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The official American super group. For the main character page, see here.

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A team of government-sponsored superheroes who recruit Sydney. Tropes applying to the whole team:

  • Cape Busters: Although the Archon field teams are supers themselves, part of their mandate is to address the antics of superpowered vigilantes — so the government has them performing this function. Certainly, the basically non-powered Archon leadership are in the business of controlling supers.
  • Civvie Spandex: Most of the team's costumes are along the lines of military jumpsuits.
  • Code Name: Each fieldable member has one.
  • Heroic Build: With one aversion, every member of the team is a perfect physical specimen.
  • Mildly Military: Some aspects of the team are remarkably informal — such as military discipline administered via atomic wedgie. Possibly justified since standard military disciplinary techniques wouldn't work very well on many of the supers. Two of their stronger members are 'civilian specialists,' even.
  • Military Superhero: Archon is provisionally organized under the DoD.
  • Secret Identity: Averted. As members of an official peace-keeping organization, all of the members of Archon have public identities.
  • Spandex, Latex, or Leather: Systematically averted, from what we can tell. The team's outfits seem to be fairly standard, sensible military-type uniforms. Except Dabbler's, of course, but she's pretty bad with the whole "military discipline" thing in general.
  • Superheroes Stay Single: Averted. At least two of the team's members are explicitly noted to be dating.
  • Superhero Speciation: Subverted. While each hero has a different thematic and different main powers, several powers overlap — there are several flyers, at least two characters with Super Toughness, and more than a few with Super Strength.
  • Theme Naming: Archon has five branches identified so far, all of which have their names start with Arc. Arc-Swat for super-combat, Arc-Light for super-investigations, Arc-Dark for some as-of-yet unexplained purpose (likely superpowered espionage and similar intrigue), Arc-Aegis for security, defense, and containment, and Arc-Sparq, which seems to deal with equipment.




Halo / Sydney Scoville

"My hyperactivity gives me an initiative bonus!"

The lead character of the comic, Sydney is a hyperactive, tightly-wound geek who part-owns and runs a comic-book shop. She's also the newest member of Arc-SWAT, and is a bit of an oddity, as she's just a normal human bonded to seven mysterious orbs which give her superpowers.

