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  • Accidental Aesop: Check your surroundings before lighting a cigarette, and never smoke near anything flammable. Also, check that there's no broken electrical devices near water.
  • Accidental Innuendo: Tempering with the pipe organ in "Landslide" causes the priest to come out of hiding and say things like "Hey, no playing with the organ" and "Who's playing with my organ?"
  • Acceptable Professional Targets: What else can be said of two of 47's main targets being lawyers?
  • Alas, Poor Villain:
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    • If you point a gun at Silvio Caruso, he will break down in tears and say that his upbringing is what led to him being the man he is now and swears to be a better person should you spare him.
    • Some players lament how there is no alternative to killing Penelope Graves in Colorado, with her firmly believing that she's doing this in the name of what's right and how everyone in the compound except for Ezra Berg treating her with any sort of respect or kindness. Diana herself also considers her situation "regrettable".
  • Alternative Character Interpretation:
    • Is Silvio Caruso a Well-Intentioned Extremist intending to making the world a better place with his virus? Or a lunatic out to out to use it to destroy his old enemies? Or, since some of the later missions give us more into his backstory, could he merely be a man who doesn't understand what his virus can truly do?
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    • Is Francesca De Santis a Properly Paranoid career focused woman trying to keep herself and her company safe? Or a Bitch in Sheep's Clothing actively spying on an evidently broken man?
    • Is Jordan Cross remorseful over Hannah's death? Is he more upset that he needed his father's power to save him? Is he a Psychopathic Manchild who doesn't think the rules apply to him? All of the above?
    • And what of his father, Thomas Cross? The little details we hear of him are that Jordan claims he's a control freak, but he's not exactly unbiased and Thomas genuinely seems to care about his son considering he ordered an extremely-specific cake for him and went to his funeral despite being a serial recluse.
  • Angst? What Angst?:
    • As per the series norm, an NPC can witness a bald assassin gun down their friends and collegues, yet go back to mopping the floor once the killer has disappeared for a few minutes.
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    • Agent Smith doesn't sound too worried about having been locked in a freezer waiting for his organs to be harvested. It's entirely possible that he's just gotten used to it by now.
  • Annoying Video Game Helper: Some find Diana to be this. Unlike in the previous games, she occasionally talks during missions, such as when a target dies or 47 reaches a location pivotal to the mission. Some dislike the fact that she will inform 47 when the target crosses his field of vision for the first time, removing the challenge of identifying the target yourself and sometimes cutting off interesting dialogue. She is also one of the few things that cannot be turned off in the settings, so this one might be somewhat justified.
  • Arc Fatigue: A variation. While Sapienza is considered to be among the best maps in the game, some fans don't like how it has the most missions, feeling that other levels should get their turn. For example, with the GOTY version installed, each locationnote  has 2 missions, while Sapienza has 4. (On PS4, the Sarajevo Six campaign rises these numbers to 3 and 5 respectively.)
  • Audience-Alienating Premise: It's commonly agreed that the episodic nature of the game hurt its sales, since many players waited for the entire game to come out first only to forget about the game entirely and buy it later for a reduced price.
  • Awesome Music: The songs in the trailers, both the reveal trailer and the "Welcome to Sapienza" trailer. The former, produced by Jasper Kyd, is downright mesmerizing with the use of heavy breathing as a beat. The latter is the synth-heavy sophisticated track "Between Two Points" by The Glitch Mob.
  • Best Level Ever: All of the levels have fans, but Paris, Sapienza and Hokkaido tend to be the ones that stand out and rank near the top of Best Level lists.
  • Big-Lipped Alligator Moment: There's a lot of weird easter eggs.
    • In Sapienza, you can summon a kraken by playing the notes from Pirates of the Carribean 2 on bells with your sniper rifle. It devours the ship you did it on.
    • In Marrakesh, you can have the entire Moroccan Army, including General Zaydan, dance by dismissing all the soldiers as an officer and playing a radio on the intercom. Also, shooting the helicopter enough times causes a giant moose statue to spawn beside it and crush anyone underneath it.
    • In Bangkok, if you shoot all the little elephant statuettes in Morgan's suite, the giant elephant statues in the hotel entrance will cry blood.
    • In Colorado, wearing the scarecrow disguise and shooting 4 bells in a certain order will make anyone near you burst into flames and die. Also, if you feed 10 apricots to a toy dinosaur called Mr Raptor, he will become a possible escape route.
