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This covers The Eternals, special characters recruitable after completing certain requirements in Granblue Fantasy.

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The Strongest Crew in the Skiesnote 
The Eternals (The Ten Gods in Japanese) are a group of legendary skyfarers whose strength is known far and wide throughout the skies. Each member is specialized in one particular weapon. Due to its loose regulation, all of their members are usually out doing their own thing.
  • 20 Bear Asses: Before any one of them joins you, the player must collect weapons from the Guild Wars/Unite and Fight event and do a series of upgrades that require several rare materials. Getting one character is an achievement in itself. And this is not yet taking fully uncapping them into consideration.
  • Badass Cape: All of them wear this, but with their 5★ uncap, all but Seofon drop the capes.
  • Badass Crew: Collectively they are all part of the strongest skyfaring crew in the backstory of the game before joining the player. Individually, they represent the strongest characters for their specific weapon types and have the power to back it up.
  • Battle Theme Music: The Watershed of History plays every time you battle an Eternal.
  • The Coats Are Off: With the exception of Seofon, all of them lose their Coat Cape for their 5★ uncap.
  • Darker and Edgier: Their character arcs to an almost jarring extent, given how generally lighthearted Granblue is. Tweyen thinks she's an inhuman monster, Feower is obsessed with power to a murderous extent for the sake of protecting his hometown, Seox killed his entire clan out of spite towards his father and Seofon is such a smug annoying jokester that no one can hang out with him for long besides Sierokarte.
  • Defeat Equals Friendship: Each one must be defeated before they join your party.
  • Double Unlock: Fully Upgrading a Revenant Weapon unlocks their initial Fate episode which must be beaten to unlock one Eternal. Even the 5★ upgrade adds another step – Reaching level 80 unlocks the Uncap Fate Episode, but to just access it, you need a respective Weapon Soul, and it takes dozens of Dimension Halo runs to obtain one. Finished the said episode? Only then would the uncap materials be displayed.
  • The Dreaded: Anyone who is aware of the strength feats of an Eternal trembles from their presence alone. Sierokarte even claims that even the bravest warriors fear them and that each Eternal is individually powerful as the Seven Luminiary Knights.
  • Dub Name Change: Changes the international naming scheme to old Anglo-Saxon.
  • Excalibur in the Rust: All of them wield their respective Revenant Weapons in their 5★ Upgrades. These are the same weapons that the Captain gives to Sierokarte for forging and awakening. While their original weapons have more vibrant colors, the Revenant weapons all have a dark-bronze theme, making them look really rusted despite their immense power.
  • Last Disc Magic: They gain an Ultimate Skill upon unlocking their respective 5★ Upgrades, reaching Level 100, and clearing their final fate episodes. Said skills cannot be used until the 10th turn and cannot be recast.
  • Let's Get Dangerous!: During the "Guider to the Eternal Edge" quest, all of the Eternals band together and unleash their full strength to fight the Captain as one last test, even Seofon, in what is probably THE hardest solo quest in Granblue Fantasy.
  • Lonely at the Top: Several of them suffer badly from this due to being so strong that people shun them.
  • Lost in Translation: Each of the characters for their name in Japanese (十天衆/juutenshuu) can be read as ten (十/juu is the normal character for ten, 天/ten is a pun on the English word, and 衆/shuu is a homonym for 什 which is tenth) is in some way to reinforce the number motif.
  • Numerical Theme Naming: Each character is named after a number. In English, old Anglo-Saxon is used. In Japanese, they come from varying origins as listed below. Additionally, the initial stats of their HP and ATK at Level 1 and when fully uncapped end with the number they correspond to, such as Anre's minimum HP and ATK at Level 1 being 311 and 1411 respectively. At Level 100, the minimum amount of these respective stats for him would be 2311 and 10411.
    • Uno - Italian for 1
    • Song - Thai for 2
    • Sarasa - (Derived from Thalantha) Arabic for 3
    • Quatre - French for 4
    • Funf - German for 5
    • Six - French/English for 6
    • Siete - Spanish for 7
    • Okto - Greek for 8
    • Nio - Swedish for 9
    • Esser - Hebrew for 10
  • Olympus Mons: Obtaining an Eternal requires a great deal of grinding for some of the rarest materials in the game, and you need to beat them first before they join you. Getting said Eternal to 5★ is also tedious, requiring multiple fights against the Dimension Halo, and you have to fight a Boss Rush-esque quest if you want to unlock their final ability. All of these efforts will pay well once you do get to unlock the full potential of an Eternal, as they become an ideal end-game character for their respective element.
  • Power at a Price: The major theme of the Eternals. They're all absurdly powerful people, but nearly all of them suffer from severely damaged mindsets due to this obsession with power for its own sake. This is not at all helped by the Revenant Weapons, which their Level 100 quests reveal to be a hivemind of super weapons that eternally try to push their wielders onto further heights with no regard for the wielder's mental health.
    Tweyen: Such immense power... If I tame you, I'll be the greatest of all archers. Something that's not quite a person... Something even greater than the Eternals... I'll be a monster.
  • Purposely Overpowered: Yes, all of their post level 80 upgrades, and fourth skills are considered "game breakers". As the player's reward for enduring the grind, unlocking their 5★ upgrade and completing their final Fate Episode, Eternals deserve to be over-powered. Most end-game grids and team compositions even focus on maximizing the benefits of having one or more completed Eternal(s), who then easily take a permanent spot in an on-element party's frontlines.
  • Story-Breaker Power: While they are known throughout the skydom as the strongest in their fields, their abilities get toned down in some events where they appear.
    • The "Make Up and Go!" event ends with Tweyen threatening the antagonist with a simple display of her Battle Aura and Glowing Eyes of Doom, not wanting to result in a fight and involve the other Eternals in the matter. He flees from her as a result.
    • "Together in Song" has a non-combatant threat in that the discontent created by villagers has run rampant, which even Niyon can't resolve.
    • "Poacher's Day" has an Odajumoki thug who is not even intimidated nor worried about Seofon's presence. The reason? Said Odajumoki thug is too stupid to realize this. He doesn't know who the Eternals are in the first place and even mocks Seofon because the latter isn't holding any weapons. Little did he know, Seofon can create swords out from thin air. There's also Tweyen, whose eyesight is so strong she becomes very sensitive to the reflections of sunlight (Carren manages to fix this by giving her sunglasses).
  • Walking Swimsuit Scene: Unlike other characters, their swimsuits are purchasable skins. Averted with Fif, however, who gets a purchaseable Halloween Skin, Anre, who gets a Christmas Skin, and Eahta, who gets a new years skin. The two characters to get a free to obtain skin as of writing is Seox (His outfit from the event A Thousand Bounds) and Feower (His outfit is based on the Grand Blues! gag of being Bloody Blood Stabby Man).
  • Weapon of Choice: Each of them has mastered their own weapon-based fighting styles. Their 5★ uncaps also feature their respective awakened Revenant Weapons into pushing their weapon proficiencies even further.
  • Weapon Wields You: Downplayed. Instead of outright controlling their wielder's body, the Revenant weapons try to urge the Eternals into gaining more power, disregarding any negative consequences on the mental health of their wielders.
  • With Great Power Comes Great Responsibility: Played with. Most of them fight the protagonist to see if it is safe to have them wield the revenant weapon, but others, like Threo, fight the protagonist partly because they didn't want the title of the strongest user of their respective weapons taken away or simply to see if they are really strong and worthy enough to wield the weapon.

