This page details monsters and NPC only races. For races that can be used as players, see here.
Serpentine predators from Nejeor V.
- Bizarre Alien Senses: They have small light-sensitive nodes in place of eyes, akin to those of an insect. Unlike an insect, they're actually very good at seeing in dim conditions.
- Eat Dirt, Cheap: Acrochors incubating eggs often eat volcanic glass to provide it with minerals during the hibernation period.
- Escaped Animal Rampage: Native to Nejeor V, acrochors were brought by the kishalee to Nejeor VI as zoo attractions and went feral when their civilisation collapsed.
- Snakes Are Sinister: They basically look like someone took a snake, gave it a toad's skin texture, then replaced its jaws with a shark's. Behavior-wise they act like a cross between a snake and a shark, biting into prey to get a good initial grip before constricting it, then tearing pieces off the body to eat.
A species of lithe, six-legged gazelle from the sentient planet Arquand. Like most of its native species, they're friendly and trusting to a fault.
Aggressive carnivorous theropods the size of small dogs native to Castrovel. Their stats can be found in Save the Renkrodas.
- Achilles' Heel: They have a vulnerability to sonic damage.
- Convinient Coma: Their venom leaves victims catatonic. They use this to their advantage in combat, poisoning all opponents so they can then feed on the helpless creatures in peace.
- Know When to Fold 'Em: They flee when their health drops to a little under a quarter.
- Lured into a Trap: Compsikania swarms will send out a single compsikania to bait larger creatures into approaching.
- The Nose Knows: They have blindsense (scent).
Carnivorous quadrupeds from Nejeor IV.
- All Animals Are Domesticated: The kish are starting to domesticate them much the same way humans did dogs.
- Escaped Animal Rampage: Native to Nejeor IV, eohis were brought by the kishalee to Nejeor VI as zoo attractions and went feral when their civilisation collapsed.
- Humanlike Hand Anatomy: Eohis have human-like hands that can hold on to branches.
On the slowly orbiting planet of Orikolai, hashukayaks tirelessly migrate from one side of the ring to the other in pursuit of sunlight and the lush plants on which they feed. These massive beasts are a keystone species, serving as prey for many of the planets large carnivores, dispersing seeds over huge areas, and cropping grasses to make way for new growth.
Originally docile and domesticated animals kept by the kishalee, the fall of their civilization saw the jubsnuth evolve into ravaging predators.
- Post-Apocalyptic Dog: An alien version that took the feral route over the centuries rather than remaining companions. Though considering their size, they may have been something closer to livestock.
- Too Many Mouths: They have a second mouth on their stomach, allowing it to make a second bit attack every round as a move action.
- Underground Monkey: They've evolved quite the variety across the various worlds they were kept on. Besides coming in a wide variety of colors to match their surroundings, there are:
- Ambush jubsnuths that trade in their ability to trample and swallow whole in exchange for extra senses to track prey and a bonus to Stealth.
- Aquatic jubsnuth that have lost most of their maneuverability on land as thiey develop fins to better hunt in the water.
- Flying jubsnuth that took to they skies to hunt, again at the cost of landbound mobility.
- Mix-and-Match Critters: Mountain eels are terrestrial animals with a serpentine body, ten legs and compound eyes like certain insects.
- More Teeth than the Osmond Family: Their mouths are filled with around 80 teeth.
- The Paralyzer: The gaze of a mountain eel paralyses most creatures.
- The Speechless: Their vocal chords are almost completely vestigial.
- Stealthy Colossus: Despite their massive bulk, mountain eels are surprisingly quiet and hunt by stealth.
A relatively small breed of renkroda, whiskered renkroda occupy the ecological niche as common predators across Castrovel.
- Mighty Roar: A whiskered renkroda can bellow ferociously, causing all enemies nearby to become shaken.
- Raptor Attack: With its Large size and body plan, the whiskered renkroda is essentially the Castrovellian equivalent of dromaeosaurid dinosaurs.
A species of renkroda hunted to near extinction by trophy seekers and poachers. Their stats can be found in Save the Renkrodas.
- Mighty Roar: Their roars can force those that hear it to cower. Normally they need a few rounds to recharge this ability, but they regain it automatically when they critically hit with a bite.
Predators from Elytrio that were mutated from long term exposure to radiation. Sand brutes look like muscular lions with their beige-colored manes, but the rest of their body is covered with dark brown scales that partially reflect certain types of energy. They have stubby faces, big, fanged mouths, and segmented tails. Their stats can be found in Yesteryear's Truth.
- Attack Reflector: The hide of a sand brute reflects lasers, halving all damage dealt to them by laser weapons. They can also make a reaction when hit by a laser to attempt to reflect it back at the shooter for the same amount of damage the sand brute took.
- Mighty Roar: Their Imposing Roar ability leaves those that hear it shaken unless they succeed on a Will save.
Called vulkariki in Lashunta, squoxes gained their popular moniker from humans who thought the creatures resembled a cross between a fox and a squirrel, with useful qualities from both animals.
Large herbivores from Castrovel.
- Breath Weapon: Of various damage types depending on the dragon, and they usually have spells or other abilities based on element. Many can also use their breath for other, stranger, effects.
- Corrupt Corporate Executive: Chromatic dragons in the Drakelands of Triaxus often rise to become CEOs of corporations, and try to amass wealth and power by any means possible.
- Our Dragons Are Different: In general, they're powerful reptilian creatures, and different types of dragons are different from each other.
Drakes found in areas with high radiation.
- Atomic Hate: Their bite and breath weapon both inflict radiation exposure that penetrates armor protection.
- Breath Weapon: An atomic bolt that deals fire damage and radiation exposure.
- Shout-Out: To Godzilla. Not only are they aesthetically similar, they're mentioned as being found in the areas of nuclear strikes and having mysterious links to kaiju.
Computer Glitch Gremlin
A breed of grmlin especially common (and feared) in societies with advanced technology. They demonstrate remarkable single-mindedness in their pursuit of mayhem as they find new and more frustrating ways to make technology break, glitch, or fail.
Ship Glitch Gremlin
Similar to computer glitch gremlins, ship glitch gremlins constantly strive to find new and interesting ways to make starships malfunction.
Eerie space-dwelling fey that sustain themselves on cosmic energies, yet prefer organic morsels. Their sonic calls can distort sensors, creating false distress beacons or masking asteroid fields.
- Bizarre Alien Biology: They're little more than elongated and brittle bones held together by sinews and skin.
- Blue and Orange Morality: They understand the needs of others, but can't quite grasp that someone's desire to live should be prioritized over their own amusement.
- Enthralling Siren: They don't ensnare the minds of pilots, but they can manipulate sensors and signal receivers to about the same effect.
- In-Series Nickname: They're sometimes called "deep angels," which also counts as an Ironic Nickname.
- To Serve Man: They have a tendency to eat the bodies of sentients they've led to their deaths.
When a world suffers a global calamitya tremendous loss of resident life-forms due to asteroid impact, rapid climate change, war, or other apocalyptic scenariothe ramifications can ripple far beyond that planet. In some cases, as the torrent of souls leaves for the afterlife, some of the life energy from dying fey creatures and nonsentient organisms ripples back to the First World, tearing a hole in the fabric of the Material Plane. The essence of the First World surrounds and contains this blast of anguished energy, waves of planar force wrapping around it like an oyster making a pearl, until the two elements combine and solidify into a new entity, a calecor
Fey born from comets that can see mystical patterns in both natural events and in mortal affairs.
Fey that seek out and thrive off of radiation.
- Body Horror: They inflict mutations on those they strike. Anyone who has the misfortune of suffering this effect multiple times can become a mess of vestigial limbs, tumors, sores, and body parts growing where they definitely shouldn't grow.
- Interspecies Romance: They're notorious flirts and often take mortal lovers.
- Power-Upgrading Deformation: Some of the mutations they give provide bonuses, though they always have penalties to balance them out.
Fey connected to remote stars that love to teach others about the physical phenomena of the universe.
Mementors are fey embodiments of the horrors of memory loss.
Fey associated with the combustion found within stars.
Ikeshti who fail to fulfil their reproductive urges and become warped by their hormones into rabid beasts.
An alien species whose hive mind was exploited by the Azlanti Star Empire to make them willing slaves.
- Adaptive Ability: Whenever they succeed on a save against an environmental hazard, disease, or poison they gain a +2 on saves against it that can stack up to +10. Additionally, if they survive exposure to such an effect for three days they gain outright immune to it. It requires regular exposure though, losing the bonus to saves after 24 hours and immunity after 30 days without exposure to the hazard.
- Healing Factor: A weaker version that functions more like a starfish's regeneration. They regain hit points and recover from poisons and diseases twice as fast as normal. They also regrow any lost body parts whenever they regain full hit points.
- Imprinting: An infant iztheptar imprints on the first living thing it sees, a fact exploited to ensure their loyalty.
- Organic Technology: They have bonuses building and repairing biotech items and can install additional biotech upgrades to armor.
- Slave Race: Brainwashed into one through their own natural telepathy.
Originally a race known as the kuchan, the Swarm is a vast legion driven by an innate need to spread, devour and absorb. Piloting living starships and capable of slowly twisting their own biology into formidable weapons, the threat of the Swarm forced peace between the Pact Worlds and the Veskarium in order to stave off mutual annihilation. Although it was repelled, the Swarm yet exists and will remain a threat until the day it is purged from the universe.
- Absolute Xenophobe: The Swarm sees every alien entity as either a food source or a threat.
- The Assimilator: The Swarm occasionally alters its own DNA in the process of consuming a world to take on useful qualities from that world's species.
- Expy: The Swarm is uncannily reminiscent of the Tyranids, as well as of Pathfinder's own Horde of Alien Locusts, the Hive.
- Hive Mind: Members of the Swarm are bound together into a singular hive mind.
- Horde of Alien Locusts: The Swarm is a single-minded collective with a desire to consume all things and absorb their best qualities into itself, with no desire to hold territory. They cannot generally be reasoned with in any fashion.
- Hungry Menace: The Swarm moves from planet to planet, consuming everything of use on one.
- Living Ship: The Swarm moves from planet to planet in organic hive ships.
- Natural Weapon: The Swarm rarely wields manufactured weapons, instead integrating biotechnology grown or grafted onto component creatures.
- Acid Attack: They can shoot volleys of acid from their organic Arm Cannons.
- Arm Cannon: A corrovox has an organic acid cannon grafted onto its forearm.
- Mind Rape: Corrovoxes are capable of psychically ravaging a foe's mind.
Mindreapers are intelligence-retrieval components whose method of gathering intel is far from subtle: they use a bioweapon spike for lethal interrogations, impaling a victim through the brain and extracting neural tissue.
- Blade Below the Shoulder: A thresher lord's arms are massive blades.
Swarm dreadlancers are a colony of Swarm components that form a living starship built around a plasma bioweapon.
Native to Verces's Fullbright, ihonva generally keep to themselves except during their gruesome reproductive process.
- Red Baron: They're more commonly known to Verces natives as skin-stitchers.
Cruel beings of unknown origin, void hags have an innate desire to rule over other races.
- Agony Beam: They can cast inflict pain at will.
- Enemy Mine: They're at odds with the Dominion of the Black, but will occasionally work together.
- Eviler Than Thou: Almost universally, void hags avoid Aucturn. The common theory is that they fear the Stranger and its inhabitants, though the void hags themselves claim other motivations.
- Witch Species: What they're presumed to be, though their origins are a mystery.
Cerebric fungi are carnivorous plants, but they are also intelligent interstellar explorers with colonies in many star systems.
Sentient fungi from Orikolai, these gravity-manipulating beings are well adapted to surviving in fluctuating climates.
- LEGO Genetics: Ksariks are capable of assimilating other creatures' genetic codes, temporarily mimicking their prey's adaptations.
- Man-Eating Plant: Ksariks are plants specifically adapted to be scavengers.
- Spawn Broodling: Ksariks reproduce by infecting animals with spores that gradually grow into baby ksariks that feed on the host, and then burrow out of the flesh days later.
Mi-go are scientists, explorers, inventors, and colonists, as well as eerie servitors of the Outer Gods and Great Old Ones. These creatures come from deep space and view the universe as a canvas to be controlled and mastered. Their population on any one planet varies, but when counted across the entire galaxy, their numbers are mind-numbing in scale.
A moonflower is an enormous plant with a bizarre form of telepathy that allows them to communicate with one another.
Strange trees with the ability to deprive entire areas of gravity and light.
Fungal filaments that move across the land devouring all organic matter in their path.
- The Ageless: To a degree. A single spore can lay dormant for several centuries, whether deep underground or on an asteroid.
- Load-Bearing Boss: A literal version. Old writher swarms that infect buildings may sometimes eat away support beams and replace them with the long fungal "roots" that thread through the walls. Killing such a swarm destroys these tendrils, causing the structure to collapse soon afterwards.
- Spawn Broodling: A writher swarm can implant infectious particles in the wounds of its prey. Unless the victim is treated before it dies, it becomes host to a new writher swarm, which tears its way out through the creature's skin after it dies.
- The Swarm: A writher swarm consists of thousands of pale white fungal filaments that infest a building and slowly digests all the organic matter within.
- Bee People: The apari queen is the only fertile member of the hive and is responsible for spawning constituents and daughter hives alike.
- Hive Caste System: An apari is a gigantic beetle-like creature both home and queen to a swarm of tiny insects, each of which has an extremely specialised role.
- Hive Mind: A young apari hive and its 'mother' remain chemically linked, so that if disaster befalls one of them, surviving constituents can potentially join a linked hive and continue to thrive.
- Multiple-Choice Past: Aparis have been present on most Pact Worlds prior to the Gap, and there's plenty of in-univese speculation how they could have achieved spaceflight during that time.
Ambush predators from Taekah III that use cast off shells or empty containers to hide in.
- Acid Attack: They have a ranged acid attack.
- Chameleon Camouflage: Like real-life hermit crabs, they use any appropriately sized container to hide in and carry it around with them as additional protection. Also like hermit crabs they've adapted to use man-made items as well as the natural ones they originally evolved to take advantage of, using cargo crates and barrels as shells.
- More Predators Than Prey: Averted, they're scavengers by nature and prefer to avid discovery rather than fight, though larger ones will go after live prey.
- Red Baron: Technically they're called taekahbs, but they're almost universally referred to crate fiends.
- Taking You with Me: When killed they get to make one last acid blast attack for free against any target in range.
Before Drift travel, Khefak Biogenetics engineered a species to consume rubble, scrap, and dust and then biochemically refine what would be waste material back into usable fuel for thasteron engines. With the advent of Drift travel the thasteron market crashed and the khefaks were abandoned. They were expected to die off on their own, but instead they spread and propagated into a common pest species on Akiton.
Obnoxious pests that spread with incredible speed.
- Action Bomb: When killed they explode into a shower of gore and slime as one last "fuck you." Said explosion doesn't do damage but does inflict penalties to saves against diseases.
- Explosive Breeder: Their rapid breeding cycle makes it incredibly difficult to root out an infestation once they've set in.
- Multipurpose Tongue: Their spiked tongues are used to latch onto larger creatures and suck their blood.
Asteroid lice are communal creatures that feed on minerals in the stone of their airless habitats.
Necropedes were once centipede-like scavengers on Eox; they now have a bite that can digest undead flesh.
A warpmoth is like a glowing blue-white speck attracted to moving light, such as other warpmoths or passing starships. Gathering in swarms and following ships helps the moths feed and mate.
Territorial creatures that feed on stone for the minerals. Careless quarrying and shipping have accelerated their spread through the galaxy.
Comet Wasp Swarm
Comet wasps create nests in frozen interstellar bodies. These icy, venomous vespids lay their eggs in living creatures.
Stellar protozoans are single-celled organisms larger than some space stations. Mindless and voracious, these creatures move through space draining energy and consuming matter.
Opportunist ambush predators that put prey into a state of synaptic shock to feed on at its leisure.
- Acid Attack: They can douse their enemies in acid as a ranged attack.
- Breath Weapon: They spray a rapidly expanding slime that deals acid damage and dazes whatever touches it.
- Chameleon Camouflage: They're typically the same color as the environment around them, which gives them a bonus to Stealth checks but isn't enough to count as its own ability.
- Sand Worm: A very small example and one that really looks like it would be better suited for an aquatic lifestyle, but they burrow into the ground to ambush prey and hey live in any warm environment.