Follow TV Tropes


Characters / Xenoblade Chronicles 2: Pyra & Mythra

Go To

Main Page | Main Protagonists (Pyra & Mythra) | Optional Blades | Organization of Torna | Other Characters | "Torna ~ The Golden Country" Cast

Pyra/Mythra (Homura/Hikari)
Pyra (Right) and Mythra (Left)

Click here  to see their ascended form

Voiced by: Shino Shimoji (Japanese), Skye Bennett (English)
Designed by: Masatsugu Saitō

Pyra is a mysterious Blade with power over Fire. She sets off Rex's quest after he discovers her — and a bright red sword — inside a wreck salvaged by the mercenary group Torna. Pyra is in fact the Aegis, one of the first Blades created by the Architect and stolen from Elysium. Pyra is, on the outside, pretty nice and polite, as well as rather meek; however, as the Aegis, she holds intense power. Her only wish is to return to Elysium to set right what went awry 500 years ago.

Early in the game, a certain event causes Pyra to transform into a different Blade, known as Mythra. She holds power over Light. Compared to Pyra, Mythra is harsh and does not mince her lines, but still has a soft spot for people. Like Pyra, her wish to return to Elysium remains. Mythra is also a pivotal character in the Downloadable Content prequel Torna — The Golden Country, which tells the story of the Aegis War that led to her exile from Lora and Jin's perspective.

