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These are the characters that debuted in Yakuza 2, the second game of the Yakuza series, as well as its remake Kiwami 2.

For Kazuma Kiryu, Haruka Sawamura and Goro Majima, see their entries on the Character Index page. For Makoto and Yuki, who return in Kiwami 2, see their entries on the character page for Yakuza 0.

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The Tojo Clan

    Daigo Dojima 

Voiced by: Satoshi Tokushige (Japanese), Roger Craig Smith (English)

https://static.tvtropes.org/pmwiki/pub/images/daigo_cropped.png
Daigo as he appears in Like a Dragon.

"It may not seem it, but I'm trying my best to navigate this path I'm on."

The son of Sohei and Yayoi Dojima. Kiryu seeks him out in the second game as someone who can rebuild the Tojo Clan to glory after Terada's death, not realizing he lost himself after his father's murder and served time. When Kiryu finds him, he's pretty much become just another street punk, but he's convinced to aid Kiryu against the Omi clan, and eventually becomes the Sixth Chairman of the Tojo Clan. He's since remained a staunch ally of Kiryu's, but struggles to maintain control the Tojo Clan amid its financial woes and power struggles from within.


  • Abdicate the Throne: In Like a Dragon, he and Watase both end up disbanding the Tojo Clan and the Omi Alliance with plans to transition into private security.
  • Alliterative Name: Daigo Dojima.
  • All Your Powers Combined: As a Poundmate in Like A Dragon, he attacks by summoning four of the Tojo Clan's major figures from the past (his father Sohei, Shimano, Kashiwagi and Kazama) to open fire on all targets.
  • Authority Equals Asskicking: Just compare Daigo's fighting abilities from his days as a street punk and The Lancer to his run as the sixth Chairman of the Tojo Clan. Even more impressive as his opponent is Kiryu of all people.
  • Badass in Distress: He's held captive twice in the second game, is shot in the third and again in the fifth.
  • Battle in the Rain: It starts raining right before your boss fight against him in the beginning of Yakuza 2 and it persists until he's been defeated.
  • Big Damn Heroes:
    • In the third game, when Kiryu and Mine are cornered by Richardson and Black Monday, Daigo recovers from his coma just in time to pull out a gun and take out everyone in the group.
    • He does the same thing in the fifth game, coming out of his coma in time to save Majima and Saejima by shooting Kurosawa's gun out of his hand and gunning down all of his men.
  • Broken Pedestal: Downplayed but Daigo made it clear in the second game he was disappointed in Kiryu (and the Tojo Clan by extension), going as far to say that Kiryu was his hero. Gradually becomes a Rebuilt Pedestal once Kiryu convinces him to rejoin the Tojo Clan.
  • The Cameo: One of Kiryu's substories in Yakuza 0 revolves around Daigo when he was a spoiled school boy, who calls out Kiryu to hang out with him despite being kicked out of the clan and has a large target on his back.
  • The Chains of Commanding: By the time of Yakuza 4, it's clear that he sees being the Tojo Clan's Chairman as a burden. Before the Final Boss fight He tells Kiryu that he would like nothing better than to have Kiryu take over the Tojo Clan, but his pride tells him he has to be tough and set a strong example for his men.
  • Childhood Friends: With Tatsuo Shinada, as we learn in Yakuza 5.
  • Climax Boss: A huge chunk of his screentime in Yakuza 5 is spent trying to motivate Shinada to uncover the conspiracy that ruined Shinada's life by offering him a huge sum of cash. It's then revealed that Shinada knew him from the past as the high school delinquent who wrecked his own chance at graduating to keep a violently jealous rival team from brutalizing Shinada's team allowing him to get further along in his baseball career. Upon realizing that Daigo is now a Yakuza patriarch, he rejects what is presumably dirty money and attacks Daigo when he insists on trying to figure out the rest of the truth behind Shinada's wrecked life on his own. They end up fighting because Shinada wishes to accompanying him to meet up with the head of the Nagoya Family while Daigo doesn't want to get him any more involved. Him being the last boss Shinada fights in his chapters helps further make the encounter something of a climax.
  • Combat Pragmatist: Unlike the protagonists, he has no problems with killing and will shoot people when the situation calls for it (usually to keep the heroes' hands clean).
  • Counter-Attack: Boasts not one, but two effective counter techniques as a boss fight in Yakuza 4 and Yakuza 5. The first one is to evade incoming blows by strafing around the enemy and throwing a punch while flanking them. The other is to hold up his hands to prepare a counter attack where he'll catch an enemy's attack to throw them to the ground. He can even do this while being hit mid-combo when he's in heat mode and Immune to Flinching from frontal attacks.
  • Dark Is Not Evil: Always wears dark colors, but is usually on the heroes' side except for most of Yakuza 4.
  • Dark Reprise: The upbeat, if rather emotional main theme song of Yakuza 4, "For Faith" gets remixed for all of that game's final bosses, and Daigo's version is by far the most solemn take on it, fitting his sympathetic motives for his schemes in the game and the emotional connection he has with Kiryu who's arrived to put an end to his plans by force.
  • Despair Event Horizon:
    • After his father was killed and the Tojo was in shambles, he lost faith in his hero, Kiryu, as well as the Clan that raised him. He made a move in Kansai and was set up, which landed him in prison for five years.
    • It happens again in the fourth game due to Tojo Clan running out of money. You don't see it on his face, because he's kinda The Stoic.
  • Disguised in Drag: In a sidestory in the non-canon Yakuza: Dead Souls, Majima has poor Daigo dress as a woman to use as bait for luring out zombies, since he said he'd do anything to help him out earlier to prevent more casualties. At the end of it, he orders Majima never to speak of it again.
  • Distressed Dude: Frequently in a position in which Kiryu finds himself having to rescue him despite Daigo's best efforts.
  • The Don: From the third game onward, as the Sixth Chairman of the Tojo Clan.
  • Easily Forgiven: While he does get beaten up by Kiryu because of it, no one really faults him that much for his questionable decisions in 4 where he sells out Majima, one of his strongest allies, to the corrupt police as part of a lucrative deal. While it's true that he was just trying to keep the financially weakening Tojo Clan afloat, It's rather surprising how much characters like Majima or Saejima who aren't as close to him as Kiryu still ultimately put their faith in him, slight reservations aside. This is despite Majima himself having previously been worried in 3 that he wouldn't be able to keep Daigo from making poor decisions and/or being taken advantage of.
  • Expository Hairstyle Change: In the second game, he has loose and messy hair. From the third game onward, he has his hair slicked back to signify his increased professionalism ever since becoming the Tojo Clan's Chairman.
  • Face-Heel Revolving Door: In the fourth game, he turns his back on his allies for the sake of saving the clan, selling out Majima to the police and serves as Kiryu's Final Boss, but redeems himself at the end, having pulled Majima out of jail and is present during the inauguration of the Saejima Family.
  • Final Boss: For Kiryu in 4.
  • First-Name Basis: He's always referred to by his first name or Sixth Chairman to differentiate him from his father.
  • The Hedonist: He's introduced as this in Yakuza 2, but it takes a good ass-kicking from Kiryu to get him back into shape.
  • Gangsta Style: His Summon in Like A Dragon has him firing this way while being flanked with More Dakka by the spirits of deceased Tojo leaders.
  • Genius Bruiser: Shinada described him as having the best grades in highschool and he was tough enough to take down a mob of violent highschoolers from a rival school all on his own. He's still plenty strong and intelligent as an adult.
  • Iconic Sequel Character: Following his introduction in the second game, each game since often has him heavily involved with the plot in one way or another. Even in those where he barely appears due to being incapacitated or arrested, he's still the focus of those who wish to overthrow or kill him.
  • Informed Ability: Supposedly has the makings of a great leader according to Kiryu, but under his rule the Tojo Clan faces constant disasters where he's usually put in a position of helplessness and it's still up to Kiryu and others to clean up the mess. Multiple characters in 4 and 5 outright call him a weak leader, unfit for leading the now weakening Tojo Clan. Finally Acknowledged in 6 by Kiryu himself where he states that Daigo was put in a position of power without any real support or experience. Eventually he chooses to disband the Tojo Clan entirely in Like a Dragon in order to avoid being put under Governor Ryo Aoki's thumb.
  • Karma Houdini: After he had partly compromised the Tojo Clan in Yakuza 4 and even basically gave Majima off to the police because Munakata and Arai had him in a tight grip while he struggled for the funds to keep the clan running, Daigo gets beaten and bruised by Kiryu.. and ultimately got off lightly enough to keep on running the clan for the next couple years compared to the presumed jail time that Kido and Arai would face, and Munakata's refusal to accept his consequences. Presumably because Daigo wasn't really trying to stir the boat himself by choice, at least.
  • Kick the Son of a Bitch: While emptying a pistol into and killing Koji Shindo was very shocking (especially when Kiryu actually spares the latter after a usual beat down), the fact that Koji betrayed the Tojo Clan and caused the deaths of Tojo Clan Officers is simply just too much to let him get off that easy. And he was trying to have his way with his mother...
  • The Lancer: He serves as one to Kiryu in the second game, a role he shares with Kaoru.
  • The Leader: Kiryu picked him to join the Tojo because he was always good at inspiring loyalty and command. Even as a street punk he has a gang that calls him aniki despite him not insisting.
  • Leitmotif: A unique one in each game that you fight him. "Hit and Kill" in Yakuza 2, "For Face" in Yakuza 4, and the self-titled "Daigo" in the English version of Yakuza 5.
  • Like a Son to Me: In 6, Kiryu states that he sees Daigo as a son, though one that he has failed as a father figure for, especially in how he pushed him to become Chairman.
  • Like Father, Unlike Son: Other than committing a few questionable actions in later games, it's pretty hard to believe he's the son of Sohei. Especially given light of Sohei's actions in the prequel and flashbacks, not to mention the actions that got Sohei killed to begin with.
  • Lightning Bruiser: As Kiryu's Final Boss in Yakuza 4, he takes a substantial amount of punishment to put down and is very quick on his feet able to recover quickly from most attacks that knock him to the ground as well as swiftly evade and throw stunning blows at Kiryu to open him up to more powerful combos. Less so when Shinada faces off against him in Yakuza 5 where the stakes are considerably lower and Daigo's fighting just to convince Shinada to stay out of trouble and get himself possibly killed.
  • Lonely Rich Kid: Suggested to have been this as a schoolboy in Yakuza 0. As the son of Sohei Dojima, the most powerful patriarch of the Tojo Clan, he claims that he has no one to talk to unless someone's expecting money or power from him somehow. He seems to partially blame his own Spoiled Brat tendencies on this.
  • Magnetic Hero: Kiryu singled him out as worthy of being the next Chairman of the Tojo Clan largely because of his tendency to attract strong, loyal allies. As the series goes on though, that latter descriptor starts become questionable with regards to the sort of people who start working for him in later games. Even Yoshitaka Mine in Yakuza 3 who is completely devoted to Daigo starts making several questionable choices after Daigo's put in a coma.
  • Manipulative Bastard: In the fourth game, he makes a plethora of questionable decisions that cause a huge rift between him and Kiryu, and they only make up after the latter beats some sense into him, literally.
  • Moveset Clone: Kiwami 2 makes him one for Yuta Usami from 6.
  • Properly Paranoid: In 4 and 5. In 4, he knew something was shifty about Arai's induction the Shibata family and sent Kido to keep tabs on Arai so he doesn't make things worse. In 5 he was all too aware of how treacherous members of the Tojo used the looming war with the Omi to quietly rise up the ranks and sent not just Majima out as a delegate but certain troublemakers like Aoyama as well to remove them to avoid the same situation in 2 where Shindo uses the ongoing tensions to sell out to the Omi and get a lot of Tojo members killed. He also knew that Kurosawa was going to take advantage of this as well and quietly slipped out of view to go to Nagoya to investigate Kurosawa's former family and their involvement.
    • In 3 as well to a lesser extent. In the intro, he suspects that someone may try to go through with the higly profitable Okinawa Deal behind his back even though he rejected it since it would force Kiryu and his orphanage to relocate. It still doesn't stop him from spending the rest of the game in a coma after he gets shot point blank.
  • Punch Parry: During the climax of the Final Boss of Yakuza 4, Kiryu and Dojima throw a single punch at one another and they end up clashing with their fists. If you successfully do the Quick Time Event, Kiryu overpowers Daigo and breaks his hand in the process. You can even end the fight this way if Daigo's health is low enough. Failing the QTE instead has Daigo do the same to Kiryu instead.
  • Put on a Bus: He's arrested along with Majima and Saejima in Yakuza 6, thanks to Sugai's machinations. They don't show up again until the ending sequences.
    • Also happens to him in 3 to a lesser degree. He gets shot in the introduction, but gets another appearance in a flashback months earlier when he meets up with Kiryu and the Ryudo Family Patriarch Nakahara. He's absent for the rest of the game until the finale.
  • Reality Ensues: A hot-blooded young heir to a declining family in the Tojo Clan suddenly becoming the Sixth Chairman not only has some of the other families with older members disrespecting and undermining his authority, but also results in an inexperienced Daigo struggling to make ends meet and keep the Clan under control. His potential as a leader also means little when he's often a primary target to try to assassinate and weaken, which causes him to be totally put out of commission in 3 and 6 respectively.
  • Reasonable Authority Figure:
    • He wants to do what's best for the Clan, but won't betray his friends to do so. Until the fourth game, that is...
    • As the Tojo chairman, Daigo is quick to seek alliances and avoid bloodshed with other groups, even when the balance of power is vastly to his advantage. He's evenhanded in all his dealings with other clans.
  • Recurring Boss: He's fought several times throughout the series.
  • Rousing Speech: Gives one in 2 to fire up his men before searching for bombs planted all over Kamurocho.
  • Sequential Boss: Along with Hideaki Arai, Takeshi Kido and Seishiro Munakata in the fourth game.
  • Spoiled Brat: In Yakuza 0, where he's depicted as a young schoolboy. Although he looked up to Kiryu as a big brother figure even then, Daigo was rather insufferable to be around as he had a nasty temperament, was frivolous with his father's money and used his name when he didn't get what he wanted. But he was also paranoid, convinced that people only wanted to be around him to get in good with his dad and other yakuza. Kiryu only puts up with it for so long before he decides to set him straight, even if it means using his fists, but the threat alone is enough.
  • Tattooed Crook: Has a tattoo of Fudō-myōō the fierce, angry guardian of Buddha entity. Perhaps reflects on his abilities of being a natural leader.
  • Took a Level in Badass: Takes a couple in the second game the moment Kiryu convinces him to go back to the Tojo Clan. By the time of Yakuza 4, he's actual rather happy to get another chance of facing Kiryu in combat and he's improved enough to be Kiryu's Final Boss in said game.
  • Unknown Rival: To Ryuji Goda. Daigo has a very justified reason to dislike Ryuji yet the latter clearly doesn't recall the incident upon their encounter.
  • Warmup Boss: The first boss fight in 2. He's tougher than most of the generic enemies you fight throughout the game but he's not meant to be a major problem to deal with.
  • Well-Intentioned Extremist: All his questionable decisions in Yakuza 4 were for the sake of keeping the Tojo Clan up and running after they'd lost so much money and power after the events of Yakuza 3.
  • Young and in Charge: He managed to ascend to Chairman of the Tojo Clan at the age of 30. In fact, he's about the same age as Ryo Aoki (who also ascended to power fairly young) at about 42 as of Like a Dragon.
  • Young Gun: In the second game as The Lancer. While he is skilled as a fighter, he isn't quite there compared to those like Kiryu or Majima, both who Daigo looks up to. You gotta hand it to him though for taking on Ryuji Goda. Bonus points for being really damn good with a gun.