     Anre 

Voiced by: Ryusei Nakao

https://static.tvtropes.org/pmwiki/pub/images/anre_a.png
Rarity: SSR
Element: Water
Style: Defense
Race: Harvin
Charge Attack: Astralance: Everto, Thousand-Spear Void (5★ Upgrade)

One of the two founders of the Eternals and the wielder of the One-Rift Spear.


  • Badass Mustache: One that defies gravity. It's the first thing both Lyria and Vyrn immediately take note of when they first meet him.
  • Childhood Friends: With Sierokarte. Yes, that Sierokarte. Anre's father actually taught both of them a lot about economics and businesses when they were younger.
  • The Lancer: He has a very high ranking in the group, having found some members himself and is The Smart Guy of the group.
  • No-Sell: Can give his allies a 100% damage cut for one turn, effectively making all attacks this.
  • Power Floats: He's always floating and even his mustache curves upwards.

     Tweyen 

Voiced by: Yuko Minaguchi

https://static.tvtropes.org/pmwiki/pub/images/tweyen_a.png
Rarity: SSR
Element: Light
Style: Balanced
Race: Human
Charge Attack: Astral Howitzer, Asteroid Jaeger (5★ Upgrade)

The wielder of the Two-Crown Bow. Tweyen was born with incredible eyesight, being able to spot objects unassisted from miles away. This, combined with her ability to fire magical arrows, has made her a legendary archer. However, Tweyen worries her that her strength may have only brought her loneliness, especially after it sparked an incident that separated her from her dearest friend...