    open/close all folders 

    Tropes applying to both 
  • Action Girl:
    • While they mostly act as backup to their drivers, they are competent sword fighters on their own, and leagues more powerful than any of their allied blades.
    • Now that Blades are directly playable in The Golden Country, we get to see Mythra in combat outside of Blade Specials and cutscenes, and it is glorious.
  • Babies Ever After: Both of them, as well as Nia, are revealed in Xenoblade Chronicles 3 to have married and had kids with Rex.
  • Badass Adorable:
    • Pyra. Hard to believe that the legendary Blade that everyone is pining for is actually a cute, kind young woman with a penchant for cooking.
    • Mythra, despite her harsher tsundere traits, is also very much this, by her own admission even! She gets to show off her abilities and combat prowess even more in The Golden Country, also she comes across as even cuter than in the main game because her being surrounded by more mature teammates makes her come across as The Baby of the Bunch, including her pseudo-father figure Addam.
      Mythra: I'm cute as hell, so who cares?
  • Betty and Veronica: The two personalities have this dynamic with Rex's Archie: Pyra is the sweet but headstrong Betty, while Mythra is the prickly but well-meaning Veronica.
  • BFS: Their swords are on the large side normally, and emit a blade of fire/light that makes it even bigger.
  • Big Good: Due to being an Aegis, they qualify as this leading the fight against Malos and Torna.
  • Bleached Underpants: They were both designed by an "eroge" artist.
  • Boobs of Steel: Pyra and Mythra are the two most bustiest characters in the game (after Dahlia) as well as the strongest blades. The same applies to the Aegis' true form, Pneuma, and occasionally, are subject to the game's Jiggle Physics.
  • Breakout Character: Pyra and Mythra were the first to get merchandise, and despite the popular assumption that Rex, being the protagonist, would end up as the most prominent face of the game and its possible representative in Super Smash Bros. Ultimate, they ended up being the playable representative in Ultimate instead of Rex - which is notable since it's the first time Pyra has been directly playable.note 
  • Cain and Abel: Not with each other, as they get along quite well, but with Malos, their brother of sorts as a fellow Aegis and creation of the Architect, as well as their sworn enemy. They even all refer to the Architect as their "Father".
  • Composite Character: As the dual deuteragonists of a game that is in significant part a invokedSpiritual Successor to Xenogears, so do these two heavily incorporate traits of Fei and Elly:
    • As with Fei, the two are a Split Personality resulting from severe past trauma, in this case the red-haired Pyra splitting off from Mythra as a result of her trauma from accidentally killing Milton, Hugo, and the entire landmass of Torna itself after losing control of her Conduit-granted powers, much as the red-haired Id split off from Fei's psyche as a result of Fei accidentally killing his mother after losing control of his Zohar-granted powers.
    • Pyra shares Elly's red-colored hair and kind, self-sacrificing and motherly traits towards her love interest Rex, while Mythra shares her hairstyle, massive guilt complex over losing control, and many aspects of her clothing (particularly in her Massive Melee Mythra outfit).
  • Contralto of Danger:
    • A rather deep voice courtesy of Skye Bennett, and both also happen to be one of the most powerful Blades in all Alrest. Moreso Mythra, who speaks with a deeper and rougher voice than Pyra.
    • Downplayed when she is Pneuma, who speaks with a higher tone roughly between the two.
    • Averted in Japanese, as Shino Shimoji uses a rather high tone to voice both of them (Mythra slightly less so), making it clear that they were meant to sound more adultlike when adapted into English.
  • Cool Crown: Both wear a golden single-gemstone tiara.
  • Curtains Match the Window: In all forms.
  • Death Seeker: After Malos absorbs their memories, Pyra and Mythra reveal that their true reason to return to the Architect was to ask for death. Rex manages to convince them to continue living and go on to Elysium together.
  • Disney Death: After the final battle with Malos, Pyra/Mythra reassembles her Core Crystal and gives it to Rex before sacrificing herself to stop the collapsing Orbit Station from destroying Alrest. In the Stinger, her Core Crystal regenerates, bringing them back to life, as separate people no less.
  • Emerald Power: She is the only Blade with a green Core Crystal. Her Pneuma form takes it to its conclusion.
  • Gameplay and Story Segregation:
    • Pneuma is the result of Rex and Pyra/Mythra's bond becoming unbreakable, yet in game her trust level is locked at an abysmal Level E. While she will still likely feel strong particularly on a first playthrough without doing any of the Bonus Boss, and her mechanics make the previously hard Chain Attack system easy to use, if the player is lucky enough to pull Blades to make good setups (especially on New Game Plus) then she's actually weaker than Mythra for things like boss farming or getting good Challenge Mode times.
    • While they are in their Pneuma form for most of the final chapter in cutscenes, Rex doesn't have unrestricted access to the Pneuma transformation in combat.
  • Genius Bruiser: Both of them as they are both immensely powerful and very crafty, although special emphasis is placed on Mythra's propensity for structural and mathematical analysis when assessing the situation. Justified, as her Core Crystal was originally one of three AI components of a supercomputer processor.
  • Girly Bruiser: Both qualify, although it's more pronounced for Mythra looks-wise and Pyra personality-wise. Her Affinity Chart shows she enjoys talking to lots of different people and also likes shopping. If her Pouch items are anything to go by, she also enjoys desserts. Meanwhile, Pyra is sweet, kind, slightly motherly and loves to cook.
  • Grew Beyond Their Programming: Both have developed far more as people and got way more involved with the world than their initial role as a control crystal was ever intended to, in particular thanks to Rex's and to a lesser extent Addam's assertion that they were people who deserved to. Ultimately acknowledged by the Architect, who initially calls them Pneuma, but eventually corrects himself to "Pyra and Mythra" while acknowledging this self-determination could be seen as succeeding in their role - though the name "Pneuma" was later re-appropriated as the name of their ascended form, which might make the line confusing for some newer players. This puts them in contrast to their "brothers" Malos and Alvis, who despite also achieving sapience did not develop similar independent free wills thanks to their Drivers viewing them as just weapons and never encouraging them to see themselves as anything but.
  • Heroic Sacrifice: Several — one at the end of Chapter 6 where she willingly gives herself up to Torna so they can spare the party, and a larger one in the ending where she stays behind on Elysium to set Aion to self destruct, preventing Elysium from causing a Colony Drop on the planet. Subverted though in that her Core Crystal is restored not too long after.
  • Hive Mind: They have a subconscious one with every Blade and Titan that controls and upgrades the rest of their species' reproductive cycle, which is why they don't go through the standard Blade to Titan to death life cycle. Pyra and Mythra only know that they have knowledge of the properties of all Blades, but not why they have it or what their lower level AI functions do with that information until their creator tells them.
  • I Cannot Self-Terminate: Their wish of getting to Elysium is so that their creator, the Architect, can allow them to die. Fortunately, she grows out of this.
  • Iconic Sequel Character: They weren't introduced until three games into the Xenoblade Chronicles series but became among the most recognized characters in the series behind Shulk.
  • Laser Blade: Her weapon is a unique type called the "Aegis Sword", and it's a huge sword that emits light/fire to extend further. It also deals a lot more damage than common weapon types (The only exception being a Greataxe wielded by Zenobia), as expected from a Person of Mass Destruction. Mythra's is a more faithful example, with her sword being imbued with light energy, whereas Pyra's is more of a Flaming Sword.
  • Leg Focus: Although their breasts get the biggest focus, they both also have very long and curvy legs that are quite toned and get attention from the camera. It's especially noticeable when they are wearing their swimsuits.
