A list of characters in Far Cry 4.
The family line at the forefront of Kyrat's current Civil War. Its members have played significant roles in the development of the Golden Path and of Pagan Min's Royal Army at many different points in time.
- Badass Family: Every character in this folder, except for the very last one, has served as an active member of the Golden Path and has killed a person at least once.
- In the Blood: As a family with deep ties to the conflict in Kyrat, it's not surprising that the Ghales would breed some violent personalities. This is lampshaded by Ishwari in a letter, wherein she explains that she left for America because Kyrat seemed to bring out the worst in people.
- It Runs in the Family: In connection to the previous tropes, every name in this folder save for the very last one has, at one point or another, thrown away their sanity and common sense to fight in the war Kyrat is currently embroiled in.
The main protagonist of the game, a Kyrati-American who has returned to his homeland in order to return his mother's ashes.
- Action Hero: Unlike Jason Brody, who spent a significant portion of time scared out of his mind before slowly growing into a badass after a number of training missions, Ajay is cappin' fools like a pro within minutes of starting the game, and never shows any real fear or uncertainty regarding the insane situation he's found himself in.
- Archer Archetype: Can use a bow. Once mastered, it's one of the deadliest weapons in his arsenal, allowing for silent one-hit kills.
- The Atoner: Was a troublemaker as a kid, and was part of an armed robbery, where a clerk was shot. He wasn't the person to pull the trigger, and managed to dodge prison time, although it does question how Ajay knows how to fire a gun.note
- The Beastmaster: Unlike Jason Brody, Ajay has a way with animals, especially the elephants he can ride. Of course, that doesn't stop him from being mobbed by Dholes or dive-bombed by eagles.
- Blood Knight: This aspect of his character is discussed more subtly as compared to Jason Brody. Still, there are hints here and there that suggest Ajay may have been a little too eager when he joined the Golden Path.
- He raises his hands in triumph and waves to the crowd after he wins his first fight at Shanath Arena. This is just after he had been forcibly sedated, stripped naked, shackled, dropped several feet on his back, and shot at by trained soldiers.
- Then there is Pagan Min's rant towards him at the end of the game, seen in part on the main page quote. Min claims he chose to be "the lunatic who has murdered his way to the top of my mountain" instead of staying in Min's company and scattering Ishwari's ashes in peace.
- Min may be projecting. While Ajay does take to slaughter a little too well, he uses his violence to help others rather than engaging in rampages. Many times, he protects rebel soldiers or innocents from attacks from Min's troops and the local wildllife. If nothing else, Ajay devotes his darker attributes to protecting people better than previous protagonists.
- But Not Too Foreign: He is ethnically Kyrati and looks it. However, he spent majority of his life in America, and it shows in his speech, mannerisms, and unfamiliarity with Kyrati culture. Also applies in a meta sense: his VA, James A. Woods, is an American Caucasian.
- The Chosen One: A non-supernatural example, as being the son of Mohan Ghale makes him a rallying cry to the people of Kyrat. The choosing is done by the resistance. Pagan Min also wants to make Ajay his heir. Depending on player interpretation, Sabal and Amita might have just used this to bring up morale, and guilt-trip Ajay into helping them.
- Contrasting Sequel Main Character:
- Jason Brody was a foreigner to the Rook Islands, while Ajay Ghale is native to Kyrat.
- Animals feared or hated Jason, while Ajay is The Beastmaster, being able to lure animals into hunting down his enemies.
- Crazy-Prepared: Although this depends on the player, this is still a possible trope, only limiting the player to their imagination.
- Dull Surprise: Ajay's reaction to everything from finding out he's the son of a legendary revolutionary to having a Mushroom Samba crazy Vision Quest where he's incarnated as an ancient Kyrati warrior.
- Easily Forgiven: By Pagan Min. Pagan ignores the fact Ajay has cost him his empire in order to help him put away his mother's ashes.
- Family Eye Resemblance: Apparently, he inherited them from his mother Ishwari.Pagan Min: I'd recognize those eyes anywhere.
- Fashionable Asymmetry: The left sleeve of his jacket is rolled up to just underneath his elbow.]
- Good Is Not Soft: Ajay helps the innocent throughout the game and is penalized for killing civilians. He expresses disgust towards De Pleur's torture methods, Pagan Min's atrocities, and his allies' Jumping Off the Slippery Slope. He's also the hands-down most dangerous warrior in the Golden Path.
- Hope Bringer: Although accidental that Ajay got wind up into this, he brings hope to the people of Kyrat and the Golden Path.
- In Harm's Way: At the start of the game, he declares that all he wants is to find out where to spread his mother's ashes. However, it later becomes apparent that he keeps diving headlong into the deadly situations the rebellion throws at him with little prodding. Min calls him out on this after he storms the Royal Palace.
- Instant Expert: Ajay doesn't even go through Jason Brody's learning curve, instead just starting as a master of many-many weapons despite his claims, "I'm not a soldier." Justified as he could have had any number of opportunities to learn how to use a weapon from his largely-undefined background.
- It Is Pronounced "Tro-PAY": Ajay Ghale, having grown up in America, pronounces his own name "AJ Gale". However, since his name is natively Kyrati, almost everyone else in the game, Pagan Min included, pronounces it "Ah-Jay Gah-Lay".note
- Kukris Are Kool: His primary melee weapon is a kukri he fishes off the corpse of an unfortunate Golden Path militiaman.
- Like Father, Like Son: What the Golden Path hopes is the case. It turns out more like 'Like Mother, Like Son.'
- Lineage Comes from the Father: Along with the above trope, played with. The Golden Path repeatedly emphasizes him being Mohan's son, but Pagan Min doesn't seem to care that much who his father was and more that he's Ishwari's son. At the end of the game Min even names Ajay his heir because Ishwari was the closest thing he had to a queen.
- Meaningful Name: Ajay is Sanskrit for "undefeatable," and he proves it over the course of the game.
- Maybe Magic, Maybe Mundane: Ajay has numerous visions of an ancient Kyrati warrior he may or may not be a reincarnation of. He's usually tripping balls during them, though.
- Mighty Whitey: Defied deliberately. The developers originally were going to do a sequel with Jason Brody but decided to very deliberately subvert "white American goes to nation of foreign people to save them." Ajay is a native, even if he's grown up in the United States. This keeps him as Fish out of Water and a local at the same time, the fact that his parents formed the Golden Path rebellion cements his connection to his country's history.
- Mushroom Samba: Ajay does A LOT of drugs during this game and they send him to some genuinely weird places, including Shangri-La.
- One-Man Army: Like Jason Brody, he can exterminate entire forts of bad guys. Also like Jason, this is a low-key example of such because it usually requires some degree of planning, stealth, or sabotage.
- Nice Guy: Unlike Jason Brody, Ajay Ghale has a meter for tracking how many good deeds he does for the locals. By the end of the game, he's something of a saint...if a rather bloodthirsty one.
- Not in This for Your Revolution: Ajay makes some rather small protestations to this effect but finds himself swiftly swept up in the Golden Path's cause. This may be due to the fact he's already killed several of Pagan Min's soldiers by the time he reaches the Golden Path's sanctuary and the dictator has already shown himself interested in "acquiring" Ajay. By the time he meets Hurk, he's saying, "We're the Golden Path."
- Not So Different: The Golden Ending (i.e., sparing Min) reveals that Min was pretty much like Ajay. He was a guy who lost loved ones, namely, Ishwari and Lakshmana. As a result, he waged endless war against the Golden Path and created the war torn country that Ajay comes back to.
- Lampshaded by Pagan himself who claimed that he realized he was using their deaths as an excuse to throw morals out the window, just like Sabal, Amita, and Ajay end up doing with their determination to achieve their goals.
- Really Royalty Reveal: An interesting example, as the player is aware of Ajay's parentage, but unaware of its affiliations. Min reveals to Ajay that he is the heir to the Kyrati throne, as Ishwari was the closest thing Min had to a queen. This was the reason why Min's troops pulled him over as he was first entering Kyrat.
- The Stoic: Ajay handles everything which happens around him with a surprising amount of ease. The closest he comes to actually pissed off is when Pagan Min licks his mother's ashes and his betrayal by Reggie and Yogi.
- Unwitting Pawn: His desire to fulfill his mother's Last Request, his recently-discovered heritage, and his thinly-veiled bloodlust are all easily exploited by Amita and Sabal to turn him into the Golden Path's personal hitman.
- He ends up in a similar situation during the Golden Path Supply quests, when Gopal dupes him into stealing supplies for what he mistakenly believes to be a Golden Path cell.
- Wrong Genre Savvy: He realizes very early on that Min is a complete lunatic, and hooks up with the Golden Path soon after, partially for his own safety and partially out of a genuine desire to help liberate Kyrat from Min's rule. What he doesn't realize is that the conflict is more nuanced than "Rebel Alliance vs. Empire"; both of the Golden Path's leaders have tyrannical tendencies of their own, and while Pagan Min is indeed monstrous, he doesn't bear Ajay himself any ill will.
- Young Conqueror: If the player so desires. If he spares Min at the end of the game, Min reveals that he was to be pronounced heir to the Kyrati throne. He can then kill Min as the latter is escaping, and later, the Golden Path leader he sided with, to ensure that he is the sole proprietor of the country.
- Zipperiffic: He wears a blue leather jacket that has way too many zippers. Lampshaded by Pagan Min, who speculates that he must be using the pockets to store meat, which, funnily enough, is a gameplay mechanic.
The man the locals believe to be Ajay's father. They're right. The founder of the Golden Path resistance. He was a member of the Royal Guard before defecting and beginning a war against Pagan Min.
- Archenemy: To Pagan Min. For many, many reasons.
- Asshole Victim: His own wife killed him for murdering her child.
- Big Good: To the people of Kyrat. Hahahahaha, no.
- Broken Pedestal: After learning that he killed Pagan's daughter.
- Defector from Decadence: How he sees himself in his journal entries. In truth, he had supported the Kyrati Royal Family against Nationalists and when they had the upper hand, he collaborated with Pagan Min and his foreign mercenaries to re-install the King only for Pagan Min to turn on them by pulling a Kill 'Em All purge on his own faction.
- Evil All Along: See Would Hurt a Child. There's also the fact he used his wife to seduce Pagan Min and then killed her child with the latter.
- Greater-Scope Villain: His murder of Pagan's daughter is what led to the events of the game that results in Pagan going From Bad to Worse as the death of his daughter is something of a HeelFace Door-Slam for him just as he was about to Took a Level in Kindness with Mohan's wife's help and the corruption of the overall Golden Path.
- Green-Eyed Monster: He murdered Lakshmana Min out of jealousy towards Pagan for stealing his wife.
- He-Man Woman Hater: A lot of Kyrat's traditions are very patriarchal and the things he defended while being leader of the resistance. He also murdered his wife's daughter with another man.
