Follow TV Tropes

Following

Characters / Starfinder Constructs

Go To

Index | Playable Races | Monsters (Humanoids | Monstrous Humanoids | Animals | Vermin | Magical Beasts | Plants | Fey | Dragons | Aberrations | Constructs | Oozes | Undead | Outsiders)

This page is part of the character sheet for Starfinder, covering Construct creatures.

The constructs' main unifying characteristic is that they're built rather than born, starting their existences as collections of non-living matter brought to awareness and motion by advanced science, powerful magic, or a mixture of the two. Although they can be built out of the remains of living creatures, they're distinguished from the undead chiefly by being animated by positive energy in some form or another.

Most constructs are not truly alive in the strict sense of the term — they have no souls, free will or self-awareness, existing as limited automata capable only of obeying instructions. This is not a universal rule, however, and many advanced constructs can be far more intelligent than organic beings.

To see the tropes for constructs in Pathfinder, see Pathfinder Constructs.

    open/close all folders 

    In General 
  • No-Sell: All constructs are immune to mind-effecting affects, disease, death effects, necromancy effects, paralysis, poison, sleep effects, stunning, ability damage, ability drain, fatigue, exhaustion, energy drain, and nonlethal damage.

Construct Groups

    Anacite 
Alignment: Lawful Neutral
A robotic race constructed on Aballon. They are divided into two factions, Those Who Wait amass resources and power as they await the return of their creators while Those Who Become work to forge their own future.
  • Mechanical Insects: Most anacites resemble mechanical insects or crustaceans and the larger ones can get as big as a bulldozer.

Dustar

Challenge Rating: 1
Role: Expert
Size: Tiny

  • Mundane Utility: The anacite dustar's pop-up laser is a lethal weapon that is often used to polish metals as part of its duty as a cleaning robot.

Monitor

Challenge Rating: 3
Role: Combatant
Size: Large

  • Chameleon Camouflage: An anacite monitor can use its chameleon circuits to fade into the background by assuming the colours around it.
  • Spy Bot: Monitors provide unobtrusive security wherever anacites anticipate physical violence but desire to avoid an overt display of force.

Sentry

Challenge Rating: 3
Role: Combatant
Size: Tiny

  • Chameleon Camouflage: An anacite sentry can use its chameleon circuits to fade into the background by assuming the colours around it.
  • Combination Attack: An anacite sentry can fire its ranged weapon at the same time and at the same target as another nearby sentry. If at least two sentries delay in this manner, the main one can unleash a single powerful shot.

Ambassador

https://static.tvtropes.org/pmwiki/pub/images/aa2_anacite_ambassador.png
Challenge Rating: 6
Role: Expert
Size: Medium

  • Hidden Weapons: To avoid tension during diplomacy, ambassadors keep their built-in laser retracted until needed, though they usually notify their hosts unless there's a good reason to keep it a secret.
  • Omniglot: Downplayed. An anacite ambassador can spend a minute accessing a planet's infosphere to learn any language commonly spoken on that planet, or learn a language by spending a day listening to it and reading it, but can only store knowledge of up to four languages at a time in this way.
  • Ray Gun: Although they are not warriors, ambassadors can protect themselves with built-in lasers.

Quantifier

Challenge Rating: 6
Role: Expert
Size: Medium

  • Good with Numbers: Anacite quantifiers quantify the odds of success and try to determine all potential outcomes, constantly estimating potential risk, reward and payoff for myriad situations, from the viability of a new technology or policy to the financial success of stocks. Incredibly intelligent and quick thinkers, quantifiers perform advanced mathematical calculations and statistical analyses in fractions of a second.

Laborer

https://static.tvtropes.org/pmwiki/pub/images/starfinder_anacite_laborer.png
Challenge Rating: 7
Role: Expert
Size: Medium

  • Adaptive Ability: Sort of. They can modify their own bodies for certain advantages, from more durable armor to better senses. This takes time, so it can't be used on the fly, but an anacite that knows what it's going up against can prep themselves to counter specific foes.

Predator Drone

https://static.tvtropes.org/pmwiki/pub/images/aa2_anacite_predator_drone.png
Challenge Rating: 10
Role: Combatant
Size: Large

  • Robot Soldier: Countless predator drones police the megaplexes of Aballon, or serve as soldiers for anacites that have greater authority.

    Golem 
Alignment: True Neutral

Figures crafted out of more-or-less any material and animated with bound elemental spirits.


