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Characters / Far Cry Primal

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A list of characters appearing in Far Cry Primal.

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The Wenja are a dark-skinned tribe that were formerly nomads before they settled in Oros. In comparison to the Udam and Izila, the Wenja are a peaceful tribe that simply wish to settle down and thrive in a village. The player character, Takkar the Beast Master, wants to gather Wenja scattered across Oros to reunite the tribe.

    General Tropes 
  • Apathetic Citizens: Considering the Udam almost wiped out the Wenja, the Wenja do surprisingly little to help Takkar protect them. They'll fight in self defense, but that's it. At basically no point do the Wenja fight side by side with Takkar or do anything more than provide tangential support.
  • Back from the Brink: The Wenja were scattered all around Oros either dying to wild animals or other tribes. It's only until Takkar comes along that they start to build their tribe back up.
  • Multinational Team: Compared to the Izila and Udam the Wenja are far more multiethnic in makeup.
  • Underdogs Never Lose: While the Wenja are much weaker than and are constantly bullied by both the Izila and Udam, they end up eventually winning anyway thanks to Takkar.
  • Walking the Earth: The Wenja were originally a nomadic tribe before settling down in Oros, though their cowrie shell bracelets would suggest a coastal origin.


Takkar the Beast Master
The main protagonist of the game, Takkar is a member of the Wenja tribe who loses everything and ends up in Oros, where he does battle against the other two main tribes inhabiting the valley.
  • The Archer: He has access to bows and arrows. Three types of bow, to be precise - a standard medium-range hunting bow, a longbow better suited for sniping, and a bow that can fire two arrows at once.
  • Asskicking Equals Authority: He's the de facto leader of the Wenja, in no small part due to being their best hunter and fighter.
  • Badass Beard: He's the first Far Cry protagonist with a beard, and it's a pretty damn cool one.
  • Barbarian Longhair: Has very long, messy brown hair and he happens to be a literal caveman.
  • The Beastmaster: Takkar's explicit ability is being able to tame wild beasts, in fact Tensay even names him as "Beast Master" near the beginning of the game.
  • Blade on a Stick: He wields spears that he can throw at or stab opponents with. Throwing them does the most damage though.
  • Body Paint: If you have the Wenja Hunter Paint DLC, Takkar sports white paint; due to the Unbroken First-Person Perspective, the only markings we really see in-game are the white stripes on his arms.
  • The Chosen One: The opening cutscene shows Tensay narrating the Wenja's defeat at the hands of the Udam and Izila, then prophesying the arrival of a warrior capable of taming any beast, who will reunite the scattered Wenja and defeat their enemies. That chosen warrior is Takkar, the player character.
  • Deadpan Snarker: When Jayma remarks that he's too smooth skinned to be a hunter after she shows him all the scars she obtained through hunting, he just responds that scars only prove that she's a slow runner.
  • Heroic Build: His artwork depicts him as being very muscular.
  • I Am A Humanitarian: Not that he enjoys it but Tensay's vision potions contain human blood and eyeballs, Takkar still drinks them without much issue.
  • It's Up to You: Takkar basically wages a one man war on both the Udam and the Izila at the same time. Unlike Ajay in Far Cry 4 who at least had reinforcements from the Golden Path and in some missions would fight by their side, here the Wenja don't ever reinforce or fight by Takkar's side, except in self-defense.
  • Pet the Dog: Takkar isn't a bad guy, but he can be a terrifying whirlwind of death and destruction to his enemies. He can also lovingly pet the animals he's tamed to fight alongside him, even the biggest and scariest ones. For bonus points, he can tame wolves and dholes, making this trope literal in their case.
  • Sole Survivor: Of his hunting group, who died at the fangs of the Bloodfang sabertooth at the beginning of the game.
  • Sympathy for the Devil: Downplayed, as Takkar still goes after Ull and ultimately kills him. Nonetheless, both the vision he had of the Udam and his friendship with Dah reveal to him that for all the Udam’s monstrous actions against the Wenja, they’re just trying to survive the deadly disease that’s been plaguing them, and they’ve no idea as to its cause.
  • Walking Shirtless Scene: Normally only has his lower body covered with furs.


