one, she wants hostesses and cabaret clubs to be taken more seriously and accepted as a serious profession.
- From Nobody to Nightmare: A non-villainous variant. She tells Majima that she was a completely plain and unremarkable girl, until Tsukiyama recruited her and she tried improving herself little by little. Next thing she knew, she became Sotenbori's number one hostess.
- Ink-Suit Actor: Based on AV actress Mana Sakura. Like the others, her video is unlocked after completing her substory.
- Married to the Job: While the rest of the girls have other dreams of their own, Mana wants to continue being a hostess even at old age, and jokes with Majima about starting a cabaret club filled with grandpas and grandmas.
- Older Than They Look: With her petite, roundish features and sunny, childlike personality, Mana could easily pass for being the youngest among the Cabaret Club girls, but she's actually older than Goro Majima himself!
- Slut-Shaming: Mana's on the receiving end of this during her substory, where she's harassed by "misogynist pricks" who repeatedly call her a whore solely due to her profession, even though she's never fallen for anyone with one exception. That one-eyed exception hears the whole thing and he's pissed.
- What Is This Thing You Call "Love"?: She wonders why her chest hurts whenever she is around Majima. She initially suspects it might be some kind of disease, but comes to understand her feelings at the conclusion of her substory, "Of Love and Ramen".
Voiced By: Hayato HoriuchiThe owner of Club Mars and one of the Five Stars. He is notorious for swindling money out of his customers and using that money to buy out the top girls from rival clubs.
- Fat Bastard: This tub of lard doesn't deserve any lick of sympathy for his actions.
- Screw the Rules, I Have Money!: Essentially tries to completely buy out the cabaret club industry with money he swindles from his customers.
- Token Evil Teammate: Hino and Kanehara are the only members of the Five Stars without a Freudian Excuse or any redeeming qualities. Hino's simply a rich Fat Bastard.
- The Unfought: He's not a fighter, and runs off after he loses the club challenge.
- Villainous Breakdown: When he's beaten and is kicked out by the other Five Stars, he flees fearing for his life.
- Warm-Up Boss: He is the first of the Five Stars that Majima squares off against in a Cabaret Club Battle, and is said to be the weakest of the Five Stars.
- Boisterous Bruiser: His true self before he became Tsukiyama's enforcer and a cabaret club owner. He is actually glad to lose even if it put his life into jeopardy.
- Graceful Loser: After losing both the Cabaret Battle and a regular fistfight, he accepts his loss and decides to retire.
- Hot-Blooded: Is easily the most fiery of the Five Stars and even challenges Majima to a street fight after being bested in a Cabaret Club Battle.
- Pet the Dog: He may be violent, but he does genuinely care about Saki, which is why he asks Majima to hire her when he is defeated.
- Cool Old Guy: Is an older gentleman who ran a cabaret in his hayday.
- Deal with the Devil: He remarks on his partnership with Tsukiyama being this, saying that joining forces with him might have saved his club from bankruptcy, but he considered it a deal that cost him his soul.
- Graceful Loser: Upon losing, he expresses pride in the fact that Youda has managed to surpass him and accepts that it's time for him to retire.
- Love Makes You Evil: He ran Club Mercury along with his late wife, and had promised her that he'd keep running the place and wouldn't close it down no matter what. Once financial troubles rolled in, he was approached by Tsukiyama and lost his way since.
- A Pupil of Mine, Until He Turned to Evil: Inverted. He used to mentor Youda in how to manage clubs before joining the Five Stars.
- So Proud of You: He remarks this to Youda after losing the club challenge, saying that he is the only one of his apprentices who have actually managed to surpass him.
- The Unfought: Justified given his age, and he takes his club challenge loss in stride.
- We Used to Be Friends: Youda doesn't like to talk about him, given that their former mentor/student relationship went sour.
- You Remind Me of X: He says this to Youda after his defeat, telling him to try hold to his youthful optimism and spirit as long as he possibly can.
- Abhorrent Admirer: To Yuki. He tries to charm her the moment he lays eyes on her, but to his astonishment, she promptly turns him down. Being the first girl to not get swayed by his shallow bravado, it only makes him more determined to win her over. He even has her kidnapped during the duration of the club challenge.
- Alternate Character Reading: Kane in Kanehara is one for the Kin in Kinsei (金星, "gold star"), the Japanese name for planet Venus.