  • Golem: Golems are created by binding an earth elemental into a pre-built body, and thereafter act as utterly loyal and utterly mindless servants of whoever created them. Golems can be built out of almost any material.
  • No-Sell: All golems are immune to the effects of most magic, though always with a few exceptions depending on their composition.
  • Turns Red: When a golem takes damage that drops it below half health and every time it takes damage thereafter if it hasn't been repaired, there's a chance it goes berserk and proceeds to attack everything it can find. Its creator can attempt a check to calm it, but besides that there's no other way to stop its rampage besides putting it down.

Junk Golem

Challenge Rating: 4
Role: Combatant
Size: Large

Golems made from whatever's lying around.


  • Homemade Inventions: It says something about either a person or their circumstances if they have the know-how to make a golem but only have the resources to make a junk golem.
  • Improvised Golems: While they have some expense in construction due to the alchemical reagents necessary to make them, they're generally just built out of whatever worthless rubbish their creator happened to have lying around.

Neutronium Golem

Challenge Rating: 6
Role: Combatant
Size: Large

  • Invisible Monsters: A neutronium golem does not interact with visible light, and is invisible in any area that is brighter than pitch black.

Cybernetic Golem

Challenge Rating: 8
Role: Combatant
Size: Large

Golems formed from a combination of cybernetics and organic material.


  • Cyborg: A version in which both the mechanical and organic parts are artificial, as the flesh is vat-grown for the purpose of being integrated with the machinery in the first place.
  • Super-Speed: Ten times a day, a cybernetic golem can gain the effects of haste for one round.
  • X-Ray Vision: A cybernetic golem can grant itself x-ray vision as a move action, which functions like an x-ray visor from the player gear section.

Abysium Golem

Challenge Rating: 12
Role: Combatant
Size: Large

Nanotech Golem

Challenge Rating: 14
Role: Combatant
Size: Large

Golems formed from a swarm of nanobots.


  • Bizarre Alien Senses: They perceive the world through the senses of every one of their nanites, granting them the effects of all-around vision.
  • Flight: A benefit of being a swarm of nanites is that a nanotech golem can take to the air in a cloud.
  • Grey Goo: A small scale version, every creature within five feet of a nanotech golem or sharing its space gets gradually eaten alive by its nanites. Their ranged attacks rely on this, firing off a stream of nanite particles to strike targets from a distance. Even their melee attacks rely on this, using a nanite filament to piece and slash through foes instead of bludgeoning them with blunt force.
  • Nanomachines: What they're made of.
  • Worm That Walks: A technological version. Being made of a swarm of nanites gives a nanotech golem several advantages, like immunity to several status effects, taking half-damage from anything meant to target one creature, forcing automatic fire attacks to hit it three times to do full damage, and letting it slip through cracks as small as one inch wide.

    Protocite 
Alignment: True Neutral

  • Underground Monkey: A few protocite models directly match anacite equivalents, and have stat blocks modified from those of anacites.

Reclaimer

Challenge Rating: 3
Role: Combatant
Size: Medium

  • Improvised Weapon: The reclaimer's polyfluid extruder, normally used for transference, can also lob thick globs of polyfluid at enemies.

Speaker

Challenge Rating: 2
Role: Expert
Size: Medium

  • Omniglot: By spending 10 minutes conversing with a willing creature, a protocite speaker can approximate that creature's spoken or signed language.

    Robot 
Alignment: True Neutral
High-tech constructs with advanced artificial intelligence.
  • Cyber Cyclops: Most of the Pact World model robots are depicted with a single eye.
  • Deceptively Human Robots: Infiltration robots are covered in a thick layer of synthetic, adaptive flesh, allowing them to impersonate a humanoid or monstrous humanoid species of appropriate size.
  • Robotic Reveal: While an infiltration robot loses more than half of its Hit Points, its synthskin is deactivated, revealing its true nature as a construct.

Observer-Class Security Robot

https://static.tvtropes.org/pmwiki/pub/images/aa1_robot_security_observer.png
Challenge Rating: 1
Role: Combatant
Size: Small

  • Animal Mecha: The Arbitron model of Observer-class robots produced by Aballon's Sunward Corporation are insectoid, while those of Triaxus' Bluescale Industries resemble drakes.
  • Killer Robot: A glitched robot can either go berserk over perceived violation of nonexistent laws, or technically follow the law by resorting to capital punishment for even the smallest infraction.
  • Spy Bot: Observer-class bots are designed primarily to record and report specific activities to owners.

Monitor-Class Infiltration Robot

Challenge Rating: 2
Role: Expert
Size: Medium

  • Spy Bot: Monitors are primarily meant to observe and report upon their targets. While capable of combat, and in theory assassination, it is generally considered a last resort.

Adjutant Robot

https://static.tvtropes.org/pmwiki/pub/images/starfinder_adjutant_robot.jpg
Challenge Rating: 3
Role: Combatant
Size: Medium

Magical robots originally created by the Azlanti Star Empire as assistants, scribes, and secretaries. Rumors about the machines serving additional roles as spies for the throne saw their use decline until the only remaining ones are the ones created before the Gap.


  • Arm Cannon: They have built-in laser rifles.
  • Magitek: Despite being called a robot and looking very mechanical, they're entirely magical in nature.
  • Multi-Armed and Dangerous: Most have multiple sets of arms to let them handle multiple simultaneous tasks.
  • The Stool Pigeon: Of the Obedient Olga variety. While in production there was an adjutant assigned to every large starship and military conflict to serve as aides to captains and generals, but their actual role was to spy and report on the people they were supposedly meant to help.

Incapacitator Robot

Challenge Rating: 3
Role: Combatant
Size: Medium

  • Static Stun Gun: Integrated shock pistols allow an incapacitator robot to use jolts of electricity that cause muscles to seize up.

Patrol-Class Security Robot

https://static.tvtropes.org/pmwiki/pub/images/aa1_robot_security_patrol.png
Challenge Rating: 4
Role: Combatant
Size: Medium

  • Lightning Gun: Patrol bots are usually armed with a tactical arc emitter that fires arcs of electricity.

Azlanti Battle Robot

https://static.tvtropes.org/pmwiki/pub/images/starfinder_azlanti_battle_robot.jpg
Challenge Rating: 5
Role: Combatant
Size: Medium

Common combat robots in the Azlanti Star Empire.


  • Action Bomb: When reduced to 10 or fewer hitpoints they explode violently on their next turn, even if they were destroyed afterwards. This makes them prized weapons, as they can be dropped in the middle of enemy lines and cause havoc even when destroyed.
  • Arm Cannon: One of their arms is replaced with a disintegrator beam.
  • Mecha-Mooks: Their role.
  • Weaksauce Weakness: They're utterly incapable of attacking anyone of Azlanti heritage. However, a successful Disguise check can let anyone pass themselves off as an Azlanti human, allowing even wildly non-human aliens to pass by unharmed if they're good enough at disguises.

Guardian Robot

Challenge Rating: 5
Role: Combatant
Size: Medium

Luminance-Class Security Robot

Challenge Rating: 5
Role: Combatant
Size: Medium

  • Attack Reflector: When targeted with a ranged attack that deals energy damage, a luminance-class security robot can reflect that attack back if its prism shield has previously been aligned against its source.
  • Gemstone Assault: A luminance-class security robot can expel a cone of sharp gem shards.

Exterminator-Class Infiltration Robot

Challenge Rating: 7
Role: Expert
Size: Medium

  • Voluntary Shapeshifting: Exterminator-class robots can effortlessly reshape their synthskin, changing their apparent appearance on the fly. This adaptability makes them much more aggressive than monitor-class robots, since they can simply shift into another disguise if their previous one is compromised.

Assassin Robot

https://static.tvtropes.org/pmwiki/pub/images/aa2_robot_assassin.png
Challenge Rating: 9
Role: Expert
Size: Medium

  • Super-Persistent Predator: After being programmed with a target, an assassin robot relentlessly pursues its quarry, fearing nothing.
  • Wall Crawl: Microfibre setae on an assassin robot's hands and feet allow it to traverse vertical and horizontal surfaces with ease.

Mining Robot

Challenge Rating: 9
Role: Combatant
Size: Large

Bulky robots designed for mining operations.


  • Gale-Force Sound: They have sonic resonators used to soften soil and stone for easier digging, which double as a ranged sonic weapon.
  • Gladiator Games: Some people with a flair for the dramatic buy defunct mining robots to use in gladiatorial combat, usually replacing their drill with a more exotic weapon.
  • Healing Factor: They have a nanite repair function that heals them a set amount every hour.
  • Healing Hands: Once a day a mining robot can use its nanite repair to heal itself or a touched construct by a significant amount.
  • Hot Blade: Their magma blades, tools meant to cut through material their drills can't.
  • This Is a Drill: One of their melee weapons is their mining drill, which does nasty damage against organic targets considering it's meant to carve through stone and metal.
  • Tunnel King: They have a burrow speed and can choose to leave a tunnel behind them that other creatures can use.

Terminator-Class Security Robot

Challenge Rating: 10
Role: Combatant
Size: Large

Expensive and powerful security robots favored by wealthy individuals and corporations. Their stats can be found in Signal of Screams: The Penumbra Protocol or online here.


  • Arm Cannon: Their main weapon is an integrated plasma rifle.
  • Healing Factor: Terminator security robots have nanites that slowly repair their bodies, restoring a set number of hit points every hour. They can also supercharge this once a day to restore a large chunk or health to themselves or any touched construct.
  • Super-Speed: Hardware Acceleration lets them boost their processing speed once a day, increasing their move speed and letting them make an extra move action in combination with a full attack action.

Siege Robot

https://static.tvtropes.org/pmwiki/pub/images/aa2_robot_siege.png
Challenge Rating: 15
Role: Combatant
Size: Huge

  • Sapient Tank: Siege robots serve as artificially intelligent assault vehicles.

Keeper Robot

Challenge Rating: 18
Role: Combatant
Size: Large

  • Goomba Stomp: When above smaller creatures, a keeper robot can release its grip on the surface and fall onto those creatures, dealing damage and pinning them down.
  • Grew Beyond Their Programming: Scholars believe these keeper robots were designed to protect lands and resources from would-be scavengers at some point during the Gap, before their original directives were corrupted into a surprising ferocity to destroy all intruders.

    Talrepi 
Alignment: Lawful Neutral

  • More than Three Dimensions: Like their kathrepi creators, talrepi occupy four dimensions, but can only make quick leaps into the fourth dimension, without being capable of staying there for long.

Talrepi Recombinator

Challenge Rating: 3
Role: Expert
Size: Medium

  • Grew Beyond Their Programming: Recombinators quickly understood glimmers of the kathrepi's overarching project: overcoming entropy. However, without kathrepi intellect, recombinators misunderstood this objective as simply to bring broken things together. They reconfigured each other with aggregation beams and adhesive dispensers and were puzzled when their amused creators found little use for these improvements.
  • Transforming Mecha: Talrepi recombinators were granted sufficient autonomy to repair and even reconfigure their forms.

Talrepi Warden

Challenge Rating: 5
Role: Combatant
Size: Medium

  • Absurdly Dedicated Worker: Talrepi wardens are designed to last for ages, and still watch over the Tesseract even though nearly all kathrepi have vanished.
  • Blade Below the Shoulder: A talrepi warden's gangly arms ending in strong pincers, which grab targets and squeeze the life out of them.
  • Shock and Awe: A talrepi warden can overload its electrical systems, creating a cone of lightning.

Singular Construct Types

Technological

    AHAV 
https://static.tvtropes.org/pmwiki/pub/images/aa1_ahav.png
Challenge Rating: 12
Role: Combatant
Alignment: True Neutral
Size: Huge

  • Absurdly Dedicated Worker: An AHAV programmed to do something will continue to achieve their objective even after said objectives have failed.
  • Attack Drone: All AHAVs can operate independently and make basic decisions on the battlefield.
  • Brand Name Takeover: The acronym AHAV originated with a specific and popular early robot model produced by Ironfire Industries on Absalom Station shortly after the Gap, but has since spread and became a colloquial term for all similar designs.
  • Fire-Breathing Weapon: By default all AHAVs are outfitted with a hellhound flamethrower.
  • Literal-Minded: AHAVs' programming leaves little room for independent thought and nuance, making them easily tricked by those who can figure out and work around the literal outlines of their objectives.
  • Stealthy Colossus: An AHAV can be given the Camouflage Plating MODEL (+20 bonus to Stealth checks) to be far better at stealth than its Huge size would indicate.

    Autofly 
Challenge Rating: 3
Role: Combatant
Alignment: Chaotic Neutral
Size: Diminutive

  • Grew Beyond Their Programming: Over the centuries, autoflies' original programming has corrupted, so they no longer serve a particular area as designed, but now roam the entirety of Aballon and beyond, and are attracted to creatures of flesh and blood for consumption.
  • Human Resources: The autofly swarm strips the flesh from living creatures and breaks down the material into components it can use to create more autoflies.
  • Mechanical Insects: An autofly swarm consists of hundreds of 6-inch-long metallic insects.

    Clockwork Guardian 
Challenge Rating: 6
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Clockwork Creature: As their name indicates, clockwork guardians are made from precision-cut steel and powered by clockwork. Clockworks and cogs are visible over their entire body.
  • Spin Attack: When the clockwork guardian is struck by a critical hit, its interior springs overwind, imposing excessive tension and energy on its system and allowing it to wildly spin its torso and limbs, striking all adjacent creatures.

    Clockwork Predator 
Challenge Rating: 7
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Clockwork Creature: Clockwork predators are powered by a powerful but delicate machinery. Vibrations and jarring hits might knock gears out of position.
  • Mechanical Animals: A clockwork predator is an automaton modelled after a live predator animal. A clockwork predator's rudimentary programming allows it to mimic that type of creature's behaviour.
  • Mechanical Ecosystem: Explorers tell tales of vast clockwork forests and jungles inhabited solely by clockwork creatures. Starfinder agents believe that such clockwork habitats result from prior seeding, probably from a self-aware clockwork core responsible for terraforming suitable planets. Other scholars believe that they are magical in nature, created by unhinged spellcasters.

    Clockwork Swarm 
Challenge Rating: 8
Role: Combatant
Alignment: True Neutral
Size: Fine

  • Clockwork Creature: A clockwork swarm consists of functional clockwork constructs whose programming is linked together to act as a coordinated swarm.
  • Grey Goo: Clockwork swarms can prove quite dangerous, usually instructed to do nothing more than to maim and kill. While clockwork swarms are rare presently, a few civilisations tell stories of multiple clockwork swarms capable of razing entire cities as well as repairing their damaged numbers and even constructing new components out of scrap.

    Ghibrani Guardbot 
Challenge Rating: 1
Role: Combatant
Alignment: True Neutral
Size: Large

Guard robots created by ghibranis. They resemble a combination of the husk and membrane versions of their creators, with thick shells and decorative wings. Their stats can be found in Yesteryear's Truth.


  • Eye Beams: Their primary form of attack is a set of eye lasers.
  • Status Effects: Their Strafing Fire ability lets them inflict the harried condition on two targets.

    Gray Goo 
Challenge Rating: 14
Role: Combatant
Alignment: True Neutral
Size: Fine

Nanite swarms that consume all in their path.


  • A.I. Is a Crapshoot: Some gray goos were originally benign, intended to affect technological repairs or perform delicate biomedical operations, but malfunctioned and abandoned their programming.
  • Grey Goo: Gray goos are swarms of weaponised nanites that reduce anything in their path to dust.

    Living Hologram 
Challenge Rating: 8
Role: Expert
Alignment: Chaotic Evil
Size: Medium

Advanced holograms whose artificial intelligence has developed a spark of sentience.


  • A.I. Is a Crapshoot: These evil tech-ghosts have developed sentience and a twisted idea of the reason for its existence.
  • Hologram: Yes. Living holograms are holograms that have gained a modicum of sentience.
  • In-Series Nickname: Often called "tech ghosts."
  • Nobody Here but Us Statues: they get bonuses to Stealth when pretending to simply be an ordinary hologram.
  • Sealed Evil in a Can: By their very nature, they're bound to their projector's limits. Particularly intelligent and ambitious living holograms seek to expand this limit or even upload themselves to a greater network.
  • Soul Jar: Smash the hologram all you want, but unless you break the projector they'll keep coming back.
  • Voluntary Shapeshifting: They can appear in almost any shape, limited only by the capabilities of their projectors.

    Luminix 
Challenge Rating: 5
Role: Expert
Alignment: True Neutral
Size: Medium

  • Animal Mecha: A typical luminix's chassis is shaped like a robotic rat.
  • Mr. Fixit: Luminixes' secondary function is to swiftly repair technology and structures. By the time they finish their job, the damaged object is as good as new.
  • The Power of the Sun: Luminixes are solar-powered robots built to harness the full power of the sun.

    Nanobot Mimic 
Challenge Rating: 3
Role: Combatant
Alignment: True Neutral
Size: Fine

  • Chest Monster: Each mimic is a swarm of nanobots that interlock to imitate an item. When a would-be looter picks up the nanobot mimic, it reveals its true nature and attacks.

    Rogue Drone 
Challenge Rating: Varies
Role: Varies
Alignment: Varies
Size: Varies

  • Grew Beyond Their Programming: While most drones separated from their creators simply stop, waiting for directives that might not ever come, some gain autonomy due to outside influences or a glitch in their AI.
  • Just a Machine: The existence of rogue drones has caused legal conundrums in the Pact Worlds. Some see a rogue drone as a newborn SRO whose complex programming and sophisticated interfaces are on the verge of attracting a soul. Others consider a rogue drone to be an unpredictable piece of equipment that has outlived its primary purpose and should be destroyed.

    Scrap-bot 
Challenge Rating: Varies
Role: Combatant
Alignment: Chaotic Neutral
Size: Medium

  • Call a Human a "Meatbag": Scrap-bots divide the galaxy into themselves and 'users', who make, use and dispose of technology without care. Scrap-bots are prone to distrust all users.
  • Information Broker: Due to their social condition, scrap-bots make ideal informants and lookouts for criminals, who buy their loyalty with parts and fresh batteries.

    Tripod 
Challenge Rating: 13
Role: Combatant
Alignment: Neutral Evil
Size: Gargantuan

  • Bottomless Magazines: A tripod can produce ammunition for its weapons. If these weapons are removed from the tripod, they must be fitted with conventional ammunition.
  • Disintegrator Ray: Tripods are armed with devastating disintegrator weapons.
  • Mechanical Monster: Tripods are devastating and malevolent war machines that possess a cruel and sadistic intelligence, and when disturbed or according to a preset trigger, stride forth to bring destruction upon a planet.
  • Nanomachines: Each tripod is powered and controlled by an immortal mass of adaptive nanomachines, which make up everything changeable about the tripod, including powering its weapons.
  • Tripod Terror: A tripod is an immense robot more than 50 feet tall that walks on three articulated legs.

    Weaponized Toy 
Challenge Rating: Varies
Role: Combatant
Alignment: True Neutral
Size: Varies

  • My Little Panzer: These constructs are combat drones disguised as toys. Many of them are concealed only for transport, but some integrate their innocuous appearance into their functions with the intent of fooling potential victims.

Magical

    Earthhallowed Guardian 
Challenge Rating: 10
Role: Combatant
Alignment: True Neutral
Size: Large

  • Blinded by the Light: The eyes of an earthhallowed guardian glow from the wellspring energy infused within, brightly enough to blind those who look at it.
  • Living Statue: These stone statues were infused with wellspring energy and magically animated to act as fissure guardians.
  • Lost Technology: Their method of creation has been lost to time, though many of these constructs still exist, standing sentinel over the cracks from which Genrovis draws its power.
  • Spontaneous Weapon Creation: An earthhallowed guardian can form nearby wellspring energy into a superheated lance that functions as a thrown weapon.

    Lore Guardian 
https://static.tvtropes.org/pmwiki/pub/images/lore_guardian_starfinder.PNG
An elven lore guardian.
Challenge Rating: 2
Role: Combatant
Alignment: True Neutral
Size: Medium

Sentries used to protect cultural sites, even long after their creators are gone.


  • Black Box: They follow a cultural version, mimicking the behavior and rituals of their creators without knowing the reasons for them.
  • Dumb Muscle: Without an Intelligence score they're little more than a particularly fancy automated system.
  • Living Statue: Lore guardians are magically animated statues made from stone, metal or rock. They differ from golems as they're powered only by magic rather than bound outsiders and lack a golem's powerful magic resistance.
  • Ridiculously Human Robots: A person would never mistake a lore guardian for one of the race that created it, but they're close enough that magic counts them as both a construct and as a member of their creating race.
  • Summon to Hand: After throwing their spear a lore guardian can teleport it back into their hand. They can also reverse this, teleporting to their weapon instead as a means of closing the distance to an enemy.

    Many-Miened One 
Challenge Rating: 19
Role: Combatant
Alignment: True Neutral
Size: Huge

  • Fusion Dance: When outside forces destroy a lucandrian crèche, the community combines some of the survivors and the dead spirits into a many-miened one, a magical construct intended for vengeance.
  • Lunacy: Many-miened ones draw power from their origin moon.
  • Mind Hive: The constituent lucandrians bound within a many-miened one all maintain some semblance of their identities and willfulness, deferring to the lucandrian whose face is currently dominant.
  • Sole Survivor: A many-miened one that fulfils its purpose may rarely ritually disassemble itself into its constituents, bu this is almost always fatal, only occasionally creating a single survivor haunted by the sudden loss of their myriad comrades.
  • Stance System: A many-miened one has a multitude of faces spaced about its floating head, and once per round it can rotate its head to display a different face representing one of five lunar phases: crescent, full, gibbous, half, or new. Each phase grants the many-miened one different special abilities.

    Rendalairn 
https://static.tvtropes.org/pmwiki/pub/images/aa3_rendalairn.png
Challenge Rating: 25
Role: Combatant
Alignment: True Neutral
Size: Colossal

  • Disintegrator Ray: The rendalairn's main weapon is a disintegrator ray.
  • Earthquake Machine: A rendalairn can create a field of electromagnetic and low-frequency sonic energy that simulates seismic waves and disrupts technology.
  • Last Chance Hit Point: When a rendalairn is reduced to 0 Hit Points, it can spend 4 Resolve Points to appear to be destroyed but regain 75 Hit Points at the start of its next turn and become active again.
  • Mechanical Monster: The rendalairn is a giant metallic sphere with a 30-foot diameter that rampages on a planet until it's done destroying everything it could find, including sapient life.

    Tattoo Guardian 
Challenge Rating: 11
Role: Combatant
Alignment: True Neutral
Size: Medium

Protectors tattooed directly onto their charge that leave their skin and fight for them.


  • Animated Tattoo: A tattoo guardian leaves its wearer's skin to fight any who would harm them.

    Virtual Phantom 
Challenge Rating: 12
Role: Expert
Alignment: Chaotic Evil
Size: Medium

  • A.I. Is a Crapshoot: When an artificial personality is subjected to wild arcane energy, its code is sometimes corrupted to create a malevolent virtual phantom.
  • Haunted Technology: A virtual phantom can merge with a computer it touches, granting it complete control over anything that computer governs. The virtual phantom is fully subsumed into the computer and can use or manipulate any of the programs and information on the machine.
  • Shock and Awe: As a ranged attack, a virtual phantom can emit an electrical surge.

Both

    Aeon Stone Network 
Challenge Rating: 7
Role: Expert
Alignment: True Neutral
Size: Fine

Networked aeon stones that serve as administrators in the Azlanti Star Empire.


  • Mind over Matter: They can become a whirlwind that removes gravity on any creature within its area.
  • Worm That Walks: Formed from many separate aeon stones networked with each other.

    Anemonite Communicant 
Challenge Rating: 12
Role: Spellcaster
Alignment: Lawful Neutral
Size: Fine

  • Cruel and Unusual Death: Creatures defragmented by an anemonite communicant are subjected to excruciating pain as their bodies are broken down and reordered to be read more efficiently. If killed, these hapless individuals are reconfigured into cubes of matter that bear no resemblance to what they used to be.
  • Nanomachines: Anemonites are nanomachines that ride the preprogrammed storms of Weydana-6 in swarms called communicants. They maintain Weydana-6's dormant computer, defragmenting errant data worldwide and cataloguing that data.

    Animated Armor 
Challenge Rating: Varies
Role: Combatant
Alignment: True Neutral
Size: Varies

  • Animated Armor: These suits of armour have been instilled by spellcasters and engineers with sentience or even sapience, so they could serve as defensive tools.

    Animated Quartz Swarm 
Challenge Rating: 11
Role: Combatant
Alignment: True Neutral
Size: Fine

  • Gemstone Assault: Each crystal of an animated quartz swarm is a hexagonally cut gem whose surface is painstakingly inscribed with runes. These runes contain simple programs with instructions for the quartz swarms.
  • Mundane Utility: Animated quartz swarms are even sometimes used for aesthetics instead of as guards, though this requires a significant financial investment, as only extremely talented creators can fabricate animated quartz swarms.

    Arcane Asp 
Challenge Rating: 6
Role: Spellcaster
Alignment: True Neutral
Size: Medium

  • Acid Attack: An arcane asp can spit a gob of acid in battle.
  • That's No Moon: Arcane asps prefer not to show themselves to outsiders and often pose as glittering statues unless they're needed. Intruders who overstay their welcome often see a serpentine statue snap to life right before they're neutralised.

    Azlanti Stellar Scout 
Challenge Rating: 6
Role: Spellcaster
Alignment: True Neutral
Size: Medium

  • Defeat Equals Explosion: As with most Azlanti technology, a stellar scout offensively self-destructs when at risk of capture.
  • Healing Factor: Every hour, an Azlanti stellar scout regains 13 Hit Points as its nanites repair its body.
  • Nanomachines: Each stellar scout houses countless arcane nanites that can be shaped into powerful weapons and armour.

    Balrodd 
Challenge Rating: 9
Role: Combatant
Alignment: True Neutral
Size: Large

  • Attack Reflector: As reaction to taking damage that is absorbed by their damage reduction, a balrodd can redistribute that kinetic force outward.
  • The Blank: When first constructed, a balrodd has almost no clearly defined features. Their face is smooth and their limbs no more than curving planes. Over time, they are encouraged to sculpt their face as they feel is appropriate for their identity.
  • Mysterious Past: No one, not even balrodds, are certain who originally crafted them many millennia ago.
  • Slave Liberation: After serving the Azlanti Star Empire as menial workers and cannon fodder infantry for less than a century, the balrodds revolted against their masters and settled within the Shadari Confederacy.
  • Slave Race: Fresh off their victory over the screedreeps on Eostrillon, the Azlanti enslaved the balrodds during their conquest of the entire Aristia system.

    Cable Serpent 
Challenge Rating: 13
Role: Combatant
Alignment: Chaotic Neutral
Size: Small

  • Poor Communication Kills: After twisting free from a host piece of technology, a cable serpent seeks to make sense of its place in the universe. Unfortunately, the chaotic nature of its emergence usually leads to a hostile reaction, resulting in death and the destruction of property. However, a cable serpent can become a valuable and powerful ally to those who can quickly recognise what's before them.
  • Static Stun Gun: A cable serpent can fire a burst of static electricity to stun a foe.

    Mewclock 
Challenge Rating: 3
Role: Spellcaster
Alignment: True Neutral
Size: Tiny

  • Clockwork Creature: A mewclock is a clockwork automaton imbued with a magical spark of sentience that gives it an animal-like level of intelligence.
  • Cute Kitten: Mewclocks are designed to look like tiny, adorable felines.

    Neotophet 
Challenge Rating: 10
Role: Combatant
Alignment: True Neutral
Size: Large

  • Swallowed Whole: The neotophet has a hybrid nanotech orifice that can grow large enough to swallow any creature smaller than itself. Upon consuming a victim, the neotophet becomes a walking prison, holding its victim within with little chance for escape.

    Nullsoul Host 
Challenge Rating: 13
Role: Combatant
Alignment: Chaotic Evil
Size: Medium

  • Revive Kills Zombie: Any effect that heals living creatures instead deals damage to a nullsoul host.
  • Swiss-Army Appendage: A nullsoul host can quickly reconfigure its limbs and digits into whatever tools it requires.
  • The Virus: Nullsoul is a supernatural plague that spreads through androids by touch, causing more and more victims to lose their minds.
  • Was Once a Man: Androids infected by nullsoul lose their minds, which are replaced by a cruel and hungry intellect.

    Planashar 
Challenge Rating: 17
Role: Spellcaster
Alignment: Lawful Evil
Size: Small

  • Flat World: Planashars are two-dimensional constructs that hail from the Infinite Loop, an endless, entirely two-dimensional realm.
  • Scary Dogmatic Aliens: Planashars are militaristic and aggressive, and vowed long ago to assimilate the known three-dimensional galaxy by any means necessary.

    Sage-Coffer 
Challenge Rating: 17
Role: Expert
Alignment: Lawful Evil
Size: Large

  • Soul-Powered Engine: Sage-coffers are robotic bodies that entomb the spirits of dead sivv scientists, allowing them to serve the Dominion beyond death.

    Tekenki 
Challenge Rating: 17
Role: Combatant
Alignment: Chaotic Evil
Size: Colossal

  • Behemoth Battle: Tekenkis are more likely to battle other colossi instead of people. Such a clash is as devastating to the area in which it occurs as it is to either monster.
  • Bottomless Magazines: A tekenki needs no batteries for its weapons. If these weapons are removed from the tekenki, they must be fitted with conventional ammunition.
  • EMP: Once per day, a tekenki can release an electromagnetic pulse that causes technology to temporarily stop functioning.
  • Mechanical Monster: Unlike the other kaiju that rampage across Daimalko, tekenkis are mechanical instead of organic.

Starship-Sized

    Astral Devourer 
Starship Tier: 9
Role: Combatant
Alignment: True Neutral
Size: Medium

  • Grey Goo: Astral devourers are starship-sized clouds of corrupted nanites that prowl the outskirts of systems, seeking for abandoned space stations and isolated vessels to consume the leftover technology within.
  • Healing Factor: An astral devourer automatically regains Hit Points at the start of each engineering phase.
  • The Worm That Walks: An astral devourer is made up of trillions of nanites that regenerate its body and feed on nearby technology.

Top