Characters from Final Fantasy Type-0. Some spoilers are unmarked - read at your own risk.
- Abusive Parent: Arecia raised them as Tykebombs. The effects of Arecia's "parenting" are obvious in battle.
- All of the Other Reindeer: The group is marginalized by most of the faculty and fellow students of the Peristylium, Class Zero in turn isolates Rem and Machina as outsiders and keeping them Locked Out of the Loop.
- Badass Cape: Except for Seven, all of them wear some sort of red mantle around their necks.
- Badass Crew: They single-handedly turn the tide of the war; Rubrum's military strategy is pretty much "send in Class Zero," and it works.
- Band of Brothers: They were all raised as brothers and sisters and are as close as blood relatives.
- Can't Kill You, Still Need You: The Consortium of Eight, Rubrum's government, view Class Zero as Arecia's "pets" and come to hate them over the course of the game. But they are Akademeia's best of the best, and are the only ones able to use magic in Crystal Jammer fields, so they're indispensable to the war effort.
- Cast Full of Pretty Boys: Machina, Ace, Nine, Trey, Jack, Eight and King are all rather handsome young men, although they vary in terms of looks: King and Nine are more hunky, Jack and Eight are cute and slightly nerdy, and Ace, Machina and Trey are traditional Final Fantasy bishonens.
- Child Soldiers: The latest foray into this theme since the SeeD. Justified in that the Vermilion Bird Crystal can only grant magic to the young, which diminishes with age, though the Eight consider using them unethical.
- The Chosen One: Each student is a part of Operation Apostle where he/she is striving to become the Agito, who was prophesied to appear at "Finis".
- Code Name: All but Rem and Machina have no real names. They were originally going to, but the developers chose to only use the codenames. Since they were raised together by Arecia, they may well have forgotten their real names.
- Death Is Cheap: Thankfully, since Raise is an MP guzzler and Phoenix Downs are incredibly rare, entering a town will revive all fallen party members. Arecia is behind this, keeping them alive since she needs them as part of her plan to avert Tempus Finis.
- Flat Character: Excluding Machina and Rem, they only have a few personality traits. Turns out this is a deliberate arrangement by Arecia, who specifically conditioned such personalities since childhood as a way to prevent Tempus Finis and open Etro's Gate without the slaughter of billions at cost of their lives.
- Flat "What": Deciding to talk to the Tonberry between will have this reaction from all characters.Machina: He-...hello.
- Gender-Equal Ensemble: Seven boys and seven girls.
- Heroic Sacrifice: The principal objective of Operation Apostle is exactly this. They succeed, though in the secret ending Arecia, impressed by their defiance of fate, pulls off a Cosmic Retcon to spare them their grim fate and allow them to live as a happy, if sometimes wacky, class.
- Hyperspace Arsenal: They can each summon and dismisses their weapons from nothingness.
- Interservice Rivalry: Class Zero faces a lot of tension with the other branches of the Dominion Military and classes because their Military Maverick tendencies and their fanatical loyalty to their mother the Archsorceress.
- Numerical Theme Naming/Playing Card Motifs: With the exception of Machina and Rem, all members of Class Zero have names with a playing card equivalent.
- You Are Number 6: Seven, Eight and Nine.
- As well as Trey (tres), Cater (quatre), and Cinque (cinq).
- You Are Number 6: Seven, Eight and Nine.
- Odd Name Out: Machina and Rem. The meaning of Rem's name even alludes to it.
- Only One Name: Again, all but Machina and Rem.
- Panty Shot: The texturers assigned to the project put detail into giving each female playable character a unique and distinct set of underwear under their skirts, when previously during development, there was just going to be shadows and shading. May be justified due to how noticeable the shadows could seem at times.
- Red Eyes, Take Warning: As l'Cie.
- Red Mage: As students of a Wizarding School they all can use offensive, healing and support magic (in varying levels of proficiency). The Militesi even refer to them as 'red demons', which is somewhere between Lampshade Hanging and Red Baron.
- School Uniforms Are the New Black: Of course it is both a Wizarding School and a Military School.
- Non-Uniform Uniform: Each one is slightly unique one way or another.
- Summon Magic: Any character can summon a War God at the expense of all his/her HP, rendering him/her unusable for the rest of the mission.
- Tragic Dream: In the tie-in novel all of them mention one, except Nine who can't think of anything. Ace wants to own a Chocobo ranch, Deuce to be a musician, Jack a comedian, Trey a scholar, Queen a teacher of traditional subjects rather then magic and weaponry, Cinque to travel the world, Cater to find love, Eight to become a competitive martial artist, Seven to make an orphanage for the children who lost their parents in the war, Sice to be a chef and King a police officer. Machina and Rem share a dream of rebuilding the county.
- True Companions: Unto the bitter end. They even hold hands as they die.
- Wacky Homeroom: In the secret ending.
- Weapon of Choice: Each one of them has a unique weapon and fighting style to go with it.
Height: 175cm (5'9")
Weapon: Bolt Rapiers
Voiced by: Hiroshi Kamiya (Japanese) and Bryce Papenbrook (English)
A transferee to Class Zero from Class Second (evidenced by his old navy-blue cape) and Rem's childhood friend, as well as her fellow lead character. He's the younger brother of Izana, the messenger who was killed in action while delivering orders to Class Zero. He has forgotten his brother initially but comes to remember him, and blames Class Zero for his death.
- The Atoner: Judging by his guilt over indirectly contributing to the deaths of the Twelve, Machina took it upon himself to record their deeds.
- Badass Cape: Special mention for being longer then the other students with a High Collar of Doom.
- Ban on Magic: Being a normal cadet who gets his magic from the Vermilion Bird Crystal rather than from phantoma like Arecia's children, he's affected by Militesi crystal jammers. He's also prohibited from using magic while acting as Incognitus, though the game leaves it ambiguous whether it's the White Tiger Crystal stopping him or if he just chooses not to blow his cover.
- Blade Spam: His Awakening ability greatly ramps up the speed of his attacks to result in this.
- Cast From Hitpoints: As per its standard in the series, the Dark Side attack drains Machina's health to fire an orb of darkness.
- Cool Sword: His dual rapiers.
- Childhood Friend Romance: With Rem. They are said to have lived Happily Ever After after the credits.
- Declaration of Protection: Deconstructed. Of all his Class Zero classmates, he only trusts Rem, contributing to his desire to protect her. Along the way, he grows distant and accepts the power that grants him the strength for this purpose, but ironically loses his memories about her because of it. In the end, he's the one who kills her in his amnesia. Twisting the knife of irony further, the novel reveals that his desire to protect Rem stems from a subconscious need to atone for being forced to kill her after Gala possessed and transformed her into the Rursan Arbiter in a previous cycle, in the process having to absorb the Phantoma of the rest of Class Zero himself.
- Dual Wielding: Wields twin swords.
- Gameplay and Story Segregation: The Rubicus says that Machina was prevented from getting involved in any mission that was directly detrimental to the White Tiger. This despite the fact that you do any Expert Trial - up to and including Class Zero's invasion of the Azurr District - without getting Machina locked out.
- Go Out with a Smile: At the end of the credits roll, the narration reveals that 50 years after the end of Tempus Finis, having completed recording his fallen classmates' deeds and leading Orience to the Dawn of an Era, 67-year-old Machina was said to have passed on with a smile in his face, his wife Rem by his side.
- History Repeats: If the novelization can be considered canonical, this wasn't the first time he killed Rem — albeit one previous instance was a role reversal, in that it was Rem who was brainwashed into becoming the Rursan Arbiter.
- Keet: Shows some shades of this in the secret ending — with no dead Izana to drive a wedge between them, he and Ace are now best friends, and the former was last seen dragging off the latter from the library for some fun time.
- Life Drain: His Siphon Sword attack drains HP to heal him..
- Manly Tears: He completely breaks down after he and Rem find the rest of Class Zero dead from exhaustion after their battle against Cid/Gala, bitterly apologizing to them for prejudging them for their inability to save Izana.
- Mask of Power: Qun'mi's helmet.
- Meaningful Name: Named after the phrase "Deus ex Machina" — "God out of the Machine". This takes a whole new meaning once it is revealed that he and Rem are the key to breaking the near-endless cycle of destruction that has trapped Orience.
- Messianic Archetype: In the normal ending, with the crystals weakening, he and Rem fill the large shoes their classmates left behind and lead Orience to a brave new world.
- Mighty Glacier: His attacks are a bit slow but he hits hard.
- The Mole: He reports directly the Consortium of Eight, keeping tabs on Class Zero and Arecia (who was one of their own). Later he also infiltrates Militesi forces as a White Tiger l'Cie, but his deteriorating memories caused by the l'Cie power make him loyal to the White Tiger Crystal.
- New Transfer Student: The newest addition to Class Zero alongside Rem.
- He Is All Grown Up: It had been seven years since he and Rem last saw each other and back then Machina was even shorter then her.
- Slice-and-Dice Swordsmanship: Machina slashes an awful lot with his rapiers despite them not being edged weapons.
- Spontaneous Weapon Creation: His Guardian Blades skill is this combined with Reverse Shrapnel, creating several floating swords to attack enemies.
- Super Mode: His Awakening skill, which boosts his attack and movement speed until the ability gauge depletes.
- Sword and Sorcerer: The Sword to Rem's Sorcerer, being a physical fighter while Rem is a spellcaster.
- Reluctant Warrior: Outright fears and despises fighting and war — the same violence that claimed his brother's life.
- This Is a Drill: His swords also function as drills. Shown best in his Cyclone Drive attack, where he stabs them forward and drills into opponents until you let go of the button or run out of AG.
- You Killed My Father: His distrust of Class Zero stems from their involvement in the mission where Izana died. This is the reason he volunteered to keep tabs on them and Arecia on behalf of the Commandant and later his brainwashing into becoming a White Tiger l'Cie.
Height: 160cm (5'3")
Weapon: Twin Daggers
Voiced by: Ryoko Shiraishi (Japanese) and Peyton McCormick (English)
The other lead character together with her childhood friend Machina and, like him, a transferee, in her case from Class Seventh (indicated by her old pink cape). Conflicted with Machina's headfirst jump to self-destruction and her loyalty to her nation, Rem is also stricken with some sort of illness that is sapping her strength.
- Auto-Revive: Undying Wish places this on the whole party for a short time, this makes her indespensible on Eidiolon heavy strategies.
- Ban on Magic: She's a mundane cadet whose magic is directly tied to the Vermilion Bird Crystal, so Milites' crystal jammers will take her out of commission. If she's on the Militesi front during the Clash on Big Bridge, she can't be deployed until after the jammer has been deactivated.
- Childhood Friend Romance: With Machina. They are said to have lived Happily Ever After at the end of the normal ending.
- Dance Battler: With a weapon named Dancing Dagger, it's no surprise really. Her attack patterns include a lot of flipping and spinning.
- Dual Wielding: She fights using identical pairs of daggers.
- Dude Magnet: She has a lot of admirers in the Academy for both her looks and her kind personality.
- Hair Color Dissonance: Depending on the lighting, her light brown hair can range from light purple or red, to almost black.
- Holy Hand Grenade: Seraphim Strike is basically an on-command Mega Flare that can and will hit the damage cap on anything less than [your level - 5].
- Ill Girl: Suffers from an incurable disease that, according to Arecia, will eventually kill her. Fortunately, by the ending she gets better — in the normal ending she lives long enough to be by Machina's side when he dies 50 years later, his mission of recording Class Zero's deeds completed; and in the secret ending, her illness seems to have been eliminated altogether, and she was last seen waking up on a bench amidst cherry blossoms and smiling to the heavens.
- Knife Nut: Wields daggers in a Reverse Grip.
- Kill Sat: Has one in the skill Seraphim Strike.
- Light 'em Up: Siphon Sphere manifests as a glowing ball of light.
- Mana Drain: Her special attacks Siphon Sphere and Siphon Delta.
- Meaningful Name: Her kanji comes from "rei" and "mu", meaning "Not Zero".
- Necessary Drawback: Rem is by far, the most powerful mage in the game. To balance her out, she's one of the affected whenever Milites deploys their crystal jammer.
- New Transfer Student: Along with Machina, she's new to Class Zero.
- Poor Communication Kills: When she volunteered to become a l'Cie, she has to fight a particularly dangerous White Tiger l'Cie. The catch: that l'Cie is Machina, and they don't recognize each other due to the latter's brainwashing and the mask and full-body uniform disguising him. She's so close from winning but for Machina's mask slipping off and distracting her.
- Precision-Guided Boomerang: Her Dagger Boomerang Dagger skill.
- She-Fu: Does a lot of acrobatic motions with her attacks.
- Silk Hiding Steel: She looks weak and delicate, but she's most certainly not.
- Squishy Wizard: She moves fast and has the best magic stats of all 14 characters, ranking highest in all four schools of magic as well as MP growth. However, her HP, Strength and Defense are terrible.
- Sword and Sorcerer: The Sorcerer to Machina's Sword, focusing on spellcasting while he's a physical fighter.
Birthday: Terramens X, R.G. 825 (7/10/825)
Height: 168cm (5'6")
Voiced by: Yūki Kaji (Japanese) and Jonathon McClendon (English)
A boy who leads Class Zero, He is calm and withdrawn but with an underlying childlike passion. While most others in Orience completely forget the dead, Ace is at least able to remember them enough to mourn.
- Badass Bookworm: When controlling any other character inside Academia, he can be sometimes seen at the Crystarium (other times at the Ready Room or the chocobo stables Izana used to frequent). He is also one of three to have memorized the Nameless Tome in its entirety. In the secret ending, he was last seen studying for semestral exams before being dragged by Machina out of the Library to walk around.
- Bishōnen: In the novel, the first thing Izana notices is that Ace is pretty enough to be a girl.
- Chekhov's Gun: Ace's Rubicus entry reveals that on occasion he can be heard humming a song taught to him by Arecia. It turns out to be the first two lines of "Zero" (the game's theme song), which he sings to comfort his classmates distressed at the prospects of death in the normal ending.
- Decoy Protagonist: The game's poster boy and the leader of Class Zero, as well as the first playable Classmate upon a New Game. That being said, Type-0's Ensemble Cast means he's no more or less significant than any of his classmates.
- Death Dealer: His weapons are playing cards.
- The Empath: Of all the members of Class Zero, only he has a longer sense of retention regarding the recently-deceased, which explains why was able to mourn Izana after he was forced to watch him die.
- Energy Weapon: When using his Jackpot Shot skill, he fires a large laser blast. Jackpot Triad fires three at once.
- Flash Step: His basic evasive maneuver shows him teleporting in a flash of his card.
- Flechette Storm: He attacks by shooting his cards out five or more at a time.
- Friend to All Living Things: Ace has a soft spot for chocobos. Besides serving as a tangible memory of Izana, the Rubicus reveals that as a child he used to raise a chocobo chick abandoned by its mother, which died of illness shortly after that.
- The Gambler: As shown by his Cut Cards ability, which draws four cards which each do a random effect. He gets other abilities that do the same with increased likelihood of certain effects, such as Attack Hand which is more likely to deal damage to enemies. He also has a few Gabbiani-esque casino lines that you'll probably miss if you keep him active during your free time.
- Glass Cannon: He deals a lot of damage and is pretty fast, but has poor HP.
- Improbable Weapon User: Among all of Class Zero, he's notably the only one who takes something that isn't a real weapon and hits people with it.
- The Leader: A type IV, being the one who keeps the class together, actively or not.
- Innocent Prodigy: Said to be mature but at the same time childish.
- Leeroy Jenkins: Said to be prone to recklessness.
- Long-Range Fighter: His cards can strike from range, though he can learn melee attacks with them too.
- Manly Tears: Shed these for Izana after watching him die a miserable death.
- Music for Courage: In the normal ending, as they face their death, Ace comforts his classmates by singing the first two lines of "Zero".
- My God, What Have I Done?: Ace was the one to recommend Izana be involved in the top-secret mission due to the latter mentioning how useless he feels in the war. Meaning Ace was responsible for his first friend's death. Made even worse because, thanks to Orience's crystals, he forgets until he overhears it being discussed.
- Simple, yet Awesome: Ace is one of the more beginner friendly characters to use alongside Nine and Queen, and continues to stay consistently powerful throughout the game.
- Smart People Wear Glasses: As evidenced in the secret ending.
- Sugar-and-Ice Personality: Like all Class Zero, Ace was raised to be a weapon and can be standoffish and rather blunt with other people and outright cold on the battlefield. But he's sweet-natured and genuinely cares about his friends and has a soft spot for Chocobos.
- Survivor Guilt: Helplessly watching Izana die a miserable death left a traumatic mark upon the boy. There are times where he frequents the chocobo stables where Izana, a knowledgeable chocobo breeder, once worked. Thanks to Orience's Crystals erasing memories of people who died, Ace knows someone should be there but he can't consciously remember who or why.
- Theme Naming: His abilities are all named based on playing card terminology.
- Wistful Amnesia: He retains just a bit of memory about the deceased, in a world where others will forget about them completely (or, in rare cases like Kurasame's, remember them with extreme effort). It's not enough to put a name to a fallen comerade, but it's enough to mourn them.
- You Are Too Late: Fails to rendezvous with Izana quick enough, leading to his untimely demise.
Birthday: Aquamens VIII, R.G. 826 (2/8/826)
Height: 158cm (5'2")
Voiced by: Kana Hanazawa (Japanese) and Bryce Hitchcock (English)
A plucky girl who uses her flute as a weapon. The youngest member of Class Zero, she is kind-hearted and good-natured even if she can be a bit stubborn.
- Always Accurate Attack: Attacking with her flute sends out slow moving musical blasts that constantly home in on the enemy until it hits.
- Badass Adorable: Deuce is a very cute girl who's capable of providing powerful support with her music.
- Beware the Nice Ones: Even Sice notes that she's kinda scary when pissed off.
- The Cutie: She is definitely this among Class Zero.
- Difficult, but Awesome: Deuce is fairly tricky to use, with her attacks being quite unconventional, but she provides incredible support and utility, and is one of the best mages in the game, second only to Rem.
- Magic Music: Uses her flute music to attack and buff the party.
- Musical Assassin: Fights using her flute music.
- Girl Posse: In the secret ending she is part of a clique with Cinque and Queen, discussing a possible romance between Ace and Mutsuki.
- Go Through Me: Bodily puts herself between Ace and Celestia as the latter summons her beast to attack the former. Fortunately, Celestia pulls her punch back.
- Playing with Fire: Deuce is very good with fire magic, and gives her some offensive potential.
- Plucky Girl: Deuce is quite stubborn once she sets her mind to something, and cannot be swayed.
- Ship Tease: The Rubicus reveals that she finds Ace's singing voice beautiful, and would very much like to perform a duet with him.
- Squishy Wizard: She has some of the worst physical stats in the game, but has the highest MP pool next to Rem and is good with fire and support magic.
- Support Party Member: Fighting alone she doesn't seem that strong, but in a party she can wreak a lot of havoc. That said, she should not be underestimated when playing as her.
- Status Buff: Her Concerto and Crescendo abilities that grant bonuses like Protect, Trance and Aura.
- Trap Master: Can set sound traps with certain musical scales.
Birthday: Petramens I, R.G. 825 (3/1/825)
Height: 184cm (6'0")
Voiced by: Yūichi Nakamura (Japanese) and Matthew Mercer (English)
A blond boy who serves as the Class's archer. He's calm and well-mannered, but can be chatty.
- Badass Bookworm: One of three to have memorized the Nameless Tome in its entirety
- Bottomless Magazines: Unlimited arrows from hammerspace. They just sort of appear in his hand when he needs one.
- Character Filibuster: He tends to be the most talkative of the cast, and talks at length too.
- Cross Hair Aware: When using his Hawkeye skill to attack from range.
- Glass Cannon: He can put out some serious damage from afar, but unlike other ranged attackers like Ace and King, he doesn't have any way to defend himself up close.
- Insufferable Genius: Oh, Etro, listen to this guy. He will talk at length on any subject given a moment's silence, although he falls quiet when his teammates point out that they don't have time for it. During Ace's dream fake-out during the ending, his lecture gets Sice screaming loud enough to be heard from across Classroom Zero.
- Improbable Aiming Skills: At some point, he manages to snipe a sniper from 4000 meters away, while it's snowing, with a bow.
- Long-Range Fighter: Attacks from range with his bow.
- No "Arc" in "Archery": Straight-line arrows give him a longer range than Cater's Magicite Pistol.
- One-Hit Polykill: Max out his charge, and he can take out up to five Colossus units with one shot during an RTS Expert Trial - and without surpassing the recommended level, what's more.
- Rain of Arrows: His Raining Arrows special attack.
- Shown Their Work: He wears a mitsugake, a three-fingered glove used to protect an archer's hand from the bowstring.
- Trick Arrow: He can change his arrows to change the style of his attacks.
- Wise Beyond Their Years: So he'd like to think. However, this only extends to book smarts. His long-winded Character Filibusters isn't always in-topic with what he was previously trying to explain and often off-railing quickly. The fact that his classmates are mostly annoyed by these makes it pretty clear that he actually pretty dense in these kind of things. The Rubicus reveals that Arecia encouraged his thirst for knowledge as a child.
Birthday: Glacemens IX, R.G. 825 (6/9/825)
Height: 161cm (5'3")
Weapon: Magicite Pistol
Voiced by: Minori Chihara (Japanese) and Kristen Klabunde (English)
A perky girl who carries a backpack at all times and wields an antique pistol said to still pack a punch. She has a confident and direct personality.
- Amnesia Loop: She is the only one who feels that the Class Zero has went through same events all over again as the result of Arecia's Cosmic Retcon. She confides her feelings of deja vu to Queen and Arecia, though the latter told her not to think too much about it.
- Book Dumb: Rules out the possibility of her deja vu of Milites being from reading about it in the Crystarium on the grounds that "I'm not Queen, I don't read stuff." When she appears in the secret ending, she's en route to a make-up test.
- Bottomless Magazines: Justified that the gun uses Magic Bullets.
- Charged Attack: Can delay attacking to store up magic to fire a stronger blast.
- Cool Gun: Wields a magic gun that fires Magic Bullets.
- Don't Think, Feel: She has this philosophy.
- Fiery Red Head: She has red hair and a very energetic temperament.
- Fragile Speedster: Cater is very fast and remains mobile even when firing her gun, but she has the lowest Strength stat in the game, and is very fragile.
- Genki Girl: Very energetic and excitable.
- Hot-Blooded: Cater will GLADLY join in the fight if there's fighting to be done. When Nine provokes Kurasame, she's the first one to draw her weapon and fire at him.
- Long-Range Fighter: Fights from range with her gun.
- Mage Marksman: Her Magitek Pistol can fire bursts of energy, which can be imbued with elemental properties with her Elementillary skill.
- Poisoned Weapons: Her Viral Spray attack blasts a poisonous mist from her gun.
- Power Crystal: Her gun gets its juice from a crystal in her backpack.
- Ship Tease: With Eight, which goes way back since childhood. The secret ending also shows them accidentally running and stumbling into each other.
Birthday: Ignismens XII, R.G. 826 (1/12/826)
Height: 163cm (5'4")
Voiced by: Aki Toyosaki (Japanese) and Cristina Valenzuela (English)
A strange girl with an equally strange mental process, who uses an oddly shaped mace. Her unusual personality and unpredictable actions tend to cause others to stay away from her.
- Affectionate Nickname: She has them for many of the characters.
- Already Met Everyone: Her third Rubicus entry reveals that as a child she had the feeling that she already met her classmates in some distant past.
- Badass Adorable: Watch her act around like a child one minute, then blow away her enemies with her heavy mace the next.
- Blow You Away: Her Whirling Mace skills fires a tornado at enemies.
- Carry a Big Stick: Fights with a massive mace.
- Charged Attack: Her Homerun Swing and Focus.
- Cloudcuckoolander: Try imagining her running around the room in presence of Queen Andoria when her classmates are kneeling because she doesn't really know where she has to kneel. There you go.
- Cute Bruiser: She's an adorable girl who wields one of the heaviest weapons of the cast.
- Cute Clumsy Girl: It's even shown in her gameplay where she trips over her weapon.
- Death Is a Sad Thing: Breaks down crying in the ending as she and the rest of Class Zero await their deaths.
- Difficult, but Awesome: Cinque isn't a very beginner friendly character. Her slow movement and attack speed make it quite tricky to get close to the enemy and land Breaksights and Killsights, but she has very high damage potential, and has access to a very potent stun that hits a wide area.
- Dishing Out Dirt: Her special skill is Earthquake.
- Expy: Her hairstyle and eye color is reminiscent of Aerith's.
- Glacier Waif: She has the same slim build as most of her classmates, but in gameplay she's a Mighty Glacier, owing to her unconventional choice of weapon.
- Implacable Man: Few of her passive skills make her immune to knockback when attacking, which is incredibly useful for her to consistently land Breaksights and Killsights due to her very slow attack speed.
- Kiai: Has one as a special ability.
- Manchild: For the second-youngest member of the Class, she's very childish (even moreso than Deuce, who's barely a month her junior). Giving Mog a nickname and her speaking tone comes to mind.
- Mighty Glacier: She deals a lot of damage and the second-best Strength, but is very slow to move and attack.
- Muscles Are Meaningless: Being a wisp of a girl doesn't stop her from swinging a weapon that looks like it weighs just as much as she does.
- Simple-Minded Wisdom: At times she surprises her classmates with her spot-on remarks, though most of the time she has no idea of what just came out of her mouth.
Birthday: Sileomens XII, R.G. 825 (11/12/825)
Height: 166cm (5'5")
Voiced by: Miyuki Sawashiro (Japanese) and Corri English (English)
A tomboyish girl who wields a scythe in battle. She is not skilled with words, but has good judgment.
- Attack! Attack! Attack!: Her playstyle actively encourages jumping in the fight and killing as many enemies as possible to build up malice.
- Blow You Away: Death Maelstrom, which like the rest of Sice's attacks is combined dark magic.
- Blood Knight: She usually the first one who suggests the most brutal method in everything, dislike recon missions and rather going to the frontlines, and extremely revels the battle.Sice: Let's murderize 'em!
- Brilliant, but Lazy: She turns out to be this in a classroom event, where she easily answers a question by Kurasame despite sleeping.
- Casting a Shadow: All of her special attacks are dark magic that is powered by absorbing energy from her slain foes.
- Combat Stilettos: The only member of the class to wear heeled boots.
- Dark Is Not Evil: She's just as heroic as the other members of Class Zero despite fighting with dark attacks.
- Difficult, but Awesome: While she's not as technical as the likes of Cinque or Jack, Sice's attack strings are rather inconsistent, making proper positioning a must to maintain her scythe's malice, not to mention having to keep dodging attacks to maintain said malice.
- Emotion Eater: She grows more powerful the more enemies she defeats, which is explained as her scythe absorbing their malice.
- Good Is Not Nice: Her tongue may well be sharper than her scythe, and she's not afraid to tell her classmates exactly what she thinks of them. During Chapter 4, she admits that if a stressed-out and snappy Queen hadn't told off Machina for his getting angry at the Class, she would have.
- Glacier Waif: Isn't the quickest fighter but has some attacks that help her stay mobile.
- Gravity Master: Her Black Hole special attack.
- Hot for Teacher: Has a big crush on Kurasame. In the secret ending, Love Letter Lunacy ensues and she accidentally presents the letter to Seven.
- Ineffectual Loner: As a child she was reluctant to join in on Class Zero's activities, but secretly comes to admire their abilities, inspiring her to try to fit in.
- Jerk with a Heart of Gold: Sice is noted to be the harshest and most stern of Class Zero, with a rather bleak outlook on life that would make Darwin proud, but deep down she cares for her classmates and fears losing them.
- Punny Name: Sice wields a scythe in battle.
- Sinister Scythe: Fights with a massive scythe and uses dark-elemental attacks empowered by fallen foes.
- Tomboy: The most overt one of the group.
Birthday: Caleomens XXIII, R.G. 824 (9/23/824)
Height: 170cm (5'7")
Voiced by: Mayuko Aoki (Japanese) and Njarra Townsend (English)
A lady who wields a chain-whip. While her expressions are somewhat cold, befitting the oldest member of Class Zero, she is kind and good-natured.
- Ambiguously Gay: Her Rubicus profile mentions that she gets along well with female underclassmen, but the boys are put off by her. In the secret ending, when Sice accidentally presents her a love letter meant for Kurasame, she is flustered but not opposed to the idea of Sice being in love with her.
- Cool Big Sis: To her underclassmen and, to a lesser extent, her fellow Class Zero cadets.
- Deadpan Snarker: She can be quite sassy and snarky, especially when she's talking to Jack.
- The Empath: Seven has the ability to sense a person's true feelings just by reading his/her body language
- Expy: She has a slight resemblance to Lightning, but it's mostly in appearance and not really in personality.
- Instant Knots: It's unclear if her Snakebite ability is this trope or just a sharp impalement, but the end result is the same; her enemy is not going anywhere.
- Lady of War: Graceful and poised as she whirls her whip around.
- Long-Range Fighter: Sort of. Her whipblade gives her the longest melee attacking range out of all the melee characters.
- Mistaken Message: In the secret ending, Sice mistakenly presents her with a love letter meant for Kurasame. Seven doesn't seem terribly opposed to the idea.
- Modesty Shorts: A good thing considering all the She-Fu she relies on, or else the boys of Class Zero would have no mysteries left with her; one of her moves even involves a handstand with her skirt falling down appropriately.
- No Guy Wants an Amazon: According to her profile, which she doesn't mind seeing that she apparently is more into fellow girls.
- She-Fu: She does a lot of flipping and spinning to whirl her whip around, including a one-hand headstand.
- Spellblade: Her Elementalash attack can hit enemies with elemental damage.
- Whip It Good: Fights with a chain whip sword.
- Whip Sword: Though it's more of a sword-like whip than a sword that becomes a whip.
Birthday: Tempestamens XXX, R.G. 825 (8/30/825)
Height: 165cm (5'5)"
Voiced by: Miyu Irino (Japanese) and Jeff Fischer (English)
A boy who fights with punches and kicks. He's not a fan of weapons which take people's lives, so he chooses to fight hand-to-hand.
- Action Commands: His 'Stance' attacks run on them.
- Badass Adorable: He's a cute boy who packs quite the punch with his fists.
- Bare-Fisted Monk: Has a lot of martial arts tropes to go with 'em.
- Berserk Button: Do not mention how short he is, or he'll show you just how strong he can be.
- Cast from Hit Points: His Sacrificial Slug skill, which reduces his HP to 1 to deal massive damage to a single foe.
- Endearingly Dorky: Outside battle he's quite a lovable, clumsy kid.
- Kung-Fu Wizard: Dominion magic + strong dislike of weapons = Red Mage Monk.
- Lightning Bruiser: He moves and hits fast and does a lot of damage. However, he lacks ranged attacks, so he has to rely on magic to hit from afar.
- Nice Guy: Eight is a calm-headed, mellow friend outside battle.
- Only Sane Man: Whenever he's in the same cutscene as Carla, he finds himself befuddled by her antics.
- Power Fist: His Explosive Fist, which is pretty much Exactly What It Says on the Tin.
- Rapid-Fire Fisticuffs: His default combo during his Swiftwind Stance would put Little Mac to shame
- Shoryuken: Can do one as a combo finisher.
- Supernatural Martial Arts: His 'stance' attacks have a lot of less-than-martial martial artistry.
- Ship Tease: The Rubicus indicates he's been flirting with Cater for ages. The secret ending quells any doubts.
- Technical Pacifist: He refuses to fight using conventional weapons, so instead Arecia gave him a pair of duster knuckles and metal-sole boots.
Birthday: Aquamens XIII, R.G. 825 (2/13/825)
Height: 185cm (6'1")
Voiced by: Daisuke Ono (Japanese) and Orion Acaba (English)
A brash guy who wields a lance. He has a skill set like the Dragoon job class from Final Fantasy games past.
- All Love Is Unrequited: To Emina in the secret ending — he's last seen angrily hurling his spear and is clearly torn between fuming and crying.
- Awesome, but Impractical: Two of his abilities are described as superior to less-expensive ones and end up falling into this trope. Jump has Nine leap towards the enemy and come down lance-first, whereas High Jump has him manually aim and leap high into the air, coming down on where he'd aimed. Javelin Throw has him hurl his lance at his target, and Laser Lance has him turn his lance into a penetrating beam and hurl it forward. Both of the 'superior' abilities disregard whether or not he's locked on to something, and the delay between activation and strike is more than enough for anything that can move to get out of the way if he's unlucky.
- Book Dumb: He is quite blatantly the worst-performing Classmate Zero, but he's quick to point out that sending all the cadets and trainees to Judecca leaves Big Bridge vulnerable unless they've got something big. He also gets a conversation during a free period in which he takes a surprisingly close look at the Crystal-induced Laser-Guided Amnesia regarding the dead. Furthermore, most of his situational quotes are not "I think we should do this", like Cinque, but rather "we need to do this".
- Black-and-White Morality: He is said to hold this viewpoint.
- Blade on a Stick: Fights with lances and spears.
- Death from Above: Based on a dragoon he naturally uses a lot of Jump attacks.
- Dumb Muscle: He's pretty strong, but he's also pretty stupid.
- Expy: Of Snow Villiers, down to sharing the same voice actor.
- Gameplay and Story Integration: Nine is noted to be the least intelligent of Class Zero. Fittingly, he's also a Magically Inept Fighter.
- Good Scars, Evil Scars: Of the cool, good variety.
- A Good Way to Die: As Class Zero awaits their death after defeating Cid, Nine tries in vain to comfort himself by noting that at the very least they are all dying victorious.
- Hot-Blooded: He's brash, rude, and is more than eager to rush to battle head-on.
- In a Single Bound: Being based on a Dragoon, he of course has access to Jump and High Jump.
- Idiot Hero: His Running Gag is trying to prove he's a (insert adjective) person by naming all four Crystal-States of Orience, only to be told that doing that won't make him (insert adjective). And when he asked to do just that, he only names three, and he gets the names wrong.
- Jerk with a Heart of Gold: As much as he often finds himself at loggerheads with his classmates (and even Kurasame) for his rash, disrespectful attitude, Nine will not hesitate to rush to their defense in a heartbeat.
- Kiai: Has a skill called Primal Roar that can stop enemies.
- Lightning Bruiser: Although his magical skills suffer greatly in compensation, he moves quickly enough, helped by Jump attacks to close distance, and has good HP and defense.
- Magically Inept Fighter: He's a powerful physical fighter, but he sucks with all kinds of magic.
- Messy Hair: His hair is rather unkempt.
- Odd Friendship: With the quiet, cool-headed King.
- Simple, yet Awesome: Nine is one of the more beginner friendly characters to use alongside Ace and Queen, and his moveset is simple and straightforward, and his high physical stats ensure he stays relevant throughout the game.
- Slice-and-Dice Swordsmanship: With his Whirling Lance skill especially.
- Verbal Tic: Nine often ends his sentences with "hey" or "yo!"
Birthday: Tempestamens XVII, R.G. 825 (8/17/825)
Height: 182cm (5'11")
Voiced by: Kenichi Suzumura (Japanese) and Cameron Covell (English)
A katana-wielder who always wears a smile and is able to make wise-cracks easily. In dangerous surroundings he encourages his peers to take it easy.
- Blade Spam: His Lightning Flash skill.
- Cast from Hit Points: His Transcience skill, which reduces his own HP to 1.
- Counter-Attack: His two skills, Reflex and Tranquility, and one of the reasons Jack is a very technical character. Reflex has a small window to counter attacks, and deals high damage, and Tranquility has a very small window to counter, but deals absolutely massive damage to anyone unlucky enough to trigger it.
- Difficult, but Awesome: Jack is not a beginner friendly character. He moves very slowly when his weapon is drawn, even slower than Cinque, and his abilities aren't as straightforward as other characters, but when used right, he becomes a beast in battle, capable of killing anything with a single slash of his katana.
- Expy: Of Demyx, down to sharing the same voice actor.
- Glass Cannon: His inability to combo his attacks means that you land the hit or die for trying.
- Hidden Depths: One of his Rubicus entries explains that he's as cheerful as he is because he decided it was his job to keep everyone's spirits up, but he's actually calm, evident in his fighting style, which requires a lot of concentration to get the timing right for counterattacks.
- Iaijutsu Practitioner: The way he draws his katana during the cinematic before the Qun'mi fight invokes this. If one of his counter moves is used before drawing his weapon, he uses the same motion.
- I Surrender, Suckers: His special attack Reflex functions as a fakeout then strike.
- Katanas Are Just Better: His weapon of choice is a two-handed katana.
- Keet: Among Class Zero he is the most cheerful, mood-making member.
- Mighty Glacier: Does a lot of damage but moves and attacks slowly.
- Nice Guy: Jack is cheerful and also quite friendly towards others.
- Stepford Smiler: As cheerful as he is, Seven noticed that he barely laughs to his own jokes.
- Throwing Your Sword Always Works: Does this in the attack part of Reflex.
Birthday: Ignismens XXIV, R.G. 825 (1/24/825)
Voiced by: Ami Koshimizu (Japanese) and Heather Hogan (English)
Representative of Class Zero who wields a longsword. She opposes injustice in all forms.
- Adjusting Your Glasses: From one corner, without gripping the frame.
- Badass Bookworm: Sitting down around Akademia with Queen as your active character will prompt her to draw a book right out of nowhere, and she's in all of the cutscenes with Quon and Nine. She is also one of three to have memorized the Nameless Tome in its entirety.
- Beware the Quiet Ones: She's calm and collected for as long as the situation allows it. If the situation doesn't allow it, she will flip her... sword.note
- BFS: Her sword is nearly as tall as she is, but she is shown to be perfectly capable of wielding it with one hand.
- Cast from Hit Points: Her Gate of Destiny skill.
- Character Tic: Notable for only being present in her combat animations; Queen often fixes or dusts off her skirt after dodging or attacking.
- Class Representative: Not officially so and she will deny it if you call her that, but her attitude and role fit anyway.
- Cool Sword: Fights with a longsword.
- Empathic Healer: Her Magic Martyr ability which sacrifices her HP to replenish her and her allies' MP.
- Expy: She looks like Yukiko Amagi (plus she has the same voice actor) and shares a smiliar role and weapon to Mitsuru Kirijo.
- Evil Laugh: Lets out quite a chilling one when in her berserk form.
- Flash Step: Her Speedrush ability.
- Goggles Do Something Unusual: See Superpowered Evil Side.
- Jack-of-All-Stats: All of her stats err to the middle among the 14 characters, and she has decently balanced speed and abilities.
- Lady of War: She is very graceful and acrobatic in battle.
- Light 'em Up: Her special skills are based on light magic.
- Meganekko: She's the only one who wears glasses among the class.
- One-Hit Point Wonder: Her berserk form when wearing the Lucid Lenses grants her temporary invicibility, but soon inflicts Killsight on her.
- Reverse Grip: If she's downed while wearing her Lucid Lenses, she goes berserk and flips her sword to a backhanding whirlwind.
- Royal Rapier: Not exactly. She uses a rapier fencing style, but with a longsword.
- Shock and Awe: She has a fairly high affinity towards lightning magic.
- Shout-Out: Backhand-wielding of a bladed weapon when outright insane? Hmm...
- Simple, yet Awesome: Queen is quite beginner friendly, alongside Ace and Nine, and her straightforward attacks and versatile moveset allow her to be relevant throughout the game.
- Superpowered Evil Side: Goes into this when KOd with Janus' Glasses/Lucid Lenses equipped.
- Smart People Wear Glasses: Her test scores are often better than Trey's.
- The Paladin: Uses light-themed special abilities and fights with a sword.
- Tsundere/Sugar-and-Ice Personality:Known for being harsh to her allies, but cares for them deep down. In the ending, as she and the rest of Class Zero await their death after defeating Cid, she tries to comfort Cinque, who broke down crying over their fate.
Birthday: Caelusmens XVII, R.G. 824 (12/17/824)
Height: 187cm (6'2")
Weapon: Twin Revolvers
Voiced by: Tomokazu Sugita (Japanese) and Mike Vaughn (English)
A young man who wields a pair of revolvers and possesses a mature and composed demeanor. He looks cold, yet he's actually kind.
- An Ice Person: While he isn't exactly the best, his main magic affinity is towards ice.
- Badass Back: When posing with the other students, he's the only one with his back to the camera.
- The Big Guy: He's the tallest one among Class Zero.
- Bottomless Magazines: Averted, his guns have limited ammo and the game keeps count, when they're out he needs to pause and reload them. Abilities increase the clip size and let him fire one gun at a time while he reloads the other rather than stopping entirely. Played straight with the fact that King has countless magazines, so him stopping to reload amounts to having to pause every dozen shots or so (and messing up his Magazine Blast if he has less than three shots left).
- Boring, but Practical: His Melee Attack is a kick. Comes out surprisingly fast, doesn't take from his shot count, and knocks down anyone on foot, which puts them at the perfect range for his Point-Blank Shot,
- Depleted Phlebotinum Shells: His Point-Blank Shot special.
- Determinator: Represents the value of Resolve in the class, and even has an ability called Iron Will that, used correctly, prevents him from being KO'd.
- Difficult, but Awesome: Learn to master his reloading mechanic, and King becomes a insane damage monster, rapidly mowing down enemies no matter the distance.
- Glass Cannon: King has the highest literal DPS out of all the ranged characters, and can maintain it even up close, but he has the lowest Defense out of all the 14 characters.
- Gradual Grinder: His guns have low base damage, but it adds up very quickly when he unloads 24 bullets into your hide.
- Guns Akimbo: Fights with a pair of Handguns. The Rubicus reveals this was originally intended to use the "New York Reload" version of the trope (physical bullets means physical magazines which means reload time, therefore multiple guns mean more shots fired between reloads), but by the time of the game he's gone all the way up to a rocking horse of death.
- More Dakka: His Endless Waltz skill rapidly unloads both guns at an enemy.
- '80s Hair: That mullet is outright badass.
- Face of a Thug: Beneath his gruff exterior lies one of Class Zero's kindest cadets.
- Long-Haired Pretty Boy: For a certain value of pretty.
- Long-Range Fighter: Naturally, as a gun user.
- Odd Friendship: With the brash, hot-headed Nine.
- Not So Stoic: He sometimes will jump headfirst into a situation without a second thought.
- The Stoic: He's the most calm and logical member of Class Zero, in contrast to his good friend Nine.
- Team Mom: Having a mature facade doesn't really hinder him, the second-oldest student of Class Zero (as well as its oldest boy), from fretting over his comrades' wellbeing and is sometimes better at defusing internal tension than Queen. Not to mention he's very gentle and considerate, compared to Queen's standoffish, almost cold approach to team dynamics. For what it's worth, Queen really appreciates his efforts.
- Throw Down the Bomblet: With his Magazine Blast special attack.
Dominion of Rubrum
The instructor of Class Zero, and once a renowned warrior in his own right as well as a Class First alumnus. He is accompanied by a Tonberry.
- An Ice Person: He's said to specialize in ice magic, and shows up as Support Personnel with Blizzaga MIS-II.
- Awesome, but Impractical: As a Support Personnel member, Kurasame will show up out of nowhere, rip up Militesi until they cry for their Crystal, and then disappear before he has accumulated any significant SPP. Tonberry works in a similar matter.
- Cool Mask: He conceals his scarred face with a mask.
- Cool Pet: It's a Tonberry.
- Cool Sword: His ice-elemental Boreal Blade.
- Establishing Character Moment: Although Kurasume does speak through the COMM during the liberation, his first on-screen appearance has him introducing himself as Class Zero's commanding officer. Nine tells Kurasume to take a hike. Kurasume bitch-slaps Nine into a door, then proceeds to block a shot from Cater's magicite pistol with what looks like Blizzard BOM and burns up one of Ace's cards just drawing his Boreal Blade... which is visibly frosting the air with chill.Jack: (whistles in awe) This guy is pret-ty tough.
- Forgotten Fallen Friend: Of Emina and Kazusa.
- Guest-Star Party Member: He and his Tonberry can be called into battle as an assist in some cases. In the PSP version, Support Personnel enables multiplayer; Kurasame or Tonberry will show up if there are no other players available. In the HD version, he's randomly selected in the same way as anyone else, although he won't be silhouetted even if the setting is enabled.
- Improbable Weapon User: Kurasame uses a pretty epic longsword, but Tonberry...Nine: Woah, that's a kitchen knife. Guy's not all there...
- Mr. Fanservice: He's cool, stoic, very handsome underneath his mask, and is very popular among the female students. He qualifies for sure.
- Red Baron: The "Ice Reaper".
- Retcon: In the secret ending, his death never took place and he remains the instructor of Class Zero. He was also last seen walking onto some Love Letter Lunacy involving Sice, Seven and a letter from the former meant for him.
- Sacrificial Lion: Died helping Caetuna summon Alexander.
- Scars Are Forever: Invoked by himself. He refused the treatment that will erase the scar because he doesn't want to forget about the traitor that killed his peers and gave him the scar. Said scar is hidden by his mask and most people don't even know about it.
- Sugar-and-Ice Personality: Heavy on the ice part. He acts cold and stoic, but truly does care about his students.
Voiced by: Sumire Morohoshi (Japanese) and Ariel Winter (English)
Class Zero's Military Operation Organization and Guidance Logistics Expert (MOOGLE) who gives them missions. Ze is also a member of the Cranberry Knights, a group of thirteen Moogles assigned to the thirteen Classes of the Vermilion Peristylium.
- Embarrassing Nickname: "Moglin", as decided upon by Cinque and later caught onto the rest of Class Zero.
- Fun with Acronyms: Moogle becomes an acronym for "Military Operation Organization Guidance/Logistics Expert".
- Mission Control: If Chapter 2's Code Crimson order is any indication, ze actively accompanies Class Zero during their missions, rather than hanging behind at Akademeia, but the effect is the same.
- Overly Long Name: Hir real name is considered thus by Cinque, thus she insists on calling it "Moglin".
- Ridiculously Cute Critter: Ze's a Moogle. It comes with the territory.
- Verbal Tic: The Moogle's standard "Kupo!"
- But for Me, It Was Tuesday: The Blue Mage mocks those in Akademeia who believe the claims of Class Zero being assassins and get upset over it. Ze has to deal with pyromaniacs, kids with obsessive spellcasting disorder, a paranoid bomber who thinks everyone's out to pick on her...
- Cloudcuckoolander's Minder: The Blue Mage is in charge of Class Twelfth, which is home to Akademeia's Cloudcuckoolanders. By the time ze can get hir cadets organized, the other cadets are already out on the field.
- Crouching Moron, Hidden Badass: The Ninja puts on a foolish front and claims hir class is full of lazy fools... but Class Ninth is in fact a class of masters at subterfuge.
- Fetch Quest: The Thief asks Class Zero to recover lost Knowing Tags; ze'll reward them based on how many they hand over at once.
- For Science!: The Machinist is devoted to Akademeia's research; when Classmates Eleventh get killed at the Battle of Big Bridge, ze is more concerned about their lack of organization resulting in confusion at the Armoury than anything.
- Jerk with a Heart of Gold:
- The Knight rather dislikes Class Zero for robbing Class First of their position as top class in Akademeia, but makes it clear that ze has nothing against the Class' cadets themselves. In addition, ze'll give Class Zero rewards based on how long they've spent exploring Orience.
- The Dragoon is outright insulting towards Class Zero, giving them nicknames like "Class Zilch" or "Class Nada". However, Machina being an ex-Classmate Second, ze wishes him luck for his new class.
- Medium Awareness: The Knight gives Class Zero prizes based on how long they've spent exploring Orience... as measured by the playtime hours registered to the console user. Starting a new save file will reward all the prizes received on the old one in as quick succession as one has the patience for.
- Mythology Gag: Aside from their job classes, their name "Cranberry Knights" is a reference to the Onion Knights.
- The Power of Friendship: The Monk is a firm believer in this, although the cadets all mock hir for it.
- Straw Nihilist: The Red Mage is convinced that nobody is going to come out of the war alive. Which makes it all the more heartbreaking when one discovers hir prediction has come true six hundred million times and then some.
- Weapon of Choice: Most of the Cranberry Knights have a weapon to match their class, although most of them are only seen in official artwork.
Height: 165cm (5'5")
Voiced by: Atsuko Tanaka (Japanese) and Eliza Jane Schneider (English)
Head of Rubrum's Sorcery Division, Arecia is seen as something of a sorceress. She is the "Mother" of Class Zero, and they are directly loyal to her.
- Abusive Parent: She raises Class Zero as Tykebombs. Justified in that they are living weapons to begin with.
- Absolute Cleavage: Her outfit leaves a lot of cleavage bared.
- Bare Your Midriff: Maybe she should buy a shirt that fits?
- Big Good: In a way, since she's the Mother of Class Zero. Moreso since she opposes Gala and is attempting to open Etro's Gate without using millions of deaths to do it.
- Blue-and-Orange Morality: Her "children" are pretty much experiments meant to bring about Agito and she has gone through over six million cycles to get the result she wants. Justified in that she's not human to begin with.
- Casting Gag: Atsuko Tanaka has already played another Final Fantasy witch, VIII's Ultimecia for the Dissidia series.
- Coat Cape: Wears a long coat that provides this appearance.
- Hot Witch: She's one of the most gorgeous teachers Final Fantasy has ever produced.
- Jerkass to One: She's very loving, motherly, and doting towards Class Zero, but is noticeably much more aloof and stern towards Machina and Rem, outright stating that they are inferior to her children. That said however, she still expresses enough concern to regularly monitor Rem's illness. In the normal ending, she warms up considerably to both of them, and requests that they remember her children once lived.
- Parental Substitute: She was the one who raised the original twelve students in Class Zero.
- Pet the Dog: In the normal ending, she is convinced by Tiz and Joker to de-crystallize Machina and Rem, allowing them to record the deeds of their fallen classmates in order to know what motivated their decision to refuse becoming l'Cie and alter the course of history, which moved her to abandon the experiments to open Etro's Gate. This extends to the secret ending, where she allows the rest of Class Zero to live in an altered Orience where the crystals are no more, allowing them to reunite with Machina and Rem and live happily ever after.
- Physical God: She is really a fal'cie created by Pulse to try and open the Door of Souls.
- Seen It All: Has repeatedly seen various versions of Class Zero's failure against Cid and the destruction of Orience. However, Rem and Machina's arrival spelled the ultimate subversion of this cycle, intriguing Arecia enough such that she eventually decides to pull off a Pet the Dog moment by triggering a Cosmic Retcon that causes the crystals to cease to exist and give Class Zero one more chance to live like a happy, if somehow ordinary, homeroom.
- Smoking Is Glamorous: Especially if it's in a long holder.
- Parental Substitute: She was the one who raised the original twelve students in Class Zero.
- Time Abyss: The world has been destroyed by Gala and recreated by Arecia 600,104,972 times.
- Vague Age: Her age is unknown. Since she's a fal'Cie that exists outside the cycle of Orience over six hundred million times, she's most likely trillions of years old, and even within a given spiral, she's as old as Orience itself.
- Walking Spoiler: She's actually a fal'Cie acting to manipulate Class Zero into becoming Agito to open Etro's Gate for her.
Height: 178cm (5'10")
Voiced by: Showtaro Morikubo (Japanese) and Daniel Robaire (English)
A cadet from Class Ninth and a self-proclaimed idol, as well as a reliable source of information. Serves as Class Zero's link to Intel, and during the second playthrough, serves as a liason for 'Code Crimson'. With minimal assistance, he'll join Class Zero - ostensibly as a spy, but mostly because they're friends.
- Broken Ace: As a result of his time in the Crimson Mission, he has grown emotionally paralyzed, and hates himself as a result of the actions he's had to take during it.
- Crouching Moron, Hidden Badass: May seem like a self-obsessed idiot, but is actually a highly capable assassin as part of the Crimson Mission.
- Knife Nut: The Ultimania features a design for a switchblade owned by him.
- School Idol: So he claims to be.
- Stepford Smiler: Beneath his cheerful persona lies a man who has seen too much bloodshed throughout the war, more so as he is a Rubrum assassin.
- What the Hell, Hero?: When he tells Class Zero that he's joining them because the higher-ups want someone to spy on them, most of the Classmates point out that (A) he's not supposed to say that to the people he's spying on, and (B) if he tells them, it's not really spying.
A fiery merchant girl and Machina's former classmate from Class Second, who offers items and information to Class Zero at outrageous prices. Because of her good grades, she is popular among faculty. Once a good impression is made on her, she pulls strings to get herself into Class Zero.
- The Ace: Academically speaking, she's one of the best students in the peristylium, and so most of the teachers believe her to be this trope.
- Adam Smith Hates Your Guts: Her schtick is that she sells items and information at premium prices. If you complete her side missions, she uses her connections to join Class Zero and take over as orderly at a "classmate discount".
- BFG: The official artbook, as well as the model mentioned below, reveal her weapon of choice to be a sort of magic railgun.
- Catchphrase: She seems to be fond of an exaggerated "Harro~" and "Ciao!" in the Japanese version.
- Cool Big Sis: Has a little sister that doesn't appear in the game proper, but does get concept art in the Type 0 Artbook. She also follows the You Gotta Have Blue Hair trope, and is implied to be more stern and serious than Carla is.
- Dummied Out: The first demo for the game has a player character model for her in its files, implying she may have been playable or useable as a guest party member at some point in development.
- Genki Girl: Always keeps up a bright smile and a cheerful tone while trying to swindle you out of every gil you, your family, and your mother have.
- It Runs in the Family: Concept art of her little sister shows she has blue hair as well, although a darker shade.
- Jerk with a Heart of Gold: According to the Rubicus, her main reason for swindling people is to raise money to take care of her dying mother's medical bills.
- Red Baron: She calls herself a "Blazing Merchant".
- Screw the Rules, I Have Connections!: Her high grades make her incredibly popular with the faculty, and she'll use this to her advantage frequently. She manages to get into Class Zero with this.Eight: Connections shouldn't-Carla: Oh, and I'm just going to do whatever I want, so don't mind me, okay?
- Snake Oil Salesman: 200,000 gil for a self-improvement seminar. 70,000 gil for an energy drink.
- Two-Faced Aside: Used when her plots to trick Class Zero fail.
- You Gotta Have Blue Hair: Appears to be her natural hair colour, as the concept art of her little sister shows she's got the same tone.
Height: 188cm (6'2")
Voiced by: Ryotaro Okiayu (Japanese) and Chris Carmack (English)
A Magic Researcher from Class Eleventh. He always has the latest information in relation to magic, which is also his only interest. He later joins Class Zero in phantoma-crafting.
- Bishōnen: He is rather attractive.
- Badass Bookworm: He's on his sixth time through a one-hundred-and-five-volume dictionary set during the game. He's also perfectly willing to contend with the circumstances should Intel or Sorcery find out that he knows about Phantoma.
- Long-Haired Pretty Boy: It falls down his back near the end.
- Insufferable Genius: He's rather smug about his knowledge, but he is brilliant when it comes to all things magic. He managed to find out about Phantoma on his own, which is the highest class of secrecy in the Dominion. This is why Queen gives him permission to join.
- Lamarck Was Right: His thirst for knowledge stems from yarns by his grandparents, who worked for Sorcery.
Height: 220cm (7'3")
Voiced by: Masahiro Kobayashi (Japanese) and Travis Willingham (English)
A burly student from Class Fifth who is Lorican on his mother's side, Ryid boasts an impressive build from his daily training with a goal to protect those around him. After Class Zero inspires him to help Rubrum by means other than the front lines, he joins their ranks.
- The Big Guy: It's in his half-Lorican blood, after all.
- Gentle Giant: Very soft spoken; and never gets mad at anyone that question his size, as Cinque can attests of.
- Luke, I Am Your Father: His grandfather is Enkidu.
- Still Got It: Most Rubrumites lose their ability to use magic once they hit past the twenties. Ryid defies such a convention.
Height: 146cm (4'9")
Voiced by: Marika Matsumoto (Japanese) and Cassandra Lee Morris (English)
An unusual girl from Class Twelfth, who can be rather dangerous due to a combination of paranoia and skill in making home-made bombs. Earning her friendship is a trial, but sees her join Class Zero.
- Crazy-Prepared: Mutsuki always thinks everyone is out to get her, explaining her arsenal of bombs.
- Dark and Troubled Past: The Rubicus reveals that as a child she was kidnapped by a Militesi spy to extort her parents, who were technological researchers for Rubrum, into sharing the intel. The deal went badly, her parents were killed during the rescue, and their whole project was put in the barn, leaving Mutsuki emotionally stunted (even without the crystals' ability to erase the memory of the dead).
- Mad Bomber: 'Mad' in the sense of 'angry' more than 'unhinged'. Still, she's willing to pull out explosives the size of her head in the middle of Akademeia's laboratory, or war room. Definitely proves the Class Twelfth Moogle's point about having a lot on hir plate.
- Messy Hair: Unkempt blue hair give a very accurate "perpetually angry".
- Ship Tease: The secret ending indicates that she and Ace are going out.
Height: 145cm (4'9")
Voiced by: Ai Nonaka (Japanese) and Paula Rhodes (English)
An orderly assigned to Class Zero who provides them with merchant services.
- Abusive Parents: Because of her vulgar speech, her mother told her to never talk in front of other people, leading to the below-mentioned Shrinking Violet act. Subverted when it turns out she never really knew her mother, and the memories are fabricated.Aria: Some frickin' mom, huh?
- The Ace: The other orderlies apparently consider her this, which is why she was assigned to Class Zero; she doesn't act like she's doing people a favour just by doing her job (which turns out to be true even when Class Zero lets her speak freely), and always gets her duties done with precision.
- Because You Were Nice to Me: One interpretation was that she had latched onto Qator because he saved her from prison. She even calls herself his minion and refused to return back to the dominion because of it, which ends up getting her killed.
- Identical Stranger: A Militesi soldier remarks that Aria looks distressingly like General Qator's late younger sister, going by a high-profile painting of the Bashtar family.
- Kill the Cutie: Double subversion. She was shot by a Milites sniper and was presumed dead by Class Zero during the fallout from the failed trilateral peace negotiations in Ingram, only to be taken in by Qator. Then she is Killed Off for Real after the latter's death because his subordinates forgot that their leader actually took her refuge.
- Lady Swearsalot: Well, not frickin' quite. See, she talks like a frickin' Cluster F-Bomber, but she never actually frickin' SAYS the damn word.
- Nice Girl: Aria is actually a really kind person, despite her tone of speech.
- Nice Hat: The orderly uniform comes with a rather lovely cap.
- Remembered Too Late: In her dying moments, she finally remembers that she never met her mother to begin with, and that she latched onto Qator as though he were her father simply to fill the void left by her real father and brother, both of whom died during the war.
- Shrinking Violet: It's only an act — she said that her mother insisted on her not saying anything at all.
A Vermilion Bird Primus l'Cie who has been branded for many years, Lord Zhuyu is himself a Class Zero alumnus who is slowly losing his memories. As a Primus l'Cie, he possesses incredible combat abilities.
- An Axe to Grind: His weapon is a massive battle axe.
- Good Scars, Evil Scars
- Playing with Fire: His powers are fire-based.
- Still Wearing the Old Colors: He wears his old school uniform, partly as his way of retain what fleeting memory he has of his time at the Peristylium.
- Power at a Price: Due to being a l'Cie for so long he is slowly losing his memories and emotions.
- Really 700 Years Old: He is strongly implied to be at least a century old, having fought off both Nimbus and the Concordian army in the past.
- Red Eyes, Take Warning: As with all l'Cie, his eyes glow when his brand is showing. Being a Vermilion Bird l'Cie, he gets red ones.
Height: 174cm (5'9")
Voiced by: Marina Inoue (Japanese) and Erin Cotrell (English)
A Vermilion Bird Secundus l'Cie, an expert summoner, and the oldest l'Cie in all of Orience, having lived as early as during a war 500 years past. Her ability as a Secundus l'Cie is the ability to call upon any Eidolon that Rubrum has ever commanded.
- Battle Ballgown: She dons a fancy ballgown as she summons Eidolons.
- Heroic Sacrifice: She gives her life to summon Verboten Eidolon Alexander, and turn the tide of the war.
- Literally Shattered Lives: What immediately happens to her after crystallizing, most likely due to the strain of summoning Alexander.
- Older Than They Look: For a woman at least 500 years old, she appears as though she's only in her mid-twenties.
- Pimped-Out Dress: Orience's highest fashion five centuries ago, and still looks gorgeous in 842 RG.
- Really 700 Years Old: She's mentioned in the history books going back centuries.
- Sesquipedalian Loquaciousness: Might be a side effect of her long life. It's also a case of Antiquated Linguistics for the same reasons.
- Summon Magic: It was said that she can summon multiple War Gods by herself without dying. But for something like Alexander, not only she has to sacrifice people for a single summoning, she also goes to a Crystal Stasis and shatters after that.
A commander of the cadets, currently working as a military officer. She's a friend of Kurasame and Kazusa from their days in Akademeia, hailing from Class Fifth.
- Becoming the Mask: Her experiences with Kurasame and Class Zero ultimately changed her mind, causing her to forefeit her mission to infiltrate Rubrum for Milites.
- Dropped a Bridge on Him: She eventually was outed as a former Milites spy and captured. Afterward, no one ever brings her up anymore, implying that she was executed.
- Hot for Teacher: The reaction she elicits from most male students. Poor Nine...
- Hot Teacher: Just look at her!
- Irony: Emina has got to be the only person in Final Fantasy history who can qualify as Ms. Fanservice and the Token Wholesome.
- Ms. Fanservice: She even has events that depict her doing nothing but walking around her room with only her bikinis.
- The Mole: Was originally a Milites spy.
- Official Couple: With Izana in the secret ending.
- Token Wholesome: Despite how attractive she is, her uniform covers her whole body.
Height: 182cm (6'0")
Voiced by: Akira Ishida (Japanese) and Joel Johnstone (English)
As chief of the Sixth Arms Research Lab, Kazusa has the responsibility of developing Rubrum's defenses. He tends to get overly excited or engrossed in his work. He's been friends with Kurasame and Emina ever since he was a Class Eleventh cadet.
- For Science!: When not making equipment for Rubrum, he researches a way to create an Artificial Human without regard for moral standards or Rubrum's desperation, much to Kurasame's consternation (especially considering he's using one of the latter's students as guinea pig).
- Hot Scientist: He's decently attractive, considering his questionable morality.
- Mad Scientist: Thinks nothing of drugging Class frickin' Zero - and, perhaps more importantly, Archsorceress Al-Rashia's children - the moment they come up to him. His mutterings reveal that he's done the same thing to Kurasame, Emina (although hers was implied to have been consensual), the Commandant, and Chancellor Khalia.
- Mr. Fanservice: If you obtain all of his 'mutterings' and the bonus scene, talking to him and accepting his request will earn you another knockout... with your foggy waking showing him bare-chested. He looks pretty good for a guy who spends his time behind a bookcase.
- Running Gag: Every time you meet him (as different characters, during the same free time period), expect him to knock the daylights out of whichever character you control and use him/her on some kind of experiment (much to Kurasame's irritationnote ).
Lean Joker is voiced by: Kōki Uchiyama (Japanese) and Adam McArthur (English)
Two mysterious figures who report to Arecia. Both wear the Class Zero uniform with the hood drawn, and Lean also wears a Milites grunt uniform with a mask at one point. Their faces are never shown.
- Cool Mask: Joker wears both the Akademeia legionary mask and the Militesi supersoldier helmet at different points.
- Guest-Star Party Member: Joker has the chance to appear as Support Personnel if you complete a certain SO.
- In the Hood: They're never seen with the hoods down on their uniforms.
- Spear Carrier: While they don't appear until the second playthrough, they are revealed to be instrumental in convincing Arecia that the current cycle is different from those that came before it.
- Theme Naming: Tiz represents the number 10, and Joker represents, well, the Joker.
Height: 175cm (5'9")
Voiced by: Keiji Fujiwara (Japanese) and Jason Spisak (English)
A soldier of Rubrum and Machina's deceased older brother, having perished during a mission to transport the communication devices to Ace, Nine and Queen.
- Cool Mask: A standard issue of Rubrum's foot soldiers.
- Death Is a Sad Thing: Dies crying for his fate and his younger brother.
- Good Scars, Evil Scars: A seemingly all-around good guy with a scar on his temple.
- Horse of a Different Color: Has a beloved chocobo that Machina named Chichiri.
- I Don't Want to Die: Spends his final moments lamenting this.
- In the Hood: Also standard issue.
- Mounted Combat: Was his specialty it seems.
- Muggle: Years ago he and Machina applied for the Academy, but his lack of magic talent means he had to leave. He settled on raising chocobos, and it was during one such job that he met Ace.
- Otaku: He's a huge fan of chocobos.
- Posthumous Character: Dies in the opening, and has a pretty significant impact thereafter.
- Sacrificial Lamb: He and his chocobo Chichiri perish, fueling some rage in his brother.
- Official Couple: With Emina.
- Patriotic Fervor: He joined the Rubrum military after his hometown was razed, vowing to never again let something like that happen anywhere else.
- Retcon: In the secret ending, he never dies, and was last mentioned dating Emina.
- Skyward Scream: Begins the game giving off one.Izana: "AAAAACCCCCEEEEEEEEEE!!!!!!!"
Height: 185cm (6'1")
Voiced by: Iemasa Kayumi (Japanese) and William H. Bassett (English)
174th principal of the Vermilion Peristylium and leader of Rubrum.
- Reasonable Authority Figure: In all his appearances Chancellor Chival is note for his calm disposition and fairness of judgment.
- Retired Badass: He was once a famous magic knight, and rumor has it that even at an advanced age he still has it.
- Secret Keeper: Of Rubrum's higher-ups, only he knows of Arecia's true identity and intentions.
Height: 160cm (5'3")
Voiced by: Masako Ikeda (Japanese) and Susan Silo (English)
Director of the Student Bureau and member of the Consortium of Eight.
- Blue Blood: The Rubicus reveals that Mitosuku was a noblewoman fast-tracked through the cadet training program, and thus was never able to see actual combat.
- Nepotism: Being a noble, Mitosuku was naturally rumored to have gotten her position solely by her blood ties, though she subverts it by actually performing her duty as cadetmaster.
Height: 168cm (5'6")
Voiced by: Kenji Utsumi (Japanese) and Barry Dennen (English)
Head of Rubrum's military and member of the Consortium of Eight.
- Asshole Victim: During the bad ending, shortly after Class Zero is branded l'Cie, his body can be found at the gates where gameplay resumes.
- Bald of Evil: Makes repeated attempts to get Class Zero killed off, turns Machina against his classmates by telling him about Izana's death, and sends Kurasame to sacrifice his life for the Verboten Eidolon. All of it just to spite Dr. Arecia.
- Can't Kill You, Still Need You: Notably, he makes multiple (ineffectual) attempts to defy this trope by virtue of Uriah Gambit requests and sending Class Zero to fight the Milites/Concordia coalition.
- Carpet of Virility: Thankfully, not shown on-screen, but Kazusa mentions that he's "got a bald head, but he sure isn't bald anywhere else".
- Hot-Blooded: He is as famous for his military achievements as he is infamous for his incredible temper.
- Jerkass: Let's face it, with his temper and resentment of Class Zero, Suzuhisa's not a very nice man by a long shot.
- Retired Badass: He has been in the Rubrum military since he was twenty, and he has lots of medals to prove his loyalty to the country.
- Uriah Gambit: The sidequests he send you on seem to be with this purpose in mind. They never work.
Height: 175cm (5'9")
Voiced by: Shigeru Chiba (Japanese) and Michael Donovan (English)
Director of the Academics Bureau and member of the Consortium of Eight.
- The Ace: In his younger years Zaidou proved himself one of Akademeia's brightest students, so much so his classmates joked that they are ready to drop out, and upon graduation he became responsible for many of Rubrum's many technological discoveries and innovations.
- Insufferable Genius: He is looked upon with some disdain by his peers at the Eight for his tendency to look down on them and flaunt his intelligence.
Height: 160cm (5'3")
Voiced by: Masako Nozawa (Japanese) and Jennifer Darling (English)
Head of the Logistics Bureau and member of the Consortium of Eight..
Height: 180cm (5'11")
Voiced by: Shuichiro Moriyama (Japanese) and Steve Blum (English)
Military leader of Milites and its effective dictator following the mysterious disappearance of its Emperor, leader of the invasion of Rubrum, and the man who broke the Pax Codex between the four nations.
- Badass Boast: Though it is less of a boast and more of his last ditch attempt to defy Gala, Cid says "I will not let you go any further, people are not puppets for gods! Cue Cid cutting his own head off.
- Big Bad: He's the driving antagonist of the game by nature of leading Milites to war against the other nations.
- Commanding Coolness: His title is also translated as High-Commander
- Commissar Cap: Wears a very smart commander's cap.
- Cool Sword: Wields a katana as his personal weapon.
- Demonic Possession: He is possessed by Gala and transformed into the Rursan Arbiter near the end of the story.
- Did You Just Flip Off Cthulhu?: After Gala tells Cid that Cid is going to be his vessel to become the Rursan Arbiter, and all Orience is just an experiment by the l'Cie, Cid declares "People are not puppets of the gods!" and kills himself rather than submit willingly.
- Driven to Suicide: Cid beheads himself before Gala's presence as his last-ditch attempt to defy his fate as Gala's vessel.
- Eldritch Abomination: As the Rursan Arbiter, he's a gigantic humanoid torso with phantoma orbs emerging from the limbs, and in place of a head is a giant serpent body atop which is a sized-up version of Cid's human torso. Have a look◊.
- The Emperor: Milites has an actual Emperor, but Cid has imprisoned him and taken control in his place, making him this trope in practice.
- Even Evil Has Standards: He may be an imperialistic dictator, but even Cid is horrified when he finds out Gala has chosen him to be the Rursan Arbiter and usher in the end of the world.
- Evil Sounds Deep: He has a powerful, deep voice and is the Big Bad.
- Evil Stole My Faith: As a young man Cid witnessed the destruction of his homeland amidst the many wars that ravaged Orience, causing him to distrust the Crystals as something that can only lead humanity astray. He is ultimately proven right, when they turn out to be Gala's instruments for culling human souls and forcing open Etro's Gate.
- Expy: His motivations and methods are heavily inspired by Vayne. As Vayne wanted to conquer Ivalice to shake off the rule of the Occuria, Cid wants to conquer Orience to bring balance and equality without need for the favor of Crystals.
- Final Boss: Sort of. Cid kills himself rather than aid Gala willingly, but Gala just reanimates his body to use it anyway, and said body, in the form of the Arbiter of Rursan, is the final boss.
- Guttural Growler: His voice has a decent edge to it.
- Hopeless Boss Fight: In the first phase of the final battle, he manhandles your half-dead party with 9999-damage attacks. Then the second phase turns the tables in your favor: the crystallized Machina and Rem lend their power to their classmates one at a time (starting with the last to fall during the first phase), giving him/her Regen and functional immortality. All you need to do is strike at him at the right time, then perform a Phantoma extract which will destroy one of Cid's orbs but knock your character out, forcing Machina and Rem's spirits to take over another character and continue the fight — using up all twelve characters — until it's over.
- Necessarily Evil: Cid's campaign of conquest and destruction were the only methods he knows of uniting the world in defiance of the crystals. Unfortunately for him, he played right into Gala's hands.
- One-Winged Angel: He does so after absorbing the l'Cies' Phantoma.
- Out-of-Character Alert: Cid starts saying some odd things when the party arrives at the final dungeon. Because at that point he's nothing more than Gala's meat puppet.
- Physical God: At the end of the game his body becomes the Rursan Arbiter, essentially a super-powered Eldritch Abomination l'Cie.
- Putting on the Reich: Not only does Milites remind one of Nazi Germany, but Cid is said to have taken control of the nation by manipulating the political scene. After taking command of Milites in the wake of the Emperor's disappearance, he shifted Milites' focus to increased industrialization and militarization in the name of global conquest, and dissenting authoritative bodies in Milites were either dissolved or absorbed into the Empire. Combine that with Cid's charismatic speeches to his troops and the eventual reveal the White Tiger Crystal is losing power and the war is a way for Milites to avert its own collapse as a nation, and he's an obvious stand-in for Adolf Hitler.
- Rage Against the Heavens: After finding out that the world is really one big experiment created by the fal'cie servants of Lindzei and Pulse, he tells Gala to piss off and kills himself rather than be a willing pawn.
- Senseless Sacrifice: He kills himself to prevent Gala from using him as its pawn in destroying all of Orience. Alas, Gala apparently planned ahead and hijacked his body, anyways.
- "Shaggy Dog" Story: Whichever way Cid took the war's direction, the same result would have come about either way. Had Rubrum not defeated both Concordia and Milites to unite Orience, then those two would have destroyed Rubrum and then Cid would have to turn on Concordia. One way or the other, the world would be united and Tempus Finis would arrive.
- Take Over the World: This is his goal, though ultimately for a noble reason.
- The Unfought: Cid himself is never fought but his already deceased body does become the monster that serves as the Final Boss.
- Unwitting Pawn: No matter how much he rages against the fal'Cie, it turns out that everything he did benefited no one but Gala himself.
- Well-Intentioned Extremist: Ultimately Cid desires, above all else, an Orience free from the eternal repetition of cruel experiments of the fal'Cie and their crystals, even if it means making the whole world run red with blood.
- The Worf Effect: After he goes One-Winged Angel, he effortlessly kills Shinryu Celestia to show just how badass he's become.
Height: 190cm (6'3")
Voiced by: Hideo Ishikawa (Japanese) and Mark C. Hanson (English)
Cid's underling, as well as a competent Magitek pilot riding a mecha/jet hybrid, the Gabriel.
- Ace Pilot: He pilots the unique Magitek Armor "Gabriel"; it was withheld from mass production because Qator was the only one who could handle it.
- Death Equals Redemption: Dies preventing an Ultima Bomb secreted into his Gabriel from detonating over Ingram, all just to root out a Class Zero infiltration.
- Establishing Character Moment: After Class Zero smashes the first crystal jammer during the liberation, we cut to Ingram as Qator walks through a door and demands a report. Corporal Bahz, who saw Class Zero casting and ditched his unit, is told off for his desertion and told to "Clean this up." We cut to black as a gunshot sounds and a body hits the floor. Oh, and during all this, he's in a uniform with more white than a Militesi Couerl which has pauldrons with triple blades. Badass, no-nonsense and high-ranking.
- Even Evil Has Loved Ones: According to the Rubicus, Qator used to have a sister four years his junior, whose only memory was a painting of her in their family mansion. This may subtly factor into his decision to adopt Aria, who bore a passing resemblance to the sister he vaguely remembers, after she was apparently killed during Class Zero's escape from Ingram following the failed peace negotiations.
- Even Evil Has Standards: Even a loyal general like Qator objects to nuking out the capital of their own nation through an Ultima Bomb secretly installed onto his Gabriel.
- Famed in Story: Many tales of his deeds circulate throughout Milites, some of which are exaggerated. What is undeniable about him, however, is his loyalty and his strength.
- Four-Star Badass: Despite being a general, he's usually found in the thick of things on the front lines.
- Light Is Not Good: Considering the name of his Magitek armor, "Gabriel", which has obvious angelic connotations.
- Royals Who Actually Do Something: The Rubicus reveals that the Bashtar household actually descended from the first Emperor of Milites, and he was the eighth in line, but chose to give up his nobility and follow Cid instead.
- Underestimating Badassery: When Lady Caetuna is about to summon the Verboten Eidolon, Qator initially thinks that all they need do is withstand the magic and they'll have a clear path to finish off the dominion. Then Alexander shows up, and the Militesi border fortress doesn't exist anymore. Cue Tactical Withdrawal.
Height: 160cm (5'3")
Voiced by: Megumi Toyoguchi (Japanese) and Aimee Castle (English)
- Ace Pilot: The crystal jammer was outfitted to an MA because Qun'mi qualifies for this trope. It can go toe-to-toe with an Odin-class Eidolon pretty well.
- Anti-Magic: Qun'mi is responsible for Milites having crystal jammers because of her Secundus powers; Arecia reports that the jammer on her MA would be impossible for a human to operate.
- Catchphrase: "This sucks."
- Cool Mask: A tiger-styled mask with eyes that light up when she goes full l'Cie. Machina takes it up after receiving her brand.
- Dark-Skinned Blond: It doesn't show up in-game, but concept art reveals that she's got a decent tan and platinum-blonde hair under the mask, making her a borderline case of this trope.
- Evil Genius: Qun'mi started her career as a scientist helping with the creation of the Crystal Jammers when Cid discovers her and offers her a better-paying position in the Militesi hierarchy.
- Humongous Mecha: Her Magitek armor the Dáinsleif, equipped with a crystal jammer and standing on par with an Odin-class Eidolon.
- Kitsune: The Dáinsleif is themed after one, and referred to as 'Ninetail' in imperial dialogue after the fight.
- Killed Offscreen: Subverted. While carrying the bomb WOULD normally cause as such...she's actually still alive, but instead dies when she meets Machina.
- Mask of Power: Subverted; After she enters crystal stasis Machina takes up her helmet and gains her l'Cie powers. These happen for separate reasons, but he never utilizes his l'Cie power unless he's wearing the mask and White Tiger colours.
- Power Nullifier: The Dáinsleif Armor has a crystal jammer.
- Technopath: Her Secundus gift lets her control MAs by lighting up her brand and waving her hand. She can also empower technology, which is the only reason her Dáinsleif's crystal jammer was even operable.
- Transforming Mecha: Her Dánsleif starts off as a pretty basic tank-looking thing (save for the nine-tailed Crystal Jammer affixed to the back end), but transforms into a shape more evocative of kitsune with Qun'mi's cockpit in the head.
- Suicide Mission: Qun'mi accompanied the Ultima Bomb to Lorica; Milites intended this trope. Qun'mi survived the blast, but was fused to the rock from Aquamens to Glacemens and went into crystal stasis still trapped.
- You Have Failed Me/You Have Outlived Your Usefulness: Milites was only interested in Qun'mi because she could get crystal jammers up and running. The development of Engine 9, which replicated her Secundus gift, coincided with her defeat at Class Zero's hands, so Milites sent her to power up the Ultima Bomb they drop on Lorica.
A silent White Tiger Primus l'Cie who has fought many battles in the past.
- Badass Cape: A white one over either shoulder, to better contrast to Zhuyu's tattered Akademeia cape.
- Dark-Skinned Blond: It doesn't appear in-game, but concept art gives us one shot with a broken mask, showcasing a skin tone that wouldn't look out of place in Lorica and a lock of silver hair.
- Driven to Suicide: His Rubicus entry implies that, after bringing Cid into Pandæmonium, Nimbus simply disappeared and was implied to have taken his own life as an act of defiance to free himself from the endless cycle of Orience's creation and destruction.
- Energy Weapon: And boy, does he have variety. The encounter with him is meant to be an Unwinnable Boss Fight, which most players accept just by how many beams he has.
- Flat Character: See how many entries give his abilities, and how many give his character? Other then the spoiler entry...not a lot of depth.
- Hollywood Cyborg: Has some magitek enhancements, is never seen without his mask in-game, and has a bit of a reverb to his voice; it's easy to miss given his l'Cie nature, though.
- Light 'em Up: Uses constructs of light in battle, forming a blade to clash with Zhuyu and pulling all sorts of wonderful attacks against Class Zero.
- Light Is Not Good: When it's wielded by the l'Cie to an enslaved crystal, light is most definitely not good.
- Ninja Pirate Zombie Robot: He's a l'Cie with cyborg parts in his body.
- Pillar of Light: Manifests these all over the battlefield during his boss fight. Towards the end, he'll manifest one of these above himself, grab the base of the pillar, and try to bring it down on Class Zero.
- Really 700 Years Old: He is implied to be at least a century old.
- The Quiet One: In sharp contrast to Qun'mi, Nimbus doesn't talk at all during his boss fight, save for his muttering-to-himself at the start. When Cid contacts him near the start of the game, Nimbus just gives him one word.
A Black Tortoise l'Cie who has forgotten his Focus. You may recognize this guy as the Rift-hopper from many a Final Fantasy.
- Authority Equals Asskicking: Only natural considering he was the ruler of the Lorican Alliance.
- BFS. It puts the Buster Sword and Masamune to shame, it does.
- Bonus Boss: In subsequent playthroughs, he can be fought in his eight-armed form. The cadets of Class Zero receive their ultimate weapons after defeating him in one-on-one combat.
- Inadequate Inheritor: Subverted, but according to the Rubicus he was once distrusted by Lorican nobility for his perceived lack of qualifications to inherit his father's throne as King, culminating in a coup in R.G. 832 (ten years before the start of the game), which was partially inspired by that which saw Cid take the reins of Milites. Gilgamesh prevailed, but not without the sacrifice of his trusted servant Enkidu, and soon prove himself truly worthy of his father's throne.
- Intergenerational Friendship: With Enkidu.
- Laser-Guided Amnesia: He has forgotten his past as ruler of Lorica and his friend Enkidu, and has only started to regain them during the story.
- Large and in Charge: Before his nation was destroyed.
- Large Ham: More subdued than he usually appears, but still pretty porky. His first scene has him suffering from amnesia on Big Bridge and expressing it as hammily as possible.Gilgamesh: What is this place? Who... am I? I don't know. I don't know! I DON'T KNOW! I can feel it! Pillage, plunder... Leave nothing in my wake!
- Luckily, My Shield Will Protect Me: Not that he actually holds the damn thing, but assuming your attacks are strong enough to hurt him without a Breaksight, they're still nullified if they hit the shield on his back.
- My Greatest Failure: Being unable to save Lorica from an Ultima Bomb.
- Multi-Armed and Dangerous: In his Bonus Boss fights.
- Samurai: His armor design gives off this motif.
- Start of Darkness: If he is the same Gilgamesh seen throughout the series, this is likely where his story begins. No other game has given him an origin story thus far, and the final battle with him takes place in the Rift, fitting in perfectly with his fate to Wander the Multiverse through the Rift that connects the worlds.
- Worthy Opponent: As he wanders without his focus. He decides to leave after Class Zero doesn't put up a good enough fight for him.
Height: 240cm (7'10")
Voiced by: Hiroshi Shirokuma (Japanese) and Liam O'Brien (English)
Gilgamesh's friend, mentor, and fellow Black Tortoise l'Cie.
- Big Brother Mentor: Acts as one to Gilgamesh.
- The Good Chancellor: The Royal Advisor to his King Gilgamesh.
- Heroic Sacrifice: During the failed Lorican coup he died protecting Gilgamesh.
- Intergenerational Friendship: With Gilgamesh, having helped raise him since childhood.
- Luke, I Am Your Father: He is Ryid's grandfather.
- Undying Loyalty: He swore fealty to Gilgamesh after the latter pardoned him for a scandal involving his daughter having an affair with a Rubrum nobleman (the result of which was Ryid).
Kingdom of Concordia
The Queen of Concordia, who is in touch with Soryu, a manifestation of the Azure Dragon Crystal. She respects order and discipline and has a noble and fair spirit. Serves as a Secundus l'Cie of the Azure Dragon.
- The High Queen: She was the ruler of Concordia.
- Nice Hat: Her extremely elaborate headdress.
- Pimped-Out Dress: Her dress is absolutely beautiful.
- Older Than They Look: Concordians are rather short in stature, with youthful faces to match.
- Overly Long Name: It's a Concordian thing, though the Queen's is longer than any others we hear.
- Reasonable Authority Figure: Not only is she ready for casual communication with Class Zero, she also tried to revive the Fabula Pact of R.G. 448, which will bind the Peristylia of Concordia, Milites and Rubrum into a non-aggression deal.
- Seers: She could foresee the future and knew that she would be killed if she went to Millites.
Member of the Akatoki Five-Star Royal Guard, Queen Andoria's Praetorian Guard.
- The Atoner: As restitution for falsely blaming Class Zero for Andoria's death.
- Battle Ballgown: What is she doing walking on the Judeccan clouds in that dress?
- Character Death: She dies trying to fight the Rursan Arbiter in her Shinryu Form.
- Dub Name Change: Her Japanese name is Hoshihime, literally 'star princess'. The English release translates it to 'Celestia'.
- The Beastmaster: Comes with being a Concordian, she commands the Five-Star Dragons.
- Nice Hat: She's got a rather fanciful headpiece to top off her ensemble.
- My Country, Right or Wrong: Swears fealty to her Kingdom, whatever the cost. Unfortunately used in a villainous manner when she antagonizes Class Zero, blaming them for Andoria's death, unaware of Milites' hand in her queen's murder.
- Older Than They Look: Not as much as Andoria, but still, she's 32.
- Overly Long Name: It's a Concordian thing, and establishes irregularity in which name Concordian's go by normally.
- Patriotic Fervor: Appears at the tail end of Class Zero's escape from Ingram with a yell of "This is for the queen!"
- Power at a Price: After Queen Andoria's death, she voluntarily accepts the Azure Dragon Crystal's invitation to become its new Secundus l'Cie. That, however, came at a cost of relinquishing her humanity, including memories of her own son Tonogiri.
- Revenge Before Reason: Queen Andoria's assassination (while in Class Zero's refuge) automatically places the entire Class under Celestia's Roaring Rampage of Revenge, and it's not until she learns of Milites' treachery that she helps the party escape Ingram.
- Scaled Up: Shinryu Celestia is a massive and unpleasantly Cie'th-esque three-headed dragon. She fell and turned to a dragon irreversibly near the end.
- Turn the Other Cheek: She helps Class Zero during Tempus Finis despite the fact that Tonogiri was among the casualties during Class Zero's assault on Shakara.
- The Worf Effect: As much as she manhandled Class Zero in Judecca, her Shinryu form is in turn easily manhandled by the Rursan Arbiter.
- You Gotta Have Blue Hair: She has blue hair, but with a little teal in it.
Height: 128cm (4'2")
Lady Celestia's preteen son and a Dracoknight of Concordia.
- Belated Backstory: Class Zero never finds out who he really is, let alone his relationship to Celestia, until after he is killed during their assault on Shakara.
- Child Soldiers: He already aced Concordia's military training regimen at the tender age of twelve.
- Dragon Rider: He rides a wyvern when fighting Class Zero.
- Patriotic Fervor: Like his mother, Tonogiri dedicates his life to the cause of Concordia.
Height: 130cm (4'3")
Voiced by: Yuu Kobayashi (Japanese) and Courtnee Draper (English)
Celestia's distant relative, peer and rival within the Five-Star Royal Guard.
- Heroic Sacrifice: At the end of her mission, Clemente chooses to stay in Naraku to fend off the Dracobaltians and allow Class Zero to escape.
Height: 132cm (4'4")
Voiced by: Jun Fukuyama (Japanese) and Piotr Walczuk (English)
The brash and self-centered king who stands in direct contrast to Andoria.
- Cool Mask: It is almost peacock-like in its flamboyance, emphasizing his haughty nature.
- Eaten Alive: How the Dracobaltians kill him.
- Hoist by His Own Petard: He is eaten alive by the same Dracobaltians he tried to sic on Yuzuki and Class Zero.
- Older Than They Look: Though given that he frequently wears a mask, his age is not obvious.
- The Quisling/The Starscream: For many years the King conspired to turn Concordia's centuries-old matriarchial dynasty on its head and put men in charge. At the first sign of Milites offering to aid his coup, he quickly takes it, and after Queen Andoria is disposed of, he effectively takes over Concordia and signs a peace treaty with Cid.
Warning - all spoilers in these profiles are unmarked.
- Demonic Possession: Takes control of Cid after Pandæmonium rises, though by that point Cid has killed himself and Gala only reanimates his corpse.
- Enigmatic Empowering Entity: At the end of each cycle he will possess one human and transform them into the Rursan Arbiter to begin Finis.
- Expy: Of Barthandelus, a fellow servant of Lindzei who set out to open Etro's Gate by means of killing a bunch of people.
- Final Boss: He's the final boss, via possessing Cid's body to transform it into the Rursan Arbiter.
- Greater-Scope Villain: It's far more dangerous and powerful than Cid, but doesn't do anything in the plot until the end of the game.
- Kill 'Em All: Like Orphan and Caius before him, this is his plan
- Omnicidal Maniac: His method to open Etro's Gate? Kill everyone in Orience and create a rush of souls to force it open.
- Physical God: As a fal'Cie, naturally.
- Puny Humans: When speaking through Cid, he doesn't think too highly of mortals. Practically every other line of dialogue is him sneering at how pathetic and worthless you are.
- Tin Tyrant: Is clad head to toe in a suit of red armor.
- Villainous Breakdown: As you wear down the Rursan Arbiter, he goes from taunting you to shouting This Cannot Be! and similar cries of denial. By the time you're on the last character, he stops talking at all and just growls at you.
- Yank the Dog's Chain: The final trial in Pandæmonium is to climb a large spiral slope with a dozen Beam Spamming cubes before the rising pool of blood catches up. Class Zero is promptly smited once the portal at the top is in sight, on the grounds that Gala has "lost interest".
A mysterious woman that acts as narrator. She is the third fal'Cie created, but instead of influencing the experiment herself, she watches and records it all.
- All-Powerful Bystander: She too is a fal'Cie, but takes no active role in the game's events.
- Narrator: Narrates things when appropriate.
- Nice Hat: Wears a magnificent headdress.
- Pimped-Out Dress: Wears a large gold and white gown.
- The Watcher: She observes everything that happens without interfering.