Sayla the Gatherer
The first Wenja Takkar meets.
  • Creepy Good: Sayla wears a necklace of ears and is rather enthusiastic about the prospect of killing all of the Wenja's enemies.
  • Hearing Voices: Sayla hears the voices of those the Udam killed, implying that she may have PTSD, and collects Udam ears to silence them.
  • Revenge Before Reason: When Takkar brings in Dah, she'd rather have him killed just for the crime of being an Udam than for him being able to teach them how to make Berserk Bombs.


Tensay the Shaman
The Wenja's shaman.
  • Creepy Good: The man is just a tiny bit unhinged and has some seriously disturbing tendencies at times. That said, he is still 100% on your side and even downright friendly once you get past his weirdness.
  • Cloudcuckoolander: Tensay's well meaning and is genuinely out to help you and his tribe. He's just... a tiny bit odd.
  • The Cuckoolander Was Right: He's right about nearly everything somehow. Thankfully Takkar takes his knowledge at face value rather than doubt him.
  • Covered with Scars: Burn scars specifically. They're a little hard to spot because of all the paint he has on.
  • Feel No Pain: Claims to no longer feel pain from fire due to the severity of the burns he suffered at Batari's hands. We get to see him casually waving his hand through a fire at one point.
  • Made a Slave: By the Izila once. He escaped, though we're never told how.
  • No Sense of Personal Space: Doesn't even seem to know what personal space is at all. He gets right in your face constantly. Takkar seems to just expect it after a while.
  • Vision Quest: Creates potions from blood and other ingredients that send the drinker on these via hallucinatory visions.
  • Witch Doctor: Technically, he's a shaman, but he has a lot of vibes consistent with this trope.


Jayma the Hunter
The master hunter of the Wenja. Teaches Takkar how to hunt beasts and helps him improve his hunter vision.
  • Affectionate Nickname: Calls Takkar "Mammoth Feet" mockingly when they first meet. She continues to call him this even after he earns her respect.
  • But Now I Must Go: After her quests are complete she leaves to spend her final days hunting the beasts of Oros as she always has.
  • Cool Old Lady: Jayma is old enough to have solid grey hair, considering the time period this makes her very old. She's also quick witted and shows you a lot of respect once you've earned it on top of teaching you how to become a master hunter.
  • Covered with Scars: From various beasts. She shows some of them off to Takkar in one scene then ribs him for having none of his own.
  • Old Master: The best hunter the Wenja have. She's stealthy enough to easily sneak up on Takkar and good enough with a bow to pin him to a post with an arrow. She then jokingly shoots one between his legs as she walks off. She's so good at what she does she's actually survived into old age.


Karoosh the Warrior
The best warrior of the Wenja, out to avenge the death of his son and the loss of his eye at the hands of an Udam called Mog.
  • Boisterous Bruiser: He's loud, friendly, quick to laugh, and loves a good fight.
  • Covered in Scars: Karoosh is covered in scars from his battles with the Udam, including one across his right eye where Mog blinded him.
  • Cradling Your Kill: In his second quest when you find him, he's already got Mog's dead body in his lap.
  • Eye Scream: Karoosh's right eye is closed up after losing it to a fight against Mog.
  • Headbutt of Love: Karoosh gives these to Takkar, so hard that Takkar is dazed and his vision blurs.
  • Roaring Rampage of Revenge: What Karoosh brings against the Udam who killed his son.
  • You Killed My Father: In this case, son.


Wogah the Crafter
A crafter of tools, who lost a hand when the Udam massacred his village.
  • An Arm and a Leg: Lost his left hand when an Udam tore it off and ate it.
  • The Blacksmith: The 12,000 BCE equivalent, making tools for the Wenja to use.
  • Go Mad from the Isolation: The years alone have taken a toll on Wogah's mind.
  • Sole Survivor: For a long time Wogah thought that he was the last of the Wenja.
  • Urine Trouble: When Takkar falls into the trap in his cave, Wogah then urinates on him, and thereafter calls Takkar "Piss Man".


