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Characters / Granblue Fantasy The Eternals

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Main Story Characters: Gran/Djeeta
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Playable Special Characters
The Eternals | Zodiacs | Evokers | Event Characters
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Primal Beasts | Allies | Antagonists | Event Antagonists | Others

This covers The Eternals, special characters recruitable after completing certain requirements.

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The Strongest Crew in the Skiesnote 
The Eternals (The Ten Gods in Japanese) are a group of legendary skyfarers whose strength is known far and wide throughout the skies. Each member is specialized in one particular weapon. Due to its loose regulation, all of their members are usually out doing their own thing.
  • A Day in the Limelight: They are the main focus of the 6th Anniversary story event, "Seeds of Redemption", with Seox as the central character. They also received the spotlight once again 2 years later in the story event "A Sweltering Eternal Getaway".
  • 20 Bear Asses: Before any one of them joins you, the player must collect weapons from the Unite and Fight event and do a series of upgrades that require several rare materials. Getting one character is an achievement in itself. And this is not yet taking fully uncapping them into consideration.
  • Badass Cape: All of them wear this, but with their 5★ uncap, all but Seofon drop the capes. They wear the capes once again in their 6★ uncap though.
  • Badass Crew: Collectively they are all part of the strongest skyfaring crew in the backstory of the game before joining the player. Individually, they represent the strongest characters for their specific weapon types and have the power to back it up.
  • Battle Theme Music: The Watershed of History plays every time you battle an Eternal.
  • Continuity Nod: The "Seeds of Redemption" event provides some short info-dump or exposition for each of the Eternals if you haven't recruited that specific member yet. There's also a flashback shot of the past event where that Eternal made a Cameo in, but it only appears if you did participate in the event beforehand.
  • The Coats Are Off: With the exception of Seofon, all of them lose their Coat Cape for their 5★ uncap. They wear them once again in their 6★ uncap however.
  • Darker and Edgier: Their character arcs to an almost jarring extent, given how generally lighthearted Granblue is. Tweyen thinks she's an inhuman monster, Feower is obsessed with power to a murderous extent for the sake of protecting his hometown, Seox killed his entire clan out of spite towards his father and Seofon is such a smug annoying jokester that no one can hang out with him for long besides Sierokarte. However, any time they show up in a story event (particularly summer seasonals), they tend to be a lot less relentlessly serious. (Also, Seofon often gets a chance to show why he's the Captain of their crew.)
  • Defeat Equals Friendship: Each one must be defeated before they join your party.
  • Disaster Dominoes: A reason that Anre and Seofon use to discourage Seox from surrendering himself to the Enforcers to pay for his crimes. Because if he were to surrender, then it would give motivation for the antagonizers of the Eternals to come out from hiding and act out just to bring the whole group down.
  • Double Unlock: Fully Upgrading a Revenant Weapon unlocks their initial Fate episode which must be beaten to unlock one Eternal. Even the 5★ upgrade adds another step – Reaching level 80 unlocks the Uncap Fate Episode, but to just access it, you need a respective Weapon Soul, and it takes dozens of Dimension Halo runs to obtain one. Finished the said episode? Only then would the uncap materials be displayed.
  • The Dreaded: Anyone who is aware of the strength feats of an Eternal trembles from their presence alone. Sierokarte even claims that even the bravest warriors fear them and that each Eternal is individually powerful as the Seven Luminiary Knights.
  • Dub Name Change: Changes the international naming scheme to old Anglo-Saxon.
  • Everyone Calls Him "Barkeep": As revealed in "Seeds of Redemption" and in Narmaya's 5✰ Fate Episodes, The Eternals have alternate names, as their current names are only titles. Eahta's real name is Zanba and Seox's real name is Xing. Nothing about the names of the other Eternals were revealed yet, but some of them might have the titles as their actual names. Silva, Tweyen's close friend, still calls her by this name and the twins Tien and Feower were "adopted" by Seofon so those names are most likely their actual ones.
  • Excalibur in the Rust: All of them wield their respective Revenant Weapons in their 5★ Upgrades. These are the same weapons that the Captain gives to Sierokarte for forging and awakening. While their original weapons have more vibrant colors, the Revenant weapons all have a dark-bronze theme, making them look really rusted despite their immense power.
  • Gameplay and Story Integration: The weapon types that they individually mastered lore-wise are also reflected in their in-game Weapon Specialty mechanic. Even Threo who has both Axe and Sabre specialties has a justification since her weapon can switch between these two weapon types.
  • Informed Attribute: Their title as the strongests in the skies. While all Eternals are very strong and all of them can be GameBreakers they never fight anything other than the Captain, each other, or some hapless Mooks that don't stand a chance against regular crewmembers, let alone the Eternals. Since they've never been seen in a fight with groups that can challenge them, such as the Arcarum Evokers, the Divine Generals or the Luminary Knights, or creatures that can destroy the world, such as Bahamut, Akasha, Grand Order, Avatar, Beelzebub, Belial, or Lucilius, their place in the chain of the Sky Realm is left up in the air.
    • This is mitigated in Versus by pitting Anre against Belial, who was recently empowered by Chaos Matter and the mysterious Versus Core, which allowed him to curbstomp Zooey. Belial soon grows bored by the fight, not because he is the superior fighter but because they are too evenly matched and he suspects that, even if they go all out (Belial using Avatar's cores and Anre using the One-Rift Spear) the result wouldn't change, meaning that, assuming Belial was telling the truth, each Eternal is above Zooey and around Beelzebub's and Belial's level of strength.
  • Last Disc Magic: They gain an Ultimate Skill upon unlocking their respective 5★ Upgrades, reaching Level 100, and clearing their final fate episodes. Said skills cannot be used until the 10th turn and cannot be recast.
  • Let's Get Dangerous!: During the "Guider to the Eternal Edge" quest, all of the Eternals band together and unleash their full strength to fight the Captain as one last test, even Seofon, in what is probably THE hardest solo quest in Granblue Fantasy.
  • Lonely at the Top: Several of them suffer badly from this due to being so strong that people shun them.
  • Lost in Translation: Each of the characters for their name in Japanese (十天衆/juutenshuu) can be read as ten (十/juu is the normal character for ten, 天/ten is a pun on the English word, and 衆/shuu is a homonym for 什 which is tenth) in some way to reinforce the number motif.
  • Numerical Theme Naming: Each character is named after a number. "Seeds of Redemption" establishes that these are actually all aliases meant to denote their place in the Eternals, rather than a Contrived Coincidence in-universe. In English, old Anglo-Saxon is used. In Japanese, they come from varying origins as listed below. Additionally, the initial stats of their HP and ATK at Level 1 and when fully uncapped end with the number they correspond to, such as Anre's minimum HP and ATK at Level 1 being 311 and 1411 respectively. At Level 100, the minimum amount of these respective stats for him would be 2311 and 10411.
    • Uno - Italian for 1
    • Song - Thai for 2
    • Sarasa - (Derived from Thalantha) Arabic for 3
    • Quatre - French for 4
    • Funf - German for 5
    • Six - French/English for 6
    • Siete - Spanish for 7
    • Okto - Greek for 8
    • Nio - Swedish for 9
    • Esser - Hebrew for 10
  • Olympus Mons: Obtaining an Eternal requires a great deal of grinding for some of the rarest materials in the game, and you need to beat them first before they join you. Getting said Eternal to 5★ is also tedious, requiring multiple fights against the Dimension Halo, and you have to fight a Boss Rush-esque quest if you want to unlock their final ability. All of these efforts will pay well once you do get to unlock the full potential of an Eternal, as they become an ideal end-game character for their respective element.
  • Power at a Price: The major theme of the Eternals. They're all absurdly powerful people, but nearly all of them suffer from severely damaged mindsets due to this obsession with power for its own sake. This is not at all helped by the Revenant Weapons, which their Level 100 quests reveal to be a hivemind of super weapons that eternally try to push their wielders onto further heights with no regard for the wielder's mental health.
    Tweyen: Such immense power... If I tame you, I'll be the greatest of all archers. Something that's not quite a person... Something even greater than the Eternals... I'll be a monster.
  • Power Creep: Despite all their hype, they are probably the biggest victims of this in Granblue Fantasy. As the years go by more and more characters and released into the gacha and/or receive uncaps that are just as good if not better than the Eternals. Their 6th uncap was confirmed to keep their gameplay consistent with the story proclaiming them to be some of the strongest characters in Granbllue.
  • Purposely Overpowered: Yes, all of their post level 80 upgrades, and fourth skills are considered "game breakers". As the player's reward for enduring the grind, unlocking their 5★ upgrade and completing their final Fate Episode, Eternals deserve to be over-powered. Most end-game grids and team compositions even focus on maximizing the benefits of having one or more completed Eternal(s), who then easily take a permanent spot in an on-element party's frontlines.
  • Secret Character: The first set of characters exclusive to using the shop to complete a long process using up almost all materials then available in the game, they were originally hidden in obscurity with almost little to no advertising and appearance in other stories. Cygames eventually made them more known as available for recruitment by noting that Revenant Weapons and Gold Bars are used to unlock them but they still require quite a bit of effort into recruiting and unlocking their stories.
  • Story-Breaker Power: While they are known throughout the skydom as the strongest in their fields, their abilities get toned down in some events where they appear.
    • The "Make Up and Go!" event ends with Tweyen threatening the antagonist with a simple display of her Battle Aura and Glowing Eyes of Doom, not wanting to result in a fight and involve the other Eternals in the matter. He flees from her as a result.
    • "Together in Song" has a non-combatant threat in that the discontent created by villagers has run rampant, which even Niyon can't resolve.
    • "Poacher's Day" has an Odajumoki thug who is not even intimidated nor worried about Seofon's presence. The reason? Said Odajumoki thug is too stupid to realize this. He doesn't know who the Eternals are in the first place and even mocks Seofon because the latter isn't holding any weapons. Little did he know, Seofon can create swords out from thin air. There's also Tweyen, whose eyesight is so strong she becomes very sensitive to the reflections of sunlight (Carren manages to fix this by giving her sunglasses).
  • Team Pet: Terra the island turtle.
  • Turtle Island: Their home base is actually one of these. The captain has to fight it to earn the Conqueror of the Eternals skin.
  • Walking Swimsuit Scene: Unlike other characters, their swimsuits are purchasable skins. Averted with Fif, however, who gets a purchaseable Halloween Skin, Anre, who gets a Christmas Skin, Niyon, who gets a regular travelling outfit that she uses to conceal her identity, and Eahta, who gets a new years skin. The two characters to get a free to obtain skin as of writing is Seox (His outfit from the event A Thousand Bounds) and Feower (His outfit is based on the Grand Blues! gag of being Bloody Blood Stabby Man) and the two will later get their own purchasable skins (Seox with the Mask Bleu Clair skin and Feower with his swimsuit skin shown in "Bzzt! Amped Up Summer" along with Tien).
  • Weapon Wields You: Downplayed. Instead of outright controlling their wielder's body, the Revenant weapons try to urge the Eternals into gaining more power, disregarding any negative consequences on the mental health of their wielders.
  • With Great Power Comes Great Responsibility: Played with. Most of them fight the protagonist to see if it is safe to have them wield the revenant weapon, but others, like Threo, fight the protagonist partly because they didn't want the title of the strongest user of their respective weapons taken away or simply to see if they are really strong and worthy enough to wield the weapon.
  • World's Best Warrior: They are considered the masters of their weapon styles and represent the various class archetypes with overtuned skillsets fit for their roles.


Voiced by: Ryūsei Nakao (Japanese), Bill Millsap (English, main series, Shadowverse and Versus)

Once something awful happens, it's already too late. It's crucial to prevent tragedies before they strike. And the key to prevention isn't property... It's power. The sort of power so overwhelming that no one even considers an act as heinous as robbery.
Redemption That Must Be Pure
Rarity: SSR
Element: Water
Style: Defense
Weapon Specialty: Spear
Race: Harvin
Charge Attack: Astralance: Everto, Thousand-Spear Void (5★ Upgrade), True Spear: Righteous Annihilation (6★ Upgrade)

One of the two founders of the Eternals and the wielder of the One-Rift Spear.

  • Big Damn Heroes: Done in the Scripted Battle of "Seeds of Redemption" in Chapter 6, where he deploys a barrier to protect the twin Eternals from the enemies' simultaneous Charge Attacks.
    • He does this in the Fate Episodes of the Water SSR version of Lecia, saving her from mafia members that were taking her companions hostage.
  • Childhood Friends: With Sierokarte. Yes, that Sierokarte. Anre's father actually taught both of them a lot about economics and businesses when they were younger.
  • Connected All Along: As it's casually revealed in "Seeds of Redemption", Anre is an acquaintance of Rei, as the latter adopted him and became his mentor at one point.
  • The Lancer: He has a very high ranking in the group, having found some members himself and is The Smart Guy of the group.
  • Manly Facial Hair: One that defies gravity. It's the first thing both Lyria and Vyrn immediately take note of when they first meet him. He states in "Seeds of Redemption" that he grew it out in order to not be confused for a child.
  • Mistaken Age: Anre defies this trope, as he explains to Rei in "Seeds of Redemption". Older Harvins still have a tendency to be mistaken as children. Anre keeps his beard for solving this problem.
  • No-Sell: Can give his allies a 100% damage cut for one turn, effectively making all attacks this.
  • Power Floats: He's always floating and even his mustache curves upwards.


Voiced by: Yuko Minaguchi (Japanese), Giselle Fernandez (English, Shadowverse)

Do you feel like you've become a monster? Or are you still a person?
The Transfer of Merit
The Monster That Wishes to Protect the Sheep
Rarity: SSR
Element: Light
Style: Balanced
Weapon Specialty: Bow
Race: Human
Charge Attack: Astral Howser, Asteroid Jaeger (5★ Upgrade), Stellar Termination (6★ Upgrade)

The wielder of the Two-Crown Bow. Tweyen was born with incredible eyesight, being able to spot objects unassisted from miles away. This, combined with her ability to fire magical arrows, has made her a legendary archer. However, Tweyen worries her that her strength may have only brought her loneliness, especially after it sparked an incident that separated her from her dearest friend...

  • Achilles' Heel: We discover during "Poacher's Day" that hers is, as might be expected with such great visual acuity, bright light and photosensitivity - which, usually, isn't too much of a problem as in most situations she can simply reposition so that the light isn't in her eyes as much. If she's out at the beach with tons of reflective water, however, she doesn't seem to have many options, until she gets a pair of sunglasses to help her fight at near full strength.
  • Area of Effect: Her Dark Huntress passive allows Tweyen to hit all enemies at once with her normal attacks.
  • Art Evolution: She receives a brand-new Story NPC artwork on the game's 6th Anniversary Story event, "Seeds of Redemption".
  • Big Damn Heroes: Done in the Scripted Battle of "Seeds of Redemption" in Chapter 6, where she Paralyzed the huge monster and keep it immoble.
  • Call-Back: In the Action Prologue segment of "Seeds of Redemption", Tweyen gets blinded by the Enforcers' magical lanterns, as a reminder that her eyes are photosensitive. She also makes a reference to that time when Carren gave Tweyen sunglasses to protect her eyes from bright light.
  • Commonality Connection: Out of all the Eternals to enter Mugen's mind, only Tweyen is able to convince him to wake up, because she symphatizes with his situation once she realized that both of them were feared and compared to monsters, yet if she was still able to make friends, then Mugen surely can.
  • Flight: She can fly through the air by conjuring magical whirlwinds beneath her feet.
  • Glowing Eyes of Doom: They glow white in the ending of "Make Up and Go!", complete with a similarly-colored Battle Aura.
  • I Am a Monster: Or how some people perceive her to be due to how good her eyesight was and her aim with the bow. On the other hand, archers back in her hometown actually appreciate her skill because great eyesight is important for archery. Eventually, it's revealed that she has these thoughts since joining the Eternals as everyone around her sees her as such since joining.
  • Invisible Bowstring: Tweyen's magical bows do not have strings on them.
  • Lame Pun Reaction: In a summer-themed Grand Blues! Comic strip, Tweyen dropped a pun so lame it caused the nearby Odajumoki thugs in a Stunned Silence state.
  • Logical Weakness: As someone with such great visual acuity, it makes sense that she'd be somewhat photosensitive... and that bright days out by the seaside, with tons of light reflection off the water, gives her so much trouble that she's practically reduced to the level of a totally standard archer, if that.
  • Lonely at the Top: The stronger she becomes, the more people around her distance themselves from her from fear. Even after she joined the Eternals, with most of them doing their own thing, she still felt alone. The main reason she responded to Seofon's beach invitation is because she thought the others would show up and is visibly disappointed when only one other Eternal came. Not helped that this is what caused her to lose her friend, Silva.
  • Nightmare Sequence: She immediately wakes up from this after Silva calls her a monster.
  • The Paralyzer: If she has the "Bring The Thunder" buff active, the next use of Clincher will Paralyze the enemy for the next 60 seconds (up to 150 seconds when used in Conjunction with her fourth skill, Two-Crown's Strife). It's very potent that any boss won't move for a long duration after being hit by this.
  • Pungeon Master: In Grand Blues!. She was mentioned capable of making puns but...the audience's reactions are mostly a blank stare and silence. Heck, even in her first episode when you upgrade the Two-Crown Bow, she drops this line after finding out that your crew now holds possession of a powerful bow (which is promptly followed by an awkward silence).
    "I guess you could say their bow skills make them look like... big shots.
  • Reading Lips: If the flashback scene in Silva's 5★ episode is anything to go by, Tweyen can read a person's lips even from a great distance.
  • Ship Tease: Has some with Seofon in his 5★ Fate Episodes, since she is the one that is shown more worried about him. And she also has a lot with Silva, especially in the fate episodes of Silva's Light version, where Tweyen has a monologue of being happy with watching Silva sleeping (after passing out from drunkenness). Silva's Fate Episode also has a lot of fuel for their relationship, with Silva missing Tweyen dearly. And in Seeds of Redemption has Tweyen mention that she is going to eat dinner together with Silva's family as if it was something pretty common between them.
  • Spell My Name with an S: Her Japanese name ソーン, has been interpreted as "Song", "Sorn", "Sone", or "Thorn". In Granblue Fantasy Graphic Archive III, it's Song but her valentine's card has her signature as Sorn. (What makes this worse is that her name is derived from Thai - it's the Thai word for 2, which is written as สอง in Thai script. So officially (going by the RTGS), it'd be "Song", though it's not pronounced exactly like the English word.)
  • Status Effects: Has a skill that can inflict up to 13 debuffs at once on enemies.
  • Statuesque Stunner: She's a 1.75m tall and quite pretty.
  • Trauma Button: Don't call her a "monster" or compare her extraordinary abilities to one. Silva learns this the hard way when she softly speaks to herself calling Tweyen a monster, not realizing her friend can read lips. Even after quite a long time has passed, Silva still thinks that Tweyen is very sensitive to this topic.
  • Useless Useful Spell: Her Depravity can instantly kill an enemy if it manages to successfully apply Lethal Hit, on top of other debuffs that place enemies at a disadvantage. However, this skill can be borderline useless if the target boss has a high resistance to debuffs. Also, each individual debuff aside from Debuff Resist Down, have a chance to miss, but their accuracy can be improved using Extended Mastery Perks.
  • We Used to Be Friends: With Silva of sorts. They both trained and aim for great heights together until Silva drove her away out of envy. This was what's made her think that she's an inhuman monster. They make up in Silva's level 100 Fate Episode, though.


Voiced by: Minami Takayama (Japanese), Brittany Lauda (English, Shadowverse)

Only the strongest survive. The weak are eaten by the strong. If you're weak... you're meat. I don't plan on getting eaten. I'm scared of being eaten. I ain't gonna be prey. I'm always going to be at the top of the food chain! I've got to be the strongest!
Take Life As It Comes
The Strength to Accept the World
Rarity: SSR
Element: Earth
Style: Attack
Weapon Specialty: Axe+Sabre
Race: Draph
Charge Attack: Astro Divergence (Axe Mode)/Astro Destruction (5★ Upgrade)/Origin Breaker (6★ Upgrade), Meteor Thrust (Sword Mode)/Annihilation Nova (5★ Upgrade)/ Regression to Zero (6★ Upgrade)

Wielder of the Three-Tiger Axe, a fierce warrior who understands the laws of nature which is her creed. Born and raised away from human civilization, Threo relies mostly on her natural instincts and senses whether in and out-of-combat. This trait and her mentality and desire to become stronger to "reach the top of the food chain" even caused her peers to compare her to a wild beast.

  • Armor-Piercing Attack: Her main gimmick is Ground-Zero, an ability that deals up to more than a million of damage depending on her current HP when cast. Having a Plain damage type, it completely ignores any defensive buffs on the enemy. Any targets with a high amount of defense but with less than a million HP would die in one hit, which makes the skill a game-breaker against Slimes, and a majority of enemies in the Arcarum mode.
  • Artistic License – Biology: She is one of the only two Draphs whose horns change in color after a 5★ uncap, as hers turn into purple with a blackish tint from light purple.
  • Barbarian Longhair: Due to her nature from being raised as a Wild Child, Threo's hair is still long and unkempt even after the Eternals adopted her.
  • The Berserker: Her fighting style, described as unskilled yet powerful. It basically amounts to hitting really hard. The other Eternals describe her style as a combination of strength and brute force, and Seox even mentions that no sane warrior should fight her head-on. In-game, her kit revolves on having plenty of attack buffs on herself, counter-attacks, a nuke that costs her HP and also decreases her enemies' defense once she reaches level 95.
    • Even her Axe Form's second skill is named "Berserker Forge".
  • Big Damn Heroes: Done in the Scripted Battle of "Seeds of Redemption" in Chapter 6, where she unleashes her Charge Attack on the first wave, but stealing Seofon's spotlight.
  • Big Eater: Is said to be able to eat dragons for breakfast. Particularly evident during the event, "Poacher's Day" where all she can think about is food, and tries to fish them out on every chance she gets. In "Bzzt! Amped Up Summer", Threo even wants to eat five servings of the meal, until Scathacha stops her.
  • Boobs-and-Butt Pose: Shown in her uncap artwork.
  • Cast from Hit Points: Her signature Ground Zero skill, infamous for being one of the game's strongest nukes. It takes away 99% of her HP, and then deals 99 times the amount lost in Non-Elemental damage.
  • Counter-Attack: The Axe Form variant of Berserker Forge allows her to perform this for up to three times.
  • Critical Status Buff: The Sword Form variant of Berserker Forge grants her the Jammed buff which increases her attack the lower her HP is.
  • Curb-Stomp Battle: She easily wins against Monika during the prologue chapter in "Seeds of Redemption".
  • Declaration of Protection: At first, she only wanted strength so that she can be at the "top of the food chain". But as she progressed through her fellow Eternals in her 5★ Fate Episodes, Threo's motivation for being strong changes to a desire of protecting her friends and loved ones.
  • Exact Words: Well, Threo can eat dragons for breakfast, figuratively and literally. In a certain Fate Episode, she proceeds to drag a dragon she killed beforehand towards a village and invite them to feast on it.
  • Destructive Savior: She may be on the side of good, but her strength is so destructive that it became a bit of Running Gag in "Seeds of Redemption" where the other Eternals wanted to put her on standby so that she won't accidentally wreck havoc. But there are times when the Eternals do want to make Threo let loose, like when she curb-stomped Monika.
  • Dumb Muscle: She admits to herself that she's not the smartest, relying on her intuition to tell right from wrong, and thinks that every problem can be solved by strength.
  • Flaming Meteor: Her Sword Mode's Charge Attack, "Meteor Thrust" has her summon a meteor from orbit that crashes down on the enemy (complete with a slight background change, and a Non-Elemental aftershock.)
  • Foreshadowing: In "Seeds of Redemption", Threo wanted to challenge Mugen to a fight the first time they met. Mugen naturally rejects due to his innocent side hating unnecessary fights. But once Mugen does go on a blind rampage later on (due to Nehan's tricks), she is able to fight Mugen along with the other Eternals. Threo even puts a brief lampshade on how her offer came true.
  • Improbable Use of a Weapon: She can deflect Tweyen's projectiles by creating shockwaves with her own axe.
  • Informed Attribute: The lore narrates that while the Eternals are individually powerful on their own, Threo is an extreme case of Unskilled, but Strong, and that the rest of her group correlate it with her innate nature like a wild beast with Super Strength.
    • Sure, the other expertly-trained Eternals like Tweyen, Seox and Eahta can put up a good fight with Threo during her 5★ questline. But if you manage to defeat them in those battles, they express fear over Threo's strength.
    • This comes back again in the "Seeds of Redemption" event, where her fellow Eternals repeatedly comment on Threo's strength, which would also cross as a Running Gag of how they want to keep her under control so that she won't destroy the everything by accident.
  • Literal-Minded: She has a hard time with metaphors. Notably, she's convinced cute things (and rabbits in particular) are delicious because they're "so cute, you could eat them".
  • Morph Weapon: Her weapon toggles forms between a Sword and an Axe every time she uses Charge Attacks. It starts out with the Axe form, and the two axe heads on the sides will slide down forming and arm guard, revealing a blade on the center, which can be used as a Sword.
  • Mundane Utility: In "Poacher's Day", she's able to use her skills (which she calls by name) to catch fish and create a wave to push the crew's ship forward.
  • New Powers as the Plot Demands: Done in the "Seeds of Redemption" event's Scripted Battle on Chapter 6, where Threo has a Substitute buff on a skill (something that her regular version doesn't have). It allows her to have a Taking the Bullet moment to protect her fellow Eternals from Mugen.
  • Obvious Rule Patch: Because Threo's Ground Zero ability is a game-breaker that bypasses enemy defense and cheeses the Normal and Hard difficulties of the "Arcarum: The World Beyond" mode, any sources of Non-Elemental/Plain damage were Nerfed to deal only half of their supposed value in the mode's Extreme difficulty, as Cygames' measure to prevent Ground Zero from breaking all of the mode's content.
  • Odd Friendship: With Scathacha in "Bzzt! Amped Up Summer". That is, a true dragon being friends with one who figuratively (and even literally) "eats dragons for breakfast".
  • Running Gag: In the "Seeds of Redemption" event, it's been repeatedly commented that Threo's strength is so destructive and unfocused that the other Eternals urge her to control herself or act in moderation... or else, she can destroy everything! As a result, Threo is sometimes kept on stand-by, but she expresses boredom soon enough.
  • Sexy Soaked Shirt: What she wears throughout "Poacher's Day".
  • The Social Darwinist: A rare good example. Her wild upbringing led her to base her entire worldview on the law of the jungle, where the strong eat the weak. Which is why she wants to be the strongest in the world, so that she won't have to feel fear or grief ever again like she did as a kid. Her natural human compassion does stop her from the more negative aspects of this trope, though they still surface at times (notably when she nearly left a child get killed by a monster, believing the kid should be strong enough to take it on if he wants to live).
  • Stance System: Enabled by her Morph Weapon, which can switch between Axe and Sword form after a Charge attack.
  • Stranger in a Familiar Land: When Threo returns to her forest home after meeting the crew, she becomes surprised and confused as the landmarks she once knew were no longer there, and that there were more human settlers when there were supposed to be none but animals.
  • Super-Strong Child: Thanks to her wild upbringing in the jungle. While Threo is one of the youngest among the Eternals (along with Fif), the others already acknowledge her beastly physical strength.
  • Taking the Bullet: In Chapter 6 of "Seeds of Redemption", Threo took a blow for her allies that knocked her out by Mugen's attack. Fortunately, Tweyen switched in to have her healed by Fif.
  • Trademark Favorite Food: Cake; just mentioning it will invoke a girlish glee from her. Another is dragon meat as in various fate episodes of hers has her hunt down dragons to cook them and generally offering some to whoever's in the area.
  • Wild Child: She lived in a forest along with wild animals when she was still young, which leads to her rather simple thought process and strange personal values. She uses her instincts when differentiating friend from foe, and relies on her sense of smell when tracking enemies. Other characters, even her fellow Eternals comment on this "beastly" side of her a lot.
  • You Can't Go Home Again: Her second fate episode deals with the fact that her beloved forest was cut down to make place for a town. The grief of losing her homeland and the shattering of her values (as she can't figure how the forest, that she considered stronger than anything, could be destroyed by a bunch of harmless villagers) drive her straight into a Heroic BSoD.


Voiced by: Jun Fukuyama (Japanese), Howard Wang (English, Shadowverse)

I need to prove that I'm stronger than anyone else in the world. We kids need to be strong to fight adults... Now, come on! Hurry up and fight me already!
Ascension Beyond Impurity
The Bloodstained Blade That Guards Stardust
Rarity: SSR
Element: Water
Style: Special
Weapon Specialty: Dagger
Race: Erune
Charge Attack: Memento Mori, Memento Vita (5★ Upgrade), Mors Certa (6★ Upgrade)

The wielder of the Four-Sky Blade, who leads Stardust Town alongside his twin sister Tien.

  • A Day in the Limelight: One of the main plot threads of Seeds of Redemption is the resolution of the conflict between the Mafia and the children of Stardust Town. Naturally, Feower has many scenes in said event. See Character Development below.
  • All for Nothing: He defies this trope in "Seeds of Redemption" by rejecting Rei's initial argument of simply moving away from Stardust town instead of defending it if he wishes for the children's survival. In his defense, Feower wants the children to stay in Stardust Town in favor of all the efforts they've worked so hard in order to sustain that place.
  • Badass Family: Tien's twin brother.
  • Berserk Button: Anyone who dares to threat Stardust Town will suffer Feower's wrath.
  • Blood Knight: Discussed in his 6★ uncap episode. The spirit in the Four-Sky blade that communicated with Feower mentions that the Four-Sky blade is generally more in tune and seek control of people with high bloodlust, and all the previous wielders of the Four-Sky blade are people with high bloodlust. Feower happens to fill the bill as he had a strong bloodlust on those he considers a threat to his family.
  • Brainwashed and Crazy: By the Four-Sky blade, somewhat. The spirit of the blade convinced him to take it with him so he could have the strength he wished for but at a price that he grows more battle hungry under the influence of the blade by the time of his level 100 fate episode.
  • Character Development: Seeds of Redemption resolves one of his main issues through his story, namely that all the problems between his family and the Mafia and how Feower came to fear adults in power, causing his outbursts of anger as a way to protect himself. Once Rei points it out, he gets the resolve to think together with his sister and the children of Stardust Town about how to fix their situation together as a family instead of accepting their situation.
  • Dissonant Serenity: So as not to scare Goblin Mage while he is killing nearby monsters in Grand Blues! Comic #1075, Feower drops his rude terms and shouting, and adapts to a more polite personality instead. When Vyrn suggests using Goblin Mage's powers to make Feower more carefree, the results didn't go as expected.
    Hewwo lil' buddy! It's your pal Bloody-Blood Stabby Man! He-he-he!
  • Dual Wielding: He wields a dagger on each hand.
  • Earn Your Happy Ending: Not exactly ending yet due to the nature of the game and the event, but after Seeds of Redemption, the Mafia that has been a huge source of strife in his life is finally defeated and he can enjoy a life of peace together with his family.
  • Four Is Death: His initial Charge Attack is named Memento Mori, which translates to "Remember, you will die" from Latin. Inverted post-5★, as it gets renamed to Memento Vita, or "Remember, you will live". This trope is also discussed if you tap him on the home screen, as he says this.
    Feower: I like the number 4. It's like you can feel death at all times.
  • Friend to All Living Things: In his final uncap voices, he states that he likes animals and in the "Bzzt! Amped Up Summer" event, he had what can be said as a Cuteness Proximity within the range of a Marmok.
  • Glowing Eyes of Doom: His eyes shine blue as he forms a threatening gaze in the "Bzzt! Amped Up Summer" event.
  • Hidden Depths: Underneath his polite facade reveals a strong anger at the people that harmed the town in the past. This was exploited by the Four-Sky blade in his 5★ Upgrade episode.
  • Image Song: He and Tien share one together, titled "Stardust Children".
  • Ineffectual Death Threats: Feower shouts death threats towards Niyon in her final 5★ episode. But since she can read other peoples' emotions, Niyon realized that Feower is actually concerned about her, and that the death threats were just made up by him to make her fight seriously in their duel.
  • Living Is More than Surviving: In "Seeds of Redemption", this is what he explains to try and convince Rei to assist in keeping the Stardust Town safe, when Rei suggested beforehand that all of them in Stardust should just move on to another place instead to ensure the villagers' survival.
    We're all going to die one day. Is it so wrong to enjoy our lives with a bit of selfishness before that day comes?
  • Orphanage of Love: Or Orphan's town of love, rather. Stardust Town, Feower and Tien's hometown were formerly targeted by mafia's and underground organizations before which became one of their motivations to grow strong and join the ten eternals, in which by then, the same organizations stop targeting the town due to how strong both of them had become. So the town is a place for orphaned children to stay and enjoy their childhood with Feower and Tien as protectors. While the organizations will still try to make attempts to attack the town, they don't stand a chance against the twins.
  • Properly Paranoid: Even since the first chapters in "Seeds of Redemption", Feower is very suspicious of Mugen when the bulky Draph arrived in Stardust Town, even when Niyon, Tweyen and Tien were initially convinced that Mugen is as innocent as a child. Feower is proven right when Mugen is actually being manipulated by Nehan, which caused Mugen to unwillingly rampage later on.
  • Sibling Yin-Yang: Has this relationship with his twin Tien. Tien is the responsible and cool-headed one in contrast to Feower's hot-blooded and reckless behavior. While both dual-wield weapons, Tien uses guns while Feower prefers daggers. Even their hair colors oppose each other, Tien's feminine pink hair to Feower's masculine blue hair.
  • Vague Age: Played with. While both him and Tien looked like teens going to turn to young adults, both of them don't remember their exact birth date. Feower's birthday line to the players state that their age, 17, is just an estimate.


Voiced by: Wasabi Mizuta (Japanese), Corina Boettger (English, Shadowverse)

Don't underestimate me! I'm the most powerful mage in the sky! It's why I'm an Eternal, and don't you forget it!
Written Scripture Is Not True Scripture
The Purity That Leads to the Truth
Rarity: SSR
Element: Light
Style: Heal
Weapon Specialty: Staff
Race: Harvin
Charge Attack: Big Bang, True Big Bang (5★ Upgrade), Super-Duper Special Attack! (6★ Upgrade)

The wielder of the Five-Soul Staff. A prodigy with near infinite magical power, she has an exuberant and splendid smile.

  • Art Evolution: She receives a brand-new Story NPC artwork on the game's 6th Anniversary Story event, "Seeds of Redemption".
  • Annoying Younger Sibling: They are not siblings, but she developed a similar relationship with Seox by the end of Seeds of Redemption, as can be seen in Mugen's Fate Episode where she says her new hobby is trying to make Seox laugh by making pranks on him.
  • The Baby of the Bunch: The youngest, being only seven.
  • Big Damn Heroes: In "Seeds of Redemption", Seofon and the captain tried to calm Seox back to his senses when he ingested the Trancensia, but even they were in a pinch. It took Fif's arrival and magical to help Seox out of his berserker state.
  • Calling the Old Man Out: She does this to Eahta in Narmaya's final fate episodes because of the way he treated (or not treated, in this case) her new friend.
  • Child Mage: Again, the youngest among the Eternals. And gameplay-wise, Fif's skillset resembles a White Mage.
  • Child Prodigy: She's been called one, and the fact she's part of The Eternals prove it.
  • Children Are Innocent: Unlike the other Eternals when confronted by each other, she generally goes along with whatever they're doing, not questioning what's happening. Even when her Revenant Weapon tries to take control of her, she remains uncorrupted by it through the entire process of fighting her comrades. This is discussed in "Seeds of Redemption" when Tien describes Fif as one of the purest members of the Eternals and a calm presence for the most turbulent ones, such as Tien and Feower.
  • Continuity Nod: In "Seeds of Redemption", as Fif waits in the deck of the Grandcypher, she remembers Narmaya, whom she befriends during the latter's 5★ Fate Episode.
  • Cute, but Cacophonic: VERY loud, and very high-pitched. Some players choose to mute the game when using her.
  • Cute Little Fangs: Which remind us she's very young.
  • Genre Savvy: For a child of her age, she's already aware that healing magic is only limited to physical wounds and can't do anything against trauma:
    It doesn't matter how good of a sorceress I am if I can't heal the wounds of the past.
  • The Medic:
    • Gameplay-wise, this is Fif's speciality.
    • This becomes her main role in the "Seeds of Redemption" event - Ensuring that nobody dies in the clash between the Eternals and the Enforcers during the prologue, even healing the supposed "enemies" if she had to. In later chapters, she specifically just treats the injuries of anyone and dispels any negative spells inflicting pain.
  • The Heart: Tien discuss this in Seeds of Redemption, as Fif is one of the purest members of the Eternals, so the more troubled ones can feel at easy with her. She's also one in Narmaya's 5★ where Fif tries her best to bring Narmaya and Eahta together, as she feels like they are not communicating properly even though they are family. She's also one of the biggest supports for Narmaya in said episodes, as she tries to make the older woman love herself more.
  • Overly Long Name: Her 5★ Charge Attack is labeled as True Big Bang. However, she shouts Ultimate Dynamic Ultra Final Attack when casting it.
  • Power Incontinence: Her re-match and 5★ uncap fate episodes reveal that her magic is so strong that her body couldn't handle it all too well, prompting her to use the Five-Soul Staff to offset it.

  • Shoot the Medic First: Discussed by Feower in relation to Fif's role during the "Seeds of Redemption" event's prologue, just after the Eternals retreated to safety in the aftermath of their fight against the Enforcers.
    Feower: I guess it's to be expected from one of the Seven Luminary Knights. We'd be in huge trouble if it was Fif who got hit.
  • Tender Tears: Many times in Seeds of Redemption.
  • Unskilled, but Strong: While there's no denying that she's the strongest staff user, her skill with a staff appears to be below characters like Cagliostro and Magisa.
  • Wise Beyond Their Years: In Seeds of Redemption. Her thoughts about traumatic events and how useful healing magic and emotional support are in those cases are very rare for a seven year old.
  • White Mage: She's basically the ultimate healer, packing a strong heal skill that buffs everyone with Revitalize, a debuff clear skill that also grants debuff resistance so strong it's basically equivalent to Veil, an Auto-Revive, and her ultimate skill, a full party revive.


Voiced by: Nobuyuki Hiyama (Japanese), Masaya Miyazaki (Japanese, young), Griffin Puatu (English, main series and Shadowverse)

The sky is so blue... Tragedy and disasters unfold beneath this sky. And yet.. It's still so blue and beautiful...
The Heavens Shatter
Event Version 
Real name: Xing - シンク (星 [ZH] / Shinku [JP Romanization] / Star [EN])
Rarity: SSR
Element: Dark
Style: Attack
Weapon Specialty: Melee
Race: Erune
Charge Attack: Void Claws: Terminus, Three Thousand and One Talons (5★ Upgrade), Essence of a Demonic Asura (6★ Upgrade), Empty Hand, Enlightened Fist (Event ver.)

The wielder of the Six-Ruin Fist. A survivor from the fallen Karm clan of assassins, he seeks to find the one who saved him from despair, a certain skyfarer who travelled to the end of the skies.

  • A Day in the Limelight: He is a featured supporting cast in A Thousand Reasons, No Rain, No Rainbow and central character of the 6th Anniversary Event Seeds of Redemption, where a portion of his past is brought to light.
  • Accidental Misnaming: He goes by the alias of "Pitch-Black Punisher" in the tournament of "A Thousand Reasons". But midway through the competition, the commentator erroneously calls him "Pitch-Black Mask" and "Peanut Butterer"!
  • Always Someone Better: To Feower, Seox had always been stronger but Feower hates the fact that Seox thought of his own strength in a bad light, when Feower had to train hard to get to where he is today. That said, even if Feower envied Seox for his power, he still see's Seox as part of The Eternals regardless.
  • Ambiguously Bi: His Ship Tease with the Captain happens regardless of the player's chosen gender.
  • The Atoner: Present day, he still greatly feel guilt for causing the destruction of his clan. Before his recruitment, he spent most of his free time tending and defending the old grounds of the Karm clan as if trying to atone for the murders he commited.
  • Badass Armfold: This is Seox's pose in his story NPC artwork.
  • Big Brother Instinct: Towards his younger crewmates, but especially Phoebe, in No Rain, No Rainbow and Fif in Seeds of Redemption.
  • Brick Joke: There's a Running Gag revolving around Seox's mask getting snatched from his face, leaving him embarrased. This comes into play again in the ending chapter of "Seeds of Redemption", wherein the captain snatches Seox's mask while he was in the middle of apologizing in the Grandcypher's deck. Naturally, the final CG background of the event is an image of an embarrased Seox.
  • Character Development: At first, Seox is very closed off and comes with weird mannerisms, such as thinking popping up champagne in New Years was madness. With more interactions with the Grandcypher crew and learning to trust others, he starts to open up to more people and make friends. By the end of Seeds of Redemption, he doesn't have heavy thoughts about his past or sins so frequently anymore, learns to love himself and admits that he wants to live together with his friends instead of atoning through punishment.
  • Continuity Nod: In "Seeds of Redemption", there are two references to the "No Rain, No Rainbow" event regarding Seox:
    • Lyria reminds Seox that Phoebe could cry if he pushes himself while injured, a reference to how Seox became friends with Phoebe while spending time in Ladiva's bar.
    • Feower states that Seox would get distracted or affected if he's having the urge to protect someone or thinks about his friends. Vyrn recalls an incident in No Rain No Rainbow where Jamil was able to sneak on him because Phoebe was clinging on Seox.
  • Connected All Along: In a journal in his second fate episode, you have the option to say that the journal's handwriting is familiar near the end of the fate episode when prompted, hinting that the skyfarer that helped Seox might be the protagonist's missing father. Seeds Of Redemption hints that Gran/Djeeta didn't exactly make the connection to who the Skyfarer Seox mentioned was (In Seox's skill fate episodes, it's heavily implied that the Captain drops the suspicion on the familiar handwriting, believing it might have been their imagination) until Lecia blurt it outright in Chapter 3.
  • Cool Mask: His face is obscured by a metal mask. He takes it off when he's Skybound. Revealing half of it. He also gains another in his Mask Bleu Clair costume, this time made by Seofon.
  • Declaration of Protection: The culmination of his 5* Fate Episodes leads him to this:
    Power enough to tear the heavens and pierce the stars... I craved the strength to protect you all from such a threat. That's right, I sought the power to protect, not to destroy.
  • Doppelgänger Attack: His Charge Attack, and Skybound art demonstrate this. He uses them to distract Nehan in their final duel.
  • Dramatic Unmask: For a brief moment in his final uncap episode. He takes off his mask in gratitude for the crew before he puts it back on again. He does it again in the trailer for Seeds of Redemption and the second Fate Episode of his Event SSR.
  • Everyone Calls Him "Barkeep": As revealed in "Seeds of Redemption" and in Narmaya's 5✰ Fate Episodes, the Eternals have alternate names, as their current names are only titles. Nehan called Seox by his birth name but it was cut off from the dialogue of Chapter 3 and the audience doesn't get to know that information until the skill Fate Episode of his Event SSR.
  • Final Boss: Of the Grandsky Rumble solo challenge in A Thousand Reasons. He shares this title with Ghandagoza and Al-Khalid.
  • Generation Xerox: Hinted at with Connected All Along, Seox and the Captain's fathers know each other and had been on an adventure before, with big hints that the Captain's father is the one that helped Seox out after he killed the rest of the Karm clan. Thus, making him an important member of the Ten Eternals to have lore wise due to his connection with the Captain's father.
    • And You also explored the possibility of Seox (Xing, rather) and the captain growing up together in Zinkenstill... just as the captain's mother and father did. To wit, the captain's mother was born in Zinkenstill, and their father was found abandoned at the forest shrine and raised by her parents, the captain's grandparents. Likewise, Seox could have been taken in by the captain's family if fate didn't have other plans for him.
  • Genocide from the Inside: He is the last surviving member of the Karm Clam, because he killed them all.
  • I Am a Monster: He disliked his strength because of his past and doesn't take being called a monster well.
  • I Will Find You: Platonic example. He seeks to find the skyfarer who saved him from despair. Said skyfarer also apparently traveled to the end of the skies. Sounds familiar...
    Just when I had given up on everything, that man appeared before me. He was a skyfarer headed for the end of the skies. Coming by here may have just been a pit stop for him... But the time I spent with him brought me peace.
  • It's All About Me: One thing that he realized in Seeds of Redemption. Seox felt that it's his fault that he seeks help from others ever since he was a child (when the captain's father helped him) and up until an incident from the event (when others had to calm him down after he went to a berserker rage from the Trancensia). This made him think that he's weak and doesn't deserve the title of being an Eternal. It takes encouragement from his comrades to realize that this isn't true.
  • Kiai: Has his own variation before battle.
  • Know When to Fold 'Em: Became a point of conflict in "Seeds of Redemption" as Seox became a wanted man. This trope is both invoked and defied quickly. He was about to surrender to the Enforcers for his crimes in the Karm Clan, but Anre and Seofon stopped him, suggesting that they should keep up appearances for the Eternals' reputation and not to give in so easily.
  • Living MacGuffin: The Enforcers wanted the Eternals to hand over Seox for their investigation regarding the Karm Clan massacre. While he was willing to surrender at one point, Seofon and Anre both object to this, which started the early conflict between the two factions.
  • Lonely at the Top: His recruitment fate episode reveals that he has mastered the skills of assassination of the clan as a young child and has a strong physical prowess to boot, but it led to his family isolating him to the point his father disowned him in fear. This drove him to rage and anguish and eventually, he killed every single person in the clan. Leaving him all by himself. Though in his second fate episode, you will find a journal revealing that there were dissenters of Seox who plans overthrow him, and Seox’s father knew about it. Therefore, Seox’s father asked a skyfarer who he’s a good friend with, to help his son. Revealing Seox's father disowning him was an attempt to protect him, but it ended badly.
  • Leitmotif: "The Radiant World".
  • Meaningful Name: His true name, Xing, is explained by Seox to mean "a beautiful light twinkling in the night sky". It's also Chinese for "star".
  • Never Accepted in His Hometown: Seox was a natural born genius in the Karm Clan, but his talent caused him to be estranged and locked up by his parents.
  • Number of the Beast: On top of being number 6, and "evil" looking:
    • His minimum/max stats before his 5★ upgrade are:
      • ATK: 1666/6666
      • HP: 266/1666.
    • In the Scripted Battle against Nehan during the finale of "Seeds of Redemption", Seox's charge attack deals 666,666 damage.
  • Paper-Thin Disguise: His disguise during his participation of the tournament in "A Thousand Reasons" is just changing the color of his cloak. Not that it even matters, since he throws it off before his fights begin and still somehow remains undetected.
  • Poor Communication Kills: Really, if his father had told him the reason why he is disowned, Seox wouldn't have gone on a rampage and killed the whole clan.
  • Psycho Serum: Trancensia, a liquid drank as part of the "coming of age" ritual from the Karm Clan that releases the limiters in the mind to unleash the full physical capabilities of the body. In the third chapter of "Seeds of Redemption", Seox did ingest the liquid, but it sent him into an uncontrollable rampage, attacking the captain and Seofon. Fortunately, he was cured by Fif. Near the end of the event, Nehan revealed that Seox was under the influence of the drug when he massacred the Karm clan.
  • Running Gag:
    • In his encounter fate episodes, Sierokarte will always try to get Seox to take off his mask, and succeed.
    • Also, in side events, he's usually a Butt-Monkey and his angst is Played for Laughs.
  • Ship Tease: His Fate Episodes and other lines, such as the ones for the player's birthday, have shades of this with Gran/Djeeta. Some of the reasons for that are the Generation Xerox between them because of their fathers, making Seox an important Eternal character to have in the party plot-wise, and because the only reason why he was not possessed by the Six-Ruin Fist in his 5★ Fate Episodes was because he wanted to protect the captain. Seeds of Redemption also has some of it in the first part, with Seox wanting to turn himself in to the Crew of Enforcers for his crimes and, in order to make him talk about his feelings properly, the captain forces eye contact by holding both sides of his face with their hands. Once Fif asks if there's nothing else he wants to do with his life, that would stop him from turning himself in, Seox says he would love to still be able to keep travelling with Gran/Djeeta. The narration says the captain has a brilliant smile on their face after it and Seox reaches for their hand. Tweyen even comments how he looks positively different after this scene. One of the Japanese trophies for this event is even called "Do not let go of the hand". The second part of the event and the Fate Episodes of his Event SSR only adds fuel to this, with Seox saying he wants to be able to look at the Captain without shying away, and saying his true name to them since the Captain is the one that will be with him "until the end".
    Seox: Ever since I was born... I've been met with nothing but disgust. I didn't even know anyone celebrated the day they were born. That's why cherishing your birth... makes my heart flutter... I'm glad I met... you.
    • The english version of his introduction cutscenes in the RPG mode of Granblue Fantasy: Versus makes Seox straight up say that the Captain is his most important person in the Sky Realm.
    • This trope is still strong even in the fate episodes of his 6☆ uncap, where he says he believes he was "born to meet" the captain.
  • Shrinking Violet: He actually wears the mask due to extreme social phobia, and will become very distressed when it is taken away from him, with his usual voice turning high-pitched.
  • Seoxth Ranger: Lore-wise, the members of the Eternals are this to the Grandcypher crew. However, Seox takes the cake as his descriptions in No Rain, No Rainbow if the player don't have him as a recruited member very much implied he's a near full-time crew member of the Grandcypher due to having more or less the same end goal as the Captain. note  The sixth anniversary event and his free version's Fate Episode pretty much doubles down on this by showing him as Seox "the individual" without the attire of the Eternals. He tells the Captain his true name because they above all others will be with him to the end, not the Eternals. Most of his dialogue in this event is written as if he was already recruited regardless of whether the player has Seox or not.
  • Stutter Stop: An interesting case, where Seox tends to stutter with his mask off but speaks normally with it on which is most of the time. Played straight when he speaks normally with his mask off in his final fate episode.
  • Take Up My Sword: Discussed Trope. Seofon states that if Seox doesn't come back from his confrontation with Nehan; Mugen gets to inherit his title.
  • Taking the Bullet: In the prologue chapter of the "Seeds of Redemption" event, Seox took an attack that would've hit Fif. He ends up in a bad shape that cost him a few days to recover.
  • Vague Age: Enough that in his profile, his age is listed as "Unknown". But he appears to be in his late teens or early twenties in age. Word of God eventually stated that he's two years younger than Nehan, which is a roundabout way of saying he's 19 as Nehan's profile puts him at 21.
  • What If?: Discussed in-universe by Vyrn after Lecia revealed that Seox's savior is Gran/Djeeta's father, with Vyrn wondering what it could be like if Seox is brought to Zinkenstill by the captain's father and grow up together with them. The And You event plays out a simulation regarding to that scenario and shows that Seox would grow up without his Shrinking Violet habits.
  • When She Smiles: He has a beautiful smile on the anniversary picture for the end of Seeds of Redemption.
  • Withholding Their Name: Seox is only an alias he took as member of the ten Eternals. His Event SSR skill fate episode reveals what his real name was for Gran/Djeeta to hear. It's Xing.
  • Willfully Weak: His complex with his strength led him to be holding back in his fear. Feower hates him for this because he wanted Seox's strength to protect the kids in Stardust Town.
  • Wolverine Claws: Has gigantic claws as his weapon. He ditches them for the Six-Ruin Fist in his 5☆ uncap instead, or simple gauntlets for his Mask Bleu Clair costume. The SSR Weapon you can get in the event, "Seeds of Redemption", is the same weapon that Seox himself used by default.
  • You Are Not Alone: He says this exact phrase after defeating Nehan, trying to convince him to change for the better and fix his mindset on life and fate.
  • You Are Worth Hell: Feels like this towards the Captain, as he says in Seeds of Redemption while talking to Nehan about Mugen:
    Seox: Why did you push him away? He would follow you into hell if you told him to. As would I if (Captain) asked me to do so!


Voiced by: Jun'ichi Suwabe (Japanese), Alejandro Saab (English, main series and Shadowverse)

I believe we have a responsibility to use our power for the sake of all the skies. What more suitable calling could there be for those in power?
The Second Noble Truth
Insatiable Desire Brings Forth Suffering
Event Version 
Rarity: SSR
Element: Wind
Style: Attack
Weapon Specialty: Sabre
Race: Human
Charge Attack: Diez Mil Espadas, Cien Mil Espadas (5★ Upgrade), Espada Galaxia (6★ Upgrade), Espada Estrella (Event Version)

The seemingly carefree leader of the Eternals, seeking to make the world's wrongs right. He's also incredibly fond of swords, hence he wields the Seven-Star Sword. While he seems totally unreliable, his claim of being the strongest of the Eternals is no idle boast.

  • Actor Allusion: In the event Seeds of Redemption, Seofon actually shows some guile and deception in order to dispose of the Mafia attacking Tien and Feower's home town as well as to resolve Seox's own dark past. He had to lie to his companions to do it though. Of course, this has the effect of having those companions call him out on it. He sadly notes that He's willing to do what it takes to be a hero of justice.
  • Barely-There Swimwear: Spends the entirety of "Poacher's Day" in nothing but a speedo and an open shirt.
  • Big Brother Instinct: How he feels towards most part of the Eternals. See Team Dad.
  • Brick Joke: In the "Seeds of Redemption" event's Scripted Battle on Chapter 6, you are playing as Seofon who is supposed to take on waves of enemies, but on the first 2 waves, Seofon can't actually do anything else but watch as the other Eternals (Threo and Okto) steal the credit from him and take on the waves by themselves (in one blow each). He does get to "finally" defeat the next wave though.
  • Bunny-Ears Lawyer: A smug jokester who loves pulling everyone's ear and shows up to meetings he started late with very few of his comrades bothering to take him seriously and ribbing him at every opportunity. None of that prevents him from being one of the most powerful people the Captain has ever met.
  • Cannot Talk to Women: In her 5★ fate episode, Threo pokes fun at Seofon's inability to attract female characters.
    Threo: Oh, I get it. You're making a nest! You can't attract a female yourself, so... You're going to make a big nest to do it for you!
  • The Chessmaster: He might be goofy and smug, but he has the title of leader of Eternals for a reason. He isn't only strong in a fight, he can plan things way ahead of everyone. In Seeds of Redemption he was the one that came up with the plan to work together with Walfried and the Enforcers in order to kill two birds with one stone: Make it seen as if the Eternals are fighting with the Enforcers so they can strike down the Mafia (that has been the source of much strife in the lives of Tien and Feower) while at it and then resolve Seox's issues with the survivor of the Karm Clan that happened to be working with said Mafia. All of this with only a few selected people knowing about the plan. Tien and Feower voice their worry over him crossing a line someday and then ending up alone because of the bad habit of coming up with those decisions without talking with his companions first.
  • Crouching Moron, Hidden Badass: Can come off as a bit of a ditz, not making meetings, having difficulty bringing his own crew together, and generally avoided for his antics and strange hobbies. On the other hand, he's the leader of a crew that can stand on equal footing with the Luminary Knights. In his final fate episode, Seofon fights all nine of the other Eternals on his own, and in Old Bond, just a glare and some thrown swords at Lu Woh was enough for the dragon to stop the fight against the Captain, with the implication later that he was startled by Seofon's power.
  • Dual Wielding: He wields a pair of swords during battle.
  • Enemy Within: Sort of. Orologia's simulations they made over the years included a version of Seofon who never formed the Eternals and was a full agent of "The One Who Is Beyond the Boundary" and sees himself as a god. When they lost control of the simulations and even after sealing them into the Boundary, Seofon's natural alignment with said place allowed his simulated self to start seeping into the real world, with a clear yet unknown intention aside from causing a Grand Theft Me on the Eternal.
  • Expy: Being voiced by Junichi Suwabe and attacking with magic copies of multiple swords that he makes, he's a rather clear reference to Archer. The Gag Series occasionally acknowledges their similarities, such as Grand Blues! Comic #852 featuring Seofon, which is titled "Blade Works Not So Unlimited".
  • The Friend Nobody Likes: Though he's friends with most of the Eternals, they usually don't hang around with him due to his weirdness, which is seen in "Poacher's Day" when he invited them all to come to the beach and relax, with only two responding, and some saying they were too busy to come or not even bothering to respond to his invitation.
  • Gratuitous Spanish: His skill names are all in Spanish. His original name in the Japanese version, Siete, is also number seventh in Spanish.
  • Groin Attack: In Grand Blues! Comic #1115, a fish scooped by Threo ends-up mouth-open into Seofon's crotch.
  • Hidden Depths: Collecting swords was actually just a hobby of his. His original jobs before founding the Eternals were a pastry chef and a tailor.
  • Idiot Hair: His two ahoges are huge even by Anime Hair standards.
  • Limited Wardrobe: According to the Old Bond event, the only notable outfits he owns besides his Eternals uniform is his speedo getup for summer and his holiday costume.
  • Lost in Translation: If his spoken line is an indication, Seofon's Charged Attack is supposed to be "Diez Mil Espada" which means "Ten Thousand Blades" in Spanish. This is supposed to correlate to its name when upgraded, which becomes "Cien Mil Espada" or "Hundred Thousand Blades". But for some reason, the official English translation went with "Deus". Apart from that, many of his skill names were also lost in translation. But this trope gets averted on a June 24, 2019 update that corrected the mistranslations into proper Spanish and Italian.
  • Master Swordsman: He's the master of sabres and even uses multiple at the same time.
  • One-Man Army:
    • He takes on the other nine Eternals alone in his final fate episode. And with his ability to summon spectral warriors, in Grand Blues! Comic #1135, Lowain puts a hint as to why the rest of the Eternals won't usually meet up with him.
      Lowain: I'm gonna be real bro... the fact that you can do everything alone... Might be the part of why the rest of your fam won't show up.
    • This is one again Deconstructed in the latter half of the "Seeds of Redemption" event, wherein Seofon had a plan with Walfrid to take down the Magasin mafia, but the other Eternals weren't informed about this. Naturally, Tien took this side of him with an offense.
      Tien: One day Seofon's going to find himself standing alone if he keeps using those kinds of tactics.
  • Real Men Wear Pink: Leader of the strongest skyfarer crew in the sky. Also a talented pastry chef and tailor.
  • Smug Super: Acts like this at times with his first portrait's smug expression infamous among fans (and the 4koma). His demeanor really doesn't do him any favors in getting friends.
  • Spectral Weapon Copy: He can create a copy of any sword he's ever seen.
  • Star Power: After acquiring the fully upgraded Seven-Star Sword, by invoking his title as Star-Sword Sovereign, Seofon can call forth seven blade deities from the stars called Seven-Star Avatars, who are named after the stars in the Big Dipper. Each of them are capable of combating an Eternal on their own. They also show up in his 5* charge attack animation, Cien Mil Espadas, in a similar fashion to Knights of the Round. Lu Woh implied this power is the result of Seofon being able to see "the sea of stars" instead of Seven-Star Sword's power. This gets a bit more explanation in "And You", where one of the simulations (the event version, to be more specific) is mentioned to be sn "agent of the one from beyond the boundary".
  • Storm of Blades: His 4★ charge attack.
  • Sword Plant: As seen in his artwork, he has his spectral blades pinned to the ground.
  • Team Dad: For all his smugness and inability of being taken seriously by his fellow Eternals, he acts like this towards most part of them. He paid for a beach vacation for Feower, Tien and their kids at their orphanage, tried to help characters like Seox and Niyon to feel better with their abilities in their 5✰ episodes, made the uniforms for the Eternals, fighting clothes for Seox and influenced Tweyen's choice for bikini, knows how to handle Fif's childish nature, invited all of them for dinners and more beach vacations, etc. Overlaps with Big Brother Instinct, especially towards Feower and Tien as seen in Seeds of Redemption when he says the twins are like his precious little siblings. In the second part of the event, he continues this by pointing out that he feels like this towards all the younger Eternals, like Feower, Tien, Seox, Fif, Threo and Tweyen.
  • Victor Gains Loser's Powers: Or as he jokes in the prologue of "Seeds of Redemption", where Seofon plans to add Walfrid's sword into his spirit blade collection the moment he wins their fight.
  • With Great Power Comes Great Responsibility: Said word for word in his recruitment fate episode. He fights the protagonist to see if they are worthy to hold the Seven Star Blade in addition to the possible consequences for this.
  • You Remind Me of X: During Seofon's second Fate episode, the crew come across a young street urchin whose eyes reminded Seofon of his first meeting with Feower and Tien.


Voiced by: Banjo Ginga (Japanese), Jason Marnocha (English, Shadowverse)
The Emptiness of Form
The Beauty Which Comes From an Imperfect World
Real Name: Zanba - ザンバ
Rarity: SSR
Element: Earth
Style: Attack
Weapon Specialty: Katana
Race: Draph
Charge Attack: Almighty Flurry, Almighty Passage (5★ Upgrade), Ethereal Blade, Fangs of Purification (6★ Upgrade)

The wielder of the Eight-Life Katana. A wandering warrior who seeks only to perfect the way of the blade, his exploits have saved and inspired many. So devoted is he to the pursuit of strength that he has even forgotten his own name.

  • Badass Back: He appears in Narmaya's 5★ Artwork, albeit facing away, and has his back turned.
  • Big Damn Heroes: Done in the Scripted Battle of "Seeds of Redemption" in Chapter 6, where he unleashes his Charge Attack on the second wave, but stealing Seofon's spotlight.
  • Connected All Along: He is responsible for inspiring Jin to become a samurai and it's revealed in the final part of Narmaya's second Fate Episode that he inspired her as he is actually her distant relative.
  • Cultured Badass: From the way he talks, Eahta is a fan of poems, especially the ones that are similar to Haikus. Rei, in her Fate Episodes, says he has a gift for them.
  • Doting Grandparent: He acts as one for Fif, as he practically raised her and treats her to all kinds of sweets.
  • The Dreaded: Back when he was still known as Zanba, he has been compared to a demon who seeks nothing but power. While he managed to become more caring and less power-hungry over the years, his fellow Eternals can still get intimidated by the mere aura of power that he projects.
  • Dual Wielding: Katanas. Also one in his hair!
  • Forgotten First Meeting: He forgot that the child he unknowingly inspired in the dojo was no other than Narmaya. In the first place, Eahta's intention was to speak to the dojo master, and he just happens to pass by as Narmaya is training. Justified, as he never asked the child's name after teaching her one technique. Many years later, her name doesn't even ring a bell to Eahta, until they met face-to-face for the second time.
  • Implausible Fencing Powers: He rips through several Enforcer airships in "Seeds of Redemption" just with his katanas.
  • Katanas Are Just Better:
    • Eahta is one of the Katana-wielders who can have up to 200% Charge Bar, thanks to his passive Blade God, which can potentially have him unleash several Charge Attacks on the same turn.
    • Invoked in his 5★ Fate episode, where you get to play as Eahta while he challenges (and beats) his fellow Eternals (those who have mastered their chosen weapons and fighting styles) in one-on-one fights. By the end of the gauntlet fights, he can prove that a Katana-wielder can be stronger than the rest of them.
  • Master Swordsman: He's the master of using katanas, even with his hair!
  • Parental Neglect: Part of the reason Narmaya is so obsessed with improving herself is because Eahta never acknowledged her prowess with the katana, not even bothering to use her name once even though he was living with her.
  • Prehensile Hair: Not only does he fight with a sword in his hair, it somehow doesn't fall out.
  • Samurai: On top of Katanas, he has Kabuki inspired face paint, a serious face (somewhat common in Kabuki), and long hair (not many had long hair in real life, but anime and other media have its fair share of long haired samurai).
  • That Man Is Dead: His old name was Zanba, but according to Narmaya, he doesn't remember because his obsession with strength led him to forget his past.
  • Vague Age: His profile labels his age as "Unknown" because he himself had forgotten it.


Voiced by: Yukana (Japanese), Katelyn Barr (English, Shadowverse)
Yoga: Ultimate Sensory Control
The Second Consciousness: The Crucible of Sound, Which Hears All
Rarity: SSR
Element: Wind
Style: Special
Weapon Specialty: Harp
Race: Harvin
Charge Attack: Nebulosa Frojd, Vintergatan Svala (5★ Upgrade), Stjarnornas Frid (6★ Upgrade)

Wielder of the Nine-Realm Harp, she is a musician who can hear the music of all living things, spinning them into an ethereal melody. Her songs are said to be capable of bringing an entire army to their knees, but she simply wishes to find those with beautiful melodies.

  • The Bard: Of the Eternals.
  • Berserk Button: Niyon can't stand talkative and loud-mouthed beings. When this happens, she also has some sort of a Character Tic - bringing out her harp in a fighting stance.
  • Big Damn Heroes: Done in the Scripted Battle of "Seeds of Redemption" in Chapter 6, where she made the huge monster even more immobile for a few more turns just after Tweyen paralyzed it.
  • Breaking the Fellowship: The plot point that leads to her 5★ episodes. As Niyon lost her ability to hear emotions after a stressful battle, Anre reminds her that she could be expelled from the Eternals if Niyon cannot recover her powers, as the group basically has a reputation to uphold - being the strongest group in the skies.
  • Childhood Friends: With Narita, having grown up and learned about music together.
  • Deus Exit Machina: Discussed by Tien regarding Niyon's whereabouts in the first chapter of "Seeds of Redemption". Mugen seems to be very suspicious for a newcomer. Tien even states that if Niyon was there when they first met him, she would've been able to tell if Mugen is indeed innocent or if he's just pretending. Fortunately, she does manage to read him later in the story though.
  • Does This Remind You of Anything?: Her final fate episode is laden with innuendo.
    Niyon: I can hear it... All of it... The melody you make... From your heart to your fingertips... Our sounds resonate as one... and then there are chords... all enveloped in those short little rests... and then more resonance...
  • The Empath: She has the ability to hear the emotions of people around her, in form of a melody. And to an extent manipulate it with her own instrument, as those feelings are amplified or countered by music and she's a very good musician. Those whose feelings she amplifies are usually the ones who are hiding the truth or are suppressing something, which she takes advantage of to make them subconsciously reveal their true intentions, akin to a Truth Serum. This comes into play in Together in Song when she helps Elta and Selfira understand their feelings towards music and how they can use it to help Caro and the people of the island.
  • Kimono Fanservice: She wears a yukata in "Kappa Summer Chronicle", and you also have a chance to compliment her.
  • Living a Double Life: As revealed in "Kappa Summer Chronicle", Niyon signed up to play music at the Riverfolk Festival every year.
  • Luminescent Blush: When you choose to compliment her yukata, Niyon and the entire screen would be covered in pinkish hue. This is also followed up with her stuttering and unable to speak properly after a while, which also further hints at her romantic affections towards the protagonist.
  • Musical Assassin: When you can hear how someone feels, playing the right tune can bring them to doubt themselves or even have a mental breakdown. And if that fails, she always has offensive Magic Music like most of the game's bards, which in her case according to Siero is good enough to bring down entire battleships.
  • Mythology Gag: In "Kappa Summer Chronicle", Niyon states that the reason why she orders sushi for take-out is because she really likes the boxes that come with them. In her Grand Blues! comic Running Gag, she is almost always seen with her "Cardboard Shanty", a cardboard box that she loves to stay inside of.
  • Navel Window: Her outfit has a small opening to reveal only her navel.
  • Not Good with People: Something that comes with her aforementioned empathic abilities. She's extremely sensitive as she constantly hears the feelings of others in music, and if they're being dishonest or mal-intentioned said music sounds awful and out of tune. As such she tends to avoid contact with others because the dissonance often heard in society tends to make her sick. In contrast, she finds the lighthearted Power of Friendship-fueled melody from the crew refreshing and honest.
  • Peek-a-Bangs: To emphasize her low people skills.
  • Power Floats: Both in artwork and during battle she floats.
  • Power Incontinence: She cannot turn off her empathic hearing, which causes trouble for her during one of her Fate Episodes.
  • Running Gag: Niyon's "Cardboard Shanty" makes several appearances in the Grand Blues! comics, even up to a strip focusing on "What Makes The Sky Blue" where it is used as an Improvised Weapon.
  • So Much for Stealth: In the prologue of "Seeds of Redemption", Niyon is able to detect Monika's ambush attack, allowing Uno to prepare his shield beforehand.
  • Status Effects: Her first skill, Ninanana, inflicts the Comatose debuff, a more powerful version of Asleep which has a good chance of not waking up the target when they take damage.
  • Stellar Name: Two of her skill names start with words based from objects in space, although derived from Swedish terms. "Nebilusa" and "Ventagartan" from the Swedish words Nebulosa and Vintergatan which translate to Nebula and Milky Way respectively. However, an update later fixed the translation to use the Swedish words as-is, instead of deriving from them or changing the spelling.
  • When She Smiles: She has a beautiful smile in her new Valentines picture of 2020.


Voiced by: Rina Sato (Japanese), Suzie Yeung (English, Shadowverse)

I've done a lot of awful things. For my brothers and sisters... for survival. So if I have to pay the price one day, it'll be well deserved.
A Wish for Tomorrow so Strong that It Burns
Rarity: SSR
Element: Fire
Style: Balanced
Weapon Specialty: Gun
Race: Erune
Charge Attack: Danza Macabra, Danza Cremazione (5★ Upgrade), Trionfo della Morte (6★ Upgrade)

The wielder of the Ten-Wolf Gun and leader of Stardust Town alongside her brother Feower.

  • A Day in the Limelight: One of the main plot threads of Seeds of Redemption is the resolution of the conflict between the Mafia and the children of Stardust Town. Naturally, she gets a lot of screentime together with her brother. This is the event that marks the end of the conflict that tortured her entire life and now she is free to enjoy her life with her family without the worry of having to sacrifice someone else to protect her city.
  • Badass Family: Feower's twin sister.
  • Berserk Button: Harming children in front of her, especially those in Stardust Town, is the fastest way to end up on her wrong side as the Mafia learned the hard way.
  • Blasting It Out of Their Hands: In the prologue of "Seeds of Redemption", the Eternals never meant to kill any of the Enforcers anyway, so Tien simply disarms the gun-wielding enforcers.
  • Boobs-and-Butt Pose: In her Story NPC artwork.
  • Braids of Action: Her hair is tied in very long braids and she has the skill to back up the style.
  • Cool Big Sis: Tien is treated as such in the game and the gag comic. The children from Stardust Town look up to her as their big sister to the shock of the resident in-universe big sister character, Narmaya.
  • Despair Event Horizon: During her third Fate episode, Tien comes close to crossing it after the latest Mafia attack against Stardust Town. Crushed by her desires to protect her family and end this pointless bloodshed, Tien decides to sneak outside in the middle of the night to give up herself to the Mafia to put an end to the conflict. Thanks to the player's intervention, Tien is stopped before she could pull an Heroic Sacrifice. The Ten-Wolf Gun later exploited this accident to turn Tien into its pawn.
  • Earn Your Happy Ending: Not exactly ending yet due to the nature of the game and the event, but after Seeds of Redemption, the Mafia that has been a huge source of strife in her life is finally defeated and she can enjoy a life of peace together with her family.
  • The Gunslinger: She represents characters who use guns and subsequently is really, really good with them. Her fighting style is a mix of Guns Akimbo and Improbable Aiming Skills. During her charge attack, Tien pushes it further with Pinball Projectile that rebound on screen and her final uncap has her charge attack make use of Recursive Ammo.
  • Hidden Depths: Tien's hobby is sewing. She made the clothes for the children at Stardust Town and gave comments for the aesthetic of other characters in different instances. In Seeds of Redemption, she is also the person that did most part of the work in Seox's new clothes.
  • Image Song: She and Feower share one together, titled "Stardust Children".
  • Item Caddy: Because placing her in your team passively increases item drop rates, Tien can fit this role regardless of the party's element.
  • Orphanage of Love: Or Orphan's town of love, rather. Stardust Town, Feower and Tien's hometown were formerly targeted by mafia's and underground organizations before which became one of their motivations to grow strong and join the ten eternals, in which by then, the same organizations stop targeting the town due to how strong both of them had become. So the town is a place for orphaned children to stay and enjoy their childhood with Feower and Tien as protectors. While the organizations will still try to make attempts to attack the town, they don't stand a chance against the twins.
  • Random Drop Booster: Her passive guarantees that all Bounty Hunter debuffs will successfully land on the enemies. Her first skill also grants 3 stacks of Bounty levels that increase item drop rates. She can also increase drop rates by simply being in the party, even if she's in the backlines or dead.
  • Sibling Yin-Yang: Has this relationship with her twin Feower. Tien is the responsible and cool-headed one in contrast to Feower's hot-blooded and reckless behavior. While both dual-wield weapons, Tien uses guns while Feower prefers daggers. Even their hair colors oppose each other, Tien's feminine pink hair to Feower's masculine blue hair.
  • Utility Party Member: In parties specialized for farming stages, Tien is usually kept in the backline because her passive skill guarantees that all Bounty Hunter debuffs will successfully land.
  • Vague Age: Played with. None of the twins remember their exact birth date.

Alternative Title(s): Granblue Fantasy Guild Wars Characters