  • Achilles' Heel: We discover during "Poacher's Day" that hers is, as might be expected with such great visual acuity, bright light and photosensitivity - which, usually, isn't too much of a problem as in most situations she can simply reposition so that the light isn't in her eyes as much. If she's out at the beach with tons of reflective water, however, she doesn't seem to have many options, until she gets a pair of sunglasses to help her fight at near full strength.
  • Area of Effect: Her Dark Huntress passive allows Tweyen to hit all enemies at once with her normal attacks.
  • Bare Your Midriff: Her outfit exposes her navel, similarly to Silva's.
  • Flight: She can fly through the air by conjuring magical whirlwinds beneath her feet.
  • Glowing Eyes of Doom: They glow white in the ending of "Make Up and Go!", complete with a similarly-colored Battle Aura.
  • I Am a Monster: Or how some people perceive her to be due to how good her eyesight was and her aim with the bow. On the other hand, archers back in her hometown actually appreciate her skill because great eyesight is important for archery. Eventually, it's revealed that she has these thoughts since joining the Eternals as everyone around her sees her as such since joining.
  • Invisible Bowstring: Tweyen's magical bows do not have strings on them.
  • Lame Pun Reaction: In a summer-themed Grand Blues! Comic strip, Tweyen dropped a pun so lame it caused the nearby Odajumoki thugs in a Stunned Silence state.
  • Logical Weakness: As someone with such great visual acuity, it makes sense that she'd be somewhat photosensitive... and that bright days out by the seaside, with tons of light reflection off the water, gives her so much trouble that she's practically reduced to the level of a totally standard archer, if that.
  • Lonely at the Top: The stronger she becomes, the more people around her distance themselves from her from fear. Even after she joined the Eternals, with most of them doing their own thing, she still felt alone. The main reason she responded to Seofon's beach invitation is because she thought the others would show up and is visibly disappointed when only one other Eternal came. Not helped that this is what caused her to lose her friend, Silva.
  • Nightmare Sequence: She immediately wakes up from this after Silva calls her a monster.
  • The Paralyzer: If she has the "Bring The Thunder" buff active, the next use of Clincher will Paralyze the enemy for the next 60 seconds (up to 150 seconds when used in Conjunction with her fourth skill, Two-Crown's Strife). It's very potent that any boss won't move for a long duration after being hit by this.
  • Pungeon Master: In Grand Blues!. She was mentioned capable of making puns but...the audience's reactions are mostly a blank stare and silence. Heck, even in her first episode when you upgrade the Two-Crown Bow, she drops this line after finding out that your crew now holds possession of a powerful bow (which is promptly followed by an awkward silence).
    "I guess you could say their bow skills make them look like... big shots.
  • Reading Lips: If the flashback scene in Silva's 5★ episode is anything to go by, Tweyen can read a person's lips even from a great distance.
  • Ship Tease: Has some with Seofon in his 5★ Fate Episodes, since she is the one that is shown more worried about him. And she also has a lot with Silva, especially in the fate episodes of Silva's Light version, where Tweyen has a monologue of being happy with watching Silva sleeping (after passing out from drunkenness).
  • Spell My Name with an "S": Her Japanese name ソーン, has been interpreted as "Song", "Sorn", "Sone", or "Thorn". In Granblue Fantasy Graphic Archive III, it's Song but her valentine's card has her signature as Sorn.
  • Standard Status Effects: Has a skill that can inflict up to 13 debuffs at once on enemies.
  • Statuesque Stunner: She's a 1.75m tall and quite pretty.
  • Trauma Button: Don't call her a "monster" or compare her extraordinary abilities to one. Silva learns this the hard way when she softly speaks to herself calling Tweyen a monster, not realizing her friend can read lips. Even after quite a long time has passed, Silva still thinks that Tweyen is very sensitive to this topic.
  • Useless Useful Spell: Her Depravity can instantly kill an enemy if it manages to successfully apply Lethal Hit, on top of other debuffs that place enemies at a disadvantage. However, this skill can be borderline useless if the target boss has a high resistance to debuffs. Also, each individual debuff aside from Debuff Resist Down, have a chance to miss, but their accuracy can be improved using Extended Mastery Perks.
  • We Used to Be Friends: With Silva of sorts. They both trained and aim for great heights together until Silva drove her away out of envy. This was what's made her think that she's an inhuman monster. They make up in Silva's level 100 Fate Episode, though.

     Threo 

Voiced by: Minami Takayama

https://static.tvtropes.org/pmwiki/pub/images/3040032000_01.png
Rarity: SSR
Element: Earth
Style: Attack
Race: Draph
Charge Attack: Astro Divergence (Axe Mode)/Astro Destruction (5★ Upgrade), Meteor Thrust (Sword Mode)/Annihilation Nova (5★ Upgrade)

Wielder of the Three-Tiger Axe, a fierce warrior who understands the laws of nature which is her creed. Born and raised away from human civilization, Threo relies mostly on her natural instincts and senses whether in and out-of-combat. This trait and her mentality and desire to become stronger to "reach the top of the food chain" even caused her peers to compare her to a wild beast.


  • Armor-Piercing Attack: Her main gimmick is Ground-Zero, an ability that deals up to more than a million of damage depending on her current HP when cast. Having a Plain damage type, it completely ignores any defensive buffs on the enemy. Any targets with a high amount of defense but with less than a million HP would die in one hit, which makes the skill a game-breaker against Slimes, and a majority of enemies in the Arcarum mode.
  • Artistic License – Biology: She is one of the only two Draphs whose horns change in color after a 5★ uncap, as hers turn into purple with a blackish tint from light purple.
  • Barbarian Longhair: Due to her nature from being raised as a Wild Child, Threo's hair is still long and unkempt even after the Eternals adopted her.
  • The Berserker: Her fighting style, described as unskilled yet powerful. It basically amounts to hitting really hard. The other Eternals describe her style as a combination of strength and brute force, and Seox even mentions that no sane warrior should fight her head-on. In-game, her kit revolves on having plenty of attack buffs on herself, counter-attacks, a nuke that costs her HP and also decreases her enemies' defense once she reaches level 95.
    • Even her Axe Form's second skill is named "Berserker Forge".
  • Big Eater: Is said to be able to eat dragons for breakfast. Particularly evident during the event, "Poacher's Day" where all she can think about is food, and tries to fish them out on every chance she gets. In "Bzzt! Amped Up Summer", Threo even wants to eat five servings of the meal, until Scathacha stops her.
  • Cast from Hit Points: Her signature Ground Zero skill, infamous for being one of the game's strongest nukes. It takes away 99% of her HP, and then deals 99 times the amount lost in Non-Elemental damage.
  • Counter Attack: The Axe Form variant of Berserker Forge allows her to perform this for up to three times.
  • Critical Status Buff: The Sword Form variant of Berserker Forge grants her the Jammed buff which increases her attack the lower her HP is.
  • Declaration of Protection: At first, she only wanted strength so that she can be at the "top of the food chain". But as she progressed through her fellow Eternals in her 5★ Fate Episodes, Threo's motivation for being strong changes to a desire of protecting her friends and loved ones.
  • Dumb Muscle: She admits to herself that she's not the smartest, relying on her intuition to tell right from wrong, and thinks that every problem can be solved by strength.
  • Flaming Meteor: Her Sword Mode's Charge Attack, "Meteor Thrust" has her summon a meteor from orbit that crashes down on the enemy (complete with a slight background change, and a Non-Elemental aftershock.)
  • Improbable Use of a Weapon: She can deflect Tweyen's projectiles by creating shockwaves with her own axe.
  • Literal-Minded: She has a hard time with metaphors. Notably, she's convinced cute things (and rabbits in particular) are delicious because they're so cute, you could eat them.
  • Morph Weapon: Her weapon toggles forms between a Sword and an Axe every time she uses Charge Attacks. It starts out with the Axe form, and the two axe heads on the sides will slide down forming and arm guard, revealing a blade on the center, which can be used as a Sword.
  • Mundane Utility: In "Poacher's Day", she's able to use her skills (which she calls by name) to catch fish and create a wave to push the crew's ship forward.
  • Odd Friendship: With Scathacha in "Bzzt! Amped Up Summer". That is, a true dragon being friends with one who figuratively (and even literally) "eats dragons for breakfast".
  • Rapunzel Hair: Her hair actually goes past her waist, and only Tien's is longer.
  • Sexy Soaked Shirt: What she wears throughout "Poacher's Day".
  • The Social Darwinist: A rare good example. Her wild upbringing led her to base her entire worldview on the law of the jungle, where the strong eat the weak. Which is why she wants to be the strongest in the world, so that she won't have to feel fear or grief ever again like she did as a kid. Her natural human compassion does stop her from the more negative aspects of this trope, though they still surface at times (notably when she nearly left a child get killed by a monster, believing the kid should be strong enough to take it on if he wants to live).
  • Stance System: Enabled by her Morph Weapon, which can switch between Axe and Sword form after a Charge attack.
  • Stranger in a Familiar Land: When Threo returns to her forest home after meeting the crew, she becomes surprised and confused as the landmarks she once knew were no longer there, and that there were more human settlers when there were supposed to be none but animals.
  • Trademark Favorite Food: Cake; just mentioning it will invoke a girlish glee from her. Another is dragon meat as in various fate episodes of hers has her hunt down dragons to cook them and generally offering some to whoever's in the area.
  • Wild Child: She lived in a forest along with wild animals when she was still young, which leads to her rather simple thought process and strange personal values. She uses her instincts when differentiating friend from foe, and relies on her sense of smell when tracking enemies. Other characters, even her fellow Eternals comment on this "beastly" side of her a lot.
  • You Can't Go Home Again: Her second fate episode deals with the fact that her beloved forest was cut down to make place for a town. The grief of losing her homeland and the shattering of her values (as she can't figure how the forest, that she considered stronger than anything, could be destroyed by a bunch of harmless villagers) drive her straight into a Heroic BSoD.

     Feower 

Voiced by: Jun Fukuyama

https://static.tvtropes.org/pmwiki/pub/images/720px_feower_a.png
Rarity: SSR
Element: Water
Style: Special
Race: Erune
Charge Attack: Memento Mori, Memento Vita (5★ Upgrade)

The wielder of the Four-Sky Blade, who leads Stardust Town alongside his twin sister Tien.


  • Badass Family: Tien's twin brother.
  • Berserk Button: Anyone who dares to threat Stardust Town will suffer Feower's wrath.
  • Brainwashed and Crazy: By the Four-Sky blade, somewhat. The spirit of the blade convinced him to take it with him so he could have the strength he wished for but at a price that he grows more battle hungry under the influence of the blade by the time of his level 100 fate episode.
  • Dissonant Serenity: So as not to scare Goblin Mage while he is killing nearby monsters in Grand Blues! Comic #1075, Feower drops his rude terms and shouting, and adapts to a more polite personality instead. When Vyrn suggests using Goblin Mage's powers to make Feower more carefree, the results didn't go as expected.
    Hewwo lil' buddy! It's your pal Bloody-Blood Stabby Man! He-he-he!
  • Four Is Death: His initial Charge Attack is named Memento Mori, which translates to "Remember, you will die" from Latin. Inverted post-5★, as it gets renamed to Memento Vita, or "Remember, you will live". This trope is also discussed if you tap him on the home screen, as he says this.
    Feower: I like the number 4. It's like you can feel death at all times.
  • Friend to All Living Things: In his final uncap voices, he states that he likes animals and in the "Bzzt! Amped Up Summer" event, he had what can be said as a Cuteness Proximity within the range of a Marmok.
  • Glowing Eyes of Doom: His eyes shine blue as he forms a threatening gaze in the "Bzzt! Amped Up Summer" event.
  • Hidden Depths: Underneath his polite facade reveals a strong anger at the people that harmed the town in the past. This was exploited by the Four-Sky blade in his 5★ Upgrade episode.
  • Orphanage of Love: Or Orphan's town of love, rather. Stardust Town, Feower and Tien's hometown were formerly targeted by mafia's and underground organizations before which became one of their motivations to grow strong and join the ten eternals, in which by then, the same organizations stop targeting the town due to how strong both of them had become. So the town is a place for orphaned children to stay and enjoy their childhood with Feower and Tien as protectors. While the organizations will still try to make attempts to attack the town, they don't stand a chance against the twins.
  • Sibling Yin-Yang: Has this relationship with his twin Tien. Tien is the responsible and cool-headed one in contrast to Feower's hot-blooded and reckless behavior. While both dual-wield weapons, Tien uses guns while Feower prefers daggers. Even their hair colors oppose each other, Tien's feminine pink hair to Feower's masculine blue hair.
  • Vague Age: Played with. While both him and Tien looked like teens going to turn to young adults, both of them don't remember their exact birth date. Feower's birthday line to the players state that their age, 17, is just an estimate.
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     Fif 

Voiced by: Wasabi Mizuta

https://static.tvtropes.org/pmwiki/pub/images/fif_a.png
Rarity: SSR
Element: Light
Style: Heal
Race: Harvin
Charge Attack: Big Bang, True Big Bang (5★ Upgrade)

The wielder of the Five-Soul Staff. A prodigy with near infinite magical power, she has an exuberant and splendid smile.


  • The Baby of the Bunch: The youngest, being only seven.
  • Child Prodigy: She's been called one, and the fact she's part of The Eternals prove it.
  • Children Are Innocent: Unlike the other Eternals when confronted by each other, she generally goes along with whatever they're doing, not questioning what's happening. Even when her Revenant Weapon tries to take control of her, she remains uncorrupted by it through the entire process of fighting her comrades.
  • Cute Little Fangs: Which remind us she's very young.
  • Overly Long Name: Her 5★ Charge Attack is labeled as True Big Bang. However, she shouts Ultimate Dynamic Ultra Final Attack when casting it.
  • Power Incontinence: Her re-match and 5★ uncap fate episodes reveal that her magic is so strong that her body couldn't handle it all too well, prompting her to use the Five-Soul Staff to offset it.
  • Unskilled, but Strong: While there's no denying that she's the strongest staff user, her skill with a staff appears to be below characters like Cagliostro and Magisa.
  • White Mage: She's basically the ultimate healer, packing a strong heal skill that buffs everyone with Revitalize, a debuff clear skill that also grants debuff resistance so strong it's basically equivalent to Veil, an Auto-Revive, and her ultimate skill, a full party revive.

     Seox 

Voiced by: Nobuyuki Hiyama

https://static.tvtropes.org/pmwiki/pub/images/seox_a.png
Rarity: SSR
Element: Dark
Style: Attack
Race: Erune
Charge Attack: Void Claws: Terminus, Three Thousand and One Talons (5★ Upgrade)

The wielder of the Six-Ruin Fist.


  • A Day in the Limelight: He is a featured supporting cast in No Rain, No Rainbow.
  • Accidental Misnaming: He goes by the alias of "Pitch-Black Punisher" in the tournament of "A Thousand Reasons". But midway through the competition, the commentator erroneously calls him "Pitch-Black Mask" and "Peanut Butterer"!
  • Always Someone Better: To Feower, Seox had always been stronger but Feower hates the fact that Seox thought of his own strength in a bad light, when Feower had to train hard to get to where he is today. That said, even if Feower envied Seox for his power, he still see's Seox as part of The Eternals regardless.
  • Beauty Mark: Under the corner of his left eye, the "tear of sorrow" point described on the trope page.
  • Big Brother Instinct: Towards his younger crewmates, but especially Phoebe, in No Rain, No Rainbow.
  • Connected All Along: In a journal in his second fate episode, you have the option to say that the journal's handwriting is familiar near the end of the fate episode when prompted, hinting that the skyfarer that helped Seox might be the protagonist's missing father.
  • Cool Mask: His face is obscured by a metal mask. He takes it off when he's Skybound. Revealing half of it.
  • Doppelgänger Attack: His Charge Attack, and Skybound art demonstrate this.
  • Final Boss: Of the Grandsky Rumble solo challenge in "A Thousand Reasons". He shares this title with Ghandagoza and Al-Khalid.
  • Generation Xerox: Hinted at with Connected All Along,Seox and the Captain's fathers know each other and had been on an adventure before, with big hints that the Captain's father is the one that helped Seox out after he killed the rest of the Karm clan. Thus, making him an important member of the Ten Eternals to have lore wise due to his connection with the Captain's father.
  • Genocide from the Inside: He is the last surviving member of the Karm Clam, because he killed them all.
  • The Glasses Gotta Go: Or mask. For a brief moment in his final uncap episode. He takes off his mask in gratitude for the crew before he puts it back on again.
  • Genocide from the Inside: A significant part of his backstory.
  • I Am a Monster: He disliked his strength because of his past and doesn't take being called a monster well.
  • Lonely at the Top: His recruitment fate episode reveals that he has mastered the skills of assassination of the clan as a young child and has a strong physical prowess to boot, but it led to his family isolating him to the point his father disowned him in fear. This drove him to rage and anguish and eventually, he killed every single person in the clan. Leaving him all by himself. Though in his second fate episode, you will find a journal revealing that there were dissenters of Seox who plans overthrow him, and Seox’s father knew about it. Therefore, Seox’s father asked a skyfarer who he’s a good friend with, to help his son. Revealing Seox's father disowning him was an attempt to protect him, but it ended badly.
  • Number of the Beast: On top of being number 6, and "evil" looking. His minimum/max stats before his 5★ upgrade are:
    • ATK: 1666/6666
    • HP: 266/1666.
  • Paper-Thin Disguise: His disguise during his participation of the tournament in "A Thousand Reasons" is just changing the color of his cloak. Not that it even matters, since he throws it off before his fights begin and still somehow remains undetected.
  • Poor Communication Kills: Really, if his father had told him the reason why he is disowned, Seox wouldn't have gone on a rampage and killed the whole clan.
  • Running Gag: In his encounter fate episodes, Sierokarte will always try to get Seox to take off his mask, and succeed.
  • Ship Tease: His Fate Episodes and other lines, such as the ones for the player's birthday, have shades of this with Gran/Djeeta. Some of the reasons for that are the Generation Xerox between them because of their fathers, making Seox an important Eternal character to have in the party plot-wise, and because the only reason why he was not possessed by the Six-Ruin Fist in his 5★ Fate Episodes was because he wanted to protect the captain.
    Seox: Ever since I was born... I've been met with nothing but disgust. I didn't even know anyone celebrated the day they were born. That's why cherishing your birth... makes my heart flutter... I'm glad I met... you.
  • Shrinking Violet: He actually wears the mask due to extreme social phobia, and will become very distressed when it is taken away from him, with his usual voice turning high-pitched.
  • Stutter Stop: An interesting case, where Seox tends to stutter with his mask off but speaks normally with it on which is most of the time. Played straight when he speaks normally with his mask off in his final fate episode.
  • Vague Age: Enough that in his profile, his age is listed as "Unknown". But he appears to be in his late teens or early twenties in age.
  • Willfully Weak: His complex with his strength led him to be holding back in his fear. Feower hates him for this because he wanted Seox's strength to protect the kids in Stardust Town.
  • Wolverine Claws: Has gigantic claws as his weapon.

     Seofon 

Voiced by: Junichi Suwabe

https://static.tvtropes.org/pmwiki/pub/images/seofon_a.png
Rarity: SSR
Element: Wind
Style: Attack
Race: Human
Charge Attack: Deus Mil Espada, Cien Mil Espada (5★ Upgrade)

The seemingly carefree leader of the Eternals, seeking to make the world's wrongs right. He's also incredibly fond of swords, hence he wields the Seven-Star Sword. While he seems totally unreliable, his claim of being the strongest of the Eternals is no idle boast.


  • Barely-There Swimwear: Spends the entirety of "Poacher's Day" in nothing but a speedo and an open shirt.
  • Bunny-Ears Lawyer: A smug jokester who loves pulling everyone's ear and shows up to meetings he started late with very few of his comrades bothering to take him seriously and ribbing him at every opportunity. None of that prevents him from being one of the most powerful people the Captain has ever met.
  • Cannot Talk to Women: In her 5★ fate episode, Threo pokes fun at Seofon's inability to attract female characters.
    Threo: Oh, I get it. You're making a nest! You can't attract a female yourself, so... You're going to make a big nest to do it for you!
  • Crouching Moron, Hidden Badass: Can come off as a bit of a ditz, not making meetings, having difficulty bringing his own crew together, and generally avoided for his antics and strange hobbies. On the other hand, he's the leader of a crew that can stand on equal footing with the Luminary Knights. In his final fate episode, Seofon fights all nine of the other Eternals on his own.
  • Dual Wielding: He wields a pair of swords during battle.
  • Expy: Also voiced by Junichi Suwabe and attacks with magic copies of multiple swords that he makes, hmm... I wonder who that is. The Gag Series occasionally acknowledges their similarities, such as Grand Blues! Comic #852 featuring Seofon, which is titled "Blade Works Not So Unlimited".
  • The Friend Nobody Likes: Though he's friends with most of the Eternals, they usually don't hang around with him due to his weirdness, which is seen in "Poacher's Day" when he invited them all to come to the beach and relax, with only two responding, and some saying they were too busy to come or not even bothering to respond to his invitation.
  • Groin Attack: In Grand Blues! Comic #1115, a fish scooped by Threo ends-up mouth-open into Seofon's crotch.
  • Idiot Hair: His two ahoges are huge even by Anime Hair standards.
  • Lost in Translation: If his spoken line is an indication, Seofon's Charged Attack is supposed to be "Diez Mil Espada" which means "Ten Thousand Blades" in Spanish. This is supposed to correlate to its name when upgraded, which becomes "Cien Mil Espada" or "Hundred Thousand Blades". But for some reason, the official English translation went with "Deus".
  • Master Swordsman: He's the master of sabres and even uses multiple at the same time.
  • One-Man Army: He takes on the other nine Eternals alone in his final fate episode. And with his ability to summon spectral warriors, in Grand Blues! Comic #1135, Lowain puts a hint as to why the rest of the Eternals won't usually meet up with him.
    Lowain: I'm gonna be real bro... the fact that you can do everything alone... Might be the part of why the rest of your fam won't show up.
  • Smug Super: Acts like this at times with his first portrait's smug expression infamous among fans (and the 4koma). His demeanor really doesn't do him any favors in getting friends.
  • Spectral Weapon Copy: He can create a copy of any sword he's ever seen.
  • Storm of Blades: His charge attack.
  • Team Dad: For all his smugness and inability of being taken seriously by his fellow Eternals, he acts like this towards most part of them. He paid for a beach vacation for Feower, Tien and their kids at their orphanage, tried to help characters like Seox and Niyon to feel better with their abilities in their FLB episodes, made the uniforms for the Eternals, fighting clothes for Seox and influenced Tweyen's choice for bikini, knows how to handle Fif's childish nature, invited all of them for dinners and more beach vacations, etc.
  • With Great Power Comes Great Responsibility: Said word for word in his recruitment fate episode. He fights the protagonist to see if they are worthy to hold the Seven Star Blade in addition to the possible consequences for this.
  • You Remind Me of X: During Seofon's second Fate episode, the crew come across a young street urchin whose eyes reminded Seofon of his first meeting with Feower and Tien.

     Eahta 

Zanba

Voiced by: Banjo Ginga

https://static.tvtropes.org/pmwiki/pub/images/eahta_a.png
Rarity: SSR
Element: Earth
Style: Attack
Race: Draph
Charge Attack: Almighty Flurry, Almighty Passage (5★ Upgrade)

The wielder of the Eight-Life Katana. A wandering warrior who seeks only to perfect the way of the blade, his exploits have saved and inspired many. So devoted is he to the pursuit of strength that he has even forgotten his own name.


  • Badass Back: He appears in Narmaya's 5★ Artwork, albeit facing away, and has his back turned.
  • Connected All Along: He is responsible for inspiring Jin to become a samurai and it's revealed in the final part of Narmaya's second Fate Episode that he inspired her as he is actually her distant relative.
  • Doting Grandparent: He acts as one for Fif, as he practically raised her and treats her to all kinds of sweets.
  • The Dreaded: Back when he was still known as Zanba, he has been compared to a demon who seeks nothing but power. While he managed to become more caring and less power-hungry over the years, his fellow Eternals can still get intimidated by the mere aura of power that he projects.
  • Dual Wielding: Katanas. Also one in his hair!
  • Forgotten First Meeting: He forgot that the child he unknowingly inspired in the dojo was no other than Narmaya. In the first place, Eahta's intention was to speak to the dojo master, and he just happens to pass by as Narmaya is training. Justified, as he never asked the child's name after teaching her one technique. Many years later, her name doesn't even ring a bell to Eahta, until they met face-to-face for the second time.
  • Katanas Are Just Better:
    • Eahta is one of the Katana-wielders who can have up to 200% Charge Bar, thanks to his passive Blade God, which can potentially have him unleash several Charge Attacks on the same turn.
    • Invoked in his 5★ Fate episode, where you get to play as Eahta while he challenges (and beats) his fellow Eternals (those who have mastered their chosen weapons and fighting styles) in one-on-one fights. By the end of the gauntlet fights, he can prove that a Katana-wielder can be stronger than the rest of them.
  • Master Swordsman: He's the master of using katanas, even with his hair!
  • Parental Neglect: Part of the reason Narmaya is so obsessed with improving herself is because Eahta never acknowledged her prowess with the katana, not even bothering to use her name once even though he was living with her.
  • Prehensile Hair: Not only does he fight with a sword in his hair, it somehow doesn't fall out.
  • Samurai: On top of Katanas, he has Kabuki inspired face paint, a serious face (somewhat common in Kabuki), and long hair (not many had long hair in real life, but anime and other media have its fair share of long haired samurai).
  • That Man Is Dead: His old name was Zanba, but according to Narmaya, he doesn't remember because his obsession with strength led him to forget his past.

     Niyon 

Voiced by: Yukana

https://static.tvtropes.org/pmwiki/pub/images/niyon_a.png
Rarity: SSR
Element: Wind
Style: Special
Race: Harvin
Charge Attack: Nebilusa Fryude, Ventagarten Svala (5★ Upgrade)

Wielder of the Nine-Realm Harp, she is a musician who can hear the music of all living things, spinning them into an ethereal melody. Her songs are said to be capable of bringing an entire army to their knees, but she simply wishes to find those with beautiful melodies.


  • The Bard: Of the Eternals.
  • Berserk Button: Niyon can't stand talkative and loud-mouthed beings. When this happens, she also has some sort of a Character Tic - bringing out her harp in a fighting stance.
  • Breaking the Fellowship: The plot point that leads to her 5★ episodes. As Niyon lost her ability to hear emotions after a stressful battle, Anre reminds her that she could be expelled from the Eternals if Niyon cannot recover her powers, as the group basically has a reputation to uphold - being the strongest group in the skies.
  • Childhood Friends: With Narita, having grown up and learned about music together.
  • Does This Remind You of Anything?: Her final fate episode is laden with innuendo.
  • The Empath: She has the ability to hear the emotions of people around her, in form of a melody. And to an extent manipulate it with her own instrument, as those feelings are amplified or countered by music and she's a very good musician. Those whose feelings she amplifies are usually the ones who are hiding the truth or are suppressing something, which she takes advantage of to make them subconsciously reveal their true intentions, akin to a Truth Serum.
  • Musical Assassin: When you can hear how someone feels, playing the right tune can bring them to doubt themselves or even have a mental breakdown. And if that fails, she always has offensive Magic Music like most of the game's bards, which in her case according to Siero is good enough to bring down entire battleships.
  • Nice Hat: She wears one as part of her disguise during "Together in Song".
  • Not Good with People: Something that comes with her aforementioned empathic abilities. She's extremely sensitive as she constantly hears the feelings of others in music, and if they're being dishonest or mal-intentioned said music sounds awful and out of tune. As such she tends to avoid contact with others because the dissonance often heard in society tends to make her sick. In contrast, she finds the lighthearted Power of Friendship-fueled melody from the crew refreshing and honest.
  • Peek-a-Bangs: To emphasize her low people skills.
  • Power Floats: Both in artwork and during battle she floats.
  • Power Incontinence: She cannot turn off her empathic hearing, which causes trouble for her during one of her Fate Episodes.
  • Running Gag: Niyon's "Cardboard Shanty" makes several appearances in the Grand Blues! comics, even up to a strip focusing on "What Makes The Sky Blue" where it is used as an Improvised Weapon.
  • Standard Status Effects: Her first skill, Ninanana, inflicts the Comatose debuff, a more powerful version of Asleep which has a good chance of not waking up the target when they take damage.
  • Stellar Name: Two of her skill names start with words based from objects in space, although derived from Swedish terms. "Nebilusa" and "Ventagartan" from the Swedish words Nebulosa and Vintergatan which translate to Nebula and Milky Way respectively.
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     Tien 

Voiced by: Rina Sato

https://static.tvtropes.org/pmwiki/pub/images/tien_a.png
Rarity: SSR
Element: Fire
Style: Balanced
Race: Erune
Charge Attack: Dance of Death, Dance of Incineration (5★ Upgrade)

The wielder of the Ten-Wolf Gun and leader of the Stardust Town alongside her brother Feower.


  • Badass Family: Feower's twin sister.
  • Berserk Button: Harming children in front of her, especially those in Stardust Town, is the fastest way to end up on her wrong side as the Mafia learned the hard way.
  • Braids of Action: Her hair is tied in very long braids and she has the skill to back up the style.
  • Cool Big Sis: Tien is treated as such in the game and the gag comic. The children from Stardust Town look up to her as their big sister to the shock of the resident in-universe big sister character, Narmaya.
  • Despair Event Horizon: During her third Fate episode, Tien comes close to crossing it after the latest Mafia attack against Stardust Town. Crushed by her desires to protect her familly and end this pointless bloodshed, Tien decides to sneak outside in the middle of the night to give up herself to the Mafia to put an end to the conflict. Thanks to the player's intervention, Tien is stopped before she could pull an Heroic Sacrifice. The Ten-Wolf Gun later exploited this accident to turn Tien into its pawn.
  • The Gunslinger: She represents characters who use guns and subsequently is really, really good with them. Her fighting style is a mix of Guns Akimbo and Improbable Aiming Skills. During her charge attack, Tien pushes it further with Pinball Projectile that rebound on screen and her final uncap has her charge attack make use of Recursive Ammo.
  • Item Caddy: Because placing her in your team passively increases item drop rates, Tien can fit this role regardless of the party's element.
  • Orphanage of Love: Or Orphan's town of love, rather. Stardust Town, Feower and Tien's hometown were formerly targeted by mafia's and underground organizations before which became one of their motivations to grow strong and join the ten eternals, in which by then, the same organizations stop targeting the town due to how strong both of them had become. So the town is a place for orphaned children to stay and enjoy their childhood with Feower and Tien as protectors. While the organizations will still try to make attempts to attack the town, they don't stand a chance against the twins.
  • Random Drop Booster: Her passive guarantees that all Bounty Hunter debuffs will successfully land on the enemies. Her first skill also grants 3 stacks of Bounty levels that increase item drop rates.
  • Rapunzel Hair: While not noticeable in her sprites, her braids are actually longer than she is tall!
  • Sibling Yin-Yang: Has this relationship with her twin Feower. Tien is the responsible and cool-headed one in contrast to Feower's hot-blooded and reckless behavior. While both dual-wield weapons, Tien uses guns while Feower prefers daggers. Even their hair colors oppose each other, Tien's feminine pink hair to Feower's masculine blue hair.
  • Vague Age: Played with. None of the twins remember their exact birth date.

Alternative Title(s): Granblue Fantasy Guild Wars Characters

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