Urki the Thinker
The start of a proud(?) lineage
A Wenja "thinker" living alone in the wilderness.
  • Born in the Wrong Century: Urki's inventions — a flight suit and crash helmet, ballistic armor, and scent masking salve — are all conceptually ingenious and would later become ubiquitous items in the Far Cry universe, but his limited resources and tools (and a complete lack of engineering knowledge) doom them to failure; in contrast to the more practical Takkar, Urki simply dreams too big for his time.
  • Deep South: Has a strong Southern accent...somehow.
  • Made of Iron: Good God, Urki can take some punishment. Overlaps with some mild Dented Iron, as his odd posture seems to imply some back problems, likely caused by one of his crazy stunts.
  • Strong Family Resemblance: He's clearly the ancestor of Hurk from Far Cry 3.
  • Too Dumb to Live: Seriously, most of his "plans" should see him dead. Up to and including being stabbed with a spear and being mauled by a bear. How he's still alive is anyone's guess.



A Wenja man that gives Takkar most of the missions in the main village.
  • Nice Hat: It's one of the key features that defines him from any other normal villager, besides being somebody Takkar can talk to. It's adorned with a large Wenja bracelet and some feathers.
  • The Quiet One: According to Sayla, he's a rather solitary person. He seems to only speak to you if he has a mission.



The Udam are a violent, cannibalistic tribe that hails from the frozen north of Oros. They have the appearance of archaic Homo sapiens with towering body structures and heavy brow ridges. They want to eat the Wenja, believing it can cure them from an encapsulating plague. Their leader is the towering War Chief, Ull.

    General Tropes 
  • Always Chaotic Evil: Deconstructed - the Udam are first set up as this evil force and stereotypically Always Chaotic Evil Cannibal Tribe. Sayla, the first Wenja Takkar meets, will explain how they razed the Wenja's village to the ground. The first Udam the player is likely to encounter is loudly shouting and mutilating a Wenja corpse, and two more near him are tearing Wenja bodies apart and impaling them to cook them. Their outposts are filled with mutilated bodies, and their primitive look, along with the red body paint and bones they wear, make them look inhuman, and they are constantly covered in blood and gore. They wouldn't look out of place in a group of Orcs in a scene from The Lord of the Rings. Yet as the game advances, the Udam are revealed to be a dying people struggling against their own decline, the cause of which they do not even understand, using what limited means they can muster based on their own primitive beliefs. An Udam even becomes an ally of Takkar. This transition is complete when a dying Ull asks Takkar to protect his children and raise them, which Takkar does.
  • Arch-Enemy: To the Wenja as their primary foe.
  • The Berserker: Their main battle strategy tends to be rushing at their foes and attempting to club or spear them to death. Considering their normal strength and durability, this actually tends to work out pretty well for them.
  • Cannibal Tribe: Their camps are littered with butchered Wenja corpses.
  • Crisis of Faith: The Udam, unable to understand what's afflicting them and why they are all dying, assume that their goddess has abandoned them, and they are desperate to regain her favor in the hope that she can put an end to the "Skull Fire" plague.
  • Disease By Any Other Name: The Udam tribe suffer from a disease they call "skull fire" and believe that eating the bodies of their enemies will cure them. It is heavily implied that they actually have kuru, which was caused by their cannibalistic practices.
  • Evil Is Bigger: Udam warriors are generally much larger than the Wenja they fight against.
  • Grim Up North: Udam territory consists of the cold northern area near the glacier that feeds directly into Oros.
  • I'm a Humanitarian: The Udam are known to eat those they capture, as they believe it will help cure them of the "skull fire" afflicting their tribe. It's very likely that "Skull-Fire" is actually Kuru, meaning that it is their cannibalism that is leading directly to their destruction.
  • Master Poisoner: They specialize in using poisoned weapons that they make out of the "rot fumes" from corpses.
  • The Remnant: Are implied to be among the last living Neanderthals.
  • Skeletons in the Coat Closet: The elite Udam warriors wear skull masks and helmets, and they all tend to wear bones for armor.


