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Oh... he's heading there.

"You were always the best. Nobody ever came close. You define the art and it defines you. Your actions have changed the world. Powerful men have fallen by your hand. But by the same token, others have risen. Do you realize what kind of world you've been shaping?"
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Hitman (2016), also titled HITMAN™ is the sixth game of the Hitman series by IO Interactive.

The plot takes place after the events of Absolution and returns to the formula of 47 going around the world performing hits on high-profile targets.

The game took an episodic approach, with the episodes releasing roughly monthly, each one containing a single mission, a few escalations, and a new map. The game has finished its first (and only) season, with Hitman 2 being announced as a direct sequel to this game, rather than a new season. The episodes released included two prequel tutorial missions set during 47's induction to the agency and six proper missions set at a fashion show in Paris, France; a private villa in the fictional town of Sapienza, Italy; a busy market in Marrakesh, Morocco; a hotel outside of Bangkok, Thailand; a remote farm in Colorado, USA; and a luxury private hospital in Hokkaido, Japan. The game also comes with Bonus Missions for Sapienza, Marrakesh and Paris note  The complete game was launched on physical disks on January 31st 2017 for PS4 and PC. The game saw a digital release for Linux on February 16th, 2017note , with a macOS port releasing later in the year, June 20th, 2017, both of which are published by Feral Interactive

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This is where things get a little bit complicated. Square Enix declared that the game wasn't making them enough money, and cut its ties with IO Interactive on May 2017. Despite this, IO interactive managed to turn into an independent studio, and surprisingly, kept the rights to the franchise, something which is legitimately quite unheard of when dealing with bigger publishers like Square Enix (who tend to retain the IP, not the developers who made said IP). The first release of the now independent IO Interactive was on October 24th 2017, when they announced the Game Of The Year edition, which includes all the existing content and some new treats; A new campaign; "Patient Zero", where 47 races against time to prevent a virus from spreading in modified versions of some of the existing levelsnote , 3 new outfits (including the Clown outfit from Blood Money!), three new weapons to go with the outfits, and new escalations designed for said outfits and weapons. It costs 60$ to new players, while those who already owned everything can upgrade to the GOTY version for 20$. Alongside the GOTY edition's release, the game received a free update that improved things such as menus and skyboxes, and the Elusive targets make a return and were rerun for those who missed them the first time around. While those who've already beaten or failed them cannot replay them, those who did received a unique coin variant for participating in the original run.

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After IO Interactive became independent, they released a comic series on November 4th, 2017, titled Agent 47: Birth of the Hitman, a prequel comic series to the entire franchise which had Diana struggling to cope with the loss of her parents, and 47 finding out about himself and the world, while doing odd-jobs for clients and taking down "The Institute". The comic ran for six issues, and ended in July 2018, a few months before Hitman 2 came out.

On April 4th, 2018, IO Interactive revealed the "Definitive Edition" of Hitman, which bundles the above-mentioned GOTY edition in, along with the Blood Money Requiem DLC, as well as adding in 3 new suits based off of IO Interactive Franchises; the Freedom Phantom suit, the Lynch suit, and the Futo suit. The suits are console-exclusive in this game, but IOI added them in games' sequel on July 30th, 2019, so long as you're willing to sign up for an IOI account.

New features and improvements available in the game:

  • In previous iterations, when you pick up the same gun, the ammo stacks. In this game, pistol ammo is capped at 80 and assault rifles at 120.
  • There is now damage falloff in pistol/rifle damage. Even at a medium distance, it takes quite a few shots to kill.
  • When you press the aim button, it automatically goes from a wide third-person view to an over-the-shoulder view.
  • Smaller inventory. For instance, you have to choose between the fiber wire, bombs, syringe, and poison vial; they're handheld weapons.
  • "Escalations": Similar to the now-defunct Contracts Mode in Hitman: Absolution, except the player is tasked to do something (Kill NPC with a specific weapon/Disguise), and escape. Completing it unlocks the next level where the action needs to be repeated, with a new objective as well (Steal the contents of a safe) or a limitation (More cameras, don't pacify anyone etc.)
  • "Elusive Targets": For a limited amount of real world time, the player is tasked with killing a person and escaping the map. However, saving is not possible, the contract cannot be restarted after the target has been killed, and dying permanently ends the ability to restart the contract.

The sequel, simply titled; Hitman 2, was released on November 13th 2018note , with IO Interactive now having Warner Bros. as their publisher. On a related note, this entire game is available in Hitman 2 as DLC, named the "Hitman 2 Legacy Pack", which was available since launch day, with Season 1/ GOTY edition owners getting the DLC for free, which incorporates the new features of Hitman 2 into the first games' levels.

If you're looking for the first game in the Hitman franchise, click here instead


Hitman provides examples of the following tropes:

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    In General 
  • 20 Minutes into the Future: The game takes place roughly around 2019-2020.
  • Acceptable Breaks from Reality:
    • While the AI has smartened up, they are still manipulable and sometimes blind to certain things. On the other hand, making them competent in those areas would ratchet the difficulty considerably.
    • Blunt objects only knock the target unconscious. In real life, blunt objects with enough force applied on them can kill from blunt force trauma. Of course, if there were no objects that knocked people out, the game wouldn't be balanced, and collateral damage would be much more frequent among players.
    • Closets and bins are never checked for bodies, so you always have the opportunity to take care of at least a few pesky NPCs, or make a clean getaway if you're not spotted while going in.
    • Nobody makes a note of any disguises lying on the ground, so you can change to them as needed.
    • Guards don't get suspicious if they escort you out for trespassing repeatedly, so as long as you're willing to go back to the start you can try as many times as you need to sneak through a trespassing zone.
    • You can poison somebody with rat poison and then knock them out; they won't die despite the stuff remaining in their bodies nor can they drown in their own vomit.
      • 47 can poison food or drinks in full view of the public (including the intended target) if he is wearing any kind of food service uniform, such as a waiter, a bartender, or a chef.
    • When 47 has to talk to someone while disguised as someone specific, his targets never notice that that person's voice (and possibly language) has changed, even if they know them personally. Occasionally he will Hand Wave such changes by mentioning illness or saying he's a replacement for the person they expected, but more often it isn't mentioned at all.
    • Even if one-of-a-kind characters are killed in public, you can still take their clothes and pretend to be them. Not even the guards who bagged the body will question their sudden reappearance.
    • Like in the previous entries, once your target dies, Diana and 47 will immediately know about it, no matter how impossible (For example, poisoning someone's food and walking to the nearest exit to wait). If 47 had to see his target's body, it would slow the gameplay down considerably.
  • Adam Westing: Gary Busey and Gary Cole appear as themselves in the Wildcard Elusive Target Mission, with the former playing an even more insane version of himself. The two were part of a contest in which people voted for which one to kill, with Busey becoming the dubious winner.
  • Adaptation Distillation: The developers at IO Interactive have stated this is something they wanted to do for the new game. They've largely removed the gonzo sci-fi elements of the previous game, gotten rid of all of the grindhouse elements of Hitman: Absolution, and generally made the game much more serious than previous installments.
  • A.K.A.-47: Played Straight. No weapon shares its name with its real world counterpart, either to avoid copyright issues or to aim the budget to other parts of the game. Even the signature W2000 is renamed. The Silverballer avoids this problem, as it's better known by its nickname by this point.
  • Alone with the Psycho: The psycho being you, of course. The game adds the ability to have extended conversations with certain NPCs, so now 47 can disguise himself as someone else (such as the target's accomplice, a blackmailing private detective, or a psychologist) and lure the unsuspecting target into an isolated room for a little chat before killing them.
  • And Your Reward Is Clothes: The new inventory system includes the ability to change 47's starting outfit. While some costumes are exclusive to their level, completing an elusive target in a level for the first time unlocks a variation note  of that level's unique suit to your starting inventory to use in any level. Most suits are tied to the elusive target system, as listed below.
    • Completing 5 Elusive targets unlocks the suit 47 wore in Hitman: Absolution.
    • Completing 10 Elusive targets unlocks the suit 47 wore in Hitman: Blood Money.
    • Completing 13 Elusive targets unlocks a gloved variation of the default suit.
    • Completing 1 Elusive Target with a silent assassin rating unlocks "Terminus", the damaged suit from Absolution. It also has a bandaid covering 47's barcode.
    • Completing 5 Elusive Targets with a silent assassin rating unlocks "Winter Suit", a trenchcoat over 47's default suit
    • The Requiem DLC includes 47's "funeral" suit from Blood Money.
    • Completing every challenge in the free "Holiday Hoarders" map unlocks a Santa Claus outfit.
    • The GOTY edition includes Blood Money's Corky the Clown outfit, a "Raven outfit" note , and a "Cowboy suit", a stereotypical southern suit with snake-skin boots, a belt buckle the size of a fist, cowboy hat and sunglasses.
  • Anti-Frustration Features:
    • Each level on professional difficulty gives you 20 challenges, each worth 5000 mastery points. There are 10 mastery levels, so you only need to complete 18 challenges to get the final reward. So if there's a challenge you just can't complete, you can still get all rewards.
    • Autosaving basically only exists because of this. Probably why it's disabled on Professional difficulty.
    • Completing a challenge doesn't require actually completing the level. For example, in "World Of Tomorrow", you can disguise yourself as a therapist, save your game after your target lies on his couch, smother him with a pillow, reload your game, then plug him with a pistol and you will obtain the experience points for completing two separate assassination challenges as well as completing the opportunity. Even if you die in the process of completing a challenge, it still counts towards your mastery level. Note that this is disabled on Professional difficulty.
    • Upon death, NPCs drop their items, while in Blood Money they remained on the body, making them unretrievable in some cases. This way, if you say, push someone out-of-bounds, their items can still be picked up.
    • Normally, once you begin completing objectives during Elusive Target contracts, you can't restart or quit anymore. However, if you're disconnected from the internet, you can restart from the beginning without penalty.
    • Unlike in previous games in the series, running isn't suspicious and barely makes any additional noise, sparing the player from the need to go through large parts of the game at a glacial pace.
  • Armor Is Useless: Enemies wearing body armor (i.e. General Zaydan's Elite Soldiers in Marrakesh and the Militia Elites and Militia Spec Ops in Colorado) are no tougher than regular unarmored Mooks, and putting on their uniform makes you no more durable either. The only armor in the game that actually resists bullets is target Dino Bosco's metal superhero costume in "The Icon".
  • Artificial Brilliance: IO is really trying to improve the notoriously bad AI that plagues the previous games.
    • If 47 is found trespassing, he will be escorted out, except in certain situations.note 
    • If the detection bar rises to about halfway, and the NPC loses their sight of 47, they will check the area as they are certain they saw something.
    • If the alarm is triggered, the target(s) will be escorted to safety. If the safe point is compromised, they will be escorted elsewhere.
    • Guards will flank 47 if given the opportunity. Any firefight can end in quick death if there's even one way a guard can get behind 47, as they will use it while others keep 47 occupied.
    • If 47 is taking cover in a different room, the guards might not enter and instead take cover, and refuse to leave unless 47 escapes an another route. If 47 pokes his head out of the room, they will open fire.
    • Guards will pick up any firearms they find, and civilians will tell the nearest guard if they find one. They'll also disarm explosives, unless they look harmless.
    • Guards can tell from which direction a silenced sniper shot was fired if they see someone get shot. They will then investigate the origin of the shot.
  • Artificial Stupidity: That said, the AI is far from perfect.
    • Find a disguise that allows tampering with electronics. Find a puddle with a power cord running through it, and break it. Turn on the power, and wait. Somebody will walk into it, dies, and others come to check the body that's still in the puddle. Turn the power off and on, and repeat until you get bored. This became so widespread that it's officially become an Ascended Meme since some NPCs in game will now mention rumors of a serial killer going around murdering people by luring them into electrified puddles.
    • Guards will not check body containers. Run into a dead end alley, and they will not find you as long as you sit in the only garbage bin in there.
    • If anybody catches 47 poisoning a food/drink, they will be suspicious, possibly even alert the guards, but will eventually consume the poison anyway. Additionally, people will still continue to drink from glasses you've repeatedly poisoned. That fourth bout of vomiting won't stop them from going back for fifths.
    • Unless the detection meter fills, other people don't mind you walking into areas you are not supposed to be in. Usually justified, but there are times when a guard is watching you walk through a doorway into a restricted area, yet does nothing unless the meter fills.
    • If the player drops a gun within the sight of a NPC, he will berate him as he should keep it with him. If 47 disappears from that character's sight, he will later treat the gun as if it came out of nowhere (getting a guard to pick it up, or, in the case of a guard, wondering where the gun came from, although he had seen it a few moments earlier).
    • If you walk into a bathroom another NPC is using and get seen, they will complain about the lack of privacy, stare at you and possibly get suspicious. This happens even if you were in the bathroom before them.
    • NPCs can't see reflections in mirrors, this means you can stand directly behind someone who is looking at a mirror and they will not notice you. This was fixed in the Legacy DLC for Hitman 2.
    • NPCs do not notice blood, only bodies, which obviously makes it easier to get away with murder.
  • Ascended Meme: The game references the various Memetic Mutations throughout the series, starting from Allan failing to add details and 47 saying "I need to use the bathroom" to a Japanese toilet.
    • The puddle-killing mentioned above is a same-game example.
  • Authority Equals Asskicking: Averted hard, in sharp contrast to previous games in the series. Every single one of your targets is unarmed and has absolutely no way of fighting back if attacked directly. At most they can only flee as their bodyguards escort them to a safe zone. If cornered, at most the bravest of them will insult 47, while the rest can only cower and plead for mercy.
  • Badass in a Nice Suit: The Suit Only challenge involves completing an entire mission in your default suit. There are three variations; Regular note , Silentnote , and Snipernote .
  • Black and Gray Morality: You're an assassin paid by people with personal interest (be it money, a cover-up or plain revenge) to take out people who range from dangerous assholes to bloodthirsty warlords. The overall plot however a Shadow Client who starts a war with Providence, the organization behind a lot of the nefarious schemes you encounter is more Gray and Gray Morality.
  • Book-Ends: Viktor Novikov is the first real target that is ever shown to a player, as he comes down from the stairs that 47 has to pass by while entering Paris and Diana comments that he has "quite the resume". In Hitman 2, both of the targets in the Isle of Sgàil have even longer occupation lists, and Diana comments the exact same thing.
  • Boring Yet Practical:
    • Of all the weapons in your arsenal, the most versatile is probably the screwdriver: it can be used as a distraction tool, a melee or thrown weapon, a means to set up environmental traps and it can be carried openly with any disguisenote .
    • The coin. Like in Blood Money you can simply throw it to create a distraction. Unlike most other objects, you start with three of them (which can be chained to lead enemies astray), and you start with it, with no need to unlock it. You can also simply place one somewhere, and any NPC who notices it will go pick it up, whether it'll be on the floor, a table, a puddle, on the edge of a cliff...
    • The ICA19 continues the series tradition of a silenced pistol being the game's most useful firearm. Available from the very beginning, it's quiet, but has enough stopping power to get the job done. It's also a stark contrast in appearance from 47's usual Silverballer.
    • 47's trademark Fiber Wire is undetectable by frisks, won't be noticed even if equipped, and is lethal to anyone you can approach from behind. As an added bonus, in instances where seconds may count in concealing a body, using the Fiber Wire will automatically leave the player dragging their target's corpse at the end of the action.
  • Bragging Rights Reward: Getting to mastery level five in an episode unlocks Professional Mode for that episode. Once a player gets to level twenty mastery for Professional Mode, they unlock a unique item for that episode. These tend to be Joke Items which still have utility in-game, but are hardly useful to anyone skilled enough to unlock them.
  • Breather Episode: The developers have described the Summer Bonus Episode as this, being a more lighthearted set of missions disconnected from the main story arc.
  • The Can Kicked Him: It is possible to kill your targets by drowning them in a toilet, typically after they vomit into it after drinking something you spiked with rat poison beforehand.
    • You can also kill Reza Zaydan by dropping a toilet onto his head by kicking it from the above room, counting both as an inversion and as a straight play.
  • Cold Sniper: 47 is often distanced from human emotions. He is also very skilled with a sniper rifle.
  • Complexity Addiction: It's possible to invoke this. Some player-made contracts rely on them.
  • Conspiracy Thriller: The plot of the game reveals that 47 is in the middle of a war between two nebulous organisations, The ICA, and Providence.
  • Continuity Nod: Plenty. One of the intro cutscenes shows several of the previous assassinations rendered in CGI, and there are a lot of references to previous games in the levels, such as:
    • The Delgado family is mentioned often, possibly most notably during the briefing for The Showstopper.
    • Whenever 47 needs to provide a name (Paris, Bangkok, Hokkaido), he introduces himself as "Tobias Rieper"
    • In Sapienza, two guards can be heard discussing movies, and mention a horror film called "The Haunting of the Beldingford Manor."
    • The ICA facility is surrounded by snowy mountains, which can also be seen through the window in the Hitman: Contracts tutorial area.
    • While not named, Ortmeyer and his experiment are brought up in the last episode.
    • The bat that goes with the GOTY edition clown outfit is called "A New Bat". The clown outfit comes from the BM mission "A New Life".
  • Continuity Snarl:
    • During the tutorial cutscenes, Soders claims that the Romanian asylum from where 47 claims to be from was abandoned when the ICA searched it. While it's likely that they could not find the basement, the entire asylum being empty is rather unbelievable. Remember, 47 was already a member of ICA when the SWAT raided it.
    • In the Colorado mission, there's a game console that, when played, shows footage of what is clearly Kane and Lynch 2, despite Absolution having established that Kane and Lynch are real people in the Hitman universe.
  • Conspicuously Selective Perception: The Hitman 2 Legacy Pack added a guard placed in Paris's outside cafe patio, specifically to encourage crowd-blending it seems. What makes it this trope is that, he'll be suspicious of you, even in your suit.
  • Cosmetic Award: ICA Performance Coins were given to players who attempted at least one Elusive Target before the GOTY Edition was released. There were three levels of coins, and which one you acquired depended on whether the target was eliminated, and if you managed to get a Silent Assassin rating. They're functionally identical to regular coins.
  • Crazy-Prepared: Up to Eleven. It seems that 47 takes every possible scenario into account, and thus shows off unexpected, but rather impressive, knowledge and skills that many wouldn't expect a bald assassin to know. For a few examples, he knows enough about yoga to teach Yuki Yamazaki, can pull off an impressive drum solo, one so good that surprises Jordan Cross, a well-know indie musician, and can call out Craig Black, a writer of a series of teen romance books, for some bad writing he noticed. While some of these moments are obviously made to maintain the Rule of Funny, the intel ICA digs up for 47 is also pretty detailed, justifying many of these moments.
  • Cruel and Unusual Death: Opportunities not only provide scripted ways to approach the targets, but occasions to kill them in particularly flashy (and of course, cruel) way.
    • In Paris, you can drop the lighting rig above the catwalk onto Viktor Novikov.
    • In Sapienza, you can throw Silvio Caruso into a woodchipper and grind him to shreds.
      • Similarly, the Colorado mission has a hay baler that you can shove bodies into. There's even a challenge where you have to do it a certain number of times.
    • In Marrakesh, you can push General Zaydan into a printing press.
    • Hokkaido takes the cake with the automated operating table, which can alternatively suck out all of Soders's blood, repeatedly stab him, or kill them with corrupted stem cells.
  • Cutting Off the Branches: Judging by the opening cinematic, 47 canonically killed Hayamoto Jr. by poisoning his sushi with Fugu, garroted Don Delgado while he was playing his cello and killed Dom Osmond by shooting him through the one-way mirror, albeit with a Silverballer, which 47 doesn't have for that mission. Oddly, he is shown drowning Fritz Fuchs, which is a very difficult method in the original game, as the player had to wait for civilians to leave the area. Drowning him was a more viable option in Hitman: Contracts, which was a dream.
    • A news ticker later in the game confirms Sebastian Sato canonically survives "The Showstopper".
    • Padre Francesco can be killed by the player or Abiatti in "Landslide", but can be seen alive and well in "The World of Tomorrow", showing he canonically survived.
  • Decapitation Strike: This is the story behind the majority of the missions:
    • In "The Showstopper", 47 must take out Dalia Margolis and Victor Novikov, the leaders of an international spy ring. Since they are the sole masterminds of the ring, it ceases to exist after their deaths.
    • In "The World of Tomorrow", you are tasked with killing bioengineer Silvio Caruso, who is developing a new super-virus, his assistant Francesca de Santis, who might be the only person capable of completing the virus without Caruso, and destroying the virus itself. With no means of recreating the virus, the project is cancelled afterwards.
    • In "A Gilded Cage", 47 must kill corrupt banker Claus Hugo Strandberg, who scammed billions of dollars to provoke riots, and his partner General Reza Zaydan, who wants to use the riots to establish a military dictatorship. With the people having no one to riot against anymore and the military without a figurehead capable of becoming dictator, the plans are terminated.
    • In "Freedom Fighters", 47 is tasked with killing the leaders of a paramilitary terrorist group. With all of them dead the group is apparently disbanded.
  • Destruction Equals Off-Switch: Shooting the security tapes with a (preferably silenced) pistol, or another gun will kill the camera's in the level, letting you not worry about cameras spotting you as you peruse the level. In Professional Mode, doing this is an incredibly wise idea before you start any meaningful progress within the level.
  • Desecrating the Dead: It is possible to steal dead or unconscious NPCs' clothes (In "The Author" you can steal the two targets' clothes!), leaving them only in their underwear. Female targets and NPC's cannot have their clothes stolen, however.
  • Developers' Foresight:
    • If a witness reaches a guard, they will accurately describe whatever 47 was wearing at the time of the crime. Guards also tell the details over their headset some time later, although this doesn't seem to create new extra-aware guards or witnesses.
    • NPC's seem to have slightly different lines depending on how many bodies they discover in one spot.
    • A neat detail about accidents; if the target was conscious upon, say, falling off a balcony, the death seems to get no investigation. However, if they already were unconscious or dead before being thrown off the ledge, there will be a brief investigation, since the victim would likely show some signs of foul play.
    • If you incapacitate/kill a target without their bodyguard(s) noticing the act, the bodyguard(s) will say some rather hilarious lines as they wander around the map.
    Bodyguard: Oh... Did I lose the package? Where's the goddamn V.I.P!? Hello?! You can come out now!
    • NPCs actually have lines that are almost never heard in normal gameplay. For example, the guards in the Colorado mission have unique reactions to 47 dressed as a scarecrow, despite the fact that the scarecrow costume normally makes everyone shoot at 47 on sight.
    • Shooting Maya Parvati in her prosthetic arm won't do any damage to her.
    • The Bag of Gunpowder can be detonated by Silvio Caruso's cigarette.
    • Shooting someone with glasses in the eye adds a crack to the lense(s) (although the head won't have a bullethole). Likewise, shooting through several glass surfaces adds a bullethole in each one.
    • Just like in the regular Hokkaido mission, there is a heart for a heart transplant near the mortuary. You are able to destroy it just like you destroyed Soder's, but if you do so, you get a "Non-Target Killed" penalty. Obviously, the heart is for someone who is not a target, so you've killed that person.
    • In Bangkok, you can find a soundproof recording booth used by Jordan Cross for when he sings during the band sessions, and if you enter it and shut the door, it will cut out all outside sounds and dialogue. The reverse isn't true however (cutting all the sounds inside of the recording booth).
  • Disney Villain Death: Most areas have a few convenient places for pushing targets off high places to their death.
  • Dirty Coward: Most of the targets, but especially so with Francesca De Santis and Claus Hugo Strandberg, who desperately blame the other target (Silvio Caruso and General Zaydan respectively) when held at gunpoint.
  • Elite Mooks: Elite troops such as CICADA mercenaries, General Zaydan's Elite Soldiers, and the Militia's Militia Elites and Militia Spec Ops, are no tougher than regular Mooks, but tend to carry heavier assault weaponry instead of the simple pistols carried by regular security guards. They also tend to have access to higher security areas compared to the regular grunts.
