As per the series norm, an NPC can witness a bald assassin gun down their friends and collegues, yet go back to mopping the floor once the killer has disappeared for a few minutes.
Agent Smith doesn't sound too worried about having been locked in a freezer waiting for his organs to be harvested. It's entirely possible that he's just gotten used to it by now.
Annoying Video-Game Helper: Some find Diana to be this. Unlike in the previous games, she occasionally talks during missions, such as when a target dies or 47 reaches a location pivotal to the mission. Some dislike the fact that she will inform 47 when the target crosses his field of vision for the first time, removing the challenge of identifying the target yourself and sometimes cutting off interesting dialogue. She is also one of the few things that cannot be turned off in the settings, so this one might be somewhat justified.
Arc Fatigue: A variation. While Sapienza is considered to be among the best maps in the game, some fans don't like how it has the most missions, feeling that other levels should get their turn. For example, with the GOTY version installed, each locationnote Excluding the ICA facility has 2 missions, while Sapienza has 4. (On PS4, the Sarajevo Six campaign rises these numbers to 3 and 5 respectively.)
In Sapienza, you can summon a kraken by playing the notes from Pirates of the Carribean 2 on bells with your sniper rifle. It devours the ship you did it on.
In Marrakesh, you can have the entire Moroccan Army, including General Zaydan, dance by dismissing all the soldiers as an officer and playing a radio on the intercom. Also, shooting the helicopter enough times causes a giant moose statue to spawn beside it and crush anyone underneath it.
In Bangkok, if you shoot all the little elephant statuettes in Morgan's suite, the giant elephant statues in the hotel entrance will cry blood.
In Colorado, wearing the scarecrow disguise and shooting 4 bells in a certain order will make anyone near you burst into flames and die. Also, if you feed 10 apricots to a toy dinosaur called Mr Raptor, he will become a possible escape route.
In Hokkaido, wearing the Ninja disguise and walking a very specific unmarked path on the hospital roof causes freaking Godzilla to appear in the distance.
The various challenge packs could count as this. They require 47 to wear a specific (often weird) disguise and use certain kills to kill a specified amount of targets. (Any target will count; be it story, escalation, elusive or contract.) The Sapienza sniper pack is the only major exception thus far.
Cant Unhear It: The voice actor for Jordan Cross; Jonny Cruz, uses a more subdued variant of the voice he uses for Lúcio, most noticeable when he's impressed by your drumming skills.
The aforementioned Colorado BLAM. After going through a map where everyone is hostile towards you in your suit regardless of where you are, having to kill four targets, and having to leave in a specific way, it's super satisfying being able to walk around in the open in a silly costume and with zero regard to stealth. This also becomes more cathartic the more challenges you do, especially if any of them are suit only.
It's been noted by many players that managing to use the "Hannah tape" opportunity in a suit only run of Bangkok is this. It's insanely difficult since you need to take extra steps to get the tape - but seeing 47 in his classic suit just sitting in Jordan's room waiting for him is an awesome sight.
As with previous games, security guards (especially the CICADA bodyguards in Paris and Sapienza, and the elite bodyguards in Hokkaido) will usually carry 47 through the majority of the level.
Kitchen staff disguises are also beneficial due to the ability to poison targets and NPCs, having fewer enforcers, and in some cases, having extra access in levels.
During Silent Assassin runs, poisoning a target is generally considered the easiest strategy. Almost all targets will have some sort of food or drink during their route, often in unguarded areas, most levels contain some sort of poison, and poison kills are always counted as accidents. In Morocco, infiltrating Zaydan's hideout can be skipped by poisoning a plate of food near the market and waking up a waiter.
Complete Monster ("Patient Zero"): Oybek Nabazov and his second-in-command Sister Yulduz are the leaders of Liberation, who attempted to cause a pandemic by having brainwashed cult members inject themselves with a lethal virus and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and leading them down a self-destructive path that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion.
Creepy Awesome: Bangkok allows you to sit in a target's chair and wait for them - and to make it even better, Jordan won't even notice 47 at first. Many see this option to be the most awesome way to take him out, since it showcases how creepy 47 can be.
In "World of Tomorrow", you can play a family tape to lure Silvio Caruso into the observatory. The music accompanying the tape is a beautiful love ballad that slowly becomes more and more Yanderesque, ending with the singer describing his rival as a "peasant" and "the swine" and swearing to "find 47 ways" to make his muse pay, all while still singing beautifully.
In "Landslide", you can kill Marco Abiatti by stabbing his eye out with a pen. The name of the challenge associated is "How About A Magic Trick?"
Ensemble Dark Horse: Out of the targets, Silvio Caruso, Jordan Cross and Penelope Graves are the most popular among the fanbase due to their complex personalities and ambiguous morality.
Many believe that Amos Dexter, a patient in Situs Inversus, is related to Blake Dexter, one of the antagonists of Absolution. It's not too far fetched, as they both are rich Texan eaglelanders, and obviously have the same surname. There doesn't seem to be any evidence towards this theory in-game, however Amos does mention having a brother.
Even Better Sequel: Paris was considered to be better than anything in Absolution, with the only complaint being that it felt a bit short, while Sapienza was considered to be better than Paris, and considered by many to be the Best level in the entire Hitman franchise.
Fan Fic Fuel: Given Amos Dexter ambiguous connections to Blake Dexter, it certainly feels like he exists only so people could come up with a reason to kill him in Contracts Mode.
Foe Yay: Between Silvio Caruso and Francesca De Santis in World of Tomorrow. Despite both scientists plotting to kill each other, De Santis prowling Caruso's belongings, addressing him on a First-Name Basis, taking his betrayal personally and complimenting his outfit when they meet makes it seem that she has taken a liking to him.
Game-Breaker: Fire extinguishers. You can carry it without causing suspicion. You can use it for a non-lethal takedown and you can shoot it for an explosive kill. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguisher. Granted, if you play on Professional difficulty, holding a fire extinguisher does make people suspicious, but not illegally so. note Hitman 2 nerfed this to only knock out NPC's instead of killing them, so bear this in mind Legacy Pack players!
Goddamn Bats: Cameras on Professional Mode. They're hard to see, detect illegal actions which alarm guards that are nearby, and are placed in large numbers in previously safe routes and locations. They're a minor annoyance at best on normal mode. However, destroying the security footage disables all cameras in the level, so this can be avoided.
Good Bad Bugs: Poisoning a drink (such as Francesca's wine glass in "World of Tomorrow") and placing a vial of poison in its place will result in a character drinking from the vial as if it were the original drink, as well as dropping the vial if they're killed. This glitch went unpatched in Hitman 2.
Harsher in Hindsight: The "Patient Zero" arc with Oybek Nabazov's plot to unleash a pandemic did not age well considering how the COVID-19 Pandemic first took off around the same year as the events of Hitman. Indeed, there was at least one doomsday cult, namely the Shincheonji Church of Jesus which has been blamed for the surge of COVID-19 cases in South Korea; South Koreans were none too pleased and petitioned the government to disband Shincheonji for its role in the pandemic.
It's Easy, So It Sucks!: Purists have taken issue with the new "Opportunities" system: If 47 overhears the right conversation (which the game even notifies with an icon if you're approaching one), the game will essentially give the player a quest line complete with waypoints that will handhold the player straight to one of the targets. However, it is possible to disable the system entirely, or set it to "Minimal", which still allows the game to point out their starting point but remove the waypoints. The Patient Zero campaign doesn't have Opportunities, oddly enough.
It's Short, So It Sucks!: The game is much shorter than the previous games, with 2 tutorial sandboxes and 6 story sandboxes. The bonus episodes reuse the level layouts, although change enough to keep the levels fresh (Just compare World of Tomorrow and Landslide). Past examples Imagine the Hong Kong missions in CN 47 and Contracts, St. Petersburg in Hitman 2, and the Chinese marketplace in Absolution That said, there is a lot of replay value; from the numerous escalations, the large amount of challenges available for each level, and the practically unlimited amount of user-created contracts. In short, while the replay value might be among the highest of the series, prepare to see the same levels a lot.
Jordan Cross. While he has a massive ego, is rude towards other members of his band, and flies off the handle way too easily, he is very nice to most of the crew, has severe Daddy Issues, and is genuinely sorry for accidentally killing Hannah, although it's also implied that he was cheating on her. If 47 confronts Cross in his suite, he will actually break down in tears begging for his life and asking whether he deserves to die for a "stupid mistake". And to send it all home, it turns out the Shadow Client had him killed solely to draw out his father.
Matthieu Mendola. While he doesn't have the nicest personality, he is shown to be out of his depth and Properly Paranoid that Hamilton-Lowe would track him down and kill him. Add to the fact that he's noted to be a family man in his profile, the contract on him seems rather unnecessarily cruel, seeing how two Elusive Target contracts with a similar premise (the Fixer and the Entertainer) don't require you to kill the respective couriers.