Ull of the Udam
The War Chief of the Udam.
  • Anti-Villain: While he's definitely a nasty piece of work regardless, Ull's actions are mainly him trying to save his dying tribe from death by "skull fire" and considering the destruction of the Wenja and Izila necessary to do so.
  • Asskicking Equals Authority: Ull rules over the Udam by virtue of being their greatest warrior. In battle he's easily able to overcome even the legendary beasts.
  • Big-Bad Ensemble: Shares the title of main antagonist with Batari of the Izila tribe.
  • Boss Arena Idiocy: His cave is filled with icicles that can be shot down to damage and stun him.
  • Even Evil Has Loved Ones: His tribe, and his two children.
  • Facial Horror: Just look at this guy's face! He's got a very good reason for hating the Izila, to say the least.
  • Flunky Boss: He summons waves of Udam alongside him in his fight.
  • Good Scars, Evil Scars: Is covered with burn scars from his battles with the Izila tribe, including a melted nose and ears.
  • Kill It with Fire: The only way to really do much meaningful damage to Ull is with fire weapons. He shrugs off physical damage for the most part.
  • Large and in Charge: He's way bigger than most Udam, who are already pretty big.
  • Mighty Glacier: He's a giant guy who can soak up a lot of damage, but can otherwise be easily outmaneuvered.
  • Take Care of the Kids: Asks Takkar to take care of his children before expiring after their final duel.
  • Worthy Opponent: How he views Takkar after he's defeated so much so that he decides to entrust his two children to his slayer.


Dah of the Udam

A high ranking Udam warrior put in charge of an Udam fort.

  • Can't Kill You, Still Need You: Upon learning that he can craft rot bombs, Takkar captures him as a prisoner and forces him to teach the Wenja how to make said bombs.
  • Defeat Means Friendship: He's defeated and captured by Takkar, and they come to a mutual respect. Dah even becomes a member of the Wenja.
  • Handicapped Badass: Like much of his tribe, he suffers from the "skull fire" (ie: Kuru). His case is actually pretty far along, but that doesn't stop him from kicking all sorts of ass.
  • I Cannot Self-Terminate: Dah asks Takkar to Mercy Kill him, so that he might die quickly and honorably rather than suffer the agony and humiliation of the final stage of the "skull fires" before his disease finally kills him.
  • King Mook: In battle, he's basically an Udam Heavy with ridiculous amounts of health and the ability to toss poison bombs.

    Ull's children 

The children of Ull

Ull's children, an adolescent and newborn Udam.

  • The Beastmaster: The Stinger after the credits roll shows the older child taming a cave bear, showing that they as well can tame animals.
  • Morality Pet: Both of them to Ull. When a dying Ull thinks that Takkar is going to kill his infant child, Ull is ready to stab it himself to make it quick. But when Ull realizes that his older child is watching, Ull can't go through with it, not wanting the child's last memory of their father being him murdering their sibling. So Ull instead begs Takkar to raise the children as his own.


The Izila are an Aztec-esque tribe that worship the sun goddess Suxli and the moon god Mensos. With the discovery of agriculture and fire-based weapons, the tribe believes themselves to be objectively superior to the Udam and Wenja and seek to enslave or sacrifice them. They're led by the High Priestess Batari.

