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Characters / Injustice 2 - Regime Remnants

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"That's the problem with fighting for truth and justice, the battle never ends!"

After Superman lost his wife, child and adopted city in a petty scheme by the Joker, he fell into a spiral of grief and rage that ended with his hand through the Joker's chest. But Lois Lane-Kent wasn't the only one who died that day; something inside Supes was lost and never came back. That was the catalyst for him taking a new, harder stance on crime and human error, vowing to no longer stand by while wars raged, crime ran rampant and no one made any effort to fix the situation. As a conflict of ideology raged between him and Batman for years, he and his supporters would eventually found a united Earth government with himself as leader, but Batman never stopped being a thorn in his side and finally he was deposed by his still fully-heroic counterpart from another universe. But that wasn't the end of Superman, or the One Earth Regime, and now they have returned to the field to stake their claim anew.

  • 0% Approval Rating: After the events of the first Injustice and the Regime's overthrow, everyone who still remains with the Regime is seen as a pariah and outcast. Even Regime members who saw the error of their ways like Hal and Barry face distrust, but nobody wants to see the Regime members liberate Superman and see them make a comeback (at least until Brainiac shows up).
  • Adaptational Villainy: Superman, Wonder Woman, Cyborg and Robin are far more brutal and less willing to compromise than their comic book counterparts. Justified because each of them has suffered a Cynicism Catalyst that demonstrated to them that their normal characterizations were inherently flawed and were not worth maintaining further. Averted for Supergirl, who's the Token Good Teammate and defects when she finds out the truth, and Black Adam, who was a villain long before the Regime's formation and actually comes out better.
  • Armor-Piercing Question: They give these to Batman a lot. Although he's good at pinpointing their faults, he can't refute any of their points when the former Regime members criticize his Thou Shalt Not Kill rule. For example:
    • When Damian questions whether he would have taken the He Who Fights Monsters route if Joker nuked Gotham instead of Metropolis, he has no answer and Damian takes it as a point in his favor.
    • During the finale, Superman asks him how many innocent people need to die before he realizes that it's necessary to kill villains like Brainiac, the Joker and Gorilla Grodd. Batman simply slashes him with a Gold Kryptonite dagger.
  • Bad Guys Do the Dirty Work:
    • Superman, Wonder Woman, Cyborg and Robin all kill Brainiac in their Arcade Endings. Supergirl is implied to leave him alive but that's to be expected, while Black Adam's doesn't touch on Brainiac's fate but it's easy to imagine he did kill Brainiac.
    • In Story Mode they want to kill Brainiac as well, on the justifiable grounds that he is Too Powerful to Live and attempting to imprison him is too risky. Aquaman ends up taking Superman's side on the issue because he agrees with them. In the Absolute Power ending, Brainiac is Killed Offscreen by Superman, who then takes control of his ship and restores the lost cities of Earth.
  • The Bad Guy Wins: Picking the Bad Ending shows that they plan to expand their tyrannical Police State throughout the universe, and if Superman's arcade ending is to be trusted, they can become a potential multiversal threat.
  • Became Their Own Antithesis: Except for Supergirl, they became Not So Different from the villains they fought over the years, as they have no qualms using lethal force to suppress any dissent. Nothing hasn't changed their Knight Templar mindset on crime.
  • Being Good Sucks: The Regime's rise is grounded in the belief that the traditional model of superheroics is too flawed to support. Save the world often enough to become one of the world's most beloved heroes? Eventually you'll lose your home and your family and friends will be killed by psychopathic supervillains. Practice Thou Shalt Not Kill even with the most vile criminals and monsters you fight? They'll never face permanent consequences for their actions and will continue to rob, murder and menace society with impunity. Hand lesser villains and criminals over to the authorities and see them thrown in jail? They'll just escape easily, and won't reform no matter how many chances you give them. All these arguments have some truth to them.
  • Beware the Superman: With the exception of Supergirl, they are willing to use their powers to oppress the Earth's (and in some endings, the Multiverse's) population if it means putting a stop to war and crime, have no qualms using lethal force to ensure criminals don't re-offend (or kill them if they do), and many of them respond to criticism or dissension pretty badly.
  • Bright Is Not Good: While the Regime remnants (except for Supergirl, who's a Naïve Newcomer) wear bright-colored clothing, they're no longer the heroes they used to be.
  • Broken Pedestal: Once revered as members of the world's greatest heroes, the events of Metropolis and the subsequent fallout slowly transformed them into pariahs, with all of them (besides Supergirl) now imprisoned, on the run or defecting to other factions. Even Regime members who saw the error of their ways still face distrust from society after their Heel–Face Turn.
    • They become this for Supergirl over the course of the story mode. First when she sees Wonder Woman's absolute apathy to help innocents during Brainiac's invasion, realizes that Black Adam and Robin lied to her about the Regime's uglier side, and when Superman reveals his past as a tyrannical dictator.
  • Can't Take Criticism: Collectively, this serves as their biggest Berserk Button, as they loathe it whenever Batman's side points out their flaws. In turn, they hurl Armor Piercing Questions about them clinging on to Thou Shalt Not Kill, and how Batman's leniency towards the Joker counts as repeated Murder by Inaction. For example:
    • As in the last game, when Batman brings up Lois in a bad manner, Superman's eyes immediately glow red in fury.
    • For Wonder Woman, whenever someone brings up her role as the Lady Macbeth to Superman, and how she manipulated the Man of Steel down a darker path instead of consoling him.
    • For Robin, when others bring up his accidental murder of Dick Grayson.
  • Cold Equation:
    • They firmly believe that by taking criminal lives, they can save more innocent people. This is best seen when every time someone calls out Superman on killing the Joker he claims that he took one life to save millions. While it is true that killing Joker would save millions, it’s clear that he didn’t kill him out of justice, but vengeance. Later on in the story, he calls out Batman in trying to spare Brainiac and points out that his patience towards criminals puts innocent lives in jeopardy.
    • During Brainiac's siege of Metropolis, Wonder Woman refuses to help civilians being attacked by drones by pointing out that the faster they can take out Brainiac, the more people will be saved overall. Supergirl still calls her out for her utter lack of care for the suffering of innocent people. This, and her subsequent attempts to kill villains (Cheetah because she thinks it's a Mercy Kill, Harley because she hit her Berserk Button) are what breaks Supergirl's pedestal of her.
  • Cynicism Catalyst: The events surrounding the nuking of Metropolis for everyone except Supergirl (who still understands how painful it was) and Black Adam (who was already a villain). Superman and Cyborg are haunted by the loved ones they lost in the process, while Wonder Woman and Robin let it poison their view of conventional heroics.
    Wonder Woman: None of us wanted this. But the Joker forced our hand. Metropolis changed the world. Now WE have to change with it!
  • Debate and Switch: Certain intros have them doubt their Knight Templar policy, but they then brush it off during Story mode.
  • Enemy Mine: They ally with their mortal enemies, Batman's team, to fight off Brainiac and his forces. It's an uneasy alliance for both sides, and sure enough, once Brainiac is defeated they go right to war with each other over the fate of the world.
  • Evil Power Vacuum: Their absence has caused a void of power that many supervillain groups want to fill, which led to the rise of the League of Assassins in the comics, and the Society in the game. Even more so, Brainiac has declared that the planet's defenses were "irrevocably compromised" and invades the Earth without any effort. Doctor Fate even warns of an even worse threat coming should Batman and Superman keep on fighting.
  • The Extremist Was Right: While a big deal is made of Superman making himself the dictator of the world in the last game, he and his Regime allies evidently managed to severely reduce all crime, all wars and was going to solve environmental problems with Lex Luthor. Even though Batman muses that the world has become much safer than before, it's the Regime's increasingly harsh measures that didn't allow the Dark Knight to quit. Even after being deposed, Superman and company not only want to restore the Regime by all means, they even have plans to expand their tyrannical order to outer space after killing Brainiac, as shown in some of their arcade endings and in the Bad Ending.
  • Fallen Hero: All of them are this except for Supergirl, who is new to the stage. Superman, Wonder Woman, Cyborg, and Robin fell from grace after the destruction of Metropolis, while Black Adam fell around the time of Ancient Egypt.
  • Five-Man Band: The Five-Bad Band subtype.
    • The Big Bad: Superman, the Regime's leader and most powerful member. Among the playable roster, only Darkseid, Brainiac and Gorilla Grodd come close to matching him in power and threat level.
    • The Dragon: Wonder Woman and Black Adam are Superman's Co-Dragons. Both are Flying Bricks like Superman, and have political pull in the form of being supported by a Renegade Splinter Faction of Amazons and being the king of Kahndaq respectively. The comics show they have both served as Mentors to Supergirl, teaching her about her powers and how to use them, as well as telling her a heavily biased version of what happened to Superman to keep her complacent. Adam also serves as The Team Benefactor, using Diplomatic Impunity to shield Regime supporters from prosecution.
    • The Brute: Robin/Nightwing. Although a lot smarter and less thuggish than most examples of this trope, he is the most bloodthirsty of Superman's supporters and contributes little to the plot except to kill Victor Zsasz and get into fights with others.
    • The Evil Genius: Cyborg, who served as the Regime's tech guy before his arrest and incarceration and who helps the joint effort against Brainiac by removing Brother Eye from Brainiac's control and creating a signal disruptor that cuts Brainiac off from his own neural network, allowing Superman to take control of the Skullship.
    • The Dark Chick: Supergirl, the Naïve Newcomer and Token Good Teammate of the group who's Late to the Party and just wants to be a hero the good old-fashioned way like her colleagues used to be. Becomes a Sixth Ranger Traitor by ultimately siding with Batman on the matter of Brainiac's fate, and joining the Justice League if Batman wins. But if Superman wins, he forces her back into the fold by ordering her to become The Dragon to his restored Regime, threatening to cyborgize her if she refuses.
  • Foil: To both Batman's team and to the Society.
    • Like Batman's team, they want to make the world a better place. They contrast Batman's team in that the latter is made up of traditional heroes (and Harley Quinn) who want to use traditional means, while the Regime is made up of fallen heroes (and Supergirl) who will go to extremes.
    • Meanwhile, like the Society, they want to take over the world. They contrast the Society in that the latter is made up of people who were villains from the start, and who want to Take Over the World for their own gain rather than make the world a better place. Also, Superman's followers are completely loyal to him, whereas Grodd's followers are only looking out for their own interests. Wonder Woman even calls them a "poor man's Regime" at one point.
  • Freudian Excuse Is No Excuse: Many on Batman's side call out Superman and his Regime allies, stating that despite the tragedies they suffered, it still doesn't mean that they should vent it out or blame others for their subsequent misfortunes. The Regime remnants often react negatively to such criticism.
  • Good Is Old-Fashioned: They believe traditional superheroics to be weak, see Batman's refusal to kill as a sign of spinelessness, and think the framework that lets catastrophes like the Joker to run amok with no penalties after constantly breaking out of Cardboard Prisons is too ineffectual and outdated, and because of this, they all but accuse Batman of outright Murder by Inaction. They also call him a hypocrite, in that while he won't kill, traumatic brain knock-outs are fine, but he never finds out if they survived said injuries.
  • He Who Fights Monsters: Except for Supergirl, their Pay Evil unto Evil approach has made them Not So Different from the villains they fought over the years, with Flash and Green Lantern questioning if they did the right thing. It's even discussed by Batman in the prologue, explaining how Superman's Well Intentioned Extremism drove most of the Justice League down a path of tyranny and fear.
  • Hobbes Was Right: Most of the Regime members still think fear is the only way to keep people in line, often scoff at Batman's no-kill rule, and see traditional superheroics as fundamentally flawed. Criminals keep on breaking out from Cardboard Prisons and become Karma Houdini when following Thou Shalt Not Kill, won't reform no matter how many chances you give them, and don't face Karma Houdini Warranty, so the best way to deal with this? Murder Is the Best Solution.
  • How the Mighty Have Fallen: They've gone from ruling the world almost uncontested to hiding out in Kahndaq to avoid imprisonment, defected to other factions, or have been locked up for life. Superman is naturally looking to change this. The "Absolute Power" ending shows Superman not only restored the Regime by seizing control of Brainiac's ship, but also freed the trapped aliens from the Coluan's collection. With this new army at his disposal, he hopes to transform the Regime into an intergalactic Police State, and become a potential multiverse threat if Supes' ending is to be trusted.
  • I Did What I Had to Do: Their standard reply to anyone deriding their actions post-Metropolis. If what it takes to stop crime altogether is killing a few people, they're all up for it. They just can't stand that Batman's side doesn't want to go that far.
    Supergirl: Thank Rao your father can't see you. When General Zod tried to take over Krypton, Jor-El led the fight against him! That's who you come from... That's who you are, Kal! Not this.
    Superman: If Jor-El had been more like Zod, he might have saved Krypton.
  • Ignored Epiphany: Certain pre-battle intros imply that at least Superman and Cyborg subtly wonder if their policies made them go too far and if they're not in the right of things, though by then, they'll brush off whatever doubts they had. One pre-battle intro also has Wonder Woman suspecting that Robin of has doubts about siding with the Regime and calls him out on it, but Robin's only response to her accusation is that he's "keeping his options open". During Wonder Woman's story mode chapter, Scarecrow's fear gas shows that deep down, she regrets that she goaded Superman down a darker path, but refuses to admit it outright.
  • It Gets Easier: Batman lampshades this in the opening narrative, explaining how after the nuking of Metropolis, the Regime gave itself a new mandate by using extremism to stop crime, unaware that it would cause them to Jump Off The Slippery Slope. Even imprisonment or exile hasn't changed their stance on crime or desensitized them to violence.
  • Jumped Off The Slippery Slope: Barring Supergirl, their post-Metropolis policy made them go down a dark path of evil, making them Not So Different from the villains they fought over the years. They further go down this route in the "Absolute Power" ending, where after freeing the trapped aliens from Brainiac's collection, the Regime plans to expand their order to the Multiverse.
  • Kick the Son of a Bitch: Zig-zagged. On one hand, they've killed heroes who they only killed because they got in their way of oppression and sympathetic villains who never truly deserved to die. On the other, some of the vile scum they execute like the Joker, Zsasz, Grodd, or Brainiac utterly deserve the deaths they've inflicted upon.
  • Knight Templar: Except for Supergirl, they believe fear is the only way to deal with criminals and beat people into total submission. Incarceration, being on the run or exile hasn't changed their mindset.
  • Might Makes Right: They often scoff at Batman's Thou Shalt Not Kill policy, bringing up the Joker, Brainiac and Gorilla Grodd as examples.
  • Murder Is the Best Solution: Zig-zagged. While they firmly believe Pay Evil unto Evil is the only viable solution to crime and corruption, and they aren't wrong on people like the Joker, Grodd and Brainiac, it's shown that they've become so desensitized to killing villains that even people who are not villainous but still oppose them for any reason will inevitably wind up in their crosshairs too unless they start agreeing with them. Because of this, even heroes that are okay with killing criminals (such as the Red Hood) are quick to tell them to go to hell.
  • Never My Fault: Except for Supergirl, all of the remaining Regime remnants collectively share this Fatal Flaw. Some of their intros imply they have doubts about whether they're doing the right thing, but by this point, they don't realize they might've been wrong.
  • Not So Different: In the opening scene, Batman notes that Superman's Well-Intentioned Extremist approachon crime after Metropolis has not only driven him and most of the Justice League down a path of tyranny and fear, it also made them not so different from the monsters and villains they fought over the years.
  • Pay Evil unto Evil: Deconstructed. Except for Supergirl, this is their default approach to stopping crime, something that keeps them in conflict with Batman's side in spite of their Enemy Mine. The campaign shows that while there are plenty of villains for whom this is the best solution, it also made them Not So Different from the villains they fought for so long. They also react negatively whenever someone calls them out on this policy.
  • The Remnant: The Regime is a shell of its former self after the events of the first game, and whether they can make an effective return is left up in the air. They definitely do in the "Absolute Power" ending, where their status is restored and their numbers are bolstered by the freed aliens who were trapped in Brainiac's collection.
  • Repressive, but Efficient: Ethical quandaries and collateral damage aside, Superman's Regime put a stop to crime and corruption, brought an end to war all over the world and massively improved humanity's carbon footprint via advances in green energy, among other benefits. Pre-battle intros and especially the prequel comics show that with post-Regime Earth suffering a difficult political climate, the return of several problems without Superman and his allies to keep them in check, Batman's own attempts to improve the world sometimes proving ineffectual, and portions of the world's populace still clamoring for the Regime's return. The tie-in comics for Injustice 2 even lampshade this: a U.S. senator gives Batman a "The Reason You Suck" Speech, stating that while Superman may have been a tyrant, at least his methods actually worked.
  • Silly Rabbit, Idealism Is for Kids!: Barring Supergirl, they mock Batman's group several times for adhering to Thou Shalt Not Kill. When Supergirl criticizes Superman for killing the Joker in chapter 9, he chides her for being too naïve and that Utopia Justifies the Means.
  • Tautological Templar: Zig-zagged, in that it's implied in some of their intros that some of them do have doubts about their own heroism at this point, but one of the Regime's main flaws is an inability to accept that they might ever have been wrong. Cyborg is asked by Flash how he can not have regrets and responds that he knows they did the right thing; Robin also insists to Gorilla Grodd that he's not a criminal, only for Grodd to retort that's not how everyone else sees it. Even Superman, who is now more aware of what his tyranny has cost him, insists he reacted to Metropolis in the only way that makes sense and that humanity would be lost without him.
  • Teeth-Clenched Teamwork: At first, Batman goes all alone in facing the Society and Brainiac, only to realize he needs Superman's aid in taking them down, and even then, the two still don't get along. Sure enough, the two factions start arguing over what to do with the Coluan after he was defeated, with Superman wanting to kill him on the grounds that he's Too Powerful to Live and attempting to imprison him is too risky, while Batman is unsure of what could happen to the trapped cities if Brainiac was killed.
  • Two Girls to a Team: Supergirl and Wonder Woman.
  • The Unfettered: Though most of them were The Fettered pre-Metropolis, the subsequent events afterwards changed their viewpoint on traditional superheroics and caused them to abandon the Thou Shalt Not Kill rule, effectively becoming Fallen Heroes after they adopted a Knight Templar policy on dealing with criminals, putting them at odds with Batman's group. They have no qualms killing people as it has desensitized them over time. Nothing hasn't changed their mindset, and they plan on restoring the Regime once Brainiac is dealt with.
  • Utopia Justifies the Means: They still believe in this, as the only way to maintain peace is to whip everybody in line and Pay Evil unto Evil.
  • Villain Has a Point: Most of their criticism of Batman's group relates to their Thou Shalt Not Kill policy and how it's useless post-Metropolis.
    • Prisons in the DCU are Cardboard Prisons, enabling supervillains to break out constantly, failing to ever reform or face justice for their crimes, at a ridiculous rate. And plenty of those they kill or want to kill would absolutely deserve what they got.
    • Batman could have done something to stop the Joker from being a problem, even without killing him, at any time, and ergo he is partially responsible for everything the Joker did because he wouldn't stop him. Likewise, Superman is correct when he points out that Batman's stubborn refusal to accept this for Brainiac as well would probably just lead to even more innocents dying. Also Batman is, despite his insistence on not killing, at the very least pretty unconcerned about hurting people as long as he doesn't kill them; while killing all super-criminals is extreme, knocked out and with traumatic head injuries is not that much better.
      • And as Damian especially points out, for all his posturing, Batman would absolutely want to kill any criminal, the Joker included, if they wronged him as deeply as the Joker did Superman. The events of A Death in the Family stand as grim proof of this.
    • Wonder Woman, Robin, and Cyborg state that after Metropolis, they can't keep doing things like they used to. Shutting down Arkham for letting the Joker run amok is a good way to put that in practice. Likewise, Superman chides Batman for lacking the conviction to kill those who deserve to die for good, especially when the situation presents itself. To them, Batman's unwillingness to kill is a sign of cowardice and spinelessness, and the so-called "moral code" he adheres to is outdated.
    • While their methods are both right and wrong, they actually work. Batman's constant failures in the comic and the senator's statement that Superman was a far more competent dictator stand as proof for this.
  • Villainous Legacy: The fall of the Regime led to the return of crime and corruption, left the world without a standing military, and is implied to have been Ra's al Ghul and Gorilla Grodd's bids to rule the world. Many supervillains the Regime once locked up in secure prisons they couldn't escape from or pressed into service also went free to do their thing once more. Part of the reason many US senators despise Batman is that he keeps failing to save them despite following in many of Superman's footsteps, but with the difference that Superman actually knew what he was doing. Grodd also thanks Superman for demonstrating to him that trying to Take Over the World is not only possible, but easy. Most importantly, the infighting between the two factions has made it easy for Brainiac to invade Earth, caused the Lords of Order to give up on humanity by backing the Coluan, and Dr. Fate has warned that if they keep on fighting, the Lords will back an even bigger threat.
  • We Used to Be Friends: The cracked JLA table reflects the current relationship between Superman and Batman post-Metropolis. Despite their Enemy Mine situation, the two sides haven't patched up yet and immediately start arguing on how to deal with Brainiac.

