Follow TV Tropes

Following

Characters / Marvel vs. Capcom 3 - Capcom Characters

Go To

For the main article, go here.

For the Marvel characters, try here.

For the characters introduced in Ultimate, go here.

    open/close all folders 

    Akuma 
https://static.tvtropes.org/pmwiki/pub/images/205px-Akuma_MvsC3-FTW_1893.PNG
You will feel the power of my fists!
Voiced by: Dave Mallow (English), Taketora (Japanese)
Home Series: Street Fighter
Debut: Super Street Fighter II Turbo (1994)

This warrior values strength above all else, going so far as to abandon his own humanity as a means to obtain more. It is said that the Buddhist beads around his neck represent warriors who have fallen before him. He wants Ryu to give in to the dark force known as Satsui no Hadou so that he may have a Worthy Opponent.

Akuma's fighting style is different from Ryu's. He uses more simplistic combos, and he is meant to be played in a more offensive manner, akin to his Street Fighter IV incarnation. He is a Glass Cannon who can deal huge amounts of damage with and without meter.


  • Adaptational Villainy: In the Street Fighter games, he has a strict, but rather strange, code of honor. While he seeks to kill other Worthy Opponents, he will protect those that are obviously weaker. Here he's a Herald of Galactus.
  • Battle Aura: Gets a purple one in his intro and his hypers, courtesy of the Satsui no Hado, which he embraced.
  • Berserk Button: Akuma hates fighting against soulless and lifeless robots since he views them as fake attempts at being strong. He is bewildered when confronted by Sentinel, calling his opponent a mockery.
  • Blood Knight: Akuma's defining trait is his bloodthirst which compels him to seek a Worthy Opponent. In his ending, he defeats Galactus but still feels unsatisfied, deciding to go after the other heroes next.
  • Brought to You by the Letter "S": During his victory pose and after his Shun Goku Satsu, the kanji for heaven, "ten" (as seen on his back in the picture to the right), appears on the back of his dogi.
  • The Corrupter: Akuma is still trying to get Ryu to submit to the Satsui no Hado.
  • The Dark Side: His fighting style embodies the Satsui no Hado, a malevolent force that is the antithesis of Ryu's Power of Nothingness.
  • Dark-Skinned Redhead: Akuma has tanned skin and dark red hair.
  • Devil Complex: Akuma considers himself to have transcended humanity and become a real demon, boasting in one of his victory quotes that he is no longer mortal.
  • Did You Just Punch Out Cthulhu?: If he wins against Thor, Amaterasu, or Shuma Gorath, Akuma will proclaim he has killed a god with his fists.
  • Dissonant Laughter: Just as it does in Street Fighter IV, the playful yet haunting laughter of children can be heard when he performs the Raging Demon hyper combo.
  • Diving Kick: One of the followups of his Hyakki-shu (aka Demon Flip) is this.
  • Evil Counterpart: To Ryu. Their super moves are almost copy pasted from one another, but Akuma's is fueled by the Satsui no Hado. This is reflected in-game by Akuma's much more aggressive playstyle.
  • Flash Step: His Ashura Senkuu lets him dash forward, phasing through his opponent.
  • Glass Cannon: He has a big damage output, but his health is the same as Zero (at 800,000), which was further nerfed to 750K in Ultimate.
  • Ground Pound: In his victory pose, he does the Kongou Kokuretsu Zan, one of his former special moves where he pounds the ground with his fists, producing a massive shockwave of dark energy.
  • Hurricane Kick: Tatsumaki Zankuukyaku is a corrupted version of Ryu's Hurricane Kick. Akuma spins forward with his leg extended, shocking any opponent that makes contact with it.
  • Kamehame Hadoken: Gou Hadoken and Zankuu Hadoken have Akuma shoot out a purple fireball from his fists. For his hypers, he has Messatsu Gou Hadou, with 2 versions: Agyo, which spreads out fireballs across a wide area, and Ungyo (done with holding the Fierce attack button after the hyper's command) which fires a concentrated blast in front of him.
  • Meaningful Name: His name in Japan, Gouki, means strong demon. Akuma, his name overseas, is derived from the word for "devil".
  • Mini-Boss: One of the four characters who can become Galactus' Herald in Arcade Mode.
  • Nerf: Received a health nerf (from 800,000 to 750K) in "Ultimate".
  • The Nicknamer: Akuma doesn't bother with names. When tagging out, he refers to most of the males and females as "Boy"/"Girl". Sentinel and Nemesis are "Junk", Zero and Jill are "Puppet", Rocket Raccoon is "Vermin", while Amaterasu, Trish, all three of the Darkstalkers ladies, Super-Skrull, Dormammu, M.O.D.O.K, and Shuma-Gorath are "Devil". The only exception is Ryu, and that's only in his win quotes.
  • Running Gag: Most characters refer to him as a demon. Not surprising, given what his name means.
  • Secret Character: Requires 2000 Players Points to be unlocked.
  • Shoryuken: Gou Shoryuken, along with the hyper variant Messatsu Gou Shoryu, are corrupted versions of Ryu's signature uppercut moves. They both deal more damage than the originals, and are easily identified by the purple energy that envelops Akuma's fist when he performs them.
  • Shotoclone: While he has a significantly different playstyle than many other shotoclones, as well as some different moves, he's got the bread-and-butter of any shotoclone.
  • Supernatural Martial Arts: Akuma is master of the Satsui no Hadou, which enables him to empower his punches with dark energy and manipulate Ki to perform attacks that defy logic.
  • Victory Is Boring:
    • His ending: after defeating Galactus, he finds there's nothing left worth fighting.
    • In one of his winquotes, he wonders what else is left for him to prove, considering that nobody in either the Marvel or Capcom universes was able to present him with a proper challenge.
Advertisement:

    Albert Wesker 
https://static.tvtropes.org/pmwiki/pub/images/169px-Albert_Wesker_MvsC3-FTW_3289.PNG
A new world order is at hand.
Voiced by: D.C. Douglas (English), Joji Nakata (Japanese)
Home Series: Resident Evil
Debut: Resident Evil (1996)

Wesker was the leader of the S.T.A.R.S. Alpha team, but was secretly working for the Umbrella Corporation, whom the unit was sent to investigate. He has since betrayed Umbrella and, after a series of encounters with many acquaintances (most of which hate him), works for Tricell. With his constant experimentation of the T, G, Las Plagas, and Uroboros viruses, he has superhuman strength, speed, reflexes, and regeneration, making him a force to be reckoned with. His ultimate goal is to release Uroboros into the Earth's atmosphere, and leaving only the chosen few alive for him to rule over as their god.

His fighting style incorporates teleport mixup and show-offy, yet intricate combos involving the gamut of fighting game tech - wallbounces, OTG, you name it.


  • Adaptation Deviation: In Chris' ending, Wesker is prosecuted for causing the destruction of Raccoon City. In Resident Evil, the virus was spread by infected rats and contaminated water. In fact, Wesker wasn't even in the city during this period, having been in hiding since faking his death months prior.
  • A God Am I: Wesker's massive god complex gets highlighted in several of his victory quotes. He boasts to Amaterasu, Thor and Shuma-Gprath that he is the only real god, and tells Chris to die in peace knowing the world has a new god to watch over it.
  • Badass Longcoat: Takes on his appearance from Resident Evil 5, wearing a long black coat that makes him look more intimidating.
  • Battle Aura: A subtle black, fume-like substance permeates from his body while he's standing still.
  • Big Bad Duumvirate: Joins Dr. Doom in an attempt to take over both worlds. In the third trailer, their alliance is dissolved when Magneto is sent to claim Wesker's newest bioweapon.
  • Bio-Augmentation: Wesker acquired his powers by injecting himself with a mutant strain of the T-Virus. Other characters wil note how his more impressive acrobatic feats are not just natural talent.
    Magneto: Your attempts at artificial power both impress and disgust me, Albert Wesker.
    M.O.D.O.K.: I must admit, I like some of the work you've done with bioengineering. It has... potential.
    Sentinel: Target is not a natural mutant. All enhancements were the result of cellular manipulation.
  • Camera Abuse: When he wins, he grabs either the cameraman or his defeated opponent by the throat and lifts him off the ground.
  • Clothing Damage: The lenses of his sunglasses can break and the shades themselves will be destroyed if he takes too much damage. He can replace his glasses by performing a taunt.
  • Cool Shades: Wears sunglasses to conceal his feline-like pupils.
  • Counter-Attack: Tiger Uppercut is one of the harder ones to use. The L version counters high attacks, M is for low attacks and H is for projectiles. The Rhino Charge hyper works with everything but projectiles (and throws, obviously).
  • Creepy Monotone: When not in the heat of battle, Wesker talks exclusively like this, except for the mandatory Evil Laugh every now and then.
  • Evil Laugh: He laughs whenever he shoots the opponent with his Samurai Edge.
  • Evilutionary Biologist: He is a member of Tricell. As the Laboratory stage would attest, the company is responsible for various illegal biotechnological experiments, including a Tyrant and several Lickers.
  • Flash Step: Super Speed is one of his more notorious abilities, and he takes it up to Teleport Spam levels in his Level 3.
  • The Glasses Come Off: He removes his glasses when the Phantom Dance hyper combo is activated. In Ultimate, he gets a damage and speed boost without them.
  • Hammerspace: The finale to his level 3 hyper combo has Wesker grab a giant missile from seemingly nowhere and launch it towards his opponent.
  • Hellish Pupils: Wesker has orange slit eyes that he conceals behind his Cool Shades, but you get to see them by performing Phantom Dance.
  • Insufferable Genius: As arrogant as a psychopath with a god complex can be, though his intellect is admittedly quite high.
  • I Shall Taunt You: Rather than announce what he's going to do, he prefers to constantly remind his opponent how weak they are.
  • Jerkass: Not only is he an Insufferable Genius, but he's also behind some vile experiments and actions. Quite a few characters call him out on this.
  • Lack of Empathy: In Chris' ending, Wesker will end up restrained in a straitjacket and on trial, with Matt Murdock prosecuting against him regarding the 1998 Racoon City disaster. Wesker not only displays no remorse, he openly gloats that he "caused a big mess" there before attempting to break out of his restraints, resulting in Chris Redfield threatening to floor him.
  • Last-Name Basis: Almost everyone, except for Spidey, who mockingly calls him "Albert". Then again, he does it to many of the other villains as well.
    Spider-Man: Aaaal-bert!
  • Lightning Bruiser: He's fast (a lot of his moves emphasize his Super Speed), fairly durable, and hits respectably hard.
  • Mini-Boss: One of the four characters who can become Galactus' Herald in Arcade Mode.
  • Not Big Enough for the Two of Us: Wesker's victory quote against Doom implies that the two went separate ways because he believes this world can only have one true mastermind.
  • The Rival:
    • Wesker clashes with his longtime nemesis Chris in the opening of the vanilla version, and they have more vicious interactions with each other than with any other character before and after each match. This comes to a head in Chris' ending, where he finally arrests Wesker and has him prosecuted for his numerous crimes.
    • Wesker is presented as Phoenix's rival in Ultimate's opening, due to their conflicting personalities and powers. He has embraced evil, has a god complex and acquired his powers by artificial means, whereas she struggles to suppress her inner darkness, has abilities that are actually befitting of a Physical God, and is a natural mutant.
  • Take Over the World: His dialogue makes it clear that his one true desire is to take over the world and lead it as a god.
  • "The Reason You Suck" Speech: Gets this as a new win quote in Ultimate, and it has the honor of being the longest in the game.
    How does it feel to be inferior? To know that you are destined for a life of mediocrity? Hmph. You probably can't even conceive how much better I am than you.
  • Villain Team-Up: Joins Dr. Doom and the other Marvel villains, but is betrayed when Magneto steals his bioweapon. Magneto's winquote against him implies this is because even the other bad guys were disgusted by Wesker's ''modus operandi''.
  • Villainous Breakdown: When his X-Factor is unleashed, he shouts "Damn it!", presumably because his virus is going out of control.
  • Weapon of Choice: His Samurai Edge handgun, which he's had ever since his S.T.A.R.S days.
  • With Great Power Comes Great Insanity: Invoked by Spiderman should the latter beat him:
    Spider-Man: You have great power, Albert. But you don't use it responsibly.
  • You Have Failed Me: When both of his partners are K.O.ed, this is his reaction.
    You've disappointed me.
    Useless chaff!

    Amaterasu 
https://static.tvtropes.org/pmwiki/pub/images/228px-Amaterasu_MvsC3-FTW_525.PNG
Aaawoooooooooooo!
Voiced by: N/A
Home Series: Ōkami
Debut: Okami (2006)

The Shinto sun goddess in the form of a white wolf. She uses her power to restore peace and beauty to the lands.

Amaterasu is an excellent all-around character who has three weapon styles at her disposal: the reflector, the glaive, and the rosary. While it is possible to win by using just one style, true mastery of Ammy requires utilizing and switching between all three styles, and learning how to use her for both rushdown and keepaway tactics.


  • A Form You Are Comfortable With: Her true form is as the most beautiful maiden in heaven, which is never seen. Ordinary humans don't even see her red streaks and weapons, appearing only as a white dog.
  • Badass Adorable: Goddess though she may be, she's still in the form of a white wolf, and has the cute dog-like mannerisms to match.
  • Bash Brothers: Teams up with Joe in the Episode 2 Trailer to fight Super-Skrull. It doesn't end well, and she ends up having to be saved by Morrigan.
  • BFS: Her glaives, Tsumugari and Thunder Edge, are as big as she is.
  • Bullet Time: Her Veil of Mist hyper slows down time in her home series. Here it only makes the opponents move more slowly.
  • Canis Major: Downplayed Trope. Big for a wolf, but still among the shortest of the cast.
  • Charged Attack: As in Okami, her Tsumugari's attacks can be charged.
  • Chivalrous Pervert: Amaterasu's companion, Issun, is still this towards hot women, particularly with Felicia.
    Issun: (vs. Felicia) Did ya see the cat lady making eyes at me the whole time? Ha ha. I tell ya, being a ladies' man ain't easy.
  • Elemental Powers: Her throw invokes the Galestorm technique; and she wields Fire, Ice, Lightning in two of her hypers, using all three in this exact order.
  • Everything's Better with Sparkles: Her "Bloom" assist increases the team Hyper meter — and gives the point character some pink sparkles and a light dusting of cherry blossom petals.
  • Fertile Feet: Like in her home game, flowers bloom and recede wherever Amaterasu steps.
  • Fragile Speedster: Her health is 800,000, among the lowest in the game. However, she can pack a lot of hits into one combo, and her dashes cover a lot of distance.
  • Heroic Mime: She is a wolf after all, so she can't talk. Her friend and companion Issun speaks on her behalf on victory screens.
  • Hyperspace Arsenal: She uses six Divine Instruments (Divine Retribution, Devout Beads, Tsumugari, Solar Flare, Tundra Beads, and Thunder Edge), but only one can be active at a time. The last three are used only in special attacks and in her Level 3 hyper.
  • Kabuki Sounds: Her Okami Shuffle hyper produces a different melody with each Celestial Brush technique Ammy uses.
  • Lag Cancel: Switching weapons. Used well, it can create some truly godly combos, as seen here.
  • Luckily, My Shield Will Protect Me: Depending on the strength of the button used, her reflector can deflect projectiles or induce an Izuna drop if attacked.
  • Meaningful Name: She is the goddess of the Sun, and "Amaterasu" literally means "Illuminating Heaven".
  • More Dakka: The attack button for the special's command can be pressed multiple times to fire more ice shots.
  • Mythology Gag: One of her win quotes has Issun scolding her for, ahem, 'mistaking someone for a tree'. While this may seem like just Toilet Humor, Okami had several instances of urination being used as a weapon, Ammy herself getting an I Shall Taunt You move called "Golden Fury" that let her 'lift her leg' at enemies for Demon Fang drops.
  • Not Quite Flight: Her air-dash involves springing from flower to flower with the aid of conjured vines, as in Okami.
  • The Omniscient: One of two characters with this level of intelligence on the Power Grid (the other being Galactus).
  • Paper Master: The Power Slash in this game summons a slip of paper, which inflicts a cut to opponents who make contact with it while it's on screen.
  • Physical God: She is the Japanese goddess of the Sun taking the form of a white wolf.
  • The Power of the Sun: Well, she's the sun goddess, though the only hint of this is her Solar Flare weapon. Her signature technique, Sunrise, has been omitted from this game due to its lack of combat application.
  • Shield Bash: Technically this when using the Divine Retribution/Solar Flare reflectors. They are shields, but Ammy uses them mainly to strike her foes.
  • Smart Bomb: Her Okami Shuffle Hyper Combo covers almost full-screen range.
  • The Speechless: As a wolf, Ammy can only howl, bark, and whine. Fortunately, her inch-high Celestial Envoy, Issun (the bouncing green bug... er... wandering artist), is along to do the talking for her.
  • Spinning Piledriver: Amaterasu uses a flaming Izuna Drop as a counter throw with her Solar Flare.
  • Stance System: Can switch between her reflector, rosary beads and glaive, thus accessing three different movesets that allow for varied playstyles.
  • Sticks to the Back: All her weapons magically float on her back.
  • Urine Trouble: Implied in one of her win quotes.
    Issun: Whoa whoa whoa, Ammy! That person is not a tree! Don't eve—aww, crud. I'm really sorry about that.
  • Use Your Head: One of her special attacks is a headbutt that can be used in mid-air to extend combos.
  • Whip It Good: The Devout Beads are used in this manner, being useful for long-ranged strikes.

    Arthur 
https://static.tvtropes.org/pmwiki/pub/images/254px-Sir_Arthur_MvsC3FTW_4749.PNG
I will not forsake my duties!
Voiced by: Dan Woren (English), Tetsu Inada (Japanese)
Home Series: Ghosts 'n Goblins
Debut: Ghosts 'n Goblins (1985)

Sir Arthur is a brave and valiant knight who goes into hell to save his beloved Princess (Princess Prin-Prin, Princess Guinevere or whichever name your game manual says this time around). He also has a tendency to lose his armor with one attack. (Fortunately, this doesn't happen in this game.)

Arthur is a pure zoning character. His walking speed is slow, he does not possess a dash, and his damage output is not that great. But what he lacks in all of that he makes up for by filling the screen with projectiles, as well as various other ways that he can put distance between him and his enemies.


  • Bottomless Magazines: Arthur never runs out of Lances, Shields, Holy Torches, Knives, Arrows, and Axes to throw.
  • Chronic Hero Syndrome: He wants to save his princess, but he will stop any villains who comes in his way.
    (To all villains minus Akuma & Doctor Doom) I will not forsake my duties!
  • Clothing Damage: A signature element from his own series, and, as in the games, a bad thing. After his Super Mode wears off, his armor breaks off and lowers Arthur's defense. You have to spend a super bar to summon his normal armor back.
  • Comedic Underwear Exposure: If he leaves his Golden Armor on for too long, it will burst off of his body and leave him only in his trademark underwear (it can even be said that it wouldn't be Arthur without it). Each of his palettes has a different print:
    • Standard: white with strawberries
    • Second: Striped blue and white
    • Third: Yellow with black stars
    • Fourth: Pale green with white polka dots
    • Fifth: Blue with white polka dots (as of Ultimate)
    • Sixth: Pink with white love hearts (as of Ultimate)
  • Counter-Attack: One of his specials has him bring up his shield, leading to a counter if the opponent strikes it.
  • Double Jump: Carried over from his home series, though it doesn't really do much to improve his mediocre mobility.
  • Flechette Storm: Happens to most of his projectiles. Notably, his Goddess Bracelet hyper can be chained into itself, keeping up a combo for as long as the player has Hyper Meter left.
  • Hyperspace Arsenal: Don't ask where he stores all of his weapons or armor when not in use.
  • Jousting Lance: His main Weapon of Choice is an oversized Lance.
  • Knight in Shining Armor: In his ending, he solos Fin Fang Foom to rescue Princess Guinevere. When you consider the hell he went through, such a feat is probably a walk in the park for him.
    Phoenix: Instead of fighting me, you should go and rescue your princess. It's not polite to keep a lady waiting.
    (To Chris) You too are looking for something? Let's be quick about this then!note 
  • Leeroy Jenkins: In the third trailer, where he charges Magneto head-on waving explosive potions everywhere. While wearing a metal suit of armor. Yeah.
  • Let's Fight Like Gentlemen: Well, he is a knight.
    I will fight you, fair and square!
  • Little People: He's rendered as shorter than anybody else (except for Joe, Ammy, and Rocket Raccoon). This is also lampshaded.
    M.O.D.O.K: Hmm... A little creature with a surprisingly big head.
    M.O.D.O.K: Such a puny creature. M.O.D.O.K. has no pity for you!
  • Long-Range Fighter: His weapons are his main way of fighting. He doesn't have a dash and he moves relatively slowly across the screen. Spamming lances, knives, and axes is the best way to fight.
  • Magic Knight: Aside from throwing an entire armory at his enemies, he also knows some magic spells to aid him.
  • No Name Given: It seems Capcom couldn't decide on Arthur's beloved's definite name — Prin-Prin for the sake of tradition in older arcade and NES games, or Guinevere in true King Arthur fashion and how it appeared in the SNES game manual. They decided to keep it as just Princess on the PSP remake; it also sticks for this game.
  • Non-Standard Character Design: Arthur is really short and toonier, referencing the art style of his series.
  • Real Men Wear Pink: One of his new palette swaps in Ultimate gives him pink-tinted armor, in addition to pink underwear with heart patterns.

