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This covers special characters in Granblue Fantasy known as Evokers and their associated Arcarum Primal Beasts that can be recruited by playing through the "Arcarum: The World Beyond" mode and completing their respective upgrade requirements. They are arranged based on the order of the second half of the Major Arcana (as represented by the Arcarum Primal Beasts, who are bound to their respective Evokers).

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Evokers

     Shared Tropes 
The world's hour has come, and change is at hand.
https://static.tvtropes.org/pmwiki/pub/images/vgo38t4.jpg
The twenty-two disciples of light and dark

Ten reportedly missing robed figures who suddenly appeared across all places in Sephira Island after The Inchoate World's awakening. Their purpose and affiliation are completely unknown to the military powers investigating Sephira Island.


  • Army of Thieves and Whores: They are a group made up from serial killers, mercenaries, criminals, mass murderers, cultists, and exiled royalties.
  • Asshole Victim: In some of the evokers fate episodes. The evokers themselves ended up killing people left and right in their Despair Event Horizon but considering what the victims did to the evokers while they were alive? The Evokers end up becoming this themselves to their respective primals.
    • Averted in Nier’s case. With her fate episodes she ends up killing several of her boyfriends, and feels not so much as empathy for doing so because they no longer love her after finding out what she really is. While her boyfriends are implied to be shallow, it’s no reason to murder them. When confronted by her parents about it, she still can’t see what she did wrong. Played straight with her family when she finds out that her family never loved her anyway.
    • Completely averted with Lobelia as he simply kills people for pleasure and not because anyone he kills actually deserves it.
  • Back from the Dead: One way or another, some of the Evokers are killed by their respective primals but are brought back due to the ability to regenerate after being killed.
  • Black and Gray Morality: A theme going on with some of the evokers fate episodes. Their actions might not sit right to most people... But you can also see where they come from and why they do it, whether or not it’s agreeable.
  • Chekhov's Gun: Most of them aren't initially aware of what their Tarot Card is for and they obtain it not knowing that it houses an Arcarum Primal Beast.
  • The Chosen One: Individually, the Arcarum Beasts saw a unique trait or criteria within each of their respective Evokers that convinced the beasts to initiate a pact. As described by The Hanged Man, an Evoker is a person who make a pact with an Arcarum Series Primal Beast and capable of helping them materialize, since they are simply Primal Beasts made by The Inchoate World from recycled cores of other Primal Beasts, thus they need a medium like an Evoker to summon them. When the Discarded Puppet enemies attempt to summon them without having a pact, their body crumbles into dust as the price.
  • Continuity Drift: Their Fate Episodes having the crew run a simulation of the War seems to be The Artifact from the old version of Arcarum as the plan of recreating the War to change the timeline has very little to do with the Inchoate World fleeing to Sephira.
  • Darker and Edgier: And HOW. These guys give the Eternals a run for their money in the backstory department. There's a good reason why the Evokers want to create their own ideal world. Word of God states that while the Eternals were meant to evoke a Shounen feel with their stories, Arcanum is meant to be a shift to the Seinen genre.
  • Deal with the Devil: What being bound to the Arcarum summon does. The evokers have to fulfill a certain condition while accepting a pact with them. In Maria Theresa's fate episode, she has to let the scales of life stay balanced and got (seemingly) killed by Justice when she saved Gran/Djeeta later in her fate episode, who perceived the action as an imbalance.
  • Despair Event Horizon: Most of them went through one, it's part of the reason why the Arcarum Primal Beasts are drawn to them in the first place.
  • Death Equals Redemption: The Evokers who died in their Fate Episodes try their best to repent after being revived. Yes, even Lobelia. Subverted with Nier, who is still quite evil and murderous after joining the crew.
  • Double Unlock: Like the long process of unlocking an Eternal, the requirements for recruiting an Evoker is similarly tedious and presents multiple unlockable requirements or additional steps.
    • Actually unlocking the Arcarum mode itself requires getting to chapter 44 and clearing a free quest on Amalthea Island.
    • The Arcarum Summon list is already available from the Shop, but one must first defeat the respective Primal Beast in the mode's expeditions to get started crafting the summon, which starts out as an SR item.
    • The summon can be fully uncapped and upgraded from SR 0★ to SSR 5★ on a step-by-step forging process.
    • Finished the 5★ Upgrade? Then the respective Evoker's initial Fate Episode can now be played, but you must then defeat a more powerful version of the boss. Playing the quest will unlock the "Arcarum Pactbearer" menu from the shop.
    • The Arcarum Pactbearer menu lists the available Tarot Cards that require more materials such as the Sephira Evolite, obtainable only once every while in the Arcapoint shop or through Unite and Fight.
    • Purchase the Tarot Card and the Evoker's second Fate Episode will appear, complete the episode and the Evoker will finally be recruited in your crew.
  • Foreshadowing: Some lines of "New World Order" actually provide hints to the personalities or subtle lore of the Evokers bonded to the Arcarum Primal Beasts.
    • "Death! Let love burn to its silent end." "Silent end" refers to Nier committing suicide in one of her Fate Episodes.
    • "The Sun! Worship the mercy that outshines the sick truth." Alanaan focuses on the sun goddess than actually confronting the moral problems of him and his congregation.
  • Full-Contact Magic: Most Evokers don't "directly" fight, they instead make gestures to summon their pact Primal Beasts to attack the enemy instead. For example, Haaselia does ballet dances and conjures portals to summon The Moon's Frickin' Laser Beams.
  • Guardian Entity: The Arcarum Primal Beasts act like this to the Evokers. They mostly stay dormant inside a red crystal attached to a random accessory on their respective Evoker. They can communicate with the Evokers without materializing and help the Evokers fight with their powers, appearing only for their Charge Attack. Though despite being Guardian Entities, only a few of them have a good relationship with their Evokers, some Evokers just seek to use them as tools or weapons, some resent them for making a pact in the first place.
  • In the Hood: Upon meeting them for the first time, all Evokers bound to the Arcarum summons wear the hood of their cloak that covers their face in shadows. Though some of them still have slightly visible facial features underneath. The three Erune Evokers (Nier, Fraux and Alanaan) wear hoods that also cover their ears, unlike Scathacha who has ear openings in her hood.
  • Let's Split Up, Gang: Even more extreme than the Eternals. It's very much implied none of the Evokers have ever meet one another. While most of them are aware of the role of an Evoker, they never once mention of personally knowing another one beside them, and the nature of their work don't require cooperations from other members. The only exception are Katzelia and Haaselia due to them sharing the same origin.
  • Magical Accessory: After being released from their Tarot cards, the Arcarum Primal Beasts can secretly communicate with their Evokers via red crystals that the latter group wears or keeps. They glow bright red during the Evokers' victory animation.
    • Maria Theresa wears it like an earring.
    • Caim made his into an amulet but holds it on his left hand.
    • Nier has it strapped near her belt.
    • Estariolla attached his on his forehead.
    • Fraux wears it on her choker.
    • Lobelia put his onto the strap holding his Evoker robe.
    • Geisenborger wears it as like an amulet.
    • Haaselia has hers on her left sleeve.
    • Alanaan wears it as a ring on his right arm.
    • Katzelia strapped his by his belt.
  • Mechanically Unusual Fighter: The Evokers have gimmicks that only apply to them. In-game, they have three passives from the start, one of which takes effect when they are in the backline and another would only activate when they switch to the frontline. Most of their Fate Episodes are tied to the uncap progress of their respective Arcarum Summons and that all three of their skills are available from the start, without any Skill Unlock Fate episode for their penultimate uncap. Their uncap materials also require Arcarum-specific materials such as Astras and Ideans.
  • Mysterious Watcher: They are secretly following the captain, Lyria and Vyrn on their Sephira Island expeditions. Vyrn and Lyria both notice the Evoker's presence in the shadows when their respective Arcarum Primal Beast is defeated but will immediately run away afterwards. After the 5th Anniversary Update, the Evokers properly reveal themselves to the crew.
  • Numerological Motif: The last two digits of the Evokers' maximum base HP correspond to the number of their respective Primal Beast's Tarot Motifs Arcana. For example, Maria Theresa has 1711 maximum base HP for being bound to the 11th Major Arcana Justice. Caim has 1412 HP, Nier has 1313 HP, etc...
  • Shadow Archetype: They are all darker Foils of the Ten Eternals in an essence. To list:
    • The Eternals are a well-known group throughout the skies, while the Evokers work in the dark and hardly anyone know of their existence.
    • The Eternals work to maintain the status quo and the balance of the world, while the Evokers help The Inchoate World to usurp the current one in order to create a new world.
    • In an interview with GBF's director and producer, they are described as characters who thrive from being in the back row, in contrast with the Eternals, who prefer to be on the front row at the earliest in order to reduce the countdown for their Ultimate skill.
    • Their recruitment methods differ with the Eternals being recruited by weapons while the Evokers are recruited by Arcarum summons.
    • Every member of the Ten Eternals were well known throughout the skies by building their reputation from the ground and all the way up that they had become known in the present. While the Arcarum Evokers were once well-established people who lost their status to events in their life.
    • For all their flaws and tendency to do their own things, the Eternals have a friendly relationship with each other, in contrast with the Evokers, who are loosely connected and very much implied to have never meet one another save for Katzelia and Haaselia.
  • Shout-Out: In the English version, each one of them is officially called an "Evoker", which is a reference to the equipment used by the S.E.E.S. in Persona 3, fitting as both groups use Tarot Motifs to summon Guardian Entities and that the main theme of Persona 3 is also dark and Shounen-leaning, similar to the backstories of Granblue's Evokers.
  • Sympathetic Murderer: For the Evokers that have killed they usually have understandable reasons for doing so though taken too far in most cases, with the exception of Lobelia who has no sympathetic reason for doing so and Alanaan who used immoral reasoning to justify his killings. Nier starts off as sympathetic but gradually veers into unsympathetic territory before taking a complete u-turn into a straight up villain.
  • Synchronization: Entering a pact with the Arcarum Series grants the Evokers some degree of this. The Hanged Man's weakened state sent the amnesiac Caim into a deep coma, while The Devil can pin point Fraux's exact location after months of breaking her pact with The Devil.
  • Tarot Motifs:
    • Their roles are based on the first half of the Major Arcana Tarot Cards but their behavior and mindset is more based in the reversed meaning of their corresponding Arcana.
      • The Reversed Wheel of Fortune implies bad luck. The Mysterious Evoker gets caught sneaking inside the Enforcers' Fourth Hall, and he died to awaken The Inchoate World.
      • The Reversed Lovers implies self-love. Nier only prioritizes the desire for others to love her first, and not the other way around.
      • The Reversed Hermit implies isolation. Estarriola becomes mentally isolated from his body when he sleeps because Temperance takes over and society as a whole because of his possession.
      • The Reversed Chariot implies lack of direction. Geisenborger wants to participate in endless wars, and he doesn't choose sides.
      • The Reversed Hierophant implies the desire to change the status quo. Alanaan believes that evil deeds done with good intentions is still good and wishes to eliminate all criminals from the world.
      • The Reversed High Priestess implies secrets and lack of personal harmony. Haaselia secretly harbors hatred that she hides from the people around her and neglects her bonds with them in the process.
      • The Reversed Strength implies lack of courage. Fraux's lack of courage to stand up for herself in the face of the abuse thrown her way back in her home village took an eventual toll on her in time.
      • The Reversed Fool implies Naivety. Caim's Innocently Insensitive questions ended up driving him away from people.
      • The Reversed Emperor implies lack of control. Katzelia's passivity results in him being unable to respond properly to the political on-goings around him.
      • The Reversed Empress implies lack of stability. Maria Theresa lived without worries for most of her life that when something breaks that stability, she is at lost of what to do.
      • The Reversed Magician implies ill intentions and communication blocks. Lobelia's sociopathy and madness started when he hears the sound of his bones being broken and then killed his parents to hear them again. He also similarly function in a Blue and Orange Morality and fail to understand why some people are bothered with his interest.
    • These get inverted at the end of their fate episodes and their recruitment into the crew.
      • The Upright Hierophant implies spiritual wisdom. Alanaan atones for his actions by helping other people and preaching his original cause during his self-imposed exile.
      • The Upright Fool implies innocence. Caim's memories and personality were reset into that of an ordinary 10-year old boy.
      • The Upright Empress implies new opportunities. Maria Theresa decided to make a new opportunity of reconnecting with her sister and reclaim her former position with her own power.
    • The Evokers' passive skills are also thematically named after the Tarots. Their second passive is the Reversed Arcana of their respective Primal Beasts' card, while their third passive is the Upright Arcana of the card that they represent.
  • Time Skip: Most of the Evokers' actual recruitment scenes take place months after the events of their initial episodes. The narration for Maria Theresa's, Nier's and Alanaan's also explicitly mention this.
  • Token Evil Teammate: Generally, these characters are not all morally good people, all of them having committed various misdeeds, most commonly murder. Maria Theresa is the only exception.

     Mysterious Evoker 

This world will be exposed. No skies nor stars can escape the approach of our idealistic new world.
https://static.tvtropes.org/pmwiki/pub/images/3990694000_hood.png
The Wheel of Fortune

An unknown member wearing the Evoker robe. He sneaked inside the Enforcers' Fourth Hall on Amalthea Island and awakened The Inchoate World, starting the Arcarum story line.


  • Ambiguous Situation: Seemingly died in order to awake The Inchoate World. But as seen with other Evokers, death doesn't have to be the end for them.
  • In the Hood: That's all the Evokers in a nutshell, but this guy takes the cake as he has yet to be seen without his hood covering his face. But features wise, he seem to be a Human character.
  • Men Don't Cry: Subverted. He turned to a sobbing mess in the middle of his monologue...before groaning in pain as he died from the strain of summoning The Inchoate World.
  • Out of Focus: Unlike the other Evokers who have fleshed-out backstories and characterizations, this one only had a few minutes of appearance, and dies in the same scene. His Arcarum, The Inchoate World is also unavailable from the shop, which doesn't give him a focused backstory of his own.
  • Small Role, Big Impact: His screentime are minutes at best, but his actions led the crew to Sephira island, starting the whole Arcarum story line.
  • Tarot Motifs: He has yet to receive any official information about him, but through process of elimination with other Evokers, the Wheel of Fortune is the only Arcana left. The trailer for the Evokers confirms this as The World's portion mentions it is bonded to the Wheel of Fortune.

     Maria Theresa 

Maria Theresa von Osterreich

Voiced by: Mikako Takahashi

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040160000_02.png
Empress of Righteous Indignation
Rarity: SSR
Element: Water
Style: Balanced
Race: Draph
Charge Attack: Nobile Convinzione

The benevolent Empress, pact bearer to the Arcarum primal beast Justice.


  • All Love Is Unrequited: Since childhood, Theresa had developed romantic feelings for an aristocratic man. But he was later married to her long lost twin sister.
  • Big "NO!": Theresa's reaction after knowing that her childhood crush is married to the impostor, and later when her loyal servant Charlotte dies in front of her.
  • Break the Cutie: The ironic revelations changed her perspective in life and she now wants revenge.
  • Butt-Monkey: She basically has lost everyone she ever cared about over the course of her life as her father was killed, her love instead married her sister, her mother rejected her because she blames Maria for her twin sister being abducted and forced to become the empress in her place, and the most traumatizing is her one friend committing suicide right in front of her to ensure the pact with Justice.
  • A Child Shall Lead Them: She was once the empress of the Loman Empire, who started ruling at the age of 14.
  • Childhood Friend Romance: Theresa once played with an aristocrat man during their younger days and developed subtle romantic feelings for him. They didn't end together due to an ironic twist of fate.
  • The Coup: Because Theresa did not like to engage in political marriage, confidants grew weary about her ruling, had someone in her image to take her place and have Theresa locked underground.
  • Cultured Badass: She was trained in arts, crafts, books and theatre at a young age, works as an appraiser and can be combat-sufficient thanks to being pactbound to Justice.
  • Desperately Looking for a Purpose in Life: Theresa began to question her own existence after watching her remaining loved ones being taken away from her.
    What was my purpose in it all? To meet everyone's expectations? To accept my father's teachings? To uphold tradition? To hell with it all.
  • Equivalent Exchange: As Justice fulfilled Theresa's desire in the past, Theresa believes that she must help accomplish Justice's desire in return, and it is something that is enforced with her pact to the primal beast.
  • Faking the Dead: Not her, but she has been made to believe that her mother died. Theresa's mother kept on hiding until presumed dead so that the latter can secretly live with Theresa's twin.
  • Foil:
    • To fellow Arcarum Evoker Nier. Both came from a distinguished lineage, have been romantically involved with males, have been compared to their sisters whom others saw as superior than them (Nier in terms of magic and Theresa in terms of political dignity), and were locked underground for being inferior. Their respective parents also treat them as The Unfavorite (both for Nier while Theresa is one for her mother). And while the two of them both forged a pact with their respective Arcarum for the sake of escaping the bonds, Theresa never went into a Sanity Slippage unlike Nier.
    • Also to Seofon of the Ten Eternals. In that both are Butt-Monkey's to their respective group's. The difference is that Seofon is the Butt-Monkey in The Friend Nobody Likes sense while Maria Theresa's life has become a big Irony in one way and another. Another is that Seofon takes his bad luck with stride and cheer, he may complain about it but he went through it all with an easy going attitude. Maria Theresa, meanwhile... not so much.
  • Gratuitous Italian: Has a skill named Uguale which means "equal" in Italian.
  • Impaled with Extreme Prejudice: Justice impales Theresa with her sword when the Evoker tries to help the protagonists escape from her own Primal Beast.
  • Inadequate Inheritor: In a kingdom usually ruled by male emperors, she is viewed as one by some due to being the first female empress of the Loman Empire. Add it to the fact that she doesn't want to be married for the sake of politics, and the other higher-ups deemed it as a sign of a Succession Crisis.
  • Irony: All instances also serve as The Reveal from her perspective:
    • The reason why Theresa turns down prince suitors and avoids political marriage? She has already secretly met the love of her life. But to her confidants, they see this as Theresa not taking her role seriously, and she had to be locked underground while a look-alike takes her place. Unfortunately, the impostor empress would be wed to the man whom Theresa desires. Had Theresa went along with a political marriage, she may had the chance to be married to her crush in the first place!
    • Her father always tells her "Always know the truth and never become a fake". While Theresa is a legitimate daughter, this statement applies to her twin, who was made the fake empress just to uphold the empire's dignity. This also amplifies the above-mentioned irony, where Theresa's childhood crush is married to her identical sister.
    • Theresa was the favorite daughter and her twin The Unfavorite from birth, but the aforementioned two revelations reversed their roles.
  • Jacob and Esau: Theresa is favored by her father and is The Unfavorite to her mother. The reverse applies to her twin. Theresa's younger twin was maltreated just because the kingdom believed a superstition where twins are considered an omen. As a result, Theresa lived with her father inside the prosperous kingdom while her younger sister was cast out along with their mother, who later blamed Theresa for the misfortunes.
  • Living a Double Life: She works as an appraiser for an arts gallery.
  • Marriage of Convenience: Subverted. The Count suggested her to be married to prince suitors, be she still chooses to be married for love rather than for politics.
  • Named After Somebody Famous: Fittingly for the representative of the Empress arcana, she is most likely named after Maria Theresa, only female ruler of the Habsburg Empire. Her surname Österreich, is German for Austria, one of the provinces of the Habsburger dominion.
  • Not Quite Dead: Her recruitment episode reveals that Justice held back on her power when she had seemingly killed Maria Theresa as payment for going against the pact they made.
  • Ojou: She is born, raised and treated as a princess.
  • Ojou Ringlets: Goes with her being an Ojou.
  • Only Friend: Charlotte is the only friend she had throughout her life. It left Maria Theresa horribly broken when she witnessed her suicide.
  • Royal Blood: The daughter of Charles VI, the previous ruler of the Loman Empire.
  • Succession Crisis: The Loman Empire became worried that the current ruler never had a male heir, and there are those who doubt Theresa's image as a female ruler and her ability to lead. She unknowingly invoked this trope when she kept on rejecting political marriage, prompting the others to replace her.
  • Take Up My Sword: A recurring theme among the pactbearers of Justice. Charlotte technically commited suicide by invoking this trope, when she forcefully passed the Tarot card to Theresa hoping that Justice will form a pact with her, and help Theresa free from captivity.
  • Token Good Teammate: Amongst the group of Token Evil Teammate's no less! She helped the crew out and performed a Heroic Sacrifice near the end of her fate episodes to save Gran/Djeeta's life even if it meant going against the pact she had with Justice in the process. She's also the only one among the evokers so far who has not killed anybody and personally apologized to the crew in a private moment by herself for having to lie to them and getting them involved with her situation.
  • Twin Switch: The palace nobles place the position of empress to her twin sister after she lost her position.
  • You Are Better Than You Think You Are: She had suicidal thoughts while being locked underground, but her servant Charlotte consoled her out of them.
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     Caim 

Voiced by: Sachi Kokuryu

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040164000_02.png
Forgotten Fool
Rarity: SSR
Element: Earth
Style: Special
Race: Human
Charge Attack: Golden Dawn

The glorious Fool, pact bearer to the Arcarum primal beast The Hanged Man.


  • The Baby of the Bunch: Is the youngest of the Evokers, at only 10 years old.
  • Broken Ace: He had a very high intelligence even as a child but this very intelligence made him drawn away from people in general.
  • Child Prodigy: According to Hanged Man's narration, Caim learned how to speak the day after he was born. At the age of two, he was as smart as his parents. He keeps his genius intellect even at his current age of 10. Unfortunately, this caused him to be drawn away from people around him.
  • Creepy Child: Not Caim himself. But his biological parents thought that he is this when they find his intelligence as horrifying and abandoned him for it.
  • Deep Sleep: Goes into one in his recruitment Fate episode, almost going on to a near-death state due to The Hanged Man's existence and power slowly dwindling. Only when the pact was recreated that Caim was able to recover.
  • Dual Wielding: Carries a pair of daggers as weapons for battle.
  • Dull Eyes of Unhappiness: Caim is first introduced this way.
  • Foil:
    • To Fif of the Eternals. Both characters are child geniuses and The Baby of the Bunch of their respective groups. However, Fif is positive and embodies innocence while Caim looks down on people and questions everyone, only cynically trusting himself.
    • Also another to Tweyen of the Eternals. Both are talented in their field (Tweyen in archery, Caim in intelligence) and drove people away from themselves as a result. The difference comes that Tweyen was able to fight her way through and find people who see and respect her for who she is regardless of her talent. While Caim couldn't fight his way through life and ended up suffering himself.
  • Girl in a Box: Gender-inverted. Caim was sealed in a box by his first family until an elderly couple found him in the woods and adopted him.
  • I Just Want to Be Normal: After killing his biological family, he started wishing that he was a normal child and not the intelligent genius he was.
  • Intelligence Equals Isolation: Caim's intellect made him drawn off from people in general. This is a bad thing as his questioning of the world and the flaws of people led to his first foster family being Driven to Suicide and he did the same to his subsequent foster family where they all met the same fate, either intentionally, or unintentionally.
  • Innocently Insensitive: Played for Drama and deconstructed. His eventual questioning and pointing out of the flaws of his foster families hurts them and he couldn't understand why.
  • Knife Nut: Caim is the only Evoker with visible weapons on his hands while most Evokers don't use weapons (Exceptions are Geisenborger who is a brawler and Katzelia uses a conductor baton.). Though he mostly uses them to direct Hanged Man's attacks at the enemy instead of stabbing them.
  • Lack of Empathy: His failure to understand emotions are partly influenced by Intelligence Equals Isolation.
  • Laser-Guided Amnesia: At the end of his fate episode, Hanged Man fulfilled his end of the bargain of the pact he made with Caim by erasing his memories and reset his personality to match his age, to give Caim a chance to be a child.
  • Locked Out of the Loop: Caim was left out of the discussion about the Arcarum primal beast after he recovered and reforged his pact with The Hanged Man. Gran/Djeeta, Lyria, and Vyrn all prefer that Caim should know something but The Hanged Man digressed that Caim is better off not knowing, as he had been much happier without his traumatic memories. Something that both the captain and Vyrn can agree.
  • Moon Logic Puzzle: Got bombarded with them by Philosophia as a test in Grand Blues strip #1323. Caim tried his best but the absurdness of Philosophia's answers get the better of him.
  • Only Friend: The Hanged Man is this to him. Evident that compared to the other evokers, his partnership with said primal beast is very positive. Even if Caim is a little bit exasperated and held some contempt on the primal beast at times.
  • Parental Abandonment: He is abandoned by his biological family and later was sent off from one foster family to another.
  • Power Copying: Has a skill that copies another ally's ability. Like Lunalu's Facsimile, some skills cannot be copied.
  • Self-Made Orphan: It’s revealed that he killed his biological parents and sister... Though to be fair, they all declare that they had a better time without him around. His killing of his first foster family is purely accidental. And he did the same to subsequent foster families because of how he continues to question and point out the flaws of people around him.
  • Synchronization: Caim's recruitment fate episode reveals that when The Hanged Man erased Caim's old memories, the contact made the two to be linked with each other. As long as The Hanged Man still exist, Caim will live. So when The Hanged Man is slowly disappearing at said fate episode, it also affects Caim's life.
  • Took a Level in Cheerfulness: He is much more cheery than he was initially introduced after his Laser-Guided Amnesia.
  • Theme Naming: Caim's skills are thematically named after playing cards or card-related terms such as Double Deal, Beginning of Joker / End of Joker and Blank Face. Even his third skill's effects follow this naming convention - Heart Trick, Spade Trick, Club Trick, and Diamond Trick.
  • Wild Card: His Arcana is The Fool - the Wild Card. It's also the name of his support ability, granting him the ability to ignore weapons/races/styles restriction to take full advantage of buffs from your weapon grid. Also his gameplay gimmick in a nutshell, as Caim can copy abilities from his teammates and/or adapt them into his Blank Card ability, allowing various uses and playstyles as the player sees fit.

     Nier 

Voiced by: Noriko Shitaya

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040169000_02.png
Grieving Lover
Rarity: SSR
Element: Dark
Style: Special
Race: Erune
Charge Attack: Klagen Totentanz

The yearning Lover, pact bearer to the Arcarum primal beast Death.


  • 13 Is Unlucky: In case you fail to notice Nier as the pact bearer of Death, the 13th Major Arcana, Nier starts a battle with 13 Love's Redemption stacks and will die if she has none. Her natural maximum HP is 1313. With all those signs, no wonder the poor girl's life has been a living hell.
  • All for Nothing: Despite her best efforts to master the forbidden spell, her family still treats her like trash no matter what. And for good reason, as she began using her forbidden magic on living people, becoming a serial killer in the process.
  • Attention Whore: What Nier had become after being spited by her sister, parents and servants. Said thirst for attention later spiraled into a twisted thirst for love.
    Why, why... I worked so hard to get here... You used to praise... I'm here too. Corrie's not the only one... Why won't you give me any attention...
  • Balancing Death's Books: The "power over life" written in the forbidden tome is treated as a Dangerous Forbidden Technique because it has drawbacks. In order to transfer life to something else, one must take life first from others.
  • Black Sheep: How Nier's family treats her, especially after she mastered the forbidden "power of life"... as it essentially turned her into a murderer, which would bring upon shame to the family if revealed to the public.
  • Blue and Orange Morality: She genuinely believes those who reject her love has no meaning to her, therefore Nier has no qualm turning her ex-boyfriends' lives as test subjects for her Life Drain magic experiments.
  • Blue Blood: She comes from a wealthy family of magicians who even have their own house servants, and a luxury to watch plays. All of their wealth had been passed down through generations.
  • Beauty Is Bad: Nier is noted by her younger sister to be attractive in the eyes of men. Corrie also believes that her sister can rely on men for the rest of her life should she be cast out from the family. Nier exploited this to lure men to become her live test subjects.
  • Because You Were Nice to Me: Her reason for joining the crew. The captain, Lyria and Vyrn are the first people to treat her with kindness despite Nier being who she is.
  • Break the Cutie: Being imprisoned underground and humiliated by her own family serve as the final straw into this woman's transition from a persevering magician to a mass murderer.
  • Casting a Shadow: Befitting a Dark character, Nier conjures Death's scythes imbued with Dark magic as weapon in battle. Her Charge Attack also has her summon Death to conjure a pillar of deathly dark energy at the enemy.
  • Cast from Hit Points: Her Love's Redemption stacks mechanic works this way. Using them allows her to cast powerful buffs on her allies, but she only has 13 stacks and will die if she has none of them by the end of the turn.
  • Clothing Damage: Nier's home gown becomes tattered, her hair unkempt and skin covered in bruises while she is locked underground.
  • Creepy Shadowed Undereyes: While not easily noticeable, Nier has darker pigmentation on her lower eyelids. This trait also naturally goes along with her being an Eerie Pale-Skinned Brunette.
  • Cry Cute: Among the Evokers who all have Darker and Edgier backstories, Nier is the only one whose uncap art shows her emotionally bursting into tears.
  • Cute and Psycho: Nier is very cute and equally murderous.
  • Dark Is Evil: Dark element, check. Dark hair and clothing, check. Associated with Death, check. Tampered with forbidden magic and performed human experiment, check. Is absolutely murderous with no sense and value of life of people other than her beloved, check.
  • Damsel in Distress: She allows herself to be cornered by monsters in Sephira so that the protagonist would come to her rescue.
  • Dangerous Forbidden Technique: Nier is the only one able to open the forbidden tome hidden in the family archives, which had multiple seals, and contains spells granting the "power over life". The contents aren't exactly that hard to master, it's just that no one was able to even open the tome... until Nier approached it. There is a reason for this too, as the tome would only open for someone who has an unquenchable desire for something, to the point of risking oneself. One of the demonstrated tricks border into Balancing Death's Books.
  • Death Equals Redemption: Subverted. Nier is still pretty evil and murderous after being killed and revived by Death and joining the crew. Though she simply directs her evil tendencies toward people who attempt to harm the Captain and the crew, as the people of her hometown found out the hard way.
  • Death Is a Slap on the Wrist: Committed suicide through Death in her Fate episode, that doesn't stick long. Also an enforced gameplay mechanic since you have to use Revive/Autorevive on Nier if you want to keep her alive in longer battles.
  • Depraved Bisexual: While she had many boyfriends in her flashback without any mention of a girlfriend, after making a pact with the female Primal Beast Death, Nier started treating Death as one of her beloved. She also tries to make the captain become her beloved regardless of their gender, making her fit this trope.
  • Diary: She kept one when she was locked underground. The protagonists found and read it when they searched her house. It detailed her horrible living conditions, which made the captain, Lyria and Vyrn to sympathize with Nier.
  • Dissonant Serenity: She starts acting more gleeful the more she uses her newfound deadly powers, even stating that there's nothing wrong with murder after she fails to see that the spell outright kills people. She even talks to and thanks the recent corpse for its contribution!
  • Doomed Hometown: Subjected this on her own hometown through proxy by Death when the people there attempted to harm and injure the Captain. Death killed the whole town in a single night.
  • The Dog Bites Back: She lets Death kill the rest of her family when it's clear to her that her family will never accept her at all. No sympathy is given to them even as Nier mourned at the fact that she wasn't loved.
  • Driven to Suicide: Allows Death to kill her when she decides the world would be better off if she wasn’t alive.
  • Dude Magnet: Nier had a lot of suitors and past boyfriends, a secret which Corrie is aware of and unknown to their parents. As her sister points out, one of the reasons why some men seek Nier is for the chance to be married to Nier's wealthy family.
  • Eerie Pale-Skinned Brunette: She has black hair and ears, and has pale complexion as compared to the other Evokers.
  • Empty Eyes: How the narration describes Nier's expression after the latest boyfriend opened the closet full of corpses. She sports these eyes even when trying to snuggle with the boyfriend, which freaks him out even further.
  • Even Evil Has Loved Ones: For all her atrocities, Nier's love for her family and desire to be loved by them are genuine. Even after being released from her imprisonment, Nier only blamed her sister Corrie for taking away her parent's love. It took her parents themselves revealing their disdain of her did she decide to completely remove her family from her life. Post recruitment, the crew, and specifically, the Captain, are this to her. The captain being shot at by the people from her hometown is enough for her to order Death to remove every single living person reside there.
  • Exact Eavesdropping: She just so happens to overhear from her servants that they are planning to neglect their service to Nier in favor of her sister, and that Nier may be cast out in the streets by her parents if she cannot drastically improve her spellcasting abilities.
  • Exploding Closet: Nier stuffs the bodies of her previous boyfriends in a closet to hide the results of her experiments. One unlucky visitor opened it only to find a pile of rotten corpses inside, with the latest victim still alive, recently stuffed.
  • Expy: A quiet girl who is The Unfavorite of the family and seeks for the love and approval of a family member, who had a darker side hidden in them and goes bonkers as they continue on... Also voiced by Noriko Shitaya? That sounds familiar... Additional points for having a pact with a powerful being that is loyal to her and wants to see her thrive.
  • Famous Last Words: "Forgive... me." with the narration explictly name-dropping this trope. However, it gets Subverted as Death easily revives her in the next episode.
  • Fashionable Asymmetry: Wears an earring only on her left Erune ear. She also has a flower bracelet on her left wrist.
  • Femme Fatale: As Nier became more insane, she intentionally uses her beauty and charms to attract would-be suitors to a secret shed, then later kills them for experimentation.
  • Flower in Her Hair: As shown in a flashback where she has a blue rose near her left ear.
  • Foil:
    • To Seox of the Eternals.
      • Both have number 6 as their theme (Seox is the Sixth Eternal, while The Lovers Arcarna is the Sixth Arcana).
      • Both are Dark element and brooding Erunes who originated from an extinguished family and eventually killed them due to circumstances. Seox's family was afraid of his genius prowess while Nier's family despised her for lacking talent. However, while Seox lives on with remorse and guilt of having to kill them along with his father who actually loved him, Nier could no longer care less about the family that all hated her. And while Seox killed the rest of his family because there had been members who wanted to kill him and fear him, doing it out of spite before remorse kicks in. Nier is The Unfettered and doesn't care who she kills if it means her parents will love her again.
      • Both got helped from an outsider and turned out different, Seox got helped by the man known as the Primal Slayer (very much implied to be the Captain's father) and turned out better, while Nier got helped by a Primal Beast that embodies Death, twisting her even worse.
      • Seox puts on the facade of a hardened and cold-blooded assassin to hide the fear and insecurities beneath his mask, Nier however acts like a troubled and shy Shrinking Violet to hide her murderous tendency and questionable sanity from people she's manipulating.
      • Seox's fate episodes lead him in search for power to protect the people he loves and cares, Nier's journey with Death is all about creating her own world where people love and care for her.
      • Seox actively avoids people, yet as seen in No Rain, No Rainbow, always ended up being surrounded in the merry company of others, and generally have a good and somewhat friendly relationship with other members of the Eternal (enough for Seofon to personally make him a new costume). Nier actively approaches people in search for love, but is always shunned by them for various reasons. And consider the nature of Evokers as a group, Nier remains alone even as part of an organization.
    • To fellow Arcarum Evoker, Fraux. Both of them are Erunes and had a wish to be loved and accepted in the past. However, Nier becomes The Unfettered for the sake of being loved by her parents again, Fraux, meanwhile, gave up on that wish as the event that led to her making a pact with The Devil becomes a Cynicism Catalyst to her.
    • To fellow Arcarum Evoker Maria Theresa. Both came from a distinguished lineage, have been romantically involved with males, have been compared to their sisters whom others saw as superior than them (Nier in terms of magic and Theresa in terms of political dignity), and were locked underground for being inferior. Their respective parents also treat them as The Unfavorite (both for Nier while Theresa is one for her mother). And while the two of them both forged a pact with their respective Arcarum for the sake of escaping the bonds, Theresa never went into a Sanity Slippage unlike Nier.
  • Freudian Excuse: Her reason for becoming a Yandere and a serial killer definitely comes off this way.
  • Freudian Slip: When she tells her recent boyfriend that "nothing else comes out from [the shed]", she immediately backpedals. No one literally comes out from that shed, because they'd all be dead.
  • Gameplay and Story Integration: Nier practiced and mastered "power over life" through conducting human experiments.. When she's in your sub row, Nier can literally allow the captain to cheat Death, keeping them alive from all sort of instant kill damage as long as they are above 25% HP. Also, her 2nd sub ability buffs the party with the Thristing buff (granting them damage absoprtion buff and Autorevive.)
  • Giant Waist Ribbon: Wears one on the left side of her hip.
  • Go Out with a Smile: Nier smiles at the captain's direction just before Death grants her suicide wish. Subverted later as Nier is revived.
  • Gratuitous German: Her Charge Attack Name has the German word Totentanz, which means "Dance of the Dead".
  • Green-Eyed Monster: She shows signs of envy and jealousy towards her more magically-adept sister when her parents start favoring Corrie more instead of her.
  • Healing Hands: She can heal wounds, as part of the "power over life" magic that she discovered. She used this to heal the Captain's shoulder after they took a bullet meant for her.
  • Hidden Depths: Her hobby is writing books. She also enjoys reading and daydreaming.
  • Hidden Disdain Reveal: While she didn't voice out her negative opinions towards Corrie at first, Nier finally snapped when Death convinced her to kill Corrie.
    Nier: If only you weren't around... If only you were never born... I could've continued with my happy life... You... You bloodsucking leech!
  • I Ain't Got Time to Bleed: Nier is so lost in thoughts about hatred that she forgotten about her physical condition. She notices once she stumbles on a pool of blood... only to find out that the blood had been dripping from her injured stomach.
  • I Just Want to Be Loved: All she wants is to be loved and accepted. The abuse from her family put her into the deep end and she ended up killing them and their servants with the help of Death. After being rejected by everyone around her, Nier decided to create an ideal world where even someone like her and Death can still be loved and cared for by others.
    Please... Look at me... Love me... I'll do anything to make that happen...
  • If I Can't Have You...: She ordered Death to kill Captain, Lyria and Vyrn when the captain refused her invitation. Thankfully, the Captain has enough battle experience to fend away Death, which left Nier saddened to the point of committing suicide.
  • Interspecies Romance: A few of her past boyfriends are human, though they failed to make their romance serious as all of them ended up inside of Nier's closet. Might apply to the captain as well if you interpret letting Nier join the crew as accepting her romantic feelings, and she becomes extremely protective of the captain as the result.
  • It's All About Me: All she cares about is getting unconditional love and attention from other people, and will go as far as killing people if she doesn’t receive it.
  • Lack of Empathy: Comes with the territory of being a Yandere.
  • Laser-Guided Amnesia: After being "killed" by Death Nier loses all her memories, including her name and her meeting with the crew. She recovers them after reuniting with Death and reforging their pact
  • Lightning Bruiser: On paper, Nier is a force to reckon with. She can change the battlefield to give the party extra ATK buff and echoes, her 2nd ability allows her to buff herself and another member with 100% triple attack rate and 50% damage reduction to wail on the enemy. Her 3rd ability allows her or another member the ability to use Charge Attack twice, though it's best to use it on Nier herself since her Charge Attack becomes more powerful the less Love's Redemption stacks she has and her EMP comes with TWO Charge Attack cap up nodes to surpass her natural cap. However, unless you build your party around her with abilities to revive/keeping her alive, Nier is actually a Glass Cannon in practice. Using her skills quickly burns out her stacks, and she loses 2 stacks per turn even if you don't use her skills. Without outside support, Nier usually only last around 5 to 6 turns before she dies from having 0 stacks.
  • Love Hungry: Her most defining trait. Nier craves to be loved and accepted, willing to do evil things in order to get them. Lampshaded by her own buff effect, called Thristing.
  • Love Hurts: Her desire for love and the things she'd do for it has brought her more pain that good, being rejected by the Captain is enough to make her commits suicide. Lyria said her desire to remove the people who deny her love from the world will eventually leave her and Death alone in their new world.
  • Love Makes You Crazy: Nier was a simple girl content with life until her younger and more talented sister was born, taking away the love of Nier's parents from her. Then it got worse from there.
  • Love Makes You Evil: Nier's desire for love and acceptance makes her spiralling down from practicing magic from forbidden tomes, committing human experiments and murders until she snaps and kills her entire family and servants (they deserve it though). Nowadays, she manipulates the crew into helping her create her new world (which potentially might requires The End of the World as We Know It), and commits suicide when she fails to make the captain comply.
  • Love Redeems: Her stack system is called Love's Redemption, implying she's this post recruitment after being accepted into the crew by the Captain. In reality, she's just as twisted as she was before recruitment. She just changes targets to those who harm the Captain and the crew instead.
  • Meaningful Echo: Prior to the 5th Anniversary update, Death's "Please... won't... anyone... love.. me..." implies that something is strange with the Primal Beast. With the inclusion of the Evokers' episodes, it is revealed that the phrase actually originated from Nier's almost last-words just before she forms a pact with Death.
  • Meaningful Name: Nier is French for "Deny". Her parents named her that way because they deemed her useless since birth. Her whole existence is practically being denied love by others.
  • Mutual Disadvantage: If Nier dies in any other way aside from her Love's Redemption stacks running out, she places the same debuffs on both your team and on the enemy.
  • Not Good with Rejection: Likely the reason why she is a Yandere. Nier initially feared the idea of being cast out by her family, then it gets worse from there.
  • Not So Different: With Death, who also wishes to be loved because everyone rejects the Primal Beast for governing death, a trait which Nier later lampshades.
  • Prayer Pose: Her default pose in her initial and NPC artworks.
  • Reality Warper: Only for a short while, but her first ability - World of Death and Love - transforms the battleground into her ideal world for 3 turns, granting her and the whole party extra Echoes
  • Sanity Slippage: The more Nier experiments on the forbidden power over life, the more she loses her sanity, to the point that she no longer values life itself, even killing her numerous suitors and boyfriends for the sake of the experiment and stuffing their corpses in her closet. All of this for the sake of her wish to be loved by her parents once more.
    Ah... There was that fellow who tossed me away like a ragdoll... Who cares what might happen to him... Ehehehe... It won't be a problem. I have to do this... or I'll never know love again... Ahahaha! Wait for me, Father, Mother!
  • Self-Made Orphan: Aside from killing her own parents, Nier even commands Death to eliminate her sister and their family servants.
  • Serial Killer: An unintentional one since her goal is simply finding test subjects for furthering her research instead of depriving pleasure from them like Lobelia, though her modus operandi is similar to one: Seduce a man, lure him to her hideout and kill/experiment on him and hide the body in her closet. After being revived by Death from her suicide, the amnesiac Nier wanders at night, approaches men and asks them to accept and love her. When they refuse, she inflicts bodily harm on them. She scares and creeps out the town guards to the point they have to call for the Captain's help.
    I don't need you anymore if you can't love me.
  • Sexy Backless Outfit: Like with the Erunes, Nier's home gown is backless and exposes her hips. Downplayed with her Evoker outfit, as her back is mostly covered by her Evoker robe, making her one of the more conservatively dressed Erune.
  • She's Got Legs: The only Evoker with an outfit that reveals most of her legs. Nier's dress in the flashback scene also exposes her hips by a margin.
  • Shout-Out: Her name is one to Nier. The Primal Beast she has a pact with, Death, also shares visual similarities (and a love-obsessed personality) to Simone. Probably intentional, since according to an interview, NieR: Automata is among producer Kimura's favourite games of 2017.
  • Shrinking Violet: Introduces herself as such to the captain, Lyria and Vyrn. It helps to hide her true nature from the crew.
  • Strong Family Resemblance: Nier and Corrie resemble each other physically, aside from Corrie having twin-tails.
  • The Power of Love: A darker take. Nier's desire for love resonates so strong with Death's own desire it enables her to draw a lot of strength from the primal beast, letting her manifests their vision of an ideal world, World of Death and Love, into reality through her first ability. It's a cold and lonely world devoid of any life.
  • The Starscream: Nier and Death both dutifully fulfill their mission to help create a new world as The Inchoate World envisioned, but when Lyria revealed to Nier about how The Inchoate World only wants the captain, Lyria and Vyrn in his ideal world, Nier replied she's not afraid to go against him should he double-crosses her and Death. As Nier revealed, Death was created without the same restrictions as other Arcarum Primal Beasts, so she can disobey The Inchoate World should the need arise, and as the Primal Beast that governs death, is fully capable of killing him.
  • The Un Favourite: She used to be showered with praise from her parents. But when her younger sister Corrie was born, all of the attention was drifted away from Nier in favor of Corrie who is a far more talented spellcaster than her sister. In fact, their servants purposely favor Corrie too, expecting better treatment from their masters in return. It turns out, all of the praises Nier received before from her parents were fake, as they deemed her a useless magician from the start.
  • The Unfettered: She will stop at nothing to desire love and affection from others. This also led to her descent in being a Yandere. All she wanted was to be praised by her parents again. And knowing that magic talent is what they prioritize, she even goes as far as learning a Dangerous Forbidden Technique that Corrie has never mastered yet.
  • Violently Protective Girlfriend: Become this should you recruit her into the crew. Her seasonal lines make it clear she will not let any harm befalling on the captain, and will go full Yandere on anyone who wish to do so. Near the end of her Recruitment Fate Episode, she used Death to wipe out her whole hometown in a single night because the people there had harmed and injured the Captain to near death.
  • Wham Line:
    • Nier is on the receiving end of these lines twice, as she learns of the revelation that her family never actually loved her. The narration even outright calls the second example as a "shocking" line to her.
    Father: I'm starting to wonder if you really are my daughter.
    Corrie: What I want to say is even if we do cast her out, I'm sure she will manage just fine
    • She said another one herself after being accepted by Lyria as a friend and becoming a crew member of the Grandcypher
    Welcome back. How did it go? Did you finish off all the townspeople who attacked us earlier.
  • Woobie, Destroyer of Worlds: And HOW!
    Are you... going to deny my existence too? As if... I don't belong in this world? Then I don't need you... Nuh-uh... Anyone and everyone who shuns me can just go away.. This entire world can just disappear!
  • Yandere: According to her fate episode, she has a closet full of ex-boyfriends. She also doesn't take rejections well, as her ex-boyfriends and the captain found out. When the captain rejected her love and defeated Death's attempt on their life, she committed suicide by ordering Death to kill her.
  • You Are Not Alone: The captain, Lyria and Vyrn offer Nier to join the crew in search for a way to be loved and accepted, instead of continuing her self-destructive way and create a lonely world with just her and Death. It works to get her to join the crew but not enough to completely reform her from her dark nature.
    Nier: So please... Keep me close... And don't let go.. I never want to be alone again...
    Lyria: That won't happen as long as we're around, Nier! We'll be friends forever!
    Nier: Friends forever...
  • You Monster!: Gets called out as such by her recent boyfriend/victim upon learning her dark secrets.
  • Your Days Are Numbered: Once her Love's Redemption stacks are depleted, Nier will be automatically knocked out.

     Estarriola 

Voiced by: Yuichi Nagashima

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040163000_02.png
Hermit of Serenity
Rarity: SSR
Element: Wind
Style: Special
Race: Harvin
Charge Attack: Eternal Reverie

The cautious Hermit, pact bearer to the Arcarum primal beast Temperance.


  • And I Must Scream: Estarriola was essentially placed into a coma when he makes a pact with Temperance, remaining conscious and aware for years that his body is being controlled. And he can't do anything.
  • Chekhov's Gunman: Marquiares namedrops him as another supreme sage equally skilled at magic in his Fate Episode.
  • Elderly Immortal: An old wizened sage at the age of 121 years old. Unlike Marquiares, who simply is just that old as a 227-year-old, Temperance essentially has put Estarriola's body in stasis. Estarriola is now immune to the passage of time, allowing him to live far longer than usual.
  • Foil: To Anre of the eternals, for being a cool headed, wise, Mellow Fellow in their respective groups. However, Anre's own calmness comes from experience, Estariolla's calmness comes from Temperance keeping his rage in control by putting him in a coma.
  • Frame-Up: Being branded as a rebel leader.
  • Emotion Suppression: Most of his emotions are numbed due to the influence of Temperance.
  • Not Afraid to Die: Estarriola no longer fears of dying. He only fears being forgotten by time.
  • Only Sane Man: Relative to the other Evokers, Estarriola has it much more together because enough time has passed after his tragedy and Temperance is quelling his emotions. He's also somewhat aware that Temperance has her own goals independent of his, manipulating him and the Captain to achieve them.
  • Power Floats: Like other powerful Harvins like Anre, Niyon and his fellow Sage Marquiares, Estarriola always float and rarely lets his feet touch the ground. He even floats while sleeping!
  • Roaring Rampage of Revenge: After his wife died in a political struggle, he sought out forbidden magic, resulting in Temperance using his powers to attack the entire kingdom.
  • Sleepy Head: Always seen snoozing away... Subverted when it turns out he has the hobby of spooking people like this. There's a darker reason to this. While he sleeps, Temperance took control of his body and wreck havoc in his place.
  • Smart People Play Chess: Played a few round of mental chess with his friend Marquiares during their Council of Sages' mental meeting. Marquiares noted that despite his age, Estarriola still has some fight left in him.

     Fraux 

Voiced by: Azumi Asakura

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040161000_02.png
Brilliant Strength
Rarity: SSR
Element: Fire
Style: Attack
Race: Erune
Charge Attack: Power Conflagration

The indomitable Strength, pact bearer to the Arcarum primal beast The Devil.


  • All the Other Reindeer: She was shunned by the rest of the people in the village as they are afraid and also envious of her beauty and talent in fire magic. She only had one friend who stayed with her regardless but said friend's disappearance had her even more shunned and gave Fraux the push to make a pact with The Devil and burn her village aground.
  • Bowdlerise: The implied rape and sexual elements in the Japanese version of her fate episode is toned down to a tame level in the English translations but still implied that something happened to her.
  • Charm Person: Fraux can inflict her own variant of Charm debuff called Nightmare Temptation, which causes enemies to have a chance not to attack. If her Solid Fortitude buff is also active, she can also inflict another debuff called Nightmare Scarlet.
  • Combat Stilettos: Wears a pair despite being a Kick Chick.
  • Death Seeker: Her initial motivation after being bound to The Devil is to destroy the world, knowing that it would end her life as well as her past tormentors'.
  • Dude Magnet: She was so popular and pretty that all the villagers in her hometown except her one friend shun her and it's heavily implied that the men there potentially abuse her sexually.
  • Foil:
    • To fellow Arcarum Evoker, Nier. Both of them are Erunes and had a wish to be loved and accepted in the past. However, Nier becomes The Unfettered for the sake of being loved by her parents again, Fraux, meanwhile, gave up on that wish as the event that led to her making a pact with The Devil becomes a Cynicism Catalyst to her.
    • Also one to Tweyen of the Eternals, as they both had been shunned in their hometown due to their talents. While Song was able to rise above all that despite it costing a bit of her self-esteem, Fraux failed to do so.
  • Girlish Pigtails: But are somewhat behind her head, which makes them like twin ponytails.
  • Hates Being Alone: Her stated dislike in her profile is loneliness.
  • I Just Want to Be Loved: She loved her home despite the treatment she get and wished to be accepted. It's any wonder that she was pushed over the edge after her one friend left.
  • Informed Attractiveness: Lyria's first impression to Fraux is her beauty. According to her lore, Her beauty was supposedly enough to the people in her village isolate and hate her. Though by Granblue Fantasy's standards, shes no more attractive than the average female character.
  • Kick Chick: She primarily fights using her legs.
  • Kick the Son of a Bitch: Sure, she burned down her whole home and killed the villagers but considering all the problems and issues she suffered under their hands? It's well-deserved.
  • Only Friend: She only has one friend in her home village. Her disappearing is what gives Fraux the push to contract with the Devil.
  • Playing with Fire: She has a natural talent for this. Befitting a Fire element character, Fraux imbues Fire magic onto her kicks. Her Charge Attack also inflicts Red Heat, a unique variant of the Burn debuff status.
  • She's Got Legs: Her uncap art leaves little to imagination when flaunting her kicking legs.
  • So Beautiful, It's a Curse: Fraux's beauty mixed with her talent of fire magic only brought so much problems for her.
  • Stripperiffic: Her default outfit beneath her Evoker robe is quite revealing, especially when compared with her more conservatively dressed fellow Erune Nier.
  • The Tease: Explains that the reason she approached the captain is because she likes them. And Fraux speaks it in a flirtatious tone that irritates Lyria.
  • The Unfettered: Fraux has low self-preservation and she can gladly kill if someone is getting in the way of her plans.

     Lobelia 

Voiced by: Kenji Nojima

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040165000_02.png
Magician of Disaster
Rarity: SSR
Element: Earth
Style: Attack
Race: Human
Charge Attack: L'Ouverture de la Douleur

The shrewd Magician, pact bearer to the Arcarum primal beast The Tower.


  • Ax-Crazy: He has an absolutely deranged obsession with killing.
  • Badass Fingersnap: He times his incantations with fingersnaps.
  • Bishounen: Is rather attractive, which deceives people of his true personality.
  • Book-Ends: Lobelia's Serial Killer way began when he heard the sound made by his broken bones. It ends when he discovered his own death sound is the sound he has always looking for after being killed and revived numerous time by The Tower.
  • Blue and Orange Morality: Lobelia's parents taught him everybody deserve to be happy, and he took their lesson to heart. The problem is Lobelia can only be happy when hearing the sound made by dying people, and he felt delighted with no sense of guilt when testing out his Audiomancy power on his parents.
  • Collector of the Strange: He has a collection of conch shells which house recorded voices of people he met. To be more precise, the records of the death sound made by people he met and killed.
  • Death Equals Redemption: After being killed and revived numerous time by The Tower, Lobelia discovered the death sound that brings him the most joy turns out to be his own all along. Losing interest in the death sound of others, Lobelia begs the Captain to let him join the crew, willing to do anything within his and The Tower's own power just for a chance to be the Captain's follower.
  • Fingerless Gloves: As seen on Lobelia's right hand in his initial art.
  • Foil:
    • To Threo of the eternals. Both are attack style Earth characters and obsessed with power. However, Threo sees power as a way to survive and live while Lobelia wants power so he can kill more people.
    • He's also one to Niyon. Both are audiophiles who enjoy sounds and melodies, but while Niyon dislikes noises and loves gentle melodies from people like the captain, Lobelia takes joy from hearing the sound people made when he kills them, even keeping a collection of them.
  • Gratuitous French: He loves to use French expressions whenever he can.
  • The Hedonist: Lobelia is obssessed with the sound of pain, suffering, or more specifically - the sound of a dying person. It got to the point where he willingly torments and kills people just to record their sound and satisfy himself.
  • Instant Runes: Casually conjures circles of runes in mid air for his auto-attack animation.
  • Insufferable Genius: Dubbed himself as "Lobelia, the greatest genius of a magician to ever grace the skies", and his mastery of Audiomancy can somewhat back up his claims.
  • Invocation: Some of his spells are cast with words... in French!
  • It Was with You All Along: The death sound that makes him the happiest turns out to be his own. Finding that out alone is enough for him to put an end to his Serial Killer way.
  • Laser-Guided Karma: As the final price of his pact with The Tower, he is subjected to the very same methods of killing as his own victims, with The Tower regenerating him back from the brink of death. Somewhat subverted as he loves every second of it.
  • Magic Music: A variant. Lobelia is the sole user of a rare variant of magic he dubbed Audiomancy. He can record sounds and voices from people into conch shells, use his conch shells like telephone to communicate with others from a distance, and above all he can use his Audiomancy to kill people with extreme precision by the snap of a finger.
  • Person of Mass Destruction: He's still pretty powerful before his pact with The Tower, capable of killing people only with a snap of a finger. After his pact with The Tower, he turned from a deranged Serial Killer into full on Mass Murderer capable of causing catastrophic destruction.
  • Psychotic Smirk: As seen on his uncap artwork.
  • Self-Made Orphan: His murder spree started with his parents just so he could understand what their screams of pain would be like.
  • Serial Killer: He kills lots of people and keeps a collection of their death sounds. He has supposedly killed 200 people alone, and after making a pact with The Tower, he escalated into leveling towns to the point people think his aftermath was caused by natural calamities instead of the work of a single man.
  • Shock and Awe: Although an Earth-element character, his auto-attacks and skills activation take the animation of a lightning bolt striking the enemy.
  • The Sociopath: Most Evokers have tragedies befalling them to make them who they are. Lobelia has none, he's already deranged from the start. Killing people and hearing their death sounds make him HAPPY.
  • Token Evil Teammate: He is the Token Evil Teammate of a group made of Token Evil Teammates compared to other Granblue character groups. That should say something about him.
  • Too Kinky to Torture: In his first appearance, he was clearly enjoying every moment he gets hit by the bandits. He still also enjoys being killed over and over again by The Tower.
  • Whatevermancy: He claims to be the inventor and the sole user of Audiomancy - magic out of sounds.
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     Geisenborger 

Voiced by: Masaki Terasoma

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040162000_02.png
Raging Chariot
Rarity: SSR
Element: Light
Style: Attack
Race: Draph
Charge Attack: Howitzer Fist

The undaunted Chariot, pact bearer to the Arcarum primal beast The Star.


  • Arms and Armor Theme Naming: His abilities are named after military weaponry:
    • Howitzer Fist (Howitzer is a type of artillery)
    • Panzerfaust (A German anti-tank weapon)
    • Dreadnought (A battleship)
  • Badass Normal: Geisenborger's strength is his own, forged by the pain of numerous battlefields he survived and endured. Even his pact with The Star doesn't make him an Empowered Badass Normal, as his loss sense of pain serves more as a hindrance to Geisenborger than a benefit. Without his pact, he can still casually beat up wyverns and ride on them to meet up with the crew in their airship during his Fate Episode.
  • Bare-Fisted Monk: His fists are armoured, and his left arm is covered with steel but it's not a weapon since it's only there to hide his decaying arm and keep it together. Geisenborger mostly fights using his own strength, fists imbued with The Star's Light magic and sheer durability.
  • Blood Knight: An infamous mercenary who participated in countless wars no matter which side. And this is before he made a pact with The Star. Also a Deconstruction, as his fight-happy attitude and disregard for orders eventually turned away employers from seeking his service, and no one would ever want him to fight for them again.
  • Body Horror: As a result of not being able to feel pain, Geisenborger has neglected his body to the point where it literally falls apart during his battles and travels, with intenstines coming out as one of the effects.
  • Combat Sadomasochist: He really want to feel pain in combat. It's his sole motivation.
  • Fashionable Asymmetry: His left hand is fully guarded with steel plate, while his right arm is covered by his Evoker robe. It serves to hide his decaying arm and keeps it function.
    Without steel to give it form, what's left can barely be considered an arm at all!
  • Feel No Pain: His pact with The Star dulls his sense of pain but it also left his body in a state of decay in time. His motivation is the ability to be able to feel pain again. This is later subverted when his lost sense returns after their pact is broken.
  • Foil: To Eahta of the Eternals. Both are Blood Knight Draph warriors who live to fight, but while Eahta tries to part way with his obsession with strength and be a good parental figure to Fif and Narmaya, Geisenborger's pact with The Star makes him seek fights and wars even more just for the sake of feeling pain again.
  • Gameplay and Story Integration: Geisenborger's sole motivation is to feel pain again. His Charge Attack grants him The Star's Divinity buff, which gives him 50% Triple Attack rate boost, but also makes him take double the incoming damage. Under this buff, Geisenborger is so delighted he can even do the impossible no other characters in the game can do: perform quadruple auto attack.
  • Implacable Man: Once his third ability, I'll Bet My Soul, is active and he gains the Impregnable Fortress buff, until the buff duration ends, Geisenborger is literally unkillable and will keep coming back from all sort of lethal damage.
  • I Work Alone: Prefers to do things on his own and greatly values individual strength. After being freed from his pact with The Star, he mocks the Primal Beast for being too weak to fight its battle against The Inchoate World and have to reforge its pact with him in order to do so.
  • Light 'em Up: His fists leave a trail of light everytime he throws a bunch. And he throws a lot of punches.
  • Major Injury Underreaction: Nonchalantly twisted his own arm to make a point to The Star. He claimed it's just a flesh wound, but the Captain, Lyria and Vyrn didn't buy his bullshit.
  • Mechanically Unusual Fighter: The only character in the entire game with the ability to perform quadruple auto attacks.
  • The Needless: Geisenborger no longer feels the need to eat nor sleep after forming a pact with The Star.
  • Rapid-Fire Fisticuffs: His first ability, Panzerfaust, has him do a barrage of fisticuffs for a total of 17 hits. Also his Charge Attack has him do this in conjunction with The Star's own Rapid-Fire Fisticuffs.
  • Red Baron: Infamously known in the Erste Empire and elsewhere as the Juggernaut for being able to push directly through enemy lines solely using his own bulk.
  • Sanity Slippage: The time he spent without his sense of pain has put a toll on his sanity. He becomes so estatic when his sense of pain returns and starts attacking everything in sight, even going as far as ripping his metallic arm.
  • Sense Loss Sadness: Aside from his sense of pain, the Star also dulled his other senses. However, he is still obssessed with the desire to feel pain again.
  • Synchronization: His reason for reforging his pact with The Star despite initially against it. As he wants the Primal Beast to feel the same pain he feel.
  • The Juggernaut: His title and also the name of his support skill. Befitting his Arcana's name sake, Geisenborger have abilities to take and dish out huge damage like a battle tank. He's also the only character in game so far who can perform quadruple auto attacks (the multiattack cap stops at triple).
  • Tsundere: Has his moments.
    I have no intention of becoming your comrade, but having a base of operations will be useful...
  • What Is This Thing You Call "Love"?: During his Fate Episode, Geisenborger visit a city with the crew. The soldiers from the city just returned from a war and are welcomed by their loved ones. Geisenborger expresses a lack of understanding why the soldiers are so eager to meet those who did not share their pain on the battlefield. Later in the Fate Episode, he questions himself why despite being practically abandoned by his comrades in the event that made him into an Evoker, he still made a wish to the heavens to be saved and return to them.

     Haaselia 

Haaselia Alois Gangnus

Voiced by: Yukiyo Fujii

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040168000_02.png
Deceitful High Priestess
Rarity: SSR
Element: Water
Style: Special
Race: Harvin
Charge Attack: Mondlicht

The enlightened High Priestess, pact bearer to the Arcarum primal beast The Moon.


  • Break the Cutie: Uncapping Moon shows you that she originally wasn't at all like how she is now.
  • Cain and Abel: She's the Cain to her elder brother Katzelia.
  • Dance Battler: A Full-Contact Magic example. She dances as her auto attack animation, and The Moon summons lasers from portals to attack her enemy.
  • Friend to All Children: She once ran an orphanage before she found out that the children under her care were put on experimentation and is later forced to flee with her brother due to conspiracies spun by their uncle.
  • Foil: To Feower of the Eternals. Both are water elemental characters and younger one of the two siblings in their respective group. Both also have a deep grudge and anger on people who do wrong to them. Feower prioritizes keeping the kids and orphans living in Stardust Town safe above all else and wants power for that reason, but Haaselia went for Revenge Before Reason and wants her uncle to be punished in the most cruel way possible, subsequently failing to protect the children under her care. Feower's bond with his sister is positive and close, given that despite Feower himself wanting to take a different approach of how he and his sister protect Stardust Town, he still respects her decisions, while Haaselia's relationship with her brother went sour as she had grown to dislike his passive take in their revenge.
  • Gratuitous German: Aside from her name having a related German word, Haaselia's Charge Attack is named Mondlitch which is German for "moonlight".
  • Killer Rabbit: Has affinity with rabbits thanks to her name and connection to her pact primal beast The Moon. She also appears harmless and childlike enough for a Harvin, enough for her to use herself as bait to lure a child kidnapper out in her first Fate episode. She also considered bitting the fingers off said child kidnapper when he got a hold on her. And beneath her innocent mask, Haaselia is a cruel and manipulative person who's not above lies and betrayals to hide/complete her goals and plots.
  • Manipulative Bitch: She's a lot more shrewd and Machiavellian than her cute and small appearance suggests. Haaselia is extremely political savvy and has an ambition to become her kingdom's hidden Empress and rules behind the screen, pitting blame for the dirty works required onto her more good-natured elder brother Katzelia
  • Meaningful Name: Haase is German for hare, which connects to the Moon's rabbits.
  • Perception Filter: The Moon has granted her the ability to manipulate people's perception of any given situation, allowing her to trick them into doing her wishes by letting them see what they want. In these situations, only Haaselia is aware of what is true.
  • Religious and Mythological Theme Naming: Her first and second skills are named Boaz and Jachin respectively. As mentioned in The Bible, these are two copper pillars which stood in the porch of Solomon's Temple. Similar to how the two pillars represent polar opposites, her two skills are also colored black and white respectively, and casting one immediately puts the other on cooldown, which means only one among the two can be used at a time.
  • Revenge: Against their uncle who played a role in messing with the siblings' lives.
  • Sibling Rivalry: One-sided, she has an intense dislike of her brother, Katzelia. Initially, it's because he treats her like a child and incapable of anything to do with her position as princess, despite actually being very capable. Later, it's because she heavily dislikes his passive take in their revenge on their uncle.
  • Succession Crisis: Haaselia and Katzelia are both competing for the throne, although Katzelia is seen as the rightful heir by others.
  • Terrible Artist: Her profile states that she likes drawing even though she is actually really bad at it. She's aware of this as well, and likes people who aren't afraid to point this out to her.
  • We Can Rule Together: She tempts the captain by offering them a spot near her should they help Haaselia ascend to the throne.

     Alanaan 

Voiced by: Ryuzaburo Otomo

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040167000_02.png
Trailblazer Hierophant
Rarity: SSR
Element: Fire
Style: Attack
Race: Erune
Charge Attack: Benedictio Solis

The merciful Hierophant, pact bearer to the Arcarum primal beast The Sun.


  • The Atoner: After being saved by the crew after his attempted suicide, he decides to Walk the Earth instead and save as many people as he can in his travels. Later, upon meeting with the crew again, he renews his pact with The Sun and they both become the atoners together.
  • Cult: He's the leader of a church that worships the Sun Goddess. His belief in her is so strong he can warp reality for his Sun-Touched Paradise ability. The only other Evoker capable of doing this other than him is the obsessive Nier, implying this ability comes from his absolute faith to The Sun.
  • Driven to Suicide: Upon realizing he was deceived by The Sun, he grabs a knife and slits his throat. He gets better, though.
  • Foil:
    • To Niyon of the Eternals. Both are compassionate people who wished to help others. Niyon with helping people out of their emotions and Alanaan with former criminals. But that's where the similarities end. As Niyon becomes more closed off to people due to her growing to dislike the dissonance of the sound of people around her, while Alanaan continues to help and end up in a spiral of Self-Justification where he claimed that he is doing what he did for the greater good.
    • More hilariously, he's also one to Seofon. They are both founders of their respective organizations. However, while Alanaan is beloved by his church and has people gather before him without delay, Seofon is a Butt-Monkey in his own organization with few even willing to respond to his invitations.
  • Gratuitous Latin: His Charge Attack is named Benedicto Solis, which translates to "Blessing of the Sun".
  • Holier Than Thou: His perception of morality later became twisted, thinking that everyone except him is evil.
  • Irony: A church member mocked right to Alanaan's face the irony of his action's consequences - Alanaan helped reform criminals, but by accidentally killing a bodyguard threatening said church member, Alanaan himself became a criminal.
  • Jumping Off the Slippery Slope: His first two murders were in self-defense, but the church member provoking him at a moment of crisis of faith is when he snapped.
  • Knight Templar: He justifies his murder of one of his church members by claiming evil deeds done with good intentions to prevent further evil cancels out the actual act.
  • Laser-Guided Karma: After he was driven into a spiritual crisis, Alanaan invoked this trope by punishing criminals using their own methods against them, such as murder, deception and blackmail.
  • Mistaken for Pedophile: Hilariously mistaken as one by Lecia in Grand Blues strip #1322 when he's praising the Sun (Goddess) together with fellow Sun worshipper Zahlhamelina. While she understands the misunderstanding, Lecia still writes him down in her shit list regardless.
  • Reality Warper: His Sun-Touched Paradise ability bathes the battlefield in the blazing heat of the sun for 8 turns, bestowing the party extra ATK/DEF buffs and the ability to do Critical Hit regardless of the boss element.
  • The Farmer and the Viper: Alanaan takes in former criminals into his church, hoping to reform them into good people. They don't and still commit crimes even when he already killed the victims from self-defense to cover for them. So he kills the criminal, burn down the whole shop to hide evidence, and considered Pay Evil unto Evil is a good deed.
  • The Power of The Sun: Alanaan derives power from The Sun primal beast as her pact bearer. He is a Fire elemental character. His abilities and Charge Attack are Sun-theme. His own vision of an ideal world is Sun-Touched Paradise - a world full of flowers bathing under the benevolent sunlight.

     Katzelia 

Katzelia Alois Gangnus

Voiced by: Hiroki Takahashi

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040166000_02.png
Emperor of Conviction
Rarity: SSR
Element: Wind
Style: Defense
Race: Harvin
Charge Attack: Orbital Breeze

The all-ruling Emperor, pact bearer to the Arcarum primal beast Judgement.


  • Cain and Abel: He's the Abel to his younger but shrewd sister Haaselia. He loves her thinking she's just his cute little sister, completely unaware of her darker nature and plot to pin her crimes for her path to power on him.
  • Cartoon Conductor: Though Judgement does provide some of the sound, Katzelia mostly conducts to an invisible orchestra in battle.
  • The Fettered: Unlike his sister, he wants to exact his revenge in a more orderly and moral way on his uncle.
  • Foil: To Tien of the Eternals. Both are the older of the two siblings in their respective groups but that's it. Tien has a close relationship with her brother while Katzelia's relationship with his sister grew sour.
    • Also a minor one to Niyon of the Eternals. Both are Wind element Harvin musician of their group. But while Niyon mostly keeps to herself and prefers to play music in quiet places, Katzelia loves conducting and performs with people who share his love of music, to the point of assembling his own orchestra.
  • Frame-Up: Due to his uncle manipulating the details from behind the scenes, Katzelia gets framed for two cases - The political assassination accusation which he saved a member from and the killing of his entire orchestra as a result of Katzelia saving said member.
  • Gameplay and Story Integration: The end of his Fate Episode has him realise he's more fit to be a musician than to wage war for the sake of revenge. And thus, his skill set has no nuke ability. Both his active and passive skills are composed of defensive skills and buff skills with a some healing to his allies.
  • Good Is Not Soft: The more reasonable one of his siblings, and a Token Good Teammate candidate among the Evokers. That doesn't stop him from becoming a crime boss for the sake of revenge.
  • Honor Before Reason: While he does want revenge on his uncle, he wants to go through with honorable means than going for it actively with whatever means possible.
  • Meaningful Name: Katze is German for cat, playing up his connection to Judgement.
  • Musical Assassin: Uses a conductor baton as a weapon. His abilities also are based on orchestral movements.
  • Musical Theme Naming: His skills are named after orchestral movements.
    • First Movement: Bide
    • Second Movement: Overwhelm
    • Third Movement: Guard
  • No Good Deed Goes Unpunished: Katzelia became a victim of this. Help one of your orchestra members free from an accusation of political assassination? The rest of your orchestra members get killed.
  • Revenge: Against their uncle who played a role in messing with the siblings' lives.
  • Succession Crisis: Haaselia and Katzelia are both competing for the throne, although Katzelia is seen as the rightful heir by others.

Arcarum Series Primal Beasts

     Shared Tropes 
Come... Come... The time of arrival... O wondrous divinity, deliver these purest souls—cornerstones of the new world—to the dead domain.

Eleven Primal Beasts that have been freed via unknown means and taken up residence in Sephira Island, one of the biggest battlefields of the War


  • Battle Theme Music: "New World Order" plays as the background music for all Arcarum Boss Battles.
  • Bond Creatures: Each of the Arcarum Summons is "celestially bound" to a specific Evoker - those who represent the first half of the Major Arcana Tarot Cards.
    • Justice to Maria Theresa (The Empress)
    • Hanged Man to Caim (The Fool)
    • Death to Nier (The Lovers)
    • Temperance to Estarriola (The Hermit)
    • The Devil to Fraux (The Strength)
    • The Tower to Lobelia (The Magician)
    • The Star to Geiseborger (The Chariot)
    • The Moon to Haaselia (The High Priestess)
    • The Sun to Alanaan (The Hierophant)
    • Judgement to Katzelia (The Emperor)
  • Contractual Boss Immunity: Each of the Arcarum bosses is immune to certain status debuffs (some of which overlap with the others and may vary depending on the difficulty of the battle) as listed below. Specifically, all except Judgement are immune to Gravity.
    • Justice is also immune to Petrified (in Normal only)
    • Death is also immune to Paralysis and Lethal Hit
    • The Devil is also immune to Break Boosted (Damage), Break Boosted (Time) and Petrified (the latter is in Hard only)
    • The Tower is also immune to Comatose and Charmed (the latter is in Normal only)
    • The Star is also immune to Blinded and Petrified (the latter is in Normal and Hard only)
    • The Moon is also immune to Blinded, Charmed and Petrified
    • The Sun is also immune to Blinded, Charmed, Delayed, Paralyzed and Petrified
    • Judgement is immune to Delay, Petrified, and Comatose
  • Brainwashed: How The Hanged Man described the obedience the Arcarum Primal Beast had to The Inchoate World. Played With that they still retain sentience but they are compelled to follow The Inchoate World's will no matter what and no matter if they dislike it. Death is the only exception to this.
  • Defeat Equals Explosion: Like Bahamut, the Arcarum have a unique defeat animation in which they explode instead of fading.
  • Defeat Means Friendship: Being defeated in their respective Evoker's Fate Episode free the brainwashed Arcarum Series Primal Beasts from The Inchoate World's control, and after reforging their pact, they and their Evoker join the crew in order to fight against The Inchoate World.
  • Ghost Memory: The Tarot Cards that contain them also hold their own memories of The War, and the normal skyfarers including the Evokers can enter these memories to run battle simulations.
  • Guardian Entity: They are quite similar to Stands and Personas in terms of inspiration, lore and function as they serve a specific individual. However, they are treated as Summons in-game.
  • Healing Factor: A trait common to all Primal Beasts, including the Arcarum. Death even grants this to Nier, healing the latter's wounds after forming a pact.
  • Living on Borrowed Time: The Arcarum Series are this. All of them were fallen Primal Beasts from the War. Being revived and reformed from recycled cores of other Primal Beasts left them more fragile than normal, thus they make pacts with fitting vessels like the Evoker to sustain themselves and materialise. Losing the pact can make them fade away and disappear from life.
  • Olympus Mons: Like the other Primal Beasts, they can be obtained via special requirements and can be used like other summons in-game, but with added benefits. Lore-wise, they are summoned via a Tarot Card.
  • Purposely Overpowered: With the amount of time and resources required in order to fully upgrade an Arcarum summon, this trope is fortunately in effect, rewarding the player for their efforts; All Arcarum summons have higher base stats compared to the Omega summons, they are also the first batch of summons to provide Sub-Auras - secondary effects that take effect only when the Arcarum is set as a sub-summon. Aside from the Main Summon Aura, these bonuses allows them to have versatile benefits. Their Summon Calls also deal a tremendous amount of damage that considers the captain's skill damage buffs and the enemies' defense debuffs, easily dealing up to 850,000 damage (or more) per cast. Lastly, their cooldowns are reduced with each subsequent upgrade, and a fully-upgraded Arcarum can even be cast at Turn 1 if their element matches that of the captain's.
  • Random Number God: The chance for a specific Arcarum to appear as the final boss of Stage 9-3 in each entry point is determined by this trope. Fortunately, the player may use a Globe of the Starways to freely select the summon that they want to fight.
  • Rage Against the Heavens: After being created by the Astrals, they eventually decided to flee their masters and being manipulated by them to create a new world from scratch.
  • Restart the World: Before creating a new world from scratch, their goal includes destroying the current one.
  • Satellite Character: Most of the Arcarum primal beasts share the same ideals and goals with the Evoker they are celestially bound to. However, the Evokers are given the most characterizations and backstories in the updated Fate Episodes for "Arcarum: The World Beyond".
  • Red Herring: Most of the Evokers seek for your help under the initial impression that you can stop their respective primal beasts from going on a rampage and save the current world. But it turns out, the Evokers are actually working with the beasts, and are only inviting you inside the Ghost Memory stored in the Tarot card for the Arcarum Primal beasts to run battle simulations and gather data.
  • Sealed Evil in a Can: The Inchoate World, along with its fellow Arcarum Primal Beasts were sealed in several pictures confiscated from the Erste Empire before an intruder breaks in the Hall of Enforcers and awakens them.
  • Tarot Motifs: Their appearances and behaviors are based on the second half of the Major Arcana Tarot Cards.
  • Turned Against Their Masters: After being freed from The Inchoate World's brainwashing, all of the Arcarum Series Primal Beasts make it their goal to take down The Inchoate World. The only exception is Death whose goal is align with Nier and Death herself never got brainwashed to begin with, though she does intend to fight The Inchoate World if he betrays her and Nier.

     The Inchoate World 
Ah, how far away the eternal world!
https://static.tvtropes.org/pmwiki/pub/images/inchoate_world.png
"Skydwellers... you are the ones who overthrew the gods. But given that power, I wonder how long this world has left?"

The leader of twenty-two Apostles of light and darkness, it aims to create a new world by overthrowing Skydwellers, Primals, and Astrals alike. It invites Lyria to Sephira, the promised land, to help it do so. It is celestially bound to the Wheel of Fortune.


  • The Blank: It doesn't have any facial features, neither does its appearance in the tarot card behind it.
  • Bad Boss: It implanted nine out of ten Arcarum Primal Beasts with controls over their will to make them do its bidding. When they are freed from their brainwashing, most of them immediately plot to defeat The Inchoate World.
  • Bonus Boss: It was the exclusive raid boss for attendees of the Tokyo Game Show 2015 where all players teamed up to fight it. Its summon is the reward for doing so. When Arcarum was later re-implemented, he is now the bonus boss in Amalthea Island. Defeating him grants players to access the Arcarum minigame and collect the rest of the Arcarum summons.
  • Celestial Body: A closer look at his seemingly pitch-black figure would reveal stars glittering inside him.
  • Elemental Powers: Its summon rotates between which element it boosts depending on the day of the week.
  • Evolving Weapon: Its Astral creators made it with the ability to learn and evolve.
  • Hypocrite: It, together with the Arcarum Primal Beasts, rebel against its Astral creators from what it deems "inescapable destiny of being produced, manipulated, and oppressed", yet it recreated the Arcarum Primal Beasts from recycled cores of other Primal Beasts, brainwashed them to make them its servants against their will and use them to manipulate the Evokers to help its plan of creating a new world.
  • Reality Warper: It is fully capable of changing the world as it wishes and is one of the very few beings that can go toe-to-toe with Bahamut. It is also evident in his boss battle as some of his attacks involve punching the fabric of space, shattering it like glass to reveal a Blank White Void in the cracks.
  • Wham Line: The Inchoate World reveals its goal of overthrowing Bahamut, subtly mocking the dragon and indirectly asks Lyria to join them.
    Girl in Blue. I ask you in place of Bahamut. Will you give yourself to a has-been dragon? Or become the power for a new-world god? I leave the choice to you.

     Justice 

Voiced by: Lynn

Let the scales deal harsh equality.
https://static.tvtropes.org/pmwiki/pub/images/justice_ssr.png
"I ask of thee—is thy soul a vessel of justice?"

The eleventh Major Arcana, represented by a woman wielding a sword and set of scales. It is celestially bound to the Empress.


  • Balancing Death's Books: Justice kills Maria Theresa, who saved the captain's life.
  • BFS: The sword of Justice is longer than her arms.
  • Boobs-and-Butt Pose: As seen on Maria Theresa's uncap art.
  • The Cameo: Made a brief appearance as a summon by Lyria in Percival's spin off manga Granblue Fantasy: Souken no Kizuna.
  • Hair Wings: Justice has three pairs of large feathers resembling wings that are protruding from both sides of its head.
  • Justice Will Prevail: Its central theme, as stated in the summon's description.
    "Its balance directs the path toward equity, forcing objectivity upon conflicting powers."
  • Equivalent Exchange: As Justice fulfilled Theresa's desire in the past, Theresa believes that she must help accomplish Justice's desire in return, and it is something that is enforced with her pact to the primal beast.
  • Scales of Justice: The Justice Arcarum is clearly based on Lady Justice having the balance and the sword, but with the absence of a blindfold.
  • Situational Damage Attack: Its Remembrance ability deals plain damage equal to 50% of the target's max HP if that target has the Unrighteousness debuff.
  • Take Up My Sword: The previous pactbearers of Justice had to find a successor to which she would be bound to:
    • Charles VI was the first pactbearer. His dedication to the prosperity of the empire was unwavering. Because he didn't have a male heir, he dedicated his time teaching Theresa the ways of an emperor. As he lay ill, he spoke his last words "I ask that you devote your entirety to my dearest Theresa" to Charlotte. This is the pact that Justice made with her.
    • Duchess Charlotte Fuchs continued the pact following the emperor's promise as she became a handmaiden who watched over Maria Theresa ever since. But she willingly passed Justice's Tarot to Theresa, because she believed that the Arcarum will save Theresa even if it costs Charlotte's life by passing the card to others.
    • Theresa's pact requires her to help the beast to gather a crucial data that isn't known yet in history - What if someone capable of changing history dies before fulfilling their supposed role?
  • Useless Useful Spell: Justice's Call Effect forces your individual members' HP equal to the average HP of the team, either by healing or damaging them. It may be very beneficial on Stamina or Enmity grids for keeping your entire party alive, or for helping characters who don't have Stamina/Enmity boosting skills. But for other grids and weapons not utilizing these two mechanics, a self-damaging ability can put your team in a bad position.

     The Hanged Man 

Voiced by: Yuusuke Kobayashi

Endure his foolish crucibles.
https://static.tvtropes.org/pmwiki/pub/images/the_hanged_man_ssr.png
"You can accept it; you can oppose it. Act in delight and folly, O amusing Children of the sky!"

The twelfth Major Arcana, represented by an inverted man hanging by the ankle. It is celestially bound to the Fool.


  • Chained by Fashion: The humanoid form of the Primal Beast is hanging upside-down, chained to the dragon by his ankle.
  • The Gadfly: In Caim's recruitment Fate Episode, his interactions with Lyria and Vyrn spoke so much of this.
  • Humans Are Special: The Hanged Man thinks so as he says that the world maybe unfair but he likes to see how people grow stronger from dealing with hardships and become better people. He also thinks that it makes things fun.
  • The Narrator: He narrates the fate episodes about Caim's past.
  • Random Effect Spell: Its Call, Golden Dawn grants a random buff effect to Earth allies.
  • Status-Buff Dispel: Golden Dawn also removes a debuff from all allies.
  • Token Good Teammate: Among the Arcarum primals, Hanged Man is the only one that has a positive relationship with the person he formed a pact with. He is very sympathetic to the plight of humans and wish to see them overcome their hardships. In Caim's recruitment fate episode, the reason that an amnesiac Caim even joined in the first place is because of The Hanged Man, who revealed his intention of wanting to see the crew defeat his creator.

     Death 

Voiced by: Michiko Neya

Let love burn to its silent end.
https://static.tvtropes.org/pmwiki/pub/images/death_ssr.png
"I am Death... Harbinger of doom in a loveless world."

The thirteenth Major Arcana, represented by an elegant bearer of demise. It is celestially bound to the Lover.


  • 13 Is Unlucky: By casting Deathly Thirteen, the Death Arcarum boss will start the battle with "Death Sentence" buff on itself. If Death is not defeated, it will instantly kill all party members after 13 turns.
  • The Corrupter: Suggests that to Nier that the only way she could be loved again is to erase her sister Corrie.
  • Creepy Crows: The Death Arcarum can inflict the "Ill Fortune" debuff which makes the character more likely to be targeted. It has a black crow with a red eye as its icon.
  • Deadly Hug: Death grants Nier's suicide by hugging her and stabbing her with a scythe in the process... Subverted in Nier's recruitment fate episode where it turns out that Nier is alive.
  • Failed a Spot Check: It's unknown if whether this is intentional or not, but according to Nier, Arcarum Series were created with restrictions on them to prevent them turning on The World. Death has no such restriction of this, so she can rebel against him, and as one who governs Death, has the ability to kill him.
  • Four Is Death: Its rebalanced Call is to kill off the fourth Dark party member in the lineup in exchange for a guaranteed party-wide Triple Attack buff, which lasts for four turns at Death's 4* uncap and higher.
  • Glowing Eyes of Doom: Her Summon Call animation starts with the eyes of Death's mask glowing pink in the darkness.
  • Grim Reaper: Well, it is a humanoid Primal Beast representation of the 13th Major Arcana, and it has not one, but two scythes. This also includes life. Nier's recruitment Fate Episode reveals that Death revived her some time after granting Nier's suicide.
  • Hidden Eyes: It wears a mask, and the only visible part of Death's face is its chin.
  • Insane Troll Logic: Its reason for reviving Nier after helping her commit suicide.
    It is because I love yoo... that I killed yoo... Yet it is also because I love yoo... that I did not want to kill yoo.. Now I can kill yoo again... So happy.. So sad... Which is it? I don't know... I wish I did...
  • Love Makes You Crazy: Evident in its introductory cutscene, this personification of Death appears to be deranged, and is desperately seeking for someone to love it. Being bound to the yearning Lover has something to do with this.
    "Will yoo love me?
    Love... Mee... Love... Me... Please... If you say no...
    Koo kee... Ooh kee koo kik kek kok koo koo kekeke..."
  • Meaningful Echo: Prior to the 5th Anniversary update, Death's "Please... won't... anyone... love.. me..." implies that something is strange with the Primal Beast. With the inclusion of the Evokers' episodes, it is revealed that the phrase actually originated from Nier's almost last-words just before she forms a pact with Death.
  • Not So Different: Like Nier, this primal beast only wishes to be loved, as it is refused by everyone simply because it governs the power of death. Their pact essentially serves as a way for both sides to have their wish satisfied.
  • Omnicidal Maniac: Towards those who won't reciprocate Death and Nier's love.
    Death: My beloved... If the world will not love us, then we must return the favor by destroying it.
  • Only Friend: To Nier, the only person willing to give and reciprocate Death's love.
  • Power at a Price: The primary gimmick of its Summon Call. By killing a random ally (aside from the captain and Lyria), the rest of the party members will gain a massive boost to their Triple Attack rates for 3-4 Turns.
  • Sinister Scythe: It has Mega Twintails taking the form of scythes.
  • Speech Impediment: Death lets out a mad stuttering every time it expresses intense emotions, such as joy from being accepted by Nier, and agony from rejection.
  • Stone Wall: It starts the battle with the Death Wish buff on itself, which provides Death with a 90% damage cut similar to Luminiera's Aegis Merge. However, this boss actually has the weakest base defense of them all, and the buff weakens by 20% every time one party member dies. By the time five party members die, the buff disappears and the player might notice that Death turns out to be a Glass Cannon instead, receiving much more damage than it used to.
  • Useless Useful Spell: Death's Aura reduces your HP by 30%, and its call effect kills one of your party members. However, its 5★ Upgrade fortunately removes the HP penalty.

     Temperance 

Voiced by: Kei Shindou

Reign over havoc, weal, and woe.
https://static.tvtropes.org/pmwiki/pub/images/temperance_ssr.png
"And now I will appraise thy water cups. I see they run over. Then let them flow. Let it gush forth in surging torrent and wash everything away. Wash it all away."

The fourteenth Major Arcana, represented by a winged woman. It is celestially bound to the Hermit.


  • Cooldown Manipulation: Its Charge Attacks Blue Oath and Red Oath change skill intervals to the targeted party members.
  • Emotion Suppression: True to the meaning of her Tarot Card, Temperance represents a sense of calmness. She is able to do this to other people, like Estarriola.
  • Identical Stranger: Over the years of being pactbound to her current Evoker, Temperance is gradually becoming more similar in appearance to Estarriola's deceased wife.
  • Status-Buff Dispel: It has two Charge Attacks that can remove debuffs on itself, or remove buffs on your party members.
  • Useless Useful Spell: Temperance's Call Effect casts a debuff on both the enemy and some members of your team which prevents the affected unit from using charge attacks or one-foe attacks.

     The Devil 

Voiced by: Nobuyori Sagara, Ayano Shibuya, Takuya Masumoto

Fear the vortex swallowing all.
https://static.tvtropes.org/pmwiki/pub/images/the_devil_ssr.png
"I invite you into the sweet embrace of everlasting flames."

The fifteenth Major Arcana, represented by a coaxing demon. It is celestially bound to Strength.


  • Big Red Devil: The Devil Arcarum, complete with a demonic appearance, horns and fire-based attacks. It also has four arms.
  • Evil Feels Good: Its description states that "innocents [are] tempted to draw near [it]".
  • Instant Runes: While it doesn't reveal the entirety of its body, The Devil uses magical rune-portals that allow it to use its upper body and arms.
  • Multi-Armed and Dangerous: It has four arms. Based on its appearance in the card and summon, one pair of arms is larger than the other pair.
  • Voice of the Legion: If it isn't obviously already by the fact that it is voiced by three actors. The Devil Arcarum's voice is a synthesized combination of male and female voices.

     The Tower 

Voiced by: Chris Wells

Tear it down with the wicked ones.
https://static.tvtropes.org/pmwiki/pub/images/the_tower_ssr.png
Standing by.

The sixteenth Major Arcana, represented by a humanoid fortress. It is celestially bound to the Magician.


  • Dynamic Entry: While the rest of the Arcarum Primal Beasts talk to the Captain first before engaging into a fight in their introductory cutscenes, The Tower makes its entrance known by staying silent for a bit... and immediately punching the captain. Fortunately, our protagonist gets away before the attack connects and bolts out Vyrn and Lyria from the shockwave.
  • Gameplay and Story Integration: Its summon call, Callous Fist gives the Towering buff to the summoner (which is usually the captain). But if Lyria's playable version is in the party, the buff will be given to her instead, because she is the one who performs the actual summoning. Thus, following the call's description perfectly.
  • Gratuitous English: The only one out of the Arcarum series and the entire Japanese cast of the game to solely speak English.
(summoning animation) You shall fade into oblivion.
  • Stone Wall: It has absurdly high defense.
  • The Unfought: Played With. The Tower is fought as a boss in Arcarum mode, but not in the final SSR summon uncap where you fight Lobelia instead of fighting against The Arcarum summon like the other Arcarum summons.

     The Star 

Voiced by: Shin-ichiro Miki

Rend dark paths to distant wars.
https://static.tvtropes.org/pmwiki/pub/images/the_star_ssr.png

The seventeenth Major Arcana, represented by a golden-haired figure. It is celestially bound to the Chariot.


  • Bad Samaritan: It saved Geisenborger when he made a prayer to the heavens in the brink of death. Yet it took Geisenborger's sense of pain as a mean to manipulate him into doing The Inchoate World's bidding. Subverted, as it is under The Inchoate World's brainwashing and can't go against his will.
  • Fragile Speedster: Its summon call provides a buff can turn the party into this, allowing them to hit multiple times more easily at the cost of taking more damage. It can also do this as a boss, and if the player has a good party setup, it may become a case of a Helpful Mook.
  • Hope Springs Eternal: Its description states that this Arcarum takes the form of a luminous hope, and its bolts become the beacons of paths unknown.
  • Not So Different: To Geisenborger. The Star was a fallen Primal Beast during the War, and made a wish to the heavens in ask for help. The Inchoate World found it, recreated it from recycled cores of other Primal Beasts and enthralled it to its will.
  • Shout-Out: The Star lets out rapid fire fisticuffs, just like another character based on the Star tarot.

     The Moon 

Voiced by: Tomoyuki Shimura

Turn it on its head. Reality's a lie.
https://static.tvtropes.org/pmwiki/pub/images/the_moon_ssr.png
"You who grasp at wisps should be led before my light and be smashed to pieces!"

The eighteenth Major Arcana, represented by a lunar warrior. It is celestially bound to the High Priestess.


  • The Corrupter: At the end of Haaselia's Fate Episode, The Moon suggests Haaselia to take on the role of the shadow Empress of her Empire and make her brother the puppet Emperor and the scapegoat to the bad aftertaste that comes after executing her Uncle. Somewhat downplayed as Haaselia happily complies to his suggestion with hardly any difficulty.
  • I Let You Win: Haaselia noted that The Moon went easy on the crew during their fight in her Fate Episode. He replied that it's simply a test to see if he's still being restricted with limitations implanted by The World. When he found out he's no longer The World's servant, victory no longer has any meaning to him.
  • Moon Rabbit: The Moon Arcarum has a humanoid figure holding a shield with a crescent moon symbol on one hand, while the other holds leashes of five running rabbits.
  • You Gotta Have Blue Hair: The lunar warrior has a dark blue hair, including the beard!

     The Sun 

Voiced by: Naomi Ozora

Worship the mercy that outshines sick truths.
https://static.tvtropes.org/pmwiki/pub/images/the_sun_ssr.png
"Here I am, shining down upon you. This is my love. Come bask in my love. Come."

The nineteenth Major Arcana, represented by a child glowing inside a sphere. It is celestially bound to the Hierophant.


  • The Atoner: She is manipulating Alanaan for her personal reasons. However, when Alanaan returns to the crew and reforms his pact with The Sun, the primal beast returned to her duty of blessing humanity with success, The Sun's original role before The World remade her.
  • Exact Words: The Sun deceives Alanaan by only telling him what he wants to hear. She actually couldn't care less about what Alanaan does in the name of his church.
  • Extra Turn: Its Summon Call grants the Double Strike buff to your party members, which essentially functions like this trope, by giving them the ability to perform two attack instances per turn.
  • Light Is Not Good: She calls herself an eternal fixture that only exists to shine. Yet those beams and rays she brings with herself only exist to scorch everything to ash and expose every single aspect of someone in incredibly minute detail.
  • The Power of the Sun: As the embodiment of this Arcana, she throws around several solar-themed attacks like Plasma Shooter and Coronal Ejection. She even has her own variant of Flare, Primal Flare.

     Judgement 

Voiced by: Ryota Takeuchi

Sound the trumpets to the empire's end.
https://static.tvtropes.org/pmwiki/pub/images/judgement_ssr.png
"From two ends, there can only be one. Bear witness to your own sentencing."

The twentieth Major Arcana, represented by a trumpet chorus of cats. It is celestially bound to the Emperor.


  • Affectionate Nickname: Katzelia calls it Demon Cat (Bakeneko in Japanese version).
  • Back from the Dead: True to what the card represents, the Judgement is stated to have the ability of resurrecting the dead from their eternal slumber. It also takes effect in-game, as its Summon Call Verdict Sphere randomly revives one Wind party member.
  • Your Days Are Numbered: Unfortunately, those revived by Judgement will be placed with a Sentenced debuff, which will knock the member after a few turns. The debuff cannot be cleared nor dispelled, which forces the character to die when the debuff's counter runs out.
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