    • In Hokkaido, wearing the Ninja disguise and walking a very specific unmarked path on the hospital roof causes freaking Godzilla to appear in the distance.
    • The various challenge packs could count as this. They require 47 to wear a specific (often weird) disguise and use certain kills to kill a specified amount of targets. (Any target will count; be it story, escalation, elusive or contract.) The Sapienza sniper pack is the only major exception thus far.
  • Complacent Gaming Syndrome: Colorado was designed with this specifically in mind, as the Devs figured that previous chapters allowed players to build up a comfort zone, so Colorado was intended to get them to start thinking outside the box again.
  • Complete Monster:
    • Oybek Nabazov, the leader of Liberation, is a man deeply obsessed with death, suicide and rebirth. Over the last three decades he has founded several cults, led them down a self-destructive path that resulted in seven mass suicides, leaving the remains behind to start anew. When the former virologist Owen Cage helped the cult create a deadly virus, Nabazov intended to have some of his most fanatical followers inject themselves with the virus to cause several outbreaks around the globe in a coordinated attack. When Agent 47 arrives in Bangkok to assassinate him, he has begun brainwashing a new group of unaware cult recruits with the intention of having them spread the virus to Bangkok and beyond.
    • Sister Yulduz, the "chosen sister", is the second-in-command of the Liberation cult. Pretending to be a devout follower of Nabazov she helped organizing the cult attacks, while secretly having invested large amounts of money into security and pharmacy companies to profit from the chaos caused by the virus outbreaks. Showing no loyalty towards Nabazov or the cult, she already made plans to escape and leave them to their fates as soon as they begin their attacks.
  • Crosses the Line Twice: In "Landslide", you can kill Marco Abiatti by stabbing his eye out with a pen. The name of the challenge associated is "How About A Magic Trick?"
  • Ensemble Dark Horse: Out of the targets, Silvio Caruso, Jordan Cross and Penelope Graves are the most popular among the fanbase due to their complex personalities and ambiguous morality.
  • Epileptic Trees:
    • Helmut Kruger's resemblance to Agent 47 has some fans believing he might be another clone who decided to leave the assassination business for something safer.
    • Many believe that Amos Dexter, a patient in Situs Inversus, is related to Blake Dexter, one of the antagonists of Absolution. It's not too far fetched, as they both are rich Texan eaglelanders, and obviously have the same surname. There doesn't seem to be any evidence towards this theory in-game, however Amos does mention having a brother.
  • Even Better Sequel: Paris was considered to be better than anything in Absolution, with the only complaint being that it felt a bit short, while Sapienza was considered to be better than Paris, and considered by many to be the Best level in the entire Hitman franchise.
  • Fan Fic Fuel: Given Amos Dexter ambiguous connections to Blake Dexter, it certainly feels like he exists only so people could come up with a reason to kill him in Contracts Mode.
  • Game-Breaker: Fire extinguishers. You can carry it without causing suspicion. You can use it for a non-lethal takedown and you can shoot it for an explosive kill. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguisher. Granted, if you play on Professional difficulty, holding a fire extinguisher does make people suspicious, but not illegally so. note 
  • Goddamn Bats: Cameras on Professional Mode. They're hard to see, detect illegal actions which alarm guards that are nearby, and are placed in large numbers in previously safe routes and locations. They're a minor annoyance at best on normal mode. However, destroying the security footage disables all cameras in the level, so this can be avoided.
  • Hilarious in Hindsight:
    • Doubles as a possible Take That!. Hitman: Agent 47 contains an extended scene where Agent 47 infiltrated an embassy by allowing himself to get captured and only escaped through a combination of The Guards Must Be Crazy, Gambit Roulette, and Too Dumb to Live. In the third level of the game, 47 has to infiltrate an embassy which requires extensive use of disguise or sneaking past both guards as well as soldiers. It's also one of the more difficult levels in the game and has numerous redundancies.
    • Less than a month after Sapienza came out, Uncharted 4: A Thief's End was released. After the tutorial missions of the game, the sharp-dressed protagonists break into an Italian mansion and proceed to steal an employee's clothes.
    • One of the Paris level targets is a former fashion model turned spy, who was still acquiring classified information during her modeling career. Daria Margolis or Derek Zoolander?
  • It's Easy, So It Sucks!: Purists have taken issue with the new "Opportunities" system: If 47 overhears the right conversation (which the game even notifies with an icon if you're approaching one), the game will essentially give the player a quest line complete with waypoints that will handhold the player straight to one of the targets. However, it is possible to disable the system entirely, or set it to "Minimal", which still allows the game to point out their starting point but remove the waypoints. The Patient Zero campaign doesn't have Opportunities, oddly enough.
  • It's Short, So It Sucks!: The game is much shorter than the previous games, with 2 tutorial sandboxes and 6 story sandboxes. The bonus episodes reuse the level layouts, although change enough to keep the levels fresh (Just compare World of Tomorrow and Landslide). Past examples  That said, there is a lot of replay value; from the numerous escalations, the large amount of challenges available for each level, and the practically unlimited amount of user-created contracts. In short, while the replay value might be among the highest of the series, prepare to see the same levels a lot.
  • Memetic Mutation:
    • ROCCO! Explanation 
    • CARPETS! Explanation 
    • Gloves. They tend to be referenced a lot by both fans and devs alike.
    • SoonTM Explanation 
    • THAT is [Target's Full Name]. [Target's occupations]. Quite the resume. Explanation 
  • Moral Event Horizon:
    • General Reza Zaydan crosses it when we learn that his plan to increase chaos in Morocco so that he can pull his coup includes sending people dressed in the uniform and weapons of a terrorist group to fire on the civilians protesting for Strandberg's rendition.
    • Marco Abatti crosses it when he pushes Father Francesco off the church tower if you let the two meet.
    • Craig Black plans on using a bioweapon to kill everyone at a fan convention for his successful Urban Fantasy novel series solely because he's frustrated that his "serious" work is consistently ignored in favor of the latter.
    • The Sarajevo Six crossed it when they slaughtered refugees in a gold robbery. Taheiji himself said they were "no longer men" after the massacre.
  • Most Annoying Sound:
    • The sound your clothes make when they're shifting.
    • Headphone users will likely start to hate the sound of footsteps, as for some reason they are much louder than other sound effects.
    • Dino Bosco in The Icon. He can always be heard loudly complaining whilst you navigate the level, making your urge to kill him very much justified.
  • Most Wonderful Sound:
    • The mission complete theme. It comes as a relief, especially after completing a difficult contract or Elusive Target.
    • The subtle whoosh that plays when you get a Silent Assassin rating. It's like the cherry on top of an awesome run.
    • The theme that plays as soon as you kill your target. Especially the Icon version, which has an epic guitar riff.
  • Narm: Almost every character in Hitman 2016 speaking with an American or British accent is incredibly immersion breaking. Particularly grating examples are General Zaydan, who despite being a Moroccan educated in the United States sounds like a British General from a WWII movie, and Maya Parvati, who is supposed to be Sri Lankan, yet speaks English with a flawless American accent.
    • In Bangkok, Jordan Cross will die thinking that his father murdered him if you poisoned his birthday cake. This would be quite sad if it provoked any actual reaction from the partygoers. Instead his manager, Dexy Barat, just dismisses the partygoers and acts surprised when Jordan drops dead.
    • The fact that, in Colorado, you can instantly kill someone by dropping a bale of hay on them is rather silly.
    • In the Patient Zero mission The Author, a man named Jeff, who lost his love in the previous mission, commits suicide by jumping off a cliff. It would be sad if he didn't sprint at full speed to the cliff and stop to chastise you if you bump into him.
  • Narm Charm: The devs acknowledge both the serious and sillier sides of the series; The story and (most) side missions are grounded on reality and are mostly serious. However, they balance this out by encouraging silliness with the disguises and gear, and the easter eggs can be really weird. It speaks wonders when the fanbase is pleased to hear that they can don Blood Money's clown outfit in any level, no matter how out of place it may be. In a game where you kill people for money.
  • Nausea Fuel:
    • Toilet Drowning. As your target vomits into a toilet, 47 knocks them down and holds their head inside. The victim helplessly flails as they drown in a mixture of toilet water and their own vomit.
    • 47 can kill Penelope Graves by drowning her in a slurry pit. It's one of the most revolting ways to die imaginable.
  • Never Live It Down: The "Definitive Edition" of Hitman 2016 came with three exclusive suits based off of IO Interactive's other Franchises; the Freedom Phantom suit, the Lynch suit, and the Futo suit. Despite claiming the suits would make their way onto the other versions of the game (Windows and Linux via Steam, PS4, and Xbox One), that never happened, despite dataminers revealing the suits do exist in the code of all versions of the game, but aren't unlockable without cheats. On 3rd July, 2019, one year and three months later, the developers revealed they'll be added into games' sequel on July 30th, 2019, so long as you're willing to sign up for an IOI account.
