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  • Alternative Character Interpretation: The main page quote from Pagan Min is an invoked, in-universe example. Is Ajay really a constantly put-upon Accidental Hero who tried to make the best of a bad situation and honor his dead mother? Or is he just another amoral killer in a country full of them, using whatever lame excuse is on hand to indulge his selfish power fantasies? It should be noted that Pagan Min may be projecting as Ajay Gale does countless missions to protect the locals, defend the innocent, and otherwise incur good karma.
    • Ajay is swept up in the cause of the Golden Path after finding out his father and mother were legendary revolutionaries but never seems to express much enthusiasm for it. Is his seeming bored disinterest in the events because the developers wrote him poorly, because he's naturally The Stoic, or is it because Ajay recognizes the revolution's leaders are trying to manipulate him? Could Ajay be only fighting in the revolution because he doesn't have any choice (Pagan Min having made it quite clear Ajay's going to be his "guest" if he ever falls back into his hands)?
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    • Pagan Min is a deliberately invoked version as he starts off as a Ax-Crazy Psychopathic Manchild Evil Overlord Bad Boss and that's only in the first scene. However, the next scene has him sit down for a No, Mister Bond, I Expect You to Dine scene where he puts on an Affably Evil air. Then he tortures someone loudly. If you decide to leave, you'll see his brutal dictatorship over Kyrat and hear plenty of horror stories about him. If you decide to stay, you find him to be an introspective man who has a desire to become a Retired Monster and leave Kyrat to someone better than himself. You'll also hear his sympathetic backstory and learn the resistance is Not So Different or in some cases even worse. Pagan Min is undoubtedly crazy but is he a Noble Demon, an extreme sociopath who just happens to love Ajay's mother, or traumatized by his infant daughter's murder?
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    • Did Sabal really believe that Darpan was beyond saving, despite only a room away with only a handful of enemies guarding him, but having only limited time and the more important Ajay to save, or did he exploit a chance to remove extra competition to leadership of the Golden Path? Did he rescue Ajay out of loyalty to Mohan Gale's memory or because he thought Ajay would be inclined to support him against Amita? Both? Is Amita's accusation that he intends to marry the Tarun Matara true? If so, is it to secure his claim over the country or to become Mohan Ghale.
    • Is Amita a Dirty Communist Pol Pot in the making, or is she a Visionary Villain who realizes the modernization of Kyrat in the wake of a two-decade civil war isn't going to be easy? The use of Child Soldiers is a Moral Event Horizon, but is that because she's just that sadistic, or is it because with Sabal's death she needs every hand which can hold a gun to finish the war which is falling apart? Does she simply suffer Motive Decay once she achieves her goal of finishing off Pagan Min only to realize there's no real way to voluntarily change Kyrat's people to her way of thinking? And did she kill Bhadra?
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  • Anti-Climax Boss: The Goat, assuming that is him hanging around his lair, is just an ordinary Royal Army scout that goes down like everybody else. You might even kill him on instinct before you realize who he is.
  • Ass Pull: What happens when you complete the Kyrat Fashion Week Questline? The guy who gave you the quests leaves, claming that Pagan has found out about him. The fans were, unsurprisingly, not happy.
  • Audience-Alienating Premise: The leaders of La Résistance turn out to be no better than the Evil Overlord. So you're going to spend a whole game slogging away to enable slavery and oppression. Even if you still want to play the game, knowing that that is coming sucks some of the fun out of capturing outposts, flying around in gyrocopters, riding elephants and fighting honey badgers.
  • Author's Saving Throw: This game came out soon after Assassin's Creed Unity, which was a massive Obvious Beta. This game and Assassin's Creed Rogue serve as unintentional versions of this for Ubisoft, with many saying the game is a beautiful, fun shooter.
    • While Far Cry 3 was largely seen as an improvement over the polarizing Far Cry 2, many fans of that game were let down by some of the changes to the formula, such as a much more linear campaign, enemy outposts that stay liberated, and not being able to go to bed and advance time. Far Cry 4 addressed all of these gripes, with the enemy often launching counter attacks to retake their outposts, the ability to sleep and advance time, and most of the story missions given by two bickering leaders who both offer their own way to do it, making for sort of a happy medium between the two games.
    • As popular as Vaas was in Far Cry 3, just about everyone was disappointed that he was ultimately just The Dragon and defeated halfway through, and felt that the story became less engaging without him. For Far Cry 4, the new cover antagonist, Pagan Min, is the Big Bad throughout the whole game.
