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Characters / Fire Emblem Awakening: The Lords

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Character Index | The Lords | First Generation (Males, Females) | Second Generation | Allies and Neutral Factions | Grima and the Grimleal | Lesser Antagonists

This page details Chrom, the Avatar, and "Marth", the three main characters of Fire Emblem Awakening. Head back through here to find other pages.



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Click here to see Chrom in Fire Emblem Heroes 

"Anything can change!"

The first and foremost main character of the game, Chrom is the Prince of the Halidom of Ylisse and is a descendant of the Hero-King. While of noble blood, he also leads a militia known as the Shepherds. He wields his nation's treasured sword, the legendary "Falchion". His strong conviction makes him a fine captain. The most likely to break things. His birthday is May 27th.

Chrom appears as an Assist Character during the Avatar's Final Smash in Super Smash Bros. for Nintendo 3DS and Wii U, and was Promoted to Playable in Super Smash Bros. Ultimate (while remaining part of Robin's Final Smash). For details relating to his appearance there, see here.

Class: Lord
Voiced by: Tomokazu Sugita (Japanese), Matthew Mercer (English)

  • Accidental Marriage: Can end up in one if the player is unaware that the game requires him to get married for plot purposes in Chapter 11, and will automatically pair him off with either Sumia, Maribelle, Sully, Olivia, female Avatar, or a nameless NPC if he's still single by that point.
  • Accidental Pervert: In their B support, Chrom walks in on a female Avatar naked. Becomes a victim of this in the A support, where the Avatar walks in on him instead.
  • Action Dad: To Lucina. Also possibly to Male Morgan, Cynthia, Brady, Kjelle, or Inigo.
  • Ambidextrous Sprite: Averted for him, and only for him in regards to his dialogue portrait, as he has two dialogue portraits depending on which direction he's facing. Only Nergal, the Big Bad of Fire Emblem: The Blazing Blade, shares this distinction with him across the series.
  • Anger Born of Worry: To Lissa in their B support when he learns that she's been spying on the enemy to feel useful, fearing that she could be taken hostage and tortured for information.
  • Armor-Piercing Attack: The second hit of Aether, a skill gained from promoting to a Great Lord.
  • Authority Equals Asskicking: In addition to being a charismatic leader, Chrom is considered to be one of the best fighters among the Shepherds (he definitely backs this up during gameplay).
  • Awkward Father-Son Bonding Activity: Or in this case, father-daughter. In his support conversations with Lucina, he agrees to do some sparring with her, although it's eventually made clear that she just wants to spend time with him, which she never got in the Bad Future.
  • Badass Baritone: Deep and commanding, to match his station.
  • Badass Cape: Complete with Dramatic Wind during his pre-battle animation.
  • Badass Family: If you marry the right characters, he gets to be The Patriarch of one of the biggest Badass Families in videogame history.
  • Badass in Charge: Not just the commander of the Shepherds, he later becomes king of the entire Halidom of Ylisse.
  • Bash Brothers: Chrom and a Male Avatar are a perfect example. Also with Frederick and Vaike to a lesser degree.
  • Battle Couple: Can be paired with Sumia, Maribelle, Sully, Olivia, or female Avatar. And the boost he gets is pretty impressive. His fastest support of all of them is with Sumia.
  • Beach Kiss: If he and the female Avatar are married, he gives her this during a special scene in the Summer Scramble DLC. Despite enjoying it, the Avatar is quick to point out that they're in the middle of a battle.
  • Best Friends-in-Law: With a male Avatar if the Avatar marries Lissa, one of his daughters, or Emmeryn and with a female Avatar if she marries a Chrom-fathered Inigo or Brady.
  • Big Brother Mentor: To Lissa, and the other younger Shepherds, particularly Ricken.
  • Big Brother Instinct:
    • When the portal between worlds first opens and he sees the Risen for the first time, his immediate reaction is to tell Lissa to get behind him as he tries to protect her from them, then he tells her to run when more of them appear while he holds them off.
    • Inverted with Emmeryn, who is his older sister. Whenever her safety is threatened, his first instinct is to protect her in any way possible.
  • Birds of a Feather: With Olivia. Chrom and Olivia are both considered experts in their field, with Chrom’s being leading and Olivia’s being dancing. Yet still both are shy, awkward, and struggle to get one another to talk, until they bond over mutual friends and reveal they loved each other from their first words.
  • Birthmark of Destiny: The Mark of Naga on his shoulder. Officially called the Brand of the Exalt.
  • Blade on a Stick: He can wield lances upon promoting to Great Lord, or reclassing to Cavalier and its promotions.
  • Boring, but Practical: Due to having fewer re-classing options than many other characters, Chrom has a limited number of skills available. However, Chrom is one of two characters who can learn both Dual Strike and Dual Guard. Combine these two with Aether and Aegis, and Chrom has a sure-fire way to not only block damage, but also deal extra damage even if he can't finish the enemy off.
  • But for Me, It Was Tuesday: A heroic example, 2-3 years before the events of the game, Chrom helped Cordelia, who was just starting out as knight, with all kinds of problems, these acts of kindness left an huge impression of him that eventually grew into her strong love for him, but since Chrom is helpful to everyone, he probably doesn’t even remember it.
  • Cannot Talk to Women: Downplayed, but he has a tendency to be awkward at best and to say the wrong thing at worst when interacting with women outside of those who are related to him. This justifies his small pool of prospective wives, and it's probably no surprise that the prioritized spouse for him, Sumia, has similar problems with the opposite sex.
  • The Chosen One: He's the chosen wielder of Falchion and the Fire Emblem.
  • Chronic Hero Syndrome: By his own admission. Chrom refuses to allow innocents to suffer if he can help it and often places himself at great risk to save others. This gets him several lectures from those around him, but he accepts that it's a part of him that will not change.
  • Cool Sword: He wields the Falchion.
  • Critical Status Buff: In Fire Emblem Heroes, his Defiant Defense skills increase his defense when his HP drops below half.
  • Deadpan Snarker: He sprinkles in some snark every once in a while. He also stays in snarker mode during most of the DLC.
    Why in the seven hells am I fighting for someone else's nest egg? I don't think I've had a less inspiring cause in my whole life.
  • Decoy Protagonist: Downplayed. Chrom is the unquestioned leader of the player's party, for most of the game his character arc dominates the plot, and he's the one interacting with most other characters in the main story. The Avatar's true importance doesn't become fully apparant until the very lategame, but during the final chapters they have a much bigger personal connection to the Big Bad and the ending you get hinges on their decision.
    • The connection between the Big Bad and the avatar is mostly used to give emotional stakes to Chrom, and is used to develop Chrom’s character as well as force him to have more trouble when making another decision and exhibit his biggest character traits.
  • Determinator: If you're one of his Shepherds, he will protect you. No questions asked. And no one, not even destiny, will change that.
  • Developers' Desired Date: To Olivia, Sumia and female Avatar. For Olivia, Chrom has an exclusive flashback to a unique moment with Olivia in the beginning of chapter 12 that is not available for any other bride, as well as several references to being canon in Fire Emblem Fates, Fire Emblem Warriors, and Fire Emblem Heroes. The fire emblem CD confirms his bride is someone he recently met, which is only true for Olivia and Maiden. Chrom also shares a color scheme with Inigo, Olivia’s son. This color scheme is shared by Chrom, Lucina, and Inigo in any playthrough. Inigo in other games references events that only happen to Lucina’s sibling. Inigo’s birthday is a reference to Marth, a trait shared by Marth’s family members (Lucina and Owain), but the other potential children do not. Inigo is Chrom’s only potential child to carry his brand. Inigo’s core personality is the same as that of Lucina’s sibling, whereas all other siblings will behave out of character if they are the sibling. In regards to Sumia, there is a steady supply of Ship Tease throughout the game until at least Chapter 13, including a moment in the opening where they both appear together with Sumia holding baby Lucina. In regards to a Female Avatar, the two remain incredibly close whether they marry or not, and there are massive plot consequences that would come from their marriage, although the Avatar's gender is player-determined and similar circumstances occur within a Lucina/Male!Avatar marriage. Technically speaking, the players are still free to pair up whoever they want through the Support system, or just let Chrom marry an anonymous villager. The game itself lampshades this for some laughs if you're playing as the Female Avatar and don't marry Chrom since the developers obviously expected the player to do it, where Morgan will be completely confused as to why they aren't together when talking to Lucina and Lucina will basically harass the Avatar into explaining why she doesn't find her father attractive.
  • Devoted to You: A lot of the Shepherds have this for Chrom, but the two strongest examples are the Avatar and his daughter from the future, Lucina.
    • For the Avatar, Chrom is the person that found them and helped them build a new life with the Shepherds as their tactician. As a result, they are extremely grateful to Chrom for this act of kindness and will do everything they can to help him throughout the game, even if it means sacrificing their own life. Their bond with Chrom is a key factor in their ability to resist Grima.
    • For Lucina, Chrom is the father that she has deeply loved and admired ever since she was a little girl. She traveled all the way from the bad future to prevent Grima's rise to power, but also out of a desire to save him and see him again. Lucina is very much a Daddy's Girl, showing immense respect and affection towards him and will do anything to protect him and his world.
  • Did You Just Romance Cthulhu?: Chrom can marry Robin, who's such a Person of Mass Destruction, considering how she is the intended vessel of The Anti-Christ Grima. She is possessed by Grima during the off screen part of their married life in the original timeline, as stated in the conversation with their children.
    • It's a downplayed version of Divine Date, since Grima follows the archetype of Satan.
  • Digging Yourself Deeper: His C Support with a female Avatar has him comment that he didn't figure her to be the lady-like type, then go through several rounds of this before blurting out That Came Out Wrong. Then he sticks his foot in his mouth again by telling her that ladies are proper and pretty and she isn't like that at all... she figures maybe a "sharp blow to the head" with a rock might fix his eyesight.
  • Does Not Know His Own Strength: He is infamous for his habit of breaking things during training. To further this, Chrom does not have access to the Armsthrift skill.
  • Earn Your Bad Ending: Very downplayed as it only relates to his marriage, and the story still has a long way to go, but it takes considerably more effort to get him hitched with the generic 'Maiden' rather than one of the 5 possible love interests.note  True to the trope, getting him to marry a Disposable Love Interest is considered the worst option as that means his child gets no extra benefit whatsoever.
  • Everything's Better with Spinning: Pulls off an insane, physics-defying spinning attack during the Two Falchions cutscene. Unfortunately, Chrom cannot pull this off during actual gameplay.
  • Fashionable Asymmetry: His Lord outfit, where he opts to leave his right arm bare, along with other small details of asymmetry.
  • A Father to His Men: Chrom is stern to his soldiers, but he treats them equally.
  • First Guy Wins: If paired with the Female Avatar.
  • First Love: According to their S-Support, he and the Female Avatar fell in love with one another at first sight.
  • Foil:
    • For Gangrel. They're both talented, charismatic individuals who fought tooth and nail for their countries and planned grand resistances against Walhart. However, whereas Gangrel jumped off the slippery slope and tried to unite the world by force, Chrom wants to do it by reaching out to people. Furthermore, whereas Gangrel viewed Walhart as an Arch-Enemy, Chrom sees him more as a Worthy Opponent.
    • He is directly contrasted against Walhart at the end of Paralogue 19 by Frederick and Walhart himself. Chrom walks the path of kings; he wins his subjects' hearts and wields the combined power of all of his friends and allies. He also constantly doubts himself and questions his own actions, which Frederick believes makes his path truer in the end. Walhart walks the path of the conquerer; he stands alone and rules through sheer personal power. He is a juggernaut who always barrels onwards without stopping for anything.
  • Futile Hand Reach: In his death animation: he extends his hand toward Falchion, which lands just out of his reach.
  • Future Me Scares Me: Played for Laughs if he's Cynthia's father, and she reveals Future Chrom's pet name for her was "pega-pony-princess". In the same vein, if he's Inigo's father, he's quite shocked that he raised a philanderer.
  • Game-Breaking Injury: In the alternate timeline that Lucina and the other second generation characters come from, Chrom suffered one of these from a Plegian assassin the night that Emmeryn was killed by Validar, and that while he did survive, his wounds factored greatly in the events that followed. Lucina manages to stop this from happening as "Marth", killing the assassin before he can get to Chrom.
  • Gameplay and Story Integration: Chrom struggles with conversations outside his comfort zone and is really not good at talking to members of the opposite sex, at least those not related to him. This is likely why he has such a small pool of potential wivesnote .
  • Generation Xerox: Tiki will note that Chrom reminds her a lot of an unknown ancestor of Marth, who became a great hero when she was still in a sleeping state.
  • Gilded Cage: Discussed and deconstructed in his supports with Gaius (the trope is even said by name in their A support), where Gaius points out that while Chrom doesn't have much freedom, he has everything else he could possibly desire, and he's only making the worst of his situation.
    Gaius: So then? Still think you're trapped in a prison made of diamonds and baby tears? ... Nothing stood in the way except your own royal reserve. King or travelling minstrel, the world is as narrow or wide as you make it.
  • Good Is Not Soft: Just because he's a Nice Guy doesn't mean he's weak. Unlike some of the past Lords, Chrom is not afraid of telling someone to shut up and deal with their problems. This is especially apparent when he's trying to recruit Gangrel, which culminates in a heroic "The Reason You Suck" Speech — telling him to get over his pride, man up, drop the Death Seeker act, and kick some arse for the greater good.
  • Good Parents: Chrom is slightly awkward with Lucina and her possible siblings, but only because he just became a father a little while before the second half of the game, and the children he meets are grown teenagers. Then the Future Past DLC shows with just a little time to adjust, he can be a perfectly capable father-figure to them.
  • Healing Factor: While wielding the Falchion in Fire Emblem Heroes, Chrom is healed 10 HP every third turn (or every second turn if the player refines it).
  • Heal Thyself: Can use the Exalted Falchion to restore 20 HP.
  • Henpecked Husband: The post-Time Skip scene where any of his playable wives sweet-talks Chrom into letting her join him in the upcoming war has Lissa hilariously implying that he fits in here:
    Lissa: [if Chrom's married to Sumia] Wow, Sumia really has you trained well! Whh-kssssh!
  • The Hero: The central character that the story revolves around.
  • The Hero Dies: As depicted in the Spoiler Opening, Chrom is destined to be killed by the Avatar. In the main game, however, he survives due to some subtle changes made by the Avatar in regards to the Fire Emblem, though he still had to mimic his death scene to fool Validar.
  • Heroic BSoD: Suffers a serious one in the aftermath of Emmeryn's Heroic Suicide. It takes the Avatar and all the other characters' words of encouragement to snap him out of it.
  • Heroic Lineage: A distant descendant of Marth's, though the series most plays up his relation to the First Exalt, on whom little is known.
  • Heterosexual Life-Partners: With a Male Avatar, with their bonds being a borderline Gender-Inverted Example of a Romantic Two-Girl Friendship.
  • Honor Before Reason: Arguably displays this when he fiercely objects to the prospect of the Avatar sacrificing themself, even though it would kill Grima once and for all, and spare his descendants from having to deal with the Omnicidal Dragon down the line. Another possible interpretation is that it is a matter of sheer devotion to the Avatar. The fact that he does it even when not married to the Avatar shows well just what kind of person he is.
  • Incorruptible Pure Pureness: He aspires to be like Emmeryn in this regard. He doesn't take it as far as she does, but that doesn't stop him from trying his hardest.
  • Innocently Insensitive:
    • Though he catches on quickly and corrects his mistake, when Lucina asks to train with him, he tells her it would be pointless as there's nothing he could possibly teach her. The realization being that he's dead in her future, so she's not so much really asking to train but to spend time with her father again with what little common ground they have.
    • He finds the life of a royal to be stifling and a hassle at times. He doesn't really realize, at least at first, that quite a few of the Shepherds themselves either lived on the run or grew up poor, and his supports with Gaius (who grew up in poverty himself) focus on him learning about how a luxurious life shouldn't be entirely taken for granted.
  • Insane Troll Logic: He figures that since Vaike didn't explicitly state that you had to make the best dish or even a good one to win (despite common sense dictating otherwise... something he lacks, by the way), that since he knocked out Vaike with his own dish, that made him the winner by default. And this is even after he told Vaike that they'd need to play it safe.
  • It's Personal: The reason why he refuses to forgive Gangrel for what happened to Emmeryn, even though Walhart and Aversa are guilty of far worse crimes. The fact that, unlike those two, Gangrel had repeatedly done everything in his power of his free will to actively antagonize Ylisse before he crossed the point of no return probably doesn't help his case. (Plus Aversa was kidnapped and brainwashed to be a slave of Validar and the Grimleal, whilst Walhart was a Well-Intentioned Extremist manipulated by Excellus.)
  • Jack-of-All-Stats: His stat modifiers are unimpressive, but his growths are great and his Great Lord class gives him some of the best skills in the game. His only flaw is a meager Resistance growth.
  • Killed Off for Real: In the bad future timeline, thanks to the Grima-possessed Avatar. Averted in the in-game timeline.
  • King Incognito: How he first met Vaike.
  • The Leader: Type IV as leader of the Shepherds.
  • Lethal Chef: When Chrom has a cooking contest with Vaike in their supports, Chrom's dish rendered Vaike unconscious.
  • Life Drain: The first hit of Aether. To differ him and Lucina, his leap up skills to Aether in Fire Emblem Heroes were Daylight and Sol, which restore health.
  • Love at First Sight: His S Support with the female Avatar reveals this. It's also the case if he marries Olivia, though it's also kinda Played for Laughs, with Lissa Lampshading how quickly Chrom fell in love with and married her.
  • Love Confession:
    You are the wind at my back, and the sword at my side. Together, my love, we shall build a peaceful world, just you and me.
  • Love Hurts: Whether romantically or not. Chrom steadfastly stands by the side of the Avatar (who can be either his best friend or, in the case of a female one, his wife) despite the fact that, as the vessel of Grima, he or she destined to kill him and usher in the End of the World (which is either really dumb, or really profound, or even a little of both, depending on one's take on it).
  • Misery Builds Character: Chrom tells this to Lissa when she complains about camping out for the night.
  • Mistaken for Cheating: Played for Laughs: His Luke, You Are My Father scene with Lucina causes the girl's mother to get this impression, believing that he and "Marth" are having an affair, which forces the two to explain themselves properly — but not before Chrom's wife expresses her anger or distress in a comical manner such as Sully unwittingly Slut-Shaming her own daughter. Even the Female Avatar, the only one of the wives with the advantage of witnessing his and Lucina's prior exchange, points out how suspicious the circumstances are.
  • Modest Royalty: Chrom does not consider himself superior to anyone else just because of his royalty. He much prefers to lead his rag-tag Shepherds into battle than perform more stuffy formal duties. Characters like Vaike state that they were amazed that a prince like him would gladly associate with commoners as friends and comrades.
  • Mr. Fanservice: Chrom's nudity or near nudity is referenced more than any other Shepherd. Frederick tries to boost morale by putting up recruitment posters showing a naked Chrom, the female Avatar walks in on him nude during their A Support, and he has a swimsuit scene in the Summer Scramble DLC that shows off his well-built backside.
  • Nice Guy: He's extremely trusting towards his friends, and never lets up an occasion to help them.
  • Noble Male, Roguish Male: The noble male to Vaike and Gaius' roguish male.
  • Not What It Looks Like: Again, the scene where Lucina reveals herself as his daughter. Avatar points out that they're alone, hugging and "Marth" is crying, and observes "This is how ill rumours are born".
  • Oblivious to Love: This one can potentially go both ways. When it comes to Cordelia, everyone except him seems to know that she's carrying a torch for him. In regards to the female Avatar, their S support reveals that he's been in love with her since he first laid eyes on her, but has been oblivious to his own feelings up until that point.Chrom also tells Olivia that he knows their feelings were fast, but he’d rather be called crazy than spend his life without her, showing he is conscious of his romantic inclinations when they are mutual.
  • One-Man Army: Another given for Fire Emblem Lords. Once he gains Aether, splitting the army into two groups, one consisting of just Chrom, might actually be a viable tactic.
  • Only Sane Man: In various DLC chapters except for Roster Rescue, Chrom just can't seem to catch a break when it comes to the shenanigans the rest of the Shepherds (or Old Hubba) pull off.
  • Parental Favoritism: If Inigo is Chrom's son, Chrom is initially pleased to know he fathered a son, but disappointed when he finds out what a flirt he is. It gets to the point where he pretty much tells Inigo he needs to be more like Lucinanote , but they make up in the end and he is genuinely proud of Inigo when he learns the real reason he acts that way.
  • Platonic Life-Partners: If he doesn't marry female Avatar, they end up being best friends anyway. So much that Lucina is shocked to learn that they're not having an affair.
  • Please Wake Up: Should Avatar fall in battle, Chrom yells at them to "Open [their] eyes!"
  • Pre-Mortem One-Liner:
    "Now I'm angry!"
    "Your end has come!"
    "I will not fail!"
    "Anything can change!" (only after Chapter 13)
    "I'll finish this!"
    "Our bonds give me strength!"
  • Previous Player-Character Cameo: He appears in a DLC chapter of Fire Emblem Fates taking place immediately before he finds the Avatar lying in the field.
  • Red Oni, Blue Oni: The red oni to the Avatar and his older sister Emmeryn, the blue oni to Vaike.
  • Requisite Royal Regalia: Chrom carries a ring given to him at birth that bears the crest of the Ylissean Royal Family. He will bestow it to whoever he marries.
  • Royal Rapier: Another tradition for Fire Emblem lords — although it's not his primary weapon.
  • Royals Who Actually Do Something: Chrom insists on leading the army's most dangerous missions, much to the anxiety of his advisors.
  • Ruling Couple: Chrom and his wife of choice become king and queen of Ylisse. His wife can be either female avatar, Olivia, Sully, Sumia or Maribelle.
  • Screw Destiny: As Chrom puts it, "Anything can change!" Contrast Validar's line.
  • Ship Tease: He gets a lot of this with both Sumia and Female Avatar, plus quite a bit of Homoerotic Subtext with the Male Avatar.
  • Sleeves Are for Wimps: Averted; he appears to wear them after he promotes.
  • Silver Fox: If the prologue cutscene is to be taken literally, since events are implied to happen there much further down the line than in the main game, Chrom will age very gracefully.
  • Socially Awkward Hero: He can do a pretty good Rousing Speech before or after a battle, but he has trouble talking to women without making a fool of himself, particularly with Sumia, Olivia, or a female Avatar.
  • So Proud of You: In general towards his future children, though the point somewhat varies between them. For one, with Inigo, it takes until their A Support to reach this understanding; with Brady, if Chrom recruits him, he tells him that it doesn't matter if he can't fight — anyone with common sense knows there's more to combat than just swinging a weapon, and choosing to heal rather than kill is something to be proud of.
  • Spare to the Throne: Ylisse seems to practice absolute primogeniture, since Chrom inherits the throne only after his older sister (and, if his second child is a son, then his older sister inherits Falchion). Given the way he admires and respects Emmeryn, he never seems to have the anguish of the Evil Prince, and was content to be Emmeryn's lieutenant, even when she reacted differently than he would have.
  • Spell My Name with an "S": Crom, Krom, and Chrome are all valid interpretations of the male lead's Japanese name. Nintendo of America romanized it as "Chrom", slightly changing the name's pronunciation in the process.
  • Status Buff: His Charm skills provides allies in a 3-tile radius a +5 bonus to Hit and Avoid, and in Fire Emblem Heroes, his Spur Defense skills provide adjacent allies with boosts to their defense.
  • Stock Audio Clip: Some of his Awakening voice clips are recycled in Fates.
  • Superpowerful Genetics: Inherited the Naga Bond abilities from the Nameless First Exalt.
  • Sword Plant: Plants his sword firmly in the ground after winning a battle, and promptly pulls it back out at the start of a battle he initiates.
  • Trans Human: Much like the royals from Jugdral, the Mark of Naga increases his natural abilities.
  • Undying Loyalty: To the Avatar.
    Chrom: (to Lucina) But I trust [Avatar]. You cannot shake my faith in him/her. [Avatar] and I have held fast through good times and ill... We swore to be two halves of a greater whole.
  • Vocal Evolution: His voice was fairly deep and firm in his first appearance in Awakening proper. After Matt Mercer was cast as Ryoma in Fates, Chrom's voice has gotten higher and lighter to differentiate the two of them in future spinoffs and cameos.
  • Warrior Prince: Chrom is not content living his days cooped up in some luxurious castle.
  • Weapon of Choice: His Falchion, the same one that belonged to Marth.
  • Weapon of X-Slaying: The Falchion is effective against Wyverns and Manaketes, and the Exalted Falchion keeps those and adds the ability to deal effective damage to Grima.
  • Weapon Twirling: Part of his Victory Pose. Ends with a Sword Plant.
  • We Cannot Go On Without You: As with all Fire Emblem Lords, it's Game Over if Chrom ever goes down.
  • We Help the Helpless: The general business of Chrom's Shepherds. They were called vigilantes in the Japanese version.
  • What If?: The Cipher card game depicts a card of Chrom in a scenario where he failed to stop Grima, dying and resurrecting as the Undead King of Despair. He becomes the ruler of the Risen and undergoes an Evil Makeover as a tyrant due to his holy blood, to contrast with the Grima-possessed female Avatar.
  • What's Up, King Dude?: Despite being a prince, he does not put on airs or demand respect.
    Avatar: C-Chrom... I mean, Prince Chrom! Sire! Please forgive my dreadful manners!
    Chrom: Just Chrom is fine. I've never been one for formalities.
  • You Are Not Alone: After failing to save Emmeryn, Chrom is reassured by the Avatar and the rest of the Shepherds that they still stand by him.
  • You Gotta Have Blue Hair: Which his children will inherit.

    Avatar (My Unit) (default: Robin/Reflet/Daraen)
Click here to see both Robins in Fire Emblem Heroes 
High Deliverer / Mystery Tactician note 

"There's something between us all. Something that keeps us together... Like... invisible ties, connecting us."

