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That poor tiger.
  • Daigo Dojima gets one for fighting Ryuji Goda first before Kiryu. Considering Ryuji's role here, that's pretty impressive and goes to show that Daigo's sticking around for this game.
  • Hiroshi Hayashi returns for one of the game's more memorable fights. When he's had enough of Kiryu kicking his ass, he grabs two active pipes from the wall, yanks them both out single-handedly, and twirls them around him with shockingly impressive skill that would have anyone else saying, "Bring Me My Brown Pants".
  • Goro Majima takes on a contingent of Sengoku's Kansai gangsters single-handedly... and wins. Kiryu can follow the trail of trashed thugs all the way to Majima himself in the aftermath.
  • Again, because you have to see it to believe it, when Sengoku sets two tigers upon Kiryu, Kiryu takes them on with his bare hands and takes both of them down, even felling one with a Megaton Punch. What makes this even more badass is that Kiryu is just coming off a near-fatal stab wound.
  • In terms of sheer audacity, Sengoku gets one moment in too, courtesy of Osaka Castle itself; after Kiryu arrives and stands in front of the castle keep, it splits down the middle, revealing the ‘real’ castle inside, clad in gold! The sequence is pretty magnificent, and also a prominent early example of the series really running with the idea of balancing drama with spectacle in a multitude of awesome ways.
  • The moment at the end of the game courtesy of Ryuji. Once Takashima puts a gun to Kaoru's head, the Dragon of Kansai gets up and unloads an entire clip on him, putting nineteen bullets in him before putting the last one in his head.
  • In Kiwami 2, the many new Dynamic Introductions for boss fights in this game alone bring the hype. Majima's Dynamic Intro deserves special mention.
    • Kiwami 2 gives us DIO- er, we mean Kei Ibuchi. A Smug Snake that is revealed to be the catalyst for the events of the game. Only two words can describe his Dynamic Intro against the Mad Dog of Shimano himself - Fuck. Yes. Update With Gunfire gloriously compliments an already epic dynamic intro, giving you just the motivation you need to really piss Ibuchi off.
      • Credit where it's due, Ibuchi turns out to be very effective with a gun despite acting like just a smug businessman prior. He manages to weave around Majima's knife swings and line up a shot to his head twice during the Dynamic Intro. If it wasn't for Majima's near-superhuman reaction time, Ibuchi would have killed him twice over. Iibuchi also effortlessly recovers from being disarmed, catching his falling gun with his other hand before it even hits the floor and firing a shot to deflect Majima's own knife strike.
  • The final Long Battle in 2 (and by extension, Kiwami 2) is every bit as epic as the one from 0. Kiryu, alone and in the midst of an all-out war that's tearing apart Kamurocho, emerges as the Jingweon Mafia do their damndest to kill him. Little do they realize that the Dragon of Dojima has a score to settle with both the Dragon of Kansai and Ryo Takashima, so they hardly stand a chance against Kiryu. Kiwami 2 ups the ante with a dynamic intro that plays as Kiryu steps out of Stadust, with the Jingweon surrounding him. Kiryu, wasting no time at all, dives in head-first into the lion's den as he fights his way to Kamuro Hills. The description below the mission objective in Kiwami 2 couldn't put it any better -
  • The whole final fight qualifies as well: The whole game has been hyping this moment, Goda vs Kiryu, having similar wounds, a Dragon tattoo from legendary masters, the title of "The Dragon", totally exhausted, alongside a bomb that's about to explode, fighting no longer because of ideals or revenge, they fight because they respect each other, to see which one is the best, and just doing it because of their pride (regardless of the outcome, as far as they know they'll die because of the bomb) so they're only fighting to prove who's the best to themselves and only themselves, to show who's worthy of bearing the title of "The dragon".
  • The final Bouncer Mission in Kiwami 2, Pandaemonium, in which Kiryu by himself fights around a hundred Mooks and three Amon brothers at once while the game's theme "A" by SIM blares in the background is all kinds of awesome despite lacking story context.

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