  • Evil, Inc.: The Ether Corporation is involved in two separate contracts. In the first, they're trying to develop a worldwide, lethal virus that remains dormant until activated, providing a killswitch to anyone on the planet. In the second, they're trying to replicate a massively contagious bioweapon created by a doomsday cult.
  • Evil vs. Evil: The Shadow Client and his associates are certainly no saints, but their adversary, Providence isn't winning any prizes either.
  • Exact Eavesdropping: The game notifies you when a conversation you're overhearing could lead you to an assassination opportunity.
  • Felony Misdemeanor: Some actions are noted as crimes, and if an NPC observes the player committing them, they will berate the player, then summon the guards, potentially leading to a sticky situation unless the player thinks quickly. While some of these actions can seem serious like planting an explosive, sabotaging a vehicle, or breaking and entering a locked door, others can be something as simple as turning off a fan or turning on a radio. They will get the exact same reaction, regardless.
  • Flavor Text: All the weapons, poisons, and suits have one to describe their effects (if any) on the player/ target.
    Coconut: A Coconut
  • Foreshadowing:
    • Jordan Cross, one of the targets in the Bangkok mission, is mentioned in Paris and Sapienza (by Tren Po and Dr. Lafayette, among others)
    • The Kronstadt Industries name can be heard in Hokkaido (as the makers of KAI AI bot), with the logo being found on the side of lots of the equipment used in the Patient Zero Campaign. It also makes a cameo appearance in the mission briefing for the level.
    • At one point, a glitch caused Agent 47 to make noise while running, something that doesn't happen normally. It being a mere glitch sounds somewhat unlikely, since somebody would have had to program it in. The then unreleased "Professional" difficulty later added this in, so it was likely accidentally added into the main game.
  • Gosh Dang It to Heck!: Guards will occasionally say "What in the fargly HE double hockey sticks is that doing there?" when they encounter a suspicious object.
  • Greater-Scope Villain: Though the Shadow Client initally seems to be the Big Bad, the ending of Episode 2 reveals that he's a Lone Wolf operative acting against a powerful and ruthless global organization/conspiracy known as "Providence".
  • Guns Akimbo: For the first time in the franchise, this trope is averted. 47's signature Silverballers have even been replaced by a single silenced .45, though a single Silverballer is available as an unlockable weapon.
  • Hand Cannon:
    • The GOTY edition adds the Striker, a M1911 variant chambered in .357 magnum. It kills in one shot, pierces multiple bodies with one bullet, and is so powerful it will cause enemies to fly through the air and flip end-over-end, likely a reference to the broken physics of the Silverballers in the earlier games. To unlock it, you need to complete the 3-level escalation mission, "The Dexter Discordance".
    • Even 47's default .45 silverballers would count, though to a lesser degree. They do twice as much damage as the standard 9mm pistols used by most security guards in the game, and can kill anyone (other than Dino Bosco) in 2 torso shots.
  • Hidden in Plain Sight: The "Blend In" mechanic allows 47 to conceal himself by performing a mundane action within the environment as long as he is wearing the appropriate disguise while doing so. For example, washing a bar while disguised as a bartender, mopping the floor while disguised as a janitor, chopping vegetables while disguised as a cook, etc. While this might seem at first redundant, this allows 47 to be overlooked by people who would otherwise see through his disguise, allowing him a safe spot to overhear information or wait to make his move.
  • Hidden Weapons: You can hide small items in your suit (coins, pistols, a screwdriver etc.), though some of the later unlockable weapons, such as the 5mm pistol, the folding knife and the collapsible baton, are deliberately designed to be concealed from guards during a frisk search.
  • Hostility on the Set: An in-universe example; during elusive target #7, Gary Busey and Gary Cole had a tense relationship while both starred in a film project. This was mainly caused by Busey's antics, so the film's producer hired 47 to kill him.
  • The Illuminati: There is an Omniscient Council of Vagueness called Providence which secretly governs the world. The Shadow Client is trying to challenge that.
  • Infinity -1 Sword: Sedative Poison. In this game, there is no situation where sedative poison is a better option than the various Emetic or Lethal Poisons the game has. The only thing that it does differently to either of these. is that the victim is put to sleep on the spot, which isn't very useful for anything more than a small-scale distraction, and more crucially, it immediately makes the "Body Found" prompt come up, voiding a Silent Assassin run. Fits Crippling Overspecialisation to a tee. If you have access to your victims drink, you may as well simply lethally poison them, or alternatively, make them throw up with Emetic poison. The former is a quick way to kill a target silently (which unlike the Sedative poison it doesn't counts towards if a body is found or not, and therefore, it doesn't void a Silent Assassin run), and the latter leads to the opportunity of isolating the victim to be knocked out and hidden away in a closet. Probably the reason why the sequel gave sedative poison a buff so it doesn't give you a body found penalty.
  • Janitor Impersonation Infiltration: The Modus Operandi for 47 and his penchant for disguises. Invoked in "A Glided Cage" to a literal degree as the janitor is pretty much given free reign of the Consulate.
  • Karmic Death:
    • All of the targets have at least one.
      • Tossing Viktor Novikov into the Seine after he's managed to bribe the FSB to cover up his crimes and poisoning Dalia Margolis with the same poison she gave you when you meet her as Helmut Krueger.
      • Smothering Silvio Caruso with a pillow, the same way he killed his mother, and poisoning Francesca De Santis with the biolab fumes while she investigates her virus's destruction.
      • Snapping Claus Hugo Strandberg's neck during a massage, as he's talking about how the lure of easy money makes people stupid, and killing General Reza Zaydan as the prisoner he is planning to execute.
      • Getting Ken Morgan murdered by Jordan Cross, the man Morgan got cleared of murder charges despite being clearly guilty, and shoving Cross out of a window (or off the hotel roof), the same way he murdered his girlfriend and potentially just did to Ken Morgan.
      • Blowing Sean Rose up with his own explosives, either by using his watch or overpowering his safecracking bomb, killing Penelope Graves during a test to see whether she was loyal to the militia, killing Ezra Berg by making him blow himself up in one of his experiments and killing Maya Pravati in the grueling tests she makes her men go through.
      • Destroying Erich Soders's replacement heart or convincing the chief surgeon to murder him by showing him evidence Soders had murdered his father and exploiting Yuki Yamazaki's utter disregard for the rules and people in the hospital she's staying at: she can be brought down by her smoking addiction (which causes her to chase her guards away, after which 47 can either push her off the balcony or watch her blow herself up with a nearby gas lamp), her hogging of an entire day's worth of yoga lessons (47 can impersonate the instructor then kick her off a cliff) or her insistence to get the potentially poisonous fugu sushi despite its obvious health risks (guess).
    • Elusive target #21 has an optional objective to eliminate the targets by injecting them with a hemorrhagic virus. The client wants them eliminated in this manner because they worked on his son, and due to an illicitly sourced organ the son died of a hemorrhagic fever.
  • Kill Them All: Still possible, albeit takes a lot longer, as there are around 300 NPCs in each level. Many consider it a Self-Imposed Challenge.
  • Lethal Joke Item: The remote-explosive ducks, phone and Napoleon Blownaparte. They will not be disarmed when found, and the latter two can be used to draw guards to secluded locations.
    • To a lesser extent, the "A New Bat" unlocked in "The Corky Commotion" escalation, which looks goofy, and plays some voice clips when hitting someone. It's also the only bat in the game that allows you to wear it while donning a suit, even on Professional Mode (specifically the clown suit, that is.)
  • Lighter and Softer: So far, the game appears to be a return to the cleaner, more colorful "International Man of Mystery" vibe of the first two Hitman games, Codename 47 and Silent Assassin, pulling back from the darker, more lurid and obscene atmosphere of the more recent Contracts, Blood Money, and especially the Grindhouse-inspired Absolution.
  • Limited Loadout: When selecting a loadout for each mission, 47 can start out with one pistol and two supplementary weapons/gadgets on his person and one additional weapon (of any variety) or gadget stashed in an Agency pickup somewhere in the level. In terms of what can be picked up in-game, 47 can carry as many small weapons and items as he can find, but only a single rifle grip gun or large melee weapon slung across his back or in hand.
  • Loads and Loads of Characters: As can be seen on the characters page, the game has a huge amount of targets and other notable NPC's. Like in Absolution, each NPC (save for the crowd filler with dumber AI) have a unique name attached to them, all of which can be seen in Contracts mode.
  • Make It Look Like an Accident: Just like in Blood Money, this is a viable way of eliminating the target(s). A patch even changed it so that even if found, bodies from accident or poison kills no longer count against the "Bodies Found" section of the post-mission scoring.
  • Master of Disguise: Agent 47, natch.
  • Mooks but No Bosses: Unlike previous games in the series, the game avoids Authority Equals Asskicking to any noticeable degree, though this might be because unlike previous games you never actually confront the Big Bad. The only exception is the Iron Man Expy from one of the bonus missions, whose Hollywood prop superhero suit turns out to be genuinely bulletproof.
  • Murder, Inc.: The ICA, an organisation that accepts contracts to kill people, whoever they are and whoever ordered their death.
  • Mythology Gag: The Winter Suit seems to be based on the Badass Longcoat 47 wore in some scenes of the (non-canon) 2007 Hitman film.
  • Needle in a Stack of Needles: Downplayed, as 47 himself knows what the normal and Elusive Targets look like, it's up to the player to find them among the NPC's within the level, some of which look similar to each other. The only exception is the 24th Elusive Target, not even 47 and the ICA (at first) know who they're looking for, and are completely clueless. 47 only knows that the target is in Hokkaido's GAMA facility, for either face, eye or ear surgery, and that's pretty much the only information he has to go on.
  • Nice Job Breaking It, Hero!: The Shadow Client criticizes 47 and the ICA for blindly killing powerful people, enabling the rise of worse ones while thinking the death of their predecessors simply made the world better. Downplayed somewhat since 47 doesn't really care about politics and the ICA doesn't exactly claim to make the world a better place.
  • Nice to the Waiter: Averted. Bumping into NPC's and targets dressed in a service uniform would often prompt them to insult or even threaten you.
    • And with the exceptions of Ezra Berg, Penelope Graves and Kong Tuo-Kwang, all of the targets are rude and dismissive to workers and their employees.
    • Played straight after Target Lockdowns. After being saved, the targets would often thank, praise and offer to reward their guards.
  • Nintendo Hard: Professional mode is very tough and will likely require players to retry several times to get the hang of the new rules. Cameras now have a purpose, and can now spot you, instead of just lowering points, bloody kills and most accidents ruin an NPC's disguise. In short, IOI was looking at the tactics most players used for each level, since most of them have at least one new obstacle specifically to make it more impractical.
    • One of the Escalations, "The Mallory Misfortune" on the Colorado map, is regarded as one of the most difficult and frustrating missions in the game. While it's beatable, the fact that one escalation has one of the NPC's literally stalking you as you try to kill your targets (and in the last two escalation levels, killing or knocking out the stalker will fail the mission) makes the task of completing the mission nerve wracking.
  • Not the Fall That Kills You: Averted. When prompted to push NPC's off a ledge, additional information appears to indicate whether that action will kill or simply knock them out.
  • No-Sell: Guards or NPC's who have white dots over their heads will get suspicious of you if you enter their line of sight, as they know everyone in the level with that particular outfit.
  • Not Even Bothering with the Accent: No matter where 47 goes, everyone around him speaks nearly entirely in American or British accents. While it can be somewhat passable in the tutorial level, where everyone is actually an ICA actor, and Paris, given the high-status, international nature of the event, being subjected to this while running around Marrakesh is definitely not. One must assume Translation Convention. The likely practical reason is so that generic dialogue can be re-used without being level-specific. Given previous accusations of cultural insensitivity leveled at I/O Interactive and the new cleaner direction they've taken the series, it's also possible they wished to avoid any hint of controversy.
  • Obvious Beta: The game, especially the PC version, was extremely buggy upon the release of major updates, with some bugs borderline gamebreakers. Perhaps the most obvious example was that, on some PCs, dragging bodies seemed to be a crapshoot - 47 refused to pick up the body's hand or leg, and kept dropping it on picking it up. This was later patched.
  • Our Lawyers Advised This Trope: The game opens with a disclaimer similar to the ones from the Assassin's Creed series, indicating that the game was made by a multicultural team of various nationalities, religions, and ethnic backgrounds. Since the game was published by Square Enix rather than Ubisoft, and since at no point does the game touch on any sensitive real-life religious, political, or racial controversies, one does wonder what the purpose of the disclaimer is. It's possibly a response to the internet backlash the previous game Absolution received for including latex-clad dominatrix nun assassins as enemy characters, or the much older controversy from Hitman 2: Silent Assassin where one of the levels (a luxury hospital) was architecturally based on a real-life Sikh holy site.
  • Player Nudge: Many of the easier challenges imply or point out resources available in the level and often hint at their location so the player isn't completely blind going in. More overtly, Opportunities point out possible methods of dispatch.
  • Pragmatic Villainy: Since the ICA is supposed to be a neutral organization, its agents generally do not take a stance in the morality of their missions or their targets. In the end, the ICA is only concerned with completing its contracts, and the fact that most of their targets happen to be very unsavory characters anyways is just a small bonus.
  • The Reveal: Season one ends with Providence claiming Ortmeyer was only the tip of the iceberg.
  • Revisiting the Roots: In contrast to the divisive Actionized Sequel that is Absolution, the game plays more like Blood Money though features like the Instinct mode still remain (albeit it isn't necessary anymore, is only used to see NPCs through walls and to highlight useful items, and can even be turned off entirely)
  • Running Gag: Kane & Lynch video games appear in the Colorado and the Bad Boy Elusive Target, with both the hackers in the Bookkeeper Elusive Target and the main target in the Bad Boy Elusive Target giving glowing praise for the game, despite the games being loathed in reality.
  • Scenery Porn: All of the levels look amazing, even on the lower graphical settings. There are a lot of details in the distance, such as a lighthouse island in Sapienza, or Hokkaido and it's gorgeous mountain view.
  • Schmuck Bait: Almost everyone will check out any noises they hear, and pick up any placed coins/weapons 47 has interacted with. You can place a coin on a ledge, throw something to get someone to investigate, and push them off once they notice and try to pick up the coin, for example. They're not idiots though, so trying this while they are watching won't work.
  • Secret War: The Shadow Client and his associates against Providence, with 47 acting as an Unwitting Pawn to the Client, although he soon catches on to that. Not that 47 cares about it, but Diana Burnwood wants to guarantee that the ICA stays neutral.
  • Sequel Difficulty Drop:
    • The fullscreen map now pauses the game because of how Instinct mode works. On the other hand, players can now turn on a mini-map on the lower left corner, which works in real-time, similarly to the original map. Additionally, Instinct is no longer limited either.
    • There is no longer any limit to the number of times players can save during missionsnote . The game even autosaves (separately from manual saves) regularly, in case of the unexpected.
    • Manual saving is back instead of Absolution's checkpoint saving. Additionally, it actually saves the map state instead of just mission progress, so you no longer have to reset any traps or worry about miraculously recovered guards.
    • Guard disguises now allow carrying any weapons openly, instead of just a select few in the previous games.
    • Poisoning foods is now much easier than before, as wearing certain disguises allow using poison in public.
    • As the suspicion mechanics changed from universal to NPC-specific, someone discovering the body you took your disguise from doesn't compromise your clothes.
    • Speaking of disguise suspicion, Absolution's disguise mechanics (everyone can see through their own disguise) were dropped in favor of Death To Spies disguise mechanics (certain people can see through certain disguises), which is both more consistent and less irritating.
  • Sequel Difficulty Spike:
    • Things like the coin and lockpick are no longer standard. Considering that 47 can literally carry as many melee weapons and pistols as he wants, it's odd that he can't fit some coins and a lockpick in without sacrificing something else. Still, if you need a lockpick you can put it in a drop and get it later.
    • An unintentional example: Certain situations block saving, and the Autosave only happens randomly and after certain one-time-only triggers, meaning that longer sessions (such as Kill Them All playthroughs) can leave you unable to save for hours at worst.
    • Subverted in one case. In previous games, direct action was an option as a last resort. Not this time. Attempting to get into a gunfight, particularly against multiple enemies armed with shotguns and automatic weapons will result in a rather swift death, as 47's ability to take damage has been reduced. The subversion comes from the fact that the developers started patching changes to make firefights more feasible in Summer 2017.
  • Signing-Off Catchphrase: Diana concludes almost every mission briefing with "I will leave you to prepare."
  • Spanner in the Works: Seemingly the case but averted. As far as Providence knows, Agent 47 is just eliminating targets related to their operations through bad luck. He's hired by the British government, a corporate shareholder with an attack of conscience, a development firm, and a grieving family for the first few episodes. All of these are implied to have been manipulated by the Shadow Client.
  • Stopped Numbering Sequels: The game is simply titled "Hitman".
  • Sunglasses at Night: Playing "The Author", "Freedom Fighters" or "A House Built On Sand" while wearing the Sapienza-Exclusive Elusive Target Suit (the Summer Shirt with Gloves) or the Cowboy suit can lead to this.
  • Stuff Blowing Up: Aside from the obvious explosives, shooting a fire extinguisher causes it to explode, killing anybody nearby. Open gunpowder bags also explode. Propane tanks start leaking when shot, and any spark afterwards will blow it up. The Colorado mission even features jars of Nitroglycerin, which detonate on impact, basically acting like a grenade.
  • Surprise Difficulty: Professional is pretty darn tough until you get used to it; Cameras can now alert guards, bloody kills and most accidents ruin the NPC disguise, and IOI really was inspecting what tactics player used, since most of them have at least one new obstacle.
  • Suspect Is Hatless: Every now and then.
    Witness: He looked really evil and was wearing some outfit!
  • Tag Line: "Enter A World Of Assassination"
  • Temporary Online Content: Elusive Targets. Each one is only available for a limited amount of time, and once that period passes, they're gone. Additionally, once you complete or fail the contract, that's it; you can't replay it at all.
    • Downplayed. The Elusive Target roster has been repeating regularly, allowing players who've never completed or failed them before to attempt them.
  • Throwing Your Sword Always Works: The throwing mechanic is lifted from Absolution, and thus locks into NPC heads. Lethal items will always kill them and blunt weapons will always knock them out, walls be damned.note 
  • Unlimited Wardrobe: Downplayed due to there only being a limited number of episodes, but still applies. Unlike previous games, 47 has a different default outfit for every location he visits. His classic suit is still available as a sartorially elegant option, but unless the player selects options otherwise he will generally arrive at a mission wearing whatever would let him most easily blend in, be that a tuxedo for a fashion show in Paris or a casual polo shirt for a small coastal town in Italy.
  • Variable Mix: The background music gets more intense in certain situations, like when you're being hunted or you're close to exiting the map.
  • Video Game Cruelty Potential: Since this is an open-world game that encourages you to kill multiple people in the most creative ways possible, there's a great opportunity to experiment with particularly gruesome or cruel assassination methods, such as throwing people into woodchippers, going on mass killing sprees, turning mundane items into deathtraps like some twisted combination of Home Alone and Saw, and much much more.
  • Villains Want Mercy: If you hold your targets at gunpoint in private, they will crouch down in fear and beg for mercy or try to bribe you. Subverted with Maya Parvati, who curses and taunts you if you threaten her.