  • Literal Split Personality: During a few dream sequences Pyra and Mythra both appear standing side by side. In the ending, they are revived from their core in two separate bodies.
  • Like Parent, Like Child: Pyra and Mythra are split personalities of the same being, much like how their father, the Architect, has two split personalities of his own - Professor Klaus and Zanza.
  • Love at First Sight: Pyra and Mythra are extremely attached to Rex from the start and their feelings only get stronger from there. It seems sudden in the main game, but the prequel reveals that Mythra had visions of him and small glimpses of the relationship they would have 500 years before Rex was even born. Even if she didn't know his name, she still knew he was important to her and would appear eventually.
  • Love Confession: After Pyra and Mythra make the choice to stay behind to keep the World Tree's collapse from killing everything in Alrest (With no guarantee that they would survive), they are miraculously revived after a small particle enters their core and restores them in separate bodies. One of them mouths this word to Rex after their revival.
  • Lucky Translation: While Pneuma was unnamed until Super Smash Bros. Ultimate, her name fits in with her base forms' English names (Latin/Greek-sounding names that end in "a") rather than their Japanese ones (common Japanese names that begin with "H").
  • Martyr Without a Cause: The real reason Pyra and Mythra want to go to Elysium is to ask the Architect to unmake them, so they jump at every opportunity for a Heroic Sacrifice.
  • Meaningful Name:
    • "Pyra" is the Greek word for "flame colored, red fire", referencing her control over the element of fire. Similarly, her Japanese name "Homura" means "fire" in Japanese.
    • Her alternate form, "Mythra", plays up her power being "mythical", being named after the Persian deity of Light, Mithra. Her Japanese name, "Hikari", means "light" in Japanese.
    • Her true name "Pneuma" is the Greek word for "breath", and can also mean "spirit" or "soul" in religious contexts; this also plays off the other Aegis names Ontos and Logos, which refer to body and mind, respectively. It is even written on her chest in that form in Greek letters.
  • Mechanically Unusual Fighter:
    • Thanks to having multiple forms, the Aegis is essentially two Blades with different elements. This means Rex can have 4 different elements available at once.note 
    • After unlocking her Pneuma form, Pyra and Mythra can briefly transform into it during battle if Rex has max affinity with either of them and the party gauge is full. While active, she gains a number of unique and powerful abilities.
  • Messianic Archetype: While her true name relates to the Holy Spirit, she has a lot of Messianic motifs as well. Refers to the Architect as her father, is hunted down by the kingdoms in power, is crucified by the Tantalese to be excecuted, dies but comes back from the dead, and saves humanity just as the apocolypse is starting as they enter a new land. In addition, the Japanese name of their blade is the Holy Grail.
  • Most Common Superpower: Both Pyra and Mythra are extremely powerful Blades and are very well-endowed.
  • Ms. Fanservice: They were designed by an eroge artist, after all. Large breasts, pretty stripperiffic outfits, long and curvy legs that are especially highlighted by their one piece swimsuit skins, and even a bit of bounciness. It's rather blatant.
  • My Rules Are Not Your Rules: Aside from being naturally more powerful than the average Blade, the Aegis has a trio of special quirks that many other Blades wish they had: they can persist after the loss of their Driver, they retain their memories even if they do vanish, and they can briefly operate without their Core Crystal. The first of these is important to their backstory before meeting Rex, and the latter two come into play in the ending.
  • Olympus Mons: Mythra is the original form of the legendary Aegis, being one of the most powerful Blades in-story and responsible for destroying three Titans in the past due to a Roaring Rampage of Revenge. Pneuma is this even moreso, being a full-on Reality Warper.
  • O.O.C. Is Serious Business: During Rex's nightmare sequence given to him by the Architect, Pyra is more distant and abrasive, while Mythra is sweet and caring towards Rex. Back in chapter 6, a conversation between Nia and Mythra reveals that this is how both of them respond when they're trying to comfort Rex when he's in intense grief, their personalities basically do a 180. Pyra's first instinct is to give him space so he can work it out while Mythra would rather be close and affectionate to him. Their behavior in this scene is a hint that they already know what is happening to Rex and are trying to ease his suffering as best they can.
  • Ooh, Me Accent's Slipping: Their English voice actor, Skye Bennett, will sometimes slip into her natural British (Southern Englander) accent while voicing them, such as when Rex examines the rusted tricycle in Elysium and when pronouncing words such as "hurry".
  • Person of Mass Destruction: When Rex and the party first meet her, Mòrag claims that the Aegis destroyed three Titans in a historical war. This is only partially true, as she did destroy the Tornan Titan during her fight with Malos, but she has been wrongfully saddled with the infamy of destroying Coeia and Spessia when in reality the former was destroyed by Malos before she was even awakened, and the later was destroyed by the Praetorium after she had been sealed.
  • Physical Goddess: She is one of the Aegises. She has the power to control light as Mythra and can control all Artifices including Aion which can destroy the world.
  • Polar Opposite Twins: Pyra is a Nice Girl with more backbone than expected while Mythra is a Tsundere with a soft side. It's notable that in the dream sequence in the last chapter, when everyone has their hidden emotions brought to the fore, Pyra just starts acting a bit abrasive while Mythra just starts acting nicer. Rex likewise notes that their surface personalities hide a lot of inner similarities, hence why he is able to see them as the same person despite how different they seem. It's actually forshadowed as early as Fan La Norne's funeral, where Pyra acts more distant when Rex is in pain and would prefer to give him space, while Mythra is more clingy and is overly affectionate when he's suffering. This lets the player know that they're both worried about him despite Rex having no idea what is happening. This was intentional by Mythra, since she created Pyra to be everything she felt she wasn't at a time when Mythra hated herself.
  • Polyamory: As shown at the end of 3; they resolve the love triangle between themselves, Rex, and Nia by the four of them becoming a polycule.
  • Power Up Letdown: Pneuma is great for the first casual run through the game due to her easy mode of getting orbs and breaking them, but her trust is locked at level E. For players that delve into the game's damage math, this means once the player starts minmaxing for the traditional Xenoblade post game and hits orbs properly (not to mention getting Infinity Plus One Swords like KOS-MOS or DLC blades like Corvin), she's extremely weak for Challenge Mode compared to even her unfused halves when they have maxed out affinity charts due to the various damage bonuses that come with it, though various other abilities she has still make her useful in Challenge Mode for certain situations. As of the most recent patch, these crutch tools are meaningless with Elma in the party, since Orbs and Chain Attack aren't even available when Overdrive is active, although Pneuma can still be useful for Blade Combo and Fusion Combo effects.
  • Purposely Overpowered:
    • Pyra and Mythra are both tremendously powerful Blades, but Mythra is leagues ahead. Pneuma eclipses them both, without grinding or Min-Maxing at least.
    • While Pneuma is active, Rex will have a massively increased damage output and be unable to die, always surviving with one HP. Most importantly, she can change the element of her Special on the fly, essentially letting her trigger any combo route, and her Specials during chain attacks will damage all orbs at once. Furthermore, while Pneuma is active the entire party will be inflicting critical hits with every attack. That said, her trust level being locked at E nerfs her special damage, so if the player wants to truly hit the limits of the game's damage system then other blades (including Mythra and occasionally Pyra by themselves) with maxed out trust will easily outshine Pneuma in damage potential with a little planning and work.
  • Really 700 Years Old:
    • Despite appearing young, both are actually centuries old, with Pyra being 494 and Mythra being 495. Albeit most of those years were spent asleep, with Mythra at one point noting that to her the events of the Aegis War don't feel like they happened all that long ago.
    • However, the Pneuma core is a Time Abyss, being at the very least 10,000.
  • Reality Warper: Pneuma's true power. It allows Rex to bend reality according to his own imagination, allowing him to match Jin's light-speed and negate his absolute-zero powers. In gameplay this means, Pneuma can use every element possible, and hit every element in a chain attack while also making every hit a critical hit. The power has limitations though, namely it can't effect things beyond a certain distance (illustrated when Rex and Pneuma have to get close to the Indol Titan before they can use her ability to make it briefly appear to be still).
  • Red Oni, Blue Oni: Despite being a redhead dressed in red, Pyra is the Blue Oni, being more collected, calm and almost motherly in her demeanor compared to Red Oni Mythra, who is much more headstrong, aggressive and emotional.
  • Shared Family Quirks: Though by a loose definition of family and impossible to see through normal gameplay, datamining reveals that Mythra and her fellow Aegis, Malos, have similar tastes in pouch items, both favoring desserts and art and especially liking a particular seafood dish, albeit different ones (Cloud Sea Crab Sticks in her case and Grilled Anchortail in his). Despite them sharing a body and mindspace, this is actually not the case between Pyra and Mythra when it concerns favored items, as all of Pyra's liked items are of entirely different categories than either of theirs. However, their tendency towards self-hatred, depression, and suicide are shared across all of them which is also shared by their "father", though the Architect's explanation to Rex makes it clear that happened because of their circumstances and wasn't an intended trait.
  • Ship Tease: They're heavily teased with Rex, and by the end it ends up being arguably more than a tease.
  • Shown Their Work: It's mentioned that Mythra's abilities don't actually work at lightspeed because the particles are too heavy, which would make them a form of plasma. This explains where Pyra's power comes from, as fire is (mostly) plasma.
  • Single Woman Seeks Good Man: It's obvious that both Pyra and Mythra have romantic feelings for Rex, as he sees them as more than just living weapons and helps them find a reason to keep living.
  • Sleepwalking: Mythra once finds herself in Rex's bed. Her response suggests this isn't the first time.
  • The Smart One: Both of them, mostly showcased by Mythra, who can do extremely advanced mathematical calculations in the blink of an eye on things that she can sense around her like determining the exact way a building would collapse if she shot it with a laser. This is thanks to having the most advanced computer ever developed by humans for a brain. It's also the source of her Foresight, which is a hyperdetailed predictive model of the entire universe run through the Conduit and her own electronic brain countless times per second. Pyra can do things like this to a lesser extent, like being able to instinctively control parts of the World Tree's computers and having the Focus skill like Mythra in gameplay.
  • Split Personality: Mythra was the original form of the Aegis, but after the Aegis War, she chose to seal herself away to prevent misuse of her power. This included creating another form with its own personality, but a shared memory. The two forms consider each other sisters.
  • Split-Personality Merge: Their Pneuma form essentially merges both their personalities into their one true personality. The player can decide who Rex can later refer to this form in gameplay. However, it's not permanent; before meeting the Architect the story treats it as a Super Mode, and afterward the game continues to do so even when the story doesn't.
  • Stripperiffic: Less so than some of the other female characters, but pretty much there. The outfits of each form reveal quite a good amount of skin. What they have in common is exposing her back and thighs.
    • Pyra's design puts more emphasis in her butt courtesy of her short shorts, and shows off plenty of Zettai Ryouiki.
    • Mythra design puts more emphasis on her cleavage, and bare legs. On top of a short dress. Lampshaded by Gramps.
      Azurda: She's certainly exposing an awful lot of skin.
    • Even their final form, Pneuma, qualifies for this despite having a lot more coverage. She's still super busty and shows off plenty of cleavage through her skin-tight suit, along with hugging her curves nicely.
  • Super Mode: Pneuma.
  • Swap Fighter: You can switch back and forth between Pyra and Mythra as much as you want during battle, in contrast to the usual cooldown for switching between other Blades. This was adapted into their play style in Super Smash Bros. Ultimate.
  • Sword of Plot Advancement: She's a plot-important Blade, is the target of multiple factions, and the main plot (at least initially) is Rex escorting her home.
  • Synchronization: Thanks to sharing half of her lifeforce with Rex, they have a deeper connection than most Blades and Drivers; as a negative consequence, any pain or damage one sustains is felt by the other, making Pyra mortal.
  • Teens Are Short: They tower somewhat over Rex and Nia, but are still quite short compared to most of the adult characters, which is obvious when Mòrag and Zeke join the party (before then, they're the tallest in the surviving party aside from Roc and some optional Blades). This implies that Pyra and Mythra are supposed to look and act like women in their late teens, which would make sense considering their attachment to Rex. Averted in Super Smash Bros. Ultimate, where both of them are roughly the same height as Marth and slightly taller than Zero Suit Samus even in heels, which makes them seem more adultlike especially when combined with their Contralto of Danger in the English dub.
  • Tomboyish Ponytail: Pneuma is the most powerful of the three forms and she wears her hair in a ponytail. It's also very long, longer than Mythra's hair which she wears down. Putting all the pieces together, the game seems to imply that the ponytail is to suit Rex's tastes, as Pneuma reflects Rex's own desires.
  • Tomboy and Girly Girl: Pyra's the motherly and affectionate Girly Girl to Mythra's headstrong and aggressive Tomboy, but it's pretty downplayed in comparison to most examples. Pyra's still a keen fighter (albeit not to the extent of her Blood Knight sister), while Mythra (who has a more outwardly feminine appearance and a deeper voice in the dub) enjoys shopping and engaging in girl talk, which is one of her skills as a Blade.
  • Trademark Favorite Food: Jenerossi Tea for Pyra, and Cloud Sea Crab Sticks for Mythra. Mythra admits they're not the most feminine thing on the menu, but likes the crunch. In the prequel, Milton mentions Mythra's fondness for Cloud Sea Crab Sticks during the team's journey to Auresco. However, since those aren't available in the prequel, her liked pouch items are Bunnit-Stuffed Peppers and Miracle Parfait - especially given the latter is the only recipe she herself can make that actually turns out really well.
  • Tron Lines: Particularly visible when channeling a lot of power, or in the dark. Pneuma, meanwhile, has them by default.
    Rex: When did it get so late?
    Pyra: Oh. And I've started glowing. ... I'm a bit self-conscious.
  • Tsundere: Both, although on opposites sides of the scale.
    • Pyra is a Sweet type. Normally nice and very caring, but can also be pretty headstrong if she needs to defend herself or others, especially her Driver Rex. She's also especially cold towards her Aegis brother Malos, the Big Bad who tries to stop her from reaching the "paradise" of Elysium. During Rex's nightmare sequence given to him by the Architect, Pyra acts more colder and abrasive.
    • Mythra is a classic Harsh type (mostly towards Rex). Smug, witty and prickly, but she's not completely cold-hearted. Once Rex calls out Mythra's lack of compassion at him trying to protect her in Chapter 4, she starts to mellow and develops her softer side towards Rex as the story progresses, as well as getting along with the rest of the party, most notably Nia and Poppi. During Rex's nightmare sequence given to him by the Architect, Mythra also acts more sweet and caring. She retains this behavior in ''TTGC, though she does show her softer side around Addam and Milton from time to time.
    • Even some of their responses in battle seem to reflect this.
      Rex: (falls in battle) Darn... why here...?

