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This page assumes you have played Final Fantasy X. As such, all spoilers from that game will be unmarked.

Final Fantasy X-2 (that's "ten-two") is a sequel to the tenth entry in the fist-bumpingly popular Final Fantasy series. It is the first direct sequel to a mainline Final Fantasy game, barring Final Fantasy: Legend of the Crystals (a sequel to Final Fantasy V which predated X-2 by 9 years), which is an anime.

Two years after Tidus' disappearance in X, Spira has entered a golden age known as the Eternal Calm. The scourge known as Sin is gone for good, and machines (formerly derided as "machina") are no longer considered taboo. An eager new generation of Adventurer Archaeologists called "Sphere Hunters" scour once-forbidden ruins in search of historical records that have been buried by the Yevon religion.

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Yuna, now free of her obligations as a summoner, is visited by her cousin Rikku who shows her a Movie Sphere depicting someone who looks and sounds exactly like Tidus. Captivated by the mystery and wishing to reinvent herself, Yuna runs away with Rikku to join a Sphere Hunter group, the "Gullwings". Along with Paine, a cool-headed warrior with an acerbic tongue, they form the Freudian Trio "YRP" and scour the world for adventure, fortune, and (hopefully) answers to the mystery man in Rikku's sphere.

It's not all fun and games, though. Spira is cracking up in the wave of unprecedented societal progression, and two opposing factions are looking to win the hearts of the people. On one side, there is "New Yevon", a conservative successor to Yevon whose motto is "One thing at a time". And on the other side is the "Youth League", a group of radicals who aim to tear down the status quo as quickly as possible, no matter the cost. There's also the "Machine Faction", a neutral Al Bhed group supplying weapons to the other two, who desire only to promote the use of machina and remove stigma towards them by rebranding them as "machines." As hostilities between the League and New Yevon grow, the Gullwings begin to suspect that another party is behind the strife, and must discover the truth before history repeats itself and Spira is led down the path of destruction once more.

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X-2 jettisoned the brooding tone of its predecessor in favor of a lighthearted, comedic tone, featuring Magical Girl Transformation Sequences, boatloads of Fanservice, and a new score (including J-pop music) replacing the sweeping orchestra of past games. The game is also open-ended: You have an airship at the ready almost from the start, and there are dozens of non-compulsory "Missions" separate from the main story, not all of which can be done in a single playthrough. There's a New Game+ if you want to see everything, but getting 100% Completion (and the attendant Golden Ending) is difficult even with this feature.

The plot starts out with Yuna toting her new duds, which many appropriately nicknamed the "Yuna Raider" outfit. At first it seems out of place, but it's intertwined with the Job System you learn about later on. In a throwback to Final Fantasy III and V, you earn new jobs (or "Dresspheres") by completing sidequests and meeting certain requirements. (In a nod to V, it's implied that each contains the memory of a long-dead denizen of Spira, some of whom hailed from Tidus' hometown of Zanarkand.) Each come with their own set of special abilities, and you unlock new ones by using the Dressphere more often.

The experience and level system is back, and most welcome, though you still need to check the menu regularly to cash in Ability Points for new skills à la X. Square also brought back active-time battles; not just that, but this game's version allows multiple combatants to perform actions at the same time (as opposed to prior iterations where only one combatant can act at a time), resulting in surprisingly intense menu-based combat. X-2 is also the first Final Fantasy to allow class-changing in the middle of battle, and the first to award new skills mid-battle.

Along with X, an HD version of the game was released for PlayStation 3 and Vita as part of a Compilation Re-release. (The PS3 version of X also includes X-2 on the disc, but the Vita version instead comes with a code for the digital version of X-2.) Like the X remaster, the HD release was basically the PAL Bonus a.k.a. "International" version, which in X-2's case came with: two new Dresspheres, a "Creature Creator" which allows you to tame monsters, a retool of X's Monster Arena where you fight different arrangements of monsters rather than a single beefed-up enemy, a few more Bonus Bosses, and an expansion called Last Mission. The CC in particular is a game-changer, as it allows you to recruit most enemies from X-2 for the Arena battles, including some of the bosses. The compilation was also ported to PlayStation 4 in May 2015, and to Steam one year later. Finally, the compilation was released on Nintendo Switch and Xbox One on April 11, 2019 in Japan and Asia, and April 16, 2019 elsewhere.


Tropes used in Final Fantasy X-2:

