Main series: MK1 (Part 1 | Part 2) | MK2 | MK3 | MK4 | Deadly Alliance | Deception | Armageddon | MK vs. DC Universe | MK9 | MKX | MK11
Spinoffs: Mythologies: Sub-Zero | Special Forces
Non-videogame: The Movie | Conquest | Defenders of the Realm
Individual Characters: Scorpion | Johnny Cage | Liu Kang | Raiden | Shang Tsung | Sub-Zero II | Shao Kahn
Spinoffs: Mythologies: Sub-Zero | Special Forces
Non-videogame: The Movie | Conquest | Defenders of the Realm
Individual Characters: Scorpion | Johnny Cage | Liu Kang | Raiden | Shang Tsung | Sub-Zero II | Shao Kahn
Spoilers for Mythologies will be unmarked
For tropes pertaining to Scorpion, Sub-Zero, Kano, Johnny Cage, and Sonya Blade, see Part 1.
- Acid Attack: His fatality in Ultimate Mortal Kombat 3 has him vomit a gallon of Hollywood Acid on his opponent, melting their flesh clear off their skeleton. He also has acid fatalities in Mortal Kombat 4 and Mortal Kombat: Deadly Alliance.
- Alien Blood: It's green.
- And Your Reward Is Clothes: Before being part of the Klassic Pack, buying the game from Amazon or Amazon UK gave you certain outfits.
- Even though he sides with the likes of Shao Kahn and Shinnok, all he wants is to revive his extinct reptilian race. Later games suggest that over the centuries since his race's destruction, he's been ever so slowly going mad, and attaches himself to whatever authority figure he can. After Shao Kahn's apparent death, he almost immediately enters Nitara's servitude. Since one of his endings shows him going mad from his abuse into Omnicidal Maniac territory, and that none of his employers treats him with a hint of respect, he fits squarely into Woobie, Destroyer of Worlds.
- MKX has a new leader of Outworld; Kotal Kahn. Reptile is under his command as well, though Kotal has earned Reptile's respect instead of pressing him into service.
- The Artifact: He was originally conceived as a composite version of Sub-Zero and Scorpion and wore a green ninja garb to reflect this. From Mortal Kombat II and onward, he gained his own moveset and backstory, and was no longer tied to Scorpion and Sub-Zero (he wasn't even a member of the Shirai Ryu nor the Lin Kuei). Despite this, he was still depicted as a palette swap of Scorpion and Sub-Zero until the switch to 3D with Mortal Kombat 4, where he was given a more reptilian appearance better suited for his namesake.
- Badass Boast: He gets some nasty ones in MKX.Reptile: Spawn of Briggs.
Jacqui: "Spawn"? I'm not a fish.
Reptile: I will gut you as one.
Ermac: We are many.
Reptile: You will die one by one.
Reptile: I have found you.
Kung Lao: I was not hiding.
Reptile: You will wish you had.
- Because You Were Nice to Me: The basis of his loyalty to Kotal, the first real Benevolent Boss he has served under.
- Bilingual Bonus: Kirehashi translates to "scraps", "cut end", or "cut-off piece", all of which adequately describe the sword's shape.
- Bodyguarding a Badass: At the beginning of the series, Reptile's job was to be Shang Tsung's personal bodyguard, which seems odd given Tsung isn't exactly a push-over himself. Reptile turned this to his advantage in MKX, where he revealed that spending years shadowing Shang Tsung meant he was the only one left who knew Mileena's true origins.
- Bonus Boss: The very first.
- Butt-Monkey: With the exceptions of MKII (as it's his first time), Armageddon, 9 and MKX, pretty much every other ending of his can be boiled down to "His employers screwed him over":
- In Ultimate 3, he gets a promise from Shao Kahn to revive his race if he kills Kitana. He does it, but Shao Kahn breaks his part of the deal. Reptile kills him, but this denies him the chance to know what his true race is.
- In 4, he gets a denial, again, but this time from Shinnok. He succeeded during his fight against Earthrealm's warriors, so he talks to Quan Chi so that he may convince Shinnok to send Reptile back in time to his homeworld before it was destroyed. After a useless plea, Shinnok appears, does a Neck Lift on him, and Reptile's head explodes.
- And, in (surprisingly) the only canonical ending of Deadly Alliance, he finds Cyrax and Nitara's essence, but not any of them. Later, he's caught by an energy cascade around what was a dragon embryo, his body providing a host for Onaga, the Dragon King.
- In Mortal Kombat 9's story mode, despite that he survived the events of the game, he seems to exist solely to get his ass repeatedly kicked by the heroes. Although in the non-canon Arcade Mode, he DOES get what he wants when he forced Shang Tsung to recreate his race, and then (presumably) kills him before he gets screwed again. And the rest of the existing races in Outworld before they can screw him.
- MKX, however, is better for Reptile. His boss and personal friend, Kotal Kahn, actually respects him, and in his ending he finds a hidden enclave of Raptors hidden beneath Earthrealm, along with a new queen to serve. While he still shows up in story mode mostly to have his ass handed to him by the heroes once again, he has finally been given the respect he deserves and seems a lot more stable as a result of this.
- The Cameo: In MK11's Krypt. In fact, he's one of the few aversions of Death by Cameo in there.
- Composite Character: In the 1992 original, where he was essentially Scorpion and Sub-Zero combined into one fighter, which is reflected by his color scheme (blue and yellow makes green).
- Developers' Foresight:
- The only time you're allowed to touch the block button is when inputting Sonya's fatality, the only one in the game that requires block.
- As part of MKX's homage MK1 Tower, Reptile is once again a hidden fighter for that one. What you have to do is Achieve a flawless victory in the winning round of fight 6, and perform a Fatality or Brutality.
- Divergent Character Evolution: From Mortal Kombat II, he gained his own moveset and a unique backstory.
- Doesn't Like Guns: In an intro with Jax, Reptile tells him that "only cowards use firearms". Of course, Jax points out that spitting acid on people isn't exactly noble, either.
- The Dog Bites Back:
- In MKX, as he defects to Kotal Kahn's side, Reptile lets it slip that Mileena is not really Shao Kahn's daughter, but was a clone made by Shang Tsung, further weakening her image in the eyes of Outworld.
- His 9 ending is this. After years of having Bad Bosses or otherwise getting screwed over in many of his endings, he finally lets that pent-up rage loose by slaughtering everything in sight with his race recreated. And it is horrifying.
- Downloadable Content: In 9, his classic skin from MK1/2/3 and his classic "Tasty Meal" fatality.
- Everything's Better with Monkeys: His Chimp Animality from UMK3.
- Everyone Calls Him "Barkeep": Besides, who, other than Raiden, even knows that Reptile's real name is Syzoth?
- Flash Step: His Running Serpent. Also pronounced in his Nimble variation in X.
- Green and Mean: He is a reptilian warrior clad in green clothing who fights for Outworld.
- Guide Dang It!: MK1 required sheer perfection and luck on one specific fight in order to obtain him. Every so often, the game would have him pop out and drop a hint on this. And if you want to know, you are required to be on The Pit stage ("Tip eht fo mottob") when something passes by the moon, which happens every sixth game ("Look to la luna"), win with a double Flawless Victory ("Perfection is the key") and finish the opponent with your character's fatality ("Fatality is the key") and NOT Block ("Blocking will get you nowhere").
- Hollywood Acid: His vomit is strong enough to melt someone down into a skeleton in under a minute.
- His fatality in UMK3 and 4 has him vomit a gallon of "acid" on his opponent, melting their flesh clear off their skeleton.
- His fatality in Deadly Alliance has him reducing the enemy's head to a mere skull via acid. Immediately after, he eats it.
- His fatalities in X employ his acid spit: one to melt the flesh off of his opponent's skull before splitting it like a watermelon, and another to reduce his opponent's body to a single hand (and making a snack of his victim's head before it can be melted away).
