Follow TV Tropes


Video Game / Hill Climb Racing 2

Go To
It's time to race to win.

Hill Climb Racing 2 is a mobile game developed by Fingersoft released in 2016. It's the sequel to their Hill Climb Racing game with online multiplayer, improved graphics, and generally a large amount of new content.

This game provides examples of:

  • All There in the Manual: Most of the info about the characters themselves is available in Driver's Permits which are posted by staff outside of the game.
  • Art Evolution: While the first game's locations where typically flat and simple, here the backgrounds are more detailed and give off a light 3D effect. The characters have also improved with more elaborate faces and anatomy. To top it off, vehicles are also more shiny and detailed, just see the Hill Climber.
  • Breast Expansion: The female driver gets bigger breasts in certain outfits. For instance, the Mrs. Bunny costume makes her bust about twice as large as the default's.
  • Advertisement:
  • Bribing Your Way to Victory: You can pay real money for in-game coins and gems which lets you upgrade your vehicles and vehicle parts potentially making races much easier.
  • Brutal Bonus Level: Reaching a high enough star level at a track may let you play a harder version of the track. For example, get 40000 stars in City and you can play the harder-than-average Intense City.
  • Bubblegloop Swamp: Marshland Cup takes place in a swamp, with alligators and campers throughout.
  • Cash Gate: Originally, tracks had to be unlocked by paying for them with coins, just like in the original game. An update later on made tracks unlockable once the player earns enough stars by getting to a far enough distance with each vehicle on every available track instead.
  • Character Customisation: You can customise your racer's hat, head, body, and pants. You can also customise your vehicle's paintjob and wheels.
  • Advertisement:
  • Consolation Prize: You still get a prize of 25 coins if you finish a cup with 4th (worst) place.
  • Curb-Stomp Battle: Thanks to the matchmaking system, ou will run into players who have Diamond or even Legendary rank while you have barely reached Silver or Gold. As expected, they will pretty much always win by a wide margin (as in, at least 8 seconds of difference).
  • Double Unlock: To unlock a vehicle, first you must reach a high enough rank to unlock it and then earn enough coins to actually buy it.
  • Endless Game: Adventure mode. Tracks keep going no matter how far you drive, just like in the original.
  • Eternal Engine: Factory Cup takes place in one, with gimmicks like conveyor belts and metal attractors.
  • Freemium: The game itself is free, but a premium pass which gives exclusive rewards for reaching point milestones is available for 3$. Additionally, there's a VIP subscription for 6$/month which in addition to the premium rewards gives an additional daily chest, doubles event points and gives golden customisation options.
  • Gosh Darn It to Heck!: Desert Cup has a track called "Road to Heck".
  • Hailfire Peaks: Stormrider Cup's trackstake place in both a cold and windy glacier with geysers and goats and lava-ridden caves with dead dinosaurs, often switching between the two.
  • Instant-Win Condition: Situations that normally lead to the Driver Down screen like hitting your head on the ground don't count after crossing the finish line.
  • Lava Pit: Miner's Mile has two pools of lava in the level - with one of them placed right after the finish line, giving the victor and others a fiery bath.
  • Lootboxes: You can buy or find chests which usually contain coins, gems, vehicle parts and customisation options. Each chest's contents are random and some require waiting time to open.
  • Money Multiplier: Coins earned in a run can be doubled if you watch a video before it when it's available.
  • Nerf: Air time is still a viable way to get cash, but it's been made much more sensible, even without taking the value of cash getting divided by 100 into account. In the first game, you'd go from it starting at 25 and quickly reaching thousands at a long enough air time. Here, it starts at single digits and only goes up by five every second eventually, with insane air time also requiring a much longer time to reach as well.
  • Palmtree Panic: Beach Cup has such tracks, full of palms, sand, and water to drive on.
  • Play Every Day: You get a reward every day you turn on the game, like a car part, a costume, or a chest.
  • Power-Up Magnet: One of the available vehicle parts is a magnet that attracts coins and fuel canisters while racing.
  • Rewards Pass: The Premium Pass lets you earn additional rewards every time you reach a point milestone at the cost of about 3 dollars.
  • Shout-Out: One of the cups is called "Winter is Coming".
  • Socialisation Bonus: The daily and weekly race modes require you to invite Facebook friends to be able to play them.
  • Space Zone: Rock Outpost, a level available if you have a special ticket which you receive daily. It takes place on the Moon and is a good way to grind points thanks to lower gravity enabling easy air time.
  • Super Not-Drowning Skills: Despite there being several tracks taking place underwater, racers can't drown. Bubbles are there so they can drive faster.
  • The Three Trials: The Downhill Trials cup. It consists of Trial of Fall, Trial of Courage, Trial of Balance, with each race based on what the name suggests.
  • Time Trial: There's a time trial mode which is meant to test how fast you can beat each track without worrying about the ranking.
  • Wake-Up Call Boss: Mackie, the first boss you face. You're unlikely to require a lot of skill and upgrades to beat other Bronze tier racers online, but Mackie is a computer-controlled opponent and finishes with shockingly fast times. You need to memorise the First Snow cup completely and improve your vehicle or you're not going to qualify for Silver I.


How well does it match the trope?

Example of:


Media sources: