This page is part of the character sheet for Pathfinder, covering Outsider creatures native to one of the Evil-aligned planes.
Literally evil made flesh, fiend is a catch-all term for any of the many, many varieties of malevolent spirits created from or associated with the metaphysical forces of malice.
- Demon of Human Origin: Demons, devils and daemons are all formed from mortal souls.
- Lawful Evil souls in Hell are tortured over centuries into becoming mindless masses of cancerous flesh called lemures. The most evil souls may get promoted into more powerful forms, but only after going through the mindless stage first, resulting in all memories of their former lives being destroyed. Some of these souls, usually asura rana worshippers or anti-theists, end up in the hands of the asuras and over time become asuras themselves.
- Neutral Evil souls damned to Abaddon who manage to avoid being eaten long enough will transform into daemons, the only trace of their origin being that they include themselves in their loathing for all mortal life.
- Demons are not formed from individual souls, but by the sins of Chaotic Evil souls who arrive in the Abyss. As a result, a single mortal is capable of spawning hundreds of lesser demons, with the nature of their sins determining the type of demon they become. For example, the souls of the worst killers and assassins spawn violent and murderous babau demons, while the souls of liars and traitors spawn the treacherous glabrezus.
- Finally, it's possible for an exceptionally vile individual to bypass the normal processes that destroy the original mind and transform directly into a fiend of the appropriate alignment, through committing great atrocities or bargains with fiendish entities. This doesn't work very often though — daemons in particular have a tendency to just eat the soul anyway.
- Made of Evil: What makes it so difficult for them to change.
- Ghost Amnesia: The process of becoming a fiend means loosing memories of one's mortal life.
- Our Demons Are Different: Demons are a specific type of fiend.
Any Lower Plane
Damned and twisted souls that delight in torturing the living.
- Monster Lord: Greater barghests often seek out a goblinoid tribe to rule over.
- Abusive Parents: A dorvae treats its spawn with abuse and humiliation until it manages to escape. In this way, dorvaes perpetuate a cycle of hatred, teaching their descendants to distrust one another above all.
- Bad Boss: Dorvaes usually crush their own minions or send them on suicidal missions.
- Reality Warper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvaes mood and tastes.
- The Starscream: A dorvae's job lasts only so long as it serves its purposes and satisfies its ego, or at least entertains it while it waits to betray its clients.
- Telepathy: An ability it shares with many evil outsiders, though a dorvae's only extend to 50 feet, as opposed to usual 100.
- Truly Single Parent: New dorvaes arise from a parent's egotistical desire to bully and manipulate powerful beings, driving it to tear apart fragments of the cosmos and spin the tendrils into a new dorvae.
Hell (Lawful Evil)
The tightly regimented and compulsively controlling spawn of the Nine Hells, devils see all life as pawns that must suffer for the glory of their lords. They are to Law what demons are to Chaos: its most depraved, most obscene failings mixed with the unmotivated cruelty of pure evil. Every time an innocent is killed by a fanatic, a life-saving discovery is rejected by the ignorant and afraid or a broken slave takes his own life so as not to face a world without a master, the Legions of Hell cheer.
- Big Red Devil: Tend to at least somewhat resemble this, as opposed to demons.
- Chronic Backstabbing Disorder: No one plays politics quite like the devils.
- The Empire: Devils want to trick mortals into being evil, doing their work and spreading Hell into new realms. Think of Hell as the most evil of any corporation ever, and its goal is utter domination of everything, and they want mortals to help them achieve this and willingly do so.
- Evil vs. Evil: Devils are unsafe in asura domains, because although they share the same alignment, devils are proper creatures of the extant multiverse and must eventually fall for asuras to accomplish their ultimate goal.
- The Legions of Hell: Devils are the army of Hell united under the banner of Asmodeus.
- Manipulative Bastard: By the time you realize how far a devil has made you fall, you've likely passed the Moral Event Horizon several times over.
- Telepathy: All Devils have it unless noted otherwise.
- Villainous Virtues: They express loyalty, honesty, perseverance and dedication as befits creatures of both Law and Evil.
The lowest kind of devil, only slightly above petitioners, lemures are living materials used to make other devils.
- Blob Monster: A lemure's saggy flesh runs and drips and it does not have a permanent form.
- Fusion Dance: When transformed by a pit fiend into lesser devils, one lesser devil is each created from multiple lemures, the exact number of which depends on the lesser devil's hit die.
Small but cunning devils who serve mortals as familiars.
- Beware My Stinger Tail: Their tails end in a scorpion-like barb they can use to poison people.
- Dragon with an Agenda: When working for a spellcaster as a familiar, imps will always make sure that its master's soul will be dragged to Hell alongside as many others as possible.
- Elite Mook: Imp consulars are one in a thousand, capable of telepathic communication and shapeshifting into small animals.
- Familiar: Imps readily serve spellcasters as familiars.
- No-Sell: Immune to both fire and poison.
- Not-So-Harmless Villain: At a mere CR 2, imps aren't that dangerous in a straight-up fight. That doesn't stop them from being expert manipulators and delivering hundreds of souls to Hell.
- Summon Magic: The easiest devils to summon. The ritual is made easier by sacrificing a small animal to placate their tiny egos and show they a caster's willingness to commit evil acts.
- Voluntary Shapeshifting: A thousandth of imps, called imp consulars, can transform itself into a small animal.
Zebub (Accuser Devil)
The spies and messengers of Hell.
Hesperian (Accomplice Devil)
Devils who act as advisors to lead mortals into sin.
Magadaz (Gambling Devil)
Devils whose very presence encourages poor decision making.
Ukobach (Tinder Devil)
The inventors and designers of Hell.
Barbazu (Bearded Devil)
The standard infantry of the infernal legions.
- Beard of Evil: As their name indicates, a bearded devil has a hideous, spiky, filthy beard.
- Blade on a Stick: The bearded devil's signature weapon is a halberd.
Mnemor (Memory Devil)
Devils that steal and bestow memories.
Phiam (Curse Devil)
Constructs of Hell that exist outside the infernal hierarchy, forged by more powerful devils to hunt down mortals whose souls belong to Hell. Their stats can be found in Daughters of Fury or online here.
- Brown Note: Their true appearance is so horrifying, simply looking at it inflicts a curse on the viewer.
- Invisibility: They have constant natural invisibility that they are actually limited in how often they can deactivate.
- No Ontological Inertia: Specifically invoked by their Broken Curses quality. Once a phiam is destroyed, all ongoing harmful effects they causes are undone as if by a miracle spell.
- Repressed Memories: After saving against a curse when seeing a phiam's true appearance, one must make a second save or else have their memory of the event stripped from their mind as they suppress the trauma.
- Tracking Spell: Each phiam is made with an Infernal Bond to a particular mortal, typically the signatory to an infernal contract but sometimes their first-born child or other promised soul. Once made, the phiam will always know how to find them as if under a permanent locate creature spell with no limit on the range.
Magaav (Host Devil)
Couriers to greater devils and hunters of souls.
Gidim (Possession Devils)
Not true devils, gidim are souls reforged into agents of Hell and dispatched as weapons of corruption.
Levaloch (Warmonger Devil)
Soldiers in the infernal legions.
Patraavex (Sire Devil)
Devils who live to spread Hell's taint in the mortal world through fiendish heritage.
Assassins whose killings shape the mortal world.
Devils whose very existence is meant as a mockery of good.
- Fallen Angel: Most erinyes are sculpted from the essences of fallen celestials.
- Magic Hair: All erinyes weave long ropes from their own hair, which can be used to entangle enemies and only functions for the erinyes.
- Torture Technician: The most skilled erinyes are so skilled in torture that they can prolong the victim's suffering past death.
- Winged Humanoid: A pair of dark feathered wings sprout from an erinyes' shoulder.
Sarglagon (Drowning Devil)
Devils specialized for aquatic activities.
Osyluth (Bone Devil)
The inquisitors and internal affairs of Hell.
- Dem Bones: Although it is obviously not undead, a bone devil has a very skeletal appearance.
- Torture Technician: A bone devil has a morbid, cruel talent in torture.
- Undying Loyalty: Bibe devuks are unwaveringly devoted to Hell's laws and their masters' commands.
- Wings Do Nothing: A bone devil's wings are completely useless except for show.
Chortov are powerful warriors, born from souls not condemned to Hell but ensnared by the infernal plane nonetheless.
Devils associated with Osirion.
Phistophilus (Contract Devil)
Devils who specialize in the deals that devils are so well known for.
- Deal with the Devil: Contract devils offer contracts to mortals, granting them some boon in exchange for collecting their soul for Hell after death.
- Jackass Genie: A contract devil might offer a mortal a contract which grants them three wishes. While the mortal chooses the intention of the wishes, the contract devil decides upon the specifics, allowing for its own interpretation of the results should the wish is imprecisely phrased.
Uniila (Cabal Devil)
Mistresses of secret magics, uniilas make no overt attempts to tempt mortals but simply spread the word of their knowledge and allow mortals to seek out their damnation of their own free will.
Hamatula (Barbed Devil)
Guards and jailers in Hell.
- Blood Knight: A bearded devil enjoys feeling warm blood and will leap into melee if given a chance.
- Spikes of Villainy: As its name would indicate, a barbed devil's body is full of barbs.
Munagola (Executioner Devil)
As the name might suggest, the executioners of hell.
Ayngavhaul (Heresy Devil)
Devils who spread heresy and misinformation to corrupt large groups.
Gelugon (Ice Devil)
Tacticians in the infernal legions and the masterminds behind many large-scale plots.
- Evil Genius: Due to their intelligence, ice devils often serve as strategists and masterminds of Hell's armies.
- An Ice Person: In battle, ice devils support their minions with their icy spell-like abilities.
Gylou (Handmaiden Devil)
Servants of ruling devils.
Ferrugon (Rust Devil)
Devils who inspire mortals to undertake tasks beyond their abilities.
- Extra-ore-dinary: They can rust and heat metal, conjure temporary metallic objects and iron walls into being, and turn people into iron statues.
- Feather Flechettes: They can fling their feathers like throwing knives — which, given that their pinions are made of sharp-edged, rusty metal, is a fairly literal comparison.
- Winged Humanoid: They have wings covered in iron feathers sprouting from their backs.
Bdellavritra (Belier Devil)
Manipulators and the technical owners of many souls.
Cornugon (Horned Devil)
The commanders of Hell's armies.
- Chain Pain: A horned devil wields a whirling barbed chain.
- Horned Humanoid: A crown of deadly horns bristle on a horned devil's head.
- Tail Slap: A horned devil can inflict infernal wounds on victims with its wicked tail.
Deimavigga (Apostate Devil)
Missionaries and tempters of various evil faiths.
Advodaza (Nemesis Devil)
The leaders of Hell's cults on the Material Plane. Each advodaza was once a demigod in its own right, but when belief waned and its source of power quelled each underwent a lengthy process to be reforged as true devils.
Puragaus (Immolation Devil)
Generals of Hell's armies and warlords of swaths of territory.
The greatest of the devils short of unique fiends, pit fiends are masters of entire armies and rulers of nations.
- Dragon with an Agenda: A pit fiend might serve a mortal master but its goal is always to corrupt the master's soul and ensure that when the mortal dies it will have another lemure servant.
- Fireball Eyeballs: A pit fiend's eyes smoulder like ember.
- Monster Lord: Pit fiends are the rulers of infernal realms, generals of Hell's armies and advisors to archfiends.
- Playing with Fire: Pit fiends are masters of controlling fire.
- Super Empowering: Pit fiends have the authority to transform lemures into lesser devils.
- Antagonistic Offspring: Asuras are manifestations of divine accident, living blasphemies risen from mistakes made by the gods themselves and seek to ultimately avenge themselves upon the gods for their accursed existences.
- Enlightened Antagonist: Asuras are actually very frugal ascetics with great insight into the workings of the cosmos and who philosophize about the nature of their existence. A few end up subverting this trope through such contemplation that they realize there's not really a point to their grudges and wander off to become peaceful hermits.
- Evil vs. Evil: Devils are unsafe in asura domains, because although they share the same alignment, devils are proper creatures of the extant multiverse and must eventually fall for asuras to accomplish their ultimate goal.
- Omnicidal Maniac: Most asuras share a cohesive philosophy that culminates in nothing less than the systematic destruction of everything the gods have had a hand in creating.
- Rage Against the Heavens: Most asuras share a cohesive philosophy that culminates in nothing less than the systematic destruction of everything the gods have had a hand in creating.
- Reincarnation: While an asura's individual incarnations can be slain, they are nearly impossible to destroy permanently. Within a variable amount of time, usually some multiple of 7 years, a slain asura reincarnates as a (usually) weaker asura. Reincarnated asuras remember their past lives, their origins, and any enemy who has wronged them, and while their appearances and resources change, their thirst for revenge is eternal.
- Telepathy: Something that all but the weakest asuras possess.
- Worthless Yellow Rocks: Most asuras have an ascetic quality and little in the way of material wealth or comfort can sway them from their goals. An asura's treasure and servants are only valued only insofar as they help the asura move toward its ends.
Mockeries of the gods creates by other asuras.
- The Corruptor: Most commonly created as asura missionaries to spread corruption and recruit others to their cause.
- Familiar: They eagerly take opportunities to become familiars, as such a bargain allows them to continue existing longer than their original task and spread their message for as long as their master lives.
- In-Series Nickname: Often called "sly ones" by other asura.
- Stealth Expert: They're under a constant nondetection effect, which renders most divination spells useless against them.
- Voluntary Shapeshifting: Each tripurasura has a specific alternative form they can appear as, which must be a small humanoid. Most choose to appear as children of halflings, using their innocent appearance to garner trust.
Asuras created from the fevered dream of a divine champion driven mad by a curse his master placed on the treasure he was to guard.
Asuras created from a pair of godlike brigands whose destruction accidentally slew thousands.
Corrupted followers of once-mortal gods during their mortal existence who envied their liege's ascension to divinity.
Asura created by granting free will to serpentine pets.
- Snake People: An aghasura looks like a horned rattlesnake, save for its two muscular arms.
A goddess was once warned by an oracle that her doom would come from an ally. After searching her palace, she became convinced that her children would be the ones to kill her. She tore them to pieces and cast the remains far from her home, where the fragments formed into the first japalisura.
Reincarnated heretics arising from a deity's uncorrected mistake.
Long ago a short-sighted god attempted to punish his worshippers using a divine champion. When its victims cried out for mercy and cried how no merciful god would allow such a thing to happen, the god felt shame at his actions. Rather than claiming responsibility, he claimed the champion had been sent by another god and helped his worshippers to kill his champion. From this act of divine betrayal, the hishandura were formed.
- Multiarmed And Dangerous: They have four arms, each wielding a punch dagger.
The strongest asuras, created after many reincarnations as lesser asuras.
Though gifted with magic, crepituses are foolish and unable to properly tempt mortals into damnation. As a result, they more commonly appear as servants than masters.
They only have stats in the 3.5 ruleset, found either in Tower of the Last Baron or online here.
- Dem Bones: Although it isn't undead, a hellcat's transparent flesh gives it a skeletal appearance.
- Savage Wolves: It's in their name, these hounds are creatures of Hell.
Nightmare bats serve the role as vultures of Hell, swooping low over the dark fields and feasting on the souls of the damned. Cowardly at heart, they travel in flights and target weak prey: the souls evil enough to warrant damnation but too weak to defend themselves adequately.
Their 3.5 stats can be found in Seven Swords of Sin or online here.
Abaddon (Neutral Evil)
The daemons of Abaddon represent Evil without concern for Law or Chaos. They are devoid of any kind of ideals or joys. They are beings who act only based on one emotion: all consuming, suicidal, omnicidal hate.
- Adaptation Name Change: Daemons were adapted from the yugoloths of Planescape and 3rd Edition Dungeons & Dragons, but since the word yugoloth is copyrighted, they are now simply called daemons, with the -loth suffix in the name of the OGL yugoloths being replaced with -daemon (so piscoloths are now piscodaemons, dergholoths are derghodaemons, the Oinoloth is the Oinodaemon and so on).
- Cruel and Unusual Death: Each type of daemon embodies a particular type of death, from suffocation to magic to genocide.
- Eviler Than Thou: Unlike demons and devils, there is not even the slightest of admirability to anything daemons stand for in any form.
- Evil Versus Oblivion: The goals of the other two major fiendish races, perverse and destructive as they are — demons essentially want to endlessly rampage across creation and create more demons from mortal sins, while devils seek the enslavement of everyone and everything to Hell — fundamentally require the universe to remain existing and inhabited. Daemons, by contrast, genuinely want every living thing dead and the universe reduced to a wrecked tomb. As a result, demons and devils will work alongside each other and even celestials if daemons become a threat.
- Nice Job Fixing It, Villain!: Some philosophers attribute the creation of demons at daemonic hands as one of the greatest ironic deeds ever performed. While the forgotten Horseman who made the first demon certainly did not have the well-being and safety of the Great Beyond in mind, the distraction posed to the qlippoth by the demons certainly turned their attention away from the rest of reality.
- No-Sell: All are immune to disease, poison, acid, and death effects.
- Omnicidal Maniac: They hate all life, and themselves just slightly less than everything else. Daemonic victory would involve the extermination of all other beings, following by their slaughter of each other, until the final daemon briefly surveys a multiverse devoid any life and kills itself for lack of anything else left to hate.
- Telepathy: An ability held by all daemons.
Cacodaemons are the least of daemons, forming from petitioners and lacking the power to embody anything in particular.
- Cephalothorax: A cacodaemon is a maw with five eyes and a tail.
- Familiar: A spellcaster can use a cacodaemon as a familiar, which almost always ends with the cacodaemon eating their master's soul upon their death to drag back to Abbadon.
- Invisibility: They can turn invisible at will.
- Mainlining the Monster: Their ability to create soul gems is valued by fiends and evil spellcasters alike, who will use cacodaemons as living manufacturers of them.
- Mook Promotion: When a cacodaemon eats a spellcaster's soul, sometime they will fuse with it rather than creating a soul gem and become a venedaemon with no knowledge of its mortal life or past daemonic existence. The hope of experiencing this transformation is a big part of why they'll serve as familiars, as they don't really have other options to advance in station.
- Pet Monstrosity: Many more powerful fiends keep cacodaemons as pets so they can harvest their soul gems.
- Shout-Out: Visually, they have similarities to the cacodemons in Doom.
- Soul Eating: Cacodaemons can ingest the souls of recently dead creatures to make soul gems.
- Soul Jar: They can create them for others, consuming the souls of creatures that recently died and regurgitating them as soul gems. The soul is them trapped in the gem until it is broken or an evil outsider consumes the soul gem, which frees the soul but damns it to one of the lower planes.
- Summon Magic: The easiest daemons to be summoned, a process made easier by offering them at least a pound of flesh harvested from a recently killed sentient being.
- Sycophantic Servant: They swarm around more powerful daemons like pets and toadies, hoping to be thrown souls to sate their constant hunger. Such devotion is welcomed, as the soul gems they produce are highly valued by other fiends.
- Telepathy: Their bite inflicts a disease called cacodaemonia, and a cacodaemon can telepathically communicate with an infected creature from anywhere on the same plane.
Embodiments of death by exposure or neglect.
- Dying Alone: Lacridaemons often spawn from the souls of evil mortals who died alone and abandoned.
- Poisoned Weapons: A lacridaemon can coat both of its claws with its tears, giving its next attack the possibility of poisoning its victim.
- Poisonous Person: A lacridaemon's tears are poisonous to other creatures.
Embodiments of death by murder, particularly those that come about through betrayal.
- Creepy Child: The vulnudaemon is a child-like fiend.
- Serial Killer: Cults dedicated to gods of murder often summon vulnudaemons to the Material Plane and let them murder whomever they wish to.
- Too Many Mouths: A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck.
Embodiments of death by magic.
- Amnesia Missed a Spot: Venedaemons that were spellcasters in life retain a few scattered fragments of their old knowledge, enough to taunt them with the certainty that they used to weld greater magical power than they do now. Many develop an obsession with the Styx's memory wiping properties due to this, hoping to regain the arcane knowledge they once held.
- Bizarre Alien Senses: They see magic auras, which allows them to determine the purpose and strength of magic items as well as track foes by any magic they have on them even when out of sight. It can also concentrate on a creature to learn if it can cast spells and the strength of their most powerful magic ability.
- The Blank: A venedaemon's face is a disturbing, toothless maw.
- Bossin Mook Clothing: Venedaemons have damage resistance, spell resistance, energy resistance against three energy, and several immunities. None of it's particularly high, but it makes them significantly tougher than most enemies of the same CR. On top of that, their variety of spells make them no slouch in the offensive department either.
- Combat Tentacles: They can lash foes with their tentacles as a melee attack, but this is more a last resort for when they run out of spells than a common tactic.
- Evil Genius: They have an Intelligence score over 20 and frequently serve as the brains for groups of daemons.
- Knowledge Broker: The secrets they uncover in their quest for magical knowledge make for useful currency when bartering with other fiends.
- Lean and Mean: Despite standing close to 7 feet tall, venedaemons rarely weigh more than 150 pounds.
- Mook Promotion: They're the most common type of daemon to take class levels, usually caster levels like sorcerer, which means they can remain a threat all the way up to level 20.
- Omniglot: They speak nine languages, most of which are spoken by outsiders.
- Playing with Fire: Their strongest direct damage spell is scorching ray.
- Soul Eating: A venedaemon can consume a soul gem created by a cacodaemon in order to cast a spell.
- Standard Status Effects: Thanks to their innate and sorcerer spells, they can slow, paralyze, charm, and remove magic effects.
- The Starscream: Many venedaemons align themselves with stronger daemons, trading their knowledge for protection. All who form such a partnership will eventually try and depose their patron once they've grown strong enough.
- Summon Magic: A venedaemon can be summoned with unknown magical secrets or through the sacrifice of a magic user's familiar.
Embodiments of death by suicide. They serve as common shock troops of all four Horsemen.
- Breath Weapon: All kinds of ceustodaemons have such a weapon: lesser ones have cold breath, normal ones have fire breath and greater ones have lightning breath.
- Driven to Suicide: Ceustodaemons form from the souls of Neutral Evil individuals who killed themselves.
- Killer Gorilla: Standard ceustodaemons resemble a hoofed, horned ape.
- Mix-and-Match Critters: A greater ceustodaemon looks like a gigantic humanoid bear with eagle talons and ram horns.
- The Starscream: Ceustodaemons always try to kill and escape the bonds of their summoners.
Embodiments of death in futile or hopeless conflicts. They serve as foot soldiers in daemonic armies.
Embodiments of death by rot and decay.
- Blob Monster: A sepsidaemon has a formless, glowing mass of a body.
Embodiments of death by asphyxiation.
- Bird People: A suspiridaemon is a humanoid creature with a vulture's head and three legs.
- Overly Long Tongue: A suspiridaemon has a grotesquely long, suckered tongue.
Embodiments of death by exertion and exhaustion.
Embodiments of death by drowning.
- Sea Monster: Hydrodaemons are aquatic and stalk the seas of Abaddon and the River Styx.
- Super Spit: Hydrodaemons can spit a spittle which lulls target into a sleep.
The deacons of the Horseman of Plague, leukodaemons embody death by disease.
- Bizarre Alien Senses: They can see goodness, as well as whether a creature is healthy, wounded, near death, dead, undead, or a being that can't technically be any of those.
- Bottomless Magazines: A leukodaemon can manifest arrows at will and never runs out of ammunition.
- Breath Weapon: A leukodaemon can unleash a cloud of bloated flies from its mouth to bite enemies.
- Good Wings, Evil Wings: They have the rotting wings of carrion birds.
- Plague Master: besides their plague arrows and at-will use of contagion, they have an aura that inflicts penalties to saves against disease.
- Poisoned Weapons: The arrows fired by a leukodaemon are tainted with disease.
- Skull for a Head: A leukodaemon's true head is only a blistered knob between its shoulders. They can wear any kind of skull to serve as a head, but most often wear horse skulls to show their loyalty to their master.
- Wolverine Claws: When foes close to melee a leukodaemon resorts to its claws.
Embodiments of death by blood loss.
- Giant Spider: A sangudaemon resembles human-sized, serpent-headed spider.
- Vampiric Draining: A sangudaemon can revitalise itself by draining souls; however, the soul is only consigned to Abaddon and can be resurrected as normal.
Embodiments of death by poison.
- Absurdly Spacious Sewer: They often take up residence in sewers, both because of the access it gives them to water sources and because it lets them move nearly undetected through the city.
- Axe-Crazy: Don't mistake their long term sadism for a calm demeanor. When they have the opportunity, piscodaemons will cause massacre after massacre.
- Combat Tentacles: The piscodaemon's facial tentacles can be used to constrict enemies.
- Cthulhumanoid: They have the general look, straying closer to the aquatic side than the humanoid one.
- Death of a Thousand Cuts: Piscodaemons delight in drawn-out deaths by poison or exsanguination.
- Monster Lord: Stronger piscodaemons often rise to become leaders of hydrodaemon armies.
- Petting Zoo People: A piscodaemon looks like a humanoid lobster with a squid head.
- Poisonous Person: A piscodaemon's claws inject a weakening toxin.
- Power Pincers: Their hands are replaced by lobster-like claws that have significant bonuses for critical hits.
- Sadist: They're some of the cruelest daemons, which is saying something.
- Summon Magic: Once a day they can summon up to three hydrodaemons.
- Swamps Are Evil: They'll sometimes make their homes in swamps, but only if there's a nearby population center to torment.
- Villain Teleportation: They can teleport at will.
Embodiments of death resulting from heartbreak.
- Death by Despair: The erodaemon personifies death by heartbreak.
- Multiple Head Case: An erodaemon has a long, scaled tail that ends in a viper's head.
- Voluntary Shapeshifting: An erodaemon can identify the object of desire of a mortal and transform herself into the form of that person.
The deacons of the Horseman of Famine, meladaemons embody death by starvation or dehydration.
- Horror Hunger: Meladaemons can inflict an extreme and supernatural hunger on their enemies. Just being close enough to them makes people hungry to the point of exhaustion.
- Human Sacrifice: A requirement for those who want to summon them at a reduced chance of being killed in the process. Their favored sacrifice is someone capable of casting spells that create food or water.
- Lean and Mean: They look like they haven't had a good meal in forever, which is true.
- Non-Human Head: Their heads are those of animals. Currently these heads are those of jackals, representing the current Horseman of Famine, but they've taken various forms in the past with different Horsemen.
- Salt the Earth: Meladaemons destroy crops and slaughter livestock to harvest souls for their master Trelmarixian.
- Villain Teleportation: Like many daemons, they can teleport themselves at will.
- Walking Wasteland: They have a variety of spells to destroy plants and water, which they use with abandon.
Embodiments of death by acts of violence committed due to insanity. They typically serve as the spearheads of daemonic forces, driven forward by their more tactically inclined brethren.
- Ax-Crazy: Derghodaemons personify death from violent insanity.
- Bizarre Alien Senses: They have a 360 degree range of vision that sees magic and invisible creatures.
- Brown Note: When a derghodaemon rubs the plates of its body together, those that hear the sound have their Intelligence and Charisma drop to 1 so long as they remain in hearing range. The derghodaemon can't cast spells or use its rend attack while doing this, but it can still attack normally and other daemons are immune, which usually means a quick and gory end for anyone who falls victim to it.
- Dumb Muscle: Derghodaemons are unintelligent brutes that often serve as front line soldiers.
- Pest Controller: Attacks from derghodaemons often come from within a swarm of insects, as they themselves are immune to damage and distraction from swarms. They also have three different spell-like abilities that summon swarms of insects.
- Power Pincers: Five of them that can combine for rending attacks.
- Summon Magic: Once a day a derghodaemon has a 30% chance to summon another of its kind. Others can summon a derghodaemon through the sacrifice of sentient beings and the promise of more during or after its completion of a task.
- Villain Teleportation: They can cast greater teleportation at will on themselves.
Deacons of Charon, the Horseman of Death, thanadaemons embody death by old age. Unlike most daemons they're willing to treat with mortals, most often to serve as ferrymen upon the Styx.
- Glowing Eyes of Doom: A seething glow burns in a thanadaemon's eyes.
- The Grim Reaper: They do look the part, being skeletal figures wearing a black hood and cloak.
- Simple Staff: A thanadaemon's weapon is a wicked staff.
- Soul Power: A thanadaemon can crush a soul gem to strengthen themselves and damn the soul to Abaddon.
- Supernatural Fear Inducer: Thanadaemons can induce a supernatural fear in their enemies, forcing them to cower.
Servitors of the Horseman of Famine created to serve as living sources of famine.
Their stats can be found in Feast of Dust or online here.
- Worm That Walks: Halfway. From the waist down, an acrididaemon is nothing but a swarm of biting locusts.
Embodiments of accidental death.
- Make It Look Like an Accident: The temerdaemon delights in engineering complex accidents that lead to the slaughter of as many mortals as possible.
- Sinister Scythe: Its strongest arms carry a wicked scythe.
- Vertebrate with Extra Limbs: A temerdaemon has four arms and four legs.
Embodiments of death by traps or torture.
- Dual Wielding: A crucidaemon fights with the two daggers chained to its wrists.
- Torture Technician: Crucidaemons spend their existence subjecting creatures to an eternity of torment.
The deacons of the Oinodaemon itself, astradaemons embody death by energy or level drain. Following the felling of their creator they were remade to serve all of the Horsemen and continue their work, hunting souls on other planes to drag back to Abaddon.
- Level Drain: Astrodaemons personify death by energy or level drain.
- One-Hit Kill: Astradaemons can consume the soul of a living grappled enemy, killing it instantly.
- Soul Eating: Astradaemons are ravening predators, hunting for souls to feed.
Embodiments of death by fear.
- Fright Deathtrap: Phasmadaemons personify death by fright.
- Nightmare Sequence: Phasmadaemons conjure powers of illusion so terrifying that they steal the life from their victims.
The deacons of the Horseman of War, purrodaemons embody death from war.
- Evil Genius: Purrodaemons are tacticians that never attack without a careful plan or surveying the battlefield.
- Monster Lord: Purrodaemons serve as generals of daemonic armies.
- Petting Zoo People: Human body, vulture head.
The embodiments of death by genocide or wartime atrocities.
- Final Solution: Obcisidaemons form from the souls of individuals who committed an act of genocide. As an obcisidaemon, it seeks the obliteration of all mortals.
- Multi-Melee Master: Obsicidaemons are proficient with all weapons.
- Salt the Earth: Obcisidaemons not only ensure that all life perishes, but that the land is thereafter uninhabitable by anything.
- Soul Eating: An obcisidaemon can consume a soul from its cloak to temporarily strengthen itself.
- Your Soul Is Mine: Whenever an obcisidaemon kills a creature, that creature might be consumed by the daemon's cloak of souls.
The strongest of all daemons short of unique fiends, olethrodaemons embody the death that accompanies apocalypses. Created by the Four Horsemen using the blood of the Oinodaemon, olethrodaemons are easy to summon but hard to control.
- Absurdly Sharp Claws: An olethrodaemon's claws are as sharp as adamantine.
- Breath Weapon: An olethrodaemon can convert consumed life energy into a breath weapon.
- Energy Absorption: Undead hit by an olethrodaemon's breath weapon are healed instead.
- Glowing Eyes of Doom: Their eyes glow like coal.
- Horror Hunger: Olethrodaemons serving Trelmarixian can inflict an extreme and supernatural hunger on their enemies.
- Kaiju: Olethrodaemons weigh around 12 tons and revel in destruction, ploughing through everything, hellbent on destruction and the consumption of souls.
- Kill It Through Its Stomach: Creatures swallowed by an olethrodaemon might attempt to break out of its stomachs and escape, though this doesn't actually harm the daemon itself.
- Plague Master: Olethrodaemons serving Apollyon can infect disease with their claws.
- Rapid Aging: Olethrodaemons serving Charon can cause their victims to grow old and frail at supernatural speeds.
- Soul Eating: Olethrodaemons feed on the souls of mortals in their realm.
- Spell Blade: Olethrodaemons serving Szuriel can imbue their natural weapons with additional properties.
- Swallowed Whole: Creatures grabbed by an olethrodaemon's claws can simply be eaten whole.
- Throat Light: Their mouth glows like coal.
In ancient times, genies were revered and respected as allies to forgotten empires of great power. But over time the short lived mortals were replaced again and again by new masters who lacked the deference shown by their forbearers and eschewed their genie allies for new sources of power. Angry at being cast aside, many genies turned against their former allies and became the first divs.
- Evil Makes You Ugly: Their bodies are twisted and deformed to mark them as beings of havoc and ruin.
- Kryptonite Factor: All divs have a compulsion or avoidance that can be exploited to control their behavior.
- A Lighter Shade of Black: To the daemons. Divs hate mortals too, slaying them and razing their creations, but they leave the souls alone.
- Our Genies Are Different: The first divs arose from the souls of genies who rebelled against mortals and fell under the influence of Ahriman, who twisted them into their current hideous form and charged them with sowing misery and ruination in the material world. Ever since, divs have arisen from the spirits of the most nefarious and spiteful evil genies.
- Revenge by Proxy: Their hatred for mortals leads them to destroy all they have built rather than seeking simply to slay them.
- Telepathy: All divs have it, a remarkably common occurrence among the fiendish races.
Messengers and servants of greater divs. Their compulsion is an obsessive need to know secrets.
- Be the Ball: When not flying they roll cackling across the ground.
- Cephalothorax: The body of a doru consists of a bestial head and little else.
- The Corruptor: Dorus use exaggerations and outright lies to trick impressionable beings into ruin and waste. When this doesn't work, they resort to trying to weaken their will against future temptations.
- Double Reverse Quadruple Agent: Dorus are cunning and will often enter into multiple alliances and deals in their pursuit of secrets, though they rarely keep up such complex deceptions for long.
- Familiar: A Neutral Evil spellcaster seeking profane power and ancient evil secrets can take a doru as a familiar. Their hatred of mortals ultimately make this short lived, with most trying to weasel their way out within a few decades, with only the promises of the most delectable secrets keeping them in line for more than a century.
- Flight: Almost always flying at eye level of whatever being they're talking to.
- Horns of Villainy: They have several sets of twisting horns.
- Knowledge Broker: Their primary occupation, though it's more out of desire to know more themselves rather than to trade the information. Their obsession makes promises of important information and interesting secrets hard to resist, and many become familiars in order to get such knowledge.
- Secret Keeper: They love to know secrets, though trusting an unbound doru to keep them is unwise.
- Stealth Expert: Their spell-like abilities make it easy for them to sneak around and eavesdrop while invisible, with charms and illusions to help them get out if things get hairy.
Embodiments of the evil eye, aghashes bring ruin to the vain and arrogant. Their compulsion is a hatred of beautiful mortals.
- The Blank: An aghash possesses a featureless face, save for a large eye.
- Deadly Gaze: Aghashes wander deserts of the Material Plane spreading doom with their cursed gazes.
Agents of sloth and laziness who try to stop mortals from fulfilling their goals. Their compulsion is a hatred and avoidance of fragrant smells.
Embodiments of lust and perversion. Their compulsion is a hatred for the color red.
- A Form You Are Comfortable With: In its true form, a pairaka's body is a foul landscape of blazing rashes, oozing pustules and taut blisters. Pairakas spend little time in this form while on the Material Plane, choosing to cloak themselves instead in alluring forms.
- Plague Master: Pairakas can use their seduction to spread disease.
Divs who seek to despoil the seas. Their compulsion is a hatred for the sound of bells.
- Sea Monster: Ghawwas resemble a mixture of hulking humanoid, prehistoric fish and poisonous bottom-feeder, and tend to live in saltwater.
- Spikes of Villainy: Ghawwas have rough hides studded with jagged barbs and spiny protrusions.
Reflections of the deadly nature of the wilderness and the apathy it holds to mortal life. Their compulsion is a need to target the strongest opponents first.
- Soul Eating: With a hunger for intelligent prey, shira savour the taste of mortal souls, savaging not just bodies but also vital essences.
Warlords and generals who spread destruction through conflict. Their compulsion is a complete unwillingness to do what they say they will.
- Colony Drop: A sepid can call forth a hail of stones, wood, metal and other debris.
The most powerful of all divs, akvans seek to destroy wonders of the multiverse and slay great heroes. Their compulsion is a hatred for genies.
- Blow You Away: A djinn-hunting akvan prince gains power over the wind.
- Dishing Out Dirt: A shaitan-hunting akvan prince has power over stone.
- Hope Crusher: They enjoy destroying monuments because of the psychological blow it strikes in all who learn of the act, crushing hopes and dreams in a single act of violence.
- Making a Splash: A marid-slaying akvan prince controls water.
- Monster Lord: Over the ages, an akvan can accumulate an army of undead ghuls.
- Necromancer: Any genie that is slain by an akvan becomes an undead creature known as a ghul.
- Playing with Fire: An efreet-hating akvan prince holds dominion over flame.
Aquatic predators commonly found in the River Styx.
- Attack Animal: One theory about their origins is that Charon created them as guard dogs to prevent people from crossing the Styx without aying his tolls.
- Beware My Stinger Tail: The spiked exoskeleton of a cordulegaster makes their tail a dangerous weapon, opening deep jagged wounds with every blow.
- Big Creepy-Crawlies: They resemble giant monstrous dragonfly larvae.
- Chameleon Camouflage: The spikey rust-colored exoskeleton covering their backs blend in well with the rock formations along the bank of the Styx.
- Easy Amnesia: Their bites carry the memory erasing properties of the River Styx, and an account from a smuggler gives a harrowing description of it."She shouted out to us for help, then she cursed the gods as it dragged her back into the muck, her voice burbling as she slid through the shallows. She couldnt remember our names after the first five feet, or the gods by the time the damn bug reached the waters edge. Last thing she said before they both disappeared below the surface was, You arent my mommy."
- Making a Splash: A limited form, but they can use jets of water to quickly propel them in any direction when swimming.
- Monstrous Mandibles: Their mandibles can shoot out like a dragonfly larva's, letting them snare prey from a distance. They also do extra damage with bite attacks and can automatically gnaw on any target they grapple.
- No-Sell: Elder cordulegasters gain immunity to acid, disease, poison, and death effects.
- Required Secondary Powers: As they live in the Stx, they're immune to its effects.
- Soul Eating: Particularly old cordulegaster absorb memories from the River Styx and learn to consume souls, making them technically qualify as daemons.
- Spikes of Villainy: The spiked and jagged edges of their exoskeleton make it hazardous to grab them and protect them from larger predators.
- Underground Monkey: Though they primarily live in the Styx, they can be found in bodies of water all over the lower planes with different adaptations depending on their habitat.
- Borderlands cordulegasters live near the Maelstrom and are mutated by its chaotic energies. They gain immunity to polymorph effects and a chance to ignore critical hits due to their morphing anatomy and they automatically recover from lost senses in one round as new sensory organs develop and the old one smelt away.
- Planar swamp cordulegasters live in various swamps and waterways in the lower planes away from the Styx. Their bite lacks the usual memory draining properties and gains a confusion effect, in addition to them gaining an immunity based on the area they live, such as poison in the Bile Sluice or disease in the Plaguemere.
- Fireball Eyeballs: Flames spout from a nightmare's eyes.
- Hellish Horse: Nightmares are evil outsiders in the shape of black horses with burning nostrils, eyes, tails, manes and hooves.
- Only the Chosen May Ride: Nightmares only allow the most evil creatures to ride them, and never as mounts but as partners in crime.
Morose and fatalistic creatures whose only desire is to take part in destruction and ruin.
Their stats can be found in Feast of Dust or online here.
The Abyss (Chaotic Evil)
The innumerable spawn of the Abyss, demons are manifestations of the Chaotic Evil alignment. Reveling in pointless cruelty, unhinged creations and debased pleasures, Demons are, for all intents and purposes, a living argument as to why free will was a bad idea.
- Force Feeding: The first demon was born when a forgotten Horseman fed a sin-gorged larva to an old qlippoth.
- Interplay of Sex and Violence: They represent unfettered desires, both pleasurable and painful.
- Mix-and-Match Critters: Tend to look like this, compared to Devils.
- Telepathy: One of the few uniform traits of this chaotic race.
- Troll: Demons want to cause misery, destruction, and despair, and if along they way they can tempt mortals into committing horrific sins so that their souls will fuel more demons, that's fine... but that's a side effect of their goal to cause as much misery and pain and suffering as possible.
- Villainous Virtues: They are beings of Chaos as well as Evil, and thus embody liberation, courage, inventiveness and joy in their own twisted ways.
- Zerg Rush: During their wars against the qlippoth, the demons defeated their enemy in part due to their overwhelming numbers over the qlippoth's individual strength.
Not true demons, cambion are the spawn of an incubus and a mortal.
- Death by Childbirth: The birth of a cambion almost always kill the mother.
- Semi-Divine: Half mortal, half incubus.
Born from the sin of sloth, dretches serve as slave labor to their more powerful kin.
- King of the Homeless: Some dretches become the pauper-kings of the Abyss, ruling over undesirable areas of the Abyss and a population of vermin, broken souls, mindless undead and other dretches.
- Mooks: Such expandable demons they're of equal CR to the ones created to be familiars.
When a spellcaster reaches out to the Abyss for a familiar, a quasit is formed to answer that call.
- Familiar: A quasit's first role in life is that of a familiar to a spellcaster. They actually don't exist otherwise, as the act of calling a familiar from the Abyss is what creates a quasit in the first place.
- Flight: Those wings aren't just for show.
- Horns of Villainy: Ram horns curl back from the head of a quasit.
- Invisibility: They can turn invisible at will.
- Mook Promotion: More powerful demons can mold them into stronger forms of demonic life. Usually this require a bargain on the quasit's part, frequently by bartering the souls of their former masters.
- No-Sell: To poison and electricity.
- The Starscream: Due to their nature. Quasits are created when a mortal spellcaster's soul brushes the Abyss during a call for a familiar, causing a fragment to break off and become bonded to the caster. Because of this they're intrinsically bound to a particular soul and can feel it at all times, something that they loathe because they know that without the caster's influence they could have been more. As such, they're constantly scheming to kill their masters and claim their soul as bargaining chip to be promoted.
- You Can't Go Home Again: They have no innate way to return to the Abyss, meaning that unless they hitch a ride back with their master's soul they're stuck on the Material Plane.
- Your Soul Is Mine: When a quasit's master dies, it can follow the master's soul to the Abyss, where the soul becomes a larva in the quasit's possession.
Demons born from the destruction of art.
- Rage Against the Reflection: If it sees its own reflection in a mirror, it will dedicate itself to destroying the mirror.
Demons born from the violation of the dead.
Demons born from spiteful retribution.
- Evil Is Petty: Schirs are formed from the souls of mortals who either committed or framed others for heinous crimes for the sole purpose of petty retribution.
- Horned Humanoid: A schir resembles a tall, muscular humanoid with the head and hooves of a demonic goat.
Demons born from using animals as tools for violence and murder.
Demons born from arson.
- Flaming Sword: A brimorak wields a burning longsword.
- Horned Humanoid: The brimorak's head is that of a goat.
Demons born from desertion and insubordination.Dirty Coward: Why they became demons at least. Whether they still act this way as demons varies
Demons born from pleasure taken from murder.
- Poisonous Person: A babau's skin is coated in an acidic slime.
- The Sneaky Guy: Babaus have a penchant for stealth and surprise, setting them apart from their less subtle kin.
Demons born from violent lust and rape.
- Sex Slave: Incubi are prized as pleasure slaves by the demodands and their thanatotic titan masters.
Demons born from bullying.
Invidiak (Shadow Demon)
Demons born from envy.
- Demonic Possession: Shadow demons are often the culprits of tales of demonic possession.
- Meaningful Name: Invidiak (Invidia is latin for envy).
- Weakened by the Light: A shadow demon is utterly powerless in bright light or natural sunlight.
Demons born from seduction and destructive lust.
- Evil Genius: Despite their relative physical weakness, succubi can rise high in demonic hierarchy thanks to their complex machinations, and many demonic conflicts have started thanks to their schemes.
- Sex Slave: Succubi are prized as pleasure slaves by the demodands and their thanatotic titan masters.
- Winged Humanoid: A succubus looks like an attractive human woman with a pair of large, bat-like wings.
Demons born from gluttony.
- Soul Eating: Nabasus feed on innocent souls to mature.
Demons born from wrath.
- Green Thumb: Vrocks can release spores which quickly grow into thick green vines.
- Petting Zoo People: A vrock is a hideous humanoid gigantic vulture.
Demons born from the act of abusing animals.
Demons born from slavery.
- Private Military Contractors: Some kalavakus work as mercenaries who sell their captured victims for profit to anyone with the funds to pay.
The favored minions of the demon lord Deskari. It's unknown if they're born from a particular sin or are created specifically by their lord.
Demons born from the act of pollution.
- Brilliant, but Lazy: A hezrou is quite intelligent but prefers simple pleasures and does not often seek to build empires or lead cults.
- Walking Wasteland: The presence of a hezrou has an obvious corruption on the nearby flora and water.
Demons born from the act of deliberately spreading pathogens.
Demons born from the act of blasphemy.
Demons born from narcissism.
- Berserk Button: Any creature foolish enough to trick a coloxus into looking at a mirror will become the eternal foe of an insulted and scandalised demon.
- Faux Affably Evil: Even when facing hated foes, coloxus demons are the epitome of courtesy, but such manners are always deceitful, masking their efforts to gain the upper hand.
- Petting Zoo People: Coloxus resemble humans with the head of a fly and twin pairs of gossamer wings.
Demons born from the act of befouling beauty.
- Talking Poo: They are essentially this.
- Voluntary Shapeshifting: It doesn't have a set form, but it can change into whatever it needs at any moment.
Demons born from treachery and treason.
- Jackass Genie: A wish granted by a glabrezu always fulfils the wisher's need in the most destructive way possible.
- Multi-Armed and Dangerous: In its true form, a glabrezu has four arms.
Demons born from brainwashing and mind control.
Demons born from greed.
- Four-Fingered Hands: A nalfeshnee's arms end in four-fingered hands.
- Full-Boar Action: A nalfeshnee has the head of an ugly boar.
- Light 'em Up: A nalfeshnee can create a nimbus of unholy light, dazzling non-demons with beams of writhing colour.
Demons created by Lamashtu to haunt mortal dreams. They are born when evil acts inspire nightmares in others.
Demons born from tyranny and dictatorship.
Demons born from suicide.
Demons born from torture and mutilation.
Demons born from systematic and repetitive destruction or vandalism.
- Threw My Bike on the Roof: Why they became demons in the first place. As demons they have similar yet bigger goals (such as destroying buildings and monuments).
Demons born from the abuse of power to benefit oneself above those the position was meant to help.
Demons born from encouraging sin.
- Eyeless Face: A lilitu's face has no eyes, only faint outlines where eyes should be.
- Manipulative Bastard: Lilitus enjoy leading mortals into sins, in the process creating more demons.
- More Than Mind Control: Lilitus generally prefer to deceive and beguile mortals rather than mind controlling them to commit sins.
- Wings Do Nothing: A lilitu that serves Pazuzu might have useless vestigial feathery wings.
Demons born from pride and arrogance.
- Always Second Best: Their greatest vexation is that they're always almost, but never quite, the most powerful things in the Abyss. They're not the most individually powerful or feared demons — that title goes to the balors — and usually find themselves serving as generals and lieutenants for greater powers; powerful and influential, but still only a penultimate authority and under someone else's orders. To the intensely prideful mariliths, this is an endless source of frustration and bitterness.
- Bad Boss: Mariliths treat their servants and underlings like dirt, humiliating them for every perceived failure and pitting them against each other for their own amusement.
- Evil Genius: Mariliths' brilliance as tacticians makes them most sought after as commanders.
- Hypocrite: Mariliths loathe bosses and rulers who treat them as tools or minions to be ordered about, but that's exactly how they treat their own servants.
- Multi-Armed and Dangerous: A marilith can wield six weapons at once with her six arms. Their half-demon children have four arms instead.
- Pride: The sin that causes souls to become mariliths. The demons themselves are intensely proud and arrogant, chafing under the command of others and endlessly frustrated by their inability to become the greatest powers in the Abyss.
- Snake People: A marilith's lower body is that of a snake.
Demons born from the act of destroying or consuming souls.
Demons born from attempting to bring about societal collapse.
The final stage of growth for nabasu demons.
Demons born from the exploitation of war for personal gain.
The most powerful non-unique demons, serving as rulers of their kind.
- Big Red Devil: Balors are towering demons with horned heads, large wings, hooved feet and bright red skin.
- Blood Knight: If presented with an opportunity to join a fight, few balors choose to resist.
- A God Am I: Some balor lords view themselves as objects of worship.
- Lawyer-Friendly Cameo: Much like their D&D counterparts, their names, appearances and frequent use of flaming whips betrays their inspiration from J. R. R. Tolkien balrogs.
- Monster Lord: A balor typically commands vast legions of demons.
- Playing with Fire: Most balors are closely tied to fire, and can choose to wreathe themselves in flames or to call down rains of fire from the sky. There are good reasons many know them simply as fire demons.
- Whip It Good: Balors favor flaming whips in combat, which can strike with enough force to take a person's head off.
- Wreathed in Flames: Balors are usually wreathed in constantly burning flames that the balors can suppress at will, although they rarely do so.
Perhaps the oldest form of life in the multiverse, the qlippoth are the original inhabitants of the Abyss. After a daemoic experiment taught the Abyss to catalyze mortal souls into demons it stopped producing qlippoth, leaving them greatly reduced in numbers. Seeking to reclaim their place, they now seek to wipe out all mortals and thus prevent their sins from creating more demons.
- Alternate Company Equivalent: They are the Pathfinder counterpart of the Dungeons & Dragons 3th Edition obyriths, being both the ancient primeval inhabitants of the Abyss before being overtaken by demons and inspired by the same source (the qlippoth from Green Ronin's Book of Fiends). The difference is that the obyriths have a completely made-up name, were invented for Wizards of the Coast and are copyrighted by them, while the qlippoth's name exists in real world mythology and philosophy, and they are open content. You can use obyriths as qlippoth in your game or vice versa with very little impact.
- Brown Note: The appearance of a qlippoth is so horrific to be able to physically hurt enemies.
- Eldritch Abomination: The qlippoth are nearly incomprehensible, primordial evil dredged up from the dawn of time and given a barely recognisable form.
- Evil vs. Evil: The qlippoth do not get along well with anyone else (good, evil, lawful or chaotic) and view demons, a group of fellow Chaotic Evil fiends, as their main enemy, for having driven them to near-extinction and taken over their home.
- Evil Versus Oblivion: On one side, the demons want to corrupt mortals and drive them to sin. On the other side, their qlippoth nemeses aim to destroy the entire reality itself outside of themselves and the Abyss, starting with demons (for having taken over their home), daemons (for having had a hand in the creation of demons) and mortals (to starve the Abyss of sins so it can no longer create demons).
- Omnicidal Maniac: To a lesser degree than daemons. The qlippoth want to destroy the rest of that pesky infection they call reality, but they plan to be around forever to fester in that little corner they call the Abyss. Their current immediate goal is to kill all demons to reclaim the Abyss for themselves, all daemons to take revenge for their creation of the first demons, as well as all mortals so there'll be no more sinners and no more demons that can be born.
- Our Monsters Are Weird: The qlippoth are the most bizarre fiends around, having nothing in their forms anything approximating the human shape except by cosmic fluke or sinister mockery.
- Stop Worshipping Me: Qlippoth don't like to be worshipped by mortals, since if they attract too much mortal attention they'll either become demons or be murdered or exiled by other qlippoth.
- Telepathy: An ability that seems to be the most common superpower among fiends.
- Time Abyss: The qlippoth are the oldest race in the universe, having predated mortal life, the concepts of good and evil, and perhaps time itself.
- Unknown Rival: The qlippoth view demons as their foremost enemy and do all they can to exterminate them, while the demons see them as just another race of enemies.
- Would Hurt a Child: A qlippoth particularly hates children and singles them out given multiple targets.
Infective parasites that puppeteer small animals.
- Body Horror: A cythnigot is a fungal parasite that infects a small animal and transforms its host in various horrific ways, such as by adding or removing legs, twisting and elongating the body or warping teeth into mandible-like structures.
- Familiar: A cythnigot can become a chaotic evil spellcaster's familiar by infecting an animal familiar.
- Flight: They can fly, despite not having wings.
- Man-Eating Plant: The one consistency between cythnigots is a stalk of fungal material growing from their back that shapes into a fanged mouth, often resembling a venus flytrap.
- Poisoned Weapons: A bite from a cythnigot exposes creatures to their spores. While not enough to take root and create a new cythnigot, it does cause pallid spines and fibers to erupt from a creature's skin and entangle them in a disgusting cocoon.
- Puppeteer Parasite: The true cythnigot is the fungal growth on and in the mutated animal. Without a host body, they appear as a foul-smelling pale puffball about the size of a fist.
- Immune to Mind Control: Hydraggons are immune to mind-affecting effects, which shields them from the river Styx's memory-draining properties.
- Unusual Weapon Mounting: A hydraggons strange tongue splits into three tentacles, which it uses to hold weapons in place of hands.
- Blob Monster: A thognorok is an obscene mass that looks like a melted blob crossed with a spider.
- Extra Eyes: Dozens of eyes surround a deinochos' mouth.
- Lamprey Mouth: A deinochos' mouth is circular and jawless.
- Spawn Broodling: When their ride leaves behind a fresh carcass, deinochoses drop off, feast and gestate a new generation. The bigger the corpse, the stronger the offspring, and carcasses of powerful creatures can give rise to dozens of deinochoses.
- The Symbiote: Deinochoses cling like remoras to larger qlippoth, travelling across the Abyss and beyond, all the while telepathically goading their host onward.
- Mind Rape: Shoggti can mentally debilitate enemies by pinching at them with their pincers.
- Too Many Mouths: A shoggti has an additional maw in its forehead.
- The Blank: An utukku's only facial feature is an eye surrounded by tentacles.
- Religion of Evil: Utukku build cults that teach followers that if they follow the utukku's teachings, they will be rewarded not via transformation into an outsider, but by assimilation into the Great Beyond itself. In other words, once they die they will not become larvae to create demons but rather form into new quintessence that then merges with the Abyss to be used for the creation of new qlippoth.
- Eat Dirt, Cheap: Gorgoros like to eat the statues they create.
- Extra Eyes: Three eyes in total.
- Hyperactive Metabolism: Eating a petrified creature immediately restores a gorgoros' health.
- Taken for Granite: Gorgoros can use their stone-altering magic to petrify foes.
- Autocannibalism: A very hungry nyogoth might resort to drinking the digestive juices from its own wounds.
- Demon of Human Origin: While the qlippoth normally avert this trope (being born directly from the Abyss), some nyogoths were originally mortals transformed by an iathavos.
- Horror Hunger: Being an outsider, a nyogoth doesn't need to eat to survive, but it is still subject to a hunger which makes it increasingly erratic and violent.
- Lamprey Mouth: All of the nyogoth's mouths resemble that of a lamprey.
- Poisonous Person: A nyogoth's body is full of corrosive fluid which might be sprayed when it is attacked.
- Too Many Mouths: Aside from its central fanged maw, a nyogoth's coils also end in maws.
- Body Horror: The gongorinan personifies the personal urge of invasive metamorphosis.
- Combat Tentacles: One of a gongorinan's arms is a needle-covered tentacle.
- Extra Eyes: A typical gongorinan has no fewer than a dozen stalked eyes.
- Giant Enemy Crab: A gongorinan looks like a human-sized, crab-like creature.
- More Teeth than the Osmond Family: A gongorinan's mouth is a monstrous tangle of sliding plates and toothy ridges.
- Multi-Armed and Dangerous: Each gongorinan has four arms, and each is a different, highly specialised weapon. Elder gongorinans tend to have even more additional arms.
- Nightmare Sequence: Cured victims of a gongorinan's egg often have dreams that carry within them a most horrible longing to return to the qlippoth's arms.
- Poisonous Person: The needle-covered tentacle of a gongorinan is used to sting and inject a painful poison to stagger foes.
- Puppeteer Parasite: As it grows, a gongorinan's egg feeds on the host's mind, absorbing the victim's intellect until it has reduced the host to a drooling wreck. At this point, the egg doesn't hatch so much as it merge with the host, effecting a horrific and permanent transformation into a monstrous form. These 'young' are loyal to their parent and serve it as guardians or playthings.
- Belly Mouth: A chernobue has a fanged maw for a belly.
- Cyclops: A chernobue only has one big, hideous eye.
- Fetus Terrible: The chernobue is quite literally a vile, alien pregnancy made flesh, and they can infect mortals with a hideous poison that mimics an explosive pregnancy.
- Too Many Mouths: One on its belly and two more on the tips of two of its tentacles.
- Big Creepy-Crawlies: A behimiron resembles a monstrous titan beetle.
- Spawn Broodling: Behimirons kill living creatures, preferably demons, in order to use the corpses as incubators for their spawn.
- Dumb Muscle: An immense but not very smart type of qlippoth.
- Metamorphosis: Once an augnagar has consumed enough qlippoth flesh, it will transform into a thulgant qlippoth.
- Monstrous Cannibalism: The augnagar's preferred delicacy is the flesh of others of their own kind.
- Belly Mouth: A cataboligne's mouth is located under its belly.
- Disintegrator Ray: The treelike growth on a cataboligne's back is capable of unleashing a beam of entropic power that turns all it touches to dust.
- Dumb Muscle: Even more so than the augnagar, having an Intelligence of only 3 - barely better than an animal.
- Poisonous Person: A cataboligne's mouth drools a terrible flesh-eating poison.
- Siege Engines: Catabolignes are the siege engines of the qlippoth, rampaging among demonic fortifications and unmaking everything in their path.
- Tail Slap: Spiked clubs extend from each end of this six-legged fiend.
- Beware My Stinger Tail: A thulgant's body ends in three stinger tails.
- Giant Spider: The thulgant has a very spider-like body, only with 10 legs and far bigger size than normal spiders.
- Hunter of Monsters: The whole purpose of the thulgant is to eradicate demons from the Abyss.
- Monster Lord: A thulgant often rules horrific lairs in the Abyss filled with hideous minions.
- Wax Museum Morgue: Many thulgants fill their hives with petrified or preserved victims.
The single strongest qlippoth short of qlippoth lords.
- Cruel and Unusual Death: Victims of the iathavos' entropic beams will explode in an explosion of flesh, energy, shadow and smoke.
- Evil Smells Bad: An iathavos has a supernaturally sickening smell which can nauseate others.
- Extra Eyes: 10 eyes in total.
- Eye Beams: The iathavos can fire beams of entropic energy from its eyes.
- Giant Flyer: The iathavos is a gigantic, bloated, flying monstrosity.
- Kaiju: The iathavos is an immense Colossal-sized monstrosity with the penchant of completely devastating worlds that it visits.
- Respawn Point: When an iathavos dies, there's a short time before the Abyss gives birth to another one. This new iathavos doesn't inherit any of the previous one's memories or advancements and for all intents and purposes is another individual entirely.
- Single Specimen Species: Only one iathavos can exist at any given point.
- Spawn Broodling: The iathavos can absorb other creatures and place it in its flesh, eventually transforming the victim into a nyogoth.
The servants of the thanotic titans, horrendously distorted from their original intended forms.
- Cain and Abel: Born hungry and without parents to provide for, a clutch of demodand hatchlings will invariably turn on their own siblings for their first meal.
- Evil Makes You Ugly: The thanaotic titans originally designed them to be icons of beauty, strength, and skill, but their evil nature quickly caused them to melt and distort into what they are today.
- Gonk: All demodands are misshapen creatures and foul to behold.
- Henchmen Race: Demodands were originally created by the thanatotic titans as their own race of worshippers.
- Rage Against the Heavens: Like their thanatotic titan masters, demodands hold a bitter hatred of the divine.
- The Social Darwinist: Demodands see the fratricidal conflict between newborn demodand siblings as necessary to make their race stronger.
- Undying Loyalty: Demodands are fanatically loyal to the thanatotic titans.
- Winged Humanoid: All demodands have huge wings capable of supporting their weight.
The common foot soldiers of the demodands.
- Dual Wielding: Tarry demodands prefer using light weapons, one in each hand.
- Elite Army: Tarry demodands make up the bulk of any demodand legion. At CR 13, they are more powerful than most outsiders, a testament to their race as anything else.
Abductors and slavers who ensure the demodands never want for cheap labor, disposable soldiers, or servants.
The shock troops of the demodand forces.
- Frog Men: Slimy demodands have frog-like heads.
- Poisonous Person: A slimy demodand is coated in an ever-dripping layer of acid.
Assassins and torturers who rarely serve in direct combat.
- Torture Technician: Gristly demodands delight in inflicting pain and torture in their roles as executioners and torturers.
The generals and leaders of the demodands, answering only to the thanotic titans.
- Evil Genius: Shaggy demodands approach battle with an effective mixture of strategy and ruthless detachment.
- Fat Bastard: Shaggy demodands are obese and bloated.
Powerful but stupid demodands, relegated to simple brute muscle.
- Attack Animal: Because of their lack of intelligence and animalistic behaviour, squamous demodands are content following the orders of shaggy demodands as long as they're provided food and opportunities for destruction.
- Big Eater: Squamous demodands are driven by hunger for flesh and thirst for blood more than anything else, and shaggy demodands usually have to make sure that squamous demodands focus on enemy structures instead of gorging on their kills.
- Dumb Muscle: The biggest, strongest as well as the least smart of all demodands.
- Multi-Armed and Dangerous: A squamous demodand has four hulking, taloned arms.
- Battle Trophy: All baregaras take trophies from their kills, which play a role in the establishment of social standing within a baregara troop.
- Killer Gorilla: The baregara is an evil, lumbering gorilla-like monster.
- Too Many Mouths: A baregara has a monstrous fanged orifice at the centre of its chest.
Large spidery predators from the Abyss. Created by the qlippoth lord Mazmezz before she became one of the demons she so hated, they continue to prey on demons in accordance with their purpose.
- All Webbed Up: They have the web ability.
- Antagonistic Offspring: They were created by Mazmezz to prey on demons. Now that she's a demon they act against her just like they would any other demon, uncaring of their parentage.
- Armor-Piercing Attack: Successful claw attacks let them peel apart a target's armor.
- Food Chain of Evil: The bebilith's favourite food is demons.
- Giant Spider: A bebilith looks like a spider the size of an elephant.
- Hunter of Monsters: Against demons.
- It Can Think: They're as smart as people despite their bestial appearance.
- Poisoned Weapons: Their bites make flesh rot and melt.
- Spell Blade: Their claws count as chaotic and magic weapons, as well as cold iron and good when attacking demons.
- Weapon of X-Slaying: A bebilith's claws are especially effective against demon flesh.
These incessantly chattering tiny demons swarm their target and hungrily gnaw their way into the victims flesh. There, they invade their hosts thoughts with a barrage of suggestive prattle.
Their 3.5 stats can be found in The Demon Within or online here.
Known as "orc valkries," these beings ferry the souls of particularly great orcs directly to their gods.
Half-living siege engines created out of carcasses and putrefying meat by tiny fiends called bhogas.
- Meaningful Name: It means "Hunger That Moves" in some language or another, presumably Abyssal.
Once angels who were found consorting with temptresses of the Abyss, the sons of perdition had their souls wrenched from their perfect bodies and cast down into the damned land they coveted. Stripped of their powers, they were embraced by the Abyss and endowed with new abilities with which to fulfil their sinful desires.
Their 3.5 stats can be found in The Demon Within or online here.
Living humanoids corrupted and warped by the chaotic energies of the Abyss, forever reshaped and mutated in endless agony.