This covers special characters known as Evokers and their associated Arcarum Primal Beasts that can be recruited by playing through the "Arcarum: The World Beyond" mode and completing their respective upgrade requirements. They are arranged based on the order of the second half of the Major Arcana (as represented by the Arcarum Primal Beasts, who are bound to their respective Evokers).
Ten reportedly missing robed figures who suddenly appeared across all places in Sephira Island after The Inchoate World's awakening. Their purpose and affiliation are completely unknown to the military powers investigating Sephira Island.
- Army of Thieves and Whores: They are a group made up of serial killers, mercenaries, criminals, mass murderers, cultists, and exiled royalty.
- Asshole Victim: In some of their fate episodes. The Evokers themselves ended up killing people left and right in their Despair Event Horizon, but, considering what the victims did to the evokers while they were alive? On the other hand, the Evokers end up becoming this themselves to their respective primals.
- Averted in Niers case. With her fate episodes she ends up killing several of her boyfriends, and feels not so much as empathy for doing so because they no longer love her after finding out what she really is. While her boyfriends are implied to be shallow, its no reason to murder them. When confronted by her parents about it, she still cant see what she did wrong. Played straight with her family when she finds out that her family never loved her anyway.
- Completely averted with Lobelia as he simply kills people for pleasure and not because anyone he kills actually deserves it.
- Badass Longcoat: Their Evoker robes double as this, since it becomes their uniform.
- Back from the Dead: One way or another, some of the Evokers are killed by their respective primals but are brought back due to the ability to regenerate after being killed.
- Black-and-Gray Morality: A prevalent theme that carries throughout all of their storylines. Their actions might not sit right to most people... But you can also see where they come from and why they do it, whether or not its agreeable.
- Blue Blood: Some of them were former royalty/nobility before the events that made them into an Evoker. Maria Theresa was an Empress, Katzelia and Haaselia were a prince/princess respectively, Nier was from an old line of wealthy magicians and Estarriola worked as a royal court magician.
- Chekhov's Gun: Most of them aren't initially aware of what their Tarot Card is for and they obtain it not knowing that it houses an Arcarum Primal Beast.
- The Chosen One: Individually, the Arcarum Beasts saw a unique trait or criteria within each of their respective Evokers that convinced the beasts to initiate a pact. As described by The Hanged Man, an Evoker is a person who make a pact with an Arcarum Series Primal Beast and capable of helping them materialize, since they are simply Primal Beasts made by The Inchoate World from recycled cores of other Primal Beasts, thus they need a medium like an Evoker to summon them. When the Discarded Puppet enemies attempt to summon them without having a pact, their body crumbles into dust as the price.
- Continuity Drift: Their Fate Episodes having the crew run a simulation of the War seems to be The Artifact from the old version of Arcarum as the plan of recreating the War to change the timeline has very little to do with the Inchoate World fleeing to Sephira. So far, only Nier's, Estarriola's and Katzelia's Fate Episode gave a nod to what happened to the events in Sephira island, following the new continuity of the new Arcarum game mode.
- Dark and Troubled Past: All of the Evokers lived tragic lives sometime in the past, before the Arcarum Primal beasts formed pacts with them.
- Darker and Edgier: And HOW. These guys give the Eternals a run for their money in the backstory department. There's a good reason why the Evokers want to create their own ideal world. Word of God states that while the Eternals were meant to evoke a Shounen feel with their stories, Arcanum is meant to be a shift to the Seinen genre.
- Deal with the Devil: What making a pact to an Arcarum summon does. In exchange for their powers and service, the Evokers have to fulfill a certain condition while accepting a pact with them.
- Maria Thersa has to swear fealty to justice to have The Justice help her revenge. In her Fate Episode, she got (seemingly) killed by Justice when she saved Gran/Djeeta from Justice's meteors, who perceived the action as an imbalance to the scale of life.
- Caim has to help The Hanged Man regain his strength and complete his mission of collecting battle data for The World. When he finished his mission, The Hanged Man granted Caim his wish - peace for his mind.
- Nier has to accept and love Death in order to receive the same from her. Except Death's love is that of death, and she very much implied one day she might kill Nier because of her love. Nier is fine with this and acted first on her own anyway.
- Estarriola asked Temperance to quell his rage from losing his wife. In exchange, she takes control of his body, put it in stasis and fill it with magic with intent to use his body to bring forth destruction of the current world.
- Fraux fell into The Devil's temptation. She has to revive its power in order to cause the destruction of the current world, with her in it. The Devil fufills her wish by attacking her first
- Lobelia gets to use The Tower's power for causing untold destruction and calamities. However, should he desire to destroy something or someone but fail to do so, he will pay the price by experiencing every single destruction he ever caused.
- Geisenborger prayed to be saved when he's dying. The Star granted his wish by shutting down his sense of pain and later have him help with The World's plan to create a new world.
- Difficult, but Awesome: Unlike the Eternals who are very straightforward with what they bring to the table, the Evokers require more thoughts and strategies to play around their restrictions, but when you do, they prove to be extremely effective in situations they excel in.
- Despair Event Horizon: Most of them went through one, it's part of the reason why the Arcarum Primal Beasts are drawn to them in the first place.
- Death Equals Redemption: The Evokers who died in their Fate Episodes try their best to repent after being revived. Yes, even Lobelia. Subverted with Nier, who is still quite evil and murderous after joining the crew, and Haaselia who still plans to callously manipulate people for her own selfish goals.
- Double Unlock: Like the long process of unlocking an Eternal, the requirements for recruiting an Evoker is similarly tedious and presents multiple unlockable requirements or additional steps.
- Actually unlocking the Arcarum mode itself requires getting to chapter 44 and clearing a free quest on Amalthea Island.
- The Arcarum Summon list is already available from the Shop, but one must first defeat the respective Primal Beast in the mode's expeditions to get started crafting the summon, which starts out as an SR item.
- The summon can be fully uncapped and upgraded from SR 0★ to SSR 5★ on a step-by-step forging process.
- Finished the 5★ Upgrade? Then the respective Evoker's initial Fate Episode can now be played, but you must then defeat a more powerful version of the boss. Playing the quest will unlock the "Arcarum Pactbearer" menu from the shop.
- The Arcarum Pactbearer menu lists the available Tarot Cards that require more materials such as the Sephira Evolite, obtainable only once every while in the Arcapoint shop or through Unite and Fight.
- Purchase the Tarot Card and the Evoker's second Fate Episode will appear, complete the episode and the Evoker will finally be recruited in your crew.
- Field Power Effect: Nier and Alanaan have this ability in their skill kit, due to both of them genuinely believing in the goal of creating a new world based on their ideals. The rest of the Evokers lack this ability because their goals are more personal in nature.
- Foreshadowing: Some lines of "New World Order" actually provide hints to the personalities or subtle lore of the Evokers bonded to the Arcarum Primal Beasts.
- "Empress! Let the scales deal harsh equality." Maria's act of saving the crew of Justice's attempt on their life tips the scales of balance, thus Justice restores the quality by striking Maria Theresa.
- "Hanged man! Endure his foolish crucibles." Caim innocently (and foolishly) tested his foster parents by pointing their flaws, causing them to commit suicide.
- "Death! Let love burn to its silent end." "Silent end" refers to Nier committing suicide in one of her Fate Episodes.
- "Temperance! Reign over havoc, weal, and woe." Temperance essentially is the one in control of Estarriola's body, which she uses to cause havoc and destruction.
- "The Devil! Fear the vortex swallowing all." Fraux desires The End of the World as We Know It, which will lead to her own death.
- "The Tower! Tear it down with the wicked ones." The Tower's role is to tear down the old world to make way for the new one, and its Evoker needs to be a special kind of scumbag to even fit the role.
- "The Star! Rend dark paths to distant wars." Geisenborger's loss sense of pain made him seek even more wars from anywhere to regain his feeling of pain.
- "The Sun! Worship the mercy that outshines the sick truth." Alanaan focuses on the sun goddess than actually confronting the moral problems of him and his congregation.
- "So, Karma weaves fate into a third world." From the creation myth in 000, Bahamut created a new world (current one) based on the previous world he was in, making the current world the second world. The World seeks to create new world apart from the current one, henceforth his ideal world is dubbed the third world.
- Full-Contact Magic: Most Evokers don't "directly" fight, they instead make gestures to summon their pact Primal Beasts to attack the enemy instead. For example, Haaselia does ballet dances and conjures portals to summon The Moon's Frickin' Laser Beams.
- Guardian Entity: The Arcarum Primal Beasts act like this to the Evokers. They mostly stay dormant inside a red crystal attached to a random accessory on their respective Evoker. They can communicate with the Evokers without materializing and help the Evokers fight with their powers, appearing only for their Charge Attack. Though despite being Guardian Entities, only a few of them have a good relationship with their Evokers, some Evokers just seek to use them as tools or weapons, some resent them for making a pact in the first place.
- In the Hood: Upon meeting them for the first time, all Evokers bound to the Arcarum summons wear the hood of their cloak that covers their face in shadows. Though some of them still have slightly visible facial features underneath. The three Erune Evokers (Nier, Fraux and Alanaan) wear hoods that also cover their ears, unlike Scathacha who has ear openings in her hood.
- Let's Split Up, Gang: Even more extreme than the Eternals. It's very much implied none of the Evokers have ever meet one another. While most of them are aware of the role of an Evoker, they never once mention of personally knowing another one beside them, and the nature of their work don't require cooperations from other members. The only exception are Katzelia and Haaselia due to them sharing the same origin.
- Magical Accessory: After being released from their Tarot cards, the Arcarum Primal Beasts can secretly communicate with their Evokers via red crystals that the latter group wears or keeps. They glow bright red during the Evokers' victory animation.
- Maria Theresa wears it like an earring.
- Caim made his into an amulet but holds it on his left hand.
- Nier has it strapped near her belt.
- Estarriola attached his on his forehead.
- Fraux wears it on her choker.
- Lobelia put his onto the strap holding his Evoker robe.
- Geisenborger wears it as like an amulet.
- Haaselia has hers on her left sleeve.
- Alanaan wears it as a ring on his right arm.
- Katzelia strapped his by his belt.
- Mechanically Unusual Fighter: The Evokers have gimmicks that only apply to them. In-game, they have three passives from the start, one of which takes effect when they are in the backline and another would only activate when they switch to the frontline. Most of their Fate Episodes are tied to the uncap progress of their respective Arcarum Summons and that all three of their skills are available from the start, without any Skill Unlock Fate episode for their penultimate uncap. Their uncap materials also require Arcarum-specific materials such as Astras and Ideans.
- Mysterious Watcher: They are secretly following the captain, Lyria and Vyrn on their Sephira Island expeditions. Vyrn and Lyria both notice the Evoker's presence in the shadows when their respective Arcarum Primal Beast is defeated but will immediately run away afterwards. After the 5th Anniversary Update, the Evokers properly reveal themselves to the crew.
- Numerological Motif: The last two digits of the Evokers' maximum base HP correspond to the number of their respective Primal Beast's Tarot Motifs Arcana. For example, Maria Theresa has 1711 maximum base HP for being bound to the 11th Major Arcana Justice. Caim has 1412 HP, Nier has 1313 HP, etc...
- Secret Character: Like the Eternals, the Evokers are a set of characters that require continual grinding in order to unlock their stories and eventually recruit them. Unlike the Eternals, the Evokers are explicitly tied to upgrading their summon every step of the way so players know that they're working towards getting them from the start, though it wasn't made clear until they were officially patched into the game.
- Shadow Archetype: They are all darker Foils of the Ten Eternals in an essence. To list:
- The Eternals are a well-known group throughout the skies, while the Evokers work in the dark and hardly anyone know of their existence.
- The Eternals work to maintain the status quo and the balance of the world, while the Evokers help The Inchoate World to usurp the current one in order to create a new world.
- In an interview with GBF's director and producer, they are described as characters who thrive from being in the back row, in contrast with the Eternals, who prefer to be on the front row at the earliest in order to reduce the countdown for their Ultimate skill.
- Their recruitment methods differ with the Eternals being recruited by Revenant weapons while the Evokers are recruited by Arcarum summons. Both processes require awakening/upgrading them with materials. Both Revenant weapons and Arcarum summons are malicious mystical beings that seek to manipulate their host/vessel. The Revenant weapons are drawn to the Eternals because they are people at the peak of their strength, while Arcarum summons are drawn to people at their lowest point of their life, who are easy prey to their manipulation. Later on, the Eternals resist and reject Revenant weapons' temptation, which silence them from making any further personal contact. Meanwhile, the Evokers manage to cast aside their strife from their earlier Fate Episodes and reforge another pact/relationship with their respective summon.
- Every member of the Ten Eternals were well known throughout the skies by building their reputation from the ground and all the way up that they had become known in the present. While the Arcarum Evokers were once well-established people who lost their status to events in their life.
- For all their flaws and tendency to do their own things, the Eternals have a friendly relationship with each other, in contrast with the Evokers, who are loosely connected and very much implied to have never meet one another save for Katzelia and Haaselia.
- Shout-Out: In the English version, each one of them is officially called an "Evoker", which is a reference to the equipment used by the S.E.E.S. in Persona 3, fitting as both groups use Tarot Motifs to summon Guardian Entities and that the main theme of Persona 3 is also dark and Shounen-leaning, similar to the backstories of Granblue's Evokers.
- Sympathetic Murderer: For the Evokers that have killed they usually have understandable reasons for doing so though taken too far in most cases, with the exception of Lobelia who has no sympathetic reason for doing so and Alanaan who used immoral reasoning to justify his killings. Nier starts off as sympathetic but gradually veers into unsympathetic territory before taking a complete u-turn into a straight up villain.
- Synchronization: Entering a pact with the Arcarum Series grants the Evokers some degree of this. The Hanged Man's weakened state sent the amnesiac Caim into a deep coma, while The Devil can pin point Fraux's exact location after months of breaking her pact with The Devil.
- Tarot Motifs:
- Their roles are based on the first half of the Major Arcana Tarot Cards but their behavior and mindset is more based in the reversed meaning of their corresponding Arcana.
- The Reversed Wheel of Fortune implies bad luck. The Mysterious Evoker gets caught sneaking inside the Enforcers' Fourth Hall, and he died to awaken The Inchoate World.
- The Reversed Lovers implies self-love. Nier only prioritizes the desire for others to love her first, and not the other way around.
- The Reversed Hermit implies isolation. Estarriola becomes mentally isolated from his body when he sleeps because Temperance takes over and society as a whole because of his possession.
- The Reversed Chariot implies lack of direction. Geisenborger wants to participate in endless wars, and he doesn't choose sides.
- The Reversed Hierophant implies the desire to change the status quo. Alanaan believes that evil deeds done with good intentions is still good and wishes to eliminate all criminals from the world.
- The Reversed High Priestess implies secrets and lack of personal harmony. Haaselia secretly harbors hatred that she hides from the people around her and neglects her bonds with them in the process.
- The Reversed Strength implies lack of courage. Fraux's lack of courage to stand up for herself in the face of the abuse thrown her way back in her home village took an eventual toll on her in time.
- The Reversed Fool implies Naivety. Caim's Innocently Insensitive questions ended up driving him away from people.
- The Reversed Emperor implies lack of control. Katzelia's passivity results in him being unable to respond properly to the political on-goings around him.
- The Reversed Empress implies lack of stability. Maria Theresa lived without worries for most of her life that when something breaks that stability, she is at lost of what to do.
- The Reversed Magician implies ill intentions and communication blocks. Lobelia's sociopathy and madness started when he hears the sound of his bones being broken and then killed his parents to hear them again. He also similarly function in a Blue-and-Orange Morality and fail to understand why some people are bothered with his interest.
- These get inverted at the end of their fate episodes and their recruitment into the crew.
- The Upright Hierophant implies spiritual wisdom. Alanaan atones for his actions by helping other people and preaching his original cause during his self-imposed exile.
- The Upright Fool implies innocence. Caim's memories and personality were reset into that of an ordinary 10-year old boy.
- The Upright Empress implies new opportunities. Maria Theresa decided to make a new opportunity of reconnecting with her sister and reclaim her former position with her own power.
- The Evokers' passive skills are also thematically named after the Tarots. Their second passive is the Reversed Arcana of their respective Primal Beasts' card, while their third passive is the Upright Arcana of the card that they represent.
- Their roles are based on the first half of the Major Arcana Tarot Cards but their behavior and mindset is more based in the reversed meaning of their corresponding Arcana.
- Time Skip: Most of the Evokers' actual recruitment scenes take place months after the events of their initial episodes. The narration for Maria Theresa's, Nier's and Alanaan's also explicitly mention this.
- Token Evil Teammate: Generally, these characters are not all morally good people, all of them having committed various misdeeds, most commonly murder. Maria Theresa is the only exception.
An unknown member wearing the Evoker robe. He sneaked inside the Enforcers' Fourth Hall on Amalthea Island and awakened The Inchoate World, starting the Arcarum story line.
- Ambiguous Situation: Seemingly died in order to awake The Inchoate World. But as seen with other Evokers, death doesn't have to be the end for them.
- The Faceless: With his hood on, his face is simply covered in shadow.
- In the Hood: That's all the Evokers in a nutshell, but this guy takes the cake as he has yet to be seen without his hood covering his face. But features wise, he seem to be a Human character.
- Men Don't Cry: Subverted. He turned to a sobbing mess in the middle of his monologue... before groaning in pain as he died from the strain of summoning The Inchoate World.
- No Name Given: He has yet to receive an official name in game or in the journal, and is still referred at ???. Fans mostly call him by his Arcana.
- Out of Focus: Unlike the other Evokers who have fleshed-out backstories and characterizations, this one only had a few minutes of appearance, and dies in the same scene. His Arcarum, The Inchoate World is also unavailable from the shop, which doesn't give him a focused backstory of his own.
- Small Role, Big Impact: His screentime are minutes at best, but his actions led the crew to Sephira island, starting the whole Arcarum story line.
- Tarot Motifs: He has yet to receive any official information about him, but through process of elimination with other Evokers, the Wheel of Fortune is the only Arcana left. The trailer for the Evokers confirms this as The World's portion mentions it is bonded to the Wheel of Fortune.
Maria Theresa von Osterreich
Voiced by: Mikako Takahashi
- Rarity: SSR
Weapon Specialty: Staff+Sabre
Charge Attack: Nobile Convinzione
The benevolent Empress, pact bearer to the Arcarum primal beast Justice.
- All Love Is Unrequited: Since childhood, Theresa had developed romantic feelings for an aristocratic man. But he was later married to her long lost twin sister.
- Big "NO!": Theresa's reaction after knowing that her childhood crush is married to the impostor, and later when her loyal servant Charlotte dies in front of her.
- Boobs of Steel: As per female Draph standard, Maria is quite notably busty, and she's a more offensive-orient character compared to fellow Water-elemental Evoker Haaselia, who's a Harvin and a support-orient character.
- Break the Cutie: The ironic revelations changed her perspective in life and she now wants revenge.
- Butt-Monkey: She basically has lost everyone she ever cared about over the course of her life as her father was killed, her love instead married her sister, her mother rejected her because she blames Maria for her twin sister being abducted and forced to become the empress in her place, and the most traumatizing is her one friend committing suicide right in front of her to ensure the pact with Justice.
- A Child Shall Lead Them: She was once the empress of the Loman Empire, who started ruling at the age of 14.
- Childhood Friend Romance: Theresa once played with an aristocrat man during their younger days and developed subtle romantic feelings for him. They didn't end together due to an ironic twist of fate.
- Cool Mask: Or rather, the lack of it, is what drives Grand Blues strip #1374◊ when Maria interacts with other characters with Cool Mask like Gawain and Siegfried. Maria instead uses her Evoker hood as replacement.
- The Coup: Because Theresa did not like to engage in political marriage, confidants grew weary about her ruling, had someone in her image to take her place and have Theresa locked underground.
- Cultured Badass: She was trained in arts, crafts, books and theatre at a young age, works as an appraiser and can be combat-sufficient thanks to being pactbound to Justice.
- Damage-Increasing Debuff: Her unique Unrighteousness debuff increases the damage the party cause to the enemy while making them deal less damage to the party.
- Desperately Looking for a Purpose in Life: Theresa began to question her own existence after watching her remaining loved ones being taken away from her.What was my purpose in it all? To meet everyone's expectations? To accept my father's teachings? To uphold tradition? To hell with it all.
- Equivalent Exchange: As Justice fulfilled Theresa's desire in the past, Theresa believes that she must help accomplish Justice's desire in return, and it is something that is enforced with her pact to the primal beast.
- Faking the Dead: Not her, but she has been made to believe that her mother died. Theresa's mother kept on hiding until presumed dead so that the latter can secretly live with Theresa's twin.
- To fellow Arcarum Evoker Nier. Both came from a distinguished lineage, have been romantically involved with males, have been compared to their sisters whom others saw as superior than them (Nier in terms of magic and Theresa in terms of political dignity), and were locked underground for being inferior. Their respective parents also treat them as The Unfavorite (both for Nier while Theresa is one for her mother). And while the two of them both forged a pact with their respective Arcarum for the sake of escaping the bonds, Theresa never went into a Sanity Slippage unlike Nier.
- Also to Seofon of the Ten Eternals. In that both are Butt-Monkey's to their respective group's. The difference is that Seofon is the Butt-Monkey in The Friend Nobody Likes sense while Maria Theresa's life has become a big Irony in one way and another. Another is that Seofon takes his bad luck with stride and cheer, he may complain about it but he went through it all with an easy going attitude. Maria Theresa, meanwhile... not so much.
- Friend to All Children: One of her listed likes are children.
- Gratuitous Italian: Has a skill named Uguale which means "equal" in Italian.
- Hidden in Plain Sight: Who would expect a beautiful Draph art appraiser to be a former Empress in exile? Even more extreme when she safely entered her former palace by simply putting on her Evoker Hood in order to meet her twin sister in Maria's recruitment Fate Episode.
- Impaled with Extreme Prejudice: Justice impales Theresa with her sword when the Evoker tries to help the protagonists escape from her own Primal Beast.
- Inadequate Inheritor: In a kingdom usually ruled by male emperors, she is viewed as one by some due to being the first female empress of the Loman Empire. Add it to the fact that she doesn't want to be married for the sake of politics, and the other higher-ups deemed it as a sign of a Succession Crisis.
- Irony: All instances also serve as The Reveal from her perspective:
- The reason why Theresa turns down prince suitors and avoids political marriage? She has already secretly met the love of her life. But to her confidants, they see this as Theresa not taking her role seriously, and she had to be locked underground while a look-alike takes her place. Unfortunately, the impostor empress would be wed to the man whom Theresa desires. Had Theresa went along with a political marriage, she may had the chance to be married to her crush in the first place!
- Her father always tells her "Always know the truth and never become a fake". While Theresa is a legitimate daughter, this statement applies to her twin, who was made the fake empress just to uphold the empire's dignity. This also amplifies the above-mentioned irony, where Theresa's childhood crush is married to her identical sister.
- Theresa was the favorite daughter and her twin The Unfavorite from birth, but the aforementioned two revelations reversed their roles.
- Jacob and Esau: Theresa is favored by her father and is The Unfavorite to her mother. The reverse applies to her twin. Theresa's younger twin was maltreated just because the kingdom believed a superstition where twins are considered an omen. As a result, Theresa lived with her father inside the prosperous kingdom while her younger sister was cast out along with their mother, who later blamed Theresa for the misfortunes.
- Kicking Ass in All Her Finery: Wears a gown underneath her Evoker robe even in combat.
- Lady of War: Befitting an Empress, Maria Theresa is quite graceful in battle despite not being trained in the art of war prior.
- Living a Double Life: She works as an appraiser for an arts gallery.
- Marriage of Convenience: Subverted. The Count suggested her to be married to prince suitors, be she still chooses to be married for love rather than for politics.
- Named After Somebody Famous: Fittingly for the representative of the Empress arcana, she is most likely named after Maria Theresa, only female ruler of the Habsburg Empire. Her surname Österreich, is German for Austria, one of the provinces of the Habsburger dominion.
- Noble Fugitive: Technically she is one. While she's making a living as an art appraiser, should the Loman Empire become aware of her survival, she will most likely be hunted down and silenced. She is aware of this, and has to hide her face when entering the Palace in order to meet her twin sister.Maria Theresa (when asking to join the crew): There's no telling what might happen from now until the time I complete my objective. Who knowsan assassin might even pop up.
- Not Quite Dead: Her recruitment episode reveals that Justice held back on her power when she had seemingly killed Maria Theresa as payment for going against the pact they made.
- Ojou: She is born, raised and treated as a princess.
- Ojou Ringlets: Goes with her being an Ojou.
- Only Friend: Charlotte is the only friend and the closest she had to a mother throughout her life. It left Maria Theresa horribly broken when she witnessed her suicide.
- Pimped-Out Dress: Her green regal gown.
- Royal Blood: The daughter of Charles VI, the previous ruler of the Loman Empire.
- Succession Crisis: The Loman Empire became worried that the current ruler never had a male heir, and there are those who doubt Theresa's image as a female ruler and her ability to lead. She unknowingly invoked this trope when she kept on rejecting political marriage, prompting the others to replace her.
- Take Up My Sword: A recurring theme among the pactbearers of Justice. Maria's father, Charles VI was Justice's first pactbearer. On his death bed, he entrusted Maria's servant and caretaker Charlotte Justice's card. Charlotte technically commited suicide by invoking this trope, when she forcefully passed the Tarot card to Theresa hoping that Justice will form a pact with her, and help Theresa free from captivity.
- Token Good Teammate: Amongst the group of Token Evil Teammate's no less! She helped the crew out and performed a Heroic Sacrifice near the end of her fate episodes to save Gran/Djeeta's life even if it meant going against the pact she had with Justice in the process. She's also the only one among the Evokers so far who has not killed anybody and personally apologized to the crew in a private moment by herself for having to lie to them and getting them involved with her situation.
- Twin Switch: The palace nobles place the position of empress to her twin sister after she lost her position.
- You Are Better Than You Think You Are: She had suicidal thoughts while being locked underground, but her servant Charlotte consoled her out of them.
- Younger Than They Look: Maria Theresa's regal air, mature behavior and assets make it hard to believe she's only 17 years old.
Voiced by: Sachi Kokuryu
- Rarity: SSR
Weapon Specialty: Dagger+Melee
Charge Attack: Golden Dawn
The glorious Fool, pact bearer to the Arcarum primal beast The Hanged Man.
- Anime Hair: Caim has spiky silver hair.
- Awesome, but Impractical: No matter how you use him, he'll end up as this. If you use him for his back row ability, you'll miss out on his unique skillset that can be used in every situation. Conversely, if you use him up front, you aren't able to make use of his ability to strengthen Highlander grids, of which there are only a few methods of doing so.
- The Baby of the Bunch: Is the youngest of the Evokers, at only 10 years old.
- Broken Ace: He had a very high intelligence even as a child but this very intelligence made him drawn away from people in general.
- Child Prodigy: According to Hanged Man's narration, Caim learned how to speak the day after he was born. At the age of two, he was as smart as his parents. He keeps his genius intellect even at his current age of 10. Unfortunately, this caused him to be drawn away from people around him.
- Creepy Child: Not Caim himself. But his biological parents thought that he is this when they find his intelligence as horrifying and abandoned him for it.
- Deep Sleep: Goes into one in his recruitment Fate episode, almost going on to a near-death state due to The Hanged Man's existence and power slowly dwindling. Only when the pact was recreated that Caim was able to recover.
- Dual Wielding: Carries a pair of daggers as weapons for battle.
- Dull Eyes of Unhappiness: Caim is first introduced this way.
- To Fif of the Eternals. Both characters are child geniuses and The Baby of the Bunch of their respective groups. However, Fif is positive and embodies innocence while Caim looks down on people and questions everyone, only cynically trusting himself.
- Also another to Tweyen of the Eternals. Both are talented in their field (Tweyen in archery, Caim in intelligence) and drove people away from themselves as a result. The difference comes that Tweyen was able to fight her way through and find people who see and respect her for who she is regardless of her talent. While Caim couldn't fight his way through life and ended up suffering himself.
- Girl in a Box: Gender-inverted. Caim was sealed in a box by his first family until an elderly couple found him in the woods and adopted him.
- I Just Want to Be Normal: After killing his biological family, he started wishing that he was a normal child and not the intelligent genius he was. He got his wish by turning into a relatively normal 10 years old child after being put into amnesia by The Hanged Man.
- Infant Immortality: Even after defeating him and Hanged Man, he does not die, but he enters a comatose sleep after being separated from his primal beast. Hanged Man returning to him in his recruitment episode manages to wake him up again.
- Intelligence = Isolation: Caim's intellect made him drawn off from people in general. This is a bad thing as his questioning of the world and the flaws of people led to his first foster family being Driven to Suicide and he did the same to his subsequent foster family where they all met the same fate, either intentionally, or unintentionally.
- Innocently Insensitive: Played for Drama and deconstructed. His eventual questioning and pointing out of the flaws of his foster families hurts them and he couldn't understand why.
- Jack-of-All-Stats / Magikarp Power: Caim can ignore weapon specialty-specific bonuses and thus can fit to any team. He also has team buffs, heal, debuff, good offensive and defensive options. However at lower rank of his stacks, your team will most likely have better characters that can excel at those roles. Yet, if you managed to max all his stacks, Caim becomes a powerhouse with high atk/def self-buff, potent heal and debuffs on top of the normal abilities he can do.
- Knife Nut: Caim is the only Evoker with visible weapons on his hands while most Evokers don't use weapons (Exceptions are Geisenborger who is a brawler and Katzelia uses a conductor baton.). Though he mostly uses them to direct Hanged Man's attacks at the enemy instead of stabbing them.
- Lack of Empathy: His failure to understand emotions are partly influenced by Intelligence = Isolation.
- Laser-Guided Amnesia: At the end of his fate episode, Hanged Man fulfilled his end of the bargain of the pact he made with Caim by erasing his memories and reset his personality to match his age, to give Caim a chance to be a child.
- Locked Out of the Loop: Caim was left out of the discussion about the Arcarum primal beast after he recovered and reforged his pact with The Hanged Man. Gran/Djeeta, Lyria, and Vyrn all prefer that Caim should know something but The Hanged Man digressed that Caim is better off not knowing, as he had been much happier without his traumatic memories. Something that both the captain and Vyrn can agree.
- Moon Logic Puzzle: Got bombarded with them by Philosophia as a test in Grand Blues strip #1323◊. Caim tried his best but the absurdness of Philosophia's answers get the better of him.
- Only Friend: The Hanged Man is this to him. Evident that compared to the other evokers, his partnership with said primal beast is very positive. Even if Caim is a little bit exasperated and held some contempt on the primal beast at times.
- Parental Abandonment: He is abandoned by his biological family and later was sent off from one foster family to another.
- Power Copying: Has a skill that copies another ally's ability. Like Lunalu's Facsimile, some skills cannot be copied.
- Reverse Grip: He holds a dagger this way in his uncap art.
- Self-Made Orphan: Its revealed that he killed his biological parents and sister... Though to be fair, they all declare that they had a better time without him around. His killing of his first foster family is purely accidental. And he did the same to subsequent foster families because of how he continues to question and point out the flaws of people around him.
- Synchronization: Caim's recruitment fate episode reveals that when The Hanged Man erased Caim's old memories, the contact made the two to be linked with each other. As long as The Hanged Man still exist, Caim will live. So when The Hanged Man is slowly disappearing at said fate episode, it also affects Caim's life.
- Took a Level in Cheerfulness: He is much more cheery than he was initially introduced after his Laser-Guided Amnesia.
- Theme Naming / Playing Card Motifs: Caim's skills are thematically named after playing cards or card-related terms such as Double Deal, Beginning of Joker / End of Joker and Blank Face. Even his third skill's effects follow this naming convention - Heart Trick, Spade Trick, Club Trick, and Diamond Trick.
- Uniqueness Value: When Caim stays in your back row, he offers 20% unique ATK buff, 50% def buff and 10% cap up when your weapon grid has no identical weapon. This kind of grid building is usually called Caim grid.
