This page is part of the character sheet for Pathfinder, covering Outsider creatures native to the Outer Sphere that do not fit within one of the following sub-pages:
Beings created by existence itself to enforce Monad, a state of balance between all forces of the multiverse.
- Blue and Orange Morality: Aeons exist beyond the understanding of most mortals, endlessly striving toward goals unfathomable to mortals. Their ways are at one moment beneficent and in the next utterly devastating, but always without ardour, compassion, or malice.
- Our Monsters Are Weird: Like the qlippoth, aeons have nothing in their forms anything approximating the human shape except by sheer coincidence.
- Sentient Cosmic Force: Each aeon embodies the realm of reality it would seek to balance, attempting to enforce a harmony as perfect as that of its physical form upon all things.
- Telepathy: Aeons mentally scan the thoughts and intentions of others, then reply with flashes of psychic projections that emit a single concept in response to whatever the other being was thinking, which displays how the aeon perceives future events might work out.
- Familiar: A paracletus can be chosen as a familiar by neutral spellcasters.
- Your Soul Is Mine: An akhana can use its tail to siphon life essence and steal the soul from a grappled foe.
- Clock Roaches: Bythos hunt beings with the ability to time travel and might have abused it.
- Multi-Armed and Dangerous: The bythos has a four-armed humanoid shape.
- Rapid Aging: A bythos' strikes cause a living target to rapidly age.
- The Power of the Void: The pleroma can manifest a sphere of complete and utter darkness that can potentially annihilate anything it touches.
Strange humanoid creatures of burning light, commonly associated with the fallen empire of Thassilon.
- Blinded by the Light: If they so wish, they can glow bright enough to blind everyone close to them.
- Glowing Eyes of Doom: They have them, not that you'll be able to tell what with the way the rest of them glows too.
- Light 'em Up: Their primary method of attack is with searing rays of light.
- Light Is Not Good: Creatures capable of manipulating light that are Chaotic Evil. Particularly notable because they can manipulate positive energy, a trait usually seen with empyreals and clerics to heal. Shining children instead crank it up to burn foes from the inside out using their own life energy.
- Logical Weakness: Their Burning Touch ability uses the target's own positive energy against them. Undead and constructs are thus immune to this, the former because they're animated by negative energy instead and the latter because they're animated by elemental spirits.
- No Name Given: Shining children despite individual names and have none for themselves. Trying to avoid this trope and give them a name is a sure way to earn their ire.
- Power Floats: They hover above the ground and can fly outright should the need strike them.
- Summon Magic: They can be summoned and bound like many outsiders. The method was discovered by Thassilonian mages, hence their original designation "Shining Child of Thassilon." In modern times they're no longer popular picks for summoned minions, or even commonly known, but a few do still choose to summon them.
- Sealed Evil in a Can: More than a few Thassilonian ruins still contain shining children who still seek to fulfill their centuries-old missions.
- Telepathy: They communicate with a telepathic roar that occasionally contains words.
- Throat Light: Glows just like their eyes.