  • Base-Breaking Character:
    • Ajay to a lesser extent, some feel that he's a much less interesting protagonist than Jason was in the previous game as he has barely any character development by comparison, while others find him to an improvement overall due to not having Jason's more offputting characteristics.
  • Broken Base:
    • Troy Baker voicing Pagan Min. While his acting skills are certainly not lacking, and his performance as Min was received extremely well by critics and players alike, some people are getting really tired of him being hired for just about every major game that's come out since BioShock Infinite, similar to Nolan North post-Uncharted.
    • The conclusion to the game, varying on who you sided with, has been seen as either clever or downright lacking. You're given the choice of siding with one Golden Path leader but the only choice that matters is the fifth and final Balance of Power mission, and ultimately you either end up with a religious reactionary who puts tradition before reason, or a drug-running nationalist who puts power before the people. Either choice can be summed up as being equally bad, but hey, you can put a bullet in both their brains if you choose to.
  • Complete Monster: Yuma Lau is Pagan Min's second-in-command, but plans to usurp him, and stands out as the only one in Pagan Min's Royal Army with no moral restraints. Running the Durgesh Prison, Yuma has all her prisoners exposed to the prison's brutal conditions and climate, while also subjugating them to constant Mind Rape via hallucinogens, destroying their minds and leaving them suicidal, causing many to throw themselves off the prison's cliffs. She would also have her men poison the Golden Path's water and food sources and bring people to her prison against their will. Encountering Ajay Ghale, she drugs him with her mind raping hallucinogens and takes advantage of him sexually, before attempting to kill him, while promising to mix his mother's ashes in pig slop to spite him.
  • Crazy Awesome: Pagan's Min's Establishing Character Moment with his customized pen at the start of the game. Mood Whiplash at its finest.
  • Darkness-Induced Audience Apathy: As the plot progresses, it becomes increasingly clear that there is no best, or even just plain good, solution for Kyrat. The Golden Path's leaders are either pragmatic to a dangerous level or scarily traditionalist with all that implies, and Ajay himself may (at the player's discretion) be guided by a good heart, but he has no experience in politics or ruling a country. Any sense of grandeur or high conflict for the story is lost as it turns into a power struggle between two equally bad extremes. Killing both of the Golden Path's leaders during the course of the game and getting handed Kyrat by Pagan Min is what could be seen as the best option, but we've no indication that Ajay isn't going down as dark a path as Pagan did, especially as he had to kill his way to the top to get here. There's no sense of tension or interesting conflict because no one is likeable, except maybe Ajay, which removes any meaning from the endings.
  • Demonic Spiders: Royal Army Hunters, hands down. They can't be permanently tagged with the camera or by aiming at them like every other enemy. They can spot Ajay through brush cover, making stealth attacks exponentially more difficult. They don't bring up a detection meter when they spot the player. They move silently, making them even harder to spot even at close range and an even nastier surprise thanks to the aforementioned missing detection meter. They can charm animals into not attacking the soldiers and attacking Ajay instead, thus turning one of the most useful methods of distraction for raiding outposts against the player. They only use bows instead of firearms, but they're very accurate (and silent) with them and tend to inflict a crap-ton of damage at very long distances while their dozen or so comrades are busy throwing a wall of lead at Ajay without inflicting more than Scratch Damage. They can't take much punishment in return, wearing next to no armor, but they can still withstand a dismaying amount of bullets before finally biting the dirt. Even one of those suckers can quickly turn into the biggest threat in any given encounter, and they rarely come alone. You only spotted one Hunter while scoping out that enemy camp? Trust me, his buddies are out there, closing in on you.
  • Designated Villain: Pagan Min. We see him lethally stab an underling in his introduction and we are told repeatedly that Pagan Min is a corrupt King doing horrible things to the people of Kyrat by the Golden Path. However, that underling shot a bus he was supposed to stop and the people who are stating he does this are essentially terrorists. Any actions Pagan has done has been against these terrorists or anyone that has been helping said terrorists. The Golden Path is also founded on Religion Extremists and not much better, or in some cases, worse than Pagan. Not to mention Kyrat was not doing so well even before he arrived as the country was completely broke and despite having plenty of gold chose to keep it in temples rather than stimulate their economy. This along with Pagan's drug empire practically being the only economy in Kyrat if Amita is to be believed (stating their mines are stripped and their country would be broke without the fields). This all added to the fact that Pagan is nothing but completely nice to the player and was even going to make peace with the Golden Path, right before the leader murdered his infant daughter. Makes one easily root for the Empire.
