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Capcom characters

    Firebrand 

Firebrand

https://static.tvtropes.org/pmwiki/pub/images/firebrand_art.png
(I'll take you on.)
Voiced by: Shohei Yamaguchi
Debut: Gargoyle's Quest (1990)

Firebrand is a type of gargoyle known as a Red Arremer. He will stand up to any threat posed to his home, the Demon Village, without any fear. Firebrand is considered to be an elite warrior among the Red Arremers, gaining him hero status among his peers.

In-game he can be best described as "Wolverine with flight". His style focuses on overwhelming speed, cross-ups, and all manner of tomfoolery to annoy his opponents.


  • A Hero to His Hometown: Considering his neighbors are a bunch of bloodthirsty demons, he's a villain to everyone else, including bloodthirsty demons not considered his neighbors.
  • Ascended Extra: Only counting the Marvel series, he first appeared only as a cameo in Dormammu's story ending and a generic Red Arremer appeared in the background of the Demon Village stage in the original MvC3.
  • Atop a Mountain of Corpses: Firebrand makes his intro by coming down from atop a mountain of skulls.
  • Assist Character: Summons another Red Arremer in his level 3 Hyper, who mimics his Special moves with the press of any of the three basic attack buttons.
  • Diving Kick: The H version of the Demon Missile is a variation of this, where he dives down to strike his opponent, then starts hovering.
  • Fragile Speedster: His health is 850K, among the lowest in the game. However, he's very maneuverable, and one of his hypers increases his speed further.
  • I Love the Smell of X in the Morning:One of his winquotes is that he loves the smell of burning meat in the morning.
  • King Mook: Firebrand stands out as an elite warrior among the Red Arremers. As such, his level 3 hyper combo has him summon a lesser demon to fight alongside him for a while.
  • Lotus Position: Firebrand sits cross-legged while the crouch button is held.
  • Our Gargoyles Rock: His super mode kind of looks like rock and he is listed as a gargoyle. Ironically, Gargoyles were known for channeling water while warding off demons and other evil spirits. This gargoyle breathes fire and is a demon. He still does defend his land when not making war on others.
  • Playing with Fire: Can shoot fireballs from his mouth, as well as a stream of purple fire as a Hyper.
  • Satanic Archetype: Spider-Man compares him to Mephisto, the Marvel Universe's equivalent to Satan.
  • Shoulders of Doom: His DLC costume gives him some, along with Spikes of Villainy.
  • Super Mode: His Luminous Body hyper, where he takes on a whitish-silver hue. It gives his specials new properties, as well as enhancing movement speed.
  • The Rival: Firebrand is shown opposite of both Captain America and Hawkeye in the opening cinematic, blasting the former with his fire breath while the latter desperately tries to shoot him down with his arrows.
  • Intelligible Unintelligible: His opening and winquotes are subtitled, as all he can normally say is "kuh!" noises.
  • Wipe the Floor with You: His Bon Voyage special where he drags his victim along the ground until he meets the wall.

    Frank 

Frank West

https://static.tvtropes.org/pmwiki/pub/images/204px-Frank_West-UMvC3_4046.png
What do you mean I don't belong here? I've covered wars, y'know!
Voiced by: T. J. Rotolo (English), Rikiya Koyama (Japanese)
Home Series: Dead Rising
Debut: Dead Rising (2006)

Though he's armed only with his strength, if there's a scoop to be had, he's got the courage to take anyone on. His willingness to dive head-first into any dangerous situation has saved his life as many times as it has put him in mortal peril.

While he doesn't have a specific weapon, he can utilize objects in his surroundings, such as golf clubs, benches, bicycles — basically, whatever he can get his hands on. He uses a "level up" system, enhanced by drinking beer and taking photos, that makes him more powerful and change the weapons he uses.

He's the only character in the game who has 2 intro animations: one where he kicks a zombie off him, and another (character-specific) where he takes some pictures of his opponent (this indicates that Frank has some special quotes for the said opponent).


  • Ascended Meme: The "I've covered wars, y'know" meme gets multiple references.
    • It shows up in the official site for UMvC3 and Frank's in-game bio.
    • Frank uses the phrase for one of his win quotes.
    What do you mean, I don't belong here? I've covered wars, y'know!
    • Other characters poke fun at this line.
    Captain America: I hear you've covered wars. Too bad you've never fought in one.
    Zero: You may have covered wars, but you're still a civilian!
    • It's one of the titles you unlock by playing Frank West 30 times.
  • Assist Character: Various zombies, which he can throw into his opponent's path, spin them around into the opponent, or ram them into the opponent in a shopping cart. On second thought, the zombies' "assistance" doesn't seem entirely voluntary.
  • Badass Normal: He, along with Phoenix Wright, Chris Redfield, Mike Haggar, and Hawkeye, is one of the few characters in the game to be a completely normal human, lacking superpowers and combat training of any kind. His fighting style revolves around hitting his opponents with improvised weapons and zombies that show up from out of nowhere.
  • Battle Intro: Notably, he's the only character to have two different intro animations: pushing a zombie off of him, or taking pictures of the opponent. Which one plays depends on the dialogue he has for that fight.
  • Blinding Camera Flash: One of his special moves has him whip out his camera and take a picture of his opponent. The flash stuns his adversary momentarily, and also provides him with Experience to power up his other moves.
  • Booze-Based Buff: Frank can take a swig of alcohol, which lets him double up the number of experience points he gets. This speeds up the leveling process, but after a while he'll hunch over and groan in pain, puking and leaving himself quite open.
  • Call-Back: His DLC costume is a reference to his many Mega Man-based outfits he can unlock within the Dead Rising series.
  • The Cameo: One of Frank's alternate costumes resembles Chuck Greene.
  • Camera Fiend: Frank carries a camera at all times, and weaponizes it to blind his opponents. Him taking pictures is actually a gameplay mechanic that allows him to unlock different moves via a level-up system.
  • Cherry Tapping: Using the camera deals 10,000 points of damage to opponents, which doesn't say much when even characters with the lowest health pools have numbers in the sextuple digits. The thought of a mighty superhero dropping dead to a snapshot is kind of hilarious, though.
  • Difficult, but Awesome: Proper use of Frank West involves learning how to quickly power level him to level 4-5.
  • Early-Bird Cameo: Intro movie #2 in the original MvC3 has a shadowy silhouette with Chun-Li in a helicopter that was brought down by Doctor Doom. This shadowy person was confirmed to be him, as he was planned to be in the vanilla game but had to be cut due to time constraints before being added to Ultimate.
  • Fighting Clown: Not as much as the likes of Deadpool or Phoenix Wright, but befitting his home series, his moves do incorporate a lot of silliness anyway, such as using zombies to attack the enemy or sticking a Servbot mask onto their head.
  • Grievous Harm with a Body: He hurls zombies at his opponents in two of his specials.
  • Human Hammer-Throw: His Hammer Throw move has him grabbing a zombie and spinning it multiple times by the legs, bashing the opponent in the process.
  • Hyperspace Arsenal: He fights by hitting his opponents with golf clubs, baseball bats, sledgehammers, chainsaws, pies, Paddlesaws, spike-and-chainsaw reinforced shopping carts, and a whole lot of zombies, all of which he can seemingly produce out of thin air. He also discards any item he uses to attack outside of his camera, meaning that he has an infinite supply of them.
  • Intrepid Reporter: One of his generic winquotes has him state that "a real journalist isn't afraid to go in deep to get his story".
  • Jack of All Stats: Only average mobility, decent damage output, and average health. However, he becomes more effective as he levels up.
  • Magikarp Power: Frank starts out unimpressive: his only weapons at his disposal are a plunger, an axe and a baseball bat, and they all deal middling damage. He has access to only one Hyper Combo and while his mobility is decent enough, his jump arc is among the worst in the game, which don't help him much to survive. True to his game of origin, Frank also comes with a "level up" system that earns him Prestige Points whenever he uses his camera at the end of a combo. After accumulating a couple hundred points, he's granted stronger weapons, an expanded moveset and an additional power boost to all his attacks.
  • Muggle: Not as big an example as Phoenix Wright, but he is still a regular human with no combat training in a roster full of gods, mutants and super soldiers.
  • Oh, Crap!: In his victory animation, Frank tries to walk to the left of the screen, only to promptly run in the other direction from a horde of zombies.
  • Oh, No... Not Again!: In his victory animation, he'll sometimes protest that he is being chased by zombies once more as he pushes one off of him.
    "Again? Why do you guys always go for me?"
  • Power Glows: When Frank reaches level 5, he gets a blue aura around him.
  • The Rival: Shown most obviously towards Spider-Man. However, it's not clear whether he's rivals with Spidey himself, or Peter Parker. It's implied that he's not aware Spider-Man and Peter Parker are the same person.
    I'll show that Parker kid who's the better photographer!
  • Same Character, But Different: Frank West's fighting game debut came in Tatsunoko vs. Capcom but for his Ultimate Marvel vs. Capcom 3 appearance, his moveset has been revamped considerably. It's not to the level of Jill's (where she completely changed with absolutely nothing in common with her previous fighting game appearance), as he is thematically true to his TvC character, but you will be learning a new character if you pick him up in this game.
  • Shopping Cart Antics: One Hyper Combo has him pulling out a shopping cart from nowhere filled with an assortment of random items (and a zombie), and ramming it into the opponent.
  • Suspiciously Similar Substitute: Due to an emphasis on summoning zombies to attack for him, Frank plays a lot like Jill did in MvC2. However, he utilizes Improvised Weapons instead of the latter's actual firearms.
  • Status Buff: When Frank reaches Level 5, he gets a permanent attack boost across all of his moves.
  • Throw the Mook at Them: Aside from his Giant Swing special, his Hammer Throw special has him Irish-whipping zombies at his foes. Depending on the version used, they either just deal damage, or hold the enemy in place, making them open to attacks.
  • Took a Level in Badass: It's a gameplay mechanic for him. He is fairly weak at the start of a battle but gets buffs to his damage output as he levels up.
  • Wrestler in All of Us: Just the same as it is in Tatsunoko vs. Capcom, one of his hypers involves sticking a Servbot helmet on his opponent, sending them flying with an airplane spin, and crashing them into the ground with a running bulldog. Most of his throws involve performing a suplex and he still retains his judo throwing skills.

