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This covers the Twelve Divine Generals, special Zodiac-based characters recruitable through the Premium Gala or special events in Granblue Fantasy. They are arranged according to their first appearance.

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     Shared Tropes 

  • Animal Motifs: Given they are based on the Chinese zodiac, they naturally have motifs corresponding to their zodiac.
  • Changing of the Guard: Each of them end up passing the baton to the next zodiac representative at the end of the year.
  • Hair of Gold, Heart of Gold: All of them have blonde hair and tend to other people's wishes and worries.
  • Miko: Each of them are assigned to specific shrines and they take on the role of maidens. Their default outfits also invoke this.
  • Numerological Motif: They have some kind of reference to the year they debuted in:
    • Anila's healing skill "Hidden Tiger, Crouching Dragon" having a cap of 2015 and her HP maxing out at the same number.
    • Andira's Mizaru debuff chips away 2016 HP every turn.
  • Rare Random Drop: Each zodiac character makes their gacha debut in their corresponding year before being removed for the next year, and so any account that doesn't have them in the list of recruitable characters for the Beginner's Ticket loses out on them until they return the year after that.
  • Religious and Mythological Theme Naming: They're named after the Twelve Heavenly Generals of Buddhism. This is also why most of them seem to undergo a bit of Dub Name Change compared to the Japanese audio - the policy of the localization team is to have their names be closer to their Sanskrit origins (and the romanizations thereof) rather than the names as they came to be known in Japanese.
  • Shout-Out: All of their Charge Attacks are super moves borrowed from SNK Games, notably The King of Fighters and The Last Blade series.

     Anila 

Voiced by: Aoi Yuki

https://static.tvtropes.org/pmwiki/pub/images/anila_a.png
Guardian Deity of the South-Southwest
Rarity: SR, SSR
Element: Fire
Style: Balanced
Race: Draph
Charge Attack: Gilded Heaven Strike, Multi-Sheep Madness ( SR version ), Fury of the Ram ( 5★ uncap )

The Divine General of the Ram, Keeper of the South-Southwest, and the one who monitors the world of the Astrals. After being informed of the Grandcypher crew's plan of heading to the island of Estalucia, she decides to hop on and accompany them to their destination.

Anila is the first Zodiac / Divine General introduced in the game on the year 2015, following the Chinese Zodiac of the calendar. In 2018, she later received a 5★ upgrade.


  • A Day in the Limelight: The 2015 "Auld Lang Syne" event is dedicated to her as she ushers in the new year.
  • Animal Motifs: The Ram. Anila was groomed by her parents to become the next General as soon as they saw she had ram horns instead of the usual bull-like Draph horns.
  • Animation Bump: Her original sprites are from the game's first year of operation (since she was released in January 2015). Her 5★ sprite is from a solid three years later. Needless to say, the difference in animation quality is stark.
  • Big Ol' Eyebrows: Has thick oval eyebrows, which are also visible underneath her bangs in her first artwork.
  • Blade on a Stick: Wields a Naginata.
  • Eastern Zodiac: Represents the year of the sheep.
  • Elemental Powers: Her first ability, All of Creation deals a 6-hit all-elemental damage to random foes. That is, the numbers displayed on-screen will be a variety of at least six colors at once.
  • Friendless Background: As she was trained to become the new sheep General in her early childhood, she missed out on just about everything that involves having fun. Which is why she jumped on the occasion to join the crew: since she won't have to do her job again for another twelve years, might as well enjoy herself as much as possible during that time.
  • Friendly Tickle Torture: Her trick to the Captain in the Trick or Treat season of Halloween 2018.
    Anila: Prepare yourself... for tickle purgatory! Coochie coochie coochie coo!
  • Gainaxing: Anila's idle animations and her victory pose show some jiggle physics.
  • Horned Humanoid: She has ram horns.
  • Not So Different: Anila remarks that the boy she is helping in her final fate episode brings back memories when she left home.
  • Rapunzel Hair: Her curly hair is pretty long.
  • Running Gag: In at least two Grand Blues! comics like in #444, Anila headbutts Vyrn when he calld her a "lamb" or a "mutton".
  • Shout-Out: Her charge attacks take cues from Terry Bogard's Power Geyser and Buster Wolf supers.

     Andira 

Voiced by: Aya Uchida

https://static.tvtropes.org/pmwiki/pub/images/andira_a.png
Guardian Deity of the West-Southwest
Rarity: SR, SSR
Element: Wind
Style: Balanced
Race: Erune
Charge Attack: Gilded Heaven Strike, Monkey Magic (SR version), Infinite Monkey Hands: Baboon Blast ( 5★ uncap )

While heading to a temple that only opens its doors once every twelve years, the crew ends up finding Andira sleeping on a cloud, which the player character ends up trying to save but the both of them fall through the clouds and Andira saving them. At the temple, she reveals herself as one of the Twelve Divine Generals that govern a cardinal direction and it is her year to be the guardian. She joins the party because the player character reminds her of a person called Sanzo, whom her ancestor, the Monkey King, once traveled with, and hopes to search for a place called Tenjiku.


  • A Day in the Limelight: The second "Auld Lang Syne" event is dedicated to her as she ushers in the new year.
  • Animal Motifs: Monkeys
  • Animorphism: Transforms herself into a fly to sneak inside Hakuya's dungeon.
  • Bilingual Bonus: While her Event version has skills named after the proverbial principles of "See No Evil, Hear No Evil, Speak No Evil", her 5★ uncap unlocks the Multi-Decree skill which inflicts three debuffs named "Mizaru", "Kikazaru" and "Iwazaru". These are the Japanese names of the Three Wise Monkeys associated with the said principles.
  • Bokukko: Refers to herself as "Boku".
  • Does Not Like Shoes: Completely barefoot, this one. Her alternate costume opts for toeless and heelless thigh highs instead.
  • Dub Name Change:
    • Anchira -> Andira, the former is her Heavenly General namesake in Japanese, the latter is the Heavenly General's name in Sanskrit.
    • The person she is looking for also got his name changed. From Sanzo in Japanese to Lord Tripitaka in English.
    • The faraway land that her ancestor used to travel to is dubbed Tianzhu from the Japanese translation's Tenjiku.
  • Eastern Zodiac: Represents the year of the monkey.
  • Everything's Better with Monkeys: Again, year of the monkey and they do show up in her second art.
  • Expy: Of Sun Wukong from Journey to the West. She's got all the details to be a Monkey King Lite, namely the monkey motif, Nyoi-Bo staff as a weapon, the nimbus cloud, the ability to summon copies of herself and a golden ring headband.
  • Gameplay and Story Segregation: In her final 5★ episode, Andira's clones are called "mirror images" by the narration. However, the game also has a Status Buff named Mirror Image, yet Andira doesn't have this buff in her personal skill-set nor gameplay mechanics.
  • Heavy Sleeper: She loves to sleep and will sleep for the whole day and ignore everyone else. Only the player character can get her to wake up on time.
  • Hot Springs Episode: Her SR version's Fate Episodes contain a trip to the hot springs.
  • Kamehame Hadoken: Post-5★ uncap, her Charge Attack and artwork shows her firing a Hadoken.
  • Little Bit Beastly: A trademark of Erunes. Andira has monkey ears on the sides of her head.
  • Nice Job Breaking It, Hero! Andira's mere presence breaks the seal her ancestor Goku placed on Hakuya, allowing the later to regain her mist powers.
  • The Nicknamer: Gives affectionate nicknames to the other generals.
  • Only Child Syndrome: Since she’s an only child, she wonders what it is like to have siblings at the end of her second Fate episode. Lyria suggests calling the player character brother/sister and she tries but finds it weird. Vyrn then observes that Andira and Lyria act more like sisters instead and they eventually bond over that.
  • Parental Abandonment: We never know the fate of her parents as her introduction only states that she lives with her grandfather.
  • Pinky Swear: In her SR version's Fate Episodes, Andira initiates this with the protagonist after taking a bath at a hot springs resort.
  • Self-Duplication: She’s capable of creating these with just strands of hair. Presumably she uses them to do temple work while she takes naps. Her victory animation post-5★ upgrade has Andira summon two clones beside her.
  • Shout-Out: Her charge attack resembles that of Andy Bogard's Chou Reppa Dan super. Infinite Monkey Hands: Baboon Blast is based from Zetsu Hishou Ken.
  • Taking the Bullet: A defeated Hakuya / Palespine tries to trap Lyria and Vyrn in her black mist, but Andira pushes them and gets engulfed herself.
  • Unwitting Pawn: To Hakuya in her 5★ Fate Episode. Turns out, it is part of Hakuya's plan for the villager to call Andira and the crew to their island, because the rest of the villagers were abducted by Hakuya.
  • Vapor Wear: Due to the shape of her Erune garment exposing the skin on her sides, Andira doesn't seem to wear any underclothes.
  • White Mage: Her skillset revolves around healing (with a hit to defense and debuff resistance) and buffing the party.
  • Who Wants to Live Forever?: Andira has no interest in immortality because she believes that living a finite life gives meaning in everything she does. She even goes as far as saying it is boring to never age.

     Mahira 

Voiced by: Mai Kadowaki

https://static.tvtropes.org/pmwiki/pub/images/mahira_a.png
Guardian Deity of the West
Rarity: SR, SSR
Element: Earth
Style: Special
Race: Harvin
Charge Attack: Glided Heaven Strike, Proud as a Peacock (SR version)

One of the Twelve Divine Generals. She is the Zodiac character representing the Year of the Rooster and is first released on 2017.


  • Affectionate Nickname: Referred to as " Maki " by Andira.
  • Animal Motifs: Chickens.
  • Call of the Wild Blue Yonder: She's always been dreaming of being able to fly after being mocked by her peers for being unable to make herself float.
  • Crazy-Prepared: Unlike the last two years of "Auld Lang Syne", she quickly suppresses the Joya Bell before it causes any havoc by preparing a special machine to stun it and getting Anila and Andira to help her out defeat it for that year.
  • Dub Name Change: From " Makira " to " Mahira ".
  • Foreshadowing: During her version of "Auld Lang Syne", she calculates the Joya's trajectory of being off, while enjoying the company of Melissabelle, Lunalu, Sierokarte, Milleore and Sahli Lao. These actually foreshadows two later events, "Auld Lanxiety" and "Handsome Gorilla", where she has a major role in both plots.
  • Funny Background Event: Her SR version somehow makes this happen in a fate episode, with Eugen and Rackam arguing with each other while she and Noa proceed with their project without them.
  • Gadgeteer Genius: She loves to tinker with machines. Eugen, Noa and especially Rackam help her with a few of her projects when they can.
  • Good with Numbers: Part of what makes her so good with machines and some of the other crew members occasionally consult her for help on math issues.
  • Kid Hero: Though she's one of the Twelve Divine Generals, at the end of the day, she's still just a 16-year old girl.
  • Little People: She's just as short as the other Harvins.
  • Mind over Matter: She has the ability to make objects like big rocks levitate. Sadly, she can't make herself float.
  • Rapunzel Hair: Her hair is really long and reaches her waist.
  • Saying Sound Effects Out Loud: Will vocalize certain sound effects depending on what she's doing ("Pon poko pon!" when using her drums in battle or "Donka chi, don don" while using a hammer during a Fate Episode), and she's fond of imitating chickens.
  • Shout-Out: Her charge attack forms a tornado not unlike Joe Higashi's Screw Upper.
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     Vajra 

Voiced by: Yuu Serizawa

https://static.tvtropes.org/pmwiki/pub/images/vajra_a.png
Guardian Deity of the West-Northwest
Rarity: SSR
Element: Water
Style: Attack
Race: Erune
Charge Attack: Gilded Heaven Strike

The Divine General of the Dog. After calming down a rowdy crowd outside of her shrine, Vajra decides to tag along with the crew to become stronger, as she still thinks she has a way to go in terms of strength.


  • Affectionate Nickname: Is referred to as " Vajjy " ( or rara according to the English translation ) by Andira.
  • Animal Motifs: Dogs
  • Canine Companion: Garjana, the large dog accompanying her, helps out in battle when her third skill is used.
  • Establishing Character Moment: When she first appears in her Fate Episode, Vajra effortlessly stops a fight from breaking out in front of her shrine with a very unflappable, playful attitude.
  • Katanas Are Just Better: She uses a katana, and like a few Samurai-type characters, she has a 200% Charge Bar, a perk unique only to them.
  • Little Bit Beastly: A trademark of Erunes. Vajra has dog ears.
  • Power Makes Your Voice Deep: Vajra's voice becomes low and monotonous when she's channeling a spirit. After completing her Fate Episode, you can toggle between her normal voice and her 'possessed' voice in the individual character settings.
  • Speaks Fluent Animal: Vajra grew up alongside canines in her tribe, and is shown to understand the puppies that appear in her Fate Episode.
  • Shout-Out: Her charge attack is very similar to Leona's V-Slasher super.
  • The Stoic: Vajra sports a deadpan look while channeling spirits, a trait which is even discussed in Grand Blues! Comic #1083.
  • Talking Animal: Towards the end of her Fate Episode, it's revealed that Garjana can speak fluent human, where he then proceeds to explain Vajra's spirit channeling powers.
  • Undying Loyalty: Garjana to Vajra, and vice versa, since the two of them grew up together in their homeland.
  • War God: Vajra is referred to as one by the locals; in her introductory Fate Episode, it's revealed that most people go to her shrine to pray for success in battles.
  • Willing Channeler: The tribe Vajra hails from specializes in this. To save the puppies and Garjana from a fierce monster, Vajra channels a powerful spirit to defeat it at the cost of falling unconscious for a few hours. Garjana voices his worries over this, since this was also Vajra's first time channeling a spirit outside of their homeland.

     Kumbhira 

Voiced by: Yui Horie

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040197000_01.png
Guardian Deity of the North-Northwest
Rarity: SSR
Element: Light
Style: Attack
Race: Draph
Charge Attack: Gilded Heaven Strike

The Divine General of the Pig. She joins the crew in order to become more experienced and worthy of the title of guardian.


  • All the Other Reindeer: She's the only divine boar of the temple who didn't have the legendary blessed strength. Some elderly villagers criticize Kumbhira because of this.
  • Animal Motifs: Pigs
  • Awesomeness by Analysis: As she is not naturally blessed with Super Strength, she had actually memorized the weakest spots of boulders and knows the proper angle of attack to shatter them. All of the effort of studying them, just to prepare with the village's Omencrushing ritual.
  • Boobs of Steel: Like all female Draphs, she has these.
  • Charles Atlas Superpower: What she actually has. Though she does claim to be able to shift the weight of Recker, her feat of actually being able to use it and pulverize a boulder from nothing but constant training is still impressive.
  • Cool Big Sis: At the time of her release, Kumbhira is the eldest among the Divine Generals, at the age of 19. As such, the younger ones like Andira treat her as their big sister.
  • Dark-Skinned Blonde: Notable for having a darker skin compared to the others. She's not a Gyaru Girl, though.
  • Dub Name Change:
    • From Kuvira to Kumbhira.
    • The names of her pigs have been changed in the English text (i.e. Hikori to Hamward, Tarori to Thomboar, and Iori to Pigchelle).
  • Evil-Detecting Dog: Her pigs can sense malice, and if they are friendly towards a person, the pigs trust them.
  • Friendless Background: When she suceeded the previous divine boar, Kumbhira had no other friends to accompany her, thus she was always training alone. Meeting the protagonist made her realize that she needed friends after all.
  • Friendship Trinket: Anila and Andira bought her the flower choker that she was eagerly looking at in the store.
  • Heroic Self-Deprecation: She becomes emotional once she is reminded of being an unworthy successor of the previous divine boar, even though she is trying her best to live up to the title.
  • Horned Humanoid: She has horns that are shaped like boar's tusks.
  • I Call It "Vera": The pipe she has is named the Recklessness Incarnate, Revered Lance of Dripping Gold. She calls it Recker for short.
  • I Just Want to Have Friends: She realizes this after knowing that the reason why the Grandcypher's captain has a better resolve than her is because they have a crew, while she had been training alone for so long.
  • Improbable Weapon User: She wields a gigantic bamboo pipe (which doubles as an improbable musical instrument) that also serves as a giant hammer or spear.
  • Inadequate Inheritor: Elderly temple visitors claim that she's nothing like the last divine boar. She has a Heroic Self-Deprecation once she is reminded of this.
  • Loves Me Not: Kumbhira isn't socially open towards others, and out of habit, she performs this trope but her options are "trust them" and "trust them not" instead.
  • Massive Numbered Siblings: In her skill Fate Episode, Kumbhira briefly tells that she has 10 brothers and sisters.
  • Meaningful Echo: Your words to encourage her to join ("You'll never know unless you try"), is also the same phrase used by the former divine boar to encourage Kumbhira.
  • Only the Chosen May Wield: Only the Divine Boar can wield the 'Recker' properly.
  • Pointy Ears: Another trait of hers for being a Draph.
  • Shrinking Violet: Kumbhira is afraid of expressing herself or the things she likes, as she thought she is only born to meet others' expectations. But with the help of Anila and Andira, she is slowly opening up.
  • Shout-Out: Her charge attack is similar to Yuki's Shin Yukishi Maki.
  • Super Strength: Subverted. Of all the guardians in the temple of the pig, she is the only one who was not granted blessed strength. Instead, she shifts the weight of Recker so she can move it with ease despite its massive size.
  • Sword Plant: Her Victory Pose, in which she shoves Recker into the ground, while she jumps and sits on top of it.
  • Zettai Ryouiki: Grade A.
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