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Characters / Starfinder Constructs

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This page is part of the character sheet for Starfinder, covering Construct creatures.

The constructs' main unifying characteristic is that they're built rather than born, starting there existences as collections of non-living matter brought to awareness and motion by advanced science, powerful magic, or a mixture of the two. Although they can be built out of the remains of living creatures, they're distinguished from the undead chiefly by being animated by positive energy in some form or another.

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Most constructs are not truly alive in the strict sense of the term — they have no souls, free will or self-awareness, existing as limited automata capable only of obeying instructions. This is not a universal rule, however, and many advanced constructs can be far more intelligent than organic beings.

To see the tropes for constructs in Pathfinder, click here.

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Construct Groups

    Anacites 
A robotic race constructed on Aballon. They are divided into two factions, Those Who Wait amass resources and power as they await the return of their creators while Those Who Become work to forge their own future.
  • Animal Mecha: Most anacites resemble mechanical insects or crustaceans and the larger ones can get as big as a bulldozer.
  • The Soulless: According to Word of God, most Anacites do not have souls.

Anacite Ambassador

Challenge Rating: 6
Role: Expert
Alignment: Lawful Neutral
Size: Medium

Anacite Laborer

https://static.tvtropes.org/pmwiki/pub/images/starfinder_anacite_laborer.png
Challenge Rating: 7
Role: Expert
Alignment: Lawful Neutral
Size: Medium

  • Adaptive Ability: Sort of. They can modify their own bodies for certain advantages, from more durable armor to better senses. This takes time, so it can't be used on the fly, but an anacite that knows what it's going up against can prep themselves to counter specific foes.

Anacite Predator Drone

Challenge Rating: 10
Role: Combatant
Alignment: Lawful Neutral
Size: Large

    Golems 
Alignment: True Neutral

Figures crafted out of more-or-less any material and animated with bound elemental spirits.

Cybernetic Golem

Challenge Rating: 8
Role: Combatant
Size: Large

Golems formed from a combination of cybernetics and organic material.


  • The Berserker: When a cybernetic golem takes damage that drops it below half health and every time it takes damage thereafter if it hasn't been repaired, there's a chance it goes berserk and proceeds to attack everything it can find. Its creator can attempt a check to calm it, but besides that there's no other way to stop its rampage besides putting it down.
  • Cyborg: A version in which both the mechanical and organic parts are artificial, as the flesh is vat-grown for the purpose of being integrated with the machinery in the first place.
  • Super Speed: Ten times a day, a cybernetic golem can gain the effects of haste for one round.
  • X-Ray Vision: A cybernetic golem can grant itself x-ray vision as a move action, which functions like an x-ray visor from the player gear section.

Nanotech Golem

Challenge Rating: 14
Role: Combatant
Size: Large

Golems formed from a swarm of nanobots.


  • Bizarre Alien Senses: They perceive the world through the senses of every one of their nanites, granting them the effects of all-around vision.
  • Flight: A benefit of being a swarm of nanites is that a nanotech golem can take to the air in a cloud.
  • Grey Goo: A small scale version, every creature within five feet of a nanotech golem or sharing its space gets gradually eaten alive by its nanites. Their ranged attacks rely on this, firing off a stream of nanite particles to strike targets from a distance. Even their melee attacks on this, using a nanite filament to piece and slash through foes instead of bludgeoning them with blunt force.
  • Nanomachines: What they're made of.
  • Worm That Walks: A technological version. Being made of a swarm of nanites gives a nanotech golem several advantages, like immunity to several status effects, taking half-damage from anything meant to target one creature, forcing automatic fire attacks to hit it three times to do full damage, and letting it slip through cracks as small as one inch wide.

    Robots 
Alignment: True Neutral
High-tech constructs with advanced artificial intelligence.
  • Cyber Cyclops: Most of the Pact World model robots are depicted with a single eye.

