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  • Angst? What Angst?: The final chapter begins with Class Zero returning to their Academy to find it in ruins with the corpses of their classmates littering the halls. They barely seem to notice, and in a cutscene a few minutes later are bantering with each other like normal. This is someone justified by the fact that the Crystal erases their memories of the dead, so Class Zero has no idea who these people are, but they should still have some reaction.
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  • Anti-Climax Boss: Similar to Final Fantasy X, the Post-Final Boss here is impossible to die against. However, this time the boss actually needs a semblance of strategy to beat. It's just that he can't kill you as you whittle him down.
  • Awesome Music: As to be expected of the series.
  • Bizarro Episode: The transition to the final chapter. Tempus Finis begins, envoys of the fal'Cie called Rursus appear to massacre the world's citizens, Cid departs to a temple that's appeared to usher in the end of the world, Akademeia's leadership falls apart and most of the students dies trying to fight the Rursus, and Class Zero's covert operations are exposed and they're blamed as scapegoats for this happening. And most of this information is conveyed by Rem's narration and a series of still screens. With the rest of the story up to that point being straightforward and simple, this sudden swerve makes the finale seem quite detached from the rest of things. There is some talk before about how one nation uniting the world would bring in Finis, but the suddenness with which it occurs is jarring.
  • Broken Base:
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    • Judging by the comments on the Final Fantasy Answers, the huge amount of characters seen as Expies has only gotten negative reviews. Some say they won't try the game just because of this, others say it's too soon to judge. It's not the first time fans of Final Fantasy choose to hate a game just because of its character design.
    • The game's HD version's announcement sent fissures through the fandom. The official announcement at E3 2014 came mere days after the fanmade English patch for the PSP version was released, and Square Enix sent a C&D to the creators to pull the patch. They did, but this being the internet, it's still out there and fans who want it can still find it. Behind the scenes there was a lot of drama, namely that SE had repeatedly tried telling them to not finish the patch weeks prior to E3. Further, the team felt the patch was not ready for such an early release (the final version that was put out has spelling errors and some parts left untranslated), but the leader of the team did it anyway, because according to rumors he knew or at least strongly suspected the official translation was to be announced at E3 and he wanted to push the patch out before the announcement. Was SE protecting their investment with the C&D or spitting on hardworking fans? Was the patch's early release just the creator wanting to push his team, or was he trying to stick it to the company? Should SE have even gone for an HD release or just translated the game for PSP to save time and money? What's more, the actual announcement was botched, as it was first announced that Type-0 HD would be for the Playstation Vita, and then corrected to PS4/Xbox One. Fans of the Vita took this as a massive middle finger, along with the general lack of attention given to Vita at the event. Suffice to say, this game's release is a touchy subject among those familiar with the week leading up to E3.
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  • Ensemble Dark Horse: For a character who isn't playable and isn't entirely a part of the main group, Naghi has a huge following, more so than any other side character save for Kazusa or Emina.
  • Fandom-Enraging Misconception: Don't call Queen a Yandere, because having a Laughing Mad berserk form doesn't qualify for that trope.
  • Fan-Preferred Couple: Despite the Launchers of a Thousand Ships down there, fans tend to ship Ace with Deuce, Trey with Cinque, Eight with Cater, Nine with Queen, and of course, the Official Couple Machina and Rem. Carla gets this with Naghi to an extent.
  • Game-Breaker: See the Final Fantasy series page.
  • Ho Yay: KURASAME X KAZUSA. Also, Ace x Machina, Jack x Eight, and King x Nine.
    • In the first light novel there's an entire chapter dedicated to Ace and Izana, in which the latter describes the former as having a "pretty face that could be mistaken for a girl's".
    • In-Universe example. In the Alternate Ending, Sice has feelings for Kurasame which she put into a love letter, but she's too nervous to give it to him. However, she accidentally presents it to Seven. It gets even more funny when the latter actually considers the relationship.
  • Just Here for Godzilla: Many people only bought this game for the free Final Fantasy XV demo that came with it.
  • LGBT Fanbase:
    • Nine and King, despite being fairly lithe-framed and bishounen, tend to get this treatment.
    • Cater and Carla get this in small amounts as well.
  • Launcher of a Thousand Ships: Everyone in Class Zero, and we do mean everyone, is heading down this direction.
  • The Scrappy: Many hate Machina for his Wangst over his brother's death, being cold and often lashing out at Class Zero except for Rem without listening to them, being The Mole to his classmates for a basically paranoid council, his Face–Heel Turn and his slaughter of his fellow Suzaku (never mind that it's partially because of his memory loss), revived at the end while the rest of the Class Zero students are dead, and effectively becoming the leader of Orience without being called out for any of his wrongdoings.
    • Rebuilding all of Orience and leading it into an era of peace is one hell of an atonement though.
  • Scrappy Mechanic:
    • Throughout the world map save for just around the Academy, you can find Grand Horns wandering around. You're told to avoid them because if they see you they will chase you and you cannot outrun them. When they catch you they're Level 99 and capable of killing your characters in one hit, and are immune to damage unless you nail a kill-sight on them, which still takes a lot of hits to bring them down. They also always attack in pairs so getting an opening to try and hit them isn't easy. This means on your initial playthrough at the least and likely into New Game+, if you wander too close to these guys and they start chasing you, you basically have to let them kill your three lead party members so the battle will end.
    • One of the optional Special Order objectives you'll get on missions is "don't die for X number of minutes." The problem is that once you kill all enemies and combat ends, the SO timer keeps going. Despite the fact you can't die anymore (even status ailments are unlikely to do enough gradual damage to cancel out your innate regen when you dismiss weapons), you still have to stand around and wait for the timer to expire to get credit for meeting the objective.
  • That One Boss: The Dragon Egg, fought at the end of an Expert Trial late in the game. It has very high HP, requiring fifteen minutes or more of constant attacks to whittle it down. Except it summons an endless horde of dragons to attack you and distract you, so constant attacks is a tall order. The fight can take half an hour, and comes at the end of a Marathon Level with nine floors of fortress to run through. It's even worse on higher difficulties — on Finis, where beating the Egg is needed to unlock Holy, the dragons reach Level 100.
  • That One Sidequest:
    • One of the optional combat exercises in subsequent playthroughs has the party storm a base like always. Except when you get to the boss, he runs off through the base and a Crystal Jammer field activates. For the rest of the mission, all magic is useless, but also all items are useless, which basically means no healing unless you have a Drain ability equipped, and only a few characters have those anyway. You don't even regen when standing still like normal. Have fun playing through the rest of the mission with no healing or buffs.
    • During the Code Crimson mission for Chapter 4, Mission Under Ceasefire, there is a Special Order to defeat the boss of the mission, the Sledgefist Giant, without letting any Milites soldiers die. At the recommended level, this thing is ten levels higher than you are - it can just about kill your cadets in one hit, non-Breaksight strikes hardly even scratch it, and the Militesi are outright suicidal, running straight up to the monster. The end result is that you have to Quick your party leader, charge up the Vermilion Bird, and pray you use it before the White Tigers kill themselves.
  • They Changed It, Now It Sucks!: The fandom was initially not happy with the name change from Agito XIII to Type-0. It died down over time.
  • They Wasted a Perfectly Good Character:
    • A surprising number of supporting characters are sidelined in the game. Outside of Class Zero, Kurasame, and Arecia, you can count on one hand how often most other characters appear beyond NPCs to talk to between missions. It's a pity, too, because they seem rather interesting and could probably contribute a lot to the story.
    • Despite the prominence of the four main powers in Orience, the Loricans are all but wiped out early in the game.
  • Tier-Induced Scrappy: Any character not named "King," "Cater," "Ace," or "Trey," is much weaker in battle than those four characters on account of their ranged attacks. There's a large number of flying enemies in the game, as well as enemies that attack from balconies and towers, so using ranged characters is just plain smart. The melee characters need to rely on ranged magic to hit back, otherwise they're helpless and the game becomes significantly harder.
  • Woolseyism: The Japanese name for the final dungeon is "Palace of All Magic." The fan translation, and later the official translation, went with the much simpler and striking (not to mention familiar) "Pandæmonium."

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