Another main hero of the game, whose identity and name is crafted by you — the player. A traveler who remembers nothing prior to being found by the wayside. Chrom realized their tactical genius and enlisted them in the Shepherds, where they are well-liked. The biggest mystery of the group. It is revealed later in the game that the Avatar is Validar's child and the vessel required for the resurrection of the Fell Dragon Grima. Their mother was a member of the Grimleal and presumably Validar's girlfriend/wife/lover/Dark Mistress, but at some point, she betrayed the cult and took the infant Avatar away to safety, allowing them to grow up in a relatively peaceful environment. Grima's arrival from the future caused them to lose their memory when they first met Chrom.

While it never crops up in the main storyline, the character's personality in Supports is slightly different depending on their gender. The male character is somewhat more mellow and calm, whereas the female is more aggressive.

Both genders are playable characters in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, going by the default name of "Robin". The male Robin is a playable unit in Codename STEAM and Fire Emblem Fates via his Smash Bros. amiibo.

Class: Tactician
Male voiced by: Yoshimasa Hosoya, Miyuki Sawashiro, or Toru Okawa (Japanese), David Vincent (English, Super Smash Bros., Heroes, Warriors), Brandon Karrer, or Christopher Corey Smith (English)
Female voiced by: Miyuki Sawashiro (Japanese), Michelle Ruff or Wendee Lee (English), Lauren Landa (English, Super Smash Bros., Heroes)

