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This page is part of the character sheet for Pathfinder, covering Fiend creatures (classified as Outsiders with the evil subtype in 1st Edition).

Literally evil made flesh, fiend is a catch-all term for any of the many, many varieties of malevolent spirits created from or associated with the metaphysical forces of malice.

For tropes pertaining to fiends in Starfinder, see Starfinder Outsiders. For tropes pertaining to the oni, rakshasa and barghest, who were classified as fiends before the Remaster, see Pathfinder Humanoids, Pathfinder Spirits and Pathfinder Beasts.


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    Fiends in General 
  • Demon/Devil Distinction: Devils are Lawful Evil, come from the nine layers of Hell, which is a distinct singular plane, are embodiments of control and dominance by any means, tend to be more or less humanoid, and live in an extremely rigid mix between a bureaucratic surveillance state, answering to a complex hierarchy under the nine archdevils, who is led by Asmodeus, the god of tyranny and contracts and the Devil. Demons are Chaotic Evil natives of the Outer Rifts, an endless maze of rifts and abysses surrounding the other Outer Planes, are born from vice and sin, have almost any shape imaginable, and live in a patchwork of petty domains, realms and empires ruled by demon lords. Demons and devils don't like each other; devils regard demons as impulsive marauders who wreck the universe and their carefully made order for fun, demons regard devils as manipulative cowards who have no joy in life apart from ruining the joy of others in the name of a cosmic order that doesn't exist (and both are largely correct in what makes the other dislikable from a lawful or chaotic perspective). While some individual demon lords and archdevils have grudges against each other (the most famous being the demon lord Baphomet's hated of Asmodeus for imprisoning him), demons and devils as a whole are not at war and usually leave each other alone, working together when their interests align.
  • Demon of Human Origin: Demons, devils and daemons are all formed from mortal souls.
    • Lawful Evil souls in Hell are tortured over centuries into becoming mindless masses of cancerous flesh called orts. The most evil souls may get promoted into more powerful forms, but only after going through the mindless stage first, resulting in all memories of their former lives being destroyed. Some of these souls, usually asura rana worshippers or anti-theists, end up in the hands of the asuras and over time become asuras themselves.
    • Neutral Evil souls damned to Abaddon who manage to avoid being eaten long enough will transform into daemons, the only trace of their origin being that they include themselves in their loathing for all mortal life.
    • Demons are not formed from individual souls, but by the sins of Chaotic Evil souls who arrive in the Outer Rifts. As a result, a single mortal is capable of spawning hundreds of lesser demons, with the nature of their sins determining the type of demon they become. For example, the souls of the worst killers and assassins spawn violent and murderous babau demons, while the souls of liars and traitors spawn the treacherous glabrezus.
    • Finally, it's possible for an exceptionally vile individual to bypass the normal processes that destroy the original mind and transform directly into a fiend of the appropriate alignment, through committing great atrocities or bargains with fiendish entities. This doesn't work very often though — daemons in particular have a tendency to just eat the soul anyway.
  • Made of Evil: What makes it so difficult for them to change.
  • Our Demons Are Different: Demons are a specific type of fiend.

Any Lower Plane

    Apocalypse Locust 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_apocalypse_locust.jpg
Level: 6
Mythic Rating: 3
Alignment: Chaotic Evil
Size: Large

Damned and twisted souls that delight in torturing the living.


  • Public Domain Character: They are blatantly based on the the locust/scorpion demon things from the Book of Revelations, hence the apocalypse part.

    Dorvae 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dorvae.jpg
Level: 11
Alignment: Neutral Evil
Size: Medium

  • Abusive Parents: A dorvae treats its spawn with abuse and humiliation until it manages to escape. In this way, dorvaes perpetuate a cycle of hatred, teaching their descendants to distrust one another above all.
  • Bad Boss: Dorvaes usually crush their own minions or send them on suicidal missions.
  • Reality Warper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvae’s mood and tastes.
  • The Starscream: A dorvae's job lasts only so long as it serves its purposes and satisfies its ego, or at least entertains it while it waits to betray its clients.
  • Telepathy: An ability it shares with many evil outsiders, though a dorvae's only extend to 50 feet, as opposed to usual 100.
  • Truly Single Parent: New dorvaes arise from a parent's egotistical desire to bully and manipulate powerful beings, driving it to tear apart fragments of the cosmos and spin the tendrils into a new dorvae.

    Imp 
https://static.tvtropes.org/pmwiki/pub/images/imp_pathfinder.png
Level: 1
Size: Tiny

Small but cunning fiends who serve mortals as familiars.


  • Beware My Stinger Tail: Their tails end in a scorpion-like barb they can use to poison people.
  • Composite Character: The post-Remaster imp combines elements from the pre-Remaster imp (a type of devil) and quasit (a type of demon), who are both low-level fiends that primarily serve spellcasters as familiars. After the Remaster, imps lives in all three fiendish Outer Planes and take on the characteristics of their home, often looking flame-scorched (like pre-Remaster imps) if they come from Hell, caustic and monstrous (like pre-Remaster quasits) if from the Outer Rifts, and red-eyed and fetid if from Abaddon.
  • The Corrupter: Imps subtly influence weak-willed individuals into performing increasingly evil acts over time.
  • Dragon with an Agenda: When working for a mortal master, an imp will always make sure that its master's soul will be damned alongside as many others as possible.
  • Easy Road to Hell: If the recipient of an imp's boon of good luck dies when it is in place, the imp decides where the soul travels, usually the imp's home plane. The creature cannot be raised or resurrected except by the wish ritual or similar magic.
  • Familiar: Imps readily serve spellcasters as familiars.
  • Horns of Villainy: Ram horns curl back from the head of an imp.
  • Invisible Monsters: They can turn invisible at will.
  • Not-So-Harmless Villain: At a mere level 1, imps aren't that dangerous in a straight-up fight. That doesn't stop them from being expert manipulators and delivering hundreds of souls to Hell.
  • Our Imps Are Different: Imps are among the weakest fiends, and resemble diminutive versions of the classic Big Red Devil with long tails tipped with venomous stingers. Unlike other fiends, which originate from the souls of evil mortals, imps are born directly from the Outer Planes and serve outside any fiendish hierarchies. They agree to serve mortal masters with servile glee because it allows them extended one-on-one time with which to subtly push their would-be master towards damnation.
  • The Starscream: Imps are constantly scheming to have their masters killed and damned.
  • Summon Magic: They're the easiest fiends to summon. The ritual is made easier by sacrificing a small animal to placate their tiny egos and show they a caster's willingness to commit evil acts.
  • Voluntary Shapeshifting: An imp can transform itself into a small animal.
  • Working for a Body Upgrade: Pre-Remaster imps and quasits seek to be promoted into stronger forms of devil or demon. Imps mostly act as secretaries, gofers and general-purpose lackeys while trying to impress their superiors for this purpose, while quasits require a bargain, frequently by bartering the souls of their former masters.
  • You Can't Go Home Again: Pre-Remaster quasits have no innate way to return to the Abyss, meaning that unless they hitch a ride back with their master's soul they're stuck on the Material Plane.

Hell (Lawful Evil)

    Asura 
Alignment: Lawful Evil

  • Antagonistic Offspring: Asuras are manifestations of divine accident, living blasphemies risen from mistakes made by the gods themselves and seek to ultimately avenge themselves upon the gods for their accursed existences.
  • Enlightened Antagonist: Asuras are actually very frugal ascetics with great insight into the workings of the cosmos and who philosophize about the nature of their existence. A few end up subverting this trope through such contemplation that they realize there's not really a point to their grudges and wander off to become peaceful hermits.
  • Evil Versus Evil: Devils are unsafe in asura domains, because although they share the same alignment, devils are proper creatures of the extant multiverse and must eventually fall for asuras to accomplish their ultimate goal.
  • Omnicidal Maniac: Most asuras share a cohesive philosophy that culminates in nothing less than the systematic destruction of everything the gods have had a hand in creating - which is most of the cosmos.
  • Rage Against the Heavens: They are this trope, being embodiments of karmic retribution against divine hubris.
  • Reincarnation: While an asura's individual incarnations can be slain, they are nearly impossible to destroy permanently. Within a variable amount of time, usually some multiple of 7 years, a slain asura reincarnates as a (usually) weaker asura. Reincarnated asuras remember their past lives, their origins, and any enemy who has wronged them, and while their appearances and resources change, their thirst for revenge is eternal.
  • Telepathy: Something that all but the weakest asuras possess.
  • Worthless Yellow Rocks: Most asuras have an ascetic quality and little in the way of material wealth or comfort can sway them from their goals. An asura's treasure and servants are only valued only insofar as they help the asura move toward its ends.

Shaukeen

https://static.tvtropes.org/pmwiki/pub/images/tripurasura_pathfinder.png
Level: 1
Size: Tiny

Mockeries of the gods creates by other asuras.


  • The Corruptor: Most commonly created as asura missionaries to spread corruption and recruit others to their cause.
  • Familiar: They eagerly take opportunities to become familiars, as such a bargain allows them to continue existing longer than their original task and spread their message for as long as their master lives.
  • In-Series Nickname: Often called "sly ones" by other asura.
  • Stealth Expert: They're under a constant nondetection effect, which renders most divination spells useless against them.
  • Voluntary Shapeshifting: Each shaukeen has a specific alternative form they can appear as, which must be a small humanoid. Most choose to appear as children of halflings, using their innocent appearance to garner trust.

Vayuphak

Level: 5

Asuras created from the fevered dream of a divine champion driven mad by a curse his master placed on the treasure he was to guard.


  • Elemental Armor: A vayuphak can surround itself with a whirling torrent of air to protect it from ranged attacks.
  • Winged Humanoid: A vayuphak is a blue-skinned humanoid with two pairs of ebony wings protruding from its waist.

Adhukait

Level: 7
Size: Medium

Asuras created from a pair of godlike brigands whose destruction accidentally slew thousands.


  • Fusion Dance: Some believe adhukaits were created when two godlike brigands attempted to raid a celestial hall and had their bodies crushed together and thrown down from the heavens. Another legend states two asura twins once challenged a great warrior to duel them in turn. When they attacked him together, he was so enraged he slammed one into the other so hard that they were fused together from that day forth.
  • Two Beings, One Body: An adhukait resembles a pair of identical creatures with two distinct minds, interwoven through bodily cavities and impaling limbs.

Upasunda

Level: 9
Size: Medium

Corrupted followers of once-mortal gods during their mortal existence who envied their liege's ascension to divinity.


Aghasura

https://static.tvtropes.org/pmwiki/pub/images/aghasura.png
Level: 11
Size: Huge

Asura created when a goddess granted free will to her serpentine pets, which repaid her by slaughtering her priests.


  • Dual Wielding: Aghasuras prefer to fight with a scimitar in each hand.
  • Poisoned Weapons: Aghasuras usually coat their blades with their own poison.
  • Snake People: An aghasura looks like a horned rattlesnake, save for its two muscular arms.

Japalisura

https://static.tvtropes.org/pmwiki/pub/images/asura_japalisura.png
Level: 12
A goddess was once warned by an oracle that her doom would come from an ally. After searching her palace, she became convinced that her children would be the ones to kill her. She tore them to pieces and cast the remains far from her home, where the fragments formed into the first japalisura.
  • Bottomless Magazines: A japalisura with at least one free hand can create 10 mundane arrows, which are destroyed when fired.
  • Dual Wielding: A japalisura can simultaneously wield two bows of any type.
  • Offing the Offspring: The first japalisura formed from the mangled remains of three demigods killed by their own mother, who received a prophecy that her death and ruin would come from the covetous barbs of enemies within.

Nikaramsa

https://static.tvtropes.org/pmwiki/pub/images/asura_nikaramsa.png
Level: 14
Size: Large
Reincarnated heretics arising from a deity's uncorrected mistake.
  • Corrupt Church: A nikaramsa disguises itself as a deity's chosen messenger and granting divine boons to a congregation, in the process imparting heretical lessons as gospel truths and corrupting the faith's blessings, causing the religion to collapse.

Hishandura

Level: 15
Size: Large

Long ago a short-sighted god attempted to punish his worshippers using a divine champion. When its victims cried out for mercy and cried how no merciful god would allow such a thing to happen, the god felt shame at his actions. Rather than claiming responsibility, he claimed the champion had been sent by another god and helped his worshippers to kill his champion. From this act of divine betrayal, the hishandura were formed.


Asurendra

Level: 20
Size: Huge

The strongest asuras, created after many reincarnations as lesser asuras.


  • Extra Eyes: All asurendras have multiple pairs of eyes.
  • Human Resources: Some asurendras can use the flesh and bone of those they consume to create new asura servants.

    Devil 
Alignment: Lawful Evil

The tightly regimented and compulsively controlling spawn of the Nine Hells, devils see all life as pawns that must suffer for the glory of their lords. They are to Law what demons are to Chaos: its most depraved, most obscene failings mixed with the unmotivated cruelty of pure evil. Every time an innocent is killed by a fanatic, a life-saving discovery is rejected by the ignorant and afraid or a broken slave takes his own life so as not to face a world without a master, the Legions of Hell cheer.


  • Big Red Devil: They tend to at least somewhat resemble this, as opposed to demons.
  • Chronic Backstabbing Disorder: No one plays politics quite like the devils.
  • The Empire: Devils want to trick mortals into being evil, doing their work and spreading Hell into new realms. Think of Hell as the most evil of any corporation ever, and its goal is utter domination of everything, and they want mortals to help them achieve this and willingly do so.
  • Evil Versus Evil: Devils are unsafe in asura domains, because although they share the same alignment, devils are proper creatures of the extant multiverse and must eventually fall for asuras to accomplish their ultimate goal.
  • The Legions of Hell: Devils are the army of Hell united under the banner of Asmodeus.
  • Manipulative Bastard: By the time you realize how far a devil has made you fall, you've likely passed the Moral Event Horizon several times over.
  • Sapient Fur Trade: Devil tongues are infused with the word of law, and can be used to replace any Lawful spell when crafting magic items.
  • Telepathy: All Devils have it unless noted otherwise.
  • Villainous Virtues: They express loyalty, honesty, perseverance and dedication as befits creatures of both Law and Evil.

Ort

Level: 0
Size: Medium

The lowest kind of devil, only slightly above shades, orts are living materials used to make other devils.


  • Blob Monster: An ort's saggy flesh runs and drips and it does not have a permanent form.
  • Fusion Dance: When transformed by a nessari into lesser devils, one lesser devil is each created from multiple orts, the exact number of which depends on the lesser devil's level.

Zebub (Accuser Devil)

Level: 3
Size: Small

The spies and messengers of Hell.


  • Big Creepy-Crawlies: The body of a zebub is that of a gigantic, gore-fattened fly.
  • You Have Outlived Your Usefulness: Since zebubs can easily be bribed or intimidated into revealing visions that their conjurers might want to keep secret, they are often killed after completing their missions of infiltration and observation.

Hesperian (Accomplice Devil)

Level: 4
Size: Medium

Devils who act as advisors to lead mortals into sin.


  • Horned Humanoid: A hesperian looks like a handsome human male with devilish horns.
  • Human Disguise: Hesperians often try to hide their diabolic features and present themselves as attractive humanoids to mingle with mortals and appear more convincing in negotiations.
  • One-Gender Race: All hesperians are male.

Magadaz (Gambling Devil)

Level: 4
Devils whose very presence encourages poor decision making.
  • The Gambling Addict: The presence of a gambling devil encourages nearby creatures to make riskier decisions and take bigger gambles.
  • Magical Counterfeiting: A gambling devil can produce up to 50 gold coins by drawing them from its body as a free action. These coins disappear an hour after leaving the gambling devil's possession.
  • Money Mauling: A magadaz can use the fake gold coints it produces as magical thrown weapons.

Ukobach (Tinder Devil)

Level: 4
Size: Small

The inventors and designers of Hell.


  • Breath Weapon: After drinking flammable fluid, an ukobach can expel it as a cone of fire.
  • Playing with Fire: An ukobach can animate an existing fire and control it as if it was a fire elemental.

Vordine (Infantry Devil)

Level: 5
Size: Medium

The standard infantry of the infernal legions.


  • Adaptational Dumbass: Pre-Remaster barbazus are dimmer than their D&D counterparts, with a paltry Intelligence of 6.
  • Alternate Company Equivalent: The vordine (infantry devil), who serves as the rank-and-file infantry of of Hell's armies, is clearly meant to be a replacement of the Dungeons & Dragons barbazu, who fulfils the same niche and was also known as infantry devils before Pathfinder left them behind along with the OGL.
  • Beard of Evil: As their name indicates, a bearded devil (before the Remaster changed them into the infantry devil) has a hideous, spiky, filthy beard.
  • Big Red Devil: The vordine resembles a classic devil with horns, red skin and a tail.
  • Devil's Pitchfork: The infantry devil's main weapon is a trident.

Mnemor (Memory Devil)

Level: 5
Size: Medium

Devils that steal and bestow memories.


  • Photographic Memory: Mnemor devils possess eidetic memories, and can recall with perfect clarity any memory they have bought or stolen from a mortal.

Phiam (Curse Devil)

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_curse_devil_phiam.PNG
Level: 5
Size: Small

Constructs of Hell that exist outside the infernal hierarchy, forged by more powerful devils to hunt down mortals whose souls belong to Hell. Their stats can be found in Daughters of Fury or online here.


  • Brown Note: Their true appearance is so horrifying, simply looking at it inflicts a curse on the viewer.
  • Invisibility with Drawbacks: They have constant natural invisibility that they are actually limited in how often they can deactivate.
  • No Ontological Inertia: Specifically invoked by their Broken Curses quality. Once a phiam is destroyed, all ongoing harmful effects they causes are undone as if by a miracle spell.
  • Repressed Memories: After saving against a curse when seeing a phiam's true appearance, one must make a second save or else have their memory of the event stripped from their mind as they suppress the trauma.
  • Tracking Spell: Each phiam is made with an Infernal Bond to a particular mortal, typically the signatory to an infernal contract but sometimes their first-born child or other promised soul. Once made, the phiam will always know how to find them as if under a permanent locate creature spell with no limit on the range.

Magaav (Host Devil)

Level: 6
Size: Medium

Couriers to greater devils and hunters of souls.


  • Breath Weapon: They can exhale clouds of noxious, sickening gas.

Gidim (Possession Devil)

Level: 6 (lesser), 15 (greater)
Size: Medium

Not true devils, gidims are souls reforged into agents of Hell and dispatched as weapons of corruption.


  • Emotion Eater: Gidims feed on the hatred, violence, sorrow, and especially fears of hapless mortals.
  • Weakened by the Light: Gidims' powers are weakened in natural sunlight.

Coarti (Messenger Devil)

Level: 7
Size: Medium

  • Fallen Angel: Some coartis were once celestials who were trapped in horrible agreements for the greater good or fell due to grievous errors in judgement. Others arise from mortals who were on the path to become celestials yet were contractually bound to Hell.
  • Slave Mooks: Coartis did not willingly fall, and in fact were made messengers largely as living trophies for their masters. Celestials collectively pity them but are divided whether to find a way to free or just Mercy Kill them.
  • Tears of Blood: When a coarti takes holy damage, blood flows freely from their eyes and the contract carved into their skin.

Levaloch (Warmonger Devil)

https://static.tvtropes.org/pmwiki/pub/images/devil_levaloch.png
Level: 7
Size: Large

Soldiers in the infernal legions.


  • Cyborg: Levalochs are strange amalgamations of devil and automaton. In 2nd Edition, they simultaneously have the Fiend and Construct traits.
  • Devil's Pitchfork: Levalochs wield tridents crafted from their barbed iron substance.

Patraavex (Sire Devil)

Level: 7
Size: Medium

Devils who live to spread Hell's taint in the mortal world through fiendish heritage.


  • Mother of a Thousand Young: A sire devil lives to insinuate Hell's influence into the mortal population, and each is the progenitor of many tieflings.

Salikotal

Level: 7
Size: Medium
Assassins whose killings shape the mortal world.
  • Suicide Attack: A salikotal may target itself with a coup de grace attack. If the salikotal kills itself, it erupts in a burst of destructive energy.
  • Winged Humanoid: A pair of crimson wings sprout from the back of the salikotal's hairless humanoid form.

Erinys

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_erinys.png
Level: 8
Size: Medium

Devils whose very existence is meant as a mockery of good, erinyes serve Hell as hunter, torturers and executioners.


  • Fallen Angel: The first erinyes were sculpted from the essences of fallen celestials, and most modern ones are as well; most exceptions are formed from the souls of fallen priests and paladins. In form, they resemble the classic image of a dark-winged angel in the service of infernal powers.
  • Flaming Sword: Any weapon that an erinys picks up becomes shrouded in flame as long as it remains in her hands.
  • Magic Hair: All erinyes weave long ropes from their own hair, which can be used to entangle enemies and only function for their weavers.
  • Torture Technician: The most skilled erinyes are so skilled in torture that they can prolong the victim's suffering past death.
  • Winged Humanoid: Erinyes resemble humanoid women with dark feathered wings sprouting from their shoulders.

Sarglagon (Drowning Devil)

https://static.tvtropes.org/pmwiki/pub/images/sarglagon.png
Level: 8
Size: Large

Devils specialized for aquatic activities.


  • Aquatic Mook: They're Hell's go-to aquatic minions — if devils or their worshippers are involved and the adventure heads near or underwater, changes are very good that sarglagons will show up.
  • Making a Splash: They're powerful hydrokinetics — they can control water at will and batter foes with hoselike jets — and can cause enemies' lungs to spontaneously fill with water.
  • Supernatural Suffocation: They can cause their enemies' lungs to spontaneously fill with water.

Osyluth (Bone Devil)

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_osyluth.png
Level: 9
Size: Large

The inquisitors and internal affairs of Hell.


  • Art Evolution: In 2nd Edition, osyluths are depicted as quadrupeds instead of bipeds like in 1st Edition, in an attempt to distance the game from Dungeons & Dragons.
  • Beware My Stinger Tail: Osyluth tails are tipped with twin stingers, which can inject poison in their foes.
  • Dem Bones: Although it is obviously not undead, a bone devil resembles a living, inhuman skeleton.
  • Torture Technician: A bone devil has a morbid, cruel talent in torture.
  • Undying Loyalty: Bone devils are unwaveringly devoted to Hell's laws and their masters' commands.
  • Wings Do Nothing: A bone devil's wings are completely useless except for show.

Chortov

Level: 9
Size: Huge

Chortov are powerful warriors, born from souls not condemned to Hell but ensnared by the infernal plane nonetheless.


  • Pig Man: A chortov has the face of a pig.
  • Slave Mooks: Chortovs fight for Hell not by choice, but due to powerful magical bondage.
  • Taking You with Me: Upon being reduced to 0 hit points, a chortov explodes in a blast of hellfire and briefly continues to linger on as a fire elemental until it dissipates for good.

Ghalshoaton

Level: 9
Size: Large
Devils associated with Osirion.
  • Dishing Out Dirt: A ghalshoaton can create a dense wall of compacted desert sand.
  • Mix-and-Match Critters: A ghalshoaton has a massive crocodile jaw, the hood of a king cobra, the pincers and tails of a scorpion, and the carapace of an insect.

Phistophilus (Contract Devil)

https://static.tvtropes.org/pmwiki/pub/images/devil_phistophilus.png
Level: 10
Size: Medium

Devils who specialize in the deals that devils are so well known for.


  • Deal with the Devil: Contract devils offer contracts to mortals, granting them some boon in exchange for collecting their soul for Hell after death.
  • Jackass Genie: A contract devil might offer a mortal a contract which grants them three wishes. While the mortal chooses the intention of the wishes, the contract devil decides upon the specifics, allowing for its own interpretation of the results should the wish is imprecisely phrased.

Uniila (Cabal Devil)

Level: 10
Size: Medium

Mistresses of secret magics, uniilas make no overt attempts to tempt mortals but simply spread the word of their knowledge and allow mortals to seek out their damnation of their own free will.


Hamatula (Barbed Devil)

https://static.tvtropes.org/pmwiki/pub/images/devil_hamatula.png
Level: 11
Size: Medium

Guards and jailers in Hell.


  • Blood Knight: A bearded devil enjoys feeling warm blood and will leap into melee if given a chance.
  • Spikes of Villainy: As its name would indicate, a barbed devil's body is full of barbs.

Munagola (Executioner Devil)

https://static.tvtropes.org/pmwiki/pub/images/devil_munagola.png
Level: 11
Size: Medium

  • Elemental Weapon: Any weapon a munagola holds gains the effects of a flaming rune while they hold it.

Ayngavhaul (Heresy Devil)

Level: 12
Size: Huge

Devils who spread heresy and misinformation to corrupt large groups.


  • Acid Attack: An ayngavhaul can expel a 30-foot line of acidic bile.
  • Black Speech: An ayngavhaul can speak words of torment, giving them shape and sending them streaking toward their enemies as magical ranged weapons.

Gelugon (Ice Devil)

https://static.tvtropes.org/pmwiki/pub/images/devil_gelugon.png
Level: 13
Size: Large

Tacticians in the infernal legions and the masterminds behind many large-scale plots.


  • Big Creepy-Crawlies: Gelugons resemble monstrous insects made out of ice and larger than a man.
  • Evil Genius: Due to their intelligence, ice devils often serve as strategists and masterminds of Hell's armies.
  • An Ice Person: In battle, ice devils support their minions with their icy spell-like abilities, such as channeling icy energies at their foes, shaping ice into obstacles and hampering the enemy's movement through biting cold.

Gylou (Handmaiden Devil)

https://static.tvtropes.org/pmwiki/pub/images/devil_gylou.png
Level: 14
Size: Medium
Servants of ruling devils.


  • Alien Hair: Many gylous wear their head-sprouting tentacles in tall, elaborate coiffures.
  • Child Hater: Gylous particularly loathe children. It's said that the persistent cry of a babe can sometimes cause them to abandon their illusions and viciously attack.

Ferrugon (Rust Devil)

Level: 15
Size: Medium

Devils who inspire mortals to undertake tasks beyond their abilities.


  • Extra-ore-dinary: They can rust and heat metal, conjure temporary metallic objects and iron walls into being, and turn people into iron statues.
  • Feather Flechettes: They can fling their feathers like throwing knives — which, given that their pinions are made of sharp-edged, rusty metal, is a fairly literal comparison.
  • Non-Human Head: They have the heads of rams.
  • Winged Humanoid: They have wings covered in iron feathers sprouting from their backs.

Bdellavritra (Belier Devil)

Level: 16
Size: Large
Manipulators and the technical owners of many souls.
  • A Head at Each End: A bdellavritra has a leech's mouth at one end and a knot of three human heads at the other.

Cornugon (Horned Devil)

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cornugon.png
Level: 16
Size: Large

Cornugons are forged from the most accomplished warriors of devilkind to become the commanders of Hell's armies.


  • Big Red Devil: Cornugons tend to strongly resemble this archetype, complete with scaly red skin, batlike wings, prominent horns and a position of power in the hierarchies of Hell.
  • Chain Pain: They wield whirling barbed chains.
  • Horned Humanoid: A crown of deadly horns bristle on a horned devil's head.
  • Tail Slap: A horned devil can inflict infernal wounds on victims with its wicked tail.

Deimavigga (Apostate Devil)

Level: 17
Size: Medium

Missionaries and tempters of various evil faiths.


  • Absurdly Sharp Claws: Their claws are so sharp that they can defy the laws of physics; So long as they are aware of their target's presence and can clearly see them, they can make a claw attack on them from any distance.
  • Awful Truth: Weaponized. Their "Othwurm" ability allows them to whisper an undeniable secret of reality so horrible that it slowly but surely drives the victim towards becoming Lawful Evil. The only way to cure this is to have the memory of the whispered truth removed from their memory, which can only be done by the strongest magics.
  • The Corrupter: They specialize in turning pious individuals against their gods and sending them towards the service of Hell.

Advodaza (Nemesis Devil)

Level: 18
Size: Huge

The leaders of Hell's cults on the Universe. Each advodaza was once a demigod in its own right, but when belief waned and its source of power quelled each underwent a lengthy process to be reforged as true devils.


  • Our Centaurs Are Different: The most common form taken by advodazas is that of a centaur with bristling with terrible wings, hooves, claws and fangs.
  • Wound That Will Not Heal: An advodaza's claws inflict persistent wounds that are particularly difficult to heal.

Puragaus (Immolation Devil)

Level: 19
Size: Large

Generals of Hell's armies and warlords of swaths of territory.


Nessari (Tyrant Devil)

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_pit_fiend.png
Level: 20
Size: Large

The greatest of the devils short of unique fiends, nessaris are masters of entire armies and rulers of nations.


  • Big Red Devil: Nessaris are the classic take on devils as red-skinned, horned, bat-winged and pointy-tailed infernal masterminds scheming for mortal damnation.
  • Dragon with an Agenda: A nessari might serve a mortal master but its goal is always to corrupt the master's soul and ensure that when the mortal dies it will have another ort servant.
  • Fireball Eyeballs: A nessari's eyes smoulder like embers.
  • Horned Humanoid: Nessaris sport large horns growing from their brows, as well as additional ones decorating their shoulders.
  • Monster Lord: Nessaris are the rulers of infernal realms, generals of Hell's armies and advisors to archfiends.
  • Mook Promotion: Nessaris have the authority to transform orts into lesser devils.
  • Playing with Fire: Nessaris are masters of controlling fire.

    Achaierai 
Level: 5
Alignment: Lawful Evil
Size: Medium

  • Eaten Alive: Achaierais are fond of disembowelling their targets and feasting on the entrails while their prey screams itself to death. They have no actual need to eat, and their elaborate hunting routines are simply their sick form of entertainment.
  • Feathered Fiend: An achaierai is a predator and scavenger of the Lower Planes that looks like a 15-foot-tall flightless bird.

    Avernus Razorback 
Level: 9
Alignment: Lawful Evil
Size: Large

  • Fantastic Drug: The Avernus razorback's meat acts as a mild narcotic.
  • Full-Boar Action: Avernus razorbacks are particularly aggressive pigs that prefer fresh corpses and actively hunt for prey.
  • Monstrous Cannibalism: Male Avernus razorbacks often scoop up a piglet as a quick snack.
  • More Deadly Than the Male: Female Avernus razorbacks tend to be bigger (if less aggressive) than males are.
  • No Body Left Behind: Avernus razorbacks devour every single part of the body of their prey.
  • Soul Eating: Avernus razorbacks digest both the body and the soul of their prey, a fate that scares even devils.

    Cerberi 
Level: 6 (common), 12 (Malbolgian)
Alignment: Lawful Evil
Size: Medium (common), Large (Malbolgian)

  • Animal Jingoism: Cerberi hate their Hell hound relatives, and will slaughter any they find unless forced not to.
  • Hell Hound: They're not true hellhounds in-universe — they loathe them, in fact — but they're related, and resemble skinless, monstrous, three-headed dogs used as guardians and sentries by the lords of Hell and their allies.

    Crepitus 
Level: 5
Alignment: Lawful Evil
Size: Small

Though gifted with magic, crepituses are foolish and unable to properly tempt mortals into damnation. As a result, they more commonly appear as servants than masters.

They only have stats in the 3.5 ruleset, found either in Tower of the Last Baron or online here.


  • Attack Reflector: Spells that specifically target a crepitus devil that fail to get past its spell resistance are turned back on the caster.
  • Playing with Fire: A crepitus can cause the runes covering its body to radiate intense heat.

    Dreadsong Dancer 
Level: 8
Alignment: Lawful Evil
Size: Medium

  • Deal with the Devil: Dreadsong dancers are shaped from the souls of dancers and musicians who pledged themselves to Hell in exchange for artistic ability.

    Hellcat 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hellcat.png
Level: 7
Alignment: Lawful Evil
Size: Large

Vicious, sadistic creatures resembling skeletal smilodons dripping with lava, hellcats prowl the blasted wastes of Hell for prey either on their own pleasure or under the orders of infernal masters.


  • Animal Jingoism: Hellcats despise Hell hounds, which they consider base vermin and enjoy torturing more than any other creature. Comparing hellcats and Hell hounds in any capacity is one of the surest ways to earn their hatred.
  • Cats Are Mean: In this case, they're avowed sadists who work for the devil.
  • Dem Bones: Although it isn't undead, a hellcat's transparent flesh gives it a skeletal appearance.
  • For the Evulz: Why they hunt. Being fiends, they don't require any sustenance whatsoever — they hunt and kill their victims purely for the thrill of the chase and because they enjoy causing pain.

    Hell Hound 
Alignment: Lawful Evil
Level: 3 (Hell hound), 9 (Nessian warhound)
Size: Medium (Hell hound), large (Nessian warhound)

  • Animal Jingoism: Hell hounds have very poor relationships with both cerberi and Hellcats. The stronger monsters happily butcher any Hell hound they can catch, and packs of Hell hounds will readily repay the favor if they can corner an isolated cerberus or Hellcat.
  • Breath Weapon: They breathe fire.
  • Canis Major: They can grow to be the size of horses.
  • Hell Hound: Skeletal, vicious watchdogs and soul-hunters of Hell always wreathed in flame, these things fit the trope down to the name.
  • Wreathed in Flames: They're constantly burning with the flames of Hell.

    Hellwasp 
Level: 8
Alignment: Lawful Evil
Size: Large

  • Hive Mind: Individual hellwasps are mindless, but gain a hive mind when swarmed together.
  • Parasite Zombie: A hellwasp swarm can enter the body of a helpless or dead creature by crawling into its mouth and other orifices, and control it as if it was a zombie.
  • Wicked Wasps: Hellwasp swarms are aggressive and will viciously attack any creature approaching their colony.

    Ixion Worm 
Level: 11
Alignment: Lawful Evil
Size: Large

  • Cyclops: An ixion worm has the face of Ixion, the cyclops who became the first of their kind.
  • Hypnotic Eyes: The ixion worm employs hypnotic abilities to motivate Phlegethon's shades into working harder and discourage them from challenging what they believe to be their only friend in Hell.

    Nightmare Bat 
Level: 3
Alignment: Lawful Evil
Size: Small

Nightmare bats serve the role as vultures of Hell, swooping low over the dark fields and feasting on the souls of the damned. Cowardly at heart, they travel in flights and target weak prey: the souls evil enough to warrant damnation but too weak to defend themselves adequately.

Their 3.5 stats can be found in Seven Swords of Sin or online here.
——

  • Bat Out of Hell: Nightmare bats swoop low over the dark fields of Hell and feast on the souls of the damned.
  • Mix-and-Match Critters: Nightmare bats resemble naked, fiendish vultures with enormous bat wings.

    Wisagatcak 
Level: 14
Alignment: Lawful Evil
Size: Small

  • Giant Spider: A wisagatcak is a spider-like monstrosity that weighs 60 pounds.

Abaddon (Neutral Evil)

    Daemon 
Alignment: Neutral Evil

The daemons of Abaddon represent Evil without concern for Law or Chaos. They are devoid of any kind of ideals or joys. They are beings who act only based on one emotion: all consuming, suicidal, omnicidal hate.


  • Adaptation Name Change: Daemons were adapted from the yugoloths of Planescape and 3rd Edition Dungeons & Dragons, but since the word yugoloth is copyrighted, they are now simply called daemons, with the -loth suffix in the name of the OGL yugoloths being replaced with -daemon (so piscoloths are now piscodaemons, dergholoths are derghodaemons, the Oinoloth is the Oinodaemon and so on).
  • Cruel and Unusual Death: Each type of daemon embodies a particular type of death, from suffocation to magic to genocide.
  • Eviler than Thou: Unlike demons and devils, there is not even the slightest of admirability to anything daemons stand for in any form.
  • Evil Versus Oblivion: The goals of the other two major fiendish races, perverse and destructive as they are — demons essentially want to endlessly rampage across creation and create more demons from mortal sins, while devils seek the enslavement of everyone and everything to Hell — fundamentally require the universe to remain existing and inhabited. Daemons, by contrast, genuinely want every living thing dead and the universe reduced to a wrecked tomb. As a result, demons and devils will work alongside each other and even celestials if daemons become a threat.
  • Nice Job Fixing It, Villain: Some philosophers attribute the creation of demons at daemonic hands as one of the greatest ironic deeds ever performed. While the forgotten Horseman who made the first demon certainly did not have the well-being and safety of the Great Beyond in mind, the distraction posed to the qlippoth by the demons certainly turned their attention away from the rest of reality.
  • No-Sell: All are immune to disease, poison, acid, and death effects.
  • Omnicidal Maniac: They hate all life, and themselves just slightly less than everything else. Daemonic victory would involve the extermination of all other beings, following by their slaughter of each other, until the final daemon briefly surveys a multiverse devoid any life — and kills itself for lack of anything else left to hate.
  • Telepathy: An ability held by all daemons.

Cacodaemon (Harvester Daemon)

https://static.tvtropes.org/pmwiki/pub/images/cacodaemon_pathfinder.png
Level: 1
Size: Tiny

Cacodaemons are the least of daemons, forming from shades and lacking the power to embody anything in particular.


  • Cephalothorax: A cacodaemon is a maw with five eyes and a tail.
  • Familiar: A spellcaster can use a cacodaemon as a familiar, which almost always ends with the cacodaemon eating their master's soul upon their death to drag back to Abbadon.
  • Invisible Monsters: They can turn invisible at will.
  • Monster Organ Trafficking: Their ability to create soul gems is valued by fiends and evil spellcasters alike, who will use cacodaemons as living manufacturers of them.
  • Mook Promotion: When a cacodaemon eats a spellcaster's soul, sometime they will fuse with it rather than creating a soul gem and become a venedaemon with no knowledge of its mortal life or past daemonic existence. The hope of experiencing this transformation is a big part of why they'll serve as familiars, as they don't really have other options to advance in station.
  • Pet Monstrosity: Many more powerful fiends keep cacodaemons as pets so they can harvest their soul gems.
  • Shout-Out: Visually, they have similarities to the cacodemons in Doom.
  • Soul Eating: Cacodaemons can ingest the souls of recently dead creatures to make soul gems.
  • Soul Jar: They can create them for others, consuming the souls of creatures that recently died and regurgitating them as soul gems. The soul is them trapped in the gem until it is broken or an evil outsider consumes the soul gem, which frees the soul but damns it to one of the lower planes.
  • Summon Magic: The easiest daemons to be summoned, a process made easier by offering them at least a pound of flesh harvested from a recently killed sentient being.
  • Sycophantic Servant: They swarm around more powerful daemons like pets and toadies, hoping to be thrown souls to sate their constant hunger. Such devotion is welcomed, as the soul gems they produce are highly valued by other fiends.
  • Telepathy: Their bite inflicts a disease called cacodaemonia, and a cacodaemon can telepathically communicate with an infected creature from anywhere on the same plane.

Lacridaemon

Level: 3
Size: Medium

Embodiments of death by exposure or neglect.


  • Dying Alone: Lacridaemons often spawn from the souls of evil mortals who died alone and abandoned.
  • Poisoned Weapons: A lacridaemon can coat both of its claws with its tears, giving its next attack the possibility of poisoning its victim.
  • Poisonous Person: A lacridaemon's tears are poisonous to other creatures.

Vulnudaemon

Level: 4
Size: Small

Embodiments of death by murder, particularly those that come about through betrayal.


  • Creepy Child: The vulnudaemon is a child-like fiend.
  • Serial Killer: Cults dedicated to gods of murder often summon vulnudaemons to the Universe and let them murder whomever they wish to.
  • Too Many Mouths: A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck.

Venedaemon

https://static.tvtropes.org/pmwiki/pub/images/venedaemon_pathfinder.jpg
Level: 5
Size: Medium

Embodiments of death by magic.


  • Amnesia Missed a Spot: Venedaemons that were spellcasters in life retain a few scattered fragments of their old knowledge, enough to taunt them with the certainty that they used to weld greater magical power than they do now. Many develop an obsession with the Styx's memory wiping properties due to this, hoping to regain the arcane knowledge they once held.
  • Bizarre Alien Senses: They see magic auras, which allows them to determine the purpose and strength of magic items as well as track foes by any magic they have on them even when out of sight. It can also concentrate on a creature to learn if it can cast spells and the strength of their most powerful magic ability.
  • The Blank: A venedaemon's face is a disturbing, toothless maw.
  • Bossin Mook Clothing: Venedaemons have damage resistance, spell resistance, energy resistance against three energy, and several immunities. None of it's particularly high, but it makes them significantly tougher than most enemies of the same CR. On top of that, their variety of spells make them no slouch in the offensive department either.
  • Combat Tentacles: They can lash foes with their tentacles as a melee attack, but this is more a last resort for when they run out of spells than a common tactic.
  • Evil Genius: They have an Intelligence score over 20 and frequently serve as the brains for groups of daemons.
  • Knowledge Broker: The secrets they uncover in their quest for magical knowledge make for useful currency when bartering with other fiends.
  • Lean and Mean: Despite standing close to 7 feet tall, venedaemons rarely weigh more than 150 pounds.
  • Mook Promotion: They're the most common type of daemon to take class levels, usually caster levels like sorcerer, which means they can remain a threat all the way up to level 20.
  • Omniglot: They speak nine languages, most of which are spoken by outsiders.
  • Playing with Fire: Their strongest direct damage spell is scorching ray.
  • Soul Eating: A venedaemon can consume a soul gem created by a cacodaemon in order to cast a spell.
  • Status Effects: Thanks to their innate and sorcerer spells, they can slow, paralyze, charm, and remove magic effects.
  • The Starscream: Many venedaemons align themselves with stronger daemons, trading their knowledge for protection. All who form such a partnership will eventually try and depose their patron once they've grown strong enough.
  • Summon Magic: A venedaemon can be summoned with unknown magical secrets or through the sacrifice of a magic user's familiar.

Genthodaemon

Level: 5
Size: Large

Embodiments of death in futile or hopeless conflicts. They serve as foot soldiers in daemonic armies.


  • Spikes of Villainy: Metal plates, barbs, and spikes cover a genthodaemon's body, though these are part of the daemon rather than armour.
  • War Is Hell: Genthodaemons personify death in hopeless wars, genocide, and the despair created by long, bloody stalemates where the combatants lose their will to live and forget why they were fighting in the first place.

Ceustodaemon (Guardian Daemon)

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_daemon_ceustodaemon.png
Level: 5 (lesser), 6 (normal), 7 (greater)
Size: Large

Embodiments of death by suicide. They serve as common shock troops of all four Horsemen.


  • Breath Weapon: All kinds of ceustodaemons have such a weapon: lesser ones have cold breath, normal ones have fire breath and greater ones have lightning breath.
  • Driven to Suicide: Ceustodaemons form from the souls of Neutral Evil individuals who killed themselves.
  • Killer Gorilla: Standard ceustodaemons resemble a hoofed, horned ape.
  • Mix-and-Match Critters: A greater ceustodaemon looks like a gigantic humanoid bear with eagle talons and ram horns.
  • The Starscream: Ceustodaemons always try to kill and escape the bonds of their summoners.

Nixudaemon

Level: 7
Size: Large

Embodiments of death by exertion and exhaustion.


  • Combat Tentacles: A nixudaemon's two upper arms end in long, barbed whips.
  • Made a Slave: If a nixudaemon successfully uses its grab ability to grapple a foe with its whip attack, its tendril wraps around the victim's throat, and it can attempt to dominate the subject.
  • Stronger with Age: Sages report that nixudaemons grow larger and stronger as they age, absorbing the weariness of their victims over centuries.

Sepsidaemon

Level: 7
Size: Medium

Embodiments of death by rot and decay.


  • Acid Attack: Sepsidaemons secrete thin coatings of acid from their skin, harming anyone who touches them.
  • Blob Monster: A sepsidaemon has a formless, glowing mass of a body.
  • Make Them Rot: Sepsidaemons embody death from gangrene, infection and necrosis, and happily spread this fate to others through their corrosive touch and their ability to make any wound go septic in their presence.
  • Plague Master: A sepsidaemon can infect others with a selection of diseases (including bubonic plague, leprosy, and a selection of fictional contagions) at a touch, and is so suffused with plague and disease that any being within thirty feet of one will have any open wounds go septic.

Suspiridaemon

Level: 7
Size: Medium

Embodiments of death by asphyxiation.


  • Bird People: A suspiridaemon is a humanoid creature with a vulture's head and three legs.
  • Overly-Long Tongue: A suspiridaemon has a grotesquely long, suckered tongue.

Bibliodaemon

Level: 8
Size: Medium

  • Obstructive Bureaucrat: Bibliodaemons personify death by paperwork: when a village starves due to bureaucracy-delayed aid or an innocent person is executed because of a clerical error, for example.

Hydrodaemon

Level: 8
Size: Large

Embodiments of death by drowning.


  • Sea Monster: Hydrodaemons are aquatic and stalk the seas of Abaddon and the River Styx.
  • Super Spit: Hydrodaemons can spit a spittle which lulls target into a sleep.

Leukodaemon (Pestilence Daemon)

https://static.tvtropes.org/pmwiki/pub/images/leukodaemon_pathfinder.jpg
Level: 9
Size: Large

The deacons of the Horseman of Plague, leukodaemons embody death by disease.


  • Bizarre Alien Senses: They can see goodness, as well as whether a creature is healthy, wounded, near death, dead, undead, or a being that can't technically be any of those.
  • Bottomless Magazines: A leukodaemon can manifest arrows at will and never runs out of ammunition.
  • Breath Weapon: A leukodaemon can unleash a cloud of bloated flies from its mouth to bite enemies.
  • Good Wings, Evil Wings: They have the rotting wings of carrion birds.
  • Plague Master: besides their plague arrows and at-will use of contagion, they have an aura that inflicts penalties to saves against disease.
  • Poisoned Weapons: The arrows fired by a leukodaemon are tainted with disease.
  • Skull for a Head: A leukodaemon's true head is only a blistered knob between its shoulders. They can wear any kind of skull to serve as a head, but most often wear horse skulls to show their loyalty to their master.
  • Wolverine Claws: When foes close to melee a leukodaemon resorts to its claws.

Sangudaemon

Level: 9
Size: Medium

Embodiments of death by blood loss.


  • Giant Spider: A sangudaemon resembles human-sized, serpent-headed spider.
  • Vampiric Draining: A sangudaemon can revitalise itself by draining souls; however, the soul is only consigned to Abaddon and can be resurrected as normal.

Piscodaemon

https://static.tvtropes.org/pmwiki/pub/images/piscodaemon.png
Level: 10
Size: Medium

Embodiments of death by poison.


  • Absurdly Spacious Sewer: They often take up residence in sewers, both because of the access it gives them to water sources and because it lets them move nearly undetected through the city.
  • Axe-Crazy: Don't mistake their long term sadism for a calm demeanor. When they have the opportunity, piscodaemons will cause massacre after massacre.
  • Combat Tentacles: The piscodaemon's facial tentacles can be used to constrict enemies.
  • Cthulhumanoid: They have the general look, straying closer to the aquatic side than the humanoid one.
  • Death of a Thousand Cuts: Piscodaemons delight in drawn-out deaths by poison or exsanguination.
  • Fish People: A piscodaemon looks like a humanoid lobster with a squid head.
  • Monster Lord: Stronger piscodaemons often rise to become leaders of hydrodaemon armies.
  • Poisonous Person: A piscodaemon's claws inject a weakening toxin.
  • Power Pincers: Their hands are replaced by lobster-like claws that have significant bonuses for critical hits.
  • Sadist: They're some of the cruelest daemons, which is saying something.
  • Summon Magic: Once a day they can summon up to three hydrodaemons.
  • Swamps Are Evil: They'll sometimes make their homes in swamps, but only if there's a nearby population center to torment.
  • Villain Teleportation: They can teleport at will.

Erodaemon

Level: 11
Size: Medium

Embodiments of death resulting from heartbreak.


  • Death by Despair: The erodaemon personifies death by heartbreak.
  • Multiple Head Case: An erodaemon has a long, scaled tail that ends in a viper's head.
  • Voluntary Shapeshifting: An erodaemon can identify the object of desire of a mortal and transform herself into the form of that person.

Meladaemon

https://static.tvtropes.org/pmwiki/pub/images/meladaemon_pathfinder.png
Level: 11
Size: Large

The deacons of the Horseman of Famine, meladaemons embody death by starvation or dehydration.


  • Horror Hunger: Meladaemons can inflict an extreme and supernatural hunger on their enemies. Just being close enough to them makes people hungry to the point of exhaustion.
  • Human Sacrifice: A requirement for those who want to summon them at a reduced chance of being killed in the process. Their favored sacrifice is someone capable of casting spells that create food or water.
  • Lean and Mean: They look like they haven't had a good meal in forever, which is true.
  • Non-Human Head: Their heads are those of animals. Currently these heads are those of jackals, representing the current Horseman of Famine, but they've taken various forms in the past with different Horsemen.
  • Salt the Earth: Meladaemons destroy crops and slaughter livestock to harvest souls for their master Trelmarixian.
  • Villain Teleportation: Like many daemons, they can teleport themselves at will.
  • Walking Wasteland: They have a variety of spells to destroy plants and water, which they use with abandon.

Derghodaemon

https://static.tvtropes.org/pmwiki/pub/images/derghodaemon_pathfinder.jpg
Level: 12
Size: Large

Embodiments of death by acts of violence committed due to insanity. They typically serve as the spearheads of daemonic forces, driven forward by their more tactically inclined brethren.


  • Ax-Crazy: Derghodaemons personify death from violent insanity.
  • Bizarre Alien Senses: They have a 360 degree range of vision that sees magic and invisible creatures.
  • Brown Note: When a derghodaemon rubs the plates of its body together, those that hear the sound have their Intelligence and Charisma drop to 1 so long as they remain in hearing range. The derghodaemon can't cast spells or use its rend attack while doing this, but it can still attack normally and other daemons are immune, which usually means a quick and gory end for anyone who falls victim to it.
  • Dumb Muscle: Derghodaemons are unintelligent brutes that often serve as front line soldiers.
  • Eaten Alive: One of the forms of death they embody is that by being consumed while still alive.
  • Pest Controller: Attacks from derghodaemons often come from within a swarm of insects, as they themselves are immune to damage and distraction from swarms. They also have three different spell-like abilities that summon swarms of insects.
  • Power Pincers: Five of them that can combine for rending attacks.
  • Summon Magic: Once a day a derghodaemon has a 30% chance to summon another of its kind. Others can summon a derghodaemon through the sacrifice of sentient beings and the promise of more during or after its completion of a task.
  • Villain Teleportation: They can cast greater teleportation at will on themselves.

Anisydaemon

Level: 13
Size: Large

  • Eyeless Face: The face of an anisydaemon is adorned with a second mouth instead of eyes and a nose.
  • Soul Eating: An anisydaemon's second mouth devours the souls of its victims.
  • Too Many Mouths: An anisydaemon has two wide maws on its head, and particularly powerful ones often grow additional mouths on their body.
  • Weakened by the Light: An anisydaemon's magic and aura of worry are disabled when exposed to natural sunlight.

Thanadaemon

https://static.tvtropes.org/pmwiki/pub/images/thanadaemon.png
Level: 13
Size: Medium

Deacons of Charon, the Horseman of Death, thanadaemons embody death by old age. Unlike most daemons they're willing to treat with mortals, most often to serve as ferrymen upon the Styx.


  • Glowing Eyes of Doom: A seething glow burns in a thanadaemon's eyes.
  • The Grim Reaper: They do look the part, being skeletal figures wearing a black hood and cloak and who serve as harbingers of death.
  • Soul Power: A thanadaemon can crush a soul gem to strengthen themselves and damn the soul to Abaddon.
  • Supernatural Fear Inducer: Thanadaemons can induce a supernatural fear in their enemies, forcing them to cower.

Acrididaemon

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_acrididaemon_daemon.PNG
Level: 14
Size: Large

Servitors of the Horseman of Famine created to serve as living sources of famine.

Their stats can be found in Feast of Dust or online here.


  • Worm That Walks: Halfway. From the waist down, an acrididaemon is nothing but a swarm of biting locusts.

Lapsudaemon

Level: 14
Size: Medium

  • I Fell for Hours: Lapsudaemons personify death by falling, and never cease their falling motion, even when addressed by ranking daemon lords, who frequently must teleport to some great height and fall with them to maintain telepathic conversation.
  • Make It Look Like an Accident: Powerful mortals bring lapsudaemons to the Universe to engineer fatal accidents that kill their rivals while avoiding any suspicion of foul play.

Temerdaemon

Level: 14
Size: Large

Embodiments of accidental death.


Crucidaemon (Torture Daemon)

https://static.tvtropes.org/pmwiki/pub/images/daemon_crucidaemon.png
Level: 15
Size: Medium

Embodiments of death by traps or torture.


  • Dual Wielding: A crucidaemon fights with the two daggers chained to its wrists.
  • Torture Technician: Crucidaemons spend their existence subjecting creatures to an eternity of torment.

Sordesdaemon (Pollution Daemon)

Level: 15
Size: Large

  • Poisonous Person: A sordesdaemon exudes an aura of pollution, and can exhale a spray of toxic sewage.

Astradaemon (Void Daemon)

https://static.tvtropes.org/pmwiki/pub/images/astradaemon.png
Level: 16
Size: Large

The deacons of the Oinodaemon itself, astradaemons embody death by energy or level drain. Following the felling of their creator they were remade to serve all of the Horsemen and continue their work, hunting souls on other planes to drag back to Abaddon.


  • Level Drain: Astrodaemons personify death by energy or level drain.
  • One-Hit Kill: Astradaemons can consume the soul of a living grappled enemy, killing it instantly.
  • Soul Eating: Astradaemons are ravening predators, hunting for souls to devour.

Phasmadaemon

Level: 17
Size: Large

Embodiments of death by fear.


  • Fright Deathtrap: Phasmadaemons personify death by fright.
  • Nightmare Sequence: Phasmadaemons conjure powers of illusion so terrifying that they steal the life from their victims.

Purrodaemon (War Daemon)

https://static.tvtropes.org/pmwiki/pub/images/purrodaemon.png
Level: 18
Size: Large

The deacons of the Horseman of War, purrodaemons embody death from war.


  • Evil Genius: Purrodaemons are tacticians that never attack without a careful plan or surveying the battlefield.
  • Human Pincushion: Purrodaemons can impale bladed weapons in their flesh to no harm to themselves, and since this is their preferred method of storing weapons it's far from rare to see one run through with a large number of swords, spears, daggers, and assorted stabbing implements.
  • Monster Lord: Purrodaemons serve as generals of daemonic armies.
  • Non-Human Head: Human body, vulture head.

Agradaemon (Conflagration Daemon)

Level: 19
Size: Gargantuan

  • Pyromaniac: Agradaemons' goal is to burn civilisation to the ground, incinerating an entire agricultural system to turn people into starving marauders before setting their forests and plains ablaze.

Obcisidaemon

Level: 19
Size: Gargantuan

The embodiments of death by genocide or wartime atrocities.


  • Final Solution: Obcisidaemons form from the souls of individuals who committed an act of genocide. As an obcisidaemon, it seeks the obliteration of all mortals.
  • Multi-Melee Master: Obsicidaemons are proficient with all weapons.
  • Salt the Earth: Obcisidaemons not only ensure that all life perishes, but that the land is thereafter uninhabitable by anything.
  • Soul Eating: An obcisidaemon can consume a soul from its cloak to temporarily strengthen itself.
  • Your Soul Is Mine!: Whenever an obcisidaemon kills a creature, that creature might be consumed by the daemon's cloak of souls.

Olethrodaemon (Apocalypse Daemon)

https://static.tvtropes.org/pmwiki/pub/images/daemon_olethrodaemon.png
Level: 20-24
Size: Gargantuan

The strongest of all daemons short of unique fiends, olethrodaemons embody the death that accompanies apocalypses. Created by the Four Horsemen using the blood of the Oinodaemon, olethrodaemons are easy to summon but hard to control.


  • Absurdly Sharp Claws: An olethrodaemon's claws are as sharp as adamantine.
  • Breath Weapon: An olethrodaemon can convert consumed life energy into a breath weapon.
  • Energy Absorption: Undead hit by an olethrodaemon's breath weapon are healed instead.
  • Glowing Eyes of Doom: Their eyes glow like coal.
  • Horror Hunger: Olethrodaemons serving Trelmarixian can inflict an extreme and supernatural hunger on their enemies.
  • Kaiju: Olethrodaemons weigh around 12 tons and revel in destruction, ploughing through everything, hellbent on destruction and the consumption of souls.
  • Kill It Through Its Stomach: Creatures swallowed by an olethrodaemon might attempt to break out of its stomachs and escape, though this doesn't actually harm the daemon itself.
  • Multiple-Choice Past: 2nd edition's Bestiary 2 notes that nobody's quite sure where these things come from, beyond that mere mortal souls are insufficient to create one — they could be the fusion of may wicked souls, creations of the Horsemen, or emanations of the Oinodaemon itself.
  • Plague Master: Olethrodaemons serving Apollyon can infect disease with their claws.
  • Rapid Aging: Olethrodaemons serving Charon can cause their victims to grow old and frail at supernatural speeds.
  • Soul Eating: Olethrodaemons feed on the souls of mortals in their realm.
  • Spell Blade: Olethrodaemons serving Szuriel can imbue their natural weapons with additional properties.
  • Swallowed Whole: Creatures grabbed by an olethrodaemon's claws can simply be eaten whole.
  • Throat Light: Their mouth glows like coal.

    Div 
Alignment: Neutral Evil

In ancient times, genies were revered and respected as allies to forgotten empires of great power. But over time the short lived mortals were replaced again and again by new masters who lacked the deference shown by their forbearers and eschewed their genie allies for new sources of power. Angry at being cast aside, many genies turned against their former allies and became the first divs.


  • Evil Makes You Ugly: Their bodies are twisted and deformed to mark them as beings of havoc and ruin.
  • Kryptonite Factor: All divs have a compulsion or avoidance that can be exploited to control their behavior.
  • A Lighter Shade of Black: To the daemons. Divs hate mortals too, slaying them and razing their creations, but they leave the souls alone.
  • Our Genies Are Different: The first divs arose from the souls of genies who rebelled against mortals and fell under the influence of Ahriman, who twisted them into their current hideous form and charged them with sowing misery and ruination in the material world. Ever since, divs have arisen from the spirits of the most nefarious and spiteful evil genies.
  • Revenge by Proxy: Their hatred for mortals leads them to destroy all they have built rather than seeking simply to slay them.
  • Telepathy: All divs have it, a remarkably common occurrence among the fiendish races.

Doru

https://static.tvtropes.org/pmwiki/pub/images/doru_pathfinder.png
Level: 1
Size: Tiny

Messengers and servants of greater divs. Their compulsion is an obsessive need to know secrets.


  • Be the Ball: When not flying they roll cackling across the ground.
  • Cephalothorax: The body of a doru consists of a bestial head and little else.
  • The Corrupter: Dorus use exaggerations and outright lies to trick impressionable beings into ruin and waste. When this doesn't work, they resort to trying to weaken their will against future temptations.
  • Double Reverse Quadruple Agent: Dorus are cunning and will often enter into multiple alliances and deals in their pursuit of secrets, though they rarely keep up such complex deceptions for long.
  • Familiar: A Neutral Evil spellcaster seeking profane power and ancient evil secrets can take a doru as a familiar. Their hatred of mortals ultimately make this short lived, with most trying to weasel their way out within a few decades, with only the promises of the most delectable secrets keeping them in line for more than a century.
  • Flight: Almost always flying at eye level of whatever being they're talking to.
  • Horns of Villainy: They have several sets of twisting horns.
  • Knowledge Broker: Their primary occupation, though it's more out of desire to know more themselves rather than to trade the information. Their obsession makes promises of important information and interesting secrets hard to resist, and many become familiars in order to get such knowledge.
  • Secret-Keeper: They love to know secrets, though trusting an unbound doru to keep them is unwise.
  • Stealth Expert: Their spell-like abilities make it easy for them to sneak around and eavesdrop while invisible, with charms and illusions to help them get out if things get hairy.

Aghash

https://static.tvtropes.org/pmwiki/pub/images/div_aghash.png
Level: 4
Size: Medium

Embodiments of the evil eye, aghashes bring ruin to the vain and arrogant. Their compulsion is a hatred of beautiful mortals.


  • The Blank: An aghash possesses a featureless face, save for a large eye.
  • Deadly Gaze: Aghashes wander deserts of the Universe spreading doom with their cursed gazes.

Bushyasta

Level: 6
Size: Medium
Agents of sloth and laziness who try to stop mortals from fulfilling their goals. Their compulsion is a hatred and avoidance of fragrant smells.
  • The Slacker: Agents of sloth, bushyastas try to lull people to sleep so that they can’t achieve their goals. Keeping mortals from productive toil is a bushyasta's driving purpose.

Pairaka

https://static.tvtropes.org/pmwiki/pub/images/div_pairaka.png
Level: 7
Size: Medium

Embodiments of lust and perversion. Their compulsion is a hatred for the color red.


  • A Form You Are Comfortable With: In its true form, a pairaka's body is a foul landscape of blazing rashes, oozing pustules and taut blisters. Pairakas spend little time in this form while on the Universe, choosing to cloak themselves instead in alluring forms.
  • Erotic Dream: Their "lustful dreams" can make the target experience one. Unlike most examples of this trope this is rarely pleasant for the dreamer, as it draws on whatever taboos and other fears the dreamer has, and is more akin to Mind Rape than anything (indeed, it usually makes the dreamer wake up fatigued).
  • Plague Master: Pairakas can use their seduction to spread disease.

Druj Nasu

Level: 8
Size: Medium

  • Grave Robbing: Druj nasus haunt funeral pyres, mausoleums and burial sites to steal corpses.
  • Immune to Fire: Druj nasus and undead animated by them are immune to fire.

Ghawwas

Level: 10
Size: Large

Divs who seek to despoil the seas. Their compulsion is a hatred for the sound of bells.


  • Sea Monster: Ghawwas resemble a mixture of hulking humanoid, prehistoric fish and poisonous bottom-feeder, and tend to live in saltwater.
  • Spikes of Villainy: Ghawwas have rough hides studded with jagged barbs and spiny protrusions.

Shira

Level: 12
Size: Large

Reflections of the deadly nature of the wilderness and the apathy it holds to mortal life. Their compulsion is a need to target the strongest opponents first.


  • Soul Eating: With a hunger for intelligent prey, shira savour the taste of mortal souls, savaging not just bodies but also vital essences.

Sepid

Level: 14
Size: Large

Warlords and generals who spread destruction through conflict. Their compulsion is a complete unwillingness to do what they say they will.


  • Colony Drop: A sepid can call forth a hail of stones, wood, metal and other debris.

Akvan

Level: 20-24
Size: Gargantuan

The most powerful of all divs, akvans seek to destroy wonders of the multiverse and slay great heroes. Their compulsion is a hatred for genies.


  • Blow You Away: A djinn-hunting akvan prince gains power over the wind.
  • Dishing Out Dirt: A shaitan-hunting akvan prince has power over stone.
  • Hope Crusher: They enjoy destroying monuments because of the psychological blow it strikes in all who learn of the act, crushing hopes and dreams in a single act of violence.
  • Making a Splash: A marid-slaying akvan prince controls water.
  • Monster Lord: Over the ages, an akvan can accumulate an army of undead ghuls.
  • Necromancer: Any genie that is slain by an akvan becomes an undead creature known as a ghul.
  • Playing with Fire: An efreet-hating akvan prince holds dominion over flame.

    Apocalypse Horse 
Level: 25
Alignment: Neutral Evil
Size: Large (nightmare)

  • Breath Weapon: Each apocalypse horse has a breath weapon depending on the Horseman they serve.
  • Hellish Horse: The apocalypse horse is less a particularly puissant nightmare or powerful equine daemon than a living extension of one of the Four Horsemen.
  • Horsemen of the Apocalypse: While they spend most of their time carrying the Horsemen, the four apocalypse horses have also been known to travel other planes on their own or in a group, often as a precursor to more direct attention to a world from the Horsemen.

    Cordulegaster 
https://static.tvtropes.org/pmwiki/pub/images/cordulegaster_pathfinder.PNG
Level: 6 (normal), 7 (elder)
Alignment: Neutral Evil
Size: Large

Aquatic predators commonly found in the River Styx.


  • Attack Animal: One theory about their origins is that Charon created them as guard dogs to prevent people from crossing the Styx without paying his tolls.
  • Beware My Stinger Tail: The spiked exoskeleton of a cordulegaster makes their tail a dangerous weapon, opening deep jagged wounds with every blow.
  • Big Creepy-Crawlies: They resemble giant monstrous dragonfly larvae.
  • Chameleon Camouflage: The spikey rust-colored exoskeleton covering their backs blend in well with the rock formations along the bank of the Styx.
  • Easy Amnesia: Their bites carry the memory erasing properties of the River Styx, and an account from a smuggler gives a harrowing description of it.
    "She shouted out to us for help, then she cursed the gods as it dragged her back into the muck, her voice burbling as she slid through the shallows. She couldn't remember our names after the first five feet, or the gods by the time the damn bug reached the water’s edge. Last thing she said before they both disappeared below the surface was, 'You aren't my mommy.'"
  • Making a Splash: A limited form, but they can use jets of water to quickly propel them in any direction when swimming.
  • Monstrous Mandibles: Their mandibles can shoot out like a dragonfly larva's, letting them snare prey from a distance. They also do extra damage with bite attacks and can automatically gnaw on any target they grapple.
  • No-Sell: Elder cordulegasters gain immunity to acid, disease, poison, and death effects.
  • Required Secondary Powers: As they live in the Styx, they're immune to its effects.
  • Soul Eating: Particularly old cordulegaster absorb memories from the River Styx and learn to consume souls, making them technically qualify as daemons.
  • Spikes of Villainy: The spiked and jagged edges of their exoskeleton make it hazardous to grab them and protect them from larger predators.
  • Underground Monkey: Though they live primarily in the Styx, they can be found in bodies of water all over the lower planes with different adaptations depending on their habitat.
    • Borderlands cordulegasters live near the Maelstrom and are mutated by its chaotic energies. They gain immunity to polymorph effects and a chance to ignore critical hits due to their morphing anatomy and they automatically recover from lost senses in one round as new sensory organs develop and the old one smelt away.
    • Planar swamp cordulegasters live in various swamps and waterways in the lower planes away from the Styx. Their bite lacks the usual memory-draining properties and gains a confusion effect, in addition to them gaining an immunity based on the area they live, such as poison in the Bile Sluice or disease in the Plaguemere.

    Nightmare 
Level: 5 (nightmare), 11 (cauchemar)
Alignment: Neutral Evil
Size: Large (nightmare), Huge (cauchemar)

  • Fireball Eyeballs: Flames spout from a nightmare's eyes.
  • Hellish Horse: Nightmares are evil outsiders in the shape of black horses with burning nostrils, eyes, tails, manes and hooves.
  • Only the Chosen May Ride: Nightmares only allow the most evil creatures to ride them, and never as mounts but as partners in crime.

    Pallid Angel 
Level: 12
Alignment: Neutral Evil
Size: Medium

  • One-Gender Race: Pallid angels are universally female.
  • Teeth-Clenched Teamwork: Pallid angels and daughters of Urgathoa cooperate in service to their goddess, but the former often treat the latter with subtle pity and condescension for their reduced access to physical pleasures and their less direct relationship to Urgathoa.

    Rhevanna 
Level: 22
Alignment: Neutral Evil
Size: Large

  • Energy Absorption: When a non-fiend creature is healed near a rhevanna, half of the healing is redirected to the rhevanna.

    Sarcovalt 
Level: 4
Alignment: Neutral Evil
Size: Tiny

    Shaghal 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shaghal_outsider.PNG
Level: 8
Alignment: Neutral Evil
Size: Medium

  • Attack Animal: Shaghals serve various daemons as guard dogs and sentries. Though not as intelligent as an average human, shaghals are smart enough to understand complex orders from their handlers.

    Soul Eater 
Level: 7
Alignment: Neutral Evil
Size: Medium

    Vargouille 
Level: 2
Alignment: Neutral Evil
Size: Small

  • Cephalothorax: A vargouille takes the form of a blackened, bat-winged fiend's head.
  • Weird Beard: Tentacles dangle from a vargouille's chin and scalp.

    Yeth Hound 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_yeth_hound.png
Level: 3
Alignment: Neutral Evil
Size: Medium

Gaunt, hairless canine fiends, yeth hounds are vicious hunters who spend their nights tracking down victims to drag to their lairs to devour. They are frequently summoned and bound as guardians and trackers by evil cults, but often also serve evil deities and archfiends who use them to spy on their faithful.


  • Brown Note: Their baying instills supernatural fear in those who hear it.
  • Fantastic Racism: Yeth hounds despise other canines, and will take every opportunity they can to torment and kill wargs, wolves and the like.
  • Hellhound: Fiendish, throughly evil canines from the lower planes, yeth hounds revel in hunting and killing and are usually bound by fiends and evil cults to serve as either hunters and trackers or as guardians of important sites.
  • Red Eyes, Take Warning: Their eyes are solid red.

Outer Rifts (Chaotic Evil)

    Demodand 
Alignment: Chaotic Evil

The servants of the thanotic titans, horrendously distorted from their original intended forms.


  • Body Horror: Many demodands have a loathsome, revolting form.
  • Cain and Abel: Born hungry and without parents to provide for, a clutch of demodand hatchlings will invariably turn on their own siblings for their first meal.
  • Evil Makes You Ugly: The thanaotic titans originally designed them to be icons of beauty, strength, and skill, but their evil nature quickly caused them to melt and distort into what they are today.
  • Gonk: All demodands are misshapen creatures and foul to behold.
  • Henchmen Race: Demodands were originally created by the thanatotic titans as their own race of worshippers.
  • Rage Against the Heavens: Like their thanatotic titan masters, demodands hold a bitter hatred of the divine.
  • The Social Darwinist: Demodands see the fratricidal conflict between newborn demodand siblings as necessary to make their race stronger.
  • Undying Loyalty: Demodands are fanatically loyal to the thanatotic titans.
  • Winged Humanoid: All demodands have huge wings capable of supporting their weight.

Tarry demodand

Level: 13
Size: Medium

The common foot soldiers of the demodands.


  • Dual Wielding: Tarry demodands prefer using light weapons, one in each hand.
  • Elite Army: Tarry demodands make up the bulk of any demodand legion. At CR 13, they are more powerful than most outsiders, a testament to their race as anything else.

Slimy demodand

Level: 16
Size: Medium

The shock troops of the demodand forces.


  • Frog Men: Slimy demodands have frog-like heads.
  • Poisonous Person: A slimy demodand is coated in an ever-dripping layer of acid.

Gristly demodand

Level: 17
Size: Medium

Assassins and torturers who rarely serve in direct combat.


  • Torture Technician: Gristly demodands delight in inflicting pain and torture in their roles as executioners and torturers.

Shaggy demodand

Level: 18
Size: Medium

The generals and leaders of the demodands, answering only to the thanotic titans.


  • Evil Genius: Shaggy demodands approach battle with an effective mixture of strategy and ruthless detachment.
  • Fat Bastard: Shaggy demodands are obese and bloated.

Squamous demodand

Level: 20
Size: Gargantuan

Powerful but stupid demodands, relegated to simple brute muscle.


  • Attack Animal: Because of their lack of intelligence and animalistic behaviour, squamous demodands are content following the orders of shaggy demodands as long as they're provided food and opportunities for destruction.
  • Big Eater: Squamous demodands are driven by hunger for flesh and thirst for blood more than anything else, and shaggy demodands usually have to make sure that squamous demodands focus on enemy structures instead of gorging on their kills.
  • Dumb Muscle: The biggest, strongest as well as the least smart of all demodands.
  • Multi-Armed and Dangerous: A squamous demodand has four hulking, taloned arms.

    Demon 
Alignment: Chaotic Evil

The innumerable spawn of the Outer Rifts, demons are manifestations of the Chaotic Evil alignment. Reveling in pointless cruelty, unhinged creations and debased pleasures, Demons are, for all intents and purposes, a living argument as to why free will was a bad idea.


  • Achilles' Heel: Demons embodying a specific sin are so closely tied to their vice that its antithesis or rejection can cause them actual mental harm. A succubus will be hurt by someone rejecting their temptations, for instance, while a marilith is harmed by failure, a shemhazian by seeing its victims healed and a vrock by being forcefully calmed or pacified. Quasits, not being tied to any specific sin, are instead hurt if the mortal they are bound to commits any virtuous act; demonic rabbles, which are chaotic mobs of lesser demons, are harmed by moments of calm.
  • Ax-Crazy: Demons are already born of selfish and cruel impulses; it's not uncommon for them to not be at all conventionally sane.
  • Evil Cannot Comprehend Good: Their primary weakness; as creatures born of sin, they tend to assume that all mortals are either like them or in denial of their darker desires deep down, and are frequently caught off-guard by virtuous behavior,
  • Force Feeding: The first demon was born when a forgotten Horseman fed a sin-gorged larva to an old qlippoth.
  • Immortal Procreation Clause: Averted. Part of the reason there's numberless hordes of them is that they can and do reproduce on their own, combined with the souls of those who become demons.
  • Interplay of Sex and Violence: They represent unfettered desires, both pleasurable and painful.
  • Mix-and-Match Critters: Tend to look like this, compared to Devils.
  • Sapient Fur Trade: Demon hearts can be used when crafting items that require an Evil spell in their creation.
  • Seven Deadly Sins: Demons are born from mortal souls tainted by sin, and while specific demons varieties exist to embody an immense variety of moral failings the seven "basic" variants — the ones usually described in each edition's basic Bestiary — embody the seven famous sins; pusks are born from Sloth, invidiaks from Envy, succubi from Lust, nabasus from Gluttony, vrocks from Wrath, nalfeshnees from Greed and mariliths from Pride.
  • Telepathy: One of the few uniform traits of this chaotic race.
  • Troll: Demons want to cause misery, destruction, and despair, and if along they way they can tempt mortals into committing horrific sins so that their souls will fuel more demons, that's fine... but that's a side effect of their goal to cause as much misery and pain and suffering as possible.
  • Villainous Virtues: They are beings of Chaos as well as Evil, and thus embody liberation, courage, inventiveness and joy in their own twisted ways.
  • Zerg Rush: During their wars against the qlippoth, the demons defeated their enemy in part due to their overwhelming numbers over the qlippoth's individual strength.

Cambion

Level: 2
Size: Medium

Not true demons, cambion are the spawn of an incubus and a mortal.


Pusk (Sloth Demon)

Level: 2
Size: Small

Born from the sin of sloth, pusks serve as slave labor to their more powerful kin.


  • King of the Homeless: Some pusks become the pauper-kings of the Outer Rifts, ruling over undesirable areas of the Outer Rifts and a population of vermin, broken souls, mindless undead and other pusks.
  • Lazy Bum: Pusks embody the sin of sloth, and are chronically averse to physical labor — their one requirement when summoned is that they will be allowed to spend an equal or greater amount of time resting as they will spend working.
  • Mooks: Such expandable demons they're of equal CR to the ones created to be familiars.

Vermlek (Worm Demon)

Level: 3
Size: Medium
Demons born from the violation of the dead.
  • Human Disguise: A vermlek can crawl into the body of any dead Medium humanoid, consuming and replacing the bulk of the humanoid's skeleton and internal organs as it does so. Once the process is complete, the vermlek appears for all practical purposes to be a living but hideously obese version of the previous humanoid. Vermleks use this power to infiltrate mortal settlements and influence unwitting acquaintances of the bodies they wear.

Abrikandilu (Wrecker Demon)

Level: 4
Size: Medium

Demons born from the destruction of art.


Hala (Storm Demon)

Level: 4
Size: Medium

Servants of Pazuzu, halas are not born from any specific sin.


  • Blow You Away: Halas are masters of the winds, harnessing the power of storms.
  • Cyclops: Halas have a single, blood-red eye.

Schir (Spite Demon)

https://static.tvtropes.org/pmwiki/pub/images/schir.png
Level: 4
Size: Medium

Demons born from spiteful retribution.


  • Beast Man: A schir resembles a tall, muscular humanoid with the head and hooves of a demonic goat.
  • Evil Is Petty: Schirs are formed from the souls of mortals who either committed or framed others for heinous crimes for the sole purpose of petty retribution.
  • Gruesome Goat: Cruel caprine humanoids born from the souls of the spiteful and resentful.
  • Mooks: Schirs are typically used as cheap, expendable frontline minions by more powerful demons.
  • Plaguemaster: A schir's halberd is constantly coated in its owner's spittle, which invariably carries a disease called the grey pox. Schirs delight in this, gleefully spreading their contagion with every nick of their tainted blades.

Swaithe

Level: 4
Size: Small

Demons born from using animals as tools for violence and murder.


  • Eyeless Face: A swaithe's eye sockets are empty, but can sense its immediate surroundings (within 60 feet) as well as a human can see.

Andrazku (Misogyny Demon)

Level: 5
Size: Medium

  • Boomerang Bigot: While most andrazkus are male, they can also form from the souls of especially misogynistic females.
  • He-Man Woman Hater: An andrazku forms from the soul of a misogynist who used their power to oppress and demean women.

Brimorak

Level: 5
Size: Small

Demons born from arson.


  • Flaming Sword: A brimorak wields a burning longsword.
  • Gruesome Goat: Goatlike demons born from the souls of violent arsonists.
  • Horned Humanoid: The brimorak's head is that of a goat.
  • Playing with Fire: Brimoraks can cast several fire-based spells, as well as possessing inherently burning blood, hooves and weapons.
  • Pyromaniac: Being living embodiments of arson, brimoraks delight in spreading fire and ruin.

Thoxel (Insubordination Demon)

Level: 5
Size: Medium

Demons born from desertion and insubordination.


  • Dirty Coward: Why they became demons at least — they're born from the souls of those who fled their posts to save their own hides. Whether they still act this way as demons varies.

Vloriak (Despoiler Demon)

Level: 5
Size: Medium

  • Acid Attack: The vloriak can spew a cone of acid and rusted metal, which exposes enemies to tetanus.
  • Big Creepy-Crawlies: The vloriak's chitinous body and faceted eyes give it an insectile appearance.
  • Dying Race: Vloriaks, who were the followers of Xar-Azmak, dwindled in number over the aeons since his death. Survivors now are scattered throughout the Outer Rifts.
  • Mooks Ate My Equipment: A vloriak's saliva causes metal, including adventurers' equipment, to rust rapidly.

Babau (Blood Demon)

Level: 6
Size: Medium

Demons born from pleasure taken from murder.


  • Acid Attack: A babau's skin is coated in an acidic slime.
  • Serial Killer: Babaus often arise form the souls of mass murderers, and delight in gruesome killing sprees even more in their new lives.
  • The Sneaky Guy: Babaus have a penchant for stealth and surprise, setting them apart from their less subtle kin.

Incubus

Level: 6
Size: Medium

Demons born from violent lust and rape.


  • Distaff Counterpart: To Succubi. Both are One-Gender Race demons who embody the evils of lust, but Succubus focuses on the subtleties of seduction while incubi focus on the brutality of rape and molestation.
  • Dumb Muscle: Unlike succubus, who are more valued as agents due to their skills in subterfuge, Incubi are not considered very useful due to their focus on physical rape and molestation, meaning they're only useful as thugs. Though a few are intelligent enough to serve as councilors, consorts and torturers to higher-ranked demons.
  • Evil Counterpart: To gancanaghs, Chaotic Good azatas who delight in romance and detest incubi for their sexual violence.
  • Extreme Libido: As beings of lust, they have incredibly high libidos and often live their lives focusing on satisfying their insatiable desires.
  • Horned Humanoid: Succubi often sport a pair of small horns.
  • Hunk: Their natural form tends to be of muscular and handsome man.
  • Inhumanly Beautiful Race: Even in their natural form, they're considered to be incredibly attractive.
  • Long-Haired Pretty Boy: They usually have long hair and are incredibly handsome
  • Male Might, Female Finesse: Succubi are known for their subtle seduction and espionage skills, preferring to use subterfuge and manipulation instead of physical might. Meanwhile, Incubi are brutal rapists and torturers who enjoy physical combat.
  • Rape Is a Special Kind of Evil: They're the living embodiment of the concept of violent rape and molestation.
  • Sadist: They delight in causing pain to others.
  • Sex God: Despite the fact they enjoy raping and molesting people, they still possess the natural carnal expertise to cause pleasure in their victims if they so wish to, if only to torture their victim mentally by invoking "Not If They Enjoyed It" Rationalization. This is also why they're prized as a Hot Consort or a Sex Slave to other demons.
  • Sex Slave: Incubi are prized as pleasure slaves by the demodands and their thanatotic titan masters.
  • Succubi and Incubi: In Pathfinder Succubi and Incubi are explicitly different types of fiends, not just a female/male counterpart. Incubi are Lust demons that focus on the violent aspects of sex, such as rape.
  • Torture Technician: They enjoy causing pain to others, and often serve as torturers.
  • Winged Humanoid: A incubus looks like an attractive human male with a pair of large, bat-like wings.

Invidiak (Shadow Demon)

https://static.tvtropes.org/pmwiki/pub/images/invidiak.png
Level: 7
Size: Medium

Demons born from envy.


  • Demonic Possession: Shadow demons are often the culprits of tales of demonic possession.
  • Green-Eyed Monster: Invidiaks are born from souls consumed by envy, and are forever obsessing over what others have — hence their ability to steal other people's bodies and lives.
  • Living Shadow: In their natural form, invidiaks resemble three-dimensional, demonic shadows.
  • Meaningful Name: Invidiak (invidia is Latin for envy).
  • Weakened by the Light: A shadow demon is utterly powerless in bright light or natural sunlight.

Yaenit

Level: 6
Size: Medium

Demons born from bullying.


  • The Bully: Yaenits rise from the souls of exceptionally cruel bullies and tormentors.

Roru (Hunter Demon)

Level: 7
Size: Medium

  • Animorphism: When donning the pelt of a dead animal, a roru transforms into its lookalike. They then infiltrate packs or herds to corrupt animals, turning their victims bloodthirsty and feral.
  • Supernatural Fear Inducer: A roru emanates a predatory aura that can frighten nearby animals and beasts.

Succubus (Lust Demon)

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_succubus.png
Level: 7
Size: Medium

Demons born from seduction and destructive lust.


  • Absurdly Sharp Claws: They have naturally sharp claws, which they use as melee weapons in a pitch.
  • All Women Are Lustful: They're lust demons that are considered an One-Gender Race of female fiends.
  • The Charmer: Succubi have extremely high charisma, which is why they often excel in manipulation, diplomacy, and seduction.
  • Crippling Overspecialization: Succubus are not very strong demons, and they enjoy targeting people far stronger than they are, meaning that if they get exposed, they rarely stand a chance in fair combat.
  • Distaff Counterpart:
    • To gancanaghs. While gender is a highly fluid and often optional concept for outsiders who can change their shape at will, succubi present themselves primarily as female and gancanaghs tend to be male.
    • To Incubi. Both are One-Gender Race demons who embody the evils of lust, but Succubus focuses on the subtleties of seduction while incubi focus on the brutality of rape and molestation.
  • Evil Counterpart: To gancanaghs, Chaotic Good azatas who delight in romance and detest succubi for perverting it into something parasitic and predatory.
  • Evil Genius: Despite their relative physical weakness, succubi can rise high in demonic hierarchy thanks to their complex machinations, and many demonic conflicts have started thanks to their schemes.
  • Extreme Libido: As beings of lust, they have incredibly high libidos and often live their lives focusing on satisfying their insatiable desires.
  • Extreme Omnisexual: They can entice desire from any living being regardless of species or sexual orientation.
  • Face Full of Alien Wing-Wong: Succubi notably can reproduce with mortals, even being able to impregnate other females. If given birth in her demon form the baby will be an alu-demon, but if a succubus in a shapeshifted form will give birth to a half-succubus, as will any woman that becomes impregnated by a succubus.
  • Femme Fatale: They're skilled seducers, often even being able to manipulate and seduce being much stronger than them, making them highly dangerous, despite their relative physical weakness.
  • The Hedonist: A succubus' life revolves around seeking pleasure, a term generally applied more broadly than just sex, above all other pursuits.
  • Horned Humanoid: Succubi often sport a pair of small horns.
  • Human-Demon Hybrid: Half-succubus tend to look exactly like succubi do, but have limited Vampiric Draining and shapeshifting powers, making it much harder for them to conceal their true nature.
  • Inhumanly Beautiful Race: Even in their natural form, they're considered to be incredibly attractive.
  • Level Drain: In 1st Edition, succubi inflict negative levels on creatures they engage in physical intimacy with.
  • Life Drain: In 2nd Edition, succubi drain hit points from creatures they engage in physical intimacy with, healing themselves in the process.
  • Living Aphrodisiac: Their "Seductive Presence" aura causes anything near her to become Distracted by the Sexy and more malleable to her seduction skills and mental spells. In combat, this often manifests as penalties.
  • Long-Range Fighter: Succubus often don't enjoy getting into combat, but when they do they tend to prefer ranged combat, often using thralls or servants to protect them while they shoot at their targets from a safe distance.
  • Lust: The sin the embody and which they spread amongst mortals. This is interpreted in a broader sense than the typical focus on sexual lust — succubi embody all forms of lust, and are quite willing to employ lust for power, fame, knowledge or anything else if that's what's best suited for luring their victims into damnation.
  • Manipulative Bitch: Succubus tend to prefer to manipulate their targets and are extremely good at it. They often targetting people when they're at their lowest, and use their natural skills at seduction and lies to control them. A succubus that is particularly skilled in manipulation can even pose as a False Friend to someone for a long time, all so they can tempt their targets to commit sins and damn them to the Outer Rifts.
  • More Deadly Than the Male: They're considered much more dangerous than Incubi since are subtle and methodical about using their charms and sexual prowess to tempt mortals and cause ruin while the typical incubus is a Dumb Muscle who enjoys brutal rape and physical torture.
  • More than Mind Control: While they have magic and abilities to help them manipulate and seduce their targets, more often than not they simply use careful lies and their own persuasion skills to get the job done, as tempting mortals to commit sins on their own is what actually damns them to the Outer Rifts. Unline Incubi, they don't enjoy raping or molesting their targets,
  • Not Good with Rejection: Since they're being of pure lust, someone that is capable of resist or reject them can actually cause metaphysical to the succubus and leaves them demoralized.
  • One-Gender Race: Succubus are considered an all-female race, though they're also Shapeshifting Seducers that can take any form they want and go for Anything That Moves.
  • Out with a Bang: A succubus preferred way to dispatch their targets is while engaged in an act of passion, using their Vampiric Draining powers to drain them dry until they become a husk. Anyone killed by a succubus in such a manner is instantly sent to the Outer Rifts regardless of the previous alignment, leaving behind a desiccated body that will usually raise as an undead if not properly taken care of.
  • Prehensile Tail: They possess long and sinuous tails that they can use as an extra limb.
  • Proud Beauty: Succubi tend to be vain creatures, proud of their beauty and sexual prowess.
  • Rape Is a Special Kind of Evil: While Succubi are capable of physical rape and molestation, they tend to abhor it, preferring to tempt and seduce their targets instead. But they're not above engaging in rape-by-deceit, seducing and bedding their targets on false pretenses, even by pretending to be someone else.
  • Sex Goddess: They're known to be extremely satisfying lovers, though their Vampiric Draining abilities tend to kill any mortal that does lay with them without considerable protection, not that it stops mortals from summoning them just to partake in their carnal expertise. This is also why they're valued by powerful and high-ranking demons as a Hot Consort or even as Sex Slaves.
  • Sex Slave: Succubi are prized as pleasure slaves by the demodands and their thanatotic titan masters.
  • Shapeshifting Seducer: Succubi can take the form of any humanoid they please, and use this to full effect to tempt targets into their clutches.
  • Sneaky Spy Species: Succubus tend to excel at missions that involve stealth and espionage due to their skill at manipulation, infiltration, and seduction. They can pose as important people, infiltrate organizations, seduce powerful and influential mortals, or even act as cult leaders. Strong Succubus usually tends to have levels in rogue and assassin classes.
  • Stripperiffic: They like to dress in revealing clothing, which is why it's rare to see melee-focused Succubi, as they don't like wearing armor that actually covers their bodies.
  • Succubi and Incubi: In Pathfinder Succubi and Incubi are explicitly different types of fiends, not just a female/male counterpart. Succubi are the fairly typical take on highly humanoid, highly attractive fiends seeking to corrupt mortals through sexual temptation.
  • The Vamp: They're evil fiends that use their skill in seduction to manipulate and dominate others, often leading their targets to ruin, especially mortals, since the act of actually sleeping with a succubus leads to an Out with a Bang end.
  • Weak, but Skilled: Succubi are usually not that strong, but they can still be incredibly dangerous due to their skill at seduction and espionage, often being able to cause more harm than demons that are much stronger than they are. They're often regarded as one of the demon species that have the most impact on the mortal plane.
  • Winged Humanoid: A succubus looks like an attractive human woman with a pair of large, bat-like wings.
  • Woman Of Wealth And Taste: Succubus tend to enjoy accumulating and basking in wealth and luxury, even collecting statues, paintings, and poems. They also tend to enjoy dressing in fine clothing and jewelry.

Nabasu (Death Demon, Glutton Demon)

https://static.tvtropes.org/pmwiki/pub/images/nabasu.png
Level: 8
Size: Medium

Demons born from gluttony.


  • Bat People: Nabasus resemble gigantic, demonic humanoid bats with distinct arms and wings.
  • Bat Out of Hell: Almost literally, in this case — nabasus are evil, dangerous bat monsters from one of the setting's hellish afterlives.
  • Soul Eating: Nabasus feed on innocent souls to mature.
  • Villainous Glutton: Nabasus are born from gluttonous souls, and embody harmful overconsumption in the most extreme way — by devouring others' souls.
  • Winged Humanoid: They possess enormous batlike wings.

Vrock (Vulture Demon, Wrath Demon)

Level: 9
Size: Large

Demons born from wrath.


  • Bird People: A vrock is a hideous, gigantic humanoid vulture.
  • Green Thumb: Vrocks can release spores which quickly grow into thick green vines.
  • Shock and Awe: Vrocks can release devastating waves of lighting when performing their dance of ruin.

Kithangian (Beast Demon)

Level: 9
Size: Medium

Demons born from the act of abusing animals.


  • Animorphism: If it discovers it's being tracked by vengeful druids or demon slayers, a kithangian assumes the shape of an unassuming animal so it can get the jump on its pursuers.
  • Cruella to Animals: They're born from the souls of those who willfully and excessively abused animals.
  • Irony: They were pointlessly cruel to animals in life and, in death, are forced into animalistic forms themselves.

Derakni (Locust Demon)

Level: 10
Size: Large

  • Beware My Stinger Tail: A derakni can inject poison with its scorpion's stinger.
  • Big Creepy-Crawlies: Deraknis are demonic locusts as big as a horse.
  • Brown Note: The sound of a derakni in flight is an unsettling drone that confuses all non-demons who hear the sound.

Kalavakus (Horned Demon, Slaver Demon)

Level: 10
Size: Medium

Demons born from slavery.


  • Made a Slave: Kalavakus are the slavers of demonic society, enslaving souls, mortals and outsiders alike to sell within the markets of the Outer Rifts.
  • Private Military Contractors: Some kalavakus work as mercenaries who sell their captured victims for profit to anyone with the funds to pay.
  • Your Soul Is Mine!: Kalavakus can enslave the souls of living creatures, causing them to become weakened while alive and, should they die under the demon's control, placing their soul in its possession.

Hezrou (Toad Demon, Swamp Demon)

Level: 11
Size: Large

Demons born from the act of pollution, both of the self and of the world.


  • Brilliant, but Lazy: A hezrou is quite intelligent but prefers simple pleasures and does not often seek to build empires or lead cults.
  • Walking Wasteland: The presence of a hezrou has an obvious corruption on the nearby flora and water.

Gibrileth (Filth Demon)

Level: 11
Size: Large

Demons born from the act of deliberately spreading pathogens.


  • Body Horror: Gibrileths are hideous — they resemble nothing so much as dripping bags of sickly flesh dotted with eyes, mouths and malformed limbs, held aloft by a pair of twisted wings.
  • Even Evil Has Standards: They are so abhorrent that even other demons tend to shy away from them.
  • Plaguemaster: They arise from people who spread sickness and disease in life and continue to do just this after death.

Shachath

Level: 11
Size: Medium

Demons born from the act of blasphemy.


  • Two-Faced: A shachath has two faces, one angelic and one demonic, and sees and speaks easily from either side of its skull.

Coloxus (Fly Demon)

Level: 12
Size: Medium

Demons born from narcissism.


  • Alpha Bitch: It's implied that the female ones at least were like this in life: they are created from vain and self-centered people who let bad things happens because they couldn't be bothered to do anything.
  • Berserk Button: Any creature foolish enough to trick a coloxus into looking at a mirror will become the eternal foe of an insulted and scandalised demon.
  • Faux Affably Evil: Even when facing hated foes, coloxus demons are the epitome of courtesy, but such manners are always deceitful, masking their efforts to gain the upper hand.
  • Non-Human Head: Coloxus resemble humans with the head of a fly.
  • Winged Humanoid: Each coloxus has two pairs of gossamer insect wings growing from its back.

Omox (Ooze Demon, Slime Demon)

Level: 12
Size: Medium

Demons born from the act of befouling beauty.


  • Muck Monster: An omox is made of filthy slime and can change its shape into whatever it needs at any moment. In 2nd Edition, it is simultaneously classified as a fiend and an ooze.

Glabrezu (Treachery Demon)

Level: 13
Size: Huge

Demons born from treachery and treason.


Oolioddroo (Moth Demon)

Level: 13
Size: Medium

Demons born from brainwashing and mind control.


  • Manchurian Agent: Oolioddroos can infest the brains of living creatures with their eggs, allowing them to manipulate their thoughts and minds from afar. A victim could go about its normal life for years before the demon forces it to undertake a particularly nefarious or vile deed. In the worst cases, the victim commits crimes at the oolioddroo's bidding and then immediately forgets about these acts.

Urglid (Grave Demon)

Level: 13
Size: Large

  • Cephalothorax: The urglid's head is sunken into its torso, and a gaping, toothy mouth opens at the top of its chest.
  • Creepy Mortician: Urglids form from the souls of murderous undertakers, sadists who buried their victims alive, and intentionally neglectful grave keepers who gave up their watch.
  • Desecrating the Dead: Urglids are dedicated to the desecration of graves.
  • Dishing Out Dirt: An urglid can cause a mound of grave soil to well up at a foe's feet, causing them to start sinking below the ground into a spontaneously formed grave.
  • Tunnel King: The urglid can burrow through any earthen matter, including rock. Priests of Kabriri insist that he trusted the urglids with digging the labyrinthine network of tunnels that connect Everglut with the Universe. Where there's an urglid, there's possibly a pathway to the Outer Rifts—and plenty of ghouls.

Nalfeshnee (Greed Demon, Boar Demon)

https://static.tvtropes.org/pmwiki/pub/images/demon_nalfeshnee.png
Level: 14
Size: Huge

Demons born from greed.


  • Four-Fingered Hands: A nalfeshnee's arms end in four-fingered hands.
  • Light 'em Up: A nalfeshnee can create a nimbus of unholy light, dazzling non-demons with beams of writhing colour.
  • Pig Man: They resemble hideous humanoid boars.
  • Non-Human Head: A nalfeshnee has the head of an ugly boar.

Painajai

Level: 14
Size: Large

Demons created by Lamashtu to haunt mortal dreams. They are born when evil acts inspire nightmares in others.


  • You Will Not Evade Me: A painajai carries a barbed spear with a long, clinking chain attached to its end, which can be thrown to yank enemies closer to it.

Ghalzarokh (Tyranny Demon)

https://static.tvtropes.org/pmwiki/pub/images/demon_ghalzarokh.png
Level: 15
Size: Large

Demons born from tyranny and dictatorship.


  • Mean Boss: Notoriously egotistical and prone to lashing out, a ghalzarokh keeps its minions in line through fear of its cruel whims.

Seraptis (Suicide Demon)

Level: 15
Size: Medium

Demons born from the cruelty of those who drive others to suicide.


  • Adaptational Villainy: : Before the Remaster, they were born from evil mortals who took their own lives, and seek to drive as many mortals into killing themselves as they can out of sorrow and anger. In the Remaster, they were born from the souls of those who drove others to suicide, and haven't stopped.
  • The Corrupter: Seraptis gleefully entice bullies and abusers to drive their victims to take their own lives and mark their souls as future seraptis.
  • Extra Mouths: Seraptis demons have red-rimmed, fanged mouths lining their arms that resemble wounds.
  • Hope Crusher: What happens when they decide to drive mortals to suicide themselves; they were like this in life, and see no reason to stop.
  • Horned Humanoid: They each possess a pair of twisting, ram-like horns growing from their brows.
  • Single-Gender Species: Seraptis always present themselves as female.

Ulkreth

Level: 15
Size: Gargantuan

Demons born from systematic and repetitive destruction or vandalism.


  • Threw My Bike on the Roof: Why they became demons in the first place. As demons they have similar yet bigger goals (such as destroying buildings and monuments).

Shemhazian (Mutilation Demon)

https://static.tvtropes.org/pmwiki/pub/images/demon_shemhazian.png
Level: 16
Size: Gargantuan

Demons born from torture and mutilation.


  • Mix-and-Match Critters: A shemhazian combines the worst aspects of a bear, a mantis, a wolf, and a reptilian humanoid.
  • Teeth-Clenched Teamwork: More than most demons, shemhazians revel in sharing the pain with their own kind. Other demons fear and hate shemhazians for this reason, with only the most powerful willing to work with a shemhazian to achieve a shared goal. Even then, the shemhazian is always on the watch for an opportunity to bring pain and suffering to its allies along with any foe.

Vilsteth (Corruption Demon)

Level: 16
Size: Medium

Demons born from the abuse of power to benefit oneself above those the position was meant to help.


  • Eyeless Face: Vilsteths have no eyes, only a blank sheet of skin covering their faces.

Lilitu (Temptation Demon)

Level: 17
Size: Medium

Demons born from encouraging sin.


  • Eyeless Face: A lilitu's face has no eyes, only faint outlines where eyes should be.
  • Horned Humanoid: They possess large, curling horns sprouting from their temples.
  • Manipulative Bastard: Lilitus enjoy leading mortals into sins, in the process creating more demons.
  • More than Mind Control: Lilitus generally prefer to deceive and beguile mortals rather than mind controlling them to commit sins.
  • Single-Gender Species: Lilitus always present themselves as female.
  • Wings Do Nothing: A lilitu that serves Pazuzu might have useless vestigial feathery wings.

Marilith (Pride Demon, Serpent Demon)

https://static.tvtropes.org/pmwiki/pub/images/marilith_urushil.png
Level: 17
Size: Large

Demons born from pride and arrogance.


  • Always Second Best: Their greatest vexation is that they're always almost, but never quite, the most powerful things in the Outer Rifts. They're not the most individually powerful or feared demons — that title goes to the balors — and usually find themselves serving as generals and lieutenants for greater powers; powerful and influential, but still only a penultimate authority and under someone else's orders. To the intensely prideful mariliths, this is an endless source of frustration and bitterness.
  • Bad Boss: Mariliths treat their servants and underlings like dirt, humiliating them for every perceived failure and pitting them against each other for their own amusement.
  • Evil Genius: Mariliths' brilliance as tacticians makes them most sought after as commanders.
  • Hypocrite: Mariliths loathe bosses and rulers who treat them as tools or minions to be ordered about, but that's exactly how they treat their own servants.
  • Multi-Armed and Dangerous: A marilith can wield six weapons at once with her six arms. Their half-demon children have four arms instead.
  • Pride: The sin that causes souls to become mariliths. The demons themselves are intensely proud and arrogant, chafing under the command of others and endlessly frustrated by their inability to become the greatest powers in the Outer Rifts.
  • Snake People: A marilith's lower body is that of a snake.

Katpaskir

Level: 18
Size: Medium

Demons born from attempting to bring about societal collapse.


  • Apocalypse Cult: Katpaskirs form in the Outer Rifts from the souls of apocalyptic preachers, doomsayers and cult leaders who, in life, led suicide cults or ultraviolent gangs of nihilistic thugs.
  • Teleport Interdiction: In 1st Edition, when a creature uses a teleportation effect to enter or leave a space within 30 feet of a katpaskir, the caster must immediately attempt a caster level check. On a failed check, the teleportation effect is negated.

Vavakia

Level: 18
Size: Huge

Demons born from the act of destroying or consuming souls.


  • Breath Weapon: Vavakias can breathe out a torrent of green flames infused with the souls they have devoured.
  • Hellfire: The fire of a vavakia's breath weapon burns the souls of those it sets ablaze.
  • Our Centaurs Are Different: Vavakias resemble monstrous draconic or saurian centaurs, with a powerful reptilian lower body, draconic wings and a saurian head.
  • Soul Eating: They arise from the amalgamation of the spirits of mortals who extracted, enslaved or ate the souls of others and the partially digested remnants of their obscene meals, and are themselves ferocious predators of mortal souls.

Gallu (Warmonger Demon)

Level: 19
Size: Medium

Demons born from the exploitation of war for personal gain.


  • Human Disguise: Gallus can assume humanoid shape, and typically do so when interacting with mortals, allowing them to more easily sow seeds of war.
  • War for Fun and Profit: Gallus arise from the souls of warmongers and war profiteers, who used their power to instigate or perpetuate wars, all for the express purpose of personal gain or sadistic pleasure.

Vrolikai (Death Demon)

Level: 20
Size: Large

When a demon devours so many sinful souls that their indivdual desires are lost, but the demon itself retains its lucidity and life, it evolves into a vrolikai, a minor princeling of the Outer Rifts with a canny sense for leading other demons by understanding the desires of the souls it consumed.


  • Adaptational Badass: Before Remastered, they were strong King Mook versions of nabassus, but Remastered promoted them to the pinnacle of normal demonkind and with powerful control over life itself to fill the gap left by balors.
  • Composite Character: Of their previous selves as evolved nabassus and balors, as nabassus and balors are both protected under the OGL.
  • Evil Feels Good: Vrolikai understand the appeal of all the sins they devoured, and will cheerfully make speeches on all of them.
  • Monster Lord: A vrolikai has an intimate understanding of sinful desires thanks to the souls they consumes, and so understand the kind of bribery and threats one needs to lead demons instinctively. Even demon lords, who rightfully fear vrolikais as potential competitors, often find themselves needing death demon generals.
  • Multi-Armed and Dangerous: A vrolikai can manifest daggers made of crystallised black flames in each of its four hands.

    Lilu 
Alignment: Chaotic Evil

  • Bird People: All lilus have mixed avian and humanoid appearances.
  • Feathered Fiend: Lilus are a family of evil fiends with both avian and humanoid features.

Hurlilu

https://static.tvtropes.org/pmwiki/pub/images/lilu_hurlilu.png
Level: 11
Size: Large

  • The Bully: Hurlilus prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority. Some migrate to other parts of the Outer Rifts, where they lead gangs of lesser fiends they've bullied into submission.

    Qlippoth 
Alignment: Chaotic Evil

Perhaps the oldest form of life in the multiverse, the qlippoth are the original inhabitants of the Outer Rifts. After a daemoic experiment taught the Outer Rifts to catalyze mortal souls into demons it stopped producing qlippoth, leaving them greatly reduced in numbers. Seeking to reclaim their place, they now seek to wipe out all mortals and thus prevent their sins from creating more demons.


  • Alternate Company Equivalent: They are the Pathfinder counterpart of the Dungeons & Dragons 3th Edition obyriths, being both the ancient primeval inhabitants of the Abyss before being overtaken by demons and inspired by the same source (the qlippoth from Green Ronin's The Book of Fiends). The difference is that the obyriths have a completely made-up name, were invented for Wizards of the Coast and are copyrighted by them, while the qlippoth's name exists in real world mythology and philosophy, and they are open content. You can use obyriths as qlippoth in your game or vice versa with very little impact.
  • Brown Note: The appearance of a qlippoth is so horrific to be able to physically hurt enemies.
  • Eldritch Abomination: The qlippoth are nearly incomprehensible, primordial evil dredged up from the dawn of time and given a barely recognisable form.
  • Evil Versus Evil: The qlippoth do not get along well with anyone else (good, evil, lawful or chaotic) and view demons, a group of fellow Chaotic Evil fiends, as their main enemy, for having driven them to near-extinction and taken over their home.
  • Evil Versus Oblivion: On one side, the demons want to corrupt mortals and drive them to sin. On the other side, their qlippoth nemeses aim to destroy the entire reality itself outside of themselves and the Outer Rifts, starting with demons (for having taken over their home), daemons (for having had a hand in the creation of demons) and mortals (to starve the Outer Rifts of sins so it can no longer create demons).
  • Mix-and-Match Critters: If they take on a form that can even be identified as an animal, it'll often have other parts shoved in. For example, Cythnigot hijack small animals and warp them into things with features from other small animals, most prominently the venus flytap-style appendage rising out of its abdomen that's a tell-tale sign of Cythnigot.
  • Monster Organ Trafficking: Qlippoth brains are steeped in raw insanity, and can used to replace the spells lesser confusion, confusion, insanity, and symbol of insanity when crafting magic items.
  • Multipurpose Tongue: Hydraggon qlippoth use their tentacle-like tongues to wield weapons, much like a humanoid arm would.
  • Omnicidal Maniac: To a lesser degree than daemons. The qlippoth want to destroy the rest of that pesky infection they call reality, but they plan to be around forever to fester in that little corner they call the Outer Rifts. Their current immediate goal is to kill all demons to reclaim the Outer Rifts for themselves, all daemons to take revenge for their creation of the first demons, as well as all mortals so there'll be no more sinners and no more demons that can be born.
  • Our Monsters Are Weird: The qlippoth are the most bizarre fiends around, having nothing in their forms anything approximating the human shape except by cosmic fluke or sinister mockery. Some of them do resemble the more odd creatures from the Universe, such as cephalopods or arachnids. The implications of this are unclear, but something planar scholars find very disturbing.
  • Stop Worshipping Me: Qlippoth don't like to be worshipped by mortals, since if they attract too much mortal attention they'll either become demons or be murdered or exiled by other qlippoth.
  • Telepathy: An ability that seems to be the most common superpower among fiends.
  • Time Abyss: The qlippoth are the oldest race in the universe, having predated mortal life, the concepts of good and evil, and perhaps time itself.
  • Unknown Rival: The qlippoth view demons as their foremost enemy and do all they can to exterminate them, while the demons see them as just another race of enemies.
  • Would Hurt a Child: A qlippoth particularly hates children and singles them out given multiple targets.