- Imagine Spot: Due to his waning lucidity, Deadly Alliance's Konquest Mode notes that Reptile's imagination tends to get out of hand frequently, causing him to daydream about hypothetical battles (such as the thwarting the Deadly Alliance's assassination attempt on Shao Kahn).
- Ineffectual Sympathetic Villain:
- Reptile always ends each game no step closer to restoring his race, or even worse for wear. Even in half of his non-canonical endings he gets screwed over by his employers. Even in his fantasies he thinks lowly of himself. On top of being a common Jobber of the series. Poor guy can never catch a break.
- Played With in X, but in a significant way. While several intro dialogues between fighters show that they have no respect or feel remotely threatened by him, he finally gets a Benevolent Boss in the form of Kotal Kahn who repurposes him as a scout and to set up ambushes with his invisibility. While he still is a Jobber in the story mode, he finally has the respect he's been searching for.
- Invisibility: He can turn invisible in nearly every game where he's playable. The MKX comics show him capable of applying it to an area of effect.
- I Owe You My Life: After his failure in the Mortal Kombat tournament against Johnny Cage at the beginning of MK9, Reptile fell out of favor with Shao Kahn, and was ordered executed by Kotal's hand. The Osh-Tekk saw purpose in Reptile, however, and recruited him to his personal unit, figuring Reptile's skills would be of far more use there than as a foot soldier. For this, and the personal friendship between the two, Kotal has earned Reptile's undying loyalty.
- It Was a Gift: The Kirehashi blade that he uses in Deadly Alliance and Armageddon is an ancient Raptor weapon offered to him as a sign of peace by Nitara. While this was mostly done to get Reptile's guard down and gain his trust so that Nitara could lure him over to her side, this also suggests that there is some sort of shared history between the people of Zaterra and Vaeternus (the Vampire race is said to be a record-keeper of the history of other races, but it's unknown how deep their connection with other species were).
- Jobber: Has a tendency to repeatedly show up during 9's story mode to get beaten up.
- Ki Manipulation: His Force Ball, a projectile sphere attack that is mainly used to set up the enemy for a juggle.
- Last of His Kind: Well, he and Khameleon. Other Saurians do appear in the MKX mobile game, but its canonicity is debatable.
- Luck-Based Mission: Even after all that, a shadow has to fly past the moon for it to work ("Look to la luna"), which only occurs ONCE IN EVERY 6 CONSECUTIVE GAMES! (unless you're cheating on a console version, in whose case you don't get the bonus points).
- Neck Snap: He has a non-lethal version of this.
- No Respect Guy: Nobody ever gives him respect, until X, and even then the good guys still enjoy taking potshots at him.
- Now Buy the Merchandise: His Friendship in 2, in which he invites the player to "Buy a Reptile doll!"
- Overly Long Tongue: His Tasty Meal Fatality, and a few moves in MKX, like his grabs and Heart Attack Brutality.
- Pet the Dog: After decades of abuse, Reptile finally gets a good petting in MKX; His new master Kotal Kahn is not only the first master to not turn on him, but the first to treat Reptile as a valued member of his honor guard rather than a lackey.
- Rolling Attack: In some games, Reptile could curl himself up into a ball and roll forward, knocking the enemy down.
- Sanity Slippage:
- Starting with Deadly Alliance, it has been shown that Reptile is mentally unstable due to his separation from his race, and his mental state has continued to deteriorate. In Konquest he's having full-blown battles with hallucinatory opponents, even once mistaking his then-master, Nitara, as one of the sorcerors. At the end, he "fights" the enemy he thinks has been the source of all his failures to the death. It was himself.
- 9 also brings up his insanity. In his arcade ending, he finally snaps and becomes an Omnicidal Maniac.
- Secret Character: The first secret character in the series and in fighting games in general. Later became a regular character.
- Shapeshifter Default Form: Inverted. Reptile prefers to take on a more human form, with his resemblance to a human or humanoid lizard varying from game to game. Yet, members of his race can lose their humanoid appearance when separated for long periods of time from their monarchal leader, with hints that Reptile's temporary insanity is what caused his more bestial appearance in Deadly Alliance.