    Nemesis 

Nemesis T-Type

https://static.tvtropes.org/pmwiki/pub/images/nemisis_umvc3.png
S.T.A.R.S....
Voiced by: Taira Kikumoto
Home Series: Resident Evil

A Tyrant-type B.O.W.note  (officially T-02) created by the evil Umbrella Corporation, tasked with eliminating the members of the RCPD's S.T.A.R.S. division and anyone connected to them in order to cover up the company's involvement in the Raccoon City Incident. Possesing a fair amount of intelligence and sadism due to the Nemesis parasite controlling it, it is able to effectively carry around a rocket launcher. Whenever it runs into a problem, the parasite causes it to mutate in increasingly horrific ways to adapt and continue pursuing its target.

Nemesis is all about overwhelming the opponent with brute force, utilizing super armor, large hitboxes, and command grabs to keep up pressure.


  • Alien Blood: He bleeds green blood. This is different from his source game, where he bleeds red.
  • Ascended Extra: From appearing in the Hulk's ending in vanilla to being a playable character in Ultimate.
  • BFG: He carries his bazooka with him at all times, only ever letting go of it in his win pose and when he loses by time-up.
  • Awesome, but Impractical: Seeing Nemesis take all those hits without flinching does create a rather chilling effect, but considering that fully invincible hypers are not uncommon, Biohazard Rush is somewhat less impressive than it appears.
  • Battle Intro: Lands on the stage from above and picks up his rocket launcher.
  • Body Horror: Just look at him. He has stitched-on flesh over his right eye, he has no nose or lips, and it looks like he's wearing his intestines as a scarf. Not to mention the fact that he's covered in tentacles. And let's not even mention his shirtless alt...
    • His level 3 Hyper combo has him transform into his final mutated state, taking this trope up to eleven.
    • Some of the fighters seem to call him out on this, especially on his face.
    Hulk (when tagging in Nemesis): Ugly Face!
    X-23: I was gonna carve up your face, but it looks like someone beat me to it.
    Hsien-Ko: Whoa... Man, your face is scary!
    Rocket Raccoon: (during victory pose): Man, you ugly.
    Deadpool (win quote): Brother, you ugly. But not just ugly, like BIBLICAL ugly. Like "you could model for death threats" ugly.
  • Bowdlerize: In addition to the Alien Blood mentioned above, his transformations are considerably less gruesome than they were in RE 3. His Level 3 transformation in particular has a Shaky Cam effect in order to not focus too much on the Body Horror to maintain a "T" rating.
  • Camera Abuse: The Resident Evil baddies seem to love doing this. Nemesis skewers the cameraman on one of his tentacles in his victory animation.
    • His Level 3 Hyper shows him devouring the opponent in first person view, with plenty of Shaky Cam to obscure the Body Horror of his mutation for the sake of the game's rating.
  • Catchphrase: "S.T.A.R.S." is the only thing he can say, referencing his only basic instinct is to hunt down members of that organization.
  • Combat Tentacles: Tentacles burst out from from his hands to attack. Then his level 3 Hyper grabs the opponent with tentacles from his back as Nemesis mutates into an Eldritch Abomination.
  • Composite Character: Nemesis has elements of all three of his Resident Evil 3: Nemesis forms; his default appearance and rocket launcher are taken from his first form, but his tentacle attacks are taken from his second, and he transforms into his final form for his level 3 super. He also has his "brother" Mr.X's trademark overhead swing and shoulder tackle attacks and an alt that resembles him.
  • Full-Name Basis: Nemesis T-Type, right on his trailer and character bio; while in Resident Evil he is mostly referred to as "Nemesis", saving the "T-Type" for All There in the Manual.
  • Ground-Shattering Landing: He enters the battlefield like this. The Bioweapon Assault hyper also ends with him crushing his foe under his feet.
  • Hell-Bent for Leather: Wears a gigantic leather trenchcoat in order to hide the freakish T-Virus mutations on his flesh. His DLC costume removes the coat, and it's... not a pretty sight.
  • HULK MASH!-Up: The similarities between him and The Hulk are played up here, where he first cameos (and gets utterly trounced) in Hulk's ending but is later added to the playable Roster, where he is portrayed as a rival "strong man" to the Green Goliath.
  • Immune to Flinching: One of his Level 1 Hypers: "Biohazard Rush", is a combo punch attack that allows him to absolutely plow through almost anything! The only exceptions being command grabs and counter hypers.
  • Implacable Man: Best exemplified by his super armor and his block animation. As in, he doesn't have one. He just takes the attack standing.
  • Mighty Glacier: Very slow moving (even slower than Hulk), but his attacks hit really hard. He also has among the highest health in the game.
  • Neck Lift: For his standard grab, he wraps his whole hand around the opponents face and lifts them up before slamming them into the ground.
  • No-Sell: His block animation - as in, he has none. He doesn't put up his arms to defend himself. He just takes the hits unfazed.
  • One-Winged Angel: His Level 3 Hyper combo has him transform into his final, horrifically mutated form from Resident Evil 3: Nemesis, ensnare the opponent with tentacles, and then spit acid at them.
  • The Speechless: "S.T.A.R.S." when fighting Chris Redfield or Jill Valentine. Other than that, just random roars, grunts, and groans.
  • Spring Jump: One of his hyper combos has him fire rockets onto the opponent, and then he jumps straight up into the air and lands on the downed opponent.
  • Unskilled, but Strong: His basic attack pattern can be boiled down to "punch/blast the crap out of the opponent".
  • Walking Shirtless Scene: His DLC Alt is possibly the ultimate example of Fan Disservice.

    Phoenix Wright 

Phoenix "Nick" Wright (Ryuichi Naruhodo)note 

https://static.tvtropes.org/pmwiki/pub/images/207px-Phoenix_Wright-UMvC3_158.png
I want the truth and nothing but the truth!
Voiced by: Sam Riegel (English), Kosuke Toriumi (Japanese)
Voiced by (Judge): Kanehira Yamamoto (Japanese)
Home Series: Ace Attorney

Phoenix Wright is a defense attorney who specializes in criminal law at the Wright & Co. Law Offices. Although he has encountered several extremely difficult and mysterious cases, he has overcome overwhelming odds and turned the cases around for every one of his clients.

Nick's fighting style mirrors his home game: in Investigation Mode, you gather "good" evidence while throwing away "bad" evidence, and in Trial Mode (aka Courtroom Mode), you throw documents and each "good" evidence turns into a decent projectile. If you have three pieces of good evidence and connect with an "Objection!", Nick enters "Turnabout Mode", where his moves are powered up and he can use his Level 3 Hyper Combo, accusing his opponent of being the real culprit.


  • Adaptational Badass:
    • A given, considering he never physically fought in his home series, and yet is a playable character in a fighting game. Even though he is canonically hardier than most average men, the thought of Wright going toe to toe against a cosmic entity who feeds on planets is utterly ludicrous. His lawyering also gets an upgrade, as his level 3 Hyper Combo somehow knocks out the likes of Doctor Doom (who has diplomatic immunity) and Physical Gods and Eldritch Abominations above mortal laws like Shuma-Gorath and Dormammu.
    • Maya falls under this as well. In her home series, her powers extend solely to channeling dead spirits. Here, she can create psychic barriers and rush opponents with a flurry of strikes in Phoenix's Level One Hyper.
  • Alertness Blink: He gives one off when switching to Trial Mode.
  • Amoral Attorney: Played with. Phoenix seems to recognize that some of the villains are indeed criminals, though he offers to defend them on a couple of occasions. Even in his ending, he goes as far as defending Galactus. Crosses over with Adaptational Villainy to an extent, as in his home series it tooks extreme coertion to get him to defend Matt Engarde, a guilty client, and even then he made sure he was convicted by the end.
  • Anime Hair: His trademark spiky hair gets poked fun at just as much as in his home games.
  • Ascended Extra:
    • Phoenix appeared in She-Hulk's ending in the original Marvel vs. Capcom 3 before joining the roster in Ultimate.
    • Missile is a very minor character of the Ace Attorney games, but he was allowed to be part of Phoenix's moveset in this game.
  • Assist Character:
    • Maya Fey, available as a Level 1 Hyper and during Investigate mode, attacks opponents by slapping or tripping into them, and can create a shield to protect Phoenix from attacks.
    • Missile helps Wright when performing grabs and in one of his assists.
    • The Judge appears as a Level 1 Hyper, available only during Trial Mode and Turnabout Mode, slamming down his massive gavel on top of the opponent.
  • Awesomeness Is Volatile: His Level 3 Hyper Combo ends with an explosion behind whoever is hit by it.
  • Badass Boast: Before facing Firebrand, Wright boasts that "Man or demon, all are equal under the law!"
  • Badass Normal: The most normal person in the cast. At least Haggar knows wrestling and Frank has a good number of improvised weapons. Phoenix has none of that and is basically just a very determined lawyer.
  • Barrier Warrior: Maya's fighting style as Phoenix's assistant. She creates psychic barriers.
  • Battle Intro: Maya shows him some papers and then runs off as Phoenix does his signature point at the opponent.
  • Beyond the Impossible: Phoenix can convict anyone guilty of a crime. Including people like Doctor Doom, who famously uses his Diplomatic Impunity to get away with his schemes, or aliens like Super-Skrull and Rocket Raccoon, who logically couldn't be tried under Earth laws. The same goes for extradimensional beings like Dormammu and Shuma-Gorath, deities like Amaterasu and Thor, a mindless genetically-engineered monster like Nemesis, or the Sentinel, a 50-foot tall killer robotnote .
  • Blue with Shock: If he presents bad evidence, he is momentarily stunned by his embarrassment. He can also put his opponent in a similar state by hitting them with his "Hold It!" speech bubble three times.
  • Call-Back: Very observant players who've played Tatsunoko vs. Capcom: Cross Generation of Heroes, or at least have seen gameplay footage of Hakushon Daimaōnote , will notice similarities between Phoenix Wright's fighting style and Hakushon Daimao's (with one example being that both have a sneeze attack for a Launcher Move).
  • Character Exaggeration: Phoenix sneezes as one of his attacks. This is based on Turnbout Memories, where Phoenix would comically cough and sneeze in his sprite animations. Thing is, he had a cold that day due to the murderer stealing the medicine in order to poison him, and otherwise this trait is not part of his usual demeanor.
  • Compressed Adaptation: His gameplay is an accurate and faithful summation of Ace Attorney gameplay as adapted to a fighting game. Like in a typical case, Nick investigates the scene of the crime, then, after finding the evidence, he presses the witness (normals and combos, in this case), and presents evidence to back things up. Then, when he finds the proper opening, he throws a mighty objection, and brings a powerful comeback until he uses all he has to convict the culprit (in this case, his Level 3). Sufficed to say, the developers did their homework on how to properly adapt Ace Attorney to a fighting game.
  • Confetti Drop: In his win animation, Maya jumps around dumping confetti on him, prompting him to scratch his head and smile in embarrassment.
  • Cute Clumsy Girl: Maya. She runs onto the screen, trips, and knocks Phoenix's opponent off his feet in one of his specials, flails her arms in a tantrum at them for Phoenix's level 1 hyper, and bounces around Phoenix in complete admiration when he wins.
  • Determinator: If Wright is the last character on his team still standing, he will jump into battle while exclaiming that he won't give up.
  • Did You Just Punch Out Cthulhu?: When using the Ace Attorney hyper combo, he can prove the guilt of anyone in the game, even Physical Gods and Eldritch Abominations. He can defeat frigging Galactus, Devourer of Worlds using finger pointing, pacing with sheets of paper, and sneezing.
  • Difficult, but Awesome: Essentially, he's normally weak and has relatively low mobility. However, when he's put in his Super Mode, he becomes one of the best characters in the game, much like the other Phoenix.
  • Easter Egg: Wright's normal attack still works like a basic normal attack; however, if you don't move (nor attack) right after your attacks, Wright will continue the attack animation, showing different things like presenting papers, freaking out, or cleaning his snot.
  • Evil Lawyer Joke: The target of a few, though he himself is very much a good man.
    Ghost Rider: Do you have any idea how many lawyers are in hell?note 
    Magneto: I sacrifice for mutant-kind. Lawyers only sacrifice their dignity.
    Phoenix (Jean Grey): We're both called Phoenix, but I'm a destroyer of worlds and you're a lawyer. I wonder which one of us is more hated.
  • Fighting Clown: His fighting style describes him as a bumbling fool, playing keep-away with his attacks, and generally being as much of a Fish out of Water in this game as everyone expects a Muggle lawyer to be among superheroes and gods. In particular, one of his hypers (based on a nightmare he had in the second game), the Judge appears behind him while bellowing "OBJECTION OVERRULED!!", smashing both his opponent and Phoenix Wright himself with his gavel. Both Phoenix and his opponent will be knocked down, but he won't take any damage.
  • Finger Poke of Doom: In Turnabout mode, all of his Heavy attacks become massive pointer fingers that deal gigantic damage and toss the opponent around the screen like a ragdoll.
  • Genre Refugee: Phoenix Wright is from a non-combative series, and as a lawyer with no powers or fighting skills, sticks out precisely because he's placed into a fighting game he would normally have no business being a part of.
  • Giving Someone the Pointer Finger: Phoenix's dramatic pointing pose is prominently feeatured in this gamr, ranging from his official art, his general taunt, and even his attacks!
  • Hand Behind Head: His win pose, which is lifted directly from his series' nervous portrait.
  • Heal Thyself: One of the things Mr. Wright can pick up with his evidence hunting special is a piece of meat which heals him instantly, helpfully not taking up an evidence slot.
  • Hong Kong Dub: Intentionally invoked to mirror his home series, where lip-sync is completely off with the scrolling text.
  • Hyperactive Metabolism: The meat he can sometimes pick up heals him.
  • Hyperspace Arsenal: While some of Phoenix's projectiles and other attacks require him to pick up evidence off the ground first, he seems to have an endless supply of paper sheets to throw out of nowhere at his opponents.
  • Improvised Weapon:
    • Various evidence he can pick up and throw, such as a flower vase, a cell phone, watch, plunger, a Servbot doll, bonsai, etc.
    • More pronounced at "Trial Mode", where each piece of "useful" evidence can throw projectiles. The flower vase is an arc; the knife is a 3-directional projectile; the cellphone is a time-delayed projectile; pictures are a 3-hit beam; the envelope is a bomb; watch is a big projectile.
  • Inexplicably Preserved Dungeon Meat: He can pick up food (and immediately eat it to restore health) while searching for evidence in Investigation Mode, regardless of whatever the stage is.
  • Iron Butt Monkey: Despite the silly appearance of his moveset and having no combat skills, he actually has above average healthnote . This has precedence in his home series, where he has survived being stabbed, whipped, hit on the head, struck by a car, bitten by a dog, attacked by a falcon, fallen 40 feet into a dangerously fast river and had hot coffee thrown in his face. He lampshades it in one of his victory quotes.
    ''All this flying around and geting slammed into walls... I'm lucky I'm prepared for such abuse!"
  • Irony: In terms of canonical power levels, Phoenix Wright is unarguably the weakest fighter in the entire roster what with him being an unpowered, non-combative lawyer in a Fantasy Kitchen Sink cast consisting of a World of Badass. In terms of actual gameplay, Phoenix Wright has the potential to be unarguably one of the strongest characters, with his Turnabout Mode making him nigh-unstoppable and his Hyper Combo being the second most powerful in the entire game.
  • Large Ham: The Judge makes an appearance in one of the Hyper Combos by loudly demanding order in the court, followed by dramatically proclaiming that Phoenix's objection has been overruled.
  • Last-Name Basis: Everybody in the game (except Nemesis, Amaterasu, Firebrandnote , and Hulknote ) refers to him as "Mr. Wright", mainly out of necessity due to the other Phoenix (Jean Grey). Averted in the Japanese version, where even in their English voices they call him by Naruhodo-Kun.
    • On a similar vein, he's the only one who reffers to She-Hulk as "Miss Walters". Most likely out of professional respect.
  • Long-Range Fighter: In Trial Mode, his pieces of evidence turn into projectiles, encouraging the player to keep their distance and pelt the opponent with ranged attacks.
  • Made of Iron: Phoenix Wright is known for surviving what would normally be lethal due to his extreme luck, in and outside of court. One of his winquotes has him state that he's well prepared for any abuse the other fighters inflict upon him.
  • Make the Dog Testify: Amaterasu and Rocket Raccoon can be found guilty by his level 3 Hyper Combo just like any other characters. He has a history of this, just ask Polly the parrot.
  • Magikarp Power: Phoenix starts in Investigation mode, which has a limited special move set, two of which take a while to recover (Maya can't be summoned if she is still on-screen already), but if he manages to play keep-away long enough to collect the right evidence, he can enter Courtroom Mode and get a variety of special projectile attacks. From there, he can move to his Turnabout Mode, where he gets a golden glow, a Theme Music Power-Up, a finger pointing attack that deals nasty chip damage, as well as powered-up specials. He also gets access to a Level 3 Hyper which is not only the game's second strongest attack, but it hits everywhere on the screen, even off the ground.
  • Muggle: Fighting skills-wise, pretty much the only character here that's even more of a regular human than Haggar or even Frank West. Although, he can somehow produce energy projectiles with his evidence.
  • Muggles Do It Better: With naught but the power of the law, he has the second most damaging Hyper Combo in the game.
  • Mundane Made Awesome: Four of his joke attacks include: smacking a case file in his opponent's face, ruffling his hair in frustration, scattering paperwork, and sneezing. Now consider the last three, and also take into consideration that you can defeat the likes of Doctor Doom, Captain America, and Sentinel, a 50-foot tall robot with no organic components, with said attacks.
    • Hell, his moveset in general is this. His entire playstyle is about building up to a move where he accuses the opponent of a crime. It's the single most powerful attack in the game.
  • Nasal Weapon: His launcher attack, as well as his j.S. His sneeze is so powerful that it lifts him off the ground... and his opponent he bumps into.
  • Noodle Incident: We don't know what all the characters are guilty of, but Phoenix can convict all of them. Even the good guys, and himself. And the evidence of their guilt can be a Vase, a Watch and a Photograph. Of course, characters like Wesker and Doom have done more than enough to be prosecuted for, but people like Captain America and Chris Redfield don't seem to be the lawbreaking type.
  • One-Steve Limit: Averted with him and Jean Grey in English. Because of this, almost everyone tags him in as "Mr. Wright". Lampshaded by a few characters.
    Jean: We are both named "Phoenix", yet one of us is a destroyer of worlds and the other is a lawyer. I wonder which of us is more hated?
    Hulk: Puny man not Phoenix! Phoenix a bird lady! HULK CONFUSED!
  • Paper Master: Some of his attacks involve paper, whether he presents or throws them.
  • The Pollyanna: He references his mentor Mia Fey in one of his winquotes, saying that she told him to keep smiling no matter how bad things get.
  • Power Glows: He gets surrounded by a gold aura once he reaches Turnabout Mode.
  • Precious Puppies: Get'em, Missile and his grab summon the dog that Gumshoe lent him in his debut game.
  • The Rival:
    • He is shown opposite of She-Hulk in his ending, as she is a lawyer from the rival company.
    • In the opening cinematic, he is shown angrily pointing at Deadpool, who smashes through the wall of his office while riding his "Objection!" speech bubble.
  • Rule of Three: Three pieces of evidence at a time. Three stances and if an opponent is hit by the Objection! or Hold It! moves three times they become dizzy.
  • Sharp-Dressed Man:
    • While the rest of the cast prefers to wear their spandex super-suits, Powered Armor, or combat gear, Phoenix Wright comes to the fight dressed for court. Hulk calls him "Suit Man" when tagging out.
    • He trades in the suit for his younger self's college outfit from the third game's first case consisting of a pink sweater with the letter P/the name "Ryu" on it and scarf for his DLC costume.
  • Stance System: He can switch between three, Investigation (where he searches for evidence), Trial (a zoning style), and Turnabout (super mode and he can only do his Level 3 in this mode).
  • Stone Wall: As a nod to his profession, and his games, Nick needs to be played defensively when out of Turnabout Mode. You need to be smart, find proper evidence whenever possible, and utilize them to deliver a properly-used OBJECTION! to turn the tides.
  • Talking the Monster to Death:
    • His Level 3 Hyper Combo has him deliver a long speech to decidedly prove his opponent's guilt. It somehow deals massive damage, almost guaranteeing a KO if X-Factor is active.
    The one who committed the crime... is you! No alibi, no justice, no dream, no hope! It's time to pay for your crimes... TAKE THAT!
    • He has a special attack called "Pressing the Witness" where he walks toward his opponent, while mentally (and possibly physically) pressuring them with banters. The move is also available as an assist and it gets powered up in Turnabout Mode, originally being fully invincible to anything as well as causing a Wall Bounce on hit. A later patch coinciding with the release of Heroes and Heralds recently removed the invincibility on the assist version, however.
  • Theme Music Power-Up: "Pursuit ~ Cornered" starts playing after he gathers enough evidence and lands a successful "Objection!". While in Turnabout mode, the song will continue playing until either the mode ends or Wright is knocked out.
  • Unskilled, but Strong: When Nick summons Maya for one of his Hypers, she just flails wildly at the opponent, but is somehow able to tank most of the game's attacks, including other Hyper Combos. On top of that, Nick himself is a complete noncombatant that has some extremely deadly combos (and the most powerful Level 3 in the game) when in Turnabout Mode.
  • Villainous Breakdown: Anyone on the receiving end of his Level 3 Special will mimic the famous dramatic animations in his home series when the murderer is proven guilty.
  • The Voiceless: Maya's completely silent here, in sharp contrast to her talkative self from the Ace Attorney series.
  • Weapons-Grade Vocabulary: Phoenix Wright can physically knock down universe-shattering entities using cross-examination.
  • Wrong Genre Savvy: He seems to think he's in one of his Ace Attorney games instead of a Fighting Game. He must wonder why the defendant keeps shooting fireballs at him (though it wouldn't be the first time he's been physically assaulted in court). And yet, it actually works, and everyone he fights is guilty of some vaguely-defined crime. At other points he averts this, stating he's just fighting because Maya suggested it was good PR, though he doesn't see it. He still tries to convict them instead of attacking them.

    Strider 

Strider Hiryu

https://static.tvtropes.org/pmwiki/pub/images/Strider_Tropes_5500.png
All are equal in the face of Death.
Voiced by: T.J. Storm (English), Yuji Ueda (Japanese)
Home Series: Strider
Debut: Strider (1989)

He is a member of the Striders, a secret organization specializing in kidnapping, assassination, demolition, etc., that has worked behind the scenes throughout history. Having obtained Special A-Class status at a young age, he is the organization's best assassin.

Hiryu's style has not changed much since his last outing. He is a speed-oriented, balanced fighter who specializes in mixing his opponent up and gaining meter to use his Ouroboros, which allows him to pelt the enemy with fireballs as he attacks.


  • Adaptational Badass: Downplayed. While Hiryu is definitely a badass in his home series, his moveset consists of just a slide and basic sword slashes. Here, not only are his skills expanded, but the clunky and borderline useless Panther and Hawk robots become much more versatile.
  • Assist Character:
    • His Formation B summons a drone with the command and then launches it forward using the same command again. The Ouroboros hyper summons two drones which fire a barrage of projectiles whenever an attack button is pressed.
    • His "Options", robotic animals that Strider can summon to aid him in battle. One of his moves has Strider call upon the hawk to carpet bomb you, while his Legion hyper is a full-on Zerg Rush of them and the Panther robots.
  • Audible Sharpness: The sound that plays whenever he swings his Cypher. SCCCHWINNG!!!
  • Badass Armfold: He does one in his winning pose...while riding on a robotic tiger.
  • The Bus Came Back: Returns in Ultimate from Marvel vs. Capcom 2 after being absent from the vanilla version of 3. In fact, of all the characters added in Ultimate, he's the only one to be a returning character.
  • Cool Sword: His tonfa-esque Cypher is a plasma blade with Audible Sharpness. His particular model is named Falchion.
  • Doppelgänger Attack: His Vajra special and his Ragnarok hyper create multiple clones of him that strike the opponent
  • Diving Kick: His Vajra special attacks like this, but only the H version, as the L and M versions are only a basic teleport. He can also do so off a Wall Crawl.
  • Flash Step: He can teleport to the other side of his opponent with a certain input.
  • Fragile Speedster: His health (750K) is among the lowest in the game. However, he moves really fast, has a Double Jump, and can teleport.
  • Leave Him to Me!: Should he win against Ghost Rider.
    Don't worry. I'll punish the guilty.
  • Living Legend: Apparently, Crimson Viper has heard of him before and admires him.
  • Ninja: From a secret order of future ninjas, in fact.
  • Orbiting Particle Shield: Ouroboros, which summons two Option mechas to revolve around him. Each time Strider attacks, they fire projectiles.
  • The Quiet One: A subversion. This is one of the few times his laconic nature doesn't fully carry over.
  • Scarf of Asskicking: A long red one, worn around his face.
  • Slide Attack: Lifted from his series. Pressing diagonally down-forward plus Heavy attack causes Hiryu to slide forward while activatinf the blades on his shoes. Hits low and OTG.
  • Spell My Name With An S: His name is akin to the Ryu from Street Fighter; Hiryu's name actually has an extended vowel "u" that tends to get ignored, so "Hiryuu" is one other way to write/type it in romaji (or with a circumflex "u").
  • Theme Naming: His moveset draws from several legendary swords/artifacts (Ame no Murakumo, Excalibur, Gram, Vajra), as well as mythology in general (Ragnarok, Ouroboros, Legion).
  • Three-Point Landing: Combined with Flash Step for his intro.
  • Vague Age: Late teens or early twenties. The manga says he's 19 but it's unknown if that applies to this Hiryu.
  • Wall Crawl: Using the Climb Sickle strapped to his shoulder, Strider is able to scale walls.
  • Wall Jump: Performed by pressing Special while clinging to a wall, it causes Hiryu to fly straight to the wall on the opposite side of the field.
  • Warrior Poet: He's pretty pithy when it comes to win quotes, regardless of how short they may be.
  • Worthy Opponent: If Wolverine beats Strider, he acknowledges that he is a very skilled and worthy opponent.
    Wolverine: Ya put up a good fight, bub. If the Hand had some ninjas like you, I might be in some trouble.

    Vergil 

Vergil

https://static.tvtropes.org/pmwiki/pub/images/280px-Vergil_MvsC3-FTW_3545.png
No one will stand in my way.
Voiced by: Dan Southworth (English), Hiroaki Hirata (Japanese)
Home Series: Devil May Cry

Son of the Legendary Dark Knight Sparda and Dante's twin brother. Vergil blames himself for not having been able to protect his mother at a young age and believes that power is everything. Unlike Dante, he has embraced his demonic heritage and is willing to do whatever it takes to gain absolute power.

Gameplay-wise, Vergil resembles Dante, with whom he shares many moves, and Wesker, which whom he shares an aggressive, teleport-based style. Likewise, Vergil makes his approach with long-reaching sword attacks and teleport mixups, as well as Anti-Air kicks to cover for poor air game. He can provide ranged cover for himself and dramatically increase his damage output using the Summoned Swords, and he can increase his reach, damage and air mobility using Devil Trigger. But both of these techniques cost Hyper Meter, which is only built as damage is dealt or taken. As a result, Vergil is best used as an Assist Character for the length of a fight, while his allies build Meter through their victories and deaths, only to return as the Anchor, come their deaths, and wreak havoc with his powerful Hyper moves. True to character, he always needs more power.


  • Anti-Villain (Type III): Vergil will do whatever it takes to achieve power; he believes it to be the only real morality in the world. However, his motivation for this is that he never wants to be too weak to protect anyone again.
  • Badass Longcoat: A blue one to contrast with his brother's red. Unlike his brother, he's wearing a shirt underneath it.
  • Diving Kick: Starfall, his version of Dante's Killer Bee.
  • Does Not Like Guns: In one of his winquotes, Vergil expresses his distaste for firearms, calling guns "a crude instrument for an unrefined weakling".
  • Early-Bird Cameo: One of Wesker's vanilla MvC3 color schemes mirrors his appearance. It was taken out in Ultimate, following Vergil's inclusion.
  • Evil Twin: Unlike his brother, he only cares about himself and will kill anyone who stands in his way, human or demon.
  • Flash Step: Faithfully to his series, he has more options for this than Dante, including a No, I Am Behind You version.
  • Glass Cannon: Milder example, as his health is only 850K. He doesn't have as much in the way of options as Dante, but he does have more flexible movement, his Spiral Swords hyper can be used for a lot of combo setups, and his Level 3 hyper is among the strongest in the game (but he has to burn 4 meters for this).
  • Hair Flip: During his idle animation and just before his Spiral Swords hyper, in reference to Devil May Cry 3: Dante's Awakening.
  • Multi-Melee Master: Not only is he a masterful swordsman, but he is also adept at fist fights, allowing him to fight with both his trademark katana and the Beowulf gauntlets.
  • Named Weapons: The katana is called Yamato, but he also has access to gauntlets called Beowulf and the broadsword Force Edge.
  • One-Liner, Name... One-Liner: His win quote against his brother.
    Foolishness, Dante. Foolishness.
  • Pre-Mortem One-Liner: Like in his own games, he has many variations of this. During his Level 3, he does this while sheathing Yamato as Sword Storm collapses upon the enemy.
    Rest in peace.
  • Punctuated! For! Emphasis!: One of his winquotes is "Might... controls... everything".
  • Razor Wind: Judgement Cut and its hyper equivalent, Dimension Slash. Not only do they cut through the opponent, but also through the fabric of space itself.
  • Sibling Team: A subtle example. If he and Dante are on the same team, they turn outward from their Badass Back intro poses simultaneously.
  • Single-Stroke Battle: One of his throws involves him dashing through the opponent, leaving said opponent stunned in place, before the slashing kicks in.
  • Spin to Deflect Stuff: Vergil blocks attacks by spinning the Yamato.
  • The Stoic: Much like in his home series, Vergil is never seen smiling, not even in his victory portrait.
  • Super Mode: His Devil Trigger hyper combo improves his damage output and mobility, on top of enabling his level 3 hyper combo.
  • Sword Sparks: Sparks noticeably fly out when he sheathes Yamato after his Level 1.
  • The Rival: He is shown fighting Wolverine in the opening movie. In his ending, Vergil wins and claims the Muramasa Blade for himself.
  • Throwing Your Sword Always Works: Round Trip has Vergil launch his Force Edge blade at his opponent like a boomerang. Unlike Trish's Round Trip, Vergil's is a Charged Attack.
  • Unorthodox Sheathing: In his victory pose, he does his signature "behind the back" sheathing.

Marvel characters

    Doctor Strange 

Stephen Strange / Doctor Strange

https://static.tvtropes.org/pmwiki/pub/images/209px-Doctor_Strange-UMvC3_4289.png
One does not require the Eye of Agamotto to see this outcome.
Voiced by: Rick Pasqualone
Debut: Strange Tales #110 (July 1963)

Once an ordinary surgeon, Dr. Stephen Strange studied under the Ancient One of Tibet and became the Earth's greatest sorcerer and hero. Having gained superior insight and knowledge through his studies, as well as obtaining valuable knowledge and consultation from other heroes, Strange acts as a consultant for all things related to the paranormal.

Strange is a master of filling the screen with projectiles, limiting the opponent's mobility with all manner of traps. He is also good up-close, having a normal move that instantly stuns the opponent and makes them crumple to the floor. His defense is weak, however.


  • Ascended Extra: From a cameo in several endings in Marvel Super Heroes and a cameo in Hsien-Ko's ending in Vanilla 3, to playable.
  • Astral Projection: Used at the start of his Level 3 Hyper, aptly named "Astral Projection".
  • Badass Bookworm: They don't call him "Doctor" for nothing, he earned that medical degree, and most of his free time is spent studying ancient tomes of magic in his Sanctum's huge library.
  • Badass Boast: Delivered against Firebrand.
    I've battled Mephisto and Nightmare. You don't even rate.
  • Badass Cape: His Cloak of Levitation, granting him flight and just looking really cool.
  • Battle Aura: Has a full-body aura when levitating/flying, and a constant glow around his hands.
  • Chivalrous Pervert: Despite being the Sorcerer Supreme, he is still a male in the end. This is what his intro says to most of the female cast:
    I'm starting an all-female Defenders. What do you say?
    • He has two different taunt animations for male and female characters; he will throw a rose for the females while he shakes his fist at the males.
  • Counter-Attack: The Seven Rings of Raggadorr hyper counters projectile attacks, including all hyper combos involving beams.
  • Energy Ring Attack: Dr. Strange's "Daggers of Denak" spell generates ring-shaped energy projectiles.
  • First-Name Basis: With Iron Man ("Tony!") and Iron Fist ("Danny!").
  • Flying Firepower: His "standing" pose is a hover about a foot off the floor, and he can fly for short periods of time.
  • Glass Cannon: High damage output; low health.
  • Homing Projectile: Daggers of Denak; Eye of Agamotto if followed up with Impact Palm.
  • Instant Runes: During his Level 3 hyper and his win pose.
  • Kung-Fu Wizard: The Sorcerer Supreme, in fact, and more than capable of throwing down with Marvel and Capcom's best.
  • Levitating Lotus Position: His intro pose and at the start of his Level 3. He uses a normal Lotus Position for crouching attacks.
  • Magical Gesture: His signature "devil-horns" hand sign, which provides the trope image.
  • Mystical High Collar: The Cloak of Levitation has a very high and regal-looking collar, and possesses great magical power of its own.
  • Pillar of Light: His "Spell of Vishanti" hyper, his Level 3, and his exit animation.
  • Power Floats and Power Glows: His defaut "standing" animation has him levitating off the ground, and his hands constantly glow with ethereal mystic energy.
  • Rings of Activation: Strange's "Seven Rings of Raggador" spell creates a force field made of seven rings.
  • Spell Book: The book of the Vishanti, as seen in his "Spell of Vishanti" hyper and his intro pose.
  • Stroke the Beard: His idle is basically a floating version of the "Thinker" pose.
  • Sword Beam: His "Mystic Sword" spell summons an ethereal sword that generates arc-shaped blasts by slashing the air.
  • You Remind Me of X: He tells Morrigan she reminds him of Morgan Le Fay.

    Ghost Rider 

Johnny Blaze / Ghost Rider II

https://static.tvtropes.org/pmwiki/pub/images/209px-Ghost_Rider-UMvC3_4705.png
The day of judgement is upon you, scum.
Voiced by: Richard Grieco
Debut: Marvel Spotlight #5 (August 1972)

Bonded to the demon Zarathos through Mephisto's manipulations, motorbike stuntman Johnny Blaze acquired the power to become the Ghost Rider, the Spirit of Vengeance, who can project and control Hellfire. He manipulates mystical chains that can transform into other weapons.

Ghost Rider can use his chains to attack his opponents from roughly the distance of the entire screen.


  • Ascended Extra: Made cameos in Apocalypse's stage in Marvel Super Heroes vs. Street Fighter and in Dante's ending from the original MvC3 before becoming playable in Ultimate.
  • Badass Biker: A flaming motorcycle from Hell ridden by a flaming skeleton in leather. Doesn't get more hardcore than that.
  • Chain Pain: He fights mainly with his chain, being able to whip opponents from quite a distance.
  • Cool Bike: Hell yeah, it is. The Hell Cycle shows up in his intro pose, and he additionally uses it to turn you into roadkill in one of his hypers.
  • Dark Is Not Evil: He looks like a demonic skull and most of his quotes are menacing, but he’s actually heroic.
  • Everyone Has Standards: Hardcore Anti-Hero though he may be, he's repulsed by how much of an asshole Wesker is.
    To Wesker: The darkness in your soul disgusts me.
  • Evil Lawyer Joke: He jokingly asks Phoenix Wright and She-Hulk if they have any idea how many lawyers are in hell. However, he also enlists their help in dealing with a contract by Mephisto.
  • Flaming Skulls: In all his appearances, his demonic form always includes his skull being on fire.
  • Gameplay and Story Segregation: Despite the nature of the attack note , the Penance Stare will do the same amount of damage to Spider-Man or Arthur that it will do to Wesker or Doomnote . Also, things that should cause the attack to backfire, such as Deadpool's insanity or Spider-Man's alternate Symbiote costume, will have no ill effect on Ghost Rider. He can even use it on the Sentinel and Zero, aka robots without a soul; Amaterasu, a virtuous goddess without sin; and it's debatable if Dormammu or Nemesis even have souls or not.
  • Good Is Not Nice: His character-specific lines have him being equally harsh towards heroes and villains alike.
  • Hell-Bent for Leather: Fitting for a Badass Biker, he wears a leather jacket and pants. He's also quite literally Hell-bent in more ways than one.
  • Judge, Jury, and Executioner: Most of his dialogue is about judging his opponent for their sins, and punishing them with his infernal flames. His Penance Stare burns the victim's soul with all of the pain their sins have wrought.
  • Long-Range Fighter: His chain's long reach lets him keep up the pressure from afar, and he has access to a bunch of fiery projectiles for extra measure.
  • Mighty Glacier: Not unlike Dormammu, he's a ranged variation on this. Ghost Rider moves very slowly and many of his attacks aren't exactly fast, but his attacks do very high damage. Some of his moves are very fast, however, such as the Penance Stare (which is the fastest Level 3 Hyper Combo in the game).
  • Noodle Incident: You gotta wonder what kind of dirt he has on everyone, considering he can use his Penance Stare against everyone (what with the stare weaponizing a person's past sins). Sure, people like Wesker or Doom have done plenty to deserve it, but heroic and altruistic figures like Captain America or Chun-Li are just as affected by it as the baddies.
  • Not Distracted by the Sexy: If paired up against Morrigan, he will say that her wiles won't work on him.
  • Playing with Fire: Hellfire, to be exact. He can either breathe fire or manipulating it with his chain.
  • Power Echoes: He has a very deep voice that echoes eerily with a hellish menace.
  • The Rival: Ghost Rider got his powers by selling his soul to a demon called Mephisto, while Dante is a renowned demon hunter. Predictably, the two are shown to be rivals in the opening of Ultimate, with Dante opening fire on Ghost Rider, while the latter uses his chain to deflect the bullets.
  • We Will Meet Again: His assist quote is "I'll be back!".
  • Your Mom: Not even the all-serious demon hunter is exempted from a classic "Your Mom" line. He actually mocks Dr. Doom for the unfortunate presence of his mother in Hell.
    Hell is exactly where your mother belongs. You'll follow her there soon enough.
  • You Will Not Evade Me: One of his specials involves him pulling the opponent onto the ground in front of him.

    Hawkeye 

Clint Barton / Hawkeye

https://static.tvtropes.org/pmwiki/pub/images/211px_Hawkeye-UMvC3_3609.png
Voiced by: Chris Cox
Debut: Tales of Suspense #57 (September 1964)

Trained to be a master archer by a traveling circus at an early age, Clint Barton joined the Avengers in order to protect the world from evil. While a bit overconfident and rash to act, on the battlefield he is often the catalyst that raises everyone's spirits.

His quote above holds water, as Hawkeye can effectively work on any team in the game. He is a good all-around character who is easy to use, but due to his simplicity, one must have an excellent grasp of fundamentals, similarly to Ryu.


  • Assist Character: Ant-Man shows up for his Level 3 Hyper, riding one of his arrows to build momentum for a Giant Foot of Stomping.
  • Badass Normal: Hawkeye has no superpowers to speak of. He is just a skilled acrobatic with an amazing aim and plenty of different types of arrows.
  • Brought to You by the Letter "S": His mask and suit are adorned with the letter H.
  • Cool Mask: Like in the comics and cartoonsnote , he wears a mask.
  • Deadpan Snarker: He's brash and fond of trash talking, as evidenced by most of his intro and outro dialogue. Of course, he's got the skill to back it up.
  • Giant Foot of Stomping: His Level 3 Hyper has Ant-Man help him out by attacking the opponent at small size, then growing into Giant-Man to crush them underfoot.
  • Happily Married: His winquote against female characters has him reference his marriage to Mockingbird. Though they were actually divorced in the comics when the game came out. Awkward.
  • Improbable Use of a Weapon: His bow can be used for close-range attacks.
  • Long-Range Fighter: As you's expect, pretty much all of his attacks involves him shooting arrows, either straight forwards, shooting them into the air, or doing a dodge maneuver and then following up with an arrow shot.
  • McNinja: His DLC outfit is his Ronan disguise from a brief period in the comics.
  • No "Arc" in "Archery": Played straight with the exception being with his "Ragtime Shot" specials and "Kiss of Fire" hyper..
  • Poisoned Weapons: The Violet Fizz special does damage over time if it hits.
  • Rain of Arrows: In his second Hyper Combo, he fires a volley of exploding arrows upwards, which come raining down after a few seconds.
  • Sean Connery Is About to Shoot You: The front cover of Ultimate features Hawkeye at the center, taking aim directly at the camera.

    Iron Fist 

Daniel Rand / Iron Fist

https://static.tvtropes.org/pmwiki/pub/images/200px-Iron_Fist_MvsC3-FTW_5640.png
Fair warning: I'm registered as a lethal weapon.
Voiced by: Loren Lester
Debut: Marvel Premiere #15 (May 1974)

Having studied martial arts in the mystic city of K'un L'un for 10 years, Daniel Rand achieved the status of the city's strongest student. After completing his final trial—defeating the dragon known as Shou-Lao the Undying—and plunging his hands into the dragon's molten heart, he gained the power of Chi and the title of Iron Fist. He is good friends with fellow martial artist hero Luke Cage.

True to the comics, Iron Fist uses a very up-close fighting style involving intricate Rekka combos. With enough power to kill most characters in a single unassisted combo, enough speed to cross the screen and strike in a fraction of a second, and the ability to tank projectiles and melee alike, Iron Fist has an truly unrelenting offence. But alas, as a hand-to-hand fighter in a game full of armed, ranged, and flying opponents that can avoid and outmaneuver him, he suffers from Crippling Overspecialization.


  • Animal Motifs: The dragon, which he got his powers from by punching an immortal one in the heart.
    (to Vergil) A dragon will always beat a demon-spawn, boy.
  • Ascended Extra: He appeared in Ryu's ending in vanilla 3.
  • Author Appeal: Marvel confirmed that the reason Iron Fist is wearing his classic costume & not his post-Civil War attire is because Capcom specifically asked to use that costume.
  • Battle Aura: The power of the Iron Fist makes his hands appear Wreathed in Flames.
  • Charles Atlas Superpower: The powers he has required a lot of training in K'un-Lun. His martial arts skills were developed all on his own, and the Iron Fist he earned by slaying a dragon bare-handed.
  • Close-Range Combatant: While many characters can indeed deliver punishment at close range (as is normal for the game), he's strictly this, having no projectile nor any special means to cover distances.
  • Cool Mask: Haggar even views him as a Masked Luchador.
    Haggar (in his victory screen against Iron Fist): How I love fighting a luchadore! You all have such a flair for theatrics in the ring!
  • Crippling Overspecialization: As mentioned above, Iron Fist is very polarized in his skills and weaknesses.
    • Iron Fist's offence, though incredible in terms of damage, speed, and persistence, relies entirely on the enemy standing on solid ground. His own Launcher Move and Dragon's Touch techniques—both crucial components in his combos—are completely ineffective on airborne enemies. This means that if the enemy so much as jumps before getting hit, or if the combo starts with a throw (or other hits that pop the enemy off the ground), Iron Fist does a fraction of his usual damage.
    • Iron Fist's offence is devoid of reliable Anti-Air techniques, meaning he struggles to safely hit airborne enemies in the first place. And this is only considering the standard jump; all Marvel vs Capcom fighters are capable of Super Jumping to three times a normal jump's height: a position from which many fighters may send down projectiles or preform diving attacks, but to which Iron Fist can do nothing. This, combined with the previous factor, means that staying airborne reduces your odds of getting hit and the damage you take when hit whenever fighting an Iron Fist.
  • Dragons Up the Yin Yang: A major motif for him (a yin yang appears behind him for his Level 3, and he's wreathed in a dragon during his intro). These all represent the great dragon Shao-Lao the Undying, who Danny fought and slew to earn his power.
  • Funny Bruce Lee Noises/Kiai: As befitting for a master martial artist.
  • High Collar of Doom: As goofy as his big yellow collar may look, it doesn't make him any less skilled and dangerous.
  • Immune to Flinching: His Wall of K'un-L'un special (a full-body strike) will let him ignore flinching during the attack. His Status Buff moves are also armored, but only on startup.
  • Ki Manipulation: Has the ability to enhance his martial arts skills using his chi.
  • Martial Arts Headband: It's specifically a bandana/mask combo, which makes Haggar mistake him for a Masked Luchador.
  • Martial Pacifist/Willfully Weak
    (One of his winquotes) I may have an Iron Fist, but I'd rather not have to use it, if possible.
  • Megaton Punch: His Level 3 Hyper is a simple One-Inch Punch.
  • Mechanically Unusual Fighter: Downplayed: In a game that has a big emphasis on aerial combos, he's primarily a ground fighter. He'd fit right in traditional 2D fighters like Street Fighter or The King of Fighters.
  • Mundane Made Awesome: His Level 3 hyper looks pretty over-the-top (and strong as a Level 3 hyper usually is) for a chi-charged one-inch-punch.
  • Navel-Deep Neckline: Rare Male Example. His costume opens up to expose his chest and display the tattoo of the Iron Fist.
  • Power Glows: His fists glow with concentrated chi energy to strike with the fury of a dragon.
  • Pre-Asskicking One-Liner: The following line, among many others.
    (vs. Arthur) My dragon fists will shred that armor like paper.
  • Race Lift: His Power Fist color alt makes him black, in reference to his buddy Luke Cage.
  • Rapid-Fire Fisticuffs: His Fists of Fury Hyper Combo, enhanced with his own chi.
  • Status Buff: He can make his chi glow different colors for different effects. The red boosts his attack power, the blue boost his defense, the green makes him gain more meter.
  • Supernatural Martial Arts: His martial arts aren't themselves supernatural, but the power of the Iron Fist merely enhances their strength. His skills, however, are all him.
  • Tornado Move: His Volcanic Roar (aka Spirit of the Dragon) hyper has him creating a swirling wave of chi around himself that does multiple hits.
  • Three-Strike Combo: His special moves can be cancelled into another; he can chain 3 of his special moves this way. In particular, his Wall of K'un-L'un and Rising Fang specials can only be done in the 3rd part of the chain.
  • Worthy Opponent: To Ryu. It's apparently mutual.
    Iron Fist: (winquote vs Ryu) You are a worthy opponent, Ryu. In fact, in time you might even be a worthy successor of the Iron Fist. But not today.
    Ryu: (winquote vs Iron Fist) It was my pleasure to meet a warrior who fights with honor. I hope that our paths will cross again.
    • Below trope aside, he gains respect for Chun-Li as well. Fittingly in his ending, he forms a new Heroes for Hire with them and others.
  • X Called; They Want Their Y Back:
    (to Chun-Li): Daughters of the Dragon called. They want their everything back.

    Nova 

Richard Rider / Nova

https://static.tvtropes.org/pmwiki/pub/images/190px-Nova_MvsC3-FTW_1927.png
Let's make this quick. I've got a universe to save.
Voiced by: Troy Baker
Debut: Nova #1 (September 1976)

Chosen by the dying alien Rhomann Dey to receive his Nova Corps powers, Richard Rider began his new life as a super hero. His battles take him all throughout the universe, fighting evil wherever he is needed. In addition to superhuman strength and durability, he can fly through space at supersonic speeds. He can also absorb and reflect energy attacks.

Nova is a basic character who is akin to a fusion of Magneto and Hulk. He has excellent speed and power, even coming with a flight mode, but average health.


  • Alliterative Name: His real name is Richard Rider.
  • And This Is for...: One of his winquotes has him declare "That was for Nova Corps!"
  • Ascended Extra: He was one of the frozen heroes in Marvel Super Heroes before making his playable debut in Ultimate.
  • Badass Boast: When he faces Rocket Raccoon, he will boast that he is the only guardian the galaxy needs.
  • Catchphrase: "Blue Blazes!" is carried over from the comics as one of his win quotes.
    Blue Blazes! I'm awesome!
  • Cast from Hit Points: His beam hyper as well as Gravimetric Pulse uses up his red health. The power increases if his redbar is more than 30% of his total life.
  • Cool Helmet: The source of his powers and connection to the Nova Force, and the host of the Nova Corps Worldmind. It's also really frickin' cool-looking.
  • Death from Above: He can fire his Energy Javelin upward in a trajectory that causes it to fall onto the enemy.
  • Diving Kick: The M version of Centurion Rush has him leap into the air and deliver a violent flying kick that causes a ground bounce.
  • First-Name Basis: Nova calls Super Skrull "Kl'rt!"
  • Flight: Nova is one of a few select characters capable of flying. The move only lasts for a couple of seconds, but greatly improves his mobility.
  • Large Ham: He has some of the loudest Kiais in the game, and screams the names of his special moves at the top of his lungs whenever he performs them.
  • Not Big Enough for the Two of Us: Says this to Magneto regarding their helmets.
  • Power Floats: He never walks, preferring to use his own powers to levitate instead.
  • Power Glows: He draws his power from the Nova Force, which manifests as an orange glow around his body.
  • Punny Name: Played with. If Iron Man defeats Nova, he will point out that, in Spanish, Nova means "it doesn't go", and remark that the name fits him.
  • Slide Attack: The L variant of Centurion Rush has Nova slide on the ground to hit downed enemies.
  • Sphere of Destruction: One of his hypers summons the Nova force in a giant fireball around his body.
  • Stealth Pun: Richie's medium Centurion Arts attack is a Rider Kick.
  • You Have GOT to Be Kidding Me!: Nova has this reaction when he has to fight Viewtiful Joe
    "Really? I mean, really?"

    Rocket 

Rocket Raccoon

https://static.tvtropes.org/pmwiki/pub/images/200px-Rocket_Raccoon_MvsC3-FTW_8937.png
My version of a coonskin cap is basically me chewing on your skull.
Voiced by: Greg Ellis
Debut: Marvel Preview #7 (Summer 1976)

Rocket Raccoon is a raccoon from the planet Halfworld that has received several enhancements, upping his intelligence and battle awareness. He used to protect the colony as a ranger before getting involved in Phalanx invasion of the Kree Empire. He later became part of the 616 version of the Guardians of the Galaxy. He possesses the same heightened senses and speed as a raccoon on our world, but can also handle various weapons freely and possesses high intelligence that helps on the battlefield.

Because of his small size, he is quick and can avoid many attacks while utilizing a variety of traps to punish and confuse the opponent. Rocket Raccoon's health and defenses, however, are quite poor.


  • Aliens of London: Sports a Cockney accent here, possibly a nod to his name being a Beatles reference. This could be a bit jarring to those coming in after being more familiar with his post-movie depictions featuring an American tough-guy voice.
  • And This Is for...:
    • After beating Chris, he will say "That's for letting (Umbrella) mess up Raccoon City, ya wanker".
    • Against Deadpool, he will say "that's for saying you just saw my mother at the Bronx Zoo".
  • Badass Adorable: A small furry little woodland critter armed to the teeth with sci-fi gadgets and guns. Just... don't call him that to his face.
    Let's see how cute I am after I strangle you with your own intestines!
  • Badass Boast: Some of his in-game quotes have him claiming that the Guardians of the Galaxy are nothing without him; and that the raccoon's the king of the beasts, not the lion.
  • BFG: His level 1 has him pull out a gatling gun that is the size of his body.
  • Booby Trap: A part of his gameplay style involves laying traps around the field, including an oversized Bear Trap, a net and a stunning shock trap.
  • Breakout Character: Initially an obscure D-list Unexpected Character, this game marked the beginning of Rocket's gradual ascension to A-lister status, which was fully cemented by Guardians of the Galaxy (2014) released three years later.
  • Camera Abuse: In his victory pose, he threatens the cameraman with a knife.
  • Curse Cut Short: His defeat quote, which has him scream "I'll kill you, you son of a-!"
  • Death from Above: His Level 3 has him set a Big, Bulky Bomb at the press of a Big Red Button to napalm his opponent.
  • Funny Animal: A bipedal, sentient raccoon (or raccoon-like alien) that travels the galaxy and shoots things.
  • Gun Nut: Has a great affinity for shooting thing. Most of his equipment for doing so is larger than he is.
  • Heroic Comedic Sociopath: He's very enthusiastic about killing his enemies. One of his quotes has him threaten to strangle his opponent with their own intestines just because they called him cute.
  • Hyperspace Arsenal: His movepool revolves around setting multiple traps across the battlefield, all of which he seemingly pulls out of thin air.
  • I'll Kill You!: He has this exact line as his defeat quote.
  • I Love the Smell of X in the Morning: He says he loves the smell of napalm upon performing his Level 3 Hyper Combo.
  • Jet Pack: He has a small one on the soles of his rocket skates, but he's still required to twirl his tail like a helicopter to maintain lift.
  • The Napoleon: Is smaller than Arthur, enabling him to avoid many attacks. He's also not somebody you want to piss off, especially when this is his default mood.
  • Pint-Sized Powerhouse: Rocket Raccoon has a smaller than usual hitbox that makes him invulnerable to certain attacks and can mess up combos. His moveset, while tricky to master, is very versatile and can quickly rack up damage, thanks to the variety of projectiles and traps at his disposal.
  • Poor Communication Kills: His ending has him visiting Raccoon City, which he had heard the name of and assumed it was some kind of paradise for his kind. Instead, he finds himself right in the middle of a Zombie Apocalypse.
  • Shooting At Your Own Projectiles: He has a move where he throws an oil bomb out. Normally it leaves an Oil Slick on the ground, but he can also shoot the bomb with his gun to make it explode.
  • Shouting Shooter: One of his level 1 Hyper Combos has him whip out a gatling gun and open fire at his opponent while shouting "Rock 'n' Roll!".
  • Trick Bomb: The oil bomb produces an oil slick that can be ignited.
  • Uplifted Animal: Originally a regular Earth raccoon, he was taken and experimented on by extraterrestrial beings on a planet called Halfworld to act as basically a galactic prison warden.
  • Vocal Dissonance: He has a pretty deep voice for a cute little feller.

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