Cythnigot

https://static.tvtropes.org/pmwiki/pub/images/cythnigot_pathfinder.png
Level: 1
Size: Tiny

Infective parasites that puppeteer small animals.


  • Body Horror: A cythnigot is a fungal parasite that infects a small animal and transforms its host in various horrific ways, such as by adding or removing legs, twisting and elongating the body or warping teeth into mandible-like structures.
  • Familiar: A cythnigot can become a chaotic evil spellcaster's familiar by infecting an animal familiar.
  • Flight: They can fly, despite not having wings.
  • Man-Eating Plant: The one consistency between cythnigots is a stalk of fungal material growing from their back that shapes into a fanged mouth, often resembling a venus flytrap.
  • Poisonous Person: A bite from a cythnigot exposes creatures to their spores. While not enough to take root and create a new cythnigot, it does cause pallid spines and fibers to erupt from a creature's skin and entangle them in a disgusting cocoon.
  • Puppeteer Parasite: The true cythnigot is the fungal growth on and in the mutated animal. Without a host body, they appear as a foul-smelling pale puffball about the size of a fist.

Hydraggon

https://static.tvtropes.org/pmwiki/pub/images/hydraggon.png
Level: 3
Size: Medium

Fishlike qlippoth that lurk in the depths of the River Styx.


  • Immune to Mind Control: Hydraggons are immune to mind-affecting effects, which shields them from the river Styx's memory-draining properties.
  • Multipurpose Tongue: A hydraggon’s strange tongue splits into three tentacles, which it uses to hold weapons in place of hands.

Thognorok

Level: 4
Size: Medium

  • Blob Monster: A thognorok is an obscene mass that looks like a melted blob crossed with a spider.

Deinochos

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deinochos_qlippoth.png
Level: 5
Size: Small

Diminutive fiends that ride on the bodies of larger qlippoth.


  • Extra Eyes: Dozens of eyes surround a deinochos' mouth.
  • Lamprey Mouth: A deinochos' mouth is circular and jawless.
  • Spawn Broodling: When their ride leaves behind a fresh carcass, deinochoses drop off, feast and gestate a new generation. The bigger the corpse, the stronger the offspring, and carcasses of powerful creatures can give rise to dozens of deinochoses.
  • The Symbiote: Deinochoses cling like remoras to larger qlippoth, travelling across the Outer Rifts and beyond, all the while telepathically goading their host onward.

Vexenion

Level: 6
Size: Large

  • Combat Tentacles: Vexenions fight with muscular tentacles sprouting from their glistening form.
  • Self-Duplication: When a vexenion has consumed sufficient quantities of flesh, it goes into a kind of senseless larval state. After 24 hours, two fully grown vexenion burst forth from the shell, each of which retains the memories of the original.

Shoggti

https://static.tvtropes.org/pmwiki/pub/images/qlippoth_shoggti.png
Level: 7
Size: Large

  • Mind Rape: Shoggti can mentally debilitate enemies by pinching at them with their pincers.
  • Too Many Mouths: A shoggti has an additional maw in its forehead.

Utukku

Level: 8
Size: Medium

  • The Blank: An utukku's only facial feature is an eye surrounded by tentacles.
  • Religion of Evil: Utukku build cults that teach followers that if they follow the utukku's teachings, they will be rewarded not via transformation into an outsider, but by assimilation into the Great Beyond itself. In other words, once they die they will not become larvae to create demons but rather form into new quintessence that then merges with the Outer Rifts to be used for the creation of new qlippoth.

Gorgoros

Level: 9
Size: Large

Nyogoth

https://static.tvtropes.org/pmwiki/pub/images/qlippoth_nyogoth.png
Level: 10
Size: Medium

  • Autocannibalism: A very hungry nyogoth might resort to drinking the digestive juices from its own wounds.
  • Demon of Human Origin: While the qlippoth normally avert this trope (being born directly from the Outer Rifts), some nyogoths were originally mortals transformed by an iathavos.
  • Horror Hunger: Being an outsider, a nyogoth doesn't need to eat to survive, but it is still subject to a hunger which makes it increasingly erratic and violent.
  • Lamprey Mouth: All of the nyogoth's mouths resemble that of a lamprey.
  • Poisonous Person: A nyogoth's body is full of corrosive fluid which might be sprayed when it is attacked.
  • Too Many Mouths: Aside from its central fanged maw, a nyogoth's coils also end in maws.

Gongorinan

Level: 11
Size: Medium

  • Body Horror: The gongorinan personifies the personal urge of invasive metamorphosis.
  • Combat Tentacles: One of a gongorinan's arms is a needle-covered tentacle.
  • Extra Eyes: A typical gongorinan has no fewer than a dozen stalked eyes.
  • Giant Enemy Crab: A gongorinan looks like a human-sized, crab-like creature.
  • More Teeth than the Osmond Family: A gongorinan's mouth is a monstrous tangle of sliding plates and toothy ridges.
  • Multi-Armed and Dangerous: Each gongorinan has four arms, and each is a different, highly specialised weapon. Elder gongorinans tend to have even more additional arms.
  • Nightmare Sequence: Cured victims of a gongorinan's egg often have dreams that carry within them a most horrible longing to return to the qlippoth's arms.
  • Poisonous Person: The needle-covered tentacle of a gongorinan is used to sting and inject a painful poison to stagger foes.
  • Puppeteer Parasite: As it grows, a gongorinan's egg feeds on the host's mind, absorbing the victim's intellect until it has reduced the host to a drooling wreck. At this point, the egg doesn't hatch so much as it merge with the host, effecting a horrific and permanent transformation into a monstrous form. These 'young' are loyal to their parent and serve it as guardians or playthings.

Chernobue

https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chernobue_qlippoth.png
Level: 12
Size: Large

Chernobues are perversions of natural fertility, spreading a twisted and parasitic vision of pregnancy and birth.


  • Belly Mouth: A chernobue has a fanged maw for a belly.
  • Cyclops: A chernobue only has one big, hideous eye.
  • Fetus Terrible: The chernobue is quite literally a vile, alien pregnancy made flesh, and they can infect mortals with a hideous poison that mimics an explosive pregnancy.
  • Too Many Mouths: One on its belly and two more on the tips of two of its tentacles.
  • Weakened by the Light: Bright light slowly kills a chernobue, inflicting Constitution damage over the span of minutes.

Behimiron

Level: 13
Size: Huge

  • Big Creepy-Crawlies: A behimiron resembles a monstrous titan beetle.
  • Spawn Broodling: Behimirons kill living creatures, preferably demons, in order to use the corpses as incubators for their spawn.

Augnagar

https://static.tvtropes.org/pmwiki/pub/images/qlippoth_augnagar.png
Level: 14
Size: Huge

  • Dumb Muscle: An immense but not very smart type of qlippoth.
  • Metamorphosis: Once an augnagar has consumed enough qlippoth flesh, it will transform into a thulgant qlippoth.
  • Monstrous Cannibalism: The augnagar's preferred delicacy is the flesh of others of their own kind.

Cataboligne

Level: 16
Size: Gargantuan

  • Belly Mouth: A cataboligne's mouth is located under its belly.
  • Disintegrator Ray: The treelike growth on a cataboligne's back is capable of unleashing a beam of entropic power that turns all it touches to dust.
  • Dumb Muscle: Even more so than the augnagar, having an Intelligence of only 3 - barely better than an animal.
  • Poisonous Person: A cataboligne's mouth drools a terrible flesh-eating poison.
  • Siege Engines: Catabolignes are the siege engines of the qlippoth, rampaging among demonic fortifications and unmaking everything in their path.
  • Tail Slap: Spiked clubs extend from each end of this six-legged fiend.

Thulgant

https://static.tvtropes.org/pmwiki/pub/images/qlippoth_thulgant.png
Level: 18
Size: Large

Iathavos

Level: 20
Size: Gargantuan

The single strongest qlippoth short of qlippoth lords.


  • Cruel and Unusual Death: Victims of the iathavos' entropic beams will explode in an explosion of flesh, energy, shadow and smoke.
  • Evil Smells Bad: An iathavos has a supernaturally sickening smell which can nauseate others.
  • Extra Eyes: 10 eyes in total.
  • Eye Beams: The iathavos can fire beams of entropic energy from its eyes.
  • Giant Flyer: The iathavos is a gigantic, bloated, flying monstrosity.
  • Kaiju: The iathavos is an immense Colossal-sized monstrosity with the penchant of completely devastating worlds that it visits.
  • Respawn Point: When an iathavos dies, there's a short time before the Outer Rifts gives birth to another one. This new iathavos doesn't inherit any of the previous one's memories or advancements and for all intents and purposes is another individual entirely.
  • Single Specimen Species: Only one iathavos can exist at any given point. The reason given for this is that they are so horrible even the Outer Rifts itself can't stand having more than one in inside it.
  • Spawn Broodling: The iathavos can absorb other creatures and place it in its flesh, eventually transforming the victim into a nyogoth.

    Ahvothian 
Level: 7
Alignment: Chaotic Evil
Size: Medium

  • Mix-and-Match Critters: Ahvothians resemble humanoid dinosaurs with a dromaeosaur's narrow, fanged head and a sauropod's solid, heavy legs.

    Baregara 
Level: 12
Alignment: Chaotic Evil
Size: Large

    Chatterer Swarm 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chatterer_swarm.PNG
Level: 8
Alignment: Chaotic Evil
Size: Diminutive [swarm]

These incessantly chattering tiny demons swarm their target and hungrily gnaw their way into the victim’s flesh. There, they invade their host’s thoughts with a barrage of suggestive prattle.

Their 3.5 stats can be found in The Demon Within or online here.


  • Personal Space Invader: A chatterer swarm that deals 15 or more points of damage to a single target successfully gnaws its way into the victim's flesh and begins wreaking damage upon its mind and body.

    Fantionette 
Level: 4
Alignment: Chaotic Evil
Size: Small

  • Cassandra Truth: When a fantionette pretends to be part of a group of children, sometimes a child perceives its true form and attempts to warn their parents, but the parents stand too far to see the fantionette and dismiss the child as foolish.
  • Human Disguise: Fantionettes appear as human children or adult halflings to all creatures outside of its aura of revelation.
  • Wouldn't Hurt a Child: Fantionettes either don't want to or are forbidden from harming children.

    Kakuen-Taka 
Level: 14
Alignment: Chaotic Evil
Size: Huge

Half-living siege engines created out of carcasses and putrefying meat by tiny fiends called bhogas.


  • Hive Mind: A kakuen-taka is driven like siege engines by a swarm of fiends called bhogas. An individual bhoga has little wit or skill, but together they have a malign intellect that allows them to construct mobile nests out of dead flesh like termites building a mound.
  • Meaningful Name: It means "Hunger That Moves" in some language or another, presumably Chthonian.

    Labyrinth Minotaur 
Level: 16
Alignment: Chaotic Evil
Size: Large

  • Brutish Bulls: Labyrinth minotaurs are as bestial as their mortal kin and prone to outbursts of violent rage.
  • Our Minotaurs Are Different: Like their mortal counterparts, labyrinth minotaurs are massive, burly humanoids with thick fur on the chest and legs and a horned, bovine head, and possess innate cunning and logical ability.

    Lamhigyn 
Level: 3
Alignment: Chaotic Evil
Size: Small

  • Hair-Trigger Temper: In general, they tend to get along with other lamhigyns, though almost anything can set them off. When this happens, lamhigyns unleash the full force of their fury on each other, until only one or none remains.

    Ostovite 
Level: 1
Alignment: Chaotic Evil
Size: Tiny

  • Dem Bones: They themselves look something like giant ticks made out of fish bones, and can commandeer a creature's skeleton and walk around in it.
  • The Napoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.

    Qurashith 
https://static.tvtropes.org/pmwiki/pub/images/qurashith.png
Level: 17
Alignment: Chaotic Evil
Size: Huge

  • Abstract Eater: A qurashith does not simply devour its victims, but physically subsumes prey into its own body, metabolising their spiritual essence.
  • Bat Out of Hell: Qurashith are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds.
  • The Paralyzer: The qurashith's saliva can paralyse victims.

    Son of Perdition 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_son_of_perdition.PNG
Level: 13
Alignment: Chaotic Evil
Size: Medium

Once angels who were found consorting with temptresses of the Outer Rifts, the sons of perdition had their souls wrenched from their perfect bodies and cast down into the damned land they coveted. Stripped of their powers, they were embraced by the Outer Rifts and endowed with new abilities with which to fulfil their sinful desires.


  • Demonic Possession: Sons of perdition enviously covet the bodies of mortal creatures, especially those who remind them of the beauty they lost long ago, and attempt to possess mortals in order to use their bodies for their own ends and pleasure.
  • Fallen Angel: The sons of perdition were once angles from the heavens, before they fell into corruption through associating wit demonic beings and were stripping of their powers and cast into the Outer Rifts.
  • Non-Indicative Name: Contrary to their name, sons of perdition can be either male or female.

    Vescavor 
Level: 5 (swarm), 9 (queen)
Alignment: Chaotic Evil
Size: Diminutive (swarm), Large (queen)

  • Big Creepy-Crawlies: A vescavor queen is an insect that measures roughly 10 feet long and weighs nearly 500 pounds.
  • Extreme Omnivore: Vescavors can devour nearly anything, and their hunger is insatiable.

    Warped One 
Level: 8
Alignment: Chaotic Evil
Size: Medium

Living humanoids corrupted and warped by the chaotic energies of the Outer Rifts, forever reshaped and mutated in endless agony.


  • Multi-Armed and Dangerous: Warped ones can have several limbs, four of which always sport particularly sharp talons.
  • Perpetually Protean: Raw Abyssal energies course through and constantly shift a warped one's body, reshaping and rebuilding it in minor but hideous ways.

    Xacarba 
Level: 15
Alignment: Chaotic Evil
Size: Gargantuan

    Xilvirek 
Level: 12
Alignment: Chaotic Evil
Size: Large

  • Combat Tentacles: The xilvirek has two tentacles on its back that it can use to suck the life from its prey.

Other Planes

    Nindoru 
Alignment: Chaotic Evil

  • Butterfly of Death and Rebirth: Blood-red butterflies follow nindorus around, nest on their bodies, or periodically emerge from their wounds. They symbolise the countless past lives they once lived but turned their backs on.
  • Came Back Wrong: Those who come back to life after having their soul drained by a nindoru often live harsher lives and experience things that might make them feel cursed, doomed or simply unlucky.
  • Creepily Long Arms: Their arms appear to be broken and unnaturally long.
  • Demon of Human Origin: When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls, it can be corrupted into a nindoru. Those slain by a nindoru move on to the Boneyard if they're lucky, but most are instead corrupted into more nindorus.
  • Scarred Equipment: Nindorus wield weapons that look shattered, but are functional, until they crumble into dust when leaving the nindoru's hands.
  • Silver Bullet: Most nindorus, except argyrzeis, are harmed by silver.
  • Soul Eating: Nindorus feast on souls, preferably souls who have drifted through the recurrent stream of Sangpotshi multiple times. The ideal soul is one that has reincarnated several times and is currently living with memories of previous lives—like a fine wine allowed to age just right. These souls are not prevented from moving on to the afterlife or being reincarnated, for nindorus feed on only a fraction of a soul's energy.

Meokdan

Level: 2
Size: Medium

  • Bad with the Bone: The meokdan's weapon is a human femur, wielded as a club, that it pulls out from its own stomach.
  • Horror Hunger: Meokdans suffer a constant and painful hunger, since they can't derive nourishment from a reincarnated soul. This hunger drives them to constantly seek food, often in the form of dirt, stones and refuse without nutritional value. Regardless of how hungry they get, they never starve to death.

Sojiruh

Level: 4
Size: Medium

  • Eaten Alive: Sojiruhs find that life force tastes best when consumed while the body still lives and screams. The sound of a perfect scream is akin to the perfect wine pairing with dinner.
  • Instant Armor: A sojiruh can manifest a suit of armour that appears to be made of interlocking bones and wicker weaves.
  • Mouth Stitched Shut: A sojiruh's mouth is stitched shut with lengths of its own hair. Despite this, sojiruhs can speak freely and clearly, and only stretch these stitches when they shriek and scream.

Guhdggi

Level: 5
Size: Large

  • Amphibian at Large: A guhdggi looks like a bloated frog.
  • Nested Mouths: A guhdggi's frog-like mouth opens to reveal a human face peering from its throat.
  • Prehensile Hair: The guhdggi's human face has long, dark, animated hair capable of inflicting painful lashes.

Ijda

Level: 6
Size: Large

  • The Corrupter: Born from souls who renounced their own enlightenment and their role in the cycle of reincarnation, ijdas find pleasure in leading others to the same fate.
  • Dumb Muscle: Ijdas usually serve as brutal guardians, since they cannot learn new things—all of their actions stem from memories etched into their souls or directives from superiors that they obey without question.
  • Non-Human Head: Instead of a head, an ijda has a wicker cage filled with a writhing cloud of butterflies. Nevertheless, their senses are fully functional as if their heads remained in place.
  • The Sleepless: Ijdas' forgetfulness also prevents them from being able to sleep.

Kagekuma

Level: 8
Size: Medium

  • Human Disguise: Kagekumas can appear as uninteresting figures in a crowd so they could feed even in populated areas.
  • Long Neck: A kagekuma appears as a hunched over humanoid with a long neck and a fanged mouth, though the neck is usually hidden beneath its bundle and tucks in tight between its shoulders.

Akashti

Level: 10
Size: Medium

  • Human Disguise: Akashtis assume the form of a recently deceased loved one so they can infiltrate homes, murder and consume the souls of grieving families.
  • Morphic Resonance: A disguised akashti can be revealed when its scalp seems to subtly ripple and bulge.

Shisagishin

Level: 12
Size: Medium

  • Human Disguise: The shisagishin delights in infiltrating a community and then disguising itself as nearly-unrecognisable remains of a loved one or public figure, only to reveal its true form during funeral services.
  • Make Them Rot: The shisagishin causes the flesh of creatures grabbed or restrained by it to swiftly begin to decay.
  • Multi-Armed and Dangerous: A shisagishin's true form has multiple crooked limbs.
  • Non-Human Head: A shisagishin has a tattered lantern for a head.

Argyrzei

Level: 13
Size: Medium

  • Cursed Item: Argyrzeis can curse silver objects, which cause them to fuse to anyone who carries them for more than a minute. They delight in disguising themselves and selling or giving infected silver to others.
  • Non-Human Head: Argyrzeis have no heads. Instead, their neck stumps are stuffed with a wide assortment of metal shards, knives and blades. An argyrzei can still hear, speak, see and smell, and is immune to decapitation effects.
  • Spontaneous Weapon Creation: An argyrzei can pull one of the broken silver weapons from the stump of its neck and transform it into a bastard sword, which crumbles into sand if it leaves the argyrzei's possession.

    Sahkil 
Alignment: Neutral Evil

Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.


  • Anthropomorphic Personification: Played with. Sahkils each embody a particular type of fear, but this isn't an innate part of their being. Rather, it's a conscious change they've made to themselves in order to become more terrifying to mortals.
  • Antimagic: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
  • Arch-Enemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
  • Body Horror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
  • Build Like an Egyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
  • Demon of Human Origin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised shades in the same way most fiends are.
  • Evil Is Not a Toy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
  • Face–Heel Turn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
  • Meaningful Name: The word sahkil means fear in the Yucatec Maya language.
  • No-Sell: They have immunity to death effects, fear effects, disease, and poison.
  • Our Monsters Are Weird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
  • Supernatural Fear Inducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
  • Summon Magic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.

Esipil

https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png
Level: 1
Size: Tiny

Manifestations of the fear of wild animals.


  • Animalistic Abomination: They fuse the features of dogs, cats, and other domestic animals with a worm-like body and a tangle of veins dangling from their mouths.
  • Blood Knight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
  • Critical Hit: Their attacks confuse targets on critical hits.
  • Familiar: Neutral Evil spellcasters can take an esipil as familiar.
  • I Shall Taunt You: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
  • Kick Them While They Are Down: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
  • Mood-Swinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
  • Sour Supporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
  • Tentacle Rope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.

Nucol

Level: 4
Size: Medium

Manifestations of the fear of parasites.


  • Deal with the Devil: After a nucol infects a victim with potent insecurity, it'lloffer to remove the affliction for a price. Many of these deals are esoteric in nature, driving the victim into despair and forcing them to give up things they cherish. The sinister nucol may even reinfect its victim after completing the bargain, but a canny negotiator may be able to turn the tables and free themselves from the nucol's grasp.
  • Meaningful Name: Their name comes from the Yucatec Maya word nook'ol meaning worm.

Wihsaak

https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png
Level: 6
Size: Medium

Manifestations of the fear of insects, arachnids, and other things that creep and crawl.


  • Brown Note: By beating their wings in a certain way, they can create a maddening drone that numbs the minds of intelligent creatures.
  • Bug Buzz: Their Droning Madness ability as outlined under Brown Note.
  • Flies Equals Evil: Naturally, given their habit of summoning swarms of bugs.
  • Gas Lighting: Wihsaaks like to use suggestion to put people into terrifying circumstances and make them believe it was their own idea.
  • Non-Human Head: in place of a head they have an entire giant locust.
  • Pest Controller: A given for the embodiment of the fear of bugs. They can cast vomit swarm at will and are immune to damage or distraction by swarms.
  • Sadist: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
  • Villain Teleportation: They can cast greater teleportation on themselves at will.
  • Why Did It Have to Be Snakes?: Whisaaks embody it for bugs, including roaches, flies, bees, moths, scorpions, centipedes, termites, and wasps.
  • Winged Humanoid: They have a set of locust-like wings that give them a good fly speed.
  • Wolverine Claws: On all four of their hands, which gives them a devastating number of attacks.

Ichkoh

Level: 7
Size: Medium

Manifestations of the fear that your own body will fail you.


Pakalchi

Level: 9
Size: Medium

Manifestations of the fear that relationships will fail.


Zohanil

Level: 10
Size: Medium

Manifestations of invasive surgery and needles.


Chakanaj

Level: 14
Size: Tiny

  • Dark Secret: Chakanajes prey upon people's shame and fears of disclosing humiliating secrets. They enjoy ferreting out secrets and tormenting their victims by leaving incriminating hints of the truth in places others might find them, or messages threatening the victim that someone knows the truth.
  • Personal Space Invader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.

Ijhyeojin

Level: 14
Size: Medium

  • The Blank: An ijhyeojin's face has no distinguishable features, like a skull with a smooth layer of skin pulled over it.
  • The Corrupter: Ijhyeojins regard joseung sajas as brainwashed servants of the Boneyard who need to be awakened from their sense of duty through fear. They delight in watching a joseung saja unravel completely as they are consumed by fear and turn into sahkils.
  • Evil Counterpart: Ijhyeojins were once joseung sajas, psychopomps who guided the dead to the Boneyard, but rejected their roles and became sahkils. As joseung sajas have their memories erased and must work until they've fully atoned, all who become ihjyeojins do so partially out of a desperate desire to reclaim their memories. When a joseung saja reaps an ijhyeojin's memories or an ijhyeojin alters a joseung saja's memories, the target will turn into a joseung saja or ijhyeojin (respectively) upon a critically failed saving throw.
  • Laser-Guided Amnesia: Ijhyeojins particularly enjoy preying upon patients who fear about being forgotten in death, snatching away crucial memories from them or visiting loved ones.
  • Legacy Seeker: Ijhyeojins incarnate the fear of being forgotten and prey upon those obsessed with their legacy.

Penqual

Level: 15
Size: Huge

  • Claustrophobia: Penquals embody the fear of crowds and confined spaces.

Qolok

Level: 16
Size: Large

Manifestations of the fear of not having enough of something.


Ximtal

https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png
Level: 17
Size: Large

Manifestations of the fear of isolation.


Tumblak

Level: 18
Size: Medium

  • Buried Alive: Tumblaks prey upon the fear of being buried alive. A creature fatigued by the tumblak's nightmare spell is subject to glimpses of being buried alive.
  • Supernatural Suffocation: In a tumblak's gasping aura, mortals struggle to breathe and must hold their breath to avoid suffocation.

Nenchuuj

Level: 19
Size: Medium

  • Evil Smells Bad: The smell of burnt flesh and ozone hangs heavy around a nenchuuj.

Kimenhul

https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png
Level: 20
Size: Huge

The most powerful of the sahkils, kimenhul are manifestations of the fear of failure.


  • Self-Fulfilling Prophecy: Kimenhul personify the fear of failure and can use its Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to fail in the future.

    Velstrac 
Alignment: Lawful Evil

  • Appropriated Appellation: The kytons call themselves velstracs; the misnomer kyton arose when mortals associated the name of the demagogue Kaikyton with her followers. The velstracs decided that they like the word kyton, as calling them by the name of one of their greatest is the equivalent of calling all scientists Einstein, and do not try to correct mortals when misnamed.
  • Chained by Fashion: Many velstracs still proudly wear the chains that bound them.
  • Demon of Human Origin: Velstracs are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new velstracs.
  • The Exile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons were forced to move to the Shadow Plane.
  • Expy: Creative designer James Jacobs considers them to be his take on the Cenobites from Hellraiser.
  • Mythology Gag: In-universe, kytons are a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in Dungeons & Dragons where they are actually a sub-type of devils, before Paizo made them into a separate race in Pathfinder.
  • Nightmare Fetishist: Velstracs seek ecstasy through pain in the form of deliberate and violent self-transformation.
  • Power-Upgrading Deformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
  • Sadist: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.

Apostle

Level: Same as base creature + 2
Size: Same as base creature

Mortals who do not perish under the ministrations of the velstrac but still come to adhere to their teachings become apostle velstracs.


  • Brown Note: An apostle velstrac can orate a prayer so profane that it causes any non-velstrac listening to erupt in bleeding wounds.

Augur

https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png
Level: 1
Size: Tiny

Spies and sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to indulge their all-consuming lust for blood.


  • Achilles' Heel: Good-aligned damage and silver weapons can ignore their damage resistance, making them significantly weaker.
  • The Berserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
  • Blood Lust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
  • Fallen Angel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
  • Familiar: Augurs can be taken by Lawful Evil spellcasters as familiars.
  • Fate Worse than Death: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
  • Flight: Their primary method of movement, though they can roll across the ground if needed.
  • Made of Iron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
  • No-Sell: Immune to cold damage.
  • Oculothorax: An augur's body is a singular large eye armoured in bloodied metal plates.
  • Pragmatic Villainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
  • Supernatural Fear Inducer: By looking at other creatures, an augur can leave them shaken for a round.
  • The Voiceless: No mouths, so no speech.

Lampadarius

Level: 4
Size: Medium

Halfway between a body of flesh and shadow, lampadariuses yearn to cast off the last of their physical form even as they mourn for sensation lost.


  • Artificial Limbs: A lampadarius cuts away its flesh and replacing the lost parts with burning darkness from the Netherworld. Some have a shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced.

Ostiarius

Level: 5
Size: Medium

Velstracs who hold the task of luring mortals into the grasp of kytons willingly. They specialize in making mortals philosophically and morally numb to pain and suffering.


  • The Corruptor: Ostiariuses serve to convince susceptible mortals to willingly journey with them to the Netherworld by encouraging them to abandon their tired philosophies.

Suffragan

Level: 5
Size: Medium

  • Lethal Chef: Suffragans understand that other creatures must eat, and they take delight in preparing what they believe to be elaborate meals for their mortal victims, which might range from the unusual (such as moth wings) to the gruesome (such as flesh cut from the suffragan's torso).
  • Torture Technician: Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the excruciating pain that comes with it are the purest and most powerful method of worshipping Zon-Kuthon, and seek to perpetuate this through inflicting the so-called 'blessings of Zon-Kuthon' upon any who fall into their grasp.

Evangelist

https://static.tvtropes.org/pmwiki/pub/images/velstrac_evangelist.png
Level: 6
Size: Large

Often mistaken for devils, evangelists specialize in implantation and piercing.


  • Chain Pain: An evangelist can control up to four chains, making the chains dance or move as it wishes.
  • Retcon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.

Apocrisiarius

Level: 7
Size: Medium

Velstracs who use pain and torture to cut away at their victims, both physically and metaphorically, in order to reduce them to a single truth.


  • Cannot Tell a Lie: Apocrisiariuses are physically unable to speak any lies and can be used as lie detectors by asking them to repeat a particular phrase, which they cannot if the phrase contains any lie.

Cantor

Level: 9
Size: Medium

Serving as scouts and soldiers for other velstracs, cantors have had their minds broken and remade into little more than tools.


  • Poisonous Person: The touch of a cantor is supernaturally toxic, lingering in its victim's mind like a poison.

Sacristan

https://static.tvtropes.org/pmwiki/pub/images/velstrac_sacristan.png
Level: 10
Size: Medium

A slave caste created from the imperfect scraps removed from others, sacristans specialise in surgeries.


  • Casting a Shadow: A sacristan can open its mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld.
  • Slave Mooks: Sacristans lack free will, and their minds are etched with the ability to serve, making them utterly obedient to other velstracs.

Oitos

Level: 11
Size: Medium

Kytons who specialise in the augmentation and decoration of bone.


  • Dem Bones: Oitoses take the form of skeletons gilded with precious metals.

Interlocutor

https://static.tvtropes.org/pmwiki/pub/images/velstrac_interlocutor.png
Level: 12
Size: Large

Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.


  • Multi-Armed and Dangerous: An interlocutor is a multi-limbed monstrosity of claws and blades.
  • Torture Technician: Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing each victim as a new chance to study the art of pain and sensation. Their ability to heal the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.

Libitinarii

Level: 13
Size: Medium

  • Wax Museum Morgue: When their victims die, libitinariis then freeze them into icy statues and arrange them into unholy menageries.

Ephialtes

Level: 16
Size: Huge

Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.


  • Chain Pain: An ephialtes can control up to four chains within 30 feet, making the chains dance or move as it wishes. The chains attack as effectively as the velstrac itself.
  • Hunting the Most Dangerous Game: Ephialtes are consummate and fearless hunters of the doomed and the damned, whom they give to their diabolic allies or other velstracs as resources.

Precentor

https://static.tvtropes.org/pmwiki/pub/images/velstrac_precentor.png
Level: 16
Size: Medium

  • Agony Beam: The precentor's touch causes an enemy to constantly scream in agony.

Termagant

Level: 17
Size: Large

Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.


  • Defeat Equals Explosion: When killed, a termagant or any creature poisoned by it explodes in a blast of flux infusion poison.
  • Poisonous Person: A creature grappled by a termagant's tentacles is exposed to flux infusion, which functions as a poison.

Vincuvicar

https://static.tvtropes.org/pmwiki/pub/images/velstrac_vincuvicar.png
Level: 18
Size: Medium

  • Wardens Are Evil: Vincuvicars serve as jailers, torturers and executioners in the most terrible prisons.

Eremite

https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png
Level: 20+
Size: Medium (Large for overlords)

The eldest and most mutilated of their kind, eremite kytons roam the multiverse in search of perfect parts to improve themselves with.


  • Agony Beam: Any creature struck by an eremite's natural attacks can become staggered from the pain.
  • Feel No Pain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
  • Large and in Charge: Eremite overlords are all at least Large-sized or more, compared to the normal eremite's Normal size.
  • Supernatural Fear Inducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.

    Half-Fiend 
Level: Same as base creature + (1-3)
Alignment: Evil
Size: Same as base creature

  • Semi-Divine: Half-fiends have one fiendish and one mortal parent.

    Hellbound Creature 
Level: Same as base creature + 1-3
Alignment: Lawful Evil
Size: Same as base creature

  • Deader than Dead: If the devil is dead when a Hellbound creature dies, the latter's soul is destroyed, and can't be restored to life except by miracle or wish.
  • Deal with the Devil: A Hellbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.
  • Tracking Spell: If a Hellbound creature is restored to life, the devil immediately senses the name and location of the creature responsible.

    Ammut 
Level: 18
Alignment: Lawful Evil
Size: Huge

  • Mix-and-Match Critters: An ammut has the head of a crocodile, the mane and torso of a lion, and the hindquarters of a hippopotamus.
  • Soul Eating: If a creature dies while swallowed whole by an ammut or affected by its wasting curse, its soul is consumed along with its body.
  • Super-Persistent Predator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of miles if need be before running it down. The only way to truly escape an ammut is to confront and defeat the beast.

    Dahzagan 
Level: 6
Alignment: Chaotic Evil
Size: Large

Known as "orc valkyries", these beings ferry the souls of particularly great orcs directly to their gods.


  • Psychopomp: Dahzagans ferry the souls of orcish heroes to the halls of their gods.
  • Valkyries: Dahzagans fill a similar role as choosers of the worthy dead, and are consequently known as "orc valkyries", but work specifically for the orcs and their gods.

    Garipan 
https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG
Level: 10
Alignment: Neutral Evil
Size: Medium

  • Identity Amnesia: Garipans are rarely aware of the full details of their previous existence.

    Joyful Thing 
Level: 6
Alignment: Lawful Evil
Size: Medium

The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.


  • Body Horror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
  • The Empath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
  • Sadist: Joyful Things have bonuses against creatures that are afraid or in pain.

    Karina 
Level: 5
Alignment: Neutral Evil
Size: Large

  • Feathered Fiend: Karinas are large owl-like fiends with dark red feathers, powerful talons and unsettling eyes.
  • Plague Master: Karinas are plague carriers and intentionally attack creatures to spread grave blight, a supernatural disease that causes fever, disorientation, and (at later stages) an innate desire to attack others and spread the disease.
  • Soul Eating: Legends speak of powerful grave karinas that have stolen the corpses of important figures or powerful creatures and consumed part of their soul in the process.
  • Vertebrate with Extra Limbs: A karina's broad wings conceal a pair of wiry humanoid arms.
  • Voice Changeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.

    Slaugrak 
Level: 6
Alignment: Chaotic Evil
Size: Large

Due to Abyssal taint in xulgath bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.


  • Horror Hunger: A slaugrak is born with an unnatural and incessant hunger for living flesh.

    Wrackworm 
Level: 20
Alignment: Chaotic Evil
Size: Gargantuan

Titanic parasites from the hide of Rovagug. Their ability to gnaw through planes allows them to escape the Dead Vault and wander through other planes, a behavior many fear may one day weaken the prison enough for the Rough Beast to break free.



Alternative Title(s): Pathfinder Outsiders Lower Planes

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