Clark Kent/Kal-El/Superman

Species: Kryptonian

Voiced by: George Newbern, Mario Arvizu (Latin-American Spanish dub), Sascha Rotermund (German dub), Antoine Tomé (French dub), Matteo Zanotti (Italian), Guilherme Briggs (Brazilian dub)
The world's changed since Metropolis.

Once humanity's greatest hero, Superman is now imprisoned for oppressing the world under his murderous Regime. Beaten but not broken, Superman still holds that only the iron-fisted dictatorship he led can protect the world and many of his followers plan to see him set free.

  • Actually Pretty Funny: Invoked verbatim by Supes after Green Arrow tells him that he'll give Superman "a sporting chance" after being told their fight will be a Curb-Stomp Battle.
  • A Million Is a Statistic: When confronted by Supergirl on his actions as the High Councilor, Supes gives a Motive Rant to her about how Utopia Justifies the Means and Hobbes Was Right, and why killing an evil person like the Joker in retaliation for Metropolis was necessary to save millions.
    Superman: [angrily] I took one life to save millions.
    Supergirl: But it wasn't just one, Kal, was it? How many? How many?!
  • Antagonist in Mourning: Appears visibly hurt by Batman's death in Damian's Arcade ending.
  • Apologetic Attacker: To Supergirl after defeating her in the Story Mode.
  • Anti-Villain: While he has regrets for what he's done, he still firmly believes in a Might Makes Right philosophy. That being said, he recognizes the Society and Brainiac as a greater threat to peace than Batman's forces.
  • Asskicking Equals Authority: He is the (former) leader of the Regime and its most powerful member. His Story Mode and Arcade endings take it one step further by giving him access to Brainiac's ship, which he uses to increase his power and release its captured prisoners, creating an army of superpowered aliens under his command.
  • The Bad Guy Wins: If you pick the Absolute Power ending. Superman kills Brainiac, merges with the Skullship, restores the Regime, brings the remaining cities of Earth back, and releases several alien warriors from the collection to form an army rivaling the combined Lantern Corps in size to protect the Earth and secure his dominance. He also has the means to bend dissenters to his will using Brainiac's technology, and his threat of this to Kara means that one way or another she'll be back into his fold.
  • Bait the Dog: Supergirl's arrival seems to bring out the Superman everyone remembers, as he instantly develops a family bond with her, and he is shown to genuinely regret the falling-out between him and Batman and the breakup of the Justice League, hinting at the possibility of a redemption arc. However, Superman's disillusionment with the way things used to be and belief that he was right all along turn out to be too deeply ingrained into his psyche to dislodge, and combined with Batman's stubborn refusal to accept his own flawed logic, this leads him to return to the dark places he ventured to before, returning to power and forcing everyone to obey him under threat of Unwilling Roboticization, even as he admits this isn't his intent and hurting Kara makes him feel awful.
  • Being Evil Sucks: For all his unrepentant ranting that Hobbes Was Right, it becomes clear that this is how Superman actually feels about being a tyrant. He misses being a hero, wishes he and Batman were still friends and, despite himself, would probably like to listen to Supergirl and go back to being The Cape, but is too disillusioned with conventional heroics to actually follow through and do it.
  • Big Bad: Takes over the role once Brainiac is defeated. If Batman is the Player Character in the final chapter, Superman is the final enemy he must defeat in order to stop the Regime.
  • Big-Bad Ensemble: With Brainiac. Though Brainiac is the most active threat by kicking off the plot to begin with, and both sides fiercely oppose each other, Superman is fully intent on restoring the Regime once Brainiac is dealt with.
  • Big Brother Instinct: In various intros with supervillains, he warns them to stay away from his cousin. Fighting her himself causes major pangs of guilt in him, and he's desperate for her to come around to his point of view without him having to force her into it, but if that's what it takes...
  • Big Damn Heroes: After he was seemingly vaporized by Brainiac, he flies through Brainiac's drones and saves Batman from being killed.
  • Big Ego, Hidden Depths: While occasionally he makes some mild Smug Super boasts toward his opponents, his match intros and clash dialogue with Supergirl and himself suggest he's not as confident in his abilities as he claims to be.
  • Breaking the Bonds: In his two-liner intros, he starts in cuffs and breaks out of them before the second line. For bonus points, there's a Kryptonite crystal between the cuffs proper, meaning his power should have been inhibited.
  • Broken Pedestal: Played for Drama and milked for maximum pathos. His descent into darkness cost him the admiration of many, and their reactions to him now range from wanting him gone for good to sadly remarking on his fall from grace to begging him to come back to his old self again. Even Superman himself is displeased with how things turned out, admitting he didn't want to end up a tyrant.
    Superman: This world needs me.
    Black Lightning: We need the old you, Superman!

    Superman: Do you know who I am?
    Jay Garrick: I prefer to remember you as you were.

    Green Lantern: You were the best of us, Clark!
    Superman: Still the same me, Hal.
    Green Lantern: Can't say I agree.