- It's also evident in the disintegration with his marriage. His wife wanted to have more involvement in her husband's activities, feeling isolated and a victim of a Stay in the Kitchen mentality. After several arguments Mohan assigned her the job of being the Honey Trap to their arch-enemy feeling it would discourage her from taking a greater role in the Golden Path. Unfortunately she happened to fall in love for real with Pagan, got pregnant, and when Mohan found out, he lost it...
- Historical Hero Upgrade: Sabal treats him more or less like a combination of Moses and George Washington. He was decidedly less pleasant. Subverted with Amita, who considers him a religious fundamentalist.
- Jerkass Has a Point: When Pagan Min offered peace in exchange for the Golden Path laying down his arms, under Ishwari's influence apparently, Mohan had no real reason to believe that he was being sincere on account of Pagan Min's Chronic Backstabbing Disorder and, of course, his own wife siding with his nemesis.
- Karmic Death: He screwed up big time by murdering Pagan Min's daughter which led to his wife shooting him in revenge and his organisation to suffer a near total collapse due to Pagan Min pulling out all the stops to wipe his followers off the face of Kyrat.
- Posthumous Character: Has been dead for decades, but somehow retains a character model.
- Real Men Love Jesus: According to Sabal, he was a fierce devotee to the Kyrati god Banashur.
- Revenge by Proxy: Enraged that Ishwari's attempted seduction of Pagan Min had blossomed into an actual affair, he killed their child out of spite.
- Sanity Slippage: His wife noticed him becoming progressively more erratic as time went on and their marriage deteriorated. It climaxed in his murder of Lakshmana Min.
- Well-Intentioned Extremist: His final entry written after killing Lakshmana has him stating that he did everything out of love for Ajay and that he wants him to Follow in My Footsteps. This makes him Not So Different from many other characters who use their respective Morality Pet and Freudian Excuse as justifications for their actions. Willis sums him up thusly:Willis: I've never met a patriot who wasn't also a son-of-a-bitch.
- Woman Scorned: Gender-inverted. After his wife had a daughter with Pagan Min, he murdered the child.
- Would Hurt a Child: Murdered Pagan Min's infant daughter.
The mother of Ajay Ghale, whose final wish to have Ajay take her ashes to Kyrat kicks off the plot.
She was the previous Tarun Matara, and as such the elders had warned Mohan that his marriage to her was an ill omen that would spell disaster for Kyrat. In a sense, they were right; shortly after the marriage, the war began.
- Big Good: She is perhaps the only true kind person towards the people of Kyrat, in contrast to her husband's Greater-Scope Villain after it's revealed he murdered her and Pagan's child.
- Cult Defector: Turned away from her husband and the rebellion, and fled to America with her son.
- Dead Man Writing: Her last communication with Ajay was through a letter requesting him to take her ashes back to Lakshmana. Ajay has that very note in his inventory when he first arrives in Kyrat.
- The Dog Bites Back: Her marriage wasn't on stable footing due to her husbands sexist tendencies and religious extremism. So she eventually fell in love with his arch-enemy and had a daughter with the man. When her husband murdered her daughter, she killed him and abandoned her past life and the Golden Path which nearly collapsed in the power vacuum that followed.
- For Want of a Nail: As her affair with Pagan Min turned into true love she attempted to convince him to gradually reduce his excesses and even begin negotiating a peace deal with The Golden Path. Unfortunately, her husband wasn't willing to compromise at all, consumed with hatred of Pagan Min.
- God in Human Form: She was the Tarun Matara before Bhadra.
- Gone Horribly Right: Her husband wanted to shut her up regarding her complaints about not having greater involvement in the rebellion by making her a spy. Not only was she brilliant at her job, she fell in love with his arch-enemy Pagan Min.
- Honey Trap: Mohan used her as one in order to ensnare Pagan Min, but she ended up falling in love with him for real.
- Love Redeems: Tried this on Pagan Min It nearly worked but her husband had other ideas.
- Mama Bear: She shot Mohan for killing Lakshmana, her daughter with Pagan Min.
- Plot-Triggering Death: Her Last Request is what motivates Ajay to return to Kyrat in the first place.
- Poor Communication Kills: In contrast to her erstwhile lover, Pagan Min. While she instructs Ajay to take her ashes to Lakshmana, she doesn't explain that Lakshmana is her daughter with Min and that the child's ashes are in the Royal Palace. Ajay could have scattered her ashes with no struggle whatsoever had she explained this.
- Posthumous Character: She's been dead for several months by the time of the game from breast cancer that metastasized into her liver.
- Meaningful Name: Ishwari means "Goddess".
- Reassignment Backfire: Mohan only gave her the job of spying on Pagan Min because he hoped that seeing Pagan's horror show up close would scare her away from participating in the Golden Path rebellion any further. Not only did Ishwari acclimate to the role fairly quickly and become one of the most valuable assets the Golden Path had, but she fell in love with Pagan instead, driving her even further away from Mohan.
- Screw This, I'm Out of Here!: Made a run for the USA after killing her husband in revenge for murdering the daughter she had with Pagan Min.
- She notes in a letter that Kyrat seemed to bring the worst out in people so she decided to raise her son in a safer environment. She was right.
- Stay in the Kitchen: Eventually came to believe her husband was subjecting her to this. And when her husband tried to shut her up by assigning her the role of Honey Trap to Pagan Min it went downhill from there.
- Your Cheating Heart: Her husband encouraged her to seduce Pagan Min and inflitrate his inner circle. What he didn't expect was that she might actually fall in love with him, and bear him a daughter.
A mysterious name that appears on the letter detailing Ishwari's Last Request. Ajay assumes it is the place where she wants her ashes spread. In reality, Lakshmana is Ishwari's daughter from her affair with Pagan Min. The child was killed by Mohan Ghale in a fit of jealousy and her ashes now rest in a tomb at the Royal Palace.
- Death of a Child: After Mohan learned that Ishwari had Lakshmana with Pagan Min, he murdered her in a fit of jealous rage.
- Gender-Neutral Writing: Lakshmana is almost always referred to by name, as most of Kyrat is unaware that she is Min's late daughter.
- Morality Chain: The secret ending implies that Lakshmana was one to Pagan Min. Subverted in the ending wherein Ajay spares Min; Min claims he would have committed all the atrocities his regime is known for anyway, except now, he has a plausible excuse.
- Posthumous Character: No one Ajay speaks to during the game proper, except for Pagan Min, knows of Lakshmana because she was murdered by Mohan Ghale decades ago.
- The Reveal: Lakshmana's identity as Ishwari's and Pagan Min's daughter is a big one that comes during most of the game's Multiple Endings, and spoiling it would reveal loads about Pagan Min's motivations.
- Together in Death: This trope is the reason Ishwari mentioned Lakshmana's name in her letter; she wanted her ashes to be laid to rest right next to her daughter's.
The Golden Path
The resistance group working against Pagan Min, founded by Mohan Ghale, Ajay's father. At the start of the game, the Royal Army has the Golden Path on the ropes, and their situation is tenuous, but Ajay changes that.
- Back from the Brink: The Golden Path is literally on the verge of being wiped out, but Ajay changes that for them.
- Big-Bad Ensemble: Both Amita and Sabal each revealed themselves to be the Hidden Villains of the game, sharing the Big Bad title with Pagan, after you sided with either of them and witness each of them committing war crimes in the post-credit scenes.
- Broken Pedestal: The group becomes this to Ajay after finding out what their true intentions for Kyrat are.
- Does This Remind You of Anything?: The Golden Path is a symbolical representation of both armed religious groups and Communist rebellions across history.
- Amita wants to impose a secular-socialist regime on Kyrat but believes that she can only get the money to establish it with drug money. She also wants to weaken the Kirati religion out of both hatred and pragmatism.
- Sabal wants to impose a isolationist-theocracy where religion is the rule of law and contact with the outside world is limited at best in order to protect "traditional Kyrati values".
- Hate Sink: Amita and Sabal are especially disliked since they string you along for most of the game only to betray you at the very end. Killing either them while committing atrocities in the post-credits is considered cathartic for the player.
- Jerk with a Heart of Jerk: For all their infighting, it seems they genuinely care for their country of Kyrat in their alternative, yet conflictive views, then comes the post-credits where it becomes clear they care only for nobody, but themselves.
- Kick the Son of a Bitch: After the credits Ajay can hunt down the leader who survived and assassinate him/her when they are in the midst of conducting an atrocity.
- La Résistance: What they are as a whole. In fact, they are a ruthless deconstruction of this trope, displaying the more seedy aspects of it. They are divided by a faction fight between two somewhat manipulative leaders who have diametrically opposite visions for Kyrat, and neither of those visions turn out well when the group finally gets into a position of power.. On the other hand the grunts and lower-middle ranking members do somewhat play this trope straight in their actions to keep the group functioning and help the people survive in Kyrat.
- Manipulative Bastard: Both Amita and Sabal aren't afraid to guilt-trip, browbeat, cajole and just plain bully Ajay into allying with them against their rival for total leadership of the Golden Path.
- Not So Different: There's hints throughout the game they may be this to Pagan Min's army, except for the fact they're locals rather than foreign invaders. Each of the leaders blames the other for this.
- Smug Snake: Amita and Sabal act like this towards Ajay in The Stinger once theyve hit moral rock bottom.
- Too Dumb to Live: Both of the Golden Path's leaders in the post-credits sequence will commit atrocities and behave condescendingly to Ajay, the One-Man Army who helped get them to where they were by destroying a massive drug empire. It does not go well at all for them if you decide to open fire. To be fair, both were accompanied by bodyguard contingents and Sabal is armed and will return fire unlike Amita.
- Might in fact count as Pyrrhic Victory since the game does not acknowledge their deaths in any way other than counting them as civilians. Perhaps a 'No take backs allowed' lesson?
- We ARE Struggling Together: The entire resistance is split between Amita and Sabal, to the point of constant arguments and eventually, assassination.
The smuggler who brings Ajay into Kyrat.
- The Leader: One of the original founders, along with Mohan Ghale.
- Morality Chain: Was revealed to be this for Amita and Sabal to make sure they don't go off the deep end, but after his death, both those leaders became so unstable and power-hungry that they almost become as bad as Pagan.
- Reasonable Authority Figure: Could have possibly been this as one of the leaders of the Golden Path in contrast to Amita and Sabal, when they are revealed to have undergone a serious FaceHeel Turn at the end of the game.
- Sacrificial Lamb: He's taken off to be tortured and killed before the player even gets control of their character.
- Small Role, Big Impact: The guy attempted to get Ajay to the Golden Path, as soon as possible, but ended up being hauled off and tortured. This ends up bringing Ajay to the Golden Path, either way, since his "sacrifice" causes Ajay to make a run for it. Also, he was a Morality Chain for Golden Path leaders Amita and Sabal before his death. By keeping them from fighting eachother, he was preventing their worst aspects from fully blooming.
Co-leader of the Golden Path with Amita, he believes in focusing on preserving Kyrat's traditions.
- A Father to His Men: He is one, being quite concerned for the lives of his followers. Many of his missions (and his conflicts with Amita) center around how he is willing to sabotage months of his own work and squander intel if it means even a single person more will make it home. This is why Amita thinks he is an unfit leader for a revolution already backed against a wall; he cannot even comprehend sacrificing his own men for the greater objective. Emphasis on his people, especially after his FaceHeel Turn.
- Ambiguously Evil: His focus on religion and tradition borders on religious fanaticism. Much like Mohan. In the end, he anoints Bhadra as the new Tarun Matara, and starts killing off non-believers and people who sided with Amita right in front of that poor innocent teenage girl.
- Asshole Victim: If Ajay decides to kill him, either when Amita orders his death, or when Ajay witnesses him committing atrocities after siding with him.
- Badass Native: He's the one who breaks into De Pleur's compound and rescues Ajay at the start of the game, albeit with a lot of backup.
- Big-Bad Ensemble: If you sided with him, he reveals himself to be sharing the title of the Big Bad with Pagan, having been a Hidden Villain this whole time.
- Broken Pedestal: Once he show his true colors in the post-credits.
- Call to Agriculture: You can later find him cooking dinner for his men at a fishing camp near Utkarsh if you spare him when Amita orders his death. You can then kill him to ensure that he doesn't stay a Karma Houdini.
- Defiant to the End: In the post-credits sequence if you decide to take a shot at him when you track him down, he won't go quietly and will return fire along with his bodyguards.
- Drugs Are Bad: He despises Min's drug running operations, and considers them an affront to the land. Amita, who wants to keep the trade intact after Min's overthrow, ostensibly to fund infrastructure, mocks him and possibly Ajay as a result.
- Face Death with Dignity: In contrast to Amita, who bunkers down at a Golden Path safehouse protected by a dozen or so followers when she learns you're coming for her, when you go to kill Sabal you'll find him alone at a tiny religious site seemingly in prayer, instead of futilely trying to throw soldiers at you to stop you.
- Fashionable Asymmetry: His Nehru jacket has the Golden Path's logo prominently painted on one side of the chest along with some asymmetrical tears and one of his epaulets is annoyingly always unbuttoned.
- The Fundamentalist: Nuanced example. He is a religious zealot and brutal guerrilla leader. He is also a deeply spiritual man trying to protect his country's identity and traditions from being destroyed and help it regain peace, while he has a secular/Quasi Marxist as his main ally. In his ending he suffers from He Who Fights Monsters and slips fully into this trope, having his ally killed and forming a theocracy that embraces all the worst aspects of Kyrati traditions and kills anybody who does not conform.
- Good Old Ways: A big proponent of them, he uses Bhadra as a rallying point due to her status as the Tarun Matara, much to Amita's displeasure. However, subverted in that he's not so much preserving the old ways as seeming to be trying to be a reactionary conservative, and as Amita points out, one of the traditions that he is protecting is the idea of Arranged Marriage being planned for in the case of girls from the age of six against their will.
- He-Man Woman Hater: Played with as Sabal doesn't display any real traces of sexism other than a desire to preserve his country's cultural traditions (which include several sexist ones).
- Knight Templar: Proves to be this if he rises to power in the ending. He plans on executing anyone who hasn't been following the traditional Kyrat religion during Pagan's reign (most of the country as mandated by Pagan), and also has all of Amita's followers executed.
- Post-Final Boss: If you give him control of the Golden Path and watch him turn out to be no better than Pagan, you can kill him after the ending. Unlike Amita, he is armed and fights back.
- Real Men Love Jesus: Or Banashur, as the case may be. Deeply spiritual and a believer in Kyrat's prevailing religion surrounding the Tarun Matara, much like Mohan.
- Red Oni, Blue Oni: Zigzagged. On one hand Sabal wants to preserve the traditions and legends of the Kyrati people while Amita believes the way to victory is to create a brighter future for Kyrat. On the other hand, Sabal can be rather cold and harsh, while Amita is more passionate about helping the citizens of Kyrat. He's also from the southern lowlands while Amita is from the northern highlands.
- Teeth-Clenched Teamwork: His relationship with Amita.
- Ungrateful Bastard: Orders Noore's death despite her selling Paul out to the Golden Path and her tragic story behind her being Pagan's minion. Then behaves condescendingly to Ajay, after he helped liberated Kyrat for the Golden Path.
- Villainous Valor: In contrast to Amita, he won't go down without a fight if you decide to kill him in the post-game.
- Wife Husbandry: Amita accuses him of having this plan regarding Bhadra, who happens to be no older than 15 or 16 at the most.
- You Have Outlived Your Usefulness: Is willing to tolerate his partner Amita only until the point the resistance actually starts getting close to victory. To be fair, she's plotting the same thing.
Co-leader of the Golden Path with Sabal, she believes in bringing Kyrat to a more modern age.
- Ambiguously Evil: Amita believes in modernizing Kyrat. To that end, she's willing to leave Pagan Min's criminal empire intact and take it over. She also begins to weaponize child soldiers in the post-game, and the player is given the option to murder her and tear down the Golden Path to liberate the citizens. She seems like a much more violent example of Ishwari.
- Arranged Marriage: States that her parents put her in one at age six.
- Asshole Victim: If Ajay decides to kill her, either when Sabal orders him to, or when he witnesses her committing atrocities after he sides with her.
- Badass Native: She loves playing up this façade for propaganda purposes, and uses it to convince Bhadra to let her teach the latter survival skills. Subverted in the post-credits scene where she begs for her life when Ajay comes for her.
- Big-Bad Ensemble: If you sided with her, she reveals herself to be sharing the title of the Big Bad with Pagan, having been a Hidden Villain this whole time.
- Bitch in Sheep's Clothing: She at first appears to be a passionate revolutionary who cares for the well-being of Kyrat's people, but the post-credits scene reveals she let the drug money go to her head.
- Broken Pedestal: In the post credits, once Ajay sees just how... comfortable... she has become with the idea of a narco state that fields a child soldier army .
- Call to Agriculture: You can later find her tending to a yak corral in the mountains due south of Baghadur if you spare her when Sabal orders her death. You can then kill her to ensure that she doesn't stay a Karma Houdini.
- Child Soldiers: If you side with her, she starts conscripting Kyrati children at gunpoint in a post-credits cutscene.
- Defiant to the End: When Ajay meets her after Sabal orders her death, she doesn't beg for her life but instead goads him to kill her.
- Subverted if you track her down during the post-credits sequence. Level your weapon at her and she'll be frantically begging you for mercy.
- Dirty Commies: Nuanced example. She is vaguely Marxist and a brutal guerrilla fighter. Has a religious fundamentalist as her main ally. In her ending she suffers from He Who Fights Monsters, slipping fully into this trope by having her ally killed and reigning as dictator of a Narco/Slave state.
- Dirty Coward: Reveals to be one when she resorts to groveling for her life if Ajay attempts to kill her.
- Hate Sink: In comparison to Sabal and the Royal Army villains, Amita following showing her true colors in the post-credits is actually the most despicable character more then the formers, as she deceived Ajay with her so-called Pet the Dog moments in the midst of the game to appear to actually care for her country, when in reality they were Bait the Dog attempts to gain her countrymen's and Ajay's favor, then after Ajay helped liberated Kyrat, she has the nerve to push Ajay around and bully the other villagers in front of him by forcibly conscripting kids and implied to have Bhadra killed which Amita rudely refused to explain to Ajay what she meant by "sending her away." If Ajay chooses to off Amita in the post-credits, Amita also shows she is a squirming Dirty Coward who lets her soldiers to do the dirty work in contrast to her earlier image as an Authority Equals Asskicking Mother To Her Men leader of the Golden Path, while she runs and then beg for her life like the shameful, hypocritical scumbag she is.
- Hypocrite: She protests against Kyrati traditions such as the Tarun Matara and the practice of arranged marriage, which she finds exploitative of young girls such as Bhadra. If Ajay sides with her, she ends up conscripting children to serve as soldiers in the Golden Path, and claims she "sent Bhadra away", which may or may not be a euphemism.
- I Did What I Had to Do: She feels she's the only person willing to make hard decisions; choosing her first mission, for example, has her sacrificing a Golden Path outpost in order to secure intel on a potential attack by the Royal Army.
- Miles Gloriosus: She has the appearance of a strong resistance leader to lead them to battle, however, after she reveals her true loathsome colors and behaves like a condescending Smug Snake, she then begs for her life if Ajay proceeds to kill her.
- Necessarily Evil: What Amita thinks using Pagan Min's drug labs is. As she points out, while it's absolutely horrible, he's already burned up their fields, so they don't have any other way to make money for the country currently.
- Non-Action Big Bad: If you decide to kill her after the ending, she is only capable of begging you for mercy.
- Not So Different: Towards the end of the game, Sabal states she's just like Pagan Min on multiple occasions, triggered by her ideas of turning Kyrat into a narco-state and desire to actively destroy the nation's religious traditions in the name of progress. This is ultimately a case of Jerkass Has a Point, as he's pretty much right. Amita even starts using the exact same language as Pagan ("I am being very particular with my words") if you install her as the leader of Kyrat.
- Red Oni, Blue Oni: Zigzagged. On one hand Sabal wants to preserve the traditions and legends of the Kyrati people while Amita believes the way to victory is to create a brighter future for Kyrat. On the other hand, Sabal can be rather cold and harsh, while Amita is more passionate about helping the citizens of Kyrat. He's also from the southern lowlands while Amita is from the northern highlands.
- Ship Tease: Has some rather tender moments with Ajay, such as when she was waiting by his bedside. But when she has her FaceHeel Turn, the Ship Sinking instantly takes effect.
- Teeth-Clenched Teamwork: Amita's relationship with Sabal.
- Took a Level in Jerkass: In her post-credit sequence she acts incredibly condescending to Ajay as he tries to stop her from conscripting local kids as Child Soldiers.
- Ungrateful Bitch: Orders Noore's death despite her selling Paul out to the Golden Path and her tragic story behind her being Pagan's minion. Then behaves condescendingly to Ajay, after he helped liberated Kyrat for the Golden Path.
- Would Hurt a Child: If Ajay chooses to ultimately side with Amita's faction, her post-credits scene reveals that she "sent away" Bhadra. While this may or may not be a Deadly Euphemism, her location is near an area named Tarun Matara's Sleep, which serves as a river in a valley... that has carnivorous fish in it. Given the fact that her post-credit scene happens right near the area in Tirtha and how she shows no concern in forcibly conscripting children... yeah. Let the implications sink in.
- You Have Outlived Your Usefulness: Is willing to tolerate her partner Sabal only until the point the resistance actually starts getting close to victory. To be fair, he's plotting the same thing.
An adventurous young woman who Sabal believes is the new Tarun Matara, the reincarnation of the Bride of Banashur from Kyrati mythology.
- God in Human Form: If she is indeed the Tarun Matara.
- The Ingenue: Invoked and defied, Sabal is trying to keep her naive, but Amita has been teaching her how to use a bow.
- The Messiah: A Eastern version of such.
- Made a Slave: The way Amita says that she "is not coming back" in her ending implies that she probably sold her to slavery to get rid of her.
- Nice Girl: She's believed to be an incarnation of a deity, but has no issue cleaning an old woman's feet when she could be far more self-absorbed and appears to be a perfectly normal teenager who's way in over her head.
- Precocious Crush: While slightly older than most examples, she seems to develop one on Ajay.
- The Quiet One: She doesn't talk much.
- Uncertain Doom: In Amita's ending, she claims that she sent Bhadra away and that she won't be coming back in order to prevent the Golden Path's enemies from using her as a figurehead. Whether she's actually telling the truth or if she had Bhadra killed remains unknown but knowing Amita (who had a soft spot for Bhadra), she probably either sold her to someone overseas or simply sent her away to a far away country.
An African priest who pastors a small church in Kyrat. While his religion isn't quite compatible with the locals, the Golden Path tolerates him because he's their chief supplier of weapons.
- Artistic License Religion: Played for Laughs. He brings up the question of "what gun would Jesus use?" while ignoring the fact that Jesus' philosophies advocate for peace.
- As the Good Book Says...: Is fond of quoting the Bible at Ajay... while simultaneously showing he has very little idea what he's talking about.
- The Atoner: Was an African Warlord. He took a bullet to the head that made him accept God and repent for his sins.
- Comically Missing the Point: Pretty much every Bible verse he quotes.
- Continuity Cameo/Ascended Extra: Was from the country in Far Cry 2, according to some extra material about him, being cared for by a priest.
- He looks like Prosper Kouassi (and also has a similar accent), a warlord of the APR who took a bullet to the head by the protagonist (on one route, the other route kills Leon Gakumba, a UFLL leader who also looks like Longinus, albeit with a beard and a different accent) at Goka Falls, where Longinus claims he was baptized after a bullet to the head.
- Drowning My Sorrows: At the beginning of his final mission, he can be seen drinking heavily and reminiscing about the atrocities he committed as a warlord.
- No Indoor Voice: He has a loud voice equally suited to preaching sermons or extolling the virtues of being armed.
- Not in This for Your Revolution: He's aware that Kyrat doesn't take kindly to his religion and calls it godless. His missions to Ajay imply that he only went to Kyrat to find the blood diamonds he accrued and sold during his time as a warlord. Once that's all taken cared of, he leaves the country to track down the rest of the illicit jewels.
- Large Ham: Very bombastic.
- Maybe Magic, Maybe Mundane: Did the bullet to the head make him rethink his life, or did it just screw up his brain?
- O.O.C. Is Serious Business: He gets rather quiet and somber when telling Ajay about his past as a Warlord. Ajay is a bit unnerved by this.
- Reckless Gun Usage: When speaking or gesturing he tends to use the barrel of loaded guns like normal people use their index finger (which happens to be another trait he shares with Prosper Kouassi from Far Cry 2).
- Religious Bruiser: Although his theology is...rather warped.
Rabi Ray Rana
The DJ behind Radio Free Kyrat, the country's only pirate radio station.
- Amazon Chaser: He makes no secret about his crush on Amita. She actually calls him on air several times to tell him to shut up.
- Cuckoolander Commentator: He is one for the entire Civil War in Kyrat. Instead of simply delivering news about current developments in the conflict, he would rather talk about War Elephants, the Zombie Apocalypse, and how hot Amita is.
- The Heart: Despite his outlandish ideas and his bravado in the face of Min's regime, he's a kind and thoughtful man who wants peace for Kyrat. He aims to convert hearts and minds to the cause with his program, and judging by some letters left by Royal Guard officers, he has.
- Hero-Worshipper: He is a devoted fan of Amita. As Ajay starts turning the tide for the Golden Path, he becomes one to Ajay as well.
- Toilet Humor: He loves to ramble on about feces and his habits in the bathroom on his programs.
- Token Good Teammate: Considering the later revelations regarding Amita and Sabal, he's probably the sanest member of the Golden Path leadership.
- Voice of the Resistance: His station is funded by the Golden Path, and capturing bell towers allows him to broadcast his signal in areas controlled by the Royal Army.
- Voice with an Internet Connection: He serves as one for the Propaganda Center missions, wherein he sends Ajay to raid Min's mobile propaganda camps. He does this because he realizes not all can be swayed by his work.
A bumbling American wanderer who wants to join the Golden Path and take the fight to the Royal Army. First seen in Far Cry 3's "Monkey Business" DLC, he is the second Player Character for the Co-Op Multiplayer mode. He returns in Far Cry 5 as one of the "Guns For Hire" characters.
- The Atoner: The guilt of using monkeys as his personal Action Bombs has caught up to him and he now is on a quest to regain his "karma."
- The Beastmaster: For all his idiocy, he did manage to train an entire troop of monkeys to become halfway-competent suicide bombers.
- Boisterous Bruiser: He believes himself to be a badass and proclaims this opinion very loudly. In cutscenes, he's more of a Boisterous Weakling, but in the hands of a good partner, he lives up to his claims.
- Cloud Cuckoolander: This is a man who believes training monkeys to deliver C4 into enemy territories is an effective combat tactic. And then there's his idea of atonement for when the guilt of using Weaponized Animals became too great. See Insane Troll Logic below.
- Critical Research Failure: In-universe example. Hurk can't understand the Kyratis' heavily accented, though technically correct English, and believes they are speaking a different language. Thus, he initially thinks that the Golden Path is the Evil Army he must vanquish.
- Crouching Moron, Hidden Badass: One of the loading screen tips mentions that, despite being a legitimate moron, he's still a genuinely effective agent of chaos. Also, one of The Goat's notes to Ajay mentions that Ajay is traveling with a companion, which implies that Hurk's status as Ajay's battle buddy is "canon" with regards to the game's story.
- Cutscene Incompetence: In cutscenes, he acts like the same incompetent oaf he was in the previous game, leaving Ajay to do all the shooting. Once he is controlled by a capable player, he can take a more hands-on approach to combat.
- Deep South: He speaks with a heavy Southern accent, which if Far Cry Primal is to be believed is somehow genetic. Hilariously, Far Cry 5 reveals he was born and raised in Montana.
- Everything's Better with Monkeys: Even he found the idea of training monkeys to become suicide bombers amusing. Well, initially anyway. See The Atoner above.
- Harpoon Gun: His current Weapon of Choice is an oversized compressed-air harpoon launcher. He gives it to Ajay after the last of his DLC missions.
- Heroic Wannabe: He came to the Rook Islands and joined the conflict hoping to be inducted into the Rakyat. He plans on doing the same with the Golden Path, and implies that he has been touring the world for sites of armed conflict in the hopes of being accepted by their local resistance.
- Hidden Depths: Beneath his absurd sense of logic and boisterous nature is a man who wants to atone for his mistakes and longs to be accepted.
- Insane Troll Logic: He tries to atone for his sins by stealing monkey idols from Royal Army digs and offering them to a "monkey god." He also believes that the size of the captive animals he frees is proportional to the satisfaction of said deity, and becomes ecstatic when liberating an elephant.
- Promoted to Playable: Hurk debuted as the Quest Giver of the Far Cry 3 "Monkey Business" DLC. While he does return in a similar DLC pack of missions, he is playable in the main game's Cooperative Multiplayer.
- Took a Level in Badass: In the Far Cry 3 DLC that introduced him, he was a buffoon who had Jason do all his dirty work. In this game, he can raise just as much hell as Ajay, so long as he's in the hands of a competent player.
- Weaponized Animal: His Weapon of Choice in the previous game is a troop of monkeys strapped with C4. He now feels quite guilty for using them, and is now finding ways to redeem himself.
GopalA resistance fighter running supply drops for the Golden Path.
- The Faceless: Ajay only ever sees the top half of his head through the peephole of his safehouse's door. When Ajay discovers his dead body at the end of his quest chain, his face is obscured by a stack of documents.
- Missing Mission Control: His transmission cuts off abruptly during in his final mission. The scene Ajay finds at his safehouse implies that his employers decided to cut their losses and terminate their assets in Kyrat.
- Mission Control: For the Golden Path Supply Drop missions. He points out key areas on the map from which Ajay can procure supplies for his cell.
- Mission Control Is Off Its Meds: He always refuses to tell Ajay what's in the supply drops and what they're for, and claims he's running a strictly confidential mission for the cause. It turns out he wasn't even collecting them for the Golden Path.
- The Mole: Though it's not for who you would expect. He claims to deliver supplies for the Golden Path, but the documents scattered around his safehouse imply that he's spying for a mysterious organization planning to set up a base of operations in Kyrat.
- You Have Outlived Your Usefulness: Hinted at during his final mission. Ajay discovers his dead body at a messily ransacked safehouse. A document left there shows that he advised his employers to avoid expanding into Kyrat. It's likely they took this to heart and began covering their tracks.
Pagan Min's Royal Army
As the chief antagonists of the game, the Royal Army keeps Kyrat under strict and brutal martial law. Its presence in the South is composed of recruits from the local populace. Meanwhile, the North is policed by the Royal Guard, an elite force of foreign mercenaries.
- Cadre of Foreign Bodyguards: Pagan's Royal Guard is mostly made up of experienced foreign mercenaries, who are considerably more competent than the native soldiers.
- Equal-Opportunity Evil: In contrast to the Golden Path, which was implied to have very few women in it, with Amita as the first one, the Royal Army takes in pretty much anyone except Golden Path members, explaining why the American government was pulling out with the ongoing Civil War. Pagan Min's comments about about having no problems with homosexuality imply he's fine with that kind of diversity as well. That being said, in actual gameplay, female Golden Path militants are about as common as their male counterparts, while female Royal Army or Royal Guard soldiers are never encountered. Nonetheless, the governors include an American man, an Arabic-American woman and a Cantonese woman.
- Private Military Contractors: The Royal Guard are experienced mercenaries who have served in numerous theaters of war before coming to Kyrat. Outside of the Hunters, they are generally more competent than their counterparts in the Royal Army.
- Stealthy Mook: The Hunters. Unlike regular Mooks, they can only be tagged for a few seconds before their icon disappears again, and they can see Ajay even while he is hiding in brush. They can also charm animals, which makes releasing captive beasts a much trickier method of dealing with outposts.
- Stupid Evil: As the first few minutes of the game show, the Royal Army does not generally recruit the best and brightest and has a difficult time following even basic orders. The info blurbs on a few items also mention that they aren't very disciplined, either. And of course, they simply can't resist following the sound of a small rock bouncing off a hard surface.
- Villain with Good Publicity: It's heavily implied that the U.S. government either supports, or at least tolerates, Pagan's regime, especially with what happens concerning Willis.
The main antagonist of Far Cry 4, a former Triad crime lord who styles himself the King of Kyrat.
- Affably Evil:
- Pagan Min seems to be very friendly towards Ajay. This is right after murdering a soldier in front of him for shooting at the bus he was on, and just before kidnapping him. With blood still all over his face. A secret ending shows Min personally transporting Ajay to the site where his mother wanted to be put to rest. Even in the ending, the only retribution he reaps upon Ajay is taking the helicopter he used to get out, even going so far as to call a "do-over" after all of the pain Ajay has caused him.
- That being said, his friendly disposition is every bit as phony as you would expect from a Bond-esque evil dictator if you're not Ajay or maybe one of a select few of his employees. Part of what sets the game's conflict in motion is the fact that Ajay has no way to distinguish between the two tropes, and has no reason to believe that he's any safer from Min's wrath than anyone else.
- Agent Peacock: Pagan Min likes to dress flamboyantly and isn't afraid to wear his more theatrical influences on his sleeve. Doesn't make it any less terrifying when he stabs Darpan in the back and exhorts him to cry for help.
- A Lighter Shade of Black: Ultimately proves to be very, very slightly more sympathetic than Amita or Sabal given his genuine love for Ishwari, Lakshmana, and even Ajay.
- Anti-Villain: Ultimately proves to be a Noble Demon. He keeps his word of helping Ajay scatter his mother's ashes and the Golden Path ultimately turn out to be only a little better than him.
- At Least I Admit It: Many of his subordinates and the people opposing him justify the horrible things they do regardless of how increasingly ridiculous such justifications get in the face of their brutality. Pagan on the other hand confesses that ultimately, deep down he wanted to commit his atrocities regardless of his infant daughter's death.
- Bad Boss: Pagan Min executes his subordinates whenever they screw up. The thing is, their screw-ups really are awful. In the first few minutes of the game, they didn't properly check the insurgent they captured, and it turns out he has a cell phone on him.
- Benevolent Boss: He seems to genuinely care for at least some of those under his command. One collectible document the player can find is a note he wrote to his gatekeeper, telling him to get out before the rebels take over, and to take care of himself. Then there's this line from the final confrontation in his mansion."I apologize for the austerity — I sent the help home. Chances are you shot them on the way in."
- Berserk Button: Makes very clear to people what he is saying and doesn't like it when someone doesn't follow his exact orders. Subverted with Ajay who he gives a second chance to during the Golden Ending, after not listening his orders to stay at the dinner table during the opening segments of the game.
- Big Bad: Goes without saying. Subverted. Due to the fact that Amita and Sabal are as bad if not worse, the game goes out of its way to show that being an Evil Overlord does not by default make him the Big Bad due to the nature of politics.
- Bunny-Ears Lawyer: Pagan Min has obnoxiously loud taste in outfits and quirks. Many-many quirks. Oddly enough, he's the Only Sane Man in other respects given he sees clearly many of the problems with the Golden Path as well as the nation. There's also the fact he's a drug lord who went on to become a king.
- The Caligula: His ruling style seems to be a mixture of North Korea's Kim Jong-Il/Kim Jong-Un and Handsome Jack from Borderlands 2. He mentions kidnapping a celebrity chef to serve as his personal cook, then executing the poor fellow when Ajay bails on lunch due to his assumption Ajay did it because the Crab Rangoon wasn't up to par. At one point he arbitrarily decides to have candles declared illegal, with their usage being treason punishable by death. Despite the endgame revelations, it's pretty undeniable that he's not a good ruler.
- Camp Straight: Despite his flamboyant tendencies, Pagan Min is to all indications straight.
- Dark Messiah: Pagan Min claimed divine right when he took over the throne of Kyrat. To that end, there is a religious undertone to his rule, giving him a Juche-esque cult of personality. For example, an oft-used slogan spoken by propaganda stations is "may Pagan's light shine upon you all" and other propaganda takes to fanciful notions, such as the idea that Kyrat's animals only attack and kill those who have been disloyal to the king, that elephants kneel in the King's presence, and that Pagan is the father of all honey badgers.
- Deadpan Snarker: It's a bit understated, but he occasionally takes a sarcastic approach to the events around him.
- Drowning My Sorrows: Yuma implies that he hit the bottle hard when his daughter was killed and his lover fled Kyrat for safer pastures in the USA.
- Disproportionate Retribution: Many examples, but the story he proudly tells Ajay about what he did to Dr. Noore possibly takes the cake.
- Enraged by Idiocy: Combine his Bad Boss tendencies with the fact that he's Surrounded by Idiots, and this is a pretty logical assumption. He's very friendly to those in his organization who have proven themselves competent, but those who screw up, well...
- Even Bad Men Love Their Mamas: According to Word of God, he wears his paisley pink suit as homage to his mother.
- Evil Brit: Pagan Min is extravagantly British. This makes complete sense given he's from Hong Kong, grew up there when it was still a British colony, and is half British on his mother's side.
- Evil Overlord: Pagan Min took over a country with his private army and has turned it into a narco-state with himself as king.
- Exact Words:
- A defining character tic, which is even emphasized by the loading screen hints. He is very specific with his requests and isn't happy when they aren't followed to the letter.
- At one point in the game, he walks into the home of a mother and father whose son is secretly a Golden Path member running Golden Path operations out of their basement. While pretending to simply be visiting on a lark, he compliments them for being known as the most upstanding family in the village, and asks them if they would like for him to personally protect their reputation. When they say yes, he immediately has his men execute them on the spot, presumably as an alternative to having them tried for treason and then executed. Though there is some ambiguity in this situation, as it's his body double who does these things.
- The Exile: Pagan Min's fate if you choose to spare him.
- Foil: Pagan Min bears some noticeable similarities and differences to Hoyt Volker, the series' previous Big Bad. Both men are ruthless crime lords who rule over lands foreign to them (the Rook Islands and Kyrat, respectively), have no qualms about killing their men should they screw up, can be fairly friendly in spite of their brutality, and are shown to enjoy the finer things in life as well as dress sharply. They even have similar backgrounds in which their criminal careers were motivated by their fathers, who they were at odds with and eventually murdered. However, While Hoyt sought to prove himself better than his father, Pagan wanted to please his father before realizing he never would. While Hoyt is down to earth enough to consider himself nothing more than a businessman, Pagan is eccentric enough to consider himself king of Kyrat. There's also their differing feelings on the Player Character of their respective games: Hoyt has nothing but contempt for Jason due to him running roughshod over Hoyt's organization, while Pagan has a soft spot for Ajay in spite of all the trouble Ajay causes him. And most of all, Pagan has genuine loved ones in the form of Ishwari, Lakshmana, and the aforementioned Ajay, while Hoyt truly cares for no one but himself.
- For the Evulz: Especially prominent in his intrusive radio calls to Ajay, where he casually or gleefully remarks on his many excessive atrocities, such as having a chef killed because you didn't enjoy your meal. Later, after revealing his tragic past to Ajay, he freely admits that he would have become a murderous tyrant with or without his trauma because he enjoys it.
- Freudian Excuse: Defied in the game as Pagan Min's daddy issues don't justify him taking over a country. Played with at the end when Pagan Min reveals the majority of the violence and bloodshed he committed was because the Golden Path murdered his infant daughter. Subverted, because Pagan Min admits he wanted to do it and was using her death as an excuse.
- The Generalissimo: He's a military dictator of a third-world nation complete with all the requisite stereotypes, including brutal oppression of his people and a Cult of Personality.
- HeelFace Door-Slam: Ajay's mother was going to change Pagan for the better, however, after their child Lakshmana was murdered by Mohan, it results in Pagan wanting to remain the evil dictator, perhaps making him even worse then he was before.
- I Want My Beloved to Be Happy: Notes at one point he had a chance to meet his old lover during a visit to the USA, and had located her new home. He chose not to walk in, deciding that he had no place in her new life. However, he also regrets this greatly.
- Iconic Item: The pen. It's basically a custom built spike and allows him to use it as a dagger when he decides to kill the soldier who let things get out of control. You can loot it off of him at the end of the game if you wish.
- Karma Houdini:
- You can let Pagan Min go and this leads to the Golden Ending. Played with as Pagan Min is going from ruling a country to being a dictator-in-exile. Defied if you choose to kill him.
- Given the circumstances, it may also be a case of Redemption Equals Life. Played with as Pagan Min hasn't changed in the slightest. He's just making the same offer he did to you earlier: to take you to your sister's mausoleum, which you've been looking for the entire time.
- Large Ham: He seems to enjoy making loud introductions.
- Lampshade Hanging: Does it multiple times, from start to end.
- Laughably Evil: Everything he says or does is disturbing or even terrifying in some way due to his ruthlessness and often outright insanity, yet it doesn't change the fact that it's very hard to keep a straight face whenever he has any screen time, be it in person or during his frequent, incredibly jovial radio conversations with Ajay, all thanks to his choice of words and the utterly hilarious way he tends to deliver his lines.
- Like a Son to Me: He seems rather jealous of the fact that Ajay is Mohan Ghale's son rather than his own, probably not least of all because Mohan killed his biological child, and acts very fatherly towards him as a result. In one of his phone calls, he reflects on how nice it would've been if he and Ishwari had been able to settle down and raise a family in the States, with Ajay at the center.
- Luke, I Am Your Father: It's implied that this is Pagan's motivation - he had a brief fling with Ajay's mother, and is stated to be terrified of dying alone with no heir. Subverted. Pagan Min and Ajay's mother, Ishwari, had a daughter named Lakshmana, who Mohan, Ajay's father, murdered. The objective Ishwari gives her son to "take her to Lakshmana" means to actually place her ashes next to Lakshmana's. With that said, he still apparently likes to think of himself as Ajay's father figure to some degree.
- Meaningful Name: Pagan Min isn't his real name. It's the name of a Burmese King who killed his father.
- Memento MacGuffin: The pen. Looting his corpse will reveal it's dedicated to Ishwari Ghale.
- Mistaken for Gay: He himself admits that this happens a lot due to his flamboyant style of dress and Agent Peacock tendencies.
- Mixed Ancestry: He's half British on his mother's side, Chinese on his father's side.
- Morality Pet: His lover Ishwari Ghale and the daughter he had with her started to fulfill this role for him, bringing out some of his humanity. But then Mohan Ghale found out causing thing to go downhill fast.
- Noble Demon: Pagan Min is a psychopath, Bad Boss, The Caligula, and Imperialist but treats Ajay like a son. The game's opening leaves it open whether or not this is a facade. It's not.
- Not So Different: Pagan invokes this against Ajay. In the ending, if Ajay initially spares Pagan at the dinner table, the dictator explains how he used his daughter's death to justify indulging his violent and destructive urges, then suggests Ajay uses his mission to honor his mother for the same purpose. Ajay does not respond.
- Older Than They Look: Pagan is quite a bit older than he looks. When Ajay first meets him, on the bus, he looks to be in his mid-to-late 30s, but according to the Far Cry Wiki, he was born in 1966, making him 48. At one point in game, Pagan sits down next to Ajay, and you can view him in profile, revealing that he has had several face-lifts, shown by the huge number of wrinkles below his ears. Also, in profile, he actually looks to be about 60 years old, which is incredibly creepy since he still looks just as young as ever when he faces you.
- Outliving One's Offspring: His infant daughter Lakshmana was murdered by Mohan Ghale in a fit of jealous rage.
- Pay Evil unto Evil: One interpretation of his Establishing Character Moment.
- Pet the Dog: Genuinely grew to love Ishwari Ghale despite her at first being the Honey Trap. He also treats Ajay nicely despite being the son of his mortal enemy who has destroyed his entire kingdom.
- Poor Communication Kills: In the endings, Pagan planned to give Kyrat to Ajay and genuinely wanted to help him spread the ashes. The thing is, if he had explained himself sooner, then the events of the game could have been avoided.
- Pop-Cultured Badass: He's quite savvy about popular culture, and even follows Kanye West on Twitter.
- Real Men Wear Pink: Played with. Pagan Min is somewhat fey in his mannerisms but a ruthless psychopath, successful dictator, and heterosexual. Pagan Min's flamboyance is said to have gotten him in trouble with the Triads and his father, however.
- Refuge in Audacity: Not many drug lords literally take over nations, let alone declare themselves king by divine right.
- Sad Clown: Tells Ajay that while he's had a lot of twisted fun over the years, that's not the same as being genuinely happy.
- Screw This, I'm Outta Here!: What Pagan Min chooses to do after distracting Ajay with his sister's resting place. It works. Unless of course you happened to bring along an anti-aircraft weapon...
- Self-Made Orphan: Pagan Min killed his father, though he never directly admits it. He just took the name of a Burmese king who did after his father's disappearance...
- Single-Target Sexuality: By his own admission, he's only ever loved one woman; Ajay's mother Ishwari. This greatly displeases his governor Yuma.
- Surrounded by Idiots: Despite his Bad Boss tendencies Pagan does have some incompetent staff.(Chastising the soldier who nearly killed Ajay) "I told you to stop the bus. Not shoot the bus."
(While confiscating a cell phone from a prisoner) "Really guys? We're not checking for these anymore?"
- Triads and Tongs: Where Pagan Min cut his teeth.
- Unbalanced by Rival's Kid: Inverted, surprisingly. Pagan considers Ajay to be Ishwari's son before he is Mohan's; he adores him for being the child of his beloved and views him as a surrogate child of sorts.
- The Usurper: During Kyrat's first civil war, he helped the Royalists reclaim power from the Nationalists, and then promptly murdered the heir to the throne and assumed kingship for himself. The disaffected Royalists (including Ajay's father Mohan) were returned to rebel status, and founded the Golden Path.
- Villain with Good Publicity: He has bell towers all over Kyrat that broadcast pro-Pagan propaganda. Not to mention all the posters that you must tear down.
- Wicked Cultured: One of Pagan Min's hats. He just has terrible taste in jackets.
- "Well Done, Son!" Guy: Pagan Min had this relationship with his father. Eventually, he realized he would never get his father's approval, so he killed him.
- You Have Failed Me: Right there in his introduction he stabs an underling, several times, for "f-ing up" a clear job.
- Young Conqueror: He was only 21 when he took over the country. Mohan Ghale even notes in his journal how young Pagan was when he showed up with a mercenary army behind him.
Dr. Noore Najjar
Voiced by: Mylene Dinh-Robic
Vice-lord of Kyrat and overseer of the Shanath Arena.
- The least villainous of Min's forces, forced to work for him because De Pleur has her family hostage. When she finds out Min had them killed years ago, meaning she was sending people to die for no reason, she takes this... badly.
- Deconstructed if you read the various notes scattered around her territory; through the use of the carrot rather than the stick (drugs and alcohol as reward for compliance) she tries to present herself as more reasonable than Paul "torture anyone at the drop of a hat" Harmon, but in truth she's every bit as vicious as Pagan's other governors (ordering soldiers to mass-murder any captured villagers who are too weak to work the mines or the brothels), and is also in charge of Pagan's sex slavery and drug distribution in addition to running the arena. The only thing that really sets her apart is that she's being coerced instead of being along for the money or power.
- Becoming the Mask: Pagan Min says in one transmission to you that he thinks she secretly likes running Gladiator Games due to Min putting her in charge have gradually brainwashed her into genuinely liking it; indeed, she's at least very good at faking it. This is of course true of many of the characters who have various levels of motivations which they use to justify the horrible actions that they do, Dr. Noore at least takes personal responsibility for her actions upon being told the Awful Truth.
- Despair Event Horizon: Ajay helps her drop off it when she learns her family is dead.
- Driven to Suicide: If you choose to confront Noore, she slices open her own arm and falls to her animals when she finds out she killed countless people for no reason whatsoever due to her family being dead already.
- Drowning My Sorrows: In the bedchamber of her fortress, there are many used alcohol bottles scattered around the bed.
- Easily Forgiven: By Ajay. Amita and Sabal on the other hand insist she must pay for her actions, one of the few things they happen to agree on.
- Evil Is Hammy: Can be very theatrical with No Indoor Voice while hosting the Gladiator Games.
- Fallen Hero: Goes from wanting to help the people of Kyrat, to sending thousands to their deaths in the arena, in exchange for Pagan Min freeing her family.
- In the Back: One option Ajay has instead of confronting her is to shoot her in the back of the head with a pistol.
- Karmic Death: Falls into the arena (either by a headshot or suicide) and her corpse is eaten by the arena animals. In public.
- No Good Deed Goes Unpunished: Her desire to help the people of Kyrat led to her tragic fall from grace.
- Post-Mortem Conversion: Noore hates her job, but after she dies, her servants end up running the arena in her honor. It's implied that she inspired them and that they could have killed her if they didn't like her. Which is a bad thing, but at least the arena never permanently closes. Yay, pointless mass murdering, in the name of Noore!
- Shoot the Shaggy Dog: She was a well meaning doctor who traveled to Kyrat and saw the horrible living conditions. She demanded Pagan improved the living conditions before she left. Rather than show anger, Pagan pretends to be concerned and fakes taking her advice. Sometime later, he sends her an invitation to her and her family to come back to Kyrat to see the improved living conditions. Pagan Min even went out of his way to stage her welcome like things did indeed change for the better. All the way up to him showing her a power point presentation at the royal palace. But instead of it being on how he improved Kyrat, it was a presentation on how he fooled Noore into coming back to Kyrat so he can imprison her and her family. He then makes a deal to spare them if she becomes his slave and run the arena. For years she saw the deaths of countless citizens whom were thrown in the arena for one reason or another, only to find out in the end that Pagan most likely had her family killed the same day they were captured. And all those letters that she got, giving her hope that her family was still alive, were written by Paul Harmon's daughter back in the States.
- Villainous BSoD: Has one when she learns her family has been Dead All Along.
Paul "De Pleur" Harmon
Governor of South Kyrat and the primary Torture Technician of Pagan Min.
- Affably Evil: He's nothing but friendly to those he's loyal to, and even while being kidnapped by Ajay keeps a jovial tone. Dips into Faux Affably Evil when he tells Ajay that Pagan Min had Dr. Noore's family murdered years ago while still keeping his jovial demeanor.
- Anti-Villain: While undoubtedly sadistic and a bit racist, Paul is genuinely pleasant to Ajay, and even though this isn't an excuse for his actions, he genuinely loves his family and is even a legitimately Good Parent to Ashley. Even if he had it coming, it's hard not to be at least a little sympathetic to his Cruel Mercy if you bring him in alive.
- Alas, Poor Villain: Even for all the terrible things he's done to Kyrat, he legitimately loves his family to pieces. So seeing him tied in a position where he can't reassure his daughter Ashley that he's okay or even say goodbye makes it very hard not to be a little sympathetic for him.
- The Brute: The most straightforward of Pagan's officers, focusing on interrogating prisoners without doubting his loyalty.
- Casting Gag: Possibly unintentional, but Paul's wife in-universe is named Laura. Paul's voice actor - Travis Willingham - is also married to a certain voice actress of the same first name. Ubisoft, you clever bastards...
- Comic-Book Fantasy Casting: He looks a lot like Michael Madsen mixed with Mel Gibson.
- Dramatically Missing the Point: Claims an episode of Dr. Phil about embracing one's true self for self-improvement is what drove him to become a professional torturer.
- Even Evil Has Loved Ones: Is seen to legitimately love his young daughter, talking to her on the phone, and even bringing her gifts. This doesn't really do him any favors, however, as he's still a ruthless torturer, and said gifts to his daughter are looted from his prisoners. He even makes sure to visit his family as often as he can and even Min tells him to say hi to his wife for him.
- Fate Worse than Death: Ajay manages to snatch him, the Golden Path take his phone just as his beloved daughter calls, and he ends up in a small box being forced to listen to a steady stream of pop music with no way to contact the only person he loves forever.
- Good Parents: Despite his sadism and cruelty, his phone conversations shows that he legitimately loves and cares for his daughter Ashley. Even with all the terrible things he's done to Kyrat, it makes his ultimate fate all the more harder to not feel bad for him.
- Kick the Son of a Bitch: For all the horrible things he's done the man does not take losing the only way he can keep in contact with his beloved daughter very well.
- Moral Myopia: While he dearly loves his own family, he has no problem with kidnapping Noore's husband and child and using them as leverage, and when Noore recruits Ajay to break into his compound and rescue them, he mocks him for even thinking they might still be alive. He even admits to tricking his daughter into writing letters to help keep up the ruse.
- Morality Pet: His daughter is supposed to be one but acts more as an anchor for his sanity rather than bringing out any redeeming qualities. When The Golden Path finally get their hands on Paul, they make sure to rub things in by confiscating his phone, the only means he has to contact her.
- Not So Different: When kidnapped by Ajay he tries to reason with him saying that they are very similar. He uses his torturing skills to support the government, Ajay uses his murdering instincts to support militant opposition. He makes no secret that he is a torturer, but also points out that Ajay is essentially a murderer and assassin. This is later echoed in the Pagan Min's comment opening the game main page.
- Politically Incorrect Villain: After being captured by the Golden Path, he calls Sabal a "fucking taxi driver" and calls the rest of the Golden Path members "savages" and "monkey fuckers" after getting a rock thrown at him.
- Sadist: What he ultimately seems to be. He claims that his victims are terrorists who deserve what they get, and he turns a tidy profit from his activities, but he takes so much obvious pleasure in what he does that it's tough not to conclude that he tortures mostly because he enjoys it.
- Starter Villain: He's the first of Pagan's minions that the player deals with, swiftly capturing him in the City of Pain, and thus, making his fortress the first to get weakened.
- Torture Technician: One of his greatest hobbies, too, especially in his "City of Pain". During Darpan's torture session he implies that he used to work for the American government as a torturer before being let go.
- Asshole Victim: She is one of the only key villains to have zero redeeming qualities, unlike Noore, Paul and Pagan.
- Broken Pedestal: She used to idolize Pagan Min, but now believes that his love for Ishwari broke him and made him weak.
- Big Bad Wannabe: Has grand plans to take over from Pagan. He knows she wants him gone, plays her along and when the time is right, broadcasts her location so The Golden Path get rid of her for him.
- Bunny-Ears Lawyer: Pagan claims she does good work as his liaison to foreign heroin buyers, and finds time to run the Royal Army but also notes she's gotten a little too interested in the Kyrat mythology.
- Climax Boss: She drugs Ajay, which dements him into believing that Yuma takes on the avatar of Kalinag. They have a bow duel. Ajay then has to fight Yuma-as-Kalinag, an army of elite mooks, and a tiger all at once, bows still at the ready, twice. Note that the center of the arena is open to bow attacks and the edges of the arena have exploding jars. Enjoy.
- Dark Action Girl: Fights Ajay at one point.
- Double Standard: Rape, Female on Male: Averted. She tries to take advantage of Ajay while he's drugged, and attempts to murder him.
- The Dragon: To Pagan Min, being his second in command.
- Dragon with an Agenda: Plans on betraying Pagan Min.
- Evil Is Hammy: Yuma can venture into this when her voice torments Ajay during her Mind Rape of him.
- Femme Fatale:
- Has a few traces of this. During their final confrontation, she appears to Ajay half dressed and invites him to lie with her. While Ajay attempts to stop her, he's too drugged up to resist, and she quickly tries to kill him.
- When you liberate one of the last two towers near Pagan's fortress, you'll find a note from Yuma's personal journal admitting that her intention all along was to make Pagan obsessed with her before killing him and taking over Kyrat. Unfortunately for Yuma, Pagan already saw through her antics.
- Foil: To Vaas Montenegro. Both serve as The Dragon to their respective Big Bad who desire to kill their siblings, and serve as the Climax Boss in a mission titled "Payback". However the similarities end there and prove to be opposites in every way. Vaas is an unpredictable psychopath, while Yuma is a cold and calculated woman. Vaas uses brute force and intimidation do deal with his enemies, while Yuma prefers tactics and psychological warfare. Vaas carries out most of his boss dirty work, while Yuma mostly confines to her hideout at Durgesh Prison. Vaas remains loyal Hoyt Volker who uses drugs to control Vaas, while Yuma is The Starscream to Pagan Min and uses drugs to control her victims. They are also killed in boss fights that take place within a drug-infused fever dream.
- It Is Pronounced "Tro-PAY": Has a rather bad case of this. While pronouncing Ajay's name as "AJ" can be excused, she also pronounces Kalinag as "KAL-ih-nag" instead of "call-E-nog" and Kyrat as "KIE-rat" instead of "key-RAHT".
- Mind Rape: In contrast with Paul, Yuma is said to enjoy torturing the minds of her prisoners, rather than their bodies. She drugs Ajay with a powerful hallucinogen and the Hell Hole Prison she's in charge of is more like an insane asylum with a work detail.
- Misplaced Retribution: Yuma blames Ishwari for Pagan's descent from a fearless king to a brittle psycho. So she tries to kill Ajay with a constant stream of "Your Mother" curses. And it's revealed in the ending that the source of Pagan's madness is Mohan, and not Ishwari, since Mohan was the one who murdered Pagan's daughter.
- In Love with Your Carnage: Claims to be the reason she followed Pagan, and hated that Ajay's mother changed him.
- The Starscream: Aspired to be one. Pagan thinks otherwise and puts a target on her back by broadcasting her location to convince The Golden Path in taking a shot at her.
- Triads and Tongs: Like her boss, she grew up in this world. In fact, Pagan Min's family knew her father and took her in when Hong Kong law enforcement had him killed.
- Wardens Are Evil: She's the warden of Durgesh, the most notorious prison in Kyrat.
- You Have Outlived Your Usefulness: Tired of her obsession with Shangri-La causing deaths in his army, Pagan broadcasts her location to Ajay, essentially sending him to kill her.
Yogi and Reggie
A couple of expats living in Kyrat. Though they're technically Noore's underlings, they spend most of their time getting high and screwing around.
- Chemical Messiah: Their "religion" if you can call it that amounts to getting high and calling it enlightenment. It works for them.
- Combat Pragmatist: Unlike other enemies in the game, Yogi and Reggie rely on drugs to incapacitate their targets. Rather than, knock them out with a punch.
- Easily Forgiven: In their first appearance, they're squatting in the Ghale family home, and drug Ajay before delivering him to Noore's Gladiator Games. He's very unhappy with them when he sees them again, but softens up towards them rather quickly thereafter. The fact he removes 20,000 rupees they made betting on him probably helps. He also never seems to mind them squatting in his family's yard or constantly injecting him with random drugs.
- Embarrassing First Name: Yogi's real name is Donald, and he's not pleased when Reggie brings it up.
- Forced into Evil: Both of them are more or less trapped in Kyrat after Pagan and his men stole their passports. Noore tells Ajay to go easy on them since they are pawns like herself. Fortunately, they are very, very low ranking in Pagan's army, so nobody really bothers with them and they generally avoid conflict.
- Hawaiian-Shirted Tourist: They have absolutely no reverence for Kyrati culture. They've apparently either sold or smoked multiple priceless artifacts during their stay.
- Ice-Cream Koan: Early on, they spout these to maintain an air of mystery and wisdom. The act falls completely flat and they drop it once they become more familiar with Ajay.
- Karma Houdini: They never answer for betraying Ajay to Noore.
- Lower-Class Lout: To a T. Reggie even calls Yogi a chav at one point.
- Minion with an F in Evil: They only nominally work for Pagan's regime— although they're so far down the chain as to be pretty much useless— and though they're dimwitted and untrustworthy, they're almost entirely without malice.
- Mushroom Samba: Their concoctions cause these in Ajay.
- Noodle Incident: Apparently banned from Indian soil due to an unspecified run-in with some cows. Yogi also claims to have been "in the ambulance" (i.e., a member of an ambulance corps); Reggie corrects him, that he was in an ambulance once, after a mishap at a Spiral Tribe party.
- Reggie is also deaf in one ear, after an incident in Sao Paulo with a one-armed trombone player. They've also had previous "guinea pigs" who didn't survive as long as Ajay in their experiments.
- Not-So-Harmless Villain: The pair seem to be a pair of con men running a pathetically obvious scam on spiritual enlightenment-seeking tourists. They then drug their recipients and send them to fight in Noor's blood sports.
- They were threatened into doing this, however, and cease once you manage to survive.
- Ooh, Me Accent's Slipping: Their British accents are a little dodgy at some points. The pair's bio on the official website states that they're most likely originally from North America (both voice actors are Canadian), so it seems likely that the accent is an affectation— whether it's because they're laying low and don't want to be pegged as Americans (or Canadians), or just because they're a little out there, is anybody's guess.
- It could also be that, as was the case with Jason Brody (whose Canadian voice actor couldn't convince a deaf man that he's Californian) in the last game, that their voice actors simply failed at the accent.
- Playing with Syringes: All of their chemical cocktails are their own blend, with Ajay being the guinea pig to test out their trippy effects. Also a literal example, as the drugs are administered via syringe (after distracting Ajay with a joint).
- Seinfeldian Conversation: Often, with each other.
- The Stoner: Big time.
- Stoners Are Funny: Their screentime tends to be mostly lighthearted and comical.
- The Thing That Would Not Leave: Even after Ajay kicks the duo out of his family home, they don't leave, instead moving to a tent in his front yard.
- Those Two Guys: Or Those Two Bad Guys, inasmuch as they could be considered "bad."
- Vagabond Buddies: Based on their banter, they've been on the road together for quite some time prior to Kyrat.
Other Residents of Kyrat
A disgraced Indian fashion designer looking to revitalize his career at the upcoming Kyrat Fashion Week.
- Action Fashionista: He's a fashion designer who broke out of Pagan Min's palace and evaded capture at the hands of the Royal Army. He repeats this feat when he absconds for the Kyrati border at the end of his quest chain.
- Agent Peacock: Based on his interactions with Ajay, he seems to be a Camp Gay. He is also a competent enough survivalist to escape from a Royal Army fortress alone.
- Animal Skin Attire: His missions require Ajay to collect the skins of rare Kyrati animals. He needs them for a line of fine accessories and Ajay needs them to make ammo and supply holsters. And thus, an Odd Friendship was born.
- But Now I Must Go: At the end of his questline he's forced to flee Kyrat after the Royal Army figures out that he's the one responsible for Ajay's bags.
- Catchphrase: "Be fierce" or some variation thereof. Also counts as a Dare to Be Badass, going by his explanation.
- Defector from Decadence: He was previously Pagan Min's Royal Tailor, before he pushed Min's Hair-Trigger Temper one too many times. Not long after that, he was being scheduled for execution.
- It's All About Me: He claims Kyrat Fashion Week will be a non-event without the presence of his collection. To be fair, a Civil War isn't exactly a good breeding ground for fashion designers. True enough, when the Royal Army discovers his studio and he's forced to flee the country, the event is postponed.
- Man in White: He wears a crisp white suit while working in his makeshift studio.
Sharma SalsaA film producer who publishes videos of Ajay performing vehicular stunts on her race courses.
- Blood Sport: The courses she has Ajay race will pass through natural hazards and Royal Army territories alike. She also advises Ajay to bleed into the camera if he gets injured to make the footage look more immersive.
- Dirty Old Woman: She finds Ajay attractive and lets him know by making some very suggestive gestures.
- It's Not Porn, It's Art: It's all but outright stated that she is a former porn star. Despite this, she presents herself as a connoisseur of fine art, and claims her films were products of Kyrati cinema's Glory Days.
- Only in It for the Money: Most of her time is now devoted to shooting racing videos on GoBro to cater to the YouTube crowd, as there isn't much demand for her -ahem- acting.
- Porn Names: Considering the types of films she used to make, it's unlikely that Sharma Salsa is her birth name.
- Try to Fit THAT on a Business Card!: She introduces herself to Ajay as the "founder, CEO, and owner of Kyrati International Association of Films, Kyrati Film Directors, and the Actors' Guild of Kyrat."
Robert and Charlotte BarclayA lieutenant from The British Empire's 19th-century presence in Kyrat, and his wife in England.
