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This page is part of the character sheet for Starfinder, covering Undead creatures.

Undead are defined as, quite simply, any and all creatures animated by negative energy, rather than the positive energy that animates everything else. Usually — but not always, strictly speaking — they start out as some other type of creature and end up this after dying and being reanimated by any of a number of processes. Beyond that, undead are quite possibly the most diverse category of creatures in-game — they come in both corporeal and incorporeal variants; they occupy the entirety of the spectrum between mindless automata and prodigiously intelligent post-mortal entries; they can be raised from a single intact body, an amalgamation of corpses or separated body parts and organs; and can be raised from almost any other living thing, making them potentially as diverse as all the other categories combined.

For tropes pertaining to undead in Pathfinder, see Pathfinder Undead.

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Player-Sized

    Aanung-an 
Challenge Rating: 4+
Role: Spellcaster
Alignment: Evil
Size: Varies

  • Evil Sorcerer: An aanung-an arises from a creature that dies while performing dark rituals for evil purposes, and wields obscure lore in service to unknowable agendas.

    Baykok 
https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG
Challenge Rating: 4+
Role: Combatant or Expert
Alignment: Neutral Evil
Size: Varies

Undead arising from those who reveled to much in the thrill of chasing and killing.


  • Abnormal Ammo: Their infused ammunition is made of negative energy infused bone.
  • Brown Note: They can howl once a day to paralyze everything around them for one round.
  • Meaningful Name: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
  • Your Soul Is Mine!: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.

    Bone Trooper 
https://static.tvtropes.org/pmwiki/pub/images/bone_trooper_starfinder.png
Challenge Rating: 2+
Role: Any
Alignment: Lawful Evil
Size: Varies

Animated skeletons that retain memories and skills of their former lives. Referred to as skeletal champions in ages past, they are more commonly referred to by their designation among the Corpse Fleet.


  • Dem Bones: As their name would indicate, the flesh of bone troopers has rotten away.
  • Elite Zombie: Unlike most undead, they retain their minds and class levels.

    Carrion Dreg 
Challenge Rating: 1+
Role: Combatant
Alignment: Neutral Evil
Size: Varies

Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.


  • The Assimilator: They tear apart dead bodies to add the parts to themselves.
  • Body Horror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
  • Flight: Those with the Leathery Wings adaptation gain a fly speed.
  • Wall Crawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.

    Corpsefolk 
https://static.tvtropes.org/pmwiki/pub/images/aa2_corpsefolk_marine.png
Challenge Rating: 2+
Alignment: Any
Size: Varies
Sentient undead usually produced from Eoxians following the cataclysm that killed their world.
  • Sudden Name Change: They were known as zombie lords in Pathfinder, a name which is no longer fitting as many of them are just ordinary citizens of Eox.
  • Working for a Body Upgrade: Many living Eoxians indenture themselves for the chance to be reanimated as a Corpsefolk when they die. Most of them are still working off the debt postmortem.

    Death Cruiser 
Challenge Rating: 14
Role: Combatant
Alignment: Neutral Evil
Size: Huge

  • Sentient Vehicle: These intelligent creatures take the form of vehicles.
  • Your Soul Is Mine!: A death cruiser attempts to collect mortal creatures' souls, store them in its interior, and carry them to the afterlife.

    Driftdead 
https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg
Challenge Rating: 1+ (normal), 7+ (amalgam)
Role: Combatant
Alignment: Neutral Evil
Size: Same as base creature

When a mortal creature dies within the Drift while consumed with a strong negative emotion, it might become a driftdead, a restless undead spirit bound to that plane, unable to escape the confines of the Drift and reach its final judgment.


  • Fusion Dance: Occasionally, multiple driftdead gather near entry points to the Material Plane and fuse together into amalgams that are far more dangerous and powerful than a solitary driftdead.
  • Our Ghosts Are Different: A restless undead spirit created when a humanoid dies in the Drift and is bound to that plane.
  • The Power of Hate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.

    Emotivore 
Challenge Rating: 7+
Role: Spellcaster
Alignment: Neutral Evil
Size: Same as base creature

Undead created when a creature dies in the throes of intense emotion among a large group of creatures feeling the same emotion.


  • Emotion Eater: An emotivore manipulates and deceives to evoke feelings, which it then psychically feeds upon.

    Endling 
Challenge Rating: 3+
Alignment: True Neutral
Size: Varies

  • Gaia's Vengeance: Endlings arise immediately after the last member of a species perishes, and gain abilities that allow them to combat their perceived source of their extinction.
  • Ghostly Goals: An endling can't be destroyed by violence. The only way to permanently destroy an endling is to determine the reason for its extinction and perform some action to set right whatever prevents it from resting in peace.
  • Mighty Roar: An invasion endling can let out a terrifying roar.
  • Non-Human Undead: Endlings arise from members of an extinct species.
  • Plague Master: Plague endlings turn the pestilence that killed them off against those who oppose them.

    Exsiccate 
Challenge Rating: 8+
Role: Combatant
Alignment: Neutral Evil
Size: Varies

  • Non-Human Undead: An exsiccate can only arise from a nonhumanoid sentient being (usually an aberration) that dies in a cold place.

    Gatecrasher 
Challenge Rating: 5+
Role: Combatant
Alignment: Lawful Evil
Size: Varies

Juggernauts of powered armor and necromancy-infused flesh.


  • BFG: They can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher to use heavy weapons meant to be wielded by ogres.
  • Cyborg: Not only are they fused with their power armor, they can install armor upgrades into their bodies.
  • One-Handed Zweihänder: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.

    Genesis Wraith 
Challenge Rating: 9+
Alignment: Any
Size: Varies

  • Green Thumb: A genesis wraith can cause branches to erupt from a nearby technological item.
  • Hostile Terraforming: Genesis wraiths can cast terraform to destroy structures and starships.
  • Transflormation: A creature struck by a genesis wraith's incorporeal claw can slowly turn to wood.

    Ghost 
https://static.tvtropes.org/pmwiki/pub/images/aa2_ghost.png
Challenge Rating: Any
Alignment: Any
Size: Same as base creature

When a creature dies, particularly strong emotional ties may prevent its soul from moving on. Such a creature is a ghost, a mockery of its former self that is slowly warped by the emotion that created it.


  • Ghostly Goals: As usual per D&D/Pathfinder, defeated ghosts reconstitute themselves in a week or two unless the reason they can't rest is resolved.
  • Haunted Technology: Starfinder adds a variety of tech-oriented ghost abilities to the list.

    Ghoul 
https://static.tvtropes.org/pmwiki/pub/images/aa2_ghoul.png
Challenge Rating: 1/2+
Role: Combatant
Alignment: Chaotic Evil
Size: Medium

Unsettlingly intelligent undead cannibals who reproduce through a disease known as "Ghoul Fever".


  • Aquatic Mook: Lacedons, ghouls with the aquatic subtype and a swim speed.
  • Elite Mook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
  • Evil Smells Bad: Ghasts exude a powerful stench which can make living creatures sick.
  • Horror Hunger: Their craving for flesh greatly outstrips their need to consume it — being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
  • Our Ghouls Are Creepier: A combination of zombie and mythic ghouls — the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
  • The Paralyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
  • Undead Laborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
  • The Virus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
  • Zombie Apocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.

    Ghul 
Challenge Rating: 5
Role: Combatant
Alignment: Chaotic Evil
Size: Medium

    Itmi Vruh 
Challenge Rating: Any
Role: Combatant or Spellcaster
Alignment: Lawful Evil
Size: Varies

  • Demonic Possession: An itmi vruh is compelled to possess living creatures that remind it of its life, in a futile effort to reclaim its old life. An itmi vruh's possession slowly erodes the original soul's control over of their body, eventually forcing them out completely.
  • Teleporter Accident: When a starship performs an incomplete Drift jump, at some point in the transplanar leap, a creature;s soul risks being left behind and becoming an itmi vruh.

    Kurobozu 
Challenge Rating: 4+
Role: Expert
Alignment: Evil
Size: Varies

Vengeful undead formed from members of highly structured groups. How they get to be such creatures varies, from those who violate the tenants of their order in order to cause great suffering to those who followed a rigid path in life specifically to reach this end.


  • Breath Weapon: Black Apoxia, where they suck in all the air in a cone and cause creatures to suffocate even with protective gear.
  • Human Sacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
  • In-Series Nickname: They're also known as "black monks."
  • Psychic Powers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
  • Yōkai: Loosely based on the yokai of the same name, a faceless being in black monk robes that stole sleeping breaths.

    Lacunal 
https://static.tvtropes.org/pmwiki/pub/images/aa4_lacunal_collector.png
Challenge Rating: Any
Role: Spellcaster
Alignment: Lawful Evil
Size: Medium

  • Body Backup Drive: When a Lacunal disciple is reduced to 0 Hit Points, instead of being destroyed, its consciousness is immediately transferred into one of the heads it carries around its neck, if they haven't been destroyed. A few Lacunal apostates conceal one or more heads in remote locations to avoid true destruction.
  • Non-Human Undead: A Lacunal disciple is an android that has rejected the cycle of renewal and transformed itself into an undead creature.

    Lovelorn 
Challenge Rating: Any
Role: Spellcaster
Alignment: Chaotic Evil
Size: Tiny

  • Emotion Eater: A lovelorn feeds on sorrow and misery rather than flesh and blood.

    Marooned One 
Challenge Rating: 3+
Role: Expert
Alignment: Neutral Evil
Size: Same as base creature

Undead risen from those who died while trapped alone, marooned ones seek to ensnare others to the same fate. Their greatest joy is forcing people to leave a single person behind with them, where the undead whispers to them until they die and rise as another marooned one.


  • The Corrupter: When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
  • Left for Dead: One of the common causes for their creation is when this occurs, only for Not Quite Dead to kick in regarding the original injury. Surviving their original wounds, only to die gradually as no one comes to look for them, results in a turmoil of emotions that causes them to rise again.

    Marrowblight 
https://static.tvtropes.org/pmwiki/pub/images/marrowblight.png
Challenge Rating: 5+
Role: Combatant
Alignment: Chaotic Evil
Size: Same as base creature

Undead arising from strong humanoids that had their bodies warped in their final moments, usually from radiation or magic.


  • Ax-Crazy: Marrowblights are typically among the universe's most vicious and hateful undead, despising society and living creatures in particular.
  • Deadly Lunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near the landing site.
  • Spider Limbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.

    Mohrg 
https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG
Challenge Rating: 6+
Role: Combatant
Alignment: Chaotic Evil
Size: Varies

Undead that arise from the bodies of those who reveled in killing sentient beings in life.


  • Adaptational Villainy: In Pathfinder becoming a mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they happened to have a high enough body count. Here the mohrg-to-be must actually enjoy causing the deaths they do.
  • Axe-Crazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
  • Dem Bones: They looks like a walking skeleton, with the addition of their parasitic entrails.
  • Night of the Living Mooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
  • Overly-Long Tongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
  • The Paralyzer: Their tongue can paralyze targets, which is why they always attack with it first.

    Mosaic Soul 
Challenge Rating: 3+
Role: Expert
Alignment: Chaotic Neutral
Size: Varies

  • Acid Attack: The mosaic soul's touch unravels living targets into component parts, leaving grievous wounds similar to acid burns.
  • Blinded by the Light: Packed with spinning fragments of brilliant colours, mosaic souls glow brightly, and can blind opponents when they become agitated.
  • Dark Is Not Evil: Unlike many undead, mosaic souls are not evil, being driven by chaotic urges and dream logic.

    Mummy 

Silicon Mummy

Challenge Rating: Varies
Alignment: Any
Size: Same as base creature

  • Mummy: These creatures' souls were sealed inside their mummified bodies and now animate them as undead. With the development of advanced materials, the process now involves injecting resins into the veins, then either replacing the flesh with a silicon facsimile or sealing the body within a translucent silicon shell, though silicon mummies can arise from creatures accidentally mummified in industrial settings.

    Necrovite 
https://static.tvtropes.org/pmwiki/pub/images/aa1_necrovite.png
Challenge Rating: 8+
Role: Spellcaster
Alignment: Evil
Size: Same as base creature

Undead residents of Eox who turned to undeath to "survive" the calamity that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should their bodies be destroyed.


  • Our Liches Are Different: A necrovite's consciousness and soul are stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate and destroy the electroencephalon; otherwise, the necrovite simply regenerates.
  • Recycled In Space: They're space liches.
  • Soul Jar: Their electroencephalons.

    Nihili 
https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png
A nihili formed from the body of a lashunta.
Challenge Rating: 3+
Role: Combatant
Alignment: Neutral Evil
Size: Same as base creature

Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.


  • Explosive Decompression: They can magically inflict this fate on their foes, a dark reflection of their own deaths.
  • Gravity Master: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
  • Thrown Out the Airlock: One of the most common causes of death that spawns a nihili.

    Oblivion Shade 
https://static.tvtropes.org/pmwiki/pub/images/oblivion_shade.png
Challenge Rating: 3+
Role: Expert
Alignment: Neutral Evil
Size: Same as base creature

Undead that arise when an evil creature dies while in the throes of nihilism.


  • And Then John Was a Zombie: Victims of an oblivion shade often find themselves twisted into oblivion shades under the thrall of their 'sire'.
  • Anthropomorphic Personification: These creatyres are animate expressions of entropy.
  • Intangible Man: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
  • Religious Bruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
  • Straw Nihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
  • Touch of Death: Oblivion shades are capable of disintegrating matter with a touch.

    Ossiworm Agent 
Challenge Rating: 10
Role: Expert
Alignment: Neutral Evil
Size: Medium

  • Dem Bones: An ossiworm agent is an undead skeleton threaded with veiny tendrils controlled by the ossiworm.
  • Human Disguise: An activated ossiworm agent can mimic its host's living appearance as needed.
  • The Mole: For centuries, the Corpse Fleet has infiltrated the Pact Worlds by abducting living creatures and implanting them with ossiworms. Scores of ossiworm agents inhabit government offices, maintenance crews, and Stewards squadrons. A cadre even exists among Pharasma's faithful, having innovated a way of evading magical detection as they foment factional disputes.
  • The Symbiote: The ossiworm is a carefully engineered undead parasite. While dormant, it emotionally nudges its host to excel, receive promotions, and gain access to increasingly sensitive infrastructure. At an arranged signal, the ossiworm hatches, consuming its host's flesh and memories in a few excruciating minutes.

    Pale Stranger 
Challenge Rating: 4+
Role: Combatant or Expert
Alignment: Evil
Size: Varies

Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.


  • Bottomless Magazines: A pale stranger never needs to consume ammunition when firing a small arm, allowing them to shoot down enemies even with an empty weapon.
  • Cold Sniper: Pale strangers are about as amicable as most undead, and by taking a swift action to aim they can ignore all concealment and cover while doing extra damage.
  • Gun Nut: A pale stranger can be looted to obtain four pistols. Given that reloading isn't an issue for them and most only have the two hands, this is probably why they have so many.
  • The Gunslinger: Clearly meant to fulfill this role as an antagonist.
  • Handguns: A pale stranger can only use their special firearm abilities with small arms.
  • Long-Range Fighter: What they're meant to be. Ironically, their melee weapon does more damage than their ranged one.
  • Punch-Packing Pistol: Averted, this pistols don't do any more damage than the standard ranged attack of a similarly leveled monster.
  • Revolvers Are Just Better: A pale stranger's small arm attacks never count as archaic, allowing them to use centuries old pistols to just as much effect as futuristic ones. Ostensibly this is so the most ancient pale strangers remain a threat even with their original weapons, but we all know it's just so they can use revolvers.
  • Roaring Rampage of Revenge: The first act of any pale stranger is to seek out and kill anyone responsible for their death.
  • Swiss-Army Gun: Their Stranger's Shot ability lets them change the damage type of their shots between piercing, electricity, and fire, regardless of the type of weapon used.
  • Wrecked Weapon: Averted, pale strangers can use damaged or broken weapons as if they were in peak condition.

    Pyric Undead 

  • Life Drain: When a creature within 30 feet takes fire damage, a pyric wraith or heliacus heals itself equal to the damage taken.
  • Playing with Fire: All pyric undead can use pyric fire as a weapon, either by throwing it at enemies or by inflicting the pyric curse with their melee attack.

Pyric Revenant

https://static.tvtropes.org/pmwiki/pub/images/pyric_revenant.png
Challenge Rating: 3+
Role: Combatant
Alignment: Chaotic Evil
Size: Medium

When pyric fire kills, it roasts flesh while kindling the spirit. Left unchecked, this otherworldly flame awakens a slain creature as an undead of ash, embers, and fire.


  • Fireballs: A pyric revenant can launch a bolt of pyric fire.

Pyric Wraith

https://static.tvtropes.org/pmwiki/pub/images/pyric_wraith.png
Challenge Rating: 5+
Role: Combatant
Alignment: Chaotic Evil
Size: Medium

Over centuries, pyric fire consumes a pyric revenant’s flesh, leaving behind an apparition of ash and embers.


  • Pyromaniac: A pyric wraith retains only a desire to burn living things and consume the energy released.

Pyric Heliacus

https://static.tvtropes.org/pmwiki/pub/images/pyric_heliacus.png
Challenge Rating: 10
Role: Spellcaster
Alignment: Neutral Evil
Size: Large

A few sapient pyric revenants master the spiritual fires within them, becoming pyric heliacuses instead of pyric wraiths.


  • Death-Activated Superpower: When destroyed, a pyric heliacus implodes, becoming a gravitational singularity.
  • Faux Affably Evil: Heliacuses hunger for knowledge and are willing to converse with other beings and seek out repositories of lore. However, heliacuses are imperious and malevolent, consuming anyone who fails to edify or impress them.

    Ravenous Skull 
Challenge Rating: 1 (individual), 6 (swarm)
Role: Combatant
Alignment: Neutral Evil
Size: Tiny

  • Flying Face: Ravenous skulls are flying humanoid skulls.
  • Horror Hunger: Often formed from the skulls of those who died of starvation or in terrible necromantic rituals, ravenous skulls are mindless and driven by a ceaseless hunger to consume living flesh.

    Razordoll 
Challenge Rating: 2+
Role: Combatant
Alignment: Chaotic Evil
Size: Medium

  • Ax-Crazy: These nearly mindless abominations lose the ability to speak and all memories of their lives. In a state of constant pain, razordolls lash out in fury against the living.
  • Came Back Wrong: Razordolls tragically arise when misguided necromancers attempt to raise mutilated android corpses after replacing their missing parts with plastic and metal scraps. Some believe the process for creating a razordoll was accidentally discovered when a heartbroken medic who lost their android partner turned to the necromantic arts and was slain by the raised razordoll, who went on to kill dozens more before being put down.
  • Non-Human Undead: A damaged android corpse that's subjected to hasty repair attempts and exposed to necromantic energy can rise again as a razordoll.

    Spewer 
Challenge Rating: Any
Role: Combatant
Alignment: True Neutral
Size: Varies

  • Acid Attack: A spewer can disgorge a concentrated glob of acid or shower its prey in a torrent of the vile substance.
  • Artificial Zombie: Spewers are animated by implanted hybrid augmentations that have taken over the recipient's body upon death.

    Spookfish Swarm 
Challenge Rating: 16
Role: Combatant
Alignment: Neutral Evil
Size: Tiny

  • Fiendish Fish: Though each individual spookfish is tiny, they rise from the sand in bloodthirsty swarms of flashing scales and serrated teeth.
  • Raising the Steaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated to have died out when a meteor evaporated the Irkonian Sea.

    Tzitzimitl 
https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png
Challenge Rating: 19
Role: Combatant
Alignment: Neutral Evil
Size: Gargantuan

Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.


  • Casting a Shadow: A tzitzimitl can focus the power of solar eclipses to create a spherical spread of darkness, which overwhelms all non-magical light.
  • Star Killing: Tzitzimitls have a loose cabal that plans the destruction of entire solar systems by quenching the star.

    Undead Minion 
Role: Combatant
Alignment: Neutral Evil (skeletons and occult zombies), True Neutral (cybernetic zombies)
Size: Same as base creature

  • Artificial Zombie: Cybernetic zombies arise as the result of technological implants that continue to function after their hosts have died.
  • Defeat Equals Explosion: Cybernetic zombies self-destruct when destroyed.
  • Our Zombies Are Different: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.

    Vampire 
Alignment: Evil

  • Holy Burns Evil: While holy symbols do not harm them, moroi and nosferatus cannot come near them or touch or harm a creature brandishing one.
  • Must Be Invited: A moroi or nosferatu can't enter a residence unless they're invited inside.
  • Our Vampires Are Different: Moroi are your standard cape-and-castle Dracula types, nosferatu Look Like Orlok, Jiang Shi are Exactly What It Says on the Tin, and voidshard vampires are touched by entropy. Moroi and nosferatu have most of the traditional vampire weaknesses (they're repelled by holy symbols, mirrors and garlic, are vulnerable to being staked will inert, cannot enter a house uninvited and are destroyed by sunlight), jiang-shi have their own traditional banes, and voidshard vampires have no true vulnerabilities.
  • The Virus: Vampires (except nosferatus) can turn their victims into either other vampires or enthralled spawn.
  • Weakened by the Light: They cannot bear sunlight, which will utterly destroy them in two rounds of direct exposure.
  • Wooden Stake: A helpless vampire can be destroyed by driving a wooden stake through its heart; however, it will instantly return to life if the stake is removed unless its head is first severed and anointed with holy water.

Jiang-shi

Challenge Rating: 5+
Size: Medium

Vampires that feed on the breath of the living and remain hampered by rigor mortis.


  • Achilles' Heel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
  • Anti-Magic: The holographic prayer scroll at a jiang-shi's brow grants immunity to any effects from items that store spells.
  • Chinese Vampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
  • Fantastic Racism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
  • In-Series Nickname: Called "hopping vampires" due to their peculiar means of movement.
  • Jacob Marley Apparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
  • Outdated Outfit: Jiang-shi tend to wear clothing or gear that is out of style.
  • Vampiric Draining: Jiang-shi drink the breath of the living to feed on their life energy.

Moroi

Challenge Rating: 5+
Size: Medium

  • Recycled In Space: The space age has introduced a new weakness for them, much like they couldn't cross running water unless carried in a coffin, they cannot enter the Drift unless in a coffin. Though some wire starship controls into their coffins.
  • Summon Magic: Moroi can summon creatures of the night to aid them in battle.
  • Super Smoke: A moroi can take a move action to transform into a cloud of vapours, allowing them to fly and fit through narrow openings.

Voidshard Vampire

Challenge Rating: 6+
Size: Medium

  • Beat It by Compulsion: Voidshard vampires hate order. Whenever they see orderly objects, especially those created from discrete elements, they get a compulsion to destroy them.
  • Victor Gains Loser's Powers: If a voidshard vampire manages to destroy its sceaduinar creator, the former absorbs a burst of negative energy from the latter. Its skin grows completely crystalline, and it develops special powers.

Nosferatu

Challenge Rating: 10+
Size: Medium

  • Bald of Evil: Nosferatus are completely hairless, and have a prospensity for elaborate wigs.
  • Looks Like Orlok: The nosferatus are direct callbacks to the original Nosferatu, and are as hideous as old Count Orlok — they're usually disguised by batlike faces, pronounced fangs, pointed ears and hideosity extended, claw-like nails.
  • Plague Master: Nosferatus have an unnatural connection to disease, and serve as hosts to viruses from all over the galaxy.
  • Time Abyss: The typical nosferatu is impossibly ancient, since their kind lost the ability to create new spawn millennia before the Gap. New nosferatus are exceedingly rare.
  • Voluntary Shapeshifting: Nosferatus can turn into a swarm of centipedes, rats or spiders.

    Void Zombie 
https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png
Challenge Rating: 1+
Role: Combatant
Alignment: Neutral Evil
Size: Medium

  • Our Zombies Are Different: These zombies are the victims of void death infected by an akata.
  • Overly-Long Tongue: A void zombie usually has a bloated blue-gray “tongue”, which is the tail of the akata larva inside.
  • Parasite Zombie: A void zombie's body is controlled by the akata larva parasite.

    Vorthuul 
https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png
Challenge Rating: Any
Role: Combatant
Alignment: Neutral Evil
Size: Varies

Undead created from the tortured souls killed by black holes.


  • Body of Bodies: A vorthuul appears to be composed of two intertwined forms: one a squat, obsidian skeleton that emanates calm, the other the phantom of a spaghettified creature eternally screaming in unbearable pain.
  • Gravity Master: A vorthuul can take on the crushing gravitational properties of a black hole.

    Yurei 
Challenge Rating: Any
Role: Spellcaster
Alignment: Neutral Evil
Size: Varies

  • Roaring Rampage of Revenge: Yurei relentlessly stalk their betrayers, terrorising them with horrific nightmares before killing them. A yurei rarely finds peace after taking revenge, often mistaking a different subject as the focus of its wrath.
  • Vengeful Ghost: Yurei are undead spirits of those who died in the throes of betrayal.

Starship-Sized

    Derelict Shade 
Starship Tier: 4
Role: Spellcaster
Alignment: Neutral Evil
Size: Small

  • Flying Dutchman: When a starship is destroyed and lost with all hands, a derelict shade forms from the remains. Although the crew members' souls do move on, the terror of their deaths causes fragments of their souls to combine and rise as a single creature, taking the form of their old ship.
  • The Virus: Ships destroyed by a derelict shade often give rise to derelict shades themselves.

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