- Wild Card: His Arcana is The Fool - the Wild Card. It's also the name of his support ability, granting him the ability to ignore weapons/races/styles restriction to take full advantage of buffs from your weapon grid. Also his gameplay gimmick in a nutshell, as Caim can copy abilities from his teammates and/or adapt them into his Blank Card ability, allowing various uses and playstyles as the player sees fit.
Voiced by: Noriko Shitaya
- Rarity: SSR
Weapon Specialty: Axe+Dagger
Charge Attack: Klagen Totentanz
The yearning Lover, pact bearer to the Arcarum primal beast Death.
- 13 Is Unlucky: In case you fail to notice Nier as the pact bearer of Death, the 13th Major Arcana, Nier starts a battle with 13 Love's Redemption stacks and will die if she has none. Her natural maximum HP is 1313. With all those signs, no wonder the poor girl's life has been a living hell.
- All for Nothing: Despite her best efforts to master the forbidden spell, her family still treats her like trash no matter what. And for good reason, as she began using her forbidden magic on living people, becoming a serial killer in the process.
- Attention Whore: What Nier had become after being spited by her sister, parents and servants. Said thirst for attention later spiraled into a twisted thirst for love.Why, why... I worked so hard to get here... You used to praise... I'm here too. Corrie's not the only one... Why won't you give me any attention...
- Badass Adorable: Sure, Nier is an unrepentant mass murderer, but damn isn't she adorable.
- Balancing Death's Books: The "power over life" written in the forbidden tome is treated as a Dangerous Forbidden Technique because it has drawbacks. In order to transfer life to something else, one must take life first from others.
- Black Sheep: How Nier's family treats her, especially after she mastered the forbidden "power of life"... as it essentially turned her into a murderer, which would bring upon shame to the family if revealed to the public.
- Blue-and-Orange Morality: She genuinely believes those who reject her love has no meaning to her, therefore Nier has no qualm turning her ex-boyfriends' lives as test subjects for her Life Drain magic experiments.
- Blue Blood: She comes from a wealthy family of magicians who even have their own house servants, and a luxury to watch plays. All of their wealth had been passed down through generations.
- Beauty Is Bad: Nier is noted by her younger sister to be attractive in the eyes of men. Corrie also believes that her sister can rely on men for the rest of her life should she be cast out from the family. Nier exploited this to lure men to become her live test subjects.
- Because You Were Nice to Me: Her reason for joining the crew. The captain, Lyria and Vyrn are the first people to treat her with kindness despite Nier being who she is.
- Break the Cutie: Being imprisoned underground and humiliated by her own family serve as the final straw into this woman's transition from a persevering magician to a mass murderer.
- Casting a Shadow: Befitting a Dark character, Nier conjures Death's scythes imbued with Dark magic as weapon in battle. Her Charge Attack also has her summon Death to conjure a pillar of deathly dark energy at the enemy.
- Cast from Hit Points: Her Love's Redemption stacks mechanic works this way. Using them allows her to cast powerful buffs on her allies, but she only has 13 stacks and will die if she has none of them by the end of the turn.
- Clothing Damage: Nier's home gown becomes tattered, her hair unkempt and skin covered in bruises while she is locked underground.
- Creepy Shadowed Undereyes: While not easily noticeable, Nier has darker pigmentation on her lower eyelids. This trait also naturally goes along with her being an Eerie Pale-Skinned Brunette.
- Cry Cute: Among the Evokers who all have Darker and Edgier backstories, Nier is the only one whose uncap art shows her emotionally bursting into tears.
- Cute and Psycho: Nier is very cute and equally murderous.
- Dark Is Evil: Dark element, check. Dark hair and clothing, check. Associated with Death, check. Tampered with forbidden magic and performed human experiment, check. Is absolutely murderous with no sense and value of life of people other than her beloved, check.
- Damsel in Distress: She allows herself to be cornered by monsters in Sephira so that the protagonist would come to her rescue.
- Dangerous Forbidden Technique: Nier is the only one able to open the forbidden tome hidden in the family archives, which had multiple seals, and contains spells granting the "power over life". The contents aren't exactly that hard to master, it's just that no one was able to even open the tome... until Nier approached it. There is a reason for this too, as the tome would only open for someone who has an unquenchable desire for something, to the point of risking oneself. One of the demonstrated tricks border into Balancing Death's Books.
- Death Equals Redemption: Subverted. Nier is still pretty evil and murderous after being killed and revived by Death and joining the crew. Though she simply directs her evil tendencies toward people who attempt to harm the Captain and the crew, as the people of her hometown found out the hard way.
- Death's Hourglass: In the form of her Love's Redemption stacks. She starts with 13 stacks, each turn costs her 2 stacks, and she dies when her stacks is emptied. That said, said stacks provide her with 90% damage reduction passive, so it's difficult for her to die outside of this mechanic.
- Death Is a Slap on the Wrist: Committed suicide through Death in her Fate episode, that doesn't stick long. Also an enforced gameplay mechanic since you have to use Revive/Autorevive on Nier if you want to keep her alive in longer battles.
- Depraved Bisexual: While she had many boyfriends in her flashback without any mention of a girlfriend, after making a pact with the female Primal Beast Death, Nier started treating Death as one of her beloved. She also tries to make the captain become her beloved regardless of their gender, making her fit this trope.
- Diary: She kept one when she was locked underground. The protagonists found and read it when they searched her house. It detailed her horrible living conditions, which made the captain, Lyria and Vyrn to sympathize with Nier.
- Difficult, but Awesome: On paper, Nier is a force to reckon with. She can change the battlefield to give the party extra ATK buff and echoes, her 2nd ability allows her to buff herself and another member with 100% triple attack rate and 50% damage reduction to wail on the enemy. Her 3rd ability allows her or another member the ability to use Charge Attack twice, though it's best to use it on Nier herself since her Charge Attack becomes more powerful the less Love's Redemption stacks she has and her EMP comes with TWO Charge Attack cap up nodes to surpass her natural cap. Other than than, Love's Redemption also gives her 90% Damage Reduction, making her extremely durable against normal damage types. However, unless you build your party around her with abilities to revive and/or keep her alive, Nier is actually a Glass Cannon when played without support. Using her skills quickly burns out her stacks, and she loses 2 stacks per turn even if you don't use her skills. Without additional revive or healing, Nier usually only lasts around 5 to 6 turns in the frontline before she dies from having 0 stacks, and her 90% damage reduction won't work against Plain Damage attacks or the Lethal Hit debuff.
- Dissonant Serenity: She starts acting more gleeful the more she uses her newfound deadly powers, even stating that there's nothing wrong with murder after she fails to see that the spell outright kills people. She even talks to and thanks the recent corpse for its contribution!
- Doomed Hometown: Subjected this on her own hometown through proxy by Death when the people there attempted to harm and injure the Captain. Death killed the whole town in a single night.
- The Dog Bites Back: She lets Death kill the rest of her family when it's clear to her that her family will never accept her at all. No sympathy is given to them even as Nier mourned at the fact that she wasn't loved.
- Driven to Suicide: Allows Death to kill her when she decides the world would be better off if she wasnt alive.
- Dude Magnet: Nier had a lot of suitors and past boyfriends, a secret which Corrie is aware of and unknown to their parents. As her sister points out, one of the reasons why some men seek Nier is for the chance to be married to Nier's wealthy family.
- Eerie Pale-Skinned Brunette: She has black hair and ears, and has pale complexion as compared to the other Evokers.
- Empty Eyes: How the narration describes Nier's expression after the latest boyfriend opened the closet full of corpses. She sports these eyes even when trying to snuggle with the boyfriend, which freaks him out even further. Lampshaded by her journal entry.The eyes of this vulnerable waif belie a certain inner emptiness. Timid and introverted, she constantly defers to others. This personality could be why darkness never seems more than a step away from her.
- Even Evil Has Loved Ones: For all her atrocities, Nier's love for her family and desire to be loved by them are genuine. Even after being released from her imprisonment, Nier only blamed her sister Corrie for taking away her parent's love. It took her parents themselves revealing their disdain of her did she decide to completely remove her family from her life. Post recruitment, the crew, and specifically, the Captain, are this to her. The captain being shot at by the people from her hometown is enough for her to order Death to remove every single living person reside there.
- Every Proper Lady Should Curtsy: She politely curtsies in front of the crew moments before revealing her true colors.
- Exact Eavesdropping: She just so happens to overhear from her servants that they are planning to neglect their service to Nier in favor of her sister, and that Nier may be cast out in the streets by her parents if she cannot drastically improve her spellcasting abilities.
- Exploding Closet: Nier stuffs the bodies of her previous boyfriends in a closet to hide the results of her experiments. One unlucky visitor opened it only to find a pile of rotten corpses inside, with the latest victim still alive, recently stuffed.
- Expy: A quiet girl who is The Unfavorite of the family and seeks for the love and approval of a family member, who had a darker side hidden in them and goes bonkers as they continue on... Also voiced by Noriko Shitaya? That sounds familiar to Sakura Matou... Additional points for having a pact with a powerful being that is loyal to her and wants to see her thrive.
- False Reassurance: Nier's request for the crew was "to save the world", and by accepting it, the crew partake into the war inside the Death card's memory. Later on when she reveals her true colors, the crew asked her was her request of saving the Sky Realm a lie, to which Nier denies that the world she asked them to save was not the Sky Realm in the first place, but the new world she seeks to create together with Death. And in order to do so, the Sky Realm needs to be destroyed first.I... I never said a word about saving the Sky Realm... It's the new world we build that will need saving. A world that will love and accept us...
- Famous Last Words: "Forgive... me." with the narration explictly name-dropping this trope. However, it gets Subverted as Death easily revives her in the next episode.
- Fashionable Asymmetry: Wears an earring only on her left Erune ear. She also has a flower bracelet on her left wrist.
- Femme Fatale: As Nier became more insane, she intentionally uses her beauty and charms to attract would-be suitors to a secret shed, then later kills them for experimentation.
- Flower in Her Hair: As shown in a flashback where she has a blue rose near her left ear.
- To Seox of the Eternals.
- Both have number 6 as their theme (Seox is the Sixth Eternal, while The Lovers Arcarna is the Sixth Arcana).
- Both are Dark element and brooding Erunes who originated from an extinguished family and eventually killed them due to circumstances. Seox's family was afraid of his genius prowess while Nier's family despised her for lacking talent. However, while Seox lives on with remorse and guilt of having to kill them along with his father who actually loved him, Nier could no longer care less about the family that all hated her. And while Seox killed the rest of his family because there had been members who wanted to kill him and fear him, doing it out of spite before remorse kicks in. Nier is The Unfettered and doesn't care who she kills if it means her parents will love her again.
- Both got helped from an outsider and turned out different, Seox got helped by the man known as the Primal Slayer (very much implied to be the Captain's father) and turned out better, while Nier got helped by a Primal Beast that embodies Death, twisting her even worse.
- Seox puts on the facade of a hardened and cold-blooded assassin to hide the fear and insecurities beneath his mask, Nier however acts like a troubled and shy Shrinking Violet to hide her murderous tendency and questionable sanity from people she's manipulating.
- Seox's fate episodes lead him in search for power to protect the people he loves and cares, Nier's journey with Death is all about creating her own world where people love and care for her.
- Seox actively avoids people, yet as seen in No Rain, No Rainbow, always ended up being surrounded in the merry company of others, and generally have a good and somewhat friendly relationship with other members of the Eternal (enough for Seofon to personally make him a new costume). Nier actively approaches people in search for love, but is always shunned by them for various reasons. And consider the nature of Evokers as a group, Nier remains alone even as part of an organization.
- To fellow Arcarum Evoker, Fraux. Both of them are Erunes and had a wish to be loved and accepted in the past. However, Nier becomes The Unfettered for the sake of being loved by her parents again, Fraux, meanwhile, gave up on that wish as the event that led to her making a pact with The Devil becomes a Cynicism Catalyst to her.
- To fellow Arcarum Evoker Maria Theresa. Both came from a distinguished lineage, have been romantically involved with males, have been compared to their sisters whom others saw as superior than them (Nier in terms of magic and Theresa in terms of political dignity), and were locked underground for being inferior. Their respective parents also treat them as The Unfavorite (both for Nier while Theresa is one for her mother). And while the two of them both forged a pact with their respective Arcarum for the sake of escaping the bonds, Theresa never went into a Sanity Slippage unlike Nier.
- To Seox of the Eternals.
- Freudian Excuse: Her reason for becoming a Yandere and a serial killer definitely comes off this way.
- Freudian Slip: When she tells her recent boyfriend that "nothing else comes out from [the shed]", she immediately backpedals. No one literally comes out from that shed, because they'd all be dead.
- Gameplay and Story Integration: Nier practiced and mastered "power over life" through conducting human experiments.. When she's in your sub row, Nier can literally allow the captain to cheat Death, keeping them alive from all sort of instant kill damage as long as they are above 25% HP. Also, her 2nd sub ability buffs the party with the Thristing buff (granting them damage absoprtion buff and Autorevive.)
- Giant Waist Ribbon: Wears one on the left side of her hip.
- Good Luck Charm: She made an amulet together with Death as a birthday gift for the Captain. She claims it will remove any harm to the Captain when they put it on.
- Go Out with a Smile: Nier smiles at the captain's direction just before Death grants her suicide wish. Subverted later as Nier is revived.
- Gratuitous German: Her Charge Attack Name has the German word Totentanz, which means "Dance of the Dead".
- Green-Eyed Monster: She shows signs of envy and jealousy towards her more magically-adept sister when her parents start favoring Corrie more instead of her.
- Healing Hands: She can heal wounds, as part of the "power over life" magic that she discovered. She used this to heal the Captain's shoulder after they took a bullet meant for her.
- Hidden Depths: Her hobby is writing books. She also enjoys reading and daydreaming. She also has a dislike of magic despite being a Magician. Surprisingly, Nier is also very crafty with her hand, as she made an amulet together with Death as birthday present for the Captain.
- Hidden Disdain Reveal: While she didn't voice out her negative opinions towards Corrie at first, Nier finally snapped when Death convinced her to kill Corrie.Nier: If only you weren't around... If only you were never born... I could've continued with my happy life... You... You bloodsucking leech!
- I Ain't Got Time to Bleed: Nier is so lost in thoughts about hatred that she forgotten about her physical condition. She notices once she stumbles on a pool of blood... only to find out that the blood had been dripping from her injured stomach.
- I Just Want to Be Loved: All she wants is to be loved and accepted. The abuse from her family put her into the deep end and she ended up killing them and their servants with the help of Death. After being rejected by everyone around her, Nier decided to create an ideal world where even someone like her and Death can still be loved and cared for by others.Please... Look at me... Love me... I'll do anything to make that happen...
- If I Can't Have You...: She ordered Death to kill Captain, Lyria and Vyrn when the captain refused her invitation to come with her to her new world. Thankfully, the Captain has enough battle experience to fend away Death, which left Nier saddened to the point of committing suicide.
- In Love with Love: Nier is more concerned with being loved by someone than actually loving someone. As long as they appear to love her, Nier wouldn't hesitate to enter relationship with anyone. The moment someone reveal they actually don't love her as much as she thinks they do, Nier first respond is to remove them, regardless of relation.
- Interspecies Romance: A few of her past boyfriends are human, though they failed to make their romance serious as all of them ended up inside of Nier's closet. Might apply to the captain as well if you interpret letting Nier join the crew as accepting her romantic feelings, and she becomes extremely protective of the captain as the result.
- It's All About Me: All she cares about is getting unconditional love and attention from other people, and will go as far as killing people if she doesnt receive it.
- Kick the Son of a Bitch: She brutally slaughters her entire family and her servants, but given how they've acted and treated her all this time? Burn in hell, assholes.
- Lack of Empathy: Comes with the territory of being a Yandere. Downplayed when Nier murdered her family after her release, as she mourned their death and lamented about how things turned out despite her simple desire of wanting to be loved by them. Played straight with her ex-boyfriends and the people from her hometown anyway.