- Collection Sidequest: Their correspondences are recorded in the Lost Letters, which Ajay finds on the bodies of British Colonial soldiers.
- "Dear John" Letter: How their story ends. After seeing Robert's letters devolve into insane rambling, Charlotte takes it upon herself to annul their union and marry her midwife, of whom her child has grown fond.
- Does This Remind You of Anything?: Robert's obsession with reliving Kalinag's myth and Charlotte's decision to leave him for her midwife makes their story sound a lot like a relationship destroyed by video game addiction.
- Dreaming of Times Gone By: Robert relives Kalinag's journey when a guru shows him the pieces of the thangka depicting it, much in the same way Ajay does in the Shangri-La episodes.
- Posthumous Character: Their letters date back to the 1800s.
- River of Insanity: As Robert journeys deeper into Kyrat and grows obsessed with reliving Kalinag's adventure, he steadily loses his grip on reality and sends increasingly nonsensical letters to Charlotte.
- "Shaggy Dog" Story: The final letter shows that Robert has finally regained his identity... but not his sanity. The letter states that he plans to finally return to his family. The name of the place you find it in? "Lieutenant's Rest."
The GoatA Serial Killer committing ritualistic murders across Kyrat.
- Animal Theme Naming: His name recalls all the pagan and demonic imagery associated with goats.
- Calling Card: He plants masks made in the image of the demon Yalung on the corpses of his victims. He also leaves letters bearing poems or prayers to Yalung. His later letters address Ajay directly, warning the latter to stop removing his masks.
- Collection Sidequest: Ajay removes the Masks of Yalung from the bodies of his victims to improve local morale.
- Serial Killer: Of the visionary type. He murders people as offerings to the demon Yalung, whose voice he hears.
- The Unseen: Maybe. Ajay never meets him in person during a mission. However, Ajay can find a homestead with a well at the unique location, "The Goat's Lair." The well hides a Torture Cellar with a demonic shrine and corpses piled knee-deep. Its lone living occupant is a Royal Guard scout.
The focus of the Shangri-La episodes. Once a majestic kingdom home to mystical beings, Shangri-La was overrun by a great Rakshasa army. Kalinag, the seeker from ancient Kyrati myth, embarks on a quest to liberate it from its invaders.
- Bizarrchitecture: Shangri-La is dotted with giant floating statues of gods, and equally large versions of the Mani Wheels and bell towers seen in the main game. One episode requires you to run up one of the said bells' ribbons like a ramp.
- Dreaming of Times Gone By: Upon discovering each of the five pieces of the thangka painting depicting Kalinag's story, Ajay falls into a deep trance wherein he relives said story from Kalinag's perspective.
- The Epic: The Shangri-La episodes are likely classified as such in Kyrati myth, being a serial story about an extraordinary hero that saves an entire kingdom.
- Floating Continent: The first area Kalinag sees of Shangri-La is an Island of Mystery in the middle of a vast red sea. As he journeys deeper into the kingdom, however, he finds an archipelago with several islands suspended in midair.
- Garden of Evil: Shangri-La was once an idyllic paradise teeming with wildlife and lush vegetation. The Rakshasa's influence turned the flora blood red, and the demons themselves slaughtered the fauna, leaving the rotting carcasses for Kalinag to find.
- Grimy Water: All the water in and around Shangri-La is now blood red from the Rakshasa's influence.
- Hell Invades Heaven: The primary conflict of the episodes. Kalinag finds Shangri-La in the middle of a great Rakshasa invasion.
- Magical Land: As a mystical realm that bends the laws of physics and houses mind-boggling structures, Shangri-La qualifies.
- Portal Picture: Each of the episodes begin with Ajay finding a piece of his ancestral thangka depicting a part of Kalinag's story.
- Red Sky, Take Warning: Days in Shangri-La are invariably cast in a blood red light. The skies return to a more normal-looking color after Kalinag rings the given area's bell.
- World-Healing Wave: The objective of each episode, save the last, is to spin every Mani Wheel and ring a bell to break the Rakshasa's influence over that part of Shangri-La.
A seeker tasked by an ancient king of Kyrat to find Shangri-La. He is the Player Character of the Shangri-La Episodes.
- Androcles' Lion: Upon his arrival in Shangri-La, he discovers a badly-injured tiger. After he tends to its wounds, the tiger dissolves into a puff of sand, but later returns to save him from a Rakshasa and accompany him on his journey.
- Even later, he discovers an elephant being tortured by a group of Rakshasa. After he slays its captors, the elephant allows him to ride it into battle.
- The Beastmaster: He is accompanied on his quest by a Nigh Invulnerable white tiger. One episode sees him befriend a war elephant.
- Bow and Sword, in Accord: Well in his case, it's a giant demon claw and a bow that slows time and defies gravity.
- Bullet Time: The bow he collects off the time-frozen body of a seeker allows him to slow down time for precise shots.
- Climax Boss: Of the main game, sort of. When Yuma drugs Ajay during their confrontation, Ajay starts to see Kalinag in Yuma's stead and has to fight him in a bow duel. By now, the player is used to seeing Ajay experience Kalinag's point of view, so it's jarring to be on the receiving end of Kalinag's wrath this time.
- Demon Slaying: This trope is the whole point of his episodes. However, it is unclear if he was doing it long before he came to Shangri-La.
- Did You Just Punch Out Cthulhu?: In the final episode, he takes on the Rakshasa's leader, a huge demonic raven, and defeats it with only (admittedly physics-bending) arrows and the help of his tiger.
- Grievous Harm with a Body: He yanks a giant disembodied talon out of the tiger to ease its pain, and ends up using it as a makeshift kukri. It's implied that it came from the monstrous raven that leads the Rakshasa.
- No "Arc" in "Archery": His bow can shoot multiple arrows at a time in a perfectly straight line, with no regard for wind resistance or gravity. Justified, as the laws of physics don't quite apply to Shangri-La.
- One-Man Army: He single-handedly liberates Shangri-La from the Rakshasa, albeit with help from his Loyal Animal Companions.
- The Paladin: It's unclear if he had any supernatural abilities before coming to Shangri-La, but once there, he makes good use of the magic weapons he finds in his fight against the Rakshasa.
- Warrior Monk: As a seeker, he is a devout follower of Kyrat's deities, but is also a skillful swordsman and archer.
The religious order to which Kalinag belongs.
- And I Must Scream: When Kalinag encounters one of the seekers, he recounts how Kyrati warriors would tell stories of their desire to be immortal. As he realizes that the seekers are frozen in their last living moments, he wryly remarks, "I doubt that this was the immortality they had in mind." Note that there are seekers who have been decapitated, dismembered, blown up in the face, taken an arrow to the head, set on fire...
- Church Militant: They're an order of Warrior Monks trained to minister to Kyrat's people and defend them if need be.
- Collection Sidequest: Each episode's area contains the hidden bodies of three dead seekers. Finding them and taking their pendants grants Kalinag an extra life bar.
- Cruel and Unusual Death: All of the seekers that Kalinag finds in Shangri-La have been gruesomely killed, whether through various degrees of dismemberment, impalement by arrows, immolation, or some combination thereof.
- Red Shirt: Kalinag follows a long line of seekers sent to Shangri-La, all of which are now dead and literally used by the Rakshasa to ward off would-be challengers to their rule.
- Time Stands Still: The seekers' corpses are time-frozen at the moment of their death. Kalinag remarks on the irony of this: seekers pray for immortality, but the ones in Shangri-La must spend eternity looking at their horribly destroyed bodies.
A supernaturally empowered tiger that joins Kalinag on his quest.
- Androcles' Lion: The lion to Kalinag's Androcles. In this case, it was a huge raven's talon instead of a thorn.
- Bling of War: An odd animal example. It wears a golden crown and harness, both studded with rubies, into battle.
- Eat Me: In the final episode, it tries to destroy the lead Rakshasa from within. This kills them both.
- Loyal Animal Companion: To Kalinag, partly because he treated its wounds, and partly because they share a common enemy.
- Nature Spirit: Considering its presence in Shangri-La, its mystical abilities, and its total dedication to eliminating the Rakshasa, it is likely an example of this trope.
- Panthera Awesome: It's a ferocious white tiger in a bejeweled harness, which is to say nothing of its mystical powers.
- Super Smoke: It can dissipate into a cloud of colored sand at will, allowing it to regenerate when seemingly killed or quickly maneuver into position.
- Visible Invisibility: It becomes invisible to enemies when you're trying to remain stealthy, but you can still conveniently see its silhouette.
- Yin-Yang Clash: In the final episode, it dives into the giant flying Rakshasa's mouth to kill it from within. As a holy Nature Spirit, it is the antithesis of the unnatural demonic invader, and thus ends up being destroyed as well.
An army of demons now occupying Shangri-La. They are the chief antagonists of the Shangri-La episodes.
- Action Bomb: They deploy dog-like creatures that can explode at will. If Kalinag kills them and leaves their bodies intact, he can use their corpses as makeshift Exploding Barrels.
- Animalistic Abomination: Their leader is a gigantic cross between a Raven and an oriental statue with a Throat Light to boot which hails from another plane of existence.
- Always Chaotic Evil: They seem so, with their mutilation of Shangri-La's wildlife and murder of every seeker sent there. A series has a real problem with moral ambiguity when these guys are a nice change of pace.
- However, Kalinag speculates that they could be acting in self-defense. See Non-Malicious Monster below.
- Demon Lords and Archdevils: Considering that it goes unnamed and it resembles no Rakshasa from Hindu myth, the giant raven that leads Shangri-La's Rakshasa likely occupies this trope in Kyrati myth.
- Evil Albino: Except for their leader, who is covered in feathers, the Rakshasa all have ashen skin.
- Feathered Fiend: The Rakshasa's leader is a giant black fire-breathing raven. See here◊.
- The Legions of Hell: Not like the usual examples, but as an invading force of evil, otherworldly beings, they fulfill the trope in practice.
- Malevolent Masked Men: All the humanoid Rakshasa wear bronze masks. The masks either have multiple faces etched into them or resemble animal heads to reference how the actual Rakshasa of Hindu myth look.
- Mutual Kill: In the final episode, the Rakshasa's leader dies with the tiger, due to the latter's attempts to destroy it from within.
- No Body Left Behind: They explode into a cloud of colored smoke when killed.
- Non-Malicious Monster: Kalinag speculates that some accident brought the Rakshasa to Shangri-La, and that the situation confuses them to no end. Their behavior is possibly due to them lashing out in fear or wanting to defend themselves.
- Reality Bleed: They appear to constantly flicker in and out of existence like an image on a TV screen filled with static. It's implied that they are shifting in between Shangri-La and wherever it is they're from.
- The Unexpected: In the main game's storyline. Ajay hallucinates a pair of them stalking him after he is first thrown in Durgesh Prison. He also imagines being captured by one after Yuma drugs him during their confrontation.