    Akinobu Uematsu 

Voiced by: Miou Tanaka

https://static.tvtropes.org/pmwiki/pub/images/uematsuyk2.jpg

"If you've got a problem with that... try makin' as much as we do!"

Patriarch of the newly created Uematsu family, introduced in Kiwami 2. He's the one who brings the most money in the Tojo Clan, which Terada recognized and promoted him to a direct patriarch. Because of this, is the one closest to the seat of Clan Captain. With a knack for finance and money, Uematsu is the opposite of Kiryu: A yakuza who thinks with his head rather with his fists. Because Majima is also gunning for the seat of Clan Captain, Uematsu is hostile towards him.


  • Advertised Extra: He's advertised as one of the key players in Majima's scenario. And while has an important role, he dies early in it.
  • Boom, Headshot!: His corpse has a bullet hole in his forehead.
  • Evil Sounds Deep: Loud and hostile with a deep, authoritative voice.
  • Frame-Up: His death was used by Ibuchi to implicate Majima.
  • Good Scars, Evil Scars: Has a large scar on the right side of his head.
  • Smug Snake: Is confidently smug when his earnings far exceed that of the rest of the family. Doesn't take much for Majima to wipe that smugness off his face.
  • The Unfought: Despite sending his goons after Majima's family, Majima never gets the chance to fight him at all. He gets killed before the Mad Dog could get to him.
  • We Hardly Knew Ye: After appearing in the opening scene, he sends his boys to take care of Majima. The Mad Dog decides to pay him a little visit, and discovers his corpse instead.

    Kei Ibuchi 

Voiced by: Takehito Koyasu

https://static.tvtropes.org/pmwiki/pub/images/ibuchiyk2.jpg

"What is the meaning of this, Majima?"

Patriarch of the newly created Ibuchi family introduced in Kiwami 2 and originally one of Uematsu's men. Having a unique background in consultation, he possesses an overwhelming amount of knowledge has a capacity for making rational judgments. He's the second money bringer of the clan after Uematsu and feels Majima is a threat to his or Uematsu's position as future Clan Captain. He has an open disdain for senior management, who he feels are fixated on old values like moral codes and humanity, preventing the organization from reaching its potential. In truth, he was one of the many catalysts of the Omi/Tojo conflict as he has Ryota kill several members of the Omi Alliance to settle debts of his to start a war. Ultimately he was outed facing prison for his proxy murder. He opts to kill himself instead to kickstart the war.


