Follow TV Tropes


Video Game / Far Cry Primal

Go To
Far Cry Primal is the fifth game in the Far Cry series, taking place at the end of the last Ice Age 12,000 years ago during the Mesolithic.

You play as Takkar (Voiced by Elias Toufexis), part of a hunting party of the Wenja tribe, heading to the formerly ice-covered valley of Oros in what will one day be called Europe. There the bulk of the Wenja have already settled and the starving hunting party hopes to rejoin their kin. An unfortunate encounter leaves Takkar the sole survivor of his hunting party and soon learns that Oros is not the peaceful settlement he was hoping for. The Wenja tribe's village has been destroyed, and the surviving Wenja, now leaderless, scattered across Oros where they are being picked off by two rival tribes: the cannibalistic Udam and the Izila slavers. It's up to Takkar to rebuild the Wenja village and re-unite his people, do battle with the rival tribes and deal with the valley's numerous natural hazards to conquer the Valley of Oros for the Wenja and secure their survival.


Taking place so long ago, this is the first Far Cry game to not feature any firearms. Takkar needs to use a variety of bows, melee & thrown weapons, as well as the help of predators he can learn to tame. The game thus puts a larger emphasis on hunting, gathering resources and crafting than its predecessor.

It released for the PS4 and Xbox One on February 23, 2016, and for the PC on March 1, 2016.

Far Cry Primal provides examples of the following tropes:

  • Alas, Poor Villain: For both Ull and Dah, really for all the Udam once you start piecing together what's happening to them. Takkar is respectful to both in their dying moments despite that they were enemies in life.
    Takkar: "Walk free."
  • All Cavemen Were Neanderthals: Not literally! The story takes place well after Neanderthals went extinct, and the game is good enough not to throw them into its Anachronism Stew. But the Udam definitely appear to fill the "big strong savage cannibal cave guy" niche.
  • Anachronism Stew:
    • Eurasian cave lions went extinct 2000 to 3000 years prior to the game's events.
    • Likewise, cave bears went extinct 12000 years prior to the game's events.
    • While Europe did have a species of jaguar, it went extinct over 1.5 million years before the events of the game.
    • Megacerops, apart from being endemic to North America, went extinct during the Late Eocene over 33 million years ago.
    • Crocodiles became extinct in Europe about 5 million years before the events of the game (the claimed species disappeared 25 million years ago and never lived in Europe in the first place, but in Asia).
    • The languages spoken by the Wenja, Udam, and Izila are all based on Proto-Indo-European, which does not emerge until about 5000 years later in the Pontic-Caspian steppe (at least according to the most widely accepted hypothesis), and takes around another few thousand years to reach Central Europe.
      • The language developer specifically mentions that the languages are intended to be Proto-Proto-Indo-European however, the goal being that these were older flavors of PIE before the one became dominant.
    • The top ranged weapon is a composite bow that wouldn't be invented for another 8000 years.
  • Arc Words:
    • "Walk free" pops up a lot as a phrase the Wenja use to honor the fallen. Takkar says it twice early in the game, once over the body of a slain beast he helped to hunt, and once over the body of a fellow tribesman. Later he says it to Ull and Dah after killing them, as they had earned his respect.
    • Vision of Ice, the chapter in which Takkar goes on a spiritual journey to "see through the eyes of the Udam", makes very powerful use of the words "Why do we keep dying?". The Udam are going extinct from "Skull-Fire", a disease which does not infect any other tribe. The modern day player may realize that it is, in-fact, Kuru, which the Udam have contracted and are still contracting through their consumption of human flesh. Tragically, it'll be thousands and thousands of years before anyone in the setting could make the connection and so far as the Udam are able to tell their gods have simply abandoned them and they are dying out from skull-fire for no reason.
  • An Arm and a Leg: Wogah is missing an arm due to the Udam eating it.
  • Ascended to Carnivorism: Cave bears are portrayed as predators in the game, a common mistake in media as they were primarily herbivores in real life.
  • Asskicking Equals Authority:
    • Ull rules over the Udam by virtue of being their greatest warrior. In battle he's easily able to overcome even the legendary beasts.
    • Also why Takkar is considered the defacto leader of the Wenja.
  • Autobots, Rock Out!: The electronic theme song (with English lyrics) from the trailer and credits plays during the final boss fight against Batari.
  • Back from the Dead: Slain pets can be resurrected using the giant red flowers found throughout the environment, except in Survival Mode.
  • Bears Are Bad News: Brown bears and Cave bears are present as an enemy in the game, but can be tamed by Takkar.
  • The Beastmaster: Takkar can tame animals including but not limited to wolves, mammoths, bears, jaguars, and saber-toothed cats.
  • Big Bad Ensemble: The main two antagonists are Ull, the chief of a tribe of cannibals called the Udam who live in the frozen northern wastes, and Batari, the high priestess of a sun-worshipping cult called the Izila in the south who enslave everyone and use fire bombs.
  • Blade on a Stick: Flint-knapped spears are a prominent weapon.
  • Bloodier and Gorier: While the previous games were no slouches, Primal is even more graphic, especially when it comes to the lovingly detailed mangled corpses of both animals and humans you'll find scattered around Oros. And even with the loss of gunplay, the tribal warfare is quite brutal, with impalement, bludgeoning and burning a-plenty.
  • Blood Knight: Karoosh, the combat specialist of Wenja Village. Not only do his skills and craftable items focus on unlocking new takedown opportunities and increasing your survivability in the Udam homeland, but his introductory mission has you both facing down a horde of Udam warriors.
  • Body Paint:
    • The Izila tribe wear blue body paint from head to toe.
    • The Udam prefer to paint themselves with blood, often in large streaks from their mouths down to their chests.
  • Boss Battle: Unlike the previous Far Cry games by Ubisoft, which relied on either Mooks but No Bosses (Far Cry 2 and Blood Dragon) or Cutscene Boss (Far Cry 3 and Far Cry 4), Primal has full-on boss fights as part of the main plot, with both of the main antagonists as well as a few other enemy characters being confronted in such a manner (two Fort Commanders who are essentially Heavies with more health and a unique attack, and four Legendary Beasts).
  • Call a Smeerp a "Rabbit": Call a sabertooth a "tiger" and brontothere a "rhino".
    • Particularly egregious is the dhole, as while European dholes DID live in prehistoric Europe, they looked like modern-day dholes (which resemble a cross between a reddish dog and a fox), while the dholes in Far Cry Primal look EXACTLY like African wild dogs (which are not found in Europe and are not dholes, although they are also technically not dogs either).
  • Cannibal Tribe: The Udam, one of the enemy tribes of the game. It's a Deconstructed Trope because it's why they're dying of "skull fire". Prions from infected victims infected the Udam and now they're dying of an incurable disease.
  • Carry a Big Stick: Clubs are a powerful weapon that can be upgraded from knapped stone lashed to a stick to a jagged mace made of bone, rock, and wood, with one-handed and two-handed versions.
  • Cats Are Mean: Saber-toothed cats, jaguars, and cave lions are a hostile species to Takkar, though they can be tamed at some point.
  • The Chosen One:
    • The opening cutscene shows Tensey narrating the Wenja's defeat at the hands of the Udam and Izila, then prophesying the arrival of a warrior capable of taming any beast, who will reunite the scattered Wenja and defeat their enemies. That chosen warrior is Takkar, the player character.
    • Batari is the chosen one of the Izila. She was born during a solar eclipse, and they took it as a sign that she was the daughter of their sun god.
  • Cloudcuckoolander: Wogah is a little less than mentally stable, due to having lived for some time believing he was the last Wenja, and having his arm cut off by Udam.
  • Color-Coded for Your Convenience: The three tribes; Wenja wear brown, earthy colors, symbolizing their connection to nature. Udam wear red body paint, symbolizing their love of battle and blood thirsty nature. Izila wear blue body paint, symbolizing their reverence and worship of the sky.
  • Conlang: Spoken dialogue is in Wenja, Udam, and Izila, three closely related languages based on Proto-Indo-European (PIE), or to be more exact, what its predecessor might have been (with Izila being the most similar to PIE). Deluxe editions of the game come with a Wenja phrase book, and more information about these languages can be found in extensive detail on the personal site of one of their creators, historical linguist Andrew Miles Byrd.
  • Covered with Scars:
    • Karoosh is covered in scars from his battles with the Udam, including one across his right eye where Mog blinded him.
    • Jayma is covered in scars from her various hunts, and is condescending towards Takkar for his lack thereof.
    • The Beast Hunt bosses are like this. Especially the Great Scar Bear and the Bloodtusk Mammoth.
    • Ull is covered in burn scars from his battles with the Izila, with his face being partly melted.
    • Tensay is also covered in burn scars from his time as Batari's slave, though it's less obvious with his dark skin and extensive body paint.
  • Creepy Good:
    • Sayla wears a necklace of ears and is rather enthusiastic about the prospect of killing all of the Wenja's enemies.
    • Tensay, the Wenja's Shaman, has no sense of personal space and is more than happy to mix Takkar a hallucinogenic stew made of extra-chunky blood.
  • Culture Clash: The game revolves around a three-way war for control of the Oros valley between the nomadic Wenja tribe, the Udam tribe from the frozen tundra of Central Europe, and the Izila tribe from Mesopotamia.
  • Cutscene Incompetence: Takkar occasionally suffers from this; he ends up being captured by both members of the Big Bad Ensemble due to it.
  • Death by Irony: On a tribal scale. The Udam are dying out from "skull fire", which none of the other tribes suffer from. They believe that consuming the flesh of the uninfected would heal them... But a modern day player can easily understand that the "skull fire" is kuru, a disease which the Udam are contracting because they are consuming human flesh. The more desperate they become, the more human flesh they eat in an attempt to cure the disease, and the more they helping it spread.
  • Death from Above: Takkar's owl can not only be called upon to scout out locations, but can also be ordered to either divebomb enemies or drop bombs.
  • Defeat Equals Friendship: Three of the Beast Hunts can be beaten in combat and tamed. The Bloodtusk Mammoth is the only one that gets killed off.
    • Also counts for Dah and Roshani who are recruited into your tribe after being beaten in battle. Specifically, they're made into prisoners forced to teach the Wenja how to craft their tribe's signature weapons.
  • Deep South: Despite this game taking place in the Mesolithic era, in a part of Central Europe which will become Slovakia, Urki somehow talks in a Southern accent and displays stereotypical hillbilly mannerisms.
  • Early Game Hell: With relatively weak weapons and skills early on and Everything Trying to Kill You, this game is disproportionately difficult for the first few missions.
  • Earn Your Happy Ending: Far Cry games tend to end with a Bittersweet Ending or Downer Ending, but this is the only one to have an unambiguously good ending. By the end of the game, the Wenja have defeated their two greatest enemies, and with the exception of Dah being granted a mercy kill and Jayma leaving the village at the end of their mission quests, all of Takkar's allies remain alive including himself.
  • Elite Mooks: Elite variants of normal enemy types have more health and also wear bone or wood helmets that can deflect headshots from un-upgraded weapons. The Izila Elite Mooks are particularly tough (almost as tough as an Udam Giant Mook), which makes penetrating headshots from upgraded weapons particularly important against them.
  • Eye Scream: Karoosh's right eye is closed up after losing it to a fight against Udam.
  • Embarrassing Nickname:
    • Wogah calls Takkar "Piss Man", due to having urinated on him thinking he was an Udam.
    • Jayma calls Takkar "Mammoth Feet" after he accidentally scares away a bear she was hunting.
  • Evil Mask: In the Vision of Fire, Takkar learns that the Izila fear the mask of Krati, who they believe will bring destruction to all of Oros.
  • Foreshadowing: Tensay refers to Ull's older child, as a "Strong Spirit." Which is a title that he also called Takkar on their first meeting. This is an indication that Ull's older child is another Beast Master.
  • Generation Xerox: Urki is very obviously the ancestor of Hurk in the modern period of the previous games, to the point of having an inexplicable heavy Southern accent.
  • Giant Mook/Heavily Armored Mook: The "Chieftain" enemies essentially fulfill the same role as the Heavies from the previous Far Cry games. They wear heavy helmets that make them completely immune to headshots (shooting them in the head doesn't even damage them), and take several body shots to bring down. They can also completely deplete your health in a single hit, and can even kill a cave bear or sabertooth tiger in melee combat.
  • Grim Up North: Northern Oros is home to frigid temperatures, poisonous plants and the Udam.
  • Headbutt of Love: Karoosh seems to be quite fond of giving these to Takkar, albeit in a much more violent fashion than most examples of the trope.
  • Heel–Face Turn:
    • Any animal you tame will go from trying to eat you to fighting alongside you in a heartbeat, even turning on other members of its own kind.
    • The Bloodfang tiger that slaughters the rest of your hunting party in the prologue, in a way. Later on in the game, it makes a reappearance as the focus of one of the "rare animal" hunting missions, and can subsequently be tamed.
