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This page is part of the character sheet for Pathfinder, covering Astral creatures (classified as Outsiders native to the Astral Plane in 1st Edition).

For tropes pertaining to astral creatures in Starfinder, see Starfinder Outsiders.

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    Aiudara Wraith 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_aiudara_wraith.png
Level: 18
Alignment: Neutral Evil
Size: Medium

Spirits created from the coalesced mental fragments of those who travel through aiudara portals, eventually taking shape on the Astral Plane.

Their 2e stats can be found in Age of Ashes: Broken Promises, or online here.


  • Abstract Eater: Their claws drain both life force and mental energy, which provides them with bonus hit points and a tauntingly incomplete salve to their hunger for their memories.
  • Axe-Crazy: Always hunting for the memories they feel they're owed and easily driven to violence when met with failure.
  • Bizarre Alien Senses: They sense all life nearby.
  • Easy Amnesia: Those struck by their claws suffer forgetfulness and unnerving incidents of temporary, highly localized amnesia.
  • Impossible Task: Each aiudara wraith is tormented by its fragmented memories and incomplete sense of self, perpetually seeking to seek its own memories. However, because they're a combination of fragments from many creatures, there is no way for them to truly be whole.
  • Teleporters and Transporters: Their Instantaneous Movement ability causes them to move exclusively through teleportation, arriving at the end of their movement instantly without having to physically travel there. They do have a fly speed, which primarily just establishes the range of their normal teleportation, though it does also free them from gravity and allow them to keep moving if trapped in an area that doesn't allow teleportation.
  • Teleport Interdiction: Their Teleportation Attachment lets them invite themselves along on any teleportation effect used within 60 feet of them, arriving in an adjacent space to the teleporting creature.
  • The Undead: They're classified as undead, which, under 2e's system, is not mutually exclusive from being an astral creature. Their tropes are sorted to this page due to both their astral origins and the fact that nothing actually dies to create them. Technically they're more like a complex and powerful haunt than a proper undead creature.
  • Weaponized Teleportation: When they hit a target, they affect it with a Dimensional Shunt, which allows them to teleport the target in a random direction. It doesn't innately damage creatures, though a critical failure against it will briefly stun them, but it allows them to dismantle combat formations and exploit environmental hazards.

    Astral Leviathan 
Level: 18
Alignment: True Neutral
Size: Colossal

  • Vacuum Mouth: An astral leviathan can create a cone of roiling astral material, pulling all Large or smaller creatures and objects into its mouth so it can swallow them.

    Crownbound Constellation 
https://static.tvtropes.org/pmwiki/pub/images/crownbound_constellation.png
Level: 8
Alignment: Lawful Neutral
Size: Huge

Crownbound constellations were created by Desna to help her craft the cosmos. They one traveled among the galaxies, but Lamashtu lured them to Golarion and used its sun to strip them of their ability to star travel. They have since largely settled in the Crown of the World.


  • Celestial Body: Crownbound constellations are roughly humanoid beings made out of swirling blue energy and dotted with stars.
  • One to Million to One: A crownbound constellation can temporarily disperse into a shapeless swarm of Small stars in order to move through areas small enough for its individual stars to fit.
  • Weakened by the Light: Crownbound constellations are unable to bear sunlight, which renders them fatigued and invisible.
  • You Can't Go Home Again: Crownbound constellations were created to survey the vastness of space and help Desna craft the galaxy, and their intergalactic travels once took them far. After Lamashtu exploited the power of Golarion's sun to corrupt their ability to star travel, they have been stranded on the planet.

    Elohim 
Level: 23
Alignment: True Neutral
Size: Huge

  • Creating Life: Elohim can create living animals or plants at will.

    Ennosite 
Alignment: True Neutral

Ioton

https://static.tvtropes.org/pmwiki/pub/images/ennosite_ioton.png
Level: 0
Size: Medium

  • Abstract Eater: Iotons congregate around thinking beings, tearing off stray thoughts and using the harvested psychic energy to think clearly and form physical bodies.

Shulsaga

https://static.tvtropes.org/pmwiki/pub/images/ennosite_shulsaga.png
Level: 3
Size: Medium

  • I Have Many Names: An adult shulsaga has three names: their birth name (given at birth), given name and disk name (chosen at maturity).
  • Sky Surfing: A shulsaga can ride atop any floating disk they create.

Caulborn

https://static.tvtropes.org/pmwiki/pub/images/ennosite_caulborn.png
Level: 6 (chrestomath) 7 (normal), 9 (thoughtkeeper)
Size: Medium

  • Magic Eater: Caulborn feed on others' psychic energy to maintain themselves, which is usually a harmless process.
  • Psychic Powers: Caulborn thoughtkeepers have a number of additional psychic spells.
  • You Cannot Grasp the True Form: A caulborn chrestomath can flood an enemy's head with so much obscure knowledge that it drives the target insane.

Loreavor

Level: 9
Size: Small

  • Abstract Eater: Loreavors feed on secrets and artistry. Living victims lose memories, written texts become blank books, and artwork degrades in quality.
  • It Only Works Once: A loreavor can cast plane shift exactly once as an innate spell that affects itself only. It does so when it senses a particularly enticing collection of unprotected secrets or artwork, or when a battle goes south.
  • Power Copying: If a nearby stupefied creature tries and fails to cast a spell, the loreavor can reconstruct and cast that spell once.

Adachros

https://static.tvtropes.org/pmwiki/pub/images/ennosite_adachros.png
Level: 13
Size: Medium

  • Evil Overlord: Some megalomaniacal adachroses are tyrants, creating illusory kingdoms populated by abducted creatures forced to validate the creator's views.
  • Sycophantic Servant: If an attack breaks off part of an adachros' body, this fragment becomes an ioton sycophant which praises the adachros and affirms its infallibility.

    Portal Eater 
Level: 18
Alignment: Chaotic Evil
Size: Gargantuan

  • Abstract Eater: The portal eater consumes demiplanes to steal cosmic energy from them.
  • Attack Reflector: When targeted by a spell, the portal eater can attempt to counteract it so it targets the caster instead.
  • Crystalline Creature: The portal eater is a titanic, crystalline avian with a cloak of crystal shards that reflect countless stars and moons.
  • Unique Enemy: Though not a one-of-a-kind creature (its in-game rarity is Rare), the only place where this creature shows up is an encounter in Ready? Fight!.

    Prana Ghost 
Level: Base creature +1
Alignment: Same as base creature
Size: Same as base creature

The minds of dead mortals imbued with a need to fulfill a specific task and bound to bodies of pure life energy.


  • Ghostly Goals: It is difficult to dissipate a prana ghost through simple combat. Generally, the only way to do so is to help it complete its mission or to make the mission impossible to complete, after which the prana ghost continues its path to the afterlife.
  • Our Ghosts Are Different: Sometimes a dead soul, through force of will or an unquenchable desire to accomplish one last act, forces its way back to the Material Plane as a prana ghost. Formed entirely of vital life essence, a prana ghost is not undead, but rather something entirely different. They are just as dedicated as normal undead ghosts, but more rational and often more subtle.

    Psychemental 
Level: 8
Alignment: True Neutral
Size: Small

  • Vampiric Draining: Psychementals temporarily absorb fragments of others' minds in order to heal themselves.

    Psychoplasmic Creature 
Level: Base creature +1
Alignment: True Neutral
Size: Same as base creature

Creatures that spontaneously arise on the Astral Plane with the memories of their life prior to their death but with extremely dulled emotions.


  • Teeth-Clenched Teamwork: A few psychoplasmic creatures serve the interests of the Boneyard. Psychopomps keep them at arm's length, but nonetheless welcome their aid. Many psychopomps are sceptical of their agenda, suspecting that they are spying on or undermining their comrades.

    Shining Child 
https://static.tvtropes.org/pmwiki/pub/images/shining_child.png
Level: 12
Alignment: Chaotic Evil
Size: Medium

Strange humanoid creatures of burning light, commonly associated with the fallen empire of Thassilon.


  • Blinded by the Light: If they so wish, they can glow bright enough to blind everyone close to them.
  • Glowing Eyes of Doom: They have them, not that you'll be able to tell what with the way the rest of them glows too.
  • Light 'em Up: Their primary method of attack is with searing rays of light.
  • Light Is Not Good: Creatures capable of manipulating light that are Chaotic Evil. Particularly notable because they can manipulate positive energy, a trait usually seen with empyreals and clerics to heal. Shining children instead crank it up to burn foes from the inside out using their own life energy.
  • Logical Weakness: Their Burning Touch ability uses the target's own positive energy against them. Undead and constructs are thus immune to this, the former because they're animated by negative energy instead and the latter because they're animated by elemental spirits.
  • No Name Given: Shining children despise individual names and have none for themselves. Trying to give them a name is a sure way to earn their ire.
  • Power Floats: They hover above the ground and can fly outright should the need strike them.
  • Summon Magic: They can be summoned and bound like many outsiders. The method was discovered by Thassilonian mages, hence their original designation "Shining Child of Thassilon." In modern times they're no longer popular picks for summoned minions, or even commonly known, but a few do still choose to summon them.
  • Sealed Evil in a Can: More than a few Thassilonian ruins still contain shining children who still seek to fulfill their centuries-old missions.
  • Telepathy: They communicate with a telepathic roar that occasionally contains words.
  • Throat Light: Their mouth glows just like their eyes.

Alternative Title(s): Pathfinder Outsiders Outer Sphere

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