Observer-Class Security Robot

Challenge Rating: 1
Role: Combatant
Size: Small

  • Animal Mecha: The Arbitron model of Observer-class robots produced by Aballon's Sunward Corporation are insectoid, while those of Triaxus' Bluescale Industries resemble drakes.
  • Killer Robot: A glitched robot can either go berserk over perceived violation of nonexistent laws, or technically follow the law by resorting to capital punishment for even the smallest infraction.
  • Spy Bot: Observer-class bots are designed primarily to record and report specific activities to owners.

Adjutant Robot

https://static.tvtropes.org/pmwiki/pub/images/starfinder_adjutant_robot.jpg
Challenge Rating: 3
Role: Combatant
Size: Medium

Magical robots originally created by the Azlanti Star Empire as assistants, scribes, and secretaries. Rumors about the machines serving additional roles as spies for the throne saw their use decline until the only remaining ones are the ones created before the Gap.


  • Arm Cannon: They have built-in laser rifles.
  • Magitek: Despite being called a robot and looking very mechanical, they're entirely magical in nature.
  • Multi-Armed and Dangerous: Most have multiple sets of arms to let them handle multiple simultaneous tasks.
  • The Stool Pigeon: Of the Obedient Olga variety. While in production there was an adjutant assigned to every large starship and military conflict to serve as aides to captains and generals, but their actual role was to spy and report on the people they were supposedly meant to help.

Patrol-Class Security Robot

Challenge Rating: 4
Role: Combatant
Size: Medium

Azlanti Battle Robot

https://static.tvtropes.org/pmwiki/pub/images/starfinder_azlanti_battle_robot.jpg
Challenge Rating: 5
Role: Combatant
Size: Medium

Common combat robots in the Azlanti Star Empire.


  • Action Bomb: When reduced to 10 or fewer hitpoints they explode violently on their next turn, even if they were destroyed afterwards. This makes them prized weapons, as they can be dropped in the middle of enemy lines and cause havoc even when destroyed.
  • Arm Cannon: One of their arms is replaced with a disintegrator beam.
  • Mecha-Mooks: Their role.
  • Weaksauce Weakness; They're utterly incapable of attacking anyone of Azlanti heritage. However, a successful Disguise check can let anyone pass themselves off as an Azlanti human, allowing even wildly non-human aliens to pass by unharmed if they're good enough at disguises.

Assassin Robot

Challenge Rating: 9
Role: Expert
Size: Medium

Mining Robot

Challenge Rating: 9
Role: Combatant
Size: Large

Bulky robots designed for mining operations.


  • Healing Factor: They have a nanite repair function that heals them a set amount every hour.
  • Healing Hands: Once a day a mining robot can use its nanite repair to heal itself or a touched construct by a significant amount.
  • Hot Blade: Their magma blades, tools meant to cut through material their drills can't.
  • Gale-Force Sound: They have sonic resonators used to soften soil and stone for easier digging, which double as a ranged sonic weapon.
  • Gladiator Games: Some people with a flair for the dramatic buy defunct mining robots to use in gladiatorial combat, usually replacing their drill with a more exotic weapon.
  • This Is a Drill: One of their melee weapons is their mining drill, which does nasty damage against organic targets considering it's meant to carve through stone and metal.
  • Tunnel King: They have a burrow speed and can choose to leave a tunnel behind them that other creatures can use.

Terminator-Class Security Robot

Challenge Rating: 10
Role: Combatant
Size: Large

Expensive and powerful security robots favored by wealthy individuals and corporations. Their stats can be found in Signal of Screams: The Penumbra Protocol or online here.


  • Arm Cannon: Their main weapon is an integrated plasma rifle.
  • Healing Factor: Terminator security robots have nanites that slowly repair their bodies, restoring a set number of hit points every hour. They can also supercharge this once a day to restore a large chunk or health to themselves or any touched construct.
  • Super Speed: Hardware Acceleration lets them boost their processing speed once a day, increasing their move speed and letting them make an extra move action in combination with a full attack action.

Siege Robot

Challenge Rating: 15
Role: Combatant
Size: Huge

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Singular Construct Types

Technological

    AHAV 
Challenge Rating: 12
Role: Combatant
Alignment: True Neutral
Size: Huge

  • Absurdly Dedicated Worker: An AHAV programmed to do something will continue to achieve their objective even after said objectives have failed.
  • Attack Drone: All AHAVs can operate independently and make basic decisions on the battlefield.
  • Brand Name Takeover: The acronym AHAV originated with a specific and popular early robot model produced by Ironfire Industries on Absalom Station shortly after the Gap, but has since spread and became a colloquial term for all similar designs.
  • Fire-Breathing Weapon: By default all AHAVs are outfitted with a hellhound flamethrower.
  • Literal-Minded: AHAVs' programming leaves little room for independent thought and nuance, making them easily tricked by those who can figure out and work around the literal outlines of their objectives.
  • Stealthy Colossus: An AHAV can be given the Camouflage Plating MODEL (+20 bonus to Stealth checks) to be far better at stealth than its Huge size would indicate.

    Ghibrani Guardbot 
Challenge Rating: 1
Role: Combatant
Alignment: True Neutral
Size: Large

Guard robots created by ghibranis. They resemble a combination of the husk and membrane versions of their creators, with thick shells and decorative wings. Their stats can be found in Yesteryear's Truth.


  • Eye Beams: Their primary form of attack is a set of eye lasers.
  • Status Ailment: Their Strafing Fire ability lets them inflict the harried condition on two targets.

    Living Hologram 
Challenge Rating: 8
Role: Expert
Alignment: Chaotic Evil
Size: Medium

Advanced holograms whose artificial intelligence has developed a spark of sentience.


  • A.I. Is a Crapshoot: These evil tech-ghosts have developed sentience and a twisted idea of the reason for its existence.
  • Hologram: Yes. Living holograms are holograms that have gained a modicum of sentience.
  • In-Series Nickname: Often called "tech ghosts."
  • Nobody Here but Us Statues: they get bonuses to Stealth when pretending to simply be an ordinary hologram.
  • Sealed Evil in a Can: By their very nature, they're bound to their projector's limits. Particularly intelligent and ambitious living holograms seek to expand this limit or even upload themselves to a greater network.
  • Soul Jar: Smash the hologram all you want, but unless you break the projector they'll keep coming back.
  • Voluntary Shapeshifting: They can appear in almost any shape, limited only by the capabilities of their projectors.

Magical

    Lore Guardian 
https://static.tvtropes.org/pmwiki/pub/images/lore_guardian_starfinder.PNG
An elven lore guardian.
Challenge Rating: 2
Role: Combatant
Alignment: True Neutral
Size: Medium

Sentries used to protect cultural sites, even long after their creators are gone.


  • Black Box: They follow a cultural version, mimicking the behavior and rituals of their creators without knowing the reasons for them.
  • Blade on a Stick: They wield tactical spears as weapons in addition to their usual melee strikes.
  • Dumb Muscle: Without an Intelligence score they're little more than a particularly fancy automated system.
  • Golem: Lore guardians are magically animated statues made from stone, metal or rock. They do, however, differ from true golems as they're powered only by magic rather than bound outsiders and lack a golem's powerful magic resistance.
  • Ridiculously Human Robots: A person would never mistake a lore guardian for one of the race that created it, but they're close enough that magic counts them as both a construct and as a member of their creating race.
  • Summon to Hand: After throwing their spear a lore guardian can teleport it back into their hand. They can also reverse this, teleporting to their weapon instead as a means of closing the distance to an enemy.

Both

    Aeon Stone Network 
Challenge Rating: 7
Role: Expert
Alignment: True Neutral
Size: Fine

Networked aeon stones that serve as administrators in the Azlanti Star Empire.


  • Mind over Matter: They can become a whirlwind that removes gravity on any creature within its area.
  • Worm That Walks: Formed from many separate aeon stones networked with each other.
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