  • Play the Game, Skip the Story: While there is a somewhat-serious story in the game (a half-baked conspiracy thriller about A shadow client manipulating the ICA and Agent 47 to destroy "Providence", an illuminati-esque world order, while also trying to play both sides for fools.), and most of it can be picked up from listening into conversations throughout the natural course of gameplay, you don't have to pay attention to any of it. You'll get just as much enjoyment out of it if you don't care for the background plot. If there's anything IO Interactive learned after making Hitman: Absolution, it's that we should get the justification for why we're killing them, and leave the rest of the plot to optional cutscenes and in-game dialogue, not the reverse.
  • The Scrappy:
    • Ken Morgan is the least liked out of all the targets, due to his bland personality, limited route, boring kill opportunities (excluding the popular "getting Cross to kill him" opportunity) and weak story justification for him being a target. Some players wish Jordan Cross's manager Dexy Barat was the secondary target instead of him.
  • Scrappy Mechanic:
    • The game needs to be online to be fully playable but it's very much possible to play offline. Offline mode allows instant re-connection to avoid loss of progress and a patch on November 28th, 2016 made unlockable gear usable offline, negating the majority of the issues people had with the system. The only condition is that they still need to be unlocked online. Only Challenges, Elusive Targetsnote , Contracts Mode note  and Escalations are all locked away behind the Always-Online requirement.
    • Corner takedowns are really untrustworthy, since 47 is just as likely to stealthy pull the NPC into a choke hold, as he is to punch them in the face.
    • The Witness system is broken as hell, as NPC characters can become witnesses without seeing 47, as long as they, for example, hear a lot of gunshots. A target's bodyguards have a chance of becoming witnesses if a target lockdown is triggered, even if you are never seen, and in some extreme cases, triggering a fire alarm can make guards witnesses, even if they are halfway across the map. Example 
    • The entire concept of Elusive Targets has been a major point of contention, as not a lot of people like the idea of a single-player game having content that's only available for a brief window of real-life time.
  • Surprisingly Improved Sequel: After the controversial Hitman: Absolution, Hitman (2016) is seen as a decisive step back in the right direction and in contention for best game of the franchise.
  • Tear Jerker:
    • Silvio Caruso mourning his mother at her grave. He monologues about his childhood, rants at her for her abuse of him and eventually mutters he wishes she was there with him, so he could smother her all over again.
    • While most targets rightfully have their deaths coming, the immediate reactions of their associates can fall into this if the target's body was found. Examples include Viktor Novikov swearing revenge for his wife's murder if Dalia dies first, Jordan Cross's crew in the recording area reacting with absolute shock (including guitarist Heidi, who he didn't get along with) and both Ken Morgan's bodyguard and Dr. Nicholas Laurent going depressed over losing their charges (even worse for the latter if you made him murder Soders while high on drugs, dooming his career). Also, in Hokkaido, if you make KAI, an AI, malfunction and kill Soders, they manage a broken "I'm... sorry... Dr. Laurent..." as they shut down.
    • Some of the dialogue when holding your targets at gunpoint is rather sad. Even though most of them are scum, the voice acting very convincingly assures you that these are real people, and that no matter how much they deserve to die, they still logically fear death.
  • That One Sidequest:
    • The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, just poison his food. Jordan, on the other hand is surrounded by people, and never leaves the top floor, meaning that you need to avoid dozens of guards and crew members just to reach him. If you get caught by a camera, then you may as well restart, since the recordings are almost impossible to get to without an appropriate disguise that allows use of the all-access keycard. And that's on normal difficulty. On Professional Mode, It's even worse, as there's a person right next to the food plates that Morgan eats from, meaning you can't just poison him (though the balcony next to the the giant ceiling lights of the restaurant isn't guarded at all, so if you can get the timing down, it's an equally easy way to off him), but like on normal difficulty, getting to Jordan is still disproportionately hard, not to mention that because camera's spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. Unlike the below example the Legacy pack never changed the level, so there really is no easy way to off Jordan in your suit.