  • Arc Villain: He's the main antagonist of "The Truth of Goro Majima" scenario, as well as the Final Boss.
  • Badass Bookworm: Is one of the smartest members of the Uematsu family and can go toe to toe with Majima. Just look at his Dynamic Intro.
  • Badass in a Nice Suit: As per usual in the Yakuza series.
  • Better to Die than Be Killed: Trying to murder the head of a Clan can get you into big trouble in the Yakuza world. So instead of being on the receiving end of Cold-Blooded Torture, he opts to kill himself instead.
  • The Chessmaster: Manipulates both the Tojo Clan and the Omi Alliance so as to start his war.
  • Combat Pragmatist: His boss fight against Majima has him fend him off with a pistol.
  • Decomposite Character: His character design resembles the original design of Ryo Takashima.
  • Dying Smirk: Even after Majima lays the hurt on him, he seems to nonchalantly shrug it off just before he offs himself, telling Majima he'll have the best seat in the house to watch the oncoming war, and giving him one last smirk before he puts the bullet in his head.
  • Evil Sounds Deep: With Takehito Koyasu as your voice actor, a smooth baritone is a given.
  • Expy: Of Ryo Takashima's old design.
  • Four Eyes, Zero Soul: Fitting with the fact that he's the smartest member in the Uematsu family he also wears glasses. And he's also the main antagonist.
  • Final Boss: Of Majima's Campaign.
  • "Get Back Here!" Boss: Subverted; in contrast to other gun-wielding bosses who prefer to run away and take potshots while their goons cover them, Ibuchi fights alone, walks towards the player and uses kicks and grab-moves at close-range besides just shooting his gun.
  • Gun Fu: Downplayed. For some of his attacks, he'll roll around before taking shots but nothing too crazy.
  • Hate Sink: An irritatingly smug and utter slimeball who views himself better than others, its satisfying to see Majima put him back in his place.
  • Large Ham: Well he is voiced by Takehito Koyasu so it's a given, though he's more of a Cold Ham in his introductory scene. He definitely hams it up just before he fights Majima.
  • Leitmotif: Update With Gunfire
  • The Mole: It's heavily implied that he was working under the orders of one of the Omi captains, though exactly which one is left in the air.
  • Moveset Clone: Of Kurahashi from the same game.
  • My Death Is Just the Beginning: Ibuchi intended for Majima to be the sacrificial lion in Sotenbori to start a war between the Tojo and the Omi. Since Majima beat him, he opts to kill himself to provoke the war.
  • Never Bring a Gun to a Knife Fight: Uses a pistol while fighting Majima, guess who wins?
  • Smug Snake: Looks down on the Tojo Clan's old guard as a bunch of naive and soft fools, and is overly smug about his own plans. Ends up on the receiving end of Majima's blade in return.
  • The Starscream: He tells Majima that he was planning to kill Terada as part of his scheme. Ironic when you consider Terada's own scheme involved pretty much the same thing, just with him faking death.
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    Ryota Kawamura 

Voiced by: Naoto Takeda

https://static.tvtropes.org/pmwiki/pub/images/kawamurayk2.jpg

"If anything, I want you become Clan Captain, boss."

A new member of the Majima family introduced in Kiwami 2, and seems to respect his boss a lot. He entered the Majima family one year prior to the events of Majima's story, by literally knocking on their door and asking to join them. A little careless, he's respected by the senior family members because of his sociable personality, and is entrusted with driving and taking care of personal belongings.



Police

    Kaoru Sayama 

Voiced by: Yu Daiki (Yakuza 2, Yakuza 3), Aya Hisakawa (Kiwami 2)

https://static.tvtropes.org/pmwiki/pub/images/kaoruyk2.jpg
Kaoru as she appears in Kiwami 2.

"You're a Yakuza, not a fuckin' weasel. You should be putting yer ass on the line."

The Lead Detective of the Osaka Organized Crime Division who is famed for her spirit and determination, she's earned the title of 'Yakuza Eater/Huntress' for her work in dealing with the clans. She first appears placing Kiryu under arrest when he's in Osaka, and while she did it under orders to place him under protection, she has her own agenda. She grew up never knowing who her parents were, and believes he's the link to the truth behind her lost past.

The Deuteragonist and Kiryu's Love Interest in Yakuza 2, she returns briefly in the prologue for Yakuza 3 to tell him goodbye as she heads to the United States for special training, putting her relationship with him on hold to see how far her career can take her. Although they agree to find each other when that time has passed, she hasn't been seen in the series (or its spin-off titles) since.


  • Action Girl: The definitive one of the series, she can certainly handle herself just as well as any of the men. She even fights alongside Kiryu!
  • Age-Gap Romance: She is only 25 years old and becomes romantically involved with Kiryu who is pushing 40.
  • The Alcoholic: Downplayed, but she's often shown drinking beer frequently. Tamiyo Sayama says Kaoru would often frequent bars in times of stress.
  • Battle Couple: With Kiryu in the second game, and they even have an exclusive HEAT action together! In Kiwami 2, they're given another exclusive Heat action where she performs a scorpion kick on Kiryu's enemy after he elbows one of them to the back of the head!
  • Break the Cutie: The second game is most definitely this to Kaoru once she finds out who her true family members are and what became of them shortly after the reveal.
  • But Not Too Foreign: Is half-Korean, half-Japanese.
  • Cutscene Incompetence: She's among the few women in the series who can take part in fights, but in the two cutscenes where she's hit, she goes down instantly.
  • Defrosting Ice Queen: She and Kiryu don't exactly start off on the best terms, with her being a cop and him a former yakuza. She refuses to thank him for saving her after she's shot, but afterwards she tends to mellow out and acts reasonable and respectable toward him. She soon warms up to him and even invites him on a date, allowing him to see the real her. Granted, having a few beers probably played a large part in that...
  • Deuteragonist: Of Yakuza 2.
  • Disney Death: She refuses to leave an injured Kiryu behind in 2 when Terada's bomb is about to go off, and chooses to die at his side. Post credits, it was a dud.
  • Dude Magnet: Catches the eyes of both Kiryu and Majima.
  • Fair Cop: A cop in her mid-twenties who is intelligent and attractive? Fits the trope like a glove.
  • Fanservice: A scene in the second game has Kiryu head back to Serena, only to find Kaoru wearing nothing but a Modesty Towel after helping herself to a shower closeby. She even removes the towel right in front of him to put on a robe. He's completely awkward the whole time.
  • Faux Action Girl: Zig-Zagged: as an AI partner she can hold her own in a fight, but falls victim to Cutscene Incompetence several times.
  • Foreshadowing: When she discovers the truth about her half-brother in the climax of Yakuza 2 and decides to confront him, Kaoru leaves a tender and heartfelt recording for Kiryu lamenting how the two of them couldn't end up together because of their different paths. It's the very reason they decide to go their separate ways in Yakuza 3.
  • Genius Bruiser: Aside from being able to fight at Kiryu's side, she also specializes in programming, which got her hired by the police under the Hi-Tech Crime Unit. Her skills come in handy when she thwarts a hacking attempt on The Florist's network when his men can't keep up.
  • Glass Cannon: A main reason behind the aforementioned Cutscene Incompetence. While she's a competent fighter, she's nowhere as durable as Kiryu. She can dish out heavy hits, but she can't take them.
  • Kansai Regional Accent: As to be expected from a cop from Osaka. However, she speaks in standard Japanese to non-Kansai people, and the moment she starts using the dialect with Kiryu is a subtle hint to their budding romance.
  • The Lancer: Serves as one to Kiryu in Yakuza 2, a role she shares with Daigo.
  • Long Bus Trip: She left Japan at the start of Yakuza 3 to receive special training in the United States. Aside from completion e-mails in the third game, she's only alluded to briefly in Yakuza 5.
  • Long-Lost Relative: Ryuji Goda's stepsister, as well as Jiro Kawara's daughter.
  • Love Interest: For Kiryu, arguably his biggest one as she's the one he interacts the most and only one he actually kisses on screen.
  • Morality Pet: To her half-brother Ryuji Goda.
  • Moveset Clone: Kiwami 2 gives her Tanimura's fighting stance and combos from 4.
  • Odd Couple: With Kiryu, a former yakuza.
  • Parental Abandonment: She grew up in the care of a woman who explicitly wasn't her mother, but would never tell her who her mother was.
  • Reasonable Authority Figure: Although she has Kiryu arrested and placed under her supervision when she first appears, she's not entirely antagonistic toward him. Although she's not completely by-the-book, she still takes her job very seriously and is very proud of it.
  • Red Baron: Known as "The Yakuza Eater" in the original game's translation. Kiwami 2 changes it to the "Yakuza Huntress".
  • Red Oni, Blue Oni: The blue to Ryuji's red.
  • Second Love: To Kiryu, following Yumi's death in the previous game.
  • Shameless Fanservice Girl: Doesn't seem to think much about undressing while Kiryu is in the room with her.
  • Single Woman Seeks Good Man: It takes a while for her to warm up to Kiryu and tries putting her duties as a cop first, but it's when he rescues her from a group of thugs that she mellows out and invites him on a date, and starts to fall for him after he compliments her and tells her that she has many good qualities that others don't recognize, even herself. The inverse also applies, as Kiryu falls for her because he sees her for who she really is.
  • Strong Family Resemblance: Ryuji notes in his final moments that she looks a lot like their late mother.
  • Temporary Love Interest: She's Kiryu's love interest in the second game, but in the third game's prologue, they decide to put their relationship on hold as Kiryu takes over the Sunshine Orphanage and she goes to the United States to receive special training. Their relationship hasn't been brought up or explored since.
  • Toplessness from the Back: The audience and Kiryu are treated to this when she takes off her Modesty Towel to get dressed.
  • Trademark Favorite Food: Beer.
  • Tsundere: Type A. She often puts up a tough front due to being a woman on the force, and is often frustrated due to everyone around her keeping secrets from her. However, after a few drinks and being rescued by Kiryu by some thugs, she starts looking at him as a person and not as a yakuza, and he's allowed to see her softer and true side.