    Vixen: You can go home again, Superman. [...] But you have to want to change.
  • Brought Down to Badass: In the Absolute Justice ending, he is depowered with gold Kryptonite before being sent into the Phantom Zone. But despite this, he vows to come back. How he plans to do this is unknown, but Batman agrees Superman can return and still pose a threat in his own Arcade ending and is preparing to take care of him when the fateful day arrives.
  • Bullying a Dragon: Despite how powerful he is, people really love picking fights with him and Hand Waving it as an easy win even if but for gameplay there's no way they could take him in a straight fight, and he often warns them they're getting in over their heads by doing so. Black Manta is especially bad in this regard.
    Superman: Careful what you wish for.
    Black Manta: No, alien, you should be careful!
  • Cain and Abel: Despite being cousins instead of siblings, Superman and Supergirl slowly develop this dynamic in Story Mode and in pre-fight intros.
  • Can't Kill You, Still Need You: Having learned his lesson with Luthor and Shazam, Superman opts to condemn the last obstacle to his return to power by turning him into his minion in the Absolute Power ending, aware that killing Batman would anger many.
  • The Corrupter: Superman's Knight Templar policies slowly poisoned Robin, causing him to side with the Regime over Batman.
  • Condescending Compassion: Towards humans. Several times in the story mode and in numerous battle intros Superman behaves as though human beings are his pets.
  • Cyborg: In his Story Mode ending, he kills Brainiac and bonds with his ship, using its technology to enhance his power and obtain control of the captured cities. He even turns Batman into a mindless slave, and may have done the same thing to Batman's allies and members of the Society in his ladder ending.
  • The Cynic: The events of the 1st game, thanks to the Joker's schemes, have made him jaded about traditional superheroics. Despite a few Pet the Dog moments and Supergirl's attempts to to appeal to his kinder side, he's still in I Let Gwen Stacy Die mode, and it stops him from moving on.
  • Deadpan Snarker: Although far more condescending than normal Superman's light-hearted snark.
  • Despair Event Horizon: He crossed it long ago and hasn't been the same since. The bitter way he says goodbye to Supergirl in Batman's ending suggests he's sunk even further, despite her reassurances.
  • Disney Death: He's apparently vaporized by Brainiac's ship after trying to protect Metropolis from it, only to later reappear to save Batman from Brainiac's Betas.
  • Deuteragonist: To Batman's Protagonist and Supergirl's Tritagonist. He's the overall second most important character in the story, who drives the plot forward through the Godzilla Threshold. He takes over as the Big Bad after Brainiac is defeated.
  • Don't Create a Martyr: In the Absolute Power ending, having learned his lesson after killing Luthor for betraying him in the previous game, which caused the populace to question his rule, Superman opts to condemn Batman to a Fate Worse than Death by turning him into a brainwashed minion, knowing that killing him would further infuriate others.
  • Don't Make Me Destroy You: Though a standard response to the Bullying a Dragon examples above, the final showdown with Batman particularly stands out:
    Superman: Quit Bruce, you can't win!
    Batman: You of all people know, Clark, I NEVER quit!
  • Et Tu, Brute?: He's fairly used to having backs turned on him by his old friends at this point, but his reactions to opposition from Supergirl (and by extension, Power Girl) suggest it really stings him.
    Superman: Are you going to turn on me too?
  • Even Evil Has Loved Ones:
    • Lois remains on his mind, and his failure to save her haunts him still. Supergirl is this as well, as he is fairly delighted to meet her after years of believing himself the last Kryptonian. Unfortunately, it's not enough to stop him from beating her down when she tries to get in his way, or planning to have her Reforged into a Minion if she refuses to become The Dragon to his restored Regime in his ending. Even then, he still feels bad for doing it.
    • He also cares about Bruce to a small extent. Whilst the care they have for each other aren’t enough to end the conflict between the Regime and the Insurgency, it was strong enough that Superman didn’t kill Batman when given the opportunity to do so and decided to just put him under his control in his Absolute Power Ending. If anything, Batman and Superman want to be on the same side again, but their varying ideals make it clear it’s too late for that.
  • Even Evil Has Standards:
    • Even Supes was visibly shocked when Robin slit Victor Zsasz's throat in the 1st chapter, doing it while he was not only unarmed, but also after putting him in a chokehold and kicking his legs out from behind, eerily similar to a terrorist execution.
    • Not ten minutes later, he also restrains Damian as he’s chewing out Bruce for letting people like Lois or Jason Todd die because he couldn't stop the Joker as he knows that even the boy is going too far by mentioning something as low and hurtful as that.
  • Evil Cannot Comprehend Good: Clinging on to I Let Gwen Stacy Die and being cynical about traditional heroics all stop him from redeeming himself. Most notably, during his story mode ending, he questions how Green Lantern can be standing against him as Coast City remained trapped in Brainiac's collection, believes the Flash and Green Lantern abandoned the Regime due to a lack of willpower, and ignores Supergirl's repeated attempts to appeal to his kinder side. Clark's anger and rage have clouded his mind, and his ruthlessness and extremism caused Barry and Hal to lose faith in him.
  • Evil Mentor: He acts as this to Damian, who sees him as a father figure. Though oddly enough it's also somewhat subverted as Superman tries to rein in Damian, whose extremism eclipses Superman's.
  • Evil Overlord: He becomes this once again in the Absolute Power ending by killing off Brainiac, bonding with his ship, freeing the trapped aliens and restoring the Regime. If his Arcade ending is to be trusted, he can become a potential Multiversal Conqueror.
  • The Extremist Was Right: When Supergirl attempts to reason with Superman by reminding him that he is the son of Jor-El, who fought against Zod's attempt to take over Krypton rather than supporting it, Supes instead states that his father should have listened to Zod instead.
  • Eye Beams: He can use his heat vision in combat, like a meter-burn blast during a command grab.
  • Fantastic Racism: He's accused of this against humans by several characters, including Gorilla Grodd, himself notable for hating humans. Superman's, however, is a form of condescending-yet-benign paternalism rather than Grodd's genocidal fury, Darkseid's wish to turn humans into slaves, Brainiac's test-subjects-on-a-slab scientific cruelty or General Zod's arrogant apathy.
    Superman: Humans... they've been slaughtering each other for millennia. I stopped that violence! Humans need strong leadership, we have to save them from themselves!
  • Fatal Flaw:
    • Refusal to compromise. He cannot bring himself to doubt his ideals or reflect on his own actions, and so, anyone who doesn't agree must be betraying him. Unlike the last game, he shows "patience" with people who won't come around at first, but ultimately he'll try to make them conform to his twisted worldview rather than ever consider the idea that he actually might be wrong. This ultimately kiboshes the second chance the story gives him.
    • Cynicism. He still believes that only tyranny and lethal force can save the world from evil, because he tried the more idealistic route and still lost everything he held dear. As a result, he ignores Supergirl's attempts to appeal to his humanity, being too cynical to accept maybe he was right the first time, combined with thinking traditional superheroics is fundamentally flawed. He also clings on to I Let Gwen Stacy Die, telling Supergirl that heroes' loved ones die if they hold back, but his ongoing disillusionment from losing Lois prevents him from moving on.
    • Never My Fault. He refuses to believe that his methods are too extreme and skirts the blame off of people whom he had wronged, as seen when he calls out Flash for leaving the Regime, accusing him of losing his nerve. It never dawned on him that his Bad Boss tendencies are the reason why Barry left him in the first place.
  • Faux Affably Evil: He's much, much calmer, composed and all round pleasant compared to the last time he was out in public and even somewhat has some regrets over what he's done, but his views on crime haven't changed one bit and he still plans on acting on them once Brainiac is dealt with.
  • Final Boss: The overall final villain of Injustice 2, being the final enemy after Brainiac is defeated. Unless one picks the Absolute Power ending, then he wins.
  • Foil: To Superman of Kingdom Come. Both lost Lois to The Joker, but while Injustice!Superman became a dictator, Kingdom Come!Superman became mildly fascistic — at least to villains. However, Injustice!Superman subscribed to Humans Are Bastards and A God Am I, while Kingdom Come!Superman realized the moment he put the "Super" over the "Man", he became everything he never wanted to be, and swore to join humanity fully instead of lording over them.
  • Glowing Mechanical Eyes: After bonding with Brainiac's ship in his ending, his eyes acquire a white glow to signify his new power.
  • Good Cannot Comprehend Evil: "Good" isn't the right word exactly, but this is otherwise in effect when he is confused by the Joker claiming that he won in a pre-battle intro, wondering aloud how getting yourself killed counts as winning. What Superman doesn't get is that it was enough of a victory for Joker to make him lose control; his own survival was utterly secondary to proving Superman's ideals and morality wrong.
  • Hijacked by Ganon: After Brainiac's defeat in Injustice 2, he once again becomes the primary threat.
  • Hypocrite:
    • When Supergirl told him about how Wonder Woman stabbed Harley, he coldly stated Wonder Woman was just taking care of a criminal. Before he was overthrown, Superman included criminals in his own Regime, most of whom were only part of it either for their own personal gain or because he threatened them. Superman also chides Batman for allowing Harley to be part of the Insurgency, despite how many of those same villains he pressed into serving him.
    • He also tells Supergirl that he's determined to not let another Metropolis to happen again. Evidently, he's forgotten about when he threatened to level Metropolis and Gotham during his Villainous Breakdown in the previous game.
    • In one of the opening scenes against either Enchantress or Bizarro, he tells them that they hurt innocent people. Superman really has no moral authority to say so, given he ran a highly repressive dictatorship, and Enchantress even chews him out on it. He similarly tells Grodd that those who harm humans disgust him. Even Grodd, an Evil Overlord who hates humans, is disturbed at Superman's lack of self-awareness.
    • In some of his intros with Damian, Superman chides him for wanting to kill Batman, saying that he was right about some things and that compromise is needed. His own track record with compromise is not very good.
    • Claims that he Wouldn't Hurt a Child. It seems he has forgotten about or is deliberately ignoring the fact he killed Shazam and threatened to roboticize Supergirl if she refused to become The Dragon to his Regime in the Absolute Power ending. Batman and Blue Beetle lampshade this.
  • If I Wanted You Dead...: During the Absolute Power ending, he flat-out tells Batman that if he'd wanted to, he could have simply killed Batman at any time in the last few years, and would have had no trouble doing it.
  • I Let Gwen Stacy Die: He remains firmly in this mode, as he tells Supergirl that heroes' loved ones die if they hold back. It's actually something of a Fatal Flaw, as his lingering disillusionment with losing Lois prevents him from redeeming himself.
  • Implied Death Threat: In the Absolute Power ending, he orders Supergirl to become The Dragon to his newly restored Regime, and threatens to forcibly convert her into a brainwashed cyborg if she refuses, bringing up a brainwashed Batman as an example. Being that she's powerless, the corrupt Man of Steel knows she'll be in his side one way or another.
  • Irony: The only exception to his Never My Fault attitude is the one act he truly isn’t responsible for; see It's All My Fault below.
  • It's All My Fault: In stark contrast to how he views his actual bad deeds, Superman doggedly insists that the events of Metropolis were his fault, even when virtually everyone else doesn't see it that way — judging from pre-battle intros, the general consensus even among supervillains is that the Joker was the one responsible for what happened to him and Supes was the victim, nothing more. Those who extend the blame beyond the Joker limit it to Harley Quinn (because she helped him do it and didn't try to stop it at any point; in the comics even she feels this way) and occasionally to Batman (if they view his leniency towards the Joker through a Murder by Inaction lens).
  • Jade-Colored Glasses: The loss of Lois has made him cynical about traditional superheroics.
  • Jerk with a Heart of Jerk: Compared to the events of the prequel comics and the first game, he’s a lot more unruffled, polite, and has dropped his Axe Craziness. He’s even a lot more forgiving towards enemies. On the other hand, however, his methods and outlook on crime are still way too unacceptable and extreme despite being a lot less strict and brutal this time around.
  • Kick the Morality Pet: Fighting and knocking Supergirl unconscious is such a moment for him. Rather than respond to her with a snappy comeback or blunt dismissal, he leans over her, puts his hand on her arm and apologizes for what he did. It's a powerful moment because it's the only time in the Injustice series where he fully owns his actions and does not try to justify them or pawn them off on someone else.
  • Kick the Son of a Bitch: He kills Brainiac offscreen in the Absolute Power. Considering the lives he’s trapped, cities he forcefully collected, had the remains of each planet scorched, and the fact that there’s no way they could imprison him, his death was far from unjust.
  • Knight Templar: While his desire to protect humanity from crime and warfare is not an act, his ability to care for people on an individual level is inconsistent at best and practically non-existent at worst. In the finale, he's fully willing to beat the living hell out of Hal and Barry, who used to be two of his closest friends and heavily debased themselves out of loyalty to him during his reign, simply because they're opposing his plan to kill Brainiac.
    Supergirl: Kal, stop! These are your friends!
    Superman: My "friends" should be helping me, instead of standing in my way!
  • Living Emotional Crutch: Lois was this for him. The Joker tricking him into killing her is what transformed Big Blue into a Darth Vader Clone.