    Chris Redfield 
https://static.tvtropes.org/pmwiki/pub/images/159px-Chris_Redfield_MvsC3-FTW_959.PNG
No one's dying on my watch!
Voiced by: Roger Craig Smith (English), Hiroki Tochi (Japanese)
Home Series: Resident Evil
Debut: Resident Evil (1996)

Part of the S.T.A.R.S Alpha team, Chris was one of the first to see the horrors of the Umbrella Corporation. He's one of the original 11 founders of the B.S.A.A., designed to deal with Umbrella-like threats.


  • Arbitrary Gun Power: He can do more damage with a seven-hit punch combo than with a full barrage from his handgun, shotgun, magnum, and flamethrower.
  • Badass Normal: He, Frank West, Phoenix Wright, Mike Haggar, and Hawkeye are the only normal humans in the game, lacking the Powered Armor, Super Strength, and/or special powers that the rest of the cast exhibit. In Chris' case, he makes up for it with a well-rounded skill set and lots and lots of weapons.
  • Charles Atlas Superpower: He's just a normal human, but is able to hold his own against world-eating abominations due to superior training and conditioning.
  • Chronic Hero Syndrome: One of his winquotes notes that, while his training was directed specifically to counter acts of bioterrorism, he is more than willing to join a multi-dimensional war for the greater good.
    "I may specialize in bioterrorism, but I won't hesitate to put an end to any wrongdoings that come my way!"
  • Death from Above: Uses the Satellite Beam to rain down destruction from the heavens in his Level 3 Hyper Combo.
  • Fire, Ice, Lightning: Chris' first Hyper Combo has him whip out a Grenade Launcher and fire rounds that freeze, burn and shock his opponent, in that order.
  • Good Old Fisticuffs: His Combination Punches special. A properly executed light punch combination will hit seven times and do more damage than any of his other attacks.
  • Hyperspace Arsenal: He fights with a handgun, machete, stun rod, grenades, flamethrower, shotgun, machine gun, magnum, grenade launcher, rocket launcher, and the L.T.D., all of which he can pulls out of thin air.
  • It's Personal:
    • If he's on point against Jill, his opening quote indicates that she's more important than whatever mission he's supposed to be on.
    '...Something's come up. Gotta go..."
    • His contempt for Wesker is carried over from his home series.
    "You're finished, Wesker! You're not a god — you're a joke."
  • Long-Range Fighter: Chris has a couple of handguns, a sub-machine gun, a shotgun, a magnum, a flamethrower, and a grenade launcher in his arsenal. Using some of them don't even qualify as special attacks, but he's just as effective in melee combat as well.
  • More Dakka: His second Level 1 Hyper Combo has him strike his opponent with a machete (or, alternatively, a taser), stunning them so he can unload a shotgun, a submachine gun, a revolver, and an RPG.
  • Multi-Ranged Master: If there's a firearm you're thinking of, he's most likely got it in his arsenal. With the exception of sniper rifles, he uses every weapon type available to him in Resident Evil 5.
  • The Power of Friendship: In the first trailer for vanilla, Hulk is tearing up the roof of the building he and Chris are on, and yet Chris makes it his priority to make a grab for Morrigan when he sees her falling from the sky. Chris' strong commitment to his teammates also gets lampshaded in his winquotes.
    "You know why you guys lost? It's because you lack the teamwork that we have."
    "I'm not going to lose any more teammates. I will protect them."
  • Nice Guy: He features in several character endings as an apparent personal friend to Captain America, Haggar, and the Hulk. In his own ending, he's resisted the temptation to simply kill Wesker and has brought him to trial.
  • Only Sane Man: He's the only character to lampshade how all the fighting between the Marvel and Capcom characters is ultimately taking them nowhere.
    Chris: What's the point of all this fighting?
  • Shooting At Your Own Projectiles: He has a special move where he throws a grenade. It can be shot with his gun mid-flight to detonate it remotely.
  • The Rival: He is introduced battling the Hulk in the first cinematic. By the third one, they have grown some respect for each other and team up to confront Wesker and Magneto.
  • Take My Hand: Saves Morrigan in Episode 1, when she is briefly knocked out by one of Iron Man's attacks.

    Chun-Li 
https://static.tvtropes.org/pmwiki/pub/images/214px-Chun_Li_MvsC3-FTW_5650.PNG
You ready for me?
Voiced by: Laura Bailey (English), Fumiko Orikasa (Japanese)
Home Series: Street Fighter
Debut: Street Fighter II (1991)

An undercover Interpol detective with lightning fast kicks, Chun-Li seeks to avenge her father's death at the hands of the criminal organization Shadaloo.


  • Fragile Speedster: She's fast, but at 850k health, she can't take much damage.
  • Hurricane Kick: Her Spinning Bird Kick and Tenshokyaku fit this, though the former is performed upside down, while the latter is a rising flurry of kicks that works wonders as an anti-air.
  • Spam Attack: Her Hyakuretsukyaku special, performed by mashing the attack buttons, has her asaulting the opponent with a flurry of kicks at lightning speed.
  • This Is Unforgivable!: A variant:
    (to all villains) I won't let evil go unchecked!
  • Weak, but Skilled: Her physical strength, while formidable for a human being, doesn't come close to the powerhouses of the Marvel universe. However, she lampshades that her combat prowess and tactical skills still make her a threat.
    (To She-Hulk) Remember the old saying, 'mind over muscle'.
  • Wolverine Publicity: Like Ryu, she's been included in all games starting from X-Men vs. Street Fighter.
Advertisement:

    Crimson Viper 
https://static.tvtropes.org/pmwiki/pub/images/168px-Crimson_Viper_MvsC3-FTW_8664.PNG
Sorry, Mommy's at work. I'll call you back.
Voiced by: Michelle Ruff (English), Mie Sonozaki (Japanese)
Home Series: Street Fighter
Debut: Street Fighter IV (2008)

Real name: Maya. This worldly 30 year old fighter is an expert CIA agent, going undercover to expose the S.I.N. organization's crimes. She is also a single mother and her daughter, Lauren, is on her mind at all times.


  • Animal Motifs: Snakes. Other than her obvious codename, her hairstyle resembles the body of a snake, with her forelock of hair representing the snake's tongue.
  • Charged Attack: Her Focus Attack returns from Street Fighter IV and works exactly the same way. At full charge, it's an unblockable blow that causes the enemy to crumple.
  • Clothes Make the Superman: Without her special suit, Viper is just a regular human. Her gloves can generate electric currents and seismic waves, her boots have engines that she can use to super jump and light her enemies on fire, and her glasses fire optical blasts.
  • Cool Shades: Her glasses were adapted to fire an Optic Laser, referencing Cyclops.
  • Dark-Skinned Redhead: Her skin is mildly tanned, and her hair is a vivid crimson.
  • Double Jump: She can perform this and an Air Dash thanks to the jets hidden in her boots.
  • Evolving Attack: Like in SFIV, she is able to perform EX versions of her special moves, though it costs a level on the Hyper bar. She can also perform a Focus Attack, and is in fact the only character able to do so. It absorbs an indefinite amount of attacks, but you don't get any health back when it hits, and prior to Ultimate you couldn't dash-cancel out of it either.
  • Eye Beams: Her new move in Ultimate, as a Charged Attack. It's called the Optic Laser as a nod to Cyclops in the previous games.
  • Glass Cannon: Not quite as speedy as Chun-Li and slightly better health than her (both still have somewhat low stamina), but a very high damage output.
  • Ground Pound: Her Seismic Punch special and Burst Time hyper launch a shockwave when she punches the ground with her Thunder Knuckle.
  • Playing with Fire: Her Burning Kick, Emergency Combination, and Burst Time have her activate the afterburners hidden in her boots to produce a wall of flame to burn her opponent.
  • Punch-Clock Hero: By virtue of Only in It for the Money: Viper's more interested in finishing her assigned mission than the whole "good vs. evil" conflict. Naturally, her ending offers her both an interesting job and the chance to be Neutral No Longer, as Fury attempts to recruit her to S.H.I.E.L.D.
  • Rapunzel Hair: She has a long braid shaped in the form of a snake.
  • The Rival: She is shown fighting Super-Skrull in the opening cinematic, delivering a burning kick to counter his fire punch.
  • Shock and Awe: Thunder Knuckle, Emergency Combination, and Viper Full Throttle have Viper punching or grabbing her opponent while activating the tasers in her gloves to shock them.
  • This Is Gonna Suck: She is noticeably intimidated if her opponent is Captain America, as her intro quote against him is simply "This one could be a problem".

    Dante 
https://static.tvtropes.org/pmwiki/pub/images/205px-Dante_MvsC3-FTW_8587.PNG
Let's rock, baby!
Voiced by: Reuben Langdon (English), Toshiyuki Morikawa (Japanese)
Home Series: Devil May Cry
Debut: Devil May Cry (2001)

Dante is a hunter dedicated to vanquishing demons, which were responsible for killing his mother and corrupting his brother Vergil. He is also half demon himself, the son of the demon knight Sparda.

Dante has the most versatile and complicated movesets of any character in the game, and is able to perform pretty much any strategy you would need, such as mixups, crossups, rushdowns, and zoning, making him a threat to any and all characters. He has average stamina and damage output, but high combo potential.