    • The Silent Assassin, Suit Only challenge for Freedom Fighters on both Normal and Professional Mode. Not only do you have to deal with FIVE targets, all of which are spread out across the map, and are constantly on the move, you have to do this in a place where the entire map is trespassing in the suit, meaning you have to keep out of sight almost all the time. None of the targets have particularly "easy" silent kills, such as Poison Ezra while he's in the basement, one of the hardest places to get to on the map, Maya killed with a haybale from above, Sean roaming around makes for an opportunity to blow him up with his own watch while walking around the compound and house, with Penelope checking on the militia and can be killed when she isolates herself near the pointmans' residence, so good luck! Getting into the compound is hard enough without the constraint of no disguising, so this takes the cake in difficulty. And because in Story mode, the only way out of the level is through the underground bunker, it's a wonder people got this done.
      • Downplayed in the Hitman 2 version of the mission, which adds in tall grass in various places on the map, including spots specifically made to make this SA/SO challenge much easier to pull off. It's still hard, and still requires a lot of waiting around, but it's now at least feels beatable.
    • The final member of the Sarajevo Six, The Controller is actually quite easy to get to, since he's also the client who is waiting for 47 to kill him. However, 47 must also reach the computer in the hospital director's office without being spotted at all. And that means at all. Arousing even the slightest bit of suspicion will result in an instant mission failure at even the slightest provocation. Oh, and there are no saves, manual or auto. Fortunately, unlocking the disposable scrambler in Colorado and starting the mission disguised as a surgeon makes this mission a lot easier, especially if you've mastered Hokkaido already and have the equipment slots unlocked.
  • They Changed It, Now It Sucks!:
    • Before the game was released, fanbase was surprisingly vocal about 47's lack of gloves, note  how his in-game model looked, note  and even his walking animations. This got to the point that somebody wrote an article about it, noting how ridiculous their reactions were.note 
    • The removal of Dual Wielding and Human Shields are one of the most criticized changes made for the game, especially since human shields were in the Alpha version of the game. HS were mentioned in an early survey but has been missing from them since, so they might be added in later. Other criticized changes are non-working mirrors note , blood puddles not causing suspicion, and the removal of Absolution's in-game silencer management.
  • They Wasted a Perfectly Good Character: Dexy Barat, Jordan Cross's manager, helped cover up Hannah Highmoore's murder and blackmailed his father with a tape of their final argument. Some fans state she was a far more interesting character than Ken Morgan and wished she was the secondary target instead of him.
  • They Wasted a Perfectly Good Plot:
    • IAGO is a powerful spy ring selling classified information to the world's global elite. They would have been a worthy opponent for the ICA. Alas, after the deaths of Viktor Novikov and Dalia Margolis, the organization fell due to lack of leadership.
    • The backstory of the Marrakesh mission introduces the idea that Strandberg is so hated by the population for his crimes that people are actively rioting outside the embassy. Unfortunately, the riot is ultimately a completely isolated backdrop from your actual mission, and because the point of mission is to avoid escalating the conflict, there's zero options to make them more involved.
  • Tough Act to Follow: On two different ways. The game is compared often to the previous games, though it did eventually prove itself as a worthy title in the series. In-game, many felt that Marrakesh was somewhat lacking after the massive level that was Sapienza.
  • Visual Effects of Awesome: The cutscenes between levels look excellent, and the character models used for them are very detailed.
  • Wangst: While Silvio Caruso does have a pretty convincing Freudian Excuse involving Parental Abuse from a Beloved Smother, the fact that almost every time you encounter him involves overhearing some neurotic, twitchy slightly self-obsessed whining on the subject may affect how much the player sympathises with him. Especially considering that (a) he's developing a virus which will enable him to assassinate whoever he wants at will, and (b) he ended up murdering his mother anyway.
  • What an Idiot!:
    • Francesca De Santis. When investigating the virus's destruction, she would enter the lab without a hazmat suit. A lab that just a couple of minutes prior hosted a dangerous bioweapon and was flooded with toxic chemicals for containing said virus. The latter of which can be vented and pumped back in at the press of a touchscreen.
    • Claus Hugo Strandberg. Crossing the entirety of Morocco's people is a bigger risk than a White Collar Crime Non-Action Guy should take, especially when it involves antagonizing them to rioting and openly admitting his guilt. It becomes fully this when its revealed he betrayed Providence, his Illuminati-like masters by doing the fraud in the first place (they only wanted to use him as a money launderer according to Word of God). General Zaydan says as much with a phone call to his superiors as well as an understated conversation with him. Due to the betrayal, Providence had planned to have him killed even if 47 hadn't stepped in.