  • The Lost Lenore: Lois again. He's still haunted by the memory of losing her, and his inability to forgive himself for her death prevents him from moving on. Also, mentioning her in a negative way riles him.
  • Love Makes You Evil: He firmly remains in I Let Gwen Stacy Die mode, which is what stops him from moving on.
  • Make an Example of Them: He threatens to robotize Supergirl if she refuses to become The Dragon to his Regime in the Absolute Power ending, bringing up Batman, who was transformed into a brainwashed minion by using Brainiac's tech.
  • Meteor Move: His new supermove has him punching his opponents into the air, punching them twice mid-air, and catching them with a Face Palm Of Doom from which he pushes them back into the ground.
    • A variation of his supermove takes this literally as he starts it by actually flying into space and hitting his opponent with a meteor.
  • Mind Rape: In the Absolute Power ending, he uses Brainiac's tech to Mind Rape Batman into submission, and threatens Supergirl with a similar fate if she refuses to become The Dragon to his restored Regime.
  • Morality Pet: In an odd deconstruction, Superman tries to be this to Damian. For all of Superman's Knight Templar behavior, he regularly chastises Damian for his extremist behavior, telling him that the strong protect the weak, compromise is needed, and killing isn't always the solution. Hypocrisy notwithstanding, it makes Superman sound a bit like his old self.
  • Motive Rant: Gives one to Supergirl during the Absolute Power path.
    Superman: I used to be afraid. Afraid my powers would make people fear me. Afraid who I'd hurt if I wasn't careful every second of every day. I spent my whole life holding back. My fear cost me Lois. That's why I don't hold back ANYMORE!
  • Multiversal Conqueror: In his Arcade ending, he forms a new Legion of Super-Heroes to bring order to his universe and all universes beyond.
  • My God, What Have I Done?: Implied in an intro with Wonder Woman.
    Wonder Woman: After all this time, Kal?
    Superman: Maybe this has gone too far.
    Wonder Woman: Words of weakness.
  • My Way or the Highway: Expresses this sentiment towards Supergirl, once she realizes his checkered past and compares him to Zod.
  • Never My Fault: When confronting the Flash in the "Absolute Power" ending, he accuses him of causing everything after "losing his nerve", not realizing that Flash had begun to lose his nerve long ago after seeing how extreme he was becoming.
  • Not So Above It All: During a banterous intro with Green Arrow, he tells the archer that this won’t be a fair fight, only for the latter to retort that it’d only be sporting that he’d give him a chance. Superman then admits that that’s Actually Pretty Funny.
  • Not So Different:
    Atrocitus: That same rage created me.
    • As the United States Senator revealed, Batman is a lot more similar to him than meets the eye, despite their varying ideologies. If one sits down and thinks about it, she’s right. They decided to instill fear in criminals after losing their loved ones (Lois for Superman, Thomas and Martha for Batman), founded a team that helps him instill said fear (The One-Earth Government for Superman, the Bat-Family for Batman), are the worst types of Principles Zealot, and act impulsively without any input from others. The difference? Superman is far more competent than Batman.
  • Obliviously Evil: On one hand, he knows he's not the man he used to be, as shown by his final conversation with Batman before their showdown at the end of the game; on the other hand, he remains clueless about just how different he has become, saying completely innocuously that he is always the hero to Catwoman and telling Grodd that those who hurt humans disgust him. Grodd, himself a human-hating, Card-Carrying Villain, is disturbed by Superman's lack of self-awareness.
    Gorilla Grodd: How do you not see the irony?!
  • Offhand Backhand: In the Announce Trailer, the first thing he does is catch The Flash in a one-handed chokehold without looking at him.
  • Paint It Black: One of the palette swap colors for the no-longer-heroic Superman is black with white highlights, similar to his Justice Lord costume. In both the Story Mode and the Battle Simulator endings, he switches to darker colors after merging with Brainiac's ship.
  • Parental Substitute: Ever since Damian joined the Regime, Superman has served as a mentor/father figure to him. This is reflected in fight intros between the two.
  • Physical God: If he wasn't already before that, he definitely becomes this after bonding with Brainiac's ship.
  • Pet the Dog:
    • He stops to check if Supergirl was still alive after being hit by Brainiac's force field. To note, he previously ignored the arrow in Pa Kent's arm from years earlier.
    • In the prologue, Superman sees that Damian is going way too far in his enraged scolding of Batman by bringing up the death of Jason Todd and, and, gently placing his hand on Damian's shoulder, tells him to stop.
    • When he uses Brainiac's ship to restore the cities he stole, Metropolis, the city he operated in and restored after the Joker blew it up, remained digitized and he was too weak to try it.
    • Coast City wasn't restored either, though not for lack of trying. He apologizes to Green Lantern for his failure.
  • Pragmatic Villainy:
    • Although Superman was shocked at Robin executing Zsasz in cold blood to prove Batman's ideals wrong, it was the abruptness that shook him as the Man of Steel himself was desensitized to killing by then.
    • In the Absolute Power ending, Batman attempts invoking the Strike Me Down with All of Your Hatred trope on Superman to show how far he's fallen. Having learned his lesson with Luthor and Shazam, Superman instead opts to condemn him to a Fate Worse than Death by turning him into a brainwashed minion, aware that killing Batman would rile people.
  • Primary-Color Champion: Subverted, as he is still a bad guy, unlike his main universe counterpart.
  • Principles Zealot: Exaggerated. Superman clings on to Pay Evil unto Evil, especially in regards to villains like the Joker and Brainiac. One flashback to the beginning of his reign has him turning Arkham Asylum into his own personal copy-cat Auschwitz to deal with all convicted criminals in Gotham (he still reacted to Robin's summary execution of Victor Zsasz with shock, but it was probably the abruptness of it). Both the "Power" and his arcade endings have him decide that just taking over Earth is not enough to quench his desire to bring order, and he starts down the path of becoming a galactic (and even multiversal) conqueror.
  • Psychological Projection: Unlike the previous game, he shows "patience" with people who won't come around at first, but will try to force them to follow his twisted Knight Templar worldview rather than realize he actually might be wrong. Being too jaded about losing Lois stops him from accepting a Heel–Face Turn or hearing Supergirl's repeated pleas to his kinder side.
  • Red Eyes, Take Warning: As a result of his Eye Beams, he can ominously make his eyes glow red.
  • Shadow Archetype: He's one to Supergirl, as while he still hasn't recovered from the Despair Event Horizon, she wishes to actually give people hope (and make them trust the House of El again), and not be a Well-Intentioned Extremist dictator unlike her estranged cousin. Not that one could rightly call her a heel in the first place, but she turns against the Regime and joins up with Batman in the endgame. Even then, she feels she failed her cousin, who she was supposed to protect from people like the Joker, and her family by being unable to stop the House of El's reputation from being tarnished.
  • Superpower Lottery: He wouldn't be Superman without this trope. Thanks to Earth's yellow sun, he possesses superhuman strength, speed and senses. He also has separate abilities, such as the power to fly, see through opaque objects, and project thick beams of heat from his eyes, as well as becoming virtually impenetrable to most weapons. He becomes even more powerful in the Regime ending, where he fuses with Brainiac's ship and becomes a cyborg with access to all the Coluan's technology.
  • Sympathetic Murderer: His killing of the Joker is still considered this. The Joker went out of his way to wrong him in a very deep and personal way and rubbed it to his face; it was very much Pay Evil unto Evil next to everything else. Batman is even forced to admit he "understood" why Superman did it when testifying in court.
  • Tin Tyrant: What with his suit having visibly metallic parts, especially after bonding with Brainiac's ship in the Absolute Power ending.
  • Technopath: What he becomes in his Story Mode ending after bonding with Brainiac's ship.
  • Took a Level in Kindness: Downplayed. While he is overall much more pleasant to be around than the first game, being more willing to hear the opinions of others and much less hostile to those who don't share his view, this doesn't make him any less unrepentant about his previous actions (to the point he lectures his cousin Kara about Silly Rabbit, Idealism Is for Kids!, Utopia Justified (and STILL Justifies) The Means), and can potentially become much worse in one of the two possible endings (as well as his Arcade Ending) where he takes over Earth, creates a even more powerful Regime bolstered by a massive army from Brainiac's collection and aims to spread his authoritarian order throughout the Multiverse.
  • Tragic Villain: This side of him gets more prominence in the plot, with a intro arc that shows him just after the Joker died: beginning to do the horrible things that would ultimately define him, but also explicitly lashing out in grief and pain — doing things he might have regretted, if not surrounded by people who encouraged him. A major theme here is that, if only Batman (or Supergirl) had been able to get to him and give him the help he needed at the time, he would've come out much better. Even in the present, it's more clear that he legitimately believes tyranny is the only solution and is too traumatized over the death of Lois and too far past the Despair Event Horizon to believe there's a better way. When Supergirl tries to give him a You Are Better Than You Think You Are speech about how their symbol should inspire hope, he shoots back that "Hope isn't enough to save people!"
  • Unexplained Recovery: He appears to rescue Batman in Brainiac's ship, despite having been apparently disintegrated in a massive explosion. It is conceivable that he has survived the blast, being Nigh Invulnerable and all, but that doesn't explain why both Supergirl and Brainiac are unable to find him and presume him to be dead.
  • Unwitting Instigator of Doom: If Doctor Fate is to be believed in the story mode, the reason Brainiac found his way to Earth to begin with is because of the chaos caused by Superman's Regime and its wars with Batman's Insurgency and the Green Lantern Corps, in particular in the comics. Even further - Fate additionally warns that the infighting between Superman and Batman is causing the Lords of Order to give up on humanity, which is why they back Brainiac (and it's implied they might support an even greater threat).
  • Unwitting Pawn: He continues to be one for the Joker despite the fact that the Injustice version of the Clown Prince is long gone. Superman can't fathom that the Joker's only goals were to prove Superman's ideals and morality wrong, and to spread wanton chaos regardless of whether or not he survived. Doctor Fate even notes that the Joker's scheme is succeeding so well that Superman's chaotic world is causing the Lords of Order to give up on humanity itself, hence their backing Brainiac. The Joker even lampshades it:
    Joker: Don't you see, Superman? I won!
    Superman: You died. How's that winning?
    Joker: I made you lose control!
  • Villain Has a Point: Superman's argument that the Joker sickened Harley Quinn's mind beyond healing has merit, considering her many attempts at rehabilitation in the past have ended in disaster. Especially given Supergirl's lack of familiarity with Harley's situation. Granted that Harley proves him wrong in her Ladder ending.
  • Villain Protagonist: He is both a villain and a playable character in the Story Mode. The Absolute Power ending takes place from his perspective.
  • We Can Rule Together: In the "Absolute Power" ending, he offers Supergirl a Sadistic Choice: either become The Dragon to his newly restored Regime, or be a forcibly brainwashed minion like he did to Batman if she refuses. It's left vague as to whether she reluctantly joined the Regime or was cyborgized in his ladder ending.
  • We Will Meet Again: In the "Absolute Justice" ending, he is sent to the Phantom Zone and this time, he is permanently de-powered by golden Kryptonite, and even then, he vows to return one day. How he will manage to accomplish this or threaten anyone ever again remains unknown, but Batman agrees he can return and still pose a threat in his own Arcade Ending and is preparing to take care of him when the fateful day arrives.
  • What the Hell, Hero?: Many of his opponents call him out for his highly questionable behavior during his five-year reign. He in turn scoffs at Batman on his no-kill policy, all but outright accusing him of Murder by Inaction.
    Superman: How many innocent people have to die before YOU accept that some lives need to be TAKEN?!
    • He has a habit of emphasizing that his Regime saved lives. Multiple characters, including Batman, Flash, Blue Beetle, Enchantress, and even Grodd call him out on this, considering the Regime's actions.
  • With Us or Against Us: Expresses a "me" version to Supergirl in the Absolute Power ending.
    Superman: Either you make the right choice... or I'll do it for you.
  • Woobie, Destroyer of Worlds: Like in the first game, his actions are informed by the death of his wife and child and a genuine belief that the Earth can only be saved with tough love. Several characters can't help but feel sorry for him even as they oppose him. Even the advertising does this at times — the "Lines are Redrawn" trailer shows him grieving over Lois' dead body and an ultrasound of his child.
  • Worthy Opponent: In one of his dialogues with Green Arrow, he admits Black Canary scares him more than Ollie does; considering Black Canary beat the living crap out of him, it's for good reason.
  • Would Hit a Girl: Has no qualms cyborgizing Supergirl if she refuses to become The Dragon to his restored Regime in his ending.
  • Would Hurt a Child: He says he doesn't hurt children, but his actions in the previous game and this one indicate he'll gladly make an exception for anyone who opposes him, be it killing Shazam and possibly roboticizing Supergirl if she doesn't join him voluntarily. Blue Beetle even lampshades on this.
  • Your Approval Fills Me with Shame: His reaction to Atrocitus' claim that he would be a perfect Red Lantern.
  • You Are Better Than You Think You Are: Being that he's still a rage-fueled cynic, Superman ignores Supergirl's repeated attempts to appeal to his better side after she learns of his backstory. Various other heroes, including Batman, Black Lightning, Green Lantern and Vixen also separately try to appeal to him without success.

