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This page is part of the character sheet for Pathfinder, covering Outsider creatures that do not fit within one of the following sub-pages:

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Multiple Planes

    Dimensional Shambler 
https://static.tvtropes.org/pmwiki/pub/images/dimensional_shambler_pathfinder.jpg
Challenge Rating: 8
Alignment: Chaotic Evil
Size: Medium

Planar wanderers driven to explore the Great Beyond.


  • The Ageless: Don't seem to age given their willingness to while away years standing motionless in observation, thought they tend to meet violent ends often enough that it's hard to tell.
  • Ambiguous Situation: No one knows why they wander. Theories range from some complex plan, a strange form or nutrition, or being scouts for some other force.
  • Dragged Off to Hell: Any creature they grapple can be brought along when they plane shift. They typically use this on creatures that can comprehend their peril and strand them in the most inhospitable parts of the multiverse that won't kill them outright.
  • Drunken Master: Give this impression. Their movement is uncoordinated, making them look drunk or seriously wounded, but they're not any less dangerous for it.
  • Eating Optional: They have no need to eat or drink, which makes surviving in hostile planes easier.
  • Eyeless Face: All they seem to have is a mouth.
  • Humanoid Abomination: Humanoid in basic shape, but the way they move and act makes it clear that this is a fluke more than anything.
  • Lean and Mean: Skeletally thin and all too willing to drag you to Hell and leave you there.
  • Required Secondary Powers: Averted, they have no special ability to survive in other planes. They make up for it with an instinctive knowledge of the planes that lets them arrive at areas they can survive in. More powerful shamblers tend to track down magic items to make up for this weakness and expand their horizons.
  • The Sleepless: Like many outsiders, they don't need to sleep.
  • Summon Magic: A dimensional shambler can be summoned in a ritual involving complex runes and blood sacrifices, though the ritual is different from shambler to shambler. However, their mastery over planar travel allows them to resist summoning, making them much harder to call upon than most outsiders.
  • Teleport Spam: The can cast dimension door at will and act as normal after teleporting, which lends itself to a lot of quick repositioning.

     Eidolon 

     Petitioner 
Challenge Rating: 1
Alignment: Same as home plane
Size: Same as base creature

The souls of the dead before they've transitioned into something more.


  • Big Creepy-Crawlies: The Chaotic Evil Abyssal larvae appear as pallid, maggot-like creatures.
  • Blob Monster: The forms of the shapeless of Limbo constantly waver and shimmer.
  • Brought Down to Normal: No matter how strong they were in life, all petitioners' CR is reduced to 1 (or at most 3) by time they become one.
  • Dem Bones: The petitioners in Purgatory appear as animated skeletons but are not undead.
  • Everything Trying to Kill You: The hunted petitioners of Abaddon are doomed to be stalked and eventually consumed by the daemons that lust for souls unless if they survive long enough to become a daemon.
  • Holy Halo: The elect petitioners of Heaven possess a golden halo.

     Soulsliver 
Challenge Rating: 2
Alignment: Neutral Evil
Size: Medium
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     Titan 
Size: Colossal

  • The Ageless: A titan does not age and unless killed by violence, a titan is immortal.
  • Our Titans Are Different: Titans are a very ancient race of humanoids that were the first creations of the gods. The giants are their degenerate descendants.

Elysian Titan

Challenge Rating: 21
Alignment: Chaotic Good

  • Drop the Hammer: Elysian titans usually carry an immense hammer made of gleaming metal.
  • Walking the Earth: Lone Elysian titans often wander the planes, seeking enlightenment or exploring ancient places of power.

Fomorian Titan

Challenge Rating: 22
Alignment: Chaotic Evil

  • Clingy Costume: Fomorian titans are sealed within their armour.
  • A God Am I: In their pride, fomorians created life of their own, so they too might be worshipped.

Thanatotic Titan

Challenge Rating: 22
Alignment: Chaotic Evil

  • Creating Life: Thanatotic titan sculptors created the demodands from the foul clay and waters of the Abyss.
  • Evil vs. Evil: Thanatotic titans spend much of their time fighting among themselves or against various demon lords.
  • A God Am I: Thanatotic titans see themselves as true icons worthy of worship. Some work to found personal cults among mortals, while others wage unending crusades against the followers of the gods.
  • Green-Eyed Monster: When they grew jealous of the adulation the gods received from mortals, the thanatotic titans began a crusade to destroy mortal life.
  • Monster Lord: Demodands serve the thanatotic titans as shock troops, generals and slavers.
  • Rage Against the Heavens: The thanatotic titans waged war against the very gods who created them.
  • The Social Darwinist: Thanatotic titans see the fight for survival between newborn demodand siblings as a necessity to make the race stronger.

Hekatonkheires

Challenge Rating: 24
Alignment: Chaotic Evil

  • Go Mad from the Isolation: The gods cast the hekatonkheires into the furthest reaches of the multiverse they could find. The hekatonkheires drifted in the void for aeons, and the madness wrought upon them by isolation destroyed their memories.
  • Kaiju: Hekatonkheires are 25-ton-heavy monstrosities whose existence is based wholly on the devastation of life.
  • Multi-Armed and Dangerous: Each head of a hekatonkheires has two arms of its own, or 100 in total.
  • Multiple Head Case: A hekatonkheires has 50 heads each.
  • Quest for Identity: Hekatonkheires have no knowledge of why their ancestors were originally banished, and so they wander in search of answers, all the while destroying entire worlds.
  • Rage Against the Heavens: The hekatonkheires sided with the thanatotic titans in their war against the gods.
  • Shock and Awe: Hekatonkheires are known for their control over lightning and thunder, and a hekatonkheires' arrival is often prefaced by an abrupt and tumultuous storm.

Danava

Challenge Rating: 24-30
Alignment: Lawful Neutral

  • Barrier Maiden: Certain danavas have, over the aeons, merged with the cruxes of the universe they oversee. Destroying one of those danava pillars would be a step toward unravelling reality itself.
  • Cain and Abel: The danavas originally went to war against their chaotic titan brothers.
  • Principles Zealot: Conceived originally at the foundation of reality to govern and regulate the mercurial forces that shaped the cosmos, danavas ultimately proved too harsh, rigid and unflinching for their mission.
  • Sealed Badass in a Can: During the war between the danavas and other titans, the gods interceded before creation was rent asunder, placing the danavas in stasis beneath the waves.
  • White Sheep: While danavas are usually Lawful Neutral, some Lawful Good danavas do exist and endeavour to cause the minimum necessary destruction to achieve their goals.

    Tulpa 
Challenge Rating: Same as base creature + 2
Alignment: Any
Size: Same as base creature

Cynosure

    Cynosoma 
Challenge Rating: 12
Alignment: Chaotic Good
Size: Medium

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Dead Vault

    Wrackworm 
Challenge Rating: 20
Alignment: Chaotic Evil
Size: Colossal

Dimension of Time

     Hound of Tindalos 
https://static.tvtropes.org/pmwiki/pub/images/hound_of_tindalos_pathfinder.jpg
Challenge Rating: 7
Alignment: Neutral Evil
Size: Medium

Predators from beyond the Outer Sphere.


  • Alien Geometries: Their constant air walk is implied to be them walking on surfaces that exist in metaphysically adjacent realities, giving them the appearance of walking on air.
  • Brown Note: Any non-outsider attempting to read the thoughts of a hound of Tindalos or communicate with it telepathically will be harmed by its otherworldly mind.
  • Deadly Gaze: A hound of Tindalos has a ripping gaze, which opens up massive gashes on a target just by looking at it..
  • Eldritch Abomination: Hounds of Tindalos are otherworldly predators from beyond the bounds of known reality, usually appearing only when summoned by reckless spellcasters. Little is known about their nature.
  • He Knows Too Much: Wandering too far beyond the boundaries of the planes or the timestream is a good way to get one coming after you.
  • Invisibility: They can cast invisibility at will.
  • Logical Weakness: Their Angled Entry ability explicitly states they can only teleport or plane shift when their destination is a fixed angle. As such, they can be prevented from teleporting into an area simply by using architecture with rounded corners and angles.
  • No-Sell: To any mind-affecting effects, poison, and non-magical attacks that do less than 10 points of damage.
  • Stealth Expert: At-will invisibility and fog cloud do wonders for avoiding or escaping detection, while Angled Entry lets them easily reposition while you can't see them or simply skip past most defenses to wherever they want to infiltrate.
  • Super-Persistent Predator: At-will locate creature coupled with thrice a day discern location and greater scrying lets them track prey incredibly well, while thrice a day slow and dimensional anchor prevents said prey from escaping.
  • The Voiceless: They can speak, albeit in Aklo, but they never communicate with other creatures.

    Irii 
Challenge Rating: 19
Size: Medium

Jandelay

    Watcher 
Challenge Rating: 22
Alignment: Lawful Neutral
Size: Gargantuan

Leng

    Denizen of Leng 
https://static.tvtropes.org/pmwiki/pub/images/denizen_of_leng_pathfinder.jpg
Challenge Rating: 8
Alignment: Chaotic Evil
Size: Medium

Beings from the nightmare dimension of Leng.


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