  • Abusive Parents: Their biological father conceived the Avatar specifically to become to become a vessel for an evil Dragon, as Avatar's paternal line had done for generations. For whatever reason, their biological mother fled with the baby, and had both of them smuggled out of the country. It's unknown if their mother was Grimleal or not.
  • Accidental Marriage: From a meta-standpoint, a female Avatar can end up in one with Chrom if the player is unaware that the game automatically marries Chrom to his highest unmarried female support if he's still single in Chapter 11.
  • Accidental Pervert: Inverted in a female Avatar's A support with Chrom, where she walks in on him naked. She also does it to Gaius and Say'ri.
  • The Ace: Their ability to master a huge number of classes in the game, support with every character, and be The Strategist of the force simultaneously lands the Avatar quite firmly in this trope. Also deconstructed in that they're bred to be the perfect vessel for Grima.
  • Action Dad: A married Male Avatar is this to Female Morgan by default and any of the future children should he marry their mothers. They can also be an Action Mom to Male Morgan and potentially Lucina if playing female.
  • Action Genre Hero Guy: One of the male Avatar's character creation options involves picking the Type 03 build and the buzz-cut hair.
  • Adaptational Curves: The Ylissean Summer Robin is much more buxom than the model for the Avatar she's based off of. Also, the Fallen Heroes version of male Robin is very muscular, although it's hard to say whether it's truly an example of this trope or a case of Clark Kent Outfit.
  • Adaptational Wimp: See Flanderization below for more details on how each game since Awakening has changed their fighting style. However, in Fire Emblem Heroes, both Avatars lose their Master of All potential, becoming simple Tome users with none of their physical attributes being present.
  • Adorably Precocious Child: There are three different builds per gender to choose from: adult, late teen... and this. Which leads to Lolicon and Shotacon when the supports come into play... However, the localization does not have any "deep" or "childish" voices to choose from, which makes it closer to a young teen, like Ricken.
  • Adult Fear: In the Hot-Spring Scramble DLC, male Morgan tries playing possum to lure Risen for a surprise attack. He didn't think to tell anyone he would be doing this, and female Avatar is mentioned to be "bawling her eyes out" when the Shepherds find him floating in the water.
  • Ambadassador: Both Chrom and the Avatar fill this role during their trip to Regina Ferox and Plegia.
  • Amnesia Danger: Inverted. Despite having amnesia, the Avatar was also surprised about their fighting abilities. Also, this is how they get recruited into the Shepherds as their Tactician.
  • Amnesiac Hero: Lissa lampshades this, to which Frederick calls BS on the whole Easy Amnesia.
  • Amnesiac Protagonist Catalyst: In the game's first chapter, Robin awakens in the middle of a field without any memory of who they are. Later on, it's revealed that Robin is actually the child of the Big Bad, and was conceived to be the vessel of the evil dragon Grima, who is destined to bring chaos and ruin to the world. Now aware that their amnesia is the result of Grima's failed attempt to possess them, the protagonist spends most of the later chapters fighting off the monster's influence and helping the other heroes repel the antagonist's forces.
  • And I Must Scream: Briefly when Grima imprisons the Avatar in a dark, featureless void during the final chapter. The implication is that this is the fate that the Avatar's soul would suffer for the rest of eternity in the event that they were to become one with Grima.
    • The Future Past 3 DLC implies that in the timelines where Grima took over, the Avatar is aware of what's happening, but cannot do anything to break through and stop the mayhem... and at that point, it's been several years for that iteration of them.
  • Anime Hair: The available hairstyle options can be this to an extent, especially for the female Avatar, though they're tamer than other instances of this trope.
  • Antichrist: The Avatar is the Chosen One that will become the vessel for Grima, this universe's equivalent of Satan in the Bad Future.
  • Anti Anti Christ: They are a kind and gentle person at heart, and do not want what's described above to happen.
  • Apocalypse Maiden: The world goes to hell if Avatar gets possessed by Grima. In the Bad Future, the possession is successful. In the present, they manage to successfully avert this fate for the Avatar. Alas, Grima has a backup plan... and it's up to everyone to stop it.
  • Asskicking Equals Authority: How the Avatar ended up as the Shepherds's strategist.
  • Audience Surrogate: Amnesia and a balanced personality sets the Avatar up as the vital viewpoint character.
  • Awesomeness by Analysis: The Avatar (AKA the player) is able to "see" things such as the enemy's stats, weapons, the chance of hitting, evading, or critting between two attacking parties, etc.
  • Back from the Dead: If the Avatar deals the final blow against Grima, they die too, but their bonds with the friends they've made over the course of the game prove to be stronger than their connection with Grima. Chrom and Lissa then find the Avatar in much the same way they did at the start of the game, only lacking the Mark of Grima, and the post-credits epilogue reveals that they will be remembered for their valiance and tactical genius. They will also be remembered for being incredibly loving to their spouse if they are married.
  • Badass Adorable: If the Avatar is styled as an Adorably Precocious Child, the player will have a tiny boy or girl showering the enemy in absolute mass destruction.
  • Badass Bookworm: The Avatar is not only the army's tactician, but a Magic Knight with Lightning Bruiser potential.
  • Badass Longcoat: Wears a black coat/duster with a hood.
  • Badass Bystander: The prologue sees the amnesiac Avatar as anything but helpless, being able to fight with swords and sorcery along with knowledge of battlefield tactics and awareness.
  • Badass Boast: The Avatar's response to chapter 8's crisis. Flavia, the ruler of a country of badasses, appreciatively declares that the Avatar's got balls.
    Avatar: I am equal to the challenge.
    • In combat, the Avatar additionally can boast after blocking an attack intended for a unit paired with them:
    Avatar: *block* "Predictable."
  • Bash Brothers: The Avatar can have those with any of the other characters of the same gender, though Chrom and the Male Avatar get the most out of it.
  • Battle Couple: Can be paired with any playable unit of the opposite sex (except for Morgan, obviously). They have equal (but slow) support growth with all of them.
  • Battle Harem: Played with. The Avatar can't start a harem (or reverse harem) story-wise and can only have one S Support with their spouse. However, the game does allow you to remain single and obtain up to A Rank support conversations with every single non-DLC character in the game.
  • Berserk Button: The female Avatar is normally a nice, cheerful, if sometimes slightly mischievous woman, but she doesn't take insults to her femininity well, as shown in her C-support with Chrom.
    • Another is trying to steal her position as the army's tactician, as shown in her supports with Aversa where she's unusually hostile and competitive.
  • Best Friends-in-Law: With Chrom if a male Avatar marries Lissa, Emmeryn, or any one of Chrom's daughters from the future. Also with Chrom if a female Avatar marries a Chrom-fathered Inigo or Brady.
  • Big Brother Mentor: In some of their support conversations with the Second Generation characters, the Male Avatar comes off as this.
  • Bifauxnen: If a female Avatar gets short hair, she can look rather boyish in a refined way. The "default" female body built is especially good for this due to her clothes hiding her figure.
  • Bishōnen: Very definitely an option for a male Avatar. Even the default has some elements of this, having features that are only slightly more masculine compared to the default female.
  • Black Cloak: Complete with In the Hood, although worn very loosely.
  • Blessed with Suck: Through the means of their family's Super Breeding Program, the Avatar is now The Chosen One that will one day become the Soul Jar of the Dragon of Mass Destruction that will bring about The End of the World as We Know It. The plus side is that they are given Superpowerful Genetics allowing them to class change into almost every class and produce absurdly powerful children, as well as being the one person capable of defeating Grima once and for all — something that even Naga isn't capable of.
  • Bling of War: The Grandmaster class has the Avatar wearing shiny plate armor underneath a even more badass-looking longcoat.
  • Blow You Away: In Fire Emblem Heroes, Female Robin uses Wind tomes, and not the usual Thunder tomes, in order to differ from Male Robin, who does use Thunder tomes.
  • Boobs of Steel: A Female Avatar with a third build (representing an older woman) has a portrait with notoriously large breasts and an low neckline that shows it off. In contrast, the other two models have smaller breasts. The standard female Robin is a bit bigger when she appears in a bikini under Fire Emblem Heroes' "Ylissean Summer" banner.
  • Born Winner: As revealed by Validar, the Avatar was born as the perfect vessel to house Grima after generations of failed attempts.
  • Born Unlucky: Unfortunately, being Grima's vessel means they are destined to lose their individuality and be responsible for the end of the world. They also must die if they wish to stop Grima forever.
  • Boss Remix: "Id (Hope)", which plays for the Future Past DLC bosses, who are all related to the Avatar in some way.
  • Bread, Eggs, Breaded Eggs: When Lissa pinches the Avatar's nose in their C support with her, they yell this upon waking up from a nightmare:
    Avatar: Risen! Wolves! Risen riding wolves!
  • Canon Name: Robin is their official name, though it varies by region.
  • Casting a Shadow: Not in-game, unless reclassed into Dark Mage or Sorcerer, but should you choose to have the Avatar kill Grima permanently, they'll use Grima's Truth to deal the final blow.
  • Catchphrase: "It's time to tip the scales" has become Robin's signature quote in spin-off and crossover media.
  • Character Customization: From the Avatar's appearance and voice to their actual class, the possibilities are pretty expansive .
  • Cherry Blossoms: When Ignis triggers, it causes their attacks to leave these in its wake, whether it's a physical or magic attack.
  • Chessmaster Sidekick: By the second act, everyone knows that Ylisse's increasingly improbable streak of victories is due to its exceptionally gifted and staunchly loyal Master Tactician.
  • Chick Magnet: The male Avatar can hook up with any female playable characters, including SpotPass characters, with the exception of his daughter Morgan for obvious reasons. Yes, even the amnesiac Exalt Emmeryn and a unbrainwashed Aversa can become his wife and the mother of his child.
  • The Chosen One: The Avatar is the chosen vessel of Grima, destined to usher in the end of humanity.
  • Clark Kent Outfit: If we take the Fallen Heroes version of male Robin as canon, then Robin is surprisingly muscular under those robes.
  • The Comically Serious: Gets put into a lot of wacky situations in many of their Support Conversations.
    • Sometimes it doesn't even have to be their supports. Getting dusted by Frederick, anyone?
  • Cool Big Sis: The Female Avatar is generally this towards all the kids from the future.
  • Crazy Enough to Work: A lot of the strategies in the Walhart arc only work because they are so batshit insane that no one would consider preparing for them. For instance, what do you do when you realize that your navy is vastly outnumbered by the enemy and you have each of your own ships only half-filled with soldiers, while the enemy ships are each fully manned with dangerous combatants? Simple! Pack all of your soldiers onto one half of your fleet, set the remainder of your own ships on fire, and sail them into the enemy fleet. Multiple characters remark that they can't figure out whether the Avatar is a genius or insane. Or both.
  • Crazy-Prepared: In Chapter 23, it's revealed that the Avatar somehow knew that Basilio was alive and was using him as a secret agent to perform tasks that the Avatar couldn't do without being noticed, due to Validar's spies being everywhere. This includes replacing the stones on the Fire Emblem with fakes, just in case Validar actually managed to get ahold of it.
  • Critical Status Buff: Male Robin's Defiant Speed skills in Fire Emblem Heroes provides him with an increase in speed when his health drops below half.
  • Crusading Widow: Can be insinuated as Bad-Future Robin's motivation for abandoning everything and succumbing to Godhood (whereas the Avatar is married to Chrom).
  • Cuteness Proximity: As evidenced by her supports with Panne and Yarne, the female Avatar finds the Taguel simply irresistible.
  • Cutting Off the Branches: An odd case. While all Avatars are valid due to the Outrealms, Robin is generally portrayed in his default Male form. In games where the character appears, he is either the primary form or in some cases, the only form of the character, particularly in comparison to their direct successor, Corrin, and the following protagonist, Byleth. However, in Heroes and Warriors, the female Robin appears alongside her male counterpart, being a playable character in the latter, and having equal units to the male Robin in the former, and also having more appearances in Cipher. While there is no 'canon' gender of the character like Corrin and Byleth, the male Robin is still the most commonly used across media; Word of God states that's simply because Male Robin scored higher in popularity polls. note 
    • Inverted in Heroes during one of the Tempest events where Female Robin appears as the main Robin against a Grima Possessed Male Robin. The situation proves to be confusing for them both.
    Grima: We are one and the same. But we come from different worlds...Very different. Perhaps it's due to the intensity of the forces of chaos... I had not anticipated meeting a female self.
    Robin: Well, here I am.
  • Dark Is Not Evil: They are the avatar of Grima, and do everything in their power to stop it.
  • Deadpan Snarker: They have their moments.
    (In response to Maribelle calling them "lowborn":) "Did you just drop by to look down your nose at me, or was there something else?"
  • Deconstructed Trope: Why are they The Ace at everything and can be amazing at any class the player chooses, and pass this inherent greatness onto their children? Because of the selective breeding that gave them their Superpowerful Genetics.
  • Defiant to the End: To Grima in the final mission, where he threatens to kill all the Avatar's companions if they do not join with him.
  • Demonic Possession: In the Spoiler Opening, Validar succeeds in allowing Grima to possess the Avatar.
  • Depending on the Artist: is the Avatar's default hair color white, grey, silver, or very light blond? Depends on which art or character model you're looking at.
  • Deuteragonist: Much emphasis is often placed on how the Avatar is just as important to the success of the mission in the moment as Chrom. While he's the military commander of the Shepherds who leads through strength and example, they are The Strategist of the group who organizes the battle-plans, and Chrom often consults them for input on how to move forward during the main plot.
  • Developers' Desired Date:
    • As explained above, the Female Avatar and Sumia share this position in regards to Chrom. They remain close even if not married to each other and there are plot consequences that come into play if they are married, and Lucina, if her mother isn't a Female Avatar, will swing between a Shipping Torpedo and a Shipper on Deck regarding them.
    • The Male Avatar is one for Lucina as well, since the plot can be seen as implying that the whole "Lucina's Judgement" scene is far more fitting to a Lucina who's mothered by the Female Avatar or to one married to a Male one.
    • To a lesser extent, thanks to their popularity Gaius is this for the Female Avatar, while Cordelia or Tharja is this for the Male Avatar. All three get more interactions with Robin in the DLC and their implied incarnations/reincarnations imply their love for each other is eternal.
  • Did You Just Punch Out Cthulhu?: While Chrom only has the ability to seal away the Fell Dragon Grima for a thousand years, Grima will still come back a millennium later because only Grima's power can kill himself. The Avatar and Grima, however, have their souls linked via the ancient pact. This loophole allows the Avatar to kill the otherwise unkillable Grima at the cost of them basically being killed as well!
  • Did You Just Romance Cthulhu?: Downplayed. It's the case towards any of Avatar's potential romances, considering how they are the intended vessel of Grima. They are not possessed by Grima during first stages of courting, but in the original timeline it's stated that Robin was at least partially possessed by Grima when they had children with their partner.
    • Male Avatar can hook up with Tiki, who's such a Person of Mass Destruction that her mother Naga had to put her into Deep Sleep to prevent her from degenerating into madness like all the other dragons. Her power is so tremendous that if she goes wild, the world will be destroyed.
  • Disc-One Nuke: Thanks to the skill Veteran, which grants 50% more exp whenever they are paired. The Avatar will most likely be one of the first characters to be promoted if you've been doing a lot of exp grinding.
  • Disney Death: At the end of the game.
  • Ditzy Genius: Without a doubt a tactical genius, but they have some strange moments in support conversations.
    Female Avatar: Oh, it's all right. I know exactly when and where everyone sleeps. I made sure I wouldn't be spotted.