Kara Zor-El/Supergirl

Species: Kryptonian

Voiced by: Laura Bailey, Romina Marroquín Payró (Latin-American Spanish dub), Luisa Wietzorek (German dub), Zina Khakhoulia (French), Deborah Morese (Italian), Carol Valença (Brazilian dub)
I punch above my weight.

Kara Zor-El was a teenager when Brainiac destroyed her home planet of Krypton, and although that was thirty years ago, Kara is still just a girl thanks to time trapped in "hypersleep." She would be horrified to see what her cousin has become, but thanks to the half-truths of Black Adam and Wonder Woman, Supergirl is convinced her cousin is a helpless victim who must be freed to bring hope to humanity.

  • Accidental Innuendo: invoked In one of her interactions with Blue Beetle, he says he's not a fan of hitting girls, to which she responds "You'll be lucky to tickle me". While intended as a Badass Boast, Beetle's reaction makes it quite clear what it really sounds like.
  • Adaptational Late Appearance: This Supergirl arrived much later in Superman’s career, which is one of the reasons why he wasn’t as experienced as his main universe counterpart and easily turned to tyranny, as he couldn’t sympathize with anyone one who’s a full-blooded natural Kryptonian like himself and only got Superboy, who was only a half-human, half-Kryptonian clone of himself.
  • Alas, Poor Villain: She is repeatedly saddened and upset about how far Superman has fallen and the horrific events that caused him to do so in the first place. She views both as personal failings, feeling she should have been in Metropolis to save him and Lois from the Joker, or at least that she should have been on Earth to prevent the symbol of the House of El from becoming hated and feared.
  • Ambiguous Situation: In both the Absolute Power ending and in Superman's ladder ending, it's left vague as to whether she reluctantly joined the Regime under pain of death or was forcibly converted into a brainwashed robot.
  • Analogy Backfire: She attempts to reason with Superman by reminding him that he is the son of Jor-El, who fought against General Zod's attempt to take over Krypton rather than supporting it. Superman flatly replies that in his opinion, maybe Jor-El should have listened to Zod instead.
  • Ass Kicks You: One of her combos ends with her hip-checking her opponent backwards, leading with the super derriere.
  • The Atoner: Zigzagged. She isn't trying to atone for her own evil actions, but Superman's. After defecting to Batman's side, she makes it her personal mission to restore the House of El symbol that she wears on her chest as a beacon of hope for humanity rather than the beacon of fear it had become due to Superman's actions as leader of the Regime.
  • The Big Guy: Arguably the strongest member of the cast in Story Mode, after Superman and Brainiac.
  • Big Sister Instinct: Towards Kal-El.
  • Blow You Away:
    • One of her moves has her spin in place, creating a vortex of wind that lifts her opponent into the air Kitana-style.
    • She also shares Superman's powerful breath, including the ice breath variation. In addition to combat, she uses the latter for her character select intro.
  • Blue Is Heroic: Her default outfit has a lot of blue, and she's the Token Good Teammate of the Regime.
  • Boobs of Steel: She's no slouch in the chest department (though Wonder Woman is far bustier and Supergirl's outfits tend to be far more conservative) and is a Kryptonian. Do the math.
  • Brainwashed and Crazy: She becomes a brainwashed Female Fury for Darkseid in his Arcade ending after Superman is killed in front of her and she is tortured into being evil by Desaad.
  • Cain and Abel: Despite being cousins instead of siblings, Superman and Supergirl slowly develop this dynamic in Story Mode and in pre-fight intros.
  • The Cape: She wishes to actually give people hope (and make them trust the House of El again), not be a Well-Intentioned Extremist dictator.
  • Cute Bruiser: Lampshaded in dialogue with Atrocitus.
    Atrocitus: You appear feeble.
    Supergirl: I punch above my weight.
  • Deadpan Snarker: She has her share of sassy dialogue, like commenting that Batman looks grumpy or comparing Atrocitus' Breath Weapon to baby spit.
  • Decoy Protagonist: She was set up as the new main protagonist by the trailers depicting her as the member of the House of El that is an actual example of The Cape unlike her cousin, as well as being featured in the game's opening scene surviving Krypton's destruction. Instead, she's only playable in the story in Chapter 9, which has little consequence outside of her personal development. Instead, the game once again focuses more upon her cousin, Superman, and his rivalry with Batman, and how that relationship changes in response to the threat of Brainiac.
  • Determinator: In her own words, "Kryptonians don't surrender!" In the context of that statement, being able to withstand (albeit barely) an assault by Firestorm of the kryptonite that brings any Kryptonian to their knees definitely qualifies her.
  • The Dragon: In the "Absolute Power" ending, Superman orders her to become the Number Two to his newly restored Regime, but threatens to turn her into a brainwashed minion — as he's done with Batman — if she says no.
    • In Darkseid's arcade ending, she becomes a brainwashed Female Fury after Superman is killed in front of her and she is tortured into being evil by Desaad.
  • Earn Your Happy Ending: After defeating Brainiac in the Arcade mode, Supergirl takes her cousin's place in the Justice League and works towards restoring the lost cities of Krypton, becoming the symbol of hope she always wanted to be. The Absolute Justice ending also gives her a pretty bittersweet start... but she's part of Batman's circle of trust. It's just a matter of time.
  • Evil Costume Switch: In Darkseid's Arcade ending, Supergirl wears a costume that is similar to the one she wore in Superman/Batman: Apocalypse after becoming a Female Fury.
  • Eye Beams: Her special trait, allowing her to zap her opponents quickly, continuously, or all the way to Earth in her supermove.
  • Eye Scream: Came unnervingly close to being on the receiving end of one courtesy of Cheetah's claws.
  • Fight Off the Kryptonite: When Firestorm creates Kryptonite in his hands to try to make her back down, she is in agony, but forces through and punches him regardless.
  • Flash Step: One of her moves is a Scorpion-style "appear on opposite side of opponent" uppercut.
  • Forced into Evil: In the Bad Ending, Superman offers her to be The Dragon to his restored Regime, or be converted into a cyborg if she refuses. Being that she's depowered in a red sun cell, the corrupt Man of Steel notes that she'll join one way or another.
  • Hair of Gold, Heart of Gold: Kara is kind, sweet and pure and also happens to be blonde-haired, which makes her stand out more in the company of jaded and cynical Knight Templars.
  • Heal It with Fire: Supergirl uses her heat vision to cauterize Harley Quinn's stomach after Wonder Woman stabs her in the gut.
  • Healing Factor: She was slashed in the face and then stabbed at the waist by Cheetah, but doesn't have the scratch on her after Wonder Woman defeats the latter.
  • Heel–Face Turn: Not that you could rightly call her a heel in the first place, but she ultimately turns against the Regime and joins up with Batman in the endgame. How well this works out for her depends on the ending.
  • Hope Bringer: Before leaving Krypton, her mother reminded her that the House of El stands for hope, an ideal she has taken to heart; hence why she joins with Superman, the House of El's exemplar, and why she later has her doubts joining him when she sees him become Earth's oppressor rather than protector. Both the Arcade mode and the Absolute Justice ending give her opportunity to do so.
  • Human Popsicle: Kryptonian Popsicle, to be more precise. According to dialogue with Black Canary, she spent the past thirty years in cryo-sleep.
  • Incorruptible Pure Pureness: Batman notes that Kara is "incorruptible".
  • In-Series Nickname: Called "Blondie" by Harley Quinn.
  • Instant Costume Change: She uses her Super Speed to zip off and change clothes before the civilian glasses she takes off can even hit the ground. She even alters her hairstyle in the process.
  • Jack-of-All-Stats: She's well-rounded and plays similarly to her cousin, albeit with an emphasis on mobility and range.
  • Kick Chick: While she does punch a fair bit, her strongest blows, including her uppercut and transition/wall-bounce attack, are done with kicks and her combos tend to include a kick or similar leg attack. Since she has Flight and doesn't need her legs to support herself or maneuver, this makes sense, and several of her kicks make use of the fact that she's not constrained by gravity.
  • Kind Hearted Cat Lover: One of her match intro dialogues with Catwoman reveals she has a cat named Streaky. Kara is a borderline All-Loving Hero, and turns against the Regime as soon as she realize what they're really all about.
  • Kirk Summation: She calls out Superman several times for his past as the former dictator of the Regime, although this one is the most notable.
    Supergirl: Diana said the Joker was executed. Were you the one who...?
    Superman: [angrily] I took one life to save millions.
    Supergirl: But it wasn't just one, Kal, was it? How many? How many?! Everywhere I go, people are afraid of this... [touches the S-Shield on Superman's chest] Now I know why.
    Superman: It's not how I've wanted things, but... Humans, they've been slaughtering each other for millennia. I stopped that violence. Humans need strong leadership. We have to save them from themselves.
    Supergirl: Whose son are you? Jor-El's? Or General Zod's? [storms out of the Fortress]
  • Late to the Party: From her perspective. She's only just arrived and the infant cousin she was supposed to protect is now fully grown and imprisoned for taking over the world.
  • Lightning Bruiser: Despite having the same Kryptonian powerset, Supergirl's playstyle revolves more around speed and agility than Superman's, who's a borderline Mighty Glacier. She has quick, high-hit combos and a teleport punch.
  • Locked Out of the Loop: Having just woken up from cryosleep, Kara is initially unaware of just how dangerous and despotic Superman and his allies in the Regime truly are. She ends up finding out the hard way when Wonder Woman tries to kill Harley in cold blood, and when Superman supports her actions.
  • Magic Skirt: When she has one, it is not one of these. Hence her skirts having rather modest shorts beneath them.
  • Mini Dress Of Power: Her armor loadouts allow for several variations of the red skirt outfit from the comics.
    Captain Cold: You look like a cheerleader.
    Supergirl: Let me show you some spirit.
  • Morality Pet: Tries to be this to Superman, leaning on their family bond and the meaning of their family symbol to attempt to convince him to reconsider his Knight Templar attitude. It doesn't work, because Superman's stuck in his despair to listen to her, even if he wants to.
  • My Greatest Failure: Superman becomes this to her by the end of the game, particularly in Batman's ending. She feels she failed her cousin, who she was supposed to protect from people like the Joker, and her family by being unable to stop the House of El emblem from turning into a symbol of fear and terror.
  • Naïve Newcomer: Due to not being around for the events of the first game, she joins the Regime out of family loyalty to Superman, refusing to believe that a fellow member from the House of El could be as evil as the rest of the world claims that he and the Regime are. Upon witnessing and preventing Wonder Woman's attempted execution of the reformed Harley Quinn and subsequently learning that the rest of the Regime's members have no qualms about supporting Wonder Woman's actions, she finally sees how far gone they are and immediately switches sides to align herself with Batman and the Insurgency.
  • Nice Girl: One of the kindest and most compassionate characters in the game. She saves Harley Quinn without a second thought after Wonder Woman mortally stabs her, and in the Absolute Justice ending, she tells Superman that, despite everything he's done, she still considers him family.
  • No Good Deed Goes Unpunished: During the final moments of the game, she ends up siding with Batman on the matter of Brainiac's fate, which doesn't end well for her if she ends up backing the wrong horse. If Superman is victorious in Story Mode or on the Ladder, she is locked in his old Red Sun cell and threatened with Unwilling Roboticization if she won't join his new Regime. And who's to say he cyborgized her as a way to prevent her from rebelling against him even when she reluctantly joined his side? During Wonder Woman's Ladder Ending, she is prosecuted in the courts by the restored Regime, along with Batman and his allies, for opposing Diana and Clark's efforts.
  • Not So Different: Grodd tells her that humanity will reject her, yet Kara insists they won't because they need her. Grodd comments Superman thought the same thing.
  • Odd Friendship: With Harley Quinn. While it's not touched on in too much detail, Supergirl seems to take a liking to Harley as early as the meeting to discuss Brainiac, going as far as saving her life when she provokes Wonder Woman. Of course, she hasn't heard that Harley was party to the events that made Superman turn evil in the first place; if she knew, she probably wouldn't be so fond of her.
  • Older Than She Looks: You could be forgiven for thinking she's in her late teens or early twenties, especially with a name like "Supergirl". However, she is in her forties at the very least, given that she was a teenager when her cousin was a baby, who is now at least in his mid-thirties if not older. However, this is justified in that she spent the last thirty years as a Kryptonian Popsicle.
  • Pint-Sized Powerhouse: Downplayed, but there. She's physically much smaller compared to other heavy hitters like Darkseid, Atrocitus or even her own cousin but she's one of the strongest characters in the game.
  • Primary-Color Champion: Unlike her cousin, she wears her colors with pride and honor.
  • Rapid-Fire Fisticuffs: One of her moves is a swift barrage of fists followed by an uppercut.
  • Redeeming Replacement: Seeing how far her cousin has fallen, Supergirl ultimately decides to bring honor back to the House of El. It happens in both her Arcade ending and the Absolute Justice ending.
  • Reforged into a Minion: In the "Absolute Power" ending, Superman threatens her to turn into a brainwashed minion like he did with Batman if she refuses to become The Dragon to his newly restored regime.
    • In his Arcade ending, Darkseid turns her into a Female Fury.
  • Religious Bruiser: Some of her dialogue indicates that she is resolute in her faith in Rao, the god of the Kryptonian Sun, and some of her combo names support this. She's also a Cute Bruiser.
  • Revenge by Proxy: On the receiving end from Darkseid in his Ladder Ending. Seeking revenge on Superman for killing his son Kalibak, Darkseid takes Kara with him back to Apokolips and has her tortured into being his minion; together with cloning a powerful new breed of Parademons from Superman's DNA, this is intended to avenge Superman's robbing him of his blood by doing the same to him in an ironic twist.
  • Sadistic Choice: In the "Absolute Power" ending, Superman, having gained control over Brainiac's ship after killing him, offers her two choices: either become The Dragon to his restored Regime, or be forcibly converted into a brainwashed cybernetic minion if she refuses. Being that she's powerless, Superman threatens Kara that she'll be in his fold one way or the other.
  • She's Got Legs: Two basic gear options are available to showcase the super gams, very short shorts instead of leggings, or a short skirt. Not a Dangerously Short Skirt or a Magic Skirt, so it includes the shorts underneath.
  • Shoulders of Doom: Some of her arm gear includes these. Notably, with the way the cape attaches to the rest of the costume, if you don't equip your Supergirl with some level of Doom Shoulders, the cape just Sticks to the Back.
  • Shut Up, Hannibal!: When she faces off against Red Hood, she scoffs at his cynicism because of "what he's seen", telling him, "It sounds like you're making excuses." Supergirl would know, considering what she experienced on Krypton.
  • Sixth Ranger: With only five of the Regime's members from the first game remaining with the faction, Supergirl becomes the sixth member of their current lineup and the only new member to join since the first game.
  • The Slow Walk: Supergirl can use up her remaining character trait bar to shoot continuous Eye Beams at her opponent, slowly walking forward as she does so.
  • Superpower Lottery: Much like her cousin.
  • Sympathy for the Devil: Towards Superman. Once she's had a chance to get over the shock of finding out he and his associates are Knight Templar types, she comes to realize that her cousin has his reasons for going bad, even going so far as to apologize to him for not being there to help him when he lost Lois and Metropolis. In the Absolute Power ending, Superman gives her a Motive Rant about why he stopped holding back, and all she can do is look at him sadly with an expression that says she understands.
  • Thicker Than Water: Joins the Regime in large part to help her cousin. And despite ultimately opposing Superman, she refuses to give up entirely on him, making frequent pleas and appeals to his better nature, but they fall on deaf ears as Superman is ultimately unable or unwilling to recognize how his actions brought out the worst of him. Even when she sees him sent to the Phantom Zone, she tells him they're still family and hopes he realizes that someday.
  • Token Good Teammate: Among Superman's allies. She isn't joining him for personal gain or because she agrees with him being a Knight Templar, but simply because he's family and he needs her help. Once it becomes clear that her cousin and his allies are tyrannical despots, however, her loyalty to him is tested.
  • Trapped in Villainy: In the Bad Ending. After locking her up in a red-sun cell, Superman forces her to become The Dragon to the restored Regime, and threatens to convert her into a brainwashed cyborg if she refuses. Being that she's powerless, the corrupt Man of Steel knows she'll be in his fold one way or another.
  • Trauma Conga Line: Where do you even begin with this poor girl?
    • First she witnesses her friends, family, and entire civilization destroyed by Brainiac, jettisoned into space for survival with only the infant Kal-El entrusted to her care.
    • She then spends several decades in stasis. By the time she's found by Black Adam, she discovers that the cousin she was entrusted to protect has grown up and been imprisoned by an allegedly evil Batman...
    • ...which is her being manipulated and lied to by Black Adam and Wonder Woman to use her. She's horrified to finally discover the extent of Superman's crimes and realize how far he's fallen.
    • She gets brutally tormented by Cheetah, who uses her magically-enhanced claws to hurt her for no real reason except to demonstrate that she could.
    • She then initially thinks she has lost her only surviving family when Kal is seemingly vaporized by Brainiac.
    • It's taken up even further in the Absolute Power ending. She's defeated after siding with Batman and imprisoned in Superman's red sun cell, with Superman threatening to turn her into a brainwashed minion - as he's done with Batman - unless she becomes The Dragon to his reborn Regime. It's finally subverted somewhat in the Absolute Justice ending. Despite her cousin having fallen and the House of El symbol being tarnished, Batman offers Supergirl a place in the Justice League, where she can finally be the Hope Bringer she's always wanted to be, with the hope that her cousin would eventually redeem himself.
    • The real kicker, however, has to be Darkseid's Ladder ending. Superman and her would-be friends in the Regime are killed in front of her by Darkseid, who takes her back to Apokolips and has her tortured by Desaad until her will is broken and she becomes one of his Female Furies.
  • Tritagonist: To Batman's Protagonist and Superman's Deuteragonist. She's the overall third most important character in the story, as her development from realizing that Superman isn't a force for good as she thought is an important Character Development.
  • Uncertain Doom: In Superman's arcade ending, it's unknown what happened to Supergirl after he imprisoned her in a red-sun cell, but either she reluctantly joined the Regime, or worse, Superman turned her into a brainwashed mechanical monstrosity.
  • Unwitting Pawn: Of Black Adam, early in the game. He feeds her lies and half-truths to convince her the Regime is on the side of good, then uses her to free Wonder Woman from Themyscira and subsequently attack the prison where Superman, Cyborg and Robin are imprisoned. She only realizes she's been duped — and is horrified — when she confronts Supes about Wonder Woman's violent behavior.
  • Vomit Discretion Shot: If something someone says in intro dialogue with her disgusts her somehow, she replies, "Hold on, I'm gonna barf!" This ranges from Atrocitus claiming to see a future bathed in blood to Green Arrow claiming to have the power of love.
  • What the Hell, Hero?: She flips out when Wonder Woman tries to kill Harley. When she tries to explain the situation to Superman, his support of Wonder Woman's actions cause her to realize just why the House of El's coat of arms is feared on Earth, driving a wedge between them. She's upset when she realizes his despotic nature and outright compares her cousin to General Zod.
  • Wide-Eyed Idealist: Her support of Superman and his followers stems from not fully understanding what they're all about, but assuming that her cousin must be the good guy. She's left horrified when she realizes the truth about her cousin's checkered past as the Regime's High Councilor.
  • Wrestler in All of Us: She can perform a flight-assisted piledriver.

    Wonder Woman 
Diana of Themyscira/Wonder Woman

Species: Amazonian

Voiced by: Susan Eisenberg, Rebeca Patiño (Latin-American Spanish dub), Sabine Arnhold (German dub), Marie-Frédérique Habert (French dub), Jasmine Laurenti (Italian), Priscila Amorin (Brazilian dub)
Did I mention I'm an Amazon?

The right-hand of Superman. When he killed the Joker and started down the road to benign tyranny, she supported and encouraged him to keep going, standing by his side through to starting the One World Regime and beyond. She has been exiled from Themyscira after her heroic counterpart removed her from power, and ever since has been plotting with Black Adam to rescue the captured members of the Regime and restart it.

  • 0% Approval Rating: Everyone who had ties to the Regime has shades of this, but it's especially notable for a character like Wonder Woman. Her Lady Macbeth relationship with Superman and her actions in the Regime have left her exiled and disgraced from Themyscira, forced into hiding and hunted by her former allies in the Justice League, and worst of all, having her failures rubbed in her face by Cheetah and Harley. In turn, Diana is so world-weary and bitter that she's simply stopped caring about what other people think of her — besides Superman. It seems she's very sensitive about him seeing her in a bad light.
    • The consequences of her own actions seemed to have made this even worse, such as the Greek pantheon being driven from Earth and leaving Diana and the Amazons without their patron deities.
  • Adaptational Modesty: Her default costume has tight underpants covering her legs, similarly to the (Good) Wonder Woman of the first game.
  • Adaptational Wimp: This version of Wonder Woman gets her ass handed to her in the opening chapter by Batman. Without prep time, and without the handwave that occurs before Batman fights just about anyone else in the Story Mode (e.g. deactivating Firestorm's powers with a special batarang, using a red sun grenade on Superman). This is also a Retcon of her portrayal in the Injustice prequel comics where she was strong and fast enough to trade blows with Superman.
    • This Wonder Woman doesn't seem to be bulletproof given that she goes out of her way to block pistol shots with her bracelets when confronting Harley Quinn. This is in line with her mainstream comics (usually) and film counterparts, but again counts as a retcon of her power level in the Injustice prequel comics, where she flat-out ignores rifle fire to the face without even bothering to flinch, much less block or dodge.
  • All Amazons Want Hercules: Played straight in terms of her feelings for Superman. Apparently averted for Hercules himself:
    Bane: I am as strong as Hercules.
    Wonder Woman: And as big a fool.
  • All Love Is Unrequited: There's still no signs that Superman returns her feelings for him.
  • Anti-Villain: For all of her violent behavior and Lady Macbeth tendencies she truly does desire to save everyone by any means necessary. Her virtues have just been drowned in a sea of bitterness and cynicism between her different history with Steve Trevor and the events surrounding Metropolis that confirmed her disillusionment with humanity and conventional heroism. Some of her intro dialogues reflect this.
    Wonder Woman: You call this peace?
    Doctor Fate: I cannot save everyone.
    Wonder Woman: Words of weakness!
  • Artifact of Doom: It’s implied in an intro with Darkseid that her sword houses the Anti-Life Equation and is corrupting her.
    Darkseid: What primitive weapon is that?
    Wonder Woman: The Anti-Life Equation.
    Darkseid: Finally, your true nature is revealed.
  • Berserk Button: Wonder Woman really doesn't like being told that she advanced Superman's start of darkness even though this is true. When Harley admits she was trying to impress the Joker by playing his accomplice in Metropolis' destruction and claims she is Not So Different by her doing the same to Superman, Wonder Woman replies by immediately running into Harley with a sword.
  • Blood Knight: As in the first game, beyond following the Pay Evil unto Evil philosophy of the Regime Wonder Woman is noticeably much more bloodthirsty and eager for combat in a way that even Superman isn't.
  • Boobs of Steel: It's a given with Wonder Woman. While she might not be the strongest member of the roster, she's definitely one of the bustier characters, only beaten by Power Girl.
  • Bright Is Not Good: She has the primary colors of her Good Counterpart in the other universe, but is was ruthless even before the Regime was formed.
  • Broken Pedestal: She becomes this to Supergirl after Kara realizes how bloodthirsty she is when she tries to kill Harley.
    Supergirl: I trusted you, Diana!
    • Blue Beetle also mentions that he used to admire her.
  • Dark Action Girl: Instead of being a superheroine, this Diana sided with the Regime and served as The Dragon to Superman.
  • The Dragon: Formerly Co-Dragons with Yellow Lantern, now the sole dragon to Superman after Hal's Heel–Face Turn.
  • Even Evil Has Loved Ones:
    • While it's true that she did manipulate Superman into becoming a worse person, she nevertheless does seem to genuinely love him.
    • As mentioned in a Pet the Dog entry below, it's implied that she still has some affection for Cheetah.
  • The Exile: After the events of the first game, she lives in Kahndaq disowned by most of her sisters, having been discredited by her main universe counterpart. Some enemies in her intros like to rub this on her face. In her Arcade ending, she goes back to Themyscira to forcefully take back her position as princess.
  • Fallen Hero: Though Hera knows she doesn't see it that way.
  • Fanservice Pack: While her bustline was toned down to more realistic proportions, her buttocks are way more plump in comparison to the first game.
  • Freudian Excuse: Unlike most Regime members, she seems to have been brutal and cynical even before Metropolis happened. There is a reason for that explained in the tie-in's Annual issue. When she first became a superhero during World War II, she fell in love with American spy Steve Trevor who crash-landed on Themyscira. However, in this universe, he was actually a Nazi spy and attempted to user her to get the Lasso of Hestia for the Axis, but ended up executed by her when she learned the truth. His betrayal served as the Cynicism Catalyst for Diana, who became even more ruthless than most of her counterparts.
  • Hypocrite: She blames Captain Cold for his sister's death claiming that if he had not brought her up to villainy, she would not be dead and he would not be hunted. However, not only did she did the same to Superman when he was down after losing Lois, it is her guidance that makes him become murderous instead of forgiving, thus causing the deaths of criminals, even if they were not deserved. In other words, Cold may have brought his sister to crime, but she brought death to crime instead of appropriate punishment.
  • Ignored Enamored Underling: To Superman. He regards her as a friend, but is so consumed with his unresolved guilt and grief for Lois that it's debatable whether he has any idea of her feelings for him.
  • It's All My Fault/Never My Fault: Scarecrow's fear gas shows that she's skirts on both sides on a subconscious level, but ultimately she stays on the latter. Deep down, she fears the possibility (i.e truth) that she advanced Superman's Start of Darkness and regrets it, but refuses to admit it outright. She responds... negatively whenever someone brings it up.
  • Jerkass: While she can show moments of kindness on occasion, her general attitude towards everyone she speaks to is one of bluntness and bitter cynicism, with nary a care given for their feelings.
    Green Lantern: I'm here to fix what you broke, Diana.
    Wonder Woman: The only thing that "broke" was your will.
  • Jerkass Has a Point: Sure, she's a cynical Jerk to most of the cast, but most of her rants on other people are painfully correct and logical.
    • Captain Cold holds it against the Regime for killing the Rogues, especially his sister, but Wonder Woman throws his recriminations back at him by saying that it was Cold who turned his sister to crime in the first place — if she wasn't a supervillain, they'd have left her alone. Downplayed, however considering that crimes were not punishable by death until she and Superman (whom she manipulated) started imposing said measures. Her claiming it's Cold's fault is implying criminals like his sister getting killed is or should be the norm rather than the exception or an excessive punishment.
    • When Harley intervenes to save Cheetah's life, Wonder Woman calls Harley out for lecturing her about not killing considering Harley's violent history with the Joker.
    • Cheetah more than once accuses Diana of being responsible for her curse. In a rare example of Diana's Never My Fault behavior being justified, Diana correctly tells her that she only has herself to blame.
    • Like the rest of the Regime, she doesn't believe in rehabilitation. That said, when she tells Poison Ivy that both she and Gorilla Grodd are irredeemable, it's hard to argue with her considering that the former betrayed and later tried to kill her best friend, and the latter sold out the entire Earth to Brainiac.
  • Kick the Son of a Bitch: Depending on how you feel towards Harley Quinn, Diana running Harley through with her sword can count as this. Even though she's part of Batman's Insurgency, she was still complicit in the nuking of Metropolis and the rise of the Regime itself, to say nothing of her bloody history prior to that.
  • Lady Macbeth: Diana tried to fill the gap left by Lois' death and played a role in pushing Superman further down the path into darkness. Scarecrow's fear toxin reveals that she's subconsciously aware of this.
  • Mercy Kill: Attempts to do this to Cheetah, on the grounds that there is no cure for her curse.
  • Might Makes Right: She believed in this even prior to Metropolis; see Freudian Excuse for details.
    Wonder Woman: To pacify man's world, Kal needed steel, not compassion!
  • Mini Dress Of Power: One of her many possible outfits resembles the one worn by her cinematic counterpart.
  • Mis-blamed: In-Universe. Her old friend Barbara Minerva blames her for the incident that caused her to become the Cheetah, but while Wonder Woman is guilty of many things, that isn't one of them. She attempts to point this out to her to no avail, and even Atrocitus throws in his two cents that Cheetah is responsible for her own state.
  • Nice Job Fixing It, Villain!: Supergirl still believes that the Regime and her cousin are good people, and Wonder Woman reluctantly decides to help the people to keep that façade up. After her battle with Cheetah, she gets into a scuffle with Harley Quinn over whether killing her is justified that ends with her impaling Harley on her sword, which leads Supergirl to abandon the Regime after realizing they're not what she first took them for.
  • Not So Different: From the criminals she despises, as both Batman and Harley Quinn point out. She reacts very poorly when this is brought up or otherwise just brushes it off.
    Wonder Woman: Listen to reason, Bruce.
    Batman: You're the same as the thugs you kill.
    Wonder Woman: The world's better without them!
  • Off with His Head!: Her Ladder Ending heavily implies she decapitates Brainiac after defeating him, then shows it off to the public who called for it.
  • Pet the Dog: In some of her pre-battle dialogues with Cheetah she attempts to appeal to her old friend, going so far as to call her Barbara, that she's on the wrong side and they don't have to fight. In Story Mode even her attempt to kill her old friend can be seen as this, since Diana views it as a Mercy Kill that will grant Minerva peace in death.
    • Telling Blue Beetle and Firestorm that they fought valiantly during the attack on Superman's prison is probably the nicest thing she says during the entire story.
  • Primary-Color Champion: Subverted. Much like Superman, her costume features primary colors but she is still Superman's loyal enforcer, unlike her main universe counterpart. Many shaders are available to make her outfit match her outlook.
  • Revenge: Her Arcade ending reveals she is still angry for being disowned by her Amazon sisters. After defeating Brainiac, she and the Regime conquer Themyscira and slaughter all opposition.
  • Royal Brat: Harley Quinn speculates that Diana was raised as one as a (at least partial) reason for her abrasive and violent nature.
    Harley Quinn: You always get to be the princess.
    Wonder Woman: I'm the Queen's daughter.
    Harley Quinn: So you always get your way?
  • She's Got Legs: While her default and most common leg gear is full leggings, it's possible to find gear to replicate "one piece swimsuit" look she's most famous for.
  • Those Two Bad Guys: Not overt about it, but she's often seen alongside Black Adam.
  • Throwing Your Shield Always Works: Part of her ultimate move.
  • Took a Level in Kindness: While her character bio in the official website states she still supports the Regime, her voice acting suggests that she no longer has as much hostility toward those who stand against the Regime. She seems to be less up front in her abrasiveness in the main plot, as while she is in favor of killing criminals, she does so in order to protect others, not to bring them to heel.
  • Undying Loyalty: Remains loyal to Superman even in defeat.
  • Ungrateful Townsfolk: Her Ladder Ending shows she sees Earth's people as Entitled Bastards — she rants about how her Amazon sisters and all the others spat upon and condemned her when it suited them, only to beg for her to save them when Brainiac showed up. Fortunately for them, she still had enough idealism to give them what they asked for.
  • Warrior Princess: She is still one of the greatest warriors that the Amazons had ever created, and was their princess and ruler. Even if by the time of the events of the game she ended up being placed in exile after being disgraced by her heroic counterpart from the main universe, her former role is occasionally mentioned as proof of her badassery. She brutally takes back her inheritance in her Arcade ending.
  • We Used to Be Friends: With Cheetah.
    Wonder Woman: Must we fight again?
    Cheetah: Last time, I promise.
  • You Can't Go Home Again: Not now that she's The Exile, she can't. She seems almost sad about it at times.