Marco Abatti crosses it when he pushes Father Francesco off the church tower if you let the two meet.
Craig Black plans on using a bioweapon to kill everyone at a fan convention for his successful Urban Fantasy novel series solely because he's frustrated that his "serious" work is consistently ignored in favor of the latter.
The Sarajevo Six crossed it when they slaughtered refugees in a gold robbery. Taheiji himself said they were "no longer men" after the massacre.
The subtle whoosh that plays when you get a Silent Assassin rating. It's like the cherry on top of an awesome run.
The theme that plays as soon as you kill your target. Especially the Icon version, which has an epic guitar riff.
Narm: Almost every character in Hitman 2016 speaking with an American or British accent is incredibly immersion breaking. Particularly grating examples are General Zaydan, who despite being a Moroccan educated in the United States sounds like a British General from a WWII movie, and Maya Parvati, who is supposed to be Sri Lankan, yet speaks English with a flawless American accent.
In Bangkok, Jordan Cross will die thinking that his father murdered him if you poisoned his birthday cake. This would be quite sad if it provoked any actual reaction from the partygoers. Instead his manager, Dexy Barat, just dismisses the partygoers and acts surprised when Jordan drops dead.
The devs acknowledge both the serious and sillier sides of the series; The story and (most) side missions are grounded on reality and are mostly serious. However, they balance this out by encouraging silliness with the disguises and gear, and the easter eggs can be really weird. It speaks wonders when the fanbase is pleased to hear that they can don Blood Money's clown outfit in any level, no matter how out of place it may be. In a game where you kill people for money.
Toilet Drowning. As your target vomits into a toilet, 47 knocks them down and holds their head inside. The victim helplessly flails as they drown in a mixture of toilet water and their own vomit.
47 can kill Penelope Graves by drowning her in a slurry pit. It's one of the most revolting ways to die imaginable.
Never Live It Down: The "Definitive Edition" of Hitman 2016 came with three exclusive suits based off of IO Interactive's other Franchises; the Freedom Phantom suit, the Lynch suit, and the Futo suit. Despite claiming the suits would make their way onto the other versions of the game (Windows and Linux via Steam, PS4, and Xbox One), that never happened, despite dataminers revealing the suits do exist in the code of all versions of the game, but aren't unlockable without cheats. On 3rd July, 2019, one year and three months later, the developers revealed they'll be added into games' sequel on July 30th, 2019, so long as you're willing to sign up for an IOI account.
Play the Game, Skip the Story: While there is a serious story in the game (a conspiracy thriller about A shadow client manipulating the ICA and Agent 47 to destroy "Providence", an illuminati-esque world order, while also trying to play both sides for fools.), and most of it can be picked up from listening into conversations throughout the natural course of gameplay, you don't have to pay attention to any of it. You'll get just as much enjoyment out of it if you don't care for the background plot. If there's anything IO Interactive learned after making Hitman: Absolution, it's that we should get the justification for why we're killing them, and leave the rest of the plot to optional cutscenes and in-game dialogue, not the reverse.
The Scrappy: Ken Morgan is the least liked out of all the targets, due to his bland personality, limited route, boring kill opportunities (excluding the popular opportunity of getting Cross to kill him) and weak story justification for him being a target. Some players wish Jordan Cross's manager DexyBarat was the secondary target instead of him.
The game needs to be online to be fully playable but it's very much possible to play offline. Offline mode allows instant re-connection to avoid loss of progress and a patch on November 28th, 2016 made unlockable gear usable offline, negating the majority of the issues people had with the system. The only condition is that they still need to be unlocked online. Only Challenges, Elusive Targetsnote requires a connection to prevent cheating and for the menu timer, Contracts Mode note which is fair, considering the entire point is for the contracts to be shared online and Escalations are all locked away behind the Always-Online requirement.
Corner takedowns are really untrustworthy, since 47 is just as likely to stealthy pull the NPC into a choke hold, as he is to punch them in the face.
The Witness system is broken as hell, as NPC characters can become witnesses without seeing 47, as long as they, for example, hear a lot of gunshots. A target's bodyguards have a chance of becoming witnesses if a target lockdown is triggered, even if you are never seen, and in some extreme cases, triggering a fire alarm can make guards witnesses, even if they are halfway across the map.Example 47 is dressed as Novikov's bodyguard. He calls in code 17 while alone in a bathroom. His disguise is blown, since this triggered a Target Lockdown.
The fullscreen map now pauses the game because of how Instinct mode works. On the other hand, players can now turn on a mini-map on the lower left corner, which works in real-time, similarly to the original map. Additionally, Instinct is no longer limited either.
There is no longer any limit to the number of times players can save during missionsnote Professional difficulty allows only 1 save per mission.. The game even autosaves (separately from manual saves) regularly, in case of the unexpected.
Manual saving is back instead of Absolution's checkpoint saving. Additionally, it actually saves the map state instead of just mission progress, so you no longer have to reset any traps or worry about miraculously recovered guards.
Guard disguises now allow carrying any weapons openly, instead of just a select few in the previous games.* Note that this does not apply on Professional difficulty; guards will become suspicious if they see you with a weapon that no other guards are using.
Poisoning foods is now much easier than before, as wearing certain disguises allow using poison in public.
As the suspicion mechanics changed from universal to NPC-specific, someone discovering the body you took your disguise from doesn't compromise your clothes.
Speaking of disguise suspicion, Absolution's disguise mechanics (everyone can see through their own disguise) were dropped in favor of Death To Spies disguise mechanics (certain people can see through certain disguises), which is both more consistent and less irritating.
Things like the coin and lockpick are no longer standard. Considering that 47 can literally carry as many melee weapons and pistols as he wants, it's odd that he can't fit some coins and a lockpick in without sacrificing something else. Still, if you need a lockpick you can put it in a drop and get it later.
An unintentional example: Certain situations block saving, and the Autosave only happens randomly and after certain one-time-only triggers, meaning that longer sessions (such as Kill Them All playthroughs) can leave you unable to save for hours at worst.
Subverted in one case. In previous games, direct action was an option as a last resort. Not this time. Attempting to get into a gunfight, particularly against multiple enemies armed with shotguns and automatic weapons will result in a rather swift death, as 47's ability to take damage has been reduced. The subversion comes from the fact that the developers started patching changes to make firefights more feasible in Summer 2017.
Special Effects Failure: The games' blood puddles when placed in a puddle of water (like in front of flooding sinks) come off as this as the two liquids don't mix at all, and nor does the blood disappear. The water is simply rendered on top of the blood. This applies to the World of Assassination trilogy as a whole.
Silvio Caruso mourning his mother at her grave. He monologues about his childhood, rants at her for her abuse of him and eventually mutters he wishes she was there with him, so he could smother her all over again.
Dino Bosco, taking some time to himself, reflecting on the choices he made that led to the events of the mission. Its rather depressing hearing the man who had previously been nothing but a mere Jerkass and egomaniac reveal that he is fully aware that he is ruining both the production and his career. At one point he even contemplates committing suicide just to put himself out of his misery.
While most targets rightfully have their deaths coming, the immediate reactions of their associates can fall into this if the target's body was found. Examples include Viktor Novikov swearing revenge for Dalia's murder if she dies first, Jordan Cross's crew in the recording area reacting with absolute shock (including guitarist Heidi, who he didn't get along with) and both Ken Morgan's bodyguard and Dr. Nicholas Laurent going depressed over losing their charges (even worse for the latter if you made him murder Soders while high on drugs, dooming his career). Also, in Hokkaido, if you make KAI, an AI, malfunction and kill Soders, they manage a broken "I'm... sorry... Dr. Laurent..." as they shut down.
Some of the dialogue when holding your targets at gunpoint is rather sad. Even though most of them are scum, the voice acting very convincingly assures you that these are real people, and that no matter how much they deserve to die, they still logically fear death.
"Stop Having Fun" Guys: There are elitist players online (often with several hundreds of hours in the game) who feel that Opportunities feel like a cheap way to do the more elaborate kills, equating it to an "easy mode" for the game. Their entire purpose is to be geared towards new players who otherwise may not know how a Hitman game works, and Opportunities eases them into that mindset of what to look for in a given level, and how to do specific things. Not helping is when people recommend turning them off to new players, which is just asking for trouble. While the games encourage freedom and exploration, many people don't realise there is no shame in having help, especially if it means they better understand the games' mechanics. This also ignore that you can turn them off if you really want to.
The Silent Assassin, Suit Only challenge for Club 27. Morgan is easy, since his food can be poisoned just a minute into the level. Jordan, on the other hand is surrounded by people, and never leaves the top floor, meaning that you need to avoid dozens of guards, bellhops and crew members just to reach him. If you get caught by a camera, then you may as well restart, since the recordings are in a security room impossible to get to without an appropriate disguise that allows use of the all-access keycard. And that's on normal difficulty. On Professional Mode, It's even worse, as there's a person right next to the food plates that Morgan eats from, meaning you can't just poison him (though the balcony next to the the giant ceiling lights of the restaurant isn't guarded at all, so if you can get the timing down, it's an equally easy way to off him), but like on normal difficulty, getting to Jordan is still disproportionately hard, not to mention that because camera's spot you and alert guards nearby on this mode, you have to actively take out cameras in order to succeed. And even if you do succeed, you are denied from using the easiest exit in the game; The Boat at the front of the hotel is guarded and requires a key, with the second exit nearby being overseen by three guards (one at the entrance, two near the exit itself) and a security camera, which is just unnecessary. Unlike Colorado, the Legacy pack did not change the level to make this challenge easier (the only change of note is making mirrors works properly, but they only exist in bathrooms on this map). In short, there really is no easy way to off Jordan in your suit.
The Silent Assassin, Suit Only challenge for Freedom Fighters. Not only do you have to deal with four targets, instead of the usual two or three, all four of them are spread out across the map, and are constantly on the move. This is in a place where the entire compound counts as a hostile area in your suit, meaning you have to keep out of sight almost all the time. And while they do have relatively simple kills (Poison Ezra while he's in the basement; a tricky place to get to in the 2016 map iteration, Kill Parvati by shooting down a haybale, kill Sean with a chandelier in the main house, and Graves can be killed by luring her into the basement or when she isolates herself near the pointmans' residence). This whole level takes the cake in difficulty, not to mention the forced exit you have in Story Mode.
Downplayed in the Hitman 2 and 3 versions of the mission, which adds in tall grass in various specific places on the map so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this SA/SO challenge much easier to pull off (For example, grass can be found outside the main house, so getting to the basement is no longer tricky, and getting to the basement now relies on proper timing). It still requires a lot of waiting around, but it now at least feels beatable. The exits were also made available, so long as you had completed Colorado once before. Even it's most die-hard haters of the level find the improvements pretty effective.
The "Slam Dunk" challenge for The Source requires creating an explosion that will launch Sister Yulduz into the canopy above the rooftop garden. The problem is that the explosion physics are fickle and depend on getting the right angle, making it difficult to launch Yulduz onto the canopy. Its also entirely possible for the canisters not to explode in-sync. The challenge's difficulty is likely why it was cut in Hitman 3.
The Silent Assassin Suit Only challenge for Patient Zero. Neither of the targets are particularly easy to reach - Liebleid is located inside a room that can only be opened with a disposable scrambler, with the corridors leading to said room being guarded. Similarly, Cage's room is surrounded by various doctors, and killing him involves both not getting spotted and not getting infected by him. The entire level is also a hostile area, with the morgue being harder to infiltrate due to there being additional guards and workers. Preventing the virus from spreading involves knocking out the surgeon (and potentially the doctor) who walks down the corridor, which is tricky due to three guards outside being able to spot 47 should he drag her body down. Finally, the only easy way of exiting the level is taking the snowmobile outside the garage, which is usually surrounded by two patrolling guards.
"The Mercenary" in the Sarajevo Six campaign. Patrick, alongside his four bodyguards, see through every disguise on the map and will follow him around. They will also walk into areas if they see 47, making it a chore to subdue any of them before taking out Patrick.
"The Fixer" elusive target is one that IOI loves to remind the playerbase that it's the target with the lowest success rate, solely because of the second objective where you must obtain the diamonds intended as payment. To elaborate, these diamonds can only be taken once the courier has taken it from one of two merchants on the map. Neither the courier nor the merchant can be harmed before then, otherwise it's a Non-Standard Game Over. While you are warned for the courier, there's no warning regarding the merchants (who appear on the map outside this mission, so they're often assumed as not mission-critical), and you can't get the diamonds off the bodies of the merchants because they, for some reason, don't have them in their inventories until they give it to the courier. And remember, this is an elusive target.
The target himself is nothing to scoff at, too. He meets the courier in the very public Shisha Den of Marrakesh, so there's hardly any way to eliminate him without drawing attention, unless you can engineer an accident. He can also only be eliminated after he signals the courier lest you fail the aforementioned second objective, which is also when he starts to leave the den, so you have a very tiny window of opportunity there. Failing that, and he remains in the heavily-guarded Consulate indefinitely, following the original target of the map there and never isolating himself.
Before the game was released, fanbase was surprisingly vocal about 47's lack of gloves, note Apparently removing them would somehow lead to 47 growing hair how his in-game model looked, note The lightning made his face look younger than in actual gameplay and even his walking animations. This got to the point that somebody wrote an article about it, noting how ridiculous their reactions were.note Remember, this was alpha footage; Actually creating the gameplay was the developers priority back then.
The removal of Dual Wielding and Human Shields are one of the most criticized changes made for the game, especially since human shields were in the Alpha version of the game. Human shields were mentioned in an early survey but has been missing from them since, so they might be added in later. Other criticised changes are non-working mirrors note NPCs can't see 47 behind them through a mirror like in the previous games; this was fixed in Hitman 2 and therefore, its Legacy Pack, blood puddles not causing suspicion, and the removal of Absolution's in-game silencer management.
Dexy Barat, Jordan Cross's manager, helped cover up Hannah Highmoore's murder and blackmailed his father with a tape of their final argument. Some fans state she was a far more interesting character than Ken Morgan and wished she was the secondary target instead of him.
Despite being a major character both in the past and present of the game's story, Erich Soders is given very little characterisation in-game, being an Obstructive Bureaucrat hindering 47's progress out of a childish jealousy back when 47 as being enrolled in the ICA, and a straight-up traitor in the present. The game seems to steer him into the Hate Sink direction despite him being no less immoral than 47 and Diana. In the prequel comic book series; Birth of the Hitman, Diana gets saved by Soders when being attacked by guards once her cover is blown. This is prior to joining the ICA, and it's explained that Soders was a former teacher of Diana back at her old school. Writing him as a Reasonable Authority Figure and mentor and father figure to Diana turnedtraitor in the future would have been far more poignant than his one-dimensional portrayal.
Penelope Graves is considered one of the more sympathetic targets, betraying Interpol on principle. However, the lack of information on what was wrong with Interpol and the militia being an obvious extremist terrorist group makes it seem like she did a 180 on her ideals. Exploring Graves's past in detail or perhaps even sparing her and having her replace or work alongside Olivia Hall would had made better use of her character, rather than killing her at the start of what seems to be a Character Arc.
IAGO is a powerful spy ring selling classified information to the world's global elite. They would have been a worthy opponent for the ICA. Alas, after the deaths of Viktor Novikov and Dalia Margolis, the organization fell due to lack of leadership.
While Silvio Caruso and Francesca De Santis have both set plans to kill each other, you can't prompt either into actually doing so (or ordering their guards to do so). You can alert De Santis to Caruso's scheme and set an opportunity for her to be blown up at the fireplace, as well as poison her with a vial, but there's no opportunity involving the two going head-to-head.
There's tension between Jordan Cross and his guitarist Heidi Santoro. An opportunity involving Heidi learning Jordan's secret, confronting him and accidentally killing him in a fight would have been an ironic end for the murderous singer.
On a similar note, manager Dexy Barat is planning to give the tape up to Jordan's father. A similar "woman kills Jordan" scenario could be played out.
Penelope Graves and Maya Parvati, the two female targets in Colorado, never interact. Seeing Parvati's Jerkass behaviour and Graves being distrusted by the militia, it would have been interesting if there was an opportunity involving setting up a meeting, ending with Parvati wrongly suspecting Graves of being a traitor and killing Graves or Parvati pushing Graves's Berserk Button and getting killed by her.
Ezra Berg wears a mask and is dressed in a hoodie. Fans hoped that he could be disguised as for an opportunity involving Rose or Graves.
Visual Effects of Awesome: The cutscenes between levels look excellent, and the character models used for them are very detailed.
Wangst: While Silvio Caruso does have a pretty convincing Freudian Excuse involving Parental Abuse from a Beloved Smother, the fact that almost every time you encounter him involves overhearing some neurotic, twitchy slightly self-obsessed whining on the subject may affect how much the player sympathises with him. Especially considering that (a) he's developing a virus which will enable him to assassinate whoever he wants at will, and (b) he ended up murdering his mother anyway.