  • Bare Your Midriff: Dante's appearance is lifted from Devil May Cry 3: Dante's Awakening, where he wears an unbuttoned coat that exposes his chest and stomach.
  • Battle Aura: While his Devil Trigger hyper is active, Dante is surrounded by a red aura.
  • Blade Spam: His Million Stab attack has him repeatedly stab his opponent at lightning speed.
  • Button Mashing: Dante's Just Frames, taken straight from DMC3 and DMC4. Some of his specials have different effects if you input the command again as the attack is executing (i.e. Crystal —> Million Carats), and others have followup attacks (such as Jet Stream —> Fireworks). This is where the bulk of Dante's specials come from.
  • Charged Attack: His Multilock and Air Play specials can be charged.
  • Composite Character: Dante has the look and weapons of his DMC3 self (approximately 18-19 years of age), yet his interactions with Trish and a reference to Mundus when defeating Dormammu means that he has the mentality of his DMC1 self (at the very least), who is about a full decade older. Lastly, like in DMC4, he's able to use abilities from all four of his possible styles at once.
  • Cool Sword: His main weapon is a magic sword called Rebellion, though he also has access to twin blades Agni and Rudra, which let him conjure fiery tornados.
  • Deadly Lunge: Stinger is a move where Dante lunges forward and stabs his opponent with his sword. The move has variants in Million Stabs and his Level 3.
  • Deal with the Devil: In his Ultimate ending, Mephisto attempts to strike a deal with him, saying he'll Bring Dante's family back together in exchange for his soul. Dante cuts him off, bluntly refusing his offer and threatens Mephisto into accepting a deal of his own: give him a high-paying devil hunting hit for him and he'll let Mephisto live. Mephisto immediately asks Dante to deal with Blackheart for him.
  • Death from Above: His Acid Rain special has him whip out Artemis and shoot several energy bullets into the sky, which come raining down after a few seconds.
  • Demon Slaying: Dante's reputation as a demon hunter is acknowledged by Dormammu, who vows to strike him down in a pre-battle dialogue.
  • Difficult, but Awesome: Dante's playstyle involves heavy rushdown and setting up difficult-to-escape combos. However, he has the most number of moves in this skillset and most of his moves usually have a follow-up attack or move that can easily set up a combo. As the official Marvel vs Capcom wiki says, those who are familiar with Ragna the Bloodedge's moveset note  can easily pick up Dante's moveset. Experienced Dante players can easily weather down the highest health characters (even Thor) from full health to zero in a single combo.
  • Diving Kick: His Killer Bee special, where Dante uses Beowulf (magical gauntlets) to deliver a flying kick to enemies below.
  • Double Jump: The Air Hike ability is carried from his home series, allowing him to jump and dash while already airborne. Additionally, Ultimate allows him to triple jump while under Devil Trigger, a la DMC4.
  • Fire, Ice, Lightning: Dante can conjure and control all three elements thanks to his demon-infused weapons. Agni & Rudra can summon fiery tornados, Cerberus produces pillars of ice, and Nevan is a guitar that conjures electricity when played.
  • Flash Step: His teleporting move always makes him appear behind his opponent.
  • Fourth Wall Psych: Part of his ending. He appears to be lecturing the viewers on good game design, but he's actually talking to Ghost Rider.
  • Gradual Grinder: His damage output isn't so high, but his combos keep going, and going, and going...
  • Ground Pound: His Volcano special, which can be continued into Beehive, a series of rapid kicks, much like Chun-Li's own.
  • Hyperspace Arsenal: Aside from Rebellion and Ebony & Ivory, all of Dante's other Devil Arms and weapons are summoned and dispersed as needed.
  • Jack-of-All-Stats: Technically, he has a decent damage output, average speed, and average stamina. What makes him dangerous is his lots of combo potentials thanks to his many specials.
  • Lag Cancel: Dante's Bold Move is the only special move that his Stinger can cancel into, but it's possible to cancel out of Bold Move and into other special moves. This trick is the key to many of Dante's longer, more damaging combos, as well as making block strings much longer and safer.
  • Leaning on the Fourth Wall: In his ending, where he talks about having just beaten the final boss and a new challenger has appeared — in this case, Ghost Rider. While the challenger is quick to dismiss the idea, Dante insists that "Life is the ultimate game! You just don't get unlimited continues."
  • Macross Missile Massacre: One of his guns is the Kalina Ann, which shoots a flurry of missiles.
  • Named Weapons: All of his weapons are named. His two Cool Guns are called Ebony and Ivory, while the Cool Sword that Sticks to the Back is the Rebellion. His remaining weapons are all named after demons he has defeated in the past.
  • Super Mode: One of his hyper combos is his Devil Trigger, which gives him a boost to his attack and access to new specials, but only lasts 10 seconds.
  • Sword and Gun: Dante's fighting style mixes the Rebellion sword and the Ebony and Ivory guns.
  • Sword Pointing: In the special Episode 4 Trailer wallpaper.
  • Trademark Favorite Food: His love for pizza is acknowledged in one of his winquotes.
    Man, I'm starving. Where's my pizza?
  • Walking Armory: Being a devil hunter, Dante wields a large and varied arsenal. In addition to his BFS Rebellion and his twin guns, Ebony and Ivory, he has access to two swords, a rocket launcher, a triple nunchaku and an electric guitar/scythe hybrid weapon.

    Felicia 
https://static.tvtropes.org/pmwiki/pub/images/218px-Felicia_MvsC3-FTW_7045.PNG
Wanna dance?
Voiced by: Gina Bowes (English), Kana Asumi (Japanese)
Home Series: Darkstalkers
Debut: Darkstalkers: The Night Warriors (1994)

A cat woman raised by nuns, Felicia left the convent and is on a quest to become a superstar.

Felicia's rushdown fighting style takes full advantage of her cat-like agility. She works best by pressuring her enemies with a devastating series of super-quick attacks (which have the added benefit of still being fairly strong hit-for-hit in the process).


  • Animal Jingoism: Sometimes when she beats Amaterasu, she apologizes for beating her up because of the whole "Cats and Dogs" thing.
  • Assist Character:
    • Kitty Helper summons Alto, who playfully jumps around at the enemy, interrupting their attacks while doing some damage in the process.
    • "Please Help Me!" summons an entire catgirl clowder of her friends. Grace, Lucy, Nana, and Mimi curbstomp her opponent while Alto jumps in for the finish.
  • Attention Deficit... Ooh, Shiny!: Her win pose, where she's distracted by a butterfly fluttering in the distance.
  • Battle Aura: She emits one during her EX Charge to fill up hyper gauge as well as in her Dancing Flash.
  • Big Ball of Violence: This happens during her level 3 hyper, when her companions literally curb stomp her opponent.
  • Buffy Speak: In one of her winquotes, she refers to herself as "Felicia, the most dancingest, singingest woman you'll ever meet".
  • Button Mashing: Felicia's UMvC3 incarnation has her Dancing Flash and Please Help Me hyper combos mashable for added damage, making the latter hyper one of the most damaging level 3s.
  • Captain Obvious: She points out that Dormammu's head is on fire when she fights him, a fact that should be immediately obvious to anyone with eyes.
  • Cat Folk: She is a catwoman, and several others show up to assist her in her level 3 hyper combo.
  • Cat Girl: Hulk calls her this when tagging out with her, while Arthur calls her "little kitty".
  • Cherry Tapping: One of Felicia's hypers summons Alto to jump around on the screen. Alto herself does very minimal damage, but it's possible for her to get the last hit on an enemy. This counts as a normal KO despite being a hyper.
  • Cute Monster Girl: Like everyone from her franchise, she is referred to as a monster, yet looks like an attractive young woman with a couple of feline features.
  • Dishing Out Dirt: In her Sand Splash special, Felicia kicks off a huge wave of sand into her opponent's face.
  • Diving Kick: Felicia's Delta Kick has her deliver a rising kick, followed by a diving one that covers a lot of ground.
  • Everything's Better with Spinning: Much of what Felicia does is spinning: her Rolling Buckler, Cat Spike, Hellcat throw, even her jumping.
  • Exposed to the Elements: Fights in the arctic Temple of The Hand, the depths of Demon Village, and in the far reaches of space, all in her Stripperific Fur Bikini.
  • Gratuitous Japanese: Felicia was born and raised in America, yet she says "Omatase" for one of her English voice fight intros. Omatase is a shortened version of Omatase shimashita, or "Thanks for waiting." There is no particular reason why she would say this other than the fact that it's Japanese.
  • Natural Weapon: Those cat claws of hers are sharp.
  • Prehensile Tail: Felicia can tail-whip her opponents, or stand her entire body on it while doing her Kitty Slash kick.
  • Rolling Attack: Her Rolling Buckler special, which can be followed up with a clawed Shoryuken.
  • Scenery Censor:
    • Due to this, the only screen shots and videos shown during development of her had her breasts and rear obscured in some way. In the intro video, they got creative with this by making Haggar give her a piggyback ride most of the time and using her long hair to obscure the rest. On the official US website for the game, every character's art is shown in full on their respective pages—except for Felicia's and Morrigan's, whose art is cropped to a mere headshot. She was also hardly ever shown in officially-released gameplay videos due to ESRB guidelines on marketing materials.
    • Her character portrait for Ultimate Marvel vs. Capcom 3 is subtly censored: her chest is blocked from view by her right forearm, and yet, her in-game win pose bears her entire body for all to see.
    • The censorship makes its way in the game. At one point in her Dancing Flash hyper, she gives a high kick to her opponent with the leg that is closer to the foreground (right leg if facing right.) Her hand just happens to cover up her exposed underside for that brief split second.
  • Slide Attack: One of the Rolling Buckler's followups is a sliding kick.
  • Stripperific: Aside from her naturally-grown fur, she's actually naked. In fact, Felicia is the reason the ESRB gave this game a "Partial Nudity" warning.
  • Wall Jump: She can cling to the wall, but slides down after a while.

    Hsien-Ko 
https://static.tvtropes.org/pmwiki/pub/images/242px-Hsien-Ko_MvsC3-FTW_8758.PNG
Lets do this, sis!
Voiced by: Hunter MacKenzie Austin (English), Saori Hayami (Japanese)
Home Series: Darkstalkers
Debut: Night Warriors: Darkstalkers' Revenge (1995)

In a Darkstalker attack on their village, Hsien-Ko’s mother gave her life to save her family. After these events, Hsien-Ko and her sister Mei-Ling have turned themselves into jiang-shi in order to fight for the return of their mother’s soul.

Although she's quite low on the tier listing, she's one of the best characters for support, as her assists are very powerful and versatile, especially when powered up with her Rimoukon Hyper. She can also help with closing distances with someone zoning against you, a rarity. Otherwise, she's incredibly awkward to use, but powerful in the right hands.