Victor Stone/Cyborg

Species: Metahuman

Voiced by: Khary Payton, Carlos Hernández (Latin-American Spanish dub), Daniel Welbat (German dub), Daniel Lobé (French dub), Eduardo Borgerth (Brazilian dub)
Let's get this party started.

Victor Stone, a star quarterback turned cybernetic superhero, turned once more when his fellow teenage superheroes were killed alongside most of Metropolis by the Joker. He fully understood Superman's conviction to kill all criminals from then on, even loyally following Superman as the Regime fell and they were imprisoned.

  • The Aesthetics of Technology: Granted, Cyborg has always been all about this trope, but his body in this game looks sleeker and more streamlined than it was in the first game.
  • Affably Evil: He’s one of the Regime's pleasant members and isn’t as much of a fascist fundamentalist as any of them despite his Undying Loyalty to its leader, Superman.
  • Arm Cannon: His signature sonic cannons, one in each arm.
  • Anti-Villain: Despite his siding with the Regime he's far less villainous and doesn't seem to ascribe to Might Makes Right like Superman and Wonder Woman. He's just determined to prevent another Metropolis (where many of his friends and fellow Titans died) at any cost. Heck, he’s actually a decent guy and is more of an antagonist than a villain.
  • Badass Boast: Describes himself as the "pinnacle of scientific achievement" in certain intros.
  • Broken Ace: Forget the gung ho Cyborg comic fans and fans of the animated show know and love. After losing his friends in Metropolis, this Cyborg has become bitter, sullen, and willing to follow Superman's authoritarian regime without question.
  • Broken Pedestal: Is this to Firestorm. Some dialogue with Superman implies that he is this to himself from time to time.
    Superman: Now you have cold feet?
    Cyborg: I need to know we're the good guys.
  • Brought to You by the Letter "S": At least one of his outfits has a stylized "C" as a Chest Insignia.
  • Call a Pegasus a "Hippogriff": Some people call him a robot. While he's arguably a Hollywood Cyborg, he is most definitely not a robot.
  • Catchphrase: His Arcade epilogue sees the return of two. "Titans Together. Booyah."
  • Cyborg: Exactly What It Says on the Tin, having only half of his head still organic.
  • Daddy Issues: He is angry at his father for turning him into a cyborg, something Atrocitus sees as ungrateful.
  • Deadpan Snarker: Seems to be tied with Robin for this role on Team Superman.
  • The Dragon: Seems to be this as Superman's most faithful ally.
  • Earn Your Happy Ending: After defeating Brainiac in the Arcade mode, Cyborg bonds with his ship and inherits all its knowledge, enabling him to return all the captured cities to their homes. He even gets acquainted with alternate versions of the Teen Titans.
  • Even Evil Has Loved Ones: Like Superman, his friends' deaths haunt him.
  • Even Evil Has Standards: If chosen to fight Bane in the Story Mode, he tells him he disapproved of Superman recruiting criminals like him. Also during his battle intros with Black Adam, he makes it no secret he doesn't like seeing Black Adam in the Regime's ranks.
  • Evil Genius: To Superman and his allies, since he is good with technology.
  • I Let Gwen Stacy Die: The death of his friends was his initial motivation to help Superman, as he wants to ensure that there is never another Metropolis.
  • Kick the Dog: When Harley verbally wonders if Green Arrow and Black Canary (who at this point were captured by Brainiac) are still alive, Cyborg spitefully, and bluntly, suggests to her that they'll likely already dead, stating that Brainiac only collects the best of what planets he encounters, with Cyborg claiming Dinah and Ollie aren't 'the best' at anything.
  • Magical Defibrillator: He uses his arms as an improvised defibrillator to revive Harley when she goes into shock after inhaling Poison Ivy's pheromones.
  • My Master, Right or Wrong: Seems to feel this way about Superman in his dialogue with Batman and John Stewart.
  • Noble Demon: Unlike the other Regime Remnants, he seems more resigned to having abandoned traditional heroics, to a point where Bane suggests he's grown a bit too similar to the criminals he seeks to put down, and unlike the other Regimers, Cyborg doesn't deny how far he's fallen.
  • No Waterproofing in the Future: Averted and discussed in one of his intro quotes with Aquaman.
  • Pet the Dog: When Cyborg treats Harley Quinn against Ivy's pheromones during the story mode, a slight smile can be seen on his face after he realizes she is alive. Strangely enough, this moment happens shortly after he tries to outright execute her.
  • Red Eyes, Take Warning: He's a supporter of Superman's oppressive Regime and his default shader makes his cybernetic eye glow red.
  • Teeth-Clenched Teamwork: He's not pleased at the prospect of being escorted by Harley and Catwoman to the Batcave, one being directly responsible for Metropolis and the other being a criminal.
    Cyborg: I'm taking you two to Arkham Asylum?
    Harley Quinn: (Beat) Promise it won't be awkward or nothing.
  • Token Good Teammate: He seems to be one of the few actually likable and redeemable Regime members around, though he still is willing to kill criminals.
  • Ungrateful Bastard: Per his backstory, Silas Stone turned his son into Cyborg after a lab accident, and Cyborg resents him for what it cost him. Atrocitus thus accuses him of being this for not appreciating his father's efforts to keep him alive.
  • Villain Has a Point:
    • When accused of being Superman's most loyal ally by Aquaman and when Green Arrow comments his Cyborg was more mellow, he bluntly tells them both that it's because of what happened to the Titans in Metropolis. They each concede the point. Hellboy notices his dour demeanor and also concedes the point when Cyborg brings Metropolis up.
    • He is skeptical of working with Black Adam, certain he will abandon the Regime once it no longer serves his purposes. That's exactly what happens in Adam's Ladder Ending, where he stabs Superman in the back by switching to Ra's al Ghul's side for a chance to use the Lazarus Pits to resurrect his dead wife.
  • Villainous Friendship: Has this with Damian, though Damian doesn't wish to admit it to himself.
  • We Can Rule Together: Is offered this many times by Brainiac who finds him fascinating; luckily Even Evil Has Standards and Cyborg always refuses.
  • Would Hit a Girl: If he fights a brainwashed Harley Quinn in the Story Mode, he tries to kill her after defeating her, only to be stopped by Catwoman.
  • You Remind Me of X: Brainiac reminds him of his father.
    Brainiac: How am I similar to Silas Stone?
    Cyborg: He was cold and emotionless too.

    Black Adam 
Teth-Adam/Black Adam

Species: Metahuman

Voiced by: Joey Naber, Ricardo Tejedo (Latin-American Spanish dub), Fritz Rott (German dub), Pierre Tessier (French), Luca Sandri (Italian), Marcelo Pissardini (Brazilian dub)
Good and evil are not constants. They are defined by those with power.

Black Adam is the king of Kahndaq, a Middle Eastern country built upon the Rock of Eternity. Kahndaq is a harsh dictatorship, meaning Adam allied with Superman's Regime quite easily. His rule also gave him immunity to prosecution once the Regime fell, meaning he remains one of the few Regime members at large.

The Rock of Eternity, alongside the gods of Egypt, grant Adam an incredible magical power he controls by shouting "SHAZAM!" While his magic gives him flight and strength, he mainly channels his power into summoning lightning and creating electrical balls that he can launch at will.

  • Adaptational Heroism: Adam is usually portrayed as a tyrant who rules Kahndaq with an iron fist and wants to destroy every other life he considers beneath himself (namely everyone else outside of his own kingdom). In Injustice 2, he joins the heroes to stop Brainiac without hesitation and even comes up with the idea of using the Rock of Eternity's power to bring down the shield of his ship. He also shows many signs of The Good King, outright stating to Grodd that a true leader serves his people.
  • A God Am I: Outright calls himself a god thanks to the power he has from the gods of Egypt.
  • Armor-Piercing Response: He gives Doctor Fate a pretty decent verbal gut-punch for abetting Brainiac and the Lords of Order (who support Brainiac).
    Black Adam: Relinquish that helm to me.
    Doctor Fate: You would corrupt its power.
    Black Adam: Its power has corrupted you.

  • Anti-Villain: He's not a bad person, just loyal to the Regime and myopic about Kahndaq's welfare.
  • Badass Boast: What he states to Supergirl.
    Black Adam: You are not my equal.
  • Badass Cape: Is now sporting one as his default after the last game.
  • Bitch in Sheep's Clothing: In the prequel comic book. He presents himself to Kara as a kindly, friendly father figure who grants her sanctuary in his kingdom, as well as frame the rest of the Regime in a more positive light. He drops the act when she turns on the Regime.
  • Broken Pedestal: He presented himself to Kara as a good mentor, giving her sanctuary in his kingdom, and whitewashing the Regime in the prequel comics. But once Supergirl realized the truth, she calls him, Robin and Superman out for their crimes.
  • Chest Insignia: Like Shazam, a lightning bolt.
  • Deal with the Devil: His Arcade mode reveals that his wife Isis was killed during Brainiac's attack on Kahndaq, so he accepts an offer from Ra's al Ghul, whose name means "Demon's Head," to resurrect Isis in exchange for his help in defeating the Regime.
  • Despair Event Horizon: While Black Adam wasn't a saint to begin with, the death of his wife Isis in his Arcade ending makes him further sink into despair, prompting him to join forces with Ra's al Ghul and the League of Assassins for a shot at reviving his queen.
  • Didn't Think This Through: In Batman's ending, Black Adam at one point has Batman held high in the air before mockingly dropping him... whereupon Batman uses his cape to glide harmlessly to the ground.
  • Diplomatic Impunity: Adam uses his nation to shield Regime loyalists from prosecution.
  • Dragon Ascendant: Since his country has become a haven for the Regime Remnants, he's more or less the temporary leader of the Regime during Superman's absence.
  • Even Evil Has Standards: He's a former supervillain and his rule is implied by most of the cast to be very harsh and dictatorial, but even he is disgusted by Grodd's lack of concern for lives in Gorilla City.
  • Evil Wears Black: As if you couldn't tell by the name.
  • Fallen Hero: He used to be the original wielder of the Power of Shazam, but lost his way. He stands out from other Regime members due to having gone evil long before the Joker destroyed Metropolis, unlike all the others.
  • The Good King: As far as it seems. Like Aquaman, Adam's first priority is always the protection of Kahndaq, and he's willing to go through a great deal to protect it. In fact, besides Supergirl and arguably Superman, he's the only member of the Regime whose primary motivation is still staunchly the protection of others. Unsurprisingly, he and Arthur seem to get along reasonably well even though Aquaman is no longer part of the Regime.
    Grodd: Look at us. Three kings...
    Aquaman: A king, Grodd? You're a brute.
    Black Adam: A true leader serves his people. You only serve yourself.
  • Insult Backfire:
    Atrocitus: You're a tyrant, Adam!
    Black Adam: A title I proudly wear.
  • Lightning Can Do Anything: Including turning your powers on and off.
  • Love Makes You Evil: While Adam was never a saint to begin with, in his Arcade Ending, he joins forces with Ra's al Ghul, who wants to create a world that is heavily implied to be even worse than Superman's Regime, for a chance to use the Lazarus Pit to resurrect his queen who died during Brainiac's invasion. He even says outright that getting Isis back is worth any cost to him, including stabbing Superman in the back and (as seen in the cutscene itself) delivering Batman to Ra's.
  • Manipulative Bastard: He takes advantage of Supergirl being Locked Out of the Loop to convince her that the Regime is a force for good to have her free Wonder Woman from her imprisonment at Themyscira and help attack the prison where Superman, Robin and Cyborg are imprisoned. Supergirl is not pleased when she later finds out.
  • Might Makes Right: He's got the power of six gods - of course he deserves to rule.
  • Monumental Damage: His supermove involves smashing his opponent into an Egyptian pyramid, crashing through the roof with them, then blasting them with enough lightning to detonate the entire pyramid as collateral damage.
  • Moral Myopia: When Atrocitus says his victims demand justice, Adam replies that Kahndaq's enemies are not victims.
  • Odd Friendship: Even in the context of Superman being a Fallen Hero, it's still strange to see him allying with Adam. Lampshaded.
    Harley Quinn: Never saw you and Supes as buddies.
    Black Adam: Thank your lover for that.
  • The Team Benefactor: Keeps the Regime safe by providing them a safe haven with his own country, Kahndaq.
  • Those Two Bad Guys: Not overt about it, but he's often seen alongside Wonder Woman.
  • Token Evil Teammate: Taking into account his past, at any rate. Even though the Regime as whole aren't good people (with the exception of Supergirl), Black Adam technically qualifies as this, since he is the only active member who used to be a supervillain. Emphasis on technically, as he's also an Anti-Villain who could well have been the Token Good Teammate were it not for Supergirl occupying that spot.
  • Token Minority: Sort of. He's not the only nonwhite character in the game, but he is the only Middle Eastern one.
  • Unreliable Narrator: He tells Kara about Superman's downfall in the prequel comic, about how he lost his loved ones to a great evil, was betrayed by his best friend Batman who imprisoned him with alternative worlds' duplicates. Notably, much of what he says is true From a Certain Point of View, but it's all distorted to make the Regime seem sympathetic to Supergirl.
  • Villainous Widow's Peak: Black Adam has a widow's peak like his mainstream counterpart, which is visible because he grew his hair.
  • What Is Evil?: When questioned by Supergirl on how he can support the murders carried out by the Regime, Black Adam scoffs at the idea that any adult would believe in right and wrong, due to his belief that morality is decided by the whims of the powerful.
  • Worthy Opponent: Considers Sub-Zero this, according to their pre-battle interactions, saying he can't "deny a worthy foe".

    Robin IV / Nightwing II / Batman II 
Damian Wayne/Robin

Species: Human

Voiced by: Scott Porter, Hector Emmanuel Gomez Gil(Latin-American Spanish dub), Konrad Bösherz (German), Bruno Méyère (French), Manolo Rey (Brazilian dub)
I'm your only son, old man.

Tired of his father's (in his mind) arbitrary decision not to kill, Damian Wayne took after his mother and adopted the tactics of an assassin in order to serve under a new father, Superman, and kill the worst of humanity, even if it means rotting in prison for some time.

As Robin, Damian uses his katana and explosive shurikens to cut down his opponents, with his trait allowing him to plant shurikens like mines. However, with a certain gear piece, Damian can gain a new trait that gives him Nightwing's electric staff and completely changes his attacks to match.

  • Accidental Murder: Of Dick Grayson. He's still hurting over it, and gets upset when people are flippant about it.
    Robin: I didn't murder Dick, Bruce!
    Batman: No, your temper did, Damian.
  • Adaptational Villainy: Despite Damian Wayne normally being a violent, bratty child whose upbringing with the League of Shadows he's portrayed as genuinely proud to be Batman's son and with a relationship that's generally positive despite their differences. The Injustice version already has Damian's temper being more pronounced, but he completely jumps off the slippery slope after his Accidental Murder of Dick Grayson, becoming such a fanatical Knight Templar in the name of fighting crime to the degree where even Superman tries to rein in his violent, extremist behavior.
  • Adaptation Personality Change: This version of Damian retains his comic counterpart's ego, but also gives him a level of casual snark (best seen in the flashback with him and his father) that is otherwise uncharacteristic of Damian and more in line with one of the other Robins.
  • Antagonistic Offspring: He's still conflicting with Batman after the Accidental Murder of Dick Grayson.
  • Antagonist in Mourning: In his Arcade ending, he is shown grieving over the death of his father and takes up the mantle of Batman to honour his memory.
  • Armor-Piercing Question: Damian delivers two to Batman in the first chapter. See Jerkass Has a Point for details.
  • Arrogant Kung-Fu Guy: His match intros regularly portray this, expressing heavy confidence in his abilities, a low opinion of his opponents, and the occasional lampshading of his own ego.
  • Attention Whore: Red Hood accuses him of being this in one of their intros, but Damian doesn't deny it.
  • Badass Boast: "I've kicked ass since day one!"
  • Badass Normal: Robin mainly relies on his gadgets and sword skills to fight.
  • Battle Boomerang: Uses a variety of birdarangs in combat, including Smoke Out markers and explosives.
  • Big, Screwed-Up Family: As both the prequel comic and the game can attest, Damian has a pretty bad one. His grandfather Ra's al Ghul? A ruthlessly misanthropic ecoterrorist who has repeatedly plotted to murder billions of people allegedly for the good of the environment. His mother Talia? She did genuinely love him, but she conceived him via date rape drug and did terrible things to him as a child to make him a Tyke-Bomb. His sister Athanasia? She's even more rude, violent and crazy than he is. His biological and surrogate fathers Batman and Superman? We'd be here all day. Captain Cold hangs a massive lampshade on this in one pre-battle intro with him.
  • But Not Too Foreign: Being the son of Bruce Wayne and Talia al Ghul, he's officially half white, half indeterminate Asian.
  • Butt-Monkey: Of all the characters in Injustice 2 Damian is on the receiving end of the most insults, condescending comments and snarking about his age and daddy issues. The Insurgency heroes, the Society, his Regime teammates, and most of the DLC characters all pile on him in battle intros, clashes, and even in the story mode at times.
    Green Lantern: Know your role, Junior.
    Robin: Time you showed me some respect!
    Green Lantern: Okay then, Mister Junior.
    • Meta-wise, he's also the go-to guy for new DLC fighters to beat up in their reveal trailers. In other words, he became the game's official punching bag.
  • Calling the Old Man Out: Pretty much all of his intro interactions with Batman reek of this trope. In the story mode's first chapter, which is a flashback that takes place before both games, he criticizes Bruce's no-kill rule due to the fact that Batman has no problem severely crippling his enemies, and then uses all of Joker's victims as evidence that Batman's solutions don't work.
  • Cool Sword: Wields a sword as his primary weapon.
  • Daddy Issues: His relationship with his biological father is fraught with issues. See You're Not My Father and "Well Done, Son!" Guy below.
  • Deadpan Snarker: Most of his lines are in bitter snark. Especially towards his Dad.
  • Domino Mask: As per tradition for any Robin.
  • Even Bad Men Love Their Mamas: For all the negativity Damian directs towards his father and associated allies, he has nothing but positive things to say about his mother, stating that he takes after her during story mode.
  • Even Evil Has Standards: As of #42 of Injustice 2 comic, when he learns that Amazo wipes out a town, he disagrees with this method and confronts Ra's.
    • In Injustice Vs. Masters of the Universe, he realized that Superman cared nothing for Supergirl, even though she was the last of his family. The way Superman used her reminded him of what Ra's al Ghul did to him, causing him to turn on the Regime and don the mantle of Batman.
  • Evil Cannot Comprehend Good: When confronted by Blue Beetle and Firestorm in story mode, Robin thinks his estranged father's standards have "sunk" to let these "noobs" join in just to impress Batman.
  • Expy: This portrayal of Damian is remarkably similar to Frost, with them both being arrogant, ill-tempered jerkasses of students who heavily criticize their mentors' beliefs and training methods while also claiming martial superiority over their mentors despite consistently losing to said mentors more times than not.
  • Family of Choice: A bad variation. He considers Superman to be his true father over Batman, his actual father.
  • Fatal Flaw: As lampshaded by his intros with Sub-Zero and Mr. Freeze, Damian has succumbed to his passions completely, became an Attention Whore, and let anger cloud his mind.
  • The Friend Nobody Likes:
    • See Butt-Monkey and No Respect Guy. Batman has still disowned him and it's a given that most of Batman's allies dislike him as a member of the Regime, but even most of his teammates in the Regime mock or insult him in battle intros. And some of the Society's members call him out on betraying his father.
    • Lampshaded in this clash quote against Deadshot:
      Robin: Who put a hit on me?
      Deadshot: Anyone who's ever met you.
  • Gameplay and Story Segregation:
    • His default outfit for regular matches is his Robin outfit... which he only wears for the story mode's flashback chapter. In the story proper, he continues to don the Nightwing mantle.
    • It is also shown multiple times in the story mode that he is clearly the Regime's weakest member by far (due to being their only normal human member with no superpowers and also lacking the many years of experience and access to more advanced gadgets that allow other normal human characters like Batman or Green Arrow to still hold their own against enemies of much higher power levels), which is why he is largely treated as an afterthought who quickly fades into the background once bigger threats like Brainiac show up. But in actual gameplay outside of the story mode, he is just as capable as anyone else of fighting on an even playing field against anyone in the game's roster.
    • While this could apply to most characters, Damian's clashing animation is him striking with a sword at his opponent. This wouldn't be so bad with superpowered individuals, but this has the side effect of making characters like Harley Quinn and Black Canary downright stop it with their arm remarkable.
  • Hair-Trigger Temper: Like you wouldn't believe. Beyond his easily pressed berserk buttons showing him any disrespect is liable to set him off quickly. It's bad enough that Superman even flat-out tells Damien that Batman wasn't wrong to tell him he needs to learn to rein in his temper.
  • He Who Fights Monsters: To such a degree that even Superman is put off by his brutality, particularly when he kills Victor Zsasz in a manner disturbingly reminiscent of an execution.
  • History Repeats: Just like the murder of Bruce's parents made him become Batman, when Damian's father is killed by Brainiac in his Arcade Ending, he adopts the mantle as well.
  • Hypocrite: He ridicules the Flash, calling him a traitor, and yet was all to willing to betray his own father for Superman. Several characters even call him out on it in some of their intros.
  • Hypocritical Humor: His comments that people call him cocky/complain about his ego are either this or self-aware Hypocrisy Nods.
  • I Resemble That Remark!: This exchange with Harley Quinn.
    Harley Quinn: You look part emo and part Goth.
    Robin: I'm aware I fit certain stereotypes.
  • In the Hood: His headgear consists of a domino mask and hood combination.
  • Insult Backfire:
    Black Canary: Thank God I don't have a kid like you.
    Robin: You're too mediocre to have a kid like me.
  • Ironic Echo: Many of his clash quotes with the Joker end with him saying, "Shut it, clown!" - his father said the same thing to the Joker in the first game, also in a clash quote.
  • It's All About Me: Zig-Zagged. He seems to be genuinely loyal to Superman, but Batman claims he's only protecting his own ego at this point. The game doesn't really offer a definitive answer, presenting evidence in both directions.
  • It's Personal: His hatred for the Joker rivals that of Superman's.
    Robin: Die, you sick twisted maniac!
  • Jerkass Has a Point:
    • He hurls several rude but hard to argue with questions and statements at Batman, starting with asking if he would have taken the He Who Fights Monsters route if the Joker had killed his son and nuked Gotham, through observing how brutal Batman is in spite of his no-kill rule to ripping said rule to shreds by pointing out its large body-count caused by mercy towards the likes of Victor Zsasz and the Joker — all this in the first chapter alone!
    • Later, when Batman looks perturbed over not being told Superman has a cousin, Damian points out Batman knows all about keeping secrets and has no business getting snotty that someone kept one from him.
  • Katanas Are Just Better: He has one, and it's central to his fighting style and moves.
  • Knight Templar: The murders of Jason and Lois, combined with the nuking Metropolis puts him over the edge.
  • Legacy Character: He has been known as both Robin and Nightwing. In his Arcade ending, he becomes the new Batman after Bruce dies in the fight against Brainiac. The Injustice vs. Masters of the Universe comic has him as Batman as well.
  • Like Father, Like Son: As several characters point out, between his arrogant confidence, brooding nature, short fuse and intolerance of criminals, he's more like his father than he'd like to admit. Just don't tell him that.
  • Murder Is the Best Solution: As part of his rant against Batman, he slits the throat of Victor Zsasz in front of him to make a point.
    Robin: Problem solved. Who's next?
  • No Respect Guy: Most characters, especially those on Batman's side, talk down to him in intros, not helped by his easily-provoked ego. Part of this is because he was willing to betray his father in favor of Superman, repeatedly scoffed at Batman's no-kill rule, combined with his willingness to execute criminals in cold blood.
  • Not So Above It All: Admits in one of his intros with Harley Quinn that he falls within certain stereotypes (namely, Goth and Emo).
  • Oedipus Complex: Has fond memories of his mother, but harbors a deep hatred and contempt for his father and feels much closer to his replacement father figure. Firestorm outright calls him "Oedipus".
    Catwoman: I met Talia once.
    Damian: No woman could surpass her!
    Catwoman: That's why you don't have a girlfriend.
  • Pay Evil unto Evil: His philosophy and why he supports Superman's Regime. He executes Zsasz early on in the story and expresses such intentions in many of his interactions (at least, to people he considers evil, counting his father and associated allies).
  • Plot-Irrelevant Villain: After the first chapter he contributes basically nothing to the plot (in fact him and Batman don't even speak apart from one interaction about Supergirl, which is one-sided no less). Outside of minor background appearances, he only shows up twice to get his ass kicked and then completely disappears from the plot without so much as a mention of him. The fact that he's the only Regime member you never play as in the story mode further cements him as this.
  • "The Reason You Suck" Speech: To Batman after losing his patience with his father's opposition to killing Arkham's inmates.
    Robin: You coward. We are at war with these animals! You think you're better than him?! [pointing to Superman] You let the Joker keep on killing! You couldn't save Lois, or Jason, or anyone!
  • Retcon: While his accidental murder of Dick Grayson is acknowledged, it's established in one flashback scene that he turned on Batman when Superman attacked Arkham with his allies and Robin decided to side with them by executing Zsasz in cold blood, even though the latter would only die years later in the tie-in comic. Damian was also just thirteen years old during these events in the comics and looked it, whereas his Robin appearance in the game uses the same overall model and voice as the present day sections where he's Nightwing, meaning its not clear just how old Damian is supposed to be in these scenes.
  • Shut Up, Hannibal!: Quite often to the Joker, in their clash quotes.
    Joker: Your pick: dynamite or crowbar?
    Robin: Shut it, clown!
  • Smoke Out: Robin can throw markers on the ground to smoke out from one location to another, and use the technique in his victory animation, leaving behind his sword.
  • Social Darwinist: Implied to be the case in one of his intros with Superman, though Supes disagrees with his sentiments.
    Superman: Everything isn't a competition.
    Robin: Yes, it is. Only the strong survive.
    Superman: The strong protect the weak.
  • The Team Normal: In the company of four flying bricks and a technopath, he is the only Regime member with no superpowers.
  • Token Evil Teammate: Arguably moreso than Black Adam, as while all the other Regime members (even Adam) emphasize the Regime's intentions of making Earth safe at any cost, Most of Damian's dialogue heavily suggests he's more interested in proving his father (and anyone who sides with him) wrong about his no-killing rule as well as validating his own ego.
  • Token Human: On a team consisting of two Kryptonians, an Amazonian demigoddess, a literal cyborg, and a magic-wielder, he's the only one who is completely human.
  • Turn Out Like His Father: See Not So Different; he's more like his father than he'd like to admit and does not like having this pointed out. It comes full circle in his arcade ending, where he dons the mantle of Batman.
  • Tyke-Bomb: As mentioned in dialogue, Damian was trained from birth by the League of Assassins. Batman attempted Defusing The Tykebomb, but it didn't work and Robin ended up siding with the Regime.
  • Used to Be a Sweet Kid: The tie-in prequel comic revealed that despite being raised as an assassin, Damian actually did very well as a superhero by saving innocent lives and helping people without expecting reward.
  • "Well Done, Son!" Guy: Zigzagged. Some intros with various characters have him express disgust and hatred towards his father, while many intros with Batman have him seeking his father's forgiveness and respect.
  • We Used to Be Friends: The prequel comic reveals that he used to have a pretty strong friendship with Kara.
  • What Happened to the Mouse?: After his scuffle with Supergirl, Damian completely disappears from the plot without so much as a mention of him for the rest of the game.
  • You're Not My Father: When he earns his father's ire by killing Victor Zsasz, he makes a point of telling Batman that he never raised him; the League of Assassins did. He would afterword note that Superman had been more a father to him than Batman ever was.


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