      Pyra: (slightly panicked)! Stay with me, Rex!
      Mythra: (disappointed) Not again, Rex!
  • Windows of the Soul: Both of theirs eyes are fitting to their respective personas. Pyra's Tareme Eyes represent her kindness whereas Mythra's Tsurime Eyes represent her harsher personality.

    Tropes applying to Pyra
"As the Driver of the Aegis... can you take me to Elysium?"

  • Apologises a Lot: At the start of Chapter 4, Rex points out that Pyra says "sorry" a lot.
  • Back Stab: Pyra's Sword Bash Art does more damage from behind.
  • Badass in Distress: She's captured a few times during the story, requiring Rex to rescue her.
  • Bad Liar:
    • By her own admission. She's so dreadful at it she never even tries (reduced to stammers and stutters whenever she is put in a situation where she thinks she has to lie). The one time she does, it only lands because nobody else can follow her Techno Babble, and even then Azurda notices something was wrong. A sharp player will probably see right through it.
    • Played With in that, on the other hand, she is decently good at lying by omission, telling half truths, etc. especially if she doesn't have to speak the lie. A good example being when Rex asks if stopping Malos again is the "true purpose" she and Mythra agreed with each other to fulfill by going to Elysium. Pyra wordlessly nods, and it is true that she seeks to stop Malos, but that was more a goal added on later when they realized he was still alive. The main "true purpose" she is speaking of is her and Mythra's desire to be given permission to die. Other times she may give misinformation but it is implied to be due to Mythra not giving her full access to the truth (such as when Pyra claims Blades live forever, when Mythra knows full well that they don't) rather than Pyra deliberately lying.
  • Batman Gambit: Malos believed that she would have transferred the rest of her Core Crystal to Rex before she finished atomizing herself if Jin did not submit to her demand to spare him at the end of Chapter 6, meaning her attempted Heroic Sacrifice would have saved Rex either way.
  • The Cameo: Pyra appears at the end of Torna — The Golden Country after Mythra creates and transforms into her to seal her own power. Addam proceeds to take her to the Ancient Ship, and the title screen then becomes a shot of a dormant Pyra within the ship.
  • The Chick: Rounding out the main Chromatic Arrangement trio (and Love Triangle), Pyra is the emotional ground for the rest of the group as a demure, feminine MacGuffin Girl. She's still a support unit as a blade, but can wield a sword just as well, if not better than, Rex, as shown in her first scene. Story-wise, she splits the difference of the Lancer and Chick roles with Nia. Mythra is far more headstrong and aggressive, making her fit The Lancer role more than The Chick in that form.
  • Clones Are People, Too: Despite Pyra explicitly being created as a (relatively) low-powered smokescreen to hide Mythra's true destructive potential, nobody ever questions her right to personhood — even the "original" personality Mythra thinks of her like a sister with every right to continue existing. Unfortunately, despite Mythra trying to make Pyra an ideal version of her own personality she still inherited Mythra's suicidal impulses and self-hatred, so the existing part was something they both wanted to be rid of until Rex snapped them out of it.
  • Deuteragonist: She's Rex's walking, talking Call to Adventure, and at least initially, drives the plot more than Rex himself.
  • Expy: Pyra being a redheaded Split Personality to Mythra as a result of the latter's trauma basically makes her a benevolent Distaff Counterpart of Id from Xenogears.
  • Feminine Women Can Cook: One of Pyra's field skills is the ability to cook at available kitchens.
  • Fetish: One of the random post-battle dialogues with Vandam and Rex reveals that Pyra has one for more slender guys, and reacts with a deadpan "I think Rex might be better off as he is" at the idea of Rex getting muscular.
  • Fiery Redhead:
    • She is a notable aversion; while she is a red-haired fire-user, she's quite sweet, demure and soft and it's Mythra who has the personality usually associated with this trope. However, unlike Pyra, Mythra doesn't completely avert the hair color trope associated with her design, as she is very much a Jerk with a Heart of Gold.
    • Despite her light powers being unchanged, Pyra-style Mythra plays the trope straight, with Pyra's red-hot color palette complimenting Mythra's own hotheaded personality.
  • Fiery Stoic: A redhead who literally has power over fire. While she can get aggressive and passionate in battle, she's very laid-back and sweet most of the time, especially compared to Mythra.
  • Foreshadowing: Pyra's plan to sacrifice herself to save Rex by giving him her entire core crystal and Malos' explanations of how an Aegis can still function for a while without it is what allows Pyra and Mythra to give their Core Crystal to Rex before sacrificing herself to destroy the orbital elevator, under the guess that it would hold on to enough of the Conduit's power to reconstruct their bodies later. Of course, she knew the chance of it working was so small that she didn't tell anyone, and if it didn't work she still would've had to sacrifice herself anyway. But fortunately, her hunch paid off and they get new bodies after the ending.
  • Glass Cannon: Pyra has insane damage output for Blade and Fusion Combos thanks to her abilities, but her defenses are just as bad as Mythra's, and unlike her, she isn't even a Fragile Speedster who boosts Rex's Agility to compensate.
  • Has a Type: A post battle conversation with Vandham implies Pyra does not like the idea of Rex becoming too overly muscular in appearance, suggesting she prefers more leaner/slighter, athletic men. Xenoblade 3 amusingly enough shows that Rex ends up getting quite ripped and huge anyway (albeit not Vandham-level).
  • Mind Rape: Is on the receiving end of one by Malos in chapter 7, leaving her an unresponsive husk until Rex comes to rescue her.
  • Mundane Utility: Pyra uses her control over fire for many normal things, such as cooking, starting a campfire, and keeping the party warm in the cold.
  • Mysterious Waif: Plays a significant role in the backstory, and meeting her provides Rex incentive to find Elysium.
  • Nice Girl: Big time, in contrast to Mythra. She's pretty sweet and caring towards the party. Though she can and will open a can of fiery whoopass if she needs to.
  • Overshadowed by Awesome: Pyra suffers this in gameplay once the player unlocks Mythra's full power via her Affinity Chart, as the latter is designed to completely annihilate anything in the game without breaking a sweat, but being able to freely add her fire element for combos is still useful.
  • Playing with Fire: Pyra has power over flame. Not only does she use it in battle, but one of her idle animations shows her playing with it. Even without the sword she can conjure a huge fire ball if she has to. It's an early plot point that Pyra is not technically a fire Blade, so large amounts of water (which disrupt the fire ether in the air) have no effect on her powers. Mythra is implied to be able to use heat attacks with her hands in a similar way as well, given in one scene she raises a hand as she threatens to burn Nia, which makes sense if you consider what happens when you're at the receiving end of a high-powered laser.
  • Punny Name: Befitting her personality, Pyra's favorite drink is "Jenerossi Tea".
  • Red Is Heroic: Pyra is mostly red in aesthetic and hair color and is a heroic character.
  • Rose-Haired Sweetie: She is red-haired and sweet-natured.
  • She-Fu: Her fighting style is graceful and acrobatic.
  • Starter Mon: Pyra is the first Blade obtained in the game, and her skillset is very easy to use and understand. She continues to be useful throughout, though can be eclipsed by Mythra during some of the more difficult battles.
  • Supreme Chef: Pyra, to which she has a skill dedicated solely for cooking. Leveling it up allows her to fix more meals with the same ingredients.
  • Team Mom: She acts very motherly to the group, looks out for the group, and she is very responsible.
  • This Looks Like a Job for Aquaman: While Pyra ends up mostly outclassed by Mythra due to the latter's abilities, she ends up having one use over Mythra: using her Fire element for Blade Combos and specials. While she gets more use out of the former, the latter can come in handy when facing foes that resist Light or are weak to Fire (though it's usually most efficient to switch to Mythra immediately afterwards to recharge her specials). Her "Respendence" Battle Skill boosts her Blade Combo damage and makes her great for Fusion Combos, especially on teams where Mythra is already present and using Pyra would be more practical than shoving in a Fusion Combo specialist like Nim, Crossette or a common Blade with Ultimate Combo.
  • Weight Woe: Being a special legendary Blade and all, she's a lot heavier than she looks. It's a point of some consternation to poor Pyra. Concept art reveals this isn't her fault, as a good portion of her chestpiece, boots, and gloves are made of solid metal.

    Tropes applying to Mythra
"I am not Pyra. I am Mythra. Pyra... She's a different self that I constructed."

  • Anti-Hero: The version of Mythra that appears in TTGC has not yet learned social skills or to be afraid of her own strength. Therefore, she's much more abrasive and quick to use her Kill Sat as a solution to every problem, even intending to kill Brighid with it during their first encounter. She also often voices her displeasure at the party taking on Sidequests.
  • Awesomeness by Analysis: Mythra is very good at analyzing the structural integrity in combat outside of buildings and the strength of her opponents, so she can take them out in one shot without bringing the house down. This is reflected in gameplay, as she has access to the "Focus" field skill and her voice quip is pondering the structural weaknesses of what she's looking at.
  • Amplifier Artifact: Mythra appears to be this for Siren. When Mythra begins channeling her true power, Siren's power reaches incredible new heights, Mythra channeling so much energy into it that she could well have destroyed all of Alrest if her vision of meeting Rex hadn't interrupted the energy charging.
  • Astonishingly Appropriate Appearance: If you look closely at the white Artifice Siren's design, you'll notice that it bears some similarities to Mythra, essentially making her a Moe Anthropomorphism version of the mech she uses. It's not the other way around because the Sirens predate Mythra's physical form and were controlled by the Trinity Processor that contained her core.
  • The Baby of the Bunch: Averted in the main game, but quite prominent in TTGC. Mythra looks older than Hugo and Haze, she's still the most immature member of the squad and acts like a petulant child (and is likely the youngest chronologically), with Addam acting as a caring father figure. Without squadmates that look and act even less mature than her such as Rex and Poppi, she ends up filling this role. Addam even says "she's a good kid", reinforcing the idea that she's meant to be seen as a teenager.
  • Berserker Tears: She sheds tears during her rampage while receiving visions of Rex from the main game, just before she defeats Malos.
  • Beware the Nice Ones:
    • She becomes a lot nicer at the end of the DLC due to Character Development and starts to generally care about everyone else but ends up blowing most of them to hell after Malos attacks Auresco.
    • During the main game, Mythra has clearly good/caring intentions throughout and becomes much kinder towards Rex and the others after he bonds with her further, but is just as dangerous as ever - only now with much greater control over her powers.
  • Big Damn Heroes: Saves Lora and Jin from one of Malos' Artifices with her own via a One-Hit Kill.
  • Big Eater: Milton teases Mythra by bringing up the time of wondering where the six Cloud Sea Crab Sticks she ate went before poking her butt, as if to answer his own question. Also, all her favored pouch items are food related, being meat and desserts. She claims she eats a lot because she is an Aegis and thus needs a lot of energy.
  • Billing Displacement: In the Torna prequel, this is possibly invoked as a Red Herring. Despite Lora and Jin being the nominal focus of the game, the end of the game makes it clear that this game is just as Aegis-centric as the base game, and Mythra, the fifth-billed character, gets the most plot importance and character development.
  • Big "NO!": Upon finding Milton's dead body in the prequel.
  • Blood Knight: During the prequel. Much like Malos, and unlike in the main game, Mythra seems to live for the thrill of fighting, as seen in many of her field and battle quotes. The events of Torna obviously cause her to adopt a much more cynical outlook on combat over the next 500 years.
  • Bratty Teenage Daughter: It's unclear how old Mythra is supposed to act and look, but she has this kind of relationship with Addam when acting as his Blade, who comes off as older than her. She comes across as much more impudent and immature than her Driver, who has the patience of a saint and has more trust in her than the other members of the party do, acting as a surrogate father-daughter relationship of sorts.
  • Butt-Monkey: Mythra is repeatedly roasted by the other party members in the Torna prequel.
    • Due to her abrasive and arrogant personality making it hard for others to get along with her, Mythra tends to be subjected to bullying by the others. She's not even safe from Haze, the "master of low-key shade".
    • In a post-battle conversation, Jin will ask the party what they want for dinner, and Addam and/or his Blade will respond. If Minoth is active, both Addam and Minoth will request meat and Jin will accept. If Mythra is active, she'll request "something meaty" and Jin will propose steamed vegetables instead, the implication being that he's doing it just to spite her.
  • Camp Cook: She shares the cooking crafting skill with Jin and Aegaeon.
  • Combat Clairvoyance: Mythra can grant this to her Drivers. As a Light-element Blade and being implied to be a sister blade to the Monado, she can predict the movement of particles before they actually act, letting her predict the immediate future movements of her foes. This translates to accuracy and evasion boosts for the party when she is Rex's active Blade.
  • Covert Pervert: While a good amount of the direct Ship Tease with Rex is focused on her Pyra side, Mythra has it too and it often hinges on Mythra having a lewder mind than she'd like to admit. Its subtly shown first when she wakes up in bed with Rex and, perhaps thinking it is a dream, her first reaction is to slowly move forward as if to start kissing him (while holding his arm between her breasts). We see this side again when she is deeply flustered by Nia's "one eyed monster" remark.
  • Critical Hit Class: It's what makes her such a powerhouse. Her skills help to raise the critical hit rate and instantly recharge arts when they land a critical hit. Add in her Massive Melee Mythra aux core and a critical-enhancing core chip, and you can just spam your arts and get critical hits all the time. Add in a critical healing accessory on Rex, and there's barely any need for healing arts.
  • Deadpan Snarker: She is quite snarky and sarcastic, particularly towards many of the main characters in the Torna prequel. While she still has that kind of personality in the main base game, it's not as often.
  • Death from Above: Mythra's level IV special, Sacred Arrow. It's Siren raining down lasers on the battlefield. However, it can't be used indoors.
  • Demoted to Extra: Zigzagged in the Torna prequel, where Lora and Jin are the main characters. Mythra is still important to the plot but is less important than she is in the main game, where she and Pyra are the deuteragonists and the central focus of the game. However, she's also Promoted to Playable here, though it's more due to mechanics than anything. This is ultimately averted, as it turns out that Mythra herself gets the most plot importance and character development. While Team Lora are the POV characters for most of the game and it's pitched as an origin story for Jin in particular, by the end of the game it's clear that the overall plot focus is on the Aegis and the conflict between Mythra and Malos.
  • Despair Event Horizon: While she was already sad about Hugo's death and the destruction of Torna, finding Milton's dead body makes her want to be locked away entirely, creating Pyra as a result. This is also responsible for her Death Seeker goals in the main game.
  • Deuteragonist: Shares this role with Pyra, as her alternate personality and the reason why Pyra exists in the first place. In Torna, she's more of a tritagonist, being very important to the plot and just behind the Jin/Lora main-character duo.
  • Dull Eyes of Unhappiness: Her eyes lose their luster after Malos pushes her too far and unlocks her true power. This can be easily seen during her Death Glare against Malos.
  • Dumb Blonde:
    • Played with in TTGC. Despite being a Genius Bruiser due to her being an extension of one of the Trinity Processor's cores, the rest of the cast infamously riffs on Mythra for her reckless behavior, accusing her of being a "simpleton". Indeed, in this game Mythra seems to have much less regard for the environment around her than in the main game and is far more reckless, though it's more out of apathy than outright lack of intelligence. She hasn't reached the level of development that she has in the main game, where she used mental calculations to determine how much energy is needed in different situations without destroying everything around her. In a weird way, this trope applies to Mythra in the sense that she has No Social Skills.
    • Averted in the main game, where she is much more analytical and careful when using her power despite still being quite prickly. The events of Torna sure taught her a lot about responsibility.
  • Eagleland: She is a mild Type II in the English dub.note  While most Blades have American accents, Mythra stands out as having a thick accent and speech pattern that sounds like a typical snarky Anglo-American teenager or college student, and her attitude is notably egocentric. It's especially apparent in Torna: The Golden Country where even the other American-accented Blades in the party are more polite and formal. Coincidentally,one can spot signs that say "U.S. Government" in the First Low Orbit Station, suggesting that there may be more to Blades' American accents than meets the eye.
