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Changed line(s) 30 (click to see context) from:
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
to:
* MakeMeWannaShout: BrownNote: They can howl once a day to paralyze everything around them for one round.
Changed line(s) 45 (click to see context) from:
* EliteMooks: Unlike most undead, they retain their minds and class levels.
to:
* EliteMooks: EliteZombie: Unlike most undead, they retain their minds and class levels.
* TheCorrupter: When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
Deleted line(s) 247 (click to see context) :
* PetTheDog: Played with. When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
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Changed line(s) 298 (click to see context) from:
->'''Size:''' Varies
to:
->'''Size:''' VariesSame as base creature
Changed line(s) 432,433 (click to see context) from:
[[folder:Spewer]]
->'''Challenge Rating:''' Any
->'''Challenge Rating:''' Any
to:
->'''Challenge Rating:'''
Changed line(s) 435,436 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Varies
->'''Size:''' Varies
to:
->'''Alignment:''' TrueNeutral
ChaoticEvil
->'''Size:'''VariesMedium
->'''Size:'''
Changed line(s) 438,439 (click to see context) from:
* AcidAttack: A spewer can disgorge a concentrated glob of acid or shower its prey in a torrent of the vile substance.
* ArtificialZombie: Spewers are animated by implanted hybrid augmentations that have taken over the recipient's body upon death.
* ArtificialZombie: Spewers are animated by implanted hybrid augmentations that have taken over the recipient's body upon death.
to:
* AcidAttack: AxCrazy: These nearly mindless abominations lose the ability to speak and all memories of their lives. In a state of constant pain, razordolls lash out in fury against the living.
* CameBackWrong: Razordolls tragically arise when misguided necromancers attempt to raise mutilated android corpses after replacing their missing parts with plastic and metal scraps. Some believe the process for creating a razordoll was accidentally discovered when a heartbroken medic who lost their android partner turned to the necromantic arts and was slain by the raised razordoll, who went on to kill dozens more before being put down.
* NonHumanUndead: Aspewer damaged android corpse that's subjected to hasty repair attempts and exposed to necromantic energy can disgorge rise again as a concentrated glob of acid or shower its prey in a torrent of the vile substance.
* ArtificialZombie: Spewers are animated by implanted hybrid augmentations that have taken over the recipient's body upon death.razordoll.
* CameBackWrong: Razordolls tragically arise when misguided necromancers attempt to raise mutilated android corpses after replacing their missing parts with plastic and metal scraps. Some believe the process for creating a razordoll was accidentally discovered when a heartbroken medic who lost their android partner turned to the necromantic arts and was slain by the raised razordoll, who went on to kill dozens more before being put down.
* NonHumanUndead: A
* ArtificialZombie: Spewers are animated by implanted hybrid augmentations that have taken over the recipient's body upon death.
Changed line(s) 442,443 (click to see context) from:
[[folder:Spookfish Swarm]]
->'''Challenge Rating:''' 16
->'''Challenge Rating:''' 16
to:
->'''Challenge Rating:'''
Changed line(s) 445,446 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
->'''Size:''' Tiny
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''TinyVaries
->'''Size:'''
Changed line(s) 448,449 (click to see context) from:
* FiendishFish: Though each individual spookfish is tiny, they rise from the sand in bloodthirsty swarms of flashing scales and serrated teeth.
* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated to have died out when a meteor evaporated the Irkonian Sea.
* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated to have died out when a meteor evaporated the Irkonian Sea.
to:
* FiendishFish: Though each individual spookfish is tiny, they rise from AcidAttack: A spewer can disgorge a concentrated glob of acid or shower its prey in a torrent of the sand in bloodthirsty swarms of flashing scales and serrated teeth.
vile substance.
*RaisingTheSteaks: Spookfish ArtificialZombie: Spewers are undead ghosts of an extinct species of Akitonian fish, speculated to animated by implanted hybrid augmentations that have died out when a meteor evaporated taken over the Irkonian Sea.recipient's body upon death.
*
Changed line(s) 452,454 (click to see context) from:
[[folder:Tzitzimitl]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:''' 19
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:''' 19
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:'''
Changed line(s) 457,459 (click to see context) from:
->'''Size:''' Gargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
to:
->'''Size:''' Gargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.Tiny
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
Changed line(s) 461,462 (click to see context) from:
* CastingAShadow: A tzitzimitl can focus the power of solar eclipses to create a spherical spread of darkness, which overwhelms all non-magical light.
* StarKilling: Tzitzimitls have a loose cabal that plans the destruction of entire solar systems by quenching the star.
* StarKilling: Tzitzimitls have a loose cabal that plans the destruction of entire solar systems by quenching the star.
to:
* CastingAShadow: A tzitzimitl can focus FiendishFish: Though each individual spookfish is tiny, they rise from the power sand in bloodthirsty swarms of solar eclipses flashing scales and serrated teeth.
* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated tocreate a spherical spread of darkness, which overwhelms all non-magical light.
* StarKilling: Tzitzimitlshave died out when a loose cabal that plans meteor evaporated the destruction of entire solar systems by quenching the star.Irkonian Sea.
* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated to
* StarKilling: Tzitzimitls
Changed line(s) 465 (click to see context) from:
[[folder:Undead Minion]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:''' 19
Changed line(s) 467,468 (click to see context) from:
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
->'''Size:''' Same as base creature
->'''Size:''' Same as base creature
to:
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
NeutralEvil
->'''Size:'''Same as base creatureGargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
->'''Size:'''
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
Changed line(s) 470,472 (click to see context) from:
* ArtificialZombie: Cybernetic zombies arise as the result of technological implants that continue to function after their hosts have died.
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
to:
* ArtificialZombie: Cybernetic zombies arise as CastingAShadow: A tzitzimitl can focus the result power of technological implants solar eclipses to create a spherical spread of darkness, which overwhelms all non-magical light.
* StarKilling: Tzitzimitls have a loose cabal thatcontinue to function after their hosts have died.
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function afterplans the body died.destruction of entire solar systems by quenching the star.
* StarKilling: Tzitzimitls have a loose cabal that
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after
Changed line(s) 475,476 (click to see context) from:
[[folder:Vampire]]
->'''Alignment:''' Evil
->'''Alignment:''' Evil
to:
->'''Role:''' Combatant
->'''Alignment:'''
->'''Size:''' Same as base creature
Added DiffLines:
* ArtificialZombie: Cybernetic zombies arise as the result of technological implants that continue to function after their hosts have died.
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
[[/folder]]
[[folder:Vampire]]
->'''Alignment:''' Evil
----
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
[[/folder]]
[[folder:Vampire]]
->'''Alignment:''' Evil
----
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Deleted line(s) 32 (click to see context) :
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa4_lacunal_collector.png]]
Changed line(s) 422,423 (click to see context) from:
[[folder:Spewer]]
->'''Challenge Rating:''' Any
->'''Challenge Rating:''' Any
to:
->'''Challenge Rating:'''
Changed line(s) 425,426 (click to see context) from:
->'''Alignment:''' TrueNeutral
->'''Size:''' Varies
->'''Size:''' Varies
to:
->'''Alignment:''' TrueNeutral
NeutralEvil
->'''Size:'''VariesTiny
->'''Size:'''
Changed line(s) 428,429 (click to see context) from:
* AcidAttack: A spewer can disgorge a concentrated glob of acid or shower its prey in a torrent of the vile substance.
* ArtificialZombie: Spewers are animated by implanted hybrid augmentations that have taken over the recipient's body upon death.
* ArtificialZombie: Spewers are animated by implanted hybrid augmentations that have taken over the recipient's body upon death.
to:
* AcidAttack: A spewer can disgorge a concentrated glob of acid or shower its prey in a torrent of FlyingFace: Ravenous skulls are flying humanoid skulls.
* HorrorHunger: Often formed from thevile substance.
* ArtificialZombie: Spewersskulls of those who died of starvation or in terrible necromantic rituals, ravenous skulls are animated mindless and driven by implanted hybrid augmentations that have taken over the recipient's body upon death.a ceaseless hunger to consume living flesh.
* HorrorHunger: Often formed from the
* ArtificialZombie: Spewers
Changed line(s) 432,433 (click to see context) from:
[[folder:Spookfish Swarm]]
->'''Challenge Rating:''' 16
->'''Challenge Rating:''' 16
to:
->'''Challenge Rating:'''
Changed line(s) 435,436 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
->'''Size:''' Tiny
to:
->'''Alignment:''' NeutralEvil
TrueNeutral
->'''Size:'''TinyVaries
->'''Size:'''
Changed line(s) 438,439 (click to see context) from:
* FiendishFish: Though each individual spookfish is tiny, they rise from the sand in bloodthirsty swarms of flashing scales and serrated teeth.
* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated to have died out when a meteor evaporated the Irkonian Sea.
* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated to have died out when a meteor evaporated the Irkonian Sea.
to:
* FiendishFish: Though each individual spookfish is tiny, they rise from AcidAttack: A spewer can disgorge a concentrated glob of acid or shower its prey in a torrent of the sand in bloodthirsty swarms of flashing scales and serrated teeth.
vile substance.
*RaisingTheSteaks: Spookfish ArtificialZombie: Spewers are undead ghosts of an extinct species of Akitonian fish, speculated to animated by implanted hybrid augmentations that have died out when a meteor evaporated taken over the Irkonian Sea.recipient's body upon death.
*
Changed line(s) 442,444 (click to see context) from:
[[folder:Tzitzimitl]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:''' 19
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:''' 19
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:'''
Changed line(s) 447,449 (click to see context) from:
->'''Size:''' Gargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
to:
->'''Size:''' Gargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.Tiny
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
Changed line(s) 451,452 (click to see context) from:
* CastingAShadow: A tzitzimitl can focus the power of solar eclipses to create a spherical spread of darkness, which overwhelms all non-magical light.
* StarKilling: Tzitzimitls have a loose cabal that plans the destruction of entire solar systems by quenching the star.
* StarKilling: Tzitzimitls have a loose cabal that plans the destruction of entire solar systems by quenching the star.
to:
* CastingAShadow: A tzitzimitl can focus FiendishFish: Though each individual spookfish is tiny, they rise from the power sand in bloodthirsty swarms of solar eclipses flashing scales and serrated teeth.
* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated tocreate a spherical spread of darkness, which overwhelms all non-magical light.
* StarKilling: Tzitzimitlshave died out when a loose cabal that plans meteor evaporated the destruction of entire solar systems by quenching the star.Irkonian Sea.
* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated to
* StarKilling: Tzitzimitls
Changed line(s) 455 (click to see context) from:
[[folder:Undead Minion]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:''' 19
Changed line(s) 457,458 (click to see context) from:
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
->'''Size:''' Same as base creature
->'''Size:''' Same as base creature
to:
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
NeutralEvil
->'''Size:'''Same as base creatureGargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
->'''Size:'''
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
Changed line(s) 460,462 (click to see context) from:
* ArtificialZombie: Cybernetic zombies arise as the result of technological implants that continue to function after their hosts have died.
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
to:
* ArtificialZombie: Cybernetic zombies arise as CastingAShadow: A tzitzimitl can focus the result power of technological implants solar eclipses to create a spherical spread of darkness, which overwhelms all non-magical light.
* StarKilling: Tzitzimitls have a loose cabal thatcontinue to function after their hosts have died.
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function afterplans the body died.destruction of entire solar systems by quenching the star.
* StarKilling: Tzitzimitls have a loose cabal that
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after
Changed line(s) 465,466 (click to see context) from:
[[folder:Vampire]]
->'''Alignment:''' Evil
->'''Alignment:''' Evil
to:
->'''Role:''' Combatant
->'''Alignment:'''
->'''Size:''' Same as base creature
* ArtificialZombie: Cybernetic zombies arise as the result of technological implants that continue to function after their hosts have died.
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
[[/folder]]
[[folder:Vampire]]
->'''Alignment:''' Evil
----
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
[[/folder]]
[[folder:Vampire]]
->'''Alignment:''' Evil
----
Changed line(s) 470 (click to see context) from:
* OurVampiresAreDifferent: Moroi are your standard cape-and-castle {{Dracula}} types. The nosferatu [[LooksLikeOrlok Look Like Orlok]], and the JiangShi are ExactlyWhatItSaysOnTheTin. Moroi and nosferatu have most of the traditional vampire weaknesses (they're repelled by holy symbols, mirrors and garlic, are vulnerable to being staked will inert, cannot enter a house uninvited and are destroyed by sunlight) while jiang-shi have their own traditional banes.
to:
* OurVampiresAreDifferent: Moroi are your standard cape-and-castle {{Dracula}} types. The types, nosferatu [[LooksLikeOrlok Look Like Orlok]], and the JiangShi are ExactlyWhatItSaysOnTheTin. ExactlyWhatItSaysOnTheTin, and voidshard vampires are touched by entropy. Moroi and nosferatu have most of the traditional vampire weaknesses (they're repelled by holy symbols, mirrors and garlic, are vulnerable to being staked will inert, cannot enter a house uninvited and are destroyed by sunlight) while sunlight), jiang-shi have their own traditional banes.banes, and voidshard vampires have no true vulnerabilities.
Deleted line(s) 503 (click to see context) :
* OurVampiresAreDifferent: Rather than spawning when another vampire drains a mortal, they are spawned from mortals slain by an outsider from the Negative Energy plane called sceaduinars.
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Changed line(s) 7,8 (click to see context) from:
For tropes pertaining to undead in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderUndead here]].
to:
For tropes pertaining to undead in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderUndead here]].
Characters/PathfinderUndead.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aa2_corpsefolk_marine.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa2_ghost.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa2_ghoul.png]]
Changed line(s) 284 (click to see context) from:
* AcidAttack: The mosaic soul]s touch unravels living targets into component parts, leaving grievous wounds similar to acid burns.
to:
* AcidAttack: The mosaic soul]s soul's touch unravels living targets into component parts, leaving grievous wounds similar to acid burns.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa1_necrovite.png]]
Changed line(s) 315 (click to see context) from:
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
to:
[[caption-width-right:252:A nihilus nihili formed from the body of a lashunta.]]
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Added DiffLines:
* RecycledInSpace: The space age has introduced a new weakness for them, much like they couldn't cross running water unless carried in a coffin, they cannot enter the Drift unless in a coffin. Though some wire starship controls into their coffins.
Added DiffLines:
* OurVampiresAreDifferent: Rather than spawning when another vampire drains a mortal, they are spawned from mortals slain by an outsider from the Negative Energy plane called sceaduinars.