    • Dah and Roshani, members of the Udam and the Izila tribes respectively, are captured by Takkar for their knowledge in their tribe's special weapons and later become full members of the Wenja tribe.
  • Horse of a Different Color: Mammoths, Bears and Sabertooth Tigers are all among the various creatures that Takkar can ride across Oros.
  • Hulk Speak: For whatever reason, translated Wenja via subtitles looks like stereotypical caveman speak. Justified, as the Wenja language has a much more simplistic grammar and syntax that is intended to get the point across without a massive vocabulary.
  • Hyperactive Metabolism: To heal, Takkar and his tamed beast need to eat meat. The beast will sometimes take the initiative to heal itself by scavenging dead enemies.
  • I am a Humanitarian: Aside from the Udam being an entire tribe of cannibals, Takkar himself can engage in sporadic cannibalism, considering he can raid Udam camps for meat supplies and swallowing a pair of Udam eyeballs in one of Tensay's potions.
  • Interface Spoiler: Examining the progress screen for village construction just tells you that you will be recruiting Dah and Roshani. It even directly identifies them as Udam and Izila, respectively.
  • Kill It with Fire: You can use fire weapons to set fire to whatever enemies are in your way. It's also how Takkar kills Batari at the end of her boss fight
  • Large and in Charge: Ull is a good head taller than a normal Udam, and also a lot burlier as well.
  • Lighter and Softer: Primal eschews the main series' moral ambiguity and pessimistic cynicism about conflict and violence, instead being a fairly straightforward story about surviving and triumphing over adversity.
  • Made of Iron: Urki. Dear God, Urki. In his first mission, he jumps off a 50 foot cliff. He starts his second mission barely reacting to a spear in his stomach, and ends it asking you to throw a spear at his stomach (which you have to do to complete the mission.) In his third mission, he gets mauled by a bear. And you can still hear him alive and groaning in pain after this.
  • Malevolent Masked Men:
    • The Udam elite warriors wear animal skulls as masks and helmets.
    • The Izila elite warriors wear carved stone and wooden masks.
    • Takkar becomes one to the Izila when he dons the mask of Krati.
  • The Marvelous Deer: One mission Takkar can undertake involves hunting a red-antlered Megaloceros, which the Wenja refer to as the tall elk, and trying to kill and skin it before the Udam do.
  • Mêlée à Trois: The main factions are the nomadic Wenja, cannibalistic Udam, and the fanatical, agrarian Izila tribe. Additionally, hostile wildlife will often join in against all sides.
  • Mercy Kill:
    • One of Tensay's quests has him neck snapping a Wenja who was horribly burned by the Izila to spare him the pain.
    • Dah's story ends with him asking Takkar to kill him; he's dying a slow death due to the "skull fire" plague and believes Takkar to be the only warrior worthy of ending his life.
  • Misplaced Wildlife:
    • As usual in media, the saber-toothed cats are represented by Smilodon, which was native only to the Americas.
    • Dire wolves were also native to the Americas.
    • Tapirs, snow leopards, and yaks as far as we know never inhabited Ice Age Europe.
    • Megacerops, treated in-game as a rare variant of the woolly rhinoceros, was endemic to North America, and had already been extinct for millions of years when this game takes place.
    • The eagles seen in game are bald eagles, which are only native to North America.
    • The "bitefish" are actually tigerfish, which are only native to Africa.
  • Mentor Occupational Hazard: Takkar begins the game with a successful mammoth hunt, but a sabertooth tiger attacks and kills his hunting party and his own mentor tosses Takkar down a cliff to save him from the tiger at the cost of his own life.
  • Mission-Pack Sequel: The gameplay, animations, and HUD/UI make it fairly obvious the game is heavily built on the engine and assets of Far Cry 3/Far Cry 4. However, the very different prehistoric setting and new gameplay features (such as taming animals) offer a reasonably new and different experience.
  • Multinational Team: The Wenja tribe appears surprisingly diverse, with Sayla, Jayma, and especially Tensay displaying African features, while Karoosh, Urki, Wogah, and Takkar(judging by his portrait in the skills & village menus) appear more European. Taken a step further when Takkar recruits Roshani of the Izila and Dah, as well as Ull's children, of the Udam, into the tribe.
  • National Geographic Nudity:
    • Batari and the other Izila women are topless, though it's hard to notice as they wear thick body paint that covers their entire torso.
    • While most Wenja women keep their breasts covered, a few of them wear tops that leave one breast exposed. The few Udam women encountered follow similar conventions.
