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Main Page | Main Protagonists (Pyra & Mythra) | Optional Blades | Organization of Torna | Other Characters | "Torna ~ The Golden Country" Cast

The various Blades in Xenoblade Chronicles 2, not including the main Blades used by playable Drivers.


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    In General 
  • Achilles' Heel: While Blades can normally rapidly heal from any injury (albeit they can still be knocked unconscious), with a few exceptions (such as an Aegis) significant damage to the Core Crystal will kill them in short order. That said, its not a weakness that many can take advantage of, as it takes a great deal of power and precision to damage a Core Crystal. Only two characters in the game successfully use this tactic to kill Blades in battle (Mythra and Jin). A more easily exploited weakness involves the various methods to block a Blade's ability to absorb ether from the atmosphere, as without this ability most Blades are basically powerless.
  • Can't Drop the Hero: The main Blades, for story reasons, can't be unequipped from their Drivers or sent off to do merc missions. A late-game event allows Dromarch, Brighid, and Pandoria to be unequipped via a roundabout method, but they still can't be sent on missions. New Game Plus takes off the restrictions entirely and lets you unequip all of the main Blades, as well as send any of them on missions.
  • Cast of Snowflakes: The rare Blades all have very distinct appearances, as well as unique Heart-to-Hearts and questlines.
  • Damager, Healer, Tank: There are three types of Blades: Attacker, Healer, and Tank. Each type is determined by the Blade Weapons.
    • Damager: Great Axes and Megalances focus on physical offense, while Ether Cannons focus on Ether offense.
    • Healer: Bitballs focus on healing Arts, while Knuckle Claws focus on generating HP Potions. Twin Rings focus on both, at the cost of lower stats and a lack of Rare Blades.
    • Tank: Shield Hammers focus on high health and block rates at the cost of low critical attack rate, while Chroma Katanas focus on evasion and decent critical attack rate.
  • Dangerous Forbidden Technique: Most Blades have at least two: the Driver impaling themselves on their Blade's weapon to temporarily empower themselves, and consuming part of a human's body to become a Flesh Eater.
  • Deflector Shields: A standard ability of most all Blades, they can create a energy shield for themselves and/or their driver that will absorb a certain amount of damage before breaking. Some are better at making these shields than others, with the most talented Blades even able to protect large groups this way.
  • Equippable Ally: Equipping a Blade grants the Driver the ability to perform certain Arts. Each playable Driver can equip up to three Blades at a time.
  • Exotic Weapon Supremacy: Every Blade is associated with a weapon type. Naturally, all but one of the story-important Blades have unique weapons that you can't obtain otherwise. Still, several of these unique weapons are based on bog-standard fantasy fare such as Greatswords; while the generic weapons feature such interesting tools as shield-hammers and IP-friendly blitzballs.
  • Guardian Entity: Rather than servants or only being weapons, this is revealed to be the intended purpose of Blades toward both individuals and humanity/life in general. It's a bit more complex than just protection though, Blades are meant to develop and evolve alongside humanity as something of a symbolic mirror to them, and to use their accumulated emotional and mental growth through their interactions with humanity to over time benefit both humanity and Blades themselves as well as the world as a whole. While they can be misused and turned to evil through certain influences, overall Blades have an instinct to protect and to bond and it is in doing this that they find the most fulfillment. Blades that are denied this tend to become jaded, depressed, and even suicidal.
  • Half-Human Hybrid: Flesh Eater Blades are Blades that have incorporated human flesh into their bodies. This allows them to persist even if their Driver dies, and allows them to resonate with fellow Blades just like a Driver. In addition, their Core Crystals have a tinge of red incorporated to signify the change instead of being the usual blue. The inverse, a human that has had a Blade's Core Crystal incorporated into their body, also exists; Mikhail, Zeke, and Amalthus are all "Blade Eaters".
  • Hu Mons: Most Blades are human in form, to such a degree that many can disguise themselves as humans by simply hiding their core crystal. Some have forms that are more animalistic, monstrous, or alien, but human and humanoid Blades are the majority. However, all Blades seem to be fully sapient, regardless of form.
  • Immortal Life Is Cheap: Due to all Blade's innate Healing Factor and immortality, novice drivers tend to use their Blades as living shields. Vandham warns Rex against this tactic - equal partnerships produce the strongest bonds and powers.
  • Laser-Guided Amnesia:
    • A Blade whose Driver dies reverts back to Core Crystal form, and after an idle period, can resonate with another Driver to reincarnate the Blade. However, the Blade loses all of their memories in the process except for knowledge of their own name, at least some aspects of their personality (often influenced by what they experienced in previous incarnations), and their basic abilities, which can be disturbing to people who knew the Blade's prior incarnation. This frequent amnesia bothers some Blades more than others, with many Blades keeping diaries in an effort to preserve their memories between incarnations. It all too often fails, due to how most Blades have limited means of ensuring the diary is preserved and returned to them for their next incarnation (depending on the circumstance, it can be many years before a dormant crystal is located and awakened again, and the new Driver may themselves have no knowledge of the Blade's previous life). Interestingly, it is shown that while their new incarnation doesn't have actual memories of previous ones, they do have the capacity to recognize places and perhaps even people important in their previous life as "familiar" to them. This is used as incentive for certain Blades to pursue their personal goals, such as Floren and Adenine, who each desire to fulfill long-term plans that would literally take centuries (and thus multiple drivers) to complete.
    • How this is interpreted varies depending on the Blade. Some seem to regard each incarnation as a distinct person who dies and remains mostly distinct from the next incarnation, that each incarnation is a "new" Blade born into this world (as Dromarch puts it when awakening Roc is discussed, and how the Blades in a late game discussion find it preferable that they get to "die" when their Driver does and that that existence/relationship gets to in a sense at least remain with the particular Driver and no one else). Other Blades regard their past selves as completely still them, just with a different set of memories. Blades like this notably tend to be more preoccupied with the question of who they really are, and also often feel responsible for the things their past selves did. In the end the game never definitively answers which interpretation is true or more true, as the Architect never confims what becomes of a Blade's "self/soul" beyond the fact that the information in them is used to evolve Blades as a whole.
  • Limit Break: Each Blade has three increasingly powerful levels of Specials built up by performing Arts. The Driver tosses their weapon back to the Blade to perform them. Specials done in a certain order of elements and levels result in Blade Combos that have additional effects on battle and result in a much more powerful level 3/4 Special (which completes the combo and places a Element Orb on the enemy). At maximum Affinity, the gauge can build to a Level 4 Special (which can also be used to complete a Blade Combo) - these moves involve passing the weapon back and forth between the Blade and Driver as each attacks in turn, and the game pauses the normal flow of combat to focus on the spectacle. Enemy attacks will whiff during level 4 techniques and during completed Blade Combos.
  • Living Weapon: Each Blade is both an individual and a weapon, with the weapon being more powerful in their Driver's hands than the Blade's own. If the weapon is broken or lost, the Blade can create a new copy of it from their own core.
  • Only the Chosen May Wield: If you don't have the potential/aptitude to be a Driver, trying to awaken a Blade has some nasty backlash on your body due to it not being able to handle the core crystal's power (ranging from nosebleeds that last for days, to outright death from massive hemorrhaging all over the body). Beyond that, however, they're not picky: Drivers include humanoids, but also monsters (an early boss fight pits you against a Driver that happens to be an Elder Arachno) and, in special cases, even other Blades.
  • Optional Party Member: As the page title suggests, all of the Blades on this page are optional characters. Many are randomly drawn from Core Crystals, and others are acquired from sidequests. Wulfric's Core Crystal is obtained through the main story, but it is not required to actually draw him. The same can be said for Aegaeon.
  • Personality Powers: Two elements are associated with one virtue per pair: Fire/Water for Bravery, Wind/Ice for Truth, Earth/Electric for Compassion, and Dark/Light for Justice. From a gameplay standpoint, these virtues influence the likelihood of a specific type of Blade being awakened. From a narrative standpoint, these virtues are reflected in the personalities of both Rare and story Blades to varying degrees of subtlety.
  • Power Crystal: Each Blade has a Core Crystal inside their body (almost always their chest). If the Core Crystal is destroyed (or in most cases just badly damaged), the Blade dies for good. Said crystals are actually technologically advanced computation and memory devices, with the Aegis being originally the manager of all the Core Crystals. They were originally developed as a replacement for human brains in a quest for immortality.
  • Reincarnation: After a Blade's Driver dies, the Blade is returned to their Core Crystal. Once a new Driver bonds with them, they're reborn without any memories of their past life, albeit they do inherit the emotional growth, life experience, etc. they gained from their past lives.
  • Required Party Member: The main Blades for each party member (Dromarch for Nia, for example) cannot be removed from their Driver's palette of active Blades (doesn't apply in certain late game circumstances and New Game+).
  • Sapient Steed: Quadrupedal Blades can be ridden for faster travelling.
  • Stance System: They act as the proverbial stances in the game's Stance System, with most Blades contributing three Arts apiece.
  • Superpower Russian Roulette: Blades who become Flesh Eaters may end up with the worst of both worlds, losing both their immortality and the ability to properly respire ether, crippling their Blade powers. More successful Flesh Eaters gain the ability to resonate like a Driver, while even luckier ones can gain a Story-Breaker Power to rival the might of an Aegis. Most (but not all) suffer debilitating side effects. The very luckiest ones gain immense power with no side-effects at all (other than becoming mortal), becoming the best possible mix of Driver and Blade. The two best Flesh Eaters are considered Nia and Jin due to Nia's power of healing and cell manipulation that can cancel out Malos's powers even at his full strength and Jin's elemental manipulation making him faster than everyone except Pneuma.
  • Theme Naming: In the original Japanese dub, where the human characters run the gamut of fantasy names, Blades instead have very Japanese names. The vast majority of Rare Blades, both major characters and optional got renamed for western releases, but the randomly generated Common Blades still sport their original names (though some get rather creative spellings, like "Rykiri" where most people would write "Raikiri").
  • Tron Lines: Common Blades and some of the unique Blades have these. The rare Blades can have them on their clothes, skin, or in the case of Perun, hair (though she has them on her skin as well). A particular scene with Pyra where Malos invades her mind indicates all Blades have Tron Lines on their bodies, just that in some they are usually not visible. "Ether lines" is the official term for the Titan equivalent and the term may apply to Blades too.
  • Uniqueness Decay: In the original release of the game, Light was the rarest element, with only three Blades being able to use it and one of those being the rarest Blade in the game. Half of the Blades introduced as DLC have Light as their element, which makes it no less common than any other element.
  • Vicious Cycle: Late in the game it is revealed that Blades are not truly immortal. Eventually their Cores return to the Titans that birthed them and become new Titans themselves, from which new Core Crystals and Blades are born, and the titans they became eventually die of old age. Each new phase involves a total loss of memory, but the life experience gained causes the Blades and Titans to evolve over time.

    Common Blades 
https://static.tvtropes.org/pmwiki/pub/images/6pkw79r.png

Voiced by: Various

The most common type of Blade. While they lack the versatility and growth potential of Rare Blades, they help fill out gaps in your party and complete mercenary missions. Their strength is estimated in "crowns"; 1-4 crowns denote increasingly strong common Blades, and 5 marks a Rare.


  • Boring, but Practical: Especially in the early game, before you get any good special Blades. Once you have a full set, they remain useful for Merc Missions and for the key items earned by filling out their affinity charts, which can be cashed in for large amounts of WP.
  • Can't Catch Up: Common Blades don't have nearly as many segments on their affinity chart, so it's unlikely you'll be using that 1-crown Blade all the way through the endgame. 3- and 4-crowns, on the other hand, can be better than some of the weaker Rare Blades; commons get higher stat boosts than rares, and can potentially have the extremely powerful Orb Master skill, which no Rare Blade possesses.
  • Com Mons: You will probably get a lot of these while trying to get a rare Blade.
  • Crutch Character: Tend to be this until one can draw enough Rare Blades, or in Mercenary Missions. Especially the one Gramps hands over, which cannot be released or transferred. That said, keeping some with 24% stat boosts, Orb Master or Ultimate combo is a good idea. Or if you get lucky enough to get one with more damage modifiers than Zenobia.
  • Elemental Powers: Can come in any element save for Light.
  • Emergency Weapon: The Blade awakened from Gramps' Core Crystal cannot be ditched or transferred from Rex.
  • Faceless Mooks: Used by most NPC Drivers.
  • Infinity -1 Sword: 4-crown Common Blades can be very useful warriors. If they have Orb Master, in particular, they can help other Blades execute multi-round chain attacks without needing Blade Combos. They're also of considerable value outside of battle, as they leave behind a super rare Overdrive Protocol if released with a filled-out affinity chart.
  • Item Caddy: A Common Blade with any of the skills that increase the amount of EXP, WP and gold that enemies drop, or the item drop rate. These skills take effect as long as the Blade is engaged to a Driver in the party, whether or not they actively participate in combat, so they can prove useful to keep around even if their fighting ability isn't up to snuff.
  • Player Mooks: Their main purpose in the mid-game is to send them on mercenary missions.
  • You All Look Familiar: Common Blades come in 4 body types, Male, Female, Brute, and Animal, with slight variations based on their element, weapon, and helmet design. Given the number of Core Crystals you'll be awakening, you'll see all the different variants quite quickly.

    Adenine (Shiki) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_adenine_artwork.png

"Time to travel the great, wide world and stimulate the synapses!"

Voiced by: Mamiko Noto (Japanese), Laural Lefkow (English)
Designed by: Koji Ogata

Role: Healer
Element: Wind
Weapon: Knuckle Gloves


  • An Arm and a Leg: Has parts of her body just... missing. This doesn't seem to hinder her at all.
  • Bifauxnen: It can be easy to mistake her for a boy due to her short hair.
  • Badass Bookworm: Enjoys books, especially ancient literature and historical texts. Her weapons are spiked tomes that materialize around her wrists like gauntlets, and a giant volume hangs from her back on a chain. Her strength stat is also higher than average compared to some of the other rare Blades.
  • Cash Gate: Her Affinity Nodes are opened by acquiring and translating ancient books. One of them must be bought from the Argentum bookstore for a base price of 70,000 G. Another can be found on auction elsewhere in Argentum, where the bidding options range from pennies to a small fortune... except the Nopon are such penny-pinchers that even the lowest available bid, a mere 30 G, is sufficient to make the purchase.
  • Disc-One Nuke: Adenine is in contention with blades like awakened Dagas, KOS-MOS, and the Aegis for being the most powerful non-Poppi blade in the base game and is part of one of the pity groups that can be assigned to each new save file, meaning players that land a group with her in it will be guaranteed to get her fairly quickly. Her elemental weakness modifier can absolutely snap the game's damage system in half. Without DLC, no blade matches her potential damage boost. And even then, Patroka is locked to New Game Plus and Adenine is STILL sometimes a better choice.
  • Gameplay and Story Integration: While all other unequipped Blades can be found at random milling about Garfont, after her quest and true to her word, Adenine will always be found in the Data Processing Room in the lower portion of the World Tree when not travelling with the party.
  • Happy Dance: When she gets really excited, she dances by hopping on one foot and spinning in place while shaking her hand above her head.
  • I Choose to Stay: Subverted. At the end of her personal side quest, she decides to make the World Tree's data archive her home for the rest of her life due to its wealth of knowledge (she notes it will take one-thousand years to study all of it, but her Driver won't live as long). However, she can still travel with the party and be sent on Merc Missions. She'll just be spending her free time in the archive instead of Garfont.
  • Meaningful Name: Her Japanese name can be roughly translated as 'formula', befitting her analytical nature. Meanwhile, her English name is a similarly scientific reference, being one of the four nucleotide bases of DNA.
  • Paper Master: Her robe is made of sheets of paper, and her attacks are accompanied by pages flying everywhere.
  • Power Fist: Manifests a pair of combat knuckles (in the form of books that project energy spikes).
  • Support Party Member: With lackluster healing capabilities and below average offense, Adenine's main draw is her ability to increase enemy loots and boosts attacks that target enemies' weaknesses. Before Patroka was added as DLC, Adenine's damage boost effecting an otherwise untouched part of the damage formula made her one of the most overpowered blades in the entire game, and one with an absurdly high pull rate early on, especially if your save file selects the hidden value for Pity Blade Group 2 at that.
  • Too Many Belts: Has several belts integrated into her outfit.
  • Uncertain Doom: Adenine decides to make the World Tree data archive her home in her downtime at end of her side quest. However, the First Low Orbit Station (and according to Pneuma's expectations, the rest of the World Tree below it) is destroyed at the end of the game. She undoubtedly would have survived if she participated in the final boss fight, but if she wasn't in the party, it can't be said for sure if she still stayed behind and most-likely died in the destruction (given her endless thirst for knowledge) or if she evacuated as soon as everything started to fall apart. The post-ending title screen shows the lower and middle portions of the World Tree still intact (if lopsided due to the upper portions being destroyed), but whether that's canon to the story or not is dubious (admittedly every title screen before it shows canon locations/characters that will feature in the current chapter). One of the minor NPCs in Xenoblade Chronicles 3 is an Agnian boy named Seeker who is nearly identical to Adenine in every aspect (including the same name in Japanese) aside from his gender, with the implication being that Adenine survived and had a son who follows the rules of how Blade offspring are stated to work.
  • Worthy Opponent: In her Heart-to-Heart, she matches wits with a scholarly Nopon who laid eyes on the same book she wanted. No one wins, but the Nopon bows out gracefully and allows her to purchase the text.
  • Whammy Bid: During an auction in Argentum, you have the option to bid a large quantity of gold for a Tome of Morytha; the other bidders are putting up laughably small amounts. The auction may drag out longer than necessary unless you stump them all with a sack of cash, one of which is also a laughably small amount (30 G).

    Agate (Meno) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_agate_artwork.png

"My heart is pure and my will unbreakable!"

Voiced by: Atsumi Tanezaki (Japanese), Laila Pyne (English)
Designed by: Yusuke Kozaki

Role: Attacker
Element: Earth
Weapon: Greataxe


  • Big "NO!": Agate mistakes a Nopon for a giant bug. She screams when it starts moving toward her.
  • Combat Stilettos: Played with. She doesn't appear to actually have regular feet, with her legs instead ending in pointed crystaline structures that bring to mind ballet boots and make it look at if she is constatly walking on the tips of her toes.
  • Crystal Weapon: Her unique Greataxe has blades made of the same pink stone that adorns her body.
  • Cute Witch: Her outfit is designed to resemble a witch's dress, hat 'n all.
  • Gemstone Assault: Agate's Specials kick up brilliant pink jewels from the ground to pierce foes.
  • Goal in Life: Unlike many Blades, Agate is reborn with a specific desire. Because she will one day return to her Core Crystal, she wants to unearth a brand new mineral that's never been seen before. Her personal sidequest ends with the discovery of her own gemstone: the real-life mineral, agate.
  • Lady of Adventure: Her intro cutscene and field lines make it clear that Agate has an absolute blast just exploring the world and seeing what there is to find.
  • Meaningful Name: Her English name is self-explanatory and her original name is simply the Japanese word for the same. Interestingly, it's an Inverted Trope in-universe, where Agate is a rock-hunter as a hobby and her personal quest is to find a new mineral to name after herself.
  • Rock Theme Naming: Beyond her own name, Agate's Blade Specials and Battle Skills are all named after gemstones as well.
  • Understatement: Tora chimes in when Agate casually mentions that she has a "bit of a problem" with bugs.
    Tora: "Bit of problem" understatement of the year.
  • Why Did It Have to Be Snakes?: Freaks when fighting bugs and insectoid enemies.
    Agate: WAAAH! GET THAT THING AWAY FROM ME! I'm not joking, get it away!

    Azami 
https://static.tvtropes.org/pmwiki/pub/images/xc2_azami_artwork.png

"I am your captive. Keep me by your side, won't you? Ahaha..."

Voiced by: Chiwa Saitō (Japanese), Teresa Gallagher (English)
Designed by: hakus

Role: Attacker
Element: Darkness
Weapon: Ether Cannon


  • Ambiguously Bi: She has deeply flirtatious intentions for her Driver, regardless of their gender.
  • Cheshire Cat Grin: She frequently displays an unsettling smile.
  • Counter-Attack: Her third Battle Skill, Vendetta, reflects damage back to the enemy, dealing 300% ether damage at maximum level.
  • Creepy Doll: She looks like a porcelain doll with visible ball joints and moves like a marionette, and she's got a really creepy personality to go along with her appearance.
  • Creepy Good: She means well, but her cyborg doll-like appearance, True Sight, questionable ethics, and obsessive attachment to her Driver make her a little unnerving even to her own allies.
  • Creepy Long Fingers: Averted. Her artwork makes her look like she has a giant, skeletal hand holding her Ether Cannon, but it's just a part of the cannon itself.
  • Critical Status Buff:
    • All of her Specials increases damage whenever her Driver's HP is below 30%.
    • Her first Battle Skill, All for Love, increases the damage of her Specials based on missing HP of her Driver.
    • Inverted with her second Battle Skill, Pain of Longing, which increases her Affinity whenever your friendly Drivers takes damage.
  • Dark Is Not Evil: She is a Dark Blade with puppet-like limbs and a ruthless approach to solving problems; but she is ultimately loyal to the party. At least, as long as her beloved Driver is there.
  • Dub Name Change: Averted. She's actually the only rare blade (excluding Shulk and ElmaNote ) that has her name unchanged from Japanese to English, making her an Odd Name Out.
  • Glass Cannon: Par for the course with Ether Cannon users. Her strength is amplified when her Driver is badly hurt, which means her best work is usually done seconds from KO.
  • Improbable Aiming Skills: In her personal side quest, she was able to shoot down an airship with one well-placed shot from her Ether Cannon thanks to her True Sight.
  • Jack Bauer Interrogation Technique: During her personal quest, she squeezes information out of a bioterrorist by threatening to force-feed him his own poison (which is strong enough to kill Titans).
  • Magical Eye: Her left eye flares purple when she activates her True Sight. With it, she can spy on anyone, anywhere - even on other continents. Don't run.
  • Marionette Motion: She looks and dances like a ballerina puppet. In her summoning cutscene, her limbs are visibly held up by strings.
  • Mythology Gag: The giant skeletal hand on her default Ether Cannon design resembles a Wels in Xenogears.
  • Not a Morning Person: Her time change quotes show that she prefers to operate at night.
  • Properly Paranoid: Her personal quest starts after she sinks a Titan cargo ship during a Mercenary mission because the crew looked suspicious to her. Turns out the ship was carrying a shipment of neurotoxin powerful enough to kill Titans, with the intended target being Mor Ardain. Suffice to say by the quest's end you'll probably agree that shooting it down was ultimately justified.
  • Stalker with a Crush: Gives off this vibe with her Driver, whomever they may be.
  • Token Evil Teammate: Not really evil per say, but out of all the optional Blades the party can awaken, Azami is one of the most ruthless, even by Dark Blade standards.
  • Yandere: Azami does not appreciate those who prevent her from monopolizing her Driver. Some of her personal Merc Missions involve targeting these individuals (whether lethally or not is unclear, but all she clarifies is that they've been punished at the end). She doesn't react well to being sent on Merc Missions either, as she interprets it as her Driver looking for an excuse to get rid of her. If you release her, her departure line can come off as a veiled threat.
    Azami: Don't think this is over. It will never be over.

    Boreas (Idaten) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_boreas_artwork.png

"Going fast sure makes me super hungry... I will eat everything that Alrest has to offer!"

Voiced by: Aya Hirano (Japanese), Jules de Jongh (English)
Designed by: I-IV

Role: Healer
Element: Wind
Weapon: Bitball


  • Acrofatic: He is absurdly fast; he's somehow able to travel from one Titan to another in less than a second, and can steal just about anything from an Indoline statue to Emperor Niall's underwear without being noticed.
  • Belly Mouth: His entire body is one giant mouth, letting him gobble down vast quantities of food. It's also where he hides his Bitball and various other weapons.
  • Big Eater: His huge size isn't just for show; he can eat food without ever getting full, and all of his Affinity Chart requirements pertain to food in some way.
  • Bizarre Alien Biology: Boreas is weird. Despite the aforementioned Belly Mouth (with no digestive system to be seen) he still has a head... that he can take off and juggle around like it's a hat. His limbs are penguin-like flaps that morph into large hands when he needs to hold something, and according to a post-battle conversation between him and Adenine, those limbs are actually tongues. While most rare Blades just look weird, Boreas' body is a total mystery.
  • Cash Gate: One of multiple Blades that require some degree of monetary investment to power up. That said, unlike Sheba and her piggybank, and Adenine and her ancient tomes, filling up his food stash should be comparatively affordable.
  • Disc-One Nuke: Provided that you unlock him early (which is likely since he's in one of the pity blade pools, and has a high drop rate in three of the other 4 pools), he's one of the game's most durable healers. His skills are fairly easy to upgrade, too - just buy him a lot of food.
  • Extreme Omnivore: By his logic, if it tastes good, it's on the menu. He jokes about potentially eating Nopon if they are tasty enough in a conversation with Tora, but draws the line at actually doing so.
  • Meaningful Name: Depending on language, either the Greek god of the north wind, or the fastest runner in the Buddhist pantheon.
  • One-Track-Minded Hunger: He thinks about little other than food. Almost every node of his affinity chart requires either feeding him or donating food to his personal stash. When said stash is stolen, he stops at absolutely nothing to get it back.
  • Real Men Wear Pink: One of his favored item types is Cosmetics.
    Boreas: How do I look? Pretty?
  • Stone Wall: What makes him so desired as a healer. Boreas has absurdly high defense ratios, which is rare for healers and even more so for Bitball users. Even if the designated tank goes down, Boreas' Driver might actually last long enough to get everyone on their feet again.
  • Super-Speed: At his top speed, he's so fast he can travel to other countries and back in the blink of an eye. It doesn't show in combat because he's usually not motivated enough to go that fast, but his speed is reflected in his "Fleet of Foot" field skill.

    Corvin (Kamuya) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_corvin_artwork.png

"Hey, I don't mean to brag or anything, but I really am that good! Catch ya later!"

Voiced by: Ayumu Murase (Japanese), Freddie Fox (English)
Designed by: Shingo Adachi

Role: Tank
Element: Light
Weapon: Uchigatana


  • Arrogant Kung-Fu Guy: He's so confident in his skills that he takes on six requests at a time. His affinity quest starts with him taking on another big quest while the party comments on his overconfidence. Corvin turns it around at the end of his quest by explaining he's so confident because of The Power of Friendship.
  • Animal Motifs: Birds, specifically dark-feathered corvids like crows and ravens as seen with his feathered cape.
  • Badass Cape: Wears a cool black feathered cape that he can freely use as part of his specials and even turns golden when using his full power.
  • Chronic Hero Syndrome: Corvin doesn't hesitate to take on favors for people to make their lives easier, even if the requests start piling up. As he puts it: "You don't wait to be asked when people's lives are at stake." Completing his Affinity Chart requires fulfilling said requests.
  • Clever Crows: He exemplifies the benevolent aspects of corvids, given his theming.
  • Convenient Weakness Placement: Corvin is the best Blade to use against Elma thanks to his Light Element and quick-recharging Evasion Art. He was also released in the same update as Elma.
  • Cooldown Manipulation: Ictus, one of his Blade Skills, recharges his Driver's Arts when they evade an enemy attack.
  • Critical Hit Class: Corvin's Uchigatana ties for the highest critical hit rate of all weapons, and his Alae Custodiae skill capitalizes on this by filling the Party Gauge with every crit he lands.
  • Disc-One Nuke: If you've purchased the DLC, Corvin stands alongside Crossette as the first non-story Blade you can pick up. He's also considered one of the most powerful Blades in the game.
  • Dual Wielding: He carries two katanas and will use them together in his specials. He only lends his Driver one, though, claiming the second is too powerful for anyone else to wield.
  • Feather Motif: Corvin's black-feathered cape is his defining accessory, driving home his corvid theme.
  • Foil: Can be seen as one to Mikhail, whose specials are also crow-themed and uses darkness as a Blade. And while Corvin cares about doing the right thing and providing aid to others all the time, Mikhail's morailty is rather gray considering he helped Jin and the Torna organization to destroy the world before having a change of heart in the final chapter, sacrificing himself to protect Rex and company from Amalthus.
  • Hair of Gold, Heart of Gold: Unlike Mythra, he plays this trope straight, being a blonde fixated on helping others and believing in The Power of Friendship.
  • Golden Super Mode: Upon using his Level 3 and Level 4 Specials, his black feathered cape will turn golden.
  • Gratuitous Latin: Aside from his name being derived from the Latin word "corvus", his specials and battle skills all have Latin names.
  • Irony: In spite of crows' common association with darkness and omens, Corvin uses light and is morally upstanding.
  • Light 'em Up: His element is Light.
  • Meaningful Name: His English name comes from "corvus", Latin for crow.
  • Moveset Clone: His Uchigatana uses the same Art animation as a Chroma Katana.
  • Named Weapons: His two katanas. The one he lends to his driver (the one with the black straps) is called Halteclere while the other (the one with the white straps) is called Durandal. Both swords get their names from the corresponding swords in The Song of Roland.
  • Perpetual Molt: His scarf, constantly, even when he's standing still.
  • Status-Buff Dispel: A lot of enemies become enraged when their health is low, granting them various benefits including spike damage auras. Corvin's level 2 special Lacerna Noctis has the unique ability to purge an enemy's rage status.

    Crossette (Hibana) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_crossette.png

"I'll do my best to brighten things up! I won't let you down!"

Voiced by: Natsumi Takamori (Japanese), Morgan Cambs (English)
Designed by: Atto

Role: Healer
Element: Fire
Weapon: Bitball


  • Badass Adorable: Crossette is an avid Fangirl of Pyra, and her straightforward attempts to help others over the course of her sidequest are very endearing. She is also a very powerful Blade who despite being classified as a Healer boasts skills that give her a damage output rivaling if not exceeding that of most Attackers.
  • Berserk Button: Seeing children in trouble really sets Crossette off.
  • Big Eater: Her liked pouch items are all food, particularly staple foods and desserts.
  • Combat Medic: Despite being classified as a Healer Blade, Crossette's Affinity Chart includes three of the most powerful damage amplifiers in the entire game when most offensive Blades are lucky to have two good traits: a stacking boost to all damage for collecting HP Potions capping at 500%, a massive increase in damage to launched enemies for the entire party, and the best fusion combo amplifier in the game. Her first two Specials spawn HP Potions and heal the party for part of the damage dealt, respectively.
  • Disc-One Nuke: If you have the DLC, you can acquire Crossette's Core Crystal by speaking to the indicated NPC as soon as you gain the ability to summon Blades. Her potent damage-boosting skills make her the best Blade for most of the game and she stays strong thereafter, to the point that the world record speedrun of the game is basically one long line of Crossette one-shotting every enemy.
  • Downloadable Content: Her Core Crystal can be received from an NPC in Argentum after purchasing the Expansion Pass.
  • Fatal Fireworks: She's themed around fireworks; her Blade Specials have her unleash increasingly elaborate displays upon the enemy.
  • Friend to All Children: Unlocking her Ardent Cooking nodes involves aiding children that are hungry or in need of help on each Titan. Her personal quest has her saving a trio of Fonsett Island children that she helped before from becoming Igna lunch.
  • Genki Girl: Crossette is bright, optimistic and passionate in all she does. Her Core Crystal is even called the "Ebullient Core Crystal"note .
  • Gameplay and Story Integration: The first dish Crossette can create upon unlocking her cooking skill is Molten Salsa. Upon reaching the next stage of her sidequest, she asks if she can cook on her own for the first time. Predictably, the dish is too hot for the recipient, a child, to handle.
  • Headbutting Heroes: In stark contrast to her relationship with Pyra, Crossette cannot stand Mythra at all, finding her harsh disposition intolerable and the polar opposite of her idol.
  • Hot-Blooded: Crossette is always fired up, both literally and figuratively.
    "I'm sorry for always acting on impulse. It's just that when my emotions start to burn, there's nothing I can do!"
  • The Knights Who Say "Squee!": Crossette idolizes Pyra for her kindness, strength, and cooking skills and seeks to emulate her in every way. She even has a unique line for when both she and Pyra are present in battle.
    Crossette: Oh my gosh, I get to fight alongside my hero?!
  • Leeroy Jenkins: She causes some problems for the party during her personal quest but rushing heedlessly in, but she redeems herself later on by... Heedlessly rushing in with more success the second time around.
  • Lethal Chef: At first, her cooking philosophy is summed up by the quote "Pretty much anything becomes edible if you apply enough fire!" Her dishes unsurprisingly prove way too hot to handle, especially for the children she tries to cook for. She gets better over time, eventually coming close to Pyra's level.
  • Meaningful Name: Her English and Japanese names both allude to fireworks. Hibana (火花) means "spark", and if you reverse the kanji, you get hanabi (花火), Japanese for "firework". A crossette is a type of firework.
  • Nice Girl: She's unfailingly sweet and compassionate. The only person Crossette ever has a bad word to say about is Mythra, and that's because she finds her too mean (and even in this case, she softens her stance on Mythra by the end of her Blade Quest, recognizing Mythra is kind behind her words).
  • Rollerblade Good: Her running animation is skating via the spark jets on her shoes, similarly to Shadow the Hedgehog.
  • Sweet Tooth: She directly admits to having "a real sweet tooth" when given dessert pouch items.
  • Trademark Favorite Food: Crossette loves Pyra's cooking, most especially Sunshine Pie. Leveling her Fortitude skill requires feeding her the food items Pyra makes.

    Dagas (Kubira) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_dagas_artwork.png

"Lower your gaze, underling!"

Voiced by: Mamoru Miyano (Japanese), Dar Dash (English)
Designed by: hakus

Role: Attacker
Element: Fire
Weapon: Greataxe


  • Blue Blood: Dressed like a Napoleonic monarch, with a haughty attitude to boot.
  • Brilliant, but Lazy: He wields extraordinary power, but prefers not to go all out since he sees it as beneath him to lend his full strength to those of lower status than him.
  • Cool Chair: Has a regal red throne, as seen in his summoning. He also materializes it for some idle animations.
  • Cool Crown: Wears a crown at an angle.
  • Ermine Cape Effect: Wears an elaborate cape and is never seen without it.
  • Flaming Sword: Flaming greataxe, but same idea. Similar to Pyra's Aegis Sword, it emits blue fire when activated.
  • The Friend No One Likes: Most of the other rare blades can barely tolerate him and his haughty attitude.
  • Gratuitous Iambic Pentameter: Most of his dialogue is in Shakespearean meter, although he has an American accent like most Blades.
  • Hypocritical Humor: In one post-battle dialogue, he of all people is the one to tell Sheba that her attitude is poor and unacceptable.
  • Jerk with a Heart of Gold: Although he treats the party as his retainers, he cares for them in his own way.
    • Even before the end of his quest, he has moments where his kinder side shines through. He is very polite and courteous when questioning Torigoth's chief about his past, and the main reason why he decides to battle the arrogant behemoth is to avenge the people he presumes was his.
    • After the party helps him with his sidequest, he starts utilizing more of his power to aid the party, which is reflected with his gaining a more useful affinity chart, better stats, and more aux core slots.
  • Infinity +1 Sword: After unlocking his second affinity chart, Kaiser Zone becomes the most powerful blade skill in the game to the point where even without any of his other attributes he still outclasses other rare blades. The best part is he's mostly useful in the hands of the AI party members, since he's really only necessary because of the passive bonus.
  • Magikarp Power: His trust level resets to unleash his full power, but restore it, and watch as he becomes one of the best blades in the game.
  • Mysterious Past: It's left unclear whether Regideria was his kingdom, if he even had a kingdom in the first place.
  • Prestige Class: After completing his quest, his trust level resets, but in exchange, he gets a number of field skills, the potency of his specials and battle skills increases, his stats increase, and he gets 3 aux cores slots instead of 1.
  • Prince Charmless: His ego tends to rub the party the wrong way. With enough investment, though, he genuinely offers his support in battle and in mercenary missions.
  • Royals Who Actually Do Something: He's just as capable in battle as any other Blade. Completing his quest increases his battle prowess all around.
  • Support Party Member: His combat abilities on his own are lackluster. However, he gives his teammates a massive boost in offense.
  • Technicolor Fire: His default axe spouts blue flames to form its blade when activated.

    Dahlia (Tsuki) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_dahlia_artwork.png

"Allow me to make your life as enchanting as possible."

Voiced by: Naomi Shindo (Japanese), Kelly Burke (English)
Designed by: Risa Ebata

Role: Healer
Element: Ice
Weapon: Bitball


  • The Ageless: Like any Blade her physical appearance will stay the same over many incarnations. She appreciates the fleeting nature of human beauty by contrast.
  • Black Comedy: Mixes this with her hobby of freezing items to make art for her icecraft by noting in a post battle conversation that Floren is so pretty it makes her want to turn him into an ornament, then laughs a bit at the thought. Floren assumes it is a joke but gets nervous all the same.
  • Combat Stilettos: The rear talons on her feet are greatly elongated, giving her this effect.
  • Cute Monster Girl: Perhaps the straightest example in the game, given her Little Bit Beastly aspects go to a further extreme than usual while at the same time keeping her humanoid in the face and overall body.
  • Hidden Depths: Creating ice sculptures by using her freezing powers to preserve flowers and such as delicate reliefs. Her heart-to-heart also reveals a profound view on the nature of beauty, aging and True Beauty Is on the Inside.
  • High-Heeled Feet: Her rear talons make it seem like she is wearing high-heels.
  • Little Bit Beastly: Her hands and feet are massive paws, she has a small fluffy tail plus rather sharp teeth and her hair turns into giant rabbit ears. That said, she wouldn't describe herself as a rabbit girl.
  • Magikarp Power: Dahlia is going to lag behind the rest of your Rare Blades if you awakened her in the early game, as the third-tier of her affinity chart cannot be unlocked until you reach Tantal, which is more than half-way through the story. After that, then you can raise her up through trust like any other Blade.
  • Meaningful Name: Her Japanese name, Tsuki is a reference to the Japanese legend of the rabbit in the moon. Meanwhile, her English name refers to her affinity for flowers and combined with her Southern Belle accent and busty figure may refer to Dolly Parton.
  • Ms. Fanservice: Is the bustiest character in the game by a good margin, has an Impossible Hourglass Figure, wears a translucent minidress complete with ample cleavage that bounces when she moves.
  • Supermodel Strut: The first shot of her when she is summoned focuses on the sway of her hips as she walks.
  • Vapor Wear: She wears a transparent outfit with a Cleavage Window that doesn’t fully cover her butt.

    Electra (Raiko) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_electra_artwork.png

"I don't know how things'll turn out, but I'll do my best!"

Voiced by: Himika Akaneya (Japanese), Clare Corbett (English)
Designed by: Asato Mizu

Role: Tank
Element: Electric
Weapon: Shield Hammer


  • Attack Reflector: One of her skills deals damage back to an enemy when struck.
  • Chronic Hero Syndrome: Really wants to help everyone she meets... If only she could do it without zapping the daylights out of them.
  • Crippling Overspecialization: Electra excels at defense, arguably the very best in the entire cast... But the only tank in the party actually capable of using her is built around evading attacks, not powering through them.
  • Cute Little Fangs: Has one pointy canine that is noticeable in both her character art and model.
  • Foil:
    • To Zenobia. They are both based on Shinto Gods (she is the Raijin to Zenobia's Fujin), have Cute Little Fangs and have power so absurd, they try to restrict themselves. While Zenobia has full control and restricts herself to savor her battles, Electra tries to do so because she thinks she's too dangerous to be around people and can't control her power at first.
    • To Wulfric. Both are Blades that fall under Compassion, both are blades that just want to be helpful and friendly, and both have trouble helping others due to circumstances initially beyond their control. While Electa's Power Incontinence is the source or her trouble, Wulfric's issue is that he has the Face of a Thug. Electra is one of the best defensive Blades, where Wulfric is one of the best Offensive Blades, and even their elements are opposite.
  • Glacier Waif: She is a Tank-type Blade, despite looking like a little girl.
  • Named After Someone Famous: Design-wise, she's based off Raijin, the Shinto God of Storms.
  • Permanently Missable Content: Although she can't be lost herself, maxing out her affinity and then using a New Game Plus option has the horrible consequence of utterly skipping her whole Blade Quest from between the party catching up to her and before Electra tries to find the kid she zapped (as her quest's sequence is all about unlocking her unique mastery skills, which will remain unlocked doing the above).
  • Power Incontinence: She angsts a lot over it. Her power is impressive but she has little control over it. She usually ends up shocking people (such as Nia) just by physical contact and has trouble using electricity at levels that aren't "fry everything". Her personal sidequest involves intensive training to fine-tune that dreaded power of hers.
  • Power Limiter: As a DLC quest demonstrates her mastery of thunder ability is this for Herald's rampage ability, this allows Herald to use that power more effectively.
  • Prone to Tears: Has a habit of crying, usually when her electrical powers go awry.
  • The Glomp: Does this to Nia during her sidequest, with hilarious results.

    Elma 
https://static.tvtropes.org/pmwiki/pub/images/xc2_elma_artwork.png

"I see. So, you're my enemies, then. Only this many, though? I'll have to tell them to crank up the difficulty next time."

Voiced by: Houko Kuwashima (Japanese), Caitlin Glass (English)
Designed by: Kunihiko Tanaka

Role: Attacker
Element: Darkness
Weapon: Dual Katanas


  • Background Music Override: "Uncontrollable" plays when you fight unique monsters when she's in the party. Similar to Xenoblade Chronicles X, if Overdrive is activated "Wir Fliegen" kicks in.
  • Badass Boast: A party of about ten people pop out of a portal, and how does she react? By complaining that this is going to be too easy.
  • Casting a Shadow: She uses the darkness element.
  • Combat Pragmatist: Just like her home game, Elma specializes in swift attacks behind opponents. Her passive skills and Arts grant extra power in attacking from behind. The only problem is that when used properly she does so much damage that she will always draw aggro and make this bonus worthless.
  • Dark Is Not Evil: She utilizes the element of darkness but she's a staunch protector of humanity.
  • Deadpan Snarker: This gem when paired with Zeke:
    Zeke: My advance cannot be stopped. Such is the destiny of those who carry the Eye of Shining Justice.
    Elma: I think someone needs to take away your library card.
  • Death Glare: Her gaze is intimidating enough to get even Mythra to take her seriously.
  • Defeat Equals Friendship: You have to battle her before she joins you, and then battle her again to get the key item needed to take her into Alrest. The first time is a fairly straightforward battle, the second time not so much.
  • Downloadable Content: She can only be unlocked by playing through Challenge Mode.
  • Doppelgänger Attack: One of her moves against the party, Ghost Factory, summons a trio of Ghost Elmas. Like a number of other boss reinforcements introduced in the DLC for Xenoblade 2, each Ghost Elma locks a segment of the Party Gauge to force the party to defeat them before they can revive fallen party members or use Chain Attacks. In the second fight against her, she'll never stop casting Ghost Factory until you use Seal Reinforcements.
  • Dual Wielding: She uses dual submachine guns and dual katanas.
  • Experienced Protagonist: Like Shulk and Fiora, Elma is implied to have already experienced the complete events of her own game. The experience she picked up along the way allowed her to figure out the truth of what the World Tree really is before even seeing it for herself.
  • Guest Fighter: Elma comes from Xenoblade Chronicles X.
  • Hero of Another Story: As the protagonist of the previous installment, Xenoblade Chronicles X.
  • Katanas Are Just Better: She wields two katanas in combat.
  • Leaning on the Fourth Wall: Being a Fish out of Water, her analytical personality brings some interesting musings about the exploration of Alrest, almost as if she is aware of certain game mechanics.
    (Nighttime approaches) Beware the Tyrants that come out at night... ahh, you call them "Unique Monsters", don't you?
    (Unlocking a skill node) So that's how you decrypt the data. It all makes sense now.
  • Let's You and Him Fight: For her Challenge Mode mission, it is revealed that the Nopon Archsage tricked Elma into thinking Rex and company were Prone (hostile aliens) in a virtual battle simulation, blindsiding and forcing them to defend themselves.
  • The Lost Lenore: The Lone Hero of the White Whale, Elma's partner, seems to be this to Elma as she mentions him a lot more frequently than she did in X. She sees Mythra as a fellow hero's partner and admonishes her, giving her a scary look for not treasuring the memories she has of Addam Origo.
  • Mechanically Unusual Fighter: Just like in her home game, she has access to Overdrive, allowing the party an extra option with which to use the Party Gauge if she's with them in battle. Additionally, because she's not truly a Blade, she isn't weakened by the limited ether in Spirit Crucible Elpys.
  • More Dakka: Her Specials are fast, multi-hit attacks with projectiles. Her Lv.3 Special is an AOE attack that takes up sixteen hits, perfect for building Party Gauge and Overdrive counter. In Elma: Redux, there are at least four Elmas blasting at you with an unending barrage.
  • Moveset Clone: Her Dual Swords use the same Art animation as Twin Rings.
  • My Rules Are Not Your Rules: The party is restricted to level 60 in the battle against Elma as part of the love letter to Xenoblade Chronicles X. Elma herself matches that level in the first battle against her, but for the rematch she defies the restriction at level 65.
  • Mythology Gag:
    • Her first appearance has her coming out of a portal and looking over a cliff gazing at the landscape in Uraya similar to how she introduced planet Mira to the Avatar in Xenoblade Chronicles X.
    • The battle against her features a level restriction of 60. The level cap of Xenoblade Chronicles X was 60 (until the post-game). Her being level 65 can also be seen as a nod to the fact that many of the late- and post-game enemies were not subject to that cap.
    • The battle against her involves her using duplicates of herself similar to the fight against Gi Zang.
    • In the English dub, she pronounces "Nopon" as "No-pon" instead of with short "o"s all throughout, just as it was pronounced in her home game's English dub. This difference in pronunciation is lampshaded by Brighid.
    • Elma notices how Tora has the same name and speech pattern as Tatsu's rival and mistakes him for the same Nopon.
  • Nerf: Elma's Overdrive is significantly toned down from the original mechanic in Xenoblade Chronicles X; for one thing, the counter requires 999 hits to max out rather than 100. It's still incredibly powerful if used correctly, but you have to work harder for it.
  • One-Man Army: We get to see that the tidbit in her character bio in Xenoblade Chronicles X that said that "few operatives can match her in combat" wasn't just for show. Fighting and defeating a party consisting of ten enemies is just a breeze to Elma.
  • Required Party Member: The quest for the battle against her requires Shulk and Fiora in the active party and maxing out her affinity chart requires KOS-MOS.
  • Ridiculously Human Robot: Elma appears in Alrest as her mimeosome: a robot designed to look and function like a human that is remotely controlled by the real Elma, who is a Space Elf. Though it's been stated that she's appearing in spirit form like with Shulk and Fiora while her body stays on Mira, so basically a projection of a projection.
  • Running Gag: Her dislike of Tatsu's uselessness continues in this game (in X she will always approve of actions that harass or make fun of him), comparing him unfavorably to Tora both in her initial meeting and post battle quotes, wishing that Tatsu was even remotely useful like Tora is.
  • Sadistic Choice: The Elma Redux fight opens with one: either leave the Ghost Elmas alive, in which case Chain Attacks and reviving party members will be impossible for the entire battle, or hit Elma will a dark Blade Combo to apply Seal Reinforcements...and Elemental Awakening. It's possible to immediately break the Awakening with Monado Purge, but the timing to use it before Elma can decimate the party is extremely tight.
  • Sequel Hook: Elma intends to use what she learns from Alrest to help her unlock the secrets of planet Mira.
    Elma: "I must learn what I can from this world, and use that knowledge to crack Mira's secrets wide open..."
  • SNK Boss: Elma Redux, the Challenge Battle required for bringing Elma into Alrest, is also a leading contender for the hardest bonus boss in the game.
  • Stock Audio Clip: Notably, none of the Drivers or Blades have new audio clips for Elma, reusing the clips for Common Blades with her in battle and using existing lines for their post-battle interactions with her, leading to an effect similar to Actor Existence Limbo.
  • Super Mode: Pressing the "R" and "-" buttons while Elma is in the party and the Party Gauge is full initiates Overdrive mode.
  • Took a Level in Badass: Not that she wasn't plenty badass in her own game, but in X, Elma's signature art Ghost Factory was a simple Doppelgänger Spin that gave her and her allies guaranteed evasion against a set number of attacks. In this game, the "ghosts" are fully capable of attacking independently and taking a significant beating before vanishing.
  • Unexpected Gameplay Change: Just having her in the party allows you to replace Chain Attack with Xenoblade X's Overdrive system. She's the only blade that just by equipping her changes the game mechanics so drastically. That said, the game doesn't force you into not using Chain Attack, but the choice to have such a unexpected homage to X can come as a surprise that late in the game.
  • Unstable Equilibrium: The more Ghost Elmas you defeat, the easier the fight gets. Defeating a Ghost Elma frees up a bar in the Party Gauge and reduces her overall offensive capabilities. Once you defeated all Ghost Elmas, then victory is in your sight, provided that you can prevent her from summoning more.
  • World's Best Warrior: One of if not the most skilled warriors around. The Nopon Archsage describes her as "a mighty warrior from a whole different planet".
  • Year Outside, Hour Inside: The Nopon Archsage mentions that Elma's consciousness has been brought to Alrest, but the real her is still inside a training simulator in New Los Angeles on Mira. He states that he altered the time flow, to which Elma accurately calculates that 1 year on Alrest will only be 10 seconds on Mira. This means Rex can call on her all he needs, whenever he(or the Player) likes, and not affect her duties on Mira.

    Finch (Ibuki) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_finch_artwork.png

"Finch's name is... Uh, what was it again...? Umm..."

Voiced by: Aoi Yūki (Japanese), Jules de Jongh (English)
Designed by: Kunihiko Tanaka

Role: Tank
Element: Wind
Weapon: Shield Hammer


  • Accidental Misnaming: Tends to get characters' names wrong, such as calling Dromarch "Bromarch." Even gets into a misnaming match with the Tirkin countess, Omulette, at the end of her personal quest.
  • Achievements in Ignorance:
    • Finch can forget that she used up an attack, thus using it again with no cooldown.
    • She managed to uncover and thwart a coup in the "Most Awful News?!" DLC quest.... out of sheer coincidence.
  • Bird People: A Blade in the shape of a green-feathered, humanoid bird. Her personal side quest revolves around the fact that people who don’t know any better tend to think she’s a Tirkin, including the Tirkin themselves.
  • Blush Sticker: She has two round red blushes on her cheeks to highlight her cuteness.
  • Bold Explorer: Loves adventure and discovering new places and sights to behold. Except that with her brain problems, all it takes is a minute of not looking somewhere to forget all about it. Which makes her happier because it means everything is always new to her.
  • The Ditz: Scatterbrained, forgetful, and adorable. She even forgets her name upon being summoned, despite having said it multiple times.
  • Energy Ball: Finch's Lv. I Special, Blast of Fresh Air, has her create a ball of condensed Wind energy and hit it with her hammer as if she was in a mini-golf course.
  • Forgetful Jones: Her special skill is called "Bird-Brained" and she fits the bill.
  • Genius Ditz: Despite how bird-brained she is most of the time, one of her field skills is entomology, which suggests that her knowledge of insects is one of the few things she is able to remember long-term in addition to her flight skills.
  • Goggles Do Nothing: Downplayed. Although Finch will not usually pull her goggles over her eyes, she will do so for her Level 3 Special.
  • Irony: Finch is a Wind Blade, which are normally associated with truth and knowledge, and she tends to be very forgetful.
    • Kunihiko Tanaka noted that he based Finch's design on a cockatiel that he owned. Cockatiels are known for being rather intelligent and have particularly good memories, making Finch's ditzy nature even more ironic.
  • Mechanically Unusual Fighter: Well, more of a Mechanically Unusual Assist Character, but Finch is the only Rare Blade who wields a Shield Hammer that does not boost their Driver's defense. Rather, she boosts her Driver's agility instead.
  • Punctuated! For! Emphasis!: She sounds pretty snarky when drawing aggro in combat.
    Finch: Someone's being TAR-GET-TED.
  • Trademark Favorite Food: Finch mentions that she dreams of being buried in a pile of Stuffed Meaty Carrots. Unfortunately, sometimes she forgets and mistakes other people's dishes for her own - like Juicy Samod or Cream Orange Paratha.
    Nia: That's MY favorite, you twit!

    Fiora (Fiorung) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_fiora_artwork.png

"I'll give it my best shot!"

Voiced by: Eri Nakao (Japanese), Carina Reeves (English)
Designed by: Kunihiko Tanaka

Role: Healer
Element: Wind
Weapon: Dual Knives
For Fiora in her youth, see here.
  • Adaptational Badass: Her moveset is based on how she fights very early on in Xenoblade Chronicles, but she's one of the strongest Blades in the entire game. This is justified; the Shulk and Fiora in Xenoblade Chronicles 2 are implied to be from six months after the end of the original game, and Fiora had plenty of experience as a very powerful Mechon. She's regenerated into a Homs at the end of the game, which means that XC2 Fiora combines her early-game moveset with her late-game potency from the original.
  • Art Evolution: She looks a bit different rendered in this game's art style.
  • Background Music Override: If she is engaged to an active party member when the party is battling a Unique Monster, "You Will Know Our Names" will play instead of the normal Unique Monster battle theme.
  • Badass Normal: She is not a super advanced robot at least, not anymore or a wielder of a legendary sword, just a teenage Human Alien with two hunting knives. She is still one of the strongest Blades in the game. In fact, she can outdamage both the Aegis and the Monado! Somewhat justified, as she's an Experienced Protagonist who spent a healthy amount of time in an overpowered robot body.
  • Combat Medic: Though she's classified as a Healer, Fiora has strong offensive capabilities due to her high critical hit ratio, especially her Art that has the critical recharge effect. Her Specials are also capable of restoring HP: Level I spawns HP Potions, Level II heals her for the damage dealt if it crits, and Level III heals the entire party for part of the damage dealt.
  • Critical Hit Class: Fiora's Knives are tied for the highest critical hit rate of all weapons, and one of her skills increases her damage output each time she scores a crit. Another boosts the critical hit rate of the whole party at high Affinity, allowing Blades with relatively low crit rates of their own like Pandoria to hit like a freight train.
  • Downloadable Content: She can only be unlocked by playing through Challenge Mode.
  • Dual Wielding: She wields two knives like she did in the first Xenoblade Chronicles game.
  • Glass Cannon: Especially on Rex or Mòrag, engaging Fiora and spamming her Screw Edge or Universe Flicker especially can produce the absolute best DPS in the game with extremely high critical hit rates, and with Crit Heal builds her Driver can muscle their way through highly damaging attacks. However, if this is interrupted for even a split second, her Driver has a disproportionate amount of aggro to deal with along with low-ish defenses, an abysmal block rate and a lack of evasive or defensive Arts. While Mòrag can make up for this with the full-party Moongale Waltz healing Art, Rex isn't so lucky.
  • Guest Fighter: From the first Xenoblade Chronicles game.
  • Guest-Star Party Member: Fiora can be used freely in the Land of Challenge, but due to inter-dimensional shenanigans, she only joins the party when in that land. She can be freely unlocked for use by completing the Harder Than Hard "Dino-Drama" challenge, which is only available after clearing the game (which can be transferred to a New Game Plus).
  • Hair Antennae: Has them for this game, which like Shulk's ahoge was carried over into Xenoblade Chronicles: Definitive Edition.
  • Innocently Insensitive:
    • Post-battle banter with Mòrag has Fiora comment that Mòrag reminds her of her big brother. Mòrag attempts to correct her by saying sister, not liking the idea that Fiora confused her for a man too.
      Fiora: You know, Mòrag, you remind me of my big brother a lot.
      Mòrag: Back up there, Fiora. Surely you meant "sister".
    • Is on the receiving end with Rex when post-battle banter has him call her a "stout ally" as appreciation for her power.
      Rex: Fiora, I'm glad to have you around. You're a stout ally for sure!
      Fiora: Rex, I don't think any girl would like being called "stout".
  • Mechanically Unusual Fighter: Fiora's pretty standard in combat, but like Poppibuster and Shulk, she can be switched between party members without using an Overdrive Protocol. She also can fight at full capacity in Spirit Crucible Elpys.
  • Moveset Clone: Her Knives use same Art animation as Twin Rings.
  • Mythology Gag:
    • Fiora's post-battle banter with Shulk tends to reference their previous dynamics in their home game, such as their worrying for each other. She will also mention their past team members, like comparing Mòrag with Dunban.
    • If Fiora is sent out when battling against mechanical foes, she will voice her hesitance in fighting machines due to the fact that she used to have a mechanized body and understood the Mechon's plight back at her home game. Post-battle banter with Poppi also alludes to this.
    • Her Blade Specials and some of the Arts she grants are based on her Arts at the beginning of Xenoblade Chronicles, but she's far more powerful here just as she was as a Mechon, where she was one of the most powerful party members, making her an Experienced Protagonist. Her being in a Homs body isn't because this is the early-game version of Fiora, but because her body was regenerated at the end of the original game, although she's gone back to her longer hairstyle from the early game.
  • The Pollyanna: Always cheerful in battle, just like how she usually is and especially since she helped save her world and now has her original Homs body back.

    Floren (Hotaru) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_floren_artwork.png

"You look like a Driver I can depend on! (Heh, this one's putty in my hands...)"

Voiced by: Kaori Ishihara (Japanese), Clare Corbett (English)
Designed by: Taiki

Role: Healer
Element: Earth
Weapon: Bitball


  • Berserk Button: Floren loves plants. Threatening to damage one usually makes him drop his cutesy façade on the spot.
    Boreas: Hey! Hey, Floren! Is that flower over there good eating?
    Floren: You even think of hurting a flower, and I swear, I will end you.
  • Bitch in Sheep's Clothing: He often makes himself out as a shy, curious little child who is nice and helpful, but it's really just an act to manipulate people and make them do his bidding or to give him stuff. Some of his post-battle dialogue with other characters also has him say some rather mean things.
  • Deliberately Cute Child: Floren exploits his cute looks for all they're worth. It's even an exclusive Field Skill, which lets him get free items by charming certain NPCs. In his introduction, he briefly drops the goody-two-shoes act to celebrate duping another rube.
  • Dude Looks Like a Lady: Several characters refer to him as a young girl, but he rarely bothers to correct them. He's listed as male for the purpose of Merc Mission deployment requirements.
  • Green Thumb: As his flowery appearance and green attire suggests, plantlife is his domain, though it's folded into Dishing Out Dirt as far as the game's element system is concerned.
  • Why Did It Have to Be Snakes?: Perhaps due to his floral nature, he does not take kindly to being pitted against giant bug monsters.

    Godfrey (Guren/Glen) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_godfrey_artwork.png

"The hammer of justice packs a mean punch!"

Voiced by: Tōru Furuya (Japanese), Julian Kostov (English)
Designed by: Minoru Iwamoto

Role: Tank
Element: Ice
Weapon: Shield Hammer


  • Black-and-White Morality: He has a really hard time with the idea of Necessarily Evil, which causes a few problems when he attempts to shut down Tantal's black market (aka the only reliable source of food in the icy Titan).
  • Don't Think, Feel: According to him, the idea of living with justice only seems complicated because people think too hard about morality. He thus sees it as his job to cut through that and show them the path.
  • Foil: To Perceval. Not just in a gameplay sense, with Perceval's skills being focused on self-healing and one-hit kills and Godfrey's skills focused on stat boosts when at critical health, but in a narrative sense as well. While both are all about justice, Perceval is more pessimistic, is hesitant about killing, would prefer to work alone, and tends to be rather grey when it comes to justice, whereas Godfrey is overly optimistic, has a black and white view of justice, works well with others, and will not hesitate to get his hands dirty when the time calls for it.
  • For Great Justice: Godfrey is obsessed with justice, righteousness, and helping the downtrodden, which is reflected in his exclusive Merc Missions.
  • Power Stereotype Flip: He's a passionate and Hot-Blooded ice Blade that always talks about fiery justice. He's pretty confused as to why he's ice element himself, and reasons that it has to be blue flames instead.
  • Shut Up, Hannibal!: After a criminal named Sandstream leads Godfrey around on a quest just to show him how terrible the world is and how meaningless his ideals are, namely by showing how a young woman named Harghal would willing turn to a life of crime if it meant getting the money regardless of her good reasonings (namely supporting herself and her struggling mother), Godfrey points out that every wicked thing he saw was directly or indirectly the result of Sandstream's actions (namely being the one to convince Harghal to produce the highly potent drink he then intentionally spiked to wild monsters to make them go on a rampage), and swiftly takes him down.
  • This Looks Like a Job for Aquaman: All Godfrey's field skills are exclusive to him, and all of them are called for by at least a few merc missions. It's often worth making him team leader just to get the most out of him.

    Gorg (Yuuou) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_gorg_artwork.png

"It is a great honor to have met you!"

Voiced by: Tomoaki Maeno (Japanese), Mikey O'Connor (English)
Designed by: Soraya Saga

Role: Attacker
Element: Water
Weapon: Greataxe


  • Goggles Do Nothing: He's always seen wearing a pair of goggles on his brow, but never does he put them on.
  • Heroic Self-Deprecation: He'll blame himself if the party wipes.
  • Hidden Depths: He's a rather talented patissier, with one of his field skills giving him the ability to make sweets for the party to use as pouch items.
  • Milking the Giant Cow: He has a habit of making dramatic poses during his speeches.
  • The Strategist: Gorg's Heart-to-Heart and personal sidequest reveal his strong tactical acumen, especially in the kitchen.
  • Sweet Tooth: Gets easily distracted by tasty-looking desserts. In his personal sidequest, Gorg pursues his dream of opening his very own sweets shop.
  • Unscaled Merfolk: His theme invokes this.

    Herald (Teni) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_herald_artwork.png

"I pray you can contain my power."

Voiced by: Aya Endo (Japanese), Laila Pyne (English)
Designed by: Hideo Minaba

Role: Attacker
Element: Electric
Weapon: Ether Cannon


  • The Atoner: She vows to use her great power for good to make up for the destruction of the Theospeti Temple in the past.
  • The Berserker: She goes on a rampage upon utilizing her full power. There's a reason she was sealed up.
  • Dragon Knight: Her mech armor is styled after a dragon as to emphasize her great but uncontrollable power.
  • Glass Cannon: On top of being an Ether Cannon Blade, which is naturally glassy, one of her abilities increases any damage done by, and taken by, her Driver at max Affinity.
  • Hime Cut: The official art book reveals that she has one underneath her headgear.
  • Infinity -1 Sword: She is remarkably powerful for a rare Blade, only losing out to the likes of Poppi QTπ, Mythra, KOS-MOS, Zenobia and several DLC Blades. She is able to equip up to three Aux Cores, is able to snipe enemies from a distance while other team members distract them, and is easy to unlock her full affinity tree. However, while her battle skill, Dissolve Seal, allows her Driver to deal more damage at max affinity, it also has them receive more damage in return, which especially becomes a liability in Bringer of Chaos mode.
  • Laser Blade: For her level 3 special Final Retribution, she causes the cannon to emit a beam of lightning that she swings at the enemy like a sword.
  • Minmaxer's Delight: Her unique passive increases damage taken, sure. But it's on an Ether Cannon, one of only two ranged weapons, and one that comes bundled with aggro-reduction tools. If her Driver's getting hit by anything more than the occasion AOE attack something's gone horribly wrong.
  • Mundane Utility: One of Ursula's many mercenary missions requires three electric blades and three ether cannon blades, and said mission requires Ursula herself to be in it, meaning that one of the blades on the mission must fit both qualities. Herald is one such reliably accessible example.
  • Not So Stoic:
    • Once her seal gets undone and she loses control, she has a tendency to scream as she rampages.
    • On a more lighthearted note, she outright laughs at the idea of lending her power to Dagas.
  • One-Man Army: She took down an army of Laias by herself, noting her similarity in power to KOS-MOS. If she and KOS-MOS are under the same Driver during battle and the Driver switches to Herald, she might say that she'll show no mercy to their foes like KOS-MOS would.
  • Person of Mass Destruction: She destroyed a temple and killed nearly everyone in it by herself as well as took down many Laias that was overwhelming the party in the side quest "The Calm and the Storm". However, her tremendous power caused her to attack the party and nearly overwhelmed them including the Aegis (though admittedly Mythra and her abilities are never used in the cutscene confrontations). If she hadn't stopped herself from proceeding on the attack the party may have died on the spot. Even in the Blade-weakening environment of the Crucible she puts up a tremendous fight, though the party (also affected in the Crucible of course) still manage to beat her without killing her, giving her confidence in their words that they will stop her rampages as many times as needed.
    Nia: A few seconds more and we'd have been toast too...
  • Power Gives You Wings: The only Blade to travel by floating via her dragon-based mech armor aside from Sheba, who sits in her giant floating bathtub.
  • Schizo Tech: Her futuristic draconic mech armor, especially considering that she is obtainable in Tantal.
  • Sealed Badass in a Can: After she went berserk in the past and destroyed Theospiti Temple, her previous Driver killed himself to stop her, returning her to her Core Crystal. This crystal was then hidden behind a cracked wall and sealed inside an ominous altar that requires an offering of a lot of blood (or blood-like things, such as red fruits) to open. Naturally, opening the seal causes a bit of panic among the residents of Theosoir, and the King himself meets the party outside the shrine to inform them of just why that Core Crystal was sealed away. He chooses to trust that Rex and company can keep Herald's power in check, though. His trust proves well placed when the party is able to restrain Herald's rampage without killing her.
  • Shell-Shocked Veteran: Manages this despite not possessing any memory of the battle that traumatized her. Herald is emotionally muted, takes no pleasure from combat and is constantly wary of the collateral damage her power might cause. She's also the only Blade who asks you to stop unlocking her nodes as she levels up.
  • Stationary Wings: Herald's armor has dragon wings that don't flap, but she is capable of flight regardless.
  • The Stoic: Even more than KOS-MOS. Herald is only focused on whatever orders her Driver gives her and prefers not to make small talk with others.
  • With Great Power Comes Great Insanity: She doesn't exactly lose her mind, but her inability to control her power has her attack anyone in her way, friend and foe alike, under certain conditions.

    Kasandra (Kasane) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_kasandra_artwork.png

"I will work day and night to ensure our happiness!"

Voiced by: Inori Minase (Japanese), Kosha Engler (English)
Designed by: Shirabii

Role: Tank
Element: Darkness
Weapon: Shield Hammer


  • Bad Powers, Good People: Kas herself is a friendly, cheery girl, who happens to radiate bad luck and darkness.
  • Dark Is Not Evil: Her element is darkness and she's a living bad luck charm, but she is one of the nicest Blades you'll ever meet.
  • Famed In-Story: Her previous Driver was a local Argentum celebrity, one of their best salvagers and a very rare Nopon Driver. Well, until he got eaten by a giant fish. Today, only stories remain.
  • Guide Dang It!: Kasandra is one of the hardest Blades obtainable through sidequests to acquire, if only because the process is so subtle. Firstly, the party must acquire info about the "Greedy Monster" Gluttonous Marlin through either an informant or a Nopon named Razzlydazzly at Argentum, which can only be obtained once Mor Ardain is unlocked. From there, Rex needs to salvage at Chansagh Wastes in Mor Ardain until Gluttonous Marlin spawns, and its spawn rate is affected just like any regular salvage enemies, meaning Rex will need to deliberately underperform (i.e. use Normal Cylinders, unequip any Blades with Salvage Mastery, and miss all prompts) to speed up the process. Finally, the party needs to kill it to finally get the Lucky Core Crystal.
  • Irony: Kasandra is acquired from the "Lucky Core Crystal".
  • Ironic Name: In English, her name is most likely a corruption of the prophet Cassandra. While the Cassandra of myth was cursed to always have her accurate predictions of doom and disaster be ignored, Kasandra herself spreads disaster while being completely unaware of her abilities. Then there's the fact that the Cassandra of myth's name meant "helper of men." If her last driver is any indication...
  • The Jinx: Kasandra isn't aware of it, but her mere presence seems to cause misfortune to those around her, including her previous Driver who was eaten by a monster.
  • Mask of Power: She wears a fox-shaped mask behind her head most of the time, which rattles every time misfortune is about to happen. For Kasandra's Lv. 3 Blade Special, Secret Desire, she enters an unconscious state upon putting on her mask to draw upon her true power.
  • Meaningful Name: In Japanese, Kasandra's name is related to the Japanese phrase 重ね重ねの不幸 ("kasane gasane no fukou"), which translates to "run of misfortune."
  • Miko: Not her actual job, but her powers and manner of dress take some cues in this regard.
  • Precision F-Strike: Upon using a v. 3 Blade Special, she'll say "Karma's a bitch!" She normally never swears otherwise.
  • The Pollyanna: She's always cheerful, no matter the circumstances. Even when she details bad things happening to her during her Heart-to-Heart, she opts to always keep her head high and her spirits lifted. Though granted, part of that is because she doesn't know her mask is the cause of her misfortune.
  • Wide-Eyed Idealist: She is completely unaware of her own powers and ditzy enough to not realize even when told straight to her face (but she is aware that she can't fully control them yet). The dissonance between her attitude as a perpetually cheerful girl always ready to help those in need and most people's desire to get the hell away from the "calamity witch" is hilarious.

    Kora (Zakuro) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_kora_artwork.png

"Cute! Fierce! Fighting fit!"

Voiced by: Chinatsu Akasaki (Japanese), Nikki Hartung (English)
Designed by: Shunya Yamashita

Role: Healer
Element: Electric
Weapon: Knuckle Gloves


  • Ambiguously Bi: She becomes quite flustered when she thinks her Driver is about to confess their love... Regardless of who her Driver actually is.
  • Badass Adorable: "Cute, fierce, fighting fit!" is how she introduces herself when first summoned, and she does everything in her power to live up to those attributes. Course her Motor Mouth means the rest of the party sometimes end up finding her more annoying than cute.
  • Genki Girl: All it takes is one look at her intro or profile art to know she's full of energy. She approaches most every situation with gusto.
  • Motor Mouth: Will happily talk her Driver's ears off (or anyone who will indulge her for that matter). One bit of victory chatter has Nia begging Kora to let her get some sleep this time.
  • Pom-Pom Girl: One of her specials is even called "Electric Pompoms", and if her Driver starts a fight with a sneak attack, she'll start trying to lead a cheer chant for them.
  • Stripperiffic: She gets called out on this by Mythra (despite actually wearing more than she does).
  • Valley Girl: Has shades of this personality if her accent and Motor Mouth are any indication.
  • Vitriolic Best Buds: What her relationship with Mythra becomes after their contest.
  • Worthy Opponent: Considers Mythra one from their Girl Power contest during her personal side quest.

    KOS-MOS (KOS-MOS Re:) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_kos_mos_artwork.png

"Are you my master?"

Voiced by: Mariko Suzuki (Japanese), Caitlin Thorburn (English)
Designed by: Kunihiko Tanaka

Role: Attacker
Element: Light
Weapon: Ether Cannon


  • Black Box: She is seemingly programmed with inherent knowledge of the world independent of her memories as a Blade, such as how a Space Elevator like the World Tree is built. Even KOS-MOS herself hasn't an inkling of the origin of such information.
  • Black Comedy: Quite a few of her post-battle quotes are hilariously dark due to her analyzing how to respond to everything as a threat. One has her suggest to Finch that she might be more useful as food than in battle; in another, she tells Vess that the hungry and distracted are usually the first to die in war.
  • Combat Stilettos: Her feet are given high heels for some reason. The heels can be extended to lock her feet into the the ground and hold her in place when she uses especially powerful attacks.
  • The Comically Serious: Most humor involving KOS-MOS is about her acting serious in silly situations.
  • Crazy-Prepared: She's always ready for just about anything. To the horror of everyone who talks to her.
  • Cyborg: Blades could in a sense all be considered this when one considers their origins, but KOS-MOS is perhaps the most overt example. She behaves very much like a robot most of the time, but Astelle remarks that a lot of her body is organic and integrated with machinery.
  • Determinator: She's always great when it comes to critical situation. But some times she'll still lose.
  • Do-Anything Robot: When it comes to weapons, story wise, if they exist, she can use them.
  • Flower Motif: Her name is derived from a flower.
  • Foil: Appropriately to T-elos. They have opposite elements and personalities, with T-elos more expressive and aggressive than KOS-MOS. In addition, KOS-MOS is a long range fighter as opposed to T-elos's melee combat. Their level 4 specials are opposite in how they are carried out; KOS-MOS' X-Buster fires a barrage of lasers while T-elos' U-Teneritas is a concentrated attack.
  • Fun with Acronyms: Her name is a recursive acronym meaning "Kosmos Obey Strategic Multiple Operation System".
  • Gatling Good: She wields Ether Cannons styled after the Zohar.
  • The Ghost: Shion Uzuki and Allen Ridgeley are mentioned in the artbook of KOS-MOS' concept art to have created KOS-MOS's "KOS-MOS:Refrain" model at an unknown date, but they haven't appeared in person.
  • Glass Cannon: Averted. While Ether Cannon users are generally Squishy Wizards, one of KOS-MOS's skills reduces her damage taken by 30% at max Affinity, giving her better survivability.
  • Guest Fighter: She's from Xenosaga, Monolith Soft's previous RPG series, and has made appearances in various crossover games as well, such as Project × Zone and Endless Frontier.
  • Guns Akimbo: She wields two Ether Cannons styled after the Zohar. Her Driver can only wield one, though.
  • Kick the Dog: Her coldly logical mindset often leads her to say some rather cruel things to her allies. For example, when Zeke would tell a quest giver that he has a "500% success rate!", KOS-MOS chimes in, stating that she "[calculates] Zeke's success rate to be approximately 54.28746%." She also says she won't treat Tora as "top priority" to protect, suggesting that he should turn to Poppi instead.
  • Light 'em Up: She is one of the relative few Light-elemental Blades. Prior to DLC she shared the element only with Mythra and, if one were very lucky with Tiger! Tiger!, Poppi.
  • Meaningful Name: Her name means "order" in Greek. According to Word of God, her name references a flower with the same name.
  • Mythology Gag:
    • In KOS-MOS's side quest, "Artificial Intelligence", she winds up befriending a young girl from Tantal named Astelle, who is a nod to Shion Uzuki.
    • Everything about this KOS-MOS is a call back to the very first Episode of Xenosaga. The design is almost identical to her V1 body with a slightly altered headpiece and added Blade features; X-Buster is her ultimate attack like in the original game; and her awakening cutscene is a recreation of her awakening at the beginning of Episode I.
  • Not So Stoic: If dismissed, she briefly drops her emotionless affect and appears genuinely wistful.
    KOS-MOS: Erasing master's registry entries. Initiating format procedure. ...Did I prove of use to you?
  • One-Man Army: She took down an army of Artificial Blades by herself.
  • Overshadowed by Awesome: In gameplay, she's a very powerful Blade in her own right, but is a poor choice for Rex because she unfortunately has to share her element and battle role with Mythra.note 
  • Person of Mass Destruction: She took down over 90 Artificial Blades by herself and it's implied her power rivals that of the Aegis. Her Blade quest in part involves reassuring other countries that KOS-MOS is under control and not going to wreck the region.
  • The Rival: To T-elos, carrying over from their home series. Mythra, Zenobia, and Poppi also consider her a bit of a rival as well.
  • Rei Ayanami Expy: Blue hair? Check. Red eyes? Check. An android? Check. Uses white clothing for most of the time? Check. Emotionless Girl? Check.
  • Robot Girl: One of the most iconic robot girls in video games, though in this she is clearly more a cyborg.
  • Series Mascot: Even people who've never played a Xeno game have at least heard of KOS-MOS.
  • She's Back: Meta example: her appearance in this game, for Xeno-series games.
  • Shoot Out the Lock: From what she has to say about it, her Lockpicking skill is clearly less than subtle.
    KOS-MOS: Erasing...
  • Shy Blue-Haired Girl: Her hair is blue and she's very quiet and reserved.
  • The Stoic: In her original game she was a machine who didn't seem to be programmed with emotions. Whether that applies to this KOS-MOS is debatable, but she certainly shows a similarly dispassionate demeanor.
  • Small Role, Big Impact: All the hints that this KOS-MOS is a copy of the original and that the original version must exist somewhere pay off in Xenoblade 3: Future Redeemed when the series is shown to be connected to Xenosaga with the original KOS-MOS falling back to earth in that games ending.
  • Smug Super: She insists that Sheba refer to her as a "badass".
  • Super-Reflexes: Combined with Crazy-Prepared for awesome.
  • Swiss-Army Weapon: KOS-MOS herself. Specifically her arms.
  • Techno Babble: Every time she informs something about their current location or the enemy, specifically about her current condition.
  • Teeth-Clenched Teamwork: With T-elos. If KOS-MOS is in the party for the completion of the Lingering Resentment quest, she will chastise T-elos for her aggression and the two agree that they will never see eye to eye.
  • Undying Loyalty: Harm her friends and she will nullify you.
  • World's Strongest Man: Zeke's cousin, Astelle, believes KOS-MOS may be the most powerful Blade on the face of Alrest and given how she has firsthand experience with KOS-MOS's capabilities she doesn't believe this without merit. KOS-MOS for her part only considers herself "on par" with Mythra's battle output.

    Newt (Nyutsu) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_newt_artwork.png

"Standing by for your orders!"

Voiced by: Yōko Hikasa (Japanese), Janine Harouni (English)
Designed by: Takeshi Nogami

Role: Tank
Element: Fire
Weapon: Chroma Katana


  • Ambiguously Gay: She becomes flustered when speaking with Perun, and outright asks if she can be a part of Sheba's entourage.
  • BFS: Played with. Her extra arms are gigantic and scale up any weapon they get their hands on to their size. Her usual katana dwarfs the Aegis when she uses it, but when wielded by a Driver it's one of the smallest blades in the game.
  • Curb-Stomp Battle: When she expresses concern that Gormott's Ardainian garrison does not seem up to par in skills or training, the captain tells her not to worry, for their strength lies in their Titan superweapons. Her reaction is to request a one-on-one duel with the Alrest equivalent of a large tank, and promptly wreck it in one hit (via Catch and Return, no less). The soldiers get the message.
  • Eyes Do Not Belong There: There's a huge, blinking eye on the back of her head.
  • Fangirl: Of military stuff in general and ships in particular.
  • Heroes Prefer Swords: She's perfectly capable of using her gigantic arms to punch enemies, but prefers using a sword because, in her words, it's more "romantic".
  • Heroic Build: She's probably the most visibly muscular woman in the cast, though this only really manifests in her abs and secondary arms.
  • Hot-Blooded: Newt is intense. There's really no other word.
  • Hypocritical Humor: She's among the least qualified Blades in the cast to question Zenobia's lack of proper warrior attire. Naturally, she does anyway.
  • Leeroy Jenkins: Her side quest makes it increasingly clear that even with all the love she has for the army, she would make a terrible soldier. Her first reflex when facing any hardship is to run in and crush it with all her might, and is often gone before anyone can tell her to calm down. It only works because might is something she has in spades. By the end, she has the respect of the entire Ardainian army, and even Emperor Niall himself is praising her strength... and also pleading her to stop rushing in like that before she gets herself killed (which would be crushing to the soldiers who now see her as a beloved hero).
  • Meaningful Name: Newts are a subfamily of Salamanders, which were once believed to have been born of fire.
  • Multi-Armed and Dangerous: Comes with two huge extra arms that float around her. They're Floating Limbs but still act like they're connected to her body (though their shoulders are at head level).
  • No-Sell: Her Last Line of Defense skill will allow her Driver (and the rest of the party, if they're close to her) shrug off One-Hit Kill moves like Tyrannotitan Kurodil'sUltra Anihilation Flare.
  • Otaku: Military variant. She gushes whenever she comes across Titan weaponry and anything regarding Mor Ardain's military. She'll also often recite information about them, much to the annoyance of those around her.
  • Overshadowed by Awesome: As a Chroma Katana, she is best suited for Mòrag. Unfortunately, Mòrag already has Brighid, who is also a Fire-elemental Tank and is much stronger than Newt. That said, she does have a use in giving Mòrag a Fire Blade with a Smash art when under AI control.
    • This also applies to her unique rarity among the Rare Blades no matter the save file. The only Blade she's more common than is KOS-MOS. This means every character is likely to have a better Fire Blade and a better Chroma Katana by the time she is pulled.
  • Stone Wall: Her Last Line of Defense skill cuts all damage that her Driver, and any nearby party members take, by up to 40% when maxed out.
  • Top-Heavy Guy: Her body is normally proportioned, except for the two extra arms that are humongous. In her intro, she can do push-ups no problem, but falls over when she does a sit-up.
  • Unknown Rival: She's unaware of Nim's dislike towards her and her admiration for Mor Ardain.
  • Walking Shirtless Scene: She wears sleeves, just not much else.

    Nim (Uka) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_nim_artwork.png

"Call me Nim! And these are my friends, Kit and Sunny! I do hope we can be of service to you!"

Voiced by: Mao Ichimichi (Japanese), Caitlin Thorburn (English)
Designed by: Nakaba Higurashi

Role: Healer
Element: Earth
Weapon: Knuckle Gloves


  • Fantastic Racism: She has a low opinion of Mor Ardain, as she finds their exploitation of nature to be abhorrent. Throughout her sidequest, she often assumes Mor Ardain is up to no good.
  • Irony: Nim greatly disdains Mor Ardain. Her Trademark Favorite Food is the Tri-Color Bowl, an Ardainian dish.
  • Little Bit Beastly: Has animal limbs and nose.
  • Martial Pacifist: Non-violent to the point that she's been known to attempt to reason with monsters, but when the talking obviously fails she gets pissed and starts punching. Hard.
  • Multiple Head Case: Possibly. She has what appear to be two pet foxes, and they seem to be sentient... but they look like they grow out of her back, complete with forelimbs of their own. Yikes.
  • Punny Name: The names of Nim's two foxes, Kit and Sunny, are a play on Kitsune.
  • Shout-Out: Her design brings to mind Ashton Anchors, who becomes fused with a two-headed dragon and has their heads protrude from his shoulders just like Kit and Sunny. Though it's unknown whether Nim is actually fused with them like Ashton.
  • Speaks Fluent Animal: She's able to communicate with Phonexes. Nim also tries to speak to a large Antol in Temperantia during her side quest to free the Phonexes it has in its captivity, but that goes with as much success as you'd think speaking to a wild non-sapient beast would go. In fact, she has little success communicating with any animal except for Phonexes, loath though she is to admit it.
  • Vertebrate with Extra Limbs: Again, possibly — if Kit and Sunny are physically fused to Nim, that means they have a total of six arms together.
  • You Are a Credit to Your Race: Her stance on Mòrag. Despite all of her assumptions of Mor Ardain, Mòrag is the one Ardainian she considers to be a good person, and can even be heard saying that she wants to change Mòrag's opinion of the Empire, never mind the fact that she's the Special Inquisitor.

    Perceval (Vasara) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_perceval_artwork.png

"None can stand against me!"

Voiced by: KENN (Japanese), Kerry Shale (English)
Designed by: Yasushi Suzuki

Role: Tank
Element: Darkness
Weapon: Chroma Katana


  • Awesome, but Impractical: His Brandist skill gives him a small chance to defeat humanoid enemies but fail against Unique Monsters and bosses. Common humanoid enemies can be defeated quickly through conventional means and the most difficult fights against humanoid enemies are either Unique Monsters, bosses, and optional bosses.
  • Cruel Mercy: The best option for his Heart-to-Heart "Poetic License" reveals this to be the reason he refuses to kill: death is too easy for evildoers compared to being forced to live and atone for their sins.
  • Dark Is Not Evil: Despite being of the Darkness element, looking like a demon and being a ruthless assassin in his previous incarnation, he is very heroic.
  • Fate Worse than Death: Believes that letting his foes spend the rest of their lives locked away for their crimes is far worse a fate than just killing them, as his old nemesis finds out the hard way.
  • For the Evulz: An assassin you encounter during his sidequest reveals that his previous incarnation would slaughter anyone, man, woman, or child, just because he liked it.
  • Gameplay and Story Segregation: There is a chance for Zeke to be his Driver. However, if you start Perceval's sidequest while Zeke has him engaged, Zeke and Pandoria will be nowhere to be found until the very end.
  • Heel–Face Turn: As sadistic as his previous incarnation apparently was, some unknown event happened to cause him to try to leave the Bloody Lobsters and cut all ties to being an assassin. The resulting altercation with his former allies led to the death of said incarnation and his core crystal being lost for decades.
  • I Work Alone: When the party tracks down a doctor and his primary accomplice in a fraud scam, Perceval immediately rushes ahead of the party to subdue them both for the Ardainian authorities to take into custody. He then promptly ignores the party's concerns about working on matters like that together, and arranges for Merc Missions where he personally doles out justice to others he determined to be involved in a similar fashion. Of course, while Perceval must be the leader of any teams you send out for these missions, you can still back him up with other Blades.
  • Knight Errant: His desire is to punish evildoers wherever they may be. This is also subverted in that even though he has a habit of operating on his own, he's still a Blade bound to a Driver.
  • Mythology Gag: He has a few references to Xenoblade Chronicles X surrounding him:
    • His Japanese name, Vasara, is also shared with Ga Jiarg's Skell, which is appropriate since the Wrothian race also has samurai influences.
    • The antagonists of his Blade quest are a guild of assassins he was once part of called the Bloody Lobsters, a one-letter difference from the X side quest villain, the Blood Lobster.
  • One-Hit Kill: One of Percival's unique skills allows his Driver to kill any humanoid enemy in a single blow. However, it fails on Unique Monsters and bosses, and the odds of it happening are low: between 1-5%, depending on his Driver affinity and skill level.
  • Situational Sword: He fights best against hordes of enemies thanks to his Eater of Men skill. Outside that situation, he is generally outclassed.
  • Thou Shalt Not Kill: Although he was a ruthless assassin in his previous incarnation, this instance of Perceval has sworn to never take a human life in his duties.
  • Unstable Equilibrium: Every time he defeats an enemy his power increases. This can often encourage the player to take down hordes of enemies to reap this bonus.
  • Warrior Poet: Has a very graceful manner of speech. Rex outright refers to his speaking patterns as poetic.
  • We Help the Helpless: The lesser option in "Poetic License" reveals he helps people out of distaste for those who use their power to bend the rules of society for their own immoral gain, hence a strong desire to help those in need.

    Perun (Tokiha) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_perun_artwork.png

"I swear this: I will uphold virtue, wherever our path leads us!"

Voiced by: Ami Koshimizu (Japanese), Ria Lina (English)
Designed by: Takahiro Kimura

Role: Attacker
Element: Ice
Weapon: Megalance


  • Artistic Licence – Anatomy: By Blade standards, her boobs jiggle a lot more than usual.
  • The Bait: During her personal quest, she suggests that she splits away from the main party to distract the kidnappers while Rex and company free all the children.
  • Composite Character: In-Universe, she serves as one to Godfrey and Perceval. She's noble, kind, and heroic like Godfrey, but she's also calm, calculating, and unforgiving to evil-doers like Perceval.
  • Elemental Hair Colors: She's an Ice element Blade with long silver ponytail with a bluish glow at the end.
  • For Great Justice: Much like Godfrey, she likes going on about smiting evil and fighting for justice.
  • Jiggle Physics: Compared to the other Blades, Perun's breasts bounce a lot more noticeably.
  • Ms. Fanservice: Her panties are always visible. Her in-game art is the same as you see on this page, only in closer detail. From behind it's as if she has no skirt at all, looking more like a revealing leotard that is partitioned simply to give the impression of being underwear. Aside from her revealing clothes, she also has a habit of treating her lance like the pole a exotic dancer would use. She also has some of the most noticeable Jiggle Physics of all the Blades.
  • Of Corsets Sexy: Her outfit includes a blue corset.
  • Straight Man: Acts as one in the DLC quest "Cleared of All Charges" towards the other two "justice" Blades, Godfrey and Perceval.
  • This Looks Like a Job for Aquaman: You'll need to exploit this to complete her chart, since she has at least one Affinity Node that requires using her exclusive skill, Chivalry, in Merc Missions.
  • Underboobs: She's basically got an inverse Cleavage Window going on that shows the underside of her bouncy chest.

    Poppibuster (Hanabuster) & Poppi Mk. II (Hana Mk.2) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_poppibuster_artwork.png

Voiced by (Poppibuster): Yasuyuki Kase (Japanese), Nicholas Rowe (English)
Voiced by (Poppi Mk. II): Misaki Kuno (Japanese), Arina Ii (English)
Designed by: Masatsugu Saito

Role: Tank
Element: Light
Weapon: Shield Hammer


  • Artificial Human: Artificial Blade, just like Poppi. Poppibuster has the same strengths as her, meaning restricted ether environments like Spirit Crucible Elpys are a No-Sell on him.
  • Badass Adorable: In addition to Poppi Mk. II being just as adorable as Poppi α, when Nia first sees Poppibuster, she admits she thinks he looks kinda cute. He appreciates the compliment enough to return the favor, and he is a powerful Artificial Blade who swings a massive Shield Hammer easily.
  • Deadpan Snarker: Poppibuster tends to be rather sarcastic.
  • Downloadable Content: The quest to unlock him is part of the Expansion Pass.
  • Expy: Poppibuster to the Arhan; the former shares the same Mini-Mecha appearance as the latter, including its illustrator Masatsugu Saito. He also closely resembles the Gurren and Lagann.
  • Light 'em Up: Poppibuster uses the Light element.
  • Meaningful Name: Played with - Poppibuster's name is meant to suggest it has enough power to take down Poppi. She allows it because she thought it sounded cool, and it was still much better than the other names suggested (those being "Poppi Obey Powered Panzer Inferno (P.O.P.P.I.)" and "Soosoo presents: New Poppi XL Deluxe" respectively).
  • Meta Mecha: Poppibuster is a Mini-Mecha piloted by a Robot Girl, albeit Poppibuster has his own AI independent of Poppi Mk. II, who herself is just a Remote Body for Poppi.
  • Mechanically Unusual Fighter: Being an Artificial Blade, Poppibuster can be freely swapped between any member of the party (except Tora) without needing an Overdrive Protocol. He is also immune to the effects of Spirit Crucible Elpys.
  • No Biological Sex: Though an artificial Blade, Poppibuster is referred as a male while Poppi Mk. II is female. However, for merc missions, the game lists Poppibuster's gender as 4, just like Roc.
  • Overshadowed by Awesome: Poppibuster is the strongest Shield Hammer Blade. Unfortunately for him, Shulk's Monado is functionally an improved Shield Hammer, they share the same element, and Shulk possesses vastly superior offense and support abilities.
  • Remote Body: Poppi Mk. II has no will of her own (though she can take pre-programmed actions). Poppi α controls her remotely to pilot Poppibuster.
  • Robot Antennae: Poppi Mk. II has an antenna atop her head, through which she receives control signals from Poppi α.
  • Self-Destruct Mechanism: Poppibuster's Lv. 4 Special results in him exploding once Poppi Mk. II smashes him with his own hammer. This leaves Poppi Mk. II temporarily exposed for about ten seconds until Poppibuster reforms. The Reconstitute Battle Skill actually encourages repeated usages of this as his Lv. 4 Special will increase in damage each time it's used per battle.
  • Servile Snarker: Not to the same level as Lila or Poppi α, but Poppibuster sometimes shows a rather dry sense of humor towards his creator.
  • Shout-Out: Can be seen as one to Iron Man's Hulkbuster armor, as both are suggested to be powerful enough to take down their designated namesakes.
  • Super-Strength: Poppibuster has a maximum-level Superstrength skill, matched only by Wulfric and Zenobia. His case is justified, of course, by being a giant robot.
  • You No Take Candle: Notably averted with Poppibuster, whose AI doesn't have the Nopon dialect used by Poppi and Lila.

    Praxis (Mikumari) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_praxis_artwork.png

"With this lance, I'll reach for all my dreams!"

Voiced by: Ayane Sakura (Japanese), Rebecca Kiser (English)
Designed by: CHOCO

Role: Attacker
Element: Water
Weapon: Megalance


  • The Atoner: After their reincarnation by the heroes, her and Theory's personal side quest involves them atoning for their criminal Core Crystal Hunter past to the people of Fonsa Myma.
  • Bizarre Alien Biology: One of the most notable of the blades for it, since the balloon things on her are part of her body. Adenine wants to squeeze them, but Praxis is dead set against it on the grounds that they're very ticklish.
  • Boobs-and-Butt Pose: Her artwork has her leaning forward to show her butt and bending her spine backwards to show her boobs. It's not the same pose as Theory's, but it gets the same effect, and it still looks like she's trying to herniate about 8 discs.
  • Borrowed Catchphrase: In her and Theory's personal side quest, "Theory and Praxis," there is a mini quest that has the group find a bully in Uraya and retrieve something he stole from another kid. Praxis "threatens" to unleash her "Eye of Shining Justice" on the bully unless he behaves. Zeke then admits that her Eyepatch of Power is cooler than his.
  • Defeat Means Playable: The party gets ahold of her Core Crystal after her Driver is Killed Offscreen at the end of the "Crystal Clear" quest.
  • Eyepatch of Power: She and Theory sport eyepatches on opposite eyes, and they were both powerful thieves making lives miserable for Alrest before their defeat and reincarnation.
  • Genki Girl: Has a personality as bubbly as her appearance.
  • Girly Girl with a Tomboy Streak: Despite having a girly personality and even having the Girls' Talk skill, many characters note that some of Praxis's habits don't really show her being girly. Notably, she also has the Salvaging Mastery skill, which among female rare Blades only Newt and T-elos possess, and her lines for it have her note she finds it fun. Theory mentions that Praxis is horrible with housework in their combined side quest. In Kora's side quest, both she and Mythra are hesitant to have Praxis judge them on their "Girl Power" (provided she's also active in the party during the side quest to have her part) because some things they list off on Praxis not being girly include her being a messy eater and diving into the bathtub; Praxis storms off insulted.
  • Heterosexual Life-Partners: With Theory, whether as former Core Crystal hunters or under the custody of the heroes. For the latter, Praxis tries to be a Cool Big Sis to the cold Theory due to their similarities and past history.
  • I Hate Past Me: Should the party opt to tell the reincarnated Praxis about her past life as a murderous thief, she becomes horrified at her past actions and vows to save Theory from that lifestyle as well.
  • Ms. Fanservice: Her outfit is one of the most revealing out of the blades, and she has a pretty large bust size for a blade based on a teenage girl. In the artbook there's also an image of her wearing a bikini.
  • Shipper on Deck: She drops a line about Theory getting cozy with her Driver in her final Heart to Heart.
  • Surprisingly Sudden Death: Just as she and Theory are about to put their attack plan against the party into action in the "Crystal Clear" sidequest, Praxis suddenly returns to her Core Crystal to both sides' shock, with them assuming her criminal Driver, who wasn't present, was killed by the combination of Mor Ardainian troops and Garfront Mercs fighting the other criminal Core Crystal hunters off-screen.
  • Theme Naming: Her name (Latin for "practice") forms a thematic pair with Theory.
    • Her Japanese name is taken from Mikumari-no-Kami, a goddess tasked with controlling the rain, which ties in their shared water motif.
  • Took a Level in Kindness: After being reawakened by the party, she becomes a lot more nicer and less sadistic compared to her past life.
  • Why Did It Have to Be Snakes?: Sending her into battle against giant bug enemies will cause her to freak out and request an exterminator.

    Sheba (Rinne) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_sheba_artwork.png

"To wit, we dream of assembling our very own entourage! And to that end, we must acquire all the assets we can!"

Voiced by: Ari Ozawa (Japanese), Naomi McDonald (English)
Designed by: F. Parsley

Role: Attacker
Element: Water
Weapon: Ether Cannon


  • Bathing Beauty: She spends about 90% of the time in her flying bathtub drinking tea, which she uses to travel everywhere, and her outfit is a fancy bathing suit. Also, one of her attacks involves ramming the bathtub into her enemies, thus playing with Can't Bathe Without a Weapon and inverting Deadly Bath.
  • Cash Gate: Sheba's powers and abilities revolve around amassing as much wealth as possible. Her Core Crystal must be purchased for 500,000 G, ignoring dev level, and you need to donate over a million G into her personal coffers to fully power her up. Fortunately, you can at least recoup half of the initial cost of acquiring her by talking to the merchant again with her engaged, thanks to an oath sworn by said merchant's grandfather.
  • Comedic Lolicon: Considering she's a Harem Seeker, and is constantly attempting to recruit prepubescent girls to join her "entourage", this trope goes without saying.
  • Disc-One Nuke: She's considered pretty good as far as Ether Cannon Blades go, and she'd have to be to be worth 500,000 G just to get her Core Crystal (let alone the cash needed to access higher tiers of her Affinity Chart). That said, by exploiting the Salvage mechanic, you can buy her, and access her entire Affinity Chart, as early as Chapter 4 (or even 3, if you're extremely patient).
  • Failed a Spot Check: She gets swindled out of the 1 million G you invested in her by buying an island in the Leftherean Archipelago with the promise of a beautiful mansion overlooking a large beach. Her illusion is shattered only when she finally opens her eyes on the island.
  • Friend to All Children: First played with (she helps a child because she recognizes that child will one day grow up to be a beautiful woman, which fits Sheba's goal of having a massive lesbian tea party in the long term) but eventually the trope is played straight at the end of her sidequest, when she realizes just how pure and kind the children around her were, leading her to settle for a more modest tea party for Mor Ardainian little girls and young women instead of her lofty goal of a beachside harem-filled mansion.
  • Gameplay and Story Segregation: She lists Pandoria among her Entourage in the Sheba's Dream Heart-to-Heart. That said, it can be viewed before Zeke and Pandoria become party members.
  • Glass Cannon: A trait she shares with Ether Cannons in general, but it's predictably pronounced with Sheba's low defense and high attack modifiers. Her aggro-reduction passives are necessary for keeping her Driver out of the firing line, since they won't last long under direct attack.
  • Harem Seeker: The English script merely uses "entourage" as a thinly-veiled euphemism, but in Japanese, Sheba is loud and proud about wanting a harem, right up to using the actual word to Pyra's face.
  • The Hedonist: Her dream is a fabulous banquet with a harem of beautiful women.
  • Idle Rich: Floats around in a giant bathtub made of water.
  • If It's You, It's Okay: When asked if there was any possibility of her being attracted to men, Sheba says she's not completely against the idea of having a man in her harem. However, she also says that she has different, and much, much higher standards for men than women, and she hasn't yet met any man who could live up to them.
  • Incompatible Orientation: She's a Lipstick Lesbian, and wishes for a harem of beautiful women. That said, the female party members with an explicit sexual preference tend to be straight.
  • Lipstick Lesbian: She constantly seeks female companionship on and off the battlefield, sees men as servants to be used rather than romantically pursued, and makes suspiciously sexual advances on just about every woman in the party. In her personal Heart-to-Heart, she wishes to hold a banquette where she lists off every last female character in the main cast as her guest list. In the Japanese script, her orientation and goals are stated outright, while in the English script her being solely attracted to women is kept mainly ambiguous but is still outright pointed out in a Heart-to-Heart with Mythra and Kora.
  • Making a Splash: Has the water element, and is shown to be able to control water telekineticly. The merchant who sold her core crystal even comments about the bathtub made of water that she floats around in.
  • Megaton Punch: During her sidequest once she finds the Nopon who swindled her and he makes the mistake of laughing about how she fell for his scam, he regrets it once she kicks him so hard he turns into a twinkle in the sky.
  • Our Mermaids Are Different: She's almost completely human-like except for the elongated fish tail (which would make up the entire lower body of any other merfolk) behind her legs.
  • Punny Name:
    • Her Squad Name is "Royal Teas", which does describe her fondness of drinking tea while bathing, but it also sounds like "Royal Tease" or "royalties", both of which hint at her Gold Digger personality.
    • Sheba is short for BathSheba, and guess what she spends most of her time doing?
  • Rich Bitch: Downplayed. Almost everything she says revolves around making money or holding banquettes, but she doesn't actively look down upon the less fortunate or try to make herself the center of attention in any malicious way. She's actually quite friendly, offers to buy gifts to her female companions, and has an unshakeable sense of justice to help any female in immediate need. It's only during her final quest, "Fool's Gold" that she treats Rex, Tora, and Zeke as servants in scenes that are Played for Laughs.
  • Royal "We": As to emphasize her royal status, she addresses herself as more than one person.
  • Sesquipedalian Loquaciousness: She has a more refined vocabulary fitting of her "royal" stature than most.
    Sheba: We shan't know unless we try. Come, let us perambulate and look for suspicious individuals.
  • Sweet Tooth: Really enjoys her tea time and desserts are among her favorite pouch items.

    Shulk 
https://static.tvtropes.org/pmwiki/pub/images/xc2_shulk_artwork.png

"I'm really feeling it!"

Voiced by: Shintarō Asanuma (Japanese), Adam Howden (English)
Designed by: Kunihiko Tanaka

Role: Attacker
Element: Light
Weapon: Monado

For Shulk in his youth, see here. For his status as the mentor of Founder Reid, see here.


  • Adaptational Badass: In Xenoblade 1, Monado Enchant allows party members without Anti-Mechon Weapons or Monados to damage Mechon without needing to Topple them. In Xenoblade 2, Mechon don't exist, so Enchant changes from an Art to a passive skill buffing the entire party's Attack at max Affinity. Furthermore, Vision changes from giving warning about a devastating attack, allowing the player to decide what to do about it, to a single button prompt that just prevents the attack from going off in the first place. Finally, Monado Speed goes from an Art giving a specific party member damage immunity for a short time to a clone of Mythra's Foresight that stacks with Mythra's Foresight if Shulk isn't engaged to Rex.
  • Adaptational Wimp:
    • Monado Buster, being a single-hit Special in a game that revolves around crits, is overshadowed by Monado Unbound. Monado Purge goes from an auto-attack-charged "remove all buffs and Auras Art to an Art-charged "remove the awakened buff (which basically doesn't exist outside Challenge Battles) from the enemy Special.
    • Shulk has less Art options to play with in general due to how Xenoblade 2 handles its Battle Arts.
  • Art Evolution: He looks a bit different rendered in this game's art style.
  • Background Music Override: If he is engaged to an active party member when the party is battling a Unique Monster, "You Will Know Our Names" will play instead of the normal Unique Monster battle theme.
  • Badass Bookworm: He enjoys literature as his Pouch Items and his favorite book is the Ardainian Arms Album. Not surprising considering Mor Ardain is quite similar to the Mechonis and Shulk's day job before wielding the Monado was reverse-engineering Mechon technology and weapons.
  • Bash Brothers: His Level IV Special, Monado Unbound, has him act this way with his Driver, but especially Rex given that he's Shulk's default driver and both play off each other as the protagonists of the first two numbered Xenoblade Chronicles games — even more so when you consider their relationship in Xenoblade Chronicles 3: Future Redeemed where they are explicitly shown to be this trope as the leaders of the Liberators.
  • Boring, but Practical: For an Attacker Blade, Shulk's role is more comparable to a Jack of All Trades, meaning that Drivers will usually have a Blade that specializes better in one of his niches (such as Mythra as a DPS Light element Blade for Rex, or Corvin as a tanky Light element Blade for Mòrag). However, regardless of moveset synergy, it's almost always a good idea to use Shulk on the player-controlled character in Challenge Mode so that Monado Purge can be used at will to dispel Elemental Awakening, rather than having to manipulate the AI into using it via a Blade Combo or Chain Attack.
  • Catchphrase: "I'm really feeling it", as usual. If you use him as Zeke's blade, this can lead to a funny situation where they both say it one after the other.
  • Canon Welding: While it's unclear whether Shulk's appearance is canon to Xenoblade Chronicles 2 proper,note  it does appear to be canon to Super Smash Bros. Ultimate as Pyra and Mythra easily recognize him when they meet him in Smash.
  • Combat Clairvoyance: Shulk's foresight mechanic from the original Xenoblade Chronicles returns. He'll see visions of the future of enemies that are about to unleash a special attack.
  • Downloadable Content: He can only be unlocked by playing through Challenge Mode.
  • Experienced Protagonist: He and Fiora are here from after the end of Xenoblade 1. Which has to involve time travel and is helped by probably being non-canon as a DLC Blade, since the two games' stories absolutely must happen simultaneously.
  • Gameplay and Story Integration: While the canonicity of Shulk meeting the Alrest crew during the events of XC2 is very dodgy (Super Smash Bros. Ultimate aside), one detail of his appearance does tie into the story pretty well: Shulk and Fiora can't join the team outside the Land of Challenge until the main story has been cleared. The events of Chapter 10 require Shulk to be fighting Zanza at the same time in his own universe, so regardless of the Land of Challenge's canonicity, there's no risk of a Continuity Snarl until New Game Plus.
  • Good Counterpart: Along with Mythra, he's one to Malos. Both Shulk and Malos wield a Monado, and also share the Monado Buster and Monado Cyclone Arts. Furthermore, Alvis, the embodiment of the Monado who doesn't appear in this game, is heavily implied to be the third Aegis born from the Ontos Core Crystal. While Shulk functions as a Blade, he isn't one biologically like Mythra and Malos are, which is where Alvis comes in.
  • Guest Fighter: From the first Xenoblade Chronicles game.
  • Guest-Star Party Member: Shulk can be used freely in the Land of Challenge, but due to inter-dimensional shenanigans, he only joins the party when in that land. He can be freely unlocked for use by completing the Harder Than Hard "Dino-Drama" challenge, which is only available after clearing the game (which can be transferred to a New Game Plus).
  • Hero of Another Story: As the main character of the first Xenoblade Chronicles game, he's this to Rex. This is actually canon, as you discover towards the end of the game.
  • Idiot Hair: Has one for this game, despite being the furthest thing from an "idiot". This got carried over into Xenoblade Chronicles: Definitive Edition.
  • Inexplicably Identical Individuals: Nobody brings up the fact that Shulk looks and sounds like a younger version of the Architect, whose evil half became Zanza in Shulk's own universe. This is waved off by Shulk being an optional DLC character who was never intended to play any part in the game's story anyway aside from his voiced cameo in Chapter 10.
  • Innocently Insensitive: Shulk's post battle quotes with Nia and Tora have him being this about Nia's ears and Tora's age, since he doesn't completely understand Nopon or lifeforms outside of Bionis and Mechonis, and his Nopon friend Riki is 40 years old.
    Shulk: Nia, are those your... actual ears?
    Nia: Rude much! Of course they're real. You've never seen a Gormotti before or what?
    Shulk: Oh, I'm really sorry. There aren't any... Gormotti where we come from.

    Shulk: So, this world has Nopon too? Tora, judging by your body, I guess... you're 50 or so, right?
    Tora: OUTRAGEOUS!! Tora not some dried up old geezer! Tora is youthful Nopon boy! Younger than Shulk by many much years.
  • Light 'em Up: He has the light element.
  • Loose Canon: The only aspect of Shulk's appearance in this game acknowledged in another work is when Pyra and Mythra recognize him in their reveal trailer for Super Smash Bros. Ultimate. Other than that, Shulk appearing in Alrest via the Alrest Linkring seems to be non-canon because Chapter 10 shows that he cannot exist in Alrest during its events (unless time travel shenanigans are involved), while the Land of Challenge's canonicity is more nebulous since each party can only return to their own universe,note  which helps avoid Continuity Snarl.
  • Mechanically Unusual Fighter: Shulk's Vision skill provides a unique mechanic: with it, powerful enemy attacks trigger a button prompt that, if successful, negates the attack. He can also be moved freely between party members without using an Overdrive Protocol and is unaffected by Spirit Crucible Elpys.
  • Mighty Glacier: Downplayed. Shulk has the highest auto-attack stat in the game and great defensive abilities that let his Driver survive for longer. However, he doesn't really have a way to speed up his Arts like Mythra does, preventing him from fulfilling a DPS role efficiently. His Driver's Monado animations are also slow-ish, but are twice the speed of the Shield Hammer animations that they're based on. Monado Shield, exclusive to Rex and Zeke, allows them a nice emergency defensive maneuver to patch up their weakness as Glass Cannons.
  • Moveset Clone: His Monado uses the same Art animation as a Shield Hammer, but significantly sped up.
  • Mythology Gag:
    • As mentioned, he references Riki's age, as well as the other party members in Xenoblade Chronicles including Reyn, Dunban, Sharla and Melia.
    • One of the things he says before using Monado Buster is "Let the shackles be released!" referencing what Zanza said to unlock the Monado II.
    • His Level 4 Special has him perform his physical arts from his home game. In order, he uses Slit Edge (a stab), Stream Edge (a wide swing), Air Slash (an upwards jumping slash), and Back Slash (a downwards vertical slice).
    • The way his Visions work is that you have to press a button press to change the future, similarly to the first two fights against Zanza.
    • His post-battle conversation with Mythra suggests that both of them know that Alvis, and the Monado he embodies, is the third Aegis.
  • No-Sell: How his Combat Clairvoyance ability was implemented. With a simple button press at the right time, you can completely ignore any devastating attack if you have him in the party. It takes some time to recharge afterward.
  • Overshadowed by Awesome: Just like KOS-MOS, Shulk becomes this if engaged on Rex because of his access to Mythra, who shares a role and element with Shulk and whose skills and Arts are a better fit for Rex; in fact, Foresight stacks with Monado Speed if both are out at the same time, making Shulk a better choice on a different Driver (usually Mòrag or Zeke). If playing as Rex, the only real reason to use Shulk would be for manual control over Monado Purge (and, to a lesser extent, Monado Shield as an emergency option).
  • Previous Player-Character Cameo: As the protagonist of the first Xenoblade Chronicles game.
  • Small Role, Big Impact: Aside from the Land of Challenge, he has a brief voiced cameo in Chapter 10 from his own universe/timeline, which is meant as a Wham Line demonstrating that Bionis/Mechonis and Alrest coexist in different universes.
  • Status-Buff Dispel: Several enemies in Challenge Mode will become awakened when hit with a Blade Combo finisher, granting them a damage buff, faster Art cooldowns, and resistance to further Blade Combos. Shulk's level 1 special Monado Purge removes this status from an enemy.
  • Support Party Member: Just like in his home game, even though he has the highest offensive stats in the game, his best features are his supporting abilities like Enchant, Purge, and Vision.
  • Trademark Favorite Food: He seems to have gotten over his dislike of vegetables from his home game, as they're now one of his favorite categories of Pouch Items, particularly Addam's Supercakes.
  • Unusually Uninteresting Sight: When interacting with Shulk, Mythra is the only character to specifically imply that Shulk's Monado is the third Aegis, even after reaching the point in the story where Ontos is revealed and implied to be Alvis.
  • Wolverine Publicity: Particularly since Super Smash Bros. made him the most famous Xeno character, and uninitiated players would question why the sequel to Shulk's game doesn't actually have him in it. In fact, when Pyra and Mythra were announced as a dual fighter for Super Smash Bros. Ultimate, the end of the trailer played up the fact that they recognize Shulk despite it being dubiously canon at best.

    T-elos (T-elos Re:) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_t_elos_artwork.png

"I am T-elos! The sole complete being...and embodiment of absolute order!"

Voiced by: Mariko Suzuki (Japanese), Caitlin Thorburn (English)
Designed by: CHOCO

Role: Attacker
Element: Darkness
Weapon: Great Axe


  • Adaptational Heroism: T-elos was an antagonist in her home series, but as ruthless as she still is in this game, her desire to destroy KOS-MOS doesn't seem to be present (although she teamed up with KOS-MOS in crossover games, those were strictly Enemy Mine or The Only One Allowed to Defeat You situations), but post-battle banter between the two does call back a bit of their past rivalry. She also decides that she might try to relax with everyone after everyone stupid enough to try to kill Rex's group is dead.
    T-elos: You should just surrender and become a part of me, KOS-MOS.
    KOS-MOS: Request denied.
  • Arrogant Kung-Fu Guy: She has no qualms in belittling friends and foes alike while expressing her superiority, going as far as to remark that there's no need for Foresight upon switching in for Mythra if Rex has her equipped.
  • Badass Bookworm: One of T-elos's favorite Pouch Item types is literature with Salvaging Made Easy being one of her favorite items.
  • Blood Knight: She is significantly more aggressive and violent than most Blades besides from when Wulfric is in battle and Zenobia.
  • Casting a Shadow: Has the darkness element to oppose KOS-MOS's light element.
  • Cleavage Window: Most of the time it's closed, but when using her level 4 special it opens briefly.
  • Combat Stilettos: Like KOS-MOS, T-elos's footwear has pronounced high heels. The few moments she's seen using her feet include the kick at the end of her Lv. 1 Special and stomping on Indoline Monks' chests during her quest.
  • Curbstomp Battle: Tends to dish these out a few times such as quickly taking out Gargoyle Artifices in her intro as well as defeating the Indoline Monks. She took out a group of them using her U-TENERITAS then swiftly took down the lone monk who tried to attack T-elos despite witnessing her defeating the aforementioned monks.
  • Dark Action Girl: A rare heroic example, in this case.
  • Dark Is Not Evil: As merciless and ruthless as she can be on the battlefield, going as far to even stomp on vulnerable Indoline Monks during her personal quest, she is an arrogant Blood Knight at worst. This T-Elos is also much less of a violent sociopath than she tends to be in her crossover appearances before this game like Project × Zone, its sequel, and Endless Frontier.
  • Downloadable Content: She was added to the game for free in the 1.40 update. However, she can only be awakened after beating the story.
  • Foil: Appropriately to KOS-MOS, they have opposite elements and personalities, with T-elos more expressive and aggressive than KOS-MOS. Also, T-elos is a melee fighter as apposed to KOS-MOS's long range combat. Also their level 4 specials are opposite in how they are carried out; T-elos U-Teneritas is a concentrated attack while KOS-MOS' X-Buster fires a barrage of lasers. Even their Blade Quests contrast, T-elos' dealing with Amalthus loyalist remnants and KOS-MOS' dealing with leftover Blade Bots, both being main story enemies first faced during late game battles at the World Tree.
  • Gameplay and Story Integration: Is a bit sadistic in story scenes where she readily steps on helpless foes, and this side of her is shown in her Affinity Chart requiring the player characters to go through a number of indignities to earn her favor, such as falling off of high places and jumping 6,000 times. T-elos' remarks in relation to these chart nodes being filled out indicate she spends some time simply observing the player characters do these things and mocking them over it.
  • Guest Fighter: Like KOS-MOS before her, she comes from the Xenosaga series.
  • Hidden Depths: Despite her aggressive and impatient personality, her favorite item categories are books and musical instruments, which would usually signify a level of culture. Moreover, T-elos is shown to have taken up some interest in salvaging due to her having the Salvaging Mastery field skill and her favorite book being Salvaging Made Easy.
  • Irrational Hatred: KOS-MOS and T-elos despise each other but don't seem to understand why. They end up deciding it's because of their personality differences, but their driver thinks it's probably because they're too much alike under the surface.
  • I Work Alone: Downplayed as she is aware of her dependence as a Blade and is willing to fight alongside her Driver and even KOS-MOS due to having aligned goals, as mentioned at the end of her quest. But it's still a given with T-elos's lines from her affinity tree showing off her arrogance. At the end of her blade quest, she tells her driver that she might give being friendly with the party a try once the journey is over.
  • Kick Chick: She incorporates a kick at the end of her Lv. 1 Special, ECHIDNA.
  • Mythology Gag:
    • Her Awakening cutscene is similar to her introduction in Xenosaga Episode III to how she enters as well as how she destroys the Gargoyle Artifices whom dogpiled her similar to what the Gnosis did against her.
    • T-elos's post-battle banter with KOS-MOS references T-elos having Mary Magdalene's original body while KOS-MOS has Mary's soul. Later, T-elos reveals she only hates KOS-MOS because she's a stick in the mud that can't enjoy a good brawl, rather than any of the motivations that drove her in Xenosaga III.
  • Revolvers Are Just Better: In addition to her Scythe she carries a revolver which she uses during one of her specials.
  • The Rival: To KOS-MOS, carrying their dynamic from their home series and to the point where T-elos has a unique quote upon Blade Switching in while KOS-MOS is active, though it isn't as hostile is one would expect from her.
  • Sinister Scythe: Although it is clasified as a great axe her weapon appears as a scythe and does not change appearance when using core chips.
  • Smart People Wear Glasses: T-elos is portrayed to wear glasses, her favorite Pouch Item catergory is literature along with one of her favorite item is a literature type, Salvaging Made Easy.
  • Sphere of Destruction: Her Phase Transfer Cannon called U-TENERITAS which manifests as a globe of red energy that requires several seconds to build up before being projected at her opponent. Once a target is struck by this weapon T-elos activates its detonation by pressing the violet panel that resides in her helmet over her forehead.
  • Teeth-Clenched Teamwork: During the end of T-elos' quest, Lingering Resentment, if KOS-MOS is in the party upon completion of the quest, she will chastise T-elos for her aggression and the two agree that they will never see eye to eye.
  • Tsundere: Type A. T-elos usually belittles her Driver and often tells them to hurry up so she can continue fighting. She does understand that she is tied to her Driver and nevertheless is willing to offer her aid in battle.
    • T-elos can be interpreted to be this towards Rex as her final line upon unlocking her Salvaging Mastery's last node has her somewhat reluctantly announce to help out with this "little hobby." This is still applicable to any Driver she has, but Rex is the only Driver out of the team who does the salvaging. She also decides at the end of her blade quest that once Rex's journey is over, she might give being friendly a shot since all the people dumb enough to attack them will be taken care of by then.

    Theory (Seori) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_theory_artwork.png

"I swear by this sword. I will cleave all! I will protect all!"

Voiced by: Ayako Kawasumi (Japanese), Sarah Borges (English)
Designed by: CHOCO

Role: Tank
Element: Ice
Weapon: Chroma Katana


  • The Atoner: After their rebirth by the heroes, her and Praxis's personal side quest involves them atoning for their criminal Core Crystal Hunter past to the people of Fonsa Myma, to prove they are not the same Blades as before. However, Theory is not as enthused as Praxis in rebuilding their reputations, believing there's no point, but eventually warms up to the idea.
  • Boobs-and-Butt Pose: Her official art shows her in this pose.
  • Defeat Means Playable: The party obtains her core crystal after Theory kills her current Driver at the end of the "Blade-Sharp Memory" quest.
  • Eyepatch of Power: She and Praxis sport eyepatches on opposite eyes, and they were both powerful thieves making lives miserable for Alrest at the behest of their Driver before their defeat and reincarnation.
  • Heterosexual Life-Partners: With Praxis, to the point that the old Theory wanted Praxis to rejoin the Core Crystal hunters once Praxis is reawakened by the heroes, but kills off her own Driver so that Rex and the others would have her Core Crystal instead. Upon her reawakening to the side of good, Theory is distant from everyone, but does warm back up to Praxis eventually due to Praxis promising to remember the friendship they were meant to have, and they come to be like sisters just as before.
  • Hidden Depths: Despite her stoic demeanor, she has an affinity for cute things. This may also explain why she has the Nopon Wisdom skill.
  • Horned Humanoid: She has a long yet thin horn jutting out of her forehead that seem to be made of ice.
  • Murder the Hypotenuse: Theory wants Praxis back so much that she tries to make her remember her old life, and eventually leads Praxis' new Driver into a fight with her Driver, as her Driver convinced her that if she kills Praxis' Driver then he can reawaken Praxis and she and Theory can be together like before. Theory doesn't really want to go this far though, and she reaches her breaking point when her Driver orders her to kill Praxis, opting instead for suicide of her current self by killing her own Driver.
  • Prim and Proper Bun: Her hair is worn in a bun, complimenting Praxis's double buns.
  • Sugar-and-Ice Personality: After being reawakened by the heroes as a new Blade, Theory has a bit of a distant icy demeanor, befitting an ice-element Blade. She's even reluctant to be close to Praxis despite the fact that they were a team previously as the Core Crystal Hunters. However, she does warm up to Praxis and the others upon doing their combined side quest and even calls her "Big Sis" at times.
  • Theme Naming: Her name forms a thematic pair with Praxis (Latin for "practice").
  • The Unsmile: At the beginning of "Theory and Praxis", Pandoria tries to get Theory to smile more by having her copy her own smile. Theory's attempt at it looks more like a grimace, with Nia wisely noting it's best if she waits for it to come naturally.
  • Vocal Dissonance: For one of the smallest Blades out there, she has a surprisingly deep voice.
  • When She Smiles: As noted at the end of her and Praxis's shared sidequest "Theory and Praxis", her being able to smile naturally is a very good look for her.

    Ursula (Nanakoori) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_ursula_artwork.png

"Shoulder to the wheel! Right, Beary?"

Voiced by: Rina Hidaka (Japanese), Phillipa Alexander (English)
Designed by: Risa Ebata

Role: Healer
Element: Ice
Weapon: Knuckle Gloves


  • Action Pet: Her polar bear, Beary, battles alongside her.
  • Beary Friendly: Pun aside, Ursula's polar bear is nice and quiet like her, but also does most of the fighting with his claws. In fact, Ursula's Driver wields Beary's claws as Knuckle Gloves.
  • Magikarp Power: Filling out her affinity chart requires one to send her on an absurd amount of mercenary missions. However, this leads to her filling out most of her chart on her own. She also learns great healing skills, such as healing good chunks of each party member's HP just by switching in.
  • Mundane Utility: Thanks to the base length of her merc missions being only 10 minutes, they happen to be the most efficient way of filling out other Blades' affinity charts.
  • Mythology Gag: At the end of a battle, Ursula might sing a few notes of a tune she came up with, which sounds like it came from Engage the Enemy. Rex picks up on it and hums it himself.
  • Punny Name: Her name is Ursa-la.
  • Security Blanket: Beary's a living example, as Ursula is almost always seen holding on to him. Whenever she is stressed out, she tends to grip him even harder.
  • Shrinking Violet: Despite her natural talent as a singer and musician, her crippling shyness and fear of attention make fulfilling her dreams of stardom an uphill task.

    Vale (Mei) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_vale_artwork.png

"Who dares call upon Vale? You'll rue the day!"

Voiced by: Sayaka Senbongi (Japanese), Jessica Preddy (English)
Designed by: Yasuomi Umetsu

Role: Attacker
Element: Darkness
Weapon: Megalance


  • Blood Knight: Her battle quotes indicate this, albeit not nearly to the extent of Zenobia.
  • Berserk Button: Judging someone by their appearance, brought up if she's used in one DLC quest, which is quite fitting for her as a goth with a personality and interests that would be more expected from a motherly older woman. It's actually a big insecurity of hers, which is why she puts on the dark and gloomy act and refuses to admit that she's a Nice Girl.
    • She hates people that run from responsibility and don't attempt to change their lives with their own effort. She's also annoyed by people that don't respect the freedom and choices of others. It turns out Vale's also pretty fond of kids, so the Nopon Cult brainwashing and attempting to sacrifice the little girl she's trying to rescue ends up pressing every single button she has.
  • Chuunibyou: Downplayed compared to some examples, but she clearly enjoys playing up this aspect of herself when it suits her. Notably, in her Heart to Heart, her trust will go up more if her Driver takes the option that allows her to exposit some blatantly untrue things about herself (especially since Poppi and Tora take her seriously). She'll remark that she's a nightstalker, that she loses strength in sunlight, she disappears, and that there is something she calls a "Geist Chevalier" inside her that will run riot if she isn't allowed to sleep as much as she wants. The Heart to Heart still ends with the Driver pointing out it's nonsense and Vale won't argue further, only noting it was worth a try.
  • Dark Is Not Evil: She may be a darkness-element Blade with the demeanor of a rebellious and indifferent teenager, but Vale does value the bonds she shares with her Driver and friends.
  • Deadpan Snarker: Very sarcastic and acerbic, but she means well.
  • Goth: Very much so. With that said, while she likes to talk a lot about darkness and witches and similar topics, she draws the line at actual meddling with the forces of evil. Her sidequest deals with getting rid of a Nopon satanic cult attempting to summon demons into this world.
  • Hidden Depths: During her mission, "Ties that Bind," Vale demonstrates a surprising amount of maturity, actually helping a mother and her rebellious teenage daughter reconcile, in stark contrast to her usual behavior, where she acts like a rebellious teenager herself. At the end of the quest, Nia says a line that heavily implies that Vale would be a good mother, something she is happy to hear. She also manages to scare an unruly daughter into behaving long enough to get an idea of what kind of hat she wants, a exchange that comes off as an older woman lecturing an misbehaving child. She also engages in all night gossip sessions with Mythra and the other girls, of which the content is fairly average, but would much rather everyone believe she's out doing dark rituals instead.
    • The main point of her Blade quest is that she believes that all people should value personal freedom more than anything, as long as one doesn't run from responsibility and works for what they want (which the Nopon cult is doing by throwing all of their problems at a dark god and hoping it will magically solve them). Baiting a vulnerable child into that mindset pisses her off even more, pushing all of her buttons and making her more desperate during her quest to the point where her Chuunibyou act is toned down some during the last half of the quest.
  • Not a Morning Person: It takes Pyra's threatening to reveal Vale's secrets to the party to get her to wake up in the morning.
  • Not the Intended Use: Her summoning and special animations have her use her lance as a mace rather than actually using it as a lance.
  • Orgasmic Combat: Some of her moans in combat make no attempt to be subtle, and are VERY loud.
  • Textile Work Is Feminine: Outside of battles, she specializes in weaving textiles. She can create her own textiles after speaking to the old woman in charge of the textile store in Fonsett Village. She can also be used for one of the DLC quest to make a hat, getting pissed that the girl she's talking to assumes she can only make scary witch clothes instead of something more traditionally girly in the process. Her love for it is another part of her personality that would normally be more expected from someone much older.
  • Tsundere: She absolutely does not want anyone knowing that she cares about them or that she isn't some dark witch of the night that definitely does not stay up talking desserts and boys with Mythra, or that weaving is fun for her. The final ranks of her affinity chart and blade quest have her finally relax on this, with her admitting she wants to live alongside her driver that she cares so much for.
  • When She Smiles: One of the bigger rewards of finishing her personal quest is getting to see Vale be more open and give a genuine smile to the party.

    Vess (Musubi) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_vess_artwork.png

"I'm here to soothe your weary hearts and souls."

Voiced by: Miki Takahashi (Japanese), Lucy Newman-Williams (English)
Designed by: Kia Asamiya

Role: Healer
Element: Electric
Weapon: Bitball


  • Cloudcuckoolander: She isn't really.... all there, for the most part. She's often easily distracted, absent minded, and constantly hungry. And this is all on top of her mild obsession with her "dumplings".
  • Combat Medic: While she is a HLR blade, one of her passive skill is an increase in Critical Hit, which is really rare passive skill.
  • Dub Name Change: Not just her, but her signature dish was renamed as well. Her specialty is making dumplings. That said, the "dumplings" are obviously Onigiri/Rice Balls, despite the existence of Fruity Rice Balls in the English translation (which are even required and referred to as such during her initial quest). Well, at least they weren't called Jelly Doughnuts.
  • Establishing Character Moment: Her somewhat distracted, airheaded nature is seen right from when the party first meets her, wherein she states she is a Blade despite the party having just a moment ago verbally noted she is a Blade (not to mention how it'd be hard to confuse her for a human). It's even lampshaded that the party just said she is a Blade.
  • Meaningful Name: For only her original Japanese name. Omusubi is another name for her trademark onigiri. When the party first discovers her cooking specialty, no one is surprised.
  • Non-Standard Character Design: Her face has very noticeably different proportions, with a large nose and broad eyes, in contrast to the Animesque-style the rest of the characters use. Kia Asamiya was after all mostly active during the late 80's/early 90's (see Silent Möbius for instance) and his style still reflects this.
  • Parental Substitute: After Mabon's wife passed away, she took on the role of being his kids' surrogate mother. Apparently, she was a great mother.
  • Team Mom: She takes on this role upon joining the team. Even in Merc missions she tells the team that they have only 300G each for snacks.
  • Trademark Favorite Food: She loves Fruity Rice Balls. Appropriately, her "dumplings" (actually Rice Balls) are her only, and best, dish.

    Wulfric (Djikarao) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_wulfric_artwork.png

"Use my power! Crush your foes!"

Voiced by: Shunsuke Takeuchi (Japanese), Ronan Summers (English)
Designed by: Ryosuke Aiba

Role: Attacker
Element: Earth
Weapon: Megalance


  • Badass Bookworm: One of his favorite items types is literature.
  • Berserk Button: Gets easily frustrated when people misunderstand him, which ends up just hurting his image more.
  • The Berserker: His fighting style involves a lot of wild swings from his lance and a lot of button mashing Action Commands.
  • Chest Blaster: His Level 2 Special which involves him firing a beam of earth energy from his chest.
  • Defeat Means Playable: He was the Blade of the Elder Arachno who attacked the party in Uraya, but after the latter's defeat, the party receives Wulfric's Core Crystal, effectively recruiting him.
  • Face of a Thug: He's a shy, super nice guy who happens to be one of the most monstrous-looking Blades in the game. He's trying to help people to improve his rep, but it's not working all too well when most think he's a monster.
  • Foil:
    • To Zenobia. Both are incredibly strong attacking blades with excellent utility inside and outside of battle. Both are masters of the Super-Strength skill. But where Zenobia is a Blood Knight, Wulfric is a Gentle Giant. Zenobia is also rather heavy on Fanservice where Wulfric has the Face of a Thug. And where Zenobia thinks Violence is the Only Option, Wulfric prefers To Win Without Fighting by talking things out.
    • To Electra. Both are Blades that fall under Compassion, both are blades that just want to be helpful and friendly, and both have trouble helping others due to circumstances initally beyond their control. While Electa's Power Incontinence is the source or her trouble, Wulfric's issue is that he has the Face of a Thug. Electra is one of the best defensive blades, where Wulfric is one of the best Offensive Blades, and even their elements are opposite.
  • Gentle Giant: Played with; off the battlefield, he is very much this trope, and is obviously uncomfortable with how people fear him just for his brutish looks. On the battlefield, however, he is just as vicious as his appearance suggests.
  • Glass Cannon: He has extremely high offensive power with strong Specials but weak defenses.
  • I Just Want to Have Friends: One of his goals so he can have a better reputation.
    Wulfric: "One day, I will make friends with everyone!"
  • Mundane Utility: All his utility skills are commonly used, and having the best scores possible in them makes him perfect for many field actions.
  • Speaks Fluent Animal: Is able to understand the speech of monsters. This allows him to solve the Gogol issue in his sidequest diplomatically. He was also formerly the Blade of the Elder Arachno in Uraya before Rex and his friends felled the creature.
  • Super-Strength: He and Zenobia (and, with DLC, Poppibuster) are the only Blades to get five points in superstrength. Every other Blade that has this field skill gets three. He also has excellent combat abilities, increasing damage and critical damage by flat amounts, and wailing on toppled enemies.
  • Talking Your Way Out: He prefers to avoid combat by talking things out.

    Zenobia (Yaegiri) 
https://static.tvtropes.org/pmwiki/pub/images/xc2_zenobia_artwork.png

"I'll take on the strongest comers!"

Voiced by: Ayana Taketatsu (Japanese), Jessica Preddy (English)
Designed by: Minoru Iwamoto

Role: Attacker
Element: Wind
Weapon: Greataxe


  • Arrogant Kung-Fu Guy: She doesn't actively boast about her power, but still makes sure everyone else knows about it through her desire to fight stronger opponents. However, Zenobia does claim that her axe is stronger than KOS-MOS's firepower if both Blades are under the same Driver and the Driver switches to Zenobia during a fight.
  • Badass Armfold: Her default pose, as shown in her artwork. She maintains her armfold almost all the time (in battle, out of battle, and even while swimming) as to emphasize her confidence.
  • Badass Bookworm: One of her favorite item types is literature.
  • Blood Knight: She delights in battling strong enemies; all of her Affinity Chart requirements pertain to defeating Unique Monsters, and her personal Quest involves finding and unleashing a Sealed Evil in a Can just so that she can kick its ass.
  • Challenge Seeker: Oh yes. Most of her fights she just finds underwhelming, hence her endless quest to find actual rivals worthy of her. In gameplay all of her passive skills boost her power the more challenging the battle is (one activates when fighting bosses and Unique Monsters, one activates against higher-level enemies, and the last one increases the more enemies are in the current battle).
  • Cute Little Fangs: Has a tiny protruding fang like Electra's, though hers is meant to appear wild more than childish.
  • Determinator: Her Battle Skills work best when she is facing powerful enemies or overwhelming numbers.
  • Did You Just Punch Out Cthulhu?: Her sidequest is based on this, with you having to defeat a Sealed Evil in a Can. When she has to put some effort in due to its Healing Factor, she reveals that she's been holding back the entire time, before giving it a One-Hit Kill.
  • Foil:
    • To Wulfric. Both are incredibly strong attacking blades with excellent utility inside and outside of battle. Both are masters of the Super-Strength skill. But where Zenobia is a Blood Knight, Wulfric is a Gentle Giant. Zenobia is also rather heavy on Fanservice where Wulfric has the Face of a Thug. And where Zenobia thinks Violence is the Only Option, Wulfric prefers To Win Without Fighting by talking things out.
    • To Electra. They are both based on Shinto Gods (she is the Fujin to Electra's Raijin), have Cute Little Fangs and have power so absurd, they try to restrict themselves. While Electra tries to restrict her power because she thinks she's a danger to others and can't control it at first, Zenobia is in full control of her strength and restricts herself to savor her battles.
    • She is also this to Herald. Both are incredibly strong and try to hide their power for certain reasons (Herald restricts her power so she doesn't destroy her allies in a rampage and Zenobia restricts her power to savor fights). Herald is also an Ether Cannon user that attacks from far away, where as Zenobia is a Greataxe user that gets close to the enemy. Herald, Zenobia and Electra all share a DLC Blade quest together.
  • Hot-Blooded: Very much so, considering her desire to fight strong opponents at any moment.
  • I Am Not Left-Handed: When faced with what she finally considers a decent challenge (the aforementioned Sealed Evil in a Can, a giant monster with an absurdly strong Healing Factor), she decides to use her full power for one moment... and promptly punts it into the stratosphere. Apparently going all out just feels good but it ends fights too quickly for her.
  • Infinity -1 Sword: While quite a rare Blade, she's not quite as hard to get as other Blades such as KOS-MOS, while having absurdly high damage output that can get up to an 220% increase against Unique Monsters and Higher Level Enemies with no drawbacks and having only 1 enemy is enough to give a 40% increase to her final battle skill, and a lot of the post-game has you deal with those types of enemies in the game. Her damage output outclasses the majority of Blades in the game and is top 5, above that of KOS-MOS and Mythra. The reason why she's not an Infinity +1 Sword is mostly because she's fallen to some slight Power Creep by the DLC Blades and isn't always useful because of that.
  • Invincible Hero: Deconstructed as Zenobia is so strong that no Unique Monster is a worthy opponent to her, causing her to be a Blood Knight due to being bored all the time. Even when she does fight the Thanatobeast Andrez (A monster with a healing ability so strong that it had to be sealed away even by some of the strongest Blades of the time), it is revealed that she was still holding back and gives it a One-Hit Kill, meaning she was just "enjoying" the fight for 5 minutes. It's implied her destructive capabilities could rival Mythra, who was capable of destroying a continent in the Aegis War, (though its hard to judge given how differently their powers work, Zenobia relying mostly on physical attacks and Mythra making use of energy ones and foresight, plus we never see her do anything near the scale of the destruction Mythra can cause).
  • Mundane Utility: All her utility skills are commonly used, and having the best scores possible in them makes her perfect for many field actions.
  • Muscles Are Meaningless: She has a fairly slight physique for a blade whose entire focus is incredible physical power.
  • Named After Someone Famous: Her design is based off Fujin, the Shinto God of Wind.
  • Person of Mass Destruction: When Zenobia attempts to challenge Mythra in a duel in Argentum, the party decides that's not a good idea.
  • Physical Goddess: Not only is she, design-wise, based off Fujin, she's so incredibly powerful that, when she decides to go all out, the target of her full power instantly pulls a Team Rocket.
  • Power Floats: Floats slightly above the ground while in battle.
  • The Rival: Considers herself as one to Mythra and wants to fight her if her Heart-to-Heart is any indication, but knows that she's no match against an Aegis, at least for the time being (she considers herself to still be in training).
  • Super-Strength: She and Wulfric are the only non-DLC Blades to get five points in superstrength. Every other Blade that has this field skill gets three. She also has some of the highest damage output of any blade in the entire game besides Zeke's Eye of Shining Justice ability, Fiora, Elma and Poppi QTπ where with enough set up, is easily able to do more damage than what the game counts as (999,999) with Blade Specials.
  • Unskilled, but Strong: Unquestionably the strongest Blade in terms of raw physical power, but she's well aware that challenging people like Jin or Mythra would take more than pure strength. Too bad her plan to fix that is to get even stronger.
  • Walking Shirtless Scene: She claims that it's easier to fight without clothing. The opaque white stripes decorating her body are just about the only thing keeping her from being totally naked.
  • Willfully Weak: As much as she wants to go all out, she limits herself because, otherwise, fighting wouldn't be fun.
  • World's Strongest Woman: She is believed to be the strongest Blade in the game in terms of Super-Strength, and the only ones known that can actually beat her in a all out fight rely on either energy attacks from Artifices and special abilities like Foresight (Mythra) or have absurd speed (Jin).


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