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1!![[center: [-[[Characters/{{Pathfinder}} Index]] | [[Characters/PathfinderPlayableRaces Playable Races]] | [[Characters/PathfinderMonsters Monsters]] ([[Characters/PathfinderHumanoids Humanoids]] | [[Characters/PathfinderAnimals Animals]] | [[Characters/PathfinderBeasts Beasts]] | [[Characters/PathfinderPlants Plants]] | [[Characters/PathfinderFungi Fungi]] | [[Characters/PathfinderFey Fey]] | [[Characters/PathfinderDragons Dragons]] | [[Characters/PathfinderAberrations Aberrations]] | [[Characters/PathfinderConstructs Constructs]] | [[Characters/PathfinderOozes Oozes]] | [[Characters/PathfinderUndead Undead]] | [[Characters/PathfinderSpirits Spirits]] | [[Characters/PathfinderElementals Elementals]] | [[Characters/PathfinderEthereal Ethereal]] | [[Characters/PathfinderShadow Shadow]] | [[Characters/PathfinderVitality Vitality]] | [[Characters/PathfinderVoid Void]] | [[Characters/PathfinderDream Dream]] | [[Characters/PathfinderTime Time]] | [[Characters/PathfinderAstral Astral]] | [[Characters/PathfinderCelestials Celestials]] | [[Characters/PathfinderMonitors Monitors]] | '''Fiends''')]]-]
2
3This page is part of the character sheet for ''TabletopGame/{{Pathfinder}}'', covering '''Fiend''' creatures (classified as Outsiders with the evil subtype in 1st Edition).
4
5Literally [[MadeOfEvil evil made flesh]], fiend is a catch-all term for any of the many, many varieties of malevolent spirits created from or associated with the metaphysical forces of malice.
6
7For tropes pertaining to fiends in ''TabletopGame/{{Starfinder}}'', see Characters/StarfinderOutsiders. For tropes pertaining to the oni, rakshasa and barghest, who were classified as fiends before the Remaster, see Characters/PathfinderHumanoids, Characters/PathfinderSpirits and Characters/PathfinderBeasts.
8----
9
10[[foldercontrol]]
11
12[[folder:Fiends in General]]
13* DemonDevilDistinction: Devils are LawfulEvil, come from the nine layers of Hell, which is a distinct singular plane, are embodiments of control and dominance by any means, tend to be more or less humanoid, and live in an extremely rigid mix between a bureaucratic surveillance state, answering to a complex hierarchy under the nine archdevils, who is led by Asmodeus, the god of tyranny and contracts and the Devil. Demons are ChaoticEvil natives of the Outer Rifts, an endless maze of rifts and abysses surrounding the other Outer Planes, are born from vice and sin, have almost any shape imaginable, and live in a patchwork of petty domains, realms and empires ruled by demon lords. Demons and devils don't like each other; devils regard demons as impulsive marauders who wreck the universe and their carefully made order for fun, demons regard devils as manipulative cowards who have no joy in life apart from ruining the joy of others in the name of a cosmic order that doesn't exist ([[JerkassHasAPoint and both are largely correct in what makes the other dislikable from a lawful or chaotic perspective]]). While some individual demon lords and archdevils have grudges against each other (the most famous being the demon lord Baphomet's hated of Asmodeus for imprisoning him), demons and devils as a whole are not at war and usually leave each other alone, working together when their interests align.
14* DemonOfHumanOrigin: Demons, devils and daemons are all formed from mortal souls.
15** LawfulEvil souls in Hell are tortured over centuries into becoming mindless masses of cancerous flesh called orts. The most evil souls may get promoted into more powerful forms, but only after going through the mindless stage first, resulting in all memories of their former lives being destroyed. Some of these souls, usually asura rana worshippers or anti-theists, end up in the hands of the asuras and over time become asuras themselves.%%In-universe
16** NeutralEvil souls damned to Abaddon who manage to avoid being eaten long enough will transform into daemons, the only trace of their origin being that they include themselves in their loathing for all mortal life.%%In-universe
17** Demons are not formed from individual souls, but by the ''sins'' of ChaoticEvil souls who arrive in the Outer Rifts. As a result, a single mortal is capable of spawning hundreds of lesser demons, with the nature of their sins determining the type of demon they become. For example, the souls of the worst killers and assassins spawn violent and murderous babau demons, while the souls of liars and traitors spawn the treacherous glabrezus.%%In-universe
18** Finally, it's possible for an exceptionally vile individual to bypass the normal processes that destroy the original mind and transform directly into a fiend of the appropriate alignment, through committing great atrocities or bargains with fiendish entities. This doesn't work very often though -- daemons in particular have a tendency to just eat the soul anyway.
19* MadeOfEvil: What makes it so difficult for them to change.
20* OurDemonsAreDifferent: Demons are a specific type of fiend.
21[[/folder]]
22
23!Any Lower Plane
24
25[[folder:Apocalypse Locust]]
26[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_apocalypse_locust.jpg]]
27->'''Level:''' 6
28->'''Mythic Rating:''' 3
29->'''Alignment:''' ChaoticEvil
30->'''Size:''' Large
31
32Damned and twisted souls that delight in torturing the living.
33----
34* PublicDomainCharacter: They are blatantly based on the the locust/scorpion demon things from the Book of Revelations, hence the apocalypse part.
35[[/folder]]
36
37[[folder:Dorvae]]
38[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_dorvae.jpg]]
39->'''Level:''' 11
40->'''Alignment:''' NeutralEvil
41->'''Size:''' Medium
42----
43* AbusiveParents: A dorvae treats its spawn with abuse and humiliation until it manages to escape. In this way, dorvaes perpetuate a cycle of hatred, teaching their descendants to distrust one another above all.
44* BadBoss: Dorvaes usually crush their own minions or send them on suicidal missions.
45* RealityWarper: Rarely, a dorvae accumulates so much personal power that it can reshape reality, projecting an aura that transforms its immediate surroundings to befit the dorvae’s mood and tastes.
46* TheStarscream: A dorvae's job lasts only so long as it serves its purposes and satisfies its ego, or at least entertains it while it waits to betray its clients.
47* {{Telepathy}}: An ability it shares with many evil outsiders, though a dorvae's only extend to 50 feet, as opposed to usual 100.
48* TrulySingleParent: New dorvaes arise from a parent's egotistical desire to bully and manipulate powerful beings, driving it to tear apart fragments of the cosmos and spin the tendrils into a new dorvae.
49[[/folder]]
50
51[[folder:Imp]]
52[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imp_pathfinder.png]]
53->'''Level:''' 1
54->'''Size:''' Tiny
55
56Small but cunning fiends who serve mortals as familiars.
57----
58* BewareMyStingerTail: Their tails end in a scorpion-like barb they can use to poison people.
59* CompositeCharacter: The post-Remaster imp combines elements from the pre-Remaster imp (a type of devil) and quasit (a type of demon), who are both low-level fiends that primarily serve spellcasters as familiars. After the Remaster, imps lives in all three fiendish Outer Planes and take on the characteristics of their home, often looking flame-scorched (like pre-Remaster imps) if they come from Hell, caustic and monstrous (like pre-Remaster quasits) if from the Outer Rifts, and red-eyed and fetid if from Abaddon.
60* TheCorrupter: Imps subtly influence weak-willed individuals into performing increasingly evil acts over time.
61* DragonWithAnAgenda: When working for a mortal master, an imp will always make sure that its master's soul will be damned alongside as many others as possible.
62* EasyRoadToHell: If the recipient of an imp's boon of good luck dies when it is in place, the imp decides where the soul travels, usually the imp's home plane. The creature cannot be raised or resurrected except by the ''wish'' ritual or similar magic.
63* {{Familiar}}: Imps readily serve spellcasters as familiars.
64* HornsOfVillainy: Ram horns curl back from the head of an imp.
65* InvisibleMonsters: They can turn invisible at will.
66* NotSoHarmlessVillain: At a mere level 1, imps aren't that dangerous in a straight-up fight. That doesn't stop them from being expert manipulators and delivering hundreds of souls to Hell.
67* OurImpsAreDifferent: Imps are among the weakest fiends, and resemble diminutive versions of the classic BigRedDevil with long tails tipped with venomous stingers. Unlike other fiends, which originate from the souls of evil mortals, imps are born directly from the Outer Planes and serve outside any fiendish hierarchies. They agree to serve mortal masters with servile glee because it allows them extended one-on-one time with which to subtly push their would-be master towards damnation.
68* TheStarscream: Imps are constantly scheming to have their masters killed and damned.
69* SummonMagic: They're the easiest fiends to summon. The ritual is made easier by sacrificing a small animal to placate their tiny egos and show they a caster's willingness to commit evil acts.
70* VoluntaryShapeshifting: An imp can transform itself into a small animal.
71* WorkingForABodyUpgrade: Pre-Remaster imps and quasits seek to be promoted into stronger forms of devil or demon. Imps mostly act as secretaries, gofers and general-purpose lackeys while trying to impress their superiors for this purpose, while quasits require a bargain, frequently by bartering the souls of their former masters.
72* YouCantGoHomeAgain: Pre-Remaster quasits have no innate way to return to the Abyss, meaning that unless they hitch a ride back with their master's soul they're stuck on the Material Plane.
73[[/folder]]
74
75!Hell (LawfulEvil)
76
77[[folder:Asura]]
78->'''Alignment:''' LawfulEvil
79----
80* AntagonisticOffspring: Asuras are manifestations of divine accident, living blasphemies risen from mistakes made by the gods themselves and seek to ultimately avenge themselves upon the gods for their accursed existences.
81* EnlightenedAntagonist: Asuras are actually very frugal ascetics with great insight into the workings of the cosmos and who philosophize about the nature of their existence. A few end up subverting this trope through such contemplation that [[AndThenWhat they realize there's not really a point to their grudges]] and wander off to become peaceful hermits.
82* EvilVersusEvil: Devils are unsafe in asura domains, because although they share the same alignment, devils are proper creatures of the extant multiverse and must eventually fall for asuras to accomplish their ultimate goal.
83* OmnicidalManiac: Most asuras share a cohesive philosophy that culminates in nothing less than the systematic destruction of everything the gods have had a hand in creating - which is most of the cosmos.
84* RageAgainstTheHeavens: They ''are'' this trope, being embodiments of karmic retribution against divine hubris.
85* {{Reincarnation}}: While an asura's individual incarnations can be slain, they are nearly impossible to destroy permanently. Within a variable amount of time, usually some multiple of 7 years, a slain asura reincarnates as a (usually) weaker asura. Reincarnated asuras remember their past lives, their origins, and any enemy who has wronged them, and while their appearances and resources change, their thirst for revenge is eternal.
86* {{Telepathy}}: Something that all but the weakest asuras possess.
87* WorthlessYellowRocks: Most asuras have an ascetic quality and little in the way of material wealth or comfort can sway them from their goals. An asura's treasure and servants are only valued only insofar as they help the asura move toward its ends.
88
89!!Shaukeen
90[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tripurasura_pathfinder.png]]
91->'''Level:''' 1
92->'''Size:''' Tiny
93
94Mockeries of the gods creates by other asuras.
95----
96* TheCorruptor: Most commonly created as asura missionaries to spread corruption and recruit others to their cause.
97* {{Familiar}}: They eagerly take opportunities to become familiars, as such a bargain allows them to continue existing longer than their original task and spread their message for as long as their master lives.
98* InSeriesNickname: Often called "sly ones" by other asura.
99* StealthExpert: They're under a constant ''nondetection'' effect, which renders most divination spells useless against them.
100* VoluntaryShapeshifting: Each shaukeen has a specific alternative form they can appear as, which must be a small humanoid. Most choose to appear as children of halflings, using their innocent appearance to garner trust.
101
102!!Vayuphak
103->'''Level:''' 5
104
105Asuras created from the fevered dream of a divine champion driven mad by a curse his master placed on the treasure he was to guard.
106----
107* ElementalArmor: A vayuphak can surround itself with a whirling torrent of air to protect it from ranged attacks.
108* WingedHumanoid: A vayuphak is a blue-skinned humanoid with two pairs of ebony wings protruding from its waist.
109
110!!Adhukait
111->'''Level:''' 7
112->'''Size:''' Medium
113
114Asuras created from a pair of godlike brigands whose destruction accidentally slew thousands.
115----
116* FusionDance: Some believe adhukaits were created when two godlike brigands attempted to raid a celestial hall and had their bodies crushed together and thrown down from the heavens. Another legend states two asura twins once challenged a great warrior to duel them in turn. When they attacked him together, he was so enraged he slammed one into the other so hard that they were fused together from that day forth.
117* TwoBeingsOneBody: An adhukait resembles a pair of identical creatures with two distinct minds, interwoven through bodily cavities and impaling limbs.
118
119!!Upasunda
120->'''Level:''' 9
121->'''Size:''' Medium
122
123Corrupted followers of once-mortal gods during their mortal existence who envied their liege's ascension to divinity.
124----
125* MultiArmedAndDangerous: An upasunda has six arms, and takes no penalties when fighting with multiple weapons.
126
127!!Aghasura
128[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aghasura.png]]
129->'''Level:''' 11
130->'''Size:''' Huge
131
132Asura created when a goddess granted free will to her serpentine pets, which repaid her by slaughtering her priests.
133----
134* DualWielding: Aghasuras prefer to fight with a scimitar in each hand.
135* PoisonedWeapons: Aghasuras usually coat their blades with their own poison.
136* SnakePeople: An aghasura looks like a horned rattlesnake, save for its two muscular arms.
137
138!!Japalisura
139[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/asura_japalisura.png]]
140->'''Level:''' 12
141A goddess was once warned by an oracle that her doom would come from an ally. After searching her palace, she became convinced that her children would be the ones to kill her. She tore them to pieces and cast the remains far from her home, where the fragments formed into the first japalisura.
142----
143* BottomlessMagazines: A japalisura with at least one free hand can create 10 mundane arrows, which are destroyed when fired.
144* DualWielding: A japalisura can simultaneously wield two bows of any type.
145* OffingTheOffspring: The first japalisura formed from the mangled remains of three demigods killed by their own mother, who received a prophecy that her death and ruin would come from the covetous barbs of enemies within.
146
147!!Nikaramsa
148[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/asura_nikaramsa.png]]
149->'''Level:''' 14
150->'''Size:''' Large
151Reincarnated heretics arising from a deity's uncorrected mistake.
152----
153* CorruptChurch: A nikaramsa disguises itself as a deity's chosen messenger and granting divine boons to a congregation, in the process imparting heretical lessons as gospel truths and corrupting the faith's blessings, causing the religion to collapse.
154
155!!Hishandura
156->'''Level:''' 15
157->'''Size:''' Large
158
159Long ago a short-sighted god attempted to punish his worshippers using a divine champion. When its victims cried out for mercy and cried how no merciful god would allow such a thing to happen, the god felt shame at his actions. Rather than claiming responsibility, he claimed the champion had been sent by another god and helped his worshippers to kill his champion. From this act of divine betrayal, the hishandura were formed.
160----
161* DudeWheresMyReward: Hishanduras most often originate from shades and lesser asuras convinced that the gods never rewarded them for their loyal service.
162* MultiArmedAndDangerous: They have four arms, each wielding a punch dagger.
163
164!!Asurendra
165->'''Level:''' 20
166->'''Size:''' Huge
167
168The strongest asuras, created after many reincarnations as lesser asuras.
169----
170* ExtraEyes: All asurendras have multiple pairs of eyes.
171* HumanResources: Some asurendras can use the flesh and bone of those they consume to create new asura servants.
172[[/folder]]
173
174[[folder:Devil]]
175->'''Alignment:''' LawfulEvil
176
177The tightly regimented and compulsively controlling spawn of the [[{{Hell}} Nine Hells]], devils see all life as pawns that must suffer for the glory of their lords. They are to Law what demons are to Chaos: its most depraved, most obscene failings mixed with the unmotivated cruelty of pure evil. Every time an innocent is killed by a fanatic, a life-saving discovery is rejected by the ignorant and afraid or a broken slave takes his own life so as not to face a world without a master, the LegionsOfHell cheer.
178----
179* BigRedDevil: They tend to at least somewhat resemble this, as opposed to [[MixAndMatchCritters demons]].
180* ChronicBackstabbingDisorder: No one plays politics quite like the devils.
181* TheEmpire: Devils want to trick mortals into being evil, doing their work and spreading Hell into new realms. Think of Hell as the most evil of any corporation ever, and its goal is utter domination of everything, and they want mortals to help them achieve this and willingly do so.
182* EvilVersusEvil: Devils are unsafe in asura domains, because although they share the same alignment, devils are proper creatures of the extant multiverse and must eventually fall for asuras to accomplish their ultimate goal.
183* TheLegionsOfHell: Devils are the army of Hell united under the banner of Asmodeus.
184* ManipulativeBastard: By the time you realize how far a devil has made you fall, you've likely passed the MoralEventHorizon several times over.
185* SapientFurTrade: Devil tongues are infused with the word of law, and can be used to replace any Lawful spell when crafting magic items.
186%%* SlaveryIsASpecialKindOfEvil
187* {{Telepathy}}: All Devils have it unless noted otherwise.
188* VillainousVirtues: They express loyalty, honesty, perseverance and dedication as befits creatures of both Law and Evil.
189
190!!Ort
191->'''Level:''' 0
192->'''Size:''' Medium
193
194The lowest kind of devil, only slightly above shades, orts are living materials used to make other devils.
195----
196* BlobMonster: An ort's saggy flesh runs and drips and it does not have a permanent form.
197* FusionDance: When transformed by a nessari into lesser devils, one lesser devil is each created from multiple orts, the exact number of which depends on the lesser devil's level.
198
199!!Zebub (Accuser Devil)
200->'''Level:''' 3
201->'''Size:''' Small
202
203The spies and messengers of Hell.
204----
205* BigCreepyCrawlies: The body of a zebub is that of a gigantic, gore-fattened fly.
206* YouHaveOutlivedYourUsefulness: Since zebubs can easily be bribed or intimidated into revealing visions that their conjurers might want to keep secret, they are often killed after completing their missions of infiltration and observation.
207
208!!Hesperian (Accomplice Devil)
209->'''Level:''' 4
210->'''Size:''' Medium
211
212Devils who act as advisors to lead mortals into sin.
213----
214* HornedHumanoid: A hesperian looks like a handsome human male with devilish horns.
215* HumanDisguise: Hesperians often try to hide their diabolic features and present themselves as attractive humanoids to mingle with mortals and appear more convincing in negotiations.
216* OneGenderRace: All hesperians are male.
217
218!!Magadaz (Gambling Devil)
219->'''Level:''' 4
220Devils whose very presence encourages poor decision making.
221----
222* TheGamblingAddict: The presence of a gambling devil encourages nearby creatures to make riskier decisions and take bigger gambles.
223* MagicalCounterfeiting: A gambling devil can produce up to 50 gold coins by drawing them from its body as a free action. These coins disappear an hour after leaving the gambling devil's possession.
224* MoneyMauling: A magadaz can use the fake gold coints it produces as magical thrown weapons.
225
226!!Ukobach (Tinder Devil)
227->'''Level:''' 4
228->'''Size:''' Small
229
230The inventors and designers of Hell.
231----
232* BreathWeapon: After drinking flammable fluid, an ukobach can expel it as a cone of fire.
233* PlayingWithFire: An ukobach can animate an existing fire and control it as if it was a fire elemental.
234
235!!Vordine (Infantry Devil)
236->'''Level:''' 5
237->'''Size:''' Medium
238
239The standard infantry of the infernal legions.
240----
241* AdaptationalDumbass: Pre-Remaster barbazus are dimmer than their ''D&D'' counterparts, with a paltry Intelligence of 6.
242* AlternateCompanyEquivalent: The vordine (infantry devil), who serves as the rank-and-file infantry of of Hell's armies, is clearly meant to be a replacement of the ''TabletopGame/DungeonsAndDragons'' barbazu, who fulfils the same niche and was also known as infantry devils before ''Pathfinder'' left them behind along with the OGL.
243* BeardOfEvil: As their name indicates, a bearded devil (before the Remaster changed them into the infantry devil) has a hideous, spiky, filthy beard.
244* BigRedDevil: The vordine resembles a classic devil with horns, red skin and a tail.
245* DevilsPitchfork: The infantry devil's main weapon is a trident.
246
247!!Mnemor (Memory Devil)
248->'''Level:''' 5
249->'''Size:''' Medium
250
251Devils that steal and bestow memories.
252----
253* PhotographicMemory: Mnemor devils possess eidetic memories, and can recall with perfect clarity any memory they have bought or stolen from a mortal.
254
255!!Phiam (Curse Devil)
256[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_curse_devil_phiam.PNG]]
257->'''Level:''' 5
258->'''Size:''' Small
259
260Constructs of Hell that exist outside the infernal hierarchy, forged by more powerful devils to hunt down mortals whose souls belong to Hell. Their stats can be found in ''Daughters of Fury'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Curse%20Devil%20(Phiam) here]].
261----
262* BrownNote: Their true appearance is so horrifying, simply looking at it inflicts a curse on the viewer.
263* InvisibilityWithDrawbacks: They have constant natural invisibility that they are actually limited in how often they can '''de'''activate.
264* NoOntologicalInertia: Specifically invoked by their Broken Curses quality. Once a phiam is destroyed, all ongoing harmful effects they causes are undone as if by a ''miracle'' spell.
265* RepressedMemories: After saving against a curse when seeing a phiam's true appearance, one must make a second save or else have their memory of the event stripped from their mind as they suppress the trauma.
266* TrackingSpell: Each phiam is made with an Infernal Bond to a particular mortal, typically the signatory to an infernal contract but sometimes their first-born child or other promised soul. Once made, the phiam will always know how to find them as if under a permanent ''locate creature'' spell with no limit on the range.
267
268!!Magaav (Host Devil)
269->'''Level:''' 6
270->'''Size:''' Medium
271
272Couriers to greater devils and hunters of souls.
273----
274* BreathWeapon: They can exhale clouds of noxious, sickening gas.
275
276!!Gidim (Possession Devil)
277->'''Level:''' 6 (lesser), 15 (greater)
278->'''Size:''' Medium
279
280Not true devils, gidims are souls reforged into agents of Hell and dispatched as weapons of corruption.
281----
282* EmotionEater: Gidims feed on the hatred, violence, sorrow, and especially fears of hapless mortals.
283* WeakenedByTheLight: Gidims' powers are weakened in natural sunlight.
284
285!!Coarti (Messenger Devil)
286->'''Level:''' 7
287->'''Size:''' Medium
288----
289* FallenAngel: Some coartis were once celestials who were trapped in horrible agreements for the greater good or fell due to grievous errors in judgement. Others arise from mortals who were on the path to become celestials yet were contractually bound to Hell.
290* SlaveMooks: Coartis did not willingly fall, and in fact were made messengers largely as living trophies for their masters. Celestials collectively pity them but are divided whether to find a way to free or just MercyKill them.
291* TearsOfBlood: When a coarti takes holy damage, blood flows freely from their eyes and the contract carved into their skin.
292
293!!Levaloch (Warmonger Devil)
294[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_levaloch.png]]
295->'''Level:''' 7
296->'''Size:''' Large
297
298Soldiers in the infernal legions.
299----
300* {{Cyborg}}: Levalochs are strange amalgamations of devil and automaton. In 2nd Edition, they simultaneously have the Fiend and Construct traits.
301* DevilsPitchfork: Levalochs wield tridents crafted from their barbed iron substance.
302
303!!Patraavex (Sire Devil)
304->'''Level:''' 7
305->'''Size:''' Medium
306
307Devils who live to spread Hell's taint in the mortal world through fiendish heritage.
308----
309* MotherOfAThousandYoung: A sire devil lives to insinuate Hell's influence into the mortal population, and each is the progenitor of many tieflings.
310
311!!Salikotal
312->'''Level:''' 7
313->'''Size:''' Medium
314Assassins whose killings shape the mortal world.
315----
316* SuicideAttack: A salikotal may target itself with a coup de grace attack. If the salikotal kills itself, it erupts in a burst of destructive energy.
317* WingedHumanoid: A pair of crimson wings sprout from the back of the salikotal's hairless humanoid form.
318
319!!Erinys
320[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_erinys.png]]
321->'''Level:''' 8
322->'''Size:''' Medium
323
324Devils whose very existence is meant as a mockery of good, erinyes serve Hell as hunter, torturers and executioners.
325----
326* FallenAngel: The first erinyes were sculpted from the essences of fallen celestials, and most modern ones are as well; most exceptions are formed from the souls of fallen priests and paladins. In form, they resemble the classic image of a dark-winged angel in the service of infernal powers.
327* FlamingSword: Any weapon that an erinys picks up becomes shrouded in flame as long as it remains in her hands.
328* MagicHair: All erinyes weave long ropes from their own hair, which can be used to entangle enemies and only function for their weavers.
329* TortureTechnician: The most skilled erinyes are so skilled in torture that they can prolong the victim's suffering past death.
330* WingedHumanoid: Erinyes resemble humanoid women with dark feathered wings sprouting from their shoulders.
331
332!!Sarglagon (Drowning Devil)
333[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sarglagon.png]]
334->'''Level:''' 8
335->'''Size:''' Large
336
337Devils specialized for aquatic activities.
338----
339* AquaticMook: They're Hell's go-to aquatic minions -- if devils or their worshippers are involved and the adventure heads near or underwater, changes are very good that sarglagons will show up.
340* MakingASplash: They're powerful hydrokinetics -- they can control water at will and batter foes with hoselike jets -- and can cause enemies' lungs to spontaneously fill with water.
341* SupernaturalSuffocation: They can cause their enemies' lungs to spontaneously fill with water.
342
343!!Osyluth (Bone Devil)
344[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_osyluth.png]]
345->'''Level:''' 9
346->'''Size:''' Large
347
348The inquisitors and internal affairs of Hell.
349----
350* ArtEvolution: In 2nd Edition, osyluths are depicted as quadrupeds instead of bipeds like in 1st Edition, in an attempt to distance the game from ''TabletopGame/DungeonsAndDragons''.
351* BewareMyStingerTail: Osyluth tails are tipped with twin stingers, which can inject poison in their foes.
352* DemBones: Although it is obviously not undead, a bone devil resembles a living, inhuman skeleton.
353* TortureTechnician: A bone devil has a morbid, cruel talent in torture.
354* UndyingLoyalty: Bone devils are unwaveringly devoted to Hell's laws and their masters' commands.
355* WingsDoNothing: A bone devil's wings are completely useless except for show.
356
357!!Chortov
358->'''Level:''' 9
359->'''Size:''' Huge
360
361Chortov are powerful warriors, born from souls not condemned to Hell but ensnared by the infernal plane nonetheless.
362----
363* PigMan: A chortov has the face of a pig.
364* SlaveMooks: Chortovs fight for Hell not by choice, but due to powerful magical bondage.
365* TakingYouWithMe: Upon being reduced to 0 hit points, a chortov explodes in a blast of hellfire and briefly continues to linger on as a fire elemental until it dissipates for good.
366
367!!Ghalshoaton
368->'''Level:''' 9
369->'''Size:''' Large
370Devils associated with Osirion.
371----
372* DishingOutDirt: A ghalshoaton can create a dense wall of compacted desert sand.
373* MixAndMatchCritters: A ghalshoaton has a massive crocodile jaw, the hood of a king cobra, the pincers and tails of a scorpion, and the carapace of an insect.
374
375!!Phistophilus (Contract Devil)
376[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/devil_phistophilus.png]]
377->'''Level:''' 10
378->'''Size:''' Medium
379
380Devils who specialize in the deals that devils are so well known for.
381----
382* DealWithTheDevil: Contract devils offer contracts to mortals, granting them some boon in exchange for collecting their soul for Hell after death.
383* JackassGenie: A contract devil might offer a mortal a contract which grants them three wishes. While the mortal chooses the intention of the wishes, the contract devil decides upon the specifics, allowing for its own interpretation of the results should the wish is imprecisely phrased.
384
385!!Uniila (Cabal Devil)
386->'''Level:''' 10
387->'''Size:''' Medium
388
389Mistresses of secret magics, uniilas make no overt attempts to tempt mortals but simply spread the word of their knowledge and allow mortals to seek out their damnation of their own free will.
390----
391* SupernaturalFearInducer: An uniila can choose to make a spell she casts particularly frightening.
392
393!!Hamatula (Barbed Devil)
394[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_hamatula.png]]
395->'''Level:''' 11
396->'''Size:''' Medium
397
398Guards and jailers in Hell.
399----
400* BloodKnight: A bearded devil enjoys feeling warm blood and will leap into melee if given a chance.
401* SpikesOfVillainy: As its name would indicate, a barbed devil's body is full of barbs.
402
403!!Munagola (Executioner Devil)
404[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_munagola.png]]
405->'''Level:''' 11
406->'''Size:''' Medium
407----
408* ElementalWeapon: Any weapon a munagola holds gains the effects of a flaming rune while they hold it.
409
410!!Ayngavhaul (Heresy Devil)
411->'''Level:''' 12
412->'''Size:''' Huge
413
414Devils who spread heresy and misinformation to corrupt large groups.
415----
416* AcidAttack: An ayngavhaul can expel a 30-foot line of acidic bile.
417* BlackSpeech: An ayngavhaul can speak words of torment, giving them shape and sending them streaking toward their enemies as magical ranged weapons.
418
419!!Gelugon (Ice Devil)
420[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_gelugon.png]]
421->'''Level:''' 13
422->'''Size:''' Large
423
424Tacticians in the infernal legions and the masterminds behind many large-scale plots.
425----
426* BigCreepyCrawlies: Gelugons resemble monstrous insects made out of ice and larger than a man.
427* EvilGenius: Due to their intelligence, ice devils often serve as strategists and masterminds of Hell's armies.
428* AnIcePerson: In battle, ice devils support their minions with their icy spell-like abilities, such as channeling icy energies at their foes, shaping ice into obstacles and hampering the enemy's movement through biting cold.
429
430!!Gylou (Handmaiden Devil)
431[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/devil_gylou.png]]
432->'''Level:''' 14
433->'''Size:''' Medium
434Servants of ruling devils.
435
436----
437* AlienHair: Many gylous wear their head-sprouting tentacles in tall, elaborate coiffures.
438* ChildHater: Gylous particularly loathe children. It's said that the persistent cry of a babe can sometimes cause them to abandon their illusions and viciously attack.
439
440!!Ferrugon (Rust Devil)
441->'''Level:''' 15
442->'''Size:''' Medium
443
444Devils who inspire mortals to undertake tasks beyond their abilities.
445----
446* ExtraOreDinary: They can rust and heat metal, conjure temporary metallic objects and iron walls into being, and turn people into iron statues.
447* FeatherFlechettes: They can fling their feathers like throwing knives -- which, given that their pinions are made of sharp-edged, rusty metal, is a fairly literal comparison.
448* NonHumanHead: They have the heads of rams.
449* WingedHumanoid: They have wings covered in iron feathers sprouting from their backs.
450
451!!Bdellavritra (Belier Devil)
452->'''Level:''' 16
453->'''Size:''' Large
454Manipulators and the technical owners of many souls.
455----
456* AHeadAtEachEnd: A bdellavritra has a leech's mouth at one end and a knot of three human heads at the other.
457
458!!Cornugon (Horned Devil)
459[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_cornugon.png]]
460->'''Level:''' 16
461->'''Size:''' Large
462
463Cornugons are forged from the most accomplished warriors of devilkind to become the commanders of Hell's armies.
464----
465* BigRedDevil: Cornugons tend to strongly resemble this archetype, complete with scaly red skin, batlike wings, prominent horns and a position of power in the hierarchies of Hell.
466* ChainPain: They wield whirling barbed chains.
467* HornedHumanoid: A crown of deadly horns bristle on a horned devil's head.
468* TailSlap: A horned devil can inflict infernal wounds on victims with its wicked tail.
469
470!!Deimavigga (Apostate Devil)
471->'''Level:''' 17
472->'''Size:''' Medium
473
474Missionaries and tempters of various evil faiths.
475----
476* AbsurdlySharpClaws: Their claws are so sharp that they can defy the laws of physics; So long as they are aware of their target's presence and can clearly see them, they can make a claw attack on them from ''any'' distance.
477* AwfulTruth: Weaponized. Their "Othwurm" ability allows them to whisper an undeniable secret of reality so horrible that it slowly but surely drives the victim towards becoming LawfulEvil. The only way to cure this is to have the memory of the whispered truth removed from their memory, which can only be done by the strongest magics.
478* TheCorrupter: They specialize in turning pious individuals against their gods and sending them towards the service of Hell.
479
480!!Advodaza (Nemesis Devil)
481->'''Level:''' 18
482->'''Size:''' Huge
483
484The leaders of Hell's cults on the Universe. Each advodaza was once a demigod in its own right, but when belief waned and its source of power quelled each underwent a lengthy process to be reforged as true devils.
485----
486* OurCentaursAreDifferent: The most common form taken by advodazas is that of a centaur with bristling with terrible wings, hooves, claws and fangs.
487* WoundThatWillNotHeal: An advodaza's claws inflict persistent wounds that are particularly difficult to heal.
488
489!!Puragaus (Immolation Devil)
490->'''Level:''' 19
491->'''Size:''' Large
492
493Generals of Hell's armies and warlords of swaths of territory.
494----
495* WingedHumanoid: Puragaus have humanoid frames and draconic wings.
496
497!!Nessari (Tyrant Devil)
498[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_pit_fiend.png]]
499->'''Level:''' 20
500->'''Size:''' Large
501
502The greatest of the devils short of unique fiends, nessaris are masters of entire armies and rulers of nations.
503----
504* BigRedDevil: Nessaris are the classic take on devils as red-skinned, horned, bat-winged and pointy-tailed infernal masterminds scheming for mortal damnation.
505* DragonWithAnAgenda: A nessari might serve a mortal master but its goal is always to corrupt the master's soul and ensure that when the mortal dies it will have another ort servant.
506* FireballEyeballs: A nessari's eyes smoulder like embers.
507* HornedHumanoid: Nessaris sport large horns growing from their brows, as well as additional ones decorating their shoulders.
508* MonsterLord: Nessaris are the rulers of infernal realms, generals of Hell's armies and advisors to archfiends.
509* MookPromotion: Nessaris have the authority to transform orts into lesser devils.
510* PlayingWithFire: Nessaris are masters of controlling fire.
511[[/folder]]
512
513[[folder:Achaierai]]
514->'''Level:''' 5
515->'''Alignment:''' LawfulEvil
516->'''Size:''' Medium
517----
518* EatenAlive: Achaierais are fond of disembowelling their targets and feasting on the entrails while their prey screams itself to death. They have no actual need to eat, and their elaborate hunting routines are simply their sick form of entertainment.
519* FeatheredFiend: An achaierai is a predator and scavenger of the Lower Planes that looks like a 15-foot-tall flightless bird.
520[[/folder]]
521
522[[folder:Avernus Razorback]]
523->'''Level:''' 9
524->'''Alignment:''' LawfulEvil
525->'''Size:''' Large
526----
527* FantasticDrug: The Avernus razorback's meat acts as a mild narcotic.
528* FullBoarAction: Avernus razorbacks are particularly aggressive pigs that prefer fresh corpses and actively hunt for prey.
529* MonstrousCannibalism: Male Avernus razorbacks often scoop up a piglet as a quick snack.
530* MoreDeadlyThanTheMale: Female Avernus razorbacks tend to be bigger (if less aggressive) than males are.
531* NoBodyLeftBehind: Avernus razorbacks devour every single part of the body of their prey.
532* SoulEating: Avernus razorbacks digest both the body and the soul of their prey, a fate that scares even devils.
533[[/folder]]
534
535[[folder:Cerberi]]
536->'''Level:''' 6 (common), 12 (Malbolgian)
537->'''Alignment:''' LawfulEvil
538->'''Size:''' Medium (common), Large (Malbolgian)
539----
540* AnimalJingoism: Cerberi hate their Hell hound relatives, and will slaughter any they find unless forced not to.
541* HellHound: They're not true hellhounds in-universe -- they loathe them, in fact -- but they're related, and resemble skinless, monstrous, three-headed dogs used as guardians and sentries by the lords of Hell and their allies.
542[[/folder]]
543
544[[folder:Crepitus]]
545->'''Level:''' 5
546->'''Alignment:''' LawfulEvil
547->'''Size:''' Small
548
549Though gifted with magic, crepituses are foolish and unable to properly tempt mortals into damnation. As a result, they more commonly appear as servants than masters.
550
551They only have stats in the 3.5 ruleset, found either in ''Tower of the Last Baron'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Crepitus here]].
552----
553* AttackReflector: Spells that specifically target a crepitus devil that fail to get past its spell resistance are turned back on the caster.
554* PlayingWithFire: A crepitus can cause the runes covering its body to radiate intense heat.
555[[/folder]]
556
557[[folder:Dreadsong Dancer]]
558->'''Level:''' 8
559->'''Alignment:''' LawfulEvil
560->'''Size:''' Medium
561----
562* DealWithTheDevil: Dreadsong dancers are shaped from the souls of dancers and musicians who pledged themselves to Hell in exchange for artistic ability.
563[[/folder]]
564
565[[folder:Hellcat]]
566[[quoteright:310:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_hellcat.png]]
567->'''Level:''' 7
568->'''Alignment:''' LawfulEvil
569->'''Size:''' Large
570
571Vicious, sadistic creatures resembling skeletal smilodons dripping with lava, hellcats prowl the blasted wastes of Hell for prey either on their own pleasure or under the orders of infernal masters.
572----
573* AnimalJingoism: Hellcats despise Hell hounds, which they consider base vermin and enjoy torturing more than any other creature. Comparing hellcats and Hell hounds in any capacity is one of the surest ways to earn their hatred.
574* CatsAreMean: In this case, they're avowed sadists who work for the devil.
575* DemBones: Although it isn't undead, a hellcat's transparent flesh gives it a skeletal appearance.
576* ForTheEvulz: Why they hunt. Being fiends, they don't require any sustenance whatsoever -- they hunt and kill their victims purely for the thrill of the chase and because they enjoy causing pain.
577[[/folder]]
578
579[[folder:Hell Hound]]
580->'''Alignment:''' LawfulEvil
581->'''Level:''' 3 (Hell hound), 9 (Nessian warhound)
582->'''Size:''' Medium (Hell hound), large (Nessian warhound)
583----
584* AnimalJingoism: Hell hounds have very poor relationships with both cerberi and Hellcats. The stronger monsters happily butcher any Hell hound they can catch, and packs of Hell hounds will readily repay the favor if they can corner an isolated cerberus or Hellcat.
585* BreathWeapon: They breathe fire.
586* CanisMajor: They can grow to be the size of horses.
587* HellHound: Skeletal, vicious watchdogs and soul-hunters of Hell always wreathed in flame, these things fit the trope down to the name.
588* WreathedInFlames: They're constantly burning with the flames of Hell.
589[[/folder]]
590
591[[folder:Hellwasp]]
592->'''Level:''' 8
593->'''Alignment:''' LawfulEvil
594->'''Size:''' Large
595----
596* HiveMind: Individual hellwasps are mindless, but gain a hive mind when swarmed together.
597* ParasiteZombie: A hellwasp swarm can enter the body of a helpless or dead creature by crawling into its mouth and other orifices, and control it as if it was a zombie.
598* WickedWasps: Hellwasp swarms are aggressive and will viciously attack any creature approaching their colony.
599[[/folder]]
600
601[[folder:Ixion Worm]]
602->'''Level:''' 11
603->'''Alignment:''' LawfulEvil
604->'''Size:''' Large
605----
606* {{Cyclops}}: An ixion worm has the face of Ixion, the cyclops who became the first of their kind.
607* HypnoticEyes: The ixion worm employs hypnotic abilities to motivate Phlegethon's shades into working harder and discourage them from challenging what they believe to be their only friend in Hell.
608[[/folder]]
609
610[[folder:Nightmare Bat]]
611->'''Level:''' 3
612->'''Alignment:''' LawfulEvil
613->'''Size:''' Small
614
615Nightmare bats serve the role as vultures of Hell, swooping low over the dark fields and feasting on the souls of the damned. Cowardly at heart, they travel in flights and target weak prey: the souls evil enough to warrant damnation but too weak to defend themselves adequately.\
616\
617Their 3.5 stats can be found in ''Seven Swords of Sin'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Nightmare%20Bats here]].\
618----
619* BatOutOfHell: Nightmare bats swoop low over the dark fields of Hell and feast on the souls of the damned.
620* MixAndMatchCritters: Nightmare bats resemble naked, fiendish vultures with enormous bat wings.
621[[/folder]]
622
623[[folder:Wisagatcak]]
624->'''Level:''' 14
625->'''Alignment:''' LawfulEvil
626->'''Size:''' Small
627----
628* GiantSpider: A wisagatcak is a spider-like monstrosity that weighs 60 pounds.
629[[/folder]]
630
631!Abaddon (NeutralEvil)
632
633[[folder:Daemon]]
634->'''Alignment:''' NeutralEvil
635
636The daemons of [[NothingAfterDeath Abaddon]] represent Evil without concern for Law or Chaos. They are devoid of any kind of ideals or joys. They are beings who act only based on one emotion: all consuming, [[SuicidalCosmicTemperTantrum suicidal]], [[OmnicidalManiac omnicidal]] hate.
637----
638* AdaptationNameChange: Daemons were adapted from the yugoloths of TabletopGame/{{Planescape}} and 3rd Edition TabletopGame/DungeonsAndDragons, but since the word ''yugoloth'' is copyrighted, they are now simply called daemons, with the ''-loth'' suffix in the name of the OGL yugoloths being replaced with ''-daemon'' (so piscoloths are now piscodaemons, dergholoths are derghodaemons, the Oinoloth is the Oinodaemon and so on).
639* CruelAndUnusualDeath: Each type of daemon embodies a particular type of death, from suffocation to magic to genocide.
640* EvilerThanThou: Unlike demons and devils, there is not even the slightest of admirability to anything daemons stand for in any form.
641* EvilVersusOblivion: The goals of the other two major fiendish races, perverse and destructive as they are -- demons essentially want to endlessly rampage across creation and create more demons from mortal sins, while devils seek the enslavement of everyone and everything to Hell -- fundamentally require the universe to remain existing and inhabited. Daemons, by contrast, genuinely want every living thing dead and the universe reduced to a wrecked tomb. As a result, demons and devils will work alongside each other and even ''celestials'' if daemons become a threat.
642* NiceJobFixingItVillain: Some philosophers attribute the creation of demons at daemonic hands as one of the greatest ironic deeds ever performed. While the forgotten Horseman who made the first demon certainly did not have the well-being and safety of the Great Beyond in mind, the distraction posed to the qlippoth by the demons certainly turned their attention away from the rest of reality.
643* NoSell: All are immune to disease, poison, acid, and death effects.
644* OmnicidalManiac: They hate all life, and themselves just slightly less than everything else. Daemonic victory would involve the extermination of all other beings, following by their slaughter of each other, until the final daemon briefly surveys a multiverse devoid any life -- and kills itself for lack of anything else left to hate.
645* {{Telepathy}}: An ability held by all daemons.
646
647!!Cacodaemon (Harvester Daemon)
648[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/cacodaemon_pathfinder.png]]
649->'''Level:''' 1
650->'''Size:''' Tiny
651
652Cacodaemons are the least of daemons, forming from shades and lacking the power to embody anything in particular.
653----
654* {{Cephalothorax}}: A cacodaemon is a maw with five eyes and a tail.
655* {{Familiar}}: A spellcaster can use a cacodaemon as a familiar, which almost always ends with the cacodaemon eating their master's soul upon their death to drag back to Abbadon.
656* InvisibleMonsters: They can turn invisible at will.
657* MonsterOrganTrafficking: Their ability to create soul gems is valued by fiends and evil spellcasters alike, who will use cacodaemons as living manufacturers of them.
658* MookPromotion: When a cacodaemon eats a spellcaster's soul, sometime they will fuse with it rather than creating a soul gem and become a venedaemon with no knowledge of its mortal life or past daemonic existence. The hope of experiencing this transformation is a big part of why they'll serve as familiars, as they don't really have other options to advance in station.
659* PetMonstrosity: Many more powerful fiends keep cacodaemons as pets so they can harvest their soul gems.
660* ShoutOut: Visually, they have similarities to the cacodemons in ''VideoGame/{{Doom}}''.
661* SoulEating: Cacodaemons can ingest the souls of recently dead creatures to make soul gems.
662* SoulJar: They can create them for others, consuming the souls of creatures that recently died and regurgitating them as soul gems. The soul is them trapped in the gem until it is broken or an evil outsider consumes the soul gem, which frees the soul but damns it to one of the lower planes.
663* SummonMagic: The easiest daemons to be summoned, a process made easier by offering them at least a pound of flesh harvested from a recently killed sentient being.
664* SycophanticServant: They swarm around more powerful daemons like pets and toadies, hoping to be thrown souls to sate their constant hunger. Such devotion is welcomed, as the soul gems they produce are highly valued by other fiends.
665* {{Telepathy}}: Their bite inflicts a disease called cacodaemonia, and a cacodaemon can telepathically communicate with an infected creature from anywhere on the same plane.
666
667!!Lacridaemon
668->'''Level:''' 3
669->'''Size:''' Medium
670
671Embodiments of death by exposure or neglect.
672----
673* DyingAlone: Lacridaemons often spawn from the souls of evil mortals who died alone and abandoned.
674* PoisonedWeapons: A lacridaemon can coat both of its claws with its tears, giving its next attack the possibility of poisoning its victim.
675* PoisonousPerson: A lacridaemon's tears are poisonous to other creatures.
676
677!!Vulnudaemon
678->'''Level:''' 4
679->'''Size:''' Small
680
681Embodiments of death by murder, particularly those that come about through betrayal.
682----
683* CreepyChild: The vulnudaemon is a child-like fiend.
684* SerialKiller: Cults dedicated to gods of murder often summon vulnudaemons to the Universe and let them murder whomever they wish to.
685* TooManyMouths: A bloody, tooth-filled mouth that looks almost like a horrific gash gasps in the neck.
686
687!!Venedaemon
688[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/venedaemon_pathfinder.jpg]]
689->'''Level:''' 5
690->'''Size:''' Medium
691
692Embodiments of death by magic.
693----
694* AmnesiaMissedASpot: Venedaemons that were spellcasters in life retain a few scattered fragments of their old knowledge, enough to taunt them with the certainty that they used to weld greater magical power than they do now. Many develop an obsession with the Styx's memory wiping properties due to this, hoping to regain the arcane knowledge they once held.
695* BizarreAlienSenses: They see magic auras, which allows them to determine the purpose and strength of magic items as well as track foes by any magic they have on them even when out of sight. It can also concentrate on a creature to learn if it can cast spells and the strength of their most powerful magic ability.
696* TheBlank: A venedaemon's face is a disturbing, toothless maw.
697* BossinMookClothing: Venedaemons have damage resistance, spell resistance, energy resistance against three energy, and several immunities. None of it's particularly high, but it makes them significantly tougher than most enemies of the same CR. On top of that, their variety of spells make them no slouch in the offensive department either.
698* CombatTentacles: They can lash foes with their tentacles as a melee attack, but this is more a last resort for when they run out of spells than a common tactic.
699* EvilGenius: They have an Intelligence score over 20 and frequently serve as the brains for groups of daemons.
700* KnowledgeBroker: The secrets they uncover in their quest for magical knowledge make for useful currency when bartering with other fiends.
701* LeanAndMean: Despite standing close to 7 feet tall, venedaemons rarely weigh more than 150 pounds.
702* MookPromotion: They're the most common type of daemon to take class levels, usually caster levels like sorcerer, which means they can remain a threat all the way up to level 20.
703* {{Omniglot}}: They speak nine languages, most of which are spoken by outsiders.
704* PlayingWithFire: Their strongest direct damage spell is ''scorching ray''.
705* SoulEating: A venedaemon can consume a soul gem created by a cacodaemon in order to cast a spell.
706* StatusEffects: Thanks to their innate and sorcerer spells, they can slow, paralyze, charm, and remove magic effects.
707* TheStarscream: Many venedaemons align themselves with stronger daemons, trading their knowledge for protection. All who form such a partnership will eventually try and depose their patron once they've grown strong enough.
708* SummonMagic: A venedaemon can be summoned with unknown magical secrets or through the sacrifice of a magic user's familiar.
709
710!!Genthodaemon
711->'''Level:''' 5
712->'''Size:''' Large
713
714Embodiments of death in futile or hopeless conflicts. They serve as foot soldiers in daemonic armies.
715----
716* SpikesOfVillainy: Metal plates, barbs, and spikes cover a genthodaemon's body, though these are part of the daemon rather than armour.
717* WarIsHell: Genthodaemons personify death in hopeless wars, genocide, and the despair created by long, bloody stalemates where the combatants lose their will to live and forget why they were fighting in the first place.
718
719!!Ceustodaemon (Guardian Daemon)
720[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_daemon_ceustodaemon.png]]
721->'''Level:''' 5 (lesser), 6 (normal), 7 (greater)
722->'''Size:''' Large
723
724Embodiments of death by suicide. They serve as common shock troops of all four Horsemen.
725----
726* BreathWeapon: All kinds of ceustodaemons have such a weapon: lesser ones have cold breath, normal ones have fire breath and greater ones have lightning breath.
727* DrivenToSuicide: Ceustodaemons form from the souls of NeutralEvil individuals who killed themselves.%%In-universe
728* KillerGorilla: Standard ceustodaemons resemble a hoofed, horned ape.
729* MixAndMatchCritters: A greater ceustodaemon looks like a gigantic humanoid bear with eagle talons and ram horns.
730* TheStarscream: Ceustodaemons always try to kill and escape the bonds of their summoners.
731
732!!Nixudaemon
733->'''Level:''' 7
734->'''Size:''' Large
735
736Embodiments of death by exertion and exhaustion.
737----
738* CombatTentacles: A nixudaemon's two upper arms end in long, barbed whips.
739* MadeASlave: If a nixudaemon successfully uses its grab ability to grapple a foe with its whip attack, its tendril wraps around the victim's throat, and it can attempt to dominate the subject.
740* StrongerWithAge: Sages report that nixudaemons grow larger and stronger as they age, absorbing the weariness of their victims over centuries.
741
742!!Sepsidaemon
743->'''Level:''' 7
744->'''Size:''' Medium
745
746Embodiments of death by rot and decay.
747----
748* AcidAttack: Sepsidaemons secrete thin coatings of acid from their skin, harming anyone who touches them.
749* BlobMonster: A sepsidaemon has a formless, glowing mass of a body.
750* MakeThemRot: Sepsidaemons embody death from gangrene, infection and necrosis, and happily spread this fate to others through their corrosive touch and their ability to make any wound go septic in their presence.
751* PlagueMaster: A sepsidaemon can infect others with a selection of diseases (including bubonic plague, leprosy, and a selection of fictional contagions) at a touch, and is so suffused with plague and disease that any being within thirty feet of one will have any open wounds go septic.
752
753!!Suspiridaemon
754->'''Level:''' 7
755->'''Size:''' Medium
756
757Embodiments of death by asphyxiation.
758----
759* BirdPeople: A suspiridaemon is a humanoid creature with a vulture's head and three legs.
760* OverlyLongTongue: A suspiridaemon has a grotesquely long, suckered tongue.
761
762!!Bibliodaemon
763->'''Level:''' 8
764->'''Size:''' Medium
765----
766* ObstructiveBureaucrat: Bibliodaemons personify death by paperwork: when a village starves due to bureaucracy-delayed aid or an innocent person is executed because of a clerical error, for example.
767
768!!Hydrodaemon
769->'''Level:''' 8
770->'''Size:''' Large
771
772Embodiments of death by drowning.
773----
774* SeaMonster: Hydrodaemons are aquatic and stalk the seas of Abaddon and the River Styx.
775* SuperSpit: Hydrodaemons can spit a spittle which lulls target into a sleep.
776
777!!Leukodaemon (Pestilence Daemon)
778[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/leukodaemon_pathfinder.jpg]]
779->'''Level:''' 9
780->'''Size:''' Large
781
782The deacons of the Horseman of Plague, leukodaemons embody death by disease.
783----
784* BizarreAlienSenses: They can see goodness, as well as whether a creature is healthy, wounded, near death, dead, undead, or a being that can't technically be any of those.
785* BottomlessMagazines: A leukodaemon can manifest arrows at will and never runs out of ammunition.
786* BreathWeapon: A leukodaemon can unleash a cloud of bloated flies from its mouth to bite enemies.
787* GoodWingsEvilWings: They have the rotting wings of carrion birds.
788* PlagueMaster: besides their plague arrows and at-will use of ''contagion'', they have an aura that inflicts penalties to saves against disease.
789* PoisonedWeapons: The arrows fired by a leukodaemon are tainted with disease.
790* SkullForAHead: A leukodaemon's true head is only a blistered knob between its shoulders. They can wear any kind of skull to serve as a head, but most often wear horse skulls to show their loyalty to their master.
791* WolverineClaws: When foes close to melee a leukodaemon resorts to its claws.
792
793!!Sangudaemon
794->'''Level:''' 9
795->'''Size:''' Medium
796
797Embodiments of death by blood loss.
798----
799* GiantSpider: A sangudaemon resembles human-sized, serpent-headed spider.
800* VampiricDraining: A sangudaemon can revitalise itself by draining souls; however, the soul is only consigned to Abaddon and can be resurrected as normal.
801
802!!Piscodaemon
803[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/piscodaemon.png]]
804->'''Level:''' 10
805->'''Size:''' Medium
806
807Embodiments of death by poison.
808----
809* AbsurdlySpaciousSewer: They often take up residence in sewers, both because of the access it gives them to water sources and because it lets them move nearly undetected through the city.
810* AxeCrazy: Don't mistake their long term sadism for a calm demeanor. When they have the opportunity, piscodaemons will cause massacre after massacre.
811* CombatTentacles: The piscodaemon's facial tentacles can be used to constrict enemies.
812* {{Cthulhumanoid}}: They have the general look, straying closer to the aquatic side than the humanoid one.
813* DeathOfAThousandCuts: Piscodaemons delight in drawn-out deaths by poison or exsanguination.
814* FishPeople: A piscodaemon looks like a humanoid lobster with a squid head.
815* MonsterLord: Stronger piscodaemons often rise to become leaders of hydrodaemon armies.
816* PoisonousPerson: A piscodaemon's claws inject a weakening toxin.
817* PowerPincers: Their hands are replaced by lobster-like claws that have significant bonuses for critical hits.
818* {{Sadist}}: They're some of the cruelest daemons, which is saying something.
819* SummonMagic: Once a day they can summon up to three hydrodaemons.
820* SwampsAreEvil: They'll sometimes make their homes in swamps, but only if there's a nearby population center to torment.
821* VillainTeleportation: They can teleport at will.
822
823!!Erodaemon
824->'''Level:''' 11
825->'''Size:''' Medium
826
827Embodiments of death resulting from heartbreak.
828----
829* DeathByDespair: The erodaemon personifies death by heartbreak.
830* MultipleHeadCase: An erodaemon has a long, scaled tail that ends in a viper's head.
831* VoluntaryShapeshifting: An erodaemon can identify the object of desire of a mortal and transform herself into the form of that person.
832
833!!Meladaemon
834[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/meladaemon_pathfinder.png]]
835->'''Level:''' 11
836->'''Size:''' Large
837
838The deacons of the Horseman of Famine, meladaemons embody death by starvation or dehydration.
839----
840* HorrorHunger: Meladaemons can inflict an extreme and supernatural hunger on their enemies. Just being close enough to them makes people hungry to the point of exhaustion.
841* HumanSacrifice: A requirement for those who want to summon them at a reduced chance of being killed in the process. Their favored sacrifice is someone capable of casting spells that create food or water.
842* LeanAndMean: They look like they haven't had a good meal in forever, which is true.
843* NonHumanHead: Their heads are those of animals. Currently these heads are those of jackals, representing the current Horseman of Famine, but they've taken various forms in the past with different Horsemen.
844* SaltTheEarth: Meladaemons destroy crops and slaughter livestock to harvest souls for their master Trelmarixian.
845* VillainTeleportation: Like many daemons, they can teleport themselves at will.
846* WalkingWasteland: They have a variety of spells to destroy plants and water, which they use with abandon.
847
848!!Derghodaemon
849[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/derghodaemon_pathfinder.jpg]]
850->'''Level:''' 12
851->'''Size:''' Large
852
853Embodiments of death by acts of violence committed due to insanity. They typically serve as the spearheads of daemonic forces, driven forward by their more tactically inclined brethren.
854----
855* AxCrazy: Derghodaemons personify death from violent insanity.
856* BizarreAlienSenses: They have a 360 degree range of vision that sees magic and invisible creatures.
857* BrownNote: When a derghodaemon rubs the plates of its body together, those that hear the sound have their Intelligence and Charisma drop to 1 so long as they remain in hearing range. The derghodaemon can't cast spells or use its rend attack while doing this, but it can still attack normally and other daemons are immune, which usually means a quick and gory end for anyone who falls victim to it.
858* DumbMuscle: Derghodaemons are unintelligent brutes that often serve as front line soldiers.
859* EatenAlive: One of the forms of death they embody is that by being consumed while still alive.
860* PestController: Attacks from derghodaemons often come from within a swarm of insects, as they themselves are immune to damage and distraction from swarms. They also have three different spell-like abilities that summon swarms of insects.
861* PowerPincers: Five of them that can combine for rending attacks.
862* SummonMagic: Once a day a derghodaemon has a 30% chance to summon another of its kind. Others can summon a derghodaemon through the sacrifice of sentient beings and the promise of more during or after its completion of a task.
863* VillainTeleportation: They can cast ''greater teleportation'' at will on themselves.
864
865!!Anisydaemon
866->'''Level:''' 13
867->'''Size:''' Large
868----
869* EyelessFace: The face of an anisydaemon is adorned with a second mouth instead of eyes and a nose.
870* SoulEating: An anisydaemon's second mouth devours the souls of its victims.
871* TooManyMouths: An anisydaemon has two wide maws on its head, and particularly powerful ones often grow additional mouths on their body.
872* WeakenedByTheLight: An anisydaemon's magic and aura of worry are disabled when exposed to natural sunlight.
873
874!!Thanadaemon
875[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thanadaemon.png]]
876->'''Level:''' 13
877->'''Size:''' Medium
878
879Deacons of Charon, the Horseman of Death, thanadaemons embody death by old age. Unlike most daemons they're willing to treat with mortals, most often to serve as ferrymen upon the Styx.
880----
881* GlowingEyesOfDoom: A seething glow burns in a thanadaemon's eyes.
882* TheGrimReaper: They do look the part, being skeletal figures wearing a black hood and cloak and who serve as harbingers of death.
883* SoulPower: A thanadaemon can crush a soul gem to strengthen themselves and damn the soul to Abaddon.
884* SupernaturalFearInducer: Thanadaemons can induce a supernatural fear in their enemies, forcing them to cower.
885
886!!Acrididaemon
887[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_acrididaemon_daemon.PNG]]
888->'''Level:''' 14
889->'''Size:''' Large
890
891Servitors of the Horseman of Famine created to serve as living sources of famine.
892
893Their stats can be found in ''Feast of Dust'' or online [[http://aonprd.com/MonsterDisplay.aspx?ItemName=Acrididaemon here]].
894----
895* WormThatWalks: Halfway. From the waist down, an acrididaemon is nothing but a swarm of biting locusts.
896
897!!Lapsudaemon
898->'''Level:''' 14
899->'''Size:''' Medium
900----
901* IFellForHours: Lapsudaemons personify death by falling, and never cease their falling motion, even when addressed by ranking daemon lords, who frequently must teleport to some great height and fall with them to maintain telepathic conversation.
902* MakeItLookLikeAnAccident: Powerful mortals bring lapsudaemons to the Universe to engineer fatal accidents that kill their rivals while avoiding any suspicion of foul play.
903
904!!Temerdaemon
905->'''Level:''' 14
906->'''Size:''' Large
907
908Embodiments of accidental death.
909----
910* MakeItLookLikeAnAccident: The temerdaemon delights in engineering complex accidents that lead to the slaughter of as many mortals as possible.
911* SinisterScythe: Its strongest arms carry a wicked scythe.
912* VertebrateWithExtraLimbs: A temerdaemon has four arms and four legs.
913
914!!Crucidaemon (Torture Daemon)
915[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemon_crucidaemon.png]]
916->'''Level:''' 15
917->'''Size:''' Medium
918
919Embodiments of death by traps or torture.
920----
921* DualWielding: A crucidaemon fights with the two daggers chained to its wrists.
922* TortureTechnician: Crucidaemons spend their existence subjecting creatures to an eternity of torment.
923
924!!Sordesdaemon (Pollution Daemon)
925->'''Level:''' 15
926->'''Size:''' Large
927----
928* PoisonousPerson: A sordesdaemon exudes an aura of pollution, and can exhale a spray of toxic sewage.
929
930!!Astradaemon (Void Daemon)
931[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/astradaemon.png]]
932->'''Level:''' 16
933->'''Size:''' Large
934
935The deacons of the Oinodaemon itself, astradaemons embody death by energy or level drain. Following the felling of their creator they were remade to serve all of the Horsemen and continue their work, hunting souls on other planes to drag back to Abaddon.
936----
937* LevelDrain: Astrodaemons personify death by energy or level drain.
938* OneHitKill: Astradaemons can consume the soul of a living grappled enemy, killing it instantly.
939* SoulEating: Astradaemons are ravening predators, hunting for souls to devour.
940
941!!Phasmadaemon
942->'''Level:''' 17
943->'''Size:''' Large
944
945Embodiments of death by fear.
946----
947* FrightDeathtrap: Phasmadaemons personify death by fright.
948* NightmareSequence: Phasmadaemons conjure powers of illusion so terrifying that they steal the life from their victims.
949
950!!Purrodaemon (War Daemon)
951[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/purrodaemon.png]]
952->'''Level:''' 18
953->'''Size:''' Large
954
955The deacons of the Horseman of War, purrodaemons embody death from war.
956----
957* EvilGenius: Purrodaemons are tacticians that never attack without a careful plan or surveying the battlefield.
958* HumanPincushion: Purrodaemons can impale bladed weapons in their flesh to no harm to themselves, and since this is their preferred method of storing weapons it's far from rare to see one run through with a large number of swords, spears, daggers, and assorted stabbing implements.
959* MonsterLord: Purrodaemons serve as generals of daemonic armies.
960* NonHumanHead: Human body, vulture head.
961
962!!Agradaemon (Conflagration Daemon)
963->'''Level:''' 19
964->'''Size:''' Gargantuan
965----
966* {{Pyromaniac}}: Agradaemons' goal is to burn civilisation to the ground, incinerating an entire agricultural system to turn people into starving marauders before setting their forests and plains ablaze.
967
968!!Obcisidaemon
969->'''Level:''' 19
970->'''Size:''' Gargantuan
971
972The embodiments of death by genocide or wartime atrocities.
973----
974* FinalSolution: Obcisidaemons form from the souls of individuals who committed an act of genocide. As an obcisidaemon, it seeks the obliteration of all mortals.
975* MultiMeleeMaster: Obsicidaemons are proficient with all weapons.
976* SaltTheEarth: Obcisidaemons not only ensure that all life perishes, but that the land is thereafter uninhabitable by anything.
977* SoulEating: An obcisidaemon can consume a soul from its cloak to temporarily strengthen itself.
978* YourSoulIsMine: Whenever an obcisidaemon kills a creature, that creature might be consumed by the daemon's cloak of souls.
979
980!!Olethrodaemon (Apocalypse Daemon)
981[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daemon_olethrodaemon.png]]
982->'''Level:''' 20-24
983->'''Size:''' Gargantuan
984
985The strongest of all daemons short of unique fiends, olethrodaemons embody the death that accompanies apocalypses. Created by the Four Horsemen using the blood of the Oinodaemon, olethrodaemons are easy to summon but hard to control.
986----
987* AbsurdlySharpClaws: An olethrodaemon's claws are as sharp as adamantine.
988* BreathWeapon: An olethrodaemon can convert consumed life energy into a breath weapon.
989* EnergyAbsorption: Undead hit by an olethrodaemon's breath weapon are healed instead.
990* GlowingEyesOfDoom: Their eyes glow like coal.
991* HorrorHunger: Olethrodaemons serving Trelmarixian can inflict an extreme and supernatural hunger on their enemies.
992* {{Kaiju}}: Olethrodaemons weigh around 12 tons and revel in destruction, ploughing through everything, hellbent on destruction and the consumption of souls.
993* KillItThroughItsStomach: Creatures swallowed by an olethrodaemon might attempt to break out of its stomachs and escape, though this doesn't actually harm the daemon itself.
994* MultipleChoicePast: 2nd edition's ''Bestiary 2'' notes that nobody's quite sure where these things come from, beyond that mere mortal souls are insufficient to create one -- they could be the fusion of may wicked souls, creations of the Horsemen, or emanations of the Oinodaemon itself.
995* PlagueMaster: Olethrodaemons serving Apollyon can infect disease with their claws.
996* RapidAging: Olethrodaemons serving Charon can cause their victims to grow old and frail at supernatural speeds.
997* SoulEating: Olethrodaemons feed on the souls of mortals in their realm.
998* SpellBlade: Olethrodaemons serving Szuriel can imbue their natural weapons with additional properties.
999* SwallowedWhole: Creatures grabbed by an olethrodaemon's claws can simply be eaten whole.
1000* ThroatLight: Their mouth glows like coal.
1001[[/folder]]
1002
1003[[folder:Div]]
1004->'''Alignment:''' NeutralEvil
1005
1006In ancient times, genies were revered and respected as allies to forgotten empires of great power. But over time the short lived mortals were replaced again and again by new masters who lacked the deference shown by their forbearers and eschewed their genie allies for new sources of power. Angry at being cast aside, many genies turned against their former allies and became the first divs.
1007----
1008* EvilMakesYouUgly: Their bodies are twisted and deformed to mark them as beings of havoc and ruin.
1009* KryptoniteFactor: All divs have a compulsion or avoidance that can be exploited to control their behavior.
1010* ALighterShadeOfBlack: To the daemons. Divs hate mortals too, slaying them and razing their creations, but they leave the souls alone.
1011* OurGeniesAreDifferent: The first divs arose from the souls of genies who rebelled against mortals and fell under the influence of Ahriman, who twisted them into their current hideous form and charged them with sowing misery and ruination in the material world. Ever since, divs have arisen from the spirits of the most nefarious and spiteful evil genies.
1012* RevengeByProxy: Their hatred for mortals leads them to destroy all they have built rather than seeking simply to slay them.
1013* {{Telepathy}}: All divs have it, a remarkably common occurrence among the fiendish races.
1014
1015!!Doru
1016[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doru_pathfinder.png]]
1017->'''Level:''' 1
1018->'''Size:''' Tiny
1019
1020Messengers and servants of greater divs. Their compulsion is an obsessive need to know secrets.
1021----
1022* BeTheBall: When not flying they roll cackling across the ground.
1023* {{Cephalothorax}}: The body of a doru consists of a bestial head and little else.
1024* TheCorrupter: Dorus use exaggerations and outright lies to trick impressionable beings into ruin and waste. When this doesn't work, they resort to trying to weaken their will against future temptations.
1025* DoubleReverseQuadrupleAgent: Dorus are cunning and will often enter into multiple alliances and deals in their pursuit of secrets, though they rarely keep up such complex deceptions for long.
1026* {{Familiar}}: A NeutralEvil spellcaster seeking profane power and ancient evil secrets can take a doru as a familiar. Their hatred of mortals ultimately make this short lived, with most trying to weasel their way out within a few decades, with only the promises of the most delectable secrets keeping them in line for more than a century.%%In-universe
1027* {{Flight}}: Almost always flying at eye level of whatever being they're talking to.
1028* HornsOfVillainy: They have several sets of twisting horns.
1029* KnowledgeBroker: Their primary occupation, though it's more out of desire to know more themselves rather than to trade the information. Their obsession makes promises of important information and interesting secrets hard to resist, and many become familiars in order to get such knowledge.
1030* SecretKeeper: They love to know secrets, though trusting an unbound doru to keep them is unwise.
1031* StealthExpert: Their spell-like abilities make it easy for them to sneak around and eavesdrop while invisible, with charms and illusions to help them get out if things get hairy.
1032
1033!!Aghash
1034[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/div_aghash.png]]
1035->'''Level:''' 4
1036->'''Size:''' Medium
1037
1038Embodiments of the evil eye, aghashes bring ruin to the vain and arrogant. Their compulsion is a hatred of beautiful mortals.
1039----
1040* TheBlank: An aghash possesses a featureless face, save for a large eye.
1041* DeadlyGaze: Aghashes wander deserts of the Universe spreading doom with their cursed gazes.
1042
1043!!Bushyasta
1044->'''Level:''' 6
1045->'''Size:''' Medium
1046Agents of sloth and laziness who try to stop mortals from fulfilling their goals. Their compulsion is a hatred and avoidance of fragrant smells.
1047----
1048* TheSlacker: Agents of sloth, bushyastas try to lull people to sleep so that they can’t achieve their goals. Keeping mortals from productive toil is a bushyasta's driving purpose.
1049
1050!!Pairaka
1051[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/div_pairaka.png]]
1052->'''Level:''' 7
1053->'''Size:''' Medium
1054
1055Embodiments of lust and perversion. Their compulsion is a hatred for the color red.
1056----
1057* AFormYouAreComfortableWith: In its true form, a pairaka's body is a foul landscape of blazing rashes, oozing pustules and taut blisters. Pairakas spend little time in this form while on the Universe, choosing to cloak themselves instead in alluring forms.
1058* EroticDream: Their "lustful dreams" can make the target experience one. Unlike most examples of this trope this is rarely pleasant for the dreamer, as it draws on whatever taboos and other fears the dreamer has, and is more akin to MindRape than anything (indeed, it usually makes the dreamer wake up fatigued).
1059* PlagueMaster: Pairakas can use their seduction to spread disease.
1060
1061!!Druj Nasu
1062->'''Level:''' 8
1063->'''Size:''' Medium
1064----
1065* GraveRobbing: Druj nasus haunt funeral pyres, mausoleums and burial sites to steal corpses.
1066* ImmuneToFire: Druj nasus and undead animated by them are immune to fire.
1067
1068!!Ghawwas
1069->'''Level:''' 10
1070->'''Size:''' Large
1071
1072Divs who seek to despoil the seas. Their compulsion is a hatred for the sound of bells.
1073----
1074* SeaMonster: Ghawwas resemble a mixture of hulking humanoid, prehistoric fish and poisonous bottom-feeder, and tend to live in saltwater.
1075* SpikesOfVillainy: Ghawwas have rough hides studded with jagged barbs and spiny protrusions.
1076
1077!!Shira
1078->'''Level:''' 12
1079->'''Size:''' Large
1080
1081Reflections of the deadly nature of the wilderness and the apathy it holds to mortal life. Their compulsion is a need to target the strongest opponents first.
1082----
1083* SoulEating: With a hunger for intelligent prey, shira savour the taste of mortal souls, savaging not just bodies but also vital essences.
1084
1085!!Sepid
1086->'''Level:''' 14
1087->'''Size:''' Large
1088
1089Warlords and generals who spread destruction through conflict. Their compulsion is a complete unwillingness to do what they say they will.
1090----
1091* ColonyDrop: A sepid can call forth a hail of stones, wood, metal and other debris.
1092
1093!!Akvan
1094->'''Level:''' 20-24
1095->'''Size:''' Gargantuan
1096
1097The most powerful of all divs, akvans seek to destroy wonders of the multiverse and slay great heroes. Their compulsion is a hatred for genies.
1098----
1099* BlowYouAway: A djinn-hunting akvan prince gains power over the wind.
1100* DishingOutDirt: A shaitan-hunting akvan prince has power over stone.
1101* HopeCrusher: They enjoy destroying monuments because of the psychological blow it strikes in all who learn of the act, crushing hopes and dreams in a single act of violence.
1102* MakingASplash: A marid-slaying akvan prince controls water.
1103* MonsterLord: Over the ages, an akvan can accumulate an army of undead ghuls.
1104* {{Necromancer}}: Any genie that is slain by an akvan becomes an undead creature known as a ghul.
1105* PlayingWithFire: An efreet-hating akvan prince holds dominion over flame.
1106[[/folder]]
1107
1108[[folder:Apocalypse Horse]]
1109->'''Level:''' 25
1110->'''Alignment:''' NeutralEvil
1111->'''Size:''' Large (nightmare)
1112----
1113* BreathWeapon: Each apocalypse horse has a breath weapon depending on the Horseman they serve.
1114* HellishHorse: The apocalypse horse is less a particularly puissant nightmare or powerful equine daemon than a living extension of one of the Four Horsemen.
1115* HorsemenOfTheApocalypse: While they spend most of their time carrying the Horsemen, the four apocalypse horses have also been known to travel other planes on their own or in a group, often as a precursor to more direct attention to a world from the Horsemen.
1116[[/folder]]
1117
1118[[folder:Cordulegaster]]
1119[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cordulegaster_pathfinder.PNG]]
1120->'''Level:''' 6 (normal), 7 (elder)
1121->'''Alignment:''' NeutralEvil
1122->'''Size:''' Large
1123
1124Aquatic predators commonly found in the River Styx.
1125----
1126* AttackAnimal: One theory about their origins is that Charon created them as guard dogs to prevent people from crossing the Styx without paying his tolls.
1127* BewareMyStingerTail: The spiked exoskeleton of a cordulegaster makes their tail a dangerous weapon, opening deep jagged wounds with every blow.
1128* BigCreepyCrawlies: They resemble giant monstrous dragonfly larvae.
1129* ChameleonCamouflage: The spikey rust-colored exoskeleton covering their backs blend in well with the rock formations along the bank of the Styx.
1130* EasyAmnesia: Their bites carry the memory erasing properties of the River Styx, and an account from a smuggler gives a harrowing description of it.
1131-->"She shouted out to us for help, then she cursed the gods as it dragged her back into the muck, her voice burbling as she slid through the shallows. She couldn't remember our names after the first five feet, or the gods by the time the damn bug reached the water’s edge. Last thing she said before they both disappeared below the surface was, 'You aren't my mommy.'"
1132* MakingASplash: A limited form, but they can use jets of water to quickly propel them in any direction when swimming.
1133* MonstrousMandibles: Their mandibles can shoot out like a dragonfly larva's, letting them snare prey from a distance. They also do extra damage with bite attacks and can automatically gnaw on any target they grapple.
1134* NoSell: Elder cordulegasters gain immunity to acid, disease, poison, and death effects.
1135* RequiredSecondaryPowers: As they live in the Styx, they're immune to its effects.
1136* SoulEating: Particularly old cordulegaster absorb memories from the River Styx and learn to consume souls, making them technically qualify as daemons.
1137* SpikesOfVillainy: The spiked and jagged edges of their exoskeleton make it hazardous to grab them and protect them from larger predators.
1138* UndergroundMonkey: Though they live primarily in the Styx, they can be found in bodies of water all over the lower planes with different adaptations depending on their habitat.
1139** Borderlands cordulegasters live near the Maelstrom and are mutated by its chaotic energies. They gain immunity to polymorph effects and a chance to ignore critical hits due to their morphing anatomy and they automatically recover from lost senses in one round as new sensory organs develop and the old one smelt away.
1140** Planar swamp cordulegasters live in various swamps and waterways in the lower planes away from the Styx. Their bite lacks the usual memory-draining properties and gains a confusion effect, in addition to them gaining an immunity based on the area they live, such as poison in the Bile Sluice or disease in the Plaguemere.
1141[[/folder]]
1142
1143[[folder:Nightmare]]
1144->'''Level:''' 5 (nightmare), 11 (cauchemar)
1145->'''Alignment:''' NeutralEvil
1146->'''Size:''' Large (nightmare), Huge (cauchemar)
1147----
1148* FireballEyeballs: Flames spout from a nightmare's eyes.
1149* HellishHorse: Nightmares are evil outsiders in the shape of black horses with burning nostrils, eyes, tails, manes and hooves.
1150* OnlyTheChosenMayRide: Nightmares only allow the most evil creatures to ride them, and never as mounts but as partners in crime.
1151[[/folder]]
1152
1153[[folder:Pallid Angel]]
1154->'''Level:''' 12
1155->'''Alignment:''' NeutralEvil
1156->'''Size:''' Medium
1157----
1158* OneGenderRace: Pallid angels are universally female.
1159* TeethClenchedTeamwork: Pallid angels and daughters of Urgathoa cooperate in service to their goddess, but the former often treat the latter with subtle pity and condescension for their reduced access to physical pleasures and their less direct relationship to Urgathoa.
1160[[/folder]]
1161
1162[[folder:Rhevanna]]
1163->'''Level:''' 22
1164->'''Alignment:''' NeutralEvil
1165->'''Size:''' Large
1166----
1167* EnergyAbsorption: When a non-fiend creature is healed near a rhevanna, half of the healing is redirected to the rhevanna.
1168[[/folder]]
1169
1170[[folder:Sarcovalt]]
1171->'''Level:''' 4
1172->'''Alignment:''' NeutralEvil
1173->'''Size:''' Tiny
1174----
1175* BigCreepyCrawlies: A sarcovalt resembles a housefly that weighs 5 pounds.
1176* SkullForAHead: A sarcovalt's head is the naked skull of a vulture.
1177[[/folder]]
1178
1179[[folder:Shaghal]]
1180[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_shaghal_outsider.PNG]]
1181->'''Level:''' 8
1182->'''Alignment:''' NeutralEvil
1183->'''Size:''' Medium
1184----
1185* AttackAnimal: Shaghals serve various daemons as guard dogs and sentries. Though not as intelligent as an average human, shaghals are smart enough to understand complex orders from their handlers.
1186[[/folder]]
1187
1188[[folder:Soul Eater]]
1189->'''Level:''' 7
1190->'''Alignment:''' NeutralEvil
1191->'''Size:''' Medium
1192----
1193* MultiArmedAndDangerous: The most dangerous soul eaters, known as soul gluttons, possess half a dozen arms each.
1194* SoulEating: Soul eaters hunger for the souls of the living.
1195[[/folder]]
1196
1197[[folder:Vargouille]]
1198->'''Level:''' 2
1199->'''Alignment:''' NeutralEvil
1200->'''Size:''' Small
1201----
1202* {{Cephalothorax}}: A vargouille takes the form of a blackened, bat-winged fiend's head.
1203* WeirdBeard: Tentacles dangle from a vargouille's chin and scalp.
1204[[/folder]]
1205
1206[[folder:Yeth Hound]]
1207[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_yeth_hound.png]]
1208->'''Level:''' 3
1209->'''Alignment:''' NeutralEvil
1210->'''Size:''' Medium
1211
1212Gaunt, hairless canine fiends, yeth hounds are vicious hunters who spend their nights tracking down victims to drag to their lairs to devour. They are frequently summoned and bound as guardians and trackers by evil cults, but often also serve evil deities and archfiends who use them to spy on their faithful.
1213----
1214* BrownNote: Their baying instills supernatural fear in those who hear it.
1215* FantasticRacism: Yeth hounds despise other canines, and will take every opportunity they can to torment and kill wargs, wolves and the like.
1216* {{Hellhound}}: Fiendish, throughly evil canines from the lower planes, yeth hounds revel in hunting and killing and are usually bound by fiends and evil cults to serve as either hunters and trackers or as guardians of important sites.
1217* RedEyesTakeWarning: Their eyes are solid red.
1218[[/folder]]
1219
1220!Outer Rifts (ChaoticEvil)
1221[[folder:Demodand]]
1222->'''Alignment:''' ChaoticEvil
1223
1224The servants of the thanotic titans, horrendously distorted from their original intended forms.
1225----
1226* BodyHorror: Many demodands have a loathsome, revolting form.
1227* CainAndAbel: Born hungry and without parents to provide for, a clutch of demodand hatchlings will invariably turn on their own siblings for their first meal.
1228* EvilMakesYouUgly: The thanaotic titans originally designed them to be icons of beauty, strength, and skill, but their evil nature quickly caused them to melt and distort into what they are today.
1229* {{Gonk}}: All demodands are misshapen creatures and foul to behold.
1230* HenchmenRace: Demodands were originally created by the thanatotic titans as their own race of worshippers.
1231* RageAgainstTheHeavens: Like their thanatotic titan masters, demodands hold a bitter hatred of the divine.
1232* TheSocialDarwinist: Demodands see the fratricidal conflict between newborn demodand siblings as necessary to make their race stronger.
1233* UndyingLoyalty: Demodands are fanatically loyal to the thanatotic titans.
1234* WingedHumanoid: All demodands have huge wings capable of supporting their weight.
1235
1236!!Tarry demodand
1237->'''Level:''' 13
1238->'''Size:''' Medium
1239
1240The common foot soldiers of the demodands.
1241----
1242* DualWielding: Tarry demodands prefer using light weapons, one in each hand.
1243* EliteArmy: Tarry demodands make up the bulk of any demodand legion. At CR 13, they are more powerful than most outsiders, a testament to their race as anything else.
1244
1245!!Slimy demodand
1246->'''Level:''' 16
1247->'''Size:''' Medium
1248
1249The shock troops of the demodand forces.
1250----
1251* FrogMen: Slimy demodands have frog-like heads.
1252* PoisonousPerson: A slimy demodand is coated in an ever-dripping layer of acid.
1253
1254!!Gristly demodand
1255->'''Level:''' 17
1256->'''Size:''' Medium
1257
1258Assassins and torturers who rarely serve in direct combat.
1259----
1260* TortureTechnician: Gristly demodands delight in inflicting pain and torture in their roles as executioners and torturers.
1261
1262!!Shaggy demodand
1263->'''Level:''' 18
1264->'''Size:''' Medium
1265
1266The generals and leaders of the demodands, answering only to the thanotic titans.
1267----
1268* EvilGenius: Shaggy demodands approach battle with an effective mixture of strategy and ruthless detachment.
1269* FatBastard: Shaggy demodands are obese and bloated.
1270
1271!!Squamous demodand
1272->'''Level:''' 20
1273->'''Size:''' Gargantuan
1274
1275Powerful but stupid demodands, relegated to simple brute muscle.
1276----
1277* AttackAnimal: Because of their lack of intelligence and animalistic behaviour, squamous demodands are content following the orders of shaggy demodands as long as they're provided food and opportunities for destruction.
1278* BigEater: Squamous demodands are driven by hunger for flesh and thirst for blood more than anything else, and shaggy demodands usually have to make sure that squamous demodands focus on enemy structures instead of gorging on their kills.
1279* DumbMuscle: The biggest, strongest as well as the least smart of all demodands.
1280* MultiArmedAndDangerous: A squamous demodand has four hulking, taloned arms.
1281[[/folder]]
1282
1283[[folder:Demon]]
1284->'''Alignment:''' ChaoticEvil
1285
1286The innumerable spawn of [[EldritchLocation the Outer Rifts]], demons are manifestations of the ChaoticEvil alignment. Reveling in [[ForTheEvulz pointless]] [[{{Sadist}} cruelty]], [[MadArtist unhinged]] [[MadScientist creations]] and [[TheHedonist debased]] [[NightmareFetishist pleasures]], Demons are, for all intents and purposes, a living argument as to why free will was a bad idea.
1287----
1288* AchillesHeel: Demons embodying a specific sin are so closely tied to their vice that its antithesis or rejection can cause them actual mental harm. A succubus will be hurt by someone rejecting their temptations, for instance, while a marilith is harmed by failure, a shemhazian by seeing its victims healed and a vrock by being forcefully calmed or pacified. Quasits, not being tied to any specific sin, are instead hurt if the mortal they are bound to commits any virtuous act; demonic rabbles, which are chaotic mobs of lesser demons, are harmed by moments of calm.
1289* AxCrazy: Demons are already born of selfish and cruel impulses; it's not uncommon for them to not be at all conventionally sane.
1290* EvilCannotComprehendGood: Their primary weakness; as creatures born of sin, they tend to assume that all mortals are either like them or in denial of their darker desires deep down, and are frequently caught off-guard by virtuous behavior,
1291* ForceFeeding: The first demon was born when a forgotten Horseman fed a sin-gorged larva to an old qlippoth.
1292* ImmortalProcreationClause: Averted. Part of the reason there's numberless hordes of them is that they can and do reproduce on their own, combined with the souls of those who become demons.
1293* InterplayOfSexAndViolence: They represent unfettered desires, both pleasurable and painful.
1294* MixAndMatchCritters: Tend to look like this, compared to [[BigRedDevil Devils]].
1295* SapientFurTrade: Demon hearts can be used when crafting items that require an Evil spell in their creation.
1296* SevenDeadlySins: Demons are born from mortal souls tainted by sin, and while specific demons varieties exist to embody an immense variety of moral failings the seven "basic" variants -- the ones usually described in each edition's basic ''Bestiary'' -- embody the seven famous sins; pusks are born from Sloth, invidiaks from Envy, succubi from Lust, nabasus from Gluttony, vrocks from Wrath, nalfeshnees from Greed and mariliths from Pride.
1297* {{Telepathy}}: One of the few uniform traits of this chaotic race.
1298* {{Troll}}: Demons want to cause misery, destruction, and despair, and if along they way they can tempt mortals into committing horrific sins so that their souls will fuel more demons, that's fine... but that's a side effect of their goal to cause as much misery and pain and suffering as possible.
1299* VillainousVirtues: They are beings of ''Chaos'' as well as Evil, and thus embody liberation, courage, inventiveness and joy in their own twisted ways.
1300* ZergRush: During their wars against the qlippoth, the demons defeated their enemy in part due to their overwhelming numbers over the qlippoth's individual strength.
1301
1302!!Cambion
1303->'''Level:''' 2
1304->'''Size:''' Medium
1305
1306Not true demons, cambion are the spawn of an incubus and a mortal.
1307----
1308* DeathByChildbirth: The birth of a cambion almost always kill the mother.
1309* SemiDivine: Half mortal, half incubus.
1310
1311!!Pusk (Sloth Demon)
1312->'''Level:''' 2
1313->'''Size:''' Small
1314
1315Born from the sin of sloth, pusks serve as slave labor to their more powerful kin.
1316----
1317* KingOfTheHomeless: Some pusks become the pauper-kings of the Outer Rifts, ruling over undesirable areas of the Outer Rifts and a population of vermin, broken souls, mindless undead and other pusks.
1318* LazyBum: Pusks embody the sin of sloth, and are chronically averse to physical labor -- their one requirement when summoned is that they will be allowed to spend an equal or greater amount of time resting as they will spend working.
1319* {{Mooks}}: Such expandable demons they're of equal CR to the ones created to be familiars.
1320
1321!!Vermlek (Worm Demon)
1322->'''Level:''' 3
1323->'''Size:''' Medium
1324Demons born from the violation of the dead.
1325----
1326* HumanDisguise: A vermlek can crawl into the body of any dead Medium humanoid, consuming and replacing the bulk of the humanoid's skeleton and internal organs as it does so. Once the process is complete, the vermlek appears for all practical purposes to be a living but hideously obese version of the previous humanoid. Vermleks use this power to infiltrate mortal settlements and influence unwitting acquaintances of the bodies they wear.
1327
1328!!Abrikandilu (Wrecker Demon)
1329->'''Level:''' 4
1330->'''Size:''' Medium
1331
1332Demons born from the destruction of art.
1333----
1334* RageAgainstTheReflection: If it sees its own reflection in a mirror, it will dedicate itself to destroying the mirror.