Campaign:

    Tutorial Missions 
A flashback to "better days", we see how 47 trains to become the best assassin in the world under ICA watch.
  • All Part of the Show:
    • In the training missions, the targets, guards and civilians are played be ICA employees. 47 can throw them off buildings, drown them in toilets or throw knives at them which remain stuck in their heads. Good thing Diana told him beforehand that all weapons are just "simulated".
    • Even if the player avoids doing all that, the Forced Tutorial version of the Jasper Knight training mission gives the player the option to trick "Knight" into activating a fighter jet ejector seat that blasts him through a hangar roof and off into the sky. The actors even break character for a minute and call 47 a "crazy bastard". 47 and Diana just straight up murdered an ICA employee for real and the ICA hires them anyway. Tellingly, in the Hitman 2 version of this mission, Diana claims that not only is she glad the chair has a parachute but that she had no idea the jet was fully functional.
  • Gratuitous Russian: "Nash Z'darove!" Challenge can be vaguely translated as "Our Health"; in actuality proper toasts vould be either "Za zdorovie!" - "For health (of drinkers)!", or "Vashe zdorovie!" - "(For) your health!". Also brutal Soviet "GLASЛOST" vodka.
  • Clipboard of Authority: Even a chess grandmaster knows to shut up when a safety inspector is holding forth! Just read aloud the "instructions" from the clipboard in the hanger ("Pull ejection handle") to send Jasper to the moon.
  • Dirty Communists: Jasper Knight was a chess player-turned-double agent who worked for the Soviets.
  • Distant Prologue: The tutorial missions take place 20 years before the rest of the game, and detail 47's induction into the Agency.
  • Early-Bird Cameo: Actors playing both Isabelle Caruso and Thomas Cross can be seen during the boat mission. Their names can only be seen during the contract creation tutorial, although Thomas is addressed by name during a conversation.
  • Easter Egg: The first target's name is Ritter, and the second is called Knight. Ritter is German for Knight.
  • Gentleman Thief: Kalvin "The Sparrow" Ritter.
  • I Know You're Watching Me: In a cutscene, Diana and Soders are talking behind a (presumably) two-way mirror as 47 paces around a room. By the end of their conversation, 47 is standing in the middle of the room, staring directly at them.
    • Considering his 'instinct' ability lets him see (and sometimes hear) through walls in-game, you just have to wonder if any of their conversation was really secret.
  • It Will Never Catch On: One of the "party guests" in the first training mission can be heard saying "Movies on the Internet? Please."
  • Justified Tutorial: The tutorials take place during 47's training tests, so it would make sense for Diana to guide him through the level.
  • The Neidermeyer: Erich Soders, the ICA training director, is a legendary assassin who is considered the best of his generation. He puts barriers in your way in the second test, most likely because he is terrified of 47 outshining his own record.
  • Not Even Bothering with the Accent: The ICA actors are presumably reenacting what was said, but none of them put on any accents; everyone in Knight's assassination (besides Knight himself) would've had a Cuban or Russian accent during the actual mission, but they stick to American.
    • With the exception of one Soviet soldier who puts on a very hammy fake Russian accent when greeting 47.
  • Retirony: Played with. During the first training mission, you can overhear one of Kalvin Ritter's associates confronting him about the fact that he promised his next job would be his last and yet seems to be planning something else. Ritter replies that he didn't lie: he is simply going to become a "manager" and recruit other thieves to carry on the legacy of "The Sparrow". Naturally he dies very shortly afterward.
  • Smart People Play Chess: Jasper Knight is a chessmaster, and spends a good portion of his mission pondering a chess conundrum given to him by an ambassador he killed (with ricin-coated chess pieces, no less). 47 may also alter the chessboard, and there is a challenge to solve the problem.
  • Surrounded by Idiots: If the fire alarm goes off or 47 is spotted killing NPCs, Kalvin Ritter will run to the top of his yacht protected by police officers. Ritter will also talk about how the safe zone is terrible if Agent 47 kills the guards at the helipad.
  • Unwinnable Training Simulation: Training Director Soders believes 47 to be too much of a threat so he bases the latter's final exam scenario on Soders' own assassination of Jasper Knight. Not only is the scenario on its own supposedly far more difficult than the usual ICA exam (the Knight hit is described as the pinnacle of Soders' distinguished career) but Soders even added more guards than he actually encountered just to be sure. 47 only succeeds via Diana breaking the rules herself and helping him directly.

    Paris: "The Showstopper" 
47 heads to a fashion show in Paris in order to kill fashion moguls Dalia Margolis and Viktor Novikov. While the two are posing as big names in the fashion world, they are in reality the heads of IAGO, one of the world's largest spy rings, and must be eliminated following their leak of a list of several MI-6 agents undercover in the Middle East.
  • Auction of Evil: On the second floor.
  • Black-Tie Infiltration: How you initially enter the level. Diana points out that 47's "classic look" will fit right in.
  • Badass Israeli: Dalia may "just" be a superstar fashion model and information broker but she controls a vast network of spies feared the world over. Which makes sense, as one conversation mentions that her father is a Four-Star Badass who'd looked down on her modeling work.
  • Bullying a Dragon: Viktor Novikov is a former oligarch turned international information broker, who just had the head of the FSB murdered and destroyed all evidence against him. Valerie St. Clair's plan? To blackmail him into funding her failing magazine.
  • Celebrity Resemblance: The star of the Paris Sanguine fashion show is Helmut Kruger, a bald fashion model whose face looks almost identical to 47's, which a fan even lampshades. Helmut is scheduled to meet with Dalia Margolis. You know where this is going.
  • Chekhov's Gun: Dalia plans to send Helmut to seduce Jessica Highmoore, in order to gather information on her father's company, Highmoore Consulting. Jessica's sister, Hannah, was killed (in a deniable way) by her boyfriend, Jordan Cross. The Highmoore family would later employ ICA to kill Cross in order to avenge Hannah.
  • Dead Artists Are Better: In-universe, the deaths of Novikov and Margolis cause Sanguine's popularity to skyrocket.
  • Drink Order: Novikov likes an obscure cocktail called the Bare-Knuckle Boxer, and disguising yourself as a waiter and adding a personal touch to the drink is one of the simpler ways to eliminate him.
  • Executive Meddling: In-universe. Sebastian Sato hates the designs he has to make for Sanguine and the fashion show, and Novikov has to intimidate him into going onto the catwalk with him. His speech on the catwalk is rather obviously about him being forced to create work which he does not want.
  • Falling Chandelier of Doom: The Paris level has a lot of these, with an attendant Feat for offing each target in this manner. All of the winches are conspicuously placed, to boot.
  • Freudian Excuse: Dalia's father refused to support her career in modeling, instead believing she should use her vast intelligence for something more productive. As part of Dalia's revenge, she sells a terrorism-connected Sheik a list of all British spies in the Middle East.
  • Germanic Depressives: Helmut Kruger is dressed in dark purple and blue and has very dark blue makeup, and is working with IAGO and Dalia Margolis, so you'd be forgiven for thinking he's an evil character. However, tailing him (typically as the Sheikh) seems to reveal that he's in way over his head, and he has his own personal Oh, Crap! moment after speaking to Dalia.
  • Grievous Harm with a Body: One of the Feats in the Paris level is killing both Margolis and Novikov in one fell swoop by pushing the former off a balcony onto the latter.
  • Have You Come to Gloat?: Sort of. Fashion magazine editor Valerie St. Clair, an Expy for Anna Wintour, meets Novikov after the fashion show, and gloats about her knowledge regarding the auction and how 'he's finished' - Novikov is spooked regarding this, and wants to pay her off in order to keep her quiet. YMMV as to whether she knows that Novikov is going to die.
  • Have You Told Anyone Else?: In the cinematic seen after the Paris mission, the Shadow Client asks Novikov something to this effect before asking his associate to leak the names, leading MI6 to hire 47 to kill the latter.
  • Hidden in Plain Sight: It is possible to sneak up into the auction, in your own suit, and roam around completely without suspicion. An achievement is triggered if you blend in during the auction - Dalia asks 47 for an introduction, and 47 replies 'Tobias Rieper', a pseudonym he has used a number of times in the past.
  • Honey Trap: IAGO sends out fashion models to ingratiate themselves with the global elite and steal their secrets.
  • Identical Stranger: Helmut Kruger is one of these for Agent 47, albeit Justified in that he's always covered up in thick makeup as part of his style.
  • Knowledge Broker: The targets of the Paris mission, Viktor Novikov and Dalia Margolis, are the ringleaders of IAGO, an organization that sells classified information for nefarious purposes. Their dealings have allowed terrorists to meltdown a nuclear plant and drug lords to assassinate a president. During the mission, they are auctioning off a list containing the identities of British undercover agents to the highest bidder.
  • Meta Guy: Or meta guys to be more precise. Most of the NPC's will sometimes speak to each other about particular annoyances that they (and by extension, you as the player) will have to endure, such as frisking every time any of the non-guards go upstairs, or jealousy among NPC's for not being a suited bodyguard.
  • No OSHA Compliance: 47 can overhear some workers complaining about how haphazardly the stage was constructed, and how easily the failure of a single component can send the entire lighting system crashing down onto the stage. This of course provides a perfect assassination opportunity...
  • Paper-Thin Disguise: In some cases. Most of the generic disguises make sense, but dressing up as Sheikh al-Ghazali leaves your face completely uncovered, making one wonder how many people are fooled by a man who is not only visibly Caucasian, but also biologically 20% Chinese and 20% Colombian, calling himself a Middle Eastern sheikh. It is handwaved by saying that few people have seen his face, but to believe that IAGO spymaster Dalia Margolis doesn't know his face either is a bit of a stretch.
    • Played with when Dalia meets with "Helmut Kruger" as she knows him personally but still thinks Agent 47 is him. Somewhat Justified as he's under heavy-makeup and looks strongly like 47.
  • Pop-Cultural Osmosis Failure: Viktor muses about where Valerie St. Clair parked her chicken hut. His guard has no idea what he's talking about.
  • Screw This, I'm Outta Here!: Dalia's secretary is actually a spy for Valerie St. Clair. When things get too hot, after 47 sabotages the laptop she was meant to care for, she and her lover run away.
  • Spell My Name with an "S": Originally an undisguised 47 would introduce himself to Dalia Margolis as Tobias Reaper, while in previous games the latter name was spelled as "Rieper". An update has since corrected the spelling.
  • White-Dwarf Starlet: Helmut Kruger's fading career is his motivation to join up with Dalia's schemes.
  • You Do NOT Want to Know: Novikov's answer to where his client could find a skillful assassin who would murder an FSB head without raising any eyebrow in a highly-secured environment, as they meet in a graveyard.
  • You Have Outlived Your Usefulness:
    • The Shadow Client does this to Viktor and Dalia, turning their names over to MI-6 after they provide him with their information reserves.
    • Overhearing certain moments of Enemy Chatter involving Dalia implies that she's also beginning to think that this applies to Viktor and is planning accordingly.

    Sapienza: "World of Tomorrow" 
The Ether Corporation is developing a weapon that could make all assassination irrelevant- a bioweapon that targets a person's genetic code, allowing it to be dispersed into a crowd relatively easily. They are doing this at the villa mansion of genius scientist Silvio Caruso in Sapienza, Italy, and 47 has been contracted to kill him. He also has two more targets- Francesca de Santis, one of the head scientists on the project and one who would likely be able to finish the job if Caruso was eliminated, and the virus itself.
  • Arson, Murder, and Jaywalking: The development of a specific DNA strand-targeting virus could change the global balance of power, kill innocents with no chance of discovering the perpetrator, and put the ICA out of a job.
  • The Atoner: One of the scientists accidentally killed a lab technician and has developed a means to remotely destroy the bioweapon she blames for it.
  • Biological Weapons Solve Everything: What Ether Industries is hoping.
  • Black Site: Ether Corporation built a secret laboratory responsible for developing a virus able to target people via their DNA.
  • Blatant Lies: Dr. Lafayette can be heard bragging on his phone about having cured Jordan Cross. When we meet Cross in Bangkok, we see that this is clearly not the case.
  • Captain Ersatz: The biological weapon is basically FOXDIE from Metal Gear Solid.
  • Clingy Jealous Girl: Francesca De Santis is very worried about falling for Silvio's golf instructor since it's OOC for her, but she can't help but be bothered by his attempts to maintain his reputation as a casanova.
  • Desecrating the Dead: Alongside the general example, a dead scientist lies in the open in the church's morgue. 47 can take his clothes.
  • Delivery Guy Infiltration: Silvio's mansion can be infiltrated as a flower delivery guy.
  • Disproportionate Retribution: Dialog between Francesca and a private investigator reveals that Silvio was planning to use the DNA-targeting virus on old school bullies of his who had grown into respectable careers such as schoolteacher and environmental lawyer.
  • Dragon Ascendant: Played with. The reason you have to assassinate Francesca when Silvio is the actual threat is that Francesca has intimate knowledge of the project and could potentially pick up where Silvio left off.
  • Easter Egg: Quite a few, a notable one is on a wall near the entrance to the morgue, there are placards describing the available coffins. They have rather surprising accessories, such as an optional TV-stand and airbags.
  • Freddie Mercopy: The bodyguard guarding the stairs leading to De Santis's office to that of looks a lot like Freddie.
  • Freudian Couch: Silvio lays down on one during his therapy session. 47 can make it his first and last session.
  • Lethal Chef: 47 can make himself one of these as an Opportunity, either using poison or bad spaghetti sauce to cause him to go to the edge of a cliff to throw up.
  • My Beloved Smother: Silvio had their sort of relationship with his mother, which causes him to both love as well as hate her.
  • Nobody Here but Us Statues: Inside the observatory, there is a Plague Doctor outfit on display that 47 can take and use to hide in plain sight by standing still on the pedestal.
  • Noodle Incident: Diana mentions that Silvio Caruso is a former ICA client, but doesn't elaborate. This ends up falling under Foreshadowing, since we get to partake in said incident in "Landslide".
  • No-Sell: Sal Falcone, the private detective in town to meet Francesa, is Properly Paranoid and will immediately aggro if he spots 47, no matter what disguise he's wearing and even if he's in his starting suit.
  • Old Money: The Caruso family has owned their villa for generations, and own a famous district vineyard elsewhere in Italy.
  • O.O.C. Is Serious Business: Both Francesa and her lover suffer this as she's a career-orientated woman and he's a notorious ladies man, but both are serious about each other. Too bad one of the chief ways of killing Francesa is to do so disguised as the latter.
  • Paper-Thin Disguise: Averted for once. There are other golf pros working at the villa and when you meet with Francesca, dressed as her lover, it's very dark. She'll also recognize you if you get too close.
  • Pragmatic Villainy: ICA mainly cares about this contract because it would leave them out of a job.
  • Psycho Psychologist: 47 can impersonate one in order to kill Silvio on his couch.
  • Rule of Symbolism: Silvio can be killed by a Medieval Plague Doctor, who historically were associated with the Black Death and Death in general, while watching videos of his birth. Also doubles as What Do You Mean, It's Not Symbolic? since none of this particularly means anything other than 47 has an insane sense of dramatic flair.
  • Scope Snipe: Variation: You get an achievement for sniping Silvio while he's looking through a telescope.
  • Skewed Priorities: It's clear the ICA and Diana are more concerned about the virus ruining their business than its catastrophic consequences.
  • Secret Ingredient: Silvio has commissioned numerous world class cooks in an attempt to recreate his mother's signature spaghetti sauce, with all attempts so far being dismal failures. However, if 47 does a little snooping, he finds out that Silvio's mother just used ordinary, store-bought canned sauce.
  • Self-Fulfilling Prophecy: Francesca has been sent to make sure Silvio doesn't crack, and kill him if he does. Silvio is cracking because he suspects Francesca is planning to kill him. Francesca may decide to kill him once she finds out he's planning to kill her because he suspects she's planning to kill him.
  • Stuff Blowing Up: The Agency rather helpfully supplies an explosive golf ball at the safehouse that can be added to Silvio's bucket of golf balls for an explosive kill. You can also blow up his escape plane by firing a cannonball at it as he's leaving. Professional Mode didn't include the golfball in the level until the GOTY edition update added it back in.
  • Video Game Cruelty Potential: You can murder Silvio Caruso in front of his mother's grave before tossing him into a woodchipper. You can also murder Francesca De Santis while dressed as her lover, possibly poisoning her during a romantic dinner, and then stuff her corpse in the same closet you stashed her dead or unconscious lover in.note 
  • Well-Intentioned Extremist: Silvio believes his weapon can help the powerless defend themselves but it's much more likely to be used as a tool of control. Subverted by Francesca who just wants a promotion for her part in developing it.

    Marrakesh: "A Gilded Cage" 
47 is hired to kill Claus Strandberg, a Swedish banker who stole millions of dollars from the Morrocan people and is hiding out in their embassy. He must also kill Strandberg's partner in crime General Reza Zaydan, who is currently planning to assist Strandberg in his extraction from the country.
  • 0% Approval Rating: Nobody likes Strandberg. Which is all part of the plan. Even the interview with him is meant to reinforce this. This also applies to Zaydan to a lesser extent, as none of the men under his command respect him and secretly insult him behind his back. This may have something to do with him being a total sellout.
  • Accidental Truth: While plotting out his trashy spy novel, the Headmaster manages to accurately guess both General Zaydan's plot to use Strandberg to provoke a riot and that there is a malevolent conspiracy behind Strandberg and Zaydan.
  • Dance Party Ending: The hidden "Dance 'til You Drop" challenge could be seen as a deadly variation on this.
  • Diplomatic Impunity: The entire point of Strandberg's plotline. The Swedish consulate's staff are horrified this is being invoked and generally react with confusion as well as disgust to Strandberg's presence.
  • Does This Remind You of Anything?: A blond Swedish man wanted for a serious crime hiding in an embassy? Definitely fits as a fictional Julian Assange.
  • The Dog Bites Back: Symbolically done by 47 who can take the role of either an embittered intern, vengeful prisoner or disaffected schoolmaster to avenge themselves on Strandberg and Zaydan.
  • Dungeon Bypass: As long as you have lethal poison in your inventory, you don't even need to see Zaydan's hideout. There's a small shop/room on an alleyway between the school and the embassy, which has a plate on it. Poisoning this food and then waking up a sleeping waiter near the restaurant causes him to take the food to Zaydan, which will kill him eventually.
  • Even Evil Has Loved Ones: Averted by both Strandberg, who betrayed his daughter for money, and Zaydan, who has his former best friend set up for torture and execution.
  • Even Evil Has Standards: Even though one of the soldiers betrayed Zaydan, some but obviously not all feel bad for him as he did it because his brother was one of the cops killed in the incident to break out Strandberg. Agent 47 even hears a conversation about one soldier "glad he wasn't picked for the firing squad."
    • Even the propaganda poster makers think Zaydan is scum for what he's doing.
    • Even Providence isn't happy with Strandberg's antics, which is why they've made arrangements for Zaydan to eliminate Strandberg the moment he leaves Morocco.
  • Evil Plan: Strandberg steals billions of dollars from the people of Morroco, escapes via mercenaries (actually Zaydan's soldiers), takes refuge with the Swedish embassy, then escapes to Argentina with Zaydan's help. Zaydan, having made the government look weak, will overthrow it and replace it with a military dictatorship. It's actually a plan of Providence.
  • False Flag Operation: General Zaydan is pulling one of these by bankrupting the Moroccan economy with his pawn Strandberg in order to trigger widespread rioting so he can, in turn, justify a military coup. They're actually both agents of Providence. More specifically, he's having fake propaganda printed to connect the riots to a wholly unrelated pan-African liberation movement, not actually active in the area.
  • Freeze-Frame Bonus: The news ticker briefly seen in the mission briefing features a couple of Call Backs to the previous missions: Novikov's death has caused Sanguine's popularity to skyrocket (which in turn caused Sebastian Sato to resign) and Ether Industries' stock prices have plunged, presumably because of the destruction of the virus and the deaths of two of its best scientists.
  • Genre Blind: Providence's agent claims conspiracies are a stupid thing to look for. This from a man who is part of a massive conspiracy to control the world.
  • Good Cannot Comprehend Evil: Many of the Swedish consulate staff are confused at Strandberg's presence in the embassy. Generally, they're assuming the head of the embassy is doing it because Strandberg's innocent until proven guilty. The idea their diplomat has just been bribed by Strandberg or Providence never occurs to them.
  • Guide Dang It!: While poisoning the food of most targets is fairly straightforward, General Zaydan's food is far away from him and requires 47 to wake up a sleeping waiter, who is nowhere near said food or Zaydan, with no hint that any of these things are connected together. This assassination method is also not an Opportunity, so it won't be marked for you by the game. On the other hand, knowing what to do and having the tools to do it makes this a Game Breaking Dungeon Bypass.
  • Hidden in Plain Sight: If 47 can get inside the embassy undetected in his suit, he can walk among the NPC's as they are also wearing suits and 47 looks like another one of them. However, every guard can see through the act, so moving around is still difficult, the lower floor is very difficult to navigate around, and every stairway is guarded, so getting to the upper floors requires you to find a route in the back offices.
  • I Can't Hear You: The masseur Konny Engstrom is speaking with his contact through the phone. Turning on the TV nearby causes him to be unable to hear anything, promptly ending the call.
  • Is This Thing Still On?: In Zaydan's hideout, two soldiers are shit-talking him while sitting in front of the school's PA microphone. It's off, but 47 can easily change that...
  • Military Coup: Zaydan is planning to escalate the unrest in Morocco so that he can justify taking over the country.
  • No Honor Among Thieves: Providence and Zaydan fully intend to drop Claus from his plane for his crimes.
  • No Kill Like Overkill: One of the possible assassinations involves 47 hacking an APC and killing both targets with its autocannon, a weapon designed to take out armored vehicles.
  • Not Even Bothering with the Accent: A lot of the Moroccan citizens have American accents with the main protester sounding like he's from California. General Zaydan, despite the fact he's Moroccan and trained at West Point, sounds like he's British. None of the embassy staff sound Swedish either. Averted with Claus and his masseur who both sound Swedish.
  • Not in This for Your Revolution: 47 is tasked with preventing a military coup in Morocco by assassinating the General planning it and his banker associate who stole billions of the country's citizens' wealth. Another contract from MI-6 or some peacekeeping entity? Nope! The client is a construction conglomerate who learned of the plot from an anonymous tip from the Shadow Client and is doing this solely so they won't lose their lucrative contracts with the current Moroccan government.
    • In fact, none of Zaydan's force are particularly enthusiastic about his coup. He has little respect from his men and they're only doing it because he's their general.
    • Meta-subverted considering 47 is technically doing it for a revolution; the Shadow Client's revolution against Providence. Not that he knows or cares at this point, since the contract is legit.
  • Oh, Crap!: The reaction of the Providence executives to the discovery all of their files have been stolen.
  • Powder Keg Crowd: The crowd outside the consulate are protesters demanding that Stranberg be arrested, instead of letting him hide in the swedish consulate.
  • Ripped from the Headlines: In-universe example. You can hear the Headmaster trying to shoehorn the embassy protests and a "Strandberg-like character" (recast as a Finn named Jaako Arola) into his spy novel.
  • Self-Deprecation: At one point an employee at the Swedish consulate will complain that they're not used to violent riots, stating "who do you think we are, Denmark?"; I/O Interactive are Danish.
  • Shout-Out: The achievement for dropping a moose on your target? A Room With A Moose.
  • Slogan-Yelling Megaphone Guy: He's there to rile up the people Waving Signs Around.
  • Soundtrack Dissonance: Inside the embassy, soothing and relaxing music plays, while outside a whole bunch of protesters shout out Strandberg's moral wrongdoings.
  • Spanner in the Works: Zaydan and Strandberg didn't take into account that a wealthy corporation would be upset by their actions, or that they'd employ an assassin to deal with them.
    • Strandberg actually acts as this to Providence. He stole the money without their permission and figured his connections would get him out safely. Providence is planning on having Zaydan kill him for the unnecessary complication.
  • Stylistic Suck: The Headmaster's "airport thriller" reads like a parody of every Tom Clancy, Larry Bond, or Clive Cussler novel ever.
  • Take That!: Doubles as Hilarious in Hindsight. Hitman: Agent 47 contained an extended scene where Agent 47 infiltrated an embassy by allowing himself to get captured and only escaped through a combination of The Guards Must Be Crazy, Gambit Roulette, and Too Dumb to Live. In the third level of the game, 47 has to infiltrate an embassy which requires extensive use of disguise or sneaking past both guards as well as soldiers. It's also one of the more difficult levels in the game and has numerous redundancies.
  • Waving Signs Around: There is a large crowd of Moroccans protesting outside the Swedish embassy who are understandably angry that the embassy is sheltering a guy who stole 7 billion dollars from their economy.
  • Xanatos Speed Chess: It's shown during the mission that Strandberg robbing the Moroccan people wasn't part of the plan. Zaydan breaking him out and planning his False Flag Operation was him trying to turn the unexpected complications to his advantage.
  • You Have Outlived Your Usefulness: Providence has this planned for Strandberg. If the fact that his money has disappeared and his jet is missing isn't enough of a clue, they're also having Zaydan throw him into the ocean as soon as his escape plane leaves Morroco.
  • Zero-Approval Gambit: An unusual example as the villain, Providence, is using another villain to achieve it.

    Bangkok: "Club 27" 
Jordan Cross is one of the most popular musicians in the world, in no part thanks to a recent scandal involving the death of his on-again-off-again girlfriend. Said girlfriend's family contracts the ICA to assassinate Cross, who they believe to have murdered their daughter in a fit of psychotic rage. He is currently staying in a massive, opulent hotel in Bangkok, which Cross' media mogul father owns. Another target is Ken Morgan, the Cross family's crooked lawyer.
  • Amoral Attorney: Ken Morgan, described by Diana as a corporate fixer, and one of the level's targets. An opportunity involves killing him while he waits to meet with a negotiation partner in a basement room.
  • A Taste of Their Own Medicine: One method for killing Jordan is to throw him off the roof - much as he had done to Hannah Highmoore.
  • Badass Family: The Highmoore family perfectly willing to hire the world's deadliest assassin to dole out some well deserved extrajudicial justice.
  • Batman Gambit: The Jordan Cross hit served no purpose other than drawing Cross' father away from his private island so that the Shadow Client could take him out. The ICA is not happy upon finding out about this. Ironically, the ICA used the exact same method to draw out Hayamoto in Hitman 2: Silent Assassin.
    • Diana lampshades this when she is talking to 47 in the airport after the mission is over, saying that all the contracts they did up to that point are from perfectly legitimate sources (MI-6, an Ether shareholder, Hamilton-Lowe and the Highmoore Family) but seem to serve some overarching purpose to a fixer behind the scenes.
  • Call-Back: 47 can overhear a pair of bar patrons talking about the recent deaths of Strandberg and Zaydan from the previous mission, and one of them (correctly) guesses they were both working together and were both killed to further or thwart some larger conspiracy.
  • Chekhov's Gunman: The Highmoore family (your clients for the Bangkok mission) are the people that Helmut Kruger was assigned to spy on for IAGO in Paris. That cyanide pill suddenly makes a lot of sense.
  • Coconut Meets Cranium: A challenge. Crush both targets with coconuts.
  • Easter Egg: Go on, activate the sound system in the Queen suite. It plays something very familiar. Ave Maria.
  • Even Evil Has Standards: Jordan's manager sums up her client's horrible personality by mumbling to herself that even to her standards, he's probably the most cruel person she's ever seen.
  • Fake Band: "The Class", one of the biggest indie acts in the world.
    • IOI even created an album for the band - "Providence" - featuring three songs, including the one you can hear if you attend one of their jam sessions in the game.
  • Happy Birthday to You!: The celebrants at Jordan's birthday party sing what sounds like a birthday version of "We Wish You A Merry Christmas".
  • Hidden Depths: When 47 disguises himself as indie drummer Abel de Silva, Jordan Cross asks him to demonstrate his skill at a drum set in the recording studio. Turns out 47 can bang a good beat.
  • Irony: Out of the missions, this is the first one in which neither of the two targets is plotting to kill the other, yet is the only one where you can make one of them do so.
  • Mood Whiplash: Jordan Cross is very happy when he discovers a birthday party held for him. The next part plays in two different ways, depending on whether 47 manages to poison the cake beforehand or not:
    • If the cake isn't poisoned, a celebrant points out the cake was ordered to be delivered by his father. As other participants tell the former he practically ruined the party, Cross's manager requests from everyone to leave the rockstar alone as he furiously rants on how he believes it's another sign of his father asserting his authority.
    • If the cake was poisoned, Jordan is delighted with the "Algerian dates" incorporated into the cake. The same guy from before makes the same remark, but this time, the target is happy to know that fact... until the poison effect kicks in. If lethal, a Pre-Mortem One-Liner shows how stunned he is to (wrongfully) learn his father actually killed him.
  • Nobody Loves the Bassist: Jordan Cross' band features a guitarist, drummer, and vocalist but lacks a bassist. Justified as the bassist left the band over a feud with Jordan.
  • No Celebrities Were Harmed: Thomas Cross appears to be at least partly modeled after Richard Branson.
  • Noodle Incident: The stalker disguise turns every area into hostile. As in, shoot-on-sight hostile. There's no explanation given for it.
  • Paper-Thin Disguise: 47 is tall and muscular, with pale skin, ice-blue eyes, and Northern European features. He's passable just about anywhere in the world as a bodyguard, but as a hotel bellhop in Thailand, not so much.
  • Serious Business: The ICA's neutrality: once they realize the Shadow Client had been manipulating them to carry out his own agenda, they immediately mark him for elimination, despite there being no money involved (in fact, if anything he's been helping the ICA get more lucrative 47 contracts).
  • Royal Brat: Thomas Cross is a billionaire entrepreneur. Walking around the level sparks several NPC conversations about how wealthy he is and how his son was led into the attitude he's into now because of that wealth.
  • Surprise Party: Thomas Cross arranges a surprise birthday party to his son. As part of the opportunities, 47 can make it his target's last.
  • Title Drop: The episode title is "Club 27". A few NPCs speak about an alleged "Club 27" where stars that turn 27 die shortly after. Jordan turns 27 by the day the episode is set in, and he's one of the targets.
  • The Alleged Car: One opportunity for assassinating Ken Morgan involves a broken-down, malfunctioning tuk-tuk.

    Colorado: "Freedom Fighters" 
Having discovered the existence of the Shadow Client, the ICA manages to track down one of his cells in Colorado, and sends 47 over to investigate. While there, he must also kill four of the Shadow Clients top lieutenants- Sean Rose, Ezra Berg, Maya Parvati, and Penelope Graves.
  • Action Girl: Maya Parvati is a "former terrorist turned insurgent", per Diana's words. She demonstrates a lot of mental strength when held at gunpoint, as well as willing to constantly butt heads with Sean Rose if it weren't for him being the leader.
  • Badass Israeli: Ezra Berg is a former Mossad interrogator. He was fired because he wanted to take his interrogation techniques Up to Eleven. However, he's gentle and soft-spoken, in stark contrast of his partners.
  • Borrowed Biometric Bypass: The tornado shelter sealed by a biometric lock that requires Sean Rose's face. You have to use a 3D printer to make a mask of Sean Rose's face to get in.
  • Clock Tampering: 47 can mess with the grandfather clock in the house to help trigger an episode for Sean Rose.
  • Crazy-Prepared: After Penelope Graves finds out Interpol tracked her down to the military base (which, in fact, did not happen at all), she goes into a fact-check monologue listing every action she accomplished to make sure she leaves absolutely zero evidence behind her. Alas, ICA still caught on her.
  • Cruelty Is the Only Option: One kill requires you to pump a "civilian" full of drugs used for torture, so the target decides to upgrade the next batch. You can't enter the room he's in and the glass is bulletproof, so killing him is not an option either.
  • Damned by a Fool's Praise: One of the militiamen, clearly a little unstable, converses with another about a number of topics, only to be rebuffed as needing professional help. The topics include his learning to breathe underwater, asking about what part of the body to shoot to disable somebody in graphic detail, and a glowing endorsement of "that billionaire presidential candidate with a famous hairdo".
  • Defector from Decadence: The reason Penelope Graves joins the terrorists is because she was fed up with how much corruption had entrenched Interpol.
  • Dream Team: The Freedom Fighters is a militia that can do any type of terrorist attack ranging from cyberterrorism to chemical bombs thanks to the targets being experts in explosive, hacking, guerrilla warfare and chemical torture. ICA believes that their leader Sean Rose is the Shadow Client since they would have the resources to pull it up and it's partly true, the Shadow Client does employ them but it isn't Sean Rose.
  • Equal-Opportunity Evil: Members of the militia come from all sorts of national and racial backgrounds, and at least two women are in prominent positions.
  • Fake Defector: A fake Interpol agent (or 47, if he's able to get the fake Interpol badge) meets with Penelope Graves and convince her to join them back, at least so she'd work as a mole. She declines the offer, until she learns it was ultimately a Secret Test of Character made up by Sean Rose, subverting the trope.
  • I Know You're Watching Me: In the ending cutscene, 47 seems to turn and stare down the Shadow Client, who's looking at him through a sniper scope. What's more, after the Shadow Client removes his finger from the rifle's trigger, 47 turns back around and continues on his way like nothing happened.
  • It's Personal: There is no client this time except Providence indirectly pulling the strings, the ICA wants the militia's prominent figures dead since they are suspected of breaking the agency's neutrality. Although Sean Rose already had a contract on his head for his past terrorist attack.
  • Multinational Team: 47's targets are an Australian, an Israeli, a Sri Lankan, and a Brit, all working together on American soil. It's further mention that the compound's personnel come from all over the world.
  • Mundane Utility: The militia has a fully functional high tech 3D printer in their possession, but the only apparent use they have for it is to fabricate Berg's mask. Subverted as the masks can bypass biometric scan which could have some use.
  • Nobody Here but Us Statues: Variation: the map has several points where 47 can pose as a scarecrow.
  • Pop-Cultural Osmosis Failure: Strangely enough, none of the militiamen, even the obviously American ones, seem to recognize Ezra Berg's mask as the reference to Halloween that it clearly is.
  • Ragtag Bunch of Misfits: The militia unites hackers, terrorists, CICADA soldiers, among many other different sources of defectors.
  • Right-Wing Militia Fanatic: The Freedom Fighters pretend to be a militia as part of a cover for their operations. Dialogue in the "The Bookkeeper" elusive target mission reveals that they claim to have very left-wing beliefs like pro-choice and pro-gay marriage to scare off any real right-wing militia types that try to join up.
  • Secret Test of Character: One of the opportunities involves Rose wanting to test Graves's loyalty by having her be confronted by a fake Interpol agent and see how she reacts. Naturally, 47 can step into the man's place.
  • Shout-Out:
  • Something Completely Different: This mission is set on a militia base in the American Southwest. Not only is this a departure from the game's usual exotic glamour, but the lack of civilians necessitates a more Metal Gear-esque stealth approach this time.
  • String Theory: Rose and the Shadow Client have set up corkboards covered in pictures and string tracking both Providence's members and hierarchy and 47's past missions from previous games in the tornado shelter, which 47 discovers.
  • Super OCD: Sean Rose has a couple of compulsions. He requires that his watch be synchronized with his grandfather clock and that his desk be arranged just so. Messing with these will agitate him and he'll have a smoke to calm down. 47 can lace his cigarettes with hallucinogens, which will make him isolate himself.
  • The Big Board: The tornado shelter has several bulletin boards covered in information on Providence and the ICA.
  • The Mole: Turns out Erich Soders is actually working for Providence.
  • Tranquil Fury: Diana slips into this when she finds out Providence has compromised the ICA, once she gets over her initial shock.
  • Video Game Cruelty Potential: 47 can kill people as they pass under an elevated car receiving repair, by releasing the suspension and letting it slowly rise back up. Two challenges involve killing Maya Parvati as well 5 targets (the only way of achieving it is through user-created contracts), rewarding 5000 mastery points each.
  • Western Terrorists: Many members of the militia hail from the Western world. Its leader, Sean Rose, is an Australian eco-terrorist.
  • Wham Episode: It's revealed that Providence has infiltrated the ICA, and Erich Soders is one of their operatives.
    • We also learn that a militia team lead by Sean Rose was actually involved in the kidnapping of Thomas Cross himself, presumably hired by the Shadow Client.
  • Wham Line: After 47 finds an incriminating photograph on the desk in the tornado shelter, Diana has this to say:
    Diana: ...Soders? But that would mean... Providence has infiltrated ICA. And Erich Soders is their operative. Bastard!

    Hokkaido: "Situs Inversus" 
Having discovered that Erich Soders is a Providence mole, the ICA targets him for immediate assassination. There's a major issue, however- Soders is currently staying at the high-tech GAMA hospital in Hokkaido, which is heavily guarded and nigh-impossible for the ICA to infiltrate. The result is that 47 must go in with absolutely nothing, and must find a way to assassinate his targets any way he can. He must also assassinate Yuki Yamazaki, a lawyer with ties to the yakuza and Providence.
  • Artistic License – Biology: In-game, Fugu fish poison works like every other dose of lethal poison. In reality, fugu poison paralyzes the victim, after which they suffocate to death. It can even be survived if the victim receives immediate medical attention, something the GAMA facility should be able to provide, as it's a hospital.
  • Artistic License – Medicine: Situs Inversus patients can receive non-mirrored heart transplants. While the surgery in question is much more complicated, a place like GAMA would surely employ someone capable of performing it.
  • Auto Doc: The GAMA facility is equipped with a state-of-the-art robotic surgical suite, that can perform complicated surgical procedures under the direction of the KAI artificial intelligence, with the appropriate human supervision. As one of the mission targets is currently put under while undergoing surgery in this surgical suite, there are a variety of ways to sabotage the robotic armatures and medicinal feeds to execute him.
  • Badass Boast: Given by the Providence Constant to Diana, after she tells him the Shadow Client is only a terrorist if they win.
    Constant: Ms. Burnwood. We won a long time ago. This? This is maintenance.
  • Book-Ends: Just as in the first episode, 47's greater goal in this mission is to prevent a confidential NOC list from falling into the wrong hands. 47 also reuses his cover identity "Tobias Rieper", and his uncanny resemblance to Helmut Kruger also comes up again.
  • Call-Back: 47 can kill Yuki by poisoning her sushi with Fugu poison. For added irony, her profile directly states that it was the Hayamotos' assassination that started the chain of events that led her to be where she is today.
    • Another option for killing Yuki is to crank up the steam room's temperature and bar her inside, as could be done to Fritz Fuchs in Codename 47 and Contracts.
    • One challenge involves pushing Yuki off a balcony while she smokes. One of the cleanest ways to eliminate Chad Bingham, Jr. in Blood Money is luring him to a balcony to smoke, then pushing him off. On top of that, both "You Better Watch Out" and "Situs Inversus" take place in luxrious but isolated buildings built into a snowy mountainside.
    • Agent Smith can be found trapped in the morgue. He even wears his trademark "outfit".
    • If you tamper with the Curator's mood-enhancing chip, he becomes agitated and talks about "a place for everything and everything in its proper place". Sean Rose in Colorado says the same thing.
    • One patient is having plastic surgery to look like Helmut Kruger. If he sees 47, he thinks he stole his idea. Stealing Helmut's identity was one of the Opportunities in the Showstopper mission.
  • Chekhov's Boomerang: 47's Celebrity Resemblance to Helmut Kruger comes in handy again since it allows him to impersonate a patient who just got plastic surgery to resemble the male model.
  • Cruel and Unusual Death:
    • The table in which Soders is waiting for surgery can be used for several rather disturbing kills, such as draining his blood out. One kill leaves even Diana unable to comment, as while the target had it coming, it might have been a bit too much.
    • Another way to take out Soders is to destroy the heart he is preparing to have transplanted. His medical condition means that the donor hearts he can receive are precious few, and destroying the heart that could be found will condemn him to a slow, painful death.
  • Driven to Suicide: If you screw around with the manual remote to the Curator's experimental neurotransmitter-controlling neurochip, you can either send him into a manic episode or drive him into a deep depression where he has a Heel Realization and throws himself off a cliff.
  • Hospital Paradiso: The mission takes place in GAMA, one of the most cutting-edge hospitals on Earth. Since it caters to a very wealthy clientele, it looks like a cross between a sci-fi hospital (with an AI overseer) and a Japanese resort (complete with zen garden, hot spring and sushi bar).
  • I Just Want to Be You: Jason Portman, one of the patients, wants to look exactly like Helmut Kruger. The surgeons note that their different facial structures make this difficult to do. 47 can take Portman's place on post-surgery checkup, and the surgeon is more than overjoyed by the fact that there's no bruises or cuts on "Portman's" new face.
    • If their paths cross, Portman berates 47 for "stealing his idea".
  • It's Personal:
    • Another contract on the house but this time there is more at stakes as Soders gave client info and agreed to deliver the name of the active agents after his demands are met.
    • One of the more involved methods of assassinating Soders is by showing his surgeon proof that his patient was responsible for his father's death, thereby convincing him to screw up the transplant deliberately.
  • Morally Ambiguous Doctorate: The morgue doctors locked Smith in a freezer possibly to be harvested. There is also one master surgeon who is a drug addict.
    • The Curator especially; he seems to do regular business with organ harvesters to the point of speaking with them jovially over his cell phone.
  • Mountaintop Healthcare: The GAMA clinic is situated in the mountains of Hokkaido.
  • No-Gear Level: Initially, you're not allowed to bring any equipment with you because the location is highly secure, and no agency pickup locations are unlocked right away. You do gain access to pickups when you level up your mastery, though, and once you max it out your gear slots are unlocked.
  • Non-Indicative Difficulty: One of the challenges of a Suit Only run on this stage is that many doors only open for people wearing the right outfit; not being able to change 47's outfit means many doors are much more difficult to bypass. However, Professional difficulty adds an extra guard near the sauna who isolates himself right next to a door that requires a guard uniform. This door directly leads to a console needed for the sauna opportunity kill for Yuki Yamazaki. This means killing Yuki Yamazaki without changing disguises is much easier on the highest difficulty, because without the guard the only way to reach that console is to sneak through the heavily guarded garage.
  • Organ Theft: It's made pretty clear that the heart the target needed was not a donation as we see two people walking out of a slum with a gun and a cooler. Interpol even sent an agent (Smith) to investigate the theft, only for him to end up getting captured and locked in the morgue covered in surgery markings, heavily implying that his organs will be taken as well.
  • Playing Possum: 47 can lie down on the morgue trolleys and play dead to blend in. In fact, achieving level 17 mastery will unlock the morgue as a starting location, where 47 has been smuggled in impersonating a corpse.
  • Sauna of Death: It's possible for 47 to kill Yuki by tricking her inter entering a too-hot sauna and then trapping her inside it.
  • Shout-Out: One NPC mixes up Helmut Kruger and Freddy Krueger.
    • When you sabotage KAI, she starts rambling about her hope that the cake she was promised would be provided.
    • A yellow motorcyclist outfit identical to The Bride's iconic outfit from Kill Bill note  can be obtained from a corpse in the morgue. There are a number of Kill Bill-themed challenges involving the outfit and a katana that can also be obtained in the level.
  • Team Switzerland: ICA wants to keep themselves that way.
  • Wham Line: The beginning of the briefing:
    Diana: Good morning, 47. The board has sanctioned Erich Soders for termination.
    • Again during the ending cutscene about Ort-Meyer and his experiment.
    Constant: Well if you believe the questions died with him, we have nothing further to discuss.
  • Written by the Winners: After the Constant calls the Shadow Client a terrorist, Diana responds by saying "he's only a terrorist if you win".

Bonus Missions:

    Sapienza: "The Icon" 
47 has been to eliminate Dino Bosco, the actor-director of the movie The Icon, as his perfectionism is driving the studio bankrupt.
  • Captain Geographic: The titular "Icon" is a superhero whose armor is colored like the flag of Italy: green, white, and red.
  • Excrement Statement: When the producers re-edited one of Bosco's films without asking him first, he made his displeasure known by urinating on the screen at the film's premiere.
  • Executive Meddling: In-universe. Bosco's last film, Il Brute, was re-edited by the producers without his knowledge or consent, something he only found out during its premiere at the Cannes Film Festival.
  • Troubled Production: In-universe. Filming The Icon has proven very troubled indeed, so much so that L'Avventura Pictures has hired 47 to kill the director before he drives them into bankruptcy.

    Marrakesh: "A House Built on Sand" 
47 takes out construction magnate Kong Tuo-Kwang and Hamilton-Lowe mole Mattheiu Mendola
  • Artistic License – Biology: One food vendor can be heard shouting "Snail meat! No bones!" Since snails are invertebrates, one can only wonder why she's using that as a selling point.
  • Creative Differences: In-universe. Dissatisfaction with his job because of these problems is why Mendola agreed to become a spy for China Corp.
  • Escort Mission: Required to get Mendola and Kong to meet up, which is necessary for several assassinations. What makes it an annoying escort mission is that Mendola gets lost and irritated at the slightest break in his view of you.
  • Fortune Teller: 47 can disguise himself as one. Mendola is very nervous about the meeting and takes any chance to know if it'll succeed.

    Sapienza: "Landslide" 
At the request of Silvio Caruso, 47 takes out Sleazy Politician Marco Abiatti
  • Bilingual Bonus: The live band is playing cheesy pop music with actual Italian lyrics. Given the content of the songs, it's clear that Abiatti is not targeting a sophisticated audience.
  • Call-Forward: Your client is Silvio Caruso, who was mentioned in the briefing of "World of Tomorrow" to have been a client of the ICA prior to being 47's target.
  • Engineered Public Confession: Sabotaging the stage and leaving the mic on causes Marco to accidentally reveal his true intentions towards Sapienza. He'll then head to the stage to explain himself, even though it was just declared a safety hazard.
  • Eye Scream: Like Jordan and his birthday cake, you can shove Marco face first into a pen. 47 pulls it out of his socket afterward.
  • Impaled with Extreme Prejudice: You can push Marco from the church tower to a spire underneath. The camera even lingers in the body for a few seconds.
  • Local Reference: After his Engineered Public Confession, Marco explains that he was just joking and asks the public to forgive his weird sense of humor. He just came back from Scandinavia, where gallows humor is common and everyone is a hashish-smoking communist.
  • Mythology Gag: Some of the ways to kill Abiatti are much more brutal than the other targets'. 47 has a soft spot for religion, and Marco is after an innocent priest.
  • Self-Deprecation: A lawyer mentions that he has bladder condition and he needs to use bathrooms frequently. While he uses only a few, the past games have a reputation of NPCs using the bathroom every few minutes.
  • Shout-Out: One of the challenges is named "Wanna see a magic trick?".