  • Neck Snap: Tensay does this to mercy-kill a Wenja who had been critically burned by the Izila's flames.
  • Never Smile at a Crocodile: Crocodilians inhabit the lakes and rivers, making crossings potentially hazardous.
  • Nocturnal Mooks: The animals that come out at night are more dangerous and hunt in larger numbers.
  • Not Evil, Just Misunderstood:
    • Takkar gets a sense that this is the case for the assumed Always Chaotic Evil Udam, after seeing a vision of how desperate and harsh their lives in the frigid north have been. Later in the game, it's revealed that the Udam are suffering from a plague of some kind and are facing extinction; it's even suggested that the reason they're eating the Wenja is that they believe that consuming the flesh of a people who aren't sick might cure them.
  • Offscreen Moment of Awesome: Karoosh versus Mog. Karoosh wins, but is injured severely enough that he would have died not long afterward had Takkar not shown up when he did.
  • 1 Million B.C.: Although it's somewhat more accurate than most examples.
  • Planet of Hats: Each tribe has has a particular aspect that they specialize in. Wenja: Nomadic hunters. Udam: Cannibals who utilize poisons. Izila: fire-worshiping slavers.
  • Piranha Problem: The closest thing to piranhas in this game are bitefish.
  • Primordial Tongue: The Wenja, Izila, and Udam all speak variations of Conlang based on what linguists think language would have sounded like roughly 7,000 years prior to the evolution of Proto-Indo European language. PIE would eventually birth the Indo-Iranian, Germanic, Balto-Slavic, and Romance languages that the majority of the modern world now speaks some 10,000 years later.
  • The Prophecy: In the opening cutscene, Tensay the shaman prophesies the coming of the Beast Master, who will lead the Wenja to victory over their enemies.
  • Protagonist-Centered Morality: A heavily played with case. You begin the game as the last survivor of a group working to meet up with the rest of your lost tribe, only to find it scattered and essentially wiped out. At this point, the Wenja are tragic victims fighting for their very lives. Before you know it, however, and you've rebuilt a sizeable village while striking at the last remnants of your enemies, repeating exactly what they did to your people, despite all the main characters celebrating these actions. The one exception is the player character himself, who does seem to realize that something is wrong, and extends mercy in a few cases, even at his own expense, but the general hypocrisy is never addressed, although it's arguably intentional given the setting.
  • Pyromaniac: The Izila are called the Masters of fire, and use fire bombs in combat.
  • Reality Ensues: The Udam are dying out for a variety of reasons, two among them being inbreeding and cannibalism, the first of which cause possible stillbirths and genetic mutations, and the latter a variety of diseases that are killing them. Their hostile environment is merely one reason.
    • Takkar may be the beast master of prophecy, but his honey badger don't care; while every other tamed beast will allow, and even seem pleased by Takkar affectionately patting its head, the "tamed" honey badger will sink its teeth into his hand.
  • Redemption Demotion: When you have them as your allies, the Legendary Beasts are tougher than a normal variant of that animal, but not nearly as tough as they are when you actually fight them as a boss battle.
  • The Remnant: Wogah initially believes he's the last remaining Wenja until Takkar came along.
  • Rhino Rampage: Woolly rhinos are a dangerous species that will attack Takkar on sight.
  • Savage Wolves: Dire wolf and dhole wild dog packs can be found roaming the world either hunting other animals or mauling any Udam or Wenja they come across. Once you tame one, it becomes a Noble Wolf.
  • Scenery Porn: Oros is a stunningly beautiful, vast and immersive wilderness, with its towering old growth forests and jagged mountains really making you feel like you've gone back in time.
  • Seldom-Seen Species:
    • European dholes are confirmed, though in game they resemble their relatives African wild dogs.
    • Cave lions and European jaguars are also confirmed.
    • The brontothere Megacerops appears in the game as the "Rare Two-Horned Rhino".
  • Set a Mook to Kill a Mook: Hallucinogenic grenades can be used to turn enemies against each other. The effect is permanent, and the victims eventually die from the effect if they aren't killed fighting their comrades. Quite a bit of poetic irony, as Takkar obtains this weapon from the Udam, who are dying from brain-dissolving Kuru.
  • "Shaggy Dog" Story: In the very beginning of the game, Takkar and about a dozen other hunters have apparently gone days without food, and must kill a mammoth to eat or else they will starve. Many of the hunters are killed by the mammoth, and all those remaining but Takkar are killed by a tiger that shows up to steal their kill. It turns out that just at the bottom of the hill they were on, there's a small valley free of dangerous predators and filled with goats.