- Skeletons in the Coat Closet: His Alternate in MKDA is a caveman-inspired look, with an animal skull as a chestpiece. In X, he is wearing what looks to be splint mail made from bone and teeth.
- The Speechless: In 9, he has no spoken dialogue during the story mode, though he "converses" with Shang Tsung using growls at one point. He does have a few text-based lines in the Challenge Tower.
- Sssssnaketalk: He had it in the comics, and it was carried over to 4 and X. For some reason, however, he does not have it in Armageddon.
- Stance System:
- Suddenly Voiced: In X, he starts exchanging "pleasantries" with other kombatants.
- To Serve Man: He can swallow an entire human head in one bite, and some of his fatalities have him ripping and eating the opponent's head, chameleon-style.
- Throw the Dog a Bone: MKX seems to be one for Reptile. Unlike Shao Kahn, Shang Tsung, Quan Chi and Shinnok, Kotal Kahn seems to genuinely care for Reptile, sharing the bond of being the Last of Their Kinds, and sparing and recruiting him during the events of MK9. In turn, Reptile serves him with undying loyalty and much stabler than normal.
- Troll: He can actually due this to himself in MKX by proclaiming "It is I, Shang Tsung!"
- Undying Loyalty: This is Reptile's Fatal Flaw. Mostly due to his status as an Extreme Doormat and his misguided hopes that he'll eventually be rewarded with the revival of his race, but once Reptile enters the service of most his masters, he is violently determined to protect and serve them. Even more pitiable is the fact that what Reptile perceives as failure starts weighing heavily on his conscience. When he's unable to defeat Cyrax at Nitara's command and flees, Reptile (in an odd villainous variation of Heroic Self-Deprecation) starts beating himself up for being unable to carry out the wishes of another master.
- Reptile is extremely loyal to Kotal Kahn as well, probably more than he was to any of his previous masters, but as mentioned under Throw the Dog a Bone, this is much healthier and more justified case since Kotal treats him far better and values him more than any of them ever did,
- Useless Useful Spell: Invisibility sounds cool, but it's a fairly difficult move, and the the AI is unaffected, since all it does is turn off the model display. Not so much when you want to ambush some Red Dragon mooks alongside D'Vorah, Ferra and Torr.
- Walking Shirtless Scene: In 4, Deadly Alliance, and Armageddon.
- Adaptational Wimp:
- In the movie, he is beaten rather easily by Johnny Cage. He gives him a groin shot almost immediately as the bell rings and lures him outside to a cliff and ambushes him, knocking him off to his death.
- In Scorpion's Revenge, Goro gets killed in one shot by titular character's kunai spear.
- The Ageless: Before the games, since being the Mortal Kombat champion meant that his already-slow Shokan aging came to an outright halt.
- An Arm and a Leg:
- One of his fatalities has him using his four arms to rip off his opponent's limbs.
- In the comics, he was on the receiving end of it, as he lost ALL FOUR ARMS when fighting Kotal Kahn. And to rub salt on the wound? Kintaro told him that the loss of his arms now disqualify any claim he has to the Shokan throne after his father, Gorbak, fell against Kotal Kahn.
- Ambiguous Situation: Due to the comics never receiving a continuation, it is unclear what exactly Goro's fate by 11 is. Sheeva makes it clear his alliance with Daegon was a success and he returned to Outworld with Onaga's powers, launching a campaign of terror before being somehow stopped. Kotal suggests he killed Goro for good, but Sheeva implies Goro is suffering some Fate Worse than Death out of being on the wrong end of Onaga's wrath.
- Anti-Villain: Ultimately just trying to protect his people.
- Authority Equals Asskicking: Prince of the Shokan race and also their strongest warrior.
- Handicapped Badass: Even when armless, he still beats Red Dragon mooks into submission and managed to somehow beat up Kenshi.
- Badass Arm-Fold: Due to having four arms, he can even pull off this pose and Dynamic Akimbo at the same time.
- Big Eater: As seen in the comic, he tends to indulge. Although given his build, this is only natural.
- Blade Below the Shoulder: The Dragon Fangs, which he's used in Deception, Armageddon, and X as a variation.
- Breath Weapon: Able to shoot fireballs from his mouth or breathe a stream of fire from his mouth like a dragon.
- The Champion: Of Outworld. Was champion of the Mortal Kombat tournament 9 times in a row.
- Co-Dragons: Goro and Shang Tsung served as Co-Dragons under Shao Kahn.
- Dead Guyon Display: Curiously, a long-deceased Goro can be seen resting on the chair he always sat in his lair in Mortal Kombat 11.
- Defeating the Undefeatable: Was Champion of Mortal Kombat for 500 years prior to the first game.
- The Dragon: To Shao Kahn, Goro is one of Shao Kahns strongest and most loyal servants. He's also literally a dragon-human hybrid, somehow...
- Dynamic Akimbo: He does a four-armed version of this, with the upper two arms usually making a bicep flex.
- Enemy Civil War: The prequel comics have revealed he's involved in Outworld's civil war and is allied with Mileena; in return for seeing the Shokan race restored to glory, he has vowed to kill Kotal Kahn, a desire that became Freudian when Kotal kills his father, King Gorbak, which sends Goro into exile.
- Evil Is Bigger: When allied with Shao Kahn and the like.
- Flung Clothing: Goro arrives to battle in X wearing a cape, which he discards before the fight begins during his intro sequence.
- Goomba Stomp: His Leaping Stomp, an attack which is shared with the other four-armed characters of the series.
- Half-Human Hybrid: The other half being dragon.
- Half the Man He Used to Be: His intro in MKX has him rip a random person in half. While conversing with someone.
- Hates Small Talk: His intro dialog in MKX is very curt and to the point, without any of the clever quips or flowery threats the other Kombatants trade with each other. It's pretty clear he would prefer not to trade words. Even his Badass Boast lines are as brief as possible.Goro: Prepare yourself.
Erron Black: That's it? No stirring speech?
Goro: I fight. That is all.
- HeelFace Revolving Door: The only constant in his motive is his desire to do right by the Shokan race, and he will ally himself with whoever can provide them with the best status. To wit: started out as Evil in the first Mortal Kombat, then was more Neutral in MK4, then turned Good at the end of MK4 and Deadly Alliance (to the point of even making peace with Kung Lao over Goro's rivalry with Lao's ancestor; he's then killed by Noob Saibot) then back to Evil in Deception by teaming up with Shao Kahn.
- Hulk Speak: Averted, though when he refers to the humans he says "puny humans."
- The Juggernaut: He plows through all of the main heroes in the MKSM opening and the only people who aren't defeated with ease are those who dodge out of his path.
- Large and in Charge: Official canon has Goro at an imposing 8'2" and 550 pounds but he still answers to Shao Kahn and his father the Shokan King Gorbak.
- Large Ham: Especially in the first movie. Also this in the Malibu comics. Mortal Kombat X as well.
- Lightning Bruiser: His original appearance. The original comic states that his speed was incredible and his strength unmatched.
- Mighty Glacier: In the later games. This was done in order to make him a balanced playable character.
- Monster Modesty: Subverted with his alt. in Deception and Armageddon, which decks Goro out in armor and a shirt that covers most of his chest.
- Neutral No Longer: Goro's ending in the Arcade mode of X (apparently ignoring the comic storyline) explains his absence from the game as just him avoiding being involved with the Outworld Civil War entirely. But after the conflict with Shinnok he decides to conquer Outworld himself and crushes both sides of the war with a Shokan army.
- Odd Friendship: With Kitana. If Deadly Alliance is indication, the two are old friends, to the point that she attended his funeral at Kuatan Palace after he was slain by Noob Saibot sometime between 4 and DA.
- Our Giants Are Bigger: There are others who embody this as well (such as his fellow Shokan, Moloch, and Onaga), but Goro is probably the most well-known example within MK.
- Noble Top Enforcer: Goro only serves under Shao Kahn for the good of the Shokan race. Unlike most of the bloodthirsty or sinister warriors in Kahn's army, Goro is an honorable warrior despite his monstrous appearance. When Kung Lao wanted to avenge his ancestor the Great Kung Lao's death at the hands of Goro, He made peace with Kung Lao noting that his ancestor was a great man and a noble warrior. He also joined the side of good after MK4 and waged war on Shao Kahn alongside Kitana.
- Pre-Order Bonus: Pre-Ordering Mortal Kombat X unlocks him from the start.
- Playing with Fire: He can throw fireballs either from his hands, up to four in a row in some games, or from his mouth. MKX gives him the "Tigrar Fury" Variation which especially focuses on this.
- Proud Warrior Race Guy: A member of the Shokan race.
- Punch-Clock Villain: Really doesn't have that much interest in Outworld politics beyond how it pertains to the Shokan race. He's only as involved with the conquest of Earth as he is because Shao Kahn needed a ringer to win the tournament. Changes his tune regarding politics when Kotal Khan rises to power; when Goro's attempt to dethrone him leads to the loss of his arms and then his father. His ending in this game sees him defeat Kotal and take over Outworld as Emperor.
- Really Gets Around: In his profile on the official comic and instruction manual for the first game, he is stated to be a polygamist, having seven wives. Fans often assume that Sheeva was one of them, but this has not been proven.
- Really 700 Years Old: At the time of the first Mortal Kombat, he has already lived something like 2000 years.
- Red Herring: The line that Goro could "eat you alive" from the Sega Genesis instruction manual had many believing the Goro could perform a fatality in the first game. However, he gets fatalities of his own in the GameCube version of Deception and Mortal Kombat 9.
- The Rival: To Kung Lao and Liu Kang, since he was the one who killed their ancestor. He manages to make peace with Kung Lao in the end though.
- To Johnny Cage, mainly in the movie.
- Royals Who Actually Do Something: He is the son of the Shokan King Gorbak and was commander of Outworld's armies and also won 9 Mortal Kombat Tournaments for Outworld.
- Sore Loser: Moderate example. His pre-fight dialogue with Liu Kang in X shows he really doesn't like being reminded of their first fight.Goro: I nearly bested you.
Liu Kang: With the aid of Shang Tsung's magic.
Goro: THAT IS A LIE!
- SNK Boss: In the early games, Goro was far from balanced. All of his moves did way more damage than all of the other characters and certain special moves like Johnny Cage's Shadow Kick or Kano's Cannonball would only stumble him a little rather than knock him down, and because of that, he was notoriously difficult to defeat in the first game.
- Spin Attack: Goro's Spinning Slaps.
- Stance System:
- The Starscream: Well, maybe. In the comic book adaptation of X, he originally served Kotal Kahn, betrayed him for Mileena, and Reiko speculates that he intends to backstab her to bring Outworld under Shokan rule. He may be the biggest Wild Card right now.
- Stop Motion: In his very first incarnation he was animated this way. This set the precedent for Kintaro, Sheeva, and Motaro.
- Super Strength: Able to effortlessly rip a person in half and swing a giant stone pillar like a baseball bat.
- Third-Person Person: In the Malibu Comics, Goro refers to himself by name. Like every other main character, by the way.Goro: [as he prepares to "discipline" the staff] You do not deserve to be guards for Shang Tsung. All you deserve is death. Death at the hands of Goro.
- Warrior Prince: His official title is Prince Goro. You know what he's the prince of? Kicking your ass. In the Malibu Comics, Goro is known as the 'Prince of Pain.' How appropriate.
- The Worf Effect: Goro was originally a big deal in the early games and presented as a huge threat. In more recent games, he's typically beaten more often and with less effort.
- Worthy Opponent: According to pre-fight dialogue, he views Ferra/Torr as this.