    • Ken Morgan. If he runs into Jordan Cross, a guy whom he helped cover up him pushing his girlfriend off a penthouse balcony in a rage and is currently furious at the sight of him, he decides to try to defuse his situation by taking the conversation up to his gigantic private hotel suite... and then taunt him while standing in front of an open window.
    • The female surgeon from Hokkaido in Patient Zero. Pacifying or eliminating her before she either catches the disease or spreads it results in no one else getting infected. What makes this ridiculous is that all the hospital staff are well-aware that the disease is highly-contagious and she's the only one without a hazmat suit who ever gets close enough to Owen Cage to be infected.
  • Win Back the Crowd:
    • The developers made it clear that this would be closer to the earlier Hitman games in style. As the previous game in the series, Hitman: Absolution, was met with a divisive reaction from the fanbase for its Actionized Sequel nature and Grindhouse tone. Though ironically this game itself has wound up being even more divisive then the last game due to its very controversial episodic business model, as well as forcing people to play online in order to access challenges within levels, which pissed many fans off to the point of alienating them (having console exclusive content for the PS4 did not help either).
  • They Wasted a Perfectly Good Character: Penelope Graves is a disillusioned Interpol agent who defected to the Shadow Client after Interpol stonewalled her investigation into UN corruption. She is one of the few genuinely good-hearted, perhaps even heroic, targets in the entire series, and might have been an interesting supporting character after 47 and Diana defected to Grey in Season 2. Alas, she is assassinated along with Rose, Berg and Parvati, despite not even being part of the militia's leadership.
  • The Woobie:
    • To an extent, Sebastian Sato. He clearly does not like the designs he has to create for Sanguine, and is only there because Novikov threatens to 'end him' if he does not comply. And while he is a bit of a Large Ham prima donna (as you can tell if you spend even a second backstage during the fashion show), his speech after the show shows his anger at being having to make and take credit for work that he personally detests. On the other hand, a number of challenges involve killing him as well, so he may be more The Chew Toy.
    • Secretary Hailey Brennan and model Helmut Kruger respectively agreed to spy on and spy for Dalia Margolis under the impression she was a successful fashion model turned agent with some unscrupulous business practices. Neither were prepared to discover she was a former Israeli spy turned international terrorist ringleader with no problem killing anyone who stood in her way.
    • Silvio Caruso is a neurotic Italian nobleman who, despite having a great intellect and vast fortune, can't enjoy it due to his numerous psychological issues. He's developed his bioweapon not as a means of hurting other people but giving the weak the ability to stand up for themselves. The fact it can also be used as a weapon of tyranny seems to have genuinely not occurred to him.
      • To drive it home even further, if confronted directly by 47 with a gun pointed at him, he will absolutely breakdown. Compared to other targets, Caruso would weep uncontrollably and struggle to form coherent sentences, all the while trying very hard to convince 47 that he has good intentions. He would also mention the bullying he suffered from his mother and Marco Abiatti. He ended up sounding like a scared little child rather than an adult begging for his life.
      Caruso: Have mercy.....I-I-I....Society and my mother made me w-what I am.....deep down, I am a good person!.....Mary have mercy on me.....
    • Jordan Cross. While he has a massive ego, is rude towards other members of his band, and flies off the handle way too easily, he is very nice to most of the crew, has severe Daddy Issues, and is genuinely sorry for accidentally killing Hannah, although it's also implied that he was cheating on her. If 47 confronts Cross in his suite, he will actually break down in tears begging for his life and asking whether he deserves to die for a "stupid mistake". And to send it all home, it turns out the Shadow Client had him killed solely to draw out his father.
    • Penelope Graves joined the Shadow Client's organization because she was disillusioned with Interpol stonewalling her investigation into UN corruption. From her reaction, she very clearly assumed that they were the "good guys" and she would be fighting against "evil." However, they are ruthless terrorists and have set up a test which will very likely get her killed if her reaction to 47 impersonating an Interpol operative is any indication. Either way, her story ends abruptly at 47's hands.
    • Matthieu Mendola. While he doesn't have the nicest personality, he is shown to be out of his depth and Properly Paranoid that Hamilton-Lowe would track him down and kill him. Add to the fact that he's noted to be a family man in his profile, the contract on him seems rather unnecessarily cruel, seeing how two Elusive Target contracts with a similar premise (the Fixer and the Entertainer) don't require you to kill the respective couriers.

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