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Changed line(s) 278 (click to see context) from:
[[folder:Mummy]]
to:
->'''Challenge Rating:''' 3+
->'''Role:''' Expert
->'''Alignment:''' ChaoticNeutral
->'''Size:''' Varies
Changed line(s) 280 (click to see context) from:
to:
* AcidAttack: The mosaic soul]s touch unravels living targets into component parts, leaving grievous wounds similar to acid burns.
* BlindedByTheLight: Packed with spinning fragments of brilliant colours, mosaic souls glow brightly, and can blind opponents when they become agitated.
* DarkIsNotEvil: Unlike many undead, mosaic souls are not evil, being driven by chaotic urges and dream logic.
[[/folder]]
[[folder:Mummy]]
----
* BlindedByTheLight: Packed with spinning fragments of brilliant colours, mosaic souls glow brightly, and can blind opponents when they become agitated.
* DarkIsNotEvil: Unlike many undead, mosaic souls are not evil, being driven by chaotic urges and dream logic.
[[/folder]]
[[folder:Mummy]]
----
Added DiffLines:
[[folder:Ossiworm Agent]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* DemBones: An ossiworm agent is an undead skeleton threaded with veiny tendrils controlled by the ossiworm.
* HumanDisguise: An activated ossiworm agent can mimic its host's living appearance as needed.
* TheMole: For centuries, the Corpse Fleet has infiltrated the Pact Worlds by abducting living creatures and implanting them with ossiworms. Scores of ossiworm agents inhabit government offices, maintenance crews, and Stewards squadrons. A cadre even exists among Pharasma's faithful, having innovated a way of evading magical detection as they foment factional disputes.
* TheSymbiote: The ossiworm is a carefully engineered undead parasite. While dormant, it emotionally nudges its host to excel, receive promotions, and gain access to increasingly sensitive infrastructure. At an arranged signal, the ossiworm hatches, consuming its host's flesh and memories in a few excruciating minutes.
[[/folder]]
->'''Challenge Rating:''' 10
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* DemBones: An ossiworm agent is an undead skeleton threaded with veiny tendrils controlled by the ossiworm.
* HumanDisguise: An activated ossiworm agent can mimic its host's living appearance as needed.
* TheMole: For centuries, the Corpse Fleet has infiltrated the Pact Worlds by abducting living creatures and implanting them with ossiworms. Scores of ossiworm agents inhabit government offices, maintenance crews, and Stewards squadrons. A cadre even exists among Pharasma's faithful, having innovated a way of evading magical detection as they foment factional disputes.
* TheSymbiote: The ossiworm is a carefully engineered undead parasite. While dormant, it emotionally nudges its host to excel, receive promotions, and gain access to increasingly sensitive infrastructure. At an arranged signal, the ossiworm hatches, consuming its host's flesh and memories in a few excruciating minutes.
[[/folder]]
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Changed line(s) 10 (click to see context) from:
!Player-Level
to:
Deleted line(s) 439,440 (click to see context) :
!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Challenge Rating:''' 5+
Deleted line(s) 442,444 (click to see context) :
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
* HolyBurnsEvil: While holy symbols do not harm them, moroi and nosferatus cannot come near them or touch or harm a creature brandishing one.
* MustBeInvited: A moroi or nosferatu can't enter a residence unless they're invited inside.
* OurVampiresAreDifferent: Moroi are your standard cape-and-castle {{Dracula}} types. The nosferatu [[LooksLikeOrlok Look Like Orlok]], and the JiangShi are ExactlyWhatItSaysOnTheTin. Moroi and nosferatu have most of the traditional vampire weaknesses (they're repelled by holy symbols, mirrors and garlic, are vulnerable to being staked will inert, cannot enter a house uninvited and are destroyed by sunlight) while jiang-shi have their own traditional banes.
* TheVirus: Vampires (except nosferatus) can turn their victims into either other vampires or enthralled spawn.
* WeakenedByTheLight: They cannot bear sunlight, which will utterly destroy them in two rounds of direct exposure.
* WoodenStake: A helpless vampire can be destroyed by driving a wooden stake through its heart; however, it will instantly return to life if the stake is removed unless its head is first severed and anointed with holy water.
!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
----
* MustBeInvited: A moroi or nosferatu can't enter a residence unless they're invited inside.
* OurVampiresAreDifferent: Moroi are your standard cape-and-castle {{Dracula}} types. The nosferatu [[LooksLikeOrlok Look Like Orlok]], and the JiangShi are ExactlyWhatItSaysOnTheTin. Moroi and nosferatu have most of the traditional vampire weaknesses (they're repelled by holy symbols, mirrors and garlic, are vulnerable to being staked will inert, cannot enter a house uninvited and are destroyed by sunlight) while jiang-shi have their own traditional banes.
* TheVirus: Vampires (except nosferatus) can turn their victims into either other vampires or enthralled spawn.
* WeakenedByTheLight: They cannot bear sunlight, which will utterly destroy them in two rounds of direct exposure.
* WoodenStake: A helpless vampire can be destroyed by driving a wooden stake through its heart; however, it will instantly return to life if the stake is removed unless its head is first severed and anointed with holy water.
!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
----
Changed line(s) 454,460 (click to see context) from:
[[/folder]]
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
to:
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
!!Moroi
->'''Challenge Rating:'''
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
Changed line(s) 463,475 (click to see context) from:
* OurZombiesAreDifferent: These zombies are the victims of void death infected by an akata.
* OverlyLongTongue: A void zombie usually has a bloated blue-gray “tongue”, which is the tail of the akata larva inside.
* ParasiteZombie: A void zombie's body is controlled by the akata larva parasite.
[[/folder]]
[[folder:Vorthuul]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
->'''Challenge Rating:''' Any
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
Undead created from the tortured souls killed by black holes.
* OverlyLongTongue: A void zombie usually has a bloated blue-gray “tongue”, which is the tail of the akata larva inside.
* ParasiteZombie: A void zombie's body is controlled by the akata larva parasite.
[[/folder]]
[[folder:Vorthuul]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
->'''Challenge Rating:''' Any
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
Undead created from the tortured souls killed by black holes.
to:
* OurZombiesAreDifferent: These zombies are the victims of void death infected by an akata.
* OverlyLongTongue: A void zombie usually has a bloated blue-gray “tongue”, which is the tailSummonMagic: Moroi can summon creatures of the akata larva inside.
night to aid them in battle.
*ParasiteZombie: SuperSmoke: A void zombie's body is controlled by the akata larva parasite.
[[/folder]]
[[folder:Vorthuul]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
moroi can take a move action to transform into a cloud of vapours, allowing them to fly and fit through narrow openings.
!!Voidshard Vampire
->'''Challenge Rating:'''Any
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
6+
->'''Size:'''Varies
Undead created from the tortured souls killed by black holes.Medium
* OverlyLongTongue: A void zombie usually has a bloated blue-gray “tongue”, which is the tail
*
[[/folder]]
[[folder:Vorthuul]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
!!Voidshard Vampire
->'''Challenge Rating:'''
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:'''
Undead created from the tortured souls killed by black holes.
Changed line(s) 477,478 (click to see context) from:
* BodyOfBodies: A vorthuul appears to be composed of two intertwined forms: one a squat, obsidian skeleton that emanates calm, the other the phantom of a spaghettified creature eternally screaming in unbearable pain.
* GravityMaster: A vorthuul can take on the crushing gravitational properties of a black hole.
* GravityMaster: A vorthuul can take on the crushing gravitational properties of a black hole.
to:
* BodyOfBodies: A vorthuul appears BeatItByCompulsion: Voidshard vampires hate order. Whenever they see orderly objects, especially those created from discrete elements, they get a compulsion to be composed of two intertwined forms: one destroy them.
* VictorGainsLosersPowers: If asquat, obsidian skeleton that emanates calm, voidshard vampire manages to destroy its sceaduinar creator, the other former absorbs a burst of negative energy from the phantom of latter. Its skin grows completely crystalline, and it develops special powers.
!!Nosferatu
->'''Challenge Rating:''' 10+
->'''Size:''' Medium
----
* BaldOfEvil: Nosferatus are completely hairless, and have aspaghettified creature eternally screaming in unbearable pain.
prospensity for elaborate wigs.
*GravityMaster: A vorthuul LooksLikeOrlok: The nosferatus are direct callbacks to the original ''Film/{{Nosferatu}}'', and are as hideous as old Count Orlok -- they're usually disguised by batlike faces, pronounced fangs, pointed ears and hideosity extended, claw-like nails.
* PlagueMaster: Nosferatus have an unnatural connection to disease, and serve as hosts to viruses from all over the galaxy.
* TimeAbyss: The typical nosferatu is impossibly ancient, since their kind lost the ability to create new spawn millennia before the Gap. New nosferatus are exceedingly rare.
* VoluntaryShapeshifting: Nosferatus cantake on the crushing gravitational properties turn into a swarm of a black hole.centipedes, rats or spiders.
* VictorGainsLosersPowers: If a
!!Nosferatu
->'''Challenge Rating:''' 10+
->'''Size:''' Medium
----
* BaldOfEvil: Nosferatus are completely hairless, and have a
*
* PlagueMaster: Nosferatus have an unnatural connection to disease, and serve as hosts to viruses from all over the galaxy.
* TimeAbyss: The typical nosferatu is impossibly ancient, since their kind lost the ability to create new spawn millennia before the Gap. New nosferatus are exceedingly rare.
* VoluntaryShapeshifting: Nosferatus can
Changed line(s) 481,483 (click to see context) from:
[[folder:Yurei]]
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 485 (click to see context) from:
->'''Size:''' Varies
to:
->'''Size:''' VariesMedium
Changed line(s) 487,488 (click to see context) from:
* RoaringRampageOfRevenge: Yurei relentlessly stalk their betrayers, terrorising them with horrific nightmares before killing them. A yurei rarely finds peace after taking revenge, often mistaking a different subject as the focus of its wrath.
* VengefulGhost: Yurei are undead spirits of those who died in the throes of betrayal.
* VengefulGhost: Yurei are undead spirits of those who died in the throes of betrayal.
to:
* RoaringRampageOfRevenge: Yurei relentlessly stalk their betrayers, terrorising them with horrific nightmares before killing them. A yurei rarely finds peace after taking revenge, often mistaking a different subject as OurZombiesAreDifferent: These zombies are the focus victims of its wrath.
void death infected by an akata.
*VengefulGhost: Yurei are undead spirits of those who died in OverlyLongTongue: A void zombie usually has a bloated blue-gray “tongue”, which is the throes tail of betrayal.the akata larva inside.
* ParasiteZombie: A void zombie's body is controlled by the akata larva parasite.
*
* ParasiteZombie: A void zombie's body is controlled by the akata larva parasite.
Changed line(s) 491,494 (click to see context) from:
!Starship-Level
[[folder:Derelict Shade]]
->'''Starship Tier:''' 4
->'''Role:''' Spellcaster
[[folder:Derelict Shade]]
->'''Starship Tier:''' 4
->'''Role:''' Spellcaster
to:
[[folder:Derelict Shade]]
->'''Starship Tier:''' 4
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
->'''Challenge Rating:''' Any
->'''Role:'''
Changed line(s) 496 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallVaries
Undead created from the tortured souls killed by black holes.
Undead created from the tortured souls killed by black holes.
* BodyOfBodies: A vorthuul appears to be composed of two intertwined forms: one a squat, obsidian skeleton that emanates calm, the other the phantom of a spaghettified creature eternally screaming in unbearable pain.
* GravityMaster: A vorthuul can take on the crushing gravitational properties of a black hole.
[[/folder]]
[[folder:Yurei]]
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
----
* RoaringRampageOfRevenge: Yurei relentlessly stalk their betrayers, terrorising them with horrific nightmares before killing them. A yurei rarely finds peace after taking revenge, often mistaking a different subject as the focus of its wrath.
* VengefulGhost: Yurei are undead spirits of those who died in the throes of betrayal.
[[/folder]]
!Starship-Sized
[[folder:Derelict Shade]]
->'''Starship Tier:''' 4
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
* GravityMaster: A vorthuul can take on the crushing gravitational properties of a black hole.
[[/folder]]
[[folder:Yurei]]
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
----
* RoaringRampageOfRevenge: Yurei relentlessly stalk their betrayers, terrorising them with horrific nightmares before killing them. A yurei rarely finds peace after taking revenge, often mistaking a different subject as the focus of its wrath.
* VengefulGhost: Yurei are undead spirits of those who died in the throes of betrayal.
[[/folder]]
!Starship-Sized
[[folder:Derelict Shade]]
->'''Starship Tier:''' 4
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
Changed line(s) 500 (click to see context) from:
[[/folder]]
to:
----
Is there an issue? Send a MessageReason:
consolidating this since the division is rather arbitrary and has a lot of overlap
!![[center: [-[[Characters/{{Starfinder}} Index]] | [[Characters/StarfinderPlayerRaces Playable Races]] | [[Characters/StarfinderMonsters Monsters]] ([[Characters/StarfinderHumanoids Humanoids]] | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | [[Characters/StarfinderVermin Vermin]] | [[Characters/StarfinderMagicalBeasts Magical Beasts]] | [[Characters/StarfinderPlants Plants]] | [[Characters/StarfinderFey Fey]] | [[Characters/StarfinderDragons Dragons]] | [[Characters/StarfinderAberrations Aberrations]] | [[Characters/StarfinderConstructs Constructs]] | [[Characters/StarfinderOozes Oozes]] | '''Undead''' | [[Characters/StarfinderOutsiders Outsiders]])]]-]
Changed line(s) 5,6 (click to see context) from:
To see the tropes for undead in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderUndead here]].
to:
Changed line(s) 8,14 (click to see context) from:
!Created Undead
Undead that require deliberate effort to make.
[[folder:Bone Trooper]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bone_trooper_starfinder.png]]
->'''Challenge Rating:''' 2+
to:
[[folder:Aanung-an]]
->'''Challenge Rating:'''
Changed line(s) 16 (click to see context) from:
->'''Alignment:''' LawfulEvil
to:
->'''Alignment:''' LawfulEvilEvil
Deleted line(s) 18,19 (click to see context) :
Animated skeletons that retain memories and skills of their former lives. Referred to as skeletal champions in ages past, they are more commonly referred to by their designation among the Corpse Fleet.
Changed line(s) 21,22 (click to see context) from:
* DemBones: They might have had flesh once but, as most of them are elebrians, any traces have long since rotted away.
* EliteMooks: Unlike most undead, they retain their minds and class levels.
* EliteMooks: Unlike most undead, they retain their minds and class levels.
to:
* DemBones: They might have had flesh once but, as most of them are elebrians, any traces have long since rotted away.
* EliteMooks: Unlike most undead, they retain their mindsEvilSorcerer: An aanung-an arises from a creature that dies while performing dark rituals for evil purposes, and class levels.wields obscure lore in service to unknowable agendas.
* EliteMooks: Unlike most undead, they retain their minds
Changed line(s) 25,27 (click to see context) from:
[[folder:Corpsefolk]]
->'''Challenge Rating:''' 2+
->'''Alignment:''' Any
->'''Challenge Rating:''' 2+
->'''Alignment:''' Any
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:'''
->'''Role:''' Combatant or Expert
->'''Alignment:'''
Changed line(s) 29 (click to see context) from:
Sentient undead usually produced from Eoxians following the cataclysm that killed their world.
to:
Undead arising from
Changed line(s) 31,32 (click to see context) from:
* SuddenNameChange: They were known as zombie lords in ''Pathfinder'', a name which is no longer fitting as many of them are just ordinary citizens of Eox.
* WorkingForABodyUpgrade: Many living Eoxians indenture themselves for the chance to be reanimated as a Corpsefolk when they die. Most of them are still working off the debt postmortem.
* WorkingForABodyUpgrade: Many living Eoxians indenture themselves for the chance to be reanimated as a Corpsefolk when they die. Most of them are still working off the debt postmortem.
to:
* SuddenNameChange: AbnormalAmmo: Their infused ammunition is made of negative energy infused bone.
* MakeMeWannaShout: Theywere known as zombie lords in ''Pathfinder'', can howl once a name day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok isno longer fitting as many of them are just ordinary citizens of Eox.
* WorkingForABodyUpgrade: Many living Eoxians indenture themselves fora malevolent spirit from the chance to be reanimated as a Corpsefolk when they die. Most of them are still working off Ojibway nation.
* YourSoulIsMine: A baykok can devour thedebt postmortem.souls of dead or dying creaturs to heal and haste itself.
* MakeMeWannaShout: They
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is
* WorkingForABodyUpgrade: Many living Eoxians indenture themselves for
* YourSoulIsMine: A baykok can devour the
Changed line(s) 35,37 (click to see context) from:
[[folder:Gatecrasher]]
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bone_trooper_starfinder.png]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 41 (click to see context) from:
Juggernauts of powered armor and necromancy-infused flesh.
to:
Changed line(s) 43,45 (click to see context) from:
* {{BFG}}/{{BFS}}: They can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher to use heavy weapons meant to be wielded by ogres.
* {{Cyborg}}: Not only are they fused with their power armor, they can install armor upgrades into their bodies.
* OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.
* {{Cyborg}}: Not only are they fused with their power armor, they can install armor upgrades into their bodies.
* OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.
to:
* {{BFG}}/{{BFS}}: They can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher to use heavy weapons meant to be wielded by ogres.
* {{Cyborg}}: Not only are they fused withDemBones: As their power armor, name would indicate, the flesh of bone troopers has rotten away.
* EliteMooks: Unlike most undead, theycan install armor upgrades into retain their bodies.
* OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.minds and class levels.
* {{Cyborg}}: Not only are they fused with
* EliteMooks: Unlike most undead, they
* OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.
Changed line(s) 48,54 (click to see context) from:
[[folder:Necrovite]]
->'''Challenge Rating:''' 8+
->'''Role:''' Spellcaster
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
Undead residents of Eox who turned to undeath to "survive" the calamity that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should their bodies be destroyed.
->'''Challenge Rating:''' 8+
->'''Role:''' Spellcaster
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
Undead residents of Eox who turned to undeath to "survive" the calamity that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should their bodies be destroyed.
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Undead
Changed line(s) 56,58 (click to see context) from:
* OurLichesAreDifferent: A necrovite's consciousness and soul are stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate and destroy the electroencephalon; otherwise, the necrovite simply regenerates.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
to:
* OurLichesAreDifferent: TheAssimilator: They tear apart dead bodies to add the parts to themselves.
* BodyHorror: Anecrovite's consciousness carrion dreg is formed from limbs, heads, bones, organs, and soul are stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate skin, all torn free from their original bodies and destroy combined into a singular shambling mass.
* {{Flight}}: Those with theelectroencephalon; otherwise, Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with thenecrovite simply regenerates.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.Grasping Arms adaptation can crawl up walls and on ceilings.
* BodyHorror: A
* {{Flight}}: Those with the
* WallCrawl: Those with the
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
Changed line(s) 61,68 (click to see context) from:
[[folder:Tzitzimitl]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:''' 19
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:''' 19
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:'''
->'''Role:''' Combatant
->'''Alignment:'''
->'''Size:'''
Tzitzimitls are enigmatic
Sentient undead
* SuddenNameChange: They were known as zombie lords in ''Pathfinder'', a name which is no longer fitting as many of them are just ordinary citizens of Eox.
* WorkingForABodyUpgrade: Many living Eoxians indenture themselves for the chance to be reanimated as a Corpsefolk when they die. Most of them are still working off the debt postmortem.
* WorkingForABodyUpgrade: Many living Eoxians indenture themselves for the chance to be reanimated as a Corpsefolk when they die. Most of them are still working off the debt postmortem.
Changed line(s) 72,77 (click to see context) from:
!Spontaneous Undead
Undead that arise on their own under certain circumstances.
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
Undead that arise on their own under certain circumstances.
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
to:
Undead that arise on their own under certain circumstances.
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 79,81 (click to see context) from:
->'''Size:''' Varies
Undead arising from those who reveled to much in the thrill of chasing and killing.
Undead arising from those who reveled to much in the thrill of chasing and killing.
to:
->'''Size:''' Varies
Undead arising from those who reveled to much in the thrill of chasing and killing.Huge
Undead arising from those who reveled to much in the thrill of chasing and killing.
Changed line(s) 83,87 (click to see context) from:
* AbnormalAmmo: Their infused ammunition is made of Negative Energy infused bone.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.
to:
* AbnormalAmmo: Their infused ammunition is made of Negative Energy infused bone.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling ofSentientVehicle: These intelligent creatures take the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
form of vehicles.
* YourSoulIsMine: Abaykok can devour death cruiser attempts to collect mortal creatures' souls, store them in its interior, and carry them to the souls of dead or dying creaturs to heal and haste itself.afterlife.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A
Changed line(s) 90,91 (click to see context) from:
[[folder:Carrion Dreg]]
->'''Challenge Rating:''' 1+
->'''Challenge Rating:''' 1+
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 94,96 (click to see context) from:
->'''Size:''' Varies
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
to:
->'''Size:''' Varies
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.Same as base creature
When a mortal creature dies within the Drift while consumed with a strong negative emotion, it might become a driftdead, a restless undead spirit bound to that plane, unable to escape the confines of the Drift and reach its final judgment.
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
When a mortal creature dies within the Drift while consumed with a strong negative emotion, it might become a driftdead, a restless undead spirit bound to that plane, unable to escape the confines of the Drift and reach its final judgment.
Changed line(s) 98,101 (click to see context) from:
* TheAssimilator: They tear apart dead bodies to add the parts to themselves.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
to:
* TheAssimilator: They tear apart dead bodies FusionDance: Occasionally, multiple driftdead gather near entry points to add the parts to themselves.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs,Material Plane and skin, all torn free from their original bodies and combined fuse together into amalgams that are far more dangerous and powerful than a singular shambling mass.
solitary driftdead.
*{{Flight}}: Those with OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the Leathery Wings adaptation gain a fly speed.
Drift and is bound to that plane.
*WallCrawl: Those with ThePowerOfHate: Its hatred of the Grasping Arms adaptation can crawl up walls and on ceilings.living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs,
*
*
Changed line(s) 104,107 (click to see context) from:
[[folder:Driftdead]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:''' 1+ (normal), 7+ (amalgam)
->'''Role:''' Combatant
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:''' 1+ (normal), 7+ (amalgam)
->'''Role:''' Combatant
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 111 (click to see context) from:
When a mortal creature dies within the Drift while consumed with a strong negative emotion, it might become a driftdead, a restless undead spirit bound to that plane, unable to escape the confines of the Drift and reach its final judgment.
to:
Changed line(s) 113,114 (click to see context) from:
* OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the Drift and is bound to that plane.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
to:
* OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the Drift EmotionEater: An emotivore manipulates and is bound deceives to that plane.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdeadevoke feelings, which it then psychically broadcasts its confusion, affecting all who venture too close.feeds upon.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead
Changed line(s) 117,123 (click to see context) from:
[[folder:Emotivore]]
->'''Challenge Rating:''' 7+
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead created when a creature dies in the throes of intense emotion among a large group of creatures feeling the same emotion.
->'''Challenge Rating:''' 7+
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead created when a creature dies in the throes of intense emotion among a large group of creatures feeling the same emotion.
to:
->'''Challenge Rating:'''
->'''Role:''' Spellcaster
->'''Alignment:'''
->'''Size:'''
Undead created when a creature dies in the throes of intense emotion among a large group of creatures feeling the same emotion.
Changed line(s) 125 (click to see context) from:
* EmotionEater: It's their name. Functions the same as life force draining.
to:
* EmotionEater: It's GaiasVengeance: Endlings arise immediately after the last member of a species perishes, and gain abilities that allow them to combat their name. Functions perceived source of their extinction.
* GhostlyGoals: An endling can't be destroyed by violence. The only way to permanently destroy an endling is to determine thesame as life force draining.reason for its extinction and perform some action to set right whatever prevents it from resting in peace.
* MightyRoar: An invasion endling can let out a terrifying roar.
* NonHumanUndead: Endlings arise from members of an extinct species.
* PlagueMaster: Plague endlings turn the pestilence that killed them off against those who oppose them.
* GhostlyGoals: An endling can't be destroyed by violence. The only way to permanently destroy an endling is to determine the
* MightyRoar: An invasion endling can let out a terrifying roar.
* NonHumanUndead: Endlings arise from members of an extinct species.
* PlagueMaster: Plague endlings turn the pestilence that killed them off against those who oppose them.
Changed line(s) 128,134 (click to see context) from:
[[folder:Ghost]]
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature
When a creature dies, particularly strong emotional ties may prevent its soul from moving on. Such a creature is a ghost, a mockery of its former self that is slowly warped by the emotion that created it.
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature
When a creature dies, particularly strong emotional ties may prevent its soul from moving on. Such a creature is a ghost, a mockery of its former self that is slowly warped by the emotion that created it.
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
When a creature dies, particularly strong emotional ties may prevent its soul from moving on. Such a creature is a ghost, a mockery of its former self that is slowly warped by the emotion that created it.
Changed line(s) 136,137 (click to see context) from:
* GhostlyGoals: As usual per D&D/Pathfinder, defeated ghosts reconstitute themselves in a week or two unless the reason they can't rest is resolved.
* HauntedTechnology: Starfinder adds a variety of tech-oriented ghost abilities to the list.
* HauntedTechnology: Starfinder adds a variety of tech-oriented ghost abilities to the list.
to:
* GhostlyGoals: As usual per D&D/Pathfinder, defeated ghosts reconstitute themselves NonHumanUndead: An exsiccate can only arise from a nonhumanoid sentient being (usually an aberration) that dies in a week or two unless the reason they can't rest is resolved.
* HauntedTechnology: Starfinder adds a variety of tech-oriented ghost abilities to the list.cold place.
* HauntedTechnology: Starfinder adds a variety of tech-oriented ghost abilities to the list.
Changed line(s) 140,141 (click to see context) from:
[[folder:Ghul]]
->'''Challenge Rating:''' 5
->'''Challenge Rating:''' 5
to:
->'''Challenge Rating:'''
Changed line(s) 143,152 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
A ghul is a rare form of undead that arises when a jann dies while cursed
[[/folder]]
[[folder:Kurobozu]]
->'''Challenge Rating:''' 4+
->'''Role:''' Expert
->'''Alignment:''' Evil
->'''Size:''' Medium
A ghul is a rare form of undead that arises when a jann dies while cursed
[[/folder]]
[[folder:Kurobozu]]
->'''Challenge Rating:''' 4+
->'''Role:''' Expert
->'''Alignment:''' Evil
to:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
A ghul is a rare form of undead that arises when a jann dies while cursed
[[/folder]]
[[folder:Kurobozu]]
->'''Challenge Rating:''' 4+
->'''Role:''' Expert
->'''Alignment:''' EvilLawfulEvil
->'''Size:''' Medium
A ghul is a rare form of undead that arises when a jann dies while cursed
[[/folder]]
[[folder:Kurobozu]]
->'''Challenge Rating:''' 4+
->'''Role:''' Expert
->'''Alignment:''' Evil
Changed line(s) 155 (click to see context) from:
Vengeful undead formed from members of highly structured groups. How they get to be such creatures varies, from those who violate the tenants of their order in order to cause great suffering to those who followed a rigid path in life specifically to reach this end.
to:
Changed line(s) 157,161 (click to see context) from:
* BreathWeapon: Black Apoxia, where they suck in all the air in a cone and cause creatures to suffocate even with protective gear.
* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being in black monk robes that stole sleeping breaths.
* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being in black monk robes that stole sleeping breaths.
to:
* BreathWeapon: Black Apoxia, where they suck in all the air in a cone and cause {{BFG}}: They can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher to suffocate even use heavy weapons meant to be wielded by ogres.
* {{Cyborg}}: Not only are they fused withprotective gear.
* HumanSacrifice: Those who deliberately livetheir lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a daypower armor, they can install armor upgrades into their Sage's Bane bodies.
* OneHandedZweihander: Their Juggernaut of Destruction ability lets themrender a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless beingwield two handed weapons in black monk robes that stole sleeping breaths.one hand without penalty.
* {{Cyborg}}: Not only are they fused with
* HumanSacrifice: Those who deliberately live
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day
* OneHandedZweihander: Their Juggernaut of Destruction ability lets them
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being
Changed line(s) 164,170 (click to see context) from:
[[folder:Marooned One]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead risen from those who died while trapped alone, marooned ones seek to ensnare others to the same fate. Their greatest joy is forcing people to leave a single person behind with them, where the undead whispers to them until they die and rise as another marooned one.
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead risen from those who died while trapped alone, marooned ones seek to ensnare others to the same fate. Their greatest joy is forcing people to leave a single person behind with them, where the undead whispers to them until they die and rise as another marooned one.
to:
->'''Challenge Rating:'''
->'''Role:''' Expert
->'''Alignment:'''
->'''Size:'''
Undead risen from those who died while trapped alone, marooned ones seek to ensnare others to the same fate. Their greatest joy is forcing people to leave a single person behind with them, where the undead whispers to them until they die and rise as another marooned one.
Changed line(s) 172,173 (click to see context) from:
* LeftForDead: One of the common causes for their creation is when this occurs, only for NotQuiteDead to kick in regarding the original injury. Surviving their original wounds, only to die gradually as no one comes to look for them, results in a turmoil of emotions that causes them to rise again.
* PetTheDog: Played with. When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
* PetTheDog: Played with. When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
to:
* LeftForDead: One of the common causes for their creation is when this occurs, only for NotQuiteDead GreenThumb: A genesis wraith can cause branches to kick in regarding the original injury. Surviving their original wounds, only erupt from a nearby technological item.
* HostileTerraforming: Genesis wraiths can cast ''terraform'' todie gradually as no one comes to look for them, results in a turmoil of emotions that causes them to rise again.
* PetTheDog: Played with. When someone is stranded with them, they'll talk todestroy structures and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is starships.
* {{Transflormation}}: A creature struck by a genesis wraith's incorporeal claw can slowly turn toguide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.wood.
* HostileTerraforming: Genesis wraiths can cast ''terraform'' to
* PetTheDog: Played with. When someone is stranded with them, they'll talk to
* {{Transflormation}}: A creature struck by a genesis wraith's incorporeal claw can slowly turn to
Changed line(s) 176,180 (click to see context) from:
[[folder:Marrowblight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marrowblight.png]]
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marrowblight.png]]
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marrowblight.png]]
->'''Challenge Rating:'''
->'''Role:''' Combatant
->'''Alignment:'''
Changed line(s) 183 (click to see context) from:
Undead arising from strong humanoids that had their bodies warped in their final moments, usually from radiation or magic.
to:
Changed line(s) 185,187 (click to see context) from:
* AxCrazy: Marrowblights are typically among the universe's most vicious and hateful undead, despising society and living creatures in particular.
* DeadlyLunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near the landing site.
* SpiderLimbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.
* DeadlyLunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near the landing site.
* SpiderLimbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.
to:
* AxCrazy: Marrowblights are typically among GhostlyGoals: As usual per D&D/Pathfinder, defeated ghosts reconstitute themselves in a week or two unless the universe's most vicious and hateful undead, despising society and living creatures in particular.
reason they can't rest is resolved.
*DeadlyLunge: Marrowblights can leap up HauntedTechnology: Starfinder adds a variety of tech-oriented ghost abilities to 15 feet into an empty space, then pounce at enemies near the landing site.
* SpiderLimbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.list.
*
* SpiderLimbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.
Changed line(s) 190,192 (click to see context) from:
[[folder:Mohrg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
->'''Challenge Rating:''' 6+
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
->'''Challenge Rating:''' 6+
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
->'''Challenge Rating:'''
Changed line(s) 195,197 (click to see context) from:
->'''Size:''' Varies
Undead that arise from the bodies of those who reveled in killing sentient beings in life.
Undead that arise from the bodies of those who reveled in killing sentient beings in life.
to:
->'''Size:''' Varies
Undead that arise from the bodies of thoseMedium
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] whoreveled in killing sentient beings in life.reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
Undead that arise from the bodies of those
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who
Changed line(s) 199,204 (click to see context) from:
* AdaptationalVillainy: In ''Pathfinder'' becoming a mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they happened to have a high enough body count. Here the mohrg-to-be must actually enjoy causing the deaths they do.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton, with the addition of their parasitic entrails.
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton, with the addition of their parasitic entrails.
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
to:
* AdaptationalVillainy: In ''Pathfinder'' becoming a mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they happened to have a high enough body count. Here the mohrg-to-be must actually enjoy causing the deaths they do.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton,AquaticMook: Lacedons, ghouls with the addition aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips theirparasitic entrails.
* NightOfTheLivingMooks: Any humanoidneed to consume it -- being undead, they kill with have no need to eat whatsoever, but their are still wracked by a slam attack rises immediately as an occult constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombiepermanently under and mythic ghouls -- the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer:Their tongue They can paralyze targets, which is why they always attack victims with it first. their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton,
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their
* NightOfTheLivingMooks: Any humanoid
* OurGhoulsAreCreepier: A combination of zombie
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
* TheParalyzer:
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
Changed line(s) 207,209 (click to see context) from:
[[folder:Nihili]]
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
to:
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
Changed line(s) 212,215 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
->'''Size:''' Same as base creature
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
to:
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:'''Same as base creature
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.Medium
->'''Size:'''
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
Changed line(s) 217,219 (click to see context) from:
* ExplosiveDecompression: They can magically inflict this fate on their foes, a dark reflection of their own deaths.
* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One of the most common causes of death that spawns a nihili.
* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One of the most common causes of death that spawns a nihili.
to:
* ExplosiveDecompression: They can magically inflict this fate on their foes, a dark reflection of their own deaths.
* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One of the most common causes of deathNonHumanUndead: Ghuls are undead that spawns a nihili.arise from jann that died when cursed.
* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One of the most common causes of death
Changed line(s) 222,229 (click to see context) from:
[[folder:Oblivion Shade]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oblivion_shade.png]]
->'''Challenge Rating:''' 3+
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead that arise when an evil creature dies while in the throes of nihilism.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oblivion_shade.png]]
->'''Challenge Rating:''' 3+
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead that arise when an evil creature dies while in the throes of nihilism.
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oblivion_shade.png]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Undead that arise when an evil creature dies while in the throes of nihilism.
Changed line(s) 231,236 (click to see context) from:
* AndThenJohnWasAZombie: Victims of an oblivion shade often find themselves twisted into oblivion shades under the thrall of their 'sire'.
* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
to:
* AndThenJohnWasAZombie: Victims DemonicPossession: An itmi vruh is compelled to possess living creatures that remind it of an oblivion shade often find themselves twisted into oblivion shades under its life, in a futile effort to reclaim its old life. An itmi vruh's possession slowly erodes the thrall original soul's control over of their 'sire'.
body, eventually forcing them out completely.
*AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long asTeleporterAccident: When a starship performs an incomplete Drift jump, at some point in the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an eviltransplanar leap, a creature;s soul risks being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.left behind and becoming an itmi vruh.
*
* IntangibleMan: They can pass through solid objects so long as
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
Changed line(s) 239 (click to see context) from:
[[folder:Pale Stranger]]
to:
Changed line(s) 241 (click to see context) from:
->'''Role:''' Combatant or Expert
to:
->'''Role:''' Combatant or Expert
Changed line(s) 245 (click to see context) from:
Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.
to:
Changed line(s) 247,257 (click to see context) from:
* BottomlessMagazines: A pale stranger never needs to consume ammunition when firing a small arm, allowing them to shoot down enemies even with an empty weapon.
* ColdSniper: Pale strangers are about as amicable as most undead, and by taking a swift action to aim they can ignore all concealment and cover while doing extra damage.
* GunNut: A pale stranger can be looted to obtain four pistols. Given that reloading isn't an issue for them and most only have the two hands, this is probably why they have so many.
* TheGunslinger: Clearly meant to fulfill this role as an antagonist.
* {{Handguns}}: A pale stranger can only use their special firearm abilities with small arms.
* LongRangeFighter: What they're meant to be. Ironically, their melee weapon does more damage than their ranged one.
* PunchPackingPistol: Averted, this pistols don't do any more damage than the standard ranged attack of a similarly leveled monster.
* RevolversAreJustBetter: A pale stranger's small arm attacks never count as archaic, allowing them to use centuries old pistols to just as much effect as futuristic ones. Ostensibly this is so the most ancient pale strangers remain a threat even with their original weapons, but we all know it's just so they can use revolvers.
* RoaringRampageOfRevenge: The first act of any pale stranger is to seek out and kill anyone responsible for their death.
* SwissArmyGun: Their Stranger's Shot ability lets them change the damage type of their shots between piercing, electricity, and fire, regardless of the type of weapon used.
* WreckedWeapon: Averted, pale strangers can use damaged or broken weapons as if they were in peak condition.
* ColdSniper: Pale strangers are about as amicable as most undead, and by taking a swift action to aim they can ignore all concealment and cover while doing extra damage.
* GunNut: A pale stranger can be looted to obtain four pistols. Given that reloading isn't an issue for them and most only have the two hands, this is probably why they have so many.
* TheGunslinger: Clearly meant to fulfill this role as an antagonist.
* {{Handguns}}: A pale stranger can only use their special firearm abilities with small arms.
* LongRangeFighter: What they're meant to be. Ironically, their melee weapon does more damage than their ranged one.
* PunchPackingPistol: Averted, this pistols don't do any more damage than the standard ranged attack of a similarly leveled monster.
* RevolversAreJustBetter: A pale stranger's small arm attacks never count as archaic, allowing them to use centuries old pistols to just as much effect as futuristic ones. Ostensibly this is so the most ancient pale strangers remain a threat even with their original weapons, but we all know it's just so they can use revolvers.
* RoaringRampageOfRevenge: The first act of any pale stranger is to seek out and kill anyone responsible for their death.
* SwissArmyGun: Their Stranger's Shot ability lets them change the damage type of their shots between piercing, electricity, and fire, regardless of the type of weapon used.
* WreckedWeapon: Averted, pale strangers can use damaged or broken weapons as if they were in peak condition.
to:
* BottomlessMagazines: A pale stranger never needs BreathWeapon: Black Apoxia, where they suck in all the air in a cone and cause creatures to consume ammunition when firing a small arm, allowing them to shoot down enemies suffocate even with an empty weapon.
protective gear.
*ColdSniper: Pale strangers are about as amicable as most undead, and by taking a swift action to aim they can ignore all concealment and cover while doing extra damage.
* GunNut: A pale stranger can be looted to obtain four pistols. Given that reloading isn't an issue for them and most only have the two hands, this is probably why they have so many.
* TheGunslinger: Clearly meant to fulfill this role as an antagonist.
* {{Handguns}}: A pale stranger can only useHumanSacrifice: Those who deliberately live their special firearm abilities with small arms.
* LongRangeFighter: What they're meantlives to be. Ironically, their melee weapon does more damage than their ranged one.
* PunchPackingPistol: Averted, this pistols don't do any more damage than the standard ranged attack of a similarly leveled monster.
* RevolversAreJustBetter: A pale stranger's small arm attacks never count as archaic, allowing thembecome kurobozu are ritualistically choked to use centuries old pistols to just as much effect as futuristic ones. Ostensibly this is so the most ancient pale strangers remain a threat even with their original weapons, but we all know it's just so they can use revolvers.
* RoaringRampageOfRevenge: The first act of any pale stranger is to seek out and kill anyone responsible for theirdeath.
*SwissArmyGun: Their Stranger's Shot InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets themchange the damage type of their shots between piercing, electricity, and fire, regardless of the type of weapon used.
* WreckedWeapon: Averted, pale strangers can userender a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or broken weapons as if they were use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being inpeak condition.black monk robes that stole sleeping breaths.
*
* GunNut: A pale stranger can be looted to obtain four pistols. Given that reloading isn't an issue for them and most only have the two hands, this is probably why they have so many.
* TheGunslinger: Clearly meant to fulfill this role as an antagonist.
* {{Handguns}}: A pale stranger can only use
* LongRangeFighter: What they're meant
* PunchPackingPistol: Averted, this pistols don't do any more damage than the standard ranged attack of a similarly leveled monster.
* RevolversAreJustBetter: A pale stranger's small arm attacks never count as archaic, allowing them
* RoaringRampageOfRevenge: The first act of any pale stranger is to seek out and kill anyone responsible for their
*
* PsychicPowers: Once a day their Sage's Bane ability lets them
* WreckedWeapon: Averted, pale strangers can use
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being in
Changed line(s) 260,262 (click to see context) from:
[[folder:Pyric Helacius]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_heliacus.png]]
->'''Challenge Rating:''' 10
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_heliacus.png]]
->'''Challenge Rating:''' 10
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_heliacus.png]]
->'''Challenge Rating:'''
Changed line(s) 264,267 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
A few sapient pyric revenants master the spiritual fires within them, becoming pyric heliacuses instead of pyric wraiths.
->'''Size:''' Large
A few sapient pyric revenants master the spiritual fires within them, becoming pyric heliacuses instead of pyric wraiths.
to:
->'''Alignment:''' NeutralEvil
LawfulEvil
->'''Size:'''Large
A few sapient pyric revenants master the spiritual fires within them, becoming pyric heliacusesMedium
----
* BodyBackupDrive: When a Lacunal disciple is reduced to 0 Hit Points, instead ofpyric wraiths. being destroyed, its consciousness is immediately transferred into one of the heads it carries around its neck, if they haven't been destroyed. A few Lacunal apostates conceal one or more heads in remote locations to avoid true destruction.
* NonHumanUndead: A Lacunal disciple is an android that has rejected the cycle of renewal and transformed itself into an undead creature.
->'''Size:'''
A few sapient pyric revenants master the spiritual fires within them, becoming pyric heliacuses
----
* BodyBackupDrive: When a Lacunal disciple is reduced to 0 Hit Points, instead of
* NonHumanUndead: A Lacunal disciple is an android that has rejected the cycle of renewal and transformed itself into an undead creature.
Changed line(s) 270,273 (click to see context) from:
[[folder:Pyric Revenant]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_revenant.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Expert
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_revenant.png]]
->'''Challenge Rating:''' 4
->'''Role:''' Expert
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_revenant.png]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 275,277 (click to see context) from:
->'''Size:''' Medium
When pyric fire kills, it roasts flesh while kindling the spirit. Left unchecked, this otherworldly flame awakens a slain creature as an undead of ash, embers, and fire
When pyric fire kills, it roasts flesh while kindling the spirit. Left unchecked, this otherworldly flame awakens a slain creature as an undead of ash, embers, and fire
to:
->'''Size:''' Medium
When pyric fire kills, it roastsTiny
----
* EmotionEater: A lovelorn feeds on sorrow and misery rather than fleshwhile kindling the spirit. Left unchecked, this otherworldly flame awakens a slain creature as an undead of ash, embers, and fireblood.
When pyric fire kills, it roasts
----
* EmotionEater: A lovelorn feeds on sorrow and misery rather than flesh
Changed line(s) 280,292 (click to see context) from:
[[folder:Pyric Wraith]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_wraith.png]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Over centuries, pyric fire consumes a pyric revenant’s flesh, leaving behind an apparition of ash and embers.
[[/folder]]
[[folder:Undead Minion]]
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_wraith.png]]
->'''Challenge Rating:''' 6
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Over centuries, pyric fire consumes a pyric revenant’s flesh, leaving behind an apparition of ash and embers.
[[/folder]]
[[folder:Undead Minion]]
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_wraith.png]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:''' Medium
Over centuries, pyric fire consumes a pyric revenant’s flesh, leaving behind an apparition of ash and embers.
[[/folder]]
[[folder:Undead Minion]]
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
Undead risen from those who died while trapped alone, marooned ones seek to ensnare others to the same fate. Their greatest joy is forcing people to leave a single person behind with them, where the undead whispers to them until they die and rise as another marooned one.
Changed line(s) 295,296 (click to see context) from:
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
to:
* DefeatEqualsExplosion: Cybernetic zombies self-destruct LeftForDead: One of the common causes for their creation is when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implantsthis occurs, only for NotQuiteDead to kick in regarding the original injury. Surviving their original wounds, only to die gradually as no one comes to look for them, results in a turmoil of emotions that continue causes them to function after rise again.
* PetTheDog: Played with. When someone is stranded with them, they'll talk to and sympathize with thebody died.unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants
* PetTheDog: Played with. When someone is stranded with them, they'll talk to and sympathize with the
Changed line(s) 299,301 (click to see context) from:
[[folder:Vorthuul]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
->'''Challenge Rating:''' 10
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
->'''Challenge Rating:''' 10
to:
[[quoteright:250:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Challenge Rating:'''
Deleted line(s) 303,313 (click to see context) :
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Undead created fromt he tortured souls killed by black holes.
[[/folder]]
!Propagated Undead
Undead created through infection.
[[folder: Ghoul]]
->'''Challenge Rating:''' 1/2+
->'''Role:''' Combatant
->'''Size:''' Medium
Undead created fromt he tortured souls killed by black holes.
[[/folder]]
!Propagated Undead
Undead created through infection.
[[folder: Ghoul]]
->'''Challenge Rating:''' 1/2+
->'''Role:''' Combatant
Changed line(s) 315,317 (click to see context) from:
->'''Size:''' Medium
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
to:
->'''Size:''' Medium
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease knownSame as [[TheVirus "Ghoul Fever"]].base creature
Undead arising from strong humanoids that had their bodies warped in their final moments, usually from radiation or magic.
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known
Undead arising from strong humanoids that had their bodies warped in their final moments, usually from radiation or magic.
Changed line(s) 319,327 (click to see context) from:
* AquaticMook: Lacedons, ghouls with the aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
to:
* AquaticMook: Lacedons, ghouls with AxCrazy: Marrowblights are typically among the aquatic subtype universe's most vicious and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can makehateful undead, despising society and living creatures sick.
in particular.
*HorrorHunger: Their craving for flesh greatly outstrips their need DeadlyLunge: Marrowblights can leap up to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls --15 feet into an empty space, then pounce at enemies near the original ghouls are believed to have been once-living cannibals, but landing site.
* SpiderLimbs: A marrowblight's most notable feature is themodern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.spidery limbs protruding from its back.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make
*
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls --
* SpiderLimbs: A marrowblight's most notable feature is the
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
Changed line(s) 330,337 (click to see context) from:
[[folder:Vampire]]
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
to:
!!!Jiang-shi
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Vampires
Undead that
Changed line(s) 339,346 (click to see context) from:
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
to:
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of AdaptationalVillainy: In ''Pathfinder'' becoming a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunityhappened to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinkshave a high enough body count. Here the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, mohrg-to-be must actually enjoy causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
deaths they do.
*FantasticRacism: They are known AxeCrazy: So devoted to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of itscausing death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gearsuffering that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed onmost end up self destructing in their life energy.early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton, with the addition of their parasitic entrails.
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity
* ChineseVampire: A jiang-shi is an undead creature that drinks
*
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear
* VampiricDraining: Jiang-shi drink the breath of the living to feed on
* DemBones: They looks like a walking skeleton, with the addition of their parasitic entrails.
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
Changed line(s) 349,354 (click to see context) from:
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Added DiffLines:
!!Silicon Mummy
->'''Challenge Rating:''' Varies
->'''Alignment:''' Any
->'''Size:''' Varies
----
* {{Mummy}}: These creatures' souls were sealed inside their mummified bodies and now animate them as undead. With the development of advanced materials, the process now involves injecting resins into the veins, then either replacing the flesh with a silicon facsimile or sealing the body within a translucent silicon shell, though silicon mummies can arise from creatures accidentally mummified in industrial settings.
[[/folder]]
[[folder:Necrovite]]
->'''Challenge Rating:''' 8+
->'''Role:''' Spellcaster
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
Undead residents of Eox who turned to undeath to "survive" the calamity that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should their bodies be destroyed.
----
* OurLichesAreDifferent: A necrovite's consciousness and soul are stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate and destroy the electroencephalon; otherwise, the necrovite simply regenerates.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
[[/folder]]
[[folder:Nihili]]
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
----
* ExplosiveDecompression: They can magically inflict this fate on their foes, a dark reflection of their own deaths.
* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One of the most common causes of death that spawns a nihili.
[[/folder]]
[[folder:Oblivion Shade]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oblivion_shade.png]]
->'''Challenge Rating:''' 3+
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead that arise when an evil creature dies while in the throes of nihilism.
----
* AndThenJohnWasAZombie: Victims of an oblivion shade often find themselves twisted into oblivion shades under the thrall of their 'sire'.
* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
[[/folder]]
[[folder:Pale Stranger]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.
----
* BottomlessMagazines: A pale stranger never needs to consume ammunition when firing a small arm, allowing them to shoot down enemies even with an empty weapon.
* ColdSniper: Pale strangers are about as amicable as most undead, and by taking a swift action to aim they can ignore all concealment and cover while doing extra damage.
* GunNut: A pale stranger can be looted to obtain four pistols. Given that reloading isn't an issue for them and most only have the two hands, this is probably why they have so many.
* TheGunslinger: Clearly meant to fulfill this role as an antagonist.
* {{Handguns}}: A pale stranger can only use their special firearm abilities with small arms.
* LongRangeFighter: What they're meant to be. Ironically, their melee weapon does more damage than their ranged one.
* PunchPackingPistol: Averted, this pistols don't do any more damage than the standard ranged attack of a similarly leveled monster.
* RevolversAreJustBetter: A pale stranger's small arm attacks never count as archaic, allowing them to use centuries old pistols to just as much effect as futuristic ones. Ostensibly this is so the most ancient pale strangers remain a threat even with their original weapons, but we all know it's just so they can use revolvers.
* RoaringRampageOfRevenge: The first act of any pale stranger is to seek out and kill anyone responsible for their death.
* SwissArmyGun: Their Stranger's Shot ability lets them change the damage type of their shots between piercing, electricity, and fire, regardless of the type of weapon used.
* WreckedWeapon: Averted, pale strangers can use damaged or broken weapons as if they were in peak condition.
[[/folder]]
[[folder:Pyric Undead]]
----
* LifeDrain: When a creature within 30 feet takes fire damage, a pyric wraith or heliacus heals itself equal to the damage taken.
* PlayingWithFire: All pyric undead can use pyric fire as a weapon, either by throwing it at enemies or by inflicting the pyric curse with their melee attack.
!!Pyric Revenant
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_revenant.png]]
->'''Challenge Rating:''' 3+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
When pyric fire kills, it roasts flesh while kindling the spirit. Left unchecked, this otherworldly flame awakens a slain creature as an undead of ash, embers, and fire.
----
* {{Fireballs}}: A pyric revenant can launch a bolt of pyric fire.
!!Pyric Wraith
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_wraith.png]]
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
Over centuries, pyric fire consumes a pyric revenant’s flesh, leaving behind an apparition of ash and embers.
----
* PyroManiac: A pyric wraith retains only a desire to burn living things and consume the energy released.
!!Pyric Heliacus
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_heliacus.png]]
->'''Challenge Rating:''' 10
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
A few sapient pyric revenants master the spiritual fires within them, becoming pyric heliacuses instead of pyric wraiths.
----
* DeathActivatedSuperpower: When destroyed, a pyric heliacus implodes, becoming a gravitational singularity.
* FauxAffablyEvil: Heliacuses hunger for knowledge and are willing to converse with other beings and seek out repositories of lore. However, heliacuses are imperious and malevolent, consuming anyone who fails to edify or impress them.
[[/folder]]
[[folder:Spewer]]
->'''Challenge Rating:''' Any
->'''Role:''' Combatant
->'''Alignment:''' TrueNeutral
->'''Size:''' Varies
----
* AcidAttack: A spewer can disgorge a concentrated glob of acid or shower its prey in a torrent of the vile substance.
* ArtificialZombie: Spewers are animated by implanted hybrid augmentations that have taken over the recipient's body upon death.
[[/folder]]
[[folder:Spookfish Swarm]]
->'''Challenge Rating:''' 16
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Tiny
----
* FiendishFish: Though each individual spookfish is tiny, they rise from the sand in bloodthirsty swarms of flashing scales and serrated teeth.
* RaisingTheSteaks: Spookfish are undead ghosts of an extinct species of Akitonian fish, speculated to have died out when a meteor evaporated the Irkonian Sea.
[[/folder]]
[[folder:Tzitzimitl]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
->'''Challenge Rating:''' 19
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Gargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to visit death and darkness on the galaxy.
----
* CastingAShadow: A tzitzimitl can focus the power of solar eclipses to create a spherical spread of darkness, which overwhelms all non-magical light.
* StarKilling: Tzitzimitls have a loose cabal that plans the destruction of entire solar systems by quenching the star.
[[/folder]]
[[folder:Undead Minion]]
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
->'''Size:''' Same as base creature
----
* ArtificialZombie: Cybernetic zombies arise as the result of technological implants that continue to function after their hosts have died.
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
[[/folder]]
[[folder:Vampire]]
!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Alignment:''' Evil
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
----
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi's brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
[[/folder]]
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
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[[/folder]]
[[folder:Vorthuul]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
->'''Challenge Rating:''' Any
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
Undead created from the tortured souls killed by black holes.
----
* BodyOfBodies: A vorthuul appears to be composed of two intertwined forms: one a squat, obsidian skeleton that emanates calm, the other the phantom of a spaghettified creature eternally screaming in unbearable pain.
* GravityMaster: A vorthuul can take on the crushing gravitational properties of a black hole.
[[/folder]]
[[folder:Yurei]]
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
----
* RoaringRampageOfRevenge: Yurei relentlessly stalk their betrayers, terrorising them with horrific nightmares before killing them. A yurei rarely finds peace after taking revenge, often mistaking a different subject as the focus of its wrath.
* VengefulGhost: Yurei are undead spirits of those who died in the throes of betrayal.
[[/folder]]
!Starship-Level
[[folder:Derelict Shade]]
->'''Starship Tier:''' 4
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
* FlyingDutchman: When a starship is destroyed and lost with all hands, a derelict shade forms from the remains. Although the crew members' souls do move on, the terror of their deaths causes fragments of their souls to combine and rise as a single creature, taking the form of their old ship.
* TheVirus: Ships destroyed by a derelict shade often give rise to derelict shades themselves.
[[folder:Vorthuul]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
->'''Challenge Rating:''' Any
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
Undead created from the tortured souls killed by black holes.
----
* BodyOfBodies: A vorthuul appears to be composed of two intertwined forms: one a squat, obsidian skeleton that emanates calm, the other the phantom of a spaghettified creature eternally screaming in unbearable pain.
* GravityMaster: A vorthuul can take on the crushing gravitational properties of a black hole.
[[/folder]]
[[folder:Yurei]]
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
----
* RoaringRampageOfRevenge: Yurei relentlessly stalk their betrayers, terrorising them with horrific nightmares before killing them. A yurei rarely finds peace after taking revenge, often mistaking a different subject as the focus of its wrath.
* VengefulGhost: Yurei are undead spirits of those who died in the throes of betrayal.
[[/folder]]
!Starship-Level
[[folder:Derelict Shade]]
->'''Starship Tier:''' 4
->'''Role:''' Spellcaster
->'''Alignment:''' NeutralEvil
->'''Size:''' Small
----
* FlyingDutchman: When a starship is destroyed and lost with all hands, a derelict shade forms from the remains. Although the crew members' souls do move on, the terror of their deaths causes fragments of their souls to combine and rise as a single creature, taking the form of their old ship.
* TheVirus: Ships destroyed by a derelict shade often give rise to derelict shades themselves.
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Sentient undead usually produced from Eoxians following the cataclysm that killed their world.
Added DiffLines:
* WorkingForABodyUpgrade: Many living Eoxians indenture themselves for the chance to be reanimated as a Corpsefolk when they die. Most of them are still working off the debt postmortem.
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* EmotionEater: It's their name. Functions the same as life force draining.
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----
* GhostlyGoals: As usual per D&D/Pathfinder, defeated ghosts reconstitute themselves in a week or two unless the reason they can't rest is resolved.
* HauntedTechnology: Starfinder adds a variety of tech-oriented ghost abilities to the list.
* GhostlyGoals: As usual per D&D/Pathfinder, defeated ghosts reconstitute themselves in a week or two unless the reason they can't rest is resolved.
* HauntedTechnology: Starfinder adds a variety of tech-oriented ghost abilities to the list.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tzitzimitl.png]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marrowblight.png]]
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/oblivion_shade.png]]
Added DiffLines:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_heliacus.png]]
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_revenant.png]]
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pyric_wraith.png]]
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vorthuul.png]]
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!Spontaneous Undead
Undead that arise on their own under certain circumstances.
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
Undead that arise on their own under certain circumstances.
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
to:
Undead that arise on their own under certain circumstances.
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 66,68 (click to see context) from:
->'''Size:''' Varies
Undead arising from those who reveled to much in the thrill of chasing and killing.
Undead arising from those who reveled to much in the thrill of chasing and killing.
to:
->'''Size:''' Varies
Undead arising from those who reveledGargantuan
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time tomuch in visit death and darkness on the thrill of chasing and killing.galaxy.
Undead arising from those who reveled
Tzitzimitls are enigmatic undead beings unleashed in some forgotten time to
Deleted line(s) 70,74 (click to see context) :
* AbnormalAmmo: Their infused ammunition is made of Negative Energy infused bone.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.
Changed line(s) 77,79 (click to see context) from:
[[folder:Carrion Dreg]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
to:
Undead that arise on their own under certain circumstances.
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 83 (click to see context) from:
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
to:
Undead monstrosities resulting arising from environmental necromantic energy suffusing disembodied body parts.those who reveled to much in the thrill of chasing and killing.
Changed line(s) 85,88 (click to see context) from:
* TheAssimilator: They tear apart dead bodies to add the parts to themselves.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
to:
* TheAssimilator: AbnormalAmmo: Their infused ammunition is made of Negative Energy infused bone.
* MakeMeWannaShout: Theytear apart can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of deadbodies or dying creaturs to add the parts to themselves.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs,heal and skin, all torn free from their original bodies and combined into a singular shambling mass.
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.haste itself.
* MakeMeWannaShout: They
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs,
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
Changed line(s) 91,92 (click to see context) from:
[[folder:Driftdead]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
Changed line(s) 96 (click to see context) from:
->'''Size:''' Same as base creature
to:
->'''Size:''' Same as base creatureVaries
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
Changed line(s) 98,99 (click to see context) from:
* OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the Drift and is bound to that plane.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
to:
* OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in TheAssimilator: They tear apart dead bodies to add the Drift parts to themselves.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, andis bound to that plane.
skin, all torn free from their original bodies and combined into a singular shambling mass.
*ThePowerOfHate: Its hatred of {{Flight}}: Those with the living is so strong that Leathery Wings adaptation gain a driftdead psychically broadcasts its confusion, affecting all who venture too close.fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and
*
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
Changed line(s) 102,104 (click to see context) from:
[[folder:Emotivore]]
->'''Challenge Rating:''' 7+
->'''Role:''' Spellcaster
->'''Challenge Rating:''' 7+
->'''Role:''' Spellcaster
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 108 (click to see context) from:
Undead created when a creature dies in the throes of intense emotion among a large group of creatures feeling the same emotion.
to:
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to:
* OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the Drift and is bound to that plane.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
Changed line(s) 113,114 (click to see context) from:
[[folder:Ghost]]
->'''Challenge Rating:''' Any
->'''Challenge Rating:''' Any
to:
->'''Challenge Rating:'''
Changed line(s) 116 (click to see context) from:
->'''Alignment:''' ChaoticEvil
to:
->'''Alignment:''' ChaoticEvilNeutralEvil
Changed line(s) 119 (click to see context) from:
When a creature dies, particularly strong emotional ties may prevent its soul from moving on. Such a creature is a ghost, a mockery of its former self that is slowly warped by the emotion that created it.
to:
----
[[folder:Ghost]]
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature
When a creature dies, particularly strong emotional ties may prevent its soul from moving on. Such a creature is a ghost, a mockery of its former self that is slowly warped by the emotion that created it.
[[/folder]]
[[folder:Ghul]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
A ghul is a rare form of undead that arises when a jann dies while cursed
[[/folder]]
->'''Challenge Rating:''' Any
->'''Role:''' Spellcaster
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature
When a creature dies, particularly strong emotional ties may prevent its soul from moving on. Such a creature is a ghost, a mockery of its former self that is slowly warped by the emotion that created it.
[[/folder]]
[[folder:Ghul]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
A ghul is a rare form of undead that arises when a jann dies while cursed
[[/folder]]
Changed line(s) 231,237 (click to see context) from:
[[folder:Undead Minion]]
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
->'''Size:''' Same as base creature
----
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
->'''Size:''' Same as base creature
----
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
to:
->'''Challenge Rating:''' 10
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
----
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after
A few sapient pyric revenants master the
Changed line(s) 240,244 (click to see context) from:
!Propagated Undead
Undead created through infection.
[[folder: Ghoul]]
->'''Challenge Rating:''' 1/2+
->'''Role:''' Combatant
Undead created through infection.
[[folder: Ghoul]]
->'''Challenge Rating:''' 1/2+
->'''Role:''' Combatant
to:
Undead created through infection.
[[folder: Ghoul]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 248,258 (click to see context) from:
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
----
* AquaticMook: Lacedons, ghouls with the aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
----
* AquaticMook: Lacedons, ghouls with the aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
to:
----
* AquaticMook: Lacedons, ghouls with the aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls --
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to
Changed line(s) 261,265 (click to see context) from:
[[folder:Vampire]]
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
to:
!!!Jiang-shi
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 268 (click to see context) from:
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
to:
[[/folder]]
[[folder:Undead Minion]]
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
->'''Size:''' Same as base creature
Changed line(s) 270,277 (click to see context) from:
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
to:
* AchillesHeel: Jiang-shi DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies arehorrified animated by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi magic; cybernetic zombies arise from implants that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunitycontinue to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinksfunction after the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.body died.
* OurZombiesAreDifferent: Occult zombies are
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity
* ChineseVampire: A jiang-shi is an undead creature that drinks
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
Changed line(s) 280,282 (click to see context) from:
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:'''
Added DiffLines:
Undead created fromt he tortured souls killed by black holes.
[[/folder]]
!Propagated Undead
Undead created through infection.
[[folder: Ghoul]]
->'''Challenge Rating:''' 1/2+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
Added DiffLines:
* AquaticMook: Lacedons, ghouls with the aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
[[/folder]]
[[folder:Vampire]]
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
----
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
[[/folder]]
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
[[/folder]]
[[folder:Vampire]]
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
----
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
[[/folder]]
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,13 (click to see context) from:
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' NeutralEvil
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' NeutralEvil
to:
Undead that require deliberate effort to make.
[[folder:Bone Trooper]]
[[quoteright:250:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 16 (click to see context) from:
Undead arising from those who reveled to much in the thrill of chasing and killing.
to:
Changed line(s) 18,22 (click to see context) from:
* AbnormalAmmo: Their infused ammunition is made of Negative Energy infused bone.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.
to:
* AbnormalAmmo: Their infused ammunition is made of Negative Energy infused bone.
* MakeMeWannaShout:DemBones: They can howl might have had flesh once a day to paralyze everything around but, as most of them for one round.
are elebrians, any traces have long since rotted away.
*MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to healEliteMooks: Unlike most undead, they retain their minds and haste itself.class levels.
* MakeMeWannaShout:
*
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal
Changed line(s) 25,26 (click to see context) from:
[[folder:Bone Trooper]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bone_trooper_starfinder.png]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bone_trooper_starfinder.png]]
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bone_trooper_starfinder.png]]
Changed line(s) 28,29 (click to see context) from:
->'''Role:''' Spellcaster
->'''Alignment:''' LawfulEvil
->'''Alignment:''' LawfulEvil
to:
Deleted line(s) 31,32 (click to see context) :
Animated skeletons that retain memories and skills of their former lives. Referred to as skeletal champions in ages past, they are more commonly referred to by their designation among the Corpse Fleet.
Changed line(s) 34,35 (click to see context) from:
* DemBones: They might have had flesh once but, as most of them are elebrians, any traces have long since rotted away.
* EliteMooks: Unlike most undead, they retain their minds and class levels.
* EliteMooks: Unlike most undead, they retain their minds and class levels.
to:
* DemBones: SuddenNameChange: They might have had flesh once but, were known as most zombie lords in ''Pathfinder'', a name which is no longer fitting as many of them are elebrians, any traces have long since rotted away.
* EliteMooks: Unlike most undead, they retain their minds and class levels.just ordinary citizens of Eox.
* EliteMooks: Unlike most undead, they retain their minds and class levels.
Changed line(s) 38,39 (click to see context) from:
[[folder:Carrion Dreg]]
->'''Challenge Rating:''' 1+
->'''Challenge Rating:''' 1+
to:
->'''Challenge Rating:'''
Changed line(s) 41 (click to see context) from:
->'''Alignment:''' NeutralEvil
to:
->'''Alignment:''' NeutralEvilLawfulEvil
Changed line(s) 44 (click to see context) from:
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
to:
Changed line(s) 46,49 (click to see context) from:
* TheAssimilator: They tear apart dead bodies to add the parts to themselves.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
to:
* TheAssimilator: {{BFG}}/{{BFS}}: They tear apart dead bodies can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher to add the parts use heavy weapons meant to themselves.
be wielded by ogres.
*BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from {{Cyborg}}: Not only are they fused with their original bodies and combined power armor, they can install armor upgrades into a singular shambling mass.
their bodies.
*{{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.
*
*
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
Changed line(s) 52,55 (click to see context) from:
[[folder:Corpsefolk]]
->'''Challenge Rating:''' 2+
->'''Alignment:''' Any
->'''Size:''' Varies
->'''Challenge Rating:''' 2+
->'''Alignment:''' Any
->'''Size:''' Varies
to:
->'''Challenge Rating:'''
->'''Role:''' Spellcaster
->'''Alignment:'''
->'''Size:'''
Undead residents of Eox who turned to undeath to "survive" the calamity that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should their bodies be destroyed.
Changed line(s) 57 (click to see context) from:
* SuddenNameChange: They were known as zombie lords in ''Pathfinder'', a name which is no longer fitting as many of them are just ordinary citizens of Eox.
to:
* SuddenNameChange: They were known as zombie lords in ''Pathfinder'', a name which is no longer fitting as many of them OurLichesAreDifferent: A necrovite's consciousness and soul are just ordinary citizens of Eox.stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate and destroy the electroencephalon; otherwise, the necrovite simply regenerates.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
Changed line(s) 60,63 (click to see context) from:
[[folder:Driftdead]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
to:
[[quoteright:350:https://static.
Undead that arise on their own under certain circumstances.
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 65 (click to see context) from:
->'''Size:''' Same as base creature
to:
->'''Size:''' Same as base creatureVaries
Undead arising from those who reveled to much in the thrill of chasing and killing.
Undead arising from those who reveled to much in the thrill of chasing and killing.
Changed line(s) 67,68 (click to see context) from:
* OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the Drift and is bound to that plane.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
to:
* OurGhostsAreDifferent: A restless undead AbnormalAmmo: Their infused ammunition is made of Negative Energy infused bone.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spiritcreated when a humanoid dies in from the Drift Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal andis bound to that plane.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.haste itself.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
Changed line(s) 71,72 (click to see context) from:
[[folder:Gatecrasher]]
->'''Challenge Rating:''' 5+
->'''Challenge Rating:''' 5+
to:
->'''Challenge Rating:'''
Changed line(s) 74 (click to see context) from:
->'''Alignment:''' LawfulEvil
to:
->'''Alignment:''' LawfulEvilNeutralEvil
Changed line(s) 77 (click to see context) from:
Juggernauts of powered armor and necromancy-infused flesh.
to:
Changed line(s) 79,81 (click to see context) from:
* {{BFG}}/{{BFS}}: They can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher to use heavy weapons meant to be wielded by ogres.
* {{Cyborg}}: Not only are they fused with their power armor, they can install armor upgrades into their bodies.
* OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.
* {{Cyborg}}: Not only are they fused with their power armor, they can install armor upgrades into their bodies.
* OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.
to:
* {{BFG}}/{{BFS}}: TheAssimilator: They can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher tear apart dead bodies to use heavy weapons meant add the parts to be wielded by ogres.
themselves.
*{{Cyborg}}: Not only are they fused with BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their power armor, they can install armor upgrades original bodies and combined into their bodies.
a singular shambling mass.
*OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.{{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
*
*
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
Changed line(s) 84,85 (click to see context) from:
[[folder: Ghoul]]
->'''Challenge Rating:''' 1/2+
->'''Challenge Rating:''' 1/2+
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:'''
Changed line(s) 87,90 (click to see context) from:
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
->'''Size:''' Medium
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
to:
->'''Alignment:''' ChaoticEvil
NeutralEvil
->'''Size:'''Medium
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease knownSame as [[TheVirus "Ghoul Fever"]].base creature
->'''Size:'''
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known
Changed line(s) 92,100 (click to see context) from:
* AquaticMook: Lacedons, ghouls with the aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
to:
* AquaticMook: Lacedons, ghouls with OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the aquatic subtype Drift and a swim speed.
is bound to that plane.
*EliteMook: Ghasts, a more powerful variant ThePowerOfHate: Its hatred of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can makethe living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for fleshis so strong that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, buta stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.driftdead psychically broadcasts its confusion, affecting all who venture too close.
*
* EvilSmellsBad: Ghasts exude a powerful stench which can make
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
Changed line(s) 103,109 (click to see context) from:
[[folder:Kurobozu]]
->'''Challenge Rating:''' 4+
->'''Role:''' Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Vengeful undead formed from members of highly structured groups. How they get to be such creatures varies, from those who violate the tenants of their order in order to cause great suffering to those who followed a rigid path in life specifically to reach this end.
->'''Challenge Rating:''' 4+
->'''Role:''' Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Vengeful undead formed from members of highly structured groups. How they get to be such creatures varies, from those who violate the tenants of their order in order to cause great suffering to those who followed a rigid path in life specifically to reach this end.
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Vengeful undead formed from members
Undead created when a creature dies in the throes of
Changed line(s) 111,115 (click to see context) from:
* BreathWeapon: Black Apoxia, where they suck in all the air in a cone and cause creatures to suffocate even with protective gear.
* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being in black monk robes that stole sleeping breaths.
* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being in black monk robes that stole sleeping breaths.
to:
* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being in black monk robes that stole sleeping breaths.
Changed line(s) 118,121 (click to see context) from:
[[folder:Marooned One]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 124,127 (click to see context) from:
Undead risen from those who died while trapped alone, marooned ones seek to ensnare others to the same fate. Their greatest joy is forcing people to leave a single person behind with them, where the undead whispers to them until they die and rise as another marooned one.
----
* LeftForDead: One of the common causes for their creation is when this occurs, only for NotQuiteDead to kick in regarding the original injury. Surviving their original wounds, only to die gradually as no one comes to look for them, results in a turmoil of emotions that causes them to rise again.
* PetTheDog: Played with. When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
----
* LeftForDead: One of the common causes for their creation is when this occurs, only for NotQuiteDead to kick in regarding the original injury. Surviving their original wounds, only to die gradually as no one comes to look for them, results in a turmoil of emotions that causes them to rise again.
* PetTheDog: Played with. When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
to:
----
* LeftForDead: One
* PetTheDog: Played with. When someone
Changed line(s) 130,136 (click to see context) from:
[[folder:Marrowblight]]
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature
Undead arising from strong humanoids that had their bodies warped in their final moments, usually from radiation or magic.
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature
Undead arising from strong humanoids that had their bodies warped in their final moments, usually from radiation or magic.
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Undead arising
Vengeful undead formed from
Changed line(s) 138,140 (click to see context) from:
* AxCrazy: Marrowblights are typically among the universe's most vicious and hateful undead, despising society and living creatures in particular.
* DeadlyLunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near the landing site.
* SpiderLimbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.
* DeadlyLunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near the landing site.
* SpiderLimbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.
to:
* AxCrazy: Marrowblights are typically among BreathWeapon: Black Apoxia, where they suck in all the universe's most vicious air in a cone and hateful undead, despising society and living cause creatures in particular.
* DeadlyLunge: Marrowblights can leap upto 15 feet into an empty space, then pounce at enemies near suffocate even with protective gear.
* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on thelanding site.
* SpiderLimbs: A marrowblight's most notable feature isyokai of the spidery limbs protruding from its back.same name, a faceless being in black monk robes that stole sleeping breaths.
* DeadlyLunge: Marrowblights can leap up
* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the
* SpiderLimbs: A marrowblight's most notable feature is
Changed line(s) 143,150 (click to see context) from:
[[folder:Mohrg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
->'''Challenge Rating:''' 6+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Varies
Undead that arise from the bodies of those who reveled in killing sentient beings in life.
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
->'''Challenge Rating:''' 6+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Varies
Undead that arise from the bodies of those who reveled in killing sentient beings in life.
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Undead
Changed line(s) 152,157 (click to see context) from:
* AdaptationalVillainy: In ''Pathfinder'' becoming a mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they happened to have a high enough body count. Here the mohrg-to-be must actually enjoy causing the deaths they do.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton, with the addition of their parasitic entrails.
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton, with the addition of their parasitic entrails.
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
to:
* AdaptationalVillainy: In ''Pathfinder'' becoming a mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they happened to have a high enough body count. Here LeftForDead: One of the mohrg-to-be must actually enjoy causing the deaths they do.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing incommon causes for their early years as creation is when this occurs, only for NotQuiteDead to kick in regarding the original injury. Surviving their obsession overrides their self preservation. Those original wounds, only to die gradually as no one comes to look for them, results in a turmoil of emotions that survive become more cunning and powerful, often joining up causes them to rise again.
* PetTheDog: Played with. When someone is stranded withlarger groups like the Corpse Fleet that give them opportunities them, they'll talk to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton,and sympathize with the addition of unfortunate soul over their parasitic entrails.
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently underplight. While this seems at least slightly sympathetic, their plan is to guide the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestinestranded mortal to conclusions and emotions that extends from its mouth certainly acts as will result in a tongue, though new marooned one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.upon their death.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in
* PetTheDog: Played with. When someone is stranded with
* DemBones: They looks like a walking skeleton,
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under
* OverlyLongTongue: The clawed tentacle of intestine
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
Changed line(s) 160,163 (click to see context) from:
[[folder:Necrovite]]
->'''Challenge Rating:''' 8+
->'''Role:''' Spellcaster
->'''Alignment:''' Evil
->'''Challenge Rating:''' 8+
->'''Role:''' Spellcaster
->'''Alignment:''' Evil
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 166 (click to see context) from:
Undead residents of Eox who turned to undeath to "survive" the calamity that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should their bodies be destroyed.
to:
Undead residents of Eox who turned to undeath to "survive" the calamity arising from strong humanoids that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should had their bodies be destroyed.warped in their final moments, usually from radiation or magic.
Changed line(s) 168,170 (click to see context) from:
* OurLichesAreDifferent: A necrovite's consciousness and soul are stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate and destroy the electroencephalon; otherwise, the necrovite simply regenerates.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
to:
* OurLichesAreDifferent: A necrovite's consciousness AxCrazy: Marrowblights are typically among the universe's most vicious and soul are stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate hateful undead, despising society and destroy living creatures in particular.
* DeadlyLunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near theelectroencephalon; otherwise, landing site.
* SpiderLimbs: A marrowblight's most notable feature is thenecrovite simply regenerates.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.spidery limbs protruding from its back.
* DeadlyLunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near the
* SpiderLimbs: A marrowblight's most notable feature is the
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
Changed line(s) 173,176 (click to see context) from:
[[folder:Nihili]]
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
->'''Challenge Rating:''' 5
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
->'''Challenge Rating:''' 5
to:
[[quoteright:252:https://static.
[[quoteright:250:https://static.tvtropes.
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
->'''Challenge Rating:'''
Changed line(s) 178,181 (click to see context) from:
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
->'''Size:''' Same as base creature
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
to:
->'''Alignment:''' NeutralEvil
ChaoticEvil
->'''Size:'''Same as base creature
Varies
Undeadformed that arise from the bodies of those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body reveled in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.killing sentient beings in life.
->'''Size:'''
Undead
Changed line(s) 183,185 (click to see context) from:
* ExplosiveDecompression: They can magically inflict this fate on their foes, a dark reflection of their own deaths.
* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One of the most common causes of death that spawns a nihili.
* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One of the most common causes of death that spawns a nihili.
to:
* ExplosiveDecompression: They can magically inflict this fate on AdaptationalVillainy: In ''Pathfinder'' becoming a mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they happened to have a high enough body count. Here the mohrg-to-be must actually enjoy causing the deaths they do.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in theirfoes, early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like adark reflection walking skeleton, with the addition of their own deaths.
parasitic entrails.
*GravityMaster: They control gravity in NightOfTheLivingMooks: Any humanoid they kill with a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One ofslam attack rises immediately as an occult zombie permanently under the most common causes mohrg's control.
* OverlyLongTongue: The clawed tentacle ofdeath intestine that spawns extends from its mouth certainly acts as a nihili.tongue, though one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their
* DemBones: They looks like a
*
* ThrownOutTheAirlock: One of
* OverlyLongTongue: The clawed tentacle of
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
Changed line(s) 188,190 (click to see context) from:
[[folder:Oblivion Shade]]
->'''Challenge Rating:''' 3+
->'''Role:''' Expert
->'''Challenge Rating:''' 3+
->'''Role:''' Expert
to:
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
->'''Challenge Rating:'''
->'''Role:'''
Changed line(s) 194 (click to see context) from:
Undead that arise when an evil creature dies while in the throes of nihilism.
to:
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that arise when an evil creature dies while in the throes of nihilism.venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
Changed line(s) 196,201 (click to see context) from:
* AndThenJohnWasAZombie: Victims of an oblivion shade often find themselves twisted into oblivion shades under the thrall of their 'sire'.
* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
to:
* AndThenJohnWasAZombie: Victims of an oblivion shade often find themselves twisted into oblivion shades under the thrall ExplosiveDecompression: They can magically inflict this fate on their foes, a dark reflection of their 'sire'.
own deaths.
*AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan:GravityMaster: They can pass through solid objects so long as the object isn't larger than the space they can control gravity in a small aura around them, allowing them to move normally in one round.
areas of abnormal gravity.
*ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely ThrownOutTheAirlock: One of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capablemost common causes of disintegrating matter with death that spawns a touch.nihili.
*
* IntangibleMan:
*
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable
Changed line(s) 204,210 (click to see context) from:
[[folder:Pale Stranger]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.
to:
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
->'''Size:'''
Undead
* AndThenJohnWasAZombie: Victims of an oblivion shade often find themselves twisted into oblivion shades under the thrall of their 'sire'.
* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
[[/folder]]
[[folder:Pale Stranger]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.
----
* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
[[/folder]]
[[folder:Pale Stranger]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.
----
Changed line(s) 234,238 (click to see context) from:
[[folder:Vampire]]
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
to:
!!!Jiang-shi
Undead created through infection.
[[folder: Ghoul]]
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Changed line(s) 241 (click to see context) from:
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
to:
Changed line(s) 243,250 (click to see context) from:
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
to:
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them AquaticMook: Lacedons, ghouls with terror. Cooked rice, the aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench whichreminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing ofmake living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie andwears a prayer scroll on its forehead.
mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
*FantasticRacism: TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to bejealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires"good workers in many industries due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its deathresourcefulness and the state of its corpse at the time of reanimation.
hardy constitution.
*OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed onTheVirus: Ghouls spread a virulent disease known as ghoul fever through their life energy.saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and
*
* UndeadLaborers: Noted to be
* InSeriesNickname: Called "hopping vampires"
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death
*
* VampiricDraining: Jiang-shi drink the breath of the living to feed on
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
Changed line(s) 253,257 (click to see context) from:
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
to:
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
!!!Jiang-shi
->'''Challenge Rating:'''
->'''Role:'''
->'''Alignment:'''
Added DiffLines:
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
Added DiffLines:
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
[[/folder]]
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
[[/folder]]
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering '''Undead''' creatures.
Undead are defined as, quite simply, any and all creatures animated by negative energy, rather than the positive energy that animates everything else. Usually — but not always, strictly speaking — they start out as some other type of creature and end up this after dying and being reanimated by any of a number of processes. Beyond that, undead are quite possibly the most diverse category of creatures in-game — they come in both corporeal and incorporeal variants; they occupy the entirety of the spectrum between mindless automata and prodigiously intelligent post-mortal entries; they can be raised from a single intact body, an amalgamation of corpses or separated body parts and organs; and can be raised from almost any other living thing, making them potentially as diverse as all the other categories combined.
To see the tropes for undead in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderUndead here]].
[[foldercontrol]]
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
Undead arising from those who reveled to much in the thrill of chasing and killing.
----
* AbnormalAmmo: Their infused ammunition is made of Negative Energy infused bone.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.
[[/folder]]
[[folder:Bone Trooper]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bone_trooper_starfinder.png]]
->'''Challenge Rating:''' 2+
->'''Role:''' Spellcaster
->'''Alignment:''' LawfulEvil
->'''Size:''' Varies
Animated skeletons that retain memories and skills of their former lives. Referred to as skeletal champions in ages past, they are more commonly referred to by their designation among the Corpse Fleet.
----
* DemBones: They might have had flesh once but, as most of them are elebrians, any traces have long since rotted away.
* EliteMooks: Unlike most undead, they retain their minds and class levels.
[[/folder]]
[[folder:Carrion Dreg]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
----
* TheAssimilator: They tear apart dead bodies to add the parts to themselves.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
[[/folder]]
[[folder:Corpsefolk]]
->'''Challenge Rating:''' 2+
->'''Alignment:''' Any
->'''Size:''' Varies
----
* SuddenNameChange: They were known as zombie lords in ''Pathfinder'', a name which is no longer fitting as many of them are just ordinary citizens of Eox.
[[/folder]]
[[folder:Driftdead]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
----
* OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the Drift and is bound to that plane.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
[[/folder]]
[[folder:Gatecrasher]]
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Alignment:''' LawfulEvil
->'''Size:''' Varies
Juggernauts of powered armor and necromancy-infused flesh.
----
* {{BFG}}/{{BFS}}: They can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher to use heavy weapons meant to be wielded by ogres.
* {{Cyborg}}: Not only are they fused with their power armor, they can install armor upgrades into their bodies.
* OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.
[[/folder]]
[[folder: Ghoul]]
->'''Challenge Rating:''' 1/2+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
----
* AquaticMook: Lacedons, ghouls with the aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
[[/folder]]
[[folder:Kurobozu]]
->'''Challenge Rating:''' 4+
->'''Role:''' Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Vengeful undead formed from members of highly structured groups. How they get to be such creatures varies, from those who violate the tenants of their order in order to cause great suffering to those who followed a rigid path in life specifically to reach this end.
----
* BreathWeapon: Black Apoxia, where they suck in all the air in a cone and cause creatures to suffocate even with protective gear.
* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being in black monk robes that stole sleeping breaths.
[[/folder]]
[[folder:Marooned One]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead risen from those who died while trapped alone, marooned ones seek to ensnare others to the same fate. Their greatest joy is forcing people to leave a single person behind with them, where the undead whispers to them until they die and rise as another marooned one.
----
* LeftForDead: One of the common causes for their creation is when this occurs, only for NotQuiteDead to kick in regarding the original injury. Surviving their original wounds, only to die gradually as no one comes to look for them, results in a turmoil of emotions that causes them to rise again.
* PetTheDog: Played with. When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
[[/folder]]
[[folder:Marrowblight]]
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature
Undead arising from strong humanoids that had their bodies warped in their final moments, usually from radiation or magic.
----
* AxCrazy: Marrowblights are typically among the universe's most vicious and hateful undead, despising society and living creatures in particular.
* DeadlyLunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near the landing site.
* SpiderLimbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.
[[/folder]]
[[folder:Mohrg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
->'''Challenge Rating:''' 6+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Varies
Undead that arise from the bodies of those who reveled in killing sentient beings in life.
----
* AdaptationalVillainy: In ''Pathfinder'' becoming a mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they happened to have a high enough body count. Here the mohrg-to-be must actually enjoy causing the deaths they do.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton, with the addition of their parasitic entrails.
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
[[/folder]]
[[folder:Necrovite]]
->'''Challenge Rating:''' 8+
->'''Role:''' Spellcaster
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
Undead residents of Eox who turned to undeath to "survive" the calamity that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should their bodies be destroyed.
----
* OurLichesAreDifferent: A necrovite's consciousness and soul are stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate and destroy the electroencephalon; otherwise, the necrovite simply regenerates.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
[[/folder]]
[[folder:Nihili]]
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
----
* ExplosiveDecompression: They can magically inflict this fate on their foes, a dark reflection of their own deaths.
* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One of the most common causes of death that spawns a nihili.
[[/folder]]
[[folder:Oblivion Shade]]
->'''Challenge Rating:''' 3+
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead that arise when an evil creature dies while in the throes of nihilism.
----
* AndThenJohnWasAZombie: Victims of an oblivion shade often find themselves twisted into oblivion shades under the thrall of their 'sire'.
* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
[[/folder]]
[[folder:Pale Stranger]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.
----
* BottomlessMagazines: A pale stranger never needs to consume ammunition when firing a small arm, allowing them to shoot down enemies even with an empty weapon.
* ColdSniper: Pale strangers are about as amicable as most undead, and by taking a swift action to aim they can ignore all concealment and cover while doing extra damage.
* GunNut: A pale stranger can be looted to obtain four pistols. Given that reloading isn't an issue for them and most only have the two hands, this is probably why they have so many.
* TheGunslinger: Clearly meant to fulfill this role as an antagonist.
* {{Handguns}}: A pale stranger can only use their special firearm abilities with small arms.
* LongRangeFighter: What they're meant to be. Ironically, their melee weapon does more damage than their ranged one.
* PunchPackingPistol: Averted, this pistols don't do any more damage than the standard ranged attack of a similarly leveled monster.
* RevolversAreJustBetter: A pale stranger's small arm attacks never count as archaic, allowing them to use centuries old pistols to just as much effect as futuristic ones. Ostensibly this is so the most ancient pale strangers remain a threat even with their original weapons, but we all know it's just so they can use revolvers.
* RoaringRampageOfRevenge: The first act of any pale stranger is to seek out and kill anyone responsible for their death.
* SwissArmyGun: Their Stranger's Shot ability lets them change the damage type of their shots between piercing, electricity, and fire, regardless of the type of weapon used.
* WreckedWeapon: Averted, pale strangers can use damaged or broken weapons as if they were in peak condition.
[[/folder]]
[[folder:Undead Minion]]
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
->'''Size:''' Same as base creature
----
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
[[/folder]]
[[folder:Vampire]]
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
----
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
[[/folder]]
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* OurZombiesAreDifferent: These zombies are the victims of void death infected by an akata.
* OverlyLongTongue: A void zombie usually has a bloated blue-gray “tongue”, which is the tail of the akata larva inside.
* ParasiteZombie: A void zombie's body is controlled by the akata larva parasite.
[[/folder]]
Undead are defined as, quite simply, any and all creatures animated by negative energy, rather than the positive energy that animates everything else. Usually — but not always, strictly speaking — they start out as some other type of creature and end up this after dying and being reanimated by any of a number of processes. Beyond that, undead are quite possibly the most diverse category of creatures in-game — they come in both corporeal and incorporeal variants; they occupy the entirety of the spectrum between mindless automata and prodigiously intelligent post-mortal entries; they can be raised from a single intact body, an amalgamation of corpses or separated body parts and organs; and can be raised from almost any other living thing, making them potentially as diverse as all the other categories combined.
To see the tropes for undead in ''TabletopGame/{{Pathfinder}}'', click [[Characters/PathfinderUndead here]].
[[foldercontrol]]
[[folder:Baykok]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/baykok_starfinder.PNG]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
Undead arising from those who reveled to much in the thrill of chasing and killing.
----
* AbnormalAmmo: Their infused ammunition is made of Negative Energy infused bone.
* MakeMeWannaShout: They can howl once a day to paralyze everything around them for one round.
* MeaningfulName: Baykok is an alternate spelling of the Anishinaabe word bakaak, which means "bones draped in skin."
* Myth/NativeAmericanMythology: The baykok is a malevolent spirit from the Ojibway nation.
* YourSoulIsMine: A baykok can devour the souls of dead or dying creaturs to heal and haste itself.
[[/folder]]
[[folder:Bone Trooper]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bone_trooper_starfinder.png]]
->'''Challenge Rating:''' 2+
->'''Role:''' Spellcaster
->'''Alignment:''' LawfulEvil
->'''Size:''' Varies
Animated skeletons that retain memories and skills of their former lives. Referred to as skeletal champions in ages past, they are more commonly referred to by their designation among the Corpse Fleet.
----
* DemBones: They might have had flesh once but, as most of them are elebrians, any traces have long since rotted away.
* EliteMooks: Unlike most undead, they retain their minds and class levels.
[[/folder]]
[[folder:Carrion Dreg]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Varies
Undead monstrosities resulting from environmental necromantic energy suffusing disembodied body parts.
----
* TheAssimilator: They tear apart dead bodies to add the parts to themselves.
* BodyHorror: A carrion dreg is formed from limbs, heads, bones, organs, and skin, all torn free from their original bodies and combined into a singular shambling mass.
* {{Flight}}: Those with the Leathery Wings adaptation gain a fly speed.
* WallCrawl: Those with the Grasping Arms adaptation can crawl up walls and on ceilings.
[[/folder]]
[[folder:Corpsefolk]]
->'''Challenge Rating:''' 2+
->'''Alignment:''' Any
->'''Size:''' Varies
----
* SuddenNameChange: They were known as zombie lords in ''Pathfinder'', a name which is no longer fitting as many of them are just ordinary citizens of Eox.
[[/folder]]
[[folder:Driftdead]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/driftdead_starfinder.jpg]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
----
* OurGhostsAreDifferent: A restless undead spirit created when a humanoid dies in the Drift and is bound to that plane.
* ThePowerOfHate: Its hatred of the living is so strong that a driftdead psychically broadcasts its confusion, affecting all who venture too close.
[[/folder]]
[[folder:Gatecrasher]]
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Alignment:''' LawfulEvil
->'''Size:''' Varies
Juggernauts of powered armor and necromancy-infused flesh.
----
* {{BFG}}/{{BFS}}: They can use weapons sized for creatures within one size category of them without penalty, allowing a gatecrasher to use heavy weapons meant to be wielded by ogres.
* {{Cyborg}}: Not only are they fused with their power armor, they can install armor upgrades into their bodies.
* OneHandedZweihander: Their Juggernaut of Destruction ability lets them wield two handed weapons in one hand without penalty.
[[/folder]]
[[folder: Ghoul]]
->'''Challenge Rating:''' 1/2+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium
[[ItCanThink Unsettlingly intelligent]] undead [[ImAHumanitarian cannibals]] who reproduce through a disease known as [[TheVirus "Ghoul Fever"]].
----
* AquaticMook: Lacedons, ghouls with the aquatic subtype and a swim speed.
* EliteMook: Ghasts, a more powerful variant of ghoul whose touch can paralyze even elves, who are normally immune to ghoul paralysis. They are often found leading bands of common ghouls.
* EvilSmellsBad: Ghasts exude a powerful stench which can make living creatures sick.
* HorrorHunger: Their craving for flesh greatly outstrips their need to consume it -- being undead, they have no need to eat whatsoever, but their are still wracked by a constant hunger for flesh that is only abated when they are actively eating meat.
* OurGhoulsAreCreepier: A combination of zombie and mythic ghouls -- the original ghouls are believed to have been once-living cannibals, but the modern sort reproduce through their infectious bite.
* TheParalyzer: They can paralyze victims with their touch. Elves are normally immune to this, but a stronger variant of ghouls known as ghasts is capable of paralysing even elves.
* UndeadLaborers: Noted to be good workers in many industries due to their resourcefulness and hardy constitution.
* TheVirus: Ghouls spread a virulent disease known as ghoul fever through their saliva. A victim of ghoul fever often rises as a ghoul within 24 hours.
* ZombieApocalypse: If not checked immediately, ghoul fever can quickly lead to an undead population explosion.
[[/folder]]
[[folder:Kurobozu]]
->'''Challenge Rating:''' 4+
->'''Role:''' Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Vengeful undead formed from members of highly structured groups. How they get to be such creatures varies, from those who violate the tenants of their order in order to cause great suffering to those who followed a rigid path in life specifically to reach this end.
----
* BreathWeapon: Black Apoxia, where they suck in all the air in a cone and cause creatures to suffocate even with protective gear.
* HumanSacrifice: Those who deliberately live their lives to become kurobozu are ritualistically choked to death.
* InSeriesNickname: They're also known as "black monks."
* PsychicPowers: Once a day their Sage's Bane ability lets them render a target they've damaged with a melee attack flat-footed, off-target, and unable to communicate or use any Wisdom-based skills.
* {{Yokai}}: Loosely based on the yokai of the same name, a faceless being in black monk robes that stole sleeping breaths.
[[/folder]]
[[folder:Marooned One]]
->'''Challenge Rating:''' 8
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead risen from those who died while trapped alone, marooned ones seek to ensnare others to the same fate. Their greatest joy is forcing people to leave a single person behind with them, where the undead whispers to them until they die and rise as another marooned one.
----
* LeftForDead: One of the common causes for their creation is when this occurs, only for NotQuiteDead to kick in regarding the original injury. Surviving their original wounds, only to die gradually as no one comes to look for them, results in a turmoil of emotions that causes them to rise again.
* PetTheDog: Played with. When someone is stranded with them, they'll talk to and sympathize with the unfortunate soul over their plight. While this seems at least slightly sympathetic, their plan is to guide the stranded mortal to conclusions and emotions that will result in a new marooned one upon their death.
[[/folder]]
[[folder:Marrowblight]]
->'''Challenge Rating:''' 5+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Same as base creature
Undead arising from strong humanoids that had their bodies warped in their final moments, usually from radiation or magic.
----
* AxCrazy: Marrowblights are typically among the universe's most vicious and hateful undead, despising society and living creatures in particular.
* DeadlyLunge: Marrowblights can leap up to 15 feet into an empty space, then pounce at enemies near the landing site.
* SpiderLimbs: A marrowblight's most notable feature is the spidery limbs protruding from its back.
[[/folder]]
[[folder:Mohrg]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mohrg_starfinder.PNG]]
->'''Challenge Rating:''' 6+
->'''Role:''' Combatant
->'''Alignment:''' ChaoticEvil
->'''Size:''' Varies
Undead that arise from the bodies of those who reveled in killing sentient beings in life.
----
* AdaptationalVillainy: In ''Pathfinder'' becoming a mohrg simply required having killed many people in life, meaning that ordinary soldiers or even adventurers could become one if they happened to have a high enough body count. Here the mohrg-to-be must actually enjoy causing the deaths they do.
* AxeCrazy: So devoted to causing death and suffering that most end up self destructing in their early years as their obsession overrides their self preservation. Those that survive become more cunning and powerful, often joining up with larger groups like the Corpse Fleet that give them opportunities to sate their violent urges for centuries on end.
* DemBones: They looks like a walking skeleton, with the addition of their parasitic entrails.
* NightOfTheLivingMooks: Any humanoid they kill with a slam attack rises immediately as an occult zombie permanently under the mohrg's control.
* OverlyLongTongue: The clawed tentacle of intestine that extends from its mouth certainly acts as a tongue, though one that's ten feet long.
* TheParalyzer: Their tongue can paralyze targets, which is why they always attack with it first.
[[/folder]]
[[folder:Necrovite]]
->'''Challenge Rating:''' 8+
->'''Role:''' Spellcaster
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
Undead residents of Eox who turned to undeath to "survive" the calamity that befell their world. Necrovites store their souls in an electroencephalon, which they can regenerate from should their bodies be destroyed.
----
* OurLichesAreDifferent: A necrovite's consciousness and soul are stored in a device called an electroencephalon. The only way to truly destroy a necrovite is to locate and destroy the electroencephalon; otherwise, the necrovite simply regenerates.
* RecycledInSpace: They're space liches.
* SoulJar: Their electroencephalons.
[[/folder]]
[[folder:Nihili]]
[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/starfinder_nihili_2.png]]
[[caption-width-right:252:A nihilus formed from the body of a lashunta.]]
->'''Challenge Rating:''' 5
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead formed from those who died due to exposure to vacuum. Hateful of all living beings, nihili kill as swiftly as they can and leave the body in search of more victims. Rumors persist of a cult of nihili that venerates a dark star, sacrificing living by throwing them into space to rise as more nihili.
----
* ExplosiveDecompression: They can magically inflict this fate on their foes, a dark reflection of their own deaths.
* GravityMaster: They control gravity in a small aura around them, allowing them to move normally in areas of abnormal gravity.
* ThrownOutTheAirlock: One of the most common causes of death that spawns a nihili.
[[/folder]]
[[folder:Oblivion Shade]]
->'''Challenge Rating:''' 3+
->'''Role:''' Expert
->'''Alignment:''' NeutralEvil
->'''Size:''' Same as base creature
Undead that arise when an evil creature dies while in the throes of nihilism.
----
* AndThenJohnWasAZombie: Victims of an oblivion shade often find themselves twisted into oblivion shades under the thrall of their 'sire'.
* AnthropomorphicPersonification: These creatyres are animate expressions of entropy.
* IntangibleMan: They can pass through solid objects so long as the object isn't larger than the space they can move in one round.
* ReligiousBruiser: Many find themselves in cahoots with the Devourer's cults, whether as simple muscle or as mystics and sages for the god itself. The most renowned are the "invisible choirs," cults cells headed by an oblivion shade and consisting entirely of the spawn it created specifically for this purpose.
* StrawNihilist: Oblivion shades come into existence when an evil being dies with utter nihilism burning in its heart.
* TouchOfDeath: Oblivion shades are capable of disintegrating matter with a touch.
[[/folder]]
[[folder:Pale Stranger]]
->'''Challenge Rating:''' 4+
->'''Role:''' Combatant or Expert
->'''Alignment:''' Evil
->'''Size:''' Varies
Undead arising from the body of a small arms expert who was killed through betrayal, killed by a hated enemy, or otherwise died while seeking revenge.
----
* BottomlessMagazines: A pale stranger never needs to consume ammunition when firing a small arm, allowing them to shoot down enemies even with an empty weapon.
* ColdSniper: Pale strangers are about as amicable as most undead, and by taking a swift action to aim they can ignore all concealment and cover while doing extra damage.
* GunNut: A pale stranger can be looted to obtain four pistols. Given that reloading isn't an issue for them and most only have the two hands, this is probably why they have so many.
* TheGunslinger: Clearly meant to fulfill this role as an antagonist.
* {{Handguns}}: A pale stranger can only use their special firearm abilities with small arms.
* LongRangeFighter: What they're meant to be. Ironically, their melee weapon does more damage than their ranged one.
* PunchPackingPistol: Averted, this pistols don't do any more damage than the standard ranged attack of a similarly leveled monster.
* RevolversAreJustBetter: A pale stranger's small arm attacks never count as archaic, allowing them to use centuries old pistols to just as much effect as futuristic ones. Ostensibly this is so the most ancient pale strangers remain a threat even with their original weapons, but we all know it's just so they can use revolvers.
* RoaringRampageOfRevenge: The first act of any pale stranger is to seek out and kill anyone responsible for their death.
* SwissArmyGun: Their Stranger's Shot ability lets them change the damage type of their shots between piercing, electricity, and fire, regardless of the type of weapon used.
* WreckedWeapon: Averted, pale strangers can use damaged or broken weapons as if they were in peak condition.
[[/folder]]
[[folder:Undead Minion]]
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil (skeletons and occult zombies), TrueNeutral (cybernetic zombies)
->'''Size:''' Same as base creature
----
* DefeatEqualsExplosion: Cybernetic zombies self-destruct when destroyed.
* OurZombiesAreDifferent: Occult zombies are animated by magic; cybernetic zombies arise from implants that continue to function after the body died.
[[/folder]]
[[folder:Vampire]]
!!!Jiang-shi
->'''Challenge Rating:''' 5+
->'''Role:''' Expert
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Vampires that feed on the breath of the living and remain hampered by rigor mortis.
----
* AchillesHeel: Jiang-shi are horrified by their own reflections, and the sound of a handbell or the call of a rooster fills them with terror. Cooked rice, which reminds jiang-shi that they are dead and can no longer eat normal food, shames them.
* AntiMagic: The holographic prayer scroll at a jiang-shi’s brow grants immunity to any effects from items that store spells.
* ChineseVampire: A jiang-shi is an undead creature that drinks the breath of the living to feed on their life energy, or chi. Rigor mortis makes its movements especially stiff, causing a distinctive bouncing gait. It can sense the breathing of living creatures and wears a prayer scroll on its forehead.
* FantasticRacism: They are known to be jealous of blood-sucking vampires because of their ability to create their own spawn.
* InSeriesNickname: Called "hopping vampires" due to their peculiar means of movement.
* JacobMarleyApparel: A jiang-shi's appearance depends on both the circumstances of its death and the state of its corpse at the time of reanimation.
* OutdatedOutfit: Jiang-shi tend to wear clothing or gear that is out of style.
* VampiricDraining: Jiang-shi drink the breath of the living to feed on their life energy.
[[/folder]]
[[folder:Void Zombie]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/void_zombie_starfinder.png]]
->'''Challenge Rating:''' 1+
->'''Role:''' Combatant
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* OurZombiesAreDifferent: These zombies are the victims of void death infected by an akata.
* OverlyLongTongue: A void zombie usually has a bloated blue-gray “tongue”, which is the tail of the akata larva inside.
* ParasiteZombie: A void zombie's body is controlled by the akata larva parasite.
[[/folder]]