    • What he does to Noore however, is nothing but Kick the Dog. He kidnaps her family, has them killed, but never tells her about it because he makes her go to work for him under the guise that once he feels she has done enough for him, he'll give them back. Said work involves the ironic hell of making a doctor run a Blood Sport arena. All this for labeling him one of the worst human rights violators in the world.
    • He also straight out admits to doing things like kidnapping celebrity chefs and executing them if his guests don't like their food, or arbitrarily making candles illegal and declaring their usage to be treason punishable by death. While there's much more to his story than what the Golden Path will tell you, it's pretty undeniable he's a straight-up villain by the time the game takes place. Plus all those people he forced into prostitution, or all those people he forced to work in the mines until they died, none of whom have any apparent connection to the Golden Path, or perhaps they might have. Or he's just messing with Ajay...
  • Does This Remind You of Anything?: In the ending where the marxist Amita lives, she presides over the beginnings of a forced exodus of people from towns and villages in Kyrat in order to enslave and use them as a forced labor while taking children to have them indoctrinated into becoming child soldiers is similar to the actions of Pol Pot and the first weeks in his Marxist dictatorship of Cambodia. In the case of Amita however, it's heroin cultivation and industrial sweat-shops rather than agricultural collectivization.
    • Also the plot in general. We have a Evil Overlord dictator who tries to bring the country under his control through wanton violence and isn't quite the Complete Monster he's made out to be by his enemies, fighting against a divided La Résistance which at the beginning looked the part but is later revealed to have devolved from being well-intentioned extremists to just being extremists and turn out to be no better than the tyrant they fight against. Seems Ubisoft took inspiration from how the early stages of the Syrian civil war progressed when writing the game.
  • Draco in Leather Pants: Pagan Min is this in a lot of fan's eyes. Played with, because while the game presents Pagan Min as a psychopathic despot, the rebels he's fighting against aren't that much better and according to the ending, are even worse. Pagan Min also has some Pet the Dog moments, which show there is a human being underneath the crazy. The fact he personally likes and respects the player character helps matters. You can let him go in the end.
  • The Ending Changes Everything: Depends on how you interpret the "Execute" and "Negotiate" endings. You have the option of opening fire with your M1911, put a bullet into Pagan Min's head and calling it a day, or you can negotiate terms of surrender. If you choose "Execute", you're now a hero and the Golden Path rules Kyrat, great. Or is it? In the "Negotiate" ending, Pagan Min outright tells you that his last will and testament involves giving you ownership of all Kyrat, which he would have done in the first place if you had stayed with him instead of joining the Golden Path. Some fans will argue that being a dictatorial ruler backed by a gang of artistically cruel, backstabbing, civilian killing psychopaths is less preferable than taking over the country by earning it through violence and helping out fellow comrades. Until it turns out that the main character's father went insane and killed Pagan Min's and Ishwari(his wife)'s daughter, which caused him to go off the deep end and start killing people in droves to ease the pain. In addition to this, it's implied that the new leader of the Golden Path will slowly go drunk with power, in part because the other leader is not there to rein in their destructive impulses, and turn Kyrat into a fanatical zealous state or an industrialized slavery hellhole. Not to mention, you really DID have the option of just stopping at the very beginning of the game, unlike Spec Ops: The Line; Pagan Min will give you Kyrat, just like he promised. Though, being under the tutelage of Pagan Min might be worse for Ajay's mind than killing thousands of soldiers. Basically, there's no real "good ending", every choice involves compromise of some sort.
    • Though you can, in fact, have your crab Rangoon and eat it if you have the foresight to bring a rocket launcher to the final showdown, anyways. And then, after the ending, you can find the surviving Golden Path ruler and kill them too, if you wish, leaving Ajay as the only possible heir to Kyrat. Should he stay or should he go?
  • Even Better Sequel: To Far Cry 3, with fans citing the verticality, various returning features from Far Cry 2 and less heavy-handed writing as improvements.
  • Fanon Discontinuity: A great deal of fans considered the shortcut ending where you waited like a normal person in 13 minutes then Pagan returned and took you to your sister's altar to place your mother's ashes the true ending. This is because of a combination of Heartwarming Moments in this ending and the ridiculous amount of Darkness-Induced Audience Apathy in other endings.
    • Of course, even here, those thirteen minutes are filled with the screams of the man Pagan left to torture.
  • Game-Breaker:
    • The Buzzer is overpowered to the point where you can use it to get past jumping puzzles on the radio towers and float untouchably above outposts as you shell them with a grenade launcher.
    • The "Buzzsaw" signature weapon. On top of the regular MG-42 machine gun's blistering rate of fire, it boasts near-maximum damage per bullet (on par with a heavy sniper rifle), enabling it to kill pretty much every non-heavy human enemy with one shot, and heavies in a short burst to whatever body part you prefer to aim at. Combine that with the Buzzsaw's ridiculously huge 400 round clip size, ridiculously fast reload, ridiculously high accuracy even during hip-firing (did I mention the thing also has an optical scope for pinpoint long-range precision?) and its ridiculously weak recoil, and you have a mid-game weapon that can and will brutalize everything the game throws at you at any range with contemptuous ease, from rhinos over trucks and helicopters to heavy gunners and entire armies of elite soldiers. It's also ridiculously easy to unlock - liberating all 17 bell towers on the map is a cakewalk compared to unlocking the next-best machine gun, the Ripper, which requires Ajay to conquer all four fortresses and isn't nearly as powerful. There's literally nothing stopping players from grabbing a chopper and consequently the Buzzsaw the moment they break through into the northern part of Kyrat, thus turning the entire rest of the game into a Curb-Stomp Battle for everyone on the receiving end of this gun - except maybe for the cash to buy it, but money is ridiculously easy to come by and by that point you're probably swimming in it, as seen here.
    • The Hunting Syringe makes the Camera redundant in many circumstances, as it automatically tags every enemy and animal within a certain distance. It also disables one of the Hunters' main advantages, as they will stay tagged for the duration of the syringe's effects.
    • The M79 grenade launcher is nearly silent and has an incredible range once you get a feel for the arcing. It makes a better sniper rifle than any actual sniper rifles, and it's not hard to clear outposts with it while never being detected. It also counts as a sidearm.
    • However, the SA-50 is an anti-materiel Sniper Rifle that has a nice magazine, it's semi-automatic unlike the Z93 and the M-700 and a one-hit kill against all enemies, even Heavies if shot through the head. Oh, and you can equip it with a suppressor, unlike the SVD (the other semi-auto sniper), which lets you clear outposts without being caught, especially seeing as it's one of the few weapons that can penetrate walls.
  • Goddamned Bats: Predators in general. They're all easily dispatched, but very annoying. Scoping out an outpost? The game generates a tiger, and you're immediately spotted. Cutting cross-country? One pack of wolves generates and goes down just in time for another pack to pop up. Just walking down the road? The game decides your full health bar should be a bar lower with a random, unprovoked eagle attack.
  • Idiot Plot: The enttire plot, and all the pain in it, occur because Pagan Min and Ajay's mom? Both never explain ANYTHING.
  • It's the Same, So It Sucks: For some of the detractors, the game is just Far Cry 3.5, right down to the primary story criticism that "The villain is the best part of the game and he rarely shows up, while the protagonists aren't that interesting."
  • Magnificent Bastard: Pagan Min is the charismatic dictator of Kyrat, who started off as the son of a mid-level crime boss. Inheriting his late father's resources and taking the name "Pagan Min", his ambitions led him to Kyrat, helping the Royalists drive out the Nationalists before killing the Royalists' heir and taking Kyrat for himself. Seducing the Golden Path's spy, Ishwari, the two fell in love and sired a daughter, Lakshmana, resulting in Golden Path leader, Mohan Ghale, killing Lakshmana, Ishwari then killing Mohan in retribution. When Ishwari's son, Ajay Ghale, arrives in Kyrat to place her ashes next to Lakshmana, Pagan Min warmly welcomes Ajay before exposing Darpan as a Golden Path Spy. He also has his body double travel throughout Kyrat, to distract the Golden Path into killing him, while he would later appear live on television to discredit them and expose the traitorous Yuma Lau's whereabouts so they can kill her for him. When Ajay confronts Pagan Min, the latter offers him a choice; he can kill him or allow Pagan take his mother's ashes to Lakshmana. Should Ajay choose the latter Pagan Min tells him about the Golden Path's atrocities and gives Ajay Kyrat before making his exit.
  • Memetic Badass: The Honey Badgers are portrayed in this game as worse than wolves, lions, tigers, and bears (oh my!)
  • Moral Event Horizon:
    • Mohan Ghale, has revealed to have crossed it in the past when he killed his wife's daughter and Ajay's half sister, Lakshmana to make an example. It does not help that the circumstances of Lakshmana's conception was sending his wife on a Honey Trap mission on Pagan Min in the first place, pretty much making Lakshamana's entire existence an act of war.
    • Pagan Min, for all that's likeable about him, is not without fault himself as in retaliation for Dr. Noore speaking out against him, took her family hostage to make Noore work for him by running Gladiator Games. When Noore learns her family was already dead, she kills herself.
    • Noore herself had crossed it along time ago unwillingly by hosting the Gladiator Games by sending innocent people to their deaths and allowing herself to be gradually brainwashed by Pagan's influence to secretly love hosting these death matches, all because Pagan took Noore's family hostage to force her to do so. These actions are considered to be beyond redemption for Noore in the eyes of Golden Path leaders Amita and Sabal, who shows No Sympathy at all why Noore did it and ordered her death sentence. Even Noore thinks she's beyond saving and not worth it to pull a Karma Houdini after learning her family is dead and she had been tricked to run the Gladiator Games For the Evulz and for nothing all along and decides to kill herself rather allowing herself to undeservingly (at least in her, Amita's and Sabal's eyes) live.
    • Should you choose Sabal or Amita as the new leader of the Golden Path, they both have their own crossings after the game. An earlier foreshaowing example is when whoever you sided with, asks you to kill the other, making the first step to crossing the horizon.
      • Amita runs the place by taking over Pagan's drug empire as her own, and enforces slave labor on people, with a newfound communist leadership. What's the first thing we see her doing ? Ordering children to be recruited into the Golden Path to combat the last of Pagan's soldiers. And where's Bhadra? Apparently she was "sent away", which may or may not be a euphimism.
      • Sabal becomes the fanatical leader who enforces old time laws on the people of Kyrat, kills those who didn't follow their old time religious beliefs (which during Pagan's reign amounts to a majority of Kyrat) and executes half of the Golden Path for siding with Amita. He also announces Bhadra to Tarun Matara, which may or may not be a good thing.
  • Most Annoying Sound: The people that give out the various Assassination, Eye for an Eye and especially the Hostage Rescue sidequests are incredibly annoying due to their ceaseless, unbelievably whiny demands for help every time you come within twenty meters of them. It's made exponentially worse by most of the latter waiting inside the damn safehouses, which means almost every time you fast-travel anywhere, you're immediately bombarded with their wails until you accept and finish their quest (and even then they won't leave, and their unending thanks and praises are hardly less annoying). Sure, they're helpless civilians in need of armed assistance, and their requests aren't unreasonable for the One-Man Army under the players' control, but the way they submit their "requests" (or rather: demands) is so grating that only the fact you can't use guns inside safehouses prevents many players from instantly putting a bullet in those guys' heads just to shut them up.
  • Most Wonderful Sound: The drawn-out gong that announces the successful liberation of an outpost; even more so when it's accompanied by an "undetected" message for that sweet XP bonus. Double points if said outpost was a fortress, and triple points if said fortress was taken while its master was still in power.
  • Narm: Yuma's dramatic speech while Ajay is held prisoner at Durgesh is ruined slightly by the way she says some of its words.
  • Rooting for the Empire: Judging by YouTube comments, Pagan has a lot of fans who wish that the player could join forces with him. Although he is admittedly an Ax-Crazy Evil Overlord and drug kingpin, the fact that the other options of success are a fanatical religious society where anyone who hasn't been worshipping Kyra or Banshur for the past twenty years is to be executed for high heresy (and most of Kyrat has been forced to worship a different god for the past twenty-six years) (Sabal) or another drug empire with the civilians forced to work in factories to survive (Amita), along with the fact that both of these options are built up by a group that is totally fine with murdering children and evidently doesn't even bother to learn the children's names regardless of how close they are to the group, it's hard to say that, even with Pagan as a horrible option, either of the other ones is really better. And in the Easter Egg secret ending, where he takes you to scatter your mother's ashes if you just sit still for about 13 minutes like a normal person instead of a video game character, it looks like that does indeed happen. Unfortunately for those fans, the game abruptly ends after you've done so.note  It also doesn't help the game doesn't really give you a reason to help the Golden Path. After all if you just wait like Min said he takes you exactly where you wanted to go without any trouble. Ajay just seems to want to help the Golden Path without much detail as to why he is willing to take down an Evil Army after spending a few minutes with them.
  • The Scrappy: Rabi Ray Rana, for his often disgusting speeches which always seem to come around to his odd fascination with shit. Alongside this, once you take over a radio tower, you're pretty much stuck with Rabi's broadcasts over any actual music.
  • So Okay, It's Average: A popular opinion among veterans of Far Cry 3, since quite a few of them believe It's the Same, So It Sucks — the gameplay's the same as it was last time, and while it's a fine shooter, the fact remains that little has changed.
  • Spiritual Successor: Surprisingly enough, Far Cry 4 can be seen as this to Spec Ops: The Line. While it doesn't try to be a serious, ruthless deconstruction of military shooters and has a much lighter tone, it takes time to tear apart apart similar themes Spec Ops deconstructed along with many others, in different ways without having to resort to the You Bastard! trope Spec Ops was accused of overusing. Not to mention the game does its job arguably better, as the deconstruction of heroism doesn't really kick in until the end, or if you just wait in the dining room.
  • Squick:
    • One of the first things Min does after capturing Ajay is dip a finger into the jar of Ishwari's ashes and then lick it.
    • Much like the previous games, the emergency-aid animations, which range from sticking a random stick into your arm to remove a bullet, to ripping out shrapnel from your hand. The animations are less bloody than in Far Cry 3, however.
  • That One Level: The second half of City of Pain. While Amita's version of City of Pain is easier, Sabal's version on the other hand made first-time players infuriated to no end due to rescuing slaves actually being mandatory and the guards are much harder to dispatch without raising the alarm (which fails the mission). Not to mention checkpoints are scarce. The best hint is to realize that the only prisoners you can safely rescue without setting off the alarm are the marked ones - you'll just have to ignore any other ones you see if they're not marked.
  • That One Sidequest: The five Shangri La levels are the bane of many a player, mostly because they differ so extremely from how the rest of the game is usually played. You're suddenly saddled with a player character with no armor and only three health bars (if you want more, you need to find up to three hidden collectibles again and again in every single level) who only wields a knife and a pretty weak bow. The levels are absolutely crawling with lethal enemies that also spawn lots of reinforcements while you're fighting them, and since most of them charge you in packs, sniping them all is rarely an option, forcing you into dangerous close combat most of the time. Later on, Scorchers begin to show up which require tag-teaming with a quite squishy tiger ally to take down. That all of this plays out in a very unsettling Eldritch Location and is overlaid by your character's frequent, detached, pretentious narration in untranslated Hindi doesn't help the case. Fortunately, only the first level is mandatory to advance the main story, but you need to complete at least the next one as well if you want to unlock a very useful sniper skill, and if you want to enjoy the game's sole real Boss Battle, you'll have to endure the whole mission set. And to make things worse, every time you return to the real world you've lost any armor you had, plus up to 100,000+ rupees worth of ammo.
  • They Wasted a Perfectly Good Plot: At the end of Valley of the Yetis it appears you turn into a Yeti. Sadly instead of giving some kind of mission that revolves around this where you can plow through cult members and other yetis with super strength, the game just ends.
    • There are also some fans who thought that not having a campaign at the secret ending where you side with Pagan Min and kill all the terrorists with him is this trope.
  • Tough Act to Follow: The decision to cast Troy Baker as Pagan Min was initially met with skepticism (See above in Broken Base for details), especially since it was following the excellent display provided by Michael Mando as Vaas in the previous game. Critics and fans alike consider his performance as one of the game's highlights. It helps that the character is a whole lot more complex than the initial first impressions of the reveal trailer, especially with his sympathetic back-story and that the leaders of the forces opposing him are downright unlikable and have plans that are no better or even worse than the current narco-state Pagan rules. Baker even won awards for the role.
  • Unfortunate Implications:
    • The release of the cover of the game, with a blonde man standing against a deity and the Himalayan setting of the game brought accusations of racism and homophobia against the developers for indulging in Third World Mighty Whitey power fantasy (although since Min is actually the Big Bad, it's more likely they intended to convey the exact opposite — he's also Hong Kong Chinese, something not initially clear to all viewers). Likewise, the outcry against the game for homophobia was due to the belief that Pagan Min was a Depraved Homosexual, based on the initial assumption that he was a Camp Gay due to his bright pink suit and larger-than-life Affably Evil personality. Again, in actuality Min is the opposite, as a major part of his backstory involves his part in a bloody love triangle due to his love for Ajay's late mother, and it's implied that Ajay is his surrogate heir.
      • Whether or not it was put in after this, Pagan manages to call out those that assumed before being sure, telling Ajay via radio that, despite how he looks, he's actually into women, but there was only one person for him in the world.
    • An understandable complaint is for the developers' decision to scrap playable female characters at the last minute because it was too much work, echoing a similar controversy over comments Ubisoft made for another game (although they have since clarified on that one). Controversy over the Porting Disaster of a third Ubisoft game, Watch_Dogs, which was technical issues-based, raised questions of whether the Unfortunate Implications have more to do with overall incompetence and poor resource management than actual sexism or not.
  • What an Idiot!:
    • It's difficult to pick who to blame in this case: Amita for not supplying Ajay with a gas mask or Ajay for not thinking to ask or bring one himself. Either way, after flooding an underground opiate facility with toxic fumes in order to drive out the occupants (it wasn't an accident either, it was all part of the plan) Ajay goes barging in without any protection whatsoever and predictably starts tripping balls.
    • Dr. Noore wrote a paper heavily criticizing Pagan Min, to which he responded by inviting her to Kyrat. Oh, and suggested she bring her family along too. How did she possibly expect that to turn out well?
    • Ishwari's last request is worded in an incredibly vague way; if she'd simply said, "Take me to Lakshmana, my dead daughter via Pagan Min, whose ashes should be at his palace", she could've short-circuited the entire conflict.
  • What Do You Mean, It's Not Political?: Pagan Min is a tyrannical dictator who keeps order in Kyrat through fear and violence, while the Golden Path is a rebel group who claims to be fighting for freedom while using tactics just as bad as those who fight for Min. This almost immediately drew comparisons to the conflict in Syria, with Pagan Min being compared to Bashar al-Assad and the Golden Path representing various rebel groups within Syria.
    • The inclusion of women fighters in the Golden Path could possibly be inspired by the women fighters in Kurdistan.
    • The Golden Path is probably named after the real life terrorist group, Shining Path.
    • Pagan Min's tyranny has many parallels to infamous acts of oppression committed by various Chinese Empires and the British Raj. The fact he's oppressing people of Indian and Tibetan backgrounds is the most obvious hint. His Half-British Half-Chinese heritage is another.
    • The methods used by his drug empire also reflect similar tactics used by the participants of the Colombian and Mexican Drug wars where the cartels indulge in wanton violence, torture and kidnapping in order to terrorize the population, much in the same way as Pagan Min's men conduct themselves when it comes to the people of Kyrat.
    • The conflict also parallels to an extent the Nepalese Civil War, with the Maoist rebels controlling the villages (Golden Path) and the Nepali Government controlling the towns (Pagan Min). This is especially blatant if you back Amita, who will establish a Communist Narcodictatorship and build a modern Kyrat off of the back of slave labor and drug money.
    • Amita also has some shades of Pol Pot. Namely the forced mass exodus of people from towns and villages in Kyrat, similar to what the Khmer Rouge did in the first week of its dictatorship. Not to mention the slavery. In Pol Pot's case, it was agricultural collectivization while Amita's version involves heroin cultivation and industrial sweat-shops.
    • And of course, the implied support of Pagan Min's drug-running empire by the United States, specifically by the CIA and Agent Willis brings to mind a whole slew of CIA-funded despotic regimes, from Augusto Pinochet's Chile to Manuel Noriega's Panama, given the power to oppress their people and commit horrible acts in the name of American security.
    • The inclusion of feminist marxist rebel, named Amita, raised more than a few eyebrows from some who viewed it as either a good or cruel joke, but given that Amita is a somewhat stereotypical Indian female name and her feminism is only a part of her vision of modernised Kyrat, they're simply looking into the character too much.
    • Western-educated man who has his own career oversea before going back to his birth land and being named as heir to political and governmental position. I am not sure that description more fittingly describe Bashar Al-Assad or Ajay Ghale. Maybe I am reading too much.

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