- Bastard Boyfriend: He abuses Chika and cheats on her, but she doesn't mind.
- Big "NO!": Delivers one when he's defeated.
- Delinquent Hair: He has a giant pompadour.
- Dragon with an Agenda: He is the second biggest club owner and plans on overthrowing Tsukiyama.
- Never My Fault: Blames Chika for his loss.
- Token Evil Teammate: Hino and Kanehara are the only members of the Five Stars without a Freudian Excuse or any redeeming qualities. Kanehara's simply a vainglorious asshole.
- Villainous Breakdown: Once he's beaten and confronted by Tsukiyama, like Hino, he flees fearing for his life.
- Your Cheating Heart: Kanehara has a lot of female lovers who do his dirty work, and Chika doesn't seem to mind.
- Arc Villain: Of the Cabaret Club Czar questline.
- The Atoner: At the very end of Cabaret Club Czar, he decides to turn himself in for the many crimes he's committed. He convinces Kotomi to do the same, and hopes the two of them can create an honest cabaret club when they get out.
- Authority Equals Asskicking: He's the leader of the Five Stars and is incredibly tough. To drive the point home, unlike his counterparts in Kiryu's sidequest, "Misery Comes On Beat" plays during the fight against him.
- Freudian Excuse: His real motive is to destroy the Grand with the Five Star cabaret clubs by ruining it financially because they wrongly accused his mom of thievery which led her to suicide.
- HeelFace Door-Slam: After his defeat, he realizes that he's become just as bad as the men who fired his mother, only to be shot and betrayed by his secretary Kotomi. He barely survives and is put under a brief coma. However, after Majima deals with her bodyguards, he returns to convince her to stand down.
- Lightning Bruiser: Fairly quick on his feet, has one of the biggest life bars in the game and can royally screw up an unprepared Majima.
- Pet the Dog:
- Despite coming off as a cold jerk, Mana speaks highly of him, and can tell Majima that he treated her well and genuinely believed in her potential.
- He also tries to reach out to Kotomi after she betrays him. He insists on helping her even after being used and shot by her, and not because of money.
- You Have Outlived Your Usefulness: Whenever the other stars are beaten, he has his secretary Kotomi make arrangements to have them disposed of. He ends up being on the receiving end of this once he's beaten, and by her no less.
- Absolute Cleavage: Just look at the picture.
- Attempted Suicide: Once her bodyguards are beaten and refuses to go back to Tsukiyama, she pulls her gun on herself and pulls the trigger, but Majima knocks it out of the way just in time.
- The Atoner: After her Attempted Suicide, she realizes she was wrong about believing money was everything. She joins Tsukiyama in turning herself in, and wants to create a club like Sunshine when they get out.
- Didn't Think This Through: Even if she managed to kill Majima, her plan to take over the Grand would have failed since she'd have to deal with Sagawa and the Omi Alliance afterwards.
- Easily Forgiven: By Tsukiyama. Even though she used him and even shot him, for him it pales in comparison to everything she's done for him over the years.
- Freudian Excuse: She lost her sister when she was a kid, and because they were unable to afford the surgery that could've saved her life, she became convinced that money was the only way to to achieve security and happiness, and joined Tsukiyama for that purpose.
- Greater-Scope Villain: She's the true antagonist of the Cabaret Club Czar questline, having pulled Tsukiyama's strings from behind the scenes.
- Ink-Suit Actor: Based on AV actress Kotomi Asakura. Beating the Cabaret Club Czar storyline unlocks her gravure video.
- Non-Action Big Bad: Although she's armed with a gun, she has Majima fight against the elite bodyguards she hired instead.
- Only in It for the Money: She only joined Tsukiyama to use him as revenue stream. Once he's taken down and won't be raking in the dough, she considers him useless and betrays him.
- The Starscream: She was using Tsukiyama and the Five Stars the entire time, and intended to betray them all once she realized how poor their business sense was. When the Five Stars go down, Majima serves as her final obstacle in her plan to dominate the cabaret scene to rake in all the yen they're worth.
- Walking Spoiler: It's extremely difficult to talk about Kotomi beyond her surface details without spoiling the big twist of the Cabaret Club Czar storyline.
- You Have Outlived Your Usefulness: Once Tsukiyama is beaten and loses Club Moon, she shoots him from behind as she no longer considers him useful to her now that the money won't be pouring in. She also laments that she should've finished off the others much sooner.