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Deleted without reason - They exist in both 1st and 2nd edition Pathfinder. It seems like a lot of creatures got deleted wholesale from this page for no real reason.
Changed line(s) 1776,1786 (click to see context) from:
[[/folder]]
[[folder:Lilu]]
->'''Alignment:''' ChaoticEvil
----
* BirdPeople: All lilus have mixed avian and humanoid appearances.
* FeatheredFiend: Lilus are a family of evil fiends with both avian and humanoid features.
!!Hurlilu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lilu_hurlilu.png]]
->'''Level:''' 11
[[folder:Lilu]]
->'''Alignment:''' ChaoticEvil
----
* BirdPeople: All lilus have mixed avian and humanoid appearances.
* FeatheredFiend: Lilus are a family of evil fiends with both avian and humanoid features.
!!Hurlilu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lilu_hurlilu.png]]
->'''Level:''' 11
to:
[[folder:Lilu]]
->'''Alignment:''' ChaoticEvil
----
* BirdPeople: All lilus have mixed avian and humanoid appearances.
* FeatheredFiend: Lilus are a family of evil fiends with both avian and humanoid features.
!!Hurlilu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lilu_hurlilu.png]]
->'''Level:'''
Changed line(s) 1788,1789 (click to see context) from:
----
* TheBully: Hurlilus prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority. Some migrate to other parts of the Outer Rifts, where they lead gangs of lesser fiends they've bullied into submission.
* TheBully: Hurlilus prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority. Some migrate to other parts of the Outer Rifts, where they lead gangs of lesser fiends they've bullied into submission.
to:
* TheBully: Hurlilus prefer to spend
The most powerful non-unique demons, serving as rulers of their
* BigRedDevil: Balors are towering demons with horned heads, large wings, hooved feet and bright red skin.
* BloodKnight: If presented with an opportunity to join a fight, few balors choose to resist.
* FlamingSword: Balors favor flaming whips in
* AGodAmI: Some balor lords view themselves as objects of worship.
* LawyerFriendlyCameo: Much like their ''D&D'' counterparts, their name, appearance and frequent use of flaming whips betray their inspiration from Creator/JRRTolkien balrogs.
* MonsterLord: A balor typically commands vast
* PlayingWithFire: Most balors are closely tied to fire, and
* WreathedInFlames: Balors are usually wreathed in constantly burning flames that the balors can suppress at will, although they
Changed line(s) 1792 (click to see context) from:
[[folder:Qlippoth]]
to:
Deleted line(s) 1794,1795 (click to see context) :
Perhaps the oldest form of life in the multiverse, the qlippoth are the original inhabitants of the Outer Rifts. After a daemoic experiment taught the Outer Rifts to catalyze mortal souls into demons it stopped producing qlippoth, leaving them greatly reduced in numbers. Seeking to reclaim their place, they now seek to wipe out all mortals and thus prevent their sins from creating more demons.
Added DiffLines:
* BirdPeople: All lilus have mixed avian and humanoid appearances.
* FeatheredFiend: Lilus are a family of evil fiends with both avian and humanoid features.
!!Hurlilu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lilu_hurlilu.png]]
->'''Level:''' 11
->'''Size:''' Large
----
* TheBully: Hurlilus prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority. Some migrate to other parts of the Outer Rifts, where they lead gangs of lesser fiends they've bullied into submission.
[[/folder]]
[[folder:Qlippoth]]
->'''Alignment:''' ChaoticEvil
Perhaps the oldest form of life in the multiverse, the qlippoth are the original inhabitants of the Outer Rifts. After a daemoic experiment taught the Outer Rifts to catalyze mortal souls into demons it stopped producing qlippoth, leaving them greatly reduced in numbers. Seeking to reclaim their place, they now seek to wipe out all mortals and thus prevent their sins from creating more demons.
----
* FeatheredFiend: Lilus are a family of evil fiends with both avian and humanoid features.
!!Hurlilu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lilu_hurlilu.png]]
->'''Level:''' 11
->'''Size:''' Large
----
* TheBully: Hurlilus prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority. Some migrate to other parts of the Outer Rifts, where they lead gangs of lesser fiends they've bullied into submission.
[[/folder]]
[[folder:Qlippoth]]
->'''Alignment:''' ChaoticEvil
Perhaps the oldest form of life in the multiverse, the qlippoth are the original inhabitants of the Outer Rifts. After a daemoic experiment taught the Outer Rifts to catalyze mortal souls into demons it stopped producing qlippoth, leaving them greatly reduced in numbers. Seeking to reclaim their place, they now seek to wipe out all mortals and thus prevent their sins from creating more demons.
----
Is there an issue? Send a MessageReason:
more appropriate trope
* AsskickingLeadsToLeadership: Among sahkils, authority is wielded by those with the greatest abilities and largest collections of victims, or those who can successfully break mortals who have defied others of their kind.
* BalkingSummonedSpirit: Unlike many other beings, sahkils relish being summoned to the Universe and thus are easier to conjure by ''planar binding'' and similar rituals, but are so adept at slipping between metaphysical cracks that they can escape most magical bindings right away. In 1st Edition, they can easily break free from the caster's control; in 2nd Edition, they're always free to attack or leave instead of negotiate unless the primary caster's roll critically succeeded.
* BalkingSummonedSpirit: Unlike many other beings, sahkils relish being summoned to the Universe and thus are easier to conjure by ''planar binding'' and similar rituals, but are so adept at slipping between metaphysical cracks that they can escape most magical bindings right away. In 1st Edition, they can easily break free from the caster's control; in 2nd Edition, they're always free to attack or leave instead of negotiate unless the primary caster's roll critically succeeded.
Deleted line(s) 2207 (click to see context) :
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* KnowWhenToFoldEm: When sahkils of the same type compete over a victim, the weaker usually quickly departs rather than risk losing influence over their other victims--nightmares are less frightening when engaged in petty squabbling.
Changed line(s) 2213,2214 (click to see context) from:
* SummonMagic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.
to:
* SummonMagic: They all have an ability called Easy WouldHurtAChild: Given the desire for a long hunt, sahkils often seek out young victims, who are easier to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.
manipulate, since their fears are simple and many.
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None
Changed line(s) 2291,2293 (click to see context) from:
!!Penqual
->'''Level:''' 15
->'''Size:''' Huge
->'''Level:''' 15
->'''Size:''' Huge
to:
->'''Level:'''
->'''Size:'''
Added DiffLines:
* TheBlank: An ijhyeojin's face has no distinguishable features, like a skull with a smooth layer of skin pulled over it.
* TheCorrupter: Ijhyeojins regard joseung sajas as brainwashed servants of the Boneyard who need to be awakened from their sense of duty through fear. They delight in watching a joseung saja unravel completely as they are consumed by fear and turn into sahkils.
* EvilCounterpart: Ijhyeojins were once joseung sajas, psychopomps who guided the dead to the Boneyard, but rejected their roles and became sahkils. As joseung sajas have their memories erased and must work until they've fully atoned, all who become ihjyeojins do so partially out of a desperate desire to reclaim their memories. When a joseung saja reaps an ijhyeojin's memories or an ijhyeojin alters a joseung saja's memories, the target will turn into a joseung saja or ijhyeojin (respectively) upon a critically failed saving throw.
* LaserGuidedAmnesia: Ijhyeojins particularly enjoy preying upon patients who fear about being forgotten in death, snatching away crucial memories from them or visiting loved ones.
* LegacySeeker: Ijhyeojins incarnate the fear of being forgotten and prey upon those obsessed with their legacy.
!!Penqual
->'''Level:''' 15
->'''Size:''' Huge
----
* TheCorrupter: Ijhyeojins regard joseung sajas as brainwashed servants of the Boneyard who need to be awakened from their sense of duty through fear. They delight in watching a joseung saja unravel completely as they are consumed by fear and turn into sahkils.
* EvilCounterpart: Ijhyeojins were once joseung sajas, psychopomps who guided the dead to the Boneyard, but rejected their roles and became sahkils. As joseung sajas have their memories erased and must work until they've fully atoned, all who become ihjyeojins do so partially out of a desperate desire to reclaim their memories. When a joseung saja reaps an ijhyeojin's memories or an ijhyeojin alters a joseung saja's memories, the target will turn into a joseung saja or ijhyeojin (respectively) upon a critically failed saving throw.
* LaserGuidedAmnesia: Ijhyeojins particularly enjoy preying upon patients who fear about being forgotten in death, snatching away crucial memories from them or visiting loved ones.
* LegacySeeker: Ijhyeojins incarnate the fear of being forgotten and prey upon those obsessed with their legacy.
!!Penqual
->'''Level:''' 15
->'''Size:''' Huge
----
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None
* AxCrazy: Demons are already born of selfish and cruel impulses; it's not uncommon for them to not be at all conventionally sane.
* EvilCannotComprehendGood: Their primary weakness; as creatures born of sin, they tend to assume that all mortals are either like them or in denial of their darker desires deep down, and are frequently caught off-guard by virtuous behavior,
* EvilCannotComprehendGood: Their primary weakness; as creatures born of sin, they tend to assume that all mortals are either like them or in denial of their darker desires deep down, and are frequently caught off-guard by virtuous behavior,
Changed line(s) 1290 (click to see context) from:
%%* InsaneEqualsViolent
to:
Changed line(s) 1670 (click to see context) from:
Demons born from suicide.
to:
Demons born from the cruelty of those who drive others to suicide.
Changed line(s) 1672,1673 (click to see context) from:
* DrivenToSuicide: They're born from evil mortals who took their own lives, and seek to drive as many mortals into killing themselves as they can.
* ExtraMouths: Seraptis demons have red-rimmed, fanged mouths lining their arms.
* ExtraMouths: Seraptis demons have red-rimmed, fanged mouths lining their arms.
to:
* DrivenToSuicide: They're AdaptationalVillainy: : Before the Remaster, they were born from evil mortals who took their own lives, and seek to drive as many mortals into killing themselves as they can.
can out of sorrow and anger. In the Remaster, they were born from the souls of those who drove ''others'' to suicide, and haven't stopped.
* TheCorrupter: Seraptis gleefully entice bullies and abusers to drive their victims to take their own lives and mark their souls as future seraptis.
* ExtraMouths: Seraptis demons have red-rimmed, fanged mouths lining theirarms.arms that resemble [[SelfHarm wounds]].
* HopeCrusher: What happens when they decide to drive mortals to suicide themselves; they were like this in life, and see no reason to stop.
* TheCorrupter: Seraptis gleefully entice bullies and abusers to drive their victims to take their own lives and mark their souls as future seraptis.
* ExtraMouths: Seraptis demons have red-rimmed, fanged mouths lining their
* HopeCrusher: What happens when they decide to drive mortals to suicide themselves; they were like this in life, and see no reason to stop.
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None
Changed line(s) 1772,1776 (click to see context) from:
!!Balor (Fire Demon)
->'''Level:''' 20-25
->'''Size:''' Large
The most powerful non-unique demons, serving as rulers of their kind.
->'''Level:''' 20-25
->'''Size:''' Large
The most powerful non-unique demons, serving as rulers of their kind.
to:
->'''Level:''' 20-25
->'''Size:''' Large
The most powerful non-unique demons, serving as rulers of their kind.
[[folder:Lilu]]
->'''Alignment:''' ChaoticEvil
Deleted line(s) 1778,1790 (click to see context) :
* BigRedDevil: Balors are towering demons with horned heads, large wings, hooved feet and bright red skin.
* BloodKnight: If presented with an opportunity to join a fight, few balors choose to resist.
* FlamingSword: Balors favor flaming whips in combat, which can strike with enough force to take a person's head off.
* AGodAmI: Some balor lords view themselves as objects of worship.
* LawyerFriendlyCameo: Much like their ''D&D'' counterparts, their name, appearance and frequent use of flaming whips betray their inspiration from Creator/JRRTolkien balrogs.
* MonsterLord: A balor typically commands vast legions of demons.
* PlayingWithFire: Most balors are closely tied to fire, and can choose to wreathe themselves in flames or to call down rains of fire from the sky. There are good reasons many know them simply as fire demons.
* WreathedInFlames: Balors are usually wreathed in constantly burning flames that the balors can suppress at will, although they rarely do so.
[[/folder]]
[[folder:Lilu]]
->'''Alignment:''' ChaoticEvil
----
* BloodKnight: If presented with an opportunity to join a fight, few balors choose to resist.
* FlamingSword: Balors favor flaming whips in combat, which can strike with enough force to take a person's head off.
* AGodAmI: Some balor lords view themselves as objects of worship.
* LawyerFriendlyCameo: Much like their ''D&D'' counterparts, their name, appearance and frequent use of flaming whips betray their inspiration from Creator/JRRTolkien balrogs.
* MonsterLord: A balor typically commands vast legions of demons.
* PlayingWithFire: Most balors are closely tied to fire, and can choose to wreathe themselves in flames or to call down rains of fire from the sky. There are good reasons many know them simply as fire demons.
* WreathedInFlames: Balors are usually wreathed in constantly burning flames that the balors can suppress at will, although they rarely do so.
[[/folder]]
[[folder:Lilu]]
->'''Alignment:''' ChaoticEvil
----
Changed line(s) 2010,2012 (click to see context) from:
[[folder:Bebilith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bebelith_pathfinder.png]]
->'''Level:''' 10
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bebelith_pathfinder.png]]
->'''Level:''' 10
to:
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 2014,2016 (click to see context) from:
->'''Size:''' Huge
Large spidery predators from the Outer Rifts. Created by the qlippoth lord Mazmezz before she became one of the demons she so hated, they continue to prey on demons in accordance with their purpose.
Large spidery predators from the Outer Rifts. Created by the qlippoth lord Mazmezz before she became one of the demons she so hated, they continue to prey on demons in accordance with their purpose.
to:
->'''Size:''' Huge
Large spidery predators from the Outer Rifts. Created by the qlippoth lord Mazmezz before she became one of theDiminutive [swarm]
These incessantly chattering tiny demonsshe so hated, they continue to prey on demons in accordance with swarm their purpose.target and hungrily gnaw their way into the victim's flesh. There, they invade their host's thoughts with a barrage of suggestive prattle.\\
\\
Their 3.5 stats can be found in ''The Demon Within'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Chatterer%20Swarm here]].
Large spidery predators from the Outer Rifts. Created by the qlippoth lord Mazmezz before she became one of the
These incessantly chattering tiny demons
\\
Their 3.5 stats can be found in ''The Demon Within'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Chatterer%20Swarm here]].
Changed line(s) 2018,2026 (click to see context) from:
* AllWebbedUp: They have the web ability.
* ArmorPiercingAttack: Successful claw attacks let them peel apart a target's armor.
* FoodChainOfEvil: The bebilith's favourite food is demons.
* GiantSpider: A bebilith looks like a spider the size of an elephant.
* HunterOfMonsters: Against demons.
* ItCanThink: They're as smart as people despite their bestial appearance.
* PoisonedWeapons: Their bites make flesh rot and melt.
* SpellBlade: Their claws count as chaotic and magic weapons, as well as cold iron and good when attacking demons.
* WeaponOfXSlaying: A bebilith's claws are especially effective against demon flesh.
* ArmorPiercingAttack: Successful claw attacks let them peel apart a target's armor.
* FoodChainOfEvil: The bebilith's favourite food is demons.
* GiantSpider: A bebilith looks like a spider the size of an elephant.
* HunterOfMonsters: Against demons.
* ItCanThink: They're as smart as people despite their bestial appearance.
* PoisonedWeapons: Their bites make flesh rot and melt.
* SpellBlade: Their claws count as chaotic and magic weapons, as well as cold iron and good when attacking demons.
* WeaponOfXSlaying: A bebilith's claws are especially effective against demon flesh.
to:
* AllWebbedUp: They have PersonalSpaceInvader: A chatterer swarm that deals 15 or more points of damage to a single target successfully gnaws its way into the web ability.
* ArmorPiercingAttack: Successful claw attacks let them peel apart a target's armor.
* FoodChainOfEvil: The bebilith's favourite food is demons.
* GiantSpider: A bebilith looks like a spider the size of an elephant.
* HunterOfMonsters: Against demons.
* ItCanThink: They're as smart as people despite their bestial appearance.
* PoisonedWeapons: Their bites makevictim's flesh rot and melt.
* SpellBlade: Their claws count as chaoticbegins wreaking damage upon its mind and magic weapons, as well as cold iron and good when attacking demons.
* WeaponOfXSlaying: A bebilith's claws are especially effective against demon flesh.body.
* ArmorPiercingAttack: Successful claw attacks let them peel apart a target's armor.
* FoodChainOfEvil: The bebilith's favourite food is demons.
* GiantSpider: A bebilith looks like a spider the size of an elephant.
* HunterOfMonsters: Against demons.
* ItCanThink: They're as smart as people despite their bestial appearance.
* PoisonedWeapons: Their bites make
* SpellBlade: Their claws count as chaotic
* WeaponOfXSlaying: A bebilith's claws are especially effective against demon flesh.
Changed line(s) 2029,2031 (click to see context) from:
[[folder:Chatterer Swarm]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chatterer_swarm.PNG]]
->'''Level:''' 8
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chatterer_swarm.PNG]]
->'''Level:''' 8
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chatterer_swarm.PNG]]
->'''Level:'''
Changed line(s) 2033,2037 (click to see context) from:
->'''Size:''' Diminutive [swarm]
These incessantly chattering tiny demons swarm their target and hungrily gnaw their way into the victim's flesh. There, they invade their host's thoughts with a barrage of suggestive prattle.\\
\\
Their 3.5 stats can be found in ''The Demon Within'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Chatterer%20Swarm here]].
These incessantly chattering tiny demons swarm their target and hungrily gnaw their way into the victim's flesh. There, they invade their host's thoughts with a barrage of suggestive prattle.\\
\\
Their 3.5 stats can be found in ''The Demon Within'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Chatterer%20Swarm here]].
to:
->'''Size:''' Diminutive [swarm]
These incessantly chattering tiny demons swarm their target and hungrily gnaw their way into the victim's flesh. There, they invade their host's thoughts with a barrage of suggestive prattle.\\
\\
Their 3.5 stats can be found in ''The Demon Within'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Chatterer%20Swarm here]].Small
These incessantly chattering tiny demons swarm their target and hungrily gnaw their way into the victim's flesh. There, they invade their host's thoughts with a barrage of suggestive prattle.\\
\\
Their 3.5 stats can be found in ''The Demon Within'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Chatterer%20Swarm here]].
Changed line(s) 2039 (click to see context) from:
* PersonalSpaceInvader: A chatterer swarm that deals 15 or more points of damage to a single target successfully gnaws its way into the victim's flesh and begins wreaking damage upon its mind and body.
to:
* PersonalSpaceInvader: A chatterer swarm that deals 15 or more points CassandraTruth: When a fantionette pretends to be part of damage to a single target successfully gnaws group of children, sometimes a child perceives its way into true form and attempts to warn their parents, but the victim's flesh parents stand too far to see the fantionette and begins wreaking damage upon dismiss the child as foolish.
* HumanDisguise: Fantionettes appear as human children or adult halflings to all creatures outside of itsmind and body.aura of revelation.
* WouldntHurtAChild: Fantionettes either don't want to or are forbidden from harming children.
* HumanDisguise: Fantionettes appear as human children or adult halflings to all creatures outside of its
* WouldntHurtAChild: Fantionettes either don't want to or are forbidden from harming children.
Changed line(s) 2042,2043 (click to see context) from:
[[folder:Fantionette]]
->'''Level:''' 4
->'''Level:''' 4
to:
->'''Level:'''
Changed line(s) 2045 (click to see context) from:
->'''Size:''' Small
to:
->'''Size:''' SmallHuge
Half-living siege engines created out of carcasses and putrefying meat by tiny fiends called bhogas.
Half-living siege engines created out of carcasses and putrefying meat by tiny fiends called bhogas.
Changed line(s) 2047,2049 (click to see context) from:
* CassandraTruth: When a fantionette pretends to be part of a group of children, sometimes a child perceives its true form and attempts to warn their parents, but the parents stand too far to see the fantionette and dismiss the child as foolish.
* HumanDisguise: Fantionettes appear as human children or adult halflings to all creatures outside of its aura of revelation.
* WouldntHurtAChild: Fantionettes either don't want to or are forbidden from harming children.
* HumanDisguise: Fantionettes appear as human children or adult halflings to all creatures outside of its aura of revelation.
* WouldntHurtAChild: Fantionettes either don't want to or are forbidden from harming children.
to:
* CassandraTruth: When HiveMind: A kakuen-taka is driven like siege engines by a fantionette pretends to be part swarm of a group of children, sometimes a child perceives its true form and attempts to warn their parents, fiends called bhogas. An individual bhoga has little wit or skill, but the parents stand too far together they have a malign intellect that allows them to see the fantionette and dismiss the child as foolish.
construct mobile nests out of dead flesh like termites building a mound.
*HumanDisguise: Fantionettes appear as human children MeaningfulName: It means "Hunger That Moves" in some language or adult halflings to all creatures outside of its aura of revelation.
* WouldntHurtAChild: Fantionettes either don't want to or are forbidden from harming children.another, presumably Chthonian.
*
* WouldntHurtAChild: Fantionettes either don't want to or are forbidden from harming children.
Changed line(s) 2052,2053 (click to see context) from:
[[folder:Howler]]
->'''Level:''' 3
->'''Level:''' 3
to:
->'''Level:'''
Changed line(s) 2057 (click to see context) from:
* BrownNote: A howler's constant howling is a grating, exhausting baying that can drive listeners insane.
to:
* BrownNote: A howler's constant howling is BrutishBulls: Labyrinth minotaurs are as bestial as their mortal kin and prone to outbursts of violent rage.
* OurMinotaursAreDifferent: Like their mortal counterparts, labyrinth minotaurs are massive, burly humanoids with thick fur on the chest and legs and agrating, exhausting baying that can drive listeners insane.horned, bovine head, and possess innate cunning and logical ability.
* OurMinotaursAreDifferent: Like their mortal counterparts, labyrinth minotaurs are massive, burly humanoids with thick fur on the chest and legs and a
Changed line(s) 2060,2061 (click to see context) from:
[[folder:Kakuen-Taka]]
->'''Level:''' 14
->'''Level:''' 14
to:
->'''Level:'''
Changed line(s) 2063,2065 (click to see context) from:
->'''Size:''' Huge
Half-living siege engines created out of carcasses and putrefying meat by tiny fiends called bhogas.
Half-living siege engines created out of carcasses and putrefying meat by tiny fiends called bhogas.
to:
->'''Size:''' Huge
Half-living siege engines created out of carcasses and putrefying meat by tiny fiends called bhogas.Small
Half-living siege engines created out of carcasses and putrefying meat by tiny fiends called bhogas.
Changed line(s) 2067,2068 (click to see context) from:
* HiveMind: A kakuen-taka is driven like siege engines by a swarm of fiends called bhogas. An individual bhoga has little wit or skill, but together they have a malign intellect that allows them to construct mobile nests out of dead flesh like termites building a mound.
* MeaningfulName: It means "Hunger That Moves" in some language or another, presumably Chthonian.
* MeaningfulName: It means "Hunger That Moves" in some language or another, presumably Chthonian.
to:
* HiveMind: A kakuen-taka is driven like siege engines by a swarm of fiends called bhogas. An individual bhoga has little wit or skill, but together HairTriggerTemper: In general, they have a malign intellect that allows tend to get along with other lamhigyns, though almost anything can set them to construct mobile nests out off. When this happens, lamhigyns unleash the full force of dead flesh like termites building a mound.
* MeaningfulName: It means "Hunger That Moves" in some languagetheir fury on each other, until only one or another, presumably Chthonian.none remains.
* MeaningfulName: It means "Hunger That Moves" in some language
Changed line(s) 2071,2072 (click to see context) from:
[[folder:Labyrinth Minotaur]]
->'''Level:''' 16
->'''Level:''' 16
to:
->'''Level:'''
Changed line(s) 2074 (click to see context) from:
->'''Size:''' Large
to:
->'''Size:''' LargeTiny
Changed line(s) 2076,2077 (click to see context) from:
* BrutishBulls: Labyrinth minotaurs are as bestial as their mortal kin and prone to outbursts of violent rage.
* OurMinotaursAreDifferent: Like their mortal counterparts, labyrinth minotaurs are massive, burly humanoids with thick fur on the chest and legs and a horned, bovine head, and possess innate cunning and logical ability.
* OurMinotaursAreDifferent: Like their mortal counterparts, labyrinth minotaurs are massive, burly humanoids with thick fur on the chest and legs and a horned, bovine head, and possess innate cunning and logical ability.
to:
* BrutishBulls: Labyrinth minotaurs DemBones: They themselves look something like giant ticks made out of fish bones, and can commandeer a creature's skeleton and walk around in it.
* TheNapoleon: They areas bestial as their mortal kin about the size of a cat and prone to outbursts of violent rage.
* OurMinotaursAreDifferent: Like their mortal counterparts, labyrinth minotaurs are massive, burly humanoids with thick fur on the chesthave a burning hatred and legs and a horned, bovine head, and possess innate cunning and logical ability.envy of all bigger creatures.
* TheNapoleon: They are
* OurMinotaursAreDifferent: Like their mortal counterparts, labyrinth minotaurs are massive, burly humanoids with thick fur on the chest
Changed line(s) 2080,2081 (click to see context) from:
[[folder:Lamhigyn]]
->'''Level:''' 3
->'''Level:''' 3
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qurashith.png]]
->'''Level:'''
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->'''Size:''' Small
to:
->'''Size:''' SmallHuge
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* HairTriggerTemper: In general, they tend to get along with other lamhigyns, though almost anything can set them off. When this happens, lamhigyns unleash the full force of their fury on each other, until only one or none remains.
to:
* HairTriggerTemper: In general, they tend to get along with other lamhigyns, though almost anything can set them off. When this happens, lamhigyns unleash the full force of AbstractEater: A qurashith does not simply devour its victims, but physically subsumes prey into its own body, metabolising their fury on each other, until only one or none remains.spiritual essence.
* BatOutOfHell: Qurashith are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds.
* TheParalyzer: The qurashith's saliva can paralyse victims.
* BatOutOfHell: Qurashith are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds.
* TheParalyzer: The qurashith's saliva can paralyse victims.
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[[folder:Ostovite]]
->'''Level:''' 1
->'''Level:''' 1
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_son_of_perdition.PNG]]
->'''Level:'''
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->'''Size:''' Tiny
to:
->'''Size:''' TinyMedium
Once angels who were found consorting with temptresses of the Outer Rifts, the sons of perdition had their souls wrenched from their perfect bodies and cast down into the damned land they coveted. Stripped of their powers, they were embraced by the Outer Rifts and endowed with new abilities with which to fulfil their sinful desires.
Once angels who were found consorting with temptresses of the Outer Rifts, the sons of perdition had their souls wrenched from their perfect bodies and cast down into the damned land they coveted. Stripped of their powers, they were embraced by the Outer Rifts and endowed with new abilities with which to fulfil their sinful desires.
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* DemBones: They themselves look something like giant ticks made out of fish bones, and can commandeer a creature's skeleton and walk around in it.
* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.
* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.
to:
* DemBones: They themselves look something like giant ticks made out DemonicPossession: Sons of fish bones, perdition enviously covet the bodies of mortal creatures, especially those who remind them of the beauty they lost long ago, and attempt to possess mortals in order to use their bodies for their own ends and pleasure.
* FallenAngel: The sons of perdition were once angles from the heavens, before they fell into corruption through associating wit demonic beings and were stripping of their powers and cast into the Outer Rifts.
* NonIndicativeName: Contrary to their name, sons of perdition cancommandeer a creature's skeleton and walk around in it.
* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.be either male or female.
* FallenAngel: The sons of perdition were once angles from the heavens, before they fell into corruption through associating wit demonic beings and were stripping of their powers and cast into the Outer Rifts.
* NonIndicativeName: Contrary to their name, sons of perdition can
* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.
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[[folder:Qurashith]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qurashith.png]]
->'''Level:''' 17
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qurashith.png]]
->'''Level:''' 17
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qurashith.png]]
->'''Level:'''
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->'''Size:''' Huge
to:
->'''Size:''' HugeDiminutive (swarm), Large (queen)
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* AbstractEater: A qurashith does not simply devour its victims, but physically subsumes prey into its own body, metabolising their spiritual essence.
* BatOutOfHell: Qurashith are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds.
* TheParalyzer: The qurashith's saliva can paralyse victims.
* BatOutOfHell: Qurashith are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds.
* TheParalyzer: The qurashith's saliva can paralyse victims.
to:
* AbstractEater: BigCreepyCrawlies: A qurashith does not simply vescavor queen is an insect that measures roughly 10 feet long and weighs nearly 500 pounds.
* ExtremeOmnivore: Vescavors can devourits victims, but physically subsumes prey into its own body, metabolising nearly anything, and their spiritual essence.
* BatOutOfHell: Qurashith are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds.
* TheParalyzer: The qurashith's saliva can paralyse victims.hunger is insatiable.
* ExtremeOmnivore: Vescavors can devour
* BatOutOfHell: Qurashith are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds.
* TheParalyzer: The qurashith's saliva can paralyse victims.
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[[folder:Son of Perdition]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_son_of_perdition.PNG]]
->'''Level:''' 13
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_son_of_perdition.PNG]]
->'''Level:''' 13
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_son_of_perdition.PNG]]
->'''Level:'''
Changed line(s) 2114 (click to see context) from:
Once angels who were found consorting with temptresses of the Outer Rifts, the sons of perdition had their souls wrenched from their perfect bodies and cast down into the damned land they coveted. Stripped of their powers, they were embraced by the Outer Rifts and endowed with new abilities with which to fulfil their sinful desires.
to:
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* DemonicPossession: Sons of perdition enviously covet the bodies of mortal creatures, especially those who remind them of the beauty they lost long ago, and attempt to possess mortals in order to use their bodies for their own ends and pleasure.
* FallenAngel: The sons of perdition were once angles from the heavens, before they fell into corruption through associating wit demonic beings and were stripping of their powers and cast into the Outer Rifts.
* NonIndicativeName: Contrary to their name, sons of perdition can be either male or female.
* FallenAngel: The sons of perdition were once angles from the heavens, before they fell into corruption through associating wit demonic beings and were stripping of their powers and cast into the Outer Rifts.
* NonIndicativeName: Contrary to their name, sons of perdition can be either male or female.
to:
* DemonicPossession: Sons MultiArmedAndDangerous: Warped ones can have several limbs, four of perdition enviously covet the bodies of mortal creatures, especially those who remind them of the beauty they lost long ago, and attempt to possess mortals in order to use their bodies for their own ends and pleasure.
which always sport particularly sharp talons.
*FallenAngel: The sons of perdition were once angles from the heavens, before they fell into corruption PerpetuallyProtean: Raw Abyssal energies course through associating wit demonic beings and were stripping of their powers constantly shift a warped one's body, reshaping and cast into the Outer Rifts.
* NonIndicativeName: Contrary to their name, sons of perdition can be either male or female.rebuilding it in minor but hideous ways.
*
* NonIndicativeName: Contrary to their name, sons of perdition can be either male or female.
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[[folder:Vescavor]]
->'''Level:''' 5 (swarm), 9 (queen)
->'''Level:''' 5 (swarm), 9 (queen)
to:
->'''Level:'''
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->'''Size:''' Diminutive (swarm), Large (queen)
to:
->'''Size:''' Diminutive (swarm), Large (queen)Gargantuan
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* BigCreepyCrawlies: A vescavor queen is an insect that measures roughly 10 feet long and weighs nearly 500 pounds.
* ExtremeOmnivore: Vescavors can devour nearly anything, and their hunger is insatiable.
* ExtremeOmnivore: Vescavors can devour nearly anything, and their hunger is insatiable.
to:
* BigCreepyCrawlies: MultipleTailedBeast: A vescavor queen is an insect that measures roughly 10 feet long and weighs nearly 500 pounds.
* ExtremeOmnivore: Vescavors can devour nearly anything, and their hunger is insatiable.xacarba's tail splits into three.
* ExtremeOmnivore: Vescavors can devour nearly anything, and their hunger is insatiable.
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[[folder:Warped One]]
->'''Level:''' 8
->'''Level:''' 8
to:
->'''Level:'''
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->'''Size:''' Medium
Living humanoids corrupted and warped by the chaotic energies of the Outer Rifts, forever reshaped and mutated in endless agony.
Living humanoids corrupted and warped by the chaotic energies of the Outer Rifts, forever reshaped and mutated in endless agony.
to:
->'''Size:''' Medium
Living humanoids corrupted and warped by the chaotic energies of the Outer Rifts, forever reshaped and mutated in endless agony.Large
Living humanoids corrupted and warped by the chaotic energies of the Outer Rifts, forever reshaped and mutated in endless agony.
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* MultiArmedAndDangerous: Warped ones can have several limbs, four of which always sport particularly sharp talons.
* PerpetuallyProtean: Raw Abyssal energies course through and constantly shift a warped one's body, reshaping and rebuilding it in minor but hideous ways.
* PerpetuallyProtean: Raw Abyssal energies course through and constantly shift a warped one's body, reshaping and rebuilding it in minor but hideous ways.
to:
* MultiArmedAndDangerous: Warped ones CombatTentacles: The xilvirek has two tentacles on its back that it can have several limbs, four of which always sport particularly sharp talons.
* PerpetuallyProtean: Raw Abyssal energies course through and constantly shift a warped one's body, reshaping and rebuilding it in minor but hideous ways.use to suck the life from its prey.
* PerpetuallyProtean: Raw Abyssal energies course through and constantly shift a warped one's body, reshaping and rebuilding it in minor but hideous ways.
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[[folder:Xacarba]]
->'''Level:''' 15
->'''Level:''' 15
to:
->'''Level:''' 15
[[folder:Nindoru]]
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->'''Size:''' Gargantuan
Deleted line(s) 2146,2160 (click to see context) :
* MultipleTailedBeast: A xacarba's tail splits into three.
[[/folder]]
[[folder:Xilvirek]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* CombatTentacles: The xilvirek has two tentacles on its back that it can use to suck the life from its prey.
[[/folder]]
!Other Planes
[[folder:Nindoru]]
->'''Alignment:''' ChaoticEvil
----
[[/folder]]
[[folder:Xilvirek]]
->'''Level:''' 12
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
----
* CombatTentacles: The xilvirek has two tentacles on its back that it can use to suck the life from its prey.
[[/folder]]
!Other Planes
[[folder:Nindoru]]
->'''Alignment:''' ChaoticEvil
----
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Changed line(s) 1760,1761 (click to see context) from:
!!Vrolikai
->'''Level:''' 19
->'''Level:''' 19
to:
->'''Level:'''
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The final stage of growth for nabasu demons.
to:
Added DiffLines:
* AdaptationalBadass: Before Remastered, they were strong KingMook versions of nabassus, but Remastered promoted them to the pinnacle of normal demonkind and with powerful control over life itself to fill the gap left by balors.
* CompositeCharacter: Of their previous selves as evolved nabassus and balors, as nabassus and balors are both protected under the OGL.
* EvilFeelsGood: Vrolikai understand the appeal of all the sins they devoured, and will cheerfully make speeches on all of them.
* MonsterLord: A vrolikai has an intimate understanding of sinful desires thanks to the souls they consumes, and so understand the kind of bribery and threats one needs to lead demons instinctively. Even demon lords, who rightfully fear vrolikais as potential competitors, often find themselves needing death demon generals.
* CompositeCharacter: Of their previous selves as evolved nabassus and balors, as nabassus and balors are both protected under the OGL.
* EvilFeelsGood: Vrolikai understand the appeal of all the sins they devoured, and will cheerfully make speeches on all of them.
* MonsterLord: A vrolikai has an intimate understanding of sinful desires thanks to the souls they consumes, and so understand the kind of bribery and threats one needs to lead demons instinctively. Even demon lords, who rightfully fear vrolikais as potential competitors, often find themselves needing death demon generals.
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Added DiffLines:
* SlaveMooks: Coartis did not willingly fall, and in fact were made messengers largely as living trophies for their masters. Celestials collectively pity them but are divided whether to find a way to free or just MercyKill them.
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Changed line(s) 7 (click to see context) from:
For tropes pertaining to fiends in ''TabletopGame/{{Starfinder}}'', see Characters/StarfinderOutsiders.
to:
For tropes pertaining to fiends in ''TabletopGame/{{Starfinder}}'', see Characters/StarfinderOutsiders. For tropes pertaining to the oni, rakshasa and barghest, who were classified as fiends before the Remaster, see Characters/PathfinderHumanoids, Characters/PathfinderSpirits and Characters/PathfinderBeasts.
Changed line(s) 15 (click to see context) from:
** LawfulEvil souls in Hell are tortured over centuries into becoming mindless masses of cancerous flesh called lemures. The most evil souls may get promoted into more powerful forms, but only after going through the mindless stage first, resulting in all memories of their former lives being destroyed. Some of these souls, usually asura rana worshippers or anti-theists, end up in the hands of the asuras and over time become asuras themselves.%%In-universe
to:
** LawfulEvil souls in Hell are tortured over centuries into becoming mindless masses of cancerous flesh called lemures.orts. The most evil souls may get promoted into more powerful forms, but only after going through the mindless stage first, resulting in all memories of their former lives being destroyed. Some of these souls, usually asura rana worshippers or anti-theists, end up in the hands of the asuras and over time become asuras themselves.%%In-universe
Changed line(s) 37,45 (click to see context) from:
[[folder:Barghest]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_barghest.png]]
->'''Level:''' 4 (normal), 7 (greater)
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium (normal), Large (greater)
Wolflike monsters with the faces and hands of goblinoids, barghests are otherworldly predators that stalk the mortal world to sate their hunger for mortal flesh. They once served Asmodeus in Hell, defected to Lamashtu and the Outer Rifts, and now serve no-one but their own appetite.
Barghests that devour a large number of slain mortals metamorphose into greater barghests, powerful monsters which often develop strange mutations on top of their already monstrous natures -- envenomed fangs, toxic breath, vestigial limbs, leathery wings and the like are among the most common changes, and much stranger ones are well within the realm of possibility.
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_barghest.png]]
->'''Level:''' 4 (normal), 7 (greater)
->'''Alignment:''' ChaoticEvil
->'''Size:''' Medium (normal), Large (greater)
Wolflike monsters with the faces and hands of goblinoids, barghests are otherworldly predators that stalk the mortal world to sate their hunger for mortal flesh. They once served Asmodeus in Hell, defected to Lamashtu and the Outer Rifts, and now serve no-one but their own appetite.
Barghests that devour a large number of slain mortals metamorphose into greater barghests, powerful monsters which often develop strange mutations on top of their already monstrous natures -- envenomed fangs, toxic breath, vestigial limbs, leathery wings and the like are among the most common changes, and much stranger ones are well within the realm of possibility.
to:
[[quoteright:350:https://static.
[[quoteright:300:https://static.tvtropes.
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Wolflike monsters with the faces and hands of goblinoids, barghests are otherworldly predators that stalk the mortal world to sate their hunger for mortal flesh. They once served Asmodeus in Hell, defected to Lamashtu and the Outer Rifts, and now serve no-one but their own appetite.
Barghests that devour a large number of slain mortals metamorphose into greater barghests, powerful monsters which often develop strange mutations on top of their already monstrous natures -- envenomed fangs, toxic breath, vestigial limbs, leathery wings and the like are among the most common changes, and much stranger ones are well within the realm of possibility.
Changed line(s) 47,52 (click to see context) from:
* BreathWeapon: Some greater barghests develop the ability to exhale clouds of toxic gas.
* DespotismJustifiesTheMeans: Their entire goal in life is basically to get more powerful, which requires [[ToServeMan eating non-evil humanoids and devouring part of their souls]]. Once they do this enough they become a greater barghest (or even a mythic greater barghest, if they're lucky.)
* {{Hellhound}}: Fiends from the lower planes that resemble monstrous wolf-like monsters with twisted goblin faces, which come to the material world to hunt down and devour mortal victims.
* MonsterLord: Greater barghests often seek out a goblinoid tribe to rule over.
* MonstrousCannibalism: If multiple barghests find themselves sharing a common territory, one will typically end up killing and eating the others.
* VoluntaryShapeshifting: They can take on the form of a goblin, hobgoblin, bugbear or normal wolf at will.
* DespotismJustifiesTheMeans: Their entire goal in life is basically to get more powerful, which requires [[ToServeMan eating non-evil humanoids and devouring part of their souls]]. Once they do this enough they become a greater barghest (or even a mythic greater barghest, if they're lucky.)
* {{Hellhound}}: Fiends from the lower planes that resemble monstrous wolf-like monsters with twisted goblin faces, which come to the material world to hunt down and devour mortal victims.
* MonsterLord: Greater barghests often seek out a goblinoid tribe to rule over.
* MonstrousCannibalism: If multiple barghests find themselves sharing a common territory, one will typically end up killing and eating the others.
* VoluntaryShapeshifting: They can take on the form of a goblin, hobgoblin, bugbear or normal wolf at will.
to:
* BreathWeapon: Some greater barghests develop AbusiveParents: A dorvae treats its spawn with abuse and humiliation until it manages to escape. In this way, dorvaes perpetuate a cycle of hatred, teaching their descendants to distrust one another above all.
* BadBoss: Dorvaes usually crush their own minions or send them on suicidal missions.
* RealityWarper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvae's mood and tastes.
* TheStarscream: A dorvae's job lasts only so long as it serves its purposes and satisfies its ego, or at least entertains it while it waits to betray its clients.
* {{Telepathy}}: An ability it shares with many evil outsiders, though a dorvae's only extend toexhale clouds of toxic gas.
* DespotismJustifiesTheMeans: Their entire goal in life is basically50 feet, as opposed to get more powerful, which requires [[ToServeMan eating non-evil humanoids and devouring part of their souls]]. Once they do this enough they become a greater barghest (or even a mythic greater barghest, if they're lucky.)
usual 100.
*{{Hellhound}}: Fiends TrulySingleParent: New dorvaes arise from a parent's egotistical desire to bully and manipulate powerful beings, driving it to tear apart fragments of the lower planes that resemble monstrous wolf-like monsters with twisted goblin faces, which come to cosmos and spin the material world to hunt down and devour mortal victims.
* MonsterLord: Greater barghests often seek outtendrils into a goblinoid tribe to rule over.
* MonstrousCannibalism: If multiple barghests find themselves sharing a common territory, one will typically end up killing and eating the others.
* VoluntaryShapeshifting: They can take on the form of a goblin, hobgoblin, bugbear or normal wolf at will.new dorvae.
* BadBoss: Dorvaes usually crush their own minions or send them on suicidal missions.
* RealityWarper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvae's mood and tastes.
* TheStarscream: A dorvae's job lasts only so long as it serves its purposes and satisfies its ego, or at least entertains it while it waits to betray its clients.
* {{Telepathy}}: An ability it shares with many evil outsiders, though a dorvae's only extend to
* DespotismJustifiesTheMeans: Their entire goal in life is basically
*
* MonsterLord: Greater barghests often seek out
* MonstrousCannibalism: If multiple barghests find themselves sharing a common territory, one will typically end up killing and eating the others.
* VoluntaryShapeshifting: They can take on the form of a goblin, hobgoblin, bugbear or normal wolf at will.
Changed line(s) 55,59 (click to see context) from:
[[folder:Dorvae]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dorvae.jpg]]
->'''Level:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dorvae.jpg]]
->'''Level:''' 11
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[quoteright:300:https://static.
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Small but cunning fiends who serve mortals as familiars.
Changed line(s) 61,66 (click to see context) from:
* AbusiveParents: A dorvae treats its spawn with abuse and humiliation until it manages to escape. In this way, dorvaes perpetuate a cycle of hatred, teaching their descendants to distrust one another above all.
* BadBoss: Dorvaes usually crush their own minions or send them on suicidal missions.
* RealityWarper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvae's mood and tastes.
* TheStarscream: A dorvae's job lasts only so long as it serves its purposes and satisfies its ego, or at least entertains it while it waits to betray its clients.
* {{Telepathy}}: An ability it shares with many evil outsiders, though a dorvae's only extend to 50 feet, as opposed to usual 100.
* TrulySingleParent: New dorvaes arise from a parent's egotistical desire to bully and manipulate powerful beings, driving it to tear apart fragments of the cosmos and spin the tendrils into a new dorvae.
* BadBoss: Dorvaes usually crush their own minions or send them on suicidal missions.
* RealityWarper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvae's mood and tastes.
* TheStarscream: A dorvae's job lasts only so long as it serves its purposes and satisfies its ego, or at least entertains it while it waits to betray its clients.
* {{Telepathy}}: An ability it shares with many evil outsiders, though a dorvae's only extend to 50 feet, as opposed to usual 100.
* TrulySingleParent: New dorvaes arise from a parent's egotistical desire to bully and manipulate powerful beings, driving it to tear apart fragments of the cosmos and spin the tendrils into a new dorvae.
to:
* AbusiveParents: A dorvae treats its spawn with abuse BewareMyStingerTail: Their tails end in a scorpion-like barb they can use to poison people.
* CompositeCharacter: The post-Remaster imp combines elements from the pre-Remaster imp (a type of devil) andhumiliation until it manages to escape. In this way, dorvaes perpetuate a cycle quasit (a type of hatred, teaching demon), who are both low-level fiends that primarily serve spellcasters as familiars. After the Remaster, imps lives in all three fiendish Outer Planes and take on the characteristics of their descendants to distrust one another above all.
home, often looking flame-scorched (like pre-Remaster imps) if they come from Hell, caustic and monstrous (like pre-Remaster quasits) if from the Outer Rifts, and red-eyed and fetid if from Abaddon.
*BadBoss: Dorvaes TheCorrupter: Imps subtly influence weak-willed individuals into performing increasingly evil acts over time.
* DragonWithAnAgenda: When working for a mortal master, an imp will always make sure that its master's soul will be damned alongside as many others as possible.
* EasyRoadToHell: If the recipient of an imp's boon of good luck dies when it is in place, the imp decides where the soul travels, usuallycrush the imp's home plane. The creature cannot be raised or resurrected except by the ''wish'' ritual or similar magic.
* {{Familiar}}: Imps readily serve spellcasters as familiars.
* HornsOfVillainy: Ram horns curl back from the head of an imp.
* InvisibleMonsters: They can turn invisible at will.
* NotSoHarmlessVillain: At a mere level 1, imps aren't that dangerous in a straight-up fight. That doesn't stop them from being expert manipulators and delivering hundreds of souls to Hell.
* OurImpsAreDifferent: Imps are among the weakest fiends, and resemble diminutive versions of the classic BigRedDevil with long tails tipped with venomous stingers. Unlike other fiends, which originate from the souls of evil mortals, imps are born directly from the Outer Planes and serve outside any fiendish hierarchies. They agree to serve mortal masters with servile glee because it allows them extended one-on-one time with which to subtly push theirown minions or send them on suicidal missions.
* RealityWarper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvae's mood and tastes.
would-be master towards damnation.
* TheStarscream:A dorvae's job lasts only so long as it serves its purposes Imps are constantly scheming to have their masters killed and satisfies its ego, or at least entertains it while it waits damned.
* SummonMagic: They're the easiest fiends tobetray its clients.
* {{Telepathy}}: An ability it shares with manysummon. The ritual is made easier by sacrificing a small animal to placate their tiny egos and show they a caster's willingness to commit evil outsiders, though a dorvae's only extend to 50 feet, as opposed to usual 100.
acts.
*TrulySingleParent: New dorvaes arise from a parent's egotistical desire to bully and manipulate powerful beings, driving it to tear apart fragments of the cosmos and spin the tendrils VoluntaryShapeshifting: An imp can transform itself into a new dorvae.small animal.
* WorkingForABodyUpgrade: Pre-Remaster imps and quasits seek to be promoted into stronger forms of devil or demon. Imps mostly act as secretaries, gofers and general-purpose lackeys while trying to impress their superiors for this purpose, while quasits require a bargain, frequently by bartering the souls of their former masters.
* YouCantGoHomeAgain: Pre-Remaster quasits have no innate way to return to the Abyss, meaning that unless they hitch a ride back with their master's soul they're stuck on the Material Plane.
* CompositeCharacter: The post-Remaster imp combines elements from the pre-Remaster imp (a type of devil) and
*
* DragonWithAnAgenda: When working for a mortal master, an imp will always make sure that its master's soul will be damned alongside as many others as possible.
* EasyRoadToHell: If the recipient of an imp's boon of good luck dies when it is in place, the imp decides where the soul travels, usually
* {{Familiar}}: Imps readily serve spellcasters as familiars.
* HornsOfVillainy: Ram horns curl back from the head of an imp.
* InvisibleMonsters: They can turn invisible at will.
* NotSoHarmlessVillain: At a mere level 1, imps aren't that dangerous in a straight-up fight. That doesn't stop them from being expert manipulators and delivering hundreds of souls to Hell.
* OurImpsAreDifferent: Imps are among the weakest fiends, and resemble diminutive versions of the classic BigRedDevil with long tails tipped with venomous stingers. Unlike other fiends, which originate from the souls of evil mortals, imps are born directly from the Outer Planes and serve outside any fiendish hierarchies. They agree to serve mortal masters with servile glee because it allows them extended one-on-one time with which to subtly push their
* RealityWarper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvae's mood and tastes.
* TheStarscream:
* SummonMagic: They're the easiest fiends to
* {{Telepathy}}: An ability it shares with many
*
* WorkingForABodyUpgrade: Pre-Remaster imps and quasits seek to be promoted into stronger forms of devil or demon. Imps mostly act as secretaries, gofers and general-purpose lackeys while trying to impress their superiors for this purpose, while quasits require a bargain, frequently by bartering the souls of their former masters.
* YouCantGoHomeAgain: Pre-Remaster quasits have no innate way to return to the Abyss, meaning that unless they hitch a ride back with their master's soul they're stuck on the Material Plane.
Changed line(s) 155 (click to see context) from:
* DudeWheresMyReward: Hishanduras most often originate from petitioners and lesser asuras convinced that the gods never rewarded them for their loyal service.
to:
* DudeWheresMyReward: Hishanduras most often originate from petitioners shades and lesser asuras convinced that the gods never rewarded them for their loyal service.
Changed line(s) 184 (click to see context) from:
!!Lemure
to:
Changed line(s) 188 (click to see context) from:
The lowest kind of devil, only slightly above petitioners, lemures are living materials used to make other devils.
to:
The lowest kind of devil, only slightly above petitioners, lemures shades, orts are living materials used to make other devils.
Changed line(s) 190,198 (click to see context) from:
* BlobMonster: A lemure's saggy flesh runs and drips and it does not have a permanent form.
* FusionDance: When transformed by a pit fiend into lesser devils, one lesser devil is each created from multiple lemures, the exact number of which depends on the lesser devil's hit die.
!!Imp
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imp_pathfinder.png]]
->'''Level:''' 1
->'''Size:''' Tiny
Small but cunning devils who serve mortals as familiars.
* FusionDance: When transformed by a pit fiend into lesser devils, one lesser devil is each created from multiple lemures, the exact number of which depends on the lesser devil's hit die.
!!Imp
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imp_pathfinder.png]]
->'''Level:''' 1
->'''Size:''' Tiny
Small but cunning devils who serve mortals as familiars.
to:
* BlobMonster: A lemure's An ort's saggy flesh runs and drips and it does not have a permanent form.
* FusionDance: When transformed by apit fiend nessari into lesser devils, one lesser devil is each created from multiple lemures, orts, the exact number of which depends on the lesser devil's hit die.
!!Imp
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imp_pathfinder.png]]
level.
!!Zebub (Accuser Devil)
->'''Level:'''1
3
->'''Size:'''Tiny
Small but cunning devils who serve mortals as familiars.Small
The spies and messengers of Hell.
* FusionDance: When transformed by a
!!Imp
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imp_pathfinder.png]]
!!Zebub (Accuser Devil)
->'''Level:'''
->'''Size:'''
Small but cunning devils who serve mortals as familiars.
The spies and messengers of Hell.
Deleted line(s) 200,215 (click to see context) :
* BewareMyStingerTail: Their tails end in a scorpion-like barb they can use to poison people.
* DragonWithAnAgenda: When working for a spellcaster as a familiar, imps will always make sure that its master's soul will be dragged to Hell alongside as many others as possible.
* EliteMook: Imp consulars are one in a thousand, capable of telepathic communication and shapeshifting into small animals.
* {{Familiar}}: Imps readily serve spellcasters as familiars.
* NoSell: They're immune to both fire and poison.
* NotSoHarmlessVillain: At a mere CR 2, imps aren't that dangerous in a straight-up fight. That doesn't stop them from being expert manipulators and delivering hundreds of souls to Hell.
* OurImpsAreDifferent: Imps are among the weakest of all devils, and resemble diminutive versions of the classic BigRedDevil with long tails tipped with venomous stingers. They're often summoned by evil spellcasters to act as familiars, a role they take to with servile glee because it allows them extended one-on-one time with which to subtly push their would-be master towards damnation. In Hell, they mostly act as secretaries, gofers and general-purpose lackeys while trying to impress their superiors enough to be promoted into a stronger form of devil.
* SummonMagic: They're the easiest devils to summon. The ritual is made easier by sacrificing a small animal to placate their tiny egos and show they a caster's willingness to commit evil acts.
* VoluntaryShapeshifting: A thousandth of imps, called imp consulars, can transform itself into a small animal.
!!Zebub (Accuser Devil)
->'''Level:''' 3
->'''Size:''' Small
The spies and messengers of Hell.
----
* DragonWithAnAgenda: When working for a spellcaster as a familiar, imps will always make sure that its master's soul will be dragged to Hell alongside as many others as possible.
* EliteMook: Imp consulars are one in a thousand, capable of telepathic communication and shapeshifting into small animals.
* {{Familiar}}: Imps readily serve spellcasters as familiars.
* NoSell: They're immune to both fire and poison.
* NotSoHarmlessVillain: At a mere CR 2, imps aren't that dangerous in a straight-up fight. That doesn't stop them from being expert manipulators and delivering hundreds of souls to Hell.
* OurImpsAreDifferent: Imps are among the weakest of all devils, and resemble diminutive versions of the classic BigRedDevil with long tails tipped with venomous stingers. They're often summoned by evil spellcasters to act as familiars, a role they take to with servile glee because it allows them extended one-on-one time with which to subtly push their would-be master towards damnation. In Hell, they mostly act as secretaries, gofers and general-purpose lackeys while trying to impress their superiors enough to be promoted into a stronger form of devil.
* SummonMagic: They're the easiest devils to summon. The ritual is made easier by sacrificing a small animal to placate their tiny egos and show they a caster's willingness to commit evil acts.
* VoluntaryShapeshifting: A thousandth of imps, called imp consulars, can transform itself into a small animal.
!!Zebub (Accuser Devil)
->'''Level:''' 3
->'''Size:''' Small
The spies and messengers of Hell.
----
Changed line(s) 246 (click to see context) from:
!!Barbazu (Bearded Devil)
to:
Changed line(s) 252,254 (click to see context) from:
* AdaptationalDumbass: Considerably dimmer than their [=DnD=] counterparts, with a paltry Intelligence of 6.
* BeardOfEvil: As their name indicates, a bearded devil has a hideous, spiky, filthy beard.
* BeardOfEvil: As their name indicates, a bearded devil has a hideous, spiky, filthy beard.
to:
* AdaptationalDumbass: Considerably Pre-Remaster barbazus are dimmer than their [=DnD=] ''D&D'' counterparts, with a paltry Intelligence of 6.
* AlternateCompanyEquivalent: The vordine (infantry devil), who serves as the rank-and-file infantry of of Hell's armies, is clearly meant to be a replacement of the ''TabletopGame/DungeonsAndDragons'' barbazu, who fulfils the same niche and was also known as infantry devils before ''Pathfinder'' left them behind along with the OGL.
* BeardOfEvil: As their name indicates, a bearded devil (before the Remaster changed them into the infantry devil) has a hideous, spiky, filthy beard.
* BigRedDevil: The vordine resembles a classic devil with horns, red skin and a tail.
* DevilsPitchfork: The infantry devil's main weapon is a trident.
* AlternateCompanyEquivalent: The vordine (infantry devil), who serves as the rank-and-file infantry of of Hell's armies, is clearly meant to be a replacement of the ''TabletopGame/DungeonsAndDragons'' barbazu, who fulfils the same niche and was also known as infantry devils before ''Pathfinder'' left them behind along with the OGL.
* BeardOfEvil: As their name indicates, a bearded devil (before the Remaster changed them into the infantry devil) has a hideous, spiky, filthy beard.
* BigRedDevil: The vordine resembles a classic devil with horns, red skin and a tail.
* DevilsPitchfork: The infantry devil's main weapon is a trident.
Changed line(s) 293,294 (click to see context) from:
!!Levaloch (Warmonger Devil)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_levaloch.png]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_levaloch.png]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_levaloch.png]]
Changed line(s) 296,298 (click to see context) from:
->'''Size:''' Large
Soldiers in the infernal legions.
Soldiers in the infernal legions.
to:
->'''Size:''' Large
Soldiers in the infernal legions.Medium
Soldiers in the infernal legions.
Changed line(s) 300,303 (click to see context) from:
* {{Cyborg}}: Levalochs are strange amalgamations of devil and automaton. In 2nd Edition, they simultaneously have the Fiend and Construct traits.
* DevilsPitchfork: Levalochs wield tridents crafted from their barbed iron substance.
!!Patraavex (Sire Devil)
* DevilsPitchfork: Levalochs wield tridents crafted from their barbed iron substance.
!!Patraavex (Sire Devil)
to:
* {{Cyborg}}: Levalochs are strange amalgamations of devil and automaton. In 2nd Edition, they simultaneously have FallenAngel: Some coartis were once celestials who were trapped in horrible agreements for the Fiend and Construct traits.
greater good or fell due to grievous errors in judgement. Others arise from mortals who were on the path to become celestials yet were contractually bound to Hell.
*DevilsPitchfork: Levalochs wield tridents crafted TearsOfBlood: When a coarti takes holy damage, blood flows freely from their barbed iron substance.
!!Patraavex (Sire Devil)eyes and the contract carved into their skin.
!!Levaloch (Warmonger Devil)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_levaloch.png]]
*
!!Patraavex (Sire Devil)
!!Levaloch (Warmonger Devil)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_levaloch.png]]
Changed line(s) 305,307 (click to see context) from:
->'''Size:''' Medium
Devils who live to spread Hell's taint in the mortal world through fiendish heritage.
Devils who live to spread Hell's taint in the mortal world through fiendish heritage.
to:
->'''Size:''' Medium
Devils who live to spread Hell's taintLarge
Soldiers in themortal world through fiendish heritage.infernal legions.
Devils who live to spread Hell's taint
Soldiers in the
Changed line(s) 309,311 (click to see context) from:
* MotherOfAThousandYoung: A sire devil lives to insinuate Hell's influence into the mortal population, and each is the progenitor of many tieflings.
!!Salikotal
!!Salikotal
to:
* MotherOfAThousandYoung: A sire {{Cyborg}}: Levalochs are strange amalgamations of devil lives to insinuate Hell's influence into and automaton. In 2nd Edition, they simultaneously have the mortal population, Fiend and each is the progenitor of many tieflings.
!!SalikotalConstruct traits.
* DevilsPitchfork: Levalochs wield tridents crafted from their barbed iron substance.
!!Patraavex (Sire Devil)
!!Salikotal
* DevilsPitchfork: Levalochs wield tridents crafted from their barbed iron substance.
!!Patraavex (Sire Devil)
Changed line(s) 314 (click to see context) from:
Assassins whose killings shape the mortal world.
to:
Devils who live to spread Hell's taint in the mortal
* MotherOfAThousandYoung: A sire devil lives to insinuate Hell's influence into the mortal population, and each is the progenitor of many tieflings.
!!Salikotal
->'''Level:''' 7
->'''Size:''' Medium
Assassins whose killings shape the mortal world.
----
!!Salikotal
->'''Level:''' 7
->'''Size:''' Medium
Assassins whose killings shape the mortal world.
----
Changed line(s) 497 (click to see context) from:
!!Pit Fiend
to:
Changed line(s) 502 (click to see context) from:
The greatest of the devils short of unique fiends, pit fiends are masters of entire armies and rulers of nations.
to:
The greatest of the devils short of unique fiends, pit fiends nessaris are masters of entire armies and rulers of nations.
Changed line(s) 504,510 (click to see context) from:
* BigRedDevil: Pit fiends are the classic take on devils as red-skinned, horned, bat-winged and pointy-tailed infernal masterminds scheming for mortal damnation.
* DragonWithAnAgenda: A pit fiend might serve a mortal master but its goal is always to corrupt the master's soul and ensure that when the mortal dies it will have another lemure servant.
* FireballEyeballs: A pit fiend's eyes smoulder like embers.
* HornedHumanoid: Pit fiends sport large horns growing from their brows, as well as additional ones decorating their shoulders.
* MonsterLord: Pit fiends are the rulers of infernal realms, generals of Hell's armies and advisors to archfiends.
* PlayingWithFire: Pit fiends are masters of controlling fire.
* SuperEmpowering: Pit fiends have the authority to transform lemures into lesser devils.
* DragonWithAnAgenda: A pit fiend might serve a mortal master but its goal is always to corrupt the master's soul and ensure that when the mortal dies it will have another lemure servant.
* FireballEyeballs: A pit fiend's eyes smoulder like embers.
* HornedHumanoid: Pit fiends sport large horns growing from their brows, as well as additional ones decorating their shoulders.
* MonsterLord: Pit fiends are the rulers of infernal realms, generals of Hell's armies and advisors to archfiends.
* PlayingWithFire: Pit fiends are masters of controlling fire.
* SuperEmpowering: Pit fiends have the authority to transform lemures into lesser devils.
to:
* BigRedDevil: Pit fiends Nessaris are the classic take on devils as red-skinned, horned, bat-winged and pointy-tailed infernal masterminds scheming for mortal damnation.
* DragonWithAnAgenda: Apit fiend nessari might serve a mortal master but its goal is always to corrupt the master's soul and ensure that when the mortal dies it will have another lemure ort servant.
* FireballEyeballs: Apit fiend's nessari's eyes smoulder like embers.
* HornedHumanoid:Pit fiends Nessaris sport large horns growing from their brows, as well as additional ones decorating their shoulders.
* MonsterLord:Pit fiends Nessaris are the rulers of infernal realms, generals of Hell's armies and advisors to archfiends.
*PlayingWithFire: Pit fiends are masters of controlling fire.
* SuperEmpowering: Pit fiendsMookPromotion: Nessaris have the authority to transform lemures orts into lesser devils.devils.
* PlayingWithFire: Nessaris are masters of controlling fire.
* DragonWithAnAgenda: A
* FireballEyeballs: A
* HornedHumanoid:
* MonsterLord:
*
* SuperEmpowering: Pit fiends
* PlayingWithFire: Nessaris are masters of controlling fire.
Changed line(s) 607 (click to see context) from:
* HypnoticEyes: The ixion worm employs hypnotic abilities to motivate Phlegethon's petitioners into working harder and discourage them from challenging what they believe to be their only friend in Hell.
to:
* HypnoticEyes: The ixion worm employs hypnotic abilities to motivate Phlegethon's petitioners shades into working harder and discourage them from challenging what they believe to be their only friend in Hell.
Changed line(s) 652 (click to see context) from:
Cacodaemons are the least of daemons, forming from petitioners and lacking the power to embody anything in particular.
to:
Cacodaemons are the least of daemons, forming from petitioners shades and lacking the power to embody anything in particular.
Changed line(s) 1294 (click to see context) from:
* SevenDeadlySins: Demons are born from mortal souls tainted by sin, and while specific demons varieties exist to embody an immense variety of moral failings the seven "basic" variants -- the ones usually described in each edition's basic ''Bestiary'' -- embody the seven famous sins; dretches are born from Sloth, invidiaks from Envy, succubi from Lust, nabasus from Gluttony, vrocks from Wrath, nalfeshnees from Greed and mariliths from Pride.
to:
* SevenDeadlySins: Demons are born from mortal souls tainted by sin, and while specific demons varieties exist to embody an immense variety of moral failings the seven "basic" variants -- the ones usually described in each edition's basic ''Bestiary'' -- embody the seven famous sins; dretches pusks are born from Sloth, invidiaks from Envy, succubi from Lust, nabasus from Gluttony, vrocks from Wrath, nalfeshnees from Greed and mariliths from Pride.
Changed line(s) 1309 (click to see context) from:
!!Dretch (Sloth Demon)
to:
Changed line(s) 1313 (click to see context) from:
Born from the sin of sloth, dretches serve as slave labor to their more powerful kin.
to:
Born from the sin of sloth, dretches pusks serve as slave labor to their more powerful kin.
Changed line(s) 1315,1316 (click to see context) from:
* KingOfTheHomeless: Some dretches become the pauper-kings of the Outer Rifts, ruling over undesirable areas of the Outer Rifts and a population of vermin, broken souls, mindless undead and other dretches.
* LazyBum: Dretches embody the sin of sloth, and are chronically averse to physical labor -- their one requirement when summoned is that they will be allowed to spend an equal or greater amount of time resting as they will spend working.
* LazyBum: Dretches embody the sin of sloth, and are chronically averse to physical labor -- their one requirement when summoned is that they will be allowed to spend an equal or greater amount of time resting as they will spend working.
to:
* KingOfTheHomeless: Some dretches pusks become the pauper-kings of the Outer Rifts, ruling over undesirable areas of the Outer Rifts and a population of vermin, broken souls, mindless undead and other dretches.
pusks.
* LazyBum:Dretches Pusks embody the sin of sloth, and are chronically averse to physical labor -- their one requirement when summoned is that they will be allowed to spend an equal or greater amount of time resting as they will spend working.
* LazyBum:
Changed line(s) 1319,1324 (click to see context) from:
!!Quasit
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/quasit_pathfinder.png]]
->'''Level:''' 2\\
'''Size:''' Tiny
When a spellcaster reaches out to the Abyss for a familiar, a quasit is formed to answer that call.
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/quasit_pathfinder.png]]
->'''Level:''' 2\\
'''Size:''' Tiny
When a spellcaster reaches out to the Abyss for a familiar, a quasit is formed to answer that call.
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/quasit_pathfinder.png]]
->'''Level:'''
'''Size:''' Tiny
When a spellcaster reaches out to
->'''Size:''' Medium
Demons born from the
Deleted line(s) 1326,1341 (click to see context) :
* {{Familiar}}: A quasit's first role in life is that of a familiar to a spellcaster. They actually don't exist otherwise, as the act of calling a familiar from the Abyss is what creates a quasit in the first place.
* {{Flight}}: Those wings aren't just for show.
* HornsOfVillainy: Ram horns curl back from the head of a quasit.
* InvisibleMonsters: They can turn invisible at will.
* MookPromotion: More powerful demons can mold them into stronger forms of demonic life. Usually this require a bargain on the quasit's part, frequently by bartering the souls of their former masters.
* NoSell: They're immune to poison and electricity.
* OurImpsAreDifferent: Quasits are demonic counterparts to imps, and resemble tiny, horned, winged humanoids covered in green scales. Unlike other demons, which originate from the souls of deceased, sinful mortals, quasits are created in the act of being summoned when a fragment of the summoner's soul breaks off and mixes with the matter of the Abyss. They're spiteful and scheming servants, but serve their role until their master's death frees them; at that point, they either race their master's soul to the Abyss to grab it for themselves and use it to bargain for power or a better position with more powerful demons or choose to remain as free-willed troublemakers in the material world.
* TheStarscream: Due to their nature. Quasits are created when a mortal spellcaster's soul brushes the Abyss during a call for a familiar, causing a fragment to break off and become bonded to the caster. Because of this they're intrinsically bound to a particular soul and can feel it at all times, something that they loathe because they know that without the caster's influence they could have been more. As such, they're constantly scheming to kill their masters and claim their soul as bargaining chip to be promoted.
* YouCantGoHomeAgain: They have no innate way to return to the Abyss, meaning that unless they hitch a ride back with their master's soul they're stuck on the Material Plane.
* YourSoulIsMine: When a quasit's master dies, it can follow the master's soul to the Abyss, where the soul becomes a larva in the quasit's possession.
!!Vermlek (Worm Demon)
->'''Level:''' 3
->'''Size:''' Medium
Demons born from the violation of the dead.
----
* {{Flight}}: Those wings aren't just for show.
* HornsOfVillainy: Ram horns curl back from the head of a quasit.
* InvisibleMonsters: They can turn invisible at will.
* MookPromotion: More powerful demons can mold them into stronger forms of demonic life. Usually this require a bargain on the quasit's part, frequently by bartering the souls of their former masters.
* NoSell: They're immune to poison and electricity.
* OurImpsAreDifferent: Quasits are demonic counterparts to imps, and resemble tiny, horned, winged humanoids covered in green scales. Unlike other demons, which originate from the souls of deceased, sinful mortals, quasits are created in the act of being summoned when a fragment of the summoner's soul breaks off and mixes with the matter of the Abyss. They're spiteful and scheming servants, but serve their role until their master's death frees them; at that point, they either race their master's soul to the Abyss to grab it for themselves and use it to bargain for power or a better position with more powerful demons or choose to remain as free-willed troublemakers in the material world.
* TheStarscream: Due to their nature. Quasits are created when a mortal spellcaster's soul brushes the Abyss during a call for a familiar, causing a fragment to break off and become bonded to the caster. Because of this they're intrinsically bound to a particular soul and can feel it at all times, something that they loathe because they know that without the caster's influence they could have been more. As such, they're constantly scheming to kill their masters and claim their soul as bargaining chip to be promoted.
* YouCantGoHomeAgain: They have no innate way to return to the Abyss, meaning that unless they hitch a ride back with their master's soul they're stuck on the Material Plane.
* YourSoulIsMine: When a quasit's master dies, it can follow the master's soul to the Abyss, where the soul becomes a larva in the quasit's possession.
!!Vermlek (Worm Demon)
->'''Level:''' 3
->'''Size:''' Medium
Demons born from the violation of the dead.
----
Changed line(s) 2001 (click to see context) from:
* SingleSpecimenSpecies: Only one iathavos can exist at any given point. The reason given for this is that they are so horrible [[TooSpicyForYogSothoth even the ABYSS ITSELF can't stand having more than one in inside it.]]
to:
* SingleSpecimenSpecies: Only one iathavos can exist at any given point. The reason given for this is that they are so horrible [[TooSpicyForYogSothoth even the ABYSS ITSELF Outer Rifts itself can't stand having more than one in inside it.]]
Changed line(s) 2030 (click to see context) from:
Large spidery predators from the Abyss. Created by the qlippoth lord Mazmezz before she became one of the demons she so hated, they continue to prey on demons in accordance with their purpose.
to:
Large spidery predators from the Abyss.Outer Rifts. Created by the qlippoth lord Mazmezz before she became one of the demons she so hated, they continue to prey on demons in accordance with their purpose.
Changed line(s) 2128 (click to see context) from:
Once angels who were found consorting with temptresses of the Abyss, the sons of perdition had their souls wrenched from their perfect bodies and cast down into the damned land they coveted. Stripped of their powers, they were embraced by the Abyss and endowed with new abilities with which to fulfil their sinful desires.
to:
Once angels who were found consorting with temptresses of the Abyss, Outer Rifts, the sons of perdition had their souls wrenched from their perfect bodies and cast down into the damned land they coveted. Stripped of their powers, they were embraced by the Abyss Outer Rifts and endowed with new abilities with which to fulfil their sinful desires.
Changed line(s) 2131 (click to see context) from:
* FallenAngel: The sons of perdition were once angles from the heavens, before they fell into corruption through associating wit demonic beings and were stripping of their powers and cast into the Abyss.
to:
* FallenAngel: The sons of perdition were once angles from the heavens, before they fell into corruption through associating wit demonic beings and were stripping of their powers and cast into the Abyss.Outer Rifts.
Changed line(s) 2149 (click to see context) from:
Living humanoids corrupted and warped by the chaotic energies of the Abyss, forever reshaped and mutated in endless agony.
to:
Living humanoids corrupted and warped by the chaotic energies of the Abyss, Outer Rifts, forever reshaped and mutated in endless agony.
Changed line(s) 2247 (click to see context) from:
[[folder:Oni]]
to:
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.
Changed line(s) 2249,2260 (click to see context) from:
* DemonOfHumanOrigin: Rarely, a mortal's soul can become a disembodied oni upon death or, in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Universe, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Universe, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
to:
* AnthropomorphicPersonification: Played with. Sahkils each embody a particular type of fear, but this isn't an innate part of their being. Rather, it's a conscious change they've made to themselves in order to become more terrifying to mortals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin:Rarely, a mortal's soul can become a disembodied oni upon death or, in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: OniThe first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised shades in the same way most comfortable in positions fiends are.
* EvilIsNotAToy: Sahkil are easier to summon than an outsider ofleadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye ontheir forehead.
power would normally be, but are also more difficult to control.
* FaceHeelTurn: Themajority of oni first sahkils were once kami originally psychopomps who failed rebelled against their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasantduty, fled to the eye.
Ethereal Plane and fashioned themselves as tyrants of fear.
*ForTheEvulz: To MeaningfulName: The word ''sahkil'' means ''fear'' in the oni, no pleasure is more enjoyable than one that deprives or wounds another.
Yucatec Maya language.
*{{Gonk}}: An oni's true form is always similar NoSell: They have immunity to that of a specific humanoid race, save that it is always deformed death effects, fear effects, disease, and monstrous.
poison.
*MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: OniOurMonstersAreWeird: The greatest sahkils are a race of evil spirits, native to the Universe, that manifest physical bodies based upon the shapes near-indescribable horrors, obscene in both shape and desires proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear ofhumanoid mortals.
various degrees.
*SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire SummonMagic: They all have an ability called Easy to gorge on such experiences.
!!Spirit OniCall. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin:
* EvilOverlord: Oni
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of
* ExtraEyes: All oni yai have a third eye on
* FaceHeelTurn: The
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant
*
*
*
* OurDemonsAreDifferent: Oni
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of
*
!!Spirit Oni
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
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->'''Alignment:''' LawfulEvil
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Oni with bodies made from their own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].
to:
Changed line(s) 2267,2274 (click to see context) from:
* DirtyCoward: Even after being freed from servitude, spirit oni are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
to:
* DirtyCoward: Even after being freed AnimalisticAbomination: They fuse the features of dogs, cats, and other domestic animals with a worm-like body and a tangle of veins dangling from servitude, spirit oni are too cowardly their mouths.
* BloodKnight: They like totake fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a maskfight by a willing Small or Medium creature.
making their opponents flee.
*EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}:A spirit oni is created when NeutralEvil spellcasters can take an evil spellcaster wishes esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others touse an oni as a familiar.
goad them into attacking first, flinging highly vulgar and disconcerting taunts.
*FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to aKickThemWhileTheyAreDown: Esipils will savage helpless foes until their master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until theirmasters.
!!Kuwamaster brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
* BloodKnight: They like to
* EquippableAlly: A spirit oni can be worn as a mask
*
* {{Familiar}}:
* IShallTauntYou: They telepathically harass others to
*
* TheResenter: A spirit oni bound to a
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their
!!Kuwa
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
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->'''Alignment:''' LawfulEvil
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Oni who derive their forms from humans. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kuwa/ here]].
to:
Changed line(s) 2281,2285 (click to see context) from:
* {{Greed}}: Once a kuwa secures a position in a human society, the accumulation of wealth becomes its primary motivation.
!!Ja Noi
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
!!Ja Noi
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
to:
* {{Greed}}: Once DealWithTheDevil: After a kuwa secures nucol infects a position in a human society, victim with potent insecurity, it'lloffer to remove the accumulation affliction for a price. Many of wealth becomes these deals are esoteric in nature, driving the victim into despair and forcing them to give up things they cherish. The sinister nucol may even reinfect its primary motivation.
!!Ja Noi
victim after completing the bargain, but a canny negotiator may be able to turn the tables and free themselves from the nucol's grasp.
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Level:'''5
->'''Alignment:''' LawfulEvil6
!!Ja Noi
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Level:'''
->'''Alignment:''' LawfulEvil
Changed line(s) 2288 (click to see context) from:
Oni who derive their forms from hobgoblins. Their stats can be found in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
to:
Changed line(s) 2290,2296 (click to see context) from:
* BadBoss: If not allowed to fight for too long, a frustrated ja noi might violently turn on its followers, slaughtering entire hobgoblin tribes.
* BloodKnight: Ja noi have an insatiable thirst for combat that drives them to pursue battle and bloodshed.
* EgomaniacHunter: In extremely rare cases, when they have no campaigns to wage and no humanoid enemies to battle, ja noi simply disappear into the wilderness to fight the mightiest creatures they can find.
!!Yamabushi Tengu
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
* BloodKnight: Ja noi have an insatiable thirst for combat that drives them to pursue battle and bloodshed.
* EgomaniacHunter: In extremely rare cases, when they have no campaigns to wage and no humanoid enemies to battle, ja noi simply disappear into the wilderness to fight the mightiest creatures they can find.
!!Yamabushi Tengu
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
to:
* BadBoss: If not allowed to fight for too long, BrownNote: By beating their wings in a frustrated ja noi might violently turn on its followers, slaughtering entire hobgoblin tribes.
* BloodKnight: Ja noi have an insatiable thirst for combatcertain way, they can create a maddening drone that drives numbs the minds of intelligent creatures.
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make themto pursue battle and bloodshed.
believe it was their own idea.
*EgomaniacHunter: In extremely rare cases, when NonHumanHead: in place of a head they have no campaigns to wage an entire giant locust.
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will andno humanoid enemies are immune to battle, ja noi simply disappear into the wilderness to fight the mightiest creatures damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They canfind.
!!Yamabushi Tengu
cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
->'''Level:'''5
->'''Alignment:''' LawfulEvil7
* BloodKnight: Ja noi have an insatiable thirst for combat
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them
*
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can
!!Yamabushi Tengu
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
->'''Level:'''
->'''Alignment:''' LawfulEvil
Changed line(s) 2299 (click to see context) from:
Oni who derive their forms from tengu. Their stats can be found in ''Jade Regent: The Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
to:
Changed line(s) 2301,2309 (click to see context) from:
* AmazingTechnicolorPopulation: In their humanoid form, they have fiery scarlet skin.
* BirdPeople: In one of their forms, they resemble large, humanoid crows with distinct arms and wings.
* {{Tengu}}: Yamabushi tengu are oni who cloak themselves in the forms of tengu, and can alternate between two interpretations of this trope -- a winged crow-like avian and a winged, red-skinned humanoid with a prodigiously long nose.
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached to their shoulders in both forms -- unlike true tengu, notably, which are wingless and flightless.
!!Kigyo
->'''Level:''' 6
->'''Alignment:''' LawfulEvil
* BirdPeople: In one of their forms, they resemble large, humanoid crows with distinct arms and wings.
* {{Tengu}}: Yamabushi tengu are oni who cloak themselves in the forms of tengu, and can alternate between two interpretations of this trope -- a winged crow-like avian and a winged, red-skinned humanoid with a prodigiously long nose.
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached to their shoulders in both forms -- unlike true tengu, notably, which are wingless and flightless.
!!Kigyo
->'''Level:''' 6
->'''Alignment:''' LawfulEvil
to:
* AmazingTechnicolorPopulation: In their humanoid form, they have fiery scarlet skin.
* BirdPeople: In one of their forms, they resemble large, humanoid crows with distinct arms and wings.
* {{Tengu}}: Yamabushi tengu are oni who cloak themselves in the forms of tengu, and can alternate between two interpretations of this trope --BigCreepyCrawlies: An ichkoh looks like a winged crow-like avian and a winged, red-skinned humanoid with a prodigiously long nose.
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached to their shoulders in both forms -- unlike true tengu, notably, which are wingless and flightless.
!!Kigyo
human-sized, cockroach-like monstrosity.
!!Pakalchi
->'''Level:'''6
->'''Alignment:''' LawfulEvil9
* BirdPeople: In one of their forms, they resemble large, humanoid crows with distinct arms and wings.
* {{Tengu}}: Yamabushi tengu are oni who cloak themselves in the forms of tengu, and can alternate between two interpretations of this trope --
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached to their shoulders in both forms -- unlike true tengu, notably, which are wingless and flightless.
!!Kigyo
!!Pakalchi
->'''Level:'''
->'''Alignment:''' LawfulEvil
Changed line(s) 2312 (click to see context) from:
Oni who derive their forms from merfolk. Their stats can be found in ''Ruins of Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].
to:
Changed line(s) 2314,2319 (click to see context) from:
* OurMermaidsAreDifferent: Kigyos take a form resembling a corrupted parody of a merfolk. Like merfolk, kigyos have a torso, arms and an aquatic lower body. Unlike a merfolk, a kigyo has a monstrous face and its body resembles that of a seahorse.
* ProngsOfPoseidon: Fitting for oni derived from merfolk, kigyos are experts at wielding tridents as deadly weapons.
!!Nogitsune
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
* ProngsOfPoseidon: Fitting for oni derived from merfolk, kigyos are experts at wielding tridents as deadly weapons.
!!Nogitsune
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
to:
* OurMermaidsAreDifferent: Kigyos take PoisonousPerson: A pakalchi can fling a form resembling a corrupted parody volley of a merfolk. Like merfolk, kigyos have a torso, arms and an aquatic lower body. Unlike a merfolk, a kigyo has a monstrous face and its body resembles that of a seahorse.
* ProngsOfPoseidon: Fitting for oni derived from merfolk, kigyos are experts at wielding tridents as deadly weapons.
!!Nogitsune
poisonous thorns.
!!Zohanil
->'''Level:'''7
->'''Alignment:''' NeutralEvil10
* ProngsOfPoseidon: Fitting for oni derived from merfolk, kigyos are experts at wielding tridents as deadly weapons.
!!Nogitsune
!!Zohanil
->'''Level:'''
->'''Alignment:''' NeutralEvil
Changed line(s) 2322 (click to see context) from:
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
to:
Changed line(s) 2324,2336 (click to see context) from:
* AsianFoxSpirit: Nogitsune mimic true kitsune in form and magic, incarnating as fox-headed humanoids capable of shapeshifting into human form and fond of destructive tricks and manipulation.
* TheCorrupter: They take particular joy in corrupting kitsune and sending them down evil and destructive paths.
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: In their true form, nogitsune resemble furry humans with fox heads.
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant to incapacitate but not kill their victims.
!!Najikai
->'''Level:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from nagaji.
* TheCorrupter: They take particular joy in corrupting kitsune and sending them down evil and destructive paths.
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: In their true form, nogitsune resemble furry humans with fox heads.
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant to incapacitate but not kill their victims.
!!Najikai
->'''Level:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from nagaji.
to:
* AsianFoxSpirit: Nogitsune mimic true kitsune in form and magic, incarnating as fox-headed humanoids capable AfraidOfNeedles: Part of shapeshifting into human form and fond of destructive tricks and manipulation.
* TheCorrupter: They take particular joy in corrupting kitsune and sending them down evil and destructive paths.
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: In their true form, nogitsune resemble furry humans with fox heads.
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant to incapacitate but not kill their victims.
!!Najikai
the fear they embody.
!!Chakanaj
->'''Level:'''8
->'''Alignment:''' LawfulEvil
14
->'''Size:'''Large
Oni who derive their forms from nagaji.Tiny
* TheCorrupter: They take particular joy in corrupting kitsune and sending them down evil and destructive paths.
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: In their true form, nogitsune resemble furry humans with fox heads.
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant to incapacitate but not kill their victims.
!!Najikai
!!Chakanaj
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Oni who derive their forms from nagaji.
Changed line(s) 2338,2346 (click to see context) from:
* PoisonousPerson: Najikai have long venomous fangs.
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
->'''Level:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
->'''Level:''' 8
->'''Alignment:''' LawfulEvil
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
to:
* PoisonousPerson: Najikai have long venomous fangs.
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
DarkSecret: Chakanajes prey upon people's shame and fears of disclosing humiliating secrets. They enjoy ferreting out secrets and tormenting their victims by leaving incriminating hints of the truth in places others might find them, or messages threatening the victim that someone knows the truth.
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
!!Penqual
->'''Level:'''8
->'''Alignment:''' LawfulEvil
15
->'''Size:'''Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].Huge
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
!!Penqual
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
Changed line(s) 2348,2353 (click to see context) from:
* MonsterLord: Onidoshi are often the leaders of ogre tribes, which they awe and cow through their intellect and magical power.
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Level:''' 11
->'''Alignment:''' LawfulEvil
to:
* MonsterLord: Onidoshi are often {{Claustrophobia}}: Penquals embody the leaders fear of ogre tribes, which they awe crowds and cow through their intellect and magical power.
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
confined spaces.
!!Qolok
->'''Level:'''11
->'''Alignment:''' LawfulEvil16
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
!!Qolok
->'''Level:'''
->'''Alignment:''' LawfulEvil
Changed line(s) 2356 (click to see context) from:
Oni who derive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].
to:
Changed line(s) 2358,2363 (click to see context) from:
* MultipleHeadCase: An atamahuta possesses two heads, like ettins. The right head most directly controls its actions in physical combat, and is also the only one that talks; the left head constantly mutters nonsense, and is the source of the oni's arcane power.
* YouHaveOutlivedYourUsefulness: Most atamahuta find it beneficial to procure a silver-tongued ally who can serve as their mouth. Once they have established control over a certain realm, atamahuta will usually either kill or enslave their allies, whom they see as potential threats to their rule.
!!Earth Yai
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
* YouHaveOutlivedYourUsefulness: Most atamahuta find it beneficial to procure a silver-tongued ally who can serve as their mouth. Once they have established control over a certain realm, atamahuta will usually either kill or enslave their allies, whom they see as potential threats to their rule.
!!Earth Yai
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
to:
* MultipleHeadCase: An atamahuta possesses two heads, like ettins. The right head most directly controls TooManyMouths: A qolok has a second mouth atop its actions in physical combat, and is also the only one that talks; the left head constantly mutters nonsense, and is the source of the oni's arcane power.
* YouHaveOutlivedYourUsefulness: Most atamahuta find it beneficial to procure a silver-tongued ally who can serve as their mouth. Once they have established control over a certain realm, atamahuta will usually either kill or enslave their allies, whom they see as potential threats to their rule.
!!Earth Yai
body.
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
->'''Level:'''13
->'''Alignment:''' NeutralEvil17
* YouHaveOutlivedYourUsefulness: Most atamahuta find it beneficial to procure a silver-tongued ally who can serve as their mouth. Once they have established control over a certain realm, atamahuta will usually either kill or enslave their allies, whom they see as potential threats to their rule.
!!Earth Yai
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
Changed line(s) 2366 (click to see context) from:
Oni who derive their forms from stone giants. Their stats can be found in ''Jade Regent: Tide of Honor'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-earth-yai/ here]].
to:
Changed line(s) 2368,2376 (click to see context) from:
* DishingOutDirt: An earth yai can fire an incredibly dense stone from its third eye.
!!Ice Yai
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/frost_yai.png]]
->'''Level:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
!!Ice Yai
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/frost_yai.png]]
->'''Level:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
to:
* DishingOutDirt: An earth yai can fire an incredibly dense stone from its third eye.
!!Ice Yai
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/frost_yai.png]]
MixAndMatchCritters: Ximtals appear as hybrids of rats and crabs with grasping tentacles.
!!Tumblak
->'''Level:'''14
->'''Alignment:''' ChaoticEvil
18
->'''Size:'''Large
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].Medium
!!Ice Yai
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/frost_yai.png]]
!!Tumblak
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:'''
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
Changed line(s) 2378,2388 (click to see context) from:
* HumanSacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices.
* AnIcePerson: Ice yai's connection to elemental cold allows them to channel icy power through their physical attacks and to innately cast ''cone of cold'' and ''wall of ice''.
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
* AnIcePerson: Ice yai's connection to elemental cold allows them to channel icy power through their physical attacks and to innately cast ''cone of cold'' and ''wall of ice''.
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
to:
* HumanSacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but BuriedAlive: Tumblaks prey upon the tribe soon learns fear of being buried alive. A creature fatigued by the value tumblak's ''nightmare'' spell is subject to glimpses of establishing regular tributes being buried alive.
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe andwilling sacrifices.
* AnIcePerson: Ice yai's connection to elemental cold allows them to channel icy power throughmust hold their physical attacks and breath to innately cast ''cone of cold'' and ''wall of ice''.
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
avoid suffocation.
!!Nenchuuj
->'''Level:'''15
->'''Alignment:''' NeutralEvil
19
->'''Size:'''Large
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].Medium
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and
* AnIcePerson: Ice yai's connection to elemental cold allows them to channel icy power through
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
!!Nenchuuj
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
Changed line(s) 2390,2399 (click to see context) from:
* BigRedDevil: A giant-sized, red-skinned fiendish creature.
* EyeBeams: They can shoot fiery missiles from their third eyes.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* PlayingWithFire: Fire yai possess great control over their element, and can innately cast a large number of spells focused on creating and controlling flames.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Taiga Yai
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
* EyeBeams: They can shoot fiery missiles from their third eyes.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* PlayingWithFire: Fire yai possess great control over their element, and can innately cast a large number of spells focused on creating and controlling flames.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Taiga Yai
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
to:
* BigRedDevil: A giant-sized, red-skinned fiendish creature.
* EyeBeams: They can shoot fiery missiles from their third eyes.
* HotBlooded: Fire yai are the most impulsiveEvilSmellsBad: The smell of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrateburnt flesh and rule.
* PlayingWithFire: Fire yai possess great control over their element, and can innately castozone hangs heavy around a large number of spells focused on creating and controlling flames.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Taiga Yai
nenchuuj.
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:'''15
->'''Alignment:''' NeutralEvil20
* EyeBeams: They can shoot fiery missiles from their third eyes.
* HotBlooded: Fire yai are the most impulsive
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate
* PlayingWithFire: Fire yai possess great control over their element, and can innately cast
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Taiga Yai
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
The most powerful of the sahkils, kimenhul are manifestations of the fear of failure.
Changed line(s) 2402,2408 (click to see context) from:
* EvilLuddite: Taiga yai zealously love nature in its purest form and gleefully destroy any established civilisations that they encounter.
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_shadowyai.png]]
->'''Level:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_shadowyai.png]]
->'''Level:''' 16
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
to:
* EvilLuddite: Taiga yai zealously love nature in SelfFulfillingProphecy: Kimenhul personify the fear of failure and can use its purest form and gleefully destroy any established civilisations that Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by it is in a stressful situation they encounter.
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_shadowyai.png]]
->'''Level:''' 16
remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to fail in the future.
[[/folder]]
[[folder:Velstrac]]
->'''Alignment:'''ChaoticEvil
->'''Size:''' LargeLawfulEvil
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_shadowyai.png]]
->'''Level:''' 16
[[/folder]]
[[folder:Velstrac]]
->'''Alignment:'''
->'''Size:''' Large
Changed line(s) 2410,2418 (click to see context) from:
* CruelAndUnusualDeath: Shadow yai subject those who refuse to submit to them to a veritable symphony of pain that leads to a painful, drawn-out, strangely beautiful death.
* WickedCultured: Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. These servants can find the experience extremely lucrative and enriching as long as they don't run afoul of their liege.
!!Wind Yai
->'''Level:''' 16
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
* WickedCultured: Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. These servants can find the experience extremely lucrative and enriching as long as they don't run afoul of their liege.
!!Wind Yai
->'''Level:''' 16
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
to:
* CruelAndUnusualDeath: Shadow yai subject those who refuse to submit to AppropriatedAppellation: The kytons call themselves ''velstracs''; the misnomer ''kyton'' arose when mortals associated the name of the demagogue Kaikyton with her followers. The velstracs decided that they like the word ''kyton'', as calling them to a veritable symphony of pain that leads to a painful, drawn-out, strangely beautiful death.
* WickedCultured: Many shadow yais craveby the pleasures name of music and go to great lengths to secure bardic or musically inclined supplicants. These servants can find the experience extremely lucrative and enriching as long as they don't run afoul one of their liege.
!!Wind Yai
greatest is the equivalent of calling all scientists Einstein, and do not try to correct mortals when misnamed.
* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Velstracs are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new velstracs.
* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons were forced to move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons are a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
* NightmareFetishist: Velstracs seek ecstasy through pain in the form of deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
!!Apostle
->'''Level:'''16
->'''Alignment:''' LawfulEvil
Same as base creature + 2
->'''Size:'''Huge
OniSame as base creature
Mortals whoderive do not perish under the ministrations of the velstrac but still come to adhere to their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].teachings become apostle velstracs.
* WickedCultured: Many shadow yais crave
!!Wind Yai
* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Velstracs are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new velstracs.
* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons were forced to move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons are a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
* NightmareFetishist: Velstracs seek ecstasy through pain in the form of deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
!!Apostle
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Oni
Mortals who
Changed line(s) 2420,2432 (click to see context) from:
* BadBoss: Nothing sets wind yai off in quite the same way as a weak or inept musician, and even the most innocent mistake can mean the fatal end for an indentured bard.
* BlowYouAway: A wind yai can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under their banner, the subsequent wars are all the more satisfying.
* ShockAndAwe: A wind yai can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.
!!Water Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/water_yai.png]]
->'''Level:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
* BlowYouAway: A wind yai can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under their banner, the subsequent wars are all the more satisfying.
* ShockAndAwe: A wind yai can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.
!!Water Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/water_yai.png]]
->'''Level:''' 18
->'''Alignment:''' ChaoticEvil
->'''Size:''' Huge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
to:
* BadBoss: Nothing sets wind yai off in quite the same way as a weak or inept musician, and even the most innocent mistake BrownNote: An apostle velstrac can mean the fatal end for an indentured bard.
* BlowYouAway: A wind yai can conjureorate a violent updraft, sending foes flying into the air and bringing them crashing back prayer so profane that it causes any non-velstrac listening to the earth.
* TheCorrupter: Wind yai take great pleasureerupt in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under their banner, the subsequent wars are all the more satisfying.
* ShockAndAwe: A wind yai can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.
!!Water Yai
bleeding wounds.
!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/water_yai.png]]
org/pmwiki/pub/images/augur_kyton.png]]
->'''Level:'''18
->'''Alignment:''' ChaoticEvil
1
->'''Size:'''Huge
Oni who deriveTiny
Spies and sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to indulge theirforms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].all-consuming lust for blood.
* BlowYouAway: A wind yai can conjure
* TheCorrupter: Wind yai take great pleasure
* ShockAndAwe: A wind yai can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.
!!Water Yai
!!Augur
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:'''
Oni who derive
Spies and sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to indulge their
Changed line(s) 2434,2445 (click to see context) from:
* ElementalShapeshifting: A water yai can turn into a mobile pool of water.
* EyeBeams: Water yai can fir lightning bolts from their third eyes.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
* ShockAndAwe: They can fire lightning from their eyes and cast ''chain lightning'' as an innate spell.
!!Void Yai
->'''Level:''' 20+
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
* EyeBeams: Water yai can fir lightning bolts from their third eyes.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
* ShockAndAwe: They can fire lightning from their eyes and cast ''chain lightning'' as an innate spell.
!!Void Yai
->'''Level:''' 20+
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
to:
* ElementalShapeshifting: A water yai AchillesHeel: Good-aligned damage and silver weapons can turn into a mobile pool of water.
* EyeBeams: Water yai can fir lightning bolts fromignore their third eyes.
damage resistance, making them significantly weaker.
*PetTheDog: Despite TheBerserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around theirevil natures, water yai are prone victims to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
* ShockAndAwe: They can fire lightning fromdip their eyes blades into and cast ''chain lightning'' roll around in the blood.
* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
* FateWorseThanDeath: The condemnation of aninnate spell.
!!Void Yai
individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immune to cold damage.
* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.
!!Lampadarius
->'''Level:'''20+
->'''Alignment:''' LawfulEvil
4
->'''Size:'''Huge
The strongestMedium
Halfway between a body ofoni, void yai do not model themselves after any particular race, though they're closest flesh and shadow, lampadariuses yearn to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].cast off the last of their physical form even as they mourn for sensation lost.
* EyeBeams: Water yai can fir lightning bolts from
*
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
* ShockAndAwe: They can fire lightning from
* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
* FateWorseThanDeath: The condemnation of an
!!Void Yai
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immune to cold damage.
* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.
!!Lampadarius
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
The strongest
Halfway between a body of
Changed line(s) 2447,2453 (click to see context) from:
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
to:
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under ArtificialLimbs: A lampadarius cuts away its flesh and replacing the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beamlost parts with burning darkness from its third eye, assume an ethereal void form, the Netherworld. Some have a shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced.
!!Ostiarius
->'''Level:''' 5
->'''Size:''' Medium
Velstracs who hold the task of luring mortals into the grasp of kytons willingly. They specialize in making mortals philosophically andcreate a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvilmorally numb to pain and suffering.
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam
!!Ostiarius
->'''Level:''' 5
->'''Size:''' Medium
Velstracs who hold the task of luring mortals into the grasp of kytons willingly. They specialize in making mortals philosophically and
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
Changed line(s) 2455,2471 (click to see context) from:
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* MythologyGag: Their RedRightHand are inverted palms, as was the case with their ''DND'' equivalents. ''Pathfinder'' adds on reversed joints as well.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a Rakshasa can be.
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.png]]
->'''Level:''' 1
->'''Size:''' Tiny
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* MythologyGag: Their RedRightHand are inverted palms, as was the case with their ''DND'' equivalents. ''Pathfinder'' adds on reversed joints as well.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a Rakshasa can be.
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.png]]
->'''Level:''' 1
->'''Size:''' Tiny
to:
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devotedTheCorruptor: Ostiariuses serve to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even standconvince susceptible mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be usedto stand in for the spell ''true seeing'' when crafting magic items.
* MythologyGag: Their RedRightHand are inverted palms, as was the casewillingly journey with them to the Netherworld by encouraging them to abandon their ''DND'' equivalents. ''Pathfinder'' adds on reversed joints as well.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a Rakshasa can be.
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.png]]
tired philosophies.
!!Suffragan
->'''Level:'''1
5
->'''Size:'''TinyMedium
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand
* MonsterOrganTrafficking: Rakshasa eyes can be used
* MythologyGag: Their RedRightHand are inverted palms, as was the case
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a Rakshasa can be.
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.png]]
!!Suffragan
->'''Level:'''
->'''Size:'''
Changed line(s) 2473,2479 (click to see context) from:
* {{Familiar}}: Raktavarnas can be taken as familiars by LawfulEvil spellcasters.
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
->'''Level:''' 5
->'''Size:''' Small
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
->'''Level:''' 5
->'''Size:''' Small
to:
* {{Familiar}}: Raktavarnas can LethalChef: Suffragans understand that other creatures must eat, and they take delight in preparing what they believe to be taken as familiars by LawfulEvil spellcasters.
* SeeingThroughAnothersEyes: A raktavarna's master can observeelaborate meals for their mortal victims, which might range from the world unusual (such as if looking moth wings) to the gruesome (such as flesh cut from the suffragan's torso).
* TortureTechnician: Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the excruciating pain that comes with it are the purest and most powerful method of worshipping Zon-Kuthon, and seek to perpetuate this through inflicting theraktavarna's eyes.
!!Dandasuka
[[quoteright:250:https://static.so-called 'blessings of Zon-Kuthon' upon any who fall into their grasp.
!!Evangelist
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.org/pmwiki/pub/images/velstrac_evangelist.png]]
->'''Level:'''5
6
->'''Size:'''SmallLarge
Often mistaken for devils, evangelists specialize in implantation and piercing.
* SeeingThroughAnothersEyes: A raktavarna's master can observe
* TortureTechnician: Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the excruciating pain that comes with it are the purest and most powerful method of worshipping Zon-Kuthon, and seek to perpetuate this through inflicting the
!!Dandasuka
[[quoteright:250:https://static.
!!Evangelist
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
->'''Size:'''
Often mistaken for devils, evangelists specialize in implantation and piercing.
Changed line(s) 2481,2488 (click to see context) from:
* AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Level:''' 6
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Level:''' 6
to:
* AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not ableChainPain: An evangelist can control up to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body,four chains, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat whenchains dance or move as it must, but it always prefers humanoid flesh.
!!Amanusya
wishes.
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.
!!Apocrisiarius
->'''Level:'''67
* BigEater: A dandasuka is often not able
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body,
* ToServeMan: A dandasuka settles for other meat when
!!Amanusya
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.
!!Apocrisiarius
->'''Level:'''
Changed line(s) 2491 (click to see context) from:
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
to:
Changed line(s) 2493,2496 (click to see context) from:
* TheCorruptor: Amanusyas consider themselves keen observers and connoisseurs of mortal vice, and often adopt the guise of entertainers or holy people from distant, exotic sects. They might tempt any mortal into lives of depravity, but the eldest, most experienced amanusyas seek to corrupt the most pure-hearted souls.
!!Marai
->'''Level:''' 8
!!Marai
->'''Level:''' 8
to:
* TheCorruptor: Amanusyas consider themselves keen observers CannotTellALie: Apocrisiariuses are physically unable to speak any lies and connoisseurs of mortal vice, and often adopt can be used as lie detectors by asking them to repeat a particular phrase, which they cannot if the guise of entertainers or holy people from distant, exotic sects. They might tempt phrase contains any mortal into lives of depravity, but the eldest, most experienced amanusyas seek to corrupt the most pure-hearted souls.
!!Marai
lie.
!!Cantor
->'''Level:'''89
!!Marai
!!Cantor
->'''Level:'''
Serving as scouts and soldiers for other velstracs, cantors have had their minds broken and remade into little more than tools.
Changed line(s) 2499,2502 (click to see context) from:
* BastardUnderstudy: A solitary marai might pose as a neophyte magician to infiltrate another spellcaster's abode. If the marai is successful, the master soon becomes either the servant or a corpse.
!!Raja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
!!Raja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
to:
* BastardUnderstudy: A solitary marai might pose as PoisonousPerson: The touch of a neophyte magician to infiltrate another spellcaster's abode. If the marai cantor is successful, the master soon becomes either the servant or supernaturally toxic, lingering in its victim's mind like a corpse.
!!Raja
poison.
!!Sacristan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.org/pmwiki/pub/images/velstrac_sacristan.png]]
!!Raja
!!Sacristan
[[quoteright:350:https://static.tvtropes.
A slave caste created from the imperfect scraps removed from others, sacristans specialise in surgeries.
Changed line(s) 2506,2512 (click to see context) from:
* AristocratsAreEvil: They love luxury and wealth, and when disguised as humanoids, pose as rich nobles and the like.
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
* RichBastard: Again, they love luxury and rich living, and the first edition ones even carry twice as much treasure as normal for their CR.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Level:''' 12
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
* RichBastard: Again, they love luxury and rich living, and the first edition ones even carry twice as much treasure as normal for their CR.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Level:''' 12
to:
* AristocratsAreEvil: They love luxury CastingAShadow: A sacristan can open its mouth to unloose the wailing howls and wealth, mind-twisting darkness of the Netherworld.
* SlaveMooks: Sacristans lack free will, andwhen disguised as humanoids, pose as rich nobles and the like.
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
* RichBastard: Again, they love luxury and rich living, and the first edition ones even carry twice as much treasure as normal fortheir CR.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
minds are etched with the ability to serve, making them utterly obedient to other velstracs.
!!Oitos
->'''Level:'''1211
* SlaveMooks: Sacristans lack free will, and
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
* RichBastard: Again, they love luxury and rich living, and the first edition ones even carry twice as much treasure as normal for
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
!!Oitos
->'''Level:'''
Changed line(s) 2515 (click to see context) from:
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
to:
Changed line(s) 2517,2526 (click to see context) from:
* {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
->'''Level:''' 13
->'''Size:''' Medium
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
->'''Level:''' 13
->'''Size:''' Medium
to:
* {{Cult}}: If they're not working alone, they're usually heading up a sizable cult DemBones: Oitoses take the form of skeletons gilded with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
precious metals.
!!Interlocutor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_interlocutor.png]]
->'''Level:'''13
12
->'''Size:'''MediumLarge
Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
!!Interlocutor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_interlocutor.png]]
->'''Level:'''
->'''Size:'''
Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.
Changed line(s) 2528,2531 (click to see context) from:
* TheBrute: Orsatkas are cruelty and brute force incarnate, and are among the least subtle of rakshasas.
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.
!!Zalyakavat
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.
!!Zalyakavat
to:
* TheBrute: Orsatkas MultiArmedAndDangerous: An interlocutor is a multi-limbed monstrosity of claws and blades.
* TortureTechnician: Interlocutors arecruelty and brute force incarnate, and are the self-proclaimed surgeon-sculptors among kytons, viewing each victim as a new chance to study the least subtle art of rakshasas.
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.
!!Zalyakavatpain and sensation. Their ability to heal the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.
!!Libitinarii
* TortureTechnician: Interlocutors are
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.
!!Zalyakavat
!!Libitinarii
Changed line(s) 2535,2540 (click to see context) from:
* BloodKnight: Unlike many of their kind, zalyakavats prefer the thrill and frenzy of violent combat over material wealth.
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with which they perform astonishing feats of martial prowess.
!!Tataka
->'''Level:''' 15
->'''Size:''' Large
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with which they perform astonishing feats of martial prowess.
!!Tataka
->'''Level:''' 15
->'''Size:''' Large
to:
* BloodKnight: Unlike many of WaxMuseumMorgue: When their kind, zalyakavats prefer the thrill victims die, libitinariis then freeze them into icy statues and frenzy of violent combat over material wealth.
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with which they perform astonishing feats of martial prowess.
!!Tataka
arrange them into unholy menageries.
!!Ephialtes
->'''Level:'''15
16
->'''Size:'''LargeHuge
Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with which they perform astonishing feats of martial prowess.
!!Tataka
!!Ephialtes
->'''Level:'''
->'''Size:'''
Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
Changed line(s) 2542,2546 (click to see context) from:
* BareFistedMonk: Tatakas train from an early age in martial arts, and their fists can break bones as surely as any unarmed strike from a monk.
!!Maharaja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.png]]
->'''Level:''' 20+
!!Maharaja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.png]]
->'''Level:''' 20+
to:
* BareFistedMonk: Tatakas train from an early age in martial arts, ChainPain: An ephialtes can control up to four chains within 30 feet, making the chains dance or move as it wishes. The chains attack as effectively as the velstrac itself.
* HuntingTheMostDangerousGame: Ephialtes are consummate and fearless hunters of the doomed and the damned, whom they give to theirfists can break bones diabolic allies or other velstracs as surely as any unarmed strike from a monk.
!!Maharaja
resources.
!!Precentor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.org/pmwiki/pub/images/velstrac_precentor.png]]
->'''Level:'''20+16
* HuntingTheMostDangerousGame: Ephialtes are consummate and fearless hunters of the doomed and the damned, whom they give to their
!!Maharaja
!!Precentor
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 2549,2556 (click to see context) from:
* MultipleHeadCase: A maharaja can have anything from four to a dozen heads.
* NonHumanHead: One of a maharaja's heads tends to be humanoid, while the others take the forms of predatory animals.
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.
* NonHumanHead: One of a maharaja's heads tends to be humanoid, while the others take the forms of predatory animals.
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.
to:
* MultipleHeadCase: A maharaja can have anything from four AgonyBeam: The precentor's touch causes an enemy to a dozen heads.
* NonHumanHead: One of a maharaja's heads tendsconstantly scream in agony.
!!Termagant
->'''Level:''' 17
->'''Size:''' Large
Termagants seek tobe humanoid, while the others take the forms of predatory animals.
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order oftwist mortal life into their own misshapen progeny, a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.process most don't survive.
* NonHumanHead: One of a maharaja's heads tends
!!Termagant
->'''Level:''' 17
->'''Size:''' Large
Termagants seek to
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of
Changed line(s) 2558,2577 (click to see context) from:
* AnthropomorphicPersonification: Played with. Sahkils each embody a particular type of fear, but this isn't an innate part of their being. Rather, it's a conscious change they've made to themselves in order to become more terrifying to mortals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
->'''Level:''' 1
->'''Size:''' Tiny
Manifestations of the fear of wild animals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
->'''Level:''' 1
->'''Size:''' Tiny
Manifestations of the fear of wild animals.
to:
* AnthropomorphicPersonification: Played with. Sahkils each embody DefeatEqualsExplosion: When killed, a particular type termagant or any creature poisoned by it explodes in a blast of fear, but this isn't an innate part of their being. Rather, it's a conscious change they've made to themselves in order to become more terrifying to mortals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, andflux infusion poison.
*OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: AnyPoisonousPerson: A creature affected grappled by a sahkil's gaze termagant's tentacles is paralysed with fear of various degrees.
* SummonMagic: They all have an ability called Easyexposed to Call. This makes them easy to summon, but gives them bonuses to break free from flux infusion, which functions as a summoner's control.
!!Esipil
poison.
!!Vincuvicar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.org/pmwiki/pub/images/velstrac_vincuvicar.png]]
->'''Level:'''1
18
->'''Size:'''Tiny
Manifestations of the fear of wild animals.Medium
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and
*
* SupernaturalFearInducer: Any
* SummonMagic: They all have an ability called Easy
!!Esipil
!!Vincuvicar
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
->'''Size:'''
Manifestations of the fear of wild animals.
Changed line(s) 2579,2593 (click to see context) from:
* AnimalisticAbomination: They fuse the features of dogs, cats, and other domestic animals with a worm-like body and a tangle of veins dangling from their mouths.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
->'''Level:''' 4
->'''Size:''' Medium
Manifestations of the fear of parasites.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
->'''Level:''' 4
->'''Size:''' Medium
Manifestations of the fear of parasites.
to:
* AnimalisticAbomination: They fuse WardensAreEvil: Vincuvicars serve as jailers, torturers and executioners in the features of dogs, cats, and other domestic animals with a worm-like body and a tangle of veins dangling from their mouths.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlikemost fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
terrible prisons.
!!Eremite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
->'''Level:'''4
20+
->'''Size:'''Medium
ManifestationsMedium (Large for overlords)
The eldest and most mutilated of their kind, eremite kytons roam thefear multiverse in search of parasites.perfect parts to improve themselves with.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
!!Eremite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
->'''Level:'''
->'''Size:'''
Manifestations
The eldest and most mutilated of their kind, eremite kytons roam the
Changed line(s) 2595,2603 (click to see context) from:
* DealWithTheDevil: After a nucol infects a victim with potent insecurity, it'lloffer to remove the affliction for a price. Many of these deals are esoteric in nature, driving the victim into despair and forcing them to give up things they cherish. The sinister nucol may even reinfect its victim after completing the bargain, but a canny negotiator may be able to turn the tables and free themselves from the nucol's grasp.
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Level:''' 6
->'''Size:''' Medium
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Level:''' 6
->'''Size:''' Medium
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
to:
* DealWithTheDevil: After a nucol infects a victim with potent insecurity, it'lloffer to remove AgonyBeam: Any creature struck by an eremite's natural attacks can become staggered from the affliction for a price. Many of these deals are esoteric in nature, driving the victim into despair and forcing them pain.
* FeelNoPain: Eremites have inflicted so much damage togive up things they cherish. The sinister nucol may even reinfect its victim after completing the bargain, but a canny negotiator may be able to turn the tables and free themselves from to be completely immune to pain.
* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to thenucol's grasp.
normal eremite's Normal size.
*MeaningfulName: Their name comes from SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
kyton.
[[/folder]]
[[folder:Half-Fiend]]
->'''Level:'''6
Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:'''Medium
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.Same as base creature
* FeelNoPain: Eremites have inflicted so much damage to
* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to the
*
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
[[/folder]]
[[folder:Half-Fiend]]
->'''Level:'''
->'''Alignment:''' Evil
->'''Size:'''
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
Changed line(s) 2605,2621 (click to see context) from:
* BrownNote: By beating their wings in a certain way, they can create a maddening drone that numbs the minds of intelligent creatures.
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head they have an entire giant locust.
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
->'''Level:''' 7
->'''Size:''' Medium
Manifestations of the fear that your own body will fail you.
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head they have an entire giant locust.
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
->'''Level:''' 7
->'''Size:''' Medium
Manifestations of the fear that your own body will fail you.
to:
* BrownNote: By beating their wings in a certain way, they can create a maddening drone that numbs the minds of intelligent creatures.
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head theySemiDivine: Half-fiends have an entire giant locust.
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at willone fiendish and are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
one mortal parent.
[[/folder]]
[[folder:Hellbound Creature]]
->'''Level:'''7
Same as base creature + 1-3
->'''Alignment:''' LawfulEvil
->'''Size:'''Medium
Manifestations of the fear that your own body will fail you.Same as base creature
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head they
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
[[/folder]]
[[folder:Hellbound Creature]]
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Manifestations of the fear that your own body will fail you.
Changed line(s) 2623,2629 (click to see context) from:
* BigCreepyCrawlies: An ichkoh looks like a human-sized, cockroach-like monstrosity.
!!Pakalchi
->'''Level:''' 9
->'''Size:''' Medium
Manifestations of the fear that relationships will fail.
!!Pakalchi
->'''Level:''' 9
->'''Size:''' Medium
Manifestations of the fear that relationships will fail.
to:
* BigCreepyCrawlies: An ichkoh looks like DeaderThanDead: If the devil is dead when a human-sized, cockroach-like monstrosity.
!!Pakalchi
Hellbound creature dies, the latter's soul is destroyed, and can't be restored to life except by ''miracle'' or ''wish''.
* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.
* TrackingSpell: If a Hellbound creature is restored to life, the devil immediately senses the name and location of the creature responsible.
[[/folder]]
[[folder:Ammut]]
->'''Level:'''9
18
->'''Alignment:''' LawfulEvil
->'''Size:'''Medium
Manifestations of the fear that relationships will fail.Huge
!!Pakalchi
* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.
* TrackingSpell: If a Hellbound creature is restored to life, the devil immediately senses the name and location of the creature responsible.
[[/folder]]
[[folder:Ammut]]
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Manifestations of the fear that relationships will fail.
Changed line(s) 2631,2637 (click to see context) from:
* PoisonousPerson: A pakalchi can fling a volley of poisonous thorns.
!!Zohanil
->'''Level:''' 10
->'''Size:''' Medium
Manifestations of invasive surgery and needles.
!!Zohanil
->'''Level:''' 10
->'''Size:''' Medium
Manifestations of invasive surgery and needles.
to:
* PoisonousPerson: A pakalchi can fling a volley MixAndMatchCritters: An ammut has the head of poisonous thorns.
!!Zohanil
a crocodile, the mane and torso of a lion, and the hindquarters of a hippopotamus.
* SoulEating: If a creature dies while swallowed whole by an ammut or affected by its wasting curse, its soul is consumed along with its body.
* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of miles if need be before running it down. The only way to truly escape an ammut is to confront and defeat the beast.
[[/folder]]
[[folder:Dahzagan]]
->'''Level:'''10
6
->'''Alignment:''' ChaoticEvil
->'''Size:'''Medium
ManifestationsLarge
Known as "orc valkyries", these beings ferry the souls ofinvasive surgery and needles.particularly great orcs directly to their gods.
!!Zohanil
* SoulEating: If a creature dies while swallowed whole by an ammut or affected by its wasting curse, its soul is consumed along with its body.
* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of miles if need be before running it down. The only way to truly escape an ammut is to confront and defeat the beast.
[[/folder]]
[[folder:Dahzagan]]
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:'''
Manifestations
Known as "orc valkyries", these beings ferry the souls of
Changed line(s) 2639,2643 (click to see context) from:
* AfraidOfNeedles: Part of the fear they embody.
!!Chakanaj
->'''Level:''' 14
->'''Size:''' Tiny
!!Chakanaj
->'''Level:''' 14
->'''Size:''' Tiny
to:
* AfraidOfNeedles: Part {{Psychopomp}}: Dahzagans ferry the souls of orcish heroes to the halls of their gods.
* {{Valkyries}}: Dahzagans fill a similar role as choosers of thefear they embody.
!!Chakanaj
worthy dead, and are consequently known as "orc valkyries", but work specifically for the orcs and their gods.
[[/folder]]
[[folder:Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Level:'''14
10
->'''Alignment:''' NeutralEvil
->'''Size:'''TinyMedium
* {{Valkyries}}: Dahzagans fill a similar role as choosers of the
!!Chakanaj
[[/folder]]
[[folder:Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
->'''Size:'''
Changed line(s) 2645,2650 (click to see context) from:
* DarkSecret: Chakanajes prey upon people's shame and fears of disclosing humiliating secrets. They enjoy ferreting out secrets and tormenting their victims by leaving incriminating hints of the truth in places others might find them, or messages threatening the victim that someone knows the truth.
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
!!Penqual
->'''Level:''' 15
->'''Size:''' Huge
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
!!Penqual
->'''Level:''' 15
->'''Size:''' Huge
to:
* DarkSecret: Chakanajes prey upon people's shame and fears of disclosing humiliating secrets. They enjoy ferreting out secrets and tormenting their victims by leaving incriminating hints IdentityAmnesia: Garipans are rarely aware of the truth in places others might find them, or messages threatening the victim that someone knows the truth.
* PersonalSpaceInvader: A chakanaj can disguise itself as an itemfull details of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
!!Penqual
their previous existence.
[[/folder]]
[[folder:Joyful Thing]]
->'''Level:'''15
6
->'''Alignment:''' LawfulEvil
->'''Size:'''HugeMedium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
* PersonalSpaceInvader: A chakanaj can disguise itself as an item
!!Penqual
[[/folder]]
[[folder:Joyful Thing]]
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
Changed line(s) 2652,2655 (click to see context) from:
* {{Claustrophobia}}: Penquals embody the fear of crowds and confined spaces.
!!Qolok
->'''Level:''' 16
!!Qolok
->'''Level:''' 16
to:
* {{Claustrophobia}}: Penquals embody BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the fear sensation of crowds pain.
* TheEmpath: They can read thoughts andconfined spaces.
!!Qolok
emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful Things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Karina]]
->'''Level:'''165
->'''Alignment:''' NeutralEvil
* TheEmpath: They can read thoughts and
!!Qolok
* {{Sadist}}: Joyful Things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Karina]]
->'''Level:'''
->'''Alignment:''' NeutralEvil
Deleted line(s) 2657,2658 (click to see context) :
Manifestations of the fear of not having enough of something.
Changed line(s) 2660,2664 (click to see context) from:
* TooManyMouths: A qolok has a second mouth atop its body.
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
->'''Level:''' 17
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
->'''Level:''' 17
to:
* TooManyMouths: FeatheredFiend: Karinas are large owl-like fiends with dark red feathers, powerful talons and unsettling eyes.
* PlagueMaster: Karinas are plague carriers and intentionally attack creatures to spread grave blight, a supernatural disease that causes fever, disorientation, and (at later stages) an innate desire to attack others and spread the disease.
* SoulEating: Legends speak of powerful grave karinas that have stolen the corpses of important figures or powerful creatures and consumed part of their soul in the process.
* VertebrateWithExtraLimbs: Aqolok has karina's broad wings conceal a second mouth atop its body.
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
pair of wiry humanoid arms.
* VoiceChangeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.
[[/folder]]
[[folder:Slaugrak]]
->'''Level:'''176
->'''Alignment:''' ChaoticEvil
* PlagueMaster: Karinas are plague carriers and intentionally attack creatures to spread grave blight, a supernatural disease that causes fever, disorientation, and (at later stages) an innate desire to attack others and spread the disease.
* SoulEating: Legends speak of powerful grave karinas that have stolen the corpses of important figures or powerful creatures and consumed part of their soul in the process.
* VertebrateWithExtraLimbs: A
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
* VoiceChangeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.
[[/folder]]
[[folder:Slaugrak]]
->'''Level:'''
->'''Alignment:''' ChaoticEvil
Changed line(s) 2667 (click to see context) from:
Manifestations of the fear of isolation.
to:
Changed line(s) 2669,2673 (click to see context) from:
* MixAndMatchCritters: Ximtals appear as hybrids of rats and crabs with grasping tentacles.
!!Tumblak
->'''Level:''' 18
->'''Size:''' Medium
!!Tumblak
->'''Level:''' 18
->'''Size:''' Medium
to:
* MixAndMatchCritters: Ximtals appear as hybrids of rats and crabs HorrorHunger: A slaugrak is born with grasping tentacles.
!!Tumblak
an unnatural and incessant hunger for living flesh.
[[/folder]]
[[folder:Wrackworm]]
->'''Level:'''18
20
->'''Alignment:''' ChaoticEvil
->'''Size:'''MediumGargantuan
Titanic parasites from the hide of Rovagug. Their ability to gnaw through planes allows them to escape the Dead Vault and wander through other planes, a behavior many fear may one day weaken the prison enough for the Rough Beast to break free.
!!Tumblak
[[/folder]]
[[folder:Wrackworm]]
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:'''
Titanic parasites from the hide of Rovagug. Their ability to gnaw through planes allows them to escape the Dead Vault and wander through other planes, a behavior many fear may one day weaken the prison enough for the Rough Beast to break free.
Changed line(s) 2675,2691 (click to see context) from:
* BuriedAlive: Tumblaks prey upon the fear of being buried alive. A creature fatigued by the tumblak's ''nightmare'' spell is subject to glimpses of being buried alive.
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and must hold their breath to avoid suffocation.
!!Nenchuuj
->'''Level:''' 19
->'''Size:''' Medium
----
* EvilSmellsBad: The smell of burnt flesh and ozone hangs heavy around a nenchuuj.
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:''' 20
->'''Size:''' Huge
The most powerful of the sahkils, kimenhul are manifestations of the fear of failure.
----
* SelfFulfillingProphecy: Kimenhul personify the fear of failure and can use its Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to fail in the future.
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and must hold their breath to avoid suffocation.
!!Nenchuuj
->'''Level:''' 19
->'''Size:''' Medium
----
* EvilSmellsBad: The smell of burnt flesh and ozone hangs heavy around a nenchuuj.
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:''' 20
->'''Size:''' Huge
The most powerful of the sahkils, kimenhul are manifestations of the fear of failure.
----
* SelfFulfillingProphecy: Kimenhul personify the fear of failure and can use its Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to fail in the future.
to:
* BuriedAlive: Tumblaks prey upon the fear BewareMyStingerTail: A wrackworm's tail is a long stinger like that of being buried alive. A creature fatigued by the tumblak's ''nightmare'' spell is subject to glimpses of being buried alive.
a scorpion, dripping with a flesh-ravaging toxin.
*SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and must hold their breath to avoid suffocation.
!!Nenchuuj
->'''Level:''' 19
->'''Size:''' Medium
----
* EvilSmellsBad: The smell of burnt flesh and ozone hangs heavy around a nenchuuj.
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:''' 20
->'''Size:''' Huge
The most powerful of the sahkils, kimenhulProportionatelyPonderousParasites: Wrackworms are manifestations of the fear of failure.
----
* SelfFulfillingProphecy: Kimenhul personify the fear of failure and can use its Eternal Fear ability to imprint itself80-feet long earthworms that live as parasites on the minds hide of all who view it. From then on, every time someone affected by it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to fail in the future.Rovagug.
*
!!Nenchuuj
->'''Level:''' 19
->'''Size:''' Medium
----
* EvilSmellsBad: The smell of burnt flesh and ozone hangs heavy around a nenchuuj.
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:''' 20
->'''Size:''' Huge
The most powerful of the sahkils, kimenhul
----
* SelfFulfillingProphecy: Kimenhul personify the fear of failure and can use its Eternal Fear ability to imprint itself
Deleted line(s) 2693,2955 (click to see context) :
[[folder:Velstrac]]
->'''Alignment:''' LawfulEvil
----
* AppropriatedAppellation: The kytons call themselves ''velstracs''; the misnomer ''kyton'' arose when mortals associated the name of the demagogue Kaikyton with her followers. The velstracs decided that they like the word ''kyton'', as calling them by the name of one of their greatest is the equivalent of calling all scientists Einstein, and do not try to correct mortals when misnamed.
* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Velstracs are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new velstracs.
* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons were forced to move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons are a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
* NightmareFetishist: Velstracs seek ecstasy through pain in the form of deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
!!Apostle
->'''Level:''' Same as base creature + 2
->'''Size:''' Same as base creature
Mortals who do not perish under the ministrations of the velstrac but still come to adhere to their teachings become apostle velstracs.
----
* BrownNote: An apostle velstrac can orate a prayer so profane that it causes any non-velstrac listening to erupt in bleeding wounds.
!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
->'''Level:''' 1
->'''Size:''' Tiny
Spies and sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to indulge their all-consuming lust for blood.
----
* AchillesHeel: Good-aligned damage and silver weapons can ignore their damage resistance, making them significantly weaker.
* TheBerserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immune to cold damage.
* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.
!!Lampadarius
->'''Level:''' 4
->'''Size:''' Medium
Halfway between a body of flesh and shadow, lampadariuses yearn to cast off the last of their physical form even as they mourn for sensation lost.
----
* ArtificialLimbs: A lampadarius cuts away its flesh and replacing the lost parts with burning darkness from the Netherworld. Some have a shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced.
!!Ostiarius
->'''Level:''' 5
->'''Size:''' Medium
Velstracs who hold the task of luring mortals into the grasp of kytons willingly. They specialize in making mortals philosophically and morally numb to pain and suffering.
----
* TheCorruptor: Ostiariuses serve to convince susceptible mortals to willingly journey with them to the Netherworld by encouraging them to abandon their tired philosophies.
!!Suffragan
->'''Level:''' 5
->'''Size:''' Medium
----
* LethalChef: Suffragans understand that other creatures must eat, and they take delight in preparing what they believe to be elaborate meals for their mortal victims, which might range from the unusual (such as moth wings) to the gruesome (such as flesh cut from the suffragan's torso).
* TortureTechnician: Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the excruciating pain that comes with it are the purest and most powerful method of worshipping Zon-Kuthon, and seek to perpetuate this through inflicting the so-called 'blessings of Zon-Kuthon' upon any who fall into their grasp.
!!Evangelist
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_evangelist.png]]
->'''Level:''' 6
->'''Size:''' Large
Often mistaken for devils, evangelists specialize in implantation and piercing.
----
* ChainPain: An evangelist can control up to four chains, making the chains dance or move as it wishes.
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.
!!Apocrisiarius
->'''Level:''' 7
->'''Size:''' Medium
Velstracs who use pain and torture to cut away at their victims, both physically and metaphorically, in order to reduce them to a single truth.
----
* CannotTellALie: Apocrisiariuses are physically unable to speak any lies and can be used as lie detectors by asking them to repeat a particular phrase, which they cannot if the phrase contains any lie.
!!Cantor
->'''Level:''' 9
->'''Size:''' Medium
Serving as scouts and soldiers for other velstracs, cantors have had their minds broken and remade into little more than tools.
----
* PoisonousPerson: The touch of a cantor is supernaturally toxic, lingering in its victim's mind like a poison.
!!Sacristan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_sacristan.png]]
->'''Level:''' 10
->'''Size:''' Medium
A slave caste created from the imperfect scraps removed from others, sacristans specialise in surgeries.
----
* CastingAShadow: A sacristan can open its mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld.
* SlaveMooks: Sacristans lack free will, and their minds are etched with the ability to serve, making them utterly obedient to other velstracs.
!!Oitos
->'''Level:''' 11
->'''Size:''' Medium
Kytons who specialise in the augmentation and decoration of bone.
----
* DemBones: Oitoses take the form of skeletons gilded with precious metals.
!!Interlocutor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_interlocutor.png]]
->'''Level:''' 12
->'''Size:''' Large
Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.
----
* MultiArmedAndDangerous: An interlocutor is a multi-limbed monstrosity of claws and blades.
* TortureTechnician: Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing each victim as a new chance to study the art of pain and sensation. Their ability to heal the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.
!!Libitinarii
->'''Level:''' 13
->'''Size:''' Medium
----
* WaxMuseumMorgue: When their victims die, libitinariis then freeze them into icy statues and arrange them into unholy menageries.
!!Ephialtes
->'''Level:''' 16
->'''Size:''' Huge
Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
----
* ChainPain: An ephialtes can control up to four chains within 30 feet, making the chains dance or move as it wishes. The chains attack as effectively as the velstrac itself.
* HuntingTheMostDangerousGame: Ephialtes are consummate and fearless hunters of the doomed and the damned, whom they give to their diabolic allies or other velstracs as resources.
!!Precentor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_precentor.png]]
->'''Level:''' 16
->'''Size:''' Medium
----
* AgonyBeam: The precentor's touch causes an enemy to constantly scream in agony.
!!Termagant
->'''Level:''' 17
->'''Size:''' Large
Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.
----
* DefeatEqualsExplosion: When killed, a termagant or any creature poisoned by it explodes in a blast of flux infusion poison.
* PoisonousPerson: A creature grappled by a termagant's tentacles is exposed to flux infusion, which functions as a poison.
!!Vincuvicar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_vincuvicar.png]]
->'''Level:''' 18
->'''Size:''' Medium
----
* WardensAreEvil: Vincuvicars serve as jailers, torturers and executioners in the most terrible prisons.
!!Eremite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
->'''Level:''' 20+
->'''Size:''' Medium (Large for overlords)
The eldest and most mutilated of their kind, eremite kytons roam the multiverse in search of perfect parts to improve themselves with.
----
* AgonyBeam: Any creature struck by an eremite's natural attacks can become staggered from the pain.
* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to the normal eremite's Normal size.
* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.
[[/folder]]
[[folder:Half-Fiend]]
->'''Level:''' Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
----
* SemiDivine: Half-fiends have one fiendish and one mortal parent.
[[/folder]]
[[folder:Hellbound Creature]]
->'''Level:''' Same as base creature + 1-3
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
----
* DeaderThanDead: If the devil is dead when a Hellbound creature dies, the latter's soul is destroyed, and can't be restored to life except by ''miracle'' or ''wish''.
* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.
* TrackingSpell: If a Hellbound creature is restored to life, the devil immediately senses the name and location of the creature responsible.
[[/folder]]
[[folder:Ammut]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
----
* MixAndMatchCritters: An ammut has the head of a crocodile, the mane and torso of a lion, and the hindquarters of a hippopotamus.
* SoulEating: If a creature dies while swallowed whole by an ammut or affected by its wasting curse, its soul is consumed along with its body.
* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of miles if need be before running it down. The only way to truly escape an ammut is to confront and defeat the beast.
[[/folder]]
[[folder:Dahzagan]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Known as "orc valkyries", these beings ferry the souls of particularly great orcs directly to their gods.
----
* {{Psychopomp}}: Dahzagans ferry the souls of orcish heroes to the halls of their gods.
* {{Valkyries}}: Dahzagans fill a similar role as choosers of the worthy dead, and are consequently known as "orc valkyries", but work specifically for the orcs and their gods.
[[/folder]]
[[folder:Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
----
* IdentityAmnesia: Garipans are rarely aware of the full details of their previous existence.
[[/folder]]
[[folder:Joyful Thing]]
->'''Level:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
----
* BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful Things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Karina]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* FeatheredFiend: Karinas are large owl-like fiends with dark red feathers, powerful talons and unsettling eyes.
* PlagueMaster: Karinas are plague carriers and intentionally attack creatures to spread grave blight, a supernatural disease that causes fever, disorientation, and (at later stages) an innate desire to attack others and spread the disease.
* SoulEating: Legends speak of powerful grave karinas that have stolen the corpses of important figures or powerful creatures and consumed part of their soul in the process.
* VertebrateWithExtraLimbs: A karina's broad wings conceal a pair of wiry humanoid arms.
* VoiceChangeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.
[[/folder]]
[[folder:Slaugrak]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Due to Abyssal taint in xulgath bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
----
* HorrorHunger: A slaugrak is born with an unnatural and incessant hunger for living flesh.
[[/folder]]
[[folder:Wrackworm]]
->'''Level:''' 20
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Titanic parasites from the hide of Rovagug. Their ability to gnaw through planes allows them to escape the Dead Vault and wander through other planes, a behavior many fear may one day weaken the prison enough for the Rough Beast to break free.
----
* BewareMyStingerTail: A wrackworm's tail is a long stinger like that of a scorpion, dripping with a flesh-ravaging toxin.
* ProportionatelyPonderousParasites: Wrackworms are 80-feet long earthworms that live as parasites on the hide of Rovagug.
[[/folder]]
Is there an issue? Send a MessageReason:
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* ScarredEquipment: Nindorus wield weapons that look shattered, but are functional, until they crumble into dust when leaving the nindoru's hands.
* SilverBullet: Most nindorus, except argyrzeis, are harmed by silver.
* SilverBullet: Most nindorus, except argyrzeis, are harmed by silver.
Changed line(s) 2180,2181 (click to see context) from:
* WreckedWeapon: Nindorus wield weapons that look shattered, but are functional, until they crumble into dust when leaving the nindoru's hands.
to:
Changed line(s) 2227,2229 (click to see context) from:
[[/folder]]
[[folder:Oni]]
[[folder:Oni]]
to:
[[folder:Oni]]
!!Shisagishin
->'''Level:''' 12
->'''Size:''' Medium
Added DiffLines:
* HumanDisguise: The shisagishin delights in infiltrating a community and then disguising itself as nearly-unrecognisable remains of a loved one or public figure, only to reveal its true form during funeral services.
* MakeThemRot: The shisagishin causes the flesh of creatures grabbed or restrained by it to swiftly begin to decay.
* MultiArmedAndDangerous: A shisagishin's true form has multiple crooked limbs.
* NonHumanHead: A shisagishin has a tattered lantern for a head.
!!Argyrzei
->'''Level:''' 13
->'''Size:''' Medium
----
* CursedItem: Argyrzeis can curse silver objects, which cause them to fuse to anyone who carries them for more than a minute. They delight in disguising themselves and selling or giving infected silver to others.
* NonHumanHead: Argyrzeis have no heads. Instead, their neck stumps are stuffed with a wide assortment of metal shards, knives and blades. An argyrzei can still hear, speak, see and smell, and is immune to decapitation effects.
* SpontaneousWeaponCreation: An argyrzei can pull one of the broken silver weapons from the stump of its neck and transform it into a bastard sword, which crumbles into sand if it leaves the argyrzei's possession.
[[/folder]]
[[folder:Oni]]
----
* MakeThemRot: The shisagishin causes the flesh of creatures grabbed or restrained by it to swiftly begin to decay.
* MultiArmedAndDangerous: A shisagishin's true form has multiple crooked limbs.
* NonHumanHead: A shisagishin has a tattered lantern for a head.
!!Argyrzei
->'''Level:''' 13
->'''Size:''' Medium
----
* CursedItem: Argyrzeis can curse silver objects, which cause them to fuse to anyone who carries them for more than a minute. They delight in disguising themselves and selling or giving infected silver to others.
* NonHumanHead: Argyrzeis have no heads. Instead, their neck stumps are stuffed with a wide assortment of metal shards, knives and blades. An argyrzei can still hear, speak, see and smell, and is immune to decapitation effects.
* SpontaneousWeaponCreation: An argyrzei can pull one of the broken silver weapons from the stump of its neck and transform it into a bastard sword, which crumbles into sand if it leaves the argyrzei's possession.
[[/folder]]
[[folder:Oni]]
----
Is there an issue? Send a MessageReason:
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* CameBackWrong: Those who come back to life after having their soul drained by a nindoru often live harsher lives and experience things that might make them feel cursed, doomed or simply unlucky.
Changed line(s) 2178,2179 (click to see context) from:
* WreckedWeapon: Nindorus wield weapons that look shattered, but are functional.
to:
* SoulEating: Nindorus feast on souls, preferably souls who have drifted through the recurrent stream of Sangpotshi multiple times. The ideal soul is one that has reincarnated several times and is currently living with memories of previous lives--like a fine wine allowed to age just right. These souls are not prevented from moving on to the afterlife or being reincarnated, for nindorus feed on only a fraction of a soul's energy.
* WreckedWeapon: Nindorus wield weapons that look shattered, but arefunctional.
functional, until they crumble into dust when leaving the nindoru's hands.
* WreckedWeapon: Nindorus wield weapons that look shattered, but are
Changed line(s) 2211,2213 (click to see context) from:
[[/folder]]
[[folder:Oni]]
[[folder:Oni]]
to:
[[folder:Oni]]
!!Kagekuma
->'''Level:''' 8
->'''Size:''' Medium
Added DiffLines:
* HumanDisguise: Kagekumas can appear as uninteresting figures in a crowd so they could feed even in populated areas.
* LongNeck: A kagekuma appears as a hunched over humanoid with a long neck and a fanged mouth, though the neck is usually hidden beneath its bundle and tucks in tight between its shoulders.
!!Akashti
->'''Level:''' 10
->'''Size:''' Medium
----
* HumanDisguise: Akashtis assume the form of a recently deceased loved one so they can infiltrate homes, murder and consume the souls of grieving families.
* MorphicResonance: A disguised akashti can be revealed when its scalp seems to subtly ripple and bulge.
[[/folder]]
[[folder:Oni]]
----
* LongNeck: A kagekuma appears as a hunched over humanoid with a long neck and a fanged mouth, though the neck is usually hidden beneath its bundle and tucks in tight between its shoulders.
!!Akashti
->'''Level:''' 10
->'''Size:''' Medium
----
* HumanDisguise: Akashtis assume the form of a recently deceased loved one so they can infiltrate homes, murder and consume the souls of grieving families.
* MorphicResonance: A disguised akashti can be revealed when its scalp seems to subtly ripple and bulge.
[[/folder]]
[[folder:Oni]]
----
Is there an issue? Send a MessageReason:
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Changed line(s) 484 (click to see context) from:
The leaders of Hell's cults on the Material Plane. Each advodaza was once a demigod in its own right, but when belief waned and its source of power quelled each underwent a lengthy process to be reforged as true devils.
to:
The leaders of Hell's cults on the Material Plane.Universe. Each advodaza was once a demigod in its own right, but when belief waned and its source of power quelled each underwent a lengthy process to be reforged as true devils.
Changed line(s) 684 (click to see context) from:
* SerialKiller: Cults dedicated to gods of murder often summon vulnudaemons to the Material Plane and let them murder whomever they wish to.
to:
* SerialKiller: Cults dedicated to gods of murder often summon vulnudaemons to the Material Plane Universe and let them murder whomever they wish to.
Changed line(s) 902,903 (click to see context) from:
* MakeItLookLikeAnAccident: Powerful mortals bring lapsudaemons to the Material Plane to engineer fatal accidents that kill their rivals while avoiding any suspicion of foul play.
to:
* MakeItLookLikeAnAccident: Powerful mortals bring lapsudaemons to the Material Plane Universe to engineer fatal accidents that kill their rivals while avoiding any suspicion of foul play.
Changed line(s) 1024 (click to see context) from:
* TheCorruptor: Dorus use exaggerations and outright lies to trick impressionable beings into ruin and waste. When this doesn't work, they resort to trying to weaken their will against future temptations.
to:
* TheCorruptor: TheCorrupter: Dorus use exaggerations and outright lies to trick impressionable beings into ruin and waste. When this doesn't work, they resort to trying to weaken their will against future temptations.
Changed line(s) 1041,1042 (click to see context) from:
* DeadlyGaze: Aghashes wander deserts of the Material Plane spreading doom with their cursed gazes.
to:
* DeadlyGaze: Aghashes wander deserts of the Material Plane Universe spreading doom with their cursed gazes.
Changed line(s) 1057 (click to see context) from:
* AFormYouAreComfortableWith: In its true form, a pairaka's body is a foul landscape of blazing rashes, oozing pustules and taut blisters. Pairakas spend little time in this form while on the Material Plane, choosing to cloak themselves instead in alluring forms.
to:
* AFormYouAreComfortableWith: In its true form, a pairaka's body is a foul landscape of blazing rashes, oozing pustules and taut blisters. Pairakas spend little time in this form while on the Material Plane, Universe, choosing to cloak themselves instead in alluring forms.
Changed line(s) 1653,1654 (click to see context) from:
* TunnelKing: The urglid can burrow through any earthen matter, including rock. Priests of Kabriri insist that he trusted the urglids with digging the labyrinthine network of tunnels that connect Everglut with the Material Plane. Where there's an urglid, there's possibly a pathway to the Outer Rifts—and plenty of ghouls.
to:
* TunnelKing: The urglid can burrow through any earthen matter, including rock. Priests of Kabriri insist that he trusted the urglids with digging the labyrinthine network of tunnels that connect Everglut with the Material Plane.Universe. Where there's an urglid, there's possibly a pathway to the Outer Rifts—and plenty of ghouls.
Changed line(s) 1830 (click to see context) from:
* OurMonstersAreWeird: The qlippoth are the most bizarre fiends around, having nothing in their forms anything approximating the human shape except by cosmic fluke or sinister mockery. Some of them ''do'' resemble the more odd creatures from the material plane, such as cephalopods or arachnids. The implications of this are unclear, but something planar scholars find very disturbing.
to:
* OurMonstersAreWeird: The qlippoth are the most bizarre fiends around, having nothing in their forms anything approximating the human shape except by cosmic fluke or sinister mockery. Some of them ''do'' resemble the more odd creatures from the material plane, Universe, such as cephalopods or arachnids. The implications of this are unclear, but something planar scholars find very disturbing.
Changed line(s) 2172,2173 (click to see context) from:
[[folder:Oni]]
to:
->'''Alignment:''' ChaoticEvil
Changed line(s) 2175,2191 (click to see context) from:
* DemonOfHumanOrigin: Rarely, a mortal's soul can become a disembodied oni upon death or, in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
->'''Level:''' 1
->'''Alignment:''' LawfulEvil
->'''Size:''' Tiny
Oni with bodies made from their own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].
* EvilOverlord: Oni are most comfortable in positions of leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have a third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
->'''Level:''' 1
->'''Alignment:''' LawfulEvil
->'''Size:''' Tiny
Oni with bodies made from their own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].
to:
* ButterflyOfDeathAndRebirth: Blood-red butterflies follow nindorus around, nest on their bodies, or periodically emerge from their wounds. They symbolise the countless past lives they once lived but turned their backs on.
* CreepilyLongArms: Their arms appear to be broken and unnaturally long.
* DemonOfHumanOrigin:Rarely, a mortal's When an evil mortal soul can become a disembodied oni upon death or, in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positionshas been reincarnated multiple times is wrenched from the cycle of leadership over enslaved or oppressed societies populated by humanoids they souls, it can masquerade as.
* ExtraEyes: All oni yai havebe corrupted into a third eye nindoru. Those slain by a nindoru move on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasantto the eye.
* ForTheEvulz: To the oni, no pleasure isBoneyard if they're lucky, but most are instead corrupted into more enjoyable than one nindorus.
* WreckedWeapon: Nindorus wield weapons thatdeprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Onilook shattered, but are a race of evil spirits, native to the Material Plane, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
functional.
!!Meokdan
->'''Level:'''1
->'''Alignment:''' LawfulEvil
2
->'''Size:'''Tiny
Oni with bodies made from their own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].Medium
* CreepilyLongArms: Their arms appear to be broken and unnaturally long.
* DemonOfHumanOrigin:
* EvilOverlord: Oni are most comfortable in positions
* ExtraEyes: All oni yai have
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant
* ForTheEvulz: To the oni, no pleasure is
* WreckedWeapon: Nindorus wield weapons that
* {{Gonk}}: An oni's true form is always similar to that of a specific humanoid race, save that it is always deformed and monstrous.
* MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni
* SenseFreak: Oni arrive in physical form starved for sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
!!Meokdan
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Oni with bodies made from their own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].
Changed line(s) 2193,2200 (click to see context) from:
* DirtyCoward: Even after being freed from servitude, spirit oni are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters.
!!Kuwa
to:
* DirtyCoward: Even after being freed from servitude, spirit oni are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask:BadWithTheBone: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit onimeokdan's weapon is created when an evil spellcaster wishes to use an oni as a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achievea human form. As femur, wielded as a result, spirit oni are foul-tempered club, that it pulls out from its own stomach.
* HorrorHunger: Meokdans suffer a constant andcantankerous creatures, even painful hunger, since they can't derive nourishment from a reincarnated soul. This hunger drives them to their masters.
!!Kuwaconstantly seek food, often in the form of dirt, stones and refuse without nutritional value. Regardless of how hungry they get, they never starve to death.
!!Sojiruh
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask:
* {{Familiar}}: A spirit oni
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of its immediate chance to achieve
* HorrorHunger: Meokdans suffer a constant and
!!Kuwa
!!Sojiruh
Deleted line(s) 2202 (click to see context) :
->'''Alignment:''' LawfulEvil
Deleted line(s) 2204,2205 (click to see context) :
Oni who derive their forms from humans. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kuwa/ here]].
Changed line(s) 2207,2209 (click to see context) from:
* {{Greed}}: Once a kuwa secures a position in a human society, the accumulation of wealth becomes its primary motivation.
!!Ja Noi
!!Ja Noi
to:
* {{Greed}}: Once a kuwa secures a position in a human society, EatenAlive: Sojiruhs find that life force tastes best when consumed while the accumulation body still lives and screams. The sound of wealth becomes a perfect scream is akin to the perfect wine pairing with dinner.
* InstantArmor: A sojiruh can manifest a suit of armour that appears to be made of interlocking bones and wicker weaves.
* MouthStitchedShut: A sojiruh's mouth is stitched shut with lengths of itsprimary motivation.
!!Ja Noiown hair. Despite this, sojiruhs can speak freely and clearly, and only stretch these stitches when they shriek and scream.
!!Guhdggi
* InstantArmor: A sojiruh can manifest a suit of armour that appears to be made of interlocking bones and wicker weaves.
* MouthStitchedShut: A sojiruh's mouth is stitched shut with lengths of its
!!Ja Noi
!!Guhdggi
Changed line(s) 2211,2214 (click to see context) from:
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from hobgoblins. Their stats can be found in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
->'''Size:''' Medium
Oni who derive their forms from hobgoblins. Their stats can be found in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
to:
Oni who derive their forms from hobgoblins. Their stats can be found in ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
Changed line(s) 2216,2225 (click to see context) from:
* BadBoss: If not allowed to fight for too long, a frustrated ja noi might violently turn on its followers, slaughtering entire hobgoblin tribes.
* BloodKnight: Ja noi have an insatiable thirst for combat that drives them to pursue battle and bloodshed.
* EgomaniacHunter: In extremely rare cases, when they have no campaigns to wage and no humanoid enemies to battle, ja noi simply disappear into the wilderness to fight the mightiest creatures they can find.
!!Yamabushi Tengu
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from tengu. Their stats can be found in ''Jade Regent: The Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
* BloodKnight: Ja noi have an insatiable thirst for combat that drives them to pursue battle and bloodshed.
* EgomaniacHunter: In extremely rare cases, when they have no campaigns to wage and no humanoid enemies to battle, ja noi simply disappear into the wilderness to fight the mightiest creatures they can find.
!!Yamabushi Tengu
->'''Level:''' 5
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from tengu. Their stats can be found in ''Jade Regent: The Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
to:
* BadBoss: If not allowed AmphibianAtLarge: A guhdggi looks like a bloated frog.
* NestedMouths: A guhdggi's frog-like mouth opens tofight for too reveal a human face peering from its throat.
* PrehensileHair: The guhdggi's human face has long,a frustrated ja noi might violently turn on its followers, slaughtering entire hobgoblin tribes.
* BloodKnight: Ja noi have an insatiable thirst for combat that drives them to pursue battle and bloodshed.
* EgomaniacHunter: In extremely rare cases, when they have no campaigns to wage and no humanoid enemies to battle, ja noi simply disappear into the wilderness to fight the mightiest creatures they can find.
!!Yamabushi Tengu
dark, animated hair capable of inflicting painful lashes.
!!Ijda
->'''Level:'''5
->'''Alignment:''' LawfulEvil
6
->'''Size:'''Medium
Oni who derive their forms from tengu. Their stats can be found in ''Jade Regent: The Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].Large
* NestedMouths: A guhdggi's frog-like mouth opens to
* PrehensileHair: The guhdggi's human face has long,
* BloodKnight: Ja noi have an insatiable thirst for combat that drives them to pursue battle and bloodshed.
* EgomaniacHunter: In extremely rare cases, when they have no campaigns to wage and no humanoid enemies to battle, ja noi simply disappear into the wilderness to fight the mightiest creatures they can find.
!!Yamabushi Tengu
!!Ijda
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Oni who derive their forms from tengu. Their stats can be found in ''Jade Regent: The Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
Changed line(s) 2227,2238 (click to see context) from:
* AmazingTechnicolorPopulation: In their humanoid form, they have fiery scarlet skin.
* BirdPeople: In one of their forms, they resemble large, humanoid crows with distinct arms and wings.
* {{Tengu}}: Yamabushi tengu are oni who cloak themselves in the forms of tengu, and can alternate between two interpretations of this trope -- a winged crow-like avian and a winged, red-skinned humanoid with a prodigiously long nose.
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached to their shoulders in both forms -- unlike true tengu, notably, which are wingless and flightless.
!!Kigyo
->'''Level:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from merfolk. Their stats can be found in ''Ruins of Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].
* BirdPeople: In one of their forms, they resemble large, humanoid crows with distinct arms and wings.
* {{Tengu}}: Yamabushi tengu are oni who cloak themselves in the forms of tengu, and can alternate between two interpretations of this trope -- a winged crow-like avian and a winged, red-skinned humanoid with a prodigiously long nose.
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached to their shoulders in both forms -- unlike true tengu, notably, which are wingless and flightless.
!!Kigyo
->'''Level:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive their forms from merfolk. Their stats can be found in ''Ruins of Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].
to:
* AmazingTechnicolorPopulation: In TheCorrupter: Born from souls who renounced their humanoid form, own enlightenment and their role in the cycle of reincarnation, ijdas find pleasure in leading others to the same fate.
* DumbMuscle: Ijdas usually serve as brutal guardians, since theyhave fiery scarlet skin.
* BirdPeople: In onecannot learn new things--all of their forms, actions stem from memories etched into their souls or directives from superiors that they resemble large, humanoid crows with distinct arms and wings.
obey without question.
*{{Tengu}}: Yamabushi tengu are oni who cloak themselves in the forms NonHumanHead: Instead of tengu, and can alternate between two interpretations of this trope -- a winged crow-like avian and head, an ijda has a winged, red-skinned humanoid wicker cage filled with a prodigiously long nose.
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached towrithing cloud of butterflies. Nevertheless, their shoulders in both forms -- unlike true tengu, notably, which senses are wingless and flightless.
!!Kigyo
->'''Level:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derivefully functional as if their forms heads remained in place.
* TheSleepless: Ijdas' forgetfulness also prevents them frommerfolk. Their stats can be found in ''Ruins of Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].being able to sleep.
[[/folder]]
[[folder:Oni]]
* DumbMuscle: Ijdas usually serve as brutal guardians, since they
* BirdPeople: In one
*
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached to
!!Kigyo
->'''Level:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
Oni who derive
* TheSleepless: Ijdas' forgetfulness also prevents them from
[[/folder]]
[[folder:Oni]]
Changed line(s) 2240,2248 (click to see context) from:
* OurMermaidsAreDifferent: Kigyos take a form resembling a corrupted parody of a merfolk. Like merfolk, kigyos have a torso, arms and an aquatic lower body. Unlike a merfolk, a kigyo has a monstrous face and its body resembles that of a seahorse.
* ProngsOfPoseidon: Fitting for oni derived from merfolk, kigyos are experts at wielding tridents as deadly weapons.
!!Nogitsune
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
* ProngsOfPoseidon: Fitting for oni derived from merfolk, kigyos are experts at wielding tridents as deadly weapons.
!!Nogitsune
->'''Level:''' 7
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
Oni who derive their forms from kitsune. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
to:
* OurMermaidsAreDifferent: Kigyos take DemonOfHumanOrigin: Rarely, a form resembling mortal's soul can become a corrupted parody disembodied oni upon death or, in even rarer cases, after a truly evil individual has undergone a particularly vile ritual that ends in suicide.
* EvilOverlord: Oni are most comfortable in positions ofa merfolk. Like merfolk, kigyos leadership over enslaved or oppressed societies populated by humanoids they can masquerade as.
* ExtraEyes: All oni yai have atorso, arms and an aquatic lower body. Unlike a merfolk, a kigyo has a monstrous face and its body resembles third eye on their forehead.
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of aseahorse.
specific humanoid race, save that it is always deformed and monstrous.
*ProngsOfPoseidon: Fitting MonsterLord: Particularly powerful oni, known as yai, gather to their side entire legions of oni.
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Universe, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved foroni derived from merfolk, kigyos are experts at wielding tridents as deadly weapons.
!!Nogitsune
sensory experience, and never fully sate their desire to gorge on such experiences.
!!Spirit Oni
->'''Level:'''7
1
->'''Alignment:'''NeutralEvil
LawfulEvil
->'''Size:'''Medium
Tiny
Oniwho derive with bodies made from their forms from kitsune. own spiritual essence rather than taking a humanoid form. Their stats can be found in ''Jade Regent: Night of Frozen Shadows'' ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ com/bestiary/monster-listings/outsiders/oni/oni-spirit-oni/ here]].
* EvilOverlord: Oni are most comfortable in positions of
* ExtraEyes: All oni yai have a
* FaceHeelTurn: The majority of oni were once kami who failed their wards, or more often, who deliberately abandoned them.
* AFormYouAreComfortableWith: All oni are capable of changing their shape to assume forms more pleasant to the eye.
* ForTheEvulz: To the oni, no pleasure is more enjoyable than one that deprives or wounds another.
* {{Gonk}}: An oni's true form is always similar to that of a
*
* OurDemonsAreDifferent: Oni are a race of evil spirits, native to the Universe, that manifest physical bodies based upon the shapes and desires of humanoid mortals.
* SenseFreak: Oni arrive in physical form starved for
!!Nogitsune
!!Spirit Oni
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oni
Changed line(s) 2250,2258 (click to see context) from:
* AsianFoxSpirit: Nogitsune mimic true kitsune in form and magic, incarnating as fox-headed humanoids capable of shapeshifting into human form and fond of destructive tricks and manipulation.
* TheCorrupter: They take particular joy in corrupting kitsune and sending them down evil and destructive paths.
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: In their true form, nogitsune resemble furry humans with fox heads.
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant to incapacitate but not kill their victims.
!!Najikai
->'''Level:''' 8
* TheCorrupter: They take particular joy in corrupting kitsune and sending them down evil and destructive paths.
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: In their true form, nogitsune resemble furry humans with fox heads.
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant to incapacitate but not kill their victims.
!!Najikai
->'''Level:''' 8
to:
* AsianFoxSpirit: Nogitsune mimic true kitsune in form DirtyCoward: Even after being freed from servitude, spirit oni are too cowardly to take the risk of destroying themselves so that they can try to reincarnate as a more powerful oni.
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish andmagic, incarnating fierce-looking oni mask, then attract a bodiless oni to it.
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni asfox-headed humanoids capable a familiar.
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed ofshapeshifting into its immediate chance to achieve a human form form. As a result, spirit oni are foul-tempered and fond of destructive tricks and manipulation.
* TheCorrupter: They take particular joy in corrupting kitsune and sending them down evil and destructive paths.
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: Incantankerous creatures, even to their true form, nogitsune resemble furry humans with fox heads.
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant to incapacitate but not kill their victims.
!!Najikai
masters.
!!Kuwa
->'''Level:'''84
* EquippableAlly: A spirit oni can be worn as a mask by a willing Small or Medium creature.
* EvilMask: The ritual to gain a spirit oni familiar requires the spellcaster to craft a particularly fiendish and
* {{Familiar}}: A spirit oni is created when an evil spellcaster wishes to use an oni as
* FlyingFace: A spirit oni's body is little more than a flying, monstrous mask.
* TheResenter: A spirit oni bound to a master is robbed of
* TheCorrupter: They take particular joy in corrupting kitsune and sending them down evil and destructive paths.
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: In
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant to incapacitate but not kill their victims.
!!Najikai
!!Kuwa
->'''Level:'''
Changed line(s) 2260,2262 (click to see context) from:
->'''Size:''' Large
Oni who derive their forms from nagaji.
Oni who derive their forms from nagaji.
to:
->'''Size:''' Large
Medium
Oni who derive their forms fromnagaji.humans. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-kuwa/ here]].
Oni who derive their forms from
Changed line(s) 2264,2268 (click to see context) from:
* PoisonousPerson: Najikai have long venomous fangs.
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
->'''Level:''' 8
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
->'''Level:''' 8
to:
* PoisonousPerson: Najikai have long venomous fangs.
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
{{Greed}}: Once a kuwa secures a position in a human society, the accumulation of wealth becomes its primary motivation.
!!Ja Noi
->'''Level:'''85
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
!!Ja Noi
->'''Level:'''
Changed line(s) 2270,2272 (click to see context) from:
->'''Size:''' Large
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
to:
->'''Size:''' Large
Medium
Oni who derive their forms fromogres. hobgoblins. Their stats can be found in ''Bestiary'' ''Jade Regent: Forest of Spirits'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]]. com/bestiary/monster-listings/outsiders/oni/oni-ja-noi/ here]].
Oni who derive their forms from
Changed line(s) 2274,2278 (click to see context) from:
* MonsterLord: Onidoshi are often the leaders of ogre tribes, which they awe and cow through their intellect and magical power.
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Level:''' 11
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Level:''' 11
to:
* MonsterLord: Onidoshi are often the leaders of ogre tribes, which BadBoss: If not allowed to fight for too long, a frustrated ja noi might violently turn on its followers, slaughtering entire hobgoblin tribes.
* BloodKnight: Ja noi have an insatiable thirst for combat that drives them to pursue battle and bloodshed.
* EgomaniacHunter: In extremely rare cases, when theyawe have no campaigns to wage and cow through their intellect and magical power.
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
no humanoid enemies to battle, ja noi simply disappear into the wilderness to fight the mightiest creatures they can find.
!!Yamabushi Tengu
->'''Level:'''115
* BloodKnight: Ja noi have an insatiable thirst for combat that drives them to pursue battle and bloodshed.
* EgomaniacHunter: In extremely rare cases, when they
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
!!Yamabushi Tengu
->'''Level:'''
Changed line(s) 2280,2282 (click to see context) from:
->'''Size:''' Large
Oni who derive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].
Oni who derive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].
to:
->'''Size:''' Large
Medium
Oni who derive their forms fromettins. tengu. Their stats can be found in ''Jade Regent: The Hungry Storm'' Brinewall Legacy'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].com/bestiary/monster-listings/outsiders/oni/oni-yamabushi-tengu/ here]].
Oni who derive their forms from
Changed line(s) 2284,2292 (click to see context) from:
* MultipleHeadCase: An atamahuta possesses two heads, like ettins. The right head most directly controls its actions in physical combat, and is also the only one that talks; the left head constantly mutters nonsense, and is the source of the oni's arcane power.
* YouHaveOutlivedYourUsefulness: Most atamahuta find it beneficial to procure a silver-tongued ally who can serve as their mouth. Once they have established control over a certain realm, atamahuta will usually either kill or enslave their allies, whom they see as potential threats to their rule.
!!Earth Yai
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from stone giants. Their stats can be found in ''Jade Regent: Tide of Honor'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-earth-yai/ here]].
* YouHaveOutlivedYourUsefulness: Most atamahuta find it beneficial to procure a silver-tongued ally who can serve as their mouth. Once they have established control over a certain realm, atamahuta will usually either kill or enslave their allies, whom they see as potential threats to their rule.
!!Earth Yai
->'''Level:''' 13
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
Oni who derive their forms from stone giants. Their stats can be found in ''Jade Regent: Tide of Honor'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-earth-yai/ here]].
to:
* MultipleHeadCase: An atamahuta possesses two heads, like ettins. The right head most directly controls its actions in physical combat, and is also the only one that talks; the left head constantly mutters nonsense, and is the source of the oni's arcane power.
* YouHaveOutlivedYourUsefulness: Most atamahuta find it beneficial to procure a silver-tongued ally who can serve asAmazingTechnicolorPopulation: In their mouth. Once humanoid form, they have established control over a certain realm, atamahuta will usually either kill or enslave fiery scarlet skin.
* BirdPeople: In one of theirallies, whom forms, they see as potential threats resemble large, humanoid crows with distinct arms and wings.
* {{Tengu}}: Yamabushi tengu are oni who cloak themselves in the forms of tengu, and can alternate between two interpretations of this trope -- a winged crow-like avian and a winged, red-skinned humanoid with a prodigiously long nose.
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached to theirrule.
!!Earth Yai
shoulders in both forms -- unlike true tengu, notably, which are wingless and flightless.
!!Kigyo
->'''Level:'''13
6
->'''Alignment:'''NeutralEvil
LawfulEvil
->'''Size:'''Large
Medium
Oni who derive their forms fromstone giants. merfolk. Their stats can be found in ''Jade Regent: Tide ''Ruins of Honor'' Azlant: City in the Deep'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-earth-yai/ com/bestiary/monster-listings/outsiders/oni/oni-kigyo/ here]].
* YouHaveOutlivedYourUsefulness: Most atamahuta find it beneficial to procure a silver-tongued ally who can serve as
* BirdPeople: In one of their
* {{Tengu}}: Yamabushi tengu are oni who cloak themselves in the forms of tengu, and can alternate between two interpretations of this trope -- a winged crow-like avian and a winged, red-skinned humanoid with a prodigiously long nose.
* VoluntaryShapeshifting: Yamabushi tengu can voluntarily alternate between two forms, one more avian and one more humanoid.
* WingedHumanoid: They possess wings attached to their
!!Earth Yai
!!Kigyo
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oni who derive their forms from
Changed line(s) 2294,2302 (click to see context) from:
* DishingOutDirt: An earth yai can fire an incredibly dense stone from its third eye.
!!Ice Yai
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/frost_yai.png]]
->'''Level:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
!!Ice Yai
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/frost_yai.png]]
->'''Level:''' 14
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Oni who derive their forms from frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
to:
* DishingOutDirt: An earth yai can fire OurMermaidsAreDifferent: Kigyos take a form resembling a corrupted parody of a merfolk. Like merfolk, kigyos have a torso, arms and an incredibly dense stone aquatic lower body. Unlike a merfolk, a kigyo has a monstrous face and its body resembles that of a seahorse.
* ProngsOfPoseidon: Fitting for oni derived fromits third eye.
!!Ice Yai
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/frost_yai.png]]
merfolk, kigyos are experts at wielding tridents as deadly weapons.
!!Nogitsune
->'''Level:'''14
7
->'''Alignment:'''ChaoticEvil
NeutralEvil
->'''Size:'''Large
Medium
Oni who derive their forms fromfrost giants. kitsune. Their stats can be found in ''Bestiary 3'' ''Jade Regent: Night of Frozen Shadows'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]]. com/bestiary/monster-listings/outsiders/oni/oni-nogitsune/ here]].
* ProngsOfPoseidon: Fitting for oni derived from
!!Ice Yai
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/frost_yai.png]]
!!Nogitsune
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oni who derive their forms from
Changed line(s) 2304,2311 (click to see context) from:
* HumanSacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices.
* AnIcePerson: Ice yai's connection to elemental cold allows them to channel icy power through their physical attacks and to innately cast ''cone of cold'' and ''wall of ice''.
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
* AnIcePerson: Ice yai's connection to elemental cold allows them to channel icy power through their physical attacks and to innately cast ''cone of cold'' and ''wall of ice''.
* MonsterLord: An ice yai is a natural leader among frost giants, tempering their savagery with its own wisdom.
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
to:
* HumanSacrifice: A tribe led by an ice yai may still raid settlements of humanoids, but the tribe soon learns the value of establishing regular tributes AsianFoxSpirit: Nogitsune mimic true kitsune in form and willing sacrifices.
magic, incarnating as fox-headed humanoids capable of shapeshifting into human form and fond of destructive tricks and manipulation.
*AnIcePerson: Ice yai's connection to elemental cold allows TheCorrupter: They take particular joy in corrupting kitsune and sending them to channel icy power through down evil and destructive paths.
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: In theirphysical attacks true form, nogitsune resemble furry humans with fox heads.
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant toinnately cast ''cone of cold'' and ''wall of ice''.
* MonsterLord: An ice yai is a natural leader among frost giants, temperingincapacitate but not kill their savagery with its own wisdom.
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
victims.
!!Najikai
->'''Level:'''15
8
->'''Alignment:'''NeutralEvilLawfulEvil
*
* MorphicResonance: Nogitsune can take on human form, but always retain a few distinctly vulpine traits.
* NonHumanHead: In their
* OneGenderRace: Nogitsune are always and only female.
* PoisonedWeapons: Nogitsune almost universally favor using weapons coated in poisons meant to
* MonsterLord: An ice yai is a natural leader among frost giants, tempering
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
!!Najikai
->'''Level:'''
->'''Alignment:'''
Changed line(s) 2314 (click to see context) from:
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
to:
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].nagaji.
Changed line(s) 2316,2326 (click to see context) from:
* BigRedDevil: A giant-sized, red-skinned fiendish creature.
* EyeBeams: They can shoot fiery missiles from their third eyes.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* PlayingWithFire: Fire yai possess great control over their element, and can innately cast a large number of spells focused on creating and controlling flames.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Taiga Yai
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
* EyeBeams: They can shoot fiery missiles from their third eyes.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* PlayingWithFire: Fire yai possess great control over their element, and can innately cast a large number of spells focused on creating and controlling flames.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Taiga Yai
->'''Level:''' 15
->'''Alignment:''' NeutralEvil
->'''Size:''' Huge
to:
* BigRedDevil: A giant-sized, red-skinned fiendish creature.
* EyeBeams: They can shoot fiery missiles from their third eyes.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* PlayingWithFire: Fire yai possess great control over their element, and can innately cast a large number of spells focused on creating and controlling flames.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Taiga Yai
PoisonousPerson: Najikai have long venomous fangs.
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
->'''Level:'''15
8
->'''Alignment:'''NeutralEvil
LawfulEvil
->'''Size:'''HugeLarge
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
* EyeBeams: They can shoot fiery missiles from their third eyes.
* HotBlooded: Fire yai are the most impulsive of their kind: several tales tell of clever heroes taunting fire yai to act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and rule.
* PlayingWithFire: Fire yai possess great control over their element, and can innately cast a large number of spells focused on creating and controlling flames.
* SuperSmoke: A fire yai can turn into a cloud of smoke.
!!Taiga Yai
!!Onidoshi (Ogre Mage)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_onidoshi.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oni who derive their forms from ogres. Their stats can be found in ''Bestiary'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-ogre-mage/ here]].
Changed line(s) 2328,2333 (click to see context) from:
* EvilLuddite: Taiga yai zealously love nature in its purest form and gleefully destroy any established civilisations that they encounter.
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_shadowyai.png]]
->'''Level:''' 16
->'''Alignment:''' ChaoticEvil
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_shadowyai.png]]
->'''Level:''' 16
->'''Alignment:''' ChaoticEvil
to:
* EvilLuddite: Taiga yai zealously love nature in its purest form and gleefully destroy any established civilisations that MonsterLord: Onidoshi are often the leaders of ogre tribes, which they encounter.
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_shadowyai.png]]
awe and cow through their intellect and magical power.
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Level:'''16
11
->'''Alignment:'''ChaoticEvilLawfulEvil
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/oni_shadowyai.png]]
* NonIndicativeName: The name "ogre mage" comes from their association with ogres; ogre mages aren't actual ogres.
!!Atamahuta
->'''Level:'''
->'''Alignment:'''
Oni who derive their forms from ettins. Their stats can be found in ''Jade Regent: The Hungry Storm'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-atamahuta/ here]].
Changed line(s) 2336,2344 (click to see context) from:
* CruelAndUnusualDeath: Shadow yai subject those who refuse to submit to them to a veritable symphony of pain that leads to a painful, drawn-out, strangely beautiful death.
* WickedCultured: Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. These servants can find the experience extremely lucrative and enriching as long as they don't run afoul of their liege.
!!Wind Yai
->'''Level:''' 16
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
* WickedCultured: Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. These servants can find the experience extremely lucrative and enriching as long as they don't run afoul of their liege.
!!Wind Yai
->'''Level:''' 16
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
to:
* CruelAndUnusualDeath: Shadow yai subject those who refuse to submit to them to a veritable symphony of pain MultipleHeadCase: An atamahuta possesses two heads, like ettins. The right head most directly controls its actions in physical combat, and is also the only one that leads to a painful, drawn-out, strangely beautiful death.
* WickedCultured: Many shadow yais cravetalks; the pleasures of music left head constantly mutters nonsense, and go to great lengths to secure bardic or musically inclined supplicants. These servants can is the source of the oni's arcane power.
* YouHaveOutlivedYourUsefulness: Most atamahuta findthe experience extremely lucrative and enriching it beneficial to procure a silver-tongued ally who can serve as long as they don't run afoul of their liege.
!!Windmouth. Once they have established control over a certain realm, atamahuta will usually either kill or enslave their allies, whom they see as potential threats to their rule.
!!Earth Yai
->'''Level:'''16
13
->'''Alignment:'''LawfulEvil
NeutralEvil
->'''Size:'''Huge
Large
Oni who derive their forms fromcloud stone giants. Their stats can be found in ''Jade Regent: The Empty Throne'' Tide of Honor'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ com/bestiary/monster-listings/outsiders/oni/oni-earth-yai/ here]].
* WickedCultured: Many shadow yais crave
* YouHaveOutlivedYourUsefulness: Most atamahuta find
!!Wind
!!Earth Yai
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Oni who derive their forms from
Changed line(s) 2346,2354 (click to see context) from:
* BadBoss: Nothing sets wind yai off in quite the same way as a weak or inept musician, and even the most innocent mistake can mean the fatal end for an indentured bard.
* BlowYouAway: A wind yai can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under their banner, the subsequent wars are all the more satisfying.
* ShockAndAwe: A wind yai can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.
!!Water Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/water_yai.png]]
->'''Level:''' 18
* BlowYouAway: A wind yai can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under their banner, the subsequent wars are all the more satisfying.
* ShockAndAwe: A wind yai can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.
!!Water Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/water_yai.png]]
->'''Level:''' 18
to:
* BadBoss: Nothing sets wind yai off in quite the same way as a weak or inept musician, and even the most innocent mistake can mean the fatal end for an indentured bard.
* BlowYouAway: A wind yai can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under their banner, the subsequent wars are all the more satisfying.
* ShockAndAwe: A windDishingOutDirt: An earth yai can fire a bolt of electricity an incredibly dense stone from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.
!!Watereye.
!!Ice Yai
[[quoteright:350:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/water_yai.org/pmwiki/pub/images/frost_yai.png]]
->'''Level:'''1814
* BlowYouAway: A wind yai can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under their banner, the subsequent wars are all the more satisfying.
* ShockAndAwe: A wind
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in its musical possessions, and also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.
!!Water
!!Ice Yai
->'''Level:'''
Changed line(s) 2356,2358 (click to see context) from:
->'''Size:''' Huge
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
Oni who derive their forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
to:
->'''Size:''' Huge
Large
Oni who derive their forms fromstorm frost giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].com/bestiary/monster-listings/outsiders/oni/oni-ice-yai/ here]].
Oni who derive their forms from
Changed line(s) 2360,2371 (click to see context) from:
* ElementalShapeshifting: A water yai can turn into a mobile pool of water.
* EyeBeams: Water yai can fir lightning bolts from their third eyes.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
* ShockAndAwe: They can fire lightning from their eyes and cast ''chain lightning'' as an innate spell.
!!Void Yai
->'''Level:''' 20+
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
* EyeBeams: Water yai can fir lightning bolts from their third eyes.
* PetTheDog: Despite their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
* ShockAndAwe: They can fire lightning from their eyes and cast ''chain lightning'' as an innate spell.
!!Void Yai
->'''Level:''' 20+
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
to:
* ElementalShapeshifting: HumanSacrifice: A water tribe led by an ice yai can turn into a mobile pool may still raid settlements of water.
humanoids, but the tribe soon learns the value of establishing regular tributes and willing sacrifices.
*EyeBeams: Water yai can fir lightning bolts from AnIcePerson: Ice yai's connection to elemental cold allows them to channel icy power through their third eyes.
physical attacks and to innately cast ''cone of cold'' and ''wall of ice''.
*PetTheDog: Despite MonsterLord: An ice yai is a natural leader among frost giants, tempering their evil natures, water yai are prone to acts of unexpected frivolity.
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
* ShockAndAwe: They can fire lightning from their eyes and cast ''chain lightning'' as an innate spell.
!!Voidsavagery with its own wisdom.
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
->'''Level:'''20+
15
->'''Alignment:'''LawfulEvil
NeutralEvil
->'''Size:'''Huge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to runeLarge
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ com/bestiary/monster-listings/outsiders/oni/oni-fire-yai/ here]].
*
*
* SeaMonster: Water yai are the most at home dwelling beneath the waves.
* ShockAndAwe: They can fire lightning from their eyes and cast ''chain lightning'' as an innate spell.
!!Void
!!Fire Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fire_yai.png]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune
Oni who derive their forms from fire giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.
Changed line(s) 2373,2379 (click to see context) from:
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
* GlamourFailure: Their vanity is such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has the ability to launch a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
to:
* DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might and the oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
BigRedDevil: A giant-sized, red-skinned fiendish creature.
*GlamourFailure: Their vanity is such that most void EyeBeams: They can shoot fiery missiles from their third eyes.
* HotBlooded: Fire yai aremasters the most impulsive of using their change shape ability kind: several tales tell of clever heroes taunting fire yai to appear as breathtakingly handsome or beautiful giants, act rashly.
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate andit is in this form they prefer to live. Only when combat begins does rule.
* PlayingWithFire: Fire yai possess great control over theirrage take control, causing them to revert to their true, horrific shapes.
element, and can innately cast a large number of spells focused on creating and controlling flames.
*ThePowerOfTheVoid: SuperSmoke: A void fire yai has the ability to launch can turn into a negative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere cloud of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
smoke.
!!Taiga Yai
->'''Level:''' 15
->'''Alignment:'''LawfulEvilNeutralEvil
->'''Size:''' Huge
*
* HotBlooded: Fire yai are
* MonsterLord: Many fire yai seek out tribes of fire giants to infiltrate and
* PlayingWithFire: Fire yai possess great control over their
*
[[/folder]]
[[folder:Rakshasa]]
!!Taiga Yai
->'''Level:''' 15
->'''Alignment:'''
->'''Size:''' Huge
Changed line(s) 2381,2397 (click to see context) from:
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* MythologyGag: Their RedRightHand are inverted palms, as was the case with their ''DND'' equivalents. ''Pathfinder'' adds on reversed joints as well.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a Rakshasa can be.
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.png]]
->'''Level:''' 1
->'''Size:''' Tiny
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* MythologyGag: Their RedRightHand are inverted palms, as was the case with their ''DND'' equivalents. ''Pathfinder'' adds on reversed joints as well.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a Rakshasa can be.
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.png]]
->'''Level:''' 1
->'''Size:''' Tiny
to:
* AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, EvilLuddite: Taiga yai zealously love nature in its purest form and as a result may be neutral or even ''good''. Whether or not it sticks if they recover their memories is up in the air.
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degreesgleefully destroy any established civilisations that they cannot even stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* MythologyGag: Their RedRightHand are inverted palms, as was the case with their ''DND'' equivalents. ''Pathfinder'' adds on reversed joints as well.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a Rakshasa can be.
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.encounter.
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_raktavarna.org/pmwiki/pub/images/oni_shadowyai.png]]
->'''Level:'''1
16
->'''Alignment:''' ChaoticEvil
->'''Size:'''TinyLarge
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* DeathlessAndDebauched: Actually born from a desire for this trope; the first of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* MythologyGag: Their RedRightHand are inverted palms, as was the case with their ''DND'' equivalents. ''Pathfinder'' adds on reversed joints as well.
* PetTheDog: Rakshasa normally don't care for their spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a Rakshasa can be.
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.
!!Shadow Yai
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:'''
Changed line(s) 2399,2405 (click to see context) from:
* {{Familiar}}: Raktavarnas can be taken as familiars by LawfulEvil spellcasters.
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
->'''Level:''' 5
->'''Size:''' Small
* SeeingThroughAnothersEyes: A raktavarna's master can observe the world as if looking through the raktavarna's eyes.
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
->'''Level:''' 5
->'''Size:''' Small
to:
* {{Familiar}}: Raktavarnas CruelAndUnusualDeath: Shadow yai subject those who refuse to submit to them to a veritable symphony of pain that leads to a painful, drawn-out, strangely beautiful death.
* WickedCultured: Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. These servants canbe taken as familiars by LawfulEvil spellcasters.
* SeeingThroughAnothersEyes: A raktavarna's master can observefind the world experience extremely lucrative and enriching as if looking through the raktavarna's eyes.
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
long as they don't run afoul of their liege.
!!Wind Yai
->'''Level:'''5
16
->'''Alignment:''' LawfulEvil
->'''Size:'''SmallHuge
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
* WickedCultured: Many shadow yais crave the pleasures of music and go to great lengths to secure bardic or musically inclined supplicants. These servants can
* SeeingThroughAnothersEyes: A raktavarna's master can observe
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
!!Wind Yai
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Oni who derive their forms from cloud giants. Their stats can be found in ''Jade Regent: The Empty Throne'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-wind-yai/ here]].
Changed line(s) 2407,2417 (click to see context) from:
* AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Level:''' 6
->'''Size:''' Medium
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Level:''' 6
->'''Size:''' Medium
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
to:
* AffablyEvil: Despite BadBoss: Nothing sets wind yai off in quite the same way as a weak or inept musician, and even the most innocent mistake can mean the fatal end for an indentured bard.
* BlowYouAway: A wind yai can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under theirusual disorderly habits, they bargain good-naturedly and in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe atbanner, the expense of a subsequent wars are all the more tactically sound option satisfying.
* ShockAndAwe: A wind yai can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride ina fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foesits musical possessions, and butcher victims.
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
also finds a unique pleasure in assembling masses of enslaved musicians to perform thunderous symphonies.
!!Water Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/water_yai.png]]
->'''Level:'''6
18
->'''Alignment:''' ChaoticEvil
->'''Size:'''Medium
Among the most gregarious of rakshasas, amanusyas walk among mortals, learningHuge
Oni who derive theirdreams and turning their desires against them.forms from storm giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-water-yai/ here]].
* BlowYouAway: A wind yai can conjure a violent updraft, sending foes flying into the air and bringing them crashing back to the earth.
* TheCorrupter: Wind yai take great pleasure in dominating cloud giants. Evil cloud giants tend to make the best soldiers, though if the wind yai can manage to sway good-aligned cloud giants under their
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at
* ShockAndAwe: A wind yai can fire a bolt of electricity from its third eye.
* WickedCultured: Wind yai have a particular affection for rare, magical instruments, especially those with strings. A wind yai takes great pride in
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes
* HorrorHunger: Monstrous hunger gnaws at the hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
* ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
!!Water Yai
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/water_yai.png]]
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:'''
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning
Oni who derive their
Changed line(s) 2419,2423 (click to see context) from:
* TheCorruptor: Amanusyas consider themselves keen observers and connoisseurs of mortal vice, and often adopt the guise of entertainers or holy people from distant, exotic sects. They might tempt any mortal into lives of depravity, but the eldest, most experienced amanusyas seek to corrupt the most pure-hearted souls.
!!Marai
->'''Level:''' 8
->'''Size:''' Medium
!!Marai
->'''Level:''' 8
->'''Size:''' Medium
to:
* TheCorruptor: Amanusyas consider themselves keen observers and connoisseurs ElementalShapeshifting: A water yai can turn into a mobile pool of mortal vice, and often adopt the guise of entertainers or holy people water.
* EyeBeams: Water yai can fir lightning bolts fromdistant, exotic sects. They might tempt any mortal into lives their third eyes.
* PetTheDog: Despite their evil natures, water yai are prone to acts ofdepravity, but the eldest, most experienced amanusyas seek to corrupt unexpected frivolity.
* SeaMonster: Water yai are the mostpure-hearted souls.
!!Marai
at home dwelling beneath the waves.
* ShockAndAwe: They can fire lightning from their eyes and cast ''chain lightning'' as an innate spell.
!!Void Yai
->'''Level:'''8
20+
->'''Alignment:''' LawfulEvil
->'''Size:'''MediumHuge
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
* EyeBeams: Water yai can fir lightning bolts from
* PetTheDog: Despite their evil natures, water yai are prone to acts of
* SeaMonster: Water yai are the most
!!Marai
* ShockAndAwe: They can fire lightning from their eyes and cast ''chain lightning'' as an innate spell.
!!Void Yai
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
The strongest of oni, void yai do not model themselves after any particular race, though they're closest to rune giants. Their stats can be found in ''Bestiary 3'' or online [[https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/oni/oni-void-yai/ here]].
Changed line(s) 2425,2430 (click to see context) from:
* BastardUnderstudy: A solitary marai might pose as a neophyte magician to infiltrate another spellcaster's abode. If the marai is successful, the master soon becomes either the servant or a corpse.
!!Raja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
->'''Level:''' 10
->'''Size:''' Medium
!!Raja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
->'''Level:''' 10
->'''Size:''' Medium
to:
* BastardUnderstudy: A solitary marai DoesNotLikeMagic: Voidlords generally eschew spellcasting classes under the opinion that might pose as a neophyte magician to infiltrate another spellcaster's abode. If and the marai oni's inborn supernatural abilities are a greater path to conquest than mortal magic.
* GlamourFailure: Their vanity issuccessful, such that most void yai are masters of using their change shape ability to appear as breathtakingly handsome or beautiful giants, and it is in this form they prefer to live. Only when combat begins does their rage take control, causing them to revert to their true, horrific shapes.
* ThePowerOfTheVoid: A void yai has themaster soon becomes either the servant or ability to launch a corpse.
!!Raja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
->'''Level:''' 10
->'''Size:''' Mediumnegative energy beam from its third eye, assume an ethereal void form, and create a lesser Sphere of Annihilation.
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
* GlamourFailure: Their vanity is
* ThePowerOfTheVoid: A void yai has the
!!Raja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
->'''Level:''' 10
->'''Size:''' Medium
[[/folder]]
[[folder:Rakshasa]]
->'''Alignment:''' LawfulEvil
Changed line(s) 2432,2441 (click to see context) from:
* AristocratsAreEvil: They love luxury and wealth, and when disguised as humanoids, pose as rich nobles and the like.
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
* RichBastard: Again, they love luxury and rich living, and the first edition ones even carry twice as much treasure as normal for their CR.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Level:''' 12
->'''Size:''' Medium
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
* NonHumanHead: When not disguised as a humanoid, the otherwise humanoid rakshasa has the head of an animal.
* RichBastard: Again, they love luxury and rich living, and the first edition ones even carry twice as much treasure as normal for their CR.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Level:''' 12
->'''Size:''' Medium
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
to:
* AristocratsAreEvil: They love luxury AmnesiacDissonance: Rarely, rakshasas who reincarnate will not retain all their memories, and wealth, and when disguised as humanoids, pose as rich nobles and the like.
* NonHumanHead: When not disguisedas a humanoid, the otherwise humanoid rakshasa has the head of an animal.
* RichBastard: Again,result may be neutral or even ''good''. Whether or not it sticks if they love luxury recover their memories is up in the air.
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors andrich living, tyrants obsessed with materialistic evil. Purely from stubborn hate, these spirits do not pass into the Boneyard upon death; instead, they take shapes that better reflect the baseness of their lives and are reborn as fiends.
* DeathlessAndDebauched: Actually born from a desire for this trope; the firstedition ones of their kind was so devoted to earthly pleasures that he resolved to continue it for all eternity, becoming the progenitor of a race of materialistic evil spirits blessed with BornAgainImmortality - and in a few rare and powerful cases, CompleteImmortality. Gluttony is a running theme among rakshasas, to the point that one of the lowest rungs of their society is occupied by those who have been designated simply as ''food.''
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot evencarry twice stand mortals worshipping more powerful rakshasas.
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* MythologyGag: Their RedRightHand are inverted palms, asmuch treasure was the case with their ''DND'' equivalents. ''Pathfinder'' adds on reversed joints as normal well.
* PetTheDog: Rakshasa normally don't care for theirCR.
!!Avatarana
spawn, but the spawn who do their duties well are bestowed less tasks, or even ''favours'', which is as good as a Rakshasa can be.
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
org/pmwiki/pub/images/rakshasa_raktavarna.png]]
->'''Level:'''12
1
->'''Size:'''Medium
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.Tiny
* NonHumanHead: When not disguised
* RichBastard: Again,
* DemonOfHumanOrigin: Rakshasas were originally evil spirits of mortal manipulators, traitors and
* DeathlessAndDebauched: Actually born from a desire for this trope; the first
* FantasticCasteSystem: There are seven castes in rakshasa society: pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords) and samrata (lords of lords). They encompass not just all of rakshasa society, but all of life, although only rakshasas can attain the stations of darshaka, hakima and samrata.
* AGodAmI: Rakshasas see themselves as the only thing worthy of worship from the mortal races -- raja rakshasas take this to such degrees that they cannot even
* MonsterOrganTrafficking: Rakshasa eyes can be used to stand in for the spell ''true seeing'' when crafting magic items.
* MythologyGag: Their RedRightHand are inverted palms, as
* PetTheDog: Rakshasa normally don't care for their
!!Avatarana
* RedRightHand: An easy way to tell if you're dealing with a rakshasa and not your average BeastMan or CatFolk is to see if their hands and lower joints are reversed.
* {{Reincarnation}}: When a rakshasa dies, its spirit seeks a new host to be reborn in.
* SemiDivine: New rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas, if a previously slain rakshasa can reincarnate into the world by usurping the unborn offspring's body.
* VillainCred: Rakshasas put evil non-rakshasas that are powerful enough to be considered worthy of respect into the paradeshi (rakshasa-kin) caste, which ranks above the most common castes for both rakshasas and non-rakshasas alike.
!!Raktavarna
[[quoteright:250:https://static.tvtropes.
->'''Level:'''
->'''Size:'''
Some of the most deformed and inhuman rakshasas, avataranas possess mortals to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the unfortunate circumstances created by the avatarana while it goes on to possess a new host of higher standing.
Changed line(s) 2443,2452 (click to see context) from:
* {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
->'''Level:''' 13
->'''Size:''' Medium
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
->'''Level:''' 13
->'''Size:''' Medium
to:
* {{Cult}}: If they're not working alone, they're usually heading up a sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They{{Familiar}}: Raktavarnas can seep into a victim's body and usurp control.
be taken as familiars by LawfulEvil spellcasters.
*TheFaceless: Each avatarana has a piece of leathery flesh covering its face. This is not part of their bodies but does stick to them with supernatural tenacity, giving only impressions of vague facial features beneath, often resembling SeeingThroughAnothersEyes: A raktavarna's master can observe the viewer.
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never matchworld as if looking through the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
raktavarna's eyes.
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
->'''Level:'''13
5
->'''Size:'''MediumSmall
* DemonicPossession: They
*
* ImmuneToMindControl: Their Absolute Independence ability makes them immune to all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away a avatarana's veil will find only hollow uneven cavities that never match
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
!!Dandasuka
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_dandasuka.png]]
->'''Level:'''
->'''Size:'''
Changed line(s) 2454,2458 (click to see context) from:
* TheBrute: Orsatkas are cruelty and brute force incarnate, and are among the least subtle of rakshasas.
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.
!!Zalyakavat
->'''Level:''' 13
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.
!!Zalyakavat
->'''Level:''' 13
to:
* TheBrute: Orsatkas are cruelty AffablyEvil: Despite their usual disorderly habits, they bargain good-naturedly and brute force incarnate, in good faith, only implying dire consequences for noncompliance.
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes andare among butcher victims.
* HorrorHunger: Monstrous hunger gnaws at theleast subtle of rakshasas.
hyperactive dandasuka's body, making the creature crave humanoid flesh and blood.
*NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads.
!!Zalyakavat
ToServeMan: A dandasuka settles for other meat when it must, but it always prefers humanoid flesh.
!!Amanusya
->'''Level:'''136
* BigEater: A dandasuka is often not able to contain its fiendish appetite. It might lick a bloody blade, lap up fallen drops, or even take a bite out of a fallen foe at the expense of a more tactically sound option in a fight.
* EvilLaugh: Dandasukas go about their work cheerfully, laughing as they manipulate foes and
* HorrorHunger: Monstrous hunger gnaws at the
*
!!Zalyakavat
!!Amanusya
->'''Level:'''
Among the most gregarious of rakshasas, amanusyas walk among mortals, learning their dreams and turning their desires against them.
Changed line(s) 2461,2466 (click to see context) from:
* BloodKnight: Unlike many of their kind, zalyakavats prefer the thrill and frenzy of violent combat over material wealth.
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with which they perform astonishing feats of martial prowess.
!!Tataka
->'''Level:''' 15
->'''Size:''' Large
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with which they perform astonishing feats of martial prowess.
!!Tataka
->'''Level:''' 15
->'''Size:''' Large
to:
* BloodKnight: Unlike many TheCorruptor: Amanusyas consider themselves keen observers and connoisseurs of their kind, zalyakavats prefer mortal vice, and often adopt the thrill and frenzy guise of violent combat over material wealth.
* MasterSwordsman: Zalyakavats are spiritually and magically boundentertainers or holy people from distant, exotic sects. They might tempt any mortal into lives of depravity, but the eldest, most experienced amanusyas seek to their urumi, with which they perform astonishing feats of martial prowess.
!!Tataka
corrupt the most pure-hearted souls.
!!Marai
->'''Level:'''15
8
->'''Size:'''LargeMedium
* MasterSwordsman: Zalyakavats are spiritually and magically bound
!!Tataka
!!Marai
->'''Level:'''
->'''Size:'''
Changed line(s) 2468,2472 (click to see context) from:
* BareFistedMonk: Tatakas train from an early age in martial arts, and their fists can break bones as surely as any unarmed strike from a monk.
!!Maharaja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.png]]
->'''Level:''' 20+
!!Maharaja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.png]]
->'''Level:''' 20+
to:
* BareFistedMonk: Tatakas train from an early age in martial arts, and their fists can break bones BastardUnderstudy: A solitary marai might pose as surely as any unarmed strike from a monk.
!!Maharaja
neophyte magician to infiltrate another spellcaster's abode. If the marai is successful, the master soon becomes either the servant or a corpse.
!!Raja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.org/pmwiki/pub/images/rakshasa_rajarakshasa.png]]
->'''Level:'''20+10
!!Maharaja
!!Raja
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 2475,2482 (click to see context) from:
* MultipleHeadCase: A maharaja can have anything from four to a dozen heads.
* NonHumanHead: One of a maharaja's heads tends to be humanoid, while the others take the forms of predatory animals.
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.
* NonHumanHead: One of a maharaja's heads tends to be humanoid, while the others take the forms of predatory animals.
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.
to:
* MultipleHeadCase: A maharaja can have anything from four to a dozen heads.
AristocratsAreEvil: They love luxury and wealth, and when disguised as humanoids, pose as rich nobles and the like.
* NonHumanHead:One of When not disguised as a maharaja's heads tends to be humanoid, while the others take otherwise humanoid rakshasa has the forms head of predatory animals.
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherdan animal.
* RichBastard: Again, they love luxury and rich living, and thecycle first edition ones even carry twice as much treasure as normal for their CR.
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Level:''' 12
->'''Size:''' Medium
Some ofsouls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which most deformed and inhuman rakshasas, avataranas possess mortals view to take their place. Each time they attempt to carry out their day to day lives but gradually allow their innate cruelty to seep through, eventually abandoning their victim to the messengers of death and have resolved to rule for unfortunate circumstances created by the finite eons the multiverse has left.avatarana while it goes on to possess a new host of higher standing.
* NonHumanHead:
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd
* RichBastard: Again, they love luxury and rich living, and the
!!Avatarana
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_raksasha_avatrarana.PNG]]
->'''Level:''' 12
->'''Size:''' Medium
Some of
Changed line(s) 2484,2503 (click to see context) from:
* AnthropomorphicPersonification: Played with. Sahkils each embody a particular type of fear, but this isn't an innate part of their being. Rather, it's a conscious change they've made to themselves in order to become more terrifying to mortals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
->'''Level:''' 1
->'''Size:''' Tiny
Manifestations of the fear of wild animals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
->'''Level:''' 1
->'''Size:''' Tiny
Manifestations of the fear of wild animals.
to:
* AnthropomorphicPersonification: Played with. Sahkils each embody {{Cult}}: If they're not working alone, they're usually heading up a particular type sizable cult with a few lesser rakshasas as elite minions.
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece offear, but this isn't an innate leathery flesh covering its face. This is not part of their being. Rather, it's a conscious change they've made bodies but does stick to themselves in order to become more terrifying to mortals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowingthem to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the developmentwith supernatural tenacity, giving only impressions of mortal souls. This vague facial features beneath, often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners inresembling the same way most fiends are.
viewer.
*EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have anImmuneToMindControl: Their Absolute Independence ability called Easy to Call. This makes them easy immune to summon, but gives them bonuses to break free all magical control, from charms to possession.
* NoFaceUnderTheMask: Those determined and curious enough to carve away asummoner's control.
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
avatarana's veil will find only hollow uneven cavities that never match the shapes implied by the mask.
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
->'''Level:'''1
13
->'''Size:'''Tiny
Manifestations of the fear of wild animals.Medium
* DemonicPossession: They can seep into a victim's body and usurp control.
* TheFaceless: Each avatarana has a piece of
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in
*
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have an
* NoFaceUnderTheMask: Those determined and curious enough to carve away a
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
* PrimalStance: Avataranas walk on all fours like dogs.
!!Orsatka
->'''Level:'''
->'''Size:'''
Manifestations of the fear of wild animals.
Changed line(s) 2505,2516 (click to see context) from:
* AnimalisticAbomination: They fuse the features of dogs, cats, and other domestic animals with a worm-like body and a tangle of veins dangling from their mouths.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
->'''Level:''' 4
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
->'''Level:''' 4
to:
* AnimalisticAbomination: They fuse TheBrute: Orsatkas are cruelty and brute force incarnate, and are among the features least subtle of dogs, cats, and other domestic animals rakshasas.
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans witha worm-like body and a tangle of veins dangling from their mouths.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
bearlike heads.
!!Zalyakavat
->'''Level:'''413
* NonHumanHead: When not disguised, orsatkas resemble huge, muscle-bound humans with
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
!!Zalyakavat
->'''Level:'''
Deleted line(s) 2518,2519 (click to see context) :
Manifestations of the fear of parasites.
Changed line(s) 2521,2529 (click to see context) from:
* DealWithTheDevil: After a nucol infects a victim with potent insecurity, it'lloffer to remove the affliction for a price. Many of these deals are esoteric in nature, driving the victim into despair and forcing them to give up things they cherish. The sinister nucol may even reinfect its victim after completing the bargain, but a canny negotiator may be able to turn the tables and free themselves from the nucol's grasp.
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Level:''' 6
->'''Size:''' Medium
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Level:''' 6
->'''Size:''' Medium
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
to:
* DealWithTheDevil: After a nucol infects a victim BloodKnight: Unlike many of their kind, zalyakavats prefer the thrill and frenzy of violent combat over material wealth.
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, withpotent insecurity, it'lloffer to remove the affliction for a price. Many of these deals are esoteric in nature, driving the victim into despair and forcing them to give up things which they cherish. The sinister nucol may even reinfect its victim after completing the bargain, but a canny negotiator may be able to turn the tables and free themselves from the nucol's grasp.
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
perform astonishing feats of martial prowess.
!!Tataka
->'''Level:'''6
15
->'''Size:'''Medium
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.Large
* MasterSwordsman: Zalyakavats are spiritually and magically bound to their urumi, with
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
!!Tataka
->'''Level:'''
->'''Size:'''
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
Changed line(s) 2531,2544 (click to see context) from:
* BrownNote: By beating their wings in a certain way, they can create a maddening drone that numbs the minds of intelligent creatures.
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head they have an entire giant locust.
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
->'''Level:''' 7
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head they have an entire giant locust.
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
->'''Level:''' 7
to:
* BrownNote: By beating BareFistedMonk: Tatakas train from an early age in martial arts, and their wings in a certain way, they fists can create a maddening drone that numbs the minds of intelligent creatures.
* BugBuzz: Their Droning Madness abilitybreak bones as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place ofsurely as any unarmed strike from a head they have an entire giant locust.
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
monk.
!!Maharaja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.png]]
->'''Level:'''720+
* BugBuzz: Their Droning Madness ability
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of
* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
!!Maharaja
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rakshasa_maharaja.png]]
->'''Level:'''
Deleted line(s) 2546,2547 (click to see context) :
Manifestations of the fear that your own body will fail you.
Changed line(s) 2549,2555 (click to see context) from:
* BigCreepyCrawlies: An ichkoh looks like a human-sized, cockroach-like monstrosity.
!!Pakalchi
->'''Level:''' 9
->'''Size:''' Medium
Manifestations of the fear that relationships will fail.
!!Pakalchi
->'''Level:''' 9
->'''Size:''' Medium
Manifestations of the fear that relationships will fail.
to:
* BigCreepyCrawlies: An ichkoh looks like MultipleHeadCase: A maharaja can have anything from four to a human-sized, cockroach-like monstrosity.
!!Pakalchi
->'''Level:''' 9
->'''Size:''' Medium
Manifestationsdozen heads.
* NonHumanHead: One of a maharaja's heads tends to be humanoid, while the others take the forms of predatory animals.
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fearthat relationships will fail.with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.
!!Pakalchi
->'''Level:''' 9
->'''Size:''' Medium
Manifestations
* NonHumanHead: One of a maharaja's heads tends to be humanoid, while the others take the forms of predatory animals.
[[/folder]]
[[folder:Sahkil]]
->'''Alignment:''' NeutralEvil
Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear
Changed line(s) 2557,2563 (click to see context) from:
* PoisonousPerson: A pakalchi can fling a volley of poisonous thorns.
!!Zohanil
->'''Level:''' 10
->'''Size:''' Medium
Manifestations of invasive surgery and needles.
!!Zohanil
->'''Level:''' 10
->'''Size:''' Medium
Manifestations of invasive surgery and needles.
to:
* PoisonousPerson: A pakalchi can fling AnthropomorphicPersonification: Played with. Sahkils each embody a volley particular type of poisonous thorns.
!!Zohanil
fear, but this isn't an innate part of their being. Rather, it's a conscious change they've made to themselves in order to become more terrifying to mortals.
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
->'''Level:'''10
1
->'''Size:'''Medium
Tiny
Manifestations ofinvasive surgery and needles.the fear of wild animals.
!!Zohanil
* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised petitioners in the same way most fiends are.
* EvilIsNotAToy: Sahkil are easier to summon than an outsider of their power would normally be, but are also more difficult to control.
* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
* NoSell: They have immunity to death effects, fear effects, disease, and poison.
* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
* SummonMagic: They all have an ability called Easy to Call. This makes them easy to summon, but gives them bonuses to break free from a summoner's control.
!!Esipil
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
->'''Level:'''
->'''Size:'''
Manifestations of
Changed line(s) 2565,2569 (click to see context) from:
* AfraidOfNeedles: Part of the fear they embody.
!!Chakanaj
->'''Level:''' 14
->'''Size:''' Tiny
!!Chakanaj
->'''Level:''' 14
->'''Size:''' Tiny
to:
* AfraidOfNeedles: Part of AnimalisticAbomination: They fuse the features of dogs, cats, and other domestic animals with a worm-like body and a tangle of veins dangling from their mouths.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but theyembody.
!!Chakanaj
put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
->'''Level:'''14
4
->'''Size:'''TinyMedium
Manifestations of the fear of parasites.
* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
* CriticalHit: Their attacks confuse targets on critical hits.
* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
* MoodSwinger: Not actually, but they
!!Chakanaj
* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
!!Nucol
->'''Level:'''
->'''Size:'''
Manifestations of the fear of parasites.
Changed line(s) 2571,2576 (click to see context) from:
* DarkSecret: Chakanajes prey upon people's shame and fears of disclosing humiliating secrets. They enjoy ferreting out secrets and tormenting their victims by leaving incriminating hints of the truth in places others might find them, or messages threatening the victim that someone knows the truth.
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
!!Penqual
->'''Level:''' 15
->'''Size:''' Huge
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
!!Penqual
->'''Level:''' 15
->'''Size:''' Huge
to:
* DarkSecret: Chakanajes prey upon people's shame and fears of disclosing humiliating secrets. They enjoy ferreting out secrets and tormenting their victims by leaving incriminating hints of DealWithTheDevil: After a nucol infects a victim with potent insecurity, it'lloffer to remove the truth affliction for a price. Many of these deals are esoteric in places others might find them, or messages threatening nature, driving the victim that someone knows the truth.
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size,into despair and especially enjoys forcing victims them to carry or wear it while it whispers hateful suggestions give up things they cherish. The sinister nucol may even reinfect its victim after completing the bargain, but a canny negotiator may be able to turn the tables and stoke free themselves from the victim's anxiety and suffering.
!!Penqual
nucol's grasp.
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Level:'''15
6
->'''Size:'''HugeMedium
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size,
!!Penqual
* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
!!Wihsaak
[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
->'''Level:'''
->'''Size:'''
Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
Changed line(s) 2578,2584 (click to see context) from:
* {{Claustrophobia}}: Penquals embody the fear of crowds and confined spaces.
!!Qolok
->'''Level:''' 16
->'''Size:''' Large
Manifestations of the fear of not having enough of something.
!!Qolok
->'''Level:''' 16
->'''Size:''' Large
Manifestations of the fear of not having enough of something.
to:
* {{Claustrophobia}}: Penquals embody BrownNote: By beating their wings in a certain way, they can create a maddening drone that numbs the minds of intelligent creatures.
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head they have an entire giant locust.
* PestController: A given for the embodiment of the fear ofcrowds bugs. They can cast ''vomit swarm'' at will and confined spaces.
!!Qolok
are immune to damage or distraction by swarms.
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
->'''Level:'''16
7
->'''Size:'''Large
Medium
Manifestations of the fearof not having enough of something.that your own body will fail you.
* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
* NonHumanHead: in place of a head they have an entire giant locust.
* PestController: A given for the embodiment of the fear of
!!Qolok
* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
!!Ichkoh
->'''Level:'''
->'''Size:'''
Manifestations of the fear
Changed line(s) 2586,2593 (click to see context) from:
* TooManyMouths: A qolok has a second mouth atop its body.
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
->'''Level:''' 17
->'''Size:''' Large
Manifestations of the fear of isolation.
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
->'''Level:''' 17
->'''Size:''' Large
Manifestations of the fear of isolation.
to:
* TooManyMouths: A qolok has BigCreepyCrawlies: An ichkoh looks like a second mouth atop its body.
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
human-sized, cockroach-like monstrosity.
!!Pakalchi
->'''Level:'''17
9
->'''Size:'''Large
Medium
Manifestations of the fearof isolation.that relationships will fail.
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
!!Pakalchi
->'''Level:'''
->'''Size:'''
Manifestations of the fear
Changed line(s) 2595,2598 (click to see context) from:
* MixAndMatchCritters: Ximtals appear as hybrids of rats and crabs with grasping tentacles.
!!Tumblak
->'''Level:''' 18
!!Tumblak
->'''Level:''' 18
to:
* MixAndMatchCritters: Ximtals appear as hybrids PoisonousPerson: A pakalchi can fling a volley of rats and crabs with grasping tentacles.
!!Tumblak
poisonous thorns.
!!Zohanil
->'''Level:'''1810
!!Tumblak
!!Zohanil
->'''Level:'''
Manifestations of invasive surgery and needles.
Changed line(s) 2601,2606 (click to see context) from:
* BuriedAlive: Tumblaks prey upon the fear of being buried alive. A creature fatigued by the tumblak's ''nightmare'' spell is subject to glimpses of being buried alive.
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and must hold their breath to avoid suffocation.
!!Nenchuuj
->'''Level:''' 19
->'''Size:''' Medium
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and must hold their breath to avoid suffocation.
!!Nenchuuj
->'''Level:''' 19
->'''Size:''' Medium
to:
* BuriedAlive: Tumblaks prey upon AfraidOfNeedles: Part of the fear of being buried alive. A creature fatigued by the tumblak's ''nightmare'' spell is subject to glimpses of being buried alive.
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and must hold their breath to avoid suffocation.
!!Nenchuuj
they embody.
!!Chakanaj
->'''Level:'''19
14
->'''Size:'''MediumTiny
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and must hold their breath to avoid suffocation.
!!Nenchuuj
!!Chakanaj
->'''Level:'''
->'''Size:'''
Changed line(s) 2608,2612 (click to see context) from:
* EvilSmellsBad: The smell of burnt flesh and ozone hangs heavy around a nenchuuj.
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:''' 20
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:''' 20
to:
* EvilSmellsBad: The smell of burnt flesh DarkSecret: Chakanajes prey upon people's shame and ozone hangs heavy around a nenchuuj.
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
fears of disclosing humiliating secrets. They enjoy ferreting out secrets and tormenting their victims by leaving incriminating hints of the truth in places others might find them, or messages threatening the victim that someone knows the truth.
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
!!Penqual
->'''Level:'''2015
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
!!Penqual
->'''Level:'''
Deleted line(s) 2614,2615 (click to see context) :
The most powerful of the sahkils, kimenhul are manifestations of the fear of failure.
Changed line(s) 2617,2621 (click to see context) from:
* SelfFulfillingProphecy: Kimenhul personify the fear of failure and can use its Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to fail in the future.
[[/folder]]
[[folder:Velstrac]]
->'''Alignment:''' LawfulEvil
[[/folder]]
[[folder:Velstrac]]
->'''Alignment:''' LawfulEvil
to:
* SelfFulfillingProphecy: Kimenhul personify {{Claustrophobia}}: Penquals embody the fear of failure crowds and can use its Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation confined spaces.
!!Qolok
->'''Level:''' 16
->'''Size:''' Large
Manifestations of the fear offailure makes you more likely to fail in the future.
[[/folder]]
[[folder:Velstrac]]
->'''Alignment:''' LawfulEvilnot having enough of something.
!!Qolok
->'''Level:''' 16
->'''Size:''' Large
Manifestations of the fear of
[[/folder]]
[[folder:Velstrac]]
->'''Alignment:''' LawfulEvil
Changed line(s) 2623,2637 (click to see context) from:
* AppropriatedAppellation: The kytons call themselves ''velstracs''; the misnomer ''kyton'' arose when mortals associated the name of the demagogue Kaikyton with her followers. The velstracs decided that they like the word ''kyton'', as calling them by the name of one of their greatest is the equivalent of calling all scientists Einstein, and do not try to correct mortals when misnamed.
* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Velstracs are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new velstracs.
* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons were forced to move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons are a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
* NightmareFetishist: Velstracs seek ecstasy through pain in the form of deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
!!Apostle
->'''Level:''' Same as base creature + 2
->'''Size:''' Same as base creature
Mortals who do not perish under the ministrations of the velstrac but still come to adhere to their teachings become apostle velstracs.
* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Velstracs are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new velstracs.
* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons were forced to move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons are a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
* NightmareFetishist: Velstracs seek ecstasy through pain in the form of deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
!!Apostle
->'''Level:''' Same as base creature + 2
->'''Size:''' Same as base creature
Mortals who do not perish under the ministrations of the velstrac but still come to adhere to their teachings become apostle velstracs.
to:
* AppropriatedAppellation: The kytons call themselves ''velstracs''; the misnomer ''kyton'' arose when mortals associated the name of the demagogue Kaikyton with her followers. The velstracs decided that they like the word ''kyton'', as calling them by the name of one of their greatest is the equivalent of calling all scientists Einstein, and do not try to correct mortals when misnamed.
* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Velstracs are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new velstracs.
* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons were forced to move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons areTooManyMouths: A qolok has a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
* NightmareFetishist: Velstracs seek ecstasy through pain in the form of deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
!!Apostle
second mouth atop its body.
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
->'''Level:'''Same as base creature + 2
17
->'''Size:'''Same as base creature
Mortals who do not perish under the ministrationsLarge
Manifestations of thevelstrac but still come to adhere to their teachings become apostle velstracs.fear of isolation.
* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Velstracs are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new velstracs.
* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons were forced to move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons are
* NightmareFetishist: Velstracs seek ecstasy through pain in the form of deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
!!Apostle
!!Ximtal
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
->'''Level:'''
->'''Size:'''
Mortals who do not perish under the ministrations
Manifestations of the
Changed line(s) 2639,2646 (click to see context) from:
* BrownNote: An apostle velstrac can orate a prayer so profane that it causes any non-velstrac listening to erupt in bleeding wounds.
!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
->'''Level:''' 1
->'''Size:''' Tiny
Spies and sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to indulge their all-consuming lust for blood.
!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
->'''Level:''' 1
->'''Size:''' Tiny
Spies and sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to indulge their all-consuming lust for blood.
to:
* BrownNote: An apostle velstrac can orate a prayer so profane that it causes any non-velstrac listening to erupt in bleeding wounds.
!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
MixAndMatchCritters: Ximtals appear as hybrids of rats and crabs with grasping tentacles.
!!Tumblak
->'''Level:'''1
18
->'''Size:'''Tiny
Spies and sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to indulge their all-consuming lust for blood.Medium
!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
!!Tumblak
->'''Level:'''
->'''Size:'''
Spies and sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to indulge their all-consuming lust for blood.
Changed line(s) 2648,2663 (click to see context) from:
* AchillesHeel: Good-aligned damage and silver weapons can ignore their damage resistance, making them significantly weaker.
* TheBerserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immune to cold damage.
* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.
!!Lampadarius
->'''Level:''' 4
* TheBerserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immune to cold damage.
* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.
!!Lampadarius
->'''Level:''' 4
to:
* AchillesHeel: Good-aligned damage and silver weapons can ignore their damage resistance, making them significantly weaker.
* TheBerserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lackBuriedAlive: Tumblaks prey upon the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
* FallenAngel: From the perspectivefear of other kytons, augurs that weren't created as punishment are kytons that became too consumed being buried alive. A creature fatigued by the actions needed tumblak's ''nightmare'' spell is subject to improve rather than improvement itself glimpses of being buried alive.
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe andfell from the path towards eternal improvement.
* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates ofmust hold their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immunebreath to cold damage.
* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.
!!Lampadarius
avoid suffocation.
!!Nenchuuj
->'''Level:'''419
* TheBerserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack
* FallenAngel: From the perspective
* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and
* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of
* NoSell: Immune
* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.
!!Lampadarius
!!Nenchuuj
->'''Level:'''
Deleted line(s) 2665,2666 (click to see context) :
Halfway between a body of flesh and shadow, lampadariuses yearn to cast off the last of their physical form even as they mourn for sensation lost.
Changed line(s) 2668,2674 (click to see context) from:
* ArtificialLimbs: A lampadarius cuts away its flesh and replacing the lost parts with burning darkness from the Shadow Plane. Some have a shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced.
!!Ostiarius
->'''Level:''' 5
->'''Size:''' Medium
Velstracs who hold the task of luring mortals into the grasp of kytons willingly. They specialize in making mortals philosophically and morally numb to pain and suffering.
!!Ostiarius
->'''Level:''' 5
->'''Size:''' Medium
Velstracs who hold the task of luring mortals into the grasp of kytons willingly. They specialize in making mortals philosophically and morally numb to pain and suffering.
to:
* ArtificialLimbs: A lampadarius cuts away its EvilSmellsBad: The smell of burnt flesh and replacing the lost parts with burning darkness from the Shadow Plane. Some have ozone hangs heavy around a shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced.
!!Ostiarius
nenchuuj.
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:'''5
20
->'''Size:'''Medium
Velstracs who holdHuge
The most powerful of thetask sahkils, kimenhul are manifestations of luring mortals into the grasp fear of kytons willingly. They specialize in making mortals philosophically and morally numb to pain and suffering.failure.
!!Ostiarius
!!Kimenhul
[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
->'''Level:'''
->'''Size:'''
Velstracs who hold
The most powerful of the
Changed line(s) 2676,2680 (click to see context) from:
* TheCorruptor: Ostiariuses serve to convince susceptible mortals to willingly journey with them to the Shadow Plane by encouraging them to abandon their tired philosophies.
!!Suffragan
->'''Level:''' 5
->'''Size:''' Medium
!!Suffragan
->'''Level:''' 5
->'''Size:''' Medium
to:
* TheCorruptor: Ostiariuses serve to convince susceptible mortals to willingly journey with them to SelfFulfillingProphecy: Kimenhul personify the Shadow Plane fear of failure and can use its Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by encouraging them it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to abandon their tired philosophies.
!!Suffragan
->'''Level:''' 5
->'''Size:''' Mediumfail in the future.
[[/folder]]
[[folder:Velstrac]]
->'''Alignment:''' LawfulEvil
!!Suffragan
->'''Level:''' 5
->'''Size:''' Medium
[[/folder]]
[[folder:Velstrac]]
->'''Alignment:''' LawfulEvil
Changed line(s) 2682,2690 (click to see context) from:
* LethalChef: Suffragans understand that other creatures must eat, and they take delight in preparing what they believe to be elaborate meals for their mortal victims, which might range from the unusual (such as moth wings) to the gruesome (such as flesh cut from the suffragan's torso).
* TortureTechnician: Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the excruciating pain that comes with it are the purest and most powerful method of worshipping Zon-Kuthon, and seek to perpetuate this through inflicting the so-called 'blessings of Zon-Kuthon' upon any who fall into their grasp.
!!Evangelist
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_evangelist.png]]
->'''Level:''' 6
->'''Size:''' Large
Often mistaken for devils, evangelists specialize in implantation and piercing.
* TortureTechnician: Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the excruciating pain that comes with it are the purest and most powerful method of worshipping Zon-Kuthon, and seek to perpetuate this through inflicting the so-called 'blessings of Zon-Kuthon' upon any who fall into their grasp.
!!Evangelist
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_evangelist.png]]
->'''Level:''' 6
->'''Size:''' Large
Often mistaken for devils, evangelists specialize in implantation and piercing.
to:
* LethalChef: Suffragans understand AppropriatedAppellation: The kytons call themselves ''velstracs''; the misnomer ''kyton'' arose when mortals associated the name of the demagogue Kaikyton with her followers. The velstracs decided that other creatures must eat, and they take delight in preparing what they believe to be elaborate meals for like the word ''kyton'', as calling them by the name of one of their greatest is the equivalent of calling all scientists Einstein, and do not try to correct mortals when misnamed.
* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Velstracs are born of mortalvictims, which might range from souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the unusual (such as moth wings) sacrificed souls to the gruesome (such as flesh cut from the suffragan's torso).
* TortureTechnician: Suffragans often serve as torturers or jailorsbypass Pharasma's judgement and take a particular, sadistic glee instead become mired in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the Plane of Shadow. Over an excruciating pain that comes and lengthy span of time, these souls are warped and twisted until they become new velstracs.
* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came withit his host, the kytons were forced to move to the Shadow Plane.
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons arethe purest a race of non-devil fiends which are often mistaken as devils and most powerful method called chain devils by uneducated people. Out of worshipping Zon-Kuthon, and universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
* NightmareFetishist: Velstracs seekto perpetuate this ecstasy through inflicting pain in the so-called 'blessings form of Zon-Kuthon' upon any who fall into deliberate and violent self-transformation.
* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like theirgrasp.
!!Evangelist
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_evangelist.png]]
original forms.
* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
!!Apostle
->'''Level:'''6
Same as base creature + 2
->'''Size:'''Large
Often mistaken for devils, evangelists specialize in implantation and piercing.Same as base creature
Mortals who do not perish under the ministrations of the velstrac but still come to adhere to their teachings become apostle velstracs.
* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
* DemonOfHumanOrigin: Velstracs are born of mortal
* TortureTechnician: Suffragans often serve as torturers or jailors
* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with
* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
* MythologyGag: In-universe, kytons are
* NightmareFetishist: Velstracs seek
* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their
!!Evangelist
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_evangelist.png]]
* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
!!Apostle
->'''Level:'''
->'''Size:'''
Often mistaken for devils, evangelists specialize in implantation and piercing.
Mortals who do not perish under the ministrations of the velstrac but still come to adhere to their teachings become apostle velstracs.
Changed line(s) 2692,2699 (click to see context) from:
* ChainPain: An evangelist can control up to four chains, making the chains dance or move as it wishes.
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.
!!Apocrisiarius
->'''Level:''' 7
->'''Size:''' Medium
Velstracs who use pain and torture to cut away at their victims, both physically and metaphorically, in order to reduce them to a single truth.
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.
!!Apocrisiarius
->'''Level:''' 7
->'''Size:''' Medium
Velstracs who use pain and torture to cut away at their victims, both physically and metaphorically, in order to reduce them to a single truth.
to:
* ChainPain: BrownNote: An evangelist apostle velstrac can control up orate a prayer so profane that it causes any non-velstrac listening to four chains, making the chains dance or move as it wishes.
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.
!!Apocrisiarius
erupt in bleeding wounds.
!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
->'''Level:'''7
1
->'''Size:'''Medium
Velstracs who use painTiny
Spies andtorture sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to cut away at indulge their victims, both physically and metaphorically, in order to reduce them to a single truth.all-consuming lust for blood.
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.
!!Apocrisiarius
!!Augur
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
->'''Level:'''
->'''Size:'''
Velstracs who use pain
Spies and
Changed line(s) 2701,2704 (click to see context) from:
* CannotTellALie: Apocrisiariuses are physically unable to speak any lies and can be used as lie detectors by asking them to repeat a particular phrase, which they cannot if the phrase contains any lie.
!!Cantor
->'''Level:''' 9
!!Cantor
->'''Level:''' 9
to:
* CannotTellALie: Apocrisiariuses AchillesHeel: Good-aligned damage and silver weapons can ignore their damage resistance, making them significantly weaker.
* TheBerserker: Many augurs arephysically unable to speak any lies insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
* {{Familiar}}: Augurs can beused taken by LawfulEvil spellcasters as lie detectors by asking familiars.%%In-universe
* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immune torepeat cold damage.
* {{Oculothorax}}: An augur's body is aparticular phrase, which they cannot if singular large eye armoured in bloodied metal plates.
* PragmaticVillainy: Averted. They're explicitly said to be thephrase contains any lie.
!!Cantor
least pragmatic kytons, and thus least respected among their peers.
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.
!!Lampadarius
->'''Level:'''94
* TheBerserker: Many augurs are
* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
* {{Familiar}}: Augurs can be
* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
* NoSell: Immune to
* {{Oculothorax}}: An augur's body is a
* PragmaticVillainy: Averted. They're explicitly said to be the
!!Cantor
* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
* TheVoiceless: No mouths, so no speech.
!!Lampadarius
->'''Level:'''
Changed line(s) 2707 (click to see context) from:
Serving as scouts and soldiers for other velstracs, cantors have had their minds broken and remade into little more than tools.
to:
Changed line(s) 2709,2713 (click to see context) from:
* PoisonousPerson: The touch of a cantor is supernaturally toxic, lingering in its victim's mind like a poison.
!!Sacristan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_sacristan.png]]
->'''Level:''' 10
!!Sacristan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_sacristan.png]]
->'''Level:''' 10
to:
* PoisonousPerson: The touch of a cantor is supernaturally toxic, lingering in ArtificialLimbs: A lampadarius cuts away its victim's mind like flesh and replacing the lost parts with burning darkness from the Netherworld. Some have a poison.
!!Sacristan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_sacristan.png]]
shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced.
!!Ostiarius
->'''Level:'''105
!!Sacristan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_sacristan.png]]
!!Ostiarius
->'''Level:'''
Changed line(s) 2716 (click to see context) from:
A slave caste created from the imperfect scraps removed from others, sacristans specialise in surgeries.
to:
Changed line(s) 2718,2722 (click to see context) from:
* CastingAShadow: A sacristan can open its mouth to unloose the wailing howls and mind-twisting darkness of the Shadow Plane.
* SlaveMooks: Sacristans lack free will, and their minds are etched with the ability to serve, making them utterly obedient to other velstracs.
!!Oitos
->'''Level:''' 11
* SlaveMooks: Sacristans lack free will, and their minds are etched with the ability to serve, making them utterly obedient to other velstracs.
!!Oitos
->'''Level:''' 11
to:
* CastingAShadow: A sacristan can open its mouth TheCorruptor: Ostiariuses serve to unloose convince susceptible mortals to willingly journey with them to the wailing howls and mind-twisting darkness of the Shadow Plane.
* SlaveMooks: Sacristans lack free will, andNetherworld by encouraging them to abandon their minds are etched with the ability to serve, making them utterly obedient to other velstracs.
!!Oitos
tired philosophies.
!!Suffragan
->'''Level:'''115
* SlaveMooks: Sacristans lack free will, and
!!Oitos
!!Suffragan
->'''Level:'''
Deleted line(s) 2724,2725 (click to see context) :
Kytons who specialise in the augmentation and decoration of bone.
Changed line(s) 2727,2731 (click to see context) from:
* DemBones: Oitoses take the form of skeletons gilded with precious metals.
!!Interlocutor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_interlocutor.png]]
->'''Level:''' 12
!!Interlocutor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_interlocutor.png]]
->'''Level:''' 12
to:
* DemBones: Oitoses LethalChef: Suffragans understand that other creatures must eat, and they take delight in preparing what they believe to be elaborate meals for their mortal victims, which might range from the form of skeletons gilded unusual (such as moth wings) to the gruesome (such as flesh cut from the suffragan's torso).
* TortureTechnician: Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the excruciating pain that comes withprecious metals.
!!Interlocutor
it are the purest and most powerful method of worshipping Zon-Kuthon, and seek to perpetuate this through inflicting the so-called 'blessings of Zon-Kuthon' upon any who fall into their grasp.
!!Evangelist
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_interlocutor.org/pmwiki/pub/images/velstrac_evangelist.png]]
->'''Level:'''126
* TortureTechnician: Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the excruciating pain that comes with
!!Interlocutor
!!Evangelist
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
Changed line(s) 2734 (click to see context) from:
Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.
to:
Changed line(s) 2736,2740 (click to see context) from:
* MultiArmedAndDangerous: An interlocutor is a multi-limbed monstrosity of claws and blades.
* TortureTechnician: Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing each victim as a new chance to study the art of pain and sensation. Their ability to heal the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.
!!Libitinarii
->'''Level:''' 13
* TortureTechnician: Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing each victim as a new chance to study the art of pain and sensation. Their ability to heal the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.
!!Libitinarii
->'''Level:''' 13
to:
* MultiArmedAndDangerous: ChainPain: An interlocutor is a multi-limbed monstrosity of claws and blades.
* TortureTechnician: Interlocutors areevangelist can control up to four chains, making the self-proclaimed surgeon-sculptors among chains dance or move as it wishes.
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons,viewing each victim as a new chance to study the art of pain and sensation. Their ability to heal third one adds the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.
!!Libitinarii
weaker augur.
!!Apocrisiarius
->'''Level:'''137
* TortureTechnician: Interlocutors are
* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons,
!!Libitinarii
!!Apocrisiarius
->'''Level:'''
Velstracs who use pain and torture to cut away at their victims, both physically and metaphorically, in order to reduce them to a single truth.
Changed line(s) 2743,2749 (click to see context) from:
* WaxMuseumMorgue: When their victims die, libitinariis then freeze them into icy statues and arrange them into unholy menageries.
!!Ephialtes
->'''Level:''' 16
->'''Size:''' Huge
Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
!!Ephialtes
->'''Level:''' 16
->'''Size:''' Huge
Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
to:
* WaxMuseumMorgue: When their victims die, libitinariis then freeze CannotTellALie: Apocrisiariuses are physically unable to speak any lies and can be used as lie detectors by asking them into icy statues and arrange them into unholy menageries.
!!Ephialtes
to repeat a particular phrase, which they cannot if the phrase contains any lie.
!!Cantor
->'''Level:'''16
9
->'''Size:'''Huge
Hunters of mortals, ephialtes maintain ties to HellMedium
Serving as scouts andwill occasionally capture specific targets soldiers for other velstracs, cantors have had their diabolic allies.minds broken and remade into little more than tools.
!!Ephialtes
!!Cantor
->'''Level:'''
->'''Size:'''
Hunters of mortals, ephialtes maintain ties to Hell
Serving as scouts and
Changed line(s) 2751,2756 (click to see context) from:
* ChainPain: An ephialtes can control up to four chains within 30 feet, making the chains dance or move as it wishes. The chains attack as effectively as the velstrac itself.
* HuntingTheMostDangerousGame: Ephialtes are consummate and fearless hunters of the doomed and the damned, whom they give to their diabolic allies or other velstracs as resources.
!!Precentor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_precentor.png]]
->'''Level:''' 16
* HuntingTheMostDangerousGame: Ephialtes are consummate and fearless hunters of the doomed and the damned, whom they give to their diabolic allies or other velstracs as resources.
!!Precentor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_precentor.png]]
->'''Level:''' 16
to:
* ChainPain: An ephialtes can control up to four chains within 30 feet, making the chains dance or move as it wishes. PoisonousPerson: The chains attack as effectively as the velstrac itself.
* HuntingTheMostDangerousGame: Ephialtes are consummate and fearless hunterstouch of the doomed and the damned, whom they give to their diabolic allies or other velstracs as resources.
!!Precentor
a cantor is supernaturally toxic, lingering in its victim's mind like a poison.
!!Sacristan
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_precentor.org/pmwiki/pub/images/velstrac_sacristan.png]]
->'''Level:'''1610
* HuntingTheMostDangerousGame: Ephialtes are consummate and fearless hunters
!!Precentor
!!Sacristan
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
A slave caste created from the imperfect scraps removed from others, sacristans specialise in surgeries.
Changed line(s) 2759,2765 (click to see context) from:
* AgonyBeam: The precentor's touch causes an enemy to constantly scream in agony.
!!Termagant
->'''Level:''' 17
->'''Size:''' Large
Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.
!!Termagant
->'''Level:''' 17
->'''Size:''' Large
Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.
to:
* AgonyBeam: The precentor's touch causes an enemy CastingAShadow: A sacristan can open its mouth to constantly scream in agony.
!!Termagant
unloose the wailing howls and mind-twisting darkness of the Netherworld.
* SlaveMooks: Sacristans lack free will, and their minds are etched with the ability to serve, making them utterly obedient to other velstracs.
!!Oitos
->'''Level:'''17
11
->'''Size:'''Large
Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.Medium
Kytons who specialise in the augmentation and decoration of bone.
!!Termagant
* SlaveMooks: Sacristans lack free will, and their minds are etched with the ability to serve, making them utterly obedient to other velstracs.
!!Oitos
->'''Level:'''
->'''Size:'''
Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.
Kytons who specialise in the augmentation and decoration of bone.
Changed line(s) 2767,2773 (click to see context) from:
* DefeatEqualsExplosion: When killed, a termagant or any creature poisoned by it explodes in a blast of flux infusion poison.
* PoisonousPerson: A creature grappled by a termagant's tentacles is exposed to flux infusion, which functions as a poison.
!!Vincuvicar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_vincuvicar.png]]
->'''Level:''' 18
->'''Size:''' Medium
* PoisonousPerson: A creature grappled by a termagant's tentacles is exposed to flux infusion, which functions as a poison.
!!Vincuvicar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_vincuvicar.png]]
->'''Level:''' 18
->'''Size:''' Medium
to:
* DefeatEqualsExplosion: When killed, a termagant or any creature poisoned by it explodes in a blast DemBones: Oitoses take the form of flux infusion poison.
* PoisonousPerson: A creature grappled by a termagant's tentacles is exposed to flux infusion, which functions as a poison.
!!Vincuvicar
skeletons gilded with precious metals.
!!Interlocutor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_vincuvicar.org/pmwiki/pub/images/velstrac_interlocutor.png]]
->'''Level:'''18
12
->'''Size:'''MediumLarge
Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.
* PoisonousPerson: A creature grappled by a termagant's tentacles is exposed to flux infusion, which functions as a poison.
!!Vincuvicar
!!Interlocutor
[[quoteright:350:https://static.tvtropes.
->'''Level:'''
->'''Size:'''
Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.
Changed line(s) 2775,2782 (click to see context) from:
* WardensAreEvil: Vincuvicars serve as jailers, torturers and executioners in the most terrible prisons.
!!Eremite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
->'''Level:''' 20+
->'''Size:''' Medium (Large for overlords)
The eldest and most mutilated of their kind, eremite kytons roam the multiverse in search of perfect parts to improve themselves with.
!!Eremite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
->'''Level:''' 20+
->'''Size:''' Medium (Large for overlords)
The eldest and most mutilated of their kind, eremite kytons roam the multiverse in search of perfect parts to improve themselves with.
to:
* WardensAreEvil: Vincuvicars serve as jailers, torturers MultiArmedAndDangerous: An interlocutor is a multi-limbed monstrosity of claws and executioners in blades.
* TortureTechnician: Interlocutors are themost terrible prisons.
!!Eremite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
self-proclaimed surgeon-sculptors among kytons, viewing each victim as a new chance to study the art of pain and sensation. Their ability to heal the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.
!!Libitinarii
->'''Level:'''20+
13
->'''Size:'''Medium (Large for overlords)
The eldest and most mutilated of their kind, eremite kytons roam the multiverse in search of perfect parts to improve themselves with.Medium
* TortureTechnician: Interlocutors are the
!!Eremite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
!!Libitinarii
->'''Level:'''
->'''Size:'''
The eldest and most mutilated of their kind, eremite kytons roam the multiverse in search of perfect parts to improve themselves with.
Changed line(s) 2784,2793 (click to see context) from:
* AgonyBeam: Any creature struck by an eremite's natural attacks can become staggered from the pain.
* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to the normal eremite's Normal size.
* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.
[[/folder]]
[[folder:Half-Fiend]]
->'''Level:''' Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to the normal eremite's Normal size.
* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.
[[/folder]]
[[folder:Half-Fiend]]
->'''Level:''' Same as base creature + (1-3)
->'''Alignment:''' Evil
->'''Size:''' Same as base creature
to:
* AgonyBeam: Any creature struck by an eremite's natural attacks can become staggered from the pain.
* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to the normal eremite's Normal size.
* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.
[[/folder]]
[[folder:Half-Fiend]]
WaxMuseumMorgue: When their victims die, libitinariis then freeze them into icy statues and arrange them into unholy menageries.
!!Ephialtes
->'''Level:'''Same as base creature + (1-3)
->'''Alignment:''' Evil
16
->'''Size:'''Same as base creatureHuge
Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to the normal eremite's Normal size.
* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.
[[/folder]]
[[folder:Half-Fiend]]
!!Ephialtes
->'''Level:'''
->'''Alignment:''' Evil
->'''Size:'''
Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
Changed line(s) 2795,2801 (click to see context) from:
* SemiDivine: Half-fiends have one fiendish and one mortal parent.
[[/folder]]
[[folder:Hellbound Creature]]
->'''Level:''' Same as base creature + 1-3
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
[[/folder]]
[[folder:Hellbound Creature]]
->'''Level:''' Same as base creature + 1-3
->'''Alignment:''' LawfulEvil
->'''Size:''' Same as base creature
to:
* SemiDivine: Half-fiends have one fiendish ChainPain: An ephialtes can control up to four chains within 30 feet, making the chains dance or move as it wishes. The chains attack as effectively as the velstrac itself.
* HuntingTheMostDangerousGame: Ephialtes are consummate andone mortal parent.
[[/folder]]
[[folder:Hellbound Creature]]
fearless hunters of the doomed and the damned, whom they give to their diabolic allies or other velstracs as resources.
!!Precentor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_precentor.png]]
->'''Level:'''Same as base creature + 1-3
->'''Alignment:''' LawfulEvil
16
->'''Size:'''Same as base creatureMedium
* HuntingTheMostDangerousGame: Ephialtes are consummate and
[[/folder]]
[[folder:Hellbound Creature]]
!!Precentor
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_precentor.png]]
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Changed line(s) 2803,2811 (click to see context) from:
* DeaderThanDead: If the devil is dead when a Hellbound creature dies, the latter's soul is destroyed, and can't be restored to life except by ''miracle'' or ''wish''.
* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.
* TrackingSpell: If a Hellbound creature is restored to life, the devil immediately senses the name and location of the creature responsible.
[[/folder]]
[[folder:Ammut]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.
* TrackingSpell: If a Hellbound creature is restored to life, the devil immediately senses the name and location of the creature responsible.
[[/folder]]
[[folder:Ammut]]
->'''Level:''' 18
->'''Alignment:''' LawfulEvil
->'''Size:''' Huge
to:
* DeaderThanDead: If the devil is dead when a Hellbound creature dies, the latter's soul is destroyed, and can't be restored to life except by ''miracle'' or ''wish''.
* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power.AgonyBeam: The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.
* TrackingSpell: If a Hellbound creature is restoredprecentor's touch causes an enemy to life, the devil immediately senses the name and location of the creature responsible.
[[/folder]]
[[folder:Ammut]]
constantly scream in agony.
!!Termagant
->'''Level:'''18
->'''Alignment:''' LawfulEvil
17
->'''Size:'''HugeLarge
Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.
* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power.
* TrackingSpell: If a Hellbound creature is restored
[[/folder]]
[[folder:Ammut]]
!!Termagant
->'''Level:'''
->'''Alignment:''' LawfulEvil
->'''Size:'''
Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.
Changed line(s) 2813,2823 (click to see context) from:
* MixAndMatchCritters: An ammut has the head of a crocodile, the mane and torso of a lion, and the hindquarters of a hippopotamus.
* SoulEating: If a creature dies while swallowed whole by an ammut or affected by its wasting curse, its soul is consumed along with its body.
* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of miles if need be before running it down. The only way to truly escape an ammut is to confront and defeat the beast.
[[/folder]]
[[folder:Dahzagan]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Known as "orc valkyries", these beings ferry the souls of particularly great orcs directly to their gods.
* SoulEating: If a creature dies while swallowed whole by an ammut or affected by its wasting curse, its soul is consumed along with its body.
* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of miles if need be before running it down. The only way to truly escape an ammut is to confront and defeat the beast.
[[/folder]]
[[folder:Dahzagan]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Known as "orc valkyries", these beings ferry the souls of particularly great orcs directly to their gods.
to:
* MixAndMatchCritters: An ammut has the head of DefeatEqualsExplosion: When killed, a crocodile, the mane and torso of a lion, and the hindquarters of a hippopotamus.
* SoulEating: If atermagant or any creature dies while swallowed whole poisoned by an ammut or affected it explodes in a blast of flux infusion poison.
* PoisonousPerson: A creature grappled byits wasting curse, its soul a termagant's tentacles is consumed along with its body.
* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of miles if need be before running it down. The only wayexposed to truly escape an ammut is to confront and defeat the beast.
[[/folder]]
[[folder:Dahzagan]]
flux infusion, which functions as a poison.
!!Vincuvicar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_vincuvicar.png]]
->'''Level:'''6
->'''Alignment:''' ChaoticEvil
18
->'''Size:'''Large
Known as "orc valkyries", these beings ferry the souls of particularly great orcs directly to their gods.Medium
* SoulEating: If a
* PoisonousPerson: A creature grappled by
* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of miles if need be before running it down. The only way
[[/folder]]
[[folder:Dahzagan]]
!!Vincuvicar
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_vincuvicar.png]]
->'''Level:'''
->'''Alignment:''' ChaoticEvil
->'''Size:'''
Known as "orc valkyries", these beings ferry the souls of particularly great orcs directly to their gods.
Changed line(s) 2825,2826 (click to see context) from:
* {{Psychopomp}}: Dahzagans ferry the souls of orcish heroes to the halls of their gods.
* {{Valkyries}}: Dahzagans fill a similar role as choosers of the worthy dead, and are consequently known as "orc valkyries", but work specifically for the orcs and their gods.
* {{Valkyries}}: Dahzagans fill a similar role as choosers of the worthy dead, and are consequently known as "orc valkyries", but work specifically for the orcs and their gods.
to:
* {{Psychopomp}}: Dahzagans ferry WardensAreEvil: Vincuvicars serve as jailers, torturers and executioners in the souls of orcish heroes to the halls most terrible prisons.
!!Eremite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
->'''Level:''' 20+
->'''Size:''' Medium (Large for overlords)
The eldest and most mutilated of theirgods.
* {{Valkyries}}: Dahzagans fill a similar role as choosers ofkind, eremite kytons roam the worthy dead, and multiverse in search of perfect parts to improve themselves with.
----
* AgonyBeam: Any creature struck by an eremite's natural attacks can become staggered from the pain.
* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
* LargeAndInCharge: Eremite overlords areconsequently known as "orc valkyries", but work specifically for all at least Large-sized or more, compared to the orcs and their gods.normal eremite's Normal size.
* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.
!!Eremite
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
->'''Level:''' 20+
->'''Size:''' Medium (Large for overlords)
The eldest and most mutilated of their
* {{Valkyries}}: Dahzagans fill a similar role as choosers of
----
* AgonyBeam: Any creature struck by an eremite's natural attacks can become staggered from the pain.
* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
* LargeAndInCharge: Eremite overlords are
* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.
Changed line(s) 2829,2833 (click to see context) from:
[[folder:Garipan]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Level:''' 10
->'''Alignment:''' NeutralEvil
->'''Size:''' Medium
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 2835 (click to see context) from:
* IdentityAmnesia: Garipans are rarely aware of the full details of their previous existence.
to:
* IdentityAmnesia: Garipans are rarely aware of the full details of their previous existence.SemiDivine: Half-fiends have one fiendish and one mortal parent.
Changed line(s) 2838,2839 (click to see context) from:
[[folder:Joyful Thing]]
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Changed line(s) 2841,2843 (click to see context) from:
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
to:
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.Same as base creature
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
Changed line(s) 2845,2847 (click to see context) from:
* BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful Things have bonuses against creatures that are afraid or in pain.
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful Things have bonuses against creatures that are afraid or in pain.
to:
* BodyHorror: They're missing DeaderThanDead: If the devil is dead when a lot of body parts Hellbound creature dies, the latter's soul is destroyed, and are grotesquely bloated, leaving them obese limbless things that wriggle can't be restored to life except by ''miracle'' or ''wish''.
* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service andlaugh at its soul in exchange for infernal power. The specific service depends on the sensation of pain.
* TheEmpath: They can read thoughtsdevil's type and emotions, motivations, but only by wrapping their overly long tongue around always furthers the subject's head.
interests of Hell.
*{{Sadist}}: Joyful Things have bonuses against creatures that are afraid or in pain.TrackingSpell: If a Hellbound creature is restored to life, the devil immediately senses the name and location of the creature responsible.
* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service and
* TheEmpath: They can read thoughts
*
Changed line(s) 2850,2853 (click to see context) from:
[[folder:Karina]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
to:
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Changed line(s) 2855,2859 (click to see context) from:
* FeatheredFiend: Karinas are large owl-like fiends with dark red feathers, powerful talons and unsettling eyes.
* PlagueMaster: Karinas are plague carriers and intentionally attack creatures to spread grave blight, a supernatural disease that causes fever, disorientation, and (at later stages) an innate desire to attack others and spread the disease.
* SoulEating: Legends speak of powerful grave karinas that have stolen the corpses of important figures or powerful creatures and consumed part of their soul in the process.
* VertebrateWithExtraLimbs: A karina's broad wings conceal a pair of wiry humanoid arms.
* VoiceChangeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.
* PlagueMaster: Karinas are plague carriers and intentionally attack creatures to spread grave blight, a supernatural disease that causes fever, disorientation, and (at later stages) an innate desire to attack others and spread the disease.
* SoulEating: Legends speak of powerful grave karinas that have stolen the corpses of important figures or powerful creatures and consumed part of their soul in the process.
* VertebrateWithExtraLimbs: A karina's broad wings conceal a pair of wiry humanoid arms.
* VoiceChangeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.
to:
* FeatheredFiend: Karinas are large owl-like fiends with dark red feathers, powerful talons MixAndMatchCritters: An ammut has the head of a crocodile, the mane and unsettling eyes.
* PlagueMaster: Karinas are plague carrierstorso of a lion, and intentionally attack creatures to spread grave blight, a supernatural disease that causes fever, disorientation, and (at later stages) an innate desire to attack others and spread the disease.
hindquarters of a hippopotamus.
* SoulEating:Legends speak of powerful grave karinas that have stolen the corpses of important figures If a creature dies while swallowed whole by an ammut or powerful creatures and affected by its wasting curse, its soul is consumed part along with its body.
* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds oftheir soul in miles if need be before running it down. The only way to truly escape an ammut is to confront and defeat the process.
* VertebrateWithExtraLimbs: A karina's broad wings conceal a pair of wiry humanoid arms.
* VoiceChangeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.beast.
* PlagueMaster: Karinas are plague carriers
* SoulEating:
* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of
* VertebrateWithExtraLimbs: A karina's broad wings conceal a pair of wiry humanoid arms.
* VoiceChangeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.
Changed line(s) 2862 (click to see context) from:
[[folder:Slaugrak]]
to:
Changed line(s) 2867 (click to see context) from:
Due to Abyssal taint in xulgath bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
to:
Changed line(s) 2869 (click to see context) from:
* HorrorHunger: A slaugrak is born with an unnatural and incessant hunger for living flesh.
to:
* HorrorHunger: A slaugrak is born with an unnatural {{Psychopomp}}: Dahzagans ferry the souls of orcish heroes to the halls of their gods.
* {{Valkyries}}: Dahzagans fill a similar role as choosers of the worthy dead, andincessant hunger are consequently known as "orc valkyries", but work specifically for living flesh.the orcs and their gods.
* {{Valkyries}}: Dahzagans fill a similar role as choosers of the worthy dead, and
Changed line(s) 2872,2877 (click to see context) from:
[[folder:Wrackworm]]
->'''Level:''' 20
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Titanic parasites from the hide of Rovagug. Their ability to gnaw through planes allows them to escape the Dead Vault and wander through other planes, a behavior many fear may one day weaken the prison enough for the Rough Beast to break free.
->'''Level:''' 20
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Titanic parasites from the hide of Rovagug. Their ability to gnaw through planes allows them to escape the Dead Vault and wander through other planes, a behavior many fear may one day weaken the prison enough for the Rough Beast to break free.
to:
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
->'''Level:'''
->'''Alignment:'''
->'''Size:'''
Titanic parasites from the hide of Rovagug. Their ability to gnaw through planes allows them to escape the Dead Vault and wander through other planes, a behavior many fear may one day weaken the prison enough for the Rough Beast to break free.
Changed line(s) 2879,2880 (click to see context) from:
* BewareMyStingerTail: A wrackworm's tail is a long stinger like that of a scorpion, dripping with a flesh-ravaging toxin.
* ProportionatelyPonderousParasites: Wrackworms are 80-feet long earthworms that live as parasites on the hide of Rovagug.
* ProportionatelyPonderousParasites: Wrackworms are 80-feet long earthworms that live as parasites on the hide of Rovagug.
to:
* BewareMyStingerTail: A wrackworm's tail is a long stinger like that of a scorpion, dripping with a flesh-ravaging toxin.
* ProportionatelyPonderousParasites: WrackwormsIdentityAmnesia: Garipans are 80-feet long earthworms that live as parasites on rarely aware of the hide full details of Rovagug.their previous existence.
* ProportionatelyPonderousParasites: Wrackworms
Added DiffLines:
[[folder:Joyful Thing]]
->'''Level:''' 6
->'''Alignment:''' LawfulEvil
->'''Size:''' Medium
The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
----
* BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
* {{Sadist}}: Joyful Things have bonuses against creatures that are afraid or in pain.
[[/folder]]
[[folder:Karina]]
->'''Level:''' 5
->'''Alignment:''' NeutralEvil
->'''Size:''' Large
----
* FeatheredFiend: Karinas are large owl-like fiends with dark red feathers, powerful talons and unsettling eyes.
* PlagueMaster: Karinas are plague carriers and intentionally attack creatures to spread grave blight, a supernatural disease that causes fever, disorientation, and (at later stages) an innate desire to attack others and spread the disease.
* SoulEating: Legends speak of powerful grave karinas that have stolen the corpses of important figures or powerful creatures and consumed part of their soul in the process.
* VertebrateWithExtraLimbs: A karina's broad wings conceal a pair of wiry humanoid arms.
* VoiceChangeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.
[[/folder]]
[[folder:Slaugrak]]
->'''Level:''' 6
->'''Alignment:''' ChaoticEvil
->'''Size:''' Large
Due to Abyssal taint in xulgath bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
----
* HorrorHunger: A slaugrak is born with an unnatural and incessant hunger for living flesh.
[[/folder]]
[[folder:Wrackworm]]
->'''Level:''' 20
->'''Alignment:''' ChaoticEvil
->'''Size:''' Gargantuan
Titanic parasites from the hide of Rovagug. Their ability to gnaw through planes allows them to escape the Dead Vault and wander through other planes, a behavior many fear may one day weaken the prison enough for the Rough Beast to break free.
----
* BewareMyStingerTail: A wrackworm's tail is a long stinger like that of a scorpion, dripping with a flesh-ravaging toxin.
* ProportionatelyPonderousParasites: Wrackworms are 80-feet long earthworms that live as parasites on the hide of Rovagug.
[[/folder]]
Is there an issue? Send a MessageReason:
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Changed line(s) 1523 (click to see context) from:
* {{Stripperiffic}}: They like to dress in revealing clothing, which is why it's rare to see meele-focused Succubi, as they don't like wearing armor that actually covers their bodies.
to:
* {{Stripperiffic}}: They like to dress in revealing clothing, which is why it's rare to see meele-focused melee-focused Succubi, as they don't like wearing armor that actually covers their bodies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1411,1412 (click to see context) from:
!!Babau (Blood Demon)
->'''Level:''' 6
->'''Level:''' 6
to:
->'''Level:'''
Deleted line(s) 1414,1415 (click to see context) :
Demons born from pleasure taken from murder.
Added DiffLines:
* AcidAttack: The vloriak can spew a cone of acid and rusted metal, which exposes enemies to tetanus.
* BigCreepyCrawlies: The vloriak's chitinous body and faceted eyes give it an insectile appearance.
* DyingRace: Vloriaks, who were the followers of Xar-Azmak, dwindled in number over the aeons since his death. Survivors now are scattered throughout the Outer Rifts.
* MooksAteMyEquipment: A vloriak's saliva causes metal, including adventurers' equipment, to rust rapidly.
!!Babau (Blood Demon)
->'''Level:''' 6
->'''Size:''' Medium
Demons born from pleasure taken from murder.
----
* BigCreepyCrawlies: The vloriak's chitinous body and faceted eyes give it an insectile appearance.
* DyingRace: Vloriaks, who were the followers of Xar-Azmak, dwindled in number over the aeons since his death. Survivors now are scattered throughout the Outer Rifts.
* MooksAteMyEquipment: A vloriak's saliva causes metal, including adventurers' equipment, to rust rapidly.
!!Babau (Blood Demon)
->'''Level:''' 6
->'''Size:''' Medium
Demons born from pleasure taken from murder.
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Anything That Moves is no longer a trope
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* AnythingThatMoves: They can entice desire from any living being regardless of species or sexual orientation.
* ExtremeOmnisexual: They can entice desire from any living being regardless of species or sexual orientation.
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* OneGenderRace: Succubus are considered an all-female race, though they're also {{Shapeshifting Seducer}}s that can take any form they want and go for AnythingThatMoves.
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* OneGenderRace: Succubus are considered an all-female race, though they're also {{Shapeshifting Seducer}}s that can take any form they want and go for AnythingThatMoves.[[ExtremeOmnisexual Anything That Moves]].
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Disambig.
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* DaylightHorror: They tend to flaunt their horrific appearance rather than hiding in shadows.
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see this
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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] | [[Characters/PathfinderNegative Negative]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | '''Fiends''')]]-]
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!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderPositive Positive]] [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderNegative Negative]] [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | '''Fiends''')]]-]
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* DemonDevilDistinction: Devils are LawfulEvil, come from the nine layers of Hell, which is a distinct singular plane, are embodiments of control and dominance by any means, tend to be more or less humanoid, and live in an extremely rigid mix between a bureaucratic surveillance state, answering to a complex hierarchy under the nine archdevils, who is led by Asmodeus, the god of tyranny and contracts and the Devil. Demons are ChaoticEvil natives of the Abyss, an endless maze of rifts and abysses surrounding the other Outer Planes, are born from vice and sin, have almost any shape imaginable, and live in a patchwork of petty domains, realms and empires ruled by demon lords. Demons and devils aren't at war, but they [[EvilVersusEvil rub each other the wrong way a lot]]; devils regard demons as impulsive marauders who wreck the universe and their carefully made order for fun, demons regard devils as manipulative cowards who have no joy in life apart from ruining the joy of others in the name of a cosmic order that doesn't exist ([[JerkassHasAPoint and both are largely correct in what makes the other dislikable from a lawful or chaotic perspective]]). They ''can'' work together, but [[TeethClenchedTeamwork they usually despise every second of it]], and many demon lords and archdevils have grudges against the other (the most famous being the demon lord Baphomet's hated of Asmodeus for imprisoning him).
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* DemonDevilDistinction: Devils are LawfulEvil, come from the nine layers of Hell, which is a distinct singular plane, are embodiments of control and dominance by any means, tend to be more or less humanoid, and live in an extremely rigid mix between a bureaucratic surveillance state, answering to a complex hierarchy under the nine archdevils, who is led by Asmodeus, the god of tyranny and contracts and the Devil. Demons are ChaoticEvil natives of the Abyss, Outer Rifts, an endless maze of rifts and abysses surrounding the other Outer Planes, are born from vice and sin, have almost any shape imaginable, and live in a patchwork of petty domains, realms and empires ruled by demon lords. Demons and devils aren't at war, but they [[EvilVersusEvil rub don't like each other the wrong way a lot]]; other; devils regard demons as impulsive marauders who wreck the universe and their carefully made order for fun, demons regard devils as manipulative cowards who have no joy in life apart from ruining the joy of others in the name of a cosmic order that doesn't exist ([[JerkassHasAPoint and both are largely correct in what makes the other dislikable from a lawful or chaotic perspective]]). They ''can'' work together, but [[TeethClenchedTeamwork they usually despise every second of it]], and many While some individual demon lords and archdevils have grudges against the each other (the most famous being the demon lord Baphomet's hated of Asmodeus for imprisoning him).him), demons and devils as a whole are not at war and usually leave each other alone, working together when their interests align.
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** Demons are not formed from individual souls, but by the ''sins'' of ChaoticEvil souls who arrive in the Abyss. As a result, a single mortal is capable of spawning hundreds of lesser demons, with the nature of their sins determining the type of demon they become. For example, the souls of the worst killers and assassins spawn violent and murderous babau demons, while the souls of liars and traitors spawn the treacherous glabrezus.%%In-universe
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** Demons are not formed from individual souls, but by the ''sins'' of ChaoticEvil souls who arrive in the Abyss.Outer Rifts. As a result, a single mortal is capable of spawning hundreds of lesser demons, with the nature of their sins determining the type of demon they become. For example, the souls of the worst killers and assassins spawn violent and murderous babau demons, while the souls of liars and traitors spawn the treacherous glabrezus.%%In-universe
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Wolflike monsters with the faces and hands of goblinoids, barghests are otherworldly predators that stalk the mortal world to sate their hunger for mortal flesh. They once served Asmodeus in Hell, defected to Lamashtu and the Abyss, and now serve no-one but their own appetite.
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Wolflike monsters with the faces and hands of goblinoids, barghests are otherworldly predators that stalk the mortal world to sate their hunger for mortal flesh. They once served Asmodeus in Hell, defected to Lamashtu and the Abyss, Outer Rifts, and now serve no-one but their own appetite.
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!The Abyss (ChaoticEvil)
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The innumerable spawn of [[EldritchLocation the Abyss]], demons are manifestations of the ChaoticEvil alignment. Reveling in [[ForTheEvulz pointless]] [[{{Sadist}} cruelty]], [[MadArtist unhinged]] [[MadScientist creations]] and [[TheHedonist debased]] [[NightmareFetishist pleasures]], Demons are, for all intents and purposes, a living argument as to why free will was a bad idea.
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The innumerable spawn of [[EldritchLocation the Abyss]], Outer Rifts]], demons are manifestations of the ChaoticEvil alignment. Reveling in [[ForTheEvulz pointless]] [[{{Sadist}} cruelty]], [[MadArtist unhinged]] [[MadScientist creations]] and [[TheHedonist debased]] [[NightmareFetishist pleasures]], Demons are, for all intents and purposes, a living argument as to why free will was a bad idea.
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* KingOfTheHomeless: Some dretches become the pauper-kings of the Abyss, ruling over undesirable areas of the Abyss and a population of vermin, broken souls, mindless undead and other dretches.
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* KingOfTheHomeless: Some dretches become the pauper-kings of the Abyss, Outer Rifts, ruling over undesirable areas of the Abyss Outer Rifts and a population of vermin, broken souls, mindless undead and other dretches.
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* ManipulativeBitch: Succubus tend to prefer to manipulate their targets and are extremely good at it. They often targetting people when they're at their lowest, and use their natural skills at seduction and lies to control them. A succubus that is particularly skilled in manipulation can even pose as a FalseFriend to someone for a long time, all so they can tempt their targets to commit sins and damn them to the Abyss.
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* ManipulativeBitch: Succubus tend to prefer to manipulate their targets and are extremely good at it. They often targetting people when they're at their lowest, and use their natural skills at seduction and lies to control them. A succubus that is particularly skilled in manipulation can even pose as a FalseFriend to someone for a long time, all so they can tempt their targets to commit sins and damn them to the Abyss.Outer Rifts.
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* MoreThanMindControl: While they have magic and abilities to help them manipulate and seduce their targets, more often than not they simply use careful lies and their own persuasion skills to get the job done, as tempting mortals to commit sins on their own is what actually damns them to the Abyss. Unline Incubi, they don't enjoy raping or molesting their targets,
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* MoreThanMindControl: While they have magic and abilities to help them manipulate and seduce their targets, more often than not they simply use careful lies and their own persuasion skills to get the job done, as tempting mortals to commit sins on their own is what actually damns them to the Abyss.Outer Rifts. Unline Incubi, they don't enjoy raping or molesting their targets,
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* OutWithABang: A succubus preferred way to dispatch their targets is while engaged in an act of passion, using their VampiricDraining powers to drain them dry until they become a husk. Anyone killed by a succubus in such a manner is instantly sent to the Abyss regardless of the previous alignment, leaving behind a desiccated body that will usually raise as an undead if not properly taken care of.
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* OutWithABang: A succubus preferred way to dispatch their targets is while engaged in an act of passion, using their VampiricDraining powers to drain them dry until they become a husk. Anyone killed by a succubus in such a manner is instantly sent to the Abyss Outer Rifts regardless of the previous alignment, leaving behind a desiccated body that will usually raise as an undead if not properly taken care of.
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* MadeASlave: Kalavakus are the slavers of demonic society, enslaving souls, mortals and outsiders alike to sell within the markets of the Abyss.
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* MadeASlave: Kalavakus are the slavers of demonic society, enslaving souls, mortals and outsiders alike to sell within the markets of the Abyss.Outer Rifts.
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* TunnelKing: The urglid can burrow through any earthen matter, including rock. Priests of Kabriri insist that he trusted the urglids with digging the labyrinthine network of tunnels that connect Everglut with the Material Plane. Where there's an urglid, there's possibly a pathway to the Abyss—and plenty of ghouls.
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* TunnelKing: The urglid can burrow through any earthen matter, including rock. Priests of Kabriri insist that he trusted the urglids with digging the labyrinthine network of tunnels that connect Everglut with the Material Plane. Where there's an urglid, there's possibly a pathway to the Abyss—and Outer Rifts—and plenty of ghouls.
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* AlwaysSecondBest: Their greatest vexation is that they're always almost, but never quite, the most powerful things in the Abyss. They're not the most individually powerful or feared demons -- that title goes to the balors -- and usually find themselves serving as generals and lieutenants for greater powers; powerful and influential, but still only a penultimate authority and under someone else's orders. To the intensely prideful mariliths, this is an endless source of frustration and bitterness.
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* AlwaysSecondBest: Their greatest vexation is that they're always almost, but never quite, the most powerful things in the Abyss.Outer Rifts. They're not the most individually powerful or feared demons -- that title goes to the balors -- and usually find themselves serving as generals and lieutenants for greater powers; powerful and influential, but still only a penultimate authority and under someone else's orders. To the intensely prideful mariliths, this is an endless source of frustration and bitterness.
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* {{Pride}}: The sin that causes souls to become mariliths. The demons themselves are intensely proud and arrogant, chafing under the command of others and endlessly frustrated by their inability to become the greatest powers in the Abyss.
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* {{Pride}}: The sin that causes souls to become mariliths. The demons themselves are intensely proud and arrogant, chafing under the command of others and endlessly frustrated by their inability to become the greatest powers in the Abyss.Outer Rifts.
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* ApocalypseCult: Katpaskirs form in the Abyss from the souls of apocalyptic preachers, doomsayers and cult leaders who, in life, led suicide cults or ultraviolent gangs of nihilistic thugs.
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* ApocalypseCult: Katpaskirs form in the Abyss Outer Rifts from the souls of apocalyptic preachers, doomsayers and cult leaders who, in life, led suicide cults or ultraviolent gangs of nihilistic thugs.
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* TheBully: Hurlilus prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority. Some migrate to other parts of the Abyss, where they lead gangs of lesser fiends they've bullied into submission.
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* TheBully: Hurlilus prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority. Some migrate to other parts of the Abyss, Outer Rifts, where they lead gangs of lesser fiends they've bullied into submission.
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Perhaps the oldest form of life in the multiverse, the qlippoth are the original inhabitants of the Abyss. After a daemoic experiment taught the Abyss to catalyze mortal souls into demons it stopped producing qlippoth, leaving them greatly reduced in numbers. Seeking to reclaim their place, they now seek to wipe out all mortals and thus prevent their sins from creating more demons.
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Perhaps the oldest form of life in the multiverse, the qlippoth are the original inhabitants of the Abyss. Outer Rifts. After a daemoic experiment taught the Abyss Outer Rifts to catalyze mortal souls into demons it stopped producing qlippoth, leaving them greatly reduced in numbers. Seeking to reclaim their place, they now seek to wipe out all mortals and thus prevent their sins from creating more demons.
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* EvilVersusOblivion: On one side, the demons want to corrupt mortals and drive them to sin. On the other side, their qlippoth nemeses aim to destroy the entire reality itself outside of themselves and the Abyss, starting with demons (for having taken over their home), daemons (for having had a hand in the creation of demons) and mortals (to starve the Abyss of sins so it can no longer create demons).
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* EvilVersusOblivion: On one side, the demons want to corrupt mortals and drive them to sin. On the other side, their qlippoth nemeses aim to destroy the entire reality itself outside of themselves and the Abyss, Outer Rifts, starting with demons (for having taken over their home), daemons (for having had a hand in the creation of demons) and mortals (to starve the Abyss Outer Rifts of sins so it can no longer create demons).
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* OmnicidalManiac: To a lesser degree than daemons. The qlippoth want to destroy the rest of that pesky infection they call reality, but they plan to be around forever to fester in that little corner they call the Abyss. Their current immediate goal is to kill all demons to reclaim the Abyss for themselves, all daemons to take revenge for their creation of the first demons, as well as all mortals so there'll be no more sinners and no more demons that can be born.
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* OmnicidalManiac: To a lesser degree than daemons. The qlippoth want to destroy the rest of that pesky infection they call reality, but they plan to be around forever to fester in that little corner they call the Abyss. Outer Rifts. Their current immediate goal is to kill all demons to reclaim the Abyss Outer Rifts for themselves, all daemons to take revenge for their creation of the first demons, as well as all mortals so there'll be no more sinners and no more demons that can be born.
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* TheSymbiote: Deinochoses cling like remoras to larger qlippoth, travelling across the Abyss and beyond, all the while telepathically goading their host onward.
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* TheSymbiote: Deinochoses cling like remoras to larger qlippoth, travelling across the Abyss Outer Rifts and beyond, all the while telepathically goading their host onward.
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* ReligionOfEvil: Utukku build cults that teach followers that if they follow the utukku's teachings, they will be rewarded not via transformation into an outsider, but by assimilation into the Great Beyond itself. In other words, once they die they will not become larvae to create demons but rather form into new quintessence that then merges with the Abyss to be used for the creation of new qlippoth.
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* ReligionOfEvil: Utukku build cults that teach followers that if they follow the utukku's teachings, they will be rewarded not via transformation into an outsider, but by assimilation into the Great Beyond itself. In other words, once they die they will not become larvae to create demons but rather form into new quintessence that then merges with the Abyss Outer Rifts to be used for the creation of new qlippoth.
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* DemonOfHumanOrigin: While the qlippoth normally avert this trope (being born directly from the Abyss), some nyogoths were originally mortals transformed by an iathavos.
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* DemonOfHumanOrigin: While the qlippoth normally avert this trope (being born directly from the Abyss), Outer Rifts), some nyogoths were originally mortals transformed by an iathavos.
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* HunterOfMonsters: The whole purpose of the thulgant is to eradicate demons from the Abyss.
* MonsterLord: A thulgant often rules horrific lairs in the Abyss filled with hideous minions.
* MonsterLord: A thulgant often rules horrific lairs in the Abyss filled with hideous minions.
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* HunterOfMonsters: The whole purpose of the thulgant is to eradicate demons from the Abyss.
Outer Rifts.
* MonsterLord: A thulgant often rules horrific lairs in theAbyss Outer Rifts filled with hideous minions.
* MonsterLord: A thulgant often rules horrific lairs in the
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* RespawnPoint: When an iathavos dies, there's a short time before the Abyss gives birth to another one. This new iathavos doesn't inherit any of the previous one's memories or advancements and for all intents and purposes is another individual entirely.
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* RespawnPoint: When an iathavos dies, there's a short time before the Abyss Outer Rifts gives birth to another one. This new iathavos doesn't inherit any of the previous one's memories or advancements and for all intents and purposes is another individual entirely.
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* MeaningfulName: It means "Hunger That Moves" in some language or another, presumably Abyssal.
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* MeaningfulName: It means "Hunger That Moves" in some language or another, presumably Abyssal.Chthonian.