  • A-Cup Angst: Especially when comparing herself with Maxima or some of the other supers she encounters. Peggy tells her that it's okay, because Peggy is built similarly, and "the A Team sticks together." Sydney is not amused.
  • Adorkable: With her big round glasses, superhero shirts, and annoying-yet-oddly-charming personality.
  • Alliterative Name: Sydney Scoville.
  • Ancient Artifact: Halo has seven of them; floating orbs in the colors of the spectrum, each one granting her a different superpower. The current theory is that they replicate the various capabilities of a spacecraft.
    • The orange one is pretty well a Wave Motion Gun. With the random upgrade she bought while fighting a golem, she now has access to rapid fire mode.
    • The yellow one makes an illusion of her that she can see and hear through. It also grants her True Sight, the ability to see through illusions or invisibility. She later finds a setting that grants Aura Vision. She unlocks a new ability that allows her to teleport to her illusion's location.
    • The blue one lets her fly. An upgrade she bought while fighting giant tentacle kaiju she gains the ability to open Aetherium causeways. A sort of Fast Travel that normally requires enormous ships or a mass sacrifice of psychics to open.
    • The indigo one generates a personal force field.
    • The violet one gives her a telekinetic energy-pseudopod.
    • The green one was unknown to her until well after she joined ARCHON — it provides life support — in its reveal strip, it creates a bubble of breathable air.
    • She still hasn't figured out what the red one does — yet.
  • Angrish: The things that Sydney says in an angry rant can cause a passing sailor to blush.
  • Ascended Fangirl: A comics nerd turned superhero.
  • Attention Deficit... Ooh, Shiny!: She has ADHD, she's on medication one step down from methamphetamine for it, and it still isn't enough to fully regulate the condition.
  • Aura Vision: A subpower of her yellow orb.
  • Awesome by Analysis: When Sydney deliberately crosses her Genre Savvy with her ADHD ability to come at problems from angles nobody would usually expect by throwing the kitchen sink at them and seeing what might stick, awesome can, in fact, ensue. As Vehemence found to his cost.
  • Bad Liar: Sydney cannot tell a convincing lie, occasionally leading to Cassandra Truth-style problems. It just doesn't help that she really was trying to get away from a group of nuns...
  • Batman Can Breathe in Space: Well, no, she's still an ordinary human, but she is the only member of Archon (only character period, actually) that can survive in space without support, since her shield protects her from vacuum, her life support orb provides oxygen, and she gains mobility from the fly orb.
  • Barrier Warrior: When using the indigo orb. Not only can she change the size of the force field to cover large groups of people, it's strong enough to take some of Maxima's most powerful attacks without difficulty. It even gives her immunity to some non-physical attacks like Vehemence's aggro aura. It also protects the ground at her feet, as evidenced when Maxima hit someone — at the time anchoring himself to the ground — hard enough to lift the street... and Sidney's shield kept the ground at the same level it was when she shielded herself, making a hole on the raised portion.
  • Blind Without 'Em: Invoked but averted: Sydney pretends she's helpless without her glasses to get a villain off his guard. She then boasts about averting the trope (thereby lampshading the aversion), pointing out that no-one is so blind as to not see someone moving right near them just because you take their glasses off, at least not in law enforcement. (She points out that there are people that blind.)
  • Boring, but Practical: For all the amazing powers her orbs provide, her fallback option tends to be just using them to telekinetically hit people who get too close. It helps that this is the one function of the orbs that doesn't require her to hold them in her hands.
  • Bunny-Ears Lawyer: Her wacky antics may make her a major nuisance, but her abilities and competence make her far too valuable to the team to justify dismissing her. Much of the nuisance factor may be a result of her being a Fish out of Water, and is something Maxima is trying to fix.
  • Cleavage Window: Stealth subversion. The cleavage window shirt Sydney wears is a Power Girl t-shirt with a fake cleavage design. The same design can be seen in the comic store window during the exterior shot, as shown here.
  • Clingy MacGuffin: Sydney and her power-spheres cannot be separated by more than a certain distance. Although Sydney won't be dragged along if there's a pull on the spheres; instead the spheres will just stop moving at all — even Maxima's Super Strength is unable to pull them an inch further.
  • Cloudcuckoolander: A card-carrying, tax-paying resident of Cloudcuckooland. She acts like the sun burns her, vampire-style (though it doesn't), keeps up a David Attenborough or Jacques Cousteau-style commentary while scuba-diving, and has a doodle of herself marrying a shirtless Wolverine in her note book (which she calls "the list").
  • Cluster F-Bomb:
  • Combat Tentacles: What she uses the violet orb for on occasion.
  • Combo Platter Powers:
    • Sydney's seven orbs each do very different things. One gives her flight, one gives her a very impressive force field, one makes a energy-tentacle... thing, one gives her telepresence and truesight, one makes a powerful energy blast, one generates air, and the last no one has any idea about. She can only use two at a time, though, one for each hand.
    • This gets taken even further as we learn more about the Orbs. Not only do several of them seem to come with secondary modes, but they also come with a large skill tree. It's possible that at full power she could end up equaling Dabbler or even Max.
  • Companion Cube: Sydney's tube, at least in her early scenes. She uses it to hold her power orbs (which otherwise deploy themselves in a ring around her, explaining her hero name), and treats it almost as if it were sentient. Most of her Blatant Lies are attempts at covering up what's really inside it.
  • Covert Pervert: Sydney usually keeps her libido downplayed, but she can let it slip sometimes. For example: she has an Edward Elric Dakimura that she uses for Rosie Palms purposes, says that she's had "dreams" involving a writhing mass of tentacles, and implies that the only reason that she wouldn't want to watch Maxima and Hiro have sex is because she knows them personally, and feels like that would make it weird.
  • Curiosity Is a Crapshoot: As annoying and obnoxious as she is, it's a very bad idea to leave her unsupervised. She will wander off and get into an attic/storage compartment and start to play with things she doesn't understand in her boredom.
  • Cuteness Overload: Her reaction to meeting a were-hare is quite telling.
  • Dark Secret: Parodied. Sydney doesn't want the rest of Arc-SWAT to know that she's a vegetarian. Sadly, one of the people she does tell is one of Harem's duplicates, and the other four spill to everyone else within a page.
  • Disability Superpower: The author has joked that Sydney can't be traumatized because she's so distractible. Considering that she was stuck on an alien planet, attacked by an entire army, and lost almost two months of her life (including her birthday) seemingly with no ill effect, they may be right.
  • Distracted by the Sexy:
    • When she's trying to think of a plan to stop Vehemence, she keeps thinking about Batman, including him dancing with a bat-themed codpiece and no shirt in front of Catwoman.
    • Earlier, she finds out that succubus breasts are literally hypnotic, and uses this to distract Vehemence by having Dabbler jump up and down.
    • Later, she totally misses her very shirtless teammate's instructions to use a wrist band GPS device.
  • The Dreaded: To the Calamarians. When a scout, unknowingly awakened by Sciona, encounters the team, it only engages in a passive scan until it sees and recognizes Halo's orbs, at which point it immediately sends what appears to be an S.O.S. that calls forth a spaceship and Kaiju launching nuclear weapon level attacks in Sydney's general direction.
  • Dropped Glasses: Sydney drops her glasses while eating ultra-spicy ramen. just in time to catch a spiced noodle to the eye. She also later drops them during her first real super-battle, but actually turns that to her advantage; see the note on Blind Without 'Em.
  • Ear Worm: Invoked in universe; Sydney seems to be prone to this problem because of her ADHD. During her Awesome by Analysis moment, she keeps thinking about Batman... and, after her plan takes shape inside her mind, Batman pops up once more singing "I'm the Bat-man!" to the tune of Scatman John, and it gets stuck in her head.
  • Empowered Badass Normal: Prior to using, or even getting, her orbs, she's had some kind of martial arts training, as one of her first on-screen actions is taking down a man at least a foot taller and one and a half times as heavy, with military training, super-powers, and a gun, in a matter of seconds, while she herself is unarmed, and her backstory has her being accosted by a mugger, and her giving him a beatdown so thorough, the official report can only say "oh the humanity." Her orbs make her deadlier by giving her more options, such that she can match Math in combat whose martial arts skills are to the level where he's indistinguishable from a super-powered individual.
  • Entitled to Have You: Towards Leon. Upon returning to ARCHON, as soon as she can focus, her top priority is barging into Leon's office and declaring him her boyfriend, without any prior notice or commitment. The moment she sees Leon and Krona kissing, once she recovers from the shock, rather than excuse herself and consider other prospects, she forcibly inserts herself into the relationship and starts trying to negotiate "dating rights" with Krona, completely ignoring that Leon's even in the room, until he says something, and then proceeds to kick him in the face.
  • Everything Is Racist: She accuses Harem of this in regards to the ability of nerds to swim. She immediately realizes that Anvil, Jiggawatt, and Varia are all giving her the stinkeye.
  • Evil Counterpart: Ambiguously Evil counterpart, at least. She's got one of a sort in the villain Hex, although only in their respective superpowers. Hex can fly, shoot laser beams from six orbs floating around her, and can form a force field. Sydney's power are, of course, much more varied.
  • Eye Scream: 3 million Scoville noodle, directly to the eye. Medic...
  • Fatal Flaw: In addition to her Weaksauce Weakness, she has a terrible tendency to stand around and gloat after defeating a powerful foe, to the point that three Kaiju were able to sneak up on her.
  • Fire-Breathing Diner: Finding a place that serves food hot enough to induce this is one of Sydney's favorite things. She eventually succeeds.
  • Flying Brick: In effect... Her orbs can give her flight, invulnerability, and a strong energy tentacle — but only any two of those at a time.
  • Flying Firepower: She can easily fit here too as part of her Combo Platter Powers. When using the flight orb and the "pew-pew orb", she can obliterate an army of Mook Mobiles, and a few Kaiju-sized planet-destroyers as well. As she'd rather keep her Deflector Shield up at all time, though, this means she has to switch the flight orb and PPO and shortly falls while shooting. She can switch back very fast, though, mostly meaning she's flying elliptically while firing lasers.
  • Gatling Good: The PPO can fire a rapid stream of low-powered fireballs.
  • Geek: And assertive about it. Not that a comics-shop-owning pop culture fan like her can exactly hide it. She might also label herself a Nerd, but she doesn't really fit the definition used on this site.
  • Geeky Turn-On: She is attracted to Leon not only because he's tall but because he is a geek AND a nerd. She briefly considers marrying him and having him change his last name to Scoville.
  • Genki Girl: In all her ADHD glory. There are times when she seems to be intentionally channeling Tomo from Azumanga Daioh.
  • Genre Savvy: According to her entry in the cast page, one of Sydney's advantages is that she can come up with more power stunts than the people whose powers they are. This is demonstrated in the opening pages, where she proves how her attack in a superhero tabletop game actually worked despite the villain's force-field.
  • Graceful Loser / Sore Loser: Zigzagged. On her first meeting with Dabbler, she conked the succubus over the head with one of her orbs after she terrified Sydney with her glamour and then outmaneuvered her. On her second spar with Math, the martial artist maneuvers her into hitting herself in the shin with her own orbiting orbs, and Sydney acknowledges that it was a good move.
  • Has a Type: Given her reactions to a werewolf and Cora's fuzzy crewmember, Frix, she definitely likes her men sporting fur.
  • Height Angst: Halo sometimes gets peeved about being the smallest super in the cast. (Not to mention the least endowed.)
  • He Is Not My Boyfriend: Yeah, but you wish he was, Sydney.
  • Hyperventilation Bag: For Sydney when her mouth gets her into trouble, or when she learns that in real life, some things don't follow the rules that fiction made up for them.
  • Hypocrite: Two days away from Leon, her time frame, she forgets all about Leon and goes into a bath with Frix, both naked. Comes back into ARCHON HQ, barges in on Leon's office, insisting she and he are an item, to see him and Krona kissing, after he's been separated from her, nearly two months, his time frame, with good reason for him to think she's DEAD, no hint of commitment in the first place, and goes full-tilt Double Standard: Abuse, Female on Male. The fanbase is not pleased with Dave B about it.
  • Improperly Paranoid: Sydney is never scared of actual threats. The bank robbery, Sciona's hideout (both of them), the Calamarians; she takes that kind of stuff in stride. It's the vague "maybe this will happen someday" stuff that terrifies her. To wit, Maxima humors Sydney by escorting her to the stratosphere regarding power(s) Sydney hasn't revealed yet, and despite nothing being visible all the way to the horizon, Sydney is still hesitant, because somewhere out there, maybe, just maybe, someone will come along, ready to counter and overwhelm everything she can do...
  • Innocently Insensitive: Due to having a hard time filtering anything she says, she tends to insult or otherwise offend people without meaning to do so. It comes to a head during the meeting with the various supernatural entities in the setting when she offends the resident Friendly Neighborhood Vampire with a popular meme.
    Sydney: In Russia, the hunger eats you.
    Ingsol: I AM NOT RUSSIAN!
  • Jack-of-All-Trades / Skill Monkey: Her superpowers are by far the most varied on the team. She can lift up to 16 ton (negligible compared to Maxima, but still), shield herself and others, fire some kind of laser beams in several different ways, teleport, use telepresence, have truesight, generate air to survive underwater or in space, and her flight is by far the best on the team . She can cross a planet (of unknown size, but still) in minutes, and effectively space travel. And we don't even know her limits yet. Despite this, while she has a lot of powers, most of them can be done by one of the other team members better. Maxima has stronger laser beams, Harem has better teleportation, and both Anvil and Achilles have better defense. She does outshine everyone in travel and force fields, though, and is the only character shown to be able to survive in space or underwater without support (Maxima has been explicitly shown with breathing gear, so she still needs oxygen).
  • Karma Houdini: Thanks to Harem's prank grabbing Maxima's attention, Sydney apparently gets away with snagging Max's hat — and getting away with pulling stuff on Max isn't always easy. She later loses it again, but suffers no punishment.
  • Keet: As expected of someone with ADHD, she's very easily excitable.
  • Lady Swears-a-Lot:
  • Lethal Chef: Describes her spaghetti sauce as "weapons grade". It apparently involves peppers that are red, but are not red peppers.
  • Limited Move Arsenal: Despite her seven orbs with seven different powersets, she can only use two orbs at a time (one per hand), which occasionally causes her problems.
  • Logical Weakness:
    • Sydney's orbs are a Clingy MacGuffin, and cannot be separated from her by more than five feet or so. Even Maxima — who can lift thirty five tons without noticeable effort — can't overcome that. Oddly, she can't drag Syd around by yanking on them, either. This allows Sydney a little bit of gloating at Max (especially when she falls on her butt), but is perhaps her one glaring weakness — if they're pinned under something she can't lift, she's trapped.
    • She can only use as many orbs as she has hands available, which limits her options somewhat.
      • This comes especially into play during aerial combat. On the ground, she can just keep the shield up and switch to whatever other orb is most appropriate for the situation, but in the air (or in space) she has to sacrifice maneuverability or defense to use her weapons. Less a problem in space, where the lack of gravity allows her to surf on momentum, but that still makes her flight pattern predictable.
    • Her impenetrable shield does not allow air to penetrate it. After holding one around herself from most of the restaurant fight she starts to get lightheaded and is told to drop it for a few moments to get her air back. She does point out the Fridge Logic in that weakness though, like how changing the size of the shield doesn't seem to affect the pressure of the air inside it.
    • She also has no Super Strength orb (at least not directly — the lighthook can lift about 16 tons), which means that she is exactly as physically strong as you would expect a nerdy young woman who doesn't seem very athletic to be, so she's unable to pick a heavy gun at one point (though she probably could have with proper leverage, albeit with difficulty).
    • She never uses her powers unless she's holding her orbs, hence merely touching them is not enough to activate them. Luckily, one of her allies created a Save Point before this, or that discovery would have killed her.
    • Lampshaded aversion: Sydney can still see through her shield, so it obviously lets light through, yet lasers and other harmful light can't penetrate it. It's unknown how the shields differentiate between harmful and non-harmful light, but she'd pressumably be okay walking in a radioactive zone.
  • Make-Up Is Evil: Downplayed, but Sydney's not wearing make-up makes her feel this way.
  • Masochist's Meal: Sydney likes it hot.
    Sydney: Do you have a dab of pure cap I could garnish this with?note 
  • Master of Illusion: Minor example; she can produce an illusory copy of herself she can see and hear through, courtesy of the yellow comm-ball orb.
  • Meaningful Name: Sydney Scoville loves spicy food, as lampshaded by Mrs. B. at the restaurant.
  • Meganekko: She wears glasses.
  • Mugging the Monster:
    • A background check reveals that she was once arrested for assault. Maxima does not find that surprising. What surprises everyone in the board room is that she was found not-guilty due to acting in self-defense because somebody actually tried to mug her. The only description in the official police report is "Oh, the humanity!".
    • Later, she's at a bank when it gets robbed. When her co-worker/business partner hears about it, he's concerned about the fate of the robbers.
    • When in an alley on a space station with Dabbler's friend Cora, they get confronted by a group of muggers. Their response? Laughter.
  • Mundane Utility: Halo realizes she could totally cheat at Skeeball using the orbs. She can also use them to hit people with as they hurtle round her. In fact, this sometimes seems to be becoming her primary combat technique.
  • Nerdgasm: She begins to hyperventilate in excitement at meeting a were-dire honey badger.
  • Nigh-Invulnerability: As long as she keeps her shield up. Nothing can pass through, not even Harem's teleportation, and so far no attack has managed to penetrate it. It's not unbreakable though, as it has been shown to sustain damage (by Orbital Bombardment), but regenerated said damage quickly. Enough sustained firepower would most likely break through.
  • Nightmare Fetishist: When Sydney finds out that vampires and werewolves are real, rather than being shocked and horrifed, she's overjoyed and squeals with childish glee, even going so far as to hug a very big and imposing werewolf around the waist and commenting on how "fluffy" his fur is, and then proceeding to troll said werewolf with a camera like a photographer talking to a model.
  • Non-Standard Character Design: Sydney is very often drawn in cartoony poses while the rest of the cast is drawn more realistically.
  • No-Sell: Her orbs are immune to any and all forms of scanning, from magical to technological. Several functions (most notably the skill tree) are only visible to organic eyes. Dabbler theorizes it's some sort of illusory or psychic light that is masking itself, but she isn't able to confirm it. Krona was able to see the "source code" of the orbs when the skill tree pops up, but Krona's magic is so unique that she's considered an entire faction of magic all by herself.
  • Only the Knowledgable May Pass: Her nerd-test with Leon.
  • Open Mouth, Insert Foot: As a Motor Mouth with Attention Deficit... Ooh, Shiny! and no verbal filter, she has become very well-acquainted with the taste of shoe leather when she says the wrong thing.
  • O.O.C. Is Serious Business: Peggy realized that she pushed Sydney too far when Sydney yelled out "Fuck BATMAN!"
  • Perverted Drooling: When presented with a roomful of shirtless, perfectly-muscled superhero hunks.
  • Politically Incorrect Hero: Downplayed but present, mostly because she has almost no filter on what she says. She's currently being trained by Arianna to have a bit more of a self-censor, with... limited success thus far.
    Arianna: It would be a shame to refine you into a more considerate individual then have you insult every Irish person the first time you stub your toe on camera.
    Sydney: So... don't say stuff like "potato deficient famine jockeys"?
  • Pop-Cultured Badass: She obviously has a detailed knowledge of internet memes, enjoys My Little Pony: Friendship Is Magic enough to have it's opening theme for a ringtone, and when Maxima is testing the strength of her forcefield, Halo starts dancing while singing "Can't Touch This" as well as proclaiming that she is "EENWEENCIBLE!"
  • Power Incontinence: Due presumably to her powers deriving from the orbs and not from herself, Sydney has difficulty judging their level. She can't assess how fast she is flying, for instance, or use her energy blasts below maximum output. This has led to both a few accidents and some Achievements in Ignorance.
  • Power Perversion Potential: Invoked.
    • When asked to name the orb that produces an energy tentacle, Sydney initially suggests "hentorb," "molestorb" and "The Violator". Eventually, she's forced to pick the more PR-friendly "lighthook".
    • When the superwomen of ARCHON are changing into their uniforms for a press conference, Sydney asks if the superguys are doing likewise. While holding the orb that gives her telepresence.
  • Proud to Be a Geek: Sydney is not only very open in her geekery, she explicitly considers geekiness something to be proud of.
  • Puppy-Dog Eyes: Sydney's force Maxima to make a Will Save.
  • Required Secondary Powers:
    • While her shield has the Logical Weakness of being so strong that air can't pass through it, she lampshades how it apparently can compensate and eliminate the change in air pressure that changing its size would cause. The green orb's life support function is likely meant to compensate for this.
    • The flight orb cancels out vertigo while she's holding it, which is good because normally she's slightly acrophobic.
    • Although she is nowhere near strong enough to lift a small car, the Lighthook can without putting any strain on Sydney. It is eventually revealed that the lighthook can lift somewhere around 16 tons before Sydney starts to feel the strain.
    • Her shield orb allows her to use the blaster orb when inside the shield. She also notes that the blaster orb needs a bit more effort to use, likely as a safety feature.
  • Rules Lawyer: Sydney, in her superhero RPG game. She knows all the tropes concerning superpowers and how to bend them to her will. This is likely to translate into Genre Savvy later on.
  • Sarcastic Confession: See the link under Bad Liar above. The last one is the truth.
  • Skewed Priorities: After receiving an urgent deploy order, along with Peggy, and arriving on the scene of the Fell Alien Invasion, the first thing that comes to mind?
    Sydney: "They had a press conference without me?!"
  • Skill Scores and Perks: The Orbs apparently come with a skill tree.
    Sydney: DING mutha fuckas!
  • Spanner in the Works: If a villain tries to do anything where she happens to be, she will somehow be in the right place, at the right time to thwart it.
  • Super Power Lottery: See Ancient Artifact above.
  • Super Speed: Can fly at up to Mach 4, and has yet to fully power up the Flight Orb.
  • Super Strength: Can lift 16 tons via the Lighthook, which is also not yet fully powered up.
  • They Would Cut You Up:
  • Teleportation: Gains the ability to teleport to the place her illusion version is.
  • Tongue Trauma: Narrowly averted when Sydney pulled a robber by the tongue and slammed him to the ground. "Averted" because the robber was another super-powered being who was in disguise. His power just happened to also be extreme stretchiness.
  • Too Kinky to Torture: Nonsexual example — she speaks dismissively to the waitress at a spicy-food-oriented restaurant, prompting them to dose her food with "The Unmaker." To the astonishment of all involved, she loves it, and the only problem she has is when a noodle flick into her eye. In fact, getting the hottest food she could appears to be why Sydney dissed the waitress in the first place.
  • Unusual Eyebrows: Mild example: her shaggy lady brows are an unique trait for her.
  • Useless Useful Spell: Her truesight is the strongest anyone has ever seen, able to pierce a Succubus glamor with ease. Unfortunately, it can't pierce more mundane disguises, and illusionists are apparently exceptionally rare on Earth.
    Deus: I'm sure in her line of work she'll eventually meet most of them.
  • Wave Motion Gun: The default mode of the PPO.
  • Weak, but Skilled: The first thing Maxima saw that actually gathered her interest during the "bank robbery" is Sydney single-handed taking down a guy One Head Taller, with super-powers, military training, and a gun, after he clocked her, in a matter of seconds completely unarmed, and making sure he stayed down. This is before she pulls out her orbs. That very night, during the super-brawl, she is able to field strategies and tactics, on the fly, that greatly surpassed Maxima, a colonel in the armed forces with actual combat experience. The next day, when she's worried about being given a physically humiliating punishment like "a zillion pushups" she admits that she can maybe do about 5 "girlie" pushups.
  • Weaksauce Weakness:
    • For Sydney, it's mittens. At least, that's the only aspect of the problem she's recognized; if something cut off or removed her hand, or otherwise rendered her unable to hold the orbs, she would also be screwed. (Though it has been noted that mittens, or being disarmed, would not render her completely helpless, as she would still be able to use her orbs as bludgeoning tools, since they respond to her mental commands — a trick she's used more than once.) She also gets a good laugh from the rest of the team when she enthusiastically informs them that she's not bulletproof — though there may be a touch of Fridge Horror there too, when one considers that she may have actually tested the red and green orbs for invincibility by having guns shot at her.
      • Note also? She can't use the flight, shield, and air orbs at the same time...which creates...issues.
    • She has also learned that having her hands held shut is a weakness — she has to hold her orbs to use her powers — just touching her fingertips isn't enough.
    • She literally cannot be separated from her orbs by more than five feet or so, which means that if the orbs are somehow tethered down or placed in a sealed container that she can't carry with her, she is effectively trapped where they are. This also works in reverse — if she is stuck in one location, the orbs cannot be moved more than five feet or so away from her.
  • Wounded Gazelle Gambit: Masterfully (and hilariously) pulled off by Sydney on this page.


Maxima / Maximillia Leander

"I miss the Air Force already."

The commanding officer of the ARCSWAT squad the comic follows. Powerful, beautiful, and a vehement feminist, she serves as something of a straight man to Halo and some of the squad's other, wackier personalities — much to Maxima's regret.

  • Absolute Cleavage: After her clothing got destroyed in a battle, Harem let Maxima use her jacket. Due to her Boobs of Steel, the jacket could not zip up past her sternum
  • The Ace: Played with. She is, without question, the strongest of all the ARCHON supers. She's also aware of this and how this could overshadow the rest of the team, so she takes steps to allow them time to shine without stepping in.
  • Achilles' Heel: Sort of. Her ability to "max out" her stats gives her an incredible amount of versatility, but it does mean she has to sacrifice other stats for the one she is increasing. The easiest way to render her helpless is to hit her with so much power that she is forced to dump everything into armor, rendering her Nigh Invulnerable but barely superhuman in every other way. Of course, that's not something that just anyone can do, but this weakness is why her ability to shift her stats around is top-secret. Even her teammates don't know about it (except Dabbler, who figured it out on her own). Vehemence manages to achieve this with a powerful and sustained electric attack, but both he and onlookers misunderstand what's really happening. This starts a rumor that she has a different Achilles Heel: that electrical attacks will sap her strength.
  • Alien Blood: Her blood is blue. The author notes that this means that her blushes shouldn't be red, but he had use it anyway because otherwise readers wouldn't realize she was blushing at all.
  • Badass Boast: Holy SHIT yes!
    • When talking about her service history:
      Reporter: They have Supers in Iraq and Afghanistan?
      Maxima: Hmh. Not as many as they used to.
    • A warning to potential Supervillains:
      Maxima: They say that Superheroes are best defined by their Rogues Gallery. I can promise you that our rogues will either be incarcerated... in traction... or interred.
  • Bare Your Midriff: It's pretty much a guarantee that her shirts are going to be short enough to do this to some degree. In addition, in one battle the lower part of her shirt and jacket get burned off, creating this effect.
  • Berserk Button: Misogyny in any form, ranging from crass pickup lines to a prankster coworker shouting that all women should wear burkas. General Faulk lampshades this by elaborating on a comment before Maxima can "go off on some feminist tear".
    Maxima: I didn't even say anything.
    Arianna: You've got him well-trained.
  • Blood Knight: Maxima enjoys beating up super-powered criminals a little too much, smiling often at the thought of showing punks just how powerful she really is, while threatening those who would think of breaking the law, or while delivering said beat-down. She is also a brutal Combat Pragmatist, although she apparently cannot resist grandstanding every now and then.
  • Body Horror: When her gold skin came in, her old normal skin started to come off like a bad sunburn. By the time she's taken to a doctor, large patches of her human skin, including over half her face, has been peeled off.
  • Boxing Lessons for Superman: Along with strength, speed, and invulnerability, Maxima has demonstrated competence in a brutally efficient hand-to-hand fighting style. Word of God is that she believes in doing things as effectively as possible, and in building the most intimidating possible reputation. It's also a bit of a Take That! to comics characters — including Superman, in fact — who seem to the author to rely on raw strength without ever learning how to apply it efficiently.
  • Bullet Catch: Maxima's first demonstrated superpower (if you don't count a pretty hard face).
  • Challenge Seeker: She has a mild case of this, as she's downright eager to face off against Vehemence in the super-brawl — however, it's partially due to wanting to showcase just how big of a mistake villains are making by trying to take her on.
  • Chrome Champion: Maxima looks like she's made of gold, but in reality, it's a much stronger classified material... though they haven't been able to identify what that material is, so it being classified is kinda a moot point. She reveals to Sydney that she has to, as she puts it, "grit up" in order to dull her skin's sheen and make herself non-reflective.
  • Closet Geek: Maxima understands more of Sydney's references than she cares to admit.
  • Clothing Damage: In theory Averted as her protective shield is a bit above her skin and protects her clothing. To date only two attacks we've seen have both breached this shield and damaged her outfit. Her encounter with a golem proved to be a third, much to Hiro's tearful dismay. Please note that she has only been in four combats "On screen" so far.
  • Colonel Badass: Very, very badass.
  • Combat Pragmatist:
    • Believes in finishing the fight as fast as possible and gaining every advantage, although, being on the side of good, she takes measure of her opponents first to make sure they will survive her attack. There comes a point where she might consider revoking said courtesy, however.
    • This shines through during her fight with Vehemence, where he narrowly escapes being made a permanent soprano.
  • The Comically Serious:
  • Complaining About Rescues They Don't Like: Played with when she feels conflicted about Dabbler and Sydney using the succubus's hypnotic body to distract Vehemence from killing her.
  • Covert Pervert:
  • D-Cup Distress: See So Beautiful, It's a Curse. Maxima is specifically annoyed with her bust because it interferes with drawing and holstering her gun.
  • Diverting Power: Maxima has the ability to shift her attributes around on the fly, distributing her power pool among her strength, toughness, speed, flight and firepower. Her codename comes from the potential for her to "max out" any one of her stats by pulling power from the others. This ability is a Secret Weapon amongst her allies and the public, but it can also be an Achilles' Heel.
  • Flash Step: Maxima is fast enough to pull these off. Even against a teleporter.
  • Flying Brick: She can fly under her own power and reach supersonic speeds faster than Sydney can say "[bleep] FERRET BALLS!"
  • Good Is Not Nice: Maxima makes this very clear about herself during the press conference. She sees managing the "quavering masses" and making them happy as Arianna's job, hers is simply to keep them safe.
  • Good Is Not Soft: A point Maxima handily makes about Archon at the same time as proving the above trope about herself.
  • Hand Blast: So... Apparently, she can do that.
  • Hand Cannon: Maxima has superhuman strength and durability. Her sidearm leverages this.
  • Heroic Willpower: Maxima has a lot of willpower.
  • I Am Not Left-Handed: Implied. After her extremely impressive and devastating show of power, Peggy asks her if it was necessary for her to go full power.
    Maxima: Full power? Hah hah hah hah.
  • If It's You, It's Okay: While there's no "You" as of yet, Word of God says that Maxima likely wouldn't be nearly as much a hard-ass with a significant other making sexual jokes around her.
    Blog Post: For the record, Maxima mostly thinks it was funny when she punched Dabbler through the wall. Not when she got manhandled. Or, womanhandled. Succubushandled. She does objectively understand that having a squishy mirror-like surface would be fun to play with. She's not so much of a grouch that she doesn't see the appeal. If she had a regular lover, she'd be totally okay with him doing stuff like that. To a point. Not like, jumping out from behind the fridge and doing it, but you know, if they're already fooling around or in the shower together.
  • Logical Weakness: She has superhuman strength, is nigh-invulnerable and can manipulate energy, and has military training. However, she's still subject to human weaknesses that doesn't involve applications of force. She still needs air, food and water to survive. While combat in space is unlikely, she would be next to useless, both since she'd need to carry air reserves, or an entire spacesuit, and, though her Super Speed is fast, it's negligible next to the vastness of space.
  • Meaningful Name: According to the writer, Maxima was so-named due to an ability to redistribute her power into her abilities in order to "max out" one of her abilities if necessary. Though that could just be considered a well-chosen superheroic codename.
  • Names to Run Away from Really Fast: Suzie Wen happily called her "the goddess of ash."
    Maxima: She gets an exclusive interview.
  • Noodle Incident: Apparently, she accidentally destroyed a mosque once.
  • No-Sell: Variant. A super-golem puts out a weakness aura, rendering most people in the area too weak to move, but Maxima destroys it before it can do anything else. When they ask Maxima why the aura didn't affect her, she just says that it did.
  • Not So Above It All:
  • Not So Stoic: Very few people can get under Maxima's skin, but groping her ass? That gets a response.
  • Oh, Crap!: When Sydney casually reveals, as she's filling up Swear Jar II, that she 1) openly engaged a Calaramian in battle, 2) killed it in a straight-up fight, dancing on its flaming corpse, and then 3) survived battle when three more landed nearby, Maxima's face goes from a bemused "you engaged it?" to a near panic-stricken "DEBRIEFING! NOW!"
  • Pop-Cultured Badass: Maxima has strong knowledge of pop culture, though she hides it most of the time. In order to get Halo to understand the likely consequences of irresponsible use of superpowers, she uses the death of Gwen Stacy as a metaphor.
  • Scary Shiny Glasses: Maxima only evokes this trope occasionally, but then — yikes.. Contrast Sydney's glasses, whose lenses are more or less invisible.
  • Smug Super: Occasionally lets her World's Strongest Woman status get to her head, which has caused her to let her guard down more than once.
  • Slasher Smile: Holy shit, Maxima!
  • Slipknot Ponytail:
    • Maxima's bun at the press conference. Analyzed by the author, who admitted that he conferred with his wife to find out how unlikely that would be, especially with Maxima's slippery hair and the bun looking perfect until then (which he agreed would require tons of bobby pins). His idea is that Dabbler gave her a magic scrunchy.
    • Played in reverse after the battle at the restaurant winds down; she used a piece of rebar to improvise a hair tie for a ponytail.
  • So Beautiful, It's a Curse: Maxima is very, very sensitive about her looks — she feels like people treat her like a golden blow-up doll at times. This feeds into her fervent feminism.
  • Super Empowering: Gained her powers when a geode she was opening dumped some liquid onto her (and she also swallowed some of it), though the change wasn't instant.
  • Super Power Lottery: Maxima is just plain more powerful than almost anyone. Deus theorizes that this is because she already had latent high-level superpowers when the geode gave her more powers on top of that.
  • Super Speed: To go with the flying brick package. While her top speed is not currently known, she is apparently faster than Sydney, who tops out at Mach 4.
  • Super Toughness: Possibly to the degree of Nigh-Invulnerability — we know that she can catch bullets.
  • Terror Hero: Invoked. She deliberately goes for maximum intimidation when introducing Arc-SWAT to the world as a way to scare off lower-level wannabe supervillains.
  • Unresolved Sexual Tension: Sydney gets this vibe from them when she sees Deus and Maxima meet, even asking about them dating.
  • World's Strongest Woman: Officially, only two people can come close to Maxima's power, and one of them is believed to be already dead. The other's Dabbler, and only because of the wide range of power she can bring to bear. Vehemence proves to be a third with enough charging.


Dabbler / Xuriel Shahara Tantalis

"Minimum security... like my pants!"

Part demon, part alien, cybernetic, psychic, magical, trained in martial arts, and mutant besides, this beguiling creature seems to exist to make off-color jokes and be a thorn in Maxima's side.

  • Adorkable: Well, how else do you describe her in the first panel?
  • An Arm and a Leg: Dabbler has a prosthetic arm; she lost the original because, as she states, she isn't quite as good of a fencer as she'd like to believe.
  • Anything That Moves: By virtue of her nature. One strip had her sporting a Fun Tanktop reading "My milkshake brings all sapient species to the yard irrespective of orientation or gender."
  • Attention Deficit... Ooh, Shiny!: Tends to get too distracted to get good enough at one thing to really excel at it, which she compensates for by using a butt-load of skills.
  • Badass Boast: When she first draws her sword.
    Dabbler: Meet Soul Reaver. I'll try not to sheathe it in your heart.
  • Brilliant, but Lazy: She gets bored when making ammo for her gadgets, so she usually only has 2-3 shots for anything.
  • Casual Kink: Her "swimsuit" looks more like bondage gear than anything you would swim in.
  • Charm Person: One of her tricks.
  • Complexity Addiction: Sometimes. She used a tracking spell and incredibly complex math to try and find Sciona's lair as opposed to just casting the tracking spell on a rock and kicking it through the portal that led back to Sciona's hideout before it closed.
  • Cute Monster Girl: In her true form she is purple, has hooves, four arms and is still insanely hot.
  • Cyborg: She has a cybernetic arm with a teleporter in it, as well as a cybernetic eye (the left, blue one).
  • Dark-Skinned Blonde: In the human glamour we see her using.
  • Distracted by the Sexy:
    • She can cause it on everyone, and doesn't even have to put effort into it; it turns out that her whole body is literally hypnotic, and she is so hot that no-one ever notices the effect.
    • Sydney later uses this to distract Vehemence from his efforts to kill Maxima.
  • Ditzy Genius: To a degree, she's so intelligent that someone once said that it probably can't be properly measured on a human IQ scale, but her succubus nature and lack of focus sometimes gives her trouble. For instance, tracking Cooter to the portal's other side instead of just putting a tracking spell on a rock and kicking it through.
  • Does Not Like Shoes: Her true form has hooves and thus does not need them. Even glamored into a human-looking image, she takes them off when she gets a chance.
  • Even the Girls Want Her: Due to being a succubus and master illusionist. When her powers are active, all the women in the room are prone to start thinking to themselves "Not a lesbian. Not a lesbian. Not a lesbian..." (except Harem).
  • Everyone Calls Him "Barkeep": Her real name is listed on the cast page, but she just uses Dabbler.
  • Exact Words: Maxima tells her that she isn't allowed to do any more naked apron cooking... so she starts cooking while also wearing a mostly-transparent thong.
  • Extreme Omnisexual: Men, women, living suits of armor...
    Dabbler: I find complex women arousing.
    Maxima: You find stairs arousing.
  • Eye Scream: Similar to how she lost a hand in a duel, she also lost an eye in a different duel. She has a functional prosthetic there, too, and finds no problem taking it out to demonstrate to others.
  • Forbidden Fruit: Part of why she's a bit fixated on Maxima - she's one of the few people that's shown zero interest in her.
  • Functional Magic: She's a sorceress as well as a demon, mutant, alien, et al.
  • Gadgeteer Genius: As stated by The Rant, she's a better gadgeteer than she is a swordfighter.
  • Genki Girl: While not in Sydney's league, Dabbler is shown to have her Genki moments. She fights Sydney like they're siblings.
  • Green-Skinned Space Babe: Well, purple-skinned teal-striped alien-demon-mutant babe. She can use an illusion to appear as one of the original sort. Or, more specifically, as the general's Star Trek fetish.
  • Hammerspace: Apparently, Dabbler has access to at least two different versions (one via ultra-tech cybernetics, one through magic). Sydney namedrops the trope before rushing in with a cry of "TEACH ME!"
  • Heinz Hybrid: Her entry on the cast page says that she's "roughly 1/2 succubus, 1/3 doppleganger, and 1/6 some unidentified alien species". She also has a few cybernetic parts including an arm and eye, and on top of all that is also a mutant, though really, how would you tell?
  • Hidden in Plain Sight: Though her otherworldly origins are not known to a majority of even ARCHON, she can walk around amongst them in her demon form since the cover story is that she's a human with a demonic-looking "battle form", as opposed to a demon with a human glamor.
  • Horny Devils: As well as a couple of other things.
  • I Am Not Left-Handed: Initially did not use her sword's true power (including its ability to become two separate weapons) against Heavenly Sword because she wanted to win a straight up swordfight. After being forced to admit Heavenly's better than her, she kicks it up a notch.
  • I Have Boobs, You Must Obey!: Having distracting boobs is an actual superpower for Dabbler whose breasts are literally hypnotic. This page shows how distracting and compelling her breasts are in grasping attention from and softening reasoning in those in a succubus' vicinity.
    Dabbler: Sydney, did you hear anything I just said?
    Sydney: Maybe? Seriously, no homo, but your breasts are really... nice.
  • Informed Attractiveness: A Justified Trope here, although she's drawn as authentically attractive (even when she's in the form of a four-armed purple demon); she is a succubus, and her effects on humans are largely the result of a literally supernatural aura.
  • Jack-of-All-Trades: As her nickname implies... Dabbler outright says that she doesn't excel by doing just one thing, and she has demonstrated powerful and versatile magic, highly advanced technology, artifacts of great power, and great speed and strength. There are things she isn't that good at (as evidenced during her fight against Heavenly Sword), but that is precisely why she has such a diversity of skillsets and tools. Apparently, she has so many skills that she's one of the few supers capable of meeting Maxima's power level.
  • Jerkass Has a Point: When she points out a new way to interpret a saying that bothered Maxima.
  • Locked Out of the Loop: The general public and lower-ranked Archon agents are not allowed to know that she is an alien succubus. Sydney was supposed to be in this group, but her truesight led to her figuring out on her own.
  • Lovable Sex Maniac: Comes with the territory of being a succubus. Word of God states the author finds it slightly annoying that so many succubus characters don't really act like sex demons, and so pulls as few punches as he can for an SFW comic when it comes to Dabbler's ...healthy sexuality.
  • Master of Illusion: As a succubus, she can don the appearance of anyone's fetish.
  • Mismatched Eyes: One blue and one green. Apparently one of them is cybernetic, but she doesn't say which to begin with. It's the blue one.
  • Miss Fanservice: Again, comes with the territory of being a succubus, and she pretty much revels in it.
  • Multi-Armed and Dangerous: Her nonhuman form has four arms, although the more human illusion she projects around herself only has two. The other, invisible pair still function, though.
  • Mundane Utility: She claims that the reason she stays in "battle form" at Archon HQ is because having an extra pair of arms is just too useful. The truth, of course, is that it is her real form.
  • Naked Apron: Rather predictably, Dabbler turns out to regard this as standard garb for cooking (and the apron has a risque slogan on it) — though before the fact is revealed, she has been persuaded to at least start wearing panties.
  • Names to Run Away from Really Fast: Okay, "Dabbler" is quite mild as superbeing code-names go. However, her sword is called "Soul Reaver".
  • Ninja Pirate Zombie Robot: Dabbler is a part alien part demon cyborg martial artist Gadgeteer Genius sorceress.
  • Pervert Revenge Mode: Has occassionally ended up on the painful side of this.
  • Psychic Powers: She possesses several, including a succubus-specific psychic sense for lust, dubbed the "pornosense" by Halo.
  • Reed Richards Is Useless: Deliberately so. She won't share the secrets of her tech with Archon because her culture has Prime Directive like rules that prohibit her from doing so. She's even set up most of her gear to teleport to a secure location if it's taken away from her for more than a few seconds, so it can't be stolen and reversed engineered.
  • Running Gag: Dabbler harasses Maxima, Maxima responds with a Megaton Punch.
  • Sensual Spandex: her "swim" attire.
  • Shapeshifting:
    • Via glamor-based illusions — according to her cast page she lacks a doppelganger's true shapeshifting ability.
    • During the scene where she's introduced, while she's in human guise, a pair of invisible hands grope Maxima in one panel. They're probably Dabbler's secondary hands.
  • Stupid Sexy Flanders: Dabbler shows her that she loves seducing and confusing the new recruits.
  • Super Senses: Her hearing is acute enough to tell that there's someone standing cloaked in a corner by noticing that the sound is absorbed there.
  • Suspiciously Specific Denial: At the press conference, she notes that she has powers that "look like magic to the untrained eye," a battle form that "looks suspiciously like a four-armed succubus," and that she's from "all sorts of places, some that you can't even imagine."
  • Too Clever by Half: Her assuredness in her own brilliance can lead to her doing some pretty stupid things. For example, she tries to track down Sciona's hideout by casting a tracking spell on Cooter/Wyrmil and then using their location and a bunch of complex math to pinpoint where Sciona's lair is located before they arrive. She did this because she didn't think to simply cast the tracking spell on a rock and kick it through the portal generated by Cooter/Wyrmil.
  • Troll:
    • Has a "Make Maxima Say..." Bingo Card, with a betting pool currently up to $250. This is revealed right after she says her sword is "mammary-trapped," thus getting Maxima to say "booby-trapped" and letting her mark down the "booby" space on her card.
    • And in her first appearance alongside Maxima, she gropes her butt. Maxima responds about as well as you can imagine.
    • From her character profile: "She has a very sexual and playful personality, and goes out of her way to antagonize Maxima, who she feels is big fuddy duddy. She acts ignorant of Earth culture on occasion, but as often as not she’s just trying to get a rise out of people."
  • Unskilled, but Strong: While not exactly poor in any of her main fields, her tendency towards - as her name suggests - dabbling in everything means that she's not as good as she could be. She's lost a hand and an eye (on separate occasions) due to overestimating her own swordsmanship. Page #217 notes that "Heavenly Sword knows Fencing and Kendo. Dabbler knows Hack and Slash."


Harem / Daphne DeShantis

"You may be the most powerful super in the world, but if you want to crank the pranks, you're on!"

A teleporting duplicator, Harem's original body doesn't disappear when she teleports, allowing her to have up to five bodies coexisting at one time. Bisexual and something of a tease, she gets on several of the others' nerves.

  • Achilles' Heel:
    • Sydney's shield, which is the only thing she's ever encountered that blocks her teleportation.
    • Maxima exploits one using super-speed that Harem didn't really know her networked self had: multiplied impact dominoes. Impact one Harem very hard or a few of Harem with even mild shocks or bumps within a short time frame, and it stacks up on all of them in a cascade effect. Ghost pains can affect the ones that were uninjured for a while, even.
  • Alliterative Name: Appropriate to the superhero thing.
  • ...And That Would Be Wrong: She probably has the most flexible morals on the team.
    Harem: I'd make a great thief if I could carry more.
    Sydney: Also if your ironclad morals didn't stop you.
    Harem: That too. Obviously.
  • Bi the Way: Flirts with the guys on the team, and is the only female in the room not thinking "not a lesbian" when Dabbler turns up the lust aura.
  • Cannot Keep a Secret: If you tell one of her bodies something or one of her bodies sees something (such as Dabbler's Beholder spell, Sydney's accidental joke about Math's name, or Sydney being a vegetarian), the other four will often react to that something even if the one watching/listening is keeping it together.
  • Cordon Bleugh Chef: Unintentionally. Anything any of her bodies eat is tasted by all of them, so if more than one eats at the same time, they can experience some odd flavor combinations. As a rule, they eat separately to avoid this.
  • Differently Dressed Duplicates: Although all her five copies share one mind, over the years, they've started to differentiate their outfits and even their personalities, despite technically still being one person with one mind.
  • Flash Step: Comes with the teleporting territory.
  • Hive Mind: Has five brains, but only one mind.
    • Due to her Me's a Crowd powers. Hilariously demonstrated here when Maxima gives one Harem a painful atomic wedgie. All five of her clones react.
    • Given a painful callback when a telekinetic seriously injures one's hand and another is seen having to force herself to realize it's not her body that's been injured.
    • Given a more hilarious callback here when one copy is having a mind-blowing orgasm and another copy, currently in a meeting with her superiors, is doing everything she can to NOT scream in pleasure. A third copy, currently relaxing in a cafe, has no such restrictions.
  • The Hyena: Lampshaded by the author, who calls Harem a "gigglepuss".
  • Inertia Is a Cruel Mistress: She maintains momentum when she teleports, but relative to her own bodies, and she's learned ways to use this as an attack. If she's falling to the ground she can teleport upside down to fall back up, until the momentum is gone. Or, she can teleport into the air, drop for a bit, and then teleport sideways into an opponent to give them a hell of a dropkick.
  • Late to the Punchline: That Visual Pun of Sydney dropping Anvil on Vehemence's head? Harem finally got it two nights later, or 271 strips later.
    Harem: Hey Anvil, when you jump out of a plane like that, we should call it the Acme Special. [thought bubble of Sydney making the same joke] Vorp Jesus. Christ. Sydney.
    Sydney: Huh?
    Harem: Because you dropped an anvil on his head!
    Sydney: What? Oh. God, Harem, take your damn time.
  • Logical Weakness:
    • She is unable to take passengers (save for Varia when they've touched), meaning that she cannot help a teammate escape. Also, she gets weaker with every copy of her that exists at a time, and has a strict upper limit to the mass she can normally take with her, which includes her bodies.
    • Conversely, Harem gets stronger the fewer bodies she has out. Having all five bodies out makes her little stronger than your average 20-year-old athlete. With just a single body out, Harem could probably go toe-to-toe with Anvil, though she hates that, since having "only" two eyes and two ears out instead of her usual eight or ten each makes her feel half-blind and half-deaf.
  • Me's a Crowd: When Harem teleports, she can leave behind a functional copy of herself. She can create up to five at once, each with different clothing and hair style.
  • The Mole: She's using her powers to play double agent on Archon with Machina Industries because she feels Archon are too full of themselves. And because she thinks it's fun. It has been hinted that she may be a Triple Agent, also because it's fun.
  • Mundane Utility: She sometimes sends one copy to study something while the others are taking care of other things; she has a lot more skills at her disposal than it first seems. Understandable, because while she's only her early-twenties, so are each of her other four bodies, which adds up to a collective 80+ years of life experience.
  • No-Sell: Is unable to port through Sydney's shield.
  • Only Known by Their Nickname: She's called "Harem" so often that Sydney is initially confused when she refers to herself as Daphne.
  • Only Six Faces: Played with. On the one hand, she goes to a great deal of effort to make sure that her bodies look and even act different, despite being identical clones. On the other hand, the appearances she chose are clearly based on other team members, so it can be easy to mix them up if you're not careful.
  • Pop-Cultural Osmosis Failure: She may not be as pop-culture-minded as Maxima; when Sydney does a Looney Tunes-style trick note  in battle and follows it up by doing the Road Runner sound, she comments "I don't understand what you're doing." However, Word of God is that she does recognize the reference; she just doesn't get why Sydney is doing it. She finally gets it nearly 1,000 strips later.
  • Power Perversion Potential: She has five bodies with one mind, and calls herself Harem.
  • Screw Yourself: Alluded to in the bonus strip for this page.
    Gwen: ...I want paralytic cunnilingus.
    Harem: ...Yeah, uh, me too...
    Gwen: [beat] EW!
    Harem: Oh like you wouldn't!
  • Self-Duplication: When she teleports, she can leave behind a functional copy of herself. She can create up to five at once, each with different clothing and hair style. Interestingly, the more of herself she's got in existence at once, the weaker each one is. Despite this, she prefers to have all five copies at once, as having only one set of eyes and ears makes her feel disoriented and deprived of those missing senses.
  • Super Strength: Capable of this, though she dislikes using it. Her strength is spread across all of her bodies with her max of five equaling out to a physically fit teenager. However, for every body she loses, the remaining ones gain twice as much strength. With just one body she's apparently as strong as Anvil.
  • Teleporters and Transporters:
    • See self-duplication above. Her main function so far seems to be fetching the team's arsenal, since most of it is not stuff you can tote around normally.
    • Some specifics are given in #207. The overall weight of all the copies and their clothes is added to what they're carrying for a sort of overall teleporting weight limit (total weight of clones+whatever clones wear and carry cannot exceed X, by Harem's explanation). When they start having to bring in heavy weaponry one considers taking off her boots to try and stay under the limit before deciding she'll just have to "unteleport" for a bit to reduce the load safely.
  • Twin Threesome Fantasy: She's well-aware of this trope's existence, given her power-set.
  • Wise Beyond Their Years: She's actually nineteen, but acts with knowledge on par with Maxima and Arianna (though not necessarily maturity). This is because of her five bodies allow her to basically experience five times as much as normal people. For example, the cast page notes that she usually has one body sleeping and one body studying while the other three do more interesting things.



"Superpowers are like vegans — they can't wait to tell you about them."

A sniper and helicopter pilot, and the only active-duty member of ARCHON we meet who doesn't have superpowers or a close approximation thereto.

  • An Arm and a Leg: Lost part of a leg in combat.
  • Badass Normal: Peggy is clearly very good at what she does, and feels perfectly able to work with a team of supers.
  • Bi the Way: She offhandedly explains that she's more attracted to people rather than genders, after Sydney initially picks up a lesbian vibe off her looks, then notices her enjoying the parade of shirtless superguys.
  • Blasting It Out of Their Hands: When told to try and avoid fatalities in a large-scale combat, Peggy can always resort to, say, shooting a sword out of an opponent's hands.
  • Friendly Sniper: Evidently her primary function when the team gets into fights.
  • Genre Savvy: Her "supers are like vegans, they can't wait to tell you all about [their powers]" speech was proven correct by the end of the page. It's later proven right again during the team's first battle where many of the villains do in fact boast or show off their powers — though some have to be prompted by Sydney.
  • Handicapped Badass: She's a military sniper who lost her leg in action — but none of her badassitude.
  • Improbable Aiming Skills: While not as cinematic as some, she does shoot a sword out of somebody's hands, at sniping ranges, in the middle of a fight.
  • Punny Name: She's got a prosthetic leg. And her name is Peggy. Har har. Sydney inserts several feet into her mouth when trying to Ignore the Disability.
  • Team Normal: The only member of the field team with no powers of any kind. Even Math has his Charles Atlas Superpower.


Anvil / Kenya Cassidy

"Watch out, the big guns are here."

A super-strong, energy-absorbing powerhouse. Anvil is good friends with Maxima and is the only one of the three African-American members of the team we've been introduced to thus far.


Heatwave / Brook Falls

"You know what I don't get?"

A ditzy pyrokinetic who's dating Mr. Amorphous.

  • An Arm and a Leg: She loses her middle toe during the brawl and makes a big deal of it. Peggy, who lost a whole leg in Iraq, isn't particularly sympathetic.
  • The Ditz: Brook wonders how Maxima could have kissed Mr. Amorphous (Brook's boyfriend) and left lipstick on his face when Maxima doesn't wear lipstick. By the time she meets up with Amorphous again, she's ready to beat Max up — until it is explained to her that Harem was actually responsible. She then tries to make boiling soda explode on Harem, who teleports out of the way, so Brook only soaks herself. She then threatens Harem by melting the can in her hand ... effectively welding her own hand shut. Word of God is that she isn't actually as dumb as she appears, but she tends to process information in a non-standard order.
  • Expy: Her powers and parts of her personality suggest the Human Torch — apart from her being a hot, ditzy, redheaded female, of course.
  • Fiery Redhead: She has both a hot-headed personality and heat powers.
  • Flying Firepower: Flight is a secondary power of hers.
  • Glass Cannon: Only about as tough as a normal human.
  • Ironic Name: A heat based super-heroine who's real name is Brook (a small stream) (water)Fall.
  • Significant Green-Eyed Redhead
  • Mundane Utility: Heatwave uses her heat powers to make popcorn.
  • Playing with Fire: Her power.

    Super Hiro 

Super Hiro / Hiro (Last name unknown)

Super strong and tough, can fly, is very photogenic, and has an ace up his sleeve. Apparently had a respectable army career before becoming a superhero.


Math / Mathias (Last name unknown)

"I can see your beautiful muscles flexing from a mile away!"

An incredibly accomplished martial artist — so much so that his skills skirt the line between training and actual superpowers. He's also a lecherous creep, though usually a lovable one.

  • Arrogant Kung-Fu Guy: A sympathetic version, but it's clear Math took the job to hopefully find a strong, worthwhile opponent at some point. When he meets one in Jabberwokky his response is "FINALLY!"
  • Challenge Seeker: See Arrogant Kung-Fu Guy, above.
  • Badass Boast: Oh HELL yes.
    Math: There's no such thing... [punches superhuman across a parking lot] just human.
  • Badass Normal: Math's martial arts prowess is so great that Maxima describes it as "indistinguishable from superpowers"; it certainly allows him to mess with Anvil without getting pummeled senseless, and to tackle several empowered villains simultaneously. He can still be blindsided when he gets arrogantly overconfident or Distracted by the Sexy, however. (Though it's possible that he faked getting surprised by Sydney, and was just hoping for guilt-based CPR.)
  • Charles Atlas Superpower: Math is the only person on the field team that we know of without superpowers. Instead, he's just a martial artist... one so skilled that it's impossible to tell the difference between him and someone with superpowers. Actually, this is more or less literally true; he has demonstrated the ability to kick a large, stone-bodied supervillain into the air, and then send her flying for yards with a follow-up punch.
  • Covered with Scars: As seen in his first shirtless scene, he's got several.
  • Lovable Sex Maniac:
    • Math is obviously a martial artist in the style of Master Roshi.
      Math: Sensible. That is my kind of woman. Eh, who am I kidding, they're all my type.
    • Deconstructed when, as Maxima calls him on later, he is so distracted when Jabberwokky's jacket falls open and he gets a peek at her breasts that she could easily take him out.
    • It's also shown to annoy other guys at times, particularly Hiro when they're in the showers and Math is consumed with thoughts of what the women are doing, and then complains when Hiro points out they're just showering too. Math seems to view it as some kind of bonding that Hiro wasn't doing right, while Hiro seemed to view it as creepy.
  • Shout-Out: He was named after Matthias who became one of the 12 main apostles after Judas's betrayal. This gets acknowledged in the comic, he only goes by Math because he doesn't like how Biblical his full name sounds.
    Acts 1:24,26: Then they prayed and said: "You, O Jehovah, who know the hearts of all, designate which one of these two men you have chosen to take the place of this ministry and apostleship, from which Judas deviated to go to his own place." So they cast lots over them, and the lot fell to Mat·thiʹas, and he was counted along with the 11 apostles.
  • Those Two Guys: Ironically, he seems to have this relationship with Harem off duty. He is usually shown alongside her, and she tolerates his Lovable Sex Maniac antics more than the other women on the team.
  • Troll: When he's not busy looking for new and impressive foes to fight, he likes to mess with the other supers, as demonstrated in his fight with Anvil.

    Mr. Amorphous 

Mr. Amorphous / (Civilian Name Unknown)

A super-stretchy member of the Arc-SWAT team. Currently dating Heatwave.

  • Expy: To some extent, in terms of abilities, of various famous comic-book rubber men: Mr. Fantastic, Plastic Man, and the Elongated Man. However, he seems to focus less on the stretching as such and more on the benefits control of his body gives him — strength, toughness, disguise, and so on.
  • Power Perversion Potential: In the words of Maxima...
    Maxima: Brook's a lucky girl, isn't she?
  • Rubber Man: His primary superpower.
  • Shapeshifting: Control of his bodily form extends to disguise abilities.
  • Super Strength: Apparently a function of his control of his body's form and density.


Achilles / Harold (Last name unknown)

"You can only drive a car off a plane into an ammo dump so many times before it gets boring."

An utterly invulnerable man (to the extent that he takes calming swims in active volcanoes and knocks missiles out of the air with his face). Personality-wise, Achilles is somewhat stuck in the '80s, though it's uncertain whether that's just what he's like or if it's a side-effect of his powers.

  • The Ageless: Apparently part of his invulnerability — nothing can harm him, not even time.
  • Baleful Polymorph: Apparently this was part of the tests ARCHON has run on his invincibility, and like all the other tests, it failed to actually harm him. He is not immune to being turned into a frog... but that frog will still be invincible.
  • Boring, but Practical: He gets the worst reception at the power demonstration after headbutting a tank.
    Alt Text: No one appreciates a good defense.
  • Clothing Damage: After hanging out in an explosion, he gets mad that the marshmallows in his pocket melted, ruining his jacket. Then we see that the entire back of his outfit is gone. Word of God is that he goes through clothes like The Incredible Hulk does, only without transforming.
  • Deus Exit Machina: During the first big fight, he quickly gets trapped under the rubble of the restaurant, so he is out of the fight when Vehemence shows up. His power would have been extremely useful against Vehemence, especially if he was immune to his violence aura.
  • Did Not Think This Through: Pulls off a pretty good plan by blocking Heavenly Sword's energy blade with his eyeball, counting on the shock of seeing that making her drop the sword. He then ends up picked up by the villainess and thrown into a wall, which she then drops on him, taking him out of the fight.
  • Disco Dan: Still dresses, and acts, like it's the 1980s. May have something to do with how he's actually in his 50s, and going through some kind of mid-life crisis.
  • Eye Scream: Since he's invulnerable, he can invoke this trope to squick out the person he's fighting.
    Heavenly Sword: Euugh! Why would you block a sword with your eye!?
    Achilles: To get you to drop it, of course!
  • Fastball Special: He can be utilized as a human bullet by his stronger teammates.
  • Fights Like a Normal: He's invulnerable, but not really that much more powerful than a normal human otherwise.
  • Logical Weakness: His invulnerability is his only real power, and he's completely taken out of the fight when he's trapped under rubble.
  • Meaningful Name: Well, it's a superheroic codename, but Achilles is obviously named for Achilles, minus the heel.
  • Nigh Invulnerable:
    • He's described as having "Proper, aggravating invincibility." He's shrugged off attacks that can destroy matter on the subatomic level.
    • He once stopped a cruise missile by headbutting it, and "didn't feel" the resulting explosion.
    • He's the only one other than Maxima to hang out in the massive explosion she caused.
    • His eyeball can block an energy blade.
    • This also extends to his immune system, as he allegedly ate a vial of Super Ebola once to prevent an outbreak.
  • No-Sell: As of yet, nothing has been able to get past his powers.
  • Older Than They Look: As part of being The Ageless. He's a little over fifty, but looks to be in his mid-twenties.
  • Required Secondary Powers: Something of an inversion, in that he doesn't have full Super Strength but he is functionally somewhat stronger than a normal human because his invulnerability means he can't injure himself by straining too hard.
  • Shooting Superman: Bad guys often attack him despite the fact that the press conference said outright that he's invincible. One Rant explains that it's a case of Underestimating Badassery; most people assume he's just really tough, and figure they'll be able to pierce his defense with enough power. He's not, and they can't.
  • Smug Super: He's completely invulnerable and he knows it. Even Maxima can't even bruise him, so he gets away with a surprising amount of attitude.
  • Stock Scream: Lets loose the Goofy Holler when punched through a roof.
  • Stone Wall: He's Nigh Invulnerable minus the nigh. The problem being, he's otherwise basically just a normal person (albeit 1.5 times as strong as most, since he doesn't have to worry about tearing muscles or anything).
  • You Fight Like a Cow: His unofficial "Power".


Stalwart / (Civilian Name Unknown)

A super-strong member of Arc-SWAT, who can increase his body density and weight at will.


Jabberwokky / Jazza Ing

One of the attacking supers at the restaurant brawl recruited by Archon on a work release programme.See the antagonists page for details.


Jiggawatt / (Civilian Name Unknown)

A lightning-oriented super; she can create lightning, control lightning, and turn into lightning, allowing her rapid travel. She seems to have a mildly goofy sense of humor combined with a readiness to do the job she's paid for.

  • Dark-Skinned Blonde: Her sunbathing scene shows her as having gold hair. It was white at first until the writer changed it.
  • Electric Black Gal: Insofar as she manifests the trope, she's a slightly unusual gender flipped version. Actually, her specific appearance and lightning-hurling combat style might make her a bit more like a visual Expy of Storm of the X-Men, although when the writer realized this, he changed her hair color retroactively from white to gold, to reduce the similarity.
  • Hand Blast: Her basic offensive power; point at people and zap them with lightning. She's fast enough to knock incoming thrown objects out of the air with a reflex defensive blast.
  • Ride the Lightning: How she gets around when she needs to be quick. Her most powerful offensive option is to turn into lightning and throw herself at an opponent.
  • Sassy Black Woman: Jiggawatt tends this way in the last few panels of this strip.
  • Shock and Awe: Her schtick — lightning is her power.
  • Spell My Name with an "S": According to the cast page, she specifically spells her name this way (instead of Gigawatt) because she wants it spelled like Doc Brown said it.
  • Steel Ear Drums: Averted. She's rendered temporarily deaf after being caught in a large explosion, and even after being treated by a doctor with healing powers, she still has some permanent hearing loss.
  • Unwitting Instigator of Doom: Nearly turns into this during the post-press conference battle. Seems her powers also include the ability to generate positrons (i.e. antimatter), and doing so naturally creates a large amount of gamma radiation. Dabbler reacts with suitable panic to both neutralize what radiation has already been produced as well as discourage Jiggawatt from continuing to use her powers in that fashion.


Adrian Gyron

"Well, I can take a shower in ninety seconds, get dressed in under sixty, and make a bottle of shampoo last six months."

A new recruit for ARCHON, in the same "class" as Sydney.

  • The Big Guy: Is notably taller than all the other recruits.
  • Embarrassing Nickname:
    • Ren is hoping to avoid an annoying superhero moniker, like "the Black Hulk" (or as Sydney suggests, "the Blulk").
    • There's also, to an extent, his actual nickname, "Ren." No one is quite sure how he got it, but it's stuck.
  • Super Speed: Has "some kind of super adrenaline" that causes him to perceive time much more slowly, essentially giving him super speed and super reaction time.
  • Super Strength: Ren implies that his "super adrenaline" also boosts his strength.


Varia / Xochitl Xochiquetzal

"Hiya Halo, I saw footage of you at the cah pahk battle last night, I'm wicked jealous."

A Bostonian Aztec-American member of the team, again in the same "class" as Sydney, with a gestalt ability that changes based on who she is touching.

  • American Accents: Although she's Aztec by heritage, she grew up around Boston, and has an accent to match. This threw Halo the moment she started talking.
  • An Ice Person: Her power from touching Heatwave.
  • Disappeared Dad: When Sydney learns that Xochitl never knew her father, she immediately sets up a betting pool. 9:1 alien father, 20:1 alien father and he's a space emperor, making her a space princess. 18:1 a nymph, 15:1 a wizard, 20:1 Quetzacoatl and 8:1 for some other god of the Aztec pantheon.
  • Hollywood Magnetism: The power she gets from Jiggawatt is magnetism, which she uses to help rebuild the overpass.
  • How Do I Shot Web?: Just because she gets a power doesn't mean she knows what it is and the specifics of its function.
  • Lamarck Was Right: If not with her and her Disappeared Dad, the powers she gets from people tend to share themes within families.
  • Logic Bomb: In the same strip that showcases her ability, we get this Alt Text.
    Alt Text: So what happens if she touches someone who cancels out powers?
  • Logical Weakness: She can't use her powers without touching someone (though Halo wonders if it's possible that she could activate her powers with blood samples and the like), so she can't fight solo, especially since her attacks are useless on the people she gets them from (which thankfully means that the person she touches is immune to any How Do I Shot Web? mishaps).
  • Magic A Is Magic A: She always gets the same power from a person.
  • Meaningful Name:
    • She's called Varia because she has a "gestalt power," which changes depending on what person she's in physical contact with. There's little in the way of an apparent pattern for her powers, so she has theoretically as many powers as there are people on Earth.
    • Her real name is meaningful as well. Xochiquetzal was an Aztec goddess of fertility, beauty and strength, while Xochitl is the Aztec word for "flower." However, in a subversion of this trope, it has exactly zilch to do with her powers.
    • invoked Word of God says the subversion is a bit of a jab at characters that take it kinda to the point where suspension of disbelief starts to fail.
  • Missing Dad: She never knew her father, and all her mother will say is that he was full-blooded Aztec. The second Sydney finds this out, she sets up a betting pool for everything from pagan god to mad scientist who built Varia in a lab.
    Varia: I get a cut, right?
    Sydney: Ten percent.
    Varia: Twenty-five or no deal.
    Sydney: Fine. Unless it's the star princess one and you wind up with a currency with your face on it.
  • New Powers as the Plot Demands: Sort of.
    • The powers she manifests are dependent on who she's just made physical contact with, so as long as she keeps the right people around, she can have as many powers as the situation requires.
    • In particular, when she touches people who also have superpowers, the powers she manifests tend to be related to that person's own powers. She can "ride along" with Harem, for example, while touching Heatwave gave her ice powers in contrast.
    • The powers she gains from various people also seem to be similar amongst blood relatives — which means that she can sometimes identify such relationships by experimentation. One panel shows her telling a small Chinese girl that she is adopted.
      Girl: Duh, my parents are white.
    • Notably, though, she gets no powers from touching Maxima. They're not sure why, but Maxima does have very unusual (and tough) skin.
    • Touching Sydney doesn't give her any obvious powers, but neither notices immediately that Sydney's halo of orbs extends to revolve around Varia as well. What this means remains to be seen.
  • No-Sell: The powers she gains from touching a person don't affect them.
  • Overly Long Name: Her real name, Xochitl Xochiquetzal, is a mouthful for everyone but her.
  • Required Secondary Powers: The people she touches to get powers are immune to said powers, preventing any problems that might occur from the manifestation.
  • Steven Ulysses Perhero: A jab at this kind of thing in comics.
  • Take That!: As mentioned above, she's a jab at characters that take Meaningful Names to the point where suspension of disbelief starts to falter.



A new recruit for ARCHON, in the same "class" as Sydney. Claims to be a colony of superpowered spiders with a Hive Mind, may just be a Troll.
  • Ambiguously Human: He claims to be a Mobile-Suit Human wearing superpowered colony of spiders with a Hive Mind, but he may just be hazing Sydney. Word of God is whether or not that's true is undecided until it's officially put into the comic.
  • Creepy Good: A Hive Mind of sentient spiders (if his story is true), but a good guy (if a bit of a Troll).
  • Hive Mind: Claims to be a colony of spiders with a collective intelligence, which he directly compares to the Borg.
  • Mobile-Suit Human: Claims that his "body" is one of these that's made out of special polymers that his spiders inhabit.
  • Troll: He hazes Sydney by telling her that he is a Mobile-Suit Human Hive Mind of intelligent, superpowered spiders. Whether or not it's true, or if he's just lying, is ambiguous.
  • The Worm That Walks: Claims to be a mass of spiders in reality. He may just be messing with Sydney.