    Paris: "Holiday Hoarders" 
47 has to take out Harry "Smokey" Bagnato and Marv "Slick" Gonif in the Palais De Waleska in Paris, France. A free bonus mission, partially created in support of the World Cancer Research Fund, with IOI encouraging players to donate to the cause. It was made a permanent mission in this game, but a timed mission in the sequel.
  • An Ass-Kicking Christmas: 47 is going after two thieves who want to steal presents.
  • Blatant Burglars: They infiltrate a gala event wearing black street clothes with long jackets. Yet nobody seems to notice them or care when they enter restricted areas.
  • Bad Santa: 47 can disguise himself as one.
  • Chuck Cunningham Syndrome: Played straight on release of the Hitman 2 Legacy Pack as this mission was completely absent, but subverted come christmas time... as it returned as Temporary Online Content, and was removed a month later.
  • Christmas Episode: Pun intended. While there have been Christmas themed levels before, this is the first one to have a Christmas-themed objective. (Not counting Hitman 2's flash game spinoff where 47 shoots attacking elves.)
  • Disproportionate Retribution: Stealing presents is worthy of death, it seems.
  • Easter Egg:
    • Santa himself teleports around the map with an echoy "ho-ho-ho" and a flash of magic pixie dust. You can also take his clothes and become Santa 47. Killing a target while dressed like this causes 47 to say "ho-ho-ho".
    • If you're Santa 47, you can escape via chimney.
  • Expy: The two targets in this mission are near-explicit stand-ins for the Wet Bandits from Home Alone, right down to the Christmas-time theft, habits, and names (Harry and Marv)
  • The Grinch: Those two darn thieves: Harry "Smokey" Bagnato, and Marv "Slick" Gonif.
  • Shout-Out: The entire mission is one to Home Alone:
    • The targets' real names are Harry and Marv, same as the Wet Bandits.
    • Marv has a habit of flooding the sink in bathrooms for no reason other than his own amusement.
    • One challenge requires you to knock out Marv with a brick three times, a reference to a similar scene from Home Alone 2.
  • Temporary Online Content: Averted for this game, as players requested it be added into the game permanently (largely because Paris has no extra missions). Played straight when it was released into Hitman 2, which was only made available for the Christmas holidays, then got removed afterwards, despite player requests to keep it permanent, like it is in 2016.
  • Timed Mission: After completing their routes, the targets will meet up. A challenge requires you to steal all the items on the target's lists before they do. The challenge fails if either one dies, but you can freely knock them out. Another requires you to kill them both in a propane explosion while wearing the Santa suit after they return empty handed.
  • Troll: During his route, Slick occasionally enters bathrooms only to flood the sink. He also giggles whenever he does so or steals something.
  • Unusually Uninteresting Sight: As noted above, no one will bat an eye as they slip into restricted areas in plain sight. While Smokey does at least try stay low and move fast to avoid detection while searching for loot, Slick just walks around cluelessly looking for stuff to steal.
  • Writing Around Trademarks: The targets have similar names to the thieves in Home Alone.

Bonus Campaign Patient Zero:

     Specific To The Patient Zero Campaign 

  • Ambiguous Time Period: When Hitman 2016 was IO Interactive's only active game, the games' previous levels never made mention to the "Patient Zero" Campaign in any capacity, small shoutouts or otherwise, with the developers not even going back to add any into the missions, and thus making the canonical placement of this campaign a bit fuzzy. The only clues we ever got to it's placement in the game's story-line was in "The Source", where the band "The Class" is still in the hotel, but there's no Jordan or Dexy on-site to tie it to talking place before or after the main campaign.
    • Then "The Vector", which must takes place before "Freedom Fighters" as Diana doesn't appear to recognise the paramilitary compound the Virus is being tested in. This was eventually averted however, as Hitman 2 TV screens have news tickers on them, which sneak in a reference to the Cassandra Snow franchise, and how that the Craig Blacks' Death will be honoured by the studio creating more films based on his books, something which Craig Black didn't want to happen. This places the Patient Zero campaign before the events of Hitman 2, but somewhere between Sapienza and Colorado in Hitman 2016.
  • Early-Bird Cameo: The logo for Krondstadt Industries can be seen on equipment in the "Patient Zero" briefing, as well as in-game. The company itself is mentioned by KAI in the regular campaign, but no logo was ever shown.
  • Patient Zero: The name of the campaign, the Final Mission, as well as the goal of Owen Cage in order to distribute the Nabazov Virus.

    The Source 
The ICA contracts Agent 47 to dismantle a death cult plans for bio-terrorism, contracted by a reclusive millionaire going under the codename "Locksley". Locksley provides evidence that the cult, named "Liberation", is going to attempt to use a bio-weapon in Bangkok. Naturally, you have to put a stop to it by killing it's leader, Oybek Nabazov, and his second in command, Sister Yulduz at the Himmapan Hotel, where they're doing an art exhibition. Hopefully, the consequences of this contract won't have ripple effects...right?
  • Cult: A Death Cult specifically, named "Liberation". The ICA contracts 47 to put an end to it. It goes horribly wrong after that.
  • Explosive Leash: Explosive consequences at least. Killing the targets has a "Killswitch" triggered by the Cult, which Diana detects when you leave the level, which activates other agents of the cult from around the world.
  • Milkman Conspiracy: The "Liberation" Death Cult has got more power that it appears on the surface when the contract was issued, and has powerful heads in Ether (a large drugs company), Sleeper Agents in Sapienza and Colorado should things not go according to plan in Bangkok (which, as you see with the other folders merely existing below, it doesn't), as well as an agent willing to become Patient Zero on arrival in Sydney.
  • No Name Given: Sister Yulduz's first name is completely unknown.
  • Scam Religion: Oybek Nabazov is a master at creating these, then leaving just in time to not get caught by authorities.
  • Weapon of Choice: A challenge, kill Sister Yulduz with one of the display weapons.

    The Author 
...yeah, about that. Turns out eliminating the cult leader in Bangkok activated a ring of sleeper agents around the world. This leads us to Sapienza for 47's task of eliminating the sleeper agents; Craig Black, writer of the "Cassandra Snow" Novels, as well as Brother Akram, a Cult Operative who carries the virus that Craig Black wants to unleash onto his audience in Sapienza.
  • Driven to Suicide: You can find a man throwing himself off a cliff after losing his girlfriend in "The Source".
  • Fan Hater: In-universe, Craig Black hates his own fans so much that he's planning on killing the attendees of his upcoming convention with the virus.
  • Timed Mission: Craig Black and Brother Akram are scheduled to meet at midnight, after which Craig will leave Sapienza and take the virus sample with him. If he makes it out, the mission ends immediately.
  • Unwinnable by Mistake: If you have no keys, lockpicks or crowbars and enter the apartement below Brother Akram by using the doorbell and sneaking in, you'll be locked inside when the door closes. Both doors to the apartment are locked from both sides and there's no key anywhere in the apartment. If you took out the lady who opens the door for you, you can't even scare and follow her out when she runs for help.

    The Vector 
The ICA has managed to find the exact co-ordinates of the Dead Man's Switch Oybek Nabazov activated upon his death, and it leads 47 and Diana to a paramilitary compound in the middle of Colorado. 47 is tasked with killing Bradley Paine, as well as any infected mercenaries on the compound, in order to stop the spread of the virus.
  • Ascended Extra: This missions' gameplay is based on Absolution's Hitman: Sniper Challenge Preorder Bonus, which at the time existed more as a way to kill time than anything else. 'The Vector expands upon this premise by only giving you one named target (Bradley Paine), with the rest of the targets being unknown to 47, and must be acquired on-site.
  • Call-Forward: To Colorado's "Freedom Fighters" mission in the main campaign, as Diana fails to recognise the paramilitary compound from said mission.
  • Comic-Book Fantasy Casting: Has a similar appearance to Matt Smith in his Doctor Who attire, bowtie and all.
  • Sniping Mission: 47 sets up on a tower overlooking the camp with a sniper rifle making the mission play like Hitman: Sniper Challenge and Hitman: Sniper.
  • Obvious Beta: Not in the "game breaking sense", but more as a test/ preview for the developers of IO Interactive to see if there was any fan interest for a level like this to return for future releases. Come Hitman 2 we get a mini-game that does exactly this.
  • Plague Doctor: In terms of his role, he otherwise wears dapper attire. He Infects militia members that you must take out.
  • Sharp-Dressed Man: Wears a nice dark blue Suit and a Bowtie.
  • Timed Mission: To an extent. If you wait around for too long, targets will start to flee, regardless if Diana and 47 has identified them or not.

    Patient Zero 
After the ICA intercepts a memo that a cult operative named Owen Cage is heading to Sydney, Australia, and has infected himself with the Nabazov Virus, and also wanting to become the Virus' Patient Zero, Owen was spotted in the airport waiting lounge doing cult rituals. Passer-bys got nervous, and after being arrested and detained, he was shown to be succumbing to the effects of the virus. He was subsequently flown to Hokkaido, Japan's GAMA medical facility to be treated. Your mission is to eliminate Owen Cage, as well as Klaus Liebleid, a medical Plague Doctor working for Ether, who wants to reverse engineer the virus. Ether wants to make a large profit selling the cure for the Nabazov Virus. There's also a complication: If anyone on-site get's infected, you must kill them lest the virus spreads outside of the hospital grounds, and the whole world get's infected. Because of this, Diana and everyone at the ICA has allowed all infected people to be permissible targets for this mission, given what's at stake.
  • Artistic License – Medicine: 47 has to kill Owen Cage and all of those infected by the virus to contain it. This would not work in real life, as a dead body can still be contagious and spilling bodily fluids would be a good way to spread it further, but even if 47 leaves their corpse laying on the floor after stabbing them to death the virus is contained. There are acid baths they could be disposed of in and one opportunity to kill Owen burns him, but neither is necessary. Of course, if it did work like in real life the level would be far harder than it already is, given how quickly the virus can spread out of control as it is. Lieblieds' notes in the mission states that killing the person stops the virus dead in its tracks, somewhat justifying the potential murderous rampage.
  • Godzilla Threshold: The threat of the virus spreading and causing a deadly global pandemic is so serious that the agency considers all infected victims targets and they must be killed.
  • It's the Only Way to Be Sure: The only way of destroying the virus is to kill anyone infected. You can see where this is going...
  • Kill ’Em All: If the player isn't fast enough, the virus can spiral completely out of control and begin spreading faster than the infected can be killed. It is entirely possible this can result in needing to kill everyone in the entire level to contain the Nabazov virus.
  • Mercy Kill: 47 has to kill all the infected. The disease is fatal as it is and its effects on Owen Cage (including Tainted Veins and being so delirious he can't even notice 47 no matter what he's doing), so ultimately this is generally a more merciful way to go than letting the virus run its course.
  • Necessary Evil: Killing the infected is the only way to contain the potential world threatening pandemic. And it spreads fast. Diana even says the agency will consider all infected victims as permissible targets and is not happy about it.
  • Never Hurt an Innocent: Averted, big time. Your target carries a deadly virus, and can spread it to others, who then spread it further. The mission requires 47 to stop the virus at the hospital, and anyone who carries the virus must be eliminated. It is possible, to prevent anyone from getting infected by Patient Zero, allowing you to complete the mission without killing anyone innocent.
  • Nintendo Hard: I/O Interactive's official stats show this to be by far the most difficult level in the two games, especially to achieve Silent Assassin in, mostly due to the very strict timer you're running against to prevent the infection from spreading.
  • O.O.C. Is Serious Business: If the virus spreads, the concerned Diana starts her warning to 47 with "shit".
  • Too Dumb to Live: The virus escapes containment because a nurse not wearing protective gear decides to hang out in the biohazard area for no apparent reason, catching the virus from Cage when he passes by and going on to spread it to a security guard outside, who goes on break and spreads the virus to the rest of the hospital. If you take out the nurse beforehand, an unprotected doctor will wander into the area several minutes later and become infected, seemingly just because she was looking for a cup of coffee (why she couldn't use a machine other than the one in the restricted area is anyone's guess). The biohazard area also has a number of guards not wearing protective gear, although they at least keep far enough away from Cage to avoid infection under normal circumstances.
  • With Cat Like Tread: When the level was put into Hitman 2's GOTY Legacy pack, a specific quirk with the way that game handles Silent Assassin comes knocking on this tropes door: So long as anyone infected doesn't report you to the guards, you're free to murder your way through the level's infected and still get Silent Assassin rating. Even if NPC's who haven't been infected get knocked out, then get infected, it still counts towards the rating.


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