    Jiro Kawara 

Voiced by: Susumu Terajima

https://static.tvtropes.org/pmwiki/pub/images/kawarayk2.jpg
Kawara as he appears in Kiwami 2.
https://static.tvtropes.org/pmwiki/pub/images/kawaray2.jpg
Kawara as he appears in Yakuza 2.

"A cop's gut instinct is more than just some guess."

Or 'Killer Kawara', so named for the amount of suspects who die resisting arrest. A veteran cop who is viewed with suspicion by the other characters for keeping secrets from everyone and his and lack of morals, which includes Date, who once worked under him. He had previously investigated the Jingweon massacre incident along with Bessho, and joins the police investigation when they return.


  • The Ace: Was one of the best cops when Date joined, and age hasn't done anything to dull his edge.
  • Blasting It Out of Their Hands: He shoots the detonator out of Kurahashi's hand when he threatens to blow up the room they're in.
  • Cool Old Guy: One of the older characters in the game and still pretty hardcore for a cop.
  • Cowboy Cop: Even worse considering he's Japanese, yet is more than a little fond of his service revolver.
  • Daddy Had a Good Reason for Abandoning You: Frankly, he kind of did have a reason for Kaoru as her mother's dying wish is to ensure Kaoru's safety.
  • Disappeared Dad: He is Kaoru's father, who under a series of events, could not see her.
  • Get A Hold Of Yourself Man: Gives Suyeon Jung a wake-up slap when she attempts to let herself and her son die in the burning building.
  • Ink-Suit Actor: He's given this treatment in Kiwami 2, now bearing similarity to his voice actor.
  • Knight in Sour Armor: He does have morals, but is generally so bitter about everything that it's easy to mistake them for something else.
  • Luke, I Am Your Father: Kurahashi reveals that Kaoru's real parents are none other than Kawara and Suyeon, after the two tried to hide the fact her whole life.
  • Papa Wolf: Another reason for his Roaring Rampage of Revenge, as to clean up Kaoru's past and ties with the Jingweon, as Suyeon's dying wish.
  • Power of Love: He went a good lengths to help Suyeon Jung, a woman who crossed a nasty Despair Event Horizon into giving her a new life, to the point the two eventually gained a daughter together. That daughter is Kaoru.
  • Romancing the Widow: Ends up having a child with the widow of the Jingweon boss after saving her and her son from the burning building.
  • Red Baron: Best known as "Killer Kawara", although he previously earned the name "Kawara the Devil".
  • Roaring Rampage of Revenge: When you realize why he tends to shoot up illegal aliens who had something to do with Suyeon's murder.
  • Taking the Bullet: After being shot repeatedly, he takes one last bullet for Kaoru, and doesn't survive long after that.

    Tsutomu Bessho 

Voiced by: Hidekazu Akai (Yakuza 2), Yuichi Kimura (Kiwami 2)

https://static.tvtropes.org/pmwiki/pub/images/besshoyk2.jpg
Bessho as he appears in Kiwami 2
https://static.tvtropes.org/pmwiki/pub/images/besshoy2.jpg
Bessho as he appears in Yakuza 2

"You only say that 'cause you don't know how scary the Jingweon really are! Women and kids are just more meat to 'em!"

The Division Chief of the Osaka Police Organized Crime Unit and Kaoru Sayama's boss. He used to work in Kamurocho before being transferred to Osaka, and remains in close contact with them. On Sudo's request, he orders Kaoru to place Kiryu under protective custody to keep him from getting killed during the Tojo/Omi peace talks. He was involved with the investigation of the Jingweon Mafia along with Jiro Kawara, and finds himself involved once again when they return after 26 years.


  • The Ace: Date mentions at the time he joined the force, Bessho was seen the golden boy of the Kamuro police along with Kawara.
  • Cowboy Cop: He's exercised some underhanded methods in the past, has made deals with the yakuza, and used the Dojima Family to wipe out the Jingweon mafia, which resulted in him being transferred down to Osaka. In actuality, he and Kawara used it to move Suyeon to Osaka.
  • Da Chief: Bessho serves as this for the Osaka Police Organized Crime Unit. He can be harsh towards Kaoru and isn't bothered by keeping secrets from her, but he does care for her well-being.
  • Ink-Suit Actor: He's given this treatment in Kiwami 2, sporting a new actor. Funny enough, his actor resembles how Bessho already looked.
  • Jerk with a Heart of Gold: He's rather brash, blunt, and comes off as rude and dismissive, but it's mainly because how hardened he is and recognizes just how truly dangerous the Jingweon mafia is. When Kaoru chews him out and walks out for keeping the truth from her, he kindly asks Kiryu to watch over her.
  • Kansai Regional Accent: He's the chief of the Osaka Police Organized Crime Unit. Did you expect otherwise?
  • Meaningful Name: "Bessho" means "insult" in Japanese, which goes hand-in-hand with his blunt, sharp-tongued personality.
  • Purple Is Powerful: Wears a purple shirt and isn't someone to take lightly.
  • Red Baron: He was known as "Bessho the Viper" back when he worked with Kawara.
  • What the Hell, Hero?: Kaoru chews him out when she discovers his involvement with the Jingweon Massacre and never mentioned it to her the whole time. Although he has his reasons, he's rather dismissive of her anger and concerns.
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    Wataru Kurahashi / Yeongmin Ji 

Voiced by: Shun Sugata (Yakuza 2), Houka Kinoshita (Kiwami 2)

https://static.tvtropes.org/pmwiki/pub/images/kurahashiyk2.jpg
Kurahashi as he appears in Kiwami 2
https://static.tvtropes.org/pmwiki/pub/images/kurahashiy2.jpg
Kurahashi as he appears in Yakuza 2

"You have no idea what I'm capable of!"

The Chief of the Public Security Foreign Affairs Division of the Tokyo Police, who's been investigating the Jingweon Mafia's presence in Tokyo for several months alongside Sudo. Following the bombing on Millennium tower, he informs Date of their presence, and suspects Kazuki is actually one of them.

Late in the game, he takes Date hostage to lure Kiryu, Kaoru and Kawara to the Millenium Tower, revealing he's one of the survivors of the Jingweon Massacre, while taking out The Florist of Sai's network in the process. He reveals to Kaoru the identity of her real father before shooting him repeatedly. After Kiryu beats him, he attempts to shoot Kaoru but her father takes the bullet, and the two proceed to shoot Kurahashi dead before Kawara dies.


  • Adaptational Badass: By virtue of having actual combat skills and surprising agility in Kiwami 2 as opposed to in the original game where he would merely run around and take potshots at you with his pistol while you're distracted by his goons.
  • Climax Boss: He's fought before the game reaches its final chapter.
  • Evil Sounds Deep: Only in the original game, he's given a very deep voice.
  • Flunky Boss: He's fought alongside his fellow members of the Jingweon mafia.
  • "Get Back Here!" Boss: Similar to Jingu, he's armed with a gun and runs all over the place while you deal with his men.
    • Subverted in Kiwami 2. He may still have a gun and his Jingweon goons backing him up but he has a more pro-active style of combat that even permits him to rush in for some kicks before rolling away to shoot at Kiryu from a safe distance.
  • Gun Fu: Downplayed in Kiwami 2. He can roll about before taking shots with his pistol but he's definitely no acrobat.
  • Hero Killer: Ends up being the one to kill Kawara.
  • Ink-Suit Actor: He's given this treatment in Kiwami 2, sporting a completely different appearance.
  • The Mole: Being one of the survivors of the Jingweon Massacre, he uses his position from within the police to plot the mafia's revenge.
  • Moveset Clone: In Kiwami 2, he's become this for Ibuchi from the same game.
  • Mutual Kill: He fatally wounds Kawara, but not before Kawara shoots Kurahashi dead in return.
  • Red Right Hand: He still wears a Jingweon mafia ring on his left hand, briefly visible in his introductory cutscene.
  • The Reveal: His real name is Yeongmin Ji, and is one of the survivors of the Jingweon Massacre who was spared by Shintaro Kazama. Ji then took Japanese citizenship under a new name and joined the Tokyo Metropolitan police to plot his revenge. Kawara had been following him the entire time.
  • Revenge: Like the other members of the Jingweon Mafia, he seeks to avenge his fallen brothers from 26 years before, as well as those Kawara had killed since.
  • Walking Spoiler:The truth behind his backstory is a major spoiler for the game.
  • With Us or Against Us: Adheres strongly to the Jingweon creed. As long as you have Jingweon blood in your veins, you either join the Jingweon cause or die.
  • We Can Rule Together: Kurahashi offers Kaoru a chance to join the Jingweon, due to her mother being of Jingweon blood.

Osaka Residents

    Tamiyo Sayama 

Voiced by: Yoko Fujimoto

"I dunno what happened, but I do know this! It's the Tojo that made Kaoru's life this hell!"

The proprietress of the bar "Aoi", she's also Kaoru's foster mother. She had worked as a doctor several years before and has known Kawara for many years. She knows much of the truth behind Kaoru's past, including who her parents were, but is determined to keep it a secret from her.


  • Kansai Regional Accent: She sports one, being a longtime resident.
  • Parental Substitute: They're not blood related, but Tamiyo considers Kaoru to be her daughter all the same.
  • Secret Keeper: Although she knew Kaoru's real parents, Tamiyo refuses to tell her who they were, much to her frustration. Suyeon left Kaoru in her care before she was killed, and it was her dying wish for Kaoru never to learn of her past.
  • What the Hell, Hero?: Gives one to Kaoru early on. After treating her bullet wound, Kaoru refuses to thank Kiryu for saving her because he's a yakuza, earning this reaction from her.


The Omi Alliance

    Ryuji Goda 

Voiced by: Masami Iwasaki

https://static.tvtropes.org/pmwiki/pub/images/ryujiyk2.jpg
Ryuji as he appears in Kiwami 2

One of the main antagonists of the second game, Ryuji is the adopted son of Omi Alliance Chairman Jin Goda and the second Chairman of its Go-Ryu Clan. He was behind the Omi's involvement with Jingu in the previous game and was involved with Terada's supposed murder, in order to start a war between the Omi and Tojo Clans with the help of the Jingweon mafia. He's also determined to bring down Kiryu and claim the title of The One True Dragon. He's actually one of the Jingweon mafia survivors, and learns that Kaoru Sayama is his half-sister. He suffers from life threatening injuries at the end of the game after putting a stop to the villains ambitions, but doesn't go out until he and Kiryu have determined who the one true dragon is in one final fight.

He was announced as one of the new playable protagonists in the spin-off title Yakuza: Dead Souls, a non-canon entry that allowed him to be brought Back from the Dead under a "what if" scenario where he was merely defeated at the end of Yakuza 2 and ousted from the Go-Ryu clan, and aids the others in their fight against the zombie outbreak.

He's also featured in a new arc for Ryu Ga Gotoku Online.


  • All the Other Reindeer: In Yakuza 0, his classmates were told to stay away from him by their parents, due to Ryuji being the son of a high-ranking yakuza. However, after protecting them from bullies during a school trip, his classmates soon became friends with him.
  • Arm Cannon: One of the things he returned to the series with in Dead Souls, and that is only the beginning of his awesomeness.
  • Artificial Limbs: His right arm is mechanical in Dead Souls, and can turn into an Arm Cannon.
  • Back from the Dead: In Dead Souls, where he is still alive due to a "what if" scenario where he just passed out from his wounds instead of died.
  • Badass Longcoat: Mostly prefers a beige longcoat unless it's a special occasion.
    • According to Yakuza 0, he's worn a beige longcoat as far back as when he was 12.
  • Berserk Button: Never refer to him as "The Dragon of Kansai". There is only one True Dragon, and he aims to be the one.
    • To a lesser extent, saying to his face that he only got as far as he did because of his dad will tick him off. Sengoku finds this out the hard way after he's skewered by Ryuji's katana and flung off a building.
  • Big Bad: He's behind most of the events of Yakuza 2, aiming to get the Tojo Clan and the Omi Alliance to destroy each other.
  • Big Bad Ensemble: Shares the title of Big Bad with the Jingweon Mafia. While he's colluding with them, Ryuji's goals don't really intersect with that of the Jingweon's.
  • Big Brother Instinct: Takashima found out the hard way that putting a gun to Ryuji's half-sister results in having twenty bullets put into you.
  • Big Damn Villains: Just when it appears that Takashima has won and is seconds away from killing Kaoru, Ryuji wakes up and shoots him like there's no tomorrow, saving his sister and his rival.
  • Blood Knight:
    • His aim in Yakuza 2 is to have the Omi Alliance and Tojo Clan go to war, with the cherry on top ending with Kiryu's defeat. When Kiryu confronts him the second time, Ryuji is more than thrilled to finally fight him to determine who's the real dragon.
    • Yakuza 0 also shows that as an elementary school kid (and a very large one at that), he picked fights with high schoolers to see how strong they were.
  • Breakout Villain: While not to the extent as Majima, he's one of the franchise's most popular characters despite only appearing in one game before his death. So much so that he's Promoted to Playable in the non-canon game Dead Souls, where he undergoes a Heel–Face Turn and has a lot of Character Development, and even had a small appearance in Yakuza 0.
  • The Brute: The Go-Ryu Clan serves as this for the Omi Alliance, and Ryuji is the muscle among the Four Kings.
  • Bully Hunter: He won't admit it, but it's implied to be his motivation for fighting in Yakuza 0.
  • But for Me, It Was Tuesday: Daigo accompanies Kiryu to his meeting with the Omi alliance in Yakuza 2 solely to settle a score with Ryuji for tricking him into getting arrested and imprisoned for 5 years. Ryuji doesn't remember Daigo at all.
  • Character Development: His arc in Dead Souls is full of it. Explaining how he lost his original right hand by performing a quitting ceremony, left his own Family and the entire Kansai Omi Alliance, came to realize how futile it was to seek the position of the Only Dragon, and then earning his stay as a takoyaki cooker's apprentice... Let's just say he came a long way.
  • Dark-Skinned Blond: Used as a contrast to Kiryu, although his hair is more than likely bleached. Yakuza 0 showed that as a grade schooler, he already had bleached blond hair and a tan complexion.
  • Died in Your Arms Tonight: In his half-sister's.
  • Dumb Muscle: Downplayed. While he's the muscle of the Omi Alliance, he's seen as this in the eyes of Sengoku and especially Takashima and dismissed as not being a threat to their schemes. Although Ryuji believes a real man should be a little dumb, the man is far from an complete idiot even if he's out of his depth in terms of scheming, and is the one who ends up killing both of them anyway, smashing through their conspiracies with brute force.
  • Even Bad Men Love Their Mamas: Still has a soft spot for his late mother. Before dying in Kaoru's arms, he requests his half-sister to smile one more time, as it would remind him of their mother.
  • Even Evil Has Loved Ones: He cares for his half-sister Kaoru. Takashima finds out the hard way when he holds Kaoru at gunpoint, and gets himself riddled with bullets by a pissed off Ryuji.
  • Even Evil Has Standards: Ryuji's sense of openness in battle meant he didn't care at all for Sengoku kidnapping Haruka to set Kiryu up for an ambush at the Golden Palace, and sliced open Sengoku's torso to accent the point. Of course Sengoku had the brilliance to accuse Ryuji of rising on nepotism, which only set Ryuji off and earned him a katana through the chest and a boot off the Golden Palace's balcony. After taking care of that interruption, Ryuji then lets Kiryu and Haruka leave undisturbed - although he made it clear that the Omi and Tojo were going to go head-on in exactly a day.
  • Evil Counterpart: Like Kiryu he's known as The Dragon and has a tattoo of one on his back, along with a certain sense of honor and a similar fighting style. His version of "honor"; however, is more rooted in his personal image and lacking Kiryu's loyalty and kindness towards others, and so he frequently misuses all of those virtues for his own selfish gains.
  • Evil Sounds Deep: Goda has a deep, gruff voice that matches his tough exterior very well.
  • Faux Affably Evil: Tends to act rather chummy with some of his enemies while making his motives clear. In the second game, he attends Terada's funeral in proper attire and offers the clan money as a polite gesture, which would've been fine if he didn't have his men start a fight outside Tojo HQ beforehand, and mock them relentlessly about how pathetic they've become when he arrives. Basically, he paid his respects at a funeral by taunting those who attended.
  • Fauxreigner: Inverted. While first presented as Japanese like most of the cast, it's eventually revealed that Ryuji is a full-blooded Korean, something that he was aware of the whole time.
  • Final Boss/Climax Boss: He's fought twice in the endgame, but ultimately serves as the game's Final Boss. Kiwami 2 takes it up a notch; the man has ten health bars to go through, beating Aizawa.
  • Forgotten First Meeting:
    • In one of Kiryu's substories in Yakuza 0, after being told a fortune teller that he would soon meet someone whose fate he'd be intertwined with, he bumps into Ryuji, who was in Kamurocho as part of a school trip.
    • He doesn't recognise Majima in "The Truth of Majima Goro", the man whose pants he tried to steal 20 years ago in Yakuza 0.
  • Good Scars, Evil Scars: He has a light scar above the left side of his lip. It's much more profound and noticeable in Kiwami 2.
  • Go Out with a Smile: In a surprisingly heartwarming scene, when he dies in Kaoru's arms when she fulfils his Last Request.
  • Guest Fighter: His Dead Souls incarnation appeared as a DLC character for the Japanese version of Binary Domain.
  • Healing Factor: He's capable of doing this in Yakuza 2. He no longer has such an ability in the remake, Kiwami 2 though they compensate by greatly inflating his health bar.
  • Heel–Face Turn: He undergoes this in Dead Souls, becoming another one of Kiryu's allies.
  • Heroes Prefer Swords: Inverted; his Weapon of Choice when he's not using Good Old Fisticuffs is his katana.
  • Honor Before Reason: He openly dislikes trickery and manipulation, preferring to strike head on.
  • Hot Blooded Sideburns: His sideburns are basically muttonchops without a beard.
  • Insistent Terminology: In Dead Souls, he hates it or scowls whenever someone refers to him as Dragon of Kansai, and reminds them that he is no longer yakuza.
  • Jerk with a Heart of Gold: He's this in Yakuza 0. Despite his gruff exterior and unwillingness to admit it, he still protects his classmates from bullies.
  • Kansai Regional Accent: Like many characters in Osaka, he sports one as well.
  • Katanas Are Just Better: He often carries a katana as his Weapon of Choice in Yakuza 2 and doesn't hesitate to show it off, and even uses it in his second boss fight.
  • Killed Off for Real: In the main series canon.
  • Kimono Is Traditional: Comes in Terada's funeral wearing a kimono, surprising considering Ryuji is not the traditional type.
  • The Lancer: Becomes Kiryu's toward the end of Dead Souls.
  • Large and in Charge: He is a giant wall of muscle and is the head of a major gang.
    • Yakuza 0 reveals he was about as big as Kiryu and Majima even back in The '80s. While they were in their twenties, he was a grade schooler.
  • Last Request: Before succumbing to his wounds, he asks his half-sister Kaoru to give him one last smile, as it reminds him of their late mother.
  • Leitmotif: Yakuza 2 gives him "Bad Fortune Flower", and "A Scattered Moment" for the final fight against him. Both songs return in Kiwami 2 as "Bad Fortune, Not Bad" and "A Scattered Eternal Moment".
  • Light Is Not Good: Wears a light beige suit.
  • Long-Lost Relative: He's Kaoru Sayama's half-brother.
  • Made of Iron: He can take a truly improbable amount of injury and not slow down at all. He manages to be a challenging final boss despite his chest having at least two visible gunshot wounds. Exaggerated in the gameplay of Kiwami 2 where he manages to have the largest health bar for a final boss in the series' history.
  • Mercy Kill: In Dead Souls when he finds out Nikaido infected the takoyaki stand master Goda was training under, turning him into an octopus hybrid monster. Goda was forced to kill him to put an end to his suffering, using a method to kill octopus painlessly for ingredients taught by the old man himself.
  • Mighty Glacier: Always boasts unmatched strength and endurance, but many of his punches and kicks are rather sluggish compared to Kiryu's or many of the other bosses' in Yakuza 2. Downplayed in Kiwami 2 which makes him quicker on his feet with some deceptively swift techniques though he still has a slower fighting style compared to the likes of Kiryu or Majima.
  • Noble Demon: Although Ryuji is determined to wage war on the Tojo Clan and take out Kazuma so he can become Japan's one true dragon, while he has underhanded means, there are some lines he won't cross and still has his own sense of honor. He won't take out a weakened opponent and doesn't like it when children are brought into the crossfire against their will.
  • No Challenge Equals No Satisfaction: Once Kiryu puts an end to the Go-Ryu's invasion of Kamurocho, which leaves him completely exhausted, Ryuji uses the opportunity to pull out his sword and finish off his rival. He doesn't go through with it, thinking it would be a cheap victory, and won't be satisfied unless he takes down Kiryu at his full strength.
  • Not in This for Your Revolution: A villainous variant. In the second game he teams up with the Jingweon Mafia, but he couldn't care less about their quest for revenge for what happened years before. He just wants to wage war against the Tojo Clan and watch Kamurocho burn.
  • Not So Stoic: Usually The Unfettered, the most notable moment where his usual calm demeanor drops is when Kaoru reveals that she's his half-sister.
  • One-Hit Kill: Failing the final Quick Time Event during the Final Boss fight against him will always result in a game over.
  • The Only One Allowed to Defeat You: He's obsessed with defeating Kiryu and proving to the world and himself he is the One True Dragon, which is part of the reason why he strikes Sengoku, as he views him as stealing what's rightfully his along with his disgust with the man kidnapping Haruka.
  • Pay Evil unto Evil: He slices Sengoku wide open with his sword for kidnapping Haruka, and when Sengoku insults him while bleeding to death, Ryuji finishes the job by kicking him off the roof of his castle. When Takashima threatens Kaoru at gunpoint, Ryuji grabs a gun and completely unloads a 20-round clip on him, ending with a bullet in his head.
  • Pragmatic Villainy: He spares an exhausted Kiryu, partly because No Challenge Equals No Satisfaction, and also he still needs Kiryu to disarm the bombs the Jingweon planted all over Kamurocho. After all, Ryuji has no use of a city that has been reduced to ashes.
  • Promoted to Playable: In Dead Souls.
  • Recurring Boss: In 2, he's fought three times.
  • Red Baron: "The Dragon of Kansai". Just don't say it in front of him.
  • Redemption Rejection: At the end of Yakuza 2, both he and Kiryu have been shot, the antagonists are dead, and a bomb is about to go off. Instead of leaving with Kaoru to start anew, thinking they're at their end, both men decide to go out in one last battle to determine who the real dragon is. After Ryuji is beaten, he tells Kaoru he wouldn't be able to reform because he has too much Jingweon blood in him, and dies of his injuries.
  • Red Oni, Blue Oni: The red to Kiryu, Kaoru and Jin's blue.
  • Retired Badass: In Dead Souls, he leaves the Omi and takes up a new job as a takoyaki chef. When the Zombie Apocalypse hits Kamurocho, though, he comes out of retirement.
  • The Rival: To Kiryu in 2, as they both believe there can only be one Dragon in Japan.
  • Sequential Boss: Along with Daijin Kim.
  • Spanner in the Works: His sense of honor and fair play are why the various Chessmasters consider him a predictable pawn in their plans, yet by the end his simple brute strength has derailed all of their manipulations.
  • Superior Successor: Part of his motivation is to surpass his father, who had been a powerful and well-respected figure in his prime. Ryuji thus seeks to accomplish what his father failed to do: crush the Tojo Clan.
  • Sword and Fist: When swordfighting during his second boss fight in Yakuza 2, he's capable of mixing a kick into his sword swings though it's only for one of his many attacks. It's downplayed even moreso in the remake where he focuses entirely on his sword swings and the only kick he throws is during a Quick Time Event based on one from the original game.
  • Tattooed Crook: Like Kiryu, his is a Dragon. Its golden coloration represents how he wants to defeat Kiryu, whose tattoo is silver, to become the only Dragon of Japan.
  • There Can Be Only One: Goda's adversarial role with fellow dragon Kiryu boils down to a mutual belief that there can only be One True Dragon in the underworld, and he tries to face down Kiryu to that end.
  • Took a Level in Kindness: The Ryuji of Dead Souls is a far cry from his nastier incarnation in Yakuza 2. Self-reflection has made him a changed man, to the point where he no longer seeks violence just for the sheer hell of it and has become almost as benevolent as his former rival, Kiryu is.
  • Unknown Rival: Daigo has a good reason to dislike Ryuji, who the latter actually sent the former to prison due to a set-up prior to the main story. However, Ryuji quite honestly doesn't remember or care about the incident when they meet again.
  • Unskilled, but Strong: While he may not have the most finesse or grace in battle, he's still built like a tank and can hit about as quick and as hard as a speeding truck. This is more apparent in Kiwami 2 where he'll actually stumble a bit after a couple certain attacks.
  • Villain Respect:
    • Has this towards Kiryu, whom he considers a Worthy Opponent.
    • When Majima approaches the Omi heads and disbands his family in their faces so as to prevent an outbreak of war between the Tojo Clan and the Omi Alliance, even Ryuji can't help but respect the guy for pulling off such a move.
  • Vocal Dissonance: His appearance in Yakuza 0 depicts him as a kid still in elementary school, and picks a fight with Majima. His voice sounds no different than it does as an adult.
  • Wake-Up Call Boss: The second boss fight in 2 and its remake and a considerable Difficulty Spike in both cases. He'll be tanking those hits just as hard as he can dish 'em out. It's especially noticeable if you chose to focus on the story and not do any Substories or side content in Sotenbori prior to heading to the Omi Alliance Headquarters.
  • Weapon Across the Shoulder: Carries his katana this way often and he will even do so in battle in Kiwami 2. Less so in the original game Yakuza 2 which has a different sword stance during that same fight.
  • We Can Rebuild Him: In Dead Souls, with a chaingun attached to his hand if necessary.
  • Wild Card: To an extent. Sengoku, Takashima, and Terada all have large webs of intrigue and plays going against each other, the Tojo Clan, and Kiryu, but Ryuji couldn't care less about any of that as long as he gets his war and his fight with Kiryu. To that end, he'll aid or barrel through the conspiracies at the drop of a hat and send plans crumbling without a care, to the point he's the one who kills both Sengoku and Takashima.
  • Worthy Opponent: He considers Kiryu one, and Kiryu is nice enough to return the favor.
  • Younger Than They Look: Yakuza 0 showed that as a grade schooler he was already large enough to be confused for an adult wearing a kid's backpack. As a grown man, it's very easy to make the mistake of placing him around Kiryu's age when Ryuji is, in fact, nearly a decade younger. His non-canonical appearance in Dead Souls has him look outright older than Kiryu.

    Jin Goda 

Voiced by: Masuo Amada

https://static.tvtropes.org/pmwiki/pub/images/jingodayk2.jpg

"If the Omi can be of help along the way, it'd be my pleasure to assist you."

Jin Goda is the fifth chairman of the Omi Alliance and the foster father of Ryuji Goda. At 65 years old, his many years of fighting have left him bound to a wheelchair. Kiryu meets him following Terada's death in hopes to reach a truce between the two clans and avert war. Although the elder Goda accepts, his son Ryuji stages a coup to prevent it from happening and has him kidnapped, leaving his whereabouts unknown throughout most of the game.


  • The Atoner: After Ryuji is defeated, Jin offers to turn himself in, saying that Ryuji's actions are also his responsibility as well. Unfortunately, Terada and Takashima's actions prevent him from doing so.
  • Badass Beard: Along with just having short of Barbarian Longhair, he looks like he's from a different time period.
  • Cultured Badass: The entire Omi HQ building is decorated with several priceless antiques that Goda picked out himself, and his men describe him as a man of culture.
  • Distressed Dude: He's kidnapped early on and isn't seen for much of the game. And because he's bound to a wheelchair, there's not much he can do.
  • Equal-Opportunity Evil: In Yakuza 0, Sagawa comments that all types of people are within the Omi Alliance, including the loose cannons that are the Kijin Clan, showing how Jun has retained a variety of types.
  • Parental Substitute: He's not Ryuji's actual father, but took him in after Suyeon left him for Kawara. Ryuji doesn't hold much love for him, more so after he learns the truth.
  • Reasonable Authority Figure: When the rest of his men are eager to wage war against the Tojo Clan and deem Terada a traitor, Goda instead agrees to the truce offered by Kiryu, and wasn't pleased by Terada's death.
  • Red Oni, Blue Oni: The blue to Ryuji's red.
  • Retired Badass: Was mentioned to have been a powerful figure before age caught up with him, which left him bound to a wheelchair.
  • The Ghost: In Yakuza 0. He never physically appears or is even referred to by name in this game; however, the intro cards for both Sagawa and Nishitani describe them as a retainer to the fifth Omi Alliance chairman, which you know refers to Jin if you played Yakuza 2. Neither of them make it to the end of Yakuza 0 alive, however, and are long gone by the time Jin makes his one proper appearance in Yakuza 2.
  • Shoot the Shaggy Dog: All of Kiryu's efforts to rescue Goda ends up being rendered moot when Takashima kills him right around the endgame.

    Toranosuke Sengoku 

Voiced by: Tadahisa Saizen

https://static.tvtropes.org/pmwiki/pub/images/sengokuyk2.jpg

"Lemme know if ya need incense money for Terada's funeral. I'd be happy to spot ya a billion or two."

The man behind most of the wealth of the Omi Alliance, he's a smug, smirking jerk whose only redeeming attribute is his skill with money.


  • Asshole Victim: You won't be feeling sorry for him when he gets what's coming to him.
  • Big Bad Wannabe: Sees himself as the prime candidate for chairmanship of the Omi Alliance, and is always harassing Kiryu and the Tojo Clan from behind the scenes. Unfortunately, he's easily at Kiryu's mercy and swiftly taken out by Ryuji.
  • Dirty Coward: You don't fight him directly, but he'll run off all the same.
  • Disney Villain Death: Goda kicks him off the highest floor of his castle, after slicing him open with his sword, no less.
  • Evil Laugh: Emits one after he has Haruka brought up to his castle, thinking he's discovered Kiryu's Achilles' Heel.
  • Foil: He is a lot like Sohei Dojima as the top-earning clan leader who uses wealth and dirty tricks to get his way, and even resembles the man in some regards. However unlike Dojima he is less collected and way louder about his smugness. Dojima is one of the Tojo Clan's old guard, while Sengoku is considered to be among the new breed of Yakuza.
  • Four Eyes, Zero Soul: Golden glasses and a greedy and callous bastard.
  • Hate Sink: A Dirty Coward who is loud, rude, arrogant, and always flaunting his wealth, you're gonna want to kick his ass based on his introduction alone. All bets are off when he has Haruka kidnapped to lure Kiryu to his castle. Although Kiryu doesn't get to introduce Sengoku to his fists, what Ryuji does to him is a lot more than Kiryu ever would, and boy does he deserve it.
  • The Idiot from Osaka: Serves as this for the Omi Alliance.
  • Impaled with Extreme Prejudice: Gets skewered by Ryuji's katana.
  • Jerkass: He'll talk down to anyone who's not nearly as rich as he is. Naturally, this means everyone, even his superiors.
  • Kansai Regional Accent: Speaks with one, hailing from Osaka.
  • Meaningful Name: "Tora", from his first name, means "Tiger". His last name is a reference to the Sengoku Period, a significant point in Japanese history which saw the rise of the Ninja, was also seen as the golden age of the samurai, and saw the construction of many castles - all of which Kiryu encounters when he goes after him. The period was also known for its leaders being seen as ineffective and were chronically backstabbed, similar to how Sengoku treats Jin Goda as anything but his superior.
  • Mister Big: Similar to Sohei Dojima, he stands out from the other characters by being short and fat.
  • Oh, Crap!: Has a major one after Kiyu defeats his pet tigers.
  • Rich Bastard: He's the one raking in the cash for the Omi Alliance, is boastful and doesn't hesitate to remind everyone how filthy rich he is. He has a castle in Osaka that splits in two, revealing another golden castle that rises from the ground, and is filled with traps, samurai and ninjas for Kiryu to fight against. Oh yeah, and tigers.
  • Sharp-Dressed Man: Just to show off how rich he is, his suit is colored yellow.
  • Sinister Shades: Sports golden ones, as pictured above.
  • Smug Snake: The worst, in a game filled with them. He doesn't even have the strength or smarts to try and justify it, just his cash, and he completely pisses himself when he realizes all the toys and men he bought with it are no match for Kiryu's fists.
  • Too Dumb to Live: Mouthing off to Ryuji Goda about how he's only successful because of his father - especially after he just carved a bloody gash in your chest with his katana - is a very stupid move.
  • The Unfought: He's not fought by Kiryu, but his "beatdown" is just as gratifying.
  • Villainous Breakdown: After Kiryu beats his tigers with his bare hands, he's completely petrified of him and runs off with Haruka. It doesn't get better when he finds Ryuji sitting in his chair.
  • Would Hurt a Child: He has Haruka kidnapped to lure Kiryu to his castle.

    Ryo Takashima 

Voiced by: Hiroshi Tachi (Yakuza 2), Hakuryu (Kiwami 2)

https://static.tvtropes.org/pmwiki/pub/images/takashimayk2.jpg
Takashima as he appears in Kiwami 2
https://static.tvtropes.org/pmwiki/pub/images/takashimay2.jpg
Takashima as he appears in Yakuza 2

"God, you're all so stupid! Why do you trust people like this? It's ludicrous!"

Ryo Takashima is the chief director of the Omi Alliance and Patriarch of the Takashima Clan. An intelligent individual, he appears to be Jin Goda's right-hand man and a strong candidate as his successor. Friendly and civil at first, following Ryuji's insurrection, his true colors are quickly revealed.


  • Adaptational Ugliness: He appears more old and craven in the Kiwami 2 remake as opposed to his rather youthful appearance in the original. Here, he's modelled after his voice actor while his original design is instead reused for Kei Ibuchi.
  • Big Bad: He's the true antagonist of the game, allying himself with the Jingweon mafia.
  • Bitch in Sheep's Clothing: When he's first introduced, he treats Kiryu as a guest and is just as respectful and reasonable towards him as Jin Goda is. But once the elder Goda is kidnapped early on and the race for the title of Chairman is on, he makes it very clear to Kiryu that he has no one to trust.
  • Blasting It Out of Their Hands: Pulls this off against Kaoru in the finale.
  • Blood Brothers: Was this with Terada back in the latter's days as one of the Four Kings of Omi, and even teamed up together so as to bring down the Tojo Clan. Unfortunately, Takashima only saw Terada as a means to an end.
  • Boom, Headshot!: He's shot multiple times during a shootout with Ryuji, and meets his end this way.
  • The Chessmaster: Along with Terada, he's behind mostly everything in the game.
  • Chronic Backstabbing Disorder: He betrays the Omi Alliance and kills Jin Goda to take it for himself. He's also in cahoots with the Jingweon Mafia and Kim Daejin, who he also betrays and kills after he's no longer useful in his plans. However, Kim anticipated his betrayal and acted against him as well.
  • Dark Is Evil: Wears all black and is not on Kiryu's side.
  • Evil Sounds Deep: In the original game, he has a very deep voice that stands out.
  • Faux Affably Evil: Acts calm, polite and reasonable in his first scene. Turns out it was all an act.
  • Four Eyes, Zero Soul: He wears glasses, and while he treats Kiryu with respect when they first meet, he turns out to be a cruel manipulator.
  • Greater-Scope Villain:
    • Of Yakuza 2. He's the one to manipulate the Jingweon Mafia's desire for vengeance against the Tojo Clan to suit his own needs.
    • He's also implied to be this in the "Truth of Goro Majima" scenario, as Ryuji accuses him of working with Ibuchi, which Takashima denies. Considering they have similar goals in mind, and the fact Ibuchi's design is modelled after Takashima's original character model, it's very likely.
  • Ink-Suit Actor: He's given a new appearance in Kiwami 2, now resembling his new voice actor, Hakuryu.
  • Man Behind the Man: He's using the goals of Ryuji, Terada and the Jingweon Mafia to accomplish his own.
  • Manipulative Bastard: Manipulated the Tojo Clan, the Omi Alliance and the Jingweon Mafia to suit his ends.
  • The Mole: He was actually working with Yukio Terada to help him with his revenge for the Korean genocide.
  • There's No Kill Like Overkill: Meets his end when Ryuji Goda riddles his body with bullets, before being finished off with a final headshot.
  • Smug Snake: An intelligent man who knows he's an intelligent man, but is too arrogant and smug for his own good.
  • The Starscream: Betrays the Omi Alliance and starts operating under the schemes of the Jingweon Mafia along with Terada. He also kills Jin Goda to take over the Omi Alliance.
  • The Unfought: Kiryu never gets the chance to deal with him. That honor goes to Ryuji instead.
  • Villainous Breakdown: He undergoes a brief one when the dying Terada sets off the timer for the bomb, not knowing that the bomb is a dud. He goes into it even more when he's taken by surprise by an awakened Goda who proceeds to gun him down.
  • Would Hit a Girl: Near the climax, Takashima takes Kaoru hostage and planned to kill her to keep Kiryu from trying anything. He gets stopped by Goda.
  • You Have Outlived Your Usefulness: Shoots down Jin Goda and Yukio Terada so he can subjugate both the Omi Alliance and the Jingweon Mafia in order to spread them across the Asian mainland. However, Ryuji stops that from happening.
  • Younger Than They Look: In Kiwami 2. He's still 40 years old, but now shares his actor's likeness, who is in his mid 60's. Then again, Jin Goda's line about him being young and sharp was changed to simply him being sharp so it's possible that they've aged the character up as well.
  • Walking Spoiler:He operates from behind the scenes, with the extent of his true motives revealed in the endgame.