Zephan Zoeng

A consultant with ARCHON, Zephan is a retired adventurer with years of experience studying the odder parts of the world.

  • Actually Pretty Funny: Sydney apologizes to him after making a quip about getting the orbs in an old Chinese relic shop. He simply smiles and jokes back that they always have the best stuff there.
  • Collector of the Strange: As a scholar of the unusual, he's accumulated bits and baubles, as well as knowledge.
  • Cool Old Guy: Totally fine with Sydney's quip about Asian antique shops and generally seems like a laid-back and funny guy.
  • Covert Pervert: After Dabbler's entrance, he (and Harem) is the only one entertaining the thought.
    Zeph: I am a Demonologist after all... I'd be neglecting my duties if I didn't offer to study her further.



Actually a novice magician, but evidently not at a level to take part in combat; she works on the support side at ARCHON. However, she has enough competence to cast a spell that keeps herself and two others from being noticed by a large group of supervillains in the middle of a fight scene.

    Pixel Lucado 

Pixel Lucado

An Arc-Light special agent with the investigation branch who has some "expertise with artifacts".
  • Badass Adorable: She's only slightly taller than Sydney and she looks like an anime character, but to be a member of ARCON then by definition you qualify as a badass.
  • Boobs of Steel: Averted for Pixel, which makes her rather unusual among supers. Played straight when in her were-cat form.
  • Brutal Honesty: Flat-out states that people have told her that Halo is weird.
  • Does Not Like Shoes: Only seen wearing flip flops, and will kick them off to go barefoot when indoors. This makes more sense after she's revealed to be a were-jaguar: when she shifts her feet become digitigrade like a cat's and would prevent her from wearing shoes, so it would be convenient for her to wear something easy to remove.
  • Invisibility: Can turn invisible in full-jaguar mode.
  • Kinky Spanking: Apparently she's into being spanked.
  • Laser Blade: Her power as a super is laser-claws in her hybrid and animal forms.
  • Never Heard That One Before: Said pretty much word for word to Harem after the latter jokes about her being a panther upon finding out she's a pink were-jaguar.
  • Older Than They Look: Pixel looks like a ten-year-old, but Word of God is that that's an unintentional side-effect of her art style.
  • Our Werebeasts Are Different: Unbeknownst to most of ARCHON, Pixel is a werecat, specifically a were-jaguar, almost doubling in height (and growing in other ways) when transformed. Plus has laser claws
  • The Rival: Downplayed, but Sydney is not happy at finding someone who channels the same aesthetic that Sydney does. Pixel doesn't seem to have a problem with it, though, or even to have noticed.
  • Supernatural Gold Eyes: Turns from blue-green to gold when in her were-cat form.
  • You Gotta Have Blue Hair: Her hair is bubblegum pink, which contributes to her adorable look. In were-jaguar form she has pink fur.

A super with the ability to see in a variety of spectrums.
  • Peek-a-Bangs: How she wears her hair, a bit ironic given her vision-based powers.
  • True Sight: Her power gives her some variation on this.

    Lucas Jorsten 
A data analyst for ARC-Light who tracks incidents suspected to have been caused by supers or other unknown forces.


    In General 
ARCHON's Black Ops branch.
  • The Spook: An entire organizational version. We know the name, a single agent who gives away practically nothing, and nothing else.


X / (Civilian Name Unknown)

Sydney: What's your name?
X: ...X.
Sydney: That's forgettably generic.
X: That's the point.

The classified handler Archon has watching Dabbler, just in case she was serving as the vanguard of an invasion force, or something similar. He's laconic and pragmatic, suiting his job as a spy; he evidently uses a high-tech invisibility/stealth suit, which may be his own design. The only member of ARC-dark so far seen (or possibly acknowledged).

  • Badass Normal: There's no hint that he has powers, just high-tech equipment.
  • Coat, Hat, Mask: His outfit includes as many identity obscuring items as possible, despite the fact he spends most of his time invisible.
  • Everyone Calls Him "Barkeep": X's real name is unrevealed.
  • Invisibility: His suit lets him turn invisible, though it doesn't stop sonic occlusion, and error he intends to fix at the soonest opportunity.
  • Let X Be the Unknown: A mysterious spy with the codename X.
  • The Spook: We know an intentionally non-informative codename and his affiliation, and that's it.


    In General 
The branch of ARCHON that works on equipment and technology.

An inventor for ARC-Sparq, pulled from field duty after a few incidents involving untested inventions.
  • Ditzy Genius: From what her brief scene of dialogue and The Rant show about her, this trope is in full effect.

    Iron Cloth 

Iron Cloth / Ashley

A fabrikinetic who works in ARC-Sparc designing uniforms and body armor, in addition to developing several fashion lines.
  • Cut Lex Luthor a Check: He's in high demand in the private sector for his work and has several fashion lines.
  • Mind over Matter: Exclusivly with cloth or cloth like-materials.
  • Sneeze Cut: When his body armor saves Sydney's life, she decides to send him a gift basket of chocolate-covered super atomic peppers, causing him to feel like someone's walked over his grave.

    Fashion Ninjas 
A pair of tailor ninjas who work with Iron Cloth.
  • Call-Back: Sydney mentions that she didn't expect fashion ninjas, a callback to her philosophy regarding ninjas.
  • Gratuitous Ninja: There is no reason for ninjas to work in ARCHON's supply chain except for how entertaining it is.
  • Improbable Weapon User: One has a giant needle, the other an oversized pair of scissors. We haven't seen them fight, but The Rant indicates they know how to use them in combat as well as fashion.
  • McNinja: They may very well be ethnically Japanese, but superimposing "ninja" onto "tailor" qualifies them for this trope.
  • Mundane Utility: They use their speed and agility to take Sydney's measurements in seconds.


    In General 
The branch of ARCHON dedicated to defense, containment, and clean-up.
  • The Alcatraz: They run the prison for powered individuals.
  • Tailor-Made Prison: They have a number of cells capable of being customized to counter different powers.

Other Staff



"Yes... twist on my finger! MUAHAHAHA!"

The PR representative and legal counsel for ARCHON. Enjoys tweaking Maxima and manipulating the press.

  • Amoral Attorney: Largely averted so far. She points out she can't screw Sydney over with the Archon contract because then she'd have to sue herself later. And after confirming that a waitress at the steakhouse the villains just wrecked can definitely sue said villains for damages, she offers to help in doing so with much enthusiasm — although admittedly that fits with some of her devious ideas about making life difficult for supervillains.
  • The Chessmaster: Arianna is seen playing Maxima like a fiddle for her amusement and the advancement of her organization as a bonus. Further events may eventually upgrade this status to Magnificent Bastard. However, Max seems to be manipulating right back at her...
  • Large Ham: While she's mostly one of the sanest characters around, her manic moments jump headfirst into full-on ham territory, usually with some of the most exaggerated expression in the comic.
  • The Merch: Invoked in universe; part of her job as PR consultant is to push merchandise. She loves Sydney's orbs because it means "collect them all!", and hated Maxima's demonstration because they played havoc with her sales projections.
  • Not Me This Time: Since she arranged the fake bank heist, Maxima apparently assumes that Arianna may also have staged the first supervillain attack. In a wordless conversation of expressions and gestures across the room, Ariana emphatically insists otherwise.
  • Not So Above It All: While she normally leans more towards an Only Sane Woman, she's had her moments.
  • Only Sane Woman: As a pragmatic (and manipulative) non-powered lawyer with PR responsibilities towards a team of supers, Arianna tends towards this trope. Though she's had one or two manic moments.




A surly-looking fellow with short blond hair and shades who is presumably an ex-military type who provides Archon with security and maybe weapons instruction. Goose is acknowledged by the writer to bear an unfortunate resemblance to a certain video game character. He hasn't demonstrated any actual super powers, but he is clearly more than willing to assist the team in combat, and is quite effective about it.

    General Faulk 

General Faulk

"Don't bother imagining us all in our underwear, because we're all dead sexy."

The officer in charge of ARCHON.



"It would be a shame if your bank accounts mysteriously disappeared."

The technical expert at ARCHON. A self-avowed nerd with a bit of a complex about dealing with beautiful women (which makes working with superheroines an... interesting prospect).

  • Cannot Talk to Women: The incredibly pretty ones, anyway. He seems okay with Sydney. Also with Maxima, likely because she doesn't flaunt when having discussions with him.
  • Geek: Actually, Leon proclaims himself to be both a geek and a Nerd, and Sydney has checked him out and confirmed this. However, their use of the latter term doesn't really accord with the definition used on this site.
  • Has a Type: Though he doesn't have enough dating experience to confirm it, he apparently is most comfortable around women with Sydney's body frame, since he's become romantically involved with Krona while Sydney was "away."
  • Hollywood Hacking: He mercilessly skewers it in one memorable exchange.
  • Hacker Cave: His office in Archon headquarters is a fairly clean, well-lit example. We see at least four monitors and several cans of soda.
  • I'm Standing Right Here: When Sydney bursts into his office and sees him romantically involved with Krona, the two women begin discussing "dating rights" concerning him as if he's not even in the room. Any and all attempts he makes to voice his input or simply get clarification are met with abuse, verbal or physical.
  • One Head Taller: A good deal taller than Sydney, who a few seconds after noting this wonders how "Leon Scoville" sounds.


Aurelius Shrapnell

A financial adviser that helps the Archon supes manage their huge paychecks.

  • "Awesome McCool" Name: Does this really need to be stated?
  • Meaningful Name: Like Varia, his name is a subversion of this, despite Sydney originally thinking it had something to do with his nonexistent powers. That being said, his name translates roughly to "gold dust," which is a reasonable name for a financial adviser.

    Dr. Chevy 

Dr. Chevapravatdumrong

A super with the power to heal others. Not technically part of ARCHON, she drops by the base once a week or after any major fight, spending most of her time visiting trauma wards.
  • Healing Factor: She temporarily induces this in others, allowing them to recover from broken bones in minutes.


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