  • Expy:
    • Mythra to Angela Balzac: a blonde, harsh Tsundere heroine of their respective titles with a white-and-emerald color motif; both even share the same character designer.
    • Just as KOS-MOS was a Rei Ayanami Expy, Mythra is one to Asuka Langley Soryu (or Shikinami, especially given Mythra's pronounced dere side and Character Development). Superficially, she's the type of tsundere character made popular by Asuka, but she has other similarities such as a smaller, meeker brown-haired boy to kick around, being the second of two female leads introduced and playing off the first,note  having an attachment to an older male from her past,note  and priding herself on being superior to others. Mythra even has a Humongous Mecha like all Eva pilots, and uses it to go on a Roaring Rampage of Revenge in Torna ~ The Golden Country similar to Asuka in The End of Evangelion. During Dagas' Blade Quest, she even says Asuka's Catchphrase "What are you, stupid?" word-for-word as translated in the original ADV and Funimation English dubs.note  The "Pyra-Style Mythra" Aux Core even makes her look like a Captain Ersatz of Asuka, with red hair and a red skintight outfit with green accents. Ironically, not only is one of Asuka's best friends named "Hikari", but in Rebuild of Evangelion, Asuka attains an ascended Super Mode by activating a power in her left eye suspiciously similar to Zeke's Eye of Shining Justice, complete with Eyepatch of Power.
    • She begins the Torna prequel as Alrest's version of her "brother" Alvis, an Aegis born from a Trinity Processor core with the ability to see the future who doesn't have much of a moral stance but merely follows orders as she processes the information around her. She gets better, though.
  • The Friend Nobody Likes: Downplayed. While not everyone outright dislikes her, Mythra's arrogance and little-to-no social skills make it hard to get along with her. It's easier to list scenes in the Torna prequel in particular where the entire party isn't insulting or belittling her for her behavior. After she realizes all the suffering her rampage caused at the end of the game, she took everything they said to heart and hates herself for not being even close to what her friends wanted her to be. Which is why she made Pyra's outward personality be everything that she wasn't, all of that kindness and humility that she never had even down to the smallest flaws, like her friends hating her cooking.
  • Glass Cannon:
    • Mythra's native abilities speed up Arts recharge, increase critical hits, and boost evasion at max Affinity. Once her affinity chart is mastered, Rex can throw out Arts and Specials with near impunity. The Aegis sword by itself also can spawn health potions with Anchor Shot. However, her defenses are absolutely pitiful, encouraging high Agility builds on Rex to make use of Foresight.
    • Like in the main game, a specced-out Mythra in Golden Country can cut enemies to shreds with impunity while having decent survivability on her own thanks to Foresight, but what's most notable about her here is that the Battle Art version of Lightning Buster becomes as broken as Fiora's Screw Edge and Universe Flicker in the main game, and can be endlessly chained for massive damage. However, Mythra is even more fragile here not only due to her low defenses but also because she inherits Mighty Glacier Addam's low Agility; however, her movement and attack speeds still make her a comparative Fragile Speedster within her team, and her offensive abilities have of course been cranked up.
  • Gold and White Are Divine: She wears a white dress with gold accents, and her eyes and hair are golden as well. And of course, she was originally created by the Architect, the god of Alrest.
  • Golden Super Mode: She is this relative to Pyra, having a gold and white color scheme to contrast with Pyra's red and also being the more powerful of the two.
  • Good is Not Nice: Big time; in comparison to Pyra, Mythra is smug, very confident, can be quite snarky, and is a Tsundere towards Rex. She does mellow out as the game progresses, though.
  • Hair of Gold, Heart of Gold:
    • Played with. While she represents ultimate good and cares about her friends and the fate of the world, she is a bit of an abrasive Tsundere with a habit of talking down to people, especially when contrasted with Pyra. She ultimately falls more into this trope than not as she starts to open up to others and bonds with the rest of the party, especially Rex.
    • The Torna prequel also delves into this; she's the only blonde among the 9 protagonists, even looking very angelic, and is also the most immature and abrasive with moments of underdeveloped morality, but is fundamentally caring and kind-hearted and is known as the ultimate force for good. She plays this trope straight by the end of the game, having learned to believe in The Power of Friendship, but the horrors of Malos' destruction and Milton's death cause her to go on a Mama Bear Roaring Rampage of Revenge that traumatizes her and compels her to lock herself up behind Pyra, with her more snarky traits resurfacing slightly when Rex meets her 500 years later and only because she's afraid of and unwilling to use her power.
  • Hair-Trigger Temper: Surprisingly, the side of the Aegis without fire powers is the wild one - Mythra is pretty touchy and Hot-Blooded. Brighid loves provoking her on purpose, though not as much as her previous life did in the prequel.
  • Humongous Mecha: Her Artifice follows the mecha theme.
    • Siren, the white mecha that provides Mythra's ultimate attack.
    • Ophion, a giant snake-like mech that was destroyed during the Aegis War and then repaired and retasked to prevent passage to Elysium. After clearing the game, you can face it at the Cliffs of Morytha as a formidable Bonus Boss.
    • Aion, which supposedly has the power to destroy the world, and represents the 'true nature' of the Aegis.
  • Hypocritical Humor:
    • In Kora's sidequest, she and Mythra snipe at each other's wardrobe choices.
    • Other scenes see Mythra calling Rex out for being a Covert Pervert, with implications she has broader interests than she lets on.
  • Innocently Insensitive: She goes on a speech about how she thinks the advancement of technology led to nothing but ruin and suffering for the previous civilization. Which wouldn't have been that bad, if the person she was talking to wasn't Poppi, who goes into an existential crisis from thinking about it. Mythra immediately realizes what she just did to her and manages to backpedal enough to talk Poppi out of it, but not without promising to kill Poppi if Poppi destroys the world.
  • Jack-of-All-Trades: What Mythra ended up being compared to other powerful Blades after the DLC Power Creep. While her team support isn't as strong as Shulk's or Dagas', or her damage output isn't as sky-high as Fiora's, Mythra brings a mix of damage and support that makes her easy to slot onto many teams, especially for role compression.
  • Jerk with a Heart of Gold: Mythra may come across as being smug, rude, and even has a short temper, but she became a lot more friendlier as the game progresses and by the end of the base game, her heart of gold traits became more prominent.
  • Joke Weapon: Well more like joke pouch items, but nearly all of her dishes in TTGC have pathetically weak effects except for the Miracle Parfait.
  • The Lad-ette: Downplayed particularly in TTGC, she acts and looks feminine in many ways but has some masculine quirks such as enjoying meat, being overall rude and standoffish while having shades of Blood Knight, and swearing more than the rest of the cast. In the English dub, her speech patterns sound more like a typical North American teenager than the other five Blades (who are more dignified aside from Minoth and mostly appear older aside from Haze), painting her as rowdier than them despite her appearance.
  • Lethal Chef:
    • Implied throughout the base game, during Rex's Journey to the Center of the Mind during the last chapter, in which Pyra is still an excellent chef despite taking on Mythra's more abrasive characteristics while Mythra is noticeably kinder towards Rex. Mythra offers to cook for Rex next, but Pyra figures it would just make him sick. A later interaction with Crossette indicates this as Mythra herself claims she no longer cooks after Crossette messes up a recipe (or rather, Mythra states "that part of me has been sealed away, due to numerous complex circumstances"). It also comes to its logical conclusion in Torna ~ The Golden Country, where her cooking is revealed to be astoundingly bad.
    Mythra: But carbon's good for you!
    • Her crafting menu icon in Golden Country evokes this trope and is titled "Creative" Cuisine. According to Milton, her cooking is so bad that the dish from the flashback is given the "Dubious Food" treatment, as is her entry in the cooking contest sidequest. The only food it's implied she might have any kind of capacity to make is her final recipe, Miracle Parfait.
  • Light 'em Up: Mythra is one of only five Light-element Blades in the whole game, which of course deepens the contrast between her and Malos. However, her most famous Light-based attack "Sacred Arrow" actually comes from Siren, her Artifice. The others use her Laser Blade and the energy blasts it can shoot. She also implies she can shoot light attacks from her hands when she threatens to burn Nia. This indication is eventually seen in Super Smash Bros. Ultimate where her neutral attack combo ends with her shooting out small blasts of plasma/light from her hand just like Pyra can with fire. Some of her other attacks manifest in ways that light and its particles are commonly weaponized, such as laser beams and (via Blade Combos) gamma rays and nuclear explosions.
  • Light Is Good: Mythra is Light-based. She's also the Deuteragonist of the game. But unlike most examples, she's more smug about it.
  • Long Hair Is Feminine: Her hair goes down to her hips, giving her a more angelic silhouette and adding to the femininity of the rest of her outfit. Personality-wise, however, she's more brash and headstrong than the meek, polite Pyra, although both are Girly Bruisers.
  • Loving a Shadow: She has Ship Tease with Rex, just like Pyra. Part of this is because Rex reminds her of Addam (whom she's implied to have had a thing for though it's made clear by Addam himself that she never had a chance back then since he had a wife with a child on the way at the time. The DLC reveals that despite similarities, he and Rex are quite different and if anything Mythra sees Addam as a Big Brother Mentor even if she finds the similar qualities in Rex attractive).
  • Magikarp Power: In TTGC, Mythra starts out notably weaker than in the base game due to the changes in mechanics and evasion/accuracy not being as valuable, being outclassed and out-damaged by Minoth. It's only when her Affinity Chart is completed (or close to completion) that she starts to show her true potential as a crit-heal DPS fighter with support skills.
  • Manly Tears: Crosses over with Berserker Tears, she weeps as she unleashes her true power against Malos during the Aegis War but is even more badass then she typically is. Considering she's one of the strongest Blades, it says a lot.
  • Narcissist: Has some shades of this given her confidence as the most powerful Blade, but this particularly shows during Kora's sidequest upon activating Girls' Talk.
    Mythra: And so, thanks to the beautiful Mythra, the tale continued.
  • My Greatest Failure: All of the people and Titans that died when she went wild on Malos 500 years ago caused one hell of a My God, What Have I Done? on Mythra after it was all over. She ends up suicidal because of it, and later asks Poppi to kill her if it happens again someday, which Poppi responds that she better do the same if it ends up the other way around since the two of them aren't that different in origins.
  • No Social Skills: Starts off abrasive and arrogant with the rest of the team, save for Addam, barely tolerating her, particularly Brighid and Jin. She even bluntly states in the beginning that she could care less about the fate of humans. Then Character Development kicks in, allowing her to value the bonds she forms with her friends.
  • Person of Mass Destruction: In her Roaring Rampage of Revenge, she destroyed all of Torna with Siren's ultimate attack.
  • Politically Incorrect Hero: To show how selfish Mythra is during the events of Torna, she makes various requests and complaints that show her lack of caring towards the people of Torna, such as being reluctant to help with people's everyday problems and requesting that Addam tax his people to fund the gang's journey. Addam, of course, knows better and instead has his own kindness rub off on Mythra.
  • Precision F-Strike:
    • Has one as one of her death quotes in TTGC.
    Mythra: Addam, you dumbass! Pay attention!
    • Not just Addam, but in the prequel (more than in the main game), Mythra seems particularly fond of using the word "dumbass" as an insult towards various characters.
  • Proper Tights with a Skirt: Her "Massive Melee Mythra" outfit from Super Smash Bros. Ultimate, in addition to covering up her Cleavage Window, gives her black tights.
  • Proud Beauty: Downplayed as she doesn't appreciate being noticeably stared at and isn't prone to using her beauty to her advantage, but in a post-battle conversation with Percival where he notes she does not look like he would expect the Aegis of legend to look, she'll reply she doesn't care if she doesn't match expectations as she's "cute as hell" and happy to be that. In her side quest with Kora she likewise readily refers to herself as "the beautiful Mythra."
  • Roaring Rampage of Revenge: When Malos has his Artifice blast Auresco, where Milton and Mikhail were left behind, Mythra loses it and unleashes the full extent of her Aegis powers, conjuring Pneuma's secret sword and entering her artifice for a head-on clash against Malos. Her inability to control the resulting outbursts of power destroys Torna.
  • Rule of Cute: Discussed in her post-battle conversation with Perceval, where Perceval claims (in Antiquated Linguistics) that he didn't expect the Aegis to look the way she does and Mythra replies that it doesn't matter because she's "cute as hell".
    Perceval: Oh Aegis, I would not have conceived you thus.
    Mythra: Not what you expected? I'm cute as hell, so who cares?
  • Sealed Badass in a Can: Mythra chose to seal herself away after the war 500 years ago, both in body and mind. Her previous driver, Addam, however, did expect someone worthy to awaken her.
  • Secret-Keeper: She learns about Nia's Flesh Eater status during the hot spring event and keeps it as a secret.
  • Seers: By analyzing and predicting the flow of Ether, Mythra has the ability to see into the immediate future. This translates into gameplay as increased accuracy and evasion for the party. She also shares this ability with Alvis, who himself granted this ability to Shulk, making it one of the many implications that Mythra is Alvis's sister as an Aegis core.
  • Smug Super: She is pretty shameless about being a very powerful Blade. She's especially proud of her Foresight ability. She can also be sensitive/competitive if her abilities are questioned; notably, she is adamant that the one time Brighid beat her in a sparring match (Brighid lost every other time) didn't count, as Mythra had been worn out from sparring with Haze.
  • Super Speed: When using her level 2 Special, Photon Edge, Mythra moves so quickly that her body becomes a golden blur while she makes multiple slashes from different angles with her sword.
  • Supporting Protagonist: While Lora and Jin are the central characters of the expansion, particularly the latter, Mythra has the most plot importance and character development.
  • Sweet Tooth:
    • She favors desserts with Miracle Parfait being one of her favored pouch items.
    • In a post-battle banter between her, Jin, and Aegaeon, Jin announces that he's next on dinner duty and is open to requests. Mythra immediately requests desserts with Aegaeon agreeing for something sweet until Jin shuts them down, saying that dessert isn't dinner.
  • Teeth-Clenched Teamwork: During Torna she and Brighid do not get along and often snipe at one another, and her relationship with most of the rest of group save for Addam and Milton isn't the greatest either, at first.
  • This Looks Like a Job for Aquaman: Her Lethal Chef cooking saves the day in a quest involving an Ardainian wanting food as disgusting as his mother used to make it.
  • Underestimating Badassery: Justified; Mythra is the Aegis and her Driver is the Legendary Hero Addam after all, so it's quite a surprise that Lora and Jin can match her and Addam blow-for-blow in their initial encounter.
  • Unskilled, but Strong: Brighid calls her out after their battle for being powerful but lacking finesse, calling her a simpleton as a result (which is ironic given that Mythra is very much a Genius Bruiser as a supercomputer AI given life).
  • With Great Power Comes Great Insanity: Not so much normally unlike Malos, but when she's on her Roaring Rampage of Revenge because of Malos attacking Torna's capital, where the party left Milton, she doesn't care about what's in her path other than killing Malos, firing Siren's Wave-Motion Gun at Malos even when he's dodging it and making her hit Torna.
  • Womanchild: Specifically in Torna. She has the body of a young adult woman but behaves like a Bratty Teenage Daughter to Addam and to the rest of the team. Like Malos, she's only a few years old at best, so this kind of behavior makes sense for her.
  • World's Strongest Woman: She is the true power of the legendary Aegis and gives a Curb-Stomp Battle to almost everyone until Chapter 6 where Jin shows his true form. It's stated that she has the power to blow three titan continents away (which isn't an exaggeration). She's so strong that Fan la Norne could only weaken Mythra, rather than completely disable her power. She can also wield the element of light. In gameplay terms, she's an extremely powerful Game-Breaker that is generally considered the best playable Blade in the game (although this isn't the case after the DLC due to some of the Blades you get through the DLC Challenge Battle Pack, as well as Poppi QT Pi).
  • Worthy Opponent: Kora to Mythra, at least in terms of Girl Power. In sheer battle prowess, only a very few Blades earn her respect, Brighid and Zenobia among them (though at the same time she is adamant that Brighid has never truly bested her).