Cabaret Club Grand Prix

    Yuki 
The former number one girl at Club Sunshine, now the owner of Club Four Shine. See her entry on the Yakuza 0 character sheet for more information.

    Koyuki 

Voiced by: Mayu Motoori (Japanese), Erika Harlacher (English)

https://static.tvtropes.org/pmwiki/pub/images/koyuki_1.jpg
The number one hostess at Club Four Shine, not that there's much competition for that spot at the start.
  • The Apprentice: To Yuki. It doesn't stop at trying to be a hostess too; as a DLC employee of Ichiban's business in Like A Dragon, it's stated that she now co-manages a sushi place with Yuki.
  • Big, Stupid Doodoo-Head: Her insults when she gets fired up dip into this from time to time in the localization fitting well with her young, inexperienced demeanor. When Kana's co-workers blame her for their club failing when she was the only one doing any of the work, Koyuki defends her and calls them "Big Ol' Buttheads".
  • Deadpan Snarker: Capable of some pretty scathing remarks if you get her riled up.
  • Eyelid Pull Taunt: A perennial favorite of Koyuki's. She gets a lot of mileage out of hurling these at Kanzaki's back.
  • Hot-Blooded: She can get really aggressive toward Kanzaki and Yuki suggests calling her the fire-breathing hostess.
  • Meaningful Name: Her name can be read as "little Yuki", which, considering that she is Yuki's protege and designated successor, is quite apt.
  • Morton's Fork: At the end of her substory, she will accuse Kiryu of being a pervert no matter what he tries to do with the bait panties she accidentally left behind.
  • Older Than They Look: Her appearance in Like A Dragon hasn't changed much since Kiwami 2 despite the 13-year gap, which would make her 35 - a couple of years younger than Yuki was in the latter game.
  • Suspiciously Similar Substitute: Looks and acts a lot like Yuki did in Yakuza 0. Justified in that she's trying to be as much like Yuki as possible.

    Kana Momonogi 
https://static.tvtropes.org/pmwiki/pub/images/kana_momonogi.jpg
The number one hostess at Hiroshima Sweet Goddess.
  • Big Eater: Kana eats even more than Kiryu and gets excited every time they go eat dinner. It is mostly Played for Laughs, but Kana mentions that she doesn't like going out to eat in groups or going on dinner dates because she has to constantly think about what she eats so she doesn't rack up a huge tab compared to her dining companions.
  • Pink Means Feminine: Kana is a consummate Girly Girl, and her default outfit is a very cute frilly pink dress.

    Aika 
https://static.tvtropes.org/pmwiki/pub/images/aika_6.jpg
The number one hostess at Osaka Heaven's Goddess.
  • Bait-and-Switch: Majima initially appears to be exposing her as The Mole working with Kanzaki, only to reveal that he meant to point at Buono behind her.
  • Gyaru Girl: Aika self-identifies as such, and has the look down pat.
  • Hard-Drinking Party Girl: Aika is known as "the Party Queen" and can definitely hold her liquor. She likes going out for drinks in her off-hours too.
  • Not in This for Your Revolution: Aika repeatedly makes it clear that she doesn't care about Kanzaki's motives at all and just wants to have a good time.
  • Screw This, I'm Outta Here!: She actually quits before Kanzaki can fire her because she thinks working for Four Shine would be more fun.

    Shoko Takahashi 
https://static.tvtropes.org/pmwiki/pub/images/shko_takahashi.jpg
The number one hostess at Kamurocho Divine Queen.
  • Beneath the Mask: Shoko spends a lot of energy projecting her "the Perfect Queen"-mask, but beneath it she is a Closet Geek with a wonderfully goofy sense of humor.
  • Closet Geek: Shoko might be a sophisticated hostess professionally, but she is a huge gag manga fan in her free time, and even tries her hand at creating her own.
  • Emotionless Girl: She's renowned for never showing her emotions. This is a defensive mechanism she started using after a client attacked her. She drops it when she joins Four Shine.
  • Mangaka: Makes gag mangas as a hobby. Her substory is about Kiryu helping her submitting her manga into a contest.
  • When She Smiles: After Kiryu manages to crack her shell, a lot of people comment on how her natural smile is much more beautiful than her professional mask.

    Yua Mikami 
https://static.tvtropes.org/pmwiki/pub/images/yua_mikami.jpg
The number one hostess at Kineicho Platinum Goddess.

    Kirara Asuka 
https://static.tvtropes.org/pmwiki/pub/images/kirara_asuka.jpg
The number one hostess at Club Sunshine since Yuki's departure.
  • Anti-Villain: She doesn't care for Kanzaki's unethical tactics and participates in the Grand Prix primarily to settle the score with Yuki.
  • The Dragon: She is the most successful of Kanzaki's club owners and the final opponent of the Grand Prix storyline.
  • Everyone Has Standards: Doesn't look too fondly upon Kanzaki's dirty tricks to undermine Four Shine's success.
  • Graceful Loser: After losing to Four Shine in the final Cabaret Club battle, she takes her loss well, conceding that she has a lot left to learn and acknowledging Yuki as the better woman, ending with a handshake between the two.
  • One Steve Limit: There's a Bronze-grade hostess in Yakuza 0, set in the late 1980s, who's also named Kirara. Since this game's Kirara mentions that she used to work with Yuki, some players are convinced that they're one and the same, even though they don't look alike.
  • The Rival: She had a friendly rivalry with Yuki, up until the latter retired from being a hostess.
  • To Be a Master: Subverted. A lot of Kirara's resentment against Yuki is based around the fact that Yuki left the business before Kirara was in a position to go one-on-one with her. Kirara feels she got the "greatest hostess" title by default and was left with a gnawing insecurity about whether or not she was actually good enough to claim it.

    Kanzaki 
The head of the Kanzaki Group, new owner of Club Sunshine, and antagonist of the Cabaret Club Grand Prix.
  • Hate Sink: He's a smug prick who always takes the opportunity to rub Sunshine's success in Four Shine's face. And when his clubs' performances do not live up to his bluster, he'll instead take it out on his poor hostesses by firing them and blaming them for their defeats. And he'll use every dirty trick in the book to make sure that Four Shine doesn't win.
  • Nice Job Fixing It, Villain!:
    • Him stealing a manager from Club Four Shine ends up causing Kiryu to get roped in as the new manager.
    • He signs Four Shine into the Grand Prix as a petty attempt to discredit the club even further, but ironically the Grand Prix only ends up bolstering Four Shine's success while Kanzaki's clubs end up failing and his top hostesses joining Four Shine's ranks.
  • Start of Darkness: He only started taking out cabaret clubs after falling into massive debt due to a loan he cosigned for a friend.
  • Villainous Breakdown: Happens pretty much every time one of his clubs loses to Four Shine.
  • We Will Meet Again: Near the end of the storyline he promises to one day come back and ruin Club Four Shine once and for all. He's then unceremoniously arrested offscreen.
  • You Have Failed Me: All but two hostesses who lose their battle are immediately fired.
    • And of those two one quits and the other is his last top hostess.

    Buono Isozaki 
The color commentator for the Cabaret Club Grand Prix in Kiwami 2.
  • Bitch in Sheep's Clothing: He seems like a pretty nice guy at first glance, but he allowed Kanzaki to stack the odds of the Grand Prix in his favor so that Four Shine wouldn't have a chance in hell against him.
  • Dirty Coward: Just after his involvement in Kanzaki's attempts to sabotage Four Shine has been revealed, he quickly ducks out of the club to avoid facing the wrath of everyone.
  • The Dog Was the Mastermind: Kanzaki's secret collaborator is him, of all people.
  • Large Ham Announcer: He's rarely ever seen without a smile on his face, he's always wildly gesticulating and tends to shout quite a bit whenever the player does exceptionally well in the cabaret club minigame. Fittingly, once his crimes are revealed and he's ousted from his position the only one hammy enough to take up the role for the rest of the subplot is Majima himself.
  • What Happened to the Mouse?: He's never seen again after being outed as Kanzaki's accomplice. However, during the epilogue of the Cabaret Club Grand Prix storyline, he's said to have been arrested alongside Kanzaki for conspiring with his crimes.
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