- Laser-Guided Amnesia: After being "killed" by Death Nier loses all her memories, including her name and her meeting with the crew. She recovers them after reuniting with Death and reforging their pact
- Living Emotional Crutch: The Captain, and the crew to a lesser extent, is this to Nier post-recruitment, and she changed her goal from creating a new world to finding acceptance in the current world together with the crew. Harming them is not a very wise move, as it would cause not only the death of the perpetrators, but also the people who are unlucky enough to live in the same town.
- Lonely Together: Her relationship with the Primal Beast Death is basically this.Lyria noted that Nier's attempt to remove anyone who doesn't love her will leave her and Death alone in their new world.
- Love Hungry: Her most defining trait. Nier craves to be loved and accepted, willing to do evil things in order to get them. Lampshaded by her own buff effect, called Thristing.
- Love Hurts: Her desire for love and the things she'd do for it has brought her more pain that good, being rejected by the Captain is enough to make her commits suicide. Lyria said her desire to remove the people who deny her love from the world will eventually leave her and Death alone in their new world.
- Love Makes You Crazy: Nier was a simple girl content with life until her younger and more talented sister was born, taking away the love of Nier's parents from her. Then it got worse from there.
- Love Makes You Evil: Nier's desire for love and acceptance makes her spiralling down from practicing magic from forbidden tomes, committing human experiments and murders until she snaps and kills her entire family and servants (they deserve it though). Nowadays, she manipulates the crew into helping her create her new world (which potentially might requires The End of the World as We Know It), and commits suicide when she fails to make the captain comply.
- Love Redeems: Her stack system is called Love's Redemption, implying she's this post recruitment after being accepted into the crew by the Captain. In reality, she's just as twisted as she was before recruitment. She just changes targets to those who harm the Captain and the crew instead.
- Meaningful Echo: Prior to the 5th Anniversary update, Death's "Please... won't... anyone... love.. me..." implies that something is strange with the Primal Beast. With the inclusion of the Evokers' episodes, it is revealed that the phrase actually originated from Nier's almost last-words just before she forms a pact with Death.
- Meaningful Name: Nier is French for "Deny". Her parents named her that way because they deemed her useless since birth. Her whole existence is practically being denied love by others.
- Mundane Utility: As revealed in Grand Blues strip #1396◊, she can use her magic of life manipulation to grow back people's hair, as demonstrated on Dante's head.
- Mutual Disadvantage: If Nier dies in any other way aside from her Love's Redemption stacks running out, she places the same debuffs on both your team and on the enemy.
- Not Good with Rejection: Her listed dislike is Rejection. Likely the reason why she is a Yandere. Nier initially feared the idea of being cast out by her family, then it gets worse from there.
- Not So Different: With Death, who also wishes to be loved because everyone rejects the Primal Beast for governing death, a trait which Nier later lampshades.
- Prayer Pose: Her default pose in her initial◊ and NPC artworks.
- Reality Warper: Only for a short while, but her first ability - World of Death and Love - transforms the battleground into her ideal world for 3 turns, granting her and the whole party extra Echoes
- Sanity Slippage: The more Nier experiments on the forbidden power over life, the more she loses her sanity, to the point that she no longer values life itself, even killing her numerous suitors and boyfriends for the sake of the experiment and stuffing their corpses in her closet. All of this for the sake of her wish to be loved by her parents once more.Ah... There was that fellow who tossed me away like a ragdoll... Who cares what might happen to him... Ehehehe... It won't be a problem. I have to do this... or I'll never know love again... Ahahaha! Wait for me, Father, Mother!
- Screaming Warrior: Nier practically shrieks when performing her auto-attacks.
- Self-Made Orphan: Aside from killing her own parents, Nier even commands Death to eliminate her sister and their family servants.
- Serial Killer: An unintentional one since her goal is simply finding test subjects for furthering her research instead of depriving pleasure from them like Lobelia, though her modus operandi is similar to one: Seduce a man, lure him to her hideout and kill/experiment on him and hide the body in her closet. After being revived by Death from her suicide, the amnesiac Nier wanders at night, approaches men and asks them to accept and love her. When they refuse, she inflicts bodily harm on them. She scares and creeps out the town guards to the point they have to call for the Captain's help.I don't need you anymore if you can't love me.
- Sexy Backless Outfit: Like with the Erunes, Nier's home gown is backless and exposes her hips. Downplayed with her Evoker outfit, as her back is mostly covered by her Evoker robe, making her one of the more conservatively dressed Erune.
- She's Got Legs: The only Evoker with an outfit that reveals most of her legs. Nier's dress in the flashback scene also exposes her hips by a margin.
- Shout-Out: Her name is one to Nier. The Primal Beast she has a pact with, Death, also shares visual similarities (and a love-obsessed personality) to Simone. Probably intentional, since according to an interview, NieR: Automata is among producer Kimura's favourite games of 2017.
- Shrinking Violet: Introduces herself as such to the captain, Lyria and Vyrn. Her journal entry also described her as "Timid and introverted, she constantly defers to others".
- Silk Hiding Steel: The above trope helps hiding Nier's true nature from the crew as potentially the most evil woman in the game, who's not above killing innocent people and villages and will not let anyone, even a powerful Primal Beast like The Inchoate World, get into the way of her goals or harming her beloved.
- Strong Family Resemblance: Nier and Corrie resemble each other physically, aside from Corrie having twin-tails.
- The Power of Love: A darker take. Nier's desire for love resonates so strong with Death's own desire it enables her to draw a lot of strength from the primal beast, letting her manifests their vision of an ideal world, World of Death and Love, into reality through her first ability. It's a cold and lonely world devoid of any life.
- The Starscream: Nier and Death both dutifully fulfill their mission to help create a new world as The Inchoate World envisioned, they however hold no personal loyalty to him and only work together because of their common goal. When Lyria revealed to Nier about how The Inchoate World only wants the captain, Lyria and Vyrn in his ideal world, Nier replied she's not afraid to go against him should he double-cross her and Death. As Nier revealed, Death was created without the same restrictions as other Arcarum Primal Beasts, so she can disobey The Inchoate World should the need arise, and as the Primal Beast that governs death, is fully capable of killing him.Nier: If the World should ever get in our way... and deny our existence...Death: I'll show him the meaning of "Death..."
- The Un Favourite: She used to be showered with praise from her parents. But when her younger sister Corrie was born, all of the attention was drifted away from Nier in favor of Corrie who is a far more talented spellcaster than her sister. In fact, their servants purposely favor Corrie too, expecting better treatment from their masters in return. It turns out, all of the praises Nier received before from her parents were fake, as they deemed her a useless magician from the start.
- The Unfettered: She will stop at nothing to desire love and affection from others. This also led to her descent in being a Yandere. All she wanted was to be praised by her parents again. And knowing that magic talent is what they prioritize, she even goes as far as learning a Dangerous Forbidden Technique that Corrie has never mastered yet.
- Tragic Villain: Nier is, at her very core, an extremely broken, sad, and traumatized girl who only ever wanted to be loved and accepted by her family and others. Unfortunately, her family were monsters who never loved her and always wanted to dispose of her, leading her down her dark, twisted path to the murderous psycho she is today.
- Violently Protective Girlfriend: Become this should you recruit her into the crew. Her seasonal lines make it clear she will not let any harm befalling on the captain, and will go full Yandere on anyone who wish to do so. Near the end of her Recruitment Fate Episode, she used Death to wipe out her whole hometown in a single night because the people there had harmed and injured the Captain to near death.
- We Can Rule Together: Nier extends a welcome hand asking the crew to come to the new world with her. The Captain refuses, thus Nier orders Death to attack them.
- Wham Line:
- Nier is on the receiving end of these lines twice, as she learns of the revelation that her family never actually loved her. The narration even outright calls the second example as a "shocking" line to her.Father: I'm starting to wonder if you really are my daughter.Corrie: What I want to say is even if we do cast her out, I'm sure she will manage just fine
- She said another one herself after being accepted by Lyria as a friend and becoming a crew member of the GrandcypherWelcome back. How did it go? Did you finish off all the townspeople who attacked us earlier.
- Nier is on the receiving end of these lines twice, as she learns of the revelation that her family never actually loved her. The narration even outright calls the second example as a "shocking" line to her.
- Woobie, Destroyer of Worlds: And HOW!Are you... going to deny my existence too? As if... I don't belong in this world? Then I don't need you... Nuh-uh... Anyone and everyone who shuns me can just go away.. This entire world can just disappear!
- Yandere: According to her fate episode, she has a closet full of ex-boyfriends. She also doesn't take rejections well, as her ex-boyfriends and the captain found out. When the captain rejected her love and defeated Death's attempt on their life, she committed suicide by ordering Death to kill her.
- You Are Not Alone: The captain, Lyria and Vyrn offer Nier to join the crew in search for a way to be loved and accepted, instead of continuing her self-destructive way and create a lonely world with just her and Death. It works to get her to join the crew but not enough to completely reform her from her dark nature.Nier: So please... Keep me close... And don't let go.. I never want to be alone again...Lyria: That won't happen as long as we're around, Nier! We'll be friends forever!Nier: Friends forever...
- You Are What You Hate: One of her side-scrolling segment quotes has Nier reveal her dislike of magic despite being a magician herself. Considering her own lack of magical aptitude was the spark of her tragedy, it's pretty understandable.
- You Monster!: Gets called out as such by her recent boyfriend/victim upon learning her dark secrets.
- Your Days Are Numbered: Once her Love's Redemption stacks are depleted, Nier will be automatically knocked out.
Voiced by: Yuichi Nagashima
- Rarity: SSR
Weapon Specialty: Staff
Charge Attack: Eternal Reverie
The cautious Hermit, pact bearer to the Arcarum primal beast Temperance.
- And I Must Scream: Estarriola was essentially placed into a coma when he makes a pact with Temperance, remaining conscious and aware for years that his body is being controlled. And he can't do anything.
- The Archmage: A very powerful sage who is part of a council made up from the greatest sorcerers the Sky has to offer. Notably, where most mortal spellcasters in Granblue Fantasy have to use Staves and Grimoires to perform magic, Estarriola stands out as someone who can cast spells using his fingers alone, and still remains a powerful magic caster literally in his sleep. Even in the brink of death, he can still cast a spell to help the crew and him escape from Temperance's pocket dimension.
- Badass Beard: His beard is very long and wavy.
- Body Horror: The state of his body when the crew found him trapped in Temperance's memories of the war. His flesh was torn, his throat crushed and his body smeared with blood. The crew doubt if he's even "alive" in this state.
- Charged Attack: His is more special than other characters, as he has to charge his Forbidden Chalices stacks to reach 9 stacks to be able to use it.
- Chekhov's Gunman: Marquiares namedrops him as another supreme sage equally skilled at magic in his Fate Episode, who is also a member of the Supreme Supernal Council like he is.
- Elderly Immortal: An old wizened sage at the age of 121 years old. Unlike Marquiares, who simply is just that old as a 227-year-old, Temperance essentially has put Estarriola's body in stasis. Estarriola is now immune to the passage of time, allowing him to live far longer than usual.
- Foil: To Anre of the eternals, for being a cool headed, wise, Mellow Fellow in their respective groups. However, Anre's own calmness comes from experience, Estarriola's calmness comes from Temperance keeping his rage in control by putting him in a coma.
- Emotion Suppression: Most of his emotions are numbed due to the influence of Temperance.
- Eyes Always Shut: He rarely opens his eyes, even in his artworks, or his in-game sprites. In fact, because of these, it's safe to say that he doesn't even open them anymore.
- Frame-Up: Being branded as a rebel leader.
- Happily Married: It's implied his marriage with his wife was a happy one. Her death sent him to a rage so great he has to make a pact with Temperance to quell it. Also, Temperance didn't actively take on the appearance of his wife as a mean to manipulate him, she appears that way because it is the reflection of Estarriola's heart.
- I Owe You My Life: The crew saved him from death and nursed him back to health, thus he wished to join the crew to repay this life debt.
- Mechanically Unusual Fighter: One of the few rare autonomous character in the game due to his Autonomous Tempering passive skill. He spends most of his time on the front row in Seclusion mode, which prevents him from auto attacking, using his charge attack and manually allowing the player to use his skills. However, he makes up for this by auto-activating his damage skills when certain conditions are met, as well as bestowing the party random buffs at the end of the turn if he has Dreamscape status after switching in.
- Mundane Utility: Rackam used his Snot Bubble to build a makeshift hot air balloon in Grand Blues strip #1373◊.
- Not Afraid to Die: Estarriola no longer fears of dying. He only fears being forgotten by time.
- Not Quite Dead: The crew and Temperance assumed he died when trapped inside Temperance's memory of the war. He's only "alive" because of his shared life force with Temperance and the tempering she did to his body. The crew rescued him and nursed him for months until he finally waked up.
- Only Sane Man: Relative to the other Evokers, Estarriola has it much more together because enough time has passed after his tragedy and Temperance is quelling his emotions. He's also somewhat aware that Temperance has her own goals independent of his, manipulating him and the Captain to achieve them.
- Person of Mass Destruction: Estarriola is a very powerful sage whose powers and knowledge earned him a place as royal court magician. After taking control of his body, Temperance destroyed his kingdom overnight with his magical powers. And to her, that is just a test! Temperance actively tempers his body to allow him to achieve even more powerful and advanced magic for a very sinister goal.
- Power Floats: Like other powerful Harvins like Anre, Niyon and his fellow Sage Marquiares, Estarriola always float and rarely lets his feet touch the ground. He even floats while sleeping!
- Roaring Rampage of Revenge: After his wife died in a political struggle, he sought out forbidden magic, resulting in Temperance using his powers to attack the entire kingdom.
- Sleepy Head: Always seen snoozing away... Subverted when it turns out he has the hobby of spooking people like this. There's a darker reason to this. While he sleeps, Temperance took control of his body and wreck havoc in his place.
- Smart People Play Chess: Played a few round of mental chess with his friend Marquiares during their Council of Sages' mental meeting. Marquiares noted that despite his age, Estarriola still has some fight left in him, hinting at his hidden rage.
- Snot Bubble: Spots one in his battle sprite. Sometimes it almost grows larger than Estarriola himself! He can somehow uses it as weapon for his auto-attack animation.
- Synchronization: He shares the same life force with Temperance. Lyria noticed this is how he's still alive after being trapped in her dimension.Estarriola (to Temperance): You and I are two halves of a beating heart. If I die, you die as well. We're in the same boat... And we will sink together when the time comes.
- Ugly Guy, Hot Wife: Estarriola doesn't exactly look ugly, just old, but with what we can see from Temperance's face, his wife was quite a beauty.
Voiced by: Azumi Asakura
- Rarity: SSR
Weapon Specialty: Melee
Charge Attack: Power Conflagration
The indomitable Strength, pact bearer to the Arcarum primal beast The Devil.
- All the Other Reindeer: She was shunned by the rest of the people in the village as they are afraid and also envious of her beauty and talent in fire magic. She only had one friend who stayed with her regardless but said friend's disappearance had her even more shunned and gave Fraux the push to make a pact with The Devil and burn her village aground.
- Blood Knight: Surprisingly, one of her listed likes is battle.
- Bowdlerise: The implied rape and sexual elements in the Japanese version of her fate episode is toned down to a tame level in the English translations but still implied that something happened to her.
- Charm Person: Fraux can inflict her own variant of Charm debuff called Nightmare Temptation, which causes enemies to have a chance not to attack. If her Solid Fortitude buff is also active, she can also inflict another debuff called Nightmare Scarlet.
- Combat Stilettos: Wears a pair despite being a Kick Chick.
- Death Seeker: Her initial motivation after being bound to The Devil is to destroy the world, knowing that it would end her life as well as her past tormentors'.
- Dude Magnet: She was so popular and pretty that all the villagers in her hometown except her one friend shun her and it's heavily implied that the men there potentially abuse her sexually.
- To fellow Arcarum Evoker, Nier. Both of them are Erunes and had a wish to be loved and accepted in the past. However, Nier becomes The Unfettered for the sake of being loved by her parents again, Fraux, meanwhile, gave up on that wish as the event that led to her making a pact with The Devil becomes a Cynicism Catalyst to her.
- Also one to Tweyen of the Eternals, as they both had been shunned in their hometown due to their talents. While Tweyen was able to rise above all that despite it costing a bit of her self-esteem, Fraux failed to do so.
- Girlish Pigtails: But are somewhat behind her head, which makes them like twin ponytails.
- Glowing Eyes of Doom: Fraux's eyes glow orange-white when she reveals her powers for the first time.
- Hates Being Alone: Her stated dislike in her profile is loneliness.
- I Just Want to Be Loved: She loved her home despite the treatment she get and wished to be accepted. It's any wonder that she was pushed over the edge after her one friend left.
- Informed Attractiveness: Lyria's first impression to Fraux is her beauty. According to her lore, Her beauty was supposedly enough to the people in her village isolate and hate her. Though by Granblue Fantasy's standards, shes no more attractive than the average female character.
- Kick Chick: She primarily fights using her legs.
- Kick the Son of a Bitch: Sure, she burned down her whole home and killed the villagers but considering all the problems and issues she suffered under their hands? It's well-deserved.
- Ms. Fanservice: The Evoker with the most revealing outfit and the body to match the role. She's bothered by this in Grand Blues strip #1347◊, attracting unwanted attention from men while making women angry. Cassius presented a solution by making her wear a sweater instead of her normal Stripperiffic outfit... with varying degree of success in courtesy of Jin.
- Only Friend: She only has one friend in her home village. Her disappearing is what gives Fraux the push to contract with the Devil.
- Playing with Fire: She has a natural talent for this. Befitting a Fire element character, Fraux imbues Fire magic onto her kicks. Her Charge Attack also inflicts Red Heat, a unique variant of the Burn debuff status.
- She's Got Legs: Her uncap art leaves little to imagination when flaunting her kicking legs.
- So Beautiful, It's a Curse: Fraux's beauty mixed with her talent of fire magic only brought so much problems for her.
- Statuesque Stunner: Fraux stands at 173cm tall, and very beautiful with assets to show for it.
- Stripperiffic: Her default outfit beneath her Evoker robe is quite revealing, especially when compared with her more conservatively dressed fellow Erune Nier.
- The Tease: Explains that the reason she approached the captain is because she likes them. And Fraux speaks it in a flirtatious tone that irritates Lyria.
- The Unfettered: Fraux has low self-preservation and she can gladly kill if someone is getting in the way of her plans.
- Zettai Ryouiki: Grade B
Voiced by: Kenji Nojima
- Rarity: SSR
Weapon Specialty: Staff+Melee
Charge Attack: L'Ouverture de la Douleur
The shrewd Magician, pact bearer to the Arcarum primal beast The Tower.
- Affably Evil: Very polite and courteous, and aside from a few moments of Laughing Mad, still remains affable even when he's preventing the Captain from drawing their weapon by threatening Lyria's life.
- Ax-Crazy: He has an absolutely deranged obsession with killing.
- Badass Fingersnap: He times his incantations with fingersnaps.
- Beneath Notice: Once he reached adulthood, Lobelia realized his "genius" would attract unwanted attention that could interfere with his pursuit of happiness, thus he decided to lay low and conduct himself like a normal person while secretly indulging in killing. Even after making a pact with The Tower and escalating his killing into a new height, others fail to connect how the natural disaster level destructions he caused can be done by a single man.
- Bishounen: Is rather attractive, which deceives people of his true personality.
- Body Backup Drive: How he get out of The Tower's punishment. He created a body out of Audiomancy to take the punishment for him while he get out. However, due to Lobelia liking the punishment so much, he keeps his nerves connected to the body as to feel the same pain his clone is experiencing.
- Book-Ends: Lobelia's Serial Killer way began when he heard the sound made by his broken bones. It ends when he discovered his own death sound is the sound he has always looking for after being killed and revived numerous time by The Tower.
- Blue-and-Orange Morality: Lobelia's parents taught him everybody deserve to be happy, and he took their lesson to heart. The problem is Lobelia can only be happy when hearing the sound made by dying people, and he felt delighted with no sense of guilt when testing out his Audiomancy power on his parents.
- Catchphrase: Trés-bien!
- Collector of the Strange: He has a collection of conch shells which house recorded voices of people he met. To be more precise, the records of the death sound made by people he met and killed.
- Death Equals Redemption: After being killed and revived numerous time by The Tower, Lobelia discovered the death sound that brings him the most joy turns out to be his own all along. Losing interest in the death sound of others, Lobelia begs the Captain to let him join the crew, willing to do anything within his and The Tower's own power just for a chance to be the Captain's follower.
- Does This Remind You of Anything?: The sounds he make when he's "happy" can be easily mistaken for something else. Belial would be proud.
- Expy: Of Kira Yoshikage. Just like Kira, Lobelia also treats killing like something as normal as breathing, but is aware society is against his pursuits and thus leads a mundane life to avoid suspicion while secretly continues his killings, keeping a special souvenirs after each deeds. He also has a stoic Guardian Entity that enables his destructive powers in the form of The Tower primal beast. His ultimate fate however is similar to Diavolo in which he has to endure a loop of death and revive to experience another death, though unlike Diavolo he enjoys it and manages to escape his fate, somewhat.
- As a party member, he brings a strange cameo by working exactly like a Planeswalker. He can only use one skill per turn, and they revolve around manipulating his "Magic Crest" charges in the exact same way loyalty counters work (+1/-5/-10, if you're wondering).
- Fingerless Gloves: As seen on Lobelia's right hand in his initial art.
- Floral Theme Naming: A Lobelia in the language of flowers represents malevolence, connecting to his murderous intent.
- To Seofon of the Eternals. Both are the token human adult male of their group. Both have annoying smug faces. Both are jokesters who often end up being the butt of jokes, but in reality they are a lot more powerful than their silly antics suggest. Both are very guilty of Gratuitous Foreign Language (Seofon being Spanish, Lobelia being French). Both possess a rare variant of magic in which they are the sole user (Seofon with his spectral swords, Lobelia with his Audiomancy). Both also like collecting objects of their fascination. However, while Seofon is the embodiment of With Great Power Comes Great Responsibility, Lobelia holds no restraint in using his destructive Audiomancy magic. Seofon is a swordsman while Lobelia is a magician, Seofon deeply cares for his fellow Eternals and those he consider friends, Lobelia only cares about satisfying himself, no matter the lives he kill in his pursuit of personal happiness. Even Grand Blues took notice of their similarity and thus featured them as the first Eternals-Evokers character interaction◊ so far.
- To Threo of the eternals. Both are attack style Earth characters and obsessed with power. However, Threo sees power as a way to survive and live while Lobelia wants power so he can kill more people.
- He's also one to Niyon. Both are audiophiles who enjoy sounds and melodies, but while Niyon dislikes noises and loves gentle melodies from people like the captain, Lobelia takes joy from hearing the sound people made when he kills them, even keeping a collection of them.
- Interestingly, to his own Arcarum Primal Beast, The Tower. Both are destructive beings with great power that enable them to cause castatrophic destruction. The Tower was made by The Inchoate World in order to bring the destruction of the old world, in which The Tower sees as only a duty it has to fulfill and feels nothing special about it. In contrast, Lobelia was born into a relative normal life until his Start of Darkness, and he treats causing destruction only as a way to satisfy himself, not out of any special mission or meaning. Lobelia reveres The Tower like a savior uplifting him from petty killings, The Tower however treats Lobelia like a tool for a mean, and it remains indifferent even when killing and reviving Lobelia repeatedly for failing to fulfill the price of its pact.
- Gratuitous French: He loves to use French expressions whenever he can.
- The Hedonist: Lobelia is obssessed with the sound of pain, suffering, or more specifically - the sound of a dying person. It got to the point where he willingly torments and kills people just to record their sound and satisfy himself.
- Hoist by His Own Petard: He attempts to "test" Vyrn's sound in Grand Blues strip #1397◊ with his Audiomancy. Unfortunately (or fortunately?), Vyrn is in the form of the horn...
- Instant Runes: Casually conjures circles of runes in mid air for his auto-attack animation.
- Insufferable Genius: Dubbed himself as "Lobelia, the greatest genius of a magician to ever grace the skies", and his mastery of Audiomancy can somewhat back up his claims.
- Invocation: Some of his spells are cast with words... in French!
- It's All About Me: When confronted by the crew, Lyria claims the people he killed in pursuit of happiness also have the right to be happy, in which Lobelia refutes by saying he's not enough of a push over to tend for others' need.
- It Was with You All Along: The death sound that makes him the happiest turns out to be his own. Finding that out alone is enough for him to put an end to his Serial Killer way.
- Laser-Guided Karma: As the final price of his pact with The Tower, he is subjected to the very same methods of killing as his own victims, with The Tower regenerating him back from the brink of death. Somewhat subverted as he loves every second of it.
- Laughing Mad: Tends to laugh out loud when he gets excited.
- Magic Music: A variant. Lobelia is the sole user of a rare variant of magic he dubbed Audiomancy. He can record sounds and voices from people into conch shells, use his conch shells like telephone to communicate with others from a distance, and above all he can use his Audiomancy to kill people with extreme precision by the snap of a finger.
- Not So Different: With a dash of Leaning on the Fourth Wall. During their confrontation, Lobelia claims he and the Captain are alike in how they too can derive happiness from causing destruction when fighting the primal beasts inside the memories of the War. Vyrn and Lyria deny his claim, whether it's true or not depends on the player's interpretation.Lobelia: Surely you all know it to be true. (Player name) dealt out destruction countless times during the War, or at least a memory of it. No matter what enemies appeared, you laid them low effortlessly without a moment's hesitation.Vyrn: That's 'cause you fooled us! (Player name) wasn't just destroyin' stuff for kicks!.Lobelia: But you did have fun, didn't you? Your heart raced, and you trembled with anticipation. Testing strategies on each powerful foe until-in the end-you could destroy it... That was fun for you, wasn't it? You can be honest. That's what happiness is after all!.
- Person of Mass Destruction: He's still pretty powerful before his pact with The Tower, capable of killing people only with a snap of a finger. After his pact with The Tower, he turned from a deranged Serial Killer into full on Mass Murderer capable of causing catastrophic destruction.
- Psychotic Smirk: As seen on his uncap artwork.
- Pure Is Not Good: The game described his smile as "pure, boyish" even when revealing his true colors and grisly deeds to the Captain.
- Self-Made Orphan: His murder spree started with his parents just so he could understand what their screams of pain would be like.
- Serial Killer: He kills lots of people and keeps a collection of their death sounds. He has supposedly killed 200 people alone, and after making a pact with The Tower, he escalated into leveling towns to the point people think his aftermath was caused by natural calamities instead of the work of a single man.
- Shock and Awe: Although an Earth-element character, his auto-attacks and skills activation take the animation of a lightning bolt striking the enemy.
- The Sociopath: Most Evokers have tragedies befalling them to make them who they are. Lobelia has none, he's already deranged from the start. Killing people and hearing their death sounds make him HAPPY.
- Strong and Skilled: For a maniac who gets off to the death sound of others, Lobelia is surprisingly skilled with his Audiomancy, not just for destroying people with extreme precision, but also to record voices, transmit messages in real time like telephone, even developing a Hammerspace to store his conch shell collection and somehow capable of creating a Body Backup Drive complete with a nervous system. His pact with The Tower didn't turn him from weak to strong, it turned him from strong to even stronger. Where most Evokers fate episode have them summon their respective Arcarum Primal Beasts to combat the crew, Lobelia actually has the guts to fight the crew personally instead of relying on The Tower.
- Tall, Dark, and Handsome: A 181cm tall attractive young man with dark brown hair.
- Teen Genius: He was pampered and loved as the pride of his magician family thanks to his prodigious talent in magic before the event that made him kill his family in pursuit of happiness.
- Token Evil Teammate: He is the Token Evil Teammate of a group made of Token Evil Teammates compared to other Granblue character groups. That should say something about him.
- Too Kinky to Torture: In his first appearance, he was clearly enjoying every moment he gets hit by the bandits. He still also enjoys being killed over and over again by The Tower.
- Whatevermancy: He claims to be the inventor and the sole user of Audiomancy - magic out of sounds.
- Would Hurt a Child: Lobelia doesn't really discriminate in his killings, consider he has things like "Boy Playing on the Beaches of Auguste" and "Girl Living in the Woods" in his conch shells collection. He also stops the Captain from drawing their weapon by threatening Lyria's life.
Voiced by: Masaki Terasoma
- Rarity: SSR
Weapon Specialty: Melee
Charge Attack: Howitzer Fist
The undaunted Chariot, pact bearer to the Arcarum primal beast The Star.
- Arms and Armor Theme Naming: His abilities are named after military weaponry:
- Howitzer Fist (Howitzer is a type of artillery)
- Panzerfaust (A German anti-tank weapon)
- Dreadnought (A battleship)
- Badass Normal: Geisenborger's strength is his own, forged by the pain of numerous battlefields he survived and endured. He's already a force to be reckoned with on the battlefield before becoming an Evoker. Even his pact with The Star doesn't make him an Empowered Badass Normal, as his loss sense of pain serves more as a hindrance to Geisenborger than a benefit. Without his pact, he can still casually beat up wyverns and ride on them to meet up with the crew in their airship during his Fate Episode.
- Bare-Fisted Monk: His fists are armoured, and his left arm is covered with steel but it's not a weapon since it's only there to hide his decaying arm and keep it together. Geisenborger mostly fights using his own strength, fists imbued with The Star's Light magic and sheer durability.
- Blood Knight: An infamous mercenary who participated in countless wars no matter which side. And this is before he made a pact with The Star. His hobby is even listed as War! Also a Deconstruction, as his fight-happy attitude and disregard for orders eventually turned away employers from seeking his service, and no one would ever want him to fight for them again.Heh heh, the battlefield has always been my true calling.
- Body Horror: As a result of not being able to feel pain, Geisenborger has neglected his body to the point where it literally falls apart during his battles and travels, with intenstines coming out as one of the effects.
- Combat Sadomasochist: He really want to feel pain in combat. It's his sole motivation.
- Everything's Better with Spinning: Or in the case of Grand Blues strip #1346◊, your spinning punch is stronger with fidget spinners spinning on your metallic arm.
- Fashionable Asymmetry: His left hand is fully guarded with steel plate, while his right arm is covered by his Evoker robe. It serves to hide his decaying arm and keep it function.Without steel to give it form, what's left can barely be considered an arm at all!
- Feel No Pain: His pact with The Star dulls his sense of pain but it also left his body in a state of decay in time. His motivation is the ability to be able to feel pain again. This is later subverted when his lost sense returns after their pact is broken.
- Foil: To Eahta of the Eternals. Both are Blood Knight Draph warriors who live to fight, but while Eahta tries to part way with his obsession with strength and be a good parental figure to Fif and Narmaya, Geisenborger's pact with The Star makes him seek fights and wars even more just for the sake of feeling pain again.
- Gameplay and Story Integration: Geisenborger's sole motivation is to feel pain again. His Charge Attack grants him The Star's Divinity buff, which gives him 50% Triple Attack rate boost, but also makes him take double the incoming damage. Under this buff, Geisenborger is so delighted he can even do the impossible no other characters in the game can do: perform quadruple auto attack.
- Hidden Depths: Geisenborger's love for war also extends to...battledore and shuttlecock?No one has ever bested me in a game of battledore and shuttlecock... They call me the master shuttlecock handler! You chose the wrong game! Prepare to be crushed by the Chariot!
- Implacable Man: Once his third ability, I'll Bet My Soul, is active and he gains the Impregnable Fortress buff, until the buff duration ends, Geisenborger is literally unkillable and will keep coming back from all sort of lethal damage.
- I Work Alone: Prefers to do things on his own and greatly values individual strength. After being freed from his pact with The Star, he mocks the Primal Beast for being too weak to fight its battle against The Inchoate World and have to reforge its pact with him in order to do so.
- Light 'em Up: His fists leave a trail of light everytime he throws a bunch. And he throws a lot of punches.
- Major Injury Underreaction: Nonchalantly twisted his own arm to make a point to The Star. He claimed it's just a flesh wound, but the Captain, Lyria and Vyrn didn't buy his bullshit.
- Mechanically Unusual Fighter: The only character in the entire game with the ability to perform quadruple auto attacks.
- The Needless: Geisenborger no longer feels the need to eat nor sleep after forming a pact with The Star.
- Professional Killer: He worked as a mercenary before becoming an Evoker. Interestingly, the mission that led to the event that made him into an Evoker was an assassination mission behind enemy lines.
- Rapid-Fire Fisticuffs: His first ability, Panzerfaust, has him do a barrage of fisticuffs for a total of 17 hits. Also his Charge Attack has him do this in conjunction with The Star's own Rapid-Fire Fisticuffs.
- Red Baron: Infamously known in the Erste Empire and elsewhere as the Juggernaut for being able to push directly through enemy lines solely using his own bulk.
- Sanity Slippage: The time he spent without his sense of pain has put a toll on his sanity. He becomes so estatic when his sense of pain returns and starts attacking everything in sight, even going as far as attempting to rip his metallic arm.
- Sense Loss Sadness: Aside from his sense of pain, the Star also dulled his other senses. However, he is still obssessed with the desire to feel pain again.
- Synchronization: His reason for reforging his pact with The Star despite initially against it. As he wants the Primal Beast to feel the same pain he feel.
- The Juggernaut: His title and also the name of his support skill. Befitting his Arcana's name sake, Geisenborger have abilities to take and dish out huge damage like a battle tank. He's also the only character in game so far who can perform quadruple auto attacks (the multiattack cap stops at triple).
- Tsundere: Has his moments.I have no intention of becoming your comrade, but having a base of operations will be useful...(His birthday lines): So today is your birthday? Everyone seems to be busy preparing for it. Humph, I'm only on the ship so I can use it as a base of operations. I am not obligated to celebrate your birthday...But I'll at the very least say the magic words...Happy birthday.
- What Is This Thing You Call "Love"?: During his Fate Episode, Geisenborger visit a city with the crew. The soldiers from the city just returned from a war and are welcomed by their loved ones. Geisenborger expresses a lack of understanding why the soldiers are so eager to meet those who did not share their pain on the battlefield. Later in the Fate Episode, he questions himself why despite being practically abandoned by his comrades in the event that made him into an Evoker, he still made a wish to the heavens to be saved and return to them.
Haaselia Alois Gangnus
Voiced by: Yukiyo Fujii
- Rarity: SSR
Weapon Specialty: Staff+Melee
Charge Attack: Mondlicht
The enlightened High Priestess, pact bearer to the Arcarum primal beast The Moon.
- 0% Approval Rating: The Moon made Haaselia admit she is not object of populace admiration material like her brother, and the things she'd do for the sake of her revenge would only make her look worse, so she needs to use her brother Katzelia as the face of her Empire and the scapegoat for her dirty works.
- Affably Evil: Less evil than cruel, but she definitely counts. Unless you harm children or she trusts you enough to reveal plan to deal with her uncle, you'd never know she's unusual.
- Ambition Is Evil: Her ambition to become the Galgenia Empire's shadow Empress make her seek to exploit even her loved ones.
- Break the Cutie: Uncapping Moon shows you that she originally wasn't at all like how she is now.
- Cain and Abel: She's the Cain to her elder brother Katzelia.
- The Confidant: Her maid Lette was one to her. After her death, The Moon replaced her as Haaselia's confidant. In present day, she fills this role for her brother Katzelia as his attendant.
- Cool Big Sis: Was seen as one by most of the orphans in the past.
- Crocodile Tears: Her favorite trick when she tries to pass off as a child as shown in Grand Blues strip #1290◊. Claudia can easily see through her act though.
- Dance Battler: A Full-Contact Magic example. She dances as her auto attack animation, and The Moon summons lasers from portals to attack her enemy.
- Developers' Foresight: If you already have Haaselia recruited when doing Katzelia's fate episodes, she will say lines that confirm her prior acquaintance with the crew, implying the events in her Fate Episodes already happened. This also made her sit out for most of Katzelia's Fate Episodes, preferring to let the crew deal with his problems like how they did to hers. It's implied she intentionally did this in order to soften Katzelia, making him more vulnerable to her future manipulations.
- Fallen Princess: Turned from a Princess of the Galgenia Empire to a fugitive on the run with her brother Katzelia. Thanks to his efforts, the people of the slum still calls her Princess as she becomes her brother's attendant.
- Friend to All Children: She once ran an orphanage before she found out that the children under her care were put on experimentation and is later forced to flee with her brother due to conspiracies spun by their uncle.
- Foil: To Feower of the Eternals. Both are water elemental characters and younger one of the two siblings in their respective group. Both also have a deep grudge and anger on people who do wrong to them. Feower prioritizes keeping the kids and orphans living in Stardust Town safe above all else and wants power for that reason, but Haaselia went for Revenge Before Reason and wants her uncle to be punished in the most cruel way possible, subsequently failing to protect the children under her care. Feower's bond with his sister is positive and close, given that despite Feower himself wanting to take a different approach of how he and his sister protect Stardust Town, he still respects her decisions, while Haaselia's relationship with her brother went sour as she had grown to dislike his passive take in their revenge.
- Gratuitous German: Aside from her name having a related German word, Haaselia's Charge Attack is named Mondlitch which is German for "moonlight".
- He Who Fights Monsters: In order to combat her Uncle who manipulated others and killed his own blood-relatives for his ambition of becoming the Emperor, Haaselia manipulates the heroes to help her, made pact with Primal Beast whose goal to destroy the current world is known for her, seeks to exploit her only brother and ally all for the sake of her ambition of becoming the shadow Empress.
- Killer Rabbit: Has affinity with rabbits thanks to her name and connection to her pact primal beast The Moon. She also appears harmless and childlike enough for a Harvin, enough for her to use herself as bait to lure a child kidnapper out in her first Fate episode. She also considered bitting the fingers off said child kidnapper when he got a hold on her. And beneath her innocent mask, Haaselia is a cruel and manipulative person who's not above lies and betrayals to hide/complete her goals and plots.
- Manipulative Bitch: She's a lot more shrewd and Machiavellian than her cute and small appearance suggests. Haaselia is extremely political savvy and has an ambition to become her kingdom's hidden Empress and rules behind the screen, pitting blame for the dirty works required onto her more good-natured elder brother Katzelia
- Meaningful Name: Haase is German for hare, which connects to the Moon's rabbits.
- Mercy Kill: By proxy through The Moon to Flek, a child in the orphanage she was taking care of. He asks her this himself since he has been brainwashed into an assassin sent to kill her maid Lette and Haaselia herself. Haaselia tearfully orders The Moon to perform the deed.
- Odd Friendship: She and Moon have a great relationship, as seen in her recruitment episode.
- Older Than They Look: Haaselia looks like a young child even by Harvin standards. At 22 years old, she's older than Maria Theresa and Nier, both look more mature than her.
- Perception Filter: The Moon has granted her the ability to manipulate people's perception of any given situation, allowing her to trick them into doing her wishes by letting them see what they want. In these situations, only Haaselia is aware of what is true. She used this to set up an illusion where nothing went wrong in her room after her assassination as Haaselia made her escape from the castle..
- Pimped-Out Dress: The dress that she wears underneath her Evoker robe.
- Politically Active Princess: Not much, but she still helped to keep an orphanage running and wished to earn favours from her father the Emperor to gain real political power in order to do more for the orphaned children. A shame her uncle turned the orphanage into something more sinister that Haaselia is unaware of.
- Refuge in Audacity: The crew unexpectedly caught her in the middle of confiding with The Moon in her penultimate fate episode and started suspecting her, so what did Haaselia do to get out of this? She went full on Motive Rant about her revenge and how she would use the crew as pawns to accomplish her revenge, even offering them a place in her empire if they agree to help her and let The Moon attack them when they refuse while she made her escape. After the fight, The Moon stayed behind to explain Haaselia's history to the crew. Somehow all of this worked as they felt sympathetic for her and thought she was breaking from the stress of her revenge. Months later, she sent a letter to meet up with the crew, and appealed to their sympathy to earn their forgiveness and joined the crew, with them completely unaware of her dark plots... that is, of course, save for the captain, who can chew her out for everything, and wouldn't be in the wrong for doing so.
- Religious and Mythological Theme Naming: Her first and second skills are named Boaz and Jachin respectively. As mentioned in The Bible, these are two copper pillars which stood in the porch of Solomon's Temple. Similar to how the two pillars represent polar opposites, her two skills are also colored black and white respectively, and casting one immediately puts the other on cooldown, which means only one among the two can be used at a time.
- Revenge: Against their uncle who played a role in messing with the siblings' lives.
- Sibling Rivalry: One-sided, she has an intense dislike of her brother, Katzelia. Initially, it's because he treats her like a child and incapable of anything to do with her position as princess, despite actually being very capable. Later, it's because she heavily dislikes his passive take in their revenge on their uncle.
- Succession Crisis: Haaselia and Katzelia are both competing for the throne, although Katzelia is seen as the rightful heir by others.
- Tampering with Food and Drink: She acts as poison tester for her brother to prevent this from happening. Consider Katzelia's gentle nature, it's implied Haaselia volunteered to do this in order to earn favours from her brother for future exploits.
- Terrible Artist: Her profile states that she likes drawing even though she is actually really bad at it. She's aware of this as well, and likes people who aren't afraid to point this out to her.
- Token Mini-Moe: The only female Harvin among the Evokers.
- We Can Rule Together: She tempts the captain by offering them a spot near her should they help Haaselia ascend to the throne.
Voiced by: Ryuzaburo Otomo
- Rarity: SSR
Weapon Specialty: Staff
Charge Attack: Benedictio Solis
The merciful Hierophant, pact bearer to the Arcarum primal beast The Sun.
- The Atoner: After being saved by the crew after his attempted suicide, he decides to Walk the Earth instead and save as many people as he can in his travels. Later, upon meeting with the crew again, he renews his pact with The Sun and they both become the atoners together.
- Cult: He's the leader of the Church of Renatus, a church that worships an unofficial Sun Goddess (though initially not the primal beast The Sun). After becoming The Sun's Evoker, his belief in her is so strong he can warp reality for his Sun-Touched Paradise ability. The only other Evoker capable of doing this other than him is the obsessive Nier, implying this ability comes from his absolute faith to The Sun.
- Driven to Suicide: Upon realizing he was deceived by The Sun, he grabs a knife and slits his throat. He gets better, though.
- To Niyon of the Eternals. Both are compassionate people who wished to help others. Niyon with helping people out of their emotions and Alanaan with former criminals. But that's where the similarities end. As Niyon becomes more closed off to people due to her growing to dislike the dissonance of the sound of people around her, while Alanaan continues to help and end up in a spiral of Self-Justification where he claimed that he is doing what he did for the greater good.
- More hilariously, he's also one to Seofon. They are both founders of their respective organizations. However, while Alanaan is beloved by his church and has people gather before him without delay, Seofon is a Butt-Monkey in his own organization with few even willing to respond to his invitations.
- Good Samaritan: A kind soul who takes in criminals with nowhere to go into his church. He is also very adept at healing and has very powerful healing capabilities in his skill kit, lampshaded by his support skill, Benevolent Soul. He also expects this from his followers through his teachings. In his final episode, he returns to this to atone for his prior sins, helping anyone he could and acted as mediator for two villages in conflict.Alanaan: They're headin' out to be good samaritans.Lyria: Good some-air-a-tins?
- Gratuitous Latin: His Charge Attack is named Benedicto Solis, which translates to "Blessing of the Sun".
- Holier Than Thou: His perception of morality later became twisted, thinking that everyone except him is evil.
- Irony: A church member mocked right to Alanaan's face the irony of his action's consequences - Alanaan helped reform criminals, but by accidentally killing a bodyguard threatening said church member, Alanaan himself became a criminal.
- Jumping Off the Slippery Slope: His first two murders were in self-defense, but the church member provoking him at a moment of crisis of faith is when he snapped.
- Knight Templar: He justifies his murder of one of his church members by claiming evil deeds done with good intentions to prevent further evil cancels out the actual act. And later adopt a mindset where he is the only righteous one in the world, and thus must purge the current world filled with evil seeds in order to create his righteous paradise.Alanaan: The Sky Realm is overrun with evil. There is no hope for it left-there is only despair!
- Laser-Guided Karma: After he was driven into a spiritual crisis, Alanaan invoked this trope by punishing criminals using their own methods against them, such as murder, deception and blackmail.
- Mistaken for Pedophile: Hilariously mistaken as one by Lecia in Grand Blues strip #1322◊ when he's praising the Sun (Goddess) together with fellow Sun worshipper Zahlhamelina. While she understands the misunderstanding, Lecia still writes him down in her shit list regardless.
- Mutual Disadvantage: The DEF reduction from his field effect also applies to the party, and the enemy also has a boost to attack and the ability to deal critical hits against the player.
- Reality Warper: His Sun-Touched Paradise ability bathes the battlefield in the blazing heat of the sun for 8 turns, bestowing the party extra ATK buffs, reduces enemies's DEF and grants the ability to do Critical Hit regardless of the boss element. However...
- Rousseau Was Right: Discussed in his 6th Fate Episode. He asked the crew about the nature of good and evil, whether people are fundamentally good or not before expressing his current world view on how people are evil at heart and only he is the righteous one, and thus must create a paradise for the righteous. Before becoming an Evoker, Alanaan himself is this trope, as he was a fundamentally good person at heart before the event leading him into becoming The Sun's Evoker.
- The Farmer and the Viper: Alanaan takes in former criminals into his church, hoping to reform them into good people. They don't and still commit crimes even when he already killed the victims from self-defense to cover for them. So he kills the criminal, burn down the whole shop to hide evidence, and considered Pay Evil unto Evil is a good deed.
- The Power of The Sun: Alanaan derives power from The Sun primal beast as her pact bearer. He is a Fire elemental character. His abilities and Charge Attack are Sun-theme. His own vision of an ideal world is Sun-Touched Paradise - a world full of flowers bathing under the benevolent sunlight. His skill set also emobides both aspects of the Sun as a destructive force though his offensive buff/debuffs and as a gentle soul through his healing capabilities.
- Utopia Justifies the Means: Alanaan adapted this mindset during the time he worked with The Sun, believing in creating a paradise by the righteous and for the righteous, purging the evil old world in the process.Alanaan: The end justifies the means, as long as it's for a good cause.
Katzelia Alois Gangnus
Voiced by: Hiroki Takahashi
- Rarity: SSR
Weapon Specialty: Harp
Charge Attack: Orbital Breeze
The all-ruling Emperor, pact bearer to the Arcarum primal beast Judgement.
- 100% Adoration Rating: Was very beloved by the commoners and especially members of his orchestra (which was also composed of commoners). Even in his exilement, the people of the slum where he's hiding absolutely adore and revere him as King, thanks to the things he did for their community. This is the reason why his sister Haaselia seeks to exploit him by helping him become the Emperor in her place, and uses his love for her to become the shadow Empress.
- Broken Pedestal: His uncle was the inspiration for Katzelia to become a musician. The same uncle is also the ring leader to the conspiracy that led to the death of his royal family, his orchestra members, children experiment and trafficking, and the self-exile he and his sister have to endure to escape with their life. Katzelia and his sister Haaselia made it their goal to overthrow him and return to their Empire as the rightful heirs.
- Cain and Abel: He's the Abel to his younger but shrewd sister Haaselia. He loves her thinking she's just his cute little sister, completely unaware of her darker nature and plot to pin her crimes for her path to power on him.
- Cartoon Conductor: Though Judgement does provide some of the sound, Katzelia mostly conducts to an invisible orchestra in battle.
- Cool and Unusual Punishment: Used the threat of one as a joke.Orchestra Member 1: You're not what I'd expect from someone born into the imperial family.Katzelia: Oh? Those are words of treason. I hereby sentence this criminal to stay after and continue practicing.Orchestra Member 1: Nooo! That's cruel and unusual punishment!
- The Emperor: His arcana as an Evoker, and fifth royal heir of the Galgenia Empire. Amusingly, he has never been in the position of an Emperor, as he was still a prince before his Uncle's conspiracy forced him in exile. For the time being, he acts as The Good King to the people at his slum as he attempts to reclaim the Galgenia throne as the rightful Emperor.
- Face of a Thug: He is noticed to have one in Grand Blues strip #1289◊. Interestingly, his sprite in the flashback gave him a more gentle expression, implying his current face is the result of the stress of being in exile and seeking revenge on his uncle.
- The Fettered: Unlike his sister, he wants to exact his revenge in a more orderly and moral way on his uncle.
- To Tien of the Eternals. Both are the older of the two siblings in their respective groups. They are also the primary caretaker of their small community (Tien to the orphans at Stardust Town, Katzelia as the King to people in his slum). Tien has a close relationship with her brother while Katzelia's relationship with his sister grew sour.
- Also a minor one to Niyon of the Eternals. Both are Wind element and compassionate Harvin musician of their group. But while Niyon mostly keeps to herself and prefers to play music in quiet places, Katzelia is quite a sociable person who loves conducting and performs with people who share his love of music, to the point of assembling his own orchestra with commoners, who he also treated as friends.
- Frame-Up: Due to his uncle manipulating the details from behind the scenes, Katzelia gets framed for two cases - The political assassination accusation which he saved a member from and the killing of his entire orchestra as a result of Katzelia saving said member.
- Gameplay and Story Integration: The end of his Fate Episode has him realise he's more fit to be a musician than to wage war for the sake of revenge. And thus, his skill set has no nuke and damage ability. Both his active and passive skills are composed of defensive skills and buff skills with a some healing to his allies.
- Good Is Not Soft: The more reasonable one of his siblings, and a Token Good Teammate candidate among the Evokers. That doesn't stop him from lying to the crew to help Judgement's (and by extension, The World's) plan to destroy the Sky Realm for the sake of revenge.
- Honor Before Reason: While he does want revenge on his uncle, he wants to go through with honorable means than going for it actively with whatever means possible.
- I Shall Return: After joining the crew, he made a promise to Thomas, and by extension the slum people, that he will return to them after sorting things out in the Galgenia Empire.
- Impoverished Patrician: Granted, the current state of the slum where the exiled siblings living in is already better thanks to Katzelia's efforts, but despite being the King of the slum, he still complains about the quality of the meal served in the slum's canteen (which was able to open thanks to his efforts of bettering the slum in the first place), the same meal which Vyrn commented as tasty enough. Though his complain was not because of his high standard as a former Prince, but because he wants the slum people to taste better quality food, and make them fulfilled enough to eventually consider taking joy in music.
- It's All My Fault: He blamed himself for his shortcomings and lack of political interest which led to his and Haaselia' exile.
- King of the Homeless: Katzelia is called King in the part of the slum where he takes refuge in. The slum people called him that because he didn't tell them his real name, but his efforts in teaching and helping the hoodlums get honest jobs and the betterment of the slum earned him their love and respect.
- Meaningful Name: Katze is German for cat, playing up his connection to Judgement.
- Mister Big: The Captain, Lyria and Vyrn certainly didn't expect the person the slum people revere as King is a normal Harvin man.
- Musical Assassin: Uses a conductor baton as a weapon. His abilities also are based on orchestral movements.
- Musical Theme Naming: His skills are named after orchestral movements.
- First Movement: Bide
- Second Movement: Overwhelm
- Third Movement: Guard
- The Napoleon: Surprisingly averted. You would expect a Harvin character with an affinity to The Emperor arcana as one of this. It turns out Katzelia is far from it, since he doesn't have a height complex unlike Furias. Katzelia is also a gentle and compassionate prince who's not afraid to mingle with commoners, and even in his exile, still helps better the lives of the people in the slum he and his sister are hiding in.
- No Good Deed Goes Unpunished: Katzelia became a victim of this. Help one of your orchestra members free from an accusation of political assassination? The rest of your orchestra members get killed.
- Noble Fugitive: Katzelia and his sister Haaselia exiled themselves from the Galgenia Empire due to the machinations of their Uncle. They took refuge in the slum of some far away city, in which Katzelia rules over as King of the slum people. In Katzelia's final fate episode, he reveals that after the fight with the crew, he finds himself and his sister being hunted by pursuers from their fatherland, and has to ask Thomas to help them seek asylum in the Captain's crew.
- Revenge: Against their uncle who played a role in messing with the siblings' lives.
- Rightful King Returns: His ultimate goal is to return to the Empire as the rightful Emperor and dethrone his uncle - the usurper. He originally wanted to do it in a pretty bloody way until his final fate episode changed his mindset to a more peaceful one.
- Royals Who Actually Do Something: Had his own orchestra which he used for benefits of the Empire. He and his orchestra received praises from his father the Emperor for their performance to pleases leaders of the smaller nations within the Empire and dispelled the gloomy mood caused by the deaths of his royal family members. Even in his exile and thus no longer royalty, he still put efforts in teaching and helping hoodlums of his slum to take in honest jobs and improve the community.
- Sibling Yin-Yang: Katzelia is more outspoken compared to his reserved and gentle younger sister Haaselia. In reality, his ability to listen to reason and his compassion made a huge contrast to Haaselia, who's secretly a cruel person whose personal vendetta make her seek to exploit even her own brother for her goal.
- Stone Wall: Katzelia is not really an offensive-oriented character. What he lacks in his offensive power, he compensates by a kit loaded with defensive buffs and damage decreasing ability from his charge attack, allowing Wind to play the sustain game for difficult raids. note
- Succession Crisis: Haaselia and Katzelia are both competing for the throne, although Katzelia is seen as the rightful heir by others.
- Tampering with Food and Drink: He was on the receiving end of this, and if not for the intervention of Judgement, he would have been killed by the poison wine sent to his orchestra. The incident scared him so much he refrains from eating untested food and drink without a poison tester in present time.
- What's Up, King Dude?: He was still a Prince back then, but Katzelia didn't demand any formality and considered himself as a fellow commoner when spending time with the members of his orchestra made up of commoners. They even call him Katze instead of his full name.
Arcarum Series Primal Beasts
Eleven Primal Beasts that have been freed via unknown means and taken up residence in Sephira Island, one of the biggest battlefields of the War
- Battle Theme Music: "New World Order" plays as the background music for all Arcarum Boss Battles.
- Bond Creatures: Each of the Arcarum Summons is "celestially bound" to a specific Evoker - those who represent the first half of the Major Arcana Tarot Cards.
- Justice to Maria Theresa (The Empress)
- Hanged Man to Caim (The Fool)
- Death to Nier (The Lovers)
- Temperance to Estarriola (The Hermit)
- The Devil to Fraux (The Strength)
- The Tower to Lobelia (The Magician)
- The Star to Geiseborger (The Chariot)
- The Moon to Haaselia (The High Priestess)
- The Sun to Alanaan (The Hierophant)
- Judgement to Katzelia (The Emperor)
- Brainwashed: How The Hanged Man described the obedience the Arcarum Primal Beast had to The Inchoate World. Played With that they still retain sentience but they are compelled to follow The Inchoate World's will no matter what and no matter if they dislike it. Death is the only exception to this.
- Contractual Boss Immunity: Each of the Arcarum bosses is immune to certain status debuffs (some of which overlap with the others and may vary depending on the difficulty of the battle) as listed below. Specifically, all except Judgement are immune to Gravity.
- Justice is also immune to Petrified (in Normal only)
- Death is also immune to Paralysis and Lethal Hit
- The Devil is also immune to Break Boosted (Damage), Break Boosted (Time) and Petrified (the latter is in Hard only)
- The Tower is also immune to Comatose and Charmed (the latter is in Normal only)
- The Star is also immune to Blinded and Petrified (the latter is in Normal and Hard only)
- The Moon is also immune to Blinded, Charmed and Petrified
- The Sun is also immune to Blinded, Charmed, Delayed, Paralyzed and Petrified
- Judgement is immune to Delay, Petrified, and Comatose
- Defeat Equals Explosion: Like Bahamut, the Arcarum have a unique defeat animation in which they explode instead of fading.
- Defeat Means Friendship: Being defeated in their respective Evoker's Fate Episode free the brainwashed Arcarum Series Primal Beasts from The Inchoate World's control, and after reforging their pact, they and their Evoker join the crew in order to fight against The Inchoate World.
- Disappears into Light: In-story only. An Arcarum beast breaks down into white grains of light when defeated.
- Ghost Memory: The Tarot Cards that contain them also hold their own memories of The War, and the normal skyfarers including the Evokers can enter these memories to run battle simulations.
- Gratuitous English: The beasts' names are spoken in English.
- Guardian Entity: They are quite similar to Stands and Personas in terms of inspiration, lore and function as they serve a specific individual. However, they are treated as Summons in-game.
- Healing Factor: A trait common to all Primal Beasts, including the Arcarum. Death even grants this to Nier, healing the latter's wounds after forming a pact.
- Living on Borrowed Time: The Arcarum Series are this. All of them were fallen Primal Beasts from the War. Being revived and reformed from recycled cores of other Primal Beasts left them more fragile than normal, thus they make pacts with fitting vessels like the Evoker to sustain themselves and materialise. Losing the pact can make them fade away and disappear from life.
- Mechanically Unusual Fighter: Aside from having a higher Summon Call Damage and other strengths as listed under Purposely Overpowered, the Arcarum also have a unique damage modifier in a sense that their summon calls do not ignore the damage resistance of slimes unlike all of the other summons in the game.note
- Olympus Mons: Like the other Primal Beasts, they can be obtained via special requirements and can be used like other summons in-game, but with added benefits. Lore-wise, they are summoned via a Tarot Card.
- Purposely Overpowered: With the amount of time and resources required in order to fully upgrade an Arcarum summon, this trope is fortunately in effect, rewarding the player for their efforts; All Arcarum summons have higher base stats compared to the Omega summons, they are also the first batch of summons to provide Sub-Auras - secondary effects that take effect only when the Arcarum is set as a sub-summon. Aside from the Main Summon Aura, these bonuses allows them to have versatile benefits. Their Summon Calls also deal a tremendous amount of damage that considers the captain's skill damage buffs and the enemies' defense debuffs, easily dealing up to 850,000 damage (or more) per cast. Lastly, their cooldowns are reduced with each subsequent upgrade, and a fully-upgraded Arcarum can even be cast at Turn 1 if their element matches that of the captain's.
- Random Number God: The chance for a specific Arcarum to appear as the final boss of Stage 9-3 in each entry point is determined by this trope. Fortunately, the player may use a Globe of the Starways to freely select the summon that they want to fight.
- Rage Against the Heavens: After being created by the Astrals, they eventually decided to flee their masters and being manipulated by them to create a new world from scratch.
- Restart the World: Before creating a new world from scratch, their goal includes destroying the current one.
- Red Herring: Most of the Evokers seek for your help under the initial impression that you can stop their respective primal beasts from going on a rampage and save the current world. But it turns out, the Evokers are actually working with the beasts, and are only inviting you inside the Ghost Memory stored in the Tarot card for the Arcarum Primal beasts to run battle simulations and gather data.
- Satellite Character: Most of the Arcarum primal beasts share the same ideals and goals with the Evoker they are celestially bound to. However, the Evokers are given the most characterizations and backstories in the updated Fate Episodes for "Arcarum: The World Beyond".
- Sealed Evil in a Can: The Inchoate World, along with its fellow Arcarum Primal Beasts were sealed in several pictures confiscated from the Erste Empire before an intruder breaks in the Hall of Enforcers and awakens them.
- Tarot Motifs: Their appearances and behaviors are based on the second half of the Major Arcana Tarot Cards.
- Turned Against Their Masters: After being freed from The Inchoate World's brainwashing, all of the Arcarum Series Primal Beasts make it their goal to take down The Inchoate World. The only exception is Death whose goal is align with Nier and Death herself never got brainwashed to begin with, though she does intend to fight The Inchoate World if he betrays her and Nier.
The leader of twenty-two Apostles of light and darkness, it aims to create a new world by overthrowing Skydwellers, Primals, and Astrals alike. It invites Lyria to Sephira, the promised land, to help it do so. It is celestially bound to the Wheel of Fortune.
- The Blank: It doesn't have any facial features, neither does its appearance in the tarot card behind it.
- Bad Boss: It implanted nine out of ten Arcarum Primal Beasts with controls over their will to make them do its bidding. When they are freed from their brainwashing, most of them immediately plot to defeat The Inchoate World.
- Bonus Boss: It was the exclusive raid boss for attendees of the Tokyo Game Show 2015 where all players teamed up to fight it. Its summon is the reward for doing so. When Arcarum was later re-implemented, he is now the bonus boss in Amalthea Island. Defeating him grants players to access the Arcarum minigame and collect the rest of the Arcarum summons.
- Celestial Body: A closer look at his seemingly pitch-black figure would reveal stars glittering inside him.
- Elemental Powers: Its summon rotates between which element it boosts depending on the day of the week.
- Evolving Weapon: Its Astral creators made it with the ability to learn and evolve.
- Hypocrite: It, together with the Arcarum Primal Beasts, rebel against its Astral creators from what it deems "inescapable destiny of being produced, manipulated, and oppressed", yet it recreated the Arcarum Primal Beasts from recycled cores of other Primal Beasts, brainwashed them to make them its servants against their will and use them to manipulate the Evokers to help its plan of creating a new world.
- Mook Maker: Its most dangerous ability is the ability create new Primal Beasts.
- Reality Warper: It is fully capable of changing the world as it wishes and is one of the very few beings that can go toe-to-toe with Bahamut. It is also evident in his boss battle as some of his attacks involve punching the fabric of space, shattering it like glass to reveal a Blank White Void in the cracks.
- Wham Line: The Inchoate World reveals its goal of overthrowing Bahamut, subtly mocking the dragon and indirectly asks Lyria to join them.Girl in Blue. I ask you in place of Bahamut. Will you give yourself to a has-been dragon? Or become the power for a new-world god? I leave the choice to you.
Voiced by: Lynn
The eleventh Major Arcana, represented by a woman wielding a sword and set of scales. It is celestially bound to the Empress.
- Balancing Death's Books: Justice kills Maria Theresa, who saved the captain's life.
- BFS: The sword of Justice is longer than her arms.
- Boobs-and-Butt Pose: As seen on Maria Theresa's uncap art.
- The Cameo: Made a brief appearance as a summon by Lyria in Percival's spin off manga Granblue Fantasy: Souken no Kizuna.
- Hair Wings: Justice has three pairs of large feathers resembling wings that are protruding from both sides of its head.
- Justice Will Prevail: Its central theme, as stated in the summon's description."Its balance directs the path toward equity, forcing objectivity upon conflicting powers."
- Equivalent Exchange: As Justice fulfilled Theresa's desire in the past, Theresa believes that she must help accomplish Justice's desire in return, and it is something that is enforced with her pact to the primal beast.
- Navel Window: While it's covered in her summon art, Theresa's uncap art shows that the outfit of Justice bares her navel.
- Rapunzel Hair: Justice's hair can go past her hips.
- Scales of Justice: The Justice Arcarum is clearly based on Lady Justice having the balance and the sword, but with the absence of a blindfold.
- Situational Damage Attack: Its Remembrance ability deals plain damage equal to 50% of the target's max HP if that target has the Unrighteousness debuff.
- Take Up My Sword: The previous pactbearers of Justice had to find a successor to which she would be bound to:
- Charles VI was the first pactbearer. His dedication to the prosperity of the empire was unwavering. Because he didn't have a male heir, he dedicated his time teaching Theresa the ways of an emperor. As he lay ill, he spoke his last words "I ask that you devote your entirety to my dearest Theresa" to Charlotte. This is the pact that Justice made with her.
- Duchess Charlotte Fuchs continued the pact following the emperor's promise as she became a handmaiden who watched over Maria Theresa ever since. But she willingly passed Justice's Tarot to Theresa, because she believed that the Arcarum will save Theresa even if it costs Charlotte's life by passing the card to others.
- Theresa's pact requires her to help the beast to gather a crucial data that isn't known yet in history - What if someone capable of changing history dies before fulfilling their supposed role?
- Useless Useful Spell: Justice's Call Effect forces your individual members' HP equal to the average HP of the team, either by healing or damaging them. It may be very beneficial on Stamina or Enmity grids for keeping your entire party alive, or for helping characters who don't have Stamina/Enmity boosting skills. But for other grids and weapons not utilizing these two mechanics, a self-damaging ability can put your team in a bad position.
- You Gotta Have Blue Hair: She has blue hair.
Voiced by: Yuusuke Kobayashi
The twelfth Major Arcana, represented by an inverted man hanging by the ankle. It is celestially bound to the Fool.
- Anime Hair: Just like his Evoker, the Hanged Man's hair is very spiky.
- Chained by Fashion: The humanoid form of the Primal Beast is hanging upside-down, chained to the dragon by his ankle.
- The Gadfly: In Caim's recruitment Fate Episode, his interactions with Lyria and Vyrn spoke so much of this.
- Gravity Is Purple: One of his attacks makes him summon a blackhole with a purple hue on its rim.
- Gravity Master: Aside from those listed under Gravity Is Purple and Gravity Screw, The Hanged Man is obviously immune to the Gravity status ailment.
- Gravity Screw: To somehow complement The Hanged Man's upside-down position, his stage is filled with endless rocks floating upwards in reverse gravity.
- Humans Are Special: The Hanged Man thinks so as he says that the world maybe unfair but he likes to see how people grow stronger from dealing with hardships and become better people. He also thinks that it makes things fun.
- The Narrator: He narrates the fate episodes about Caim's past.
- Random Effect Spell: Its Call, Golden Dawn grants a random buff effect to Earth allies.
- Token Good Teammate: Among the Arcarum primals, Hanged Man is the only one that has a positive relationship with the person he formed a pact with. He is very sympathetic to the plight of humans and wish to see them overcome their hardships. In Caim's recruitment fate episode, the reason that an amnesiac Caim even joined in the first place is because of The Hanged Man, who revealed his intention of wanting to see the crew defeat his creator.
Voiced by: Michiko Neya
The thirteenth Major Arcana, represented by an elegant bearer of demise. It is celestially bound to the Lover.
- 13 Is Unlucky: By casting Deathly Thirteen, the Death Arcarum boss will start the battle with "Death Sentence" buff on itself. If Death is not defeated, it will instantly kill all party members after 13 turns.
- Balance Buff: Aside from the much-needed guaranteed targeting for the 4th party member, the June 2019 rebalance patch also buffed its "Boost to triple attack rate" from being percent-based to being guaranteed. The buff has also been increased to 2 turns for its lower uncap levels.
- The Corrupter: Suggests that to Nier that the only way she could be loved again is to erase her sister Corrie.
- Cool Mask: Her white mask.
- Creepy Crows: The Death Arcarum can inflict the "Ill Fortune" debuff which makes the character more likely to be targeted. It has a black crow with a red eye as its icon.
- Deadly Hug: Death grants Nier's suicide by hugging her and stabbing her with a scythe in the process... Subverted in Nier's recruitment fate episode where it turns out that Nier is alive.
- Failed a Spot Check: It's unknown if whether this is intentional or not, but according to Nier, Arcarum Series were created with restrictions on them to prevent them turning on The World. Death has no such restriction of this, so she can rebel against him, and as one who governs Death, has the ability to kill him.
- Four Is Death: After the June 2019 rebalance patch, Its updated Call effect is to kill off the fourth Dark party member in the lineup in exchange for a guaranteed party-wide Triple Attack buff, which lasts for four turns at Death's 4★ uncap and higher.
- Glowing Eyes of Doom: Her Summon Call animation starts with the eyes of Death's mask glowing pink in the darkness.
- Grim Reaper: Well, it is a humanoid Primal Beast representation of the 13th Major Arcana, and it has not one, but two scythes. This also includes life. Nier's recruitment Fate Episode reveals that Death revived her some time after granting Nier's suicide.
- Hidden Eyes: It wears a mask, and the only visible part of Death's face is its chin.
- Insane Troll Logic: Its reason for reviving Nier after helping her commit suicide.It is because I love yoo... that I killed yoo... Yet it is also because I love yoo... that I did not want to kill yoo.. Now I can kill yoo again... So happy.. So sad... Which is it? I don't know... I wish I did...
- Love Makes You Crazy: Evident in its introductory cutscene, this personification of Death appears to be deranged, and is desperately seeking for someone to love it. Being bound to the yearning Lover has something to do with this."Will yoo love me?
Love... Mee... Love... Me... Please... If you say no...
Koo kee... Ooh kee koo kik kek kok koo koo kekeke..."
- Meaningful Echo: Prior to the 5th Anniversary update, Death's "Please... won't... anyone... love.. me..." implies that something is strange with the Primal Beast. With the inclusion of the Evokers' episodes, it is revealed that the phrase actually originated from Nier's almost last-words just before she forms a pact with Death.
- Navel Window: While her dress covers her hips, it still bares her abdomen area, as seen on Nier's uncap art.
- Not So Different: Like Nier, this primal beast only wishes to be loved, as it is refused by everyone simply because it governs the power of death. Their pact essentially serves as a way for both sides to have their wish satisfied.
- Omnicidal Maniac: Towards those who won't reciprocate Death and Nier's love.Death: My beloved... If the world will not love us, then we must return the favor by destroying it.
- Only Friend: To Nier, the only person willing to give and reciprocate Death's love.
- Pimped-Out Dress: Death wears a huge black-and-red gown.
- Power at a Price: The primary gimmick of its Summon Call. By killing a random ally (aside from the captain and Lyria), the rest of the party members will gain a massive boost to their Triple Attack rates for 3-4 Turns.
- Sinister Scythe: It has Mega Twintails taking the form of scythes.
- Speech Impediment: Death lets out a mad stuttering every time it expresses intense emotions, such as joy from being accepted by Nier, and agony from rejection.
- Stone Wall: It starts the battle with the Death Wish buff on itself, which provides Death with a 90% damage cut similar to Luminiera's Aegis Merge. However, this boss actually has the weakest base defense of them all, and the buff weakens by 20% every time one party member dies. By the time five party members die, the buff disappears and the player might notice that Death turns out to be a Glass Cannon instead, receiving much more damage than it used to.
- Useless Useful Spell: Death's Aura reduces your HP by 30%, and its call effect kills one of your party members. However, its 5★ Upgrade fortunately removes the HP penalty.
Voiced by: Kei Shindou
The fourteenth Major Arcana, represented by a winged woman. It is celestially bound to the Hermit.
- Absolute Cleavage: Her outfit bares her cleavage.
- Cooldown Manipulation: Its Charge Attacks Blue Oath and Red Oath change skill intervals to the targeted party members.
- Emotion Suppression: True to the meaning of her Tarot Card, Temperance represents a sense of calmness. She is able to do this to other people, like Estarriola.
- Identical Stranger: Over the years of being pactbound to her current Evoker, Temperance is gradually becoming more similar in appearance to Estarriola's deceased wife.
- Mathematician's Answer: She has a habit of answering with only Yes or No.
- Status-Buff Dispel: It has two Charge Attacks that can remove debuffs on itself, or remove buffs on your party members.
- Useless Useful Spell: Temperance's Call Effect casts a debuff on both the enemy and some members of your team which prevents the affected unit from using charge attacks or one-foe attacks. The June 2019 rebalance patch reworked this, slowly reducing the number of "Restrained" Status Ailment on your team with each subsequent summon upgrade. At 4★ and above, Temperance will no longer inflict this debuff on your team, fully averting this trope.
- Zettai Ryouiki: Grade S
Voiced by: Nobuyori Sagara, Ayano Shibuya, Takuya Masumoto
The fifteenth Major Arcana, represented by a coaxing demon. It is celestially bound to Strength.
- Big Red Devil: The Devil Arcarum, complete with a demonic appearance, horns and fire-based attacks. It also has four arms. It is also as mean as it looks. Subverted, as it turns out The Devil's malicious actions were caused by The World's brainwashing, and it is extremely pissed about it and seek to destroy The World.
- Boring, but Practical: Its summon call effects aren't impressive, especially compared to The Sun. That said, it brings attack and defense debuffs which stacks with skill debuffs such as Miserable Mist. This allows players to get other skills as they can easily cap their debuffs with this and Mist alone.
- Deal with the Devil: Literally. Fraux adviced the captain to beware of its temptations.
- Evil Feels Good: Its description states that "innocents [are] tempted to draw near [it]".
- Instant Runes: While it doesn't reveal the entirety of its body, The Devil uses magical rune-portals that allow it to use its upper body and arms.
- Jackass Genie: Fraux wished for it to destroy the world along with her. After its revival, The Devil fulfills her wish...by attacking Fraux first.
- Multi-Armed and Dangerous: It has four arms. Based on its appearance in the card and summon, one pair of arms is larger than the other pair.
- Playing with Fire: Its summon call inflicts Red Heat, a unique variant of the Burn debuff.
- Red and Black and Evil All Over: Its color theme is red and black (or greyish if you will). What else would you expect from an entity named "The Devil"?
- Voice of the Legion: If it isn't obviously already by the fact that it is voiced by three actors. The Devil Arcarum's voice is a synthesized combination of male and female voices.
Voiced by: Chris Wells
The sixteenth Major Arcana, represented by a humanoid fortress. It is celestially bound to the Magician.
- Dynamic Entry: While the rest of the Arcarum Primal Beasts talk to the Captain first before engaging into a fight in their introductory cutscenes, The Tower makes its entrance known by staying silent for a bit... and immediately punching the captain. Fortunately, our protagonist gets away before the attack connects and bolts out Vyrn and Lyria from the shockwave.
- Gameplay and Story Integration: Its summon call, Callous Fist gives the Towering buff to the summoner (which is usually the captain). But if Lyria's playable version is in the party, the buff will be given to her instead, because she is the one who performs the actual summoning. Thus, following the call's description perfectly.
- Gratuitous English: The only one out of the Arcarum series and the entire Japanese cast of the game to solely speak English.(summoning animation) You shall fade into oblivion.
- Humongous Mecha: While The Tower is described as a calamitous fortress, it's practically a giant robot.
- Mighty Glacier: It has absurdly high defense and its attacks hit like a truck. It's also slower than a dying turtle. This trait also reflected in gameplay with his boss fight, which he starts with 7 charge diamonds and doesn't auto attack normally, but instead casts his powerful Callous Fist attack every 2 turns.
- Mike Nelson, Destroyer of Worlds: The World created The Tower to fulfill the role of its destroyer. Its stoic nature means it holds no malicious intent about it and only seeking to do what it was created for. The reason why it has yet to fulfill its role is because there is no fitting vessel to become its Evoker. It waited for aeons until Lobelia appeared because he caused enough deaths and destructions to fit the criteria, not because of any personal attachment or pity like other Arcarum summons.
- Person of Mass Destruction: Befitting its Arcana's meaning, The Tower is a force of primal destruction. It destroyed the town Lobelia was in simply by appearing and later lent him its power to destroy other towns with the force of natural calamities.
- The Quiet One: Hardly say anything outside of battles. It remains completely stoic even when subjecting its Evoker to the many deaths and destruction Lobelia caused.
- Shoulders of Doom: It's "pauldrons" look more like pillared buildings.
- The Unfought: Played With. The Tower is fought as a boss in Arcarum mode, but not in the final SSR summon uncap where you fight Lobelia instead of fighting against The Arcarum summon like the other Arcarum summons.
- You Have Failed Me: The price of its pact. If its Evoker fail to destroy something, they will be punished by experiencing every single death and destruction they caused, and if they die during the process, The Tower revives them to continue the punishment.
Voiced by: Shin-ichiro Miki
The seventeenth Major Arcana, represented by a golden-haired figure. It is celestially bound to the Chariot.
- Amazing Technicolor Population: Its skin is greyish-blue like a stone.
- Bad Samaritan: It saved Geisenborger when he made a prayer to the heavens in the brink of death. Yet it took Geisenborger's sense of pain as a mean to manipulate him into doing The Inchoate World's bidding.Subverted, as it is under The Inchoate World's brainwashing and can't go against his will.
- Fragile Speedster: Its summon call provides a buff can turn the party into this, allowing them to hit multiple times more easily at the cost of taking more damage. It can also do this as a boss, and if the player has a good party setup, it may become a case of a Helpful Mook.
- Headbutting Heroes: Geisenborger absolutely hates its guts and his hate only gets more vocal over the span of his Fate Episode. The Star's attitude about him is largely indifferent. Nonetheless, they still team up to help defeat The World after reforging their pact.
- Hope Springs Eternal: Its description states that this Arcarum takes the form of a luminous hope, and its bolts become the beacons of paths unknown.
- Long-Haired Pretty Boy: The Star has a blonde long flowy hair.
- Not So Different: To Geisenborger. The Star was a fallen Primal Beast during the War, and made a wish to the heavens in ask for help. The Inchoate World found it, recreated it from recycled cores of other Primal Beasts and enthralled it to its will.
- Shout-Out: One of The Star's attack, Stardeath, is just like another character based on the Star tarot.
Voiced by: Tomoyuki Shimura
The eighteenth Major Arcana, represented by a lunar warrior. It is celestially bound to the High Priestess.
- Brutal Honesty: Ironically, considering how much he's associated with lies.
- The Corrupter: At the end of Haaselia's Fate Episode, The Moon suggests Haaselia to take on the role of the shadow Empress of her Empire and make her brother the puppet Emperor and the scapegoat to the bad aftertaste that comes after executing her Uncle. Somewhat downplayed as Haaselia happily complies to his suggestion with hardly any difficulty.
- Foreshadowing: The description text of Moon's idean makes no sense until you learn what his ability is.
- I Let You Win: Haaselia noted that The Moon went easy on the crew during their fight in her Fate Episode. He replied that it's simply a test to see if he's still being restricted with limitations implanted by The World. When he found out he's no longer The World's servant, victory no longer has any meaning to him.
- Luckily, My Shield Will Protect Me: He wields a shield engraved with the shape of the moon.
- Moon Rabbit: The Moon Arcarum has a humanoid figure holding a shield with a crescent moon symbol on one hand, while the other holds leashes of five running rabbits.
- Odd Friendship: Is great friends with Haase, as seen in her recruitment episode.
- Secret Test of Character: Loses to the crew intentionally to see if Haase could handle losing a fight.
- You Gotta Have Blue Hair: The lunar warrior has a dark blue hair, including the beard!
Voiced by: Naomi Ozora
The nineteenth Major Arcana, represented by a child glowing inside a sphere. It is celestially bound to the Hierophant.
- The Atoner: She is manipulating Alanaan for her personal reasons. However, when Alanaan returns to the crew and reforms his pact with The Sun, the primal beast returned to her duty of blessing humanity with success, The Sun's original role before The World remade her.
- Boobs-and-Butt Pose: As seen on Alanaan's uncap art.
- Exact Words: The Sun deceives Alanaan by only telling him what he wants to hear. She actually couldn't care less about what Alanaan does in the name of his church.
- Extra Turn: Its Summon Call grants the Double Strike buff to your party members, which essentially functions like this trope, by giving them the ability to perform two attack instances per turn.
- Light Is Not Good: She calls herself an eternal fixture that only exists to shine. Yet those beams and rays she brings with herself only exist to scorch everything to ash and expose every single aspect of someone in incredibly minute detail. It's ultimately subverted when she is freed from The World's control.
- The Power of the Sun: As the embodiment of this Arcana, she throws around several solar-themed attacks like Plasma Shooter and Coronal Ejection. She even has her own variant of Flare, Primal Flare.
Voiced by: Ryota Takeuchi
The twentieth Major Arcana, represented by a trumpet chorus of cats. It is celestially bound to the Emperor.
- Affectionate Nickname: Katzelia calls it Demon Cat (Bakeneko in Japanese version).
- Animal Motifs: Cats
- Back from the Dead: True to what the card represents, the Judgement is stated to have the ability of resurrecting the dead from their eternal slumber. It also takes effect in-game, as its Summon Call Verdict Sphere randomly revives one Wind party member.
- Your Days Are Numbered: Unfortunately, those revived by Judgement will be placed with a Sentenced debuff, which will knock the member after a few turns. The debuff cannot be cleared nor dispelled, which forces the character to die when the debuff's counter runs out.