Francesca De Santis. When investigating the virus's destruction, she will enter the lab without a hazmat suit. A lab that just a couple of minutes prior hosted a dangerous bioweapon and was flooded with toxic chemicals for containing said virus. The latter of which can be vented and pumped back in at the press of a touchscreen.
Claus Hugo Strandberg. Crossing the entirety of Morocco's people is a bigger risk than a White-Collar CrimeNon-Action Guy should take, especially when it involves antagonizing them to rioting and openly admitting his guilt. It becomes fully this when its revealed he betrayed Providence, his Illuminati-like masters by doing the fraud in the first place (they only wanted to use him as a money launderer according to Word of God). General Zaydan says as much with a phone call to his superiors as well as an understated conversation with him. Due to the betrayal, Providence had planned to have him killed even if 47 hadn't stepped in.
Ken Morgan. If he runs into Jordan Cross, a guy whom he helped cover up him pushing his girlfriend off a penthouse balcony in a rage and is currently furious at the sight of him, he decides to try to defuse his situation by taking the conversation up to his gigantic private hotel suite... and then taunt him while standing in front of an open window.
The female surgeon from Hokkaido in Patient Zero. Pacifying or eliminating her before she either catches the disease or spreads it results in no one else getting infected. What makes this ridiculous is that all the hospital staff are well-aware that the disease is highly-contagious and she's the only one without a hazmat suit who ever gets close enough to Owen Cage to be infected.
The developers made it clear that this would be closer to the earlier Hitman games in style. As the previous game in the series, Hitman: Absolution, was met with a divisive reaction from the fanbase for its Actionized Sequel nature and Grindhouse tone. Though, of course, at release this game had its own controversies over its episodic business model, as well as forcing people to play online in order to access challenges within levels, which pissed many fans off to the point of alienating them (having console exclusive content for the PS4 did not help either).
Underused Game Mechanic: As mentioned on the main page, sedative poison is the worst "weapon" in your arsenal that you can unlock. It voids silent assassin as soon as it's consumed in a crowded space by an NPC or Target, negating any use in a proper stealth run, and it only comes in pill form. Not to mention knocking someone else out is better, and the other poisons can be used without any penalty. The sequel gave it a buff to reverse the latter, making a straight upgrade from decking someone with a crowbar.
It is useful in one case: with Francesca De Santis during her private date, where it is the only opportunity you can knock her out during the date without exposing yourself to her. However, unless you were playing a contract where you had to kill her by crushing her with an object (which in this case will be the solar system in the observatory) and couldn't destroy the virus to lure her to the lab, there's no reason to do so.
To an extent, Sebastian Sato. He clearly does not like the designs he has to create for Sanguine, and is only there because Novikov threatens to 'end him' if he does not comply. And while he is a bit of a Large Ham prima donna (as you can tell if you spend even a second backstage during the fashion show), his speech after the show shows his anger at being having to make and take credit for work that he personally detests. On the other hand, a number of challenges involve killing him as well, so he may be more The Chew Toy.
Secretary Hailey Brennan and model Helmut Kruger respectively agreed to spy on and spy for Dalia Margolis under the impression she was a successful fashion model turned agent with some unscrupulous business practices. Neither were prepared to discover she was an international terrorist ringleader with no problem killing anyone who stood in her way.
Silvio Caruso is a neurotic Italian nobleman who, despite having a great intellect and vast fortune, can't enjoy it due to his numerous psychological issues. He's developed his bioweapon not as a means of hurting other people but giving the weak the ability to stand up for themselves. The fact it can also be used as a weapon of tyranny seems to have genuinely not occurred to him.
To drive it home even further, if confronted directly by 47 with a gun pointed at him, he will absolutelybreakdown. Compared to other targets, Caruso would weep uncontrollably and struggle to form coherent sentences, all the while trying very hard to convince 47 that he has good intentions. He would also mention the bullying he suffered from his mother and Marco Abiatti. He ended up sounding like a scared little child rather than an adult begging for his life.
Caruso: Have mercy.....I-I-I....Society and my mother made me w-what I am.....deep down, I am a good person!.....Mary have mercy on me.....
Penelope Graves joined the Shadow Client's organization because she was disillusioned with Interpol stonewalling her investigation into UN corruption. From her reaction, she very clearly assumed that they were the "good guys" and she would be fighting against "evil." However, they are ruthless terrorists and have set up a test which will very likely get her killed if her reaction to 47 impersonating an Interpol operative is any indication. Either way, her story ends abruptly at 47's hands.