    General Tropes 
  • Arch-Enemy: To the Udam in particular, with Ull hating them more than he does the Wenja for scarring him.
  • Equal-Opportunity Evil: The Izila have warriors of both genders.
  • Lean and Mean: Are much thinner than the Udam, but by no means are any less dangerous.
  • Made a Slave: The fate of all those captured by the Izila, that is, if they're not burned to death for being too weak to make good slaves or as sacrifices.
  • Muscles Are Meaningless: Izila units are nearly twice as durable as their Udam equivalents, despite being noticeably less beefy. This is especially noticeably with the Izila Elite Mooks, who are nearly as tough as the Udam Giant Mook enemies. Potentially justified by the Izila being more technologically advanced and thus having access to body armor, though even Izila who aren't visibly armored are tougher than the Udam. A second justification might be the fact the Udam are suffering from a plague, leaving them weaker then the Izila
  • Pyromaniac: Fittingly for a sun cult, they specialize in fire-based weaponry, including flaming arrows and fire bombs.
  • Religion of Evil: Are considered this by rival tribes, due to their habit of sacrificing people to Suxli and the personality cult surrounding Batari.
  • Slavery Is a Special Kind of Evil: The Izila are trying to enslave the other tribes for the sake of building stone totems and as human sacrifice to Suxli.
  • Technologically Advanced Foe: The Izila are the most advanced faction, having developed both rudimentary agriculture and weapons much like molotov cocktails. They are also building some fairly sizable stone monuments. Fittingly they also come from the Fertile Crescent, considered the "cradle of civilization."
  • Well-Intentioned Extremist: In the Vision of Fire, Takkar learns what motivates the Izila. They're using slaves to build a temple in order to appease their malevolent god of fire, Krati, who they believe will destroy the moon and bring destruction to all of Oros.


Batari the Sun Daughter

The High Priestess of the Izila.

  • A God Am I: Batari was born during a solar eclipse, and the Izila took this as a sign that she was a daughter of the Sun God Suxli, raising her to be their priestess. Unfortunately, it also left Batari with a massive Superiority Complex.
  • Big-Bad Ensemble: Along with Ull, is the primary antagonist of the game.
  • Contractual Boss Immunity: Zig-zagged; while she can't be set on fire as a boss, she's very susceptible to bees.
  • Dark Action Girl: Attacks Takkar personally when he comes to steal Krati's mask and again when finally cornered at the main altar of her temple.
  • Death by Irony: She's a sun cultist whose people make heavy use of fire. Takkar burns her to death in her own temple.
  • Eviler Than Thou: Ull at least has some redeeming qualities, such as his love for his children, and couldn't go through with trying to Mercy Kill his infant child. Batari not only has a massive god complex, but went through with burning her own son to death.
  • Fantastic Racism: She refers to both the Wenja and the Udam as "pests".
  • Flunky Boss: Every time you take a quarter of her health she summons her minions to deal with you.
  • Glass Cannon: While she has less health overall than Ull, she snipes Takkar with a bow that can basically one-shot him.
  • High Priest: Priestess, but still leader of their Sun God cult.
  • Offing the Offspring: Had her son Krati burned alive for trying to rebel against her, and fears him coming back from the dead for vengeance to this day.
  • Sinister Minister: She's head of the Izila sun god cult of Suxli, and extremely vicious.
  • Villainesses Want Heroes: When they first meet, Batari is impressed by Takkar's strength and cunning and offers to make him her personal slave. She doesn't take it well when he refuses.


Roshani of the Izila

The commander of the Screaming Fire Fort, the entrance to the Izila homeland.

  • Armchair Military: Sources say that Roshani got his post by charm and manipulation, rather than actual combat skill. That said, he is still a boss who functionally fights like a Heavy.
  • Butt-Monkey: After being taken by Takkar, Roshani is locked in a cage, where Tensay comes and occasionally urinates on him. Takkar says that the cage is what's keeping Tensay from killing him.
  • Can't Kill You, Still Need You: The only reason he gets to live is that he offers to teach the Wenja how to make fire bombs.
  • Dirty Coward: After Takkar defeats him, he quickly surrenders and offers to teach the Wenja how to make fire bombs. It's also the reason why he sticks with the Wenja after the death of Batari since he doesn't have much of a choice.
  • King Mook: Like Dah, he fights like a really powerful Heavy.
  • Non-Action Guy: Zigzagged. He definitely gives Takkar a good fight during their showdown at Fire Screamer Fort, but after his capture, his main value lies in his ability to teach the Wenja the secrets of fire and agriculture. It's implied that he has a good enough head on his shoulders to keep the Wenja from killing him outright, and that he isn't a total weakling, but rather lacks the necessary leadership skills to function in a position of military power.

Example of: