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This page is part of the character sheet for Starfinder, covering Magical Beast creatures.

Magical beasts are for the most part wild animals of various sorts, but have some sort of unusual characteristics that set them apart from regular wildlife — greater intelligence, chimeric body plans, magical powers and so on. In a sense, they could be thought of as being to animals what monstrous humanoids are to humanoids.

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To see the tropes for magical beasts in Pathfinder, click here.

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Player-Level Threats

CR <1

    Hobgar 
Challenge Rating: 1/3
Role: Expert
Alignment: True Neutral
Size: Tiny

Pests native to the misty forests of Nakondis that have adapted to survive in the electrified clouds.


  • Mischief-Making Monkey: They're basically the space substitute for monkeys.
  • No-Sell: They're immune to electricity.
  • Shock and Awe: They store residual electrical energy in their fur to discharge at threats, though they loose this ability when not on their homeworld.

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CR 1

    Kaukariki 
https://static.tvtropes.org/pmwiki/pub/images/kaukariki_starfinder.jpg
Challenge Rating: 1
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Beware My Stinger Tail: Many of the kaukariki's favourite foods are toxic, and their digestive systems separate and store the poisons within a small sac near the tip of the tail.
  • Maniac Monkeys: Kaukariki are a species of annoying monkey-like pests, especially in the famed fruit orchards of Asana.
  • Zerg Rush: Troops of kaukariki often rally to one another's defense to mob assailants.

CR 2

    Electrovore 
Challenge Rating: 2
Role: Expert
Alignment: True Neutral
Size: Medium

  • Back from the Brink: Electrovores were on the brink of extinction due to the decline of their food source when explorers came to their home planet of Verlorr 2 on massive ships coursing with their nourishment. Since then, they have quickly spread and formed colonies on multiple planets.
  • Beware My Stinger Tail: An electrovore prefers to slap and sting with its barbed tail when on the hunt.
  • Bizarre Alien Biology: An electrovore feeds on electrical currents and has no stomach, intestines nor liver. Instead, every cell acts as a battery; in essence, an electrovore is composed almost entirely of a nervous system.

    Shotalashu 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_shotalashu.PNG
Challenge Rating: 2 (normal), 6 (feral)
Role: Combatant
Alignment: True Neutral
Size: Large

Telepathic reptiles from Castrovel.


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CR 3

    Tashtari 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_tashtari.jpg
Challenge Rating: 3
Role: Combatant
Alignment: True Neutral
Size: Medium

Pack hunters from Castrovel with phosphorescent fur and the ability to fire lasers.


    Thermatrod 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_thermatrod.PNG
Challenge Rating: 3 (normal), 7 (alpha)
Role: Combatant
Alignment: Chaotic Neutral
Size: Large

Silicon-based creatures that feed on heavy minerals.


  • Bizarre Alien Senses: Blind and deaf, but capable of sensing heat and movement. Also, they somehow have darkvision and lol-light vision despite not having eyes in the first place.
  • Breath Weapon: They can spray chunks of their own molten core.
  • Clarke's Third Law: Biological version. Though it's theorized that thermatrods are in some way connected to the Elemental Planes of Fire and Earth, they're biologically sound with no magic required to function the way they do.
  • Eat Dirt, Cheap: A thermatrod's diet consists of loose stones and metals.
  • Fast Tunneling: They have the earth glide ability, allowing them to move easily through soil and loose dirt.
  • Logical Weakness: Made largely of molten materials, so naturally they have a weakness to cold damage.
  • Magma Man: Their bodies are made of molten stone and metal, possibly due to ancestral ties to the Plane of Fire. In game this means their melee attacks deal fire damage and everything around them takes fire damage over time from the sheer heat of their bodies.
  • No-Sell: To fire, what with them being made of rock and also already at much higher temperatures anyways.
  • Rock Monster: Albeit a pretty molten one.
  • Silicon-Based Life: A vaguely scientific version. Scientists aren't sure how their silicon cores can maintain the heat of their bodies and its mentioned that they weren't able to develop sensory organs due to their silicon base.

CR 4

    Crest-eater 
Challenge Rating: 4
Role: Combatant
Alignment: True Neutral
Size: Large

  • Angry Guard Dog: Crest-eaters are about as trainable as dogs, leading to many wealthy people buying them as guards.
  • The Dreaded: Ancient kasathas viewed crest-eaters as terrifying messengers of death.
  • Picky People Eater: Crest-eaters are specialized in eating bones. When hunting kasathas, they usually only eat the bony crest and leave the rest of the body intact. Justified, in that most of their nutrients come from the photosynthesis frills they use the bones to grow; it's actually more resource-intensive to eat the whole kasatha.
  • Predators Are Mean: Averted. Crest-eaters are actually highly sociable and tame creatures it's easy enough to tame. They eat kasathas when they're desperate and don't develop a taste for sentient flesh.

    Entropy Slug 
https://static.tvtropes.org/pmwiki/pub/images/entropy_slug.png
Challenge Rating: 4
Role: Combatant
Alignment: Neutral Evil
Size: Medium

Terrestrial mollusks from Great Shadar that embody the entropic forces of their homeworld.


  • Acid Attack: They can spit acid to attack at range and are immune to acid damage themselves.
  • Mooks Ate My Equipment: Their slam attacks and slime trails drain batteries, while a critical hit damages all equipment in a target's possession.
  • No-Sell: They're immune to acid.
  • Weaksauce Weakness: Salt deals damage to them, just like an ordinary slug.

CR 5

    Glass Serpent 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_glass_serpent.jpg
Challenge Rating: 5
Role: Combatant
Alignment: True Neutral
Size: Gargantuan

Ambush predators that can warp light around themselves.

    Xaarb 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_xaarb.png
Challenge Rating: 5
Role: Combatant
Alignment: True Neutral
Size: Medium

A predator race from the binary star system of Arybus.


  • Aliens Speaking English: Averted, their biology makes spoken languages impossible for them, with their own consisting of hand gestures and silent jaw movements. When they need to communicate with others, they usually rely on sign language or text-to-speech devices.
  • Always a Bigger Fish: Easily conquered their home star system, but found themselves outmatched by the Veskarium and Azlanti Star Empire as soon as they ventured farther afield.
  • Bizarre Alien Sexes: They have only one gender and find gender differentiations to be a strange curiosity.
  • Category Traitor: The "unspoken" xaarb are those that feel xaarb society is insufficient and seek to assimilate into other empires. They're generally considered the most reasonable faction, though they have problems when their need to assert dominance rears its head on occasion.
  • Primal Stance: They switch easily between a humanoid stance and walking on all fours.
  • The Quisling: The "lesser" xaarb faction accepts that the vesk and azlanti are stronger and dutifully serve them.
  • The Social Darwinist: Xaarb society is based entirely on physical dominance. Having to bargain or pay for something rather than just taking it is actually considered an incredible shame.
  • The Starscream: The "greater" xaarb faction musters its forces and resources in hopes of one day conquering other empires and exerting xaarb authority over everything.
  • Zerg Rush: They can attacks in groups up to thirty strong.

CR 6

    Caypin 
Challenge Rating: 6
Role: Combatant
Alignment: True Neutral
Size: Large

  • The Symbiote: It's been speculated that the caypin is actually the result of symbiosis between its body (which can digest food but not collect it) and its facial tentacles (which have mouths and can also be detached from the body to hunt independently).
  • Too Many Mouths: Dozens of mouths, one per facial tentacle.

    Dust Manta 
Challenge Rating: 6
Role: Combatant
Alignment: True Neutral
Size: Large

Ray-like creatures found in sand dunes and deserts.


    Niaq 
Challenge Rating: 6
Role: Combatant
Alignment: True Neutral
Size: Large

Creatures from Verces's Darkside with a venom that turns victims into living production factories of a narcotic substance. Their stats can be found in Signal of Screams: The Penumbra Protocol or online here.


  • Eyeless Face: Instead of eyes, a niaq has a mane of cilia that sense minute variations in temperature, allowing it to distinguish heat signatures of prey and the nearby topography.
  • Fantastic Drug: The feeding lance and quills can infect prey with a virus that lives symbiotically within the niaq, causing bizarre hallucinations and intense euphoria. The nature of the infections also gives the blood of the infected similar properties, allowing others to use the infected as production hosts. The drug refined from the blood is known as niaqui, with quality product being purified to prevent it from infecting the imbiber.
  • Human Resources: A niaq is immune to the hallucinogenic effects of the virus in its own system, but genetic differences between them and their prey allow a niaq to experience the euphoria the drug produces in prey when they feed on their virus-laced blood. A niaq therefore carries prey back to its lair, usually a cave or hollow in the Darkside’s ice and snow, keeping them alive and immobilized to sip the drug-laced blood from their victims’ bloodstream.
  • In-Series Nickname: They're known to natives of Darkside as "sippers" for their method of feeding.
  • Lamprey Mouth: A variation. For a mouth, niaqs have a feeding lance, which is a tight cylinder of long, hollow quills they use to drink blood.
  • Spike Shooter: Each of a niaq’s wings has a fringe of short quills that the creature can launch as projectiles with a flick of a wing.

    Veolisk 
https://static.tvtropes.org/pmwiki/pub/images/veolisk_starfinder.PNG
Challenge Rating: 6
Role: Combatant
Alignment: Chaotic Evil
Size: Medium

Reptilian creatures with a resemblance to the prehistoric megafauna of many planets.


  • Basilisk and Cockatrice: Veolisks are monitor lizard-like magical beasts whose signature attack is a Deadly Gaze, and which is speculated to be descended from basilisk ancestors.
  • Cain and Abel: In most broods, the first veolisks to hatch tend to eat their unhatched siblings as their first meals.
  • Deadly Gaze: A veolisk can project a sliver of the dark, maddening void into its enemies with its mere gaze.
  • In-Series Nickname: Those well-versed in Golarion folklore call them 'void basilisks'.
  • The Needless: Scientists are puzzled about their ability to survive off very little food. One hypothesis is that they subsist off background radiation or arcane energy the way trees do sunlight.
  • Prehistoric Monster: Veolisks are often compared to many planets' prehistoric megafauna.
  • Right-Hand Attack Dog: They have seen popularity among Devourer cultists as pets and guard animals.

CR 7

    Bloodbrother 
Challenge Rating: 7
Role: Combatant
Alignment: Neutral Evil
Size: Huge

  • Creepy Centipedes: Bloodbrothers resemble a myriapod with a humanoid torso and arms.
  • Even Evil Has Standards: Even during lean times, bloodbrothers never prey on others of their kind.
  • It Can Think: Their intelligence is often overlooked due to a lack of tool use and communication with other races.
  • No Biological Sex: Bloodbrothers, despite their name, are sexless and reproduce asexually.
  • Our Vampires Are Different: Bloodbrothers use prey as an auxiliary heart, absorbing blood-borne nutrients and using the prey’s metabolism to help it heat and feed itself. Prey can be kept alive in this way for months, until all its stored energy has been used up.

    Rehklan 
Challenge Rating: 7
Role: Combatant
Alignment: True Neutral
Size: Small

Creatures resulting from old sarcesian attempts at magical terraforming.


  • Batman Can Breathe in Space: They enable it, automatically providing themselves and any other creature within 1,200 feet with a protective layer of breathable atmosphere that also shields them from temperature extremities. They themselves make the most of it, with a swim and a fly speed to allow them to live in any environment regardless of whether or not there's land.
  • Blue and Orange Morality: Despite their hard-coded desire to kill any sentient creature they find and the cunning efficiency with which they do so, they're not considered evil or even chaotic.
  • Spike Shooter: They fire the spines on their tails as a weapon.
  • Telepathy: They can sense thoughts, which makes it harder to take advantage of their life-support without being found out.
  • Turned Against Their Masters: If a rehklan knows there's a sentient creature nearby, it won't stop until either they kill it or are themselves killed.

CR 8

    Shantak 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_shantak.png
Challenge Rating: 8
Role: Combatant
Alignment: Chaotic Evil
Size: Huge

Bizarre creatures resembling a cross between a reptile and a bird that are capable of flying through space.


CR 9

    Ellicoth 
https://static.tvtropes.org/pmwiki/pub/images/ellicoth_starfinder.jpg
Challenge Rating: 9
Role: Combatant
Alignment: True Neutral
Size: Gargantuan

  • The Dreaded: Ellicoths' ability to completely devour an opponent's life force doubles as a useful psychological weapon.
  • Elephant Graveyard: A dying ellicoth instinctively leaves its herd, heads for the most powerful source of radiation in the area and proceeds to lie down and sing its dirges loudly and continually until it expires.
  • Food Chain of Evil: Most of their diet consists of ghosts, zombies and other spontaneously generated undead in Eox.
  • Genetic Memory: Ellicoths maintain a racial memory of the time before Eox's destruction, describing a sadness at the way things are and a longing for a time of green fields and tall trees, which no living ellicoth has ever known.
  • It Can Think: They're significantly smarter than most give them credit for.
  • Life Drain: Ellicoths feed by siphoning vital energy directly from other creatures.
  • War Elephants: Several bone sages employ fearsome ellicoth cavalry in their militias.

CR 11

    Nyssholora 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_nyssholora.jpg
Challenge Rating: 4 (juvenile), 11 (adult)
Role: Combatant
Alignment: True Neutral
Size: Large (juvenile), Huge (adult)

Saurian creatures from Castrovel that feature prominently in the mythology of all its native species.


CR 16

    Oma 
https://static.tvtropes.org/pmwiki/pub/images/oma_starfinder.jpg
Challenge Rating: 16
Role: Expert
Alignment: True Neutral
Size: Colossal

  • Gentle Giant: Oma are docile and have a benevolent streak, sometimes herding disabled starships back to civilisation.
  • Living Ship: Barathus once used oma as living starships, telepathically directing them from within their surprisingly habitable stomachs.
  • Magnetism Manipulation: Oma project electromagnetic fields around themselves.
  • Space Whale: Oma are vast, whale-like space dwellers which feed by extracting energy and nutrients with their baleen, live in pods and have their own form of whale song.
  • Swallowed Whole: Oma are capable of swallowing small starships whole; some do it accidentally, but most only when provoked.

CR 20

    Kyokor 
Challenge Rating: 20
Role: Combatant
Alignment: Chaotic Evil
Size: Colossal
One of the most common forms of colossi that continually lay waste to civilization on Daimalko. Capable of sensing population centers, kyokors are capable of entrancing entire crowds at once as they decimate cities and crowds.
  • In Love with Your Carnage: Played with. They have the power to mentally enthrall those who witness their rampages, causing crowds to become entranced with their destruction. More often than not, this leads to the Kyokor slaughtering the enthralled masses.
  • It Can Think: Despite appearances, it is fully sentient and even capable of speech, but it never bothers to try communicating.
  • Kaiju: They're about 150 feet tall and have a tendency to destroy cities.

Starship-Level Threats

    Vermelith 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_vermelith.png
Tier: 9
Role: Combatant
Alignment: True Neutral
Size: Huge [starship]

Growing slowly but constantly, vermeliths live thousands of years, taking centuries to mature into the ship-eating titans they're known as.


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