    Lon'qu: I honestly cannot tell sometimes if you are a genius or a complete dimwit.
  • Dub Name Change: The Non-English European version changed the default name to "Daraen".
  • Dude Magnet: The Female Avatar can marry all the guys in her army, excluding her son Morgan for obvious reasons. That includes SpotPass characters. Yes, even the Mad King Gangrel and Walhart the Conqueror can marry her and father her child.
  • Dying as Yourself: At the end of Future Past, the alternate Avatar's last words are an apology to Morgan for putting them through so much pain, as well as expressing relief at finally being free of Grima.
  • Elemental Powers: Able to wield magic tomes.
  • Elite Tweak: You can customize the Avatar's growth rate to an extent, and while the Tactician class starts out with stats and growth rates slightly weaker than the Lord class, it also has an enhanced experience gain through Veteran. Also, branching into different classes will allow you to learn their skills and equip them when you class change back. This can eventually lead to the Avatar becoming one of the most powerful units in the army.
  • Even the Guys Want Him: Some of the most ship tease-y lines directed to female Avatar do not change when the Avatar is a guy, and vice versa. For instance, Tharja is a Stalker with a Crush for both of them, and Gregor offers Intimate Healing regardless of their gender. And in Vaike's supports with Tharja, he describes the male Avatar in almost exactly the dreamy terms he uses for the female Avatar.
  • The Everyman: Aside from being a huge tactics nerd, their personality is fairly neutral and mostly left to the player's interpretation.
  • Evil Counterpart: The Avatar was bred to act as Grima’s counterpart to Naga’s chosen of the Exalted bloodline. If things had gone their intended path, the Avatar would have been Chrom’s greatest enemy short of Grima itself.
  • Eyepatch of Power: One face for small-build females has an eyepatch.
  • Eyes Always Shut: Some of the face customization options can give the Avatar this.
  • A Father to His Men: The Avatar always tries to limit their army's casualties to zero. This also serves as a Deconstruction in their chess game with Virion, who would always win thanks to his We Have Reserves mentality. However, a majority of Virion's wins were Pyrrhic Victories, something which Virion himself points out—and why he, despite being a tactician himself, refuses to take charge; the Avatar's command style is the better one for the real battles.
  • Featureless Protagonist: The game lets you choose the Avatar's name, face, build, gender, birthday, and voice. The cut-scenes show your avatar hooded.
  • Fighting from the Inside: The Future Past reveals the Avatar is still fighting against Grima even after being possessed by him.
  • First-Person Peripheral Narrator: For the first twenty or so chapters of the game, the Avatar actually has little bearing on the plot, simply serving as Chrom's tactician. This changes in the final act of the game, where the Avatar's backstory is revealed and they take center stage over Chrom for the finale.
  • Flanderization: A fighting style variation. Every time the Avatar appears in another game or spinoff, they progressively lose their distinct combat skills in favor of becoming a straightforward Squishy Wizard. In Awakening, the Avatar was a Master of All Magic Knight, who was, even if Strength or Magic was a Dump Stat by player choice, good at using a sword and tome. In Super Smash Bros., they were more geared towards being a Magic Knight with a heavier focus on magic, but their sword skills still were vital to their playstyle. Then Fire Emblem Fates rolled around with the Male Avatar Amiibo, who leaned more heavily toward magic and carried a Thoron tome as his personal weapon, before becoming purely a Tome user in Fire Emblem Heroes and Fire Emblem Warriors (though he does use his Levin Sword as part of his Warrior Special in the latter).
  • The Four Loves: The Avatar neatly fills all of these. Storge for their family, Phileo for their companions (especially Chrom), Eros for their love interest, and finally Agape for Ylisse as a whole, as exemplified by their Heroic Sacrifice.
  • Frontline General: Depending on how much you use them.
    • Lampshaded by Saias in the Rogues & Redeemers DLC.
      Saias: Aren't you the enemy tactician? What kind of fool strategist puts himself at the fore of the battle?
  • Future Me Scares Me: Not surprising, considering they became possessed by an evil dragon.
  • Gameplay and Story Integration: In the Prologue chapter, the Avatar states that they can see things like the enemies' strengths, weaknesses, and weapons. Just like the player can.
  • Gameplay and Story Segregation: No matter what class you make the Avatar into, they will always be a tactician when the premonition chapter comes to pass. Even if it was a non-magic class.
  • Game Favoured Gender: Averted in an interesting way. Both genders have advantages and disadvantages over the other that can make for rather unique playthroughs depending on the gender (a Female Avatar has Bride, Galeforce, and Male Morgan aka the most powerful of the sons; Male Avatar has Dread Fighter, two prospective kids [including Female Morgan aka the most powerful of the daughters], and freedom of choice when it comes to mothers with kid/s).
  • Gender-Blender Name: In every version, the Avatar has a default/canonical name that works for either gender. Their child's name in the English dub, Morgan, is also this.
  • Gendered Outfit: While most of the Avatar's clothing are the same between their genders, the male Avatar wears a tunic, and the female Avatar wears a camisole, that is more pronounced with her adult body build.
  • Girlish Pigtails: The default female Avatar's default hairstyle, and a possible one for the younger model.
  • A God I Am Not: According to Validar near the end of the game, they could have been a god, but they chose to be with their companions instead.
  • Gone Horribly Right: The Grimleal wanted to create the perfect human via Super Breeding Program that will one day become the vessel for their God of Evil. They succeeded, but unfortunately for them (and fortunately for everyone else in the world), they went missing along with their mother, and because of The Power of Friendship, is now the Ylisseans' ace in the hole. And to top it all off, they can actually kill Grima.
    • Made even worse as Future Grima's attempt to possess the present-day Avatar wiped their memory, leaving them a blank slate for when they first befriend Chrom and the others.
  • Good Counterpart: To the Hierophant, who is Grima.
  • Good Morning, Crono: They start off the game unconscious in an open field and being woken up by Chrom and Lissa.
  • Grand Theft Me: In an Alternate Timeline, Grima possesses the Avatar's body and creates a Bad Future.
  • Grow Old with Me: Referenced when their spouse asks them to keep themselves safe.
    Avatar: I'll stay safe if you promise to do the same. I want to grow old together.
  • Guile Hero: On top of being a master strategist, the Avatar is also the only person in the game that has support conversations with every recruitable character in the game.
  • Guilt by Association Gag: Their Supports with Vaike. "WHY ME?!", indeed.
  • Happily Married: In the epilogue, the only thing scholars, poets, and bards can all agree upon is that they loved their spouse above all else.
  • Hartman Hips: To with her She's Got Legs trope below, the default and older body builds of the Female Avatar has wide hips to match her legs. This is most apparent in her artwork for the Ylissean Summer Banner in Fire Emblem Heroes, wherein she wears a bikini and still wears the belt from her standard clothing. Even without the bulk of her usual robes, the belt still appears to only just fit around her wide hips.
    • It's also prevalent on the Male Avatar in his Grima form, of all things, in Fire Emblem Heroes.
  • The Hero Dies: If the player chooses to have the Avatar deal the final blow against Grima, they cease to exist, but are reborn sometime later. In the bad future, a female Avatar married to Chrom apparently suffered complete annihilation after merging with Grima, if Grima's statement to Lucina in the cutscene "Dire Future II" ("Your mother and father are dead, tiny one") — which is the same regardless of who Lucina's mother is — is to be taken literally.
  • Hello, [Insert Name Here]: Players are free to name their Avatar however they please.
  • Heroic Mime: Strangely enough, you're given the option to make them one (in the Japanese version at least). Other players' Avatars recruited from Streetpass are also this by default, at least during dialogue, (they do get Voice Grunting in combat as usual) presumably so they don't overshadow the "main" Avatar in story importance.
  • Heroic Willpower: As Grima's vessel, Robin is vulnerable to Grimleal mind control. They are dominated into doing the Grimleal’s bidding more than once in the plot. They eventually learn to resist enough to shake off even the best attempts of Grima itself by focusing on their bonds with the other Shepherds.
  • Heroic Sacrifice: It's possible for the Avatar to pull one of these in the endgame, so as to ensure that Grima is permanently killed. The Avatar isn't actually dead, though, and seems to return fairly soon.
  • Heroic Self-Deprecation: In their Supports, particularly the Male Avatar's, they tend to downplay their abilities and importance despite being the lynchpin for the Shepherd's strategies. Perhaps most noticeable in Male Avatar's Supports with Lucina, where he encourages her that You Are Not Alone by listing everyone willing to fight alongside her to save the world and future...before adding himself almost as an afterthought and "for whatever that's worth."
  • Heterosexual Life-Partners: Male Avatar with Chrom.
  • Humble Hero: For all their fame and accomplishments, the Avatar never lets it go to their head.
  • Hyde Plays Jekyll: Inverted in Chapter 23.
  • Hyper-Competent Sidekick: Although Chrom is undoubtedly a superb leader and warrior, the most crucial victories are credited to the Avatar's strategies.
  • Identical Stranger: If the Avatar faces off with Marth or Katarina in the DLC, they'll almost mistake them for the Avatar from New Mystery of the Emblem. Which is rather odd, considering that in the male Avatar's supports with Tiki, she'll note that the Avatar's soul is much closer to that of Marth — enough for her to mistakenly call him Mar-Mar.
  • Ill Girl: In a sense. They're prone to fainting spells and exhaustion and other medical problems, but it's easily explained by their workaholic tendencies and lack of self-care.
  • Insecure Love Interest: Male Avatar shows shades of this in Tiki's S-support. Specifically with this quote:
    Male Avatar: "Well, you've lived for millennia... Seen the legendary heroes with your own eyes... You knew the Hero-King Marth himself! And compared to him, what am I? I felt that I had to be as great as him, as mighty and powerful... Otherwise, you couldn't help but find me lacking in comparison."
  • Instant Expert: The Avatar has access to nearly all classes and skills.
  • In the Hood: In some of the CG cut scenes, no doubt due to the number of variations in their appearance presenting a logistical nightmare otherwise. In others, like what looks like the first one, things are shown from their perspective to avoid looking at them at all.
  • I Owe You My Life: The Avatar very much has this towards Chrom. A male Avatar expresses it very well in their A support.
    Male Avatar: "I'll save you like you saved me. So, let me help you. I'll bet on those bonds you made."
  • Irony: If the Female Avatar marries Chrom or another one of male Ylissean royalty/the Male Avatar marries Lucina or another of the female Ylissean royalty (or Tiki). They are the vessel of the Fell Dragon Grima, yet fell in love with the Divine Dragon Naga's chosen (or Naga's own daughter).
  • I Should Have Been Better: They lament this after their plan to rescue Emmeryn failed.
  • I Want My Beloved to Be Happy: Discussed. If the Male Avatar marries Lucina and accepts her judgment in Chapter 21, he'll ask her to move on after his death for this reason.
    Male Avatar: Just...promise me you'll find someone else who cares for you. Promise me you won't be alone... I want you to be happy. That's all I've ever wanted.
  • It's Personal: Almost literally between the Avatar and Grima, considering that they were bred for Grima to possess.
  • It Sucks to Be the Chosen One: The chosen one that will one day get possessed by an evil dragon that will annihilate the human race.
  • Jack-of-All-Stats: The Avatar's Tactician and Grandmaster classes have perfectly balanced growths and stat caps. The Avatar themself can avert this, though, and averts it in general when they make appearances in games outside of Awakening.
  • The Kirk: To Chrom's McCoy and Lucina's Spock. Many of the game's big decisions (especially the ending) are made by the Avatar in the end.
  • Lady of War: Female Avatar, even if Chrom may not always think of her as one. One of her voice options further cements this.
  • Laser-Guided Amnesia: The Avatar was hit by this when Grima from the future tried to take possession of them. However, the only thing the Avatar forgot was everything that happened to them in the past, while still maintaining their knowledge of warfare.
  • Launcher of a Thousand Ships: In-universe! They can marry anyone of the opposite sex... Except Morgan, of course. They can also support everyone of the same gender, and as stated above, some of the conversations don't change for the Avatar's gender, leading to some Ho Yay situations. Tharja/FemAvatar stands out especially.
  • Leitmotif: "Id", mainly the Serenity version, which gets many variations, most notably a Triumphant Reprise as the Final Chapter theme.
  • The Leader: As the tactician and co-leader of the Shepherds.
  • Lethal Chef: Avatar varies between the two wildly. In particular, the non-human members of the army seem to think they're the best chef ever — especially Panne, who loves their carrot stew (which everyone else hates).
  • Lightning Bruiser: Will very likely be this given their vast selection of Classes and Skills available. Their child/children will also be this, possibly even more so than the Avatar.
  • Like Father, Like Son: Using a Second Seal, the Avatar may gain the Sorcerer class, just like Validar.
  • Living Legend: In their epilogue. Tales of their exploits are so varied and unbelievable that history isn't sure what happened to them after the plot ended.
  • Loss of Identity: The Avatar from the bad future apparently suffered this to some degree after uniting with Grima.
  • Magic Knight: Is able to wield swords and magic in their default Tactician class and its promoted Grandmaster form. Their signature ability Ignis plays this up by adding half of their physical or magical strength to an attack when wielding a weapon using the opposing stat. However, games after Awakening tend to play up the "Magic" side to differentiate them from the mostly physical other major characters.
  • Manchurian Agent: In the Bad Future timeline. Luckily, the Avatar came Crazy-Prepared in this timeline.
  • Mark of the Beast: On the back of their hand. Yes, it is related to Grima. It disappears if Grima is slain by the Avatar's hand.
  • Marry Them All: Not all at once, but through separate playthroughs if you want 100% Completion.
  • Marshmallow Hell: Male Avatar is in the receiving end of one in Aversa's confession scene.
  • Master of All: Between the two genders, the Avatar can be any class in the game apart from Manakete and Taguel, use any weapon besides Dragonstones and Beaststones, learn any skill and get decent to excellent ranks in every stat with sufficient Level Grinding. They pass these traits onto their children, too.
  • Meaningful Name:
  • Messianic Archetype: They become this, should you choose to have the Avatar deal the final blow to Grima in the endgame.
  • Missing Mom: After the Avatar's mother had smuggled both of them out of Plegia when they were still a baby, she's never heard from again.
  • Mission Control: Their role within the army. They are, however, also a certified badass in combat.
  • Ms. Fanservice: The female Avatar in Ylissean Summer gives her a massive Fanservice Pack, along with Tiki and her "outfit" includes a purple two-piece. Moreso with her attack animations.
    • The Male Avatar in the Fallen Heroes banner as well. His damaged portrait is one of the most revealing in the game.
  • Mysterious Past: Even ignoring the amnesia, when Validar reveals the truth of the Avatar's past, he offhandedly mentions that he has no idea what they did with their lives after their mother took them away. The only person who could possibly know anything of their lives before meeting Chrom and Co is Grima, and the Fell Dragon doesn't care to answer.
  • Mysterious Waif: A rare example where the Player Character is a Mysterious Waif, provided they are female or using the "child" male model. Justified because the Avatar is also an Amnesiac Hero. Also, the game's biography entry describes the Avatar as the army's greatest enigma.
  • Mystical White Hair: Their default hair color.
  • Naïve Newcomer: The Avatar's amnesia makes them ignorant of Ylisse, justifying all the exposition they need early on.
  • Nice Guy: Generally their personality in the game.
  • Noodle Incident: In a support conversation with Gaius, they tell him an embarrassing secret involving a cow.
  • Not Afraid to Die: Has no problem with outright killing Grima themselves despite it resulting in their mutual destruction.
  • The Not-Love Interest: To Chrom, if the Avatar is male or not married to him. Chrom even gives a speech at one point about how he considers himself and the Avatar two halves of a greater whole, and that's not even taking the A support with the male Avatar into account. Lucina is even convinced there has to be more to the female Avatar's relationship with Chrom than just friendship should they not be married.
  • Not That There's Anything Wrong with That: In their supports, female Avatar mistakes Flavia's invitation to be her adopted sister as a marriage proposal, leading to her saying this word for word when pointing out that they're both women.
  • Not Quite Dead: The Avatar may sacrifice himself for his friends against Grima, but they do come back in the following epilogue.
  • Number Two: To Chrom, moreso than any other contenders for the title. He even describes them as two halves of a whole.
  • Odd Friendship: They seem to have this with nearly everyone they can support, ranging from Manaketes, Taguel, kids from the future, etc. Their relationship with Chrom and Lucina are their strangest given that the Avatar was meant to be their greatest enemy.
  • One-Man Army: Can potentially become this if you have the time. The Avatar has the ability to class change into any non-exclusive class and learn their skills. With the right skill setups, you can one-shot enemies and dodge enemies like a bullet timer.
  • Only Sane Man: With so many wacky supports to choose from, the Avatar will eventually look like one. However, they can be just as weird when they want to be.
  • The Paragon: The Avatar is very much this given the ability to influence and support every playable (non-DLC) character in the game.
  • The Perfectionist: Unsurprisingly, considering how most people tend to play Fire Emblem.
    "Chrom and I aren't trying for fewer casualties, Severa. We're trying for none.
    Any time we lose a fighter, the operation is a failure — no matter the end result."
  • Pink Is Feminine: In Smash Bros, one of the female Avatar's alternate costumes include changing her hair and coat pink.
  • Platonic Life-Partners: If the female Avatar doesn't marry Chrom, they end up being best friends anyway.
  • Please Kill Me If It Satisfies You: When Lucina remembers that the Avatar is the one who will kill her father Chrom in the Bad Future, she promptly tries to kill them to stop it from happening; the player has a choice whether or not to accept Lucina's judgment, but either way, Lucina is stopped by Chrom himself, who asserts that he trusts the Avatar completely.
    • Alternatively, if the Male Avatar is Lucina's husband, or if the Female Avatar is her mother, whether or not they accept, they refuse to fight back and reassure Lucina that they love her no matter what; in response, Lucina breaks down and can't bring herself to go through with it.
  • The Power of Friendship: The Avatar cherishes the bonds formed with their companions to the point of rejecting godhood. It's the strength of the Avatar's bonds that allows them to break free when Grima imprisons them in a dark void and to return to life in the event they deal the final blow against Grima and cease to exist.
  • Pre Ass Kicking One Liner: To Validar, before their final battle after he tries to convince them to become a god one last time.
    Avatar: Not your god, not today.
  • Pre-Mortem One-Liner:
    "Here's how it's done!"
    "You're finished!"
    "Time to tip the scales!"
    "Wrong Move!"
  • Pro Human Trans Human: Whereas Grima considers humanity and human bonds to be weak and useless, the Avatar considers them to be their greatest strengths. Guess which one wins in the end?
  • Raised as a Host: Their entire reason for existing, as the Grimleal have been raising people for centuries to act as a vessel for their leader before finally succeeding with their birth. However, their Missing Mom ran off with the baby before the Grima cult could make full use of it.
  • Red Oni, Blue Oni: The blue oni to Chrom's red oni.
  • Reincarnation: It's somewhat implied that the Avatar is the past life or next life of the Avatar from Fire Emblem Fates.
  • Reincarnation Romance: With Gaius/Asugi, Cordelia/Caeldori or Tharja/Rhajat.
  • Rookie Red Ranger: Being the newest member of Ylisse's Shepherds and appointed by Chrom as their Tactician.
  • Ruling Couple: If Chrom marries female avatar, she turns the queen consort of Ylisse.
  • Running Gag:
    • There is a running joke in the supports involving various characters trying to snatch the Avatar away from Chrom and make them their strategist, including Basilio, Flavia, and Gangrel. This might also double as a Mythology Gag to The Blazing Blade, where the epilogue for a player with a good enough tactics rating stated that countries went to war over wanting to recruit them as their tactician.
    • Female Avatar walks in on several people while they're naked. Her son does the same to Kjelle in their S Support.
  • Screw Destiny: A central belief of theirs even before the the reveals of their own intended role.
    Avatar: We're not pawns of some scripted fate. I believe we're more. Much more... There's something between us all. Something that keeps us together... Like... invisible ties, connecting us.
  • She's Got Legs: A trait shared by all of the Female Avatar's body builds, mainly her firm and supple thighs; while they are hidden by her baggy trousers as a Tactician, once she promotes to Grandmaster, they become more prominent, as shown here.
  • Sherlock Scan: The Avatar alludes to doing something like this, since once their brain stops being fuzzy early on in the campaign, they start seeing numbers, movement ranges, and other data when they look at units on both sides.
  • Shipper on Deck: Since the Avatar determines who gets placed where, paired up, etc., they ultimately decide who ends up with who, despite saying to Cherche that they have never played matchmaker before.
  • Ship Tease: With Chrom. So, so much. For male Avatar, Lucina gets the most of anyone else, though Chrom still rivals her.
    • Female Avatar: Their supports play out in Belligerent Sexual Tension manner, which is a very popular (if token, for some) romance trope. It's extremely easy, as said above, to get her and Chrom hitched almost by accident/mistake. If she marries Chrom, there's LOTS of prospect romantic/familiar drama since she's the vessel of Grima, potentially making any other non-Chrom marriage very awkward. If she doesn't, Lucina will actually accuse her of wanting to seduce Chrom and will be shocked to learn it's not the case, switching to pretty much demanding for the female Avatar to fall in love with him.
    • Male Avatar: His supports with Chrom play out in a very in-universe Ho Yay-tastic way, with him acting as a borderline "nagging wife" towards him. Some fans have joked that Male Avatar's C-through-A supports would have worked even better for a Female Avatar romancing Chrom than her own lines, plus he gets near everything the Female Avatar gets regarding Chrom save for marriage/kids and Lucina's above-mentioned nagging.
  • Shock and Awe: When the Avatar is actually shown attacking in cutscenes, they're frequently shown using thunder magic, regardless of their actual class or equipped weapon at the time. They also start out with a Thunder tome. Later games have since promoted their use of thunder magic (and casting the Thoron spell in particular) into one of their defining traits.
  • Shrouded in Myth: The epilogue indicates that no historian can agree on what the Avatar actually looked like, providing an in-game explanation on why the Avatar is fully customizable.
  • Smart People Play Chess: Or at least something similar to Risk, in their supports with Virion and Morgan. Though given they're the army's strategist, it's pretty understandable.
    • Also remember that they are supposed to represent the player. So naturally, they're the closest thing to a strategy gamer that would make sense in a medieval setting.
    • With both of the above said, supports with the former imply they're not that great at it, or at least Virion is better; they play like it's a real battle, and thus are very defensive and unwilling to sacrifice units (much like a Fire Emblem player), while Virion uses this to their advantage and sacrifices half his units to ensure a win against them. The two discuss this and Virion points out he would be a terrible real-life tactician, as his tactics would result in Pyrric victories at best, or would collapse due to mass mutiny at worst.
    Virion: "I won, yes, but at what cost? Half the moves I make in this game could never be used in a real battle. My own men would have my head on a pike before the enemy even reached me. No, this army needs a tactician who loathes the sacrifice of even a single man. It needs you, Robin."
  • Spanner in the Works:
    • In the main timeline, they throw a wrench at the Grimleal's plan by having Khan Basilio fake his death, replacing the gemstones with fakes, and pretending to kill Chrom to play along. Screw Destiny!
    • In The Future Past timeline, despite being mostly suppressed by Grima, they manage to land two critical blows on Grima's plans. The first one is when they hold back Grima from fully obliterating Tiki, ensuring the survival of her spirit which later becomes the new Naga of that world. The second one is paralyzing Grima, allowing Lucina to complete the Awakening and land the killing blow on him.
  • Spell Blade: Their signature ability, Ignis, works like this if it activates while using a physical weapon, empowering the physical weapon through magic.
  • Spell My Name with an "S": Before Super Smash Bros. confirmed the romanization of "Reflet", there was confusion over if it was supposed to be romanized as Rufure or Reflet.
  • Spiritual Antithesis: When compared to the Tactician (Mark) from Fire Emblem: The Blazing Blade. (Which is ironic as they are implied to be the same person during Robin's interaction with Lyn.) The Tactician in Awakening is no longer a helpless Non-Action Person who can't fight, but an actual badass in combat and the Tactician being a playable class along with class promotion. Instead of being The Faceless, the Avatar is customizable by the player and can even form support bonds and get married with other characters. The Avatar is also very heavily involved with the story compared to their predecessor, who has minimal importance to the overall plot.
  • Star-Crossed Lovers: Defied if the Avatar, the foreordained vessel of Grima, marries any member of the Ylissean royal family, a foreordained vessel of Naga.
  • Staring Down Cthulhu: Multiple times between the Avatar and Grima, especially during the last chapter.
  • Statuesque Stunner: A female Avatar with the "adult" build will be about the same height as most male members of the cast (and tower over all the women, save Panne and Cordelia), and is still very pretty.
  • Status Buff: The Avatar learns two of these in the Tactician and Grandmaster classes. The Solidarity skill from the Tactician class grants adjacent allies a +10 boost in their Critical Rate and Critical Evade. The Rally Spectrum skill command from the Grandmaster class can grant all allies within two spaces of them a small boost to all of their stats. Male Robin also gets Spur Defense skills in Fire Emblem Heroes, providing adjacent allies with either a +2, +3, or +4 boost to their Defense stat.
  • Stepford Smiler: To an extent. The Avatar has a friendly personality and an optimistic demeanor, but some of their dialogue near the end suggests some major self-esteem issues.
    Avatar: (To their mirror image in Paralogue 22) If you know who I am, please tell me... Am I fit to stand with Chrom and the others?note 
  • The Strategist: The Avatar's starting class and role within the army.
  • Super Breeding Program: How the Avatar came to be in this world. The Grimleal spent thousands of years selectively breeding to produce what was meant to be the perfect vessel for their dark god.
  • Super Powerful Genetics: Given how the parent system works note , the Avatar will almost always have the most powerful children in the game. In-Universe, they inherited the bond with Grima from their ancestor.
  • Superdickery: The opening Prelude sees the Avatar stabbing Chrom with a bolt of lightning followed by an Evil Laugh.
  • Supernatural Gold Eyes: A male Robin has these in Fire Emblem Heroes, which feature prominently in his intro cinematic. Female Robin has what seems to be a darker shade, but not nearly as pronounced.
  • Supporting Protagonist: The story is seen from their perspective, and it's Game Over if they ever go down, but Chrom and Lucina are the main drivers of the plot. Robin only takes the lead in the final portion of the plot, but even that can be averted if the player chooses.
  • Survivor Guilt: If they didn't decide to land the final blow on Grima, they feel guilt about not truly putting him down at the cost of their life when people in the far future are just going to suffer for their decision. However, the Avatar's spouse and children will assure them that they'd miss them greatly if they sacrificed themselves, which alleviates their guilt a bit.
  • Suspiciously Similar Substitute: The female avatar is very similar to Deirdre from Fire Emblem: Genealogy of the Holy War. Both girls have white hair, they wear purple in their main wardrobe, they both have amnesia at one point in their respective stories, and they're associated with dark dragons through their heritage. The similarities pop up even more if you have the female Avatar marry Chrom. Both girls marry the Lord of the first generation, eventually gives birth to the Lord of the second generation, and again gives birth to another child who wields a tome and specializes in dark magic.
  • Team Mom: The Avatar, regardless of their gender, will be so to many of their allies. Most strongly addressed in the female Avatar's Supports with Noire.
  • Terrible Artist: The Avatar's B Support with Libra has him awkwardly compliment them on their attempt at drawing Lissa, only for the Avatar to gloomily say "that's a Pegasus..."
  • That Man Is Dead: During their final confrontation with Validar, the Avatar will declare whoever they were or were meant to be before meeting Chrom doesn't matter anymore.
  • This Loser Is You: Completely inverted. Not only does the Avatar have a special class, the first true Magic Knight since Judgral, but they can also get paired with any playable character of the opposite gender, and even have kids. Way to go, stud!
  • Time-Travel Romance: They're the only first-generation character that can marry characters from the future.
  • Tomboy: The female Avatar is one, due to her slightly mischievous nature, her stronger interest in swordsmanship than the Male Avatar, and her love for training in general. It's such a large part of her character that Chrom is stunned speechless that she does feminine things like a girl, and and his awkward response to her unexpected feminine side sets the events of their C-Support in motion.
  • Tomato in the Mirror: Thanks to their amnesia, the Avatar is horrified to learn that this whole time, they were Validar's child who is destined to become Grima's vessel.
  • Took a Level in Badass: Takes a new level in each story arc. By the end of the game, the Avatar is considered a miracle-working tactician that can turn certain defeat into victory. Took an enormous one between games if you decide that the Avatar is the Tactician from Fire Emblem: The Blazing Blade, considering they were a complete non-combatant in that one.
  • Tragic Bromance: If the Avatar is male or not married to Chrom. Chrom's death in the original timeline directly heralds the Avatar's possession by Grima and the eventual end of the world.
  • Trans Human: Has the Mark Of Grima via Super Breeding Program to create the perfect human that will serve as a vessel for their proclaimed God of Evil. This also makes Robin the counterpart of Chrom, who has the Mark Of Naga.
  • Trademark Favorite Food: Most any kind of meat, but seems to be particularly fond of bear.
  • Troll: Comes off as this in certain supports, most notably with Ricken and Frederick.
  • Tyke-Bomb: The Avatar was intended to be raised as such, as all in their line had been before, but was stolen away by their mother early in life to prevent their indoctrination.
  • Unequal Pairing: This varies depending on who the Avatar's spouse is.
  • Underboobs: When appearing in Fire Emblem Heroes' Ylissean Summer banner, Female Robin's bikini top is effectively a strap of cloth worn over her chest with a ring in the middle and a knot at the back. Due to her large bust size, her breasts bulge out of both the top and bottom.
  • Undying Loyalty: To the Shepherds as a whole, but especially to Chrom.
  • Vague Age: Thoroughly possible due to the customization. Whether it's someone right around Chrom's age, as young as Ricken's, a mature adult who happens to be short, and anywhere in between.
  • Vitriolic Best Buds: Their initial relationship with some supports, but they get better with higher ranks and can even lead to a Relationship Upgrade.
    • Gangrel and Walhart are notable examples, particularly for a male Avatar.
    • Tharja, to the point where he begrudgingly admits his love for her lest he be killed on the spot.
  • Walking Spoiler: By virtue of being an Amnesiac Hero, their past and real role in the story are all titanic spoilers.
  • Warrior Prince: They get to be this if they marry any of the various nobles in the party, and of course by birth for being Validar's child.
  • Warrior Therapist: Some of the support conversations the Avatar has with their team members.
  • Weapon of Choice: Fates and Warriors has Thoron bound specifically to the Avatar.
  • We Cannot Go On Without You: Like all the Lords, it's Game Over if the Avatar ever gets taken down in battle.
  • With This Herring: Played with. Chrom and Frederick get the weak, but unbreakable Falchion and a Silver Lance, respectively. Meanwhile, the Avatar starts off with... a Bronze Sword and Thunder Tome. Justified because the better weapons your characters can equip are usually Level-Locked Loot.
    • The Thunder Tome is your first 1-2 range weapon, so naturally it will be invaluable in the beginning.
  • Wreathed in Flames: Ignis appears to set the Avatar aflame when it activates.
  • Workaholic: A few of their support conversations have others expressing concern that the Avatar is dangerously overworking themselves.
  • You Gotta Have Blue Hair: There are 20 different possible hair colors for the character. Of course, unrealistic colors are the most common.

Click here to see "Marth" in Fire Emblem Heroes
Click here to see Lucina in Fire Emblem Heroes 

"I challenge my fate!"

WARNING: Major spoilers ahead (This is a double warning).

A masked swordsman who claims to be the Hero-King of ages long past. He wields another Falchion, a blade once thought unique, and appears during Chrom's hour of need. Whether he's truly the Hero-King or simply an impersonator is a mystery. She is actually Chrom's daughter from the future, Lucina. A kind and just princess who has made it her duty to save the world. In her era, the world was devastated by the reawakened Grima and, by Naga's guidance, she traveled to the past to stop Grima. She loves her father and would do anything to keep him safe. The least likely to get a joke. Her birthday is April 20th.

She's every bit as competent and determined as her father, and can also be one of the most powerful units in the game like him if bred/trained properly. Among the future children, she's considered the most capable.

Lucina appears as a playable character in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate, the fourth Lord (after Marth, Ike, and Roy) in the series to be playable in Smash, and is also a playable unit in Codename STEAM and Fire Emblem Fates via her Smash Bros. amiibo.

Class: Lord (default), Great Lord (Future Past DLC)
Voiced by: Yuu Kobayashi (Japanese), Laura Bailey (English, Awakening, Smash, Codename: STEAM, Heroes (original version)), Alexis Tipton (English, Heroes (all variants of Lucina), Warriors)

  • Action Mom: To Morgan, if she marries the male Avatar.
  • Alternate Self: Uniquely among the Second Generation, she has actually been born in the main timeline by the time she shows up, her infant self left back at Ylisse Castle being wet-nursed (or in the care of her village maiden mother if none of the Shepherd candidates marry Chrom); both versions have a Brand of the Exalt in their left eyes, which is how Chrom realizes who she is during The Reveal. While it's not heavily telegraphed, a lot of her actions prior to Chapter 13 make more sense in hindsight knowing this.
  • Armor-Piercing Attack: The second hit of Aether. To differ her and Chrom, Lucina's leap up skills to Aether in Fire Emblem Heroes are New Moon and Luna.
  • Animal Motif: Butterflies, by way of representation in the animated intro, shape of the mask, and shape of the shield as a Great Lord.
  • The Archer: Outside of Awakening itself, Lucina is frequently shown using bows - the Nidhogg in Codename: Steam, a bow of light in Fire Emblem Warriors and the Thögn in Fire Emblem Heroes.
  • Aren't You Going to Ravish Me?: Lucina's supports with a female Avatar who's not her mother first see her warn the Avatar against trying to seduce her father. When the Avatar assures her that she isn't attracted to him like that, Lucina becomes insulted and demands that the Avatar admit what a wonderful, attractive man he is and start falling in love with him immediately!
  • Authority Equals Asskicking: She is regarded as the leader of the second generation characters, and can match blows with the Shepherds' overall leader Chrom.
  • Badass Adorable: Lucina brings this trope to a whole new level in a series that was already packed with this particular type of badass. In the battlefield, she's tough as they come. Outside of it, though, she totally gets the "D'AAAW!" effect.
  • Badass Cape: Ever billowing in Dramatic Wind.
  • Bamboo Technology: The cover of the game's soundtrack CD shows Lucina wearing a pair of large flowers like "headphones", with a vine as the "cord".
  • Battle Couple: Can be paired with male Avatar and any male second generation character. Her fastest support is with Laurent, though.
  • Bishōnen: Artwork of a maskless "Marth" in the pre-order artbook reveals he is quite the pretty boy, not unlike the original Marth.
  • Bifauxnen: As it turns out, it's justified that he looks like a girl because she is a girl.
  • Big Sister Instinct: Aside from her actual sibling, Lucina has shades of this towards many of the other children, but it's especially pronounced towards Cynthia and Nah.
  • Birds of a Feather:
    • With the male Avatar. Tiki describes both as leaders capable of inspiring trust and love among their comrades.
    • Lucina believes she and Gerome are similar in that they both only shine on the battlefield, but Gerome reassures her that she is also a capable leader, unlike him.
  • Birthmark of Destiny: The Mark of Naga in her left eye.
  • Black Knight: Her "Marth" persona has shades of this trope.
  • Blade on a Stick: Gains the ability to use lances after promoting to Great Lord. Her Brave Hero variant in Heroes has a personal one in Geirskögul.
  • Boyish Short Hair: Subverted. When she poses as "Marth", her hair appears to be shorter. When her mask gets broken in Chapter 6, her hair comes loose and is let down, revealing that it goes down to the middle of her back.
  • Breakout Character: Outside of her home game, she has made appearances as a playable character in Super Smash Bros. for Wii U and 3DS, the fourth Lord in the series to be playable in Smash, and in Codename STEAM and Fire Emblem Fates via her Smash amiibo, and is the first Fire Emblem character to get a figma action figure. At this point, she's overshadowed her own father, largely stemming from his infamous exclusion from Super Smash Bros for 3ds and Wii U, and has essentially become the Rosalina of Fire Emblem. Eventually, it was announced that she will be included in Project X Zone 2, though fortunately, Chrom is included too.
    • In Fire Emblem Heroes, within six months of the release, you could possibly field a team of four distinct Lucinas — so, basically, a full team of Lucinas: Default Lucina, Spring Bunny Lucina, Masked "Marth" Lucina, and Brave Lucina. What makes it even more impressive is that two of those (Masked Lucina and Brave Lucina) can be obtained by players without having to go through the gacha system, making her also the first character to be available "for free" in two different versions. In addition, Lucina utterly curb-stomped Sharena, Eirika and Ephraim during the first Voting Gauntlet, winning it all and cementing her popularity.
  • Broken Bird: As "Marth". She keeps her distance from the Shepherds and doesn't show much emotion at first unless things start to look like they're going the same way as in her timeline. When she reveals herself as Chrom's daughter, she finally breaks down and expresses her sadness and pain over losing him; assuming one of the Shepherds is her mother, she'll break down in her arms as well after explaining she comes from the future. Even once she's free to express her emotions, by default she is very stoic and serious even when faced with a rather silly situation. Nevertheless, escaping from the Bad Future allows her to heal somewhat via experiencing Mundane Luxuries and getting to spend time with her parents again.
  • But Now I Must Go: In her non-paired ending, she whispers the words "Yours will be a happy future" to her infant self and then simply disappears. No one knows what happened to her after that.
  • The Comically Serious:
    • A complete badass on the battlefield, but an utterly adorably humorless dork off of it. She's so used to being completely serious that she generally takes pretty much everything completely seriously, like her epic struggle to buy a wooden figurine of one of her parents in the DLC chapter "Hot Spring Scramble", or when Owain tells her that by renaming Falchion to "Pointy Demonspanker", she's insulted the spirit that has dwelled within the blade since it was first named millennia ago (something he made up on the spot to get her to change the name back without making fun of her), her reaction is horror, and her voice clip is "No... oh gods NO!", which is usually reserved for whenever history seems to be heading back towards its original course. She's aware of her own stiffness and asks several of the wackier second-generation characters for help dealing with it in her supports.
  • The Champion: Winds up as Basilio's in Chapter 4, in a literal sense. Once she reveals her true identity, Lucina seems to quickly become Chrom's champion, dedicating her everything to his cause and prioritizing her father's safety above all else.
  • Char Clone: A mysterious, skilled, masked fighter, and even competes against Chrom at one point.
  • Compressed Hair: Word of God says she tucks the longer layer of hair under the shorter, as depicted by the game's artist here.
  • Contralto of Danger: When in her Marth disguise, she uses a noticeably deeper voice. However, in a Lighter and Softer CD drama, she talks in a girlier voice.
  • Cool Big Sis: To her possible siblings, but especially towards Cynthia (whether they're sisters or not) as shown in the Harvest Scramble DLC.
  • Cool Mask: One shaped like a butterfly.
  • Cool Sword: Wields the Falchion as well, initially thought to be a separate sword to the one Chrom uses — which stumps everyone, since it's supposed to be one of a kind. It really is, as "Marth's" Falchion is actually the same sword, brought back from the future.
  • Childhood Friend Romance: With all the second generation boys, though the biggest vibes are with Gerome, as she explicitly tells him that he's her "most stalwart companion from childhood".
  • Critical Status Buff: Her Defiant Speed skills in Fire Emblem Heroes provide her with boosts to her speed stat when her HP drops below half. Her amiibo in Fates has a similar skill called "Awakening".
  • Cry Cute: At first, she acts quite aloof towards Chrom, becoming a bit more personable after the Gender Reveal while still keeping her distance. This completely changes after she reveals who she is, after which she comes crying into her father's arms. In the Hot Spring Scramble DLC, she admits that she probably would have done this the moment they met if she didn't have a mask to hide behind.
  • Deadpan Snarker: She has her moments, such as when her true gender is revealed:
    Chrom: Wait. You're... you're a woman?
    Lucina: And quite the actress, too. Honestly, I'm surprised you didn't figure it out until just now.
  • Daddy's Girl: Very much so. She Hero Worships Chrom and desires to know about and spend as much time with him as possible. Her love for her mother is quite something as well — it may be the only thing that prevents her from killing Robin if she is her mother during Chapter 21.
  • Deuteragonist: She goes through time to change her fate, and makes many key attempts to alter her future.
  • Developers' Desired Date: For Male Robin. They get a fair amount of Ship Tease, and her assassination attempt changes if they're married.
  • Developers' Foresight: A certain cutscene after Chapter 21 changes should Lucina be either married to the male Avatar or if the female Avatar is her mother.
  • Dude Magnet: She's able to marry the Avatar and any second generation male, plus Inigo and Gerome both claim to have always been in love with her. Even Basilio is attracted to her. This isn't too surprising, though, considering who her father is.
  • Everything's Better with Spinning: Perfectly mimics Chrom's implausibly awesome spinning attack during a cutscene.
  • Exotic Eye Designs: Her Mark of Naga is in her left eye.
  • Expy:
    • A gender-flipped version of Future Trunks. Both came from a Bad Future where almost all the heroes were killed. Despite failing to stop the awakening of the villain, they definitely change the tragic future in the end. The main difference between them is that Lucina can wind up sharing her role with the other Second Generation characters.
    • A princess who takes on a face-concealing male alter ego after her kingdom is conquered by the forces of evil, in a plot that revolves heavily around time travel and collecting magical orbs to awaken a legendary sword whose purpose is to seal away said evil? What other Nintendo game have we seen this in before?
  • Flower Motifs: In the Bad Future, flowers are all but extinct. In Lucina's S support with a male Avatar, he gives her a bouquet of flowers, a symbol of their promise to never surrender to fate, the main theme of the game.
  • Foreshadowing: When "Marth" matches Chrom's swordplay blow-for-blow during their arena cutscene, as well as having the exact same one-of-a-kind sword, it's clear that something's up.
    Chrom: Tell me, who taught you to fight like that?
    "Marth": My father!
  • Foolish Sibling, Responsible Sibling: Lucina will typically be the responsible sibling to any of her prospective siblings' foolish sibling. It's most pronounced, however, with Cynthia, Inigo, and Male Morgan.
  • Fragile Speedster: If Chrom marries Maribelle Lucina's Defense will take a hit, although her Speed will remain fairly high. The boost she receives in Magic and Resistance, however, does make reclassing to a Squishy Wizard a viable option, plus being reclassed into a War Cleric or Dark Knight will give her self-healing skills like Renewal or Lifetaker.
  • Freaky Is Cool: She is very accepting of the odd personalities of her comrades and admits to finding Owain's strange personality and speech pattern charming and attractive because of how unusual it is.
  • Futile Hand Reach: Her death/defeat animation. Lucina weakly reaches out for the sky before collapsing.
  • Future Badass: Who would have thought that adorable baby girl would grow into such a tough-as-nails badass?
  • Gender Flip: Coming full circle, the DLC version of Marth in Awakening is a gender-flipped version of Lucina model-wise, with the same clothes and tiara as well as the shorter hairstyle that she used when in disguise. He might even be using the same face as Lucina, making his model nothing more than a combination of Lucina's disguised and unmasked looks.
  • Giver of Lame Names: In her supports with Owain, she decides to change Falchion's name to "Pointy Demonspanker." Owain convinces her to change it back.
  • Glass Cannon: If Chrom marries Sully or Olivia. The two offer Lucina several offense-oriented skills (like Astra), but fewer defensive options. Olivia can potentially give her Galeforce too.
  • Guilt Complex: Her supports with Laurent and Yarne reveal that she has a tendency to blame herself for everything that goes wrong, regardless of whether or not it is her fault.
  • Healing Factor: When wielding the Falchion in Fire Emblem Heroes, Lucina is healed 10 HP on every third turn. If refined, the Falchion ups that healing to every second turn.
  • Heal Thyself: She can use the Parallel Falchion to restore 20 HP.
  • Heroic BSoD: Goes into one when the main game catches up with the interlude.
  • Hero of Another Story: The Future Past DLCs, despite intervention from Chrom and the Avatar, ultimately features Lucina as the central character.
  • Hidden Depths: Surprisingly, when in private she is somewhat more bumbling than the average Action Hero, if her supports are anything to go with.
  • Hidden Heart of Gold: While posing as Marth, she is a bit standoffish. Once she reveals her identity to Chrom, she mellows out immensely.
  • Humble Hero: Despite her righteous and kind personality and skills as a swordswoman, Lucina never gives herself any credit and is constantly fretting over if she can live up to Marth's name.
  • Important Hair Accessory: Her signature gold diadem. It even has dragons engraved on it! The CD dramas say she got it from her mother, no matter who she is.
  • Impossibly Tacky Clothes: The dresses she keeps picking out for her mother in her supports, although off screen, are implied to be this. Later, something similar happens with Tiki in the Harvest Scramble DLC.
  • In Love with the Mark: Comes back in time to save the world from the future that befell her own time, and to kill the person who murders her father. She never actually learns who it is, however, only aware that they're someone close to Chrom. As noted in the beginning's cinematics, Robin is the one who offs Chrom. Despite this, Lucina is a romance option for a male Robin, and if they are married when Chapter 21 is completed, there will be a heart-rending cutscene where Lucina can't bring herself to kill Robin because of how much she loves him, despite Robin even potentially pleading with her to go through with it.
  • Irony: If she marries the Male Avatar. She went back in time to stop Grima, only to fall in love with his vessel.
  • It Is Pronounced "Tro-PAY": While the spelling is the same, in Japanese (going by the kana that make up her name and Smash Bros. saying it aloud), her name is Lu-ki-na, while in the west, it's Lu-see-na.
  • Jack-of-All-Stats: Lucina, by herself, is naturally quite balanced and flexible, so who her mother is will have a big say in what she can become.
  • Kid from the Future: The first of many in this game.
    • Not only that, but like everyone else, she can get her own kid from the future (Morgan) if she marries the Avatar.
  • Kissing Cousins: She can marry Owain, who is Lissa's son. This is narrowly averted in the English version, where they are listed as Companions instead of Husband and Wife; their S-ranked support is more platonic in nature because of it. However, their Event conversations are still as romantic as any other married couples' conversations.
    • If Brady or Inigo is her brother and is paired with a female Avatar, she can also end up marrying her nephew, and unlike in the various cases of cousins marrying, the English version also lists this relationship as Husband/Wife.
  • Knight in Shining Armor: A brave, mysterious hero who protects the helpless innocents and saves the day. Even Lissa is briefly swooned.
  • The Knights Who Say "Squee!": Lucina places her father high on a pedestal and idolizes everything about him. Having lost him at a young age, Lucina is all too eager to learn everything she can about Chrom.
  • Lady of War: Her battle animations are all graceful, quick, and powerful.
  • Lame Pun Reaction: During her support with a non-sibling Morgan, she comments on how the ties between their father and mother are so close that it surprises her that they never ""tied" the knot". Morgan recognizes that it's a bad pun, but appreciates the fact that it got her to at least try making a joke.
  • The Leader: All of the second-generation Shepherds defer to Lucina.
  • Leitmotif: "You may call me Marth."
  • Life Drain: The second hit of Aether. Her Brave variant in Heroes learns Daylight and Sol as her lead up skills to Aether, which provide this.
  • Lightning Bruiser: If Chrom marries the Avatar, Lucina inherits the Avatar's ridiculous class and skill selection. Also if Chrom marries Sumia, due to Sumia's variety of great offensive and defensive skills for any challenge, and the possibility of easily getting the very sought-after skill Galeforce.
  • Like Father, Like Son: Her experience up quote implies that she has inherited her father's penchant for breaking things when practicing.
  • Love Confession:
    I love you. And no matter what the future holds, I'm going to cherish every moment.
  • Love Hurts: Played with. If she marries the Avatar, then this is very definitely the case after Chapter 21, where she discovers that he is the vessel of Grima who is going to kill her father and destroy the world. She eventually decides that even so, she can't bring herself to kill him, as she loves him too much (which also happens if the Female Avatar is her mother). In the end, though, it all turns out alright.
  • Luke, I Am Your Father: If her mother is the Avatar, then this was Grima to Lucina all along.
  • Luke, You Are My Father: She's Chrom's daughter. The blue hair is not coincidental.
  • Lunacy: A moon appears on screen when she uses New Moon or Luna in Fire Emblem Heroes.
  • Master of None:
    • Compared to the other options, if Chrom marries the Village Maiden. Her growths are greatly hurt by not having a playable mother's growths stacked onto her own, causing her to drop off heavily as the game goes on.
    • A Magic Boon Avatar mother often results in this as well. Even if the Avatar has their best stat being Magic, Lucina's Magic growth will only cap at 36%, which is barely enough for her to even consider wanting to invest in a magic class. She'll be still decent at fighting, but she'll lag behind other child units by comparison.
  • Meaningful Name: A twofold one. Lucina is part of the name of a butterfly, specifically the Hamearis Lucina, reflecting her butterfly motif. It's also the name of a Roman Goddess of Childbirth, and could be taken to mean "she who brings children into the light" in that context, which reflects on her role as the first of the Second Generation units in Awakening, and the one who introduces the concept to the player.
  • Mind Screw: Being a time traveler and, on top of that, in a time when she's been born already (although still a baby), we get some of this in her support conversations with her possible mothers.
  • Mirror Boss: "Marth" serves as this during Chapter 4. Unlike most bosses in the game, Marth can move around the map, just like basic enemies and the player's units can. Marth is also of the same Lord class as Chrom, and uses a stronger version of his Falchion to boot.
  • Moveset Clone: "Marth" in Fire Emblem Heroes has the exact same stats as a neutral Lucina, but lacks any skills other than her weapon.
  • Mundane Luxury: Surprisingly, given her normally very stoic and serious demeanor, her support conversations with her mother and the Scramble DLCs actually have her display a rather excitable side brimming with child-like enthusiasm in regards to small amusements such as dresses or feasts. She justifies this in her supports with her mother, saying that during the harsh times of the future, she often dreamt of such simple pleasures.
  • Mundane Utility: She doesn't do it herself, but she gets REALLY mad during her B support with her sibling when she catches them using the Falchion to cut fruit!
  • My Sister Is Off-Limits!: Lucina's supports with the Female Avatar is a variation of this if the Avatar and Chrom are not married. Lucina is paranoid at how close the two are and is convinced that the Avatar is trying to seduce Chrom.
  • Mysterious Protector: "Marth" protects both Lissa and Chrom on separate occasions, both times declining to reveal her true identity.
  • Nice Girl: Lucina helps around camp on her spare time, is very supportive of her friends, and is always trying to improve herself as a leader.
  • Nice Job Breaking It, Hero!: As it turns out, when she first used Naga's Time Travel spell, the future Avatar, who, unlike the present one, did accept their fate to become Grima, followed Lucina back into the past, proceeding to revive Validar after his botched attempt to assassinate Emmeryn, and then just bide their time until the time came for Grima's revival, upon which they offered themselves to Grima in the present Avatar's place. Of course, in Lucina's defense, she had no way of knowing that would happen.
    • Also inverted; her very time-traveling which allowed Future Grima to come back to ensure his own resurrection also gave them an amnesiac Avatar, making them more inclined to forge deeper relations with them allies and refuse their role as Grima's vessel. This works against Grima in the worst possible way, as the Avatar is the only one who can kill him for good.
  • No Social Skills: Downplayed. She's capable enough with people, but seems to lack a concept of normalcy. For instance, she doesn't quite understand why people would see anything obscene about mixed bathing in the Hot Spring Scramble DLC.
  • Not So Above It All: Her C support with her possible siblings has her scolding them for making a fuss over a bug, but when she sees the bug herself, Lucina screams hysterically, too.
  • Not So Stoic: When she breaks down crying in her father's arms.
    • Also, if the Avatar is either her husband or her mother, she actually breaks down into tears that she can't bring herself to kill them, because, despite being the cause of Chrom's demise in the bad future, she still loves them.
  • One-Man Army: Well, "One-WOMAN army", in actuality. Lucina is easily one of the most powerful characters in the entire game.
  • Opaque Nerd Glasses: According to a Nintendo Dream comic, this is one of the disguises Lucina was considering using before settling for the butterfly mask.
  • The Paladin: In the grand scheme of things, this trope perfectly defines what "Marth" stands for.
    • Bonus points for being able to eventually reclass into a Paladin due to her heritage from Chrom.
  • Paper-Thin Disguise: A subversion: "Marth" is very obviously a woman trying to disguise her voice, but her actual identity as Chrom's daughter is very well kept. She lampshades this when her mask breaks and Chrom discovers her gender.
    Chrom: Wait, you're-you're a woman?
    Lucina: And quite the actress, too. Honestly, I'm surprised you didn't figure it out until just now.
  • Perpetual Frowner: According to Inigo, but not quite as much when compared to Noire, Severa, or Gerome.
  • Pre-Mortem One-Liner:
    "I challenge my fate!"
    "You will not stop me!"
    "I say when it ends!"
    "Hope will never die!"
    "I will never give up!"
    "Our bonds give me strength!"
  • Poor Communication Kills: Played for laughs in some of the paralogues involving her potential siblings. Chrom would remark how Lucina neglected to mention she had a brother/sister when confirming the other child's identity.
  • Properly Paranoid: Knowing what the future holds, Lucina will try to keep Basilio from fighting Walhart, and even tries to kill the Avatar in a desperate attempt to protect the world.
  • Rapunzel Hair: Subverted. Her hair is depicted as slightly more than waist-length for her promotional art (shown here), but otherwise usually goes down to the middle of her back.
  • Religious and Mythological Theme Naming: Both Geirskögul and Thögn are named for Valkyries from Norse Mythology.
  • Requisite Royal Regalia: The signature tiara.
  • Royal Rapier: Being a Lord, "Marth" is one of the only two characters who can use them.
  • Royals Who Actually Do Something: Just not the royal she claims to be at first...
  • Rubber Face: Inigo does this to her in their C support while trying to make her smile more often.
    Lucina: Gah! Ret go uh mah FAFE!
  • Samus Is a Girl: As Lucina proves, it is not difficult for a woman to impersonate the male Marth.
  • Set Right What Once Went Wrong: Time traveling to prevent the apocalypse.
  • She-Fu: Her fighting style incorporates plenty of acrobatic flips and graceful twirls.
  • She Is All Grown Up: Played backwards. It seems some of the male characters are really looking forward for present-day-Lucina to hit 18 now that they see that the future-Lucina is quite the looker. Basilio is among them, but, in his case, it's also zigzagged. He primarily wants baby Lucina as his champion once she's all grown up, rather than as a romantic partner. That being said, he does admit to finding Future Lucina attractive in his B Support with Flavia.
  • Ship Tease: She gets plenty of this with the Male Avatar.
  • Shock and Awe: Her Spring variant in Heroes uses thunder magic.
  • Shrouded in Myth: "Marth" prefers to reveal as little about himself as possible, leading others to speculate where he came from and why he fights.
  • Signature Move: Lucina will always inherit Aether, even if Chrom himself does not know it yet.
  • Single Woman Seeks Good Man: All of her romantic supports have shades of this.
  • Staring Through the Sword: At the end of the third chapter of the Future Past DLC. The CG has her covering her right eye with the blade of Falchion before she initiates the Awakening ritual to slay Grima.
  • Status Buff: Her Charm skill gives allies in a 3 tile radius +5 to Hit and Avoid, and in Fire Emblem Heroes her Spur Attack skills give adjacent allies boosts to their attack.
    • Her Spring variant in Heroes comes with the Rally Speed skill, allowing her to boost and ally's speed by 4 if used.
    • Her Brave variant in Heroes wields the Geirskögul which gives allies who use a sword, lance, axe, bow, or dagger within two spaces +3 to attack and speed. She also has the Drive Speed skill, giving any ally within two spaces +3 speed during combat.
  • Stealth Hi/Bye: Has a really bad habit of doing this.
  • The Stoic: Serious, dedicated and typically repressing her emotions, especially when she poses as "Marth", prior to revealing to Chrom that she is the future version of his recently-born daughter.
  • Straight Man: Well... "Straight Woman". Usually plays this role in her most comedic moments.
  • Stupid Sexy Flanders: In-universe, Lissa gets chided by Chrom for considering Lucina "kind of dreamy" while she's still going by her "Marth" disguise. Wonder how she took the news, and how he took it in retrospect when he found out who she was...
  • Superdickery: "Marth" and Chrom fight early on in the Ferox arena as part of a Combat by Champion contest. Naturally, early trailers played this up to make "Marth" look like an antagonist.
    • "Marth" can kill Chrom or the Avatar, which is an instant game over, or any of Chrom's companions, who never come back. It doesn't help that this chapter is difficult for new or rusty players, as the recommended strategy is entirely offensive, and he is quite difficult. He's still a good guy through and through.
  • Superpowerful Genetics: Just like her dad, she Inherited the Mark of the Exalt, AKA the Mark Of Naga.
  • Suspiciously Similar Substitute: She is essentially a female Seliph, having taken up the Falchion after her father was killed by someone he trusted.
  • Sweet Polly Oliver: Played with, possibly why Lon'qu — who otherwise never lost a single fight for Basilio — lost so easily to Marth.
  • Take Up My Sword: How Lucina assumed possession of the Falchion.
    • Discussed in her Supports with her sibling, after the initial hilarity of the Bug incident. After they express a desire to see if they can wield Falchion as well, Lucina begins to seriously consider letting them try, believing it would be an asset to the Shepherds if someone could use her Falchion if something happened to her. However, this upsets her sibling, who realizes what she's suggesting and suddenly gets cold feet about using the sword for fear she will become more reckless by virtue of feeling more expendable. In their A Support they turn out to be perfectly capable of wielding it, but decide to forgo doing so to avoid their fears from coming true.
  • Terminator Twosome: With the Hierophant/future Avatar. While Lucina came to the past to avert the Bad Future, the Hierophant followed Lucina back into the past to ensure that Grima's resurrection does come to pass.
  • Think Nothing of It: Never expects anything in return for what good she does.
  • Time-Travel Romance: She can get married with male Avatar.
  • Tomboy Princess: She dresses in masculine clothing, takes on a male persona, and is a very skilled swordswoman, although she also has a few girly tendencies as seen in her Supports.
  • Tragic Keepsake: The Falchion, her tiara, and also a pendant from her mother, which she and Gerome look for in their B support.
  • Tritagonist: It's her Bad Future that the Shepherds are trying to prevent, after all.
  • Twice Shy: Her S Support with a male Avatar is like this.
  • Undying Loyalty: To Chrom. So much so that she is willing to kill the Avatar to protect him, provided the Avatar isn't her husband or mother, in which case she will still try, but falter and ultimately decide not to go through with it (because in that case she's just as loyal to the Avatar as she is to her father). Even if the Avatar isn't related to her, Chrom will convince her to stand down when he walks in on the confrontation.
  • Unexplained Recovery: One of her flashbacks reveals that she was faced with Grima herself, with the dragon about to devour her as she holds out her sword, prepared to go out fighting... at which point the flashback ends. It's never revealed how Lucina got away. In the Drama CD, it's revealed that Gerome, Cynthia, and Noire save her from Grima.
  • Unusually Uninteresting Sight: She is pretty apathetic about the quirkiness of most of her companions. She doesn't even notice there is anything odd about Noire having split personalities..
  • Vagueness Is Coming: When first meeting Chrom and needing to avoid interacting as much as possible:
    "This world teeters at the brink of a horrible calamity. What you saw tonight was but a prelude. You have been warned."
  • Wake-Up Call Boss: "Marth's" stats when fought in Chapter 4 are considerably higher than any prior boss, and he will also advance upon your units if they enter his range.
  • Walking Spoiler: The latter part of the story cannot be done without spoiling the fact that "Marth", who really is Chrom's daughter Lucina taking on the guise of the legendary prince, hails from a Bad Future where Grima has decimated most of humanity, and has come back in time to Set Right What Once Went Wrong, along with the other children (though she is the only important Second Generation character, while the rest is technically Demoted to Extra).
  • Warrior Princess: She was taught how to fight by her father, Exalt Chrom.
  • Weapon of Choice: The Parallel Falchion, inherited to her from her father Chrom.
  • Weapon of X-Slaying: Her Parallel Falchion is effective against Wyvern and Manakete units, like a Wyrmslayer, but unlike a Wyrmslayer, is also one of two weapons that can deal effective damage to Grima.
  • We Cannot Go On Without You: In the Future Past 3 DLC, NPC Lucina must survive or the mission immediately fails. In regular gameplay, however, Lucina's death will not trigger a Game Over.
  • What Happened to the Mouse?: Her solo epilogue indicates that after the world is saved, Lucina said goodbye to her present infant self, and disappeared. No one knows if she had departed for another land, or returned to the future.
  • What the Hell, Hero?: Tiki gives her a brief one for stealing the name of Marth, whom Tiki actually personally knew. As they talk more, however, Tiki considers it to have been a worthy choice after all.
  • When She Smiles:
    • The thrust of her supports with Inigo.
    • Her Spring Festival artwork in Heroes depicts her as the happiest she's ever been seen, and it makes her look absolutely adorable.
  • Why Did It Have to Be Snakes?: Bugs in her hilarious C support with her sibling.
  • Workaholic: Her supports reveal that, when she's not pushing herself to the point of injury during training, she's helping out the others with whatever task she can possibly find in camp.
  • You Are Not Alone: Her supports with a male Avatar revolve around him reassuring her of this. This causes her to fall for him if they reach S Rank.
  • You Gotta Have Blue Hair:
    • Just like all the other children, Lucina also inherited her father's hair color. Because her birth is tied to her father instead of her mother like every other second generation character (except Female Morgan), she will always have Chrom's dark blue hair.
    • In the Hot-Spring Scramble DLC, the local Anna sells Lucina some dark blue hair dye... which barely changes her usual hair color. (The effect is more noticeable for other child characters when they use the dye, presumably to avoid having a ton of different yukata artworks depending on their natural hair color.)


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