    open/close all folders 

    A-C 

  • Absurdly High Level Cap: The level cap is at 99, which is nowhere near necessary to beat the game - an average, non-perfect game would have your characters around Level 50 towards the end. However, those wishing to challenge Via Infinito will need to be at the maximum level to survive. Interestingly, it is technically possible to beat Via Infinito at the lowest level the game allows you to attempt it from, but unless you plan for it, it will almost certainly push you into the 90s just from the random encounters.
  • Actionized Sequel: This game goes back to the traditional Active Time Battle system after FFX ditched it in favor of the Conditional Turn-Based Battle system. The thing which sticks out from other Final Fantasy games, apart from XII and XIII-2, is that you have freedom of movement almost from the start and can go anywhere with the click of a button. (The latter two games have portal networks that warp you to places you visited previously.)
  • Adam Smith Hates Your Guts: Averted with O'aka: if you cover his debts, he sells items to you at very low prices. Low enough that you can sell some of them back for a profit!
  • Adorably Precocious Child: Shinra, despite being in a full-body suit.
  • All for Nothing: During Final Fantasy X -Will-, it's revealed that, after all of the battles and sacrifices in Final Fantasy X, Sin has again returned thanks to the growing instability of the Farplane.
  • All Part of the Show: The opening depicts Yuna (or so it seems) throwing a concert inside Luca Stadium. Rikku and Paine crash the stage and provoke a battle with "???", who is actually LeBlanc using a Dresspshere to assume Yuna's guise. The audience seems to think this is all part of the stage show.
  • Alliance Meter: In a Calm Lands sidequest, you can choose from one of two companies, Open Air or Argent, and promote them by either playing their games or spreading the word to citizens. You can switch between companies, but that would cost you half of the points earned for the other company. While you'll only need to max out one of the companies' levels to achieve 100%, both companies have exclusive equipment when maxed out.
  • And Your Reward Is Clothes: Every new dressphere nets your party another set of clothes to show off their new powers. The same as other Jobs in the series, though this game describes them as clothes first.
  • Angels Pose: Seen in the opening segment of the game.
  • Anime Theme Song: "Real Emotion" is a peppy J-pop song, in stark contrast to the ballad "1000 Words", which is more typical of the Final Fantasy series.
  • Arbitrary Gun Power: The Gunner's Trigger Happy ability can shoot an enemy 20+ times in a row, yet they still have a fair chance of living; unless that gunner has Cat Nip equipped, and is at Critical HP. Then it becomes pure slaughter for the enemy. note 
  • Arbitrary Headcount Limit: In the vanilla game, there are only three playable characters. For the International version onwards, in regard to the Creature Creator system:
    • 8 Characters can be recruited at most, extending the limit to 11 party members. However, only YRP are controllable, the rest is up to the AI.
    • All characters are designated by size ([S]mall, [M]edium, [L]arge). This includes YRP and other recruitable "human" characters, who all have the Small designation. The restriction is that only three Small characters can be in a battle party. Meanwhile, a Medium character is equivalent to 2 Small characters, and a Large character is equivalent to three Small characters. Thus, Medium characters can be accompanied by only one Small character, and a Large character must fight its battles solo.
  • Absurdly Short Level: Chapter 4 is something of a misnomer. All you do is browse Shinra's terminal and interview NPCs in various towns from the comfort of your airship. Cut to Chapter 5: every town on the map flashes red and the words "Hot Spot" explode onto the screen fifteen times to show that all Hell has broken loose.
  • Arranged Marriage: Yuna almost has one, although her intended and his father are never seen in the game, as they have been replaced at New Yevon by Baralai. While some people have thought this was supposed to be Baralai, he specifically states that this is not the case, much to Yuna's (thinly-veiled) relief. She was supposed to be married to Trema's son, who is never encountered. Much of this is addressed in a prequel video: "Eternal Calm".
  • Artificial Limbs: Nooj has literally lost an arm and a leg and has had them replaced with machina.
  • Ascended Extra:
    • Rikku's brother and Yuna's cousin, Brother. He made a few appearances in the previous game as an antagonist, but in X-2 he's the ship captain and bumbling leader of the Gullwings.
    • Calli is a non-player character in X, a little girl seen on the Mi'ihen Highroad who is longing for the Calm. She is full-grown in X-2 and plays a bigger role in the Mi'ihen Mystery.
  • Attack! Attack! Attack!: The point of the Warrior Dressphere's Assault ability. Using it casts Berserk, Haste, Protect, and Shell on the party simultaneously, which allows the entire team to tank and bum rush the opposition unless the target resists Physical.
  • Awesome, but Impractical: Much like the Aeons from X, the Special Dresspheres (Floral Fattal, Machina Maw and Full Throttle) look rad as hell, but they leave you vulnerable and limit your options, and your AP is put to better use training your other Dresspheres. At least some of the Aeons were useful for breaking the damage cap, or as damage sponges. The Special Dresspheres aren't implemented very well, so every player treats them as an afterthought; you could cut them from the game and lose nothing.
  • Babies Ever After: Lulu, who had been pregnant throughout the game, is seen holding a baby at the end. The baby is born in the chapter before the finale (and a major plot point is Wakka getting over himself enough to name the kid).
  • Back from the Dead: The Fayth will bring back Tidus in the Good and Perfect endings
  • Background Music Override: "Yuna's Ballad" is used as the battle theme for Bahamut. Also, "YRP, Fight! No. 1" plays continuously while doing the Machina Mayhem mission in Chapter 3 on the Mi'ihen Highroad until Mission Complete, or until it's over.
  • Bag of Spilling:
    • Yuna and Rikku both do not retain their abilities or attributes from the previous game. Justified in that they're explicitly using a new sphere grid, focused on Dresspheres instead of the old one. Maybe they just like the challenge?
    • Could be justified since there is no longer a threat of Sin and therefore fewer people getting killed by him, thus fewer fiends. Rikku has also been on the airship for two years, so it's reasonable that she forgot the basics since she hadn't been in battles and therefore didn't need to use them.
    • You also have to find Al-Bhed Primers again to understand the language, as you did in the first game. This does have some merit, as the first game was from Tidus's POV, and this is Yuna wanting to learn the language herself.
  • The Beastmaster:
    • The Trainer dressphere.
    • Trema has spent two years learning how to master Fiends in the Via Infinito. These aren't just run of the mill unsent, either; he controls Kinoc, Grand Maester Mika, Lady Yunalesca, and Lord Zaon aka Nemesis from the first game (second only to Penance in terms of toughness).
  • Beef Gate: The Fiend Arena tournament inserts these in as you progress through the ranks: notably, the hard version of the Grand Arena, which requires six wins to unlock the next tournament, throws in two particular Beef Gates to hinder your progress: Shady Duo (which is a Black Elemental capable of one-shotting the party with Ultima and a Mushroom Cloud that uses stat-altering attacks and Ultima) and Tonberry The Ripper (a Lightning Bruiser who can hit for five figures of damage). The only way to prevent a total loss is to either exceessively level grind and/or use very specific strategies to beat them.
  • Belated Happy Ending: The Good and Perfect endings.
  • BFG:
    • Gippal has one. He's also the only person a Gun Mage can learn the 'Mortar' skill from.
    • Vegnagun has a giant cannon as long as its entire body...and its body is pretty big to begin with!
    • The Alchemist Dressphere lets any of the girls wield one.
  • BFS: Rikku's sword for the Samurai class, which she takes awhile to actually lift and hit the enemies with.
  • Big Stupid Doodoohead: The tone of the insults between the Gullwings and the Leblanc Syndicate tends towards this, which is likely one of the reasons why the game often gets mocked.
  • Bilingual Bonus: The HD remaster version added extra voices in battle for the girls, in which their English Voice actors ramble off in Japanese. They appear most often when in the very Japanese Psychic and Festitvalist dress-spheres.
  • Bloodless Carnage: Apparently Lenne and Shuyin were killed by invisible bullets that left invisible wounds with invisible blood. Which doesn't make a lot of sense, since the attackers weren't using invisible guns...
  • Bonus Boss:
    • Plenty of bosses in chapter 5, but those who fit the criteria for a Final Fantasy 'superboss' are: Angra Mainyu, an ancient fiend who attacks the excavation site after being reawakened by their digging; the fallen Maesters of Yevon from X, including Jyscal who comes back as a one-of-a-kind Black Elemental (and the strongest Elemental by far); "Paragon", a.k.a. an Unsent Lord Zaon who takes the form of a Weapon (venerated boss monsters from VI, VII, and VIII; and Trema, a strong-willed Unsent.
    • The Fiend Arena is as follows:
      1. Two original fiends, Almighty Shinra and Major Numerus.
      2. Dark Bahamut in the Aeon Cup can arguably be included.
      3. Most of the guardians from X will reappear to challenge you in the tournament. The Arena grants them maxed-out abilities and Limit Breaks, and Tidus has a bottomless supply of Hero Drinks (temporary invincibility). Seymour shows up again, as well, since he briefly joined Tidus' party before turning heel. Vets will notice the glaring absence of Wakka; accounts vary on why he didn't make it.
  • Bonus Level of Heaven: The Farplane itself. Shuyin flees to the afterlife with Vegnagun, forcing the three factions to put aside their differences and team up to stop him. The spirits of Auron, Braska, and Jecht also make a surprise appearance to offer support to the Gullwings.
  • Bottomless Magazines: Played straight with the Gunner's Trigger Happy ability, subverted in the Gunner's Gauntlet.
  • The Bridge: Yuna always reappears here when you call the ship or complete a mission. Shinra remains seated In the Back, gathering intel. Brother does most of the flying and shows you "Hot Spots" on the map that indicate new quests.
  • Brutal Bonus Level: The Via Infinito. Supposedly the founder of New Yevon fled down here with a bunch of priceless spheres and wasn't heard from again. It has 101 floors and gets progressively harder every ten floors, with bosses every twenty floors. Cloister 80's Chac is a basilisk who can petrify you even if you have Stoneproof as an ability. The enemies get tougher, too. Lacertas with terrifyingly-high Agility and Auto-Haste. Elder Dragons that can easily smash your party while disabling your Flee command. Go ahead, try getting to the bottom and beating the last boss without Level 99 characters or Cat Nip (before it got nerfed in the remaster).
  • CamelCase: The theme is titled real Emotion, making it an odd case of this trope applied to multiple words.
  • Camera Abuse: Poor, poor CommSpheres.
    • In Chapter 4, watch the Besaid CommSphere enough times and you'll watch the Besaid Aurochs practice some blitzball shots. It ends in the ball being kicked at the camera and Shinra commenting that the Aurochs "really suck."
    • In Chapter 5, several CommSpheres are destroyed by outside forces when you examine them.
      • In an optional sidequest, all the cutscenes are being recorded in-universe with sphere cameras. The recorder Paine drops the camera several times, causing the recording to end. It even gets shot out once!
  • Camera Screw: Likely to happen at least once in the Yojimbo fight. This is an issue because the opponent has very clear tells as to what attack they're going to do, and one of them is so dangerous that you need to immediately react to it.
  • Canon Name: The game doesn't enforce this upon Tidus, who could be named in Final Fantasy X, and goes to sometimes awkward lengths to avoid referring to him by name to allow the player to pretend he still has whatever name you gave him if you played the first game; this is almost certainly the reason why the option to name your characters has been removed in every FF game since.
  • Catchphrase: Shinra's "I'm just a kid," in response to questions he doesn't know the answer to.
    • "Anything goes for..." Leblanc, Tobli, the Gullwings — take your pick, all of them are used at some point or another.
  • Cerebus Syndrome: The game tricks you into letting your guard down in the beginning with stuff like colorful outfits, a peppy J-Pop concert and the girls posing like Charlie's Angels. The more you play, however, the more you come to see a lot of darker stuff bubbling up, such as having to fight the dark aeons, a conspiracy involving the world's three leaders, and the spirit of a man who's been tortured with the memory of the death of himself and his lover for a thousand years. While there continues to be fun / funny stuff throughout, starting at the end of Chapter 2 things really start to take a shift.
  • Challenging the Chief: The Ronso Youth don't really respect Kimahri's authority, and they want revenge on the Guado for their crimes under Seymour's leadership, which included the mass-murder of the Ronso and their old leader.
  • Charged Attack: First game since Tactics to add in charge times.
  • Children Forced to Kill: Referenced by Lucil when she mentions her hope of a new age "in which children will never have to lift a sword."
  • Chronic Hero Syndrome: Yuna, bar none.
    Nhadala: We've got a prickly situation. Fiends are attacking the Cactuar Nation!
    Yuna: We'll take care of it! Benzo, let's go!
    Paine: I was wrong. She doesn't get dragged into trouble.
    Rikku: She jumps in headfirst.
  • Clipped-Wing Angel: In some cases, an "Oversouled" fiend turns into a Glass Cannon, resulting in them actually being easier to kill. You just have to pummel it quickly before it can pull some nasty trick.
  • Cloudcuckoolander: Brother is quite the oddball after getting a personality.
  • Color-Coded for Your Convenience: Several of the dresspheres. Red for Yuna, Yellow for Rikku, and Blue for Paine.
  • Combos: The new attack chaining system that rewards characters for attacking in unison by increasing the damage of their attacks.
    • Certain attacks (such as the first Gunner ability "Trigger Happy") do this automatically.
  • Contagious A.I.: As Vegnagun absorbs more and more energy from the Farplane, the mossy terrain appears to be turning to metal.
  • Continue Your Mission, Dammit!: After the Gullwings snag the "Awesome Sphere" and return to the Celsius, if you have Yuna go for the elevator, Buddy will tell her that the sphere analysis is complete and they should find out what's on it. If you try it again, he reminds her that it's Gullwing tradition that they all watch spheres together. Any further times that you try it, he tells her that she's "just being silly" and demands that she get back in the cockpit to watch the sphere with them.
  • Continuity Lockout: If you picked this up without playing FFX first, you'll have absolutely no idea where to take your Global Airship, because this game doesn't recap the previous installment's events.
  • Continuity Nod:
    • Elma's argument with the Hypello, about allowing a chocobo to ride on a shoopuf, is the exact same one she had in the previous game.
    • If you go to Bikanel Desert in chapter 2, Rikku will get the party lost, just like in X.
    • Maechen makes comments about explaining Spira's history and geography to Tidus.
  • Contrived Coincidence: Lenne also looked a bit like Yuna, though the only person that felt this way may have been confused since Yuna only appeared to him using the Songstress dressphere made from Lenne's memories.
  • Control Room Puzzle: Bevelle Underground. The first consists of a giant wheel surrounded by some weird glyphs and towers, and platforms in the middle leading downward. Red towers select which platform you're moving, blue towers move the platform right or left, and the glyphs stop flashing when you're making progress. Next is the "Gaol" (glimpsed in Rikku's sphere from the prologue), which is another spinning machina. Logos and Ormi can't make heads or tails of it, but pushing the switches will spin the prison cells and clear a path to some chests on the ledges above. Unlike the last puzzle, you can brute-force your way to the solution, though it will probably take a while.
  • Cursed with Awesome: Slow status can be good for Songstresses, as the slowed-down ATB meter means that dance effects will last longer. There's even an accessory, Shmooth Sailing, that grants Ribbon status on top of Slow, ensuring that the only way to shut down a Songstress is through damage or certain brutal Bonus Bosses' status attacks.

    D-L 

  • Dark and Troubled Past: You mean there's a reason Paine's so dark and quippy?
  • Dark Reprise: From 0:47-0:57 and 1:55-2:05, the game's final boss theme, "Their Resting Place," contains a dark instrumental reprise of the melody of the game's vocal theme "1000 Words." "Their Resting Place" is played while fighting the 1000-years-tortured spirit of Shuyin, the lover of Lenne, who wrote and performed "1000 Words," and who following the battle tells Shuyin that she has a new song for him, which is implied to be "1000 Words."
  • Dead All Along: Maechen turns out to be Unsent.
  • Death Glare: Shuyin gives a really good one to the soldiers that kill him and Lenne.
  • Debate and Switch: Carries over from the first game. In the original, there is an active debate in-game about whether or not it's right to sacrifice people in order to temporarily bring the rest of the world peace. Near the end of the game, the characters find a workaround to the Vicious Cycle, but it will still cause the deaths of two of the major protagonists. This was done intentionally, in order to show The Hero's growth from being selfish to selfless. However, in the sequel, a similar situation comes up and a character offers to sacrifice himself in order to defeat the Big Bad of X-2. Yuna vehemently opposes this idea, stating that she is sick of watching friends die or fade away, and that she does not want to fight battles where "we have to lose in order to win." Furthermore, the aforementioned sacrificed hero gains a chance to be reborn in this game, should the player meet certain requirements, providing no resolution to the overall debate.
    • Yuna begins her opposition of the idea with her best line in the entire game.
    Yuna: "I don't like your plan. It sucks."
  • Demoted to Extra: Take your pick of any of the guardians from X who aren't Yuna and Rikku. Wakka and Kimahri are quest givers. If you trigger the ending with Tidus coming to life, Wakka reappears alongside Lulu and their newborn son. Kimahri needs the Gullwings' help to stifle a Ronso rebellion.
  • Defeat Means Playable: The LeBlanc Syndicate and Crimson Squad can be fought and recruited in the Fiend Arena, and if you manage to beat the returning party members from X, you can play as them again.
  • Destroyable Items: Oversouled enemies can sometimes destroy items in your inventory.
  • Did You Just Punch Out Cthulhu?: Did YRP just destroy a massive omnicidal superweapon?
  • Difficult, but Awesome: The Lady Luck Dressphere. Fail to get a winning combination and your entire party loses 75% of their current HP. Master stopping the reels right and you can get some powerful attack and support skills. The final Reels skill, Random Reels, can nail a One-Hit Kill to the entire enemy party if you get a 777 out of it.
  • Disc-One Nuke:
    • Yuna's starter Dressphere, the Gunner. Most of the stats are decent, with its specialty being Accuracy. Obtaining the Catnip accessory is way easier than winning the Mascot Dressphere, and it will allow you to steamroll right over the Vio Infinito bosses when paired with the Trigger Happy skill (one of the first moves you learn in Chapter 1) in the vanilla version.
    • The Psychic Dressphere in International and HD Remaster, which can be acquired as early as getting on the Celsius for the first time. It learns Auto-Abilities that absorb every element, and Telekinesis, which inflicts Eject, which practically works on anything that isn't a boss or otherwise a late-game enemy. It also picks up Abilities that grant temporary immunity to magic damage, physical damage, or both, and combined with the Ribbon, it's considered the most powerful Dressphere alongside Mascot.
    • Potentially limitless gil courtesy of O'aka XIII, merchant extraordinaire, available almost immediately after the intro missions, assuming you have the patience to rack up 100k gil just from grinding or fighting in the fiend arena before taking on any missions outside O'aka's. With that, you can settle our merchant friend's debt, which he thanks you for by selling common items at a 95% discount. You can then turn around two steps to sell those items for 230% of what you paid for them. Since Phoenix Downs are the most valuable item O'aka sells you at this point, at around 7300 gil profit per round of sales, this the best gil-earning method in the early game and provides the opportunity, again assuming you have enough patience to bank hundreds of thousands of gil 7k at a time, to max your captured fiends' HP and MP at a ridiculously early point.
    • The incredibly powerful defense-oriented accessory, Adamantite, gives Auto-Wall (permanent Protect and Shell), a massive +120 to both Defense and Magic Defense, and double HP, making its wearer several orders of magnitude more durable (at the relatively minor cost of losing 30 Agility). You can obtain two Adamantite accessoriesnote  very early on. The first can be obtained before you even set foot on Mt. Gagazet in chapter 1, by going into the Creature Creator and completing the fiend tales of Killer Hound, YSLS-Zero, and Machina Panzer. The second is given as a prize for scoring over 2800 points in the Gunner's Gauntlet.
  • Does This Remind You of Anything?: During the massage mini-game, Yuna's (female) client's moans of pleasure get positively orgasmic should she hit the right spot.
  • Duel Boss: Yuna fights Rikku and then Paine alone in an optional sidequest.
  • Dressing as the Enemy: A whole chapter of the game is devoted to finding three different female goon uniforms for Yuna, Rikku, and Paine so they can infiltrate Leblanc's mansion.
  • Earn Your Bad Ending: The most difficult outcome of Mi'ihen Mystery is implicating Rin. Not only does he cover his tracks almost perfectly, he escapes punishment even if you nail him, then states that he'll continue to cover up accidents in the future. And then you're cheated out of an Episode Complete for your hard work, since this is an undesired outcome. It's a paradox that the hardest ending to attain is considered a failure in every sense of the word.
  • Earn Your Happy Ending: Continued from Final Fantasy X's ending: the entire sequence of events Yuna has to go through is what led to Tidus's return depicted at the end of the previous game.
    • Paine makes a reference to this trope, commenting at one point "People who want happy endings have to write their own."
  • Earth-Shattering Kaboom: Die or take too long in the battle with Vegnagun, and you're treated to this in the cutscene that follows. But you basically have to try to "lose" in this manner — if you're powerful enough to get that far, you can easily defeat Vegnagun's final parts within the time limit.
  • Elaborate Underground Base: Bevelle Underground / Vio Infinito are empty, impossibly-large labyrinths from the time of the Machina War.
  • Elite Mook: Kill enough of a particular type of Fiend, and one random encounter will eventually see that fiend absorbing the pyreflies released by those of its kind you killed previously, making it much stronger (but also drop much nicer loot, more gil, and experience).
  • Elite Tweak: The Songstress dressphere. There is no possible way of attacking, and they only start out with Darkness Dance. Once you learn a few dances (which takes a lot of AP to learn), she can consistently cast Haste on the party or cast Stop on the enemies. The dances acquired through key items far into the game are also worth learning.
  • Enemy Mine: The final battle is fought as an alliance between the Gullwings, the Youth League and Machine Factions leaders, and the LeBlanc Syndicate versus Shuyin and his machine Vegnagun; if you fail, the main cannon is fired whilst within the Farplane, causing Spira to shatter into pieces.
  • Establishing Series Moment: The previous game began with Sin's attack on Dream Zanarkand, while this game begins with a pop concert, showing that X-2 is significantly Lighter and Softer than X.
  • Evil Makeover: The Dark Aeons.
  • Everyone Calls Him "Barkeep": The Gullwings barkeep is the trope namer.
    Yuna: "Our barkeep's a Hypello. No one knows his real name, so everyone just calls him 'Barkeep.'"
  • Evil Debt Collector: Somebody involved with the making of this game definitely seemed to have something against debt collectors. In Chapter 1, you can choose to hide O'aka from a group of Al Bhed debt collectors on the Celsius, though you are also allowed to turn him over to them. Then, in Chapter 4, you run a mission in which you pursue Tobli, who is on the run from debt collectors, and he waylays them in a series of increasingly amusing and outrageous incidents.
  • Face Your Fears: Rikku has overcome her Fear of Thunder from the previous game by camping out in the Thunder Plains for a week.
  • Fanservice: The game is fully aware of how cute and pretty it is, although Yuna's default outfit isn't really more ridiculous than any average FF character. The alternative outfits are quite racy even for her, though, especially the Thief and Lady Luck dresspheres. Then there's the Hot Springs Episode. And let's not even start on Rikku and that bikini!
  • Fear of Thunder: Averted since the last game: Rikku has gotten over this in the two years between games by camping in the Thunder Plains for a week.
  • Fetal Position Rebirth: Tidus, as seen in The Stinger of X.
  • Fighter, Mage, Thief: By default, Paine (Fighter), Yuna (Mage), and Rikku (Thief).
  • Fighting Your Friend: How Yuna feels about battling the Dark Aeons.
  • Final Boss Preview: When the trio first enters the Via Infinito, they're greeted by an unsent in the early stages of decomposition. It's pretty obvious that this is Trema, but he refers to himself in the third person. He's the final bonus boss of the dungeon.
  • Fixed Camera: The camera is fixed just like in FFX.
  • Foil: The three Crimson Squad members are each a Foil to one of the YRP:
    • Nooj to Yuna. Both were the Death Seeker in the previous game, for differing reasons. Nooj merely wanted to die, while Yuna wanted to save the people of Spira. They are both the de-facto leaders of their teams also. And in the Final Battle, Yuna challenges Nooj's Pyrrhic Victory plan.
    • Baralai to Paine. These two are clearly affected by their experiences the most. While Paine tries to seek answers on her own, Baralai demands them. And Paine is able to overcome the trauma thanks to her friendships. However Baralai's despair and bitterness leaves him easy prey for Shuyin to possess him.
    • Gippal to Rikku. Obviously, both are Al Bhed and the youngest of their trios. Both seem to act as a mediator between the two extremes of the others. Where Rikku succeeds, Gippal fails. Both have happy-go-lucky personalities despite the trauma in their pasts. Rikku's is as a result of good friends around her, while Gippal's comes across as straight up repression.
  • Foreshadowing: When Yuna wakes from her nightmare in Chapter 2, Rikku makes the offhand remark "Blame it on your new jammies!" - the songstress dressphere. Later, we find out that the dressphere has been acting as a conduit for Lenne's memories, and the memory of her death was responsible for the nightmare.
  • Free-Range Children: Unfortunately, there are a number of these running around Spira because of Sin having killed off so many of the parents. While some have found other guardians, many of them have had to learn to fend for themselves, so they're even capable in certain cases of fighting off basic fiends. Examples include Calli, Lian & Ayde, and the members of the Kinderguardians.
  • The Gambler: The Lady Luck dressphere.
  • Game Show Host: Isaaru now entertains tourists at Zanarkand by getting his Regis Philbin on. Yes, that is not a typo.
  • Gameplay and Story Integration:
    • A Nashorn tells you that Save Crystals are particularly popular around Spira for their restorative properties. Said Nashorn also has a track record of getting teleported across the world by Save Crystals.
    • Oversouling is this as well. Because there are no more sendings or summoners, the dead have nowhere to go or how to be guided. Doubly so when the dead can't find their way to the Farplane due to its growing instability. As a result, all the dead fiends end up eventually powering up one of their kind, hence the oversoul mechanic.
    • Paine is the least feminine of the leads, so if you stick her in the super-girly Songstress dressphere, she will complain about it. Notably she never changes into it in story like Yuna and Rikku do.
  • Gameplay and Story Segregation:
    • In Chapter 3, the Gullwings decide to become "Your Friendly Neighborhood Gullwings, taking out fiends and charging for it." Of this money, however, you don't actually see a dime, except for a 10,000 gil reward on the Mi'ihen Highroad, and that's for taking out machina, not fiends. Justified in Besaid, which is Yuna's hometown, so she doesn't really want to charge them for it. Not so much for Kilika, though.
    • The dresspheres. No matter what dressphere the girls are using in battle, if there's a scene right after it, they'll be wearing their default Dresspheres (Yuna - Gunner, Rikku - Thief, Paine - Warrior), even if said sphere isn't even on the Garment Grid.
    • In the Eternal Calm prologue, Yuna changes from her summoner outfit to the Gunner dressphere once she gets a Garment Grid (explaining why Le Blanc wears the summoner outfit when she steals the grid). In the International + Last Mission editions, there is now the 'Bare' option which are variations of the girls' default dresspheres.
  • Getting Crap Past the Radar: If Shinra wins the Sphere Break tournament in Chapter 3, he'll refuse to relinquish the Lady Luck dressphere that's the grand prize. Now what does a young boy need with a sphere of women in skimpy dresses?
  • Ghost in the Machine: Lenne's spirit still clings to Yuna's dressphere.
  • Girly Run: Yuna's running animation.
  • Glacier Waif: Some of the dresspheres can invoke this.
  • Golden Ending: Notable for being very hard to get. What's more infuriating is that there is only one extra scene not included in the Good Ending, so completionists won't feel too rewarded.
  • Goldfish Poop Gang: Leblanc, Ormi, and Logos.
  • Gosh Dang It to Heck!: Yuna, having never cursed in her life, seems incapable of using strong language.
    "Who's Lenne? Why...why am I so mad? Who the heck is Lenne?!"
    • And let's not forget:
    "Oh poopie!"
    • Which Yuna actually gets scolded for saying. But Yuna said to Rikku that she is just copying her..
  • Gratuitous Japanese: In the International and HD Remaster versions of the game, YRP will occasionally utter Japanese quotes before the beginning of a battle or while initiating a special ability. As of writing, there's no real explanation as to why the English VA's did this...
  • Groin Attack: After the mission to Mt. Gagazet, the party returns to find Brother lying in pain on the floor of the deck of the Celsius airship, injured after having jumped ship because he thought Yuna was in danger. If you choose the option to comfort it, Yuna thanks him and tells him not to strain himself, but he says that "a leader must be tough" and tries to pull Yuna, who he has a notorious crush on, in for a kiss. Rikku runs up, kicks him in the groin and calls him a "sicko," leaving him moaning on the floor again.
  • Guide Dang It!:
    • The best ending is frustratingly difficult to get, even with a guide. The game counts innocuous events towards your completion total, and there's very little leeway as to how much you can miss. The worst examples include a hidden cutscene in the Chapter 1 which can't be accessed later, losing points for skipping cutscenes or fast-forwarding through a particular cutscene, hidden button prompts in cutscenes, and the choice to side with either the Youth League or New Yevon. Did you stupidly side with New Yevon? Better reload your last save, because New Yevon won't net you 100%.
    • Key items needed for certain side quests are easily-missed without an FAQ.
    • The Bevelle Underground. Getting a Ribbon accessory in Final Fantasy has rarely been this difficult.
    • The Mi'hen Mystery, if you care less about your score and more about seeing justice done. You absolutely need a guide to catch Rin in the act, since it involves checking and re-checking an idle security cam.
    • The International/HD release adds the Creature Creator, which is another can of worms entirely. To unlock certain features in CC's Fiend Arena and capture rare fiends, you have to locate and finish the "Fiend Tales" throughout all five chapters. Which fiends? Good luck figuring that out because it's not mentioned anywhere. And yes, some of these creatures are permanently-missable, especially when Chapter 3 ends.
    • There's also a Bonus Dungeon in the Calm Lands which you have no chance of finding without a guide.
  • Guilty Pleasure: For both male and female gamers, but for different reasons. For male gamers, it feels like a game for females due to the dress-up aspect. For female gamers, it feels like a game for males due to the Fanservice.
  • Guns Akimbo: The Gunner dressphere.
  • Hand Cannon: The Alchemist dressphere. Paine's might count as a BFG.
  • Happy Ending Override: The audio drama Final Fantasy X ~Will~ released with the Final Fantasy X/X-2 HD Remaster version has one of these. After an unspecified amount of time from the X-2 ending, it seems Tidus and Yuna are separated by the former's devotion to his life as a blitzball player in Luca and the latter's want for a peaceful life on Besaid. Not only that, Tidus' reappearance is a signal that the thoughts of Spira's people, if strong enough, are capable of also bringing back Sin, and Tidus sets off to protect Yuna when she declares that she will be the one to defeat Sin once again.
  • Heroic Sacrifice: Defied by Yuna, who rejects a plan to destroy Vegnagun that involves the planner dying. She is sick of people having to die for a greater good, and seeks out a solution in which Everybody Lives. Which works. Not only that, but in the Good and Golden endings she actually de-sacrifices a hero.
  • Hot Springs Episode: Early in the game; while on a mission, the team discovers a hot spring on Mt. Gagazet and decide, right there and then, to put their pursuit on hold and get the bikinis out. Strangely, Rikku's swimsuit covers more of her body than her default outfit. Later, Shinra installs a security camera there, so you can watch other people bathe without their knowledge. But it's okay! You need to do it for 100% Completion!
  • Hoist by His Own Petard: Formally, Leblanc did steal Yuna's Garment Grid and invaded the Celsius airship and the Gullwings decided to steal the female Goon's uniforms for disguises and to invade Leblanc's mansion just to give her what it feels like how the Gullwings felt.. She did get the taste of her own medicine and learned her lesson to never do that stuff again..
  • Hot Witch: The Black Mage dressphere evokes this - with conical hats and attention to cleavage.
  • Humongous Mecha: Vegnagun.
    Brother: "What in Spira is that machina?!"
  • Idol Singer: The Songstress dressphere. Yuna finds herself becoming one in Spira, mostly thanks to Le Blanc at the start.
  • Impossible Thief: The Thief dressphere fittingly enough. Aside from items, you can also steal an opponent's time (Stop status effect) and souls (Berserk).
  • Impossibly Cool Clothes: Almost every dressphere. The design philosophy seems to be, "How can we make this as hard as possible for cosplayers to pull off?" That hasn't stopped them trying, of course, with wildly varying degrees of success.
  • Improbable Power Discrepancy: The series is infamous for this trope, but this game does this relative to its own universe. Given that a major game mechanic is capturing and leveling up monsters, power levels are all over the map. Behemoths, a classic final dungeon monster, show up in the first chapter and are easily curbstomped. Omega Weapon and Ultima Weapon, both common superbosses of the series (and in the previous game), are weak commons in the final dungeon.
  • Improbable Weapon User:
    • The Lady Luck dressphere continues Square's tradition of using gambling and cards to attack, and the Mascot beats enemies up with dolls. Surprisingly, the remaining spheres all use appropriate or practical weapons, though some of them are ridiculously embellished.
    • The Festival-Goer dressphere uses shoes, goldfish, and cotton candy to attack, among others.
  • In Medias Res: We're back to the style of VI and VII by throwing your trio in the thick of it during a mission. This time Rikku and the newcomer Paine crash Yuna's rock concert, and Yuna pulls a swerve by summoning some ninjas to stomp your ass while she continues dancing. The pair chase "Yuna" to the stadium exterior, where another gun-toting Yuna turns up, and we learn the singer is her rival in disguise. Unless you read spoilers or watched Final Fantasy X: Eternal Calm, you'll have no inkling what's going on until you beat the LeBlanc Syndicate and Yuna's inner monologue starts. The remaster thankfully includes Eternal Calm on the title screen, and since it's required for a Trophy anyway, there's no reason not to watch it.
  • Incest Is Relative: Brother has a crush on Yuna. They're cousins. This elicits quite a justifiable response from Rikku (Brother's sister) — a rather well-placed kick.
  • Incredibly Lame Pun: As you begin the battle with Vegnagun's leg and after you finish it.
    Paine: Leblanc never stood a chance against this thing.
    Rikku: Well, we've got a leg up on her.
    Yuna: Save the jokes for later.
    ...
    Rikku: So, did we get it?
    Paine: Sure looks that way.
    Yuna: Shake a leg!
  • Infinite Supplies: The entire shtick of the Alchemist dresphere is their "spare item" skills, which allow them to use a particular item without depleting its stock in the item inventory or without even having said item in the inventory to begin with. The catch is that the act speeds for these skills are very slow.
  • Infinity -1 Sword: By the time you obtain the Mascot Dressphere after completing 100% of objectives, your other Dresspheres will be jacked-up to the point of invulnerability, anyway.
  • Informed Ability: Yuna is supposed to have a beautiful singing voice...but Hedy Burress is Hollywood Tone-Deaf. It's notably improved in the cutscenes.
  • Informed Deformity: Despite Lulu being nine months pregnant, her character model is identical to the one from Final Fantasy X. Hell, she's still wearing her corset! This is actually Lampshaded by Rikku, who states that Lulu doesn't look pregnant. The developers said that they didn't feel like making a new character model for her. Exact same case for Wakka, who's supposedly out of shape since the events of the last game, but also just reuses his old model.
  • Involuntary Dance: Leblanc had so much fun at the concert that emotion latches onto Yuna's garment grid, so that when Yuna gets the grid back, the emotion apparently brainwashes her, so that she dances uncontrollably for a few seconds.
  • Item Amplifier: The Alchemist dressphere can combine different items to create awesome yet practical effects that you wouldn't normally obtain.
  • Item Caddy: The Alchemist dressphere.
  • It's Personal: The game's Tagline is "Last time she saved the world. This time it's personal." This, however, turns out to be something of a misdirect. See Chronic Hero Syndrome above. Though we're supposed to believe that Yuna has gotten out of the world-saving business, her desire to help others prevents her from just sitting back when the party discovers a conspiracy and an ancient weapon that could again put the world in danger.
  • I Will Wait for You: An odd variation - both people in the relationship are ghosts, the guy involved is Unsent, and the girl is using Yuna’s Songstress dressphere as a Soul Jar. Over the course of the game, you eventually bring the dressphere to the Unsent, make him see reason, and then a cutscene plays showing that they’re finally Together in Death.
    • You can also have Yuna do this at the end. In the Good or Perfect endings, she meets Tidus again.
  • Just a Kid: Shinra's standard excuse whenever he's unable to come up with the answer to a problem.
  • Large Ham: Brother, not just because of the voice-acting, but because whenever he talks, he flails his arms up and down.
  • Last Lousy Point:
    • The game measures your story completion. You can't skip any cutscenes or miss key dialogue. Every sidequest must be beaten, and each quest must conclude with an "Episode Complete" display. "Mission Complete" doesn't cut the mustard, since it doesn't add much to your percentage, so if you see it in Chapter 5, it means you slipped up somewhere. You'd think the New Game + feature would make it easier, but it's actually a hindrance. It's laughably easy to pooch the whole playthrough and not realize your mistake until you're presented with a "Mission Complete" screen a few Chapters later. If you manage to get 100% completion in a single playthrough, buy a plane ticket to Las Vegas immediately.
    • Garment Grids are thankfully not a factor in getting 100%, since there are 60 of them to find. Filling out Shinra's Bestiary earns you the final Grid (The End), plus a trophy in the remaster. The only way to complete it is to engage every enemy (though it's not necessary to kill them), including some bosses, in both their normal and Oversouled forms.
  • Last-Minute Baby Naming: Wakka and Lulu's son doesn't get named unless you complete a sidequest, and if you fail or skip the quest, then Rikku jokes that the kid might go nameless until he hits puberty.
  • Late-Arrival Spoiler: This game assumes you've played FFX and are aware that Sin permanently kicked the bucket (as opposed to undergoing the reincarnation process) and Tidus went with it.
  • Left Hanging: The fate of Isaaru, last seen during Chapter 5 prepared to die protecting Zanarkand Temple. But this will never happen if you do the Ruins' monkey match-making sidequest in Chapter 2/3, speak with him in Chapter 3, and in Chapter 4 watch him via CommSphere until he questions staying in Zanarkand. Then, in Chapter 5, he will come back to Bevelle, reunite with his brothers, and become a hero.
  • Lethal Joke Character: LeBlanc's flunky and X-2's Warmup Boss, Logos, is the quickest to act in the Fiend Arena. Every online strat is the same: team him up with some hard-hitting machina (Impale) and keep cheesing Quick Attack, which he learns naturally.
  • Lethal Joke Item: The Mascot Dressphere. Powerful abilities that are cherry-picked from past Dresspheres, great stats, and status immunity. It's a pain in the ass to obtain. Then it still needs to be leveled-up, and it's the most-expensive one to train. But it's very much worth it, even if Paine moans when you force her to wear it.
  • Lighter and Softer: Even ignoring the brighter color palette and the "girl power" themes, compared to Final Fantasy X, this game has a lot less overwhelmingly depressing cutscenes. The pretty much non-existent body count aside from the flashbacks of the Crimson Squad, anyway, helps.
  • Lip Lock: Subverted towards the end of the game. Special mention goes to Lenne in the ending sequence, where her lip-movements continue for a good few seconds after a quick "Hey there."
  • Living Legend: Yuna is known across Spira for being the one who permanently defeated Sin. And singing.
  • Loads and Loads of Sidequests: The game has an astounding number of sidequests, most of which can easily be missed. Most of them are required to get 100% completion and the Golden Ending, but the game can be completed with around 50% completion, meaning that about half the game's content consists of sidequests. The International release takes it Up to Eleven with the Creature Creator, which is approximately as large as the main story in its own right, making it closer to two-thirds of the game's content that's sidequests.
  • Lost Technology:
    • Shuyin has a history with the ex-Crimson Squad members, and he's manipulating them with mind control to unearth Vegnagun, a robot forged during the Machina which was deemed too destructive to actually deploy.
    • Bevelle Underground is filled with unknowable and intimidating machina; you might not even realize you're staring at a puzzle unless you spot the chests in the far distance.
  • Love Makes You Evil:Shuyin, including his evil remaining in death.
  • Lower-Deck Episode
    • The optional Chapter 1 mission in Luca is a Whole Episode Flashback where Yuna reminisces what she's been up to while Rikku and Paine infiltrate her imposter's concert.
    • The Crimson Spheres depict some of the events from X from the perspective of the Crimson Squad survivors. This includes one wherePaine was running through the chaos looking for her friends in the aftermath of Operation Mi'ihen, and another that shows Baralai seeking refuge with Seymour in Guadosalam, right before Yuna's pilgrimage arrives. While not a part of the Crimson set, another Sphere shows Gippal meeting Auron some time during when his pilgrimage is stranded on Bikanel Island, and right up to the Siege of Home.
  • Luck-Based Mission: Beating Shinra in the Sphere Break tournament pretty much boils down to this. Doesn't matter how good you are at math if he just keeps throwing out 1s.
    • Sphere Break in general can be this. You can plan things out perfectly and have a great field...then end up getting hit with enough 1s over the course of a game that you can't win.

    M-Z 

  • Macguffin Melee: Sensors detect a rare sphere in the vicinity of Kilika Temple, with the Youth League (representing the village) and New Yevon (representing the temple) laying claim to it. The Gullwings opportunistically swipe it from under their noses. But after playing the footage (a clip of Vegnagun), even Brother agrees that it's too hot to handle and they need to get rid of it. The Gullwings lose face and have to return what they stole to either Nooj or Baralai.
  • Magic Idol Singer: The powers of the songstress class, and how Yuna's singing has major plot relevance.
  • Magikarp Power:
    • Yuna's Special Dressphere. Compared to Rikku and Paine's, which are consistently powerful throughout the game, it's not until very high levels that Yuna's starts pulling its weight.
    • In International/HD Remaster version, Level 40 Chocobo that you captured can learn Meteor (by getting hit with powerful spell), an extremely powerful ten hits non-elemental attack that can annihilate most fiends in and out of the arena. With the right Dressphere and accessories, it can cause upward 50,000 HP damage (and counting) to single target.
  • Male Gaze:
    • Rikku's g-string gets the most camera time. She gets upstaged, however, during Paine's change into the Lady Luck Dressphere (sometimes shot from the back).
    • This also happens occasionally with Yuna. It's lampshaded in a home movie belonging to Logos (shot during his scene in the Gaol) which was filmed from Yuna's backside. He attempts to foist the blame onto Ormi...who walks into the shot a second later.
  • Marathon Boss: Angra Mainyu is a damage sponge. Even if you know the trick to win, and your party setup is all but impervious to it, this battle is a war of attrition. High defense and frequent turns prolong the battle. In order to understand how bad it is, by the time you get to Angra Mainyu, you'll be doing about 900 damage with the melee Dresspheres. The last monster you probably faced was a drawn out battle with a monster with 8888 hit points. Angra Mainyu has 333,444 HP. Cat Nip will shorten the battle significantly...that is, unless you're playing the remaster, in which case you'll have to pop on a podcast and get comfortable.
  • Maybe Ever After: For Rikku and Gippal. He jokes around that "we made quite the couple", which Rikku vehemently denies. Nonetheless, there are hints that she feels something for him. They're seen leaving the Farplane together at least - but nothing confirmed by the end of the game.
  • Meaningful Echo: "It all began when I saw this sphere of you..." is said by Yuna (in narration) in an early cutscene, and can be heard as her voice sample for her character dossier. If you get the best ending, this exchange occurs:
    Tidus: Whoa! You've changed!
    Yuna: Well, you've missed a few things!
    Tidus: I want to hear everything!
    Yuna: Well, it all began when I saw this sphere of you...
    • Wakka states that he shouldn't risk his life protecting one memory, the possible destruction of the Besaid Temple, when it means missing out on all future ones (his son's life). He says to Rikku "memories are nice, but that's all they are", which she used as the reason for why Al Bhed don't go to the Farplane back in the first game.
  • Meaningful Name: The name of Wakka and Lulu's son, Vidina, means Al Bhed for "future". It's even more meaningful because this means Wakka has gotten over his hatred toward the Al Bhed.
  • Mechanically Unusual Class: The Lady Luck class. Among her abilities are skills which effects are determined by playing a slots mini-game in the middle of battle.
  • Mega Manning: The Gun Mage dressphere.
  • Mexican Standoff: Gippal VS Baralai VS Nooj. And then again later on, though the three of them point their guns at the person they didn't point them at the first time. Yuna, Rikku, and Paine join in with this too in an optional sidequest. It’s even caused by the person who caused the first one!
  • Mighty Glacier: The Dark Knight Dressphere inflicts some of the highest damage of any Dressphere in the game. In return, however, the user gets irritatingly long ATB bars, giving them a slower turn rate.
  • Miles to Go Before I Sleep: The average fiend tale in Creature Creator is this. As many fiends are unsent with unfinished business, some fiends in this complete one last task in the game before they pass on.
  • Mind Screw: The events inside the Den of Woe. The haphazard pacing of events and disorienting flashbacks are the reason behind this.
  • Mini-Game: Many, though mostly optional. Sphere Break stands out for offering a Dressphere as a reward, and considering what seems to be the point of this game, that makes it practically mandatory.
  • Mission-Pack Sequel: The novelty is seeing how things have changed in peacetime. The game recycles a lot of maps and assets from X, most conspicuously Lulu's model. (A corset? Isn't she supposed to be heavily-pregnant?) Most of the regular mobs return, some dungeons have been emptied of fiends and converted into tourist traps (e.g. Zanarkand Done and the Cave of the Stolen Fayth), and most of the returning NPCs look the same; Yuna comments on how Calli has grown-up. but Isaaru's youngest brother has stayed a kid. Cut content includes the Cloister of Trials puzzle sections—but even some of those return in new guises.
  • Money for Nothing: if you cover O'aka's debts (see Adam Smith Hates Your Guts), he sells you all kinds of objects at low prices...which you can then sell to the Hypello in the bar for a higher price, netting you good benefits if you buy 99 of each item and then sell them.
  • Monster Compendium: Shinra has an online bestiary of every fiend you've met.
  • Mook Horror Show: Vio Infinito bosses. In a twist, each of them were Yevonites from X who were never fought directly and became Unsent, with the exception of Lady Yunalesca who comes back for a second try.
  • Moral Dissonance: Yuna finds the tourist trade at Zanarkand utterly reprehensible, but it's just fine for her to go on a Sphere-Hunting adventure at the ruins in Chapter 1. To be fair though, Yuna's arc throughout Zanarkand has her eventually driving away the tourists/Sphere-Hunters as well for an episode complete, but she DOES wonder if she really did the right thing, as opposed to letting Zanarkand have a chance to rebuild.
  • Multiple Endings: The Normal ending happens no matter what; the Good ending occurs after the Normal ending if you complete certain criteria; the Sad ending is what happens if you fulfill the right criteria but have less than 75% game completion; and the Perfect ending is achieved through 100% Completion. There's also a Bad ending if you lose the final battle after a certain amount of turns, though it takes at least half an hour of gameplay for this to happen.
  • Mystery Arc: The Mi'ihen Highroad subquest, complete with Multiple Endings: Rikku's causes the Machina to malfunction through her own bungling; the Chocobo Eater is just hungry; Calli just wanted the chocobos to return; Prophet is a wannabe eco-terrorist; Rin is downplaying the dangers of a mechanized Highroad in the interest of progress.
  • Mythology Gag: One sidequest has you pair up love-struck monkeys in the hope that they will breed and drive out tourists. The monkeys all have ridiculous names, and when you examine them, the game tells you things like "Sylvah can't keep living like this" and "Quivorr looks ready to break some hearts." And when you complete the mission, you get a poem presented in the same text scroll as the opening to the first Final Fantasy:
    Their world was veiled in darkness.
    But now, as monkey love blossoms and grows
    a monkey-full future surely lies ahead.
    This is their home.
    They will protect it.
    Now, and always.
  • Nerf:
    • Mix is available in every turn after obtaining the Alchemist Dressphere. This detail is important, because it was a Limit Break in X. Most of the combos that made Mix a game-breaking ability are omitted. Final Wall is Hyper Mighty G without Auto-Life. The exception is Miracle Drink (Invincibility Powerup in X-2), which causes a different effect from Miracle Drink (higher critical hit chance in X).
    • Cat Nip in the vanilla version. If your HP is critically-low, it causes all of the wearer's hits to inflict 9999 HP of damage regardless of stats. It can be easily-abused by damaging your own character and then selecting a multi-hit attack (most likely Trigger Happy) to grind even the toughest of enemies into a fine powder. The International version causes Cat Nip to inflict Berserk status along with the damage buff, limiting you to single-strike melee attacks.
  • Neutral No Longer: The pro bono quests involve stopping Vegnagun, saving the temples from being overrun with fiends, and Yuna's concert to promote peace in Spira.
  • Never Trust a Trailer: One of the early trailers ended with Yuna and Tidus getting gunned down in front of Vegnagun. Granted, said scene does actually play out in-game, but it's not as...permanent. It certainly has shock value, though.
  • New Game+: Unless you're perfect, you will need it for 100% Completion.
  • No Cutscene Inventory Inertia: Invoked with dresspheres. The girls are stuck in their Gunner, Thief, and Warrior duds, respectively, though Yuna might appear in Songstress attire while channeling Lenne.
  • Noob Cave: The Gullwings' first mission is to beat LeBlanc and her cronies to the top of an undiscovered ruin on Mt. Gagazet. Wakka is the Gullwings' first client in the game: it's nickel-and-dime stuff involving his late brother's memento. It turns out to be a loose end, but near the end of the game you can unearth the real recording of Wakka's brother.
  • Non-Human Sidekick: The Trainer dressphere gives each girl a thematically appropriate pet: Yuna gets a dog, Paine gets a pheasant, and Rikku gets a monkey. This is arguably a play on the Japanese folklore hero Momotaro, who met a dog, a pheasant and a monkey, who all agree to help him on his quest.
  • Not So Different: Many Fiend Tales show that Fiends do generally human-like and mundane things in their spare time, such as Haizhes protesting the use of machina that affects the environment, or a Behemoth trying to become a balloon salesman. Makes sense, as the fiends in the game were once originally human.
  • Not the Intended Use: To finish Via Infinito, many players rely on the Gunner/Cat Nip combo to defeat the final boss. It's clear the developers have realized this, since in the International Version, it also adds a Slow/Berserk status, ruining the strategy.
  • Old Save Bonus: In International + Last Mission, you could unlock extra cutscenes in Final Fantasy X-2: Last Mission by loading a X-2 save with at least 100% completion. HD Remaster removes this by automatically showing you the extra stuff anyway.
  • Old Soldier: Trema, founder of New Yevon and now Unsent, is just an old man...Which, given that he lives at the bottom of Via Infinito, should tell you something about his capabilities.
  • Ominous Pipe Organ: Because nothing quite says "practical design" like installing a pipe organ, of all things, as the cockpit for your Weapon of Mass Destruction. It does, however, say "dramatically awesome!"
  • One Degree of Separation: Nooj, Gippal, and Baralai, the three leaders of Spira's current major factions, all used to be friends and part of a military exercise called the Crimson Squad that went wrong two years ago. Paine, the new player character that comes post time-skip and with no immediately explained backstory, used to be their recorder and close friend. Logos and Ormi used to work under Yevon as well, and were tasked with seeking out the survivors of the Crimson Squad and executing them, though it's implied that Logos and Ormi went AWOL instead of following their orders. What's more, the ten Crimson Spheres that are needed to unlock the Den of Woe in Chapter 5 were all recorded by Paine, Logos and/or Ormi. The last few tidbits of information are all implied and not explicitly stated, and if you don't finish the required tasks before Chapter 5, there would be no way of finding any of this out and you'd probably be very confused at the conclusion of Chapter 3.
  • One-Winged Angel: Interesting variation; your characters can do this, via their special dresspheres.
  • Palette Swap: Done with most of the monsters.
    • Model Swap: the Warrior dressphere is particularly prone to this. Rikku uses Auron's animations, whereas Yuna copies Tidus's—only her casting animation is different. Justified though as these are explicitly done in their memory, Yuna is even wielding Brotherhood.
  • "Pan Up to the Sky" Ending: The Good ending is a variation on this, where as she does the final voiceover narration, Yuna crouches on the top of the Celsius, and at the end of this scene the camera pans out into the sky.
  • Peace Conference: The Crimson Squad members happen to be present-day leaders of the two political movements, and tensions were already pretty-hot, so it has a side effect of sparking a civil war when the leadership of both movements is decapitated. At the end, Nooj and Baralai find themselves back on terra firma; they publicy apologize for pitting Spirans against each other.
  • Permanently Missable Content:
    • Moreso than other Final Fantasy games, this one is very unforgiving of mistakes. This is due to the episodic format: towns and dungeons stay the same, but new content and dialogue trees will emerge. Many sidequests span the whole game and require you to revisit them in Chapters 2, 3 and 5. (Chapter 4 is a wash, since you spend it aboard the Celsius.) So if you missed something in a previous Chapter, then the rest of the quest may be compromised. Progressing to a new "Chapter" will cut off access to all of the sidequests in the previous.
    • Averted in at least a couple of instances. The mission to rescue the trapped tourists in the Cave of the Stolen Fayth (via the Calm Lands Gorge) and fight Yojimbo is still available in Chapter 5 if you didn't complete it in Chapter 3. The same goes for setting up the chocobo ranch, assuming you at least completed "Cuckoo for Chocobos" at Mi'ihen in Chapter 2 and had Clasko join the Celsius.
  • Perspective Reversal: Downplayed Trope. In the first game, Tidus is completely against any form of sacrifice. At first, it's Played for Laughs to make him seem childish — but later, it's played seriously after it's pointed out that the pilgrimage is a Senseless Sacrifice. Yuna, on the other hand, is perfectly fine with sacrifice if it makes people a little happier and safer. By the end of the second game, Tidus is the one who's sacrificed himself (along with all of the party's Aeons), and because of this, Yuna HATES the idea of sacrifice. Look at these quotes for emphasis:
    • First Game:
    Tidus: "I get it! I thought it was weird. Yuna's dad defeates Sin ten years ago, right? But Sin's still here! Didn't make much sense till now. Wait...If it just comes back..."
    Yuna: "Don't say it isn't worth it...Because it is."
    Tidus (narration): "Even for a little while...people can sleep in their beds without being afraid. That kind of time is worth anything. Don't say it isn't worth it. Your words that day, Yuna — I remember them well."
    • Second Game:
    Yuna: "I don't like your plan. It sucks. Your plan is awful. Think about it. It's no different than what we did two years ago. We destroyed our own allies. We destroyed the aeons who had fought together with us, at our sides. We didn't have a choice then. We believed that was the only way we could save Spira. Do you know what it felt like to watch them die? Right before my eyes? It was the only thing we could do. It was the only choice we had. I gave in, I accepted, I believed. I allowed it to be true. I thought I'd be able to go through with it without ever doubting myself. But I...It hurts so much. Everyone was so happy. 'Great job, Yuna. You did it. You saved us all.' There were too many smiles to count. And I know that I was smiling, too. But now...when I look back...The people who should be here aren't. The ones who should be smiling with me aren't here. 'We had no choice.' Always 'we had no choice.' Those are our magic words. We repeat them to ourselves again and again. But you know...The magic never worked! The only thing we're left with is regret. No. I don't want this anymore. I don't want friends to die...or fade away. I don't want battles where we have to lose in order to win. Nooj, I know that what you say is what you mean to do. Give me your resolve. Believe in Yuna."
  • Pimped-Out Dress: Quite a few of the dresspheres.
  • Plot Tunnel: In-universe example. In the first two chapters, the Gullwings are sphere hunters, but take part in other missions than sphere hunting when they can. In chapter three, powerful fiends are coming from the temples, so they put off sphere hunting for the rest of the game, and most of their missions require saving people from the fiends.
  • Point of No Return: After a fashion. Chapter 4 is spent in Spira's airspace as you monitor the activities of its citizens via the Commsphere. It's very cutscene-focused, and represents the end of your 'freedom' thus far. Chapter 5 returns to normal, but any missed quests are wiped out.
  • Power Floats: The girls levitate as Psychics and the Floral Fatal/Full Throttle Dresspheres.
  • Power Trio:
  • Promoted to Playable: The Creature Creator allows you to capture Fiends to use in your party, although they're only controlled by the AI. Certain NPCs in the game can also be captured which include most of the playable note  protagonists (the exception is Wakka, for some reason) and even the undead ones (Tidus, Auron, Seymour). The notorious Via Infinito bosses are also included, even Trema, the previous holder note  of the title of X-2's ultimate Bonus Boss.
  • Preexisting Encounters: Later in the Vio Infinito, Mega Tonberries spawn in. As you might expect, you're not really supposed to fight these guys—and you really don't want to, seeing as you can't Flee from them, and an Oversouled M.T. can inflict Stone or Confusion with his knife attacks. It's most often a punishment for missing a jump or being too hasty.
  • Punch-Clock Hero: X was about a solemn pilgrimage across Spira, visiting temples and solving puzzles, with the threat of Sin and Seymour looming over them as they carry on. X-2 has the protagonists jumping all over Spira to perform heists and solve a number of relatively-small local conflicts and crises. And a lot of the time, the Gullwings charge for their services. Most of the missions aren't a matter of life and death: excavating the desert, bailing out O'aka's debt, chasing the tourists out of Zanarkand, scalping tickets for Tobli, finding a site for Clasko's chocobo ranch, and so forth.
  • Punctuated! For! Emphasis!
    Shuyin: This is our story, Lenne.
    Yuna: Don't make me say this again! I'm...not...Lenne!
  • Purposely Overpowered:
    • The Iron Duke accessory. It doubles HP and adds 100 points to almost every stat, but you have to beat Trema at the bottom of the Via Infinito (strongest enemy in the regular game) to get one, or defeat Major Numerous (strongest enemy in HD remaster/International game) to have a chance to drop several. But since they're the strongest enemies in the game you don't really have anything to use those Iron Dukes on. They trivialize the new game+.
    • Finale, only obtainable from the "The End" garment grid, which can only be obtained by running into every Oversouled monster. It does the maximum amount of damage possible if you haven't ran from a battle. While you'll probably had to run away at least once for the Oversouls, on New Game+, it's highly exploitable.
    • And the Mascot Dressphere. Each one has the best stats, Auto-Protect and Auto-Shell that basically halve physical/magical damage, immunity to all status effects barring breaks, some broken skills like team heal, revive and free MP restore in Yuna's case, area Eject for Rikku and extremely high damage physical defense-ignoring attack for Paine, and abilities to use two other Dressphere skills at the same time. However, to unlock it, you have to get Episode Complete in every location (and not finishing by Zanarkand), a case of Guide Dang It! and of course requiring to finish most of the game, or in International/HD version, defeating Youth League Cup in Fiend Arena, unlocking of which will almost surely require fighting against Mega Tonberry or Mushroom Cloud plus Black Element team. Via Infinito is however not required for it, so it might and will be very useful down there.
  • Quest Giver: "Hot Spots" refer to opportunities for the Gullwings to earn some Gil. All you have to do is land and talk to the person in charge. In Macalania, this is harder than it sounds, since O'aka is hiding in the woods from is debt collectors.
  • Rainbow Speak: Important terms such as "Garment Grid" or "Sphere Break" are presented in yellow in the subtitles when first introduced.
  • Rapunzel Hair: How the hell did Yuna manage to get that floor-length braid of hair of hers in two years?
    • It's speculated by fans that Al Bheds have an accelerated hair growth. Rikku went from "tomboyish" to "giving any saiyan a run for his money" in two years too, and Yuna is half Al Bhed.
  • Remember the New Guy?:
    • Yuna is revealed to have narrowly-dodged a marriage to the de facto leader of Yevon, Baralai.
    • Paine, Praetor Baralai, Mevyn Nooj, and Gippal were members of a special unit in the Crusaders; this happened not long before Tidus' arrival and the failed operation to kill Sin, which wiped out the remaining Crusaders.
    • Gippal was filmed with Auron shortly before Tidus reunited with everyone in the desert. Yevon just wanted an excuse to purge the Al Bhed, but Gippal was outside of the city and survived the bombing; consequently, he didn't need to escape aboard the Fahrenheit with the others, though supposedly Buddy was among the refugees.
    • Just as Seymour was plotting to marry Yuna, Baralai was filmed with him inside the manor. Baralai wanted to cover-up his past involvement with Nooj and asked Seymour to pull some strings; Seymour acquieced, thinking he could call in the favor later. That didn't come to pass, but Baralai used his new connections to become Praetor.
  • The Rival: LeBlanc is Yuna's rival in sphere hunting. Eventually, you find out pretty much everything she does is to impress "Noojie Woojie", including throwing the concert at the beginning of the game and impersonating Yuna. She eventually teams up with the Gullwings to deal with the real threats.
  • The Rock Star: Yuna's concerts are a plot point in several parts of the game. Following the influence of Lenne's dressphere.
  • Roguelike: Last Mission abandons anything resembling traditional Final Fantasy-style combat in favor a dungeon crawler setup.
  • Rule of Sexy:
    • No reason is given for LeBlanc impersonating Yuna in public instead of making off with the Dressphere. It establishes the game as being a bit more tongue-in-cheek and fanservice-y.
    • Later, we're treated to the Gullwings desecrating a sacred mountain by going for a dip in the hot spring, and Yuna infiltrating LeBlanc's house and giving her a back massage while in disguise.
    • In addition to the usual collection of visible g-strings and chainmail bikinis (looking at you, Lucil), some of the Dresspheres are oddly enticing. The Psychic wears a schoolgirl outfit for some reason, and Lady Luck's dress has so many strategically-placed holes that it's a wonder it even stays on.
  • Run, Don't Walk: Noticeable during Chapter 2 if you side with the Youth League. In Mushroom Rock Road, while traveling through, you must walk by the on-screen monsters to go unnoticed. Thing is, it's VERY hard to walk in this game, and chances are you will fight one of the monsters. That said, they go down easily enough if you don't want to bother.
  • Sealed Evil in a Can:
    • Inverted. Shuyin was just an Anti-Hero when he was trapped in the Den of Woe, but being forced to view his greatest failure over and over again turned him into an Omnicidal Maniac.
    • Another inversion is the Songstress Dressphere. Lenne was using it as a Soul Jar and is influential in solving the main crisis.
  • Sequential Boss: Vegnagun, with a side of Colossus Climb. Also, the marathon in the Den of Woe.
  • Shout-Out: If you change Paine into a Black Mage and cast any of the Ice spells, she'll occasionally say "Ice ice, baby."
    • When LeBlanc fixes the feed on a sphere screening, Shinra shouts: "Inconceivable!"
    • Many battle quotes are taken from various media and trends. For example, Rikku's reaction to one of the first enemies, a snake-like creature, is "Snake. Snake? Snaaaake!!!"
    • The entire game is a shout out to Charlie's Angels. Even the Japanese version did this.
    • The majority of the weapons from Final Fantasy X are reused. Yuna's Warrior costume wields Tidus' Brotherhood. Yuna also wields Caladbolg, Tidus' Celestial Weapon, as a Dark Knight. Both her and Rikku wield Auron's weapons as a Samurai. Rikku's clothing also evokes Auron's in her Samurai form. Rikku's sword as Dark Knight also comes from X. The Mascot grants all three girls Lulu's dolls. Both White and Black Mages get Yuna's rods/staffs (Yuna gets her default and Celestial Weapon, respectively). Even the main villain summons Wakka's Celestial Weapon (World Champion) when using Terror of Zanarkand, his version of Tidus's Final Overdrive, Blitz Ace. Paine gets her own unique swords in this game due to her weak connection with the previous game.
      • Yuna's Warrior costume is an almost-perfect copy of Tidus' in FFX. She also moves differently when casting: Her casting pose is the pose Tidus used when you were activating his Overdrives.
    • Many of the accessories, such as the Soul of Thamasa, are also series references.
    • If you complete Mount Gagazet, they'll make a statue. Coincidentally, they'll make one of Yuna with a horn as well. In Final Fantasy IX, all summoners had horns.
    • The name of the airship, Celsius, is a reference to Bahamut Lagoon, which had an airship named the Fahrenheit.
      • ...And, in a less obscure homage, also to Final Fantasy X, which had the exact same thing. (Plus, the captain of the Celsius happens to be the Fahrenheit's captain's son...)
    • The bestiary descriptions for some enemies nod toward their past incarnations, such as warning not to call Ultima Weapon "Atma", or the insectoid King VERMIN!'s entry ending in Barret's manner of speech.
    • Late in the game, Shinra talks about how the Farplane is made up of limitless energy, and in a few generations, that energy could be harvested and used. Yuna exclaims how it would be great for Spira, and how there would be shining cities that never sleep (Hmm....). In the Mi'ihen Mystery quest, Rin mentions that he's financing ways of mining this energy ("I am not alone in my thinking").
    • Much about the sequence you get if you pin Prophet as the culprit for the Mi'ihen Highroad mystery is reminiscent of Scooby-Doo, right down to Prophet's voice, which sounds quite a bit like Shaggy.
    • If you choose "Is that you, Isaaru," when Isaaru asks "What is the meaning of life,", Isaaru responds with "Is that your final answer?"
    • One of Logos' lines when he uses his Russian Roulette attack is "Feeling lucky, punk?"
    • The name LeBlanc may be a reference to Maurice LeBlanc, the French writer who created the Arsène Lupin series. Making the name a subtle Shout-Out to Arsene's half-Japanese descendant Lupin III.
  • Showgirl Skirt: The Gunner and Gun Mage dresspheres for all three girls, the Alchemist for just Yuna and Rikku, and the Songstress for Yuna only.
  • Side Quest: The game doesn't point them out for you, and you can probably run the length of the game's base story within a few hours. However, there are a lot of them, and doing most of them is required for the Good Ending, and all of them for the Golden Ending.
  • Skinship Grope: The optional hot spring scene has Rikku nosing around Yuna and Paine's bathing suits, doing a breast comparison. She gets her just desserts for that.
  • Soundtrack Dissonance: Paine's theme song is...light jazzy pop? Wait, what?
  • Spiky Hair: Gippal has the distinction of being one of the few Final Fantasy guys with a spiky hairstyle that's actually possible to pull off in real life.
  • Spoiler Opening: Final Fantasy X-2 HD Remaster came as a separate game on the PS Vita, and therefore has its own title screen as a result. The image of said title screen? It's straight out of the Golden Ending!
  • Story Branching:
    • In Chapter 2, the Gullwings are required to forgo their Team Switzerland status and hand a MacGuffin over to one of the rival factions. Yuna isn't interested in politics, so the plot continues; but it's a tacit endorsement of the Youth League's/New Yevon's ideology. And afterward, you will be persona non grata in the other's HQ. While this only has a cosmetic effect on the main plot, it does affect your score and the availability of faction-specific sidequests later.
    • The culprit in the Mi'Ihen Mystery is dependent on the clues you provide Rin. The Chocobo Eater or Calli are lightly chastised. Rikku or the Prophet recieve an ironic sentence: Adopt-A-Highway (cleaning up litter on the Highroad) or advertising the hovercrafts. The two-faced Rin is too slick to be punished, and taunts the Gullwings with plans to expand his empire and harvest energy from the planet à la Shinra Electric Power Co.
    • The Ronso Youth uprising is not a main quest, but if you don't quell the unrest, the Ronso race will wipe out the Guado race.
  • Strange Minds Think Alike: It turns out both Rikku and Gippal nicknamed Paine "Dr. P". In an interesting variation, it’s not played for laughs.
  • Stripperific: Too many costumes like this to count, though the Lady Luck and Thief dresspheres are the two most noteworthy. As a rule, Rikku tends to don the least clothing.
    • To be fair, Stripperific outfits seem to be the norm in Spira unless you're a member of the Yevon order.
  • Suddenly Voiced: The "Prophet" spends the entire game on the Mi'Hen Highroad, stumping for chocobo rights. If you finger him for the Mi'Hen Mystery, he suddenly pulls a rifle and starts talking like Scooby-Doo's Shaggy. (To be clear, you can "talk" to him earlier in the game, it's just that like most minor NPCs, his speech is presented only text-boxes with no voice-acting. It's only if you finger him as the culprit that you actually get to hear him talk out loud.)
  • Terrible Trio: Leblanc and her two henchmen, Logos and Ormi.
  • Take Your Time: Wasn't it nice of Shuyin to delay activating Vegnagun until the Gullwings got there?
  • Talk Like a Pirate: There's a Sphere Break player (possibly the most challenging) who shows up in Chapter 5. He wears a pirate-y outfit and asks if there's anyone in Spira who has the guts to take him on.
  • Teleporting Keycard Squad: Lampshaded in-universe. "Find the sphere and the fiends appear" is a credo among sphere hunters.
  • This Is Unforgivable!: If you complete the Den of Woe, your party encounters another imprint of Shuyin. Paine explains that Shuyin's despair is what destroyed the Crimson Squad, that they went mad and all killed each other.
    Shuyin: (regarding Nooj, Gippal and Baralai) But these three lived. So... I decided to use them.
    Paine: You'll pay! ... ... (after the battle) No one uses my friends.
  • Time for Plan B: Before the battles with Vegnagun and Shuyin, there's a lot of talk about The Power of Love and Nooj asks if Yuna's plan is to defeat Vegnagun by showing him the light of love for him, specifically that of his lover Lenne's words that he never heard. She tells him that that's plan B, but first since Vegnagun is just a machina, they should be able to take it apart. Later, after the party wins one of the battles with Vegnagun, Nooj asks "What now?" and Rikku suggests "Maybe we're finished?" The voice of Baralai, whom Shuyin is possessing, replies "Finished indeed. All of Spira is finished!" and Rikku shouts "He's got a plan B too!" However, the voice of Auron assures them that "He's panicking. Yuna. End it now." The party is finally able to defeat Vegnagun, but ends up having to go to plan B anyway when Shuyin still won't give up.
  • Time-Limit Boss: You have to beat Vegnagun before it fires. However, the time limit is so long that you pretty much have to try to run the timer out to see what happens.
  • Time Skip: X-2 is set in the near-future, so Square Enix gets away with re-using some of the old maps while adding some extensions that Tidus supposedly missed on his pilgrimage. The most dramatic changes have happened to Kilika and Mushroom Rock, which were devastated by Sin in the previous game. Kilika has been totally-rebuilt, with multiple tiers and new theme music, so check that off as a 'new' location. Mushroom Rock is the HQ of the Youth League, situated on the cliff facing the ocean, and the previously-unseen "Den of Woe" provides some backstory for Paine and Shuyin and ties them to the events of X.
  • Time Stands Still: The Psychic Dressphere's Time Trip Psionic. Using it freezes time for every combatant except the user (including your allies) for ten seconds, which is enough time to pop off a free action that normally takes a while to cast, like Excellence.
  • Took a Level in Jerkass: Rin, but only if you manage to pin him with the guilt in the Mi'ihen Mystery mission. Otherwise, he's the same kind man he was in the former game.
  • Too Many Belts: As usual for Nomura character designs. Nooj in particular is probably the worst offender by a long shot, even by Nomura's standards.
  • Totally Radical: Rather than the RPG standard "You obtained [item]x[number]," the game insists on saying "You scored [item]x[number]!"
  • Tournament Arc:
    • The Sphere Break tournament in Chapter 3.
    • If the player sides with the Youth League, Chapter 5 in Mushroom Rock Road will conclude with a tournament organized by Lucil. Opponents include Yaibal, Elma and Lucil herself. If the player sided with New Yevon however, the player doesn't get to compete. They can still get Episode Complete in both paths anyway.
  • Translation Convention: Subverted, just as it was in the previous game. Somewhat annoying, in that it made sense for Tidus not to speak Al Bhed, but Rikku speaks it natively; you'd think Yuna would've picked up on some of it, too, since her mother did also, and an optional scene reveals that Paine knows a little of it as well, so there's no need for Yuna to, say, dig through the desert for more primers when she could just ask for lessons, or even just ask Rikku to translate for her. This is just a strange example of Gameplay and Story Segregation.
  • Transformation Sequence: These can be turned off, which can be useful for speeding up battles.
  • Trauma Inn: Not only averted (as X has them but save points providing free full heals makes them redundant), but mocked at the inn in Guadosalam, where telling the clerk that you want to rest will have her inform Yuna that there's a chair to sit on.
  • True Blue Femininity: Lenne's dress and Yuna's Songstress outfit is blue. Notable because it's the only Dressphere with plot significance.
  • Turns Red: If you defeat a particular species of fiend (and some bosses) enough times throughout multiple playthroughs, the next one you encounter will enter "Oversouled" mode, boosting its stats and granting it new abilities. Encountering a low-level Oversouled enemy will cost you time at most, but an Oversouled Mega Tonberry is no fun at all, and the mini-bosses in the Via Infinito can prove catastrophic if you killed their brethren too many times. Defeating Oversouled enemies yields bigger rewards and is necessary to fill out Shinra's beastiary.
  • Unexpected Gameplay Change: Diving straight from Final Fantasy X-2 to Final Fantasy X-2: Last Mission suddenly introduces you to turn-based dungeon crawling a la Mystery Dungeon.
  • Unexpected Shmup Level: The Gunner's Gauntlet, which is a third person shooter around Besaid Island.
  • Unwitting Instigator of Doom: Rikku can become this if she is the culprit in the Mi'hen Highroad mystery. She accidentally damages one of the machina on the Mi'hen Highroad, causing them to go berserk later in the game.
  • Updated Re-release: The "International + Last Mission" version. Contrary to what its title implies, it is Japan-exclusive, and includes a truckload of new stuff : A Last Mission mode that serves as a sort of gauntlet, new Dresspheres and Garment Grids, new superbosses, and a Creature Create system, where creatures from the game, including the new superbosses and most playable and non-playable characters from the first game, can be captured, trained, and used in battle.
    • It's getting an Updated RE-Rerelease, for the PS3, which subverts No Export for You by being based on the Japanese exclusive version.
  • Unique Enemy: The Experiment, Angra Mainyu and Almighty Shinra are the first of their kind note . Experiment, in fact, has a Blue Bullet that can only be learned from its final form, and is unavailable anywhere else (not even in the Fiend Arena).
  • Useless Spleen: Rikku has the in-battle quote "I'mma kick you in the spleen,", to which Paine replies "'Spleen'?"
  • Vapor Wear: Leblanc's outfit in particular.
  • [Verb] This!: Gippal says "Dodge this!" when using Bullseye.
  • The Very Definitely Final Dungeon: The Farplane. There are numerous entrances all over the world, including Vegnagun's old Cradle in Bevelle, but they all lead to the familiar meadow/cascading waterfalls from X. Beyond that is metallic road which branches out from Vegnagun's makeshift Cradle in the distance. This area is just as short, but with more hazards such as electric barriers and Degraded Boss encounters.
  • Video Game Cruelty Potential: Surprisingly.
    • You can kill chocobos in battle.
    • You can allow genocide by skipping a certain mission. You also get a very good accessory later on if you do this.
    • When choosing to allow whether or not let Clasko board the Celsius in Chapter 1, the wording of the negative choice is "Sorry, loser."'
    • There's a female Sphere Break player who is saving up money to open up her dream shop. Each victory of Yuna's puts the woman one step further away from her new shop.
    • The Leblanc massage sequence. Screwing it up is both funny as all hell and rather cathartic...
    • You can walk over Brother when he's lying on the floor after he "jumped" in the first mission at Mt. Gagazet.
    • The first thing the Creature Creator has you do as part of the tutorial is catch Brother in a trap meant for fiends, after which you're allowed the pleasure of disintegrating him into pyreflies if you're not fond of him. The game will inflict cruelty back on the player in turn, though, by reviving him if you ever have no other fiends captured.
  • Vocal Evolution: In FFX, Yuna's voice was soft and stilted per her personality, but in X-2, her speech has noticeably improved, as she's gained quite a bit of confidence with her new job. The actress and lipsynch technology got a lot better too.
    • One of the main problems with FFX was Hedy Burress' attempts to lip-sync with a character who was speaking Japanese, something the other actors were smart enough to not bother with. New technology in X-2 allowed the lips to be rendered in real time, and we got a much more natural performance from her.
  • Walking the Earth: The Ronso children Lian and Ayde travel all across Spira over the course of the game trying to find a way to fix Kimahri's horn. While they don't succeed, they do expand their horizons by exploring the world beyond their mountain home and inspire their fellow Ronso to do the same.
    • Despite having their Global Airship, the main party can do this as well, as most places on the map are connected in a way where you could simply walk the entire path of the first game's pilgrimage if one is so inclined, resolving any side quests along the way.
  • Wave Motion Gun: Vegnagun.
  • Waxing Lyrical: When Yuna first changes her dressphere to Songstress in their first fight with Leblanc, she often shouts "Hey, eyes on me!" "Eyes On Me" was the love theme between Squall and Rinoa from Final Fantasy VIII.
  • We Used to Be Friends: Baralai, Nooj, Gippal, and surprisingly, Paine, but Shuyin's possession of Nooj during the Crimson Massacre and afterwards destroyed their friendship. While Nooj doesn't fully recall the incident, Gippal returned to the Al Bhed, and Paine sought answers about the incident on her own, Baralai is plagued by his inability to understand why Nooj did what he did. He even almost says word for word:
    Baralai: WHY DID YOU SHOOT?! ...WE WERE FRIENDS, AND YOU SHOT US IN THE BACK!! ANSWER ME!!!
  • Wham Episode: Final Fantasy X -Will-, the audio drama recorded for the HD Remaster. One of the new characters claims to be Auron's daughternote . The dead start coming back to life when beckoned. Sin returns. Yuna and Tidus argue and appear to break up.
  • White Hair, Black Heart: Subverted by Baralai, who gives off the impression of being the white-hair pretty boy type typically associated with villains and the morally shady. While he does fight YRP at one point and gets possessed by Shuyin later on, by the end it is clear that he is on the side of good.
  • White Mage: Returns as a dressphere.
  • Whodunnit: The Mi'ihen Mystery. Something or someone provoked a new line of machina to start attacking passerby right outside Rin's travel agency. The intent was to link up the machines to perform tasks in unison, but that backfired. It gave his business a black eye at a time when locals were already frustrated at increased hovercraft traffic on the Highroad, which drove away the native chocobos. Rin suspects foul play and hires the Gullwings to absolve his new venture. In most of the endings, the malfunction turns out to be an accident caused by a third party (including Rikku), but a closer investigation can find either the Prophet (a Luddite preacher) or Rin himself culpable.
  • Work Off the Debt: Seems to be a common punishment in Al Bhed society:
    • If you turn O'aka over to his Al Bhed creditors, they put him to work in the Bikanel Desert excavation;
    • If Rikku is the culprit in the Mi'hen Highroad Mystery sidequest, Rin puts her to work cleaning up trash along the Highroad;
    • If Callie is the culprit in the Mi'hen Highroad Mystery, Rin makes her get a job at the Travel Agency. One of her duties involves caring for the Chocobos that Rin has bought, which makes Paine wonder if it's really a punishment;
    • If the Chocobo Prophet is the culprit in the Mi'hen Highroad Mystery, Rin forces him to start promoting machina instead of chocobos.
  • You Meddling Kids: Prophet's reaction if you pin him as the culprit for the Mi'ihen Highroad mystery. "And I would've gotten away with it too, if it hadn't been for you meddling kids." This is very clearly a Shout-Out to Scooby-Doo, as the Prophet is voiced by Shaggy, even going so far as to use his Verbal Tic.
  • Zettai Ryouiki: Oh so very much, including Grade A on Paine's (default) Warrior and Gunner outfits, and Rikku's Black Mage and Gun Mage outfits, and a variation of Grade B on Paine's White Mage outfit. Also, Nhadala, who sports a Grade A with shorts.

"Gimmie a 'Y'!"
"Gimmie an "R"!"
"...Gimmie a break."

 
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It Connected!

Shinra's amazing commsphere device won't connect, but the mighty Leblanc whacks it with her Paper Fan of Doom and suddenly it connects.

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