1335* ThrewMyBikeOnTheRoof: In life they liked to wreck works of art and other beautiful things, a practice they continue in their afterlife.
1336* YouDirtyRat: They are somewhat rodent like in appearance.
1337
1338!!Hala (Storm Demon)
1339->'''Level:''' 4
1340->'''Size:''' Medium
1341
1342Servants of Pazuzu, halas are not born from any specific sin.
1343----
1344* BlowYouAway: Halas are masters of the winds, harnessing the power of storms.
1345* {{Cyclops}}: Halas have a single, blood-red eye.
1346
1347!!Schir (Spite Demon)
1348[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/schir.png]]
1349->'''Level:''' 4
1350->'''Size:''' Medium
1351
1352Demons born from spiteful retribution.
1353----
1354* BeastMan: A schir resembles a tall, muscular humanoid with the head and hooves of a demonic goat.
1355* EvilIsPetty: Schirs are formed from the souls of mortals who either committed or framed others for heinous crimes for the sole purpose of petty retribution.
1356* GruesomeGoat: Cruel caprine humanoids born from the souls of the spiteful and resentful.
1357* {{Mooks}}: Schirs are typically used as cheap, expendable frontline minions by more powerful demons.
1358* {{Plaguemaster}}: A schir's halberd is constantly coated in its owner's spittle, which invariably carries a disease called the grey pox. Schirs delight in this, gleefully spreading their contagion with every nick of their tainted blades.
1359
1360!!Swaithe
1361->'''Level:''' 4
1362->'''Size:''' Small
1363
1364Demons born from using animals as tools for violence and murder.
1365----
1366* EyelessFace: A swaithe's eye sockets are empty, but can sense its immediate surroundings (within 60 feet) as well as a human can see.
1367
1368!!Andrazku (Misogyny Demon)
1369->'''Level:''' 5
1370->'''Size:''' Medium
1371----
1372* BoomerangBigot: While most andrazkus are male, they can also form from the souls of especially misogynistic females.
1373* HeManWomanHater: An andrazku forms from the soul of a misogynist who used their power to oppress and demean women.
1374
1375!!Brimorak
1376->'''Level:''' 5
1377->'''Size:''' Small
1378
1379Demons born from arson.
1380----
1381* FlamingSword: A brimorak wields a burning longsword.
1382* GruesomeGoat: Goatlike demons born from the souls of violent arsonists.
1383* HornedHumanoid: The brimorak's head is that of a goat.
1384* PlayingWithFire: Brimoraks can cast several fire-based spells, as well as possessing inherently burning blood, hooves and weapons.
1385* PyroManiac: Being living embodiments of arson, brimoraks delight in spreading fire and ruin.
1386
1387!!Thoxel (Insubordination Demon)
1388->'''Level:''' 5
1389->'''Size:''' Medium
1390
1391Demons born from desertion and insubordination.
1392----
1393* DirtyCoward: Why they became demons at least -- they're born from the souls of those who fled their posts to save their own hides. Whether they still act this way as demons varies.
1394
1395!!Vloriak (Despoiler Demon)
1396->'''Level:''' 5
1397->'''Size:''' Medium
1398----
1399* AcidAttack: The vloriak can spew a cone of acid and rusted metal, which exposes enemies to tetanus.
1400* BigCreepyCrawlies: The vloriak's chitinous body and faceted eyes give it an insectile appearance.
1401* DyingRace: Vloriaks, who were the followers of Xar-Azmak, dwindled in number over the aeons since his death. Survivors now are scattered throughout the Outer Rifts.
1402* MooksAteMyEquipment: A vloriak's saliva causes metal, including adventurers' equipment, to rust rapidly.
1403
1404!!Babau (Blood Demon)
1405->'''Level:''' 6
1406->'''Size:''' Medium
1407
1408Demons born from pleasure taken from murder.
1409----
1410* AcidAttack: A babau's skin is coated in an acidic slime.
1411* SerialKiller: Babaus often arise form the souls of mass murderers, and delight in gruesome killing sprees even more in their new lives.
1412* TheSneakyGuy: Babaus have a penchant for stealth and surprise, setting them apart from their less subtle kin.
1413
1414!!Incubus
1415->'''Level:''' 6
1416->'''Size:''' Medium
1417
1418Demons born from violent lust and rape.
1419----
1420* DistaffCounterpart: To Succubi. Both are OneGenderRace demons who embody the evils of {{lust}}, but Succubus focuses on the subtleties of seduction while incubi focus on the brutality of rape and molestation.
1421* DumbMuscle: Unlike [[MoreDeadlyThanTheMale succubus]], who are more valued as agents due to their skills in subterfuge, Incubi are not considered very useful due to their focus on physical rape and molestation, meaning they're only useful as thugs. Though a few are intelligent enough to serve as councilors, consorts and torturers to higher-ranked demons.
1422* EvilCounterpart: To gancanaghs, ChaoticGood azatas who delight in romance and detest incubi for their sexual violence.%%InUniverse
1423* ExtremeLibido: As beings of {{lust}}, they have incredibly high libidos and often live their lives focusing on satisfying their insatiable desires.
1424* HornedHumanoid: Succubi often sport a pair of small horns.
1425* {{Hunk}}: Their natural form tends to be of muscular and handsome man.
1426* InhumanlyBeautifulRace: Even in their natural form, they're considered to be incredibly attractive.
1427* LongHairedPrettyBoy: They usually have long hair and are incredibly handsome
1428* MaleMightFemaleFinesse: Succubi are known for their subtle seduction and espionage skills, preferring to use subterfuge and manipulation instead of physical might. Meanwhile, Incubi are brutal rapists and torturers who enjoy physical combat.
1429* RapeIsASpecialKindOfEvil: They're the living embodiment of the concept of violent rape and molestation.
1430* {{Sadist}}: They delight in causing pain to others.
1431* SexGod: Despite the fact they enjoy raping and molesting people, they still possess the natural carnal expertise to cause pleasure in their victims if they so wish to, if only to torture their victim mentally by invoking NotIfTheyEnjoyedItRationalization. This is also why they're prized as a HotConsort or a SexSlave to other demons.
1432* SexSlave: Incubi are prized as pleasure slaves by the demodands and their thanatotic titan masters.
1433* SuccubiAndIncubi: In Pathfinder Succubi and Incubi are explicitly different types of fiends, not just a female/male counterpart. Incubi are {{Lust}} demons that focus on the violent aspects of sex, such as rape.
1434* TortureTechnician: They enjoy causing pain to others, and often serve as torturers.
1435* WingedHumanoid: A incubus looks like an attractive human male with a pair of large, bat-like wings.
1436
1437!!Invidiak (Shadow Demon)
1438[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/invidiak.png]]
1439->'''Level:''' 7
1440->'''Size:''' Medium
1441
1442Demons born from envy.
1443----
1444* DemonicPossession: Shadow demons are often the culprits of tales of demonic possession.
1445* GreenEyedMonster: Invidiaks are born from souls consumed by envy, and are forever obsessing over what others have -- hence their ability to steal other people's bodies and lives.
1446* LivingShadow: In their natural form, invidiaks resemble three-dimensional, demonic shadows.
1447* MeaningfulName: '''Invidia'''k (''invidia'' is Latin for envy).
1448* WeakenedByTheLight: A shadow demon is utterly powerless in bright light or natural sunlight.
1449
1450!!Yaenit
1451->'''Level:''' 6
1452->'''Size:''' Medium
1453
1454Demons born from bullying.
1455----
1456* TheBully: Yaenits rise from the souls of exceptionally cruel bullies and tormentors.
1457
1458!!Roru (Hunter Demon)
1459->'''Level:''' 7
1460->'''Size:''' Medium
1461----
1462* {{Animorphism}}: When donning the pelt of a dead animal, a roru transforms into its lookalike. They then infiltrate packs or herds to corrupt animals, turning their victims bloodthirsty and feral.
1463* SupernaturalFearInducer: A roru emanates a predatory aura that can frighten nearby animals and beasts.
1464
1465!!Succubus (Lust Demon)
1466[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_succubus.png]]
1467->'''Level:''' 7
1468->'''Size:''' Medium
1469
1470Demons born from seduction and destructive lust.
1471----
1472* AbsurdlySharpClaws: They have naturally sharp claws, which they use as melee weapons in a pitch.
1473* AllWomenAreLustful: They're lust demons that are considered an OneGenderRace of female fiends.
1474* TheCharmer: Succubi have extremely high charisma, which is why they often excel in manipulation, diplomacy, and seduction.
1475* CripplingOverspecialization: Succubus are not very strong demons, and they enjoy targeting people far stronger than they are, meaning that if they get exposed, they rarely stand a chance in fair combat.
1476* DistaffCounterpart:
1477** To gancanaghs. While gender is a highly fluid and often optional concept for outsiders who can change their shape at will, succubi present themselves primarily as female and gancanaghs tend to be male.
1478** To Incubi. Both are OneGenderRace demons who embody the evils of {{lust}}, but Succubus focuses on the subtleties of seduction while incubi focus on the brutality of rape and molestation.
1479* EvilCounterpart: To gancanaghs, ChaoticGood azatas who delight in romance and detest succubi for perverting it into something parasitic and predatory.%%InUniverse
1480* EvilGenius: Despite their relative physical weakness, succubi can rise high in demonic hierarchy thanks to their complex machinations, and many demonic conflicts have started thanks to their schemes.
1481* ExtremeLibido: As beings of {{lust}}, they have incredibly high libidos and often live their lives focusing on satisfying their insatiable desires.
1482* ExtremeOmnisexual: They can entice desire from any living being regardless of species or sexual orientation.
1483* FaceFullOfAlienWingWong: Succubi notably can reproduce with mortals, even being able to impregnate other females. If given birth in her demon form the baby will be an alu-demon, but if a succubus in a shapeshifted form will give birth to a half-succubus, as will any woman that becomes impregnated by a succubus.
1484* FemmeFatale: They're skilled seducers, often even being able to manipulate and seduce being much stronger than them, making them highly dangerous, despite their relative physical weakness.
1485* TheHedonist: A succubus' life revolves around seeking pleasure, a term generally applied more broadly than just sex, above all other pursuits.
1486* HornedHumanoid: Succubi often sport a pair of small horns.
1487* HumanDemonHybrid: Half-succubus tend to look exactly like succubi do, but have limited VampiricDraining and shapeshifting powers, making it much harder for them to conceal their true nature.
1488* InhumanlyBeautifulRace: Even in their natural form, they're considered to be incredibly attractive.
1489* LevelDrain: In 1st Edition, succubi inflict negative levels on creatures they engage in physical intimacy with.
1490* LifeDrain: In 2nd Edition, succubi drain hit points from creatures they engage in physical intimacy with, healing themselves in the process.
1491* LivingAphrodisiac: Their "Seductive Presence" aura causes anything near her to become DistractedByTheSexy and more malleable to her seduction skills and mental spells. In combat, this often manifests as penalties.
1492* LongRangeFighter: Succubus often don't enjoy getting into combat, but when they do they tend to prefer ranged combat, often using thralls or servants to protect them while they shoot at their targets from a safe distance.
1493* {{Lust}}: The sin the embody and which they spread amongst mortals. This is interpreted in a broader sense than the typical focus on sexual lust -- succubi embody all forms of lust, and are quite willing to employ lust for power, fame, knowledge or anything else if that's what's best suited for luring their victims into damnation.
1494* ManipulativeBitch: Succubus tend to prefer to manipulate their targets and are extremely good at it. They often targetting people when they're at their lowest, and use their natural skills at seduction and lies to control them. A succubus that is particularly skilled in manipulation can even pose as a FalseFriend to someone for a long time, all so they can tempt their targets to commit sins and damn them to the Outer Rifts.
1495* MoreDeadlyThanTheMale: They're considered much more dangerous than Incubi since are subtle and methodical about using their charms and sexual prowess to tempt mortals and cause ruin while the typical incubus is a DumbMuscle who enjoys brutal rape and physical torture.
1496* MoreThanMindControl: While they have magic and abilities to help them manipulate and seduce their targets, more often than not they simply use careful lies and their own persuasion skills to get the job done, as tempting mortals to commit sins on their own is what actually damns them to the Outer Rifts. Unline Incubi, they don't enjoy raping or molesting their targets,
1497* NotGoodWithRejection: Since they're being of pure lust, someone that is capable of [[IgnoreTheFanservice resist or reject them]] can actually cause metaphysical to the succubus and leaves them demoralized.
1498* OneGenderRace: Succubus are considered an all-female race, though they're also {{Shapeshifting Seducer}}s that can take any form they want and go for [[ExtremeOmnisexual Anything That Moves]].
1499* OutWithABang: A succubus preferred way to dispatch their targets is while engaged in an act of passion, using their VampiricDraining powers to drain them dry until they become a husk. Anyone killed by a succubus in such a manner is instantly sent to the Outer Rifts regardless of the previous alignment, leaving behind a desiccated body that will usually raise as an undead if not properly taken care of.
1500* PrehensileTail: They possess long and sinuous tails that they can use as an extra limb.
1501* ProudBeauty: Succubi tend to be vain creatures, proud of their beauty and sexual prowess.
1502* RapeIsASpecialKindOfEvil: While Succubi are capable of physical rape and molestation, they tend to abhor it, preferring to tempt and seduce their targets instead. But they're not above engaging in rape-by-deceit, seducing and bedding their targets on false pretenses, even by [[BedTrick pretending to be someone else]].
1503* SexGoddess: They're known to be extremely satisfying lovers, though their VampiricDraining abilities tend to [[OutWithABang kill]] any mortal that does lay with them without considerable protection, not that it stops mortals from summoning them just to partake in their carnal expertise. This is also why they're valued by powerful and high-ranking demons as a HotConsort or even as {{Sex Slave}}s.
1504* SexSlave: Succubi are prized as pleasure slaves by the demodands and their thanatotic titan masters.
1505* ShapeshiftingSeducer: Succubi can take the form of any humanoid they please, and use this to full effect to tempt targets into their clutches.
1506* SneakySpySpecies: Succubus tend to excel at missions that involve stealth and espionage due to their skill at manipulation, infiltration, and seduction. They can pose as important people, infiltrate organizations, seduce powerful and influential mortals, or even act as cult leaders. Strong Succubus usually tends to have levels in rogue and assassin classes.
1507* {{Stripperiffic}}: They like to dress in revealing clothing, which is why it's rare to see melee-focused Succubi, as they don't like wearing armor that actually covers their bodies.
1508* SuccubiAndIncubi: In Pathfinder Succubi and Incubi are explicitly different types of fiends, not just a female/male counterpart. Succubi are the fairly typical take on highly humanoid, highly attractive fiends seeking to corrupt mortals through sexual temptation.
1509* TheVamp: They're evil fiends that use their skill in seduction to manipulate and dominate others, often leading their targets to ruin, especially mortals, since the act of actually sleeping with a succubus leads to an OutWithABang end.
1510* WeakButSkilled: Succubi are usually not that strong, but they can still be incredibly dangerous due to their skill at [[FemmeFatale seduction]] and [[SneakySpySpecies espionage]], often being able to cause more harm than demons that are much stronger than they are. They're often regarded as one of the demon species that have the most impact on the mortal plane.
1511* WingedHumanoid: A succubus looks like an attractive human woman with a pair of large, bat-like wings.
1512* WomanOfWealthAndTaste: Succubus tend to enjoy accumulating and basking in wealth and luxury, even collecting statues, paintings, and poems. They also tend to enjoy dressing in fine clothing and jewelry.
1513
1514!!Nabasu (Death Demon, Glutton Demon)
1515[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/nabasu.png]]
1516->'''Level:''' 8
1517->'''Size:''' Medium
1518
1519Demons born from gluttony.
1520----
1521* BatPeople: Nabasus resemble gigantic, demonic humanoid bats with distinct arms and wings.
1522* BatOutOfHell: Almost literally, in this case -- nabasus are evil, dangerous bat monsters from one of the setting's hellish afterlives.
1523* SoulEating: Nabasus feed on innocent souls to mature.
1524* VillainousGlutton: Nabasus are born from gluttonous souls, and embody harmful overconsumption in the most extreme way -- by devouring others' souls.
1525* WingedHumanoid: They possess enormous batlike wings.
1526
1527!!Vrock (Vulture Demon, Wrath Demon)
1528->'''Level:''' 9
1529->'''Size:''' Large
1530
1531Demons born from wrath.
1532----
1533* BirdPeople: A vrock is a hideous, gigantic humanoid vulture.
1534* GreenThumb: Vrocks can release spores which quickly grow into thick green vines.
1535* ShockAndAwe: Vrocks can release devastating waves of lighting when performing their dance of ruin.
1536
1537!!Kithangian (Beast Demon)
1538->'''Level:''' 9
1539->'''Size:''' Medium
1540
1541Demons born from the act of abusing animals.
1542----
1543* {{Animorphism}}: If it discovers it's being tracked by vengeful druids or demon slayers, a kithangian assumes the shape of an unassuming animal so it can get the jump on its pursuers.
1544* CruellaToAnimals: They're born from the souls of those who willfully and excessively abused animals.
1545* {{Irony}}: They were pointlessly cruel to animals in life and, in death, are forced into animalistic forms themselves.
1546
1547!!Derakni (Locust Demon)
1548->'''Level:''' 10
1549->'''Size:''' Large
1550----
1551* BewareMyStingerTail: A derakni can inject poison with its scorpion's stinger.
1552* BigCreepyCrawlies: Deraknis are demonic locusts as big as a horse.
1553* BrownNote: The sound of a derakni in flight is an unsettling drone that confuses all non-demons who hear the sound.
1554
1555!!Kalavakus (Horned Demon, Slaver Demon)
1556->'''Level:''' 10
1557->'''Size:''' Medium
1558
1559Demons born from slavery.
1560----
1561* MadeASlave: Kalavakus are the slavers of demonic society, enslaving souls, mortals and outsiders alike to sell within the markets of the Outer Rifts.
1562* PrivateMilitaryContractors: Some kalavakus work as mercenaries who sell their captured victims for profit to anyone with the funds to pay.
1563* YourSoulIsMine: Kalavakus can enslave the souls of living creatures, causing them to become weakened while alive and, should they die under the demon's control, placing their soul in its possession.
1564
1565!!Hezrou (Toad Demon, Swamp Demon)
1566->'''Level:''' 11
1567->'''Size:''' Large
1568
1569Demons born from the act of pollution, both of the self and of the world.
1570----
1571* BrilliantButLazy: A hezrou is quite intelligent but prefers simple pleasures and does not often seek to build empires or lead cults.
1572* WalkingWasteland: The presence of a hezrou has an obvious corruption on the nearby flora and water.
1573
1574!!Gibrileth (Filth Demon)
1575->'''Level:''' 11
1576->'''Size:''' Large
1577
1578Demons born from the act of deliberately spreading pathogens.
1579----
1580* BodyHorror: Gibrileths are ''hideous'' -- they resemble nothing so much as dripping bags of sickly flesh dotted with eyes, mouths and malformed limbs, held aloft by a pair of twisted wings.
1581* EvenEvilHasStandards: They are so abhorrent that even other demons tend to shy away from them.
1582* {{Plaguemaster}}: They arise from people who spread sickness and disease in life and continue to do just this after death.
1583
1584!!Shachath
1585->'''Level:''' 11
1586->'''Size:''' Medium
1587
1588Demons born from the act of blasphemy.
1589----
1590* TwoFaced: A shachath has two faces, one angelic and one demonic, and sees and speaks easily from either side of its skull.
1591
1592!!Coloxus (Fly Demon)
1593->'''Level:''' 12
1594->'''Size:''' Medium
1595
1596Demons born from narcissism.
1597----
1598* AlphaBitch: It's implied that the female ones at least were like this in life: they are created from vain and self-centered people who let bad things happens because they couldn't be bothered to do anything.
1599* BerserkButton: Any creature foolish enough to trick a coloxus into looking at a mirror will become the eternal foe of an insulted and scandalised demon.
1600* FauxAffablyEvil: Even when facing hated foes, coloxus demons are the epitome of courtesy, but such manners are always deceitful, masking their efforts to gain the upper hand.
1601* NonHumanHead: Coloxus resemble humans with the head of a fly.
1602* WingedHumanoid: Each coloxus has two pairs of gossamer insect wings growing from its back.
1603
1604!!Omox (Ooze Demon, Slime Demon)
1605->'''Level:''' 12
1606->'''Size:''' Medium
1607
1608Demons born from the act of befouling beauty.
1609----
1610* MuckMonster: An omox is made of filthy slime and can change its shape into whatever it needs at any moment. In 2nd Edition, it is simultaneously classified as a fiend and an ooze.
1611
1612!!Glabrezu (Treachery Demon)
1613->'''Level:''' 13
1614->'''Size:''' Huge
1615
1616Demons born from treachery and treason.
1617----
1618* JackassGenie: A wish granted by a glabrezu always fulfils the wisher's need in the most destructive way possible.
1619* MultiArmedAndDangerous: In its true form, a glabrezu has four arms.
1620
1621!!Oolioddroo (Moth Demon)
1622->'''Level:''' 13
1623->'''Size:''' Medium
1624
1625Demons born from brainwashing and mind control.
1626----
1627* ManchurianAgent: Oolioddroos can infest the brains of living creatures with their eggs, allowing them to manipulate their thoughts and minds from afar. A victim could go about its normal life for years before the demon forces it to undertake a particularly nefarious or vile deed. In the worst cases, the victim commits crimes at the oolioddroo's bidding and then immediately forgets about these acts.
1628
1629!!Urglid (Grave Demon)
1630->'''Level:''' 13
1631->'''Size:''' Large
1632----
1633* {{Cephalothorax}}: The urglid's head is sunken into its torso, and a gaping, toothy mouth opens at the top of its chest.
1634* CreepyMortician: Urglids form from the souls of murderous undertakers, sadists who buried their victims alive, and intentionally neglectful grave keepers who gave up their watch.
1635* DesecratingTheDead: Urglids are dedicated to the desecration of graves.
1636* DishingOutDirt: An urglid can cause a mound of grave soil to well up at a foe's feet, causing them to start sinking below the ground into a spontaneously formed grave.
1637* TunnelKing: The urglid can burrow through any earthen matter, including rock. Priests of Kabriri insist that he trusted the urglids with digging the labyrinthine network of tunnels that connect Everglut with the Universe. Where there's an urglid, there's possibly a pathway to the Outer Rifts—and plenty of ghouls.
1638
1639!!Nalfeshnee (Greed Demon, Boar Demon)
1640[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demon_nalfeshnee.png]]
1641->'''Level:''' 14
1642->'''Size:''' Huge
1643
1644Demons born from greed.
1645----
1646* FourFingeredHands: A nalfeshnee's arms end in four-fingered hands.
1647* LightEmUp: A nalfeshnee can create a nimbus of unholy light, dazzling non-demons with beams of writhing colour.
1648* PigMan: They resemble hideous humanoid boars.
1649* NonHumanHead: A nalfeshnee has the head of an ugly boar.
1650
1651!!Painajai
1652->'''Level:''' 14
1653->'''Size:''' Large
1654
1655Demons created by Lamashtu to haunt mortal dreams. They are born when evil acts inspire nightmares in others.
1656----
1657* YouWillNotEvadeMe: A painajai carries a barbed spear with a long, clinking chain attached to its end, which can be thrown to yank enemies closer to it.
1658
1659!!Ghalzarokh (Tyranny Demon)
1660[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demon_ghalzarokh.png]]
1661->'''Level:''' 15
1662->'''Size:''' Large
1663
1664Demons born from tyranny and dictatorship.
1665----
1666* MeanBoss: Notoriously egotistical and prone to lashing out, a ghalzarokh keeps its minions in line through fear of its cruel whims.
1667
1668!!Seraptis (Suicide Demon)
1669->'''Level:''' 15
1670->'''Size:''' Medium
1671
1672Demons born from the cruelty of those who drive others to suicide.
1673----
1674* AdaptationalVillainy: : Before the Remaster, they were born from evil mortals who took their own lives, and seek to drive as many mortals into killing themselves as they can out of sorrow and anger. In the Remaster, they were born from the souls of those who drove ''others'' to suicide, and haven't stopped.
1675* TheCorrupter: Seraptis gleefully entice bullies and abusers to drive their victims to take their own lives and mark their souls as future seraptis.
1676* ExtraMouths: Seraptis demons have red-rimmed, fanged mouths lining their arms that resemble [[SelfHarm wounds]].
1677* HopeCrusher: What happens when they decide to drive mortals to suicide themselves; they were like this in life, and see no reason to stop.
1678* HornedHumanoid: They each possess a pair of twisting, ram-like horns growing from their brows.
1679* SingleGenderSpecies: Seraptis always present themselves as female.
1680
1681!!Ulkreth
1682->'''Level:''' 15
1683->'''Size:''' Gargantuan
1684
1685Demons born from systematic and repetitive destruction or vandalism.
1686----
1687* ThrewMyBikeOnTheRoof: Why they became demons in the first place. As demons they have similar yet bigger goals (such as destroying buildings and monuments).
1688
1689!!Shemhazian (Mutilation Demon)
1690[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/demon_shemhazian.png]]
1691->'''Level:''' 16
1692->'''Size:''' Gargantuan
1693
1694Demons born from torture and mutilation.
1695----
1696* MixAndMatchCritters: A shemhazian combines the worst aspects of a bear, a mantis, a wolf, and a reptilian humanoid.
1697* TeethClenchedTeamwork: More than most demons, shemhazians revel in sharing the pain with their own kind. Other demons fear and hate shemhazians for this reason, with only the most powerful willing to work with a shemhazian to achieve a shared goal. Even then, the shemhazian is always on the watch for an opportunity to bring pain and suffering to its allies along with any foe.
1698
1699!!Vilsteth (Corruption Demon)
1700->'''Level:''' 16
1701->'''Size:''' Medium
1702
1703Demons born from the abuse of power to benefit oneself above those the position was meant to help.
1704----
1705* EyelessFace: Vilsteths have no eyes, only a blank sheet of skin covering their faces.
1706
1707!!Lilitu (Temptation Demon)
1708->'''Level:''' 17
1709->'''Size:''' Medium
1710
1711Demons born from encouraging sin.
1712----
1713* EyelessFace: A lilitu's face has no eyes, only faint outlines where eyes should be.
1714* HornedHumanoid: They possess large, curling horns sprouting from their temples.
1715* ManipulativeBastard: Lilitus enjoy leading mortals into sins, in the process creating more demons.
1716* MoreThanMindControl: Lilitus generally prefer to deceive and beguile mortals rather than mind controlling them to commit sins.
1717* SingleGenderSpecies: Lilitus always present themselves as female.
1718* WingsDoNothing: A lilitu that serves Pazuzu might have useless vestigial feathery wings.
1719
1720!!Marilith (Pride Demon, Serpent Demon)
1721[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marilith_urushil.png]]
1722->'''Level:''' 17
1723->'''Size:''' Large
1724
1725Demons born from pride and arrogance.
1726----
1727* AlwaysSecondBest: Their greatest vexation is that they're always almost, but never quite, the most powerful things in the Outer Rifts. They're not the most individually powerful or feared demons -- that title goes to the balors -- and usually find themselves serving as generals and lieutenants for greater powers; powerful and influential, but still only a penultimate authority and under someone else's orders. To the intensely prideful mariliths, this is an endless source of frustration and bitterness.
1728* BadBoss: Mariliths treat their servants and underlings like dirt, humiliating them for every perceived failure and pitting them against each other for their own amusement.
1729* EvilGenius: Mariliths' brilliance as tacticians makes them most sought after as commanders.
1730* {{Hypocrite}}: Mariliths loathe bosses and rulers who treat them as tools or minions to be ordered about, but that's exactly how they treat their own servants.
1731* MultiArmedAndDangerous: A marilith can wield six weapons at once with her six arms. Their half-demon children have four arms instead.
1732* {{Pride}}: The sin that causes souls to become mariliths. The demons themselves are intensely proud and arrogant, chafing under the command of others and endlessly frustrated by their inability to become the greatest powers in the Outer Rifts.
1733* SnakePeople: A marilith's lower body is that of a snake.
1734
1735!!Katpaskir
1736->'''Level:''' 18
1737->'''Size:''' Medium
1738
1739Demons born from attempting to bring about societal collapse.
1740----
1741* ApocalypseCult: Katpaskirs form in the Outer Rifts from the souls of apocalyptic preachers, doomsayers and cult leaders who, in life, led suicide cults or ultraviolent gangs of nihilistic thugs.
1742* TeleportInterdiction: In 1st Edition, when a creature uses a teleportation effect to enter or leave a space within 30 feet of a katpaskir, the caster must immediately attempt a caster level check. On a failed check, the teleportation effect is negated.
1743
1744!!Vavakia
1745->'''Level:''' 18
1746->'''Size:''' Huge
1747
1748Demons born from the act of destroying or consuming souls.
1749----
1750* BreathWeapon: Vavakias can breathe out a torrent of green flames infused with the souls they have devoured.
1751* {{Hellfire}}: The fire of a vavakia's breath weapon burns the souls of those it sets ablaze.
1752* OurCentaursAreDifferent: Vavakias resemble monstrous draconic or saurian centaurs, with a powerful reptilian lower body, draconic wings and a saurian head.
1753* SoulEating: They arise from the amalgamation of the spirits of mortals who extracted, enslaved or ate the souls of others and the partially digested remnants of their obscene meals, and are themselves ferocious predators of mortal souls.
1754
1755!!Gallu (Warmonger Demon)
1756->'''Level:''' 19
1757->'''Size:''' Medium
1758
1759Demons born from the exploitation of war for personal gain.
1760----
1761* HumanDisguise: Gallus can assume humanoid shape, and typically do so when interacting with mortals, allowing them to more easily sow seeds of war.
1762* WarForFunAndProfit: Gallus arise from the souls of warmongers and war profiteers, who used their power to instigate or perpetuate wars, all for the express purpose of personal gain or sadistic pleasure.
1763
1764!!Vrolikai (Death Demon)
1765->'''Level:''' 20
1766->'''Size:''' Large
1767
1768When a demon devours so many sinful souls that their indivdual desires are lost, but the demon itself retains its lucidity and life, it evolves into a vrolikai, a minor princeling of the Outer Rifts with a canny sense for leading other demons by understanding the desires of the souls it consumed.
1769----
1770* AdaptationalBadass: Before Remastered, they were strong KingMook versions of nabassus, but Remastered promoted them to the pinnacle of normal demonkind and with powerful control over life itself to fill the gap left by balors.
1771* CompositeCharacter: Of their previous selves as evolved nabassus and balors, as nabassus and balors are both protected under the OGL.
1772* EvilFeelsGood: Vrolikai understand the appeal of all the sins they devoured, and will cheerfully make speeches on all of them.
1773* MonsterLord: A vrolikai has an intimate understanding of sinful desires thanks to the souls they consumes, and so understand the kind of bribery and threats one needs to lead demons instinctively. Even demon lords, who rightfully fear vrolikais as potential competitors, often find themselves needing death demon generals.
1774* MultiArmedAndDangerous: A vrolikai can manifest daggers made of crystallised black flames in each of its four hands.
1775
1776!!Balor (Fire Demon)
1777->'''Level:''' 20-25
1778->'''Size:''' Large
1779
1780The most powerful non-unique demons, serving as rulers of their kind.
1781* BigRedDevil: Balors are towering demons with horned heads, large wings, hooved feet and bright red skin.
1782* BloodKnight: If presented with an opportunity to join a fight, few balors choose to resist.
1783* FlamingSword: Balors favor flaming whips in combat, which can strike with enough force to take a person's head off.
1784* AGodAmI: Some balor lords view themselves as objects of worship.
1785* LawyerFriendlyCameo: Much like their ''D&D'' counterparts, their name, appearance and frequent use of flaming whips betray their inspiration from Creator/JRRTolkien balrogs.
1786* MonsterLord: A balor typically commands vast legions of demons.
1787* PlayingWithFire: Most balors are closely tied to fire, and can choose to wreathe themselves in flames or to call down rains of fire from the sky. There are good reasons many know them simply as fire demons.
1788* WreathedInFlames: Balors are usually wreathed in constantly burning flames that the balors can suppress at will, although they rarely do so.
1789
1790[[/folder]]
1791
1792[[folder:Lilu]]
1793->'''Alignment:''' ChaoticEvil
1794----
1795* BirdPeople: All lilus have mixed avian and humanoid appearances.
1796* FeatheredFiend: Lilus are a family of evil fiends with both avian and humanoid features.
1797
1798!!Hurlilu
1799[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lilu_hurlilu.png]]
1800->'''Level:''' 11
1801->'''Size:''' Large
1802----
1803* TheBully: Hurlilus prefer to spend their time bullying smaller creatures in High M'Vania's vast cliffside cities, but they're unwelcome there and driven out when discovered by occupants with greater authority. Some migrate to other parts of the Outer Rifts, where they lead gangs of lesser fiends they've bullied into submission.
1804[[/folder]]
1805
1806[[folder:Qlippoth]]
1807->'''Alignment:''' ChaoticEvil
1808
1809Perhaps the oldest form of life in the multiverse, the qlippoth are the original inhabitants of the Outer Rifts. After a daemoic experiment taught the Outer Rifts to catalyze mortal souls into demons it stopped producing qlippoth, leaving them greatly reduced in numbers. Seeking to reclaim their place, they now seek to wipe out all mortals and thus prevent their sins from creating more demons.
1810----
1811* AlternateCompanyEquivalent: They are the ''Pathfinder'' counterpart of the ''TabletopGame/DungeonsAndDragons'' 3th Edition obyriths, being both the ancient primeval inhabitants of the Abyss before being overtaken by demons and inspired by the same source (the qlippoth from Creator/GreenRonin's ''TabletopGame/TheBookOfFiends''). The difference is that the obyriths have a completely made-up name, were invented for Creator/WizardsOfTheCoast and are copyrighted by them, while the qlippoth's name exists in real world mythology and philosophy, and they are open content. You can use obyriths as qlippoth in your game or vice versa with very little impact.
1812* BrownNote: The appearance of a qlippoth is so horrific to be able to physically hurt enemies.
1813* EldritchAbomination: The qlippoth are nearly incomprehensible, primordial evil dredged up from the dawn of time and given a barely recognisable form.
1814* EvilVersusEvil: The qlippoth do not get along well with ''anyone'' else (good, evil, lawful or chaotic) and view demons, a group of fellow ChaoticEvil fiends, as their main enemy, for having driven them to near-extinction and taken over their home.%%In-universe
1815* EvilVersusOblivion: On one side, the demons want to corrupt mortals and drive them to sin. On the other side, their qlippoth nemeses aim to destroy the entire reality itself outside of themselves and the Outer Rifts, starting with demons (for having taken over their home), daemons (for having had a hand in the creation of demons) and mortals (to starve the Outer Rifts of sins so it can no longer create demons).
1816* MixAndMatchCritters: ''If'' they take on a form that can even be identified as an animal, it'll often have other parts shoved in. For example, Cythnigot hijack small animals and warp them into ''things'' with features from other small animals, most prominently the venus flytap-style appendage rising out of its abdomen that's a tell-tale sign of Cythnigot.
1817* MonsterOrganTrafficking: Qlippoth brains are steeped in raw insanity, and can used to replace the spells ''lesser confusion'', ''confusion'', ''insanity'', and ''symbol of insanity'' when crafting magic items.
1818* MultipurposeTongue: Hydraggon qlippoth use their tentacle-like tongues to wield weapons, much like a humanoid arm would.
1819* OmnicidalManiac: To a lesser degree than daemons. The qlippoth want to destroy the rest of that pesky infection they call reality, but they plan to be around forever to fester in that little corner they call the Outer Rifts. Their current immediate goal is to kill all demons to reclaim the Outer Rifts for themselves, all daemons to take revenge for their creation of the first demons, as well as all mortals so there'll be no more sinners and no more demons that can be born.
1820* OurMonstersAreWeird: The qlippoth are the most bizarre fiends around, having nothing in their forms anything approximating the human shape except by cosmic fluke or sinister mockery. Some of them ''do'' resemble the more odd creatures from the Universe, such as cephalopods or arachnids. The implications of this are unclear, but something planar scholars find very disturbing.
1821* StopWorshippingMe: Qlippoth don't like to be worshipped by mortals, since if they attract too much mortal attention they'll either become demons or be murdered or exiled by other qlippoth.
1822* {{Telepathy}}: An ability that seems to be the most common superpower among fiends.
1823* TimeAbyss: The qlippoth are the oldest race in the universe, having predated mortal life, the concepts of good and evil, and perhaps time itself.
1824* UnknownRival: The qlippoth view demons as their foremost enemy and do all they can to exterminate them, while the demons see them as just another race of enemies.
1825* WouldHurtAChild: A qlippoth particularly hates children and singles them out given multiple targets.
1826
1827!!Cythnigot
1828[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cythnigot_pathfinder.png]]
1829->'''Level:''' 1
1830->'''Size:''' Tiny
1831
1832Infective parasites that puppeteer small animals.
1833----
1834* BodyHorror: A cythnigot is a fungal parasite that infects a small animal and transforms its host in various horrific ways, such as by adding or removing legs, twisting and elongating the body or warping teeth into mandible-like structures.
1835* {{Familiar}}: A cythnigot can become a chaotic evil spellcaster's familiar by infecting an animal familiar.
1836* {{Flight}}: They can fly, despite not having wings.
1837* ManEatingPlant: The one consistency between cythnigots is a stalk of fungal material growing from their back that shapes into a fanged mouth, often resembling a venus flytrap.
1838* PoisonousPerson: A bite from a cythnigot exposes creatures to their spores. While not enough to take root and create a new cythnigot, it does cause pallid spines and fibers to erupt from a creature's skin and entangle them in a disgusting cocoon.
1839* PuppeteerParasite: The true cythnigot is the fungal growth on and in the mutated animal. Without a host body, they appear as a foul-smelling pale puffball about the size of a fist.
1840
1841!!Hydraggon
1842[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hydraggon.png]]
1843->'''Level:''' 3
1844->'''Size:''' Medium
1845
1846Fishlike qlippoth that lurk in the depths of the River Styx.
1847----
1848* ImmuneToMindControl: Hydraggons are immune to mind-affecting effects, which shields them from the river Styx's memory-draining properties.
1849* MultipurposeTongue: A hydraggon’s strange tongue splits into three tentacles, which it uses to hold weapons in place of hands.
1850
1851!!Thognorok
1852->'''Level:''' 4
1853->'''Size:''' Medium
1854
1855* BlobMonster: A thognorok is an obscene mass that looks like a melted blob crossed with a spider.
1856
1857!!Deinochos
1858[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_deinochos_qlippoth.png]]
1859->'''Level:''' 5
1860->'''Size:''' Small
1861
1862Diminutive fiends that ride on the bodies of larger qlippoth.
1863----
1864* ExtraEyes: Dozens of eyes surround a deinochos' mouth.
1865* LampreyMouth: A deinochos' mouth is circular and jawless.
1866* SpawnBroodling: When their ride leaves behind a fresh carcass, deinochoses drop off, feast and gestate a new generation. The bigger the corpse, the stronger the offspring, and carcasses of powerful creatures can give rise to dozens of deinochoses.
1867* TheSymbiote: Deinochoses cling like remoras to larger qlippoth, travelling across the Outer Rifts and beyond, all the while telepathically goading their host onward.
1868
1869!!Vexenion
1870->'''Level:''' 6
1871->'''Size:''' Large
1872----
1873* CombatTentacles: Vexenions fight with muscular tentacles sprouting from their glistening form.
1874* SelfDuplication: When a vexenion has consumed sufficient quantities of flesh, it goes into a kind of senseless larval state. After 24 hours, two fully grown vexenion burst forth from the shell, each of which retains the memories of the original.
1875
1876!!Shoggti
1877[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qlippoth_shoggti.png]]
1878->'''Level:''' 7
1879->'''Size:''' Large
1880----
1881* MindRape: Shoggti can mentally debilitate enemies by pinching at them with their pincers.
1882* TooManyMouths: A shoggti has an additional maw in its forehead.
1883
1884!!Utukku
1885->'''Level:''' 8
1886->'''Size:''' Medium
1887----
1888* TheBlank: An utukku's only facial feature is an eye surrounded by tentacles.
1889* ReligionOfEvil: Utukku build cults that teach followers that if they follow the utukku's teachings, they will be rewarded not via transformation into an outsider, but by assimilation into the Great Beyond itself. In other words, once they die they will not become larvae to create demons but rather form into new quintessence that then merges with the Outer Rifts to be used for the creation of new qlippoth.
1890
1891!!Gorgoros
1892->'''Level:''' 9
1893->'''Size:''' Large
1894----
1895* EatDirtCheap: Gorgoros like to eat the statues they create.
1896* ExtraEyes: Three eyes in total.
1897* HyperactiveMetabolism: Eating a petrified creature immediately restores a gorgoros' health.
1898* TakenForGranite: Gorgoros can use their stone-altering magic to petrify foes.
1899
1900!!Nyogoth
1901[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qlippoth_nyogoth.png]]
1902->'''Level:''' 10
1903->'''Size:''' Medium
1904----
1905* {{Autocannibalism}}: A very hungry nyogoth might resort to drinking the digestive juices from its own wounds.
1906* DemonOfHumanOrigin: While the qlippoth normally avert this trope (being born directly from the Outer Rifts), some nyogoths were originally mortals transformed by an iathavos.
1907* HorrorHunger: Being an outsider, a nyogoth doesn't need to eat to survive, but it is still subject to a hunger which makes it increasingly erratic and violent.
1908* LampreyMouth: All of the nyogoth's mouths resemble that of a lamprey.
1909* PoisonousPerson: A nyogoth's body is full of corrosive fluid which might be sprayed when it is attacked.
1910* TooManyMouths: Aside from its central fanged maw, a nyogoth's coils also end in maws.
1911
1912!!Gongorinan
1913->'''Level:''' 11
1914->'''Size:''' Medium
1915----
1916* BodyHorror: The gongorinan personifies the personal urge of invasive metamorphosis.
1917* CombatTentacles: One of a gongorinan's arms is a needle-covered tentacle.
1918* ExtraEyes: A typical gongorinan has no fewer than a dozen stalked eyes.
1919* GiantEnemyCrab: A gongorinan looks like a human-sized, crab-like creature.
1920* MoreTeethThanTheOsmondFamily: A gongorinan's mouth is a monstrous tangle of sliding plates and toothy ridges.
1921* MultiArmedAndDangerous: Each gongorinan has four arms, and each is a different, highly specialised weapon. Elder gongorinans tend to have even more additional arms.
1922* NightmareSequence: Cured victims of a gongorinan's egg often have dreams that carry within them a most horrible longing to return to the qlippoth's arms.
1923* PoisonousPerson: The needle-covered tentacle of a gongorinan is used to sting and inject a painful poison to stagger foes.
1924* PuppeteerParasite: As it grows, a gongorinan's egg feeds on the host's mind, absorbing the victim's intellect until it has reduced the host to a drooling wreck. At this point, the egg doesn't hatch so much as it merge with the host, effecting a horrific and permanent transformation into a monstrous form. These 'young' are loyal to their parent and serve it as guardians or playthings.
1925
1926!!Chernobue
1927[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chernobue_qlippoth.png]]
1928->'''Level:''' 12
1929->'''Size:''' Large
1930
1931Chernobues are perversions of natural fertility, spreading a twisted and parasitic vision of pregnancy and birth.
1932-----
1933* BellyMouth: A chernobue has a fanged maw for a belly.
1934* {{Cyclops}}: A chernobue only has one big, hideous eye.
1935* FetusTerrible: The chernobue is quite literally a vile, alien pregnancy made flesh, and they can infect mortals with a hideous poison that mimics an explosive pregnancy.
1936* TooManyMouths: One on its belly and two more on the tips of two of its tentacles.
1937* WeakenedByTheLight: Bright light slowly kills a chernobue, inflicting Constitution damage over the span of minutes.
1938
1939!!Behimiron
1940->'''Level:''' 13
1941->'''Size:''' Huge
1942----
1943* BigCreepyCrawlies: A behimiron resembles a monstrous titan beetle.
1944* SpawnBroodling: Behimirons kill living creatures, preferably demons, in order to use the corpses as incubators for their spawn.
1945
1946!!Augnagar
1947[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qlippoth_augnagar.png]]
1948->'''Level:''' 14
1949->'''Size:''' Huge
1950----
1951* DumbMuscle: An immense but not very smart type of qlippoth.
1952* {{Metamorphosis}}: Once an augnagar has consumed enough qlippoth flesh, it will transform into a thulgant qlippoth.
1953* MonstrousCannibalism: The augnagar's preferred delicacy is the flesh of others of their own kind.
1954
1955!!Cataboligne
1956->'''Level:''' 16
1957->'''Size:''' Gargantuan
1958----
1959* BellyMouth: A cataboligne's mouth is located under its belly.
1960* DisintegratorRay: The treelike growth on a cataboligne's back is capable of unleashing a beam of entropic power that turns all it touches to dust.
1961* DumbMuscle: Even more so than the augnagar, having an Intelligence of only 3 - barely better than an animal.
1962* PoisonousPerson: A cataboligne's mouth drools a terrible flesh-eating poison.
1963* SiegeEngines: Catabolignes are the siege engines of the qlippoth, rampaging among demonic fortifications and unmaking everything in their path.
1964* TailSlap: Spiked clubs extend from each end of this six-legged fiend.
1965
1966!!Thulgant
1967[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qlippoth_thulgant.png]]
1968->'''Level:''' 18
1969->'''Size:''' Large
1970----
1971* BewareMyStingerTail: A thulgant's body ends in three stinger tails.
1972* DumbassNoMore: Thulgant who evolved from augnagar jump from DumbMuscle to GeniusBruiser, from 5 Intelligence to ''24''.
1973* GiantSpider: The thulgant has a very spider-like body, only with 10 legs and far bigger size than normal spiders.
1974* HunterOfMonsters: The whole purpose of the thulgant is to eradicate demons from the Outer Rifts.
1975* MonsterLord: A thulgant often rules horrific lairs in the Outer Rifts filled with hideous minions.
1976* WaxMuseumMorgue: Many thulgants fill their hives with petrified or preserved victims.
1977
1978!!Iathavos
1979->'''Level:''' 20
1980->'''Size:''' Gargantuan
1981
1982The single strongest qlippoth short of qlippoth lords.
1983----
1984* CruelAndUnusualDeath: Victims of the iathavos' entropic beams will explode in an explosion of flesh, energy, shadow and smoke.
1985* EvilSmellsBad: An iathavos has a supernaturally sickening smell which can nauseate others.
1986* ExtraEyes: 10 eyes in total.
1987* EyeBeams: The iathavos can fire beams of entropic energy from its eyes.
1988* GiantFlyer: The iathavos is a gigantic, bloated, flying monstrosity.
1989* {{Kaiju}}: The iathavos is an immense Colossal-sized monstrosity with the penchant of completely devastating worlds that it visits.
1990* RespawnPoint: When an iathavos dies, there's a short time before the Outer Rifts gives birth to another one. This new iathavos doesn't inherit any of the previous one's memories or advancements and for all intents and purposes is another individual entirely.
1991* SingleSpecimenSpecies: Only one iathavos can exist at any given point. The reason given for this is that they are so horrible [[TooSpicyForYogSothoth even the Outer Rifts itself can't stand having more than one in inside it.]]
1992* SpawnBroodling: The iathavos can absorb other creatures and place it in its flesh, eventually transforming the victim into a nyogoth.
1993[[/folder]]
1994
1995[[folder:Ahvothian]]
1996->'''Level:''' 7
1997->'''Alignment:''' ChaoticEvil
1998->'''Size:''' Medium
1999----
2000* MixAndMatchCritters: Ahvothians resemble humanoid dinosaurs with a dromaeosaur's narrow, fanged head and a sauropod's solid, heavy legs.
2001[[/folder]]
2002
2003[[folder:Baregara]]
2004->'''Level:''' 12
2005->'''Alignment:''' ChaoticEvil
2006->'''Size:''' Large
2007----
2008* AdaptationNameChange: The baregara was originally named ''bar-lgura'' in ''TabletopGame/DungeonsAndDragons''.
2009* BattleTrophy: All baregaras take trophies from their kills, which play a role in the establishment of social standing within a baregara troop.
2010* KillerGorilla: The baregara is an evil, lumbering gorilla-like monster.
2011* TooManyMouths: A baregara has a monstrous fanged orifice at the centre of its chest.
2012[[/folder]]
2013
2014[[folder:Chatterer Swarm]]
2015[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_chatterer_swarm.PNG]]
2016->'''Level:''' 8
2017->'''Alignment:''' ChaoticEvil
2018->'''Size:''' Diminutive [swarm]
2019
2020These incessantly chattering tiny demons swarm their target and hungrily gnaw their way into the victim’s flesh. There, they invade their host’s thoughts with a barrage of suggestive prattle.\
2021\
2022Their 3.5 stats can be found in ''The Demon Within'' or online [[https://aonprd.com/MonsterDisplay.aspx?ItemName=Chatterer%20Swarm here]].
2023----
2024* PersonalSpaceInvader: A chatterer swarm that deals 15 or more points of damage to a single target successfully gnaws its way into the victim's flesh and begins wreaking damage upon its mind and body.
2025[[/folder]]
2026
2027[[folder:Fantionette]]
2028->'''Level:''' 4
2029->'''Alignment:''' ChaoticEvil
2030->'''Size:''' Small
2031----
2032* CassandraTruth: When a fantionette pretends to be part of a group of children, sometimes a child perceives its true form and attempts to warn their parents, but the parents stand too far to see the fantionette and dismiss the child as foolish.
2033* HumanDisguise: Fantionettes appear as human children or adult halflings to all creatures outside of its aura of revelation.
2034* WouldntHurtAChild: Fantionettes either don't want to or are forbidden from harming children.
2035[[/folder]]
2036
2037[[folder:Kakuen-Taka]]
2038->'''Level:''' 14
2039->'''Alignment:''' ChaoticEvil
2040->'''Size:''' Huge
2041
2042Half-living siege engines created out of carcasses and putrefying meat by tiny fiends called bhogas.
2043----
2044* HiveMind: A kakuen-taka is driven like siege engines by a swarm of fiends called bhogas. An individual bhoga has little wit or skill, but together they have a malign intellect that allows them to construct mobile nests out of dead flesh like termites building a mound.
2045* MeaningfulName: It means "Hunger That Moves" in some language or another, presumably Chthonian.
2046[[/folder]]
2047
2048[[folder:Labyrinth Minotaur]]
2049->'''Level:''' 16
2050->'''Alignment:''' ChaoticEvil
2051->'''Size:''' Large
2052----
2053* BrutishBulls: Labyrinth minotaurs are as bestial as their mortal kin and prone to outbursts of violent rage.
2054* OurMinotaursAreDifferent: Like their mortal counterparts, labyrinth minotaurs are massive, burly humanoids with thick fur on the chest and legs and a horned, bovine head, and possess innate cunning and logical ability.
2055[[/folder]]
2056
2057[[folder:Lamhigyn]]
2058->'''Level:''' 3
2059->'''Alignment:''' ChaoticEvil
2060->'''Size:''' Small
2061----
2062* HairTriggerTemper: In general, they tend to get along with other lamhigyns, though almost anything can set them off. When this happens, lamhigyns unleash the full force of their fury on each other, until only one or none remains.
2063[[/folder]]
2064
2065[[folder:Ostovite]]
2066->'''Level:''' 1
2067->'''Alignment:''' ChaoticEvil
2068->'''Size:''' Tiny
2069----
2070* DemBones: They themselves look something like giant ticks made out of fish bones, and can commandeer a creature's skeleton and walk around in it.
2071* TheNapoleon: They are about the size of a cat and have a burning hatred and envy of all bigger creatures.
2072[[/folder]]
2073
2074[[folder:Qurashith]]
2075[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/qurashith.png]]
2076->'''Level:''' 17
2077->'''Alignment:''' ChaoticEvil
2078->'''Size:''' Huge
2079----
2080* AbstractEater: A qurashith does not simply devour its victims, but physically subsumes prey into its own body, metabolising their spiritual essence.
2081* BatOutOfHell: Qurashith are fearsome, bat-like predators that haunt the upper reaches of Gluttondark's cavern-worlds.
2082* TheParalyzer: The qurashith's saliva can paralyse victims.
2083[[/folder]]
2084
2085[[folder:Son of Perdition]]
2086[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_son_of_perdition.PNG]]
2087->'''Level:''' 13
2088->'''Alignment:''' ChaoticEvil
2089->'''Size:''' Medium
2090
2091Once angels who were found consorting with temptresses of the Outer Rifts, the sons of perdition had their souls wrenched from their perfect bodies and cast down into the damned land they coveted. Stripped of their powers, they were embraced by the Outer Rifts and endowed with new abilities with which to fulfil their sinful desires.
2092----
2093* DemonicPossession: Sons of perdition enviously covet the bodies of mortal creatures, especially those who remind them of the beauty they lost long ago, and attempt to possess mortals in order to use their bodies for their own ends and pleasure.
2094* FallenAngel: The sons of perdition were once angles from the heavens, before they fell into corruption through associating wit demonic beings and were stripping of their powers and cast into the Outer Rifts.
2095* NonIndicativeName: Contrary to their name, sons of perdition can be either male or female.
2096[[/folder]]
2097
2098[[folder:Vescavor]]
2099->'''Level:''' 5 (swarm), 9 (queen)
2100->'''Alignment:''' ChaoticEvil
2101->'''Size:''' Diminutive (swarm), Large (queen)
2102----
2103* BigCreepyCrawlies: A vescavor queen is an insect that measures roughly 10 feet long and weighs nearly 500 pounds.
2104* ExtremeOmnivore: Vescavors can devour nearly anything, and their hunger is insatiable.
2105[[/folder]]
2106
2107[[folder:Warped One]]
2108->'''Level:''' 8
2109->'''Alignment:''' ChaoticEvil
2110->'''Size:''' Medium
2111
2112Living humanoids corrupted and warped by the chaotic energies of the Outer Rifts, forever reshaped and mutated in endless agony.
2113----
2114* MultiArmedAndDangerous: Warped ones can have several limbs, four of which always sport particularly sharp talons.
2115* PerpetuallyProtean: Raw Abyssal energies course through and constantly shift a warped one's body, reshaping and rebuilding it in minor but hideous ways.
2116[[/folder]]
2117
2118[[folder:Xacarba]]
2119->'''Level:''' 15
2120->'''Alignment:''' ChaoticEvil
2121->'''Size:''' Gargantuan
2122----
2123* MultipleTailedBeast: A xacarba's tail splits into three.
2124[[/folder]]
2125
2126[[folder:Xilvirek]]
2127->'''Level:''' 12
2128->'''Alignment:''' ChaoticEvil
2129->'''Size:''' Large
2130----
2131* CombatTentacles: The xilvirek has two tentacles on its back that it can use to suck the life from its prey.
2132[[/folder]]
2133
2134!Other Planes
2135[[folder:Nindoru]]
2136->'''Alignment:''' ChaoticEvil
2137----
2138* ButterflyOfDeathAndRebirth: Blood-red butterflies follow nindorus around, nest on their bodies, or periodically emerge from their wounds. They symbolise the countless past lives they once lived but turned their backs on.
2139* CameBackWrong: Those who come back to life after having their soul drained by a nindoru often live harsher lives and experience things that might make them feel cursed, doomed or simply unlucky.
2140* CreepilyLongArms: Their arms appear to be broken and unnaturally long.
2141* DemonOfHumanOrigin: When an evil mortal soul that has been reincarnated multiple times is wrenched from the cycle of souls, it can be corrupted into a nindoru. Those slain by a nindoru move on to the Boneyard if they're lucky, but most are instead corrupted into more nindorus.
2142* ScarredEquipment: Nindorus wield weapons that look shattered, but are functional, until they crumble into dust when leaving the nindoru's hands.
2143* SilverBullet: Most nindorus, except argyrzeis, are harmed by silver.
2144* SoulEating: Nindorus feast on souls, preferably souls who have drifted through the recurrent stream of Sangpotshi multiple times. The ideal soul is one that has reincarnated several times and is currently living with memories of previous lives--like a fine wine allowed to age just right. These souls are not prevented from moving on to the afterlife or being reincarnated, for nindorus feed on only a fraction of a soul's energy.
2145
2146!!Meokdan
2147->'''Level:''' 2
2148->'''Size:''' Medium
2149----
2150* BadWithTheBone: The meokdan's weapon is a human femur, wielded as a club, that it pulls out from its own stomach.
2151* HorrorHunger: Meokdans suffer a constant and painful hunger, since they can't derive nourishment from a reincarnated soul. This hunger drives them to constantly seek food, often in the form of dirt, stones and refuse without nutritional value. Regardless of how hungry they get, they never starve to death.
2152
2153!!Sojiruh
2154->'''Level:''' 4
2155->'''Size:''' Medium
2156----
2157* EatenAlive: Sojiruhs find that life force tastes best when consumed while the body still lives and screams. The sound of a perfect scream is akin to the perfect wine pairing with dinner.
2158* InstantArmor: A sojiruh can manifest a suit of armour that appears to be made of interlocking bones and wicker weaves.
2159* MouthStitchedShut: A sojiruh's mouth is stitched shut with lengths of its own hair. Despite this, sojiruhs can speak freely and clearly, and only stretch these stitches when they shriek and scream.
2160
2161!!Guhdggi
2162->'''Level:''' 5
2163->'''Size:''' Large
2164----
2165* AmphibianAtLarge: A guhdggi looks like a bloated frog.
2166* NestedMouths: A guhdggi's frog-like mouth opens to reveal a human face peering from its throat.
2167* PrehensileHair: The guhdggi's human face has long, dark, animated hair capable of inflicting painful lashes.
2168
2169!!Ijda
2170->'''Level:''' 6
2171->'''Size:''' Large
2172----
2173* TheCorrupter: Born from souls who renounced their own enlightenment and their role in the cycle of reincarnation, ijdas find pleasure in leading others to the same fate.
2174* DumbMuscle: Ijdas usually serve as brutal guardians, since they cannot learn new things--all of their actions stem from memories etched into their souls or directives from superiors that they obey without question.
2175* NonHumanHead: Instead of a head, an ijda has a wicker cage filled with a writhing cloud of butterflies. Nevertheless, their senses are fully functional as if their heads remained in place.
2176* TheSleepless: Ijdas' forgetfulness also prevents them from being able to sleep.
2177
2178!!Kagekuma
2179->'''Level:''' 8
2180->'''Size:''' Medium
2181----
2182* HumanDisguise: Kagekumas can appear as uninteresting figures in a crowd so they could feed even in populated areas.
2183* LongNeck: A kagekuma appears as a hunched over humanoid with a long neck and a fanged mouth, though the neck is usually hidden beneath its bundle and tucks in tight between its shoulders.
2184
2185!!Akashti
2186->'''Level:''' 10
2187->'''Size:''' Medium
2188----
2189* HumanDisguise: Akashtis assume the form of a recently deceased loved one so they can infiltrate homes, murder and consume the souls of grieving families.
2190* MorphicResonance: A disguised akashti can be revealed when its scalp seems to subtly ripple and bulge.
2191
2192!!Shisagishin
2193->'''Level:''' 12
2194->'''Size:''' Medium
2195----
2196* HumanDisguise: The shisagishin delights in infiltrating a community and then disguising itself as nearly-unrecognisable remains of a loved one or public figure, only to reveal its true form during funeral services.
2197* MakeThemRot: The shisagishin causes the flesh of creatures grabbed or restrained by it to swiftly begin to decay.
2198* MultiArmedAndDangerous: A shisagishin's true form has multiple crooked limbs.
2199* NonHumanHead: A shisagishin has a tattered lantern for a head.
2200
2201!!Argyrzei
2202->'''Level:''' 13
2203->'''Size:''' Medium
2204----
2205* CursedItem: Argyrzeis can curse silver objects, which cause them to fuse to anyone who carries them for more than a minute. They delight in disguising themselves and selling or giving infected silver to others.
2206* NonHumanHead: Argyrzeis have no heads. Instead, their neck stumps are stuffed with a wide assortment of metal shards, knives and blades. An argyrzei can still hear, speak, see and smell, and is immune to decapitation effects.
2207* SpontaneousWeaponCreation: An argyrzei can pull one of the broken silver weapons from the stump of its neck and transform it into a bastard sword, which crumbles into sand if it leaves the argyrzei's possession.
2208[[/folder]]
2209
2210[[folder:Sahkil]]
2211->'''Alignment:''' NeutralEvil
2212
2213Psychopomps are meant to shepherd the cycle of souls, but some tire of serving the order of a system that will inevitably end. These rebels are sahkils, fiends that embrace the fear with which mortals view the messengers of death and have resolved to rule for the finite eons the multiverse has left.
2214----
2215* AnthropomorphicPersonification: Played with. Sahkils each embody a particular type of fear, but this isn't an innate part of their being. Rather, it's a conscious change they've made to themselves in order to become more terrifying to mortals.
2216* {{Antimagic}}: A limited version. All sahkils have the Spirit Touch ability, allowing them to act against intangible beings as if they were corporeal.
2217* ArchEnemy: Manasaputras and sahkils are sworn enemies, as sahkil predation actively impedes the development of mortal souls. This often results in manasaputras or their agents defending vulnerable spirits or leading quests to liberate worthy souls before they're destroyed.
2218* AsskickingLeadsToLeadership: Among sahkils, authority is wielded by those with the greatest abilities and largest collections of victims, or those who can successfully break mortals who have defied others of their kind.
2219* BalkingSummonedSpirit: Unlike many other beings, sahkils relish being summoned to the Universe and thus are easier to conjure by ''planar binding'' and similar rituals, but are so adept at slipping between metaphysical cracks that they can escape most magical bindings right away. In 1st Edition, they can easily break free from the caster's control; in 2nd Edition, they're always free to attack or leave instead of negotiate unless the primary caster's roll critically succeeded.
2220* BodyHorror: Most sahkils are absolutely horrifying to look at, often bearing grotesque malformations, exposed viscera or visibly decaying flesh. This is entirely of purpose, and designed to further repulse and terrify those they interact with.
2221* BuildLikeAnEgyptian: The sahkils make their home in Xibalba, whose centre is a massive black pyramid.
2222* DemonOfHumanOrigin: The first sahkils are dissident psychopomps, who are originally created out of mortal souls. Later sahkils are created from Xibalba's terrorised shades in the same way most fiends are.
2223* FaceHeelTurn: The first sahkils were originally psychopomps who rebelled against their duty, fled to the Ethereal Plane and fashioned themselves as tyrants of fear.
2224* KnowWhenToFoldEm: When sahkils of the same type compete over a victim, the weaker usually quickly departs rather than risk losing influence over their other victims--nightmares are less frightening when engaged in petty squabbling.
2225* MeaningfulName: The word ''sahkil'' means ''fear'' in the Yucatec Maya language.
2226* NoSell: They have immunity to death effects, fear effects, disease, and poison.
2227* OurMonstersAreWeird: The greatest sahkils are near-indescribable horrors, obscene in both shape and proportions.
2228* SupernaturalFearInducer: Any creature affected by a sahkil's gaze is paralysed with fear of various degrees.
2229* WouldHurtAChild: Given the desire for a long hunt, sahkils often seek out young victims, who are easier to manipulate, since their fears are simple and many.
2230
2231!!Esipil
2232[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/esipil_pathfinder.png]]
2233->'''Level:''' 1
2234->'''Size:''' Tiny
2235
2236Manifestations of the fear of wild animals.
2237----
2238* AnimalisticAbomination: They fuse the features of dogs, cats, and other domestic animals with a worm-like body and a tangle of veins dangling from their mouths.
2239* BloodKnight: They like to fight and scrap with nearly anything, holding their fear abilities in reserve to avoid spoiling the fight by making their opponents flee.
2240* CriticalHit: Their attacks confuse targets on critical hits.
2241* {{Familiar}}: NeutralEvil spellcasters can take an esipil as familiar.%%In-Universe
2242* IShallTauntYou: They telepathically harass others to goad them into attacking first, flinging highly vulgar and disconcerting taunts.
2243* KickThemWhileTheyAreDown: Esipils will savage helpless foes until their master calls them off, even if the foe in question is already dead.
2244* MoodSwinger: Not actually, but they put on this appearance to toy with people. As familiars they'll act like fawning servile pets, then delight in violent episodes where they bark and snap at others until their master brings them to heel. Then they return to the act of loyal pet and wait for their next outburst.
2245* SourSupporter: Unlike most fiends that can be taken as familiars, they actually enjoy serving those stronger than themselves and take advantage of their master's power, but they'll still snap and growl when given orders.
2246* TentacleRope: When they bite opponents, the tentacles dangling from their mouth grab them to hold in place for further attacks.
2247
2248!!Nucol
2249->'''Level:''' 4
2250->'''Size:''' Medium
2251
2252Manifestations of the fear of parasites.
2253----
2254* DealWithTheDevil: After a nucol infects a victim with potent insecurity, it'lloffer to remove the affliction for a price. Many of these deals are esoteric in nature, driving the victim into despair and forcing them to give up things they cherish. The sinister nucol may even reinfect its victim after completing the bargain, but a canny negotiator may be able to turn the tables and free themselves from the nucol's grasp.
2255* MeaningfulName: Their name comes from the Yucatec Maya word ''nook'ol'' meaning ''worm''.
2256
2257!!Wihsaak
2258[[quoteright:339:https://static.tvtropes.org/pmwiki/pub/images/wihsaak_sahkil_pathfinder_7.png]]
2259->'''Level:''' 6
2260->'''Size:''' Medium
2261
2262Manifestations of the fear of insects, arachnids, and other things that creep and crawl.
2263----
2264* BrownNote: By beating their wings in a certain way, they can create a maddening drone that numbs the minds of intelligent creatures.
2265* BugBuzz: Their Droning Madness ability as outlined under BrownNote.
2266* FliesEqualsEvil: Naturally, given their habit of summoning swarms of bugs.
2267* GasLighting: Wihsaaks like to use ''suggestion'' to put people into terrifying circumstances and make them believe it was their own idea.
2268* NonHumanHead: in place of a head they have an entire giant locust.
2269* PestController: A given for the embodiment of the fear of bugs. They can cast ''vomit swarm'' at will and are immune to damage or distraction by swarms.
2270* {{Sadist}}: When in combat they like to ensure every enemy is hit with some kind of fear effect before going in for the killing blow, preferring their prey to be seasoned with terror before their gruesome demise.
2271* VillainTeleportation: They can cast ''greater teleportation'' on themselves at will.
2272* WhyDidItHaveToBeSnakes: Whisaaks embody it for bugs, including [[CreepyCockroach roaches]], [[FlyCrazy flies]], [[BeeAfraid bees]], [[MothMenace moths]], [[ScaryScorpions scorpions]], [[CreepyCentipedes centipedes]], [[TermiteTrouble termites]], and [[WickedWasps wasps]].
2273* WingedHumanoid: They have a set of locust-like wings that give them a good fly speed.
2274* WolverineClaws: On all four of their hands, which gives them a devastating number of attacks.
2275
2276!!Ichkoh
2277->'''Level:''' 7
2278->'''Size:''' Medium
2279
2280Manifestations of the fear that your own body will fail you.
2281----
2282* BigCreepyCrawlies: An ichkoh looks like a human-sized, cockroach-like monstrosity.
2283
2284!!Pakalchi
2285->'''Level:''' 9
2286->'''Size:''' Medium
2287
2288Manifestations of the fear that relationships will fail.
2289----
2290* PoisonousPerson: A pakalchi can fling a volley of poisonous thorns.
2291
2292!!Zohanil
2293->'''Level:''' 10
2294->'''Size:''' Medium
2295
2296Manifestations of invasive surgery and needles.
2297----
2298* AfraidOfNeedles: Part of the fear they embody.
2299
2300!!Chakanaj
2301->'''Level:''' 14
2302->'''Size:''' Tiny
2303----
2304* DarkSecret: Chakanajes prey upon people's shame and fears of disclosing humiliating secrets. They enjoy ferreting out secrets and tormenting their victims by leaving incriminating hints of the truth in places others might find them, or messages threatening the victim that someone knows the truth.
2305* PersonalSpaceInvader: A chakanaj can disguise itself as an item of roughly the same size, and especially enjoys forcing victims to carry or wear it while it whispers hateful suggestions and stoke the victim's anxiety and suffering.
2306
2307!!Ijhyeojin
2308->'''Level:''' 14
2309->'''Size:''' Medium
2310----
2311* TheBlank: An ijhyeojin's face has no distinguishable features, like a skull with a smooth layer of skin pulled over it.
2312* TheCorrupter: Ijhyeojins regard joseung sajas as brainwashed servants of the Boneyard who need to be awakened from their sense of duty through fear. They delight in watching a joseung saja unravel completely as they are consumed by fear and turn into sahkils.
2313* EvilCounterpart: Ijhyeojins were once joseung sajas, psychopomps who guided the dead to the Boneyard, but rejected their roles and became sahkils. As joseung sajas have their memories erased and must work until they've fully atoned, all who become ihjyeojins do so partially out of a desperate desire to reclaim their memories. When a joseung saja reaps an ijhyeojin's memories or an ijhyeojin alters a joseung saja's memories, the target will turn into a joseung saja or ijhyeojin (respectively) upon a critically failed saving throw.
2314* LaserGuidedAmnesia: Ijhyeojins particularly enjoy preying upon patients who fear about being forgotten in death, snatching away crucial memories from them or visiting loved ones.
2315* LegacySeeker: Ijhyeojins incarnate the fear of being forgotten and prey upon those obsessed with their legacy.
2316
2317!!Penqual
2318->'''Level:''' 15
2319->'''Size:''' Huge
2320----
2321* {{Claustrophobia}}: Penquals embody the fear of crowds and confined spaces.
2322
2323!!Qolok
2324->'''Level:''' 16
2325->'''Size:''' Large
2326
2327Manifestations of the fear of not having enough of something.
2328----
2329* TooManyMouths: A qolok has a second mouth atop its body.
2330
2331!!Ximtal
2332[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_ximtal.png]]
2333->'''Level:''' 17
2334->'''Size:''' Large
2335
2336Manifestations of the fear of isolation.
2337----
2338* MixAndMatchCritters: Ximtals appear as hybrids of rats and crabs with grasping tentacles.
2339
2340!!Tumblak
2341->'''Level:''' 18
2342->'''Size:''' Medium
2343----
2344* BuriedAlive: Tumblaks prey upon the fear of being buried alive. A creature fatigued by the tumblak's ''nightmare'' spell is subject to glimpses of being buried alive.
2345* SupernaturalSuffocation: In a tumblak's gasping aura, mortals struggle to breathe and must hold their breath to avoid suffocation.
2346
2347!!Nenchuuj
2348->'''Level:''' 19
2349->'''Size:''' Medium
2350----
2351* EvilSmellsBad: The smell of burnt flesh and ozone hangs heavy around a nenchuuj.
2352
2353!!Kimenhul
2354[[quoteright:306:https://static.tvtropes.org/pmwiki/pub/images/sahkil_kimenhul.png]]
2355->'''Level:''' 20
2356->'''Size:''' Huge
2357
2358The most powerful of the sahkils, kimenhul are manifestations of the fear of failure.
2359----
2360* SelfFulfillingProphecy: Kimenhul personify the fear of failure and can use its Eternal Fear ability to imprint itself on the minds of all who view it. From then on, every time someone affected by it is in a stressful situation they remember the kimenhul and become shaken, even if the kimenhul in question is dead. In other words, having been affected by the manifestation of the fear of failure makes you more likely to fail in the future.
2361[[/folder]]
2362
2363[[folder:Velstrac]]
2364->'''Alignment:''' LawfulEvil
2365----
2366* AppropriatedAppellation: The kytons call themselves ''velstracs''; the misnomer ''kyton'' arose when mortals associated the name of the demagogue Kaikyton with her followers. The velstracs decided that they like the word ''kyton'', as calling them by the name of one of their greatest is the equivalent of calling all scientists Einstein, and do not try to correct mortals when misnamed.
2367* ChainedByFashion: Many velstracs still proudly wear the chains that bound them.
2368* DemonOfHumanOrigin: Velstracs are born of mortal souls that were tortured in life, victims of masochism, sacrifices to gods of suffering, or those promised to velstracs. Obscure rituals force the sacrificed souls to bypass Pharasma's judgement and instead become mired in the Plane of Shadow. Over an excruciating and lengthy span of time, these souls are warped and twisted until they become new velstracs.
2369* TheExile: The first velstracs were native to Hell and predated the presence of devils there. When Asmodeus came with his host, the kytons were forced to move to the Shadow Plane.
2370* {{Expy}}: Creative designer [[WordOfGod James Jacobs]] considers them to be his take on the Cenobites from ''Film/{{Hellraiser}}''.
2371* MythologyGag: In-universe, kytons are a race of non-devil fiends which are often mistaken as devils and called chain devils by uneducated people. Out of universe, they originated in ''TabletopGame/DungeonsAndDragons'' where they are actually a sub-type of devils, before Paizo made them into a separate race in ''Pathfinder''.
2372* NightmareFetishist: Velstracs seek ecstasy through pain in the form of deliberate and violent self-transformation.
2373* PowerUpgradingDeformation: Younger and weaker velstracs resemble the mortals they once were, whereas older and stronger ones are horrifying patchworks of transplanted material that rarely look like their original forms.
2374* {{Sadist}}: Most velstracs are aroused by the destruction of flesh. Though few allow this to overwhelm their ultimate goals, it does mean they take far more pleasure in it than they should.
2375
2376!!Apostle
2377->'''Level:''' Same as base creature + 2
2378->'''Size:''' Same as base creature
2379
2380Mortals who do not perish under the ministrations of the velstrac but still come to adhere to their teachings become apostle velstracs.
2381----
2382* BrownNote: An apostle velstrac can orate a prayer so profane that it causes any non-velstrac listening to erupt in bleeding wounds.
2383
2384!!Augur
2385[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/augur_kyton.png]]
2386->'''Level:''' 1
2387->'''Size:''' Tiny
2388
2389Spies and sycophants of greater velstracs, augurs have eschewed the path of continual self alteration to indulge their all-consuming lust for blood.
2390----
2391* AchillesHeel: Good-aligned damage and silver weapons can ignore their damage resistance, making them significantly weaker.
2392* TheBerserker: Many augurs are insatiably bloodthirsty and cannot help but indulge themselves when exposed to gore.
2393* BloodLust: Like many kytons they love to see flesh mangled and ruined, but unlike most they lack the self-discipline to control themselves. More than a few augurs have been captured or destroyed because they stayed around their victims to dip their blades into and roll around in the blood.
2394* FallenAngel: From the perspective of other kytons, augurs that weren't created as punishment are kytons that became too consumed by the actions needed to improve rather than improvement itself and fell from the path towards eternal improvement.
2395* {{Familiar}}: Augurs can be taken by LawfulEvil spellcasters as familiars.%%In-universe
2396* FateWorseThanDeath: The condemnation of an individual's spirit to the cage-like body of an augur is the precedent for a truly agonizing and lonely existence.
2397* {{Flight}}: Their primary method of movement, though they can roll across the ground if needed.
2398* MadeOfIron: The armored plates of their bodies grant them decent damage resistance, a rarity at their level.
2399* NoSell: Immune to cold damage.
2400* {{Oculothorax}}: An augur's body is a singular large eye armoured in bloodied metal plates.
2401* PragmaticVillainy: Averted. They're explicitly said to be the least pragmatic kytons, and thus least respected among their peers.
2402* SupernaturalFearInducer: By looking at other creatures, an augur can leave them shaken for a round.
2403* TheVoiceless: No mouths, so no speech.
2404
2405!!Lampadarius
2406->'''Level:''' 4
2407->'''Size:''' Medium
2408
2409Halfway between a body of flesh and shadow, lampadariuses yearn to cast off the last of their physical form even as they mourn for sensation lost.
2410----
2411* ArtificialLimbs: A lampadarius cuts away its flesh and replacing the lost parts with burning darkness from the Netherworld. Some have a shadowy right arm, others a shadowy left, some replace both limbs on the same side, others alternate which limbs are replaced.
2412
2413!!Ostiarius
2414->'''Level:''' 5
2415->'''Size:''' Medium
2416
2417Velstracs who hold the task of luring mortals into the grasp of kytons willingly. They specialize in making mortals philosophically and morally numb to pain and suffering.
2418----
2419* TheCorruptor: Ostiariuses serve to convince susceptible mortals to willingly journey with them to the Netherworld by encouraging them to abandon their tired philosophies.
2420
2421!!Suffragan
2422->'''Level:''' 5
2423->'''Size:''' Medium
2424----
2425* LethalChef: Suffragans understand that other creatures must eat, and they take delight in preparing what they believe to be elaborate meals for their mortal victims, which might range from the unusual (such as moth wings) to the gruesome (such as flesh cut from the suffragan's torso).
2426* TortureTechnician: Suffragans often serve as torturers or jailors and take a particular, sadistic glee in the pain they inflict upon mortal victims. They believe that their own bodily transformations and the excruciating pain that comes with it are the purest and most powerful method of worshipping Zon-Kuthon, and seek to perpetuate this through inflicting the so-called 'blessings of Zon-Kuthon' upon any who fall into their grasp.
2427
2428!!Evangelist
2429[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_evangelist.png]]
2430->'''Level:''' 6
2431->'''Size:''' Large
2432
2433Often mistaken for devils, evangelists specialize in implantation and piercing.
2434----
2435* ChainPain: An evangelist can control up to four chains, making the chains dance or move as it wishes.
2436* RetCon: While the first Bestiary presents the evangelist as the weakest type of kytons, the third one adds the even weaker augur.
2437
2438!!Apocrisiarius
2439->'''Level:''' 7
2440->'''Size:''' Medium
2441
2442Velstracs who use pain and torture to cut away at their victims, both physically and metaphorically, in order to reduce them to a single truth.
2443----
2444* CannotTellALie: Apocrisiariuses are physically unable to speak any lies and can be used as lie detectors by asking them to repeat a particular phrase, which they cannot if the phrase contains any lie.
2445
2446!!Cantor
2447->'''Level:''' 9
2448->'''Size:''' Medium
2449
2450Serving as scouts and soldiers for other velstracs, cantors have had their minds broken and remade into little more than tools.
2451----
2452* PoisonousPerson: The touch of a cantor is supernaturally toxic, lingering in its victim's mind like a poison.
2453
2454!!Sacristan
2455[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_sacristan.png]]
2456->'''Level:''' 10
2457->'''Size:''' Medium
2458
2459A slave caste created from the imperfect scraps removed from others, sacristans specialise in surgeries.
2460----
2461* CastingAShadow: A sacristan can open its mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld.
2462* SlaveMooks: Sacristans lack free will, and their minds are etched with the ability to serve, making them utterly obedient to other velstracs.
2463
2464!!Oitos
2465->'''Level:''' 11
2466->'''Size:''' Medium
2467
2468Kytons who specialise in the augmentation and decoration of bone.
2469----
2470* DemBones: Oitoses take the form of skeletons gilded with precious metals.
2471
2472!!Interlocutor
2473[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_interlocutor.png]]
2474->'''Level:''' 12
2475->'''Size:''' Large
2476
2477Surgeon-sculptors to whom every bit of flesh is a canvas, interlocutors have replaced most of their own bodies with metal forged from shadowstuff.
2478----
2479* MultiArmedAndDangerous: An interlocutor is a multi-limbed monstrosity of claws and blades.
2480* TortureTechnician: Interlocutors are the self-proclaimed surgeon-sculptors among kytons, viewing each victim as a new chance to study the art of pain and sensation. Their ability to heal the damage they inflict, even to the extent of restoring life to a newly-expired subject, is perhaps more feared than their eagerness to cut flesh.
2481
2482!!Libitinarii
2483->'''Level:''' 13
2484->'''Size:''' Medium
2485----
2486* WaxMuseumMorgue: When their victims die, libitinariis then freeze them into icy statues and arrange them into unholy menageries.
2487
2488!!Ephialtes
2489->'''Level:''' 16
2490->'''Size:''' Huge
2491
2492Hunters of mortals, ephialtes maintain ties to Hell and will occasionally capture specific targets for their diabolic allies.
2493----
2494* ChainPain: An ephialtes can control up to four chains within 30 feet, making the chains dance or move as it wishes. The chains attack as effectively as the velstrac itself.
2495* HuntingTheMostDangerousGame: Ephialtes are consummate and fearless hunters of the doomed and the damned, whom they give to their diabolic allies or other velstracs as resources.
2496
2497!!Precentor
2498[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_precentor.png]]
2499->'''Level:''' 16
2500->'''Size:''' Medium
2501----
2502* AgonyBeam: The precentor's touch causes an enemy to constantly scream in agony.
2503
2504!!Termagant
2505->'''Level:''' 17
2506->'''Size:''' Large
2507
2508Termagants seek to twist mortal life into their own misshapen progeny, a process most don't survive.
2509----
2510* DefeatEqualsExplosion: When killed, a termagant or any creature poisoned by it explodes in a blast of flux infusion poison.
2511* PoisonousPerson: A creature grappled by a termagant's tentacles is exposed to flux infusion, which functions as a poison.
2512
2513!!Vincuvicar
2514[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_vincuvicar.png]]
2515->'''Level:''' 18
2516->'''Size:''' Medium
2517----
2518* WardensAreEvil: Vincuvicars serve as jailers, torturers and executioners in the most terrible prisons.
2519
2520!!Eremite
2521[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/velstrac_eremite.png]]
2522->'''Level:''' 20+
2523->'''Size:''' Medium (Large for overlords)
2524
2525The eldest and most mutilated of their kind, eremite kytons roam the multiverse in search of perfect parts to improve themselves with.
2526----
2527* AgonyBeam: Any creature struck by an eremite's natural attacks can become staggered from the pain.
2528* FeelNoPain: Eremites have inflicted so much damage to themselves to be completely immune to pain.
2529* LargeAndInCharge: Eremite overlords are all at least Large-sized or more, compared to the normal eremite's Normal size.
2530* SupernaturalFearInducer: A creature that succumbs to an eremite's unnerving gaze becomes paralyzed with fear as it finds itself almost longing to submit its flesh to the kyton.
2531[[/folder]]
2532
2533[[folder:Half-Fiend]]
2534->'''Level:''' Same as base creature + (1-3)
2535->'''Alignment:''' Evil
2536->'''Size:''' Same as base creature
2537----
2538* SemiDivine: Half-fiends have one fiendish and one mortal parent.
2539[[/folder]]
2540
2541[[folder:Hellbound Creature]]
2542->'''Level:''' Same as base creature + 1-3
2543->'''Alignment:''' LawfulEvil
2544->'''Size:''' Same as base creature
2545----
2546* DeaderThanDead: If the devil is dead when a Hellbound creature dies, the latter's soul is destroyed, and can't be restored to life except by ''miracle'' or ''wish''.
2547* DealWithTheDevil: A Hellbound creature has made a bargain with a devil, promising a service and its soul in exchange for infernal power. The specific service depends on the devil's type and motivations, but always furthers the interests of Hell.
2548* TrackingSpell: If a Hellbound creature is restored to life, the devil immediately senses the name and location of the creature responsible.
2549[[/folder]]
2550
2551[[folder:Ammut]]
2552->'''Level:''' 18
2553->'''Alignment:''' LawfulEvil
2554->'''Size:''' Huge
2555----
2556* MixAndMatchCritters: An ammut has the head of a crocodile, the mane and torso of a lion, and the hindquarters of a hippopotamus.
2557* SoulEating: If a creature dies while swallowed whole by an ammut or affected by its wasting curse, its soul is consumed along with its body.
2558* SuperPersistentPredator: Ammuts never tire, and once an ammut notices suitable prey, it will stalk its quarry for hundreds of miles if need be before running it down. The only way to truly escape an ammut is to confront and defeat the beast.
2559[[/folder]]
2560
2561[[folder:Dahzagan]]
2562->'''Level:''' 6
2563->'''Alignment:''' ChaoticEvil
2564->'''Size:''' Large
2565
2566Known as "orc valkyries", these beings ferry the souls of particularly great orcs directly to their gods.
2567----
2568* {{Psychopomp}}: Dahzagans ferry the souls of orcish heroes to the halls of their gods.
2569* {{Valkyries}}: Dahzagans fill a similar role as choosers of the worthy dead, and are consequently known as "orc valkyries", but work specifically for the orcs and their gods.
2570[[/folder]]
2571
2572[[folder:Garipan]]
2573[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/pathfinder_garipan.PNG]]
2574->'''Level:''' 10
2575->'''Alignment:''' NeutralEvil
2576->'''Size:''' Medium
2577----
2578* IdentityAmnesia: Garipans are rarely aware of the full details of their previous existence.
2579[[/folder]]
2580
2581[[folder:Joyful Thing]]
2582->'''Level:''' 6
2583->'''Alignment:''' LawfulEvil
2584->'''Size:''' Medium
2585
2586The most loyal of Zon-Kuthon's followers who've carved away limbs and non-vital organs in rituals akin to those practiced by kytons.
2587----
2588* BodyHorror: They're missing a lot of body parts and are grotesquely bloated, leaving them obese limbless things that wriggle and laugh at the sensation of pain.
2589* TheEmpath: They can read thoughts and emotions, but only by wrapping their overly long tongue around the subject's head.
2590* {{Sadist}}: Joyful Things have bonuses against creatures that are afraid or in pain.
2591[[/folder]]
2592
2593[[folder:Karina]]
2594->'''Level:''' 5
2595->'''Alignment:''' NeutralEvil
2596->'''Size:''' Large
2597----
2598* FeatheredFiend: Karinas are large owl-like fiends with dark red feathers, powerful talons and unsettling eyes.
2599* PlagueMaster: Karinas are plague carriers and intentionally attack creatures to spread grave blight, a supernatural disease that causes fever, disorientation, and (at later stages) an innate desire to attack others and spread the disease.
2600* SoulEating: Legends speak of powerful grave karinas that have stolen the corpses of important figures or powerful creatures and consumed part of their soul in the process.
2601* VertebrateWithExtraLimbs: A karina's broad wings conceal a pair of wiry humanoid arms.
2602* VoiceChangeling: Karinas can mimic voices. They typically repeat phrases they've heard, but twist the voice into a fiendish corruption of the original.
2603[[/folder]]
2604
2605[[folder:Slaugrak]]
2606->'''Level:''' 6
2607->'''Alignment:''' ChaoticEvil
2608->'''Size:''' Large
2609
2610Due to Abyssal taint in xulgath bloodlines, each generation a few mutant creatures marked with its influence are born, and fiendish deformities and stillbirths reeking of brimstone are all too common. The rapacious slaugrak is one of these fiendish mutants.
2611----
2612* HorrorHunger: A slaugrak is born with an unnatural and incessant hunger for living flesh.
2613[[/folder]]
2614
2615[[folder:Wrackworm]]
2616->'''Level:''' 20
2617->'''Alignment:''' ChaoticEvil
2618->'''Size:''' Gargantuan
2619
2620Titanic parasites from the hide of Rovagug. Their ability to gnaw through planes allows them to escape the Dead Vault and wander through other planes, a behavior many fear may one day weaken the prison enough for the Rough Beast to break free.
2621----
2622* BewareMyStingerTail: A wrackworm's tail is a long stinger like that of a scorpion, dripping with a flesh-ravaging toxin.
2623* ProportionatelyPonderousParasites: Wrackworms are 80-feet long earthworms that live as parasites on the hide of Rovagug.
2624[[/folder]]

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