  • Attack Reflector: Her Henkyouki (the move where she pulls out a gong) uses a sound wave to attack. Said sound wave redirects other projectiles on top of acting as a damaging projectile itself.
  • Breaking the Fourth Wall: Her winpose has her wink at the camera and say "Xiexie" ("Thank you") or "Zàijiàn" ("Good bye").
  • Cartoon Bomb: She can randomly throw these, with the bomb having a timer like in her own games.
  • Chinese Vampire: She is a jiangshi, a fact that she states in her winquotes against the Resident Evil characters, who mistake her for one of the zombies from their own universe.
  • Covered in Gunge: If she beats Shuma-Gorath, she complains that the fight left her all sticky with slime.
  • Cute Monster Girl: She is a blue-skinned undead, but resembles an attractive young woman and smiles at the camera after a win.
  • Dub Name Change: Her original name is Lei-Lei. Changing the sound effects to Japanese will have the other characters referring to her as such.
  • Edible Ammunition: Among the many, many random objects that she holds up her sleeves in Ultimate, one of them is roasted meat.
  • Expressive Shirt: The kanji in her warding seal changes occasionally, as the seal is the form her sister Mei-Ling takes in order to keep Hsien-Ko in control of her body.
  • Fangirl: She seems to be a huge fan of Arthur, worshipping him as the best demon hunter in the world and telling him she loves all his weapons.
  • Flash Step: Like in her games, her dash involves disappearing and reappearing.
  • Gratuitous Japanese:
    • One of her winquotes has her say "Gomen ne!" ("Sorry!"), a reference to Chun-Li's catchphrase.
    • In the second picture of her vanilla ending, which is a comic she wrote of her and her sis' going to Doctor Strange so he can help give their mother's soul eternal rest, the word "owari" ("The End") is written at the bottom right corner. This was kept in the American version.
  • Hyperspace Arsenal: She hides an absurd number of weapons up her sleeves, some of which are too large to feasibly fit in.
  • Not Quite Flight: She literally walks on air for her air dash.
  • Otaku: Owning to her own fighting style, Hsien-Ko has an obsession with weapons, praising both Arthur's and Taskmaster's should she win a battle against them.
  • Secret Character: Requires 6000 Player Points to unlock in vanilla (or beat Arcade mode three times). Available right from the start in Ultimate.
  • Spike Balls of Doom: In her Tenraiha hyper combo, Hsien-Ko drops several spiked balls on top of her opponent.
  • Super Mode: Her Rimoukon, when her seal gets removed. She gains a yellow Battle Aura and she can't be hitstunned.
  • Supernatural Martial Arts: Her fighting style in a nutshell. She's a Jiang-Shi (a Chinese Vampire) who can throw various weapons she stores in her sleeves, and her sister Mei-Ling acts as a mystical Power Limiter. Her air dash also has her literally running on air. Lampshaded in a win quote.
    This isn't magic, it's Senjutsu... What's the difference? Man, there is no way I could hope to explain that here and now.
  • Yank the Dog's Chain: In her Vanilla ending, Hsien-Ko and Mei-Ling go to meet Doctor Strange, the Sorcerer Supreme, so that he can put their mother's soul to rest and return them back to normal humans. He does so without any reluctance... And then the dialogue reveals that the ending isn't real, but is a comic book the sisters drew together to deal with their troubles. In Ultimate, they actually meet the character in question, who seems genuinely concerned about their condition and wonders if he could help.

    Jill Valentine 
https://static.tvtropes.org/pmwiki/pub/images/252px-Jill_Valentine_MvsC3-FTW_2255.PNG
My orders are to capture you.
Voiced by: Kari Wahlgren (English), Atsuko Yuya (Japanese)
Home Series: Resident Evil
Debut: Resident Evil (1996)

Jill was a member of the S.T.A.R.S Alpha Team, along with Chris Redfield. Surviving the Raccoon City Incident and an attempt on her life by the Nemesis monster, she joined the B.S.A.A. and worked with Chris once more on a mission to find Ozwell E. Spencer, the founder of Umbrella. Encountering Wesker, who had already killed Spencer, she tackled him out of a window to their supposed deaths. Both survived, but Wesker used her as a test subject for Uroboros, and she was brainwashed into becoming his puppet bodyguard.


  • Ax-Crazy: As a result of being brainwashed by Wesker, Jill has gotten deranged and violent in this game, uttering death threats to her opponents in a Creepy Monotone.
  • Back-to-Back Badasses: In her ending, she strikes a truce with Blade, covering his back as they start to get surrounded by various Marvel monsters.
  • Battle Aura: Like Wesker, she has little dark wisps rising from her body. And even more elaborate in her Mad Beast mode, in which she's surrounded by a purple aura.
  • Brainwashed and Crazy: The device on her chest bends Jill to Wesker's will. She can see everything she is doing, but has no control over her own body.
  • Camera Abuse: When she wins, she walks slowly in an appealing fashion toward the camera, but pulls out a needle and attempts to stab the cameraman with it, with her face brimming with rage.
  • Diving Kick: When performing her Raven Spike hyper combo, Jill jumps into the air and delivers several flying kicks to her opponent.
  • The Dog Bites Back: If Jill wins a battle against Wesker, it's implied that she has somehow broken free of her mind control, as her winquote has her state that he's had it coming.
  • Downloadable Content: Initially, for the PS3 version. This caused her and fellow DLC character Shuma-Gorath to be Temporary Online Content when Capcom's license with Marvel expired, but since then a PS4 port was released and announced with both DLC characters included by default, averting both tropes.
  • Fragile Speedster: Extremely fast, can go into a stance that makes her faster, and has a super mode that turns her into a hedgehog on speed, but has low health.
  • Guns Akimbo: Uses two Skorpions during her Machine Gun Spray Hyper.
  • Kick Chick: Jill's special moves and command normals heavily emphasize powerful kicks to combo the opponent, inclusing her Raven Spike hyper, which has Jill deliver a flurry of kicks that knocks her foe down.
  • Late-Arrival Spoiler: Jill's appearance in this game spoils her fate from Resident Evil 5: she did not die in that game, but was kidnapped and brainwashed into Wesker's loyal servant.
  • Mind-Control Device: The red thing on her chest lets Wesker control her every action.
  • Mind-Control Eyes: Wide open, with a flat stare, or half open with a tired gaze.
  • More Dakka: The Machine Gun Spray hyper involves cartwheeling while wildly firing uzis everywhere. Does very low damage unless you know how to set it up, though.
  • Murderous Thighs: When performing a throw, Jill wraps her legs around her opponent's neck and cracks it.
  • Rogue Protagonist: From a heroine in the second game, to a villain (mind-controlled, but still) in this game. This reflects her change in Resident Evil 5.
  • Same Character, but Different: In Marvel vs. Capcom 2, Jill is her usual heroic self and fights mainly by summoning zombies that attack her opponent. MvC3 adopts her Brainwashed and Crazy persona from Resident Evil 5, who has a vastly different moveset that heavily emphasizes acrobatics.
  • Super Mode: The Mad Beast hyper allows her to spam quick dashes across the ground and the air, as well as cancel her special attacks into another.
Advertisement:

    Mike Haggar 
https://static.tvtropes.org/pmwiki/pub/images/238px-Mike_Haggar_MvsC3-FTW_5439.PNG
You're gonna regret this in the morning.
Voiced by: Matt Riedy (English), Kiyoyuki Yanada (Japanese)
Home Series: Final Fight
Debut: Final Fight (1989)

Mike Haggar is a former wrestler and the mayor of Metro City. He often takes to the streets to deal with Metro City's gang problems, especially if it involves his daughter.

Haggar is a slow grappling character who will floor you if he can manage to get in close, making his approach predictable if his opponent is aware of it. He is the only character in the game with an invincible assist, with the trade off being that it costs him a bit of health to use.


  • Action Politician: Arguably the trope codifier when it comes to video games. His tendency to be one under dire circumstances is practically an Ascended Meme for the character.
  • Achilles' Heel: Haggar has many strengths, (great range good damage amazing combos the ability to convert off of just about anything with his air pipe, and the third most health out of any character in the game just behind Nemesis and Thor and just above Ghost Rider.), Agility is most certainly not one of them. Haggar is the 3rd slowest character in the game, and unlike Thor and Nemesis, Haggar doesn't have any full screen options. Because of this Haggar has the worst match up in the game of any character with Magneto, as Magneto has a special move that pushes opponents away from him immediately, and without assists there's literally nothing Haggar can do to hurt Magneto. A downplayed example for the most part, Haggar's air pipe makes closing space and controlling said space really easy for the most part, and this only truly bites him in the ass against Magneto, but being the only character who can not win a 1v1 in any circumstance makes you either really want to build a team around dealing with magneto, or just pick someone else when your opponent picks him so the situation doesn't arise.
  • Authority Equals Asskicking: He's the mayor of Metro City. In the intro cinematic he's running for New York City Mayor, according the burning billboard he and Felicia are trying to put out. And in his ending, he's elected President of the United States. With Tony Stark as his VP.
  • Badass Normal: With Hawkeye, Chris Redfield, Frank West, and Phoenix Wright, one of only four normal humans in the game. Even more than Chris, who still uses multiple weapons; Haggar's perfectly normal.
  • Berserk Button: Don't mess with his campaign signs. He will mess you up.
  • Call-Back: Retains attacks from Final Fight and his guest appearances in the Saturday Night Slam Masters games.
  • Charles Atlas Superpower: Can take on mutants, superheroes, and gods with nothing but his natural physique and the occasional piece of pipe.
  • Everything's Better with Spinning: His Wild Spin aerial command grab, in which he spins the opponent multiple times and then throwing him/her to the ground.
  • Divergent Character Evolution: Originally Zangief was a clear expy of him, with mostly the same moves. In later Final Fight games, Haggar modified some of his own moves to resemble Zangief's more. As of MvC3, both of them are completely different. Even their shared moves (lariat and piledriver) behave differently, with the rest of Haggar's moveset is more focused on rushing, juggling, and striking than any form of grappling.
  • Dynamic Akimbo: Of course, being such a pillar of manliness (as well as an ex-pro wrestler) this is his pose.
  • Glowing Eyes of Doom: In his Level 3 hyper, his eyes glow briefly before he leaps to piledriver the enemy.
  • Hammerspace: His weaponOfChoice is an iron pipe that appears out of nowhere.
  • Heroic Build: Haggar is fittingly muscular, as he is a wrestler.
  • Human Hammer-Throw: His Wild Swing special and Final Haggar Buster involve this.
  • Irony: The only playable character in the original Final Fight who never became a fighter in the Street Fighter franchise is the sole representative in a Marvel vs Capcom game.
  • Mighty Glacier: He's slow normally, but like Sentinel, doing the dash-crouch cancel makes him really fast. And his special moves dish major damage.
  • Our Presidents Are Different: In his ending, he's elected President Action.
  • Papa Wolf:
    (win screen text): Just be lucky you didn't touch my daughter, or else you would have seen me when I'm really angry!
  • Pipe Pain: Just like he could in his home game, he can use a pipe to smash enemies.
  • Rapid-Fire Fisticuffs: His Rapid Fire Fist hyper. Mashing the attack button will make it longer.
  • Repeat Cut: His Level 3 hyper has the scene of him piledriving his opponent repeated 3 times.
  • The Rival: Hulk acknowledges him as a Worthy Opponent, and then Haggar confirms this.
    (before the fight) Don't worry. I'm more than a challenge for you.
    (if Haggar wins) You'd make a great wrestler yourself.
  • Shockwave Stomp: His Giant Haggar Press (Body Splash) hyper, which creates a fiery explosion upon impact.
  • Spirited Competitor
    (to Ryu) I haven't had a fight like that ever since I became mayor. Thanks, kid, that hit the spot.
  • Stealth Pun: He's a city mayor who solves criminal problems by violent acts. note 
  • Suspiciously Similar Substitute: To Zangief, for this game, because their attacks are identical. In actuality, Haggar predates Zangief by a few years.
  • Taught by Experience
    (to She-Hulk) You have the speed, power, and smarts to take down anyone but me. Why? It's all about experience.
  • Use Your Head: He has a command headbutt that dizzies the opponent.

    Morrigan Aensland 
https://static.tvtropes.org/pmwiki/pub/images/257px-Morrigan_MvsC3-FTW_1610.PNG
I want you... body and soul.
Voiced by: Siobhan Flynn (English), Rie Tanaka (Japanese)
Home Series: Darkstalkers
Debut: Darkstalkers: The Night Warriors (1994)

A hedonistic succubus, Morrigan is very powerful and prefers to neglect her duties and instead spend time in the human world.


  • Anti-Hero: She just loves to have fun finding "pleasure" (or, if you factor what she really is, Type V).
  • Anything That Moves: Zigzagged and played for laughs. Although Morrigan flirts even with the likes of Shuma-Gorath, she is creeped out by Deadpool.
  • Authority Equals Asskicking: Comes from one of the several houses of nobility in Makai, and she's technically its future ruler, which makes her a Pretty Princess Powerhouse. She's rebellious, though.
  • Battle Aura: Her body is surrounded by faint greenish-white wisps of fire. When she floats across the ground, it forms a circular ring of fire around her feet. She also releases a full-body pinkish aura during her Astral Vision hyper, while her clone doesn't have an aura.
  • Beam Spam: A common tactic in her playstyle is using Astral Vision in combination with Flight and Soul Fist to cover the screen with projectiles. Throw in Dr. Doom's Hidden Missiles for extra annoyance and Vergil' assist to push the opponent back and you've got one of the most infamous and infuriating strategies ever developed in the competitive scene.
  • Bullet Hell: A natural result of using her un-fly combos to fire off an inordinate number of Soul Fists in a relatively short period of time. Adding Astral Vision and/or X-Factor to the mix only serves to exacerbate this.
  • Combat Tentacles: In the first trailer, she tries to attack Iron Man with them, but misses and stabs Deadpool's behind by accident.
  • Corrupt the Cutie:
    • Morrigan calls X-23 a pure and chaste spirit and entertains herself by thinking of ways in which she could corrupt the mutant.
    • Morrigan tells Phoenix she to strip off her prosaic morals.
  • Doppelgänger Attack: Astral Vision and Darkness Illusion. The former produces a copy on the opposite side of the field that mirrors her every move, which is useful for boxing the opponent, while the latter is a cinematic Hyper where Morrigan and her clone beat the opponent to a pulp.
  • Flight: One of her specials lets her fly through the screen for a short time. Her dash also has her using a pair of jets on her back to ascend forward.
  • Horny Devils: Despite being mostly heroic, Morrigan is a succubus, so she doesn't even try to hide her lustful tendencies, openly flirting with other characters and peppering her dialogue with sexual innuendo.
  • Licked by the Dog: Morrigan is a demon, yet Amaterasu, the Goddess of the Sun, licks her face when the two meet in the second trailer.
  • Macross Missile Massacre: Finishing Shower launches a flurry of missiles from her body onto her opponents.
  • Magic Missile Storm: The "Bullet Hell" technique developed by professional player ChrisG revolves around rapid-firing Morrigan's Soul Fist from different heights and angles while Astral Vision is active to cover the entire screen with damaging fireballs. Video here.
  • Mana Burn: Ultimate gives her a new projectile special that drains the meter of her opponent named "Soul Drain."
  • Morph Weapon: She can voluntarily shapeshift her wings into blades, missile launchers, jets or a swarm of bats.
  • Noblewoman's Laugh: She lets out a smug giggle when performing Vector Drain and her Level 3. Fitting, given both her status as a Noble Demon and her heritage to the Aensland clan.
  • One to Million to One: Morrigan disperses into a cloud of bats during her battle with Iron Man in the Episode 1 trailer to avoid his repulsor beam, only to reform, seduce him, and then Vector Drain Tony down into a billboard.
  • Power Creep, Power Seep: Darkstalkers have a ranking system that puts Morrigan above guys who can casually destroy the Earth and she is responsible for governing an area at least 100 times its size. Here, it's possible for her to be defeated by a lawyer who threw paper at her.
  • Power Floats: She's above walking.
  • The Rival:
    • Morrigan is shown fighting Iron Man in the first trailer. Fittingly, he is a casanova, while she is a succubus.
    • Morrigan becomes Dr. Strange's rival in Ultimate and is shown dodging his lightning bolts in the opening cinematic.
  • Vapor Wear: Everything that she's wearing is nothing more than bats that reshape themselves according to her will.
  • Warrior Therapist: If Morrigan faces Magneto, she proposes to help him release his hate and comments that he needs to learn to think happy thoughts.
  • Winged Humanoid: Morrigan resembles a young woman, but has one pair of wings on her back and another on her head.

    Nathan "Radd" Spencer 
https://static.tvtropes.org/pmwiki/pub/images/262px-Rad_Spencer_MvsC3FTW_9442.png
Alright, who wants some of this?
Voiced by: Dameon Clarke (English), Takaya Kuroda (Japanese)
Home Series: Bionic Commando
Debut: Bionic Commando (1987)

Spencer was a spec-ops soldier working for the government. He became notorious for stopping the resurrection of Adolf Hitler and ending the Bionic Wars. However, the government betrayed him by enacting the Bionic Purge, and he was sentenced to imprisonment. When a new threat arrived, Spencer was released, being the only man for the job.


  • Ambidextrous Sprite: Despite using 3D models for the game, his bionic arm. As with Ryu and other characters, the character animations are meant to be viewed from one angle, and model flipping preserves that appearance.
  • Artificial Limbs: His trusty bionic arm is used to pummel enemies and grab objects at range. It also holds a fragment of his wife's soul.
  • Boisterous Bruiser: Ironic, isn't it? With lines like, "So long, sucker!" and "Party time!", it's hard to believe that this is the same Spencer from the Darker and Edgier 2009 sequel (although to be fair, he did exhibit shades of this trope even there).
  • Cool Shades: His DLC alternate look is a reference to his Rearmed appearance.
  • Death from Above: A new move added in Ultimate, named "Bionic Bomber", specifically a descending powerful punch. Carried over from his home series (there, it's exactly named "Death From Above").
  • Ground-Shattering Landing: His intro pose, where he latches onto the ground and lands so hard he cracks the floor.
  • Irony: How Spencer views a fight against Captain America as he is a fellow soldier.
    I never thought it would come to this...
  • Megaton Punch: His Bionic Lancer hyper, the "Bionic AAAAARRRRRM!!"
  • Nothing Personal:
    (when he beats Cap) I'm on a mission. Nothing personal.
  • Not Quite Flight: He uses his bionic arm to move along the stages. He also can aim his arm upwards and then swing forward.
  • Perma-Stubble: In his normal costume. His DLC costume ditches it, however.
  • Powered by a Forsaken Child: His bionic arm is powered by his dead wife's soul.
  • Unnecessary Combat Roll: Instead of dashing like everyone else.
  • When All You Have Is a Hammer...: He doesn't have many moves, and he only has 2 hypers, but they can be used in various ways.
  • Worthy Opponent: He appears to view Rocket Raccoon as this. To put this in perspective, he openly shows respect for Rocket Raccoon as a soldier while trash talking Chris Redfield and Captain America.
  • You Will Not Evade Me: His standard use of his grappling hook arm is to pull enemies closer to him.

    Ryu 
https://static.tvtropes.org/pmwiki/pub/images/179px-Ryu_MvsC3-FTW_9575.PNG
Show me your strength!
Voiced by: Kyle Hebert (English), Hiroki Takahashi (Japanese)
Home Series: Street Fighter
Debut: Street Fighter I (1987)

Ryu lives only for the fight and seeks opponents stronger than himself. He fights using the art of Ansatsuken as taught to him by his master, Gouken.

Ryu has a solid, balanced style that is good for beginners, with his potential brought out by players with a firm grip on the core mechanics of the game.


  • Does Not Like Shoes: As he says in his home series, he can afford shoes just fine, but goes barefoot for comfort. Ironically, his alternate costume DLC is his Street Fighter I appearance, which is the only game where Ryu does wear shoes.
  • Enemy Within: Some of his intro quotes reference his constant struggle not to succumb to the Satsui no Hado, which is a dark force within him. He tells Akuma that he will not give in to the dark power that consumed the latter, and sympathizes with Jean Grey, as she also holds a destructive force inside her own body.
    (To Phoenix) I see you are battling your inner demon. You must prove that you are stronger than they are.''
  • Hurricane Kick: As the original version of the Shotoclones, Ryu possesses the move in the form of his Tatsumaki Senpuukyaku, where he spins forward with one of his legs extended out.
  • Ki Manipulation: His fighting style is called Assassination Fist, which revolves around manipulating his own Ki energy into deadly attacks. However, Ryu voluntarily limits the intensity of his blows to prevent his opponent from being seriously injured, restricting himself to just basic moves like his trademark Hadoken fireball.
  • Kamehame Hadoken: Ryu named the Hadoken half of the trope. He has the standard fireball Hadoken, but also a beam variation, his hyper combo Shinkuu Hadoken.
  • Patrick Stewart Speech: One of his winquotes is that human potential is truly limitless, as long as one dedicates him/herself to it.
  • Playing with Fire: His Shakunetsu turns his regular Kamehame Hadoken into a fireball that hits multiple times.
  • Spam Attack: Unique to 3 and Ultimate, is the Ren Hadoken, spamming up to five Hadokens in a row.
  • Shoryuken: The trope is named after his famous jumping uppercut special move. He also has the souped up Shin Shoryuken as a Hyper Combo.
  • Spirited Competitor: He's a benign version of a Blood Knight. Many characters lampshade how much he enjoys fighting.
    Chun-Li: You never stop fighting, do you?
    Iron Man: There´s more to life than just fighting. Fast cars and women, for example.
  • Super Mode: In Ultimate, he gains a buff hyper (Hado Kakusei) that enhances his special moves: His S Hadoken (aka Baku Hadoken) and Shoryuken (aka Hado Shoryuken) can be [[ Charged Attack charged]] for higher damage, while his Shin Hadoken (evolved from Shinkuu Hadoken) can reflect off walls.
  • Supernatural Martial Arts: His Ansatsuken (or, as some sources put it, "Shotokan") fighting technique is a fictional martial art that allows the warrior to attack using his own inner energy.
  • Why Did It Have to Be Snakes?: His original character profile from Street Fighter II says that his only dislike is "spiders" (because one of them once crawled into his mouth while he was asleep). This is referenced in his pre-match speech against Spider-Man.
    Spiders. I hate spiders.
  • Worthy Opponent: Mutually with Iron Fist in Ultimate. In Ryu's Ultimate ending, he has become the next Iron Fist.

    Trish 
https://static.tvtropes.org/pmwiki/pub/images/167px-Trish_MvsC3-FTW_1601.PNG
Be a lamb... go gentle on me.
Voiced by: Danielle Burgio (English), Atsuko Tanaka (Japanese)
Home Series: Devil May Cry
Debut: Devil May Cry (2001)

A woman created by the demon Mundus to seduce and destroy Dante. However, she ends up aiding Dante on his quest to vanquish demons.


  • Bare Your Midriff: Shares this trait with fellow Devil May Cry character Dante. Is it the fashion trend this season?
  • Beam Spam: Her Maximum Voltage hyper releases several rounds of lightning bolts from the tip of her fingers.
  • BFS: The Sparda was originally wielded by a legendary demon warrior. As such, it is wider and longer than Trish herself. Not that she has any problem using it.
  • Composite Character: She wears her costume from the first Devil May Cry and has her hair styled as she did in her original appearance, but her interactions with Dante and a reference to Gloria in her win quotes means she is at least the DMC4 version of Trish. She also wields her lightning powers and Sparda's weaponry (the Sparda sword and Luce & Ombra pistols), as her unlockable appearance in DMC2.
  • Cool Guns: Luce and Ombra, though they appear only in her Level 3 and in her throw moves. (That's Ombra in her character portrait.)
  • Cool Shades: She discards them before a match and produces a new pair from her Victoria's Secret Compartment after she wins.
  • Diving Kick: The Stiletto Kick, which is available as a normal move.
  • Double Jump: Like Dante,she uses Air Hike for this effect.
  • Flight: Air Raid makes her capable of this for a short time.
  • Hidden Depths: Demon though she may be, she has a softer side thanks to Dante's influence. She lampshades it in one of her victory quotes, albeit partially jokingly:
    Yes, I'm actually a demon spawn from Hell, but I'm really a sweet girl once you get to know me.
  • Kick Chick: An honorable mention. When she's not using her sword and blasting you with lightning, that is.
  • Late-Arrival Spoiler: If you buy her DLC costume and didn't play Devil May Cry 4, then it won't be very surprising that she is actually Gloria.
  • Named Weapons: The sword Sparda, and her guns Luce & Ombra.

    Tron Bonne 
https://static.tvtropes.org/pmwiki/pub/images/243px-Tron_Bonne_MvsC3-FTW_5644.PNG
I would give up now if I were you.
Voiced by: Tara Platt (English), Mayumi Iizuka (Japanese)
Home Series: Mega Man
Debut: Mega Man Legends (1997)

A pirate and mechanical genius, Tron Bonne uses her Servbots to do her bidding. She has a love-hate relationship with MegaMan Volnutt. She seeks all the world's riches, but usually ends up getting in debt because of her mishaps.


  • Alertness Blink: In her Level 3 hyper, as her mecha goes down before her when she, with her mecha, jumps into the air.
  • Ambidextrous Sprite: Despite using 3D models for the game, Gustaff's cannon arm (as well as her Beacon Bomb, and the King Servbot's hammer).
  • Anime Hair: It flares out behind her in a circular wedge shape.
  • Anti-Villain (Type I): In the opening movies. Remember, Tron Bonne was a main antagonist in the Mega Man Legends series, but in the cutscenes, she's shown fighting against the Marvel villains with the rest of the heroes.
  • Aside Glance: If you've selected Tron as your 3rd character, watch her eyes during your point character's banter. She'll look at the camera, and once more before "FIGHT!" is announced.
  • Assist Character: Gustaff does all of her attacks, and she's also assisted by Servbots.
  • Awesomeness Is Volatile: In her Level 3 hyper, she grabs her opponent and grinds him/her against the earth until it creates fire. Also, when she slams the opponent down afterward, it creates an explosion.
  • Back-to-Back Badasses: With Trish in the opening movie, while fighting Dr. Doom and Super-Skrull.
  • Badass Adorable: She's an adorable young girl who can go toe-to-toe with the best of them thanks to her Mini-Mecha.
  • Bandit Mook: Her Beacon Bomb attacks. Those Servbots aren't merely stunning the enemy, they're also stealing a refractor shard (a small portion of their hyper meter) and returning it to Tron so she can line her pockets with more zenny.
  • Breaking the Fourth Wall: After her assist, Tron waves to the screen and says, "Thanks for playing!"
  • Bring It: In her idle stance, eventually she makes the Gustaff's hand do this.
  • Card-Carrying Villain: She acknowledges what she is and considers it fun. That doesn't stop her from teaming up with the good guys on occasion. Or from fighting the likes of Albert Wesker.
    "Yeah, that's right, I'm bad!"
  • Confetti Drop: A variant; her victory animation involves her firing some confetti into the air using Gustaff to accompany her V-sign winpose.
  • Cute Bruiser: Downplayed. Her playstyle involves heavy bruising and she's got good speed to back it up, which makes it played straight except that she uses a Mini-Mecha to do so.
  • Distracted by the Sexy: She gets rather distracted while admiring how Nova looks in his Latex Space Suit.
  • Drop the Hammer: The King Servbot uses it.
  • Easter Egg: Tron also appears in the background of the Kattelox Island stage with Teisel Bonne, unless she's in the fight, in which case you see Teisel alone cheering her on. If two Trons appear in the fight at the same time, Teisel becomes visibly shocked and confused.
  • Even Evil Has Standards: Yes, she's a sky pirate, but the cinematics show her fighting against the world-conquering villains like Dr. Doom and Wesker.
  • Everything's Better with Spinning: Her Bonne Mixer command grab and her Level 3 hyper, Shakedown Mixer, have Tron grab her opponent and grind them into the ground while spinning. Her jump H is also a Spin Attack.
  • Fire-Breathing Weapon: Her Gustaff has a built-in flamethrower.
  • Gadgeteer Genius: Her Gustaff and Servbots are her inventions, and they have numerous applications on the battlefield.
  • Giving Someone the Pointer Finger: In her intro pose and character art, as you can see. Her Victory Pose employs the V-Sign instead.
  • Gravity Is a Harsh Mistress: When using her Shakedown Mixer, the Gustaff falls before she does, causing her to hang in the air for a second until she lands face-first back in the Gustaff.
  • Insufferable Genius: According to the character bio sheet in vanilla, she's tied with Albert Wesker as the most intelligent character (higher than Dr. Doom) in this game. The stats have been adjusted in Ultimate, placing her intelligence down back into the more believable realm of what a human can accomplish, but this still makes her smarter than the majority of the cast. Unfortunately, along with her wealth, this gives her a superiority complex.
  • Kleptomaniac Villain
    If it's not nailed down, it's mine!
    (to Doom) Let's see... I got this, and this, and... Ooh! I'll take this throne, too! I look better on it anyway!
    (to Doom, Iron Man, Sentinel, or Zero) I found me some new robot parts!
    (To Iron Man, Sentinel, or Zero) I can't wait to start building new robots with your parts.
    Felicia: You should know that stealing is wrong! If my mother were here, she'd really punish you and good!
  • Little Miss Badass: At only 14 years old, she's the youngest playable character in the game.
  • Mini-Mecha: Her Gustaff, which she uses to battle.
  • NameTron: Inverted. Her name *starts* with 'Tron', being a pun on "trombone".
  • Noblewoman's Laugh: Her taunt and her character portrait in Ultimate both have her performing one.
  • Panty Shot: Possible subversion. After her Level 3 Hyper, she falls into her Gustaff upside down, giving a clear look at what appears to her underwear...except that it also appears to be part of her tights, so make of that what you will.
  • The Paralyzer: Her small gun (the Beacon Bomb special) only stuns the opponent in place.
  • Pirate Girl: In the franchise she comes from, Tron is part of the Bonne pirate family.
  • Rich Bitch: In her victory taunts, she shows a certain aversion to "poor people."
  • The Southpaw: She wields her Beacon Bomb pistol in her left hand (and right when facing left).
  • Swiss Army Weapon: Technically, her Gustaff, as it can transform its parts into multiple things.
  • This Is a Drill: Her Gustaff comes equipped with a drill (the Bonne Strike). Mash the command button to score more hits.
  • Wingding Eyes: If K.O.ed via chipping damage or weak blows or if using her Spin Attack aerial, she gains the classic "swirly eyes" look.
  • Wipe the Floor with You: Her Bonne Mixer special is a nasty combination of this and Human Hammer-Throw, as is its hyper variant, Shakedown Mixer.
  • Yandere: Judging by her ending, where she wants Rock Volnutt to dine together with her. She warns him that if he refuses, her new Servbot #42 is going to have a "word" with him...and #42 is a Sentinel.
  • Zerg Rush: Courtesy of the Servbots.

    Viewtiful Joe 
https://static.tvtropes.org/pmwiki/pub/images/334px-Viewtiful_Joe_MvsC3-FTW_7427.PNG
You will stop your evil ways! Did I say that right?
Voiced by: Darrel Guilbeau (English), Tomokazu Seki (Japanese)
Home Series: Viewtiful Joe
Debut: Viewtiful Joe (2003)

Sucked into Movieland, Viewtiful Joe fights for truth and justice using the time altering powers of his V-watch, which is activated by the magical phrase "Henshin."


  • Bash Brothers: Subverted in the Episode 2 Trailer. Joe teams up with Amaterasu, riding her as she runs up Super-Skrull's arm and prepares to deliver a Combination Attack. However, the villain simply teleports away, leaving the two to fall from the sky. He ends up having to be saved by Iron Man.
  • Badass Beard: Joe grows a goatee and is a super hero.
  • Battle Boomerang: His Voomerang can be charged for homing and fiery effect.
  • BFG: His Six Cannon is even bigger than himself.
  • Breaking the Fourth Wall: Occasionally, when Joe wins, he'll mention that he "beat Marvel vs. Capcom 3!"
  • Bullet Time: Joe's VFX Slow ability works a bit differently here with his Viewtiful God Hand hyper: instead of slowing down everything (including himself), he instead grabs his opponent and actually transfers the Slow power into them directly.
  • Diving Kick: His Red Hot Kick swoops in on enemies.
  • Double Jump: Joe can triple jump and air dash.
  • Fiery Red Head: The "fire" comes more from his pessimistic snark than it does from his dreadlocks.
  • Fun Personified: He's so ridiculously energetic and so obviously thrilled to be mixing it up with "real" heroes and villains.
  • Heroic Build: Joe is drawn with visible muscles, but the art style combined with his bizarrely short height make him a parody of this trope.
  • Just for Pun: If he defeats Spider-Man, Joe suggests the headline for the next Bugle: "Mystery Hero Saves The Day! Not Your Average Joe"!
  • Keet: Joe is loud, excitable, outgoing and abnormally short compared to the rest of the cast.
  • Large Ham: As a fan of super hero movies, Joe loves to shout Kiais and call his attacks as loudly as he can.
  • Ordinary High-School Student: According to his bio, Joe's just a 17-year-old high school student.
  • Pintsized Powerhouse: One of the smaller characters in the roster, but just as capable of throwing down as the others.
  • Playing with Fire: He can charge his Voomerang to apply a fiery effect which enhances damage. His Red-Hot Kick and Mach Speed also have Joe lighting himself on fire as he proceeds to beat up his opponent.
  • Rapidfire Fisticuffs: In his Mach Speed hyper, he punches fast enough to be Wreathed in Flames.
  • The Rival: To Rocket Raccoon, the Marvel character with a similarly unusual size. They are seen fighting in the opening cinematic, with Rocky firing a barrage of missiles which Joe effortlessly dodges.
  • Scarf Of Asskicking: Joe wears a pink scarf. He will boast that it looks cooler than Strider Hiryu's in the winquote against the latter.
  • Shoryuken: One of his attacks is the Groovy Uppercut, which he can link up with another attack, even another Groovy Uppercut.
  • Shotoclone: Joe has a projectile in the form of his Voomerang, a rising punch in his Groovy Uppercut, and a flying kick in his Red-Hot Kick.
  • Spam Attack: When performing Air Joe, he delivers a series of punches and kicks as long as the player keeps mashing the attack button.
  • Stuff Blowing Up: His Shocking Pink bombs produce an explosion that can harm both Joe's opponents and himself.
  • Wreathed in Flames: During his Mach Speed hyper, he throws punches fast enough to be set aflame.

    Zero 
https://static.tvtropes.org/pmwiki/pub/images/245px-Zero_MvsC3-FTW_8641.PNG
This'll be over in a nanosecond.
Voiced by: Johnny Yong Bosch (English), Ryotaro Okiayu (Japanese)
Home Series: Mega Man
Debut: Mega Man X (1993)

The last creation of Dr. Wily, Zero was awakened by Sigma to fight as a Maverick Hunter. Sigma, however, ended up infected with the Maverick virus, and betrayed his comrades. Zero has on more than one occasion teamed up with Mega Man X to stop Sigma's schemes. He always gets the job done in a cool and confident manner.


  • Ambidextrous Sprite: Despite using the 3D models for this game, Zero's Z-Saber in much of his official artwork from his home series and in a few scenes for this game have him holster and draw it over his left shoulder, yet the saber is always placed behind his leading shoulder while standing at either side.
  • Arm Cannon: Has a Z-Buster attached to his left arm. Its strength depends on how long you charged it. It's also faster to charge than in TvC.
  • Back-to-Back Badasses: With Chun-Li in the fourth trailer.
  • Badass Back: He materializes with his back turned the opponents when he teleports into the field. Should he win, he turns his back to them again as he leaves.
  • Battle Aura:
    • While Sougenmu is active, Zero gains a bluish aura.
    • During his Level 3, he gets one that resembles Awakening Zero's aura from X5.
  • Bilingual Bonus: Genmurei (rendered here as Genmu Zero) translates to "Phantasm Zero."
  • Brought to You by the Letter "S": He has a "Z" on his left shoulder.
  • Critical Existence Failure: Explodes into orbs of light when KO'd.
  • Dash Attack: A three-hitting version with his Shippuuga (Hurricane Fang), one of his command normals. Effectively nerfed in this game with less range but more combo-ability into other moves. The assist version oddly enough, only has Zero perform it with one hit instead.
  • Death from Above: Rekkouha (Rending Light Rule) summons rainbow-colored beams of light from the heavens when Zero punches the ground.
  • Difficult, but Awesome: Much like in TvC, Zero's combos require a lot of tight execution, and his one-shot damage output is notably lacking. Thus, he relies heavily on taking his combos as far as possible. Master him however, and an expert Zero player can whip out mammoth-strings of heavy damage off of any hit-confirm. Due to his moveset being reworked in this game, previous veterans also need to make use of a few new tricks and routes, but with enough practice, his overall damage output is just as deadly as ever, only with more practical Hyper Combos and projectiles this time around.
  • Diving Kick: His Sentsuizan (Spinning Crash Slash) is a diving slash. Can also be feinted with the light version just like in TvC.
  • Doppelgänger Attack: Sougenmu (Twin Phantasm). Now copies all of his actions as opposed to only his damageable specials; and the afterimage is colored grey instead.
  • Flash Step: Hienkyaku (Flying Swallow Legs), his command dashing special. Can easily be done forward, downward (only in midair) or at an upward angle alike. Unlike in his previous appearance, it now sports jet/rocket-feet effects to differentiate.
  • Fragile Speedster: He's very fast, and one of the few characters who can legitimately run in this game instead of short-dashing for his dash. The only weak field of his, really, is his durability, so he can't afford to take a hit.
  • Glass Cannon: His combos tend to be very long, to the point they can generally KO most characters despite the barely-scaled damage. However, with only 830k HP, Zero is not very durable. From a story perspective, this is justified because, unlike X, Zero never had any armor upgrades prepared for him.
  • Gradual Grinder: He's a crazy combo maniac that can shred up his opponents with a lot of damage that doesn't scale down as heavily as other characters'. Looks like he really doesn't hold back how, eh?
  • Gratuitous Japanese: A staple of his character since X4 (in English, at least). His specials don't need to be shouted in Japanese, but it probably wouldn't sound as cool.
  • Ground Punch: He unleashes his first Hyper Combo, Rekkouha, by doing this.
  • Hidden Heart of Gold: He may seem a bit abrasive and bluntly outspoken, but anyone with deeper understanding of his backstory knows that this is a mask used to cover up a chasm of emotional tragedies he's suffered through. He's still a noble and heroic soul deep down, he's just really bad at properly emoting.
  • Hunter of Monsters: He hunts Mavericks, which are robots that aim to harm humans. That leads him to develop animosity towards Sentinel, which is made to combat mutant humans (and that's if you don't factor Sentinels' occasional Zeroth Law Rebellion).
    (to Sentinel) Found a Maverick. I'll take care of it!
    (to Sentinel) I'll hunt down all Mavericks, no matter where you hide. That is my duty as a Maverick Hunter!
  • Lag Cancel: In Ultimate he can now cancel all of he special moves into a fully-charged Z-Buster, allowing for more varied combos.
  • Laser Blade: The Z-Saber. Though just like in SNK vs. Capcom: SVC Chaos and Tatsunoko vs. Capcom, Audible Sharpness is in play as the laser-sword itself still cleanly-cuts its targets upon contact like all the bladed weapons in the game (thus making Zero's version of it stand out).
  • Mirror Match: Lampshaded in his quote against himself, which refers to him easily destroying the black copy of him in Mega Man X2, as well as Omega Zero in Zero 3.
    Another soulless copy.
  • Morality Chain: He mentions X in one of his winquotes and labels him as this. True to form, Zero is not only X's Lancer, but the Knave to his Knight.
    (one of his win texts) If X were here, he would have tried to talk things out first. Unfortunately for you, X isn't here.
  • My Hero, Zero: The one and only.
  • Perpetual Frowner: Much like in his home series, Zero is rarely shown smiling, if at all. His 3D model is permanently shown with a scowling expression.
  • Screw This, I'm Outta Here!: He beams out of the battlefield when he wins a fight. Thus, his win picture is a shot of the beginning of the cinematic, unlike the other characters whose winpics usually pick the last shot of the character's face.
  • Shoryuken: His Ryuuenjin (Dragon Flame Blade) is essentially this trope, done with a Flaming Sword.
  • Shock and Awe: His new special, Raikousen (Lightning Flash), a quick airborne stab attack which is aimable at 3 ways depending on the button used. Can also go through opponents and the lightning itself is a projectile that's impossible to displace with an Advancing Guard.
  • Shotoclone: He has two projectiles in the form of his Zero Buster and the Sentsuizan; along with an uppercut move called Ryuenjin. Though he lacks a Hurricane Kick, his Hienkyaku is a basic dash forward.
  • Spell My Name with an "S": The romaji for his moves. Shippuuga, Ryuuenjin, Rekkouha and Sougenmu all can have circumflex romanizations as opposed to extra o/u's, but his Rekkouha has neither, which is a nod to how X6 uses its romaji.
  • Spin Attack: Kuuenzan (Air Circling Slash), his aerial Heavy Attack (which also has a reversed variant as a command normal, likely as a reference to Zero being able to turn during his rolling slash in the X series), a staple ability of his in some way or another throughout MMX and MMZ. Oddly enough, Kuuenbu (Air Waltz), the ability from which the Kuuenzan is derived (which would be internalized into Zero's movement techniques by X6), is not present here, despite it being an almost universal feature in Tatsunoko vs. Capcom (which is perhaps meant to be an effective nerf to his overall mobility).
  • Sword Beam: Both his Hadangeki (Wave Severing Attack) special and his Level 3 hyper, Genmurei/Genmu Zero (Phantasm Zero) have him shoot a damaging wave from his Z-Saber.
  • The Rival: According to the developers, he was originally planned to be this to Taskmaster. In the game itself, he is one to M.O.D.O.K., whom he is shown fighting in the opening of Ultimate.
  • Victory Is Boring: One of his phrases during his winning animation goes as follows:
    How boring...
  • Worthy Opponent: He sees Super-Skrull as one.
    (to Super-Skrull) I enjoy battling worthy opponents such as you. It keeps me on my toes and makes me that much more efficient.
  • You Remind Me of X: In this case, literally.
    (Victory screen vs. Hawkeye) You're very cunning. You have that in common with X. You also lost to me, so you share that too.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report