  • Shaped Like Itself: The bitefish is described as "a fish that bites" on the map.
  • Shout-Out:
    • One of the achievements you get for doing 25 takedowns is called "Killer's Belief".
    • In a lake south of your village, go into the water and one can find the car from The Flintstones.
    • A cave you can peer into contains a clutch of large, neon-pink eggs sitting below the impaled skeleton of a Blood Dragon.
    • During one mission Urki tries to learn to fly by jumping off a cliff. The end result is Urki doing a Leap of Faith into a pile of hay.
  • Shown Their Work:
    • While today dholes are confined to South, Central, and Southeast Asia, during the Ice Age there was a species of dhole that inhabited Europe.
    • The attack animations for predators are based heavily on those of their real life counterparts. For example, the saber-toothed cats use their front paws to subdue their prey before sinking their fangs into their vital parts as opposed to just attacking with their fangs (which would have broken them in half).
  • Slavery Is a Special Kind of Evil: The Izila are trying to enslave the other tribes.
  • Staring Down Cthulhu: Essentially how you tame a beast: throw down some bait, hide, wait for your target to come and eat, then sneak up on it, get its attention, and stand your ground as it threatens you. Assuming you've levelled up in Tensay's skill tree enough and are allowed to tame the creature, it'll then calm down and join you, being added to your pet menu to be summoned in the future.
  • The Stinger: Post credits, we get a scene of Ull's older child, who Takkar has taken to be raised by the Wenja, demonstrating that they, too, possess the beast mastery ability by taming a cave bear and smiling at the camera (and presumably Takkar).
  • Stock Dinosaurs: Or rather Stock Ice Age Mammals. Woolly mammoths, saber-toothed cats, woolly rhinos, dire wolves, cave bears, and Irish elk are all present in the game.
  • Stock Sound Effects: The jaguars' roars are actually stock cougar shrieks.
  • Tribal Face Paint:
    • The Wenja tend to wear white face and body paint.
    • The Udam wear red face and body paint.
    • The Izila wear blue face and body paint.
  • Urine Trouble:
    • Among other things you can tell your beasts to do, you can command canines... to piddle on dead enemies.
    • When Takkar accidentally gets caught in a trap set by Wogah, the man himself comes by to piss on him and even refers to him as "Piss Man".
    • When starting Roshani's first mission, he complains about Tensay pissing on him while Roshani is trapped in the cage.
  • Video Game Caring Potential: It's quite easy to grow attached to your beasts, with the game even letting you pet them, which accomplishes nothing other than warming your heart. Luckily, if any of them are "killed", you can revive them with red herbs.
  • Villainesses Want Heroes: When they first meet, Batari is impressed by Takkar's strength and cunning and offers to make him her personal slave. She doesn't take it well when he refuses.
  • War Elephants: Once you've unlocked the skill in Karoosh's skill tree, Takkar can ride any mammoth that isn't being attacked. You are limited to the young mammoths, as the fully grown ones are far too big, but a smaller mammoth is still a force to be reckoned with.
  • Wide Open Sandbox: Primal takes place in a lush river valley fed by a melting glacier known as Oros, and you can explore every portion of it freely.
  • Wild Wilderness: Oros is a diverse valley system with lush old-growth forests to the middle, frigid mountain tundra to the north, and marshes to the south.
  • Worst Aid: A particularly tragic example that is in no way the practitioners' fault. The Udam are dying out from what they call "skull fire", a degenerative condition that they think a curse of their gods, and hope to cure by eating the un-infected flesh of the non-Udam, who do not have the same condition. The player, thousands of years later, can make the connection that their condition is actually kuru, which is actually caused by cannibalism. Due to the fact that the connection will not be made for millennia, the tribe is causing its own destruction.
  • Woobie, Destroyer of Worlds: The Udam. They are dying out from what they call "skull fire", a degenerative condition that they think a curse of their gods, and hope to cure by eating the un-infected flesh of the non-Udam, who do not have the same condition. The player, thousands of years later, can make the connection that their condition is actually kuru, which is actually caused by cannibalism. Due to the fact that the connection will not be made for millennia, the tribe is causing its own destruction. It's not hard to feel sorry for them.

How well does it match the trope?

Example of:


Media sources: