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Characters / Granblue Fantasy Unknown

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This covers "Unknown"-type characters who are recruitable through the gacha or special events of Granblue Fantasy; the Unknown type is a catch-all term for beings that don't fit neatly into one of the other five racial classifications.


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Voiced by: Risa Shimizu

(Captain) said... They'd take me to Helheim... They promised... I believe (Captain)... (Captain) would never lie!
Descended Girl

Rarity: SR, SSR
Element: Light
Style: Attack
Charge Attack: Avantesia, Inhuman Rampage (When transformed)

A half-human, half-demon hybrid who originates from Rage of Bahamut.

  • Big Eater: Still carries this characteristic from the anime in this game, and is the focus of some of her Fate Episodes and appearances in the Grand Blues! comics.
  • Excuse Me While I Multitask: In her SR version's second uncap art, she is surrounded with all sorts of food. Her 5★ has her making a kick while carrying a bag with food and with a bread on her mouth!
  • Girlish Pigtails: One of her NPC artworks and her SR version feature this in part of her casual outfit from the anime.
  • Good Old Fisticuffs: She won't kick her enemies in her normal mode.
  • Half-Human Hybrid: She's half demon, half angel.
  • Kung-Fu Sonic Boom: The kinetic blows Amira deals using her Inhuman Rampage Charge Attack are accompanied by shockwaves.
  • Mana Drain: Her "Power Within" ability allows her to drain the charge attack bars of both the enemy and her team. It is actually beneficial gameplay-wise since she has passive and active skills that allow her to rapidly fill up her charge attack bar in a few turns, which is also a requirement for her Super Mode.
  • Missing Mom: The crux of her character arc is that she's been searching for her mom for a very long time.
  • Mythology Gag:
    • In the Rage of Bahamut: Genesis anime, she is first seen as a naked woman who fell from the sky, where she beats up three goons who tried to kidnap her and promptly steals one of the men's clothes. She later wears a feminine casual outfit as a gift from Favaro. In this game, the Grancypher crew is the first group to meet her as she fell in the ship's deck and later receives her feminine casual outfit shortly afterwards. But she fell from the sky again after attempting to catch a bird while aboard the ship and lands near three of Granblue's generic thieves. After beating up two of the thieves for damaging her clothes, the third one surrenders his clothes out of fear.
    • Her initial artwork in Granblue is based on her pose from the opening sequence of Rage of Bahamut: Genesis.
    • The animation of Amira's Inhuman Rampage 4-hit combo is an exact duplicate of how she defeats the summoned demon from the anime, as seen here.
  • Our Demons Are Different: Being a half-demon, she has a human form and a demon form. Also one who can harness the powers of light.
  • Shout-Out: Her normal charge attack's name is the name of a heavy metal band.
  • Stripperiffic: Her demon form's wearing the bare minimum to cover herself.
  • Super Mode: Half-God Half-Demon mode grants her plenty of attack bonuses, chance to counter, increased multi-attack rates, increased Defense against Light, and an immunity against debuffs. All of these at the cost of a full Charge Attack gauge.
  • Yin-Yang Bomb: Transforming into her demon form has her deal extra Dark damage to enemies.
  • Younger Than They Look: She's actually 5 years old.


Voiced by: Masaya Matsukaze
Rarity: SR
Element: Dark
Style: Balanced
Charge Attack: Lunar Ruler Invasion

An agent of the Moon sent to a "fossilized" world to retrieve the enigma memory of Pyet-A, unfortunately said mission goes awry the moment he crashes on Moon Silver and finds himself swept in the machinations of the Society.

  • A Day in the Limelight: Cassius is the event character for "Second Advent".
  • Occult Blue Eyes: To emphasize his alien nature, which stands out against his incredibly pale skin.
  • The Spock: Thoroughly a person of logic who attempts to measure all benefits of taking an action and finds the more emotionally and instinctually driven Society members fascinating for their sheer disregard for rationality.
  • Trapped in Another World: Pretty much stuck in the Sky World due to the inability to acquire adequate craft to leave the atmosphere and return to the Moon. Which ultimately is a minor footnote compared to his failure of retrieving Pyet-A, completely losing all data in Yek, and helping the skydwellers enhance themselves. He decides to make the best of it and satisfy his innate curiosity for as long as he can.


Voiced by: Rie Takahashi

From my perspective... it's you people who do things strangely.
Crystal Maiden

Rarity: SR
Element: Water
Style: Heal
Charge Attack: Neige Glacier

The head of the Crystalia and Lily's friend, she joins the player after the events of "A Peace of the Pie" to sate her curiosity of the outside world. She is one of the many imported characters from Rage of Bahamut.

  • An Ice Person: As a Crystalia, she radiates cold.
  • Dub Name Change: While her name is spelled as "Aerin" in her Rage of Bahamut and Shadowverse cards, she is named "Erin" in Granblue.
  • Expy: Of Emilia: an ice user, elven ears, and voiced by Rie Takahashi.
  • Icy Blue Eyes: Has very distant-looking blue eyes.
  • Kuudere: Despite her distant and cold personality, she has a kind side, especially towards Lily.
  • No Social Skills: Her seclusion in the Ice Crystal Palace along with her lack of interaction with even her fellow Crystalia causes her to easily misunderstand other people.
  • Pointy Ears: The sole indication of her being a Crystalia.
  • Summon Magic: She can summon a crystalline eagle to unleash her Neige Glacier.
  • White Mage: All of her skills are designed to support her party members.

     Goblin Mage 

Voiced by: Kotori Koiwai
Rarity: SR
Element: Wind
Style: Special
Charge Attack: Sparkling Staff

A small goblin girl who was taken in and looked after by an adventurer named Feena, but has since become separated from her. Goblin Mage joins the Grancypher crew in the hopes of being reunited with Feena, as the protagonist and company have worked with her in the past.

  • Attention Deficit... Ooh, Shiny!: Very literally, she just loves shiny objects, bright lights, especially gemstones. It seems to be a common trait for goblins. This trait of hers serves as a clue when she gets lost in the crowd during Feena's Christmas Fate Episode.
  • Big Sister Worship: Absolutely idolizes Feena.
  • Bizarre Sexual Dimorphism: Male goblins are the typical Always Chaotic Evil, green-skinned, gangling humanoids seen in most Western fantasy. If Goblin Mage is anything to go by, female goblins are near indistinguishable from Harvins.
  • Cute Monster Girl: For a goblin, she's pretty adorable.
  • Desperation Attack: Her third skill inflicts a randomized debuff. The lower her health is, the more likely it is to be something powerful like Fear or Paralyze.
  • A Dog Named "Dog": Or "A Goblin Named Goblin Mage". Goblins are not a creative bunch, it seems.
  • Dub Name Change: From Mini-Gob to Goblin Mage, in keeping with the same thing happening to her card appearance in Rage of Bahamut.
  • Gorgeous Gorgon: Many townfolk react to her with fear or disgust, afraid of the "horrible goblin" that's wandered into town. It gets particularly confusing in her introductory Fate Episode, when a supposed veteran goblin hunter mistakes her for a human child.
  • Laser-Guided Amnesia: As demonstrated in Feena's episode, Goblin Mage has the ability to wipe memories, including the identity of the victim.
  • Verbal Tic: Ends all her sentences with -gobu.


Voiced by: Ayaka Fukuhara
SR Version 
Rarity: SR (Event), SSR, SSR Limited (Summer)
Element: Fire (SR & SSR)/Water (Summer)
Style: Attack
Charge Attack: Dragon's Detonation (SR), Cleaving Madness (SSR & Summer SSR)

A half-dragon girl, adrift and alone in the world, attending the Mysteria School of Magic as no other place will take her in. She seeks purpose, she seeks meaning to her life... and most of all, she so desperately seeks friends and a place to belong.

Originally from Rage of Bahamut, Grea debuted in her own event, "Lonesome Dragoness", in September of 2017, with her SR version being free and her SSR entering the standard gacha pool. She later got a swimsuit summer version during August 2018's Flash Gala.

  • Adaptation Deviation: Compared to her other appearances in Cygames titles, there's a few elements of her backstory that are different. The biggest is probably her origin - or, specifically, how her origins are a bit unclear and she herself seems unsure of them (and how this feeds her ennui when the crew first meets her). In many of her other appearances, Grea is a "princess of the Dragons", which can mean a few different things in various settings, but in Granblue, because the nature of True Dragons is fairly different, Grea isn't royalty of any kind and how she came to be is a lot more obscure.
  • A Day in the Limelight: Grea is the playable SR character in the "Lonesome Dragoness" event which marks her debut in the game. Her SSR version was also released into the gacha at the same time!
  • Adventure Duo: Her second skill in her Summer version makes this a gameplay mechanic. She creates a link with another party member, boosting both their stats and allowing her partner to also gain the benefits of her Dragonheart skill. (Three guesses as who this is intended to go to - never mind who gets a dedicated callout for this being a "combination move!" - and if you need all three guesses, you might be thicker than Grea's tail.)
  • Afraid of Their Own Strength: Considering that she can destroy pretty much anything and she could (and has) gone berserk if the power overwhelms her, she has very good reason to be afraid. Much of the "Lonesome Dragoness" event revolves around realizing that while her power is dangerous, it's also something that can be used for good, and her SSR fate episodes are more or less dedicated to overcoming her fear well enough to properly fight at full strength.
  • All the Other Reindeer: Her half-dragon nature made her feel alienated from everyone else and she's been called a monster to her face more than once. Anne has been, prior to Grea meeting the crew, the only person willing to be Grea's unequivocal friend.
    • After the Lonesome Dragoness event, it gets Played for Laughs. She's saddened to notice that despite all of her efforts in saving the school a lot of people are still giving her the stinkeye. It then cuts to said people... who are indeed not scared of her anymore, but are still staring because now they've noticed she's smoking hot.
  • Anti-Magic: Her dragon power can cancel and absorb magic, which combined with her already immense power makes her a Person of Mass Destruction. In a case of Gameplay and Story Integration, her standard SSR version can dispel buffs, and her event summon removes a buff from both enemies and allies.
  • Artistic License – Biology: Her tail is a bit famous for this, due to its thickness. While sticking tails on humanoids has been an artistic concept for ages (humans do have vestigal tailbones), Grea's is consistently depicted as so thick at the base that it would cause problems with the rest of a normal human's anatomy. As such, either the tail begins internally much further up her spine and would lead to a different sacral curve, coccyx and overall hip structure (yet she has a completely normal human gait), or it takes up enough of her posterior to, erm, partially obstruct what would be the anus of a normal human. Worse, her various portraits are a bit inconsistent about its precise positioning on her body. This was a bit easier to ignore in her earlier appearances... but then she got her swimsuit version and it became almost impossible to un-see.
  • Because You Were Nice to Me: She's incredibly loyal to Anne and willing to risk her life for her friend because Anne was the first person at Mysteria to show her unconditional kindness and acceptance.
  • Boobs of Steel: She's one of the stronger characters in the setting (her event and SSR Fate imply she could, with practice and control, be on the level of someone like Scathacha, which is to say she'd be on par with incarnated primals in lore) and she has to be at least comparable with some smaller draph women.
  • Commonality Connection: Lyria bonds with her over them both having an incredible power that makes them feared by others. It's through this that Grea begins to realize that her power can be used to protect rather than just destroy - and Lyria summoning Bahamut (that is, a dragon) at the climax of her event is what really helps.
  • Damage-Increasing Debuff: All of her versions can inflict the Dracoforce debuff on an enemy, and she deals increased auto-attack, skill, and Charge Attack damage to those who are affected by the debuff.
  • Desperately Seeking A Purpose In Life: It's not extremely prominent, but it's there in the earlier parts of her plot. She's at Mysteria because she has nowhere else to go, and aside from somewhat vague musical pursuits she just doesn't know what to do with herself because she feels like nobody can accept her.
  • Draconic Humanoid: She's a half-human who has visible dragon parts appearing as a pair of wings, horns, tail, and her right hand.
  • Elegant Classical Musician: She has a talent for playing the piano.
  • Friendless Background: Before she enrolled herself to Mysteria academy.
  • Gameplay and Story Integration: To what is sure to be the shock of many, Summer Grea and Water Anne work extremely well together and seem designed to compliment each other. Grea's key feature is being able to "link" with a party member to help provide them a number of buffs. Anne basically benefits from all of these: it heals her a bit (which helps sustain her tanking), it provides 15% charge bar per turn, and it grants 50% CA damage and increases the CA damage cap by 30%. Anne already has a gimmick wherein she gains a stacking CA damage buff when she takes a hit, and Linkage stacks with that, so not only does she want to CA a lot (which Linkage and shared Dragonheart help with) but Grea allows her to hit an astounding 125% CA damage up at max stacks. Anne, in turn, provides a lot of the tanking the otherwise rather squishy Grea needs to stay alive and do her thing. Put them together, and you end up with a duo that easily CAs every three to four turns and breaks the damage cap in half doing it, even with a non-endgame grid.
  • Half-Human Hybrid: A half-dragon.
  • Interspecies Friendship: With Anne; it's one of the things that keeps Grea going. Her second one with Lyria is what inspires her to try to use her abilities to be a real hero. (And of course, depending on how you want to slice it, her thing with Anne might count as Interspecies Romance, too.)
  • Joshikousei: A fancy version is her SR look. Her SSR look has her losing the jacket for some of her classic RoB poses.
  • Lonely Piano Piece: She tends to play these herself. Everyone who hears her piano agree that her skill is excellent, but everything she plays feels sad and lonely.
  • Mythology Gag: All of her SSR portraits, and even a CG from the "Lonesome Dragoness" event, are lifted from her Rage of Bahamut cards, though entirely redrawn to match the Granblue style. (Specifically: her first SSR pose is her original card, her second pose is her Legend card, and the CG during the event is the "Anne & Grea" SSR card.) Summer 2018 saw a variant of her old stage 1 Summer Grea outfit become a limited Water SSR, while Maid Grea and "Do-or-Die" Grea remain the two remaining odd cards out (and Do-or-Die is likely being saved for a later version of Grea down the road). Even Summer Grea's new skill icon gets in on the act, as the pose of the figures in it matches the pose the two strike in the Princess Diva Anne card perfectly.
  • Playing with Fire: Again, dragon. The flames she invoke tend to be blue in her SSR and Water versions, though.
  • Pointy Ears: They aren't super prominent (most people notice the tail & wings) but she does have them. They're small enough that sometimes her hair hides them, though.
  • Power Creep: Although they're in different elements, Summer Grea is pretty much comprehensively better than SSR Fire Grea. Water is a pretty good element for her kit to start with (there's lots of ways for her to get tons of multiattack outside of Dragonheart), but while Fire Grea's nuke+dispel move was neat, Blazing Duo's Linkage effect is better in every way: it gives her 50% more CA damage (and huge CAs are her specialty to start with), she gains 15% CA gauge every turn with it up, and she shares these effects with another party member and can also give them Dragonheart (which remains 100% triples and got improved to 60% crit). Did we also mention that Dragonheart can now stack with other crit buffs? Oh, and her CA got a 20% gauge refund strapped to it, so she can Dragonheart right after using her CA if she feels like it. She's very close to being Water's premier attacker now (with Silva keeping herself relevant via her 5* uncap) whereas Fire Grea has a lot more competition and lacks some of the things that make Summer Grea so compelling.
    • Then again she IS a limited character only available in a short span of time, in contrast to her regular version, which is easily ticketable and available at all time.
  • Red Right Hand: Literally. Her right hand is draconic, can emit flames and acts as her primary weapon in battle.
  • Ship Tease:
    • As ever and always, she and Anne get a ton of it between "Lonesome Dragoness" and their Fate Episodes. They've had this ever since Rage of Bahamut, and if you thought it was stopping here, you might not have noticed the wings and tail, too.
      • Her Summer version turns it Up to Eleven, given that Anne is extremely eager to get Grea into as revealing a swimsuit as possible and really loves seeing Grea in it. And then there's Summer Grea's limit break art, wherein... she's reclining on the lap of a swimsuited (and deliriously happy) Anne by the seaside, reaching up to gently stroke Anne's face, her expression delighted and her eyes sparkling with love... oh, and did we mention the blooming lily in the foreground?
    • She also gets a tiny bit with the Captain, though this is more by proxy of being the person who helps her come out of her shell, especially in her Fate Episodes. Unlike some of the ladies, though, it's subtle at best.
      • Most notably, her first Valentine's message since her debut has her giving chocolates to the Captain... and the emphasis is on having made them with Anne. She's very clearly regarding the Captain as just a friend on this occasion.
    • It's also possible to read her interest in Lyria as a bit more than entirely platonic, especially when she's awed at Lyria summoning Bahamut and being a bit bashful about talking to her afterward.
  • Status-Buff Dispel: Her Cleansing Burst skill removes one status buff from the enemy.
  • Technicolor Fire: While she primarily channels orange-red flames, Grea can also produce blue flames, as seen in her Mana Agni ability from her "Lonesome Dragoness" event summon.
  • Unstoppable Rage: Her dragon blood gives her incredible power, but also a chance of running completely berserk if used too much, or if she becomes emotionally unbalanced. Simply getting angry causes shockwaves of Battle Aura that tear her surroundings apart. An incident where she ended up killing multiple soldiers during a training exercise gone wrong is most of the reason she was shunned and called a monster.
  • Unusually Uninteresting Sight: Played with - you might think that, on top of the tail and wings, people would also comment on her horns and pointy ears (both were of note in Bahamut). Except... in Granblue, there's an entire race of horned people who are fully integrated into skydom life, and there's two races with pointy ears of the sort she has! As such, the Captain only has dialogue options for the tail and wings.
  • Wardrobe Malfunction: Her outfit has become a bit memetic with fans for a problem it has... with her tail. Her school has a fairly standard, if somewhat fancy, Joshikousei outfit for the girls. Except that Grea's skirt hasn't, uh, been modified for her tail. As a result, her SR portrait in particular looks rather like it's mooning everyone all the time. (This was less of a problem in RoB because her tail wasn't as thick, but in Granblue it's gigantic.)
  • Zettai Ryouiki: Grade A.

     Lady Katapillar and Vira 

Voiced by: Miyuki Sawashiro and Asami Imai

Vira: Heehee... Heeheehee... Finding this ruin was so fortuitous. To be able to turn someone into a weapon you can control... it's... perfect! She moves where I want and says what I want to hear! The perfect Katalina, my Katapillar, has been born!

Rarity: SSR
Element: Water
Style: Special
Charge Attack: Rocket Punch

Katalina who was transformed into a robot by Vira. She also serves as an unwitting pawn and final boss of the event, L.E.T.S. H.A.N.G.

  • All Just a Dream: Along with almost everything else in the event.
  • Defeat Equals Explosion: In her "L.E.T.S. H.A.N.G." boss battle, Katapillar explodes when she is defeated.
  • Defictionalization: In-universe example. She's a summon as well as an alternate costume for Vira.
  • Machine Monotone: Katapillar speaks in a monotonous manner.
  • Macross Missile Massacre: Her weapon of choice.
  • Making a Splash: Her playable version's element, reflecting Katalina's original element.
  • Playing with Fire: Her raid boss and summon's element. Her summon can also inflict the Burn Status Ailment.
  • The Power of Love: How Katalina manages to break through Vira's control in the story. It doesn't work in the playable version's Fate Episode.
  • Promoted to Playable: Lady Katapillar was originally a boss in the "L.E.T.S. H.A.N.G." event. Their playable version, named "Lady Katapillar and Vira" were made recruitable via premium gacha on April 2017. For all intents and purposes, since Vira is controlling her, the duo are considered an alternate version of Vira.
  • This Is a Work of Fiction: Parodied. The Lady Katapillar and Vira form has a description talking about how Katalina was transformed into "an ancient and magnificent tool of destruction", and is now a "slave to Vira's will" sent on a path to kill everyone she meets. Under this is a notice:
    *This is a work of fiction. All names, characters, and referenced incidents are products of the collective imaginations of Lowain and Bros. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
  • Unwilling Roboticisation: Via a powerful ancient crystal, courtesy of Vira.
  • Villain Override: How Vira got Katapillar to obey her.


Voiced by: Yuka Iguchi

Take me with you! Please! Pretty please with a cherry on top! I looked everywhere for someone that can give me spring...and that's you!
A Girl in Search of Spring

Rarity: SR, SSR
Element: Water
Style: Heal
Charge Attack: Frozen Crystal (Event ver.), Frozen Vision, Frozen Bloom (5★ Upgrade)

A young girl of a race called Crystalia who met the player while she was journeying through the Skydom. She is tasked to find the spring which is promised to save her people from extinction and it just so happens that the player is "carrying" it, hence joining them. Eventually she receives a message to return home.

Lily received a 5★ upgrade along with the rerun of her event on April 2019.

  • A Day in the Limelight: Has a dedicated story event focused on her task, "A Peace of the Pie".
  • An Ice Person: As a Crystalia, she literally radiates cold.
  • Art Evolution: For having an 5★ uncap art released on 2019, Lily is one of those who received a significant art evolution, with more shading and vibrant colors and a background image behind her.
  • Big Eater: Crystalia are vegetarians, but Lily is such a big eater that she actually doesn't mind eating meat. This trope is even lampshaded by Vyrn as a trait that Lily shares with Lyria.
  • Cheerful Child: Has a rather cheerful personality despite the cold place where she came from.
  • Continuity Nod: Lily's 5★ Fate Episode is a continuation of "A Piece of the Pie", with her event outfit being used as her story artwork. Even the "A Peace of the Heart" bonus story of the event is referenced, as Linus is finally able to talk to Allie.
  • Does Not Like Shoes: Wears toeless and heelless-style thigh-highs which bare most of her feet.
  • Innocent Blue Eyes: Has blue eyes, and is a Nice Girl at heart.
  • In the Hood: She dons a cloak for her event version to hide her pointy ears from the townspeople who are afraid of Crystalia.
  • Third-Person Person: She refers to herself as this.
  • Nice Girl: Lily is a sweet, kind girl that wants to help others.
  • Pointy Ears: The sole indication of her being a Crystalia, since unlike Draph and Harvins, they're like regular human ears but pointed.
  • Verbal Tic: Her speech ends with "-nano".


Voiced by: Inuyama Inuko
Dreaming Of Days Past
Rarity: SR
Element: Dark (can be turned into any element)
Style: Defense/Attack/Balance
Charge Attack: Mini Dragon Breath/Full Dragon Breath

Introduced in the Fall of the Dragon event, she is a young dragon under the care of Vania.

  • Affectionate Nickname: In the Japanese version, Malinda's called Beth, which Vania explains is short for Elizabeth.
  • Big Eater: Can swallow large amounts of fruits in an instant, much to Vyrn's horror.
  • Character Customization: During the event, players could choose what Malinda's Style or Element should be by feeding her specific amounts of fruit.
  • Dub Name Change: From Beth in Japanese to Malinda in English. This is so the game is consistent with a localization of a game she had already appeared in.
  • Super Mode: Upon using the Growing Pains skill, she will transform into her Adult Form.

     Morphe & Phoebe 

Voiced by: Rika Morinaga & Azusa Tadokoro
Twin Dreamwalkers note 
Rarity: SR
Element: Water
Style: Special
Charge Attack: Heavy Sleeper (Morphe)/Don't Let the Bedbugs Bite (Phoebe)

A pair of siblings who were requested to deal with Lyria's sleeping problems and after a lot more trouble then was expected, the two decide to join up with the Grandcypher. The duo were the event character of the scenario event, Miscolored Memories.

  • A Day in the Limelight: Both are the main characters of the "Miscolored Memories" event.
  • The Atoner: Phoebe receiving forgiveness from the player and company leads to her wishing to amend fences with them and try to make up for her actions as Oneiros.
  • The Blank: As Oneiros, she has a hole in the place where there should be a face.
  • Dream Walker: Their ability as they can freely access the Gallery of Dreams whenever they feel like it.
  • Dub Name Change: For the girl, from "Betor" to "Phoebe". Both in fact draw on the same source name, "Phoebetor" or "Phoebetus", which is the oneiros most associated with nightmares. "Betor", however, isn't used as a name in the Anglosphere, while Phoebe is, and as the name is meant to be part of a cover identity, the translation team went with the more typical name derived from the source.
  • Flower Motif: Poppies, a flower associated with sleep. They're strewn all over Oneiros' hair.
  • Gender-Blender Name: Funnily enough, Phoebe actually inherits one from wider culture. Phoebetor is actually very much a male deity in most Greek traditions. However, over time "Phoebe" has come to be a feminine name in many European languages, including English. And "Betor" is derived more directly from the original god's name.
  • God in Human Form: Phoebe is actually the Primal Beast of dreams, Oneiros
  • Hates Being Alone: Phoebe is terrified of being alone because of her being abandoned after the War, hence her creation of Morphe and her fear that Lyria and Vyrn would drive her to isolation again. This is what drives the main character to ask if they want to come along so she doesn't have to feel alone again.
  • Lotus-Eater Machine: Oneiros has the power to create these, but she can also turn them into nightmares for her victims.
  • Meaningful Name: Morphe is named after the Greek god of dreams, Morpheus. And Phoebe is named after Phoebetus, Greek god of nightmares. "Oneiros" is the singular form of oneiroi, the group of children of Nyx which the aforementioned Morpheus and Phobetus are part of.
  • Never Be Hurt Again: Still hurt from the betrayal by her creators and fellow primal beasts, this is another reason why Oneiros wanted to induce the crew to a wakeless nightmare and sleep forever so she won't experience that again and feels any attempts of kindness from them are lies.
  • Non-Identical Twins: Morphe and Phoebe look very different from each other. There's a very good reason for this.
  • One Of These Is Not Like The Others: Phoebe is the one Unknown character who by rights should belong to a different group; presumably Morphe being one of her creations and the two sharing a slot is what put them in the Unknown category. They share this trait with Rosetta's story mode version due to spoilers.
  • Rapunzel Hair: Phoebe's hair goes down all the way to her waist. As Oneiros, it's a lot longer and more gigantic as the result of her actual size compared to Phoebe's.
  • Shared Life Meter: They share a single HP meter in their playable version, despite being two characters in one party member slot.
  • The Sleepless: Their passive skill lets them be immune to the sleep status effect.
  • Switch-Out Move: Their third skill "Dream Sharing" switch one out in place of the other.
  • Tomato in the Mirror: Morphe was actually one of Oneiros' puppets and those memories of his village were all conjured up by her.
  • Woobie, Destroyer of Worlds: Downplayed that she doesn't really harm the fate of the world. Oneiros was left abandoned by her allies and creators during the war, leaving her a feeling of resentment and hatred over time at the betrayal and came to fear being lonely, creating Morphe in the process. When she learnt of Lyria and Vyrn's powers, her resentment and fear sky-rocketed and wants to induce the crew to a wake less coma filled with nightmares so she won't experience that moment again while also inflicting them the pain she felt from her abandonment through those nightmares. It's telling that her response to the crew's kindness is denying it and claims them as lies to hurt her. It's only after she lost and the crew accepts her after all the trouble that she realize the crew's kindness is genuine.
  • Youkai: The animal that the two carry around is a baku, a tapir-like spirit, which has the ability to eat dreams.

     Nina Drango 

Voiced by: Sumire Morohoshi
Rarity: SSR
Element: Fire
Style: Attack
Charge Attack: Bounty Bind / Line of Fire (Dragon Form)

A half-human, half-dragon hybrid originating from Rage of Bahamut: Virgin Soul.

  • Half-Human Hybrid: Her father was a dragon but her mother is human.
  • Luminescent Blush: Has this in her Skybound Art.
  • One-Winged Angel: If her dragon form expires, she will be weakened for 4 turns, unable to take any action and cannot be healed.
  • Super Mode: Once her dragon form takes effect, she gains increase attack, defense, multi-attack rates, and Charge Attack Damage. And it lasts for 7 turns.
  • Weredragon: Gameplay-wise, she can transform into a dragon when her Blush Level reaches its maximum.
  • Whip It Good: Her weapon of choice.


Orchid (neé Orchis)

Voiced by: Minori Chihara (Japanese), Faye Mata (English)

My name is Orchid. I wish to learn the meaning of my existence in this world.

Rarity: SSR
Element: Dark
Style: Special
Charge Attack: Endbringer

A mysterious girl named Orchis first seen accompanying the Black Knight, she soon becomes a companion of the Grandcypher crew. She has the same kinds of powers as Lyria but only certain people know to the extent of what they are.

She joins the crew permanently after the Erste Empire's defeat, having been freed of her burdens and taking along with her a very special passenger in Lloyd, while also changing her name to distinguish her as a unique individual from a certain Erste royalty whom Orchid shares a resemblance with.

  • Adaptation Deviation: In most other Cygames works where she features (most prominently Rage of Bahamut), Orchis was built as a doll with a soul on purpose by her creator before being abandoned to her own devices, and she sets out to find said creator. In GBF, Orchid instead originates from an accident and her existence is an unintended, near-miraculous event. Furthermore, Lloyd is just another automaton left alongside her in other works; in GBF, it is the vessel for the sealed Akasha, which is why it can act on its own to a degree.
  • The Ageless: When she became the emotionless girl that she is today, she stopped aging for some mysterious reason. It's eventually revealed that it's because of Deus Ex Machina. Her doll body, meanwhile, of course doesn't "age" in a traditional, biological sense.
  • Artificial Human: She eventually gets a golem body which ironically is when she acts more human then she did as a doll in a human body.
  • The Atoner: She feels incredibly guilty about triggering several plot events like Yggdrasil getting infused with Dark Essence and the awakening of Akasha and so wants to help the crew to make up for this. She even eventually feels she has to atone for existing, because it's obviously causing Apollonia pain and is preventing the real Orchis from being restored. Good news, then, that Orchis thinks this is nonsense and is able to make it all work out with some assistance from Deus Ex Machina.
  • Casting a Shadow: Lloyd is able to disappear and materialize from darkness at Orchid's command.
  • Companion Cube: Carries around the stuffed toy that originally belonged to Queen Orchis. The queen lets Orchid keep the toy as Orchid has grown attached to it more than Orchis had. Orchid personally calls it "Kitty".
  • Deadpan Snarker: In her fate episode, Orchid shows that she can even snark to hostile individuals despite her usually calm demeanour. A bandit locked her up and is shocked when Lloyd suddenly appears out of nowhere. When asked on the explanation, Orchid says this:
    He's been with me the whole time. So... he came in through the front door, I guess.
  • Dub Name Change: For the purpose of localizing the difference between her name and the name of Queen Orchis. To elaborate: in the original Japanese, Queen Orchis' name is オルキス ("orukis"). When "the doll" finally asserts her own identity at the end of part one, she, on a suggestion from the real Orchis, names herself オーキス, or "oh-kis", cutting out the "ru" and instead substituting a long vowel. In English, though, this would look somewhat awkward ("Ohchis"?) and would drift a bit from the name's root (as Orchis is meant to be named after the flower and Orchis explicitly mentions the name as a known way of pronouncing the word, which "Ohchis" isn't), so the English team opted to just outright name her Orchid, as that was a way of varying the name that would make sense from the perspective of someone natively thinking in English and kept the theme naming clear (if a bit obvious).
  • Elegant Gothic Lolita: She's been wearing that kind of style ever since she became emotionless. She sticks to it with her new body.
  • Empty Shell: She turned into one after her parent's deaths. Though the real Orchis isn't exactly dead and she isn't exactly as emotionless as she first seems...
  • Fashionable Asymmetry: Half of Lloyd's mask has a vertical slash connecting some of its eyes.
  • Floral Theme Naming: Her Meaningful Rename changes her name to be a direct reference to the flower.
  • Foreshadowing: The Black Knight always refers to Orchid as a "doll" when calling her attention. At the conclusion of the main story's first arc, the existence inside Orchis' body is placed into an almost-identical Golem body that matches her original appearance in ''Rage of Bahamut'', where her limbs from said game were connected by ball joints and makes her look like a doll.
  • Friendship Trinket: The Black Knight gives Orchid a ring symbolizing the promise that they would meet in the future just before the former departs.
  • Guardian Entity: She befriends a combat automaton named Lloyd and it does all the fighting for her. Specifically, it does the fighting for her thanks to being powered by Akasha.
  • Half-Human Hybrid: Her dad was an Astral. Though technically this doesn't apply to Orchid.
  • Kid with the Leash: She willingly takes on the responsibility of controlling the Akasha-powered Lloyd for the purpose of containing Akasha and keeping it away from people who would abuse its power and to prevent it from going wild. It comes to a head in the third arc where The True King went after the heroes to get Lloyd.
  • Marionette Master: Controls a large doll named Lloyd.
  • Meaningful Rename: The real Orchis suggests she name herself a variation of Orchis, Orchid, and she does so to help assert her own identity.
  • Nice Hat: Orchid wears a small hat, her stuffed toy wears a hat, and Lloyd wears an enormous top hat (which, if the art is anything to go by, could fit Orchid's entire head).
  • Promoted to Playable: She was originally not playable, and was just a story NPC that tagged along with the Black Knight and then later with the player party. After the conclusion of the first arc, things shook out that it was conceivable she'd be playable, and she officially hit the gacha in March of 2017 as a Grand series character (specifically, she was the star gacha draw of the beginning of the game's third anniversary). Today she's a staple of the mid-month Flash Gala, and the story generally treats her as a canon member of the crew as of the conclusion of the Dawning Sky arc.
  • Razor Floss: Her Endbringer charge attack stretches bundles of strings from multiple directions. Said strings are also visible in Orchid's fingers as seen in her Skybound art.
  • Rei Ayanami Expy:
    • Blue-haired, red-eyed, terse, monotone speaking, very mysterious and displaying little emotion to those around her. She also gets a Golem body, whose limbs are attached using ball joints, just like a doll. Lastly, she is very loyal to the Black Knight, but gradually opens up to her other friends as the story progresses. yep, that's an expy all right.
    • Similarities can also be drawn to Yin from Darker Than Black. Both being called dolls, having similar color schemes, and showing no emotion.
  • Replacement Goldfish: Apollonia treated her as one for the actual Orchis, and Orchid tried her best to do so before chapter 63 when she asks Apollonia to treat her as a different person since Orchid never really could be the real thing.
  • Reused Character Design: Like many characters, Orchis was ported over from Rage of Bahamut. However, when we first meet her, Orchis is half-human unlike the Orchis from Rage of Bahamut, who was a living doll. She does eventually get her iconic doll body at the end of the first arc, though at this point her name is changed to Orchid, to distinguish her from the individual whose body she had been inhabiting up til now.
  • Summon Magic: One of the powers she shares with Lyria. Orchid is capable of summoning and controlling Primal Beasts to some extent.
  • Tailor-Made Prison: To keep Akasha from being used under the wrong hands, Orchid volunteered to seal Akasha within a golem, the Automata Lloyd who also serves to help her to fight.
  • Took a Level in Badass: Though initially helpless with little combat ability, her automaton companion gave her a lot more power.
  • Tragic Keepsake: The doll she carries around is one of Orchis' belongings which Apollonia gave to her in the hopes it would make her more emotional. Orchis suggests Orchid should keep it since the latter became much more attached to it then Orchis ever had.
  • Walking Spoiler: Several twists revolve around her in the endgame of the first arc and its final chapter. Of course, a few of these aren't helped too much by her popping up in the gacha every month like clockwork.
  • Walking the Earth: To avoid Akasha falling into the wrong hands, she goes on a journey across the world and truly explore the wonders it has to offer.
  • Weapon of Mass Destruction: The Automata Lloyd is treated as the finest attack golem ever made by the Erste craftsmen. Adam even calls it a war machine.


Voiced by: Keiko Han

You have been registered as this unit's new engineer, Nicholas. You may refer to this unit as Robomi.
The Resurrected Steel Warrior
SR Version 

Rarity: SR, SSR
Element: Light
Style: Special, Attack (SSR version)
Charge Attack: Hyper Megaton Kick, Hyper Sonic Smasher (SSR version)

An ancient robot dug up by miners and researched by Nicholas. Shortly after she's reactivated, creatures called Abominations begin to attack. After all seemed lost, Nicholas sent in Robomi to fend off the creatures. To which they learn she's the only one who can harm them.

  • A Day in the Limelight: She is the main character of her eponymous event.
  • Antagonistic Offspring: Her son, Kenji, is revealed to be the the main antagonist and behind the Abomination attacks.
  • Big Damn Heroes: She's back in "Robomi Z", with the memories of the original Robomi from the first Robomi event, and saved a brainwashed Nicholas, Gran/Djeeta and human turned abomination hybrids from Tyrias's control.
  • Brain Uploading: Robomi is revealed to have once been a human named Megumi. She's the second robot created this way with her colleague having been the first.
  • Brains and Brawn: Robomi isn't stupid, but she's somewhat limited by her programming. So, Nicholas often commands her, albeit with mutual respect.
  • Cybernetics Eat Your Soul: Being turned into a robot blocked off what emotion Megumi could once feel.
  • Defeat Equals Explosion: Whenever Robomi's health is depleted, she explodes. Although she can be fully-functional once again if she is revived.
  • Human Weapon: Again, Robomi is revealed to have once been a woman named Megumi.
  • It's the Only Way: When Robomi was Megumi, she was hesitant to become a cyborg to fend off the abominations. She also had to abandon her baby.
  • Leitmotif: "Robomi", a bombastic song made as homage to Super Robot themes.
  • Macross Missile Massacre: Her Skyfarer art and Blaster Missile skill shows she can fire missiles from a lot of places on her body, including her fingers!
  • Magic Is a Monster Magnet: It's figured out Robomi is attracting the abominations. The Abominations go as far as dropping all things to prioritize her. On top of that, they are a Hive Mind, so once one sees her they all go after her.
  • Mega Twintails: She's got two giant robotic pig tails that look more like squid tentacles.
  • The Only One: Robomi, initially, is the only one who can harm the Abominations, at least lore wise...
  • Pervert Revenge Mode: In Grand Blues! Comic #325, Robomi punches Nicholas in the face just as he wipes her ticklish chest.
  • Ridiculously Human Robots: Though most of the time she's emotionless, she cries and smiles a few times. She also has a fair grasp on the concept of friendship. When Kenji comes into the story, she becomes much more emotional.
  • Robot Hair: She has two objects attached in her head that resemble twintails.
  • She's Back: Robomi returns to save the day in Robomi Z thanks to Kenji adding another circuit to the prototype model that Nicholas has been making which caused the model to have memories of the original Robomi.
  • Tricked-Out Shoes: She's got rockets in them to fly and hover.


Voiced by: Rie Kugimiya
Vampire Princess
Rarity: SSR, SR
Element: Dark
Style: Special
Charge Attack: Purification by Blood, Bloody Absorption (5★ Uncap), Bloody Carnival (SR version)

A vampire and princess of Medvecia and Veight’s older sister. She originates from Rage of Bahamut. One of the key characters of the Fall of the Dragon event as she joined the crew to search for fruit to feed her dragon Malinda. After that, she stayed with them to see the world and hopefully make the captain her bloodkin.

Vania finally received a 5★ Uncap on March 2019, almost 4 years after her debut in this game.

  • The Ageless: Due to her vampiric nature, Vania doesn't age. Her official profile even labels her age as "???".
  • Badass Adorable: She's a cute, but deadly vampire in battle.
  • Balance Buff: Unlike most final uncaps and many character rebalances, Vania's 5★ Uncap is unique in a sense that most of her "buffs" come from the inclusion of her "Vampyr Drop" mechanic - something that is imported from Vania's existing Halloween SR version, which her vanilla SSR version lacked.
  • Charm Person: Her Charm Throb skill can charm enemies and boost her stats. In addition, she can deal additional damage to those inflicted with Charm.
  • Cliffhanger: Vania's 5★ uncap episode at level 80 ends like this as Veight is stabbed with silver as he tries to stay behind, fighting the pursuing robots and allow Vania and Malinda to escape.
  • Cordon Bleugh Chef: Her soup, while it looked nice, tastes quite bad.
  • Dub Name Change: Vampy -> Vania to match Bahamut’s localization.
  • Elegant Gothic Lolita: All the vampires shown wear this style and Vania is no exception.
  • Familiar: She keeps pestering the protagonist to turn them into her bloodkin, a familiar bound to her who would obey her forever. Rackam, Lyria, and Vyrn keep having to put their foot down on this.
  • Foolish Sibling, Responsible Sibling: Veight is the more cool-headed and rule-abiding brother while Vania is the impulsive and energetic sister.
  • Gameplay and Story Integration: Being siblings, fellow vampires and all, the SSR skill sets of Vania and Veight actually complement each other, especially when placed into the same team composition.
    • Both are Dark Elemental, and have Dagger weapon proficiency.
    • Vania's Scarlet Gift requires that the enemy has a Charge Diamond before she can boost her allies' charge bars. While it is initially useless on the first turn, abilities that forcefully increase enemy diamonds make it viable from the start, such as Veight's Scarlet Slayer. Both abilities are also thematically named, and provide boosts to allies' Charge Attack mechanics.
    • Veight's main gimmick (Noble Blood) relies on not getting hit lest he suffers from stat penalties. Vania's main gimmick (Charm Throb) relies on charming the opponent to prevent them from attacking.
  • Head Wings: Has two tiny bat wings on her head.
  • In the Hood: Vania and Veight wear hooded cloaks to hide their Head Wings when travelling in towns outside of Medvecia.
  • Jack of All Trades: While her base form already packs a lot, Her 5★ Uncap almost makes Vania a complete package - She can Charm and Delay foes, which makes her good for stalling. She can soften the boss by decreasing their elemental defense and removing a buff, can grant Charge Bar boosts to the team. Vania is also sufficiently strong as she can buff her attack, defense and multiattack rates with Charm Throb and its Blood Queen buff, which are also amplified by her Selfish Royal (critical hit rate) passive and Vampyr Drop (overall offensive specs) mechanics. Said Charm Throb ability also gets overloaded post 5★ as it gives her Life Drain and passive nukes for 3 turns.
  • Lady and Knight: In their Cross-Fate episode, Vania and Thelonim roleplay these respectively. And after a series of dialogues, Vania agrees to have Thelonim become her body guard, under the condition that Thelonim must become stronger than her.
  • Our Vampires Are Different: Much like Remilia Scarlet, the effects of sunlight on vampires are merely psychological.
  • Pinky Swear: Thelonim and Vania perform this after their Lady and Knight roleplay.
  • Pointy Ears: One of the physical traits for being a vampire.
  • Power Creep: Being one of the game's earliest SSR characters, she was once a good candidate in a Dark team for most of the early-game content, thanks to the utility that she can give - a damaging spell, self-attack buffs, Charm, Delay, and a conditional Charge bar increase for the whole team. However, as the meta shifts to favor damage-dealing characters over buffers, Vania slowly dropped in the Character Tier Lists. The "Vania is Core!" statement originates from this.
    • She gets bits of upgrades with her 5★ uncap later in 2019, which focuses on a mechanic taken from her Halloween version.
  • Rebellious Princess: She ignores the rules often much to Veight's exasperation, but the siblings' custodian, Feldrac, is mostly okay with her behavior.
  • Royals Who Actually Do Something: As the vampires of the island are slowly dying out because of their rules, she strives to do something about it, rules be damned.
  • Screw the Rules, I'm Doing What's Right!: The vampires of Medvecia are bound to follow the laws of their kind to the letter. She chooses to ignore the laws of the vampires to help her friend/dragon Malinda and deal with the primal beast Veselago.
  • Sleepyhead: Much of her Fate Episodes show the cast wondering how Vania sleeps so easily. It is due to the effects of sunlight to vampires, and Vania likes going out under the sun.
  • Talking in Your Sleep: Due to the psychological effects of sunlight to Vania, she will occasionally sleep while in the midst of doing something in broad daylight... and mumble about it while sleeping.


Voiced by: Yuki Kaji
Noble Blood
Rarity: SSR
Element: Dark
Style: Attack
Charge Attack: Bleeding Edge

A vampire and adopted brother of Vania. Like many of the vampires, he follows traditions and rules to the letter. He joins the crew to observe non-vampires of all kinds as a bridge between them and his fellow vampires.

  • Blood from the Mouth: As a result of getting stabbed with silver in Vania's 5★ uncap episode.
  • Dangerous Forbidden Technique: His second skill, Noble Blood, vastly increases his attack potential and dodge rate, but it also increases his hostility and getting hit twice will sharply reduce his stats for 1 turn.
  • Foolish Sibling, Responsible Sibling: Veight is the more cool-headed and rule-abiding brother while Vania is the impulsive and energetic sister.
  • Gameplay and Story Integration: Being siblings, fellow vampires and all, the SSR skill sets of Vania and Veight actually complement each other, especially when placed into the same team composition.
    • Both are Dark Elemental, and have Dagger weapon proficiency.
    • Vania's Scarlet Gift requires that the enemy has a Charge Diamond before she can boost her allies' charge bars. While it is initially useless on the first turn, abilities that forcefully increase enemy diamonds make it viable from the start, such as Veight's Scarlet Slayer. Both abilities are also thematically named, and provide boosts to allies' Charge Attack mechanics.
    • Veight's main gimmick (Noble Blood) relies on not getting hit lest he suffers from stat penalties. Vania's main gimmick (Charm Throb) relies on charming the opponent to prevent them from attacking.
  • Head Wings: Has these as a common trait for the vampires of the Skydom.
  • High Collar of Doom: Much like how vampires are typically portrayed in other media.
  • In the Hood: Vania and Veight wear hooded cloaks to hide their Head Wings when travelling in towns outside of Medvecia.
  • Knife Nut: Fights with a dagger.
  • Our Vampires Are Different: Much like Remilia Scarlet, the effects of sunlight on vampires are merely psychological. His New Year's line has him note that Vania is the only one who eagerly jumps around in sunlight unlike him and everyone else who prefer to stay away from light.
  • Promoted to Playable: Initially just an NPC who was only seen in the Fall of the Dragon event, he became a playable character later on.
  • Punny Name:
    • From the spelling of his name alone, "Veight" sounds a lot like V8, a brand of vegetable juices, tomato in particular. And what does tomato juice look like?
    • The actual pronunciation of his name is similar to the word "bite", which is what vampires usually do.
  • Red Eyes, Take Warning: His eyes glow red when enraged.
  • Suspiciously Specific Denial: No, he did not join the crew because he kind of liked the protagonist, he just finds it more convenient to join the crew.
  • Vigilante Man: The crew finds out that after he left his home, he became a vigilante, killing criminals he considered unworthy of living.
  • You Shall Not Pass!: In Vania's 5★ uncap episode, Veight buys time for Vania and Malinda to escape into safety. But he gets stabbed with silver from behind.

     Wulf and Renie 

Voiced by: Tomoaki Maeno (Wulf), Akane Fujita (Renie)
The Werewolf and Little Girl
Rarity: SSR
Element: Dark
Style: Attack
Charge Attack: Hollow Blast

A werewolf and young girl hiding from society which seeks to slaughter the former, they join the crew on the suggestion that they would be much less likely to stand out amongst such a gathering of eccentric and quirky people.

     Young Cat 

Voiced by: Daiki Yamashita
When Cats Fly
Rarity: R
Element: Same as the player's current element
Style: Special
Charge Attack: Haymaker Cat Punch

A cat from Miceno Island who tastes freedom when Dante's cohorts barrel through and joins the crew to pursue it.

  • Day in the Life: His fate episode is titled "A Day in the Life of a Cat".
  • Deathbringer the Adorable: Invoked. Some of the names that you can give to this ordinary cat are Beast and Verminator.
  • Distracted by the Shiny: His idle animation has him far more interested in a random butterfly floating around, which results in his charge attack happening because he's just trying to catch the butterfly and the ensuing damage is just incidental to his real aim.
  • Formally Named Pet: Dante prefixes his name with "Lord" just as he does with the other cats.
  • Gameplay and Story Integration: The "The Many Lives of Cats" event shows that the cats are Suddenly Voiced if they are talking to each other but to anyone else, they just sound like a cat's meow. If you have him in the party, that's all that you can hear if you use his skills.
  • I Have Many Names: You can only name him once, but the many choices that you can get to name him include Leo, Sky, Smokey, Tom, Freedom, Svoboda, Azadi, Lyrio, Vyrn Jr., Radikitty, Apple, Dusty, Beast, Catman, Oliver, Fluffy, Fido, Tiger, Verminator, and Rocky.
  • Talking Animal: He and the other cats speak human language when they converse with another.

Example of: