The Theocracy of Plegia
- "I want what every Plegian wantsa grisly end for every last Ylissean!"
The wild and ruthless king of the Theocracy of Plegia (hence his title Mad King). He takes sick pleasure in hurting and deceiving others. He was ultimately being used by Validar for the latter's nefarious goals, and is presumably killed in battle against Chrom's army.
- 0% Approval Rating: He was never the most popular sovereign (demonstrated especially by Tharja being willing to turn coats if Chrom talks to her), but after Emmeryn's death in Chapter 9, practically all support for him in his kingdom evaporates, with all but his most loyal followers deserting his army en masse.
- All There in the Manual: The Japanese website for Awakening has text-based side stories explaining some parts that aren't addressed in-game; in Gangrel's case, one story accounts for how he figured out that Aversa is a member of the Grimleal - her actions and seductive behavior tipped him off, and he kicked her out of his palace after Emmeryn's execution. This story also accounts the fact that he was born in a slum.
- Ambition Is Evil: Or at least partly responsible for his corruption.
- Arc Villain: For Chapters 5-11.
- Ax-Crazy: Between his crazed laughter and penchant for unnecessary violence, he certainly fits the title of "Mad King".
- Bad Boss: Gee, ya think? For a specific example, he forces one of his generals to fight by threatening his family. The short story even has Gangrel admit he doesn't care about the lives of his men at all. He feels genuinely bad about it and his other atrocities in his supports with Male Avatar and in his conversation with Emmeryn in the third Otherworld-Resort DLC Chapter.
- Beard of Evil: It only covers his chin, but it's in the shape of a trident (which is carried by stereotypical depictions of the devil), referencing Gangrel's psychotic personality.
- The Caligula: But again, not at first.
- Card-Carrying Villain: His unit info describes him as "the self-styled 'Mad King of Plegia'".
- Climax Boss: He's the final boss of the first story arc, still fighting despite most of his army deserting him given they've been moved by Emmeryn's Heroic Sacrifice.
- Combat Medic: As part of the Trickster class, he can use staffs to heal his allies. He doesn't use one when he fights you though, so any healing from him will have to come when he's on your side.
- Cool Crown: So awesome it features on his map sprite. And after you recruit him, it persists through reclassing as long as his head isn't covered by a hood or helmet.
- Cool Sword: Wields a Levin Sword in his artwork, and uses one when you fight him. Both in his Disc-One Final Boss battle, and when he reappears as a recruitable enemy.
- Dark and Troubled Past: Hinted at in his description. The official site for Awakening goes deeper into it, revealing that he grew up in the slums of Plegia and had worked his way up to the position as king all on his own.
- Deconstruction: He bears a lot of similarities to Ashnard, being overly decadent rulers with a disregard for such a thing as peace. However, unlike the previous Mad King, his cruel actions finally catch up to him to bite him in the ass. After Emmeryn commits a Heroic Suicide (which ends up subverted as she is revealed to be alive in her own paralogue), his own army starts defecting en masse, and the next chapter you fight a group of Plegian soldiers who honestly do not want anything to do with this war Gangrel started and were traumatized by Emmeryn's supposed death. By the time the Shepherds confront Gangrel, all but a small group of loyalists have abandoned him, and Emmeryn has become a folk hero among the people of Plegia. His reappearance also lets you know that also unlike the previous Mad King, he regrets his actions so badly that he almost crosses the Despair Event Horizon.
- Disc-One Final Boss: An interesting case, as a promoted Thief class is not exactly the standard choice when it comes to Disc One Final Bosses in the Fire Emblem series.
- Even Evil Has Standards: It seems as though he was perfectly okay with letting Emmeryn go if Chrom handed over the Fire Emblem. He planned to use it to unite the continent behind him against the threat of Walhart, though he was also being manipulated by the Grimleal. Too bad Emmeryn tried to kill herself and survived.
- Evil Redhead: His hair is predominantly dark red, and he's an utterly sadistic ruler, although his backstory subverts this.
- Expy: Partly one of Ashnard, being an Ax-Crazy ruler who wants to start a war For the Evulz. Heck, in the English version he even has the same title, "Mad King"! After recruiting him via SpotPass though, we learn there's much more to him than that.
- Famous Last Words: When you finally beat him note :Chapter 11: "F-fool of...a prince... Your people care not for you... You are... alone... As every man lives and dies: ...alone..."
As an enemy unit in Paralogue 18: "It's all some kind of...sick joke..."
As a playable unit in Classic Mode: "So this is...truly the end... Didn't expect it...to end like this..."
- Fiery Redhead: He can get angry rather easily.
- For the Evulz: The entire reason he deliberately provokes open war with Ylisse.
- Forgiveness: A major theme concerning him, Emmeryn attempts a Heroic Sacrifice (which she survived) in Chapter 9 to stop him from going too far (which he inevitably does), and this leads to just about everyone in the world hating him. When he is shown to live after his encounter with Chrom, this is what he desperately craves once he realizes how badly he messed up, but Chrom will justifiably never give it to him so long as he breathes. Even before he was thought to be killed, his own people started harping on him for what happened to Emmeryn, and all but his loyalists have left him. The only people who have remotely shown any genuine forgiveness towards him are either gender of The Avatar and Emmeryn, which is what gets him geared into becoming a better person. Gangrel is a living example of what happens when you refuse to forgive and forget and when you let it consume you, and he promptly goes on to suffer the consequences for it.
- Freudian Excuse: Grew up in the miserable slums of Plegia and witnessed the death of his mother, turning him into a ruthless and cynical man.
- Foil: For Chrom. They're both talented, charismatic individuals who fought tooth and nail for their countries and planned grand resistances against Walhart. However whereas Chrom wants to do it by reaching out to people, Gangrel jumped off the slippery slope and tried to unite the world by force. Furthermore, whereas Chrom sees him more as a Worthy Opponent, Gangrel viewed Walhart as an Arch-Enemy.
- Fragile Speedster: Is of the Trickster class, one of the possible promotions from the Thief class. Which makes it all the more surprising that he's the early game Climax Boss, given what class most early game bosses tend to have. His stat modifiers when he's on your side also lean towards this as well having great skill (tied with Lon'qu for best default modifier in-game not counting Avatar) and speed at the cost of strength, though he can lean towards being a magical Lightning Bruiser if reclassed and trained as a Sorcerer, since his magic modifier is unchanged.
- HeelFace Door-Slam: Of a sort. Even if he tries to turn over a new leaf by joining the heroes, aside from the Avatar and Emmeryn, nobody is willing to forgive him for what he did, and unless the Avatar marries him, his ending reveals he died alone in a gutter somewhere a few years after the final battle against Grima. Notably, he is the only recruitable enemy who doesn't get a happy ending. Walhart goes and conquers a distant land, Yen'fay possibly returns home, and Aversa goes to her hometown to start her life over again.
- Hypocrite: Gangrel acts as if he loves Plegia and wants to fight for their interests, but it's later revealed he didn't care about the country at all. Supports in spot pass say he initially did, but let power go to his head.
- I Have Your Wife: It's mentioned by Mustafa that Gangrel punishes the family of subordinates who anger him. Eventually, he captures Emmeryn and forces Chrom to give him the Shield of Seals for her safety. But, Emmeryn almost kills herself via falling off a cliff to prevent this.
- Interface Spoiler: He appears on the field during the setup screen for chapter 9 alongside Aversa, and not only are his stats far lower than his supposed subordinate's, but it uses the same character description as when he's a playable character, which describes him as the former king of Plegia.
- Jerkass: The biggest one in the whole game, since much of his plan in the early part of the game was to deliberately provoke open war with Ylisse For the Evulz.
- Lack of Empathy: Laughs gleefully at Emmeryn's supposed death and Chrom's resulting misery. Unfortunately, this comes back to bite him as his army deserts en masse, and he is forced to change his ways during the two year timeskip.
- Laughing Mad: There isn't a scene where he doesn't let out some deranged cackle. He still has it even after he joins you.
- Lucky Seven: An actual skill of his on higher difficulties; it gives an immediate boost to his hit and avoid for seven turns, but he'll have to rely on his own physical abilities afterwards. He also has the skill on any difficulty as a recruitable enemy unit.
- Magic Knight: Has decent magic to use his Levin Sword.
- Master of Unlocking: His Locktouch skill allows him to open any door or chest without the need for a key.
- Moral Event Horizon: An in-universe deconstruction; one which shows the consequences of going beyond the point of no return and how it really is impossible to go back from it. Gangrel is considered by everyone (even his own subjects) to have crossed this line after Emmeryn's supposed death. This causes all but the most fanatically loyal subjects to desert him and, after his defeat, the knowledge of what he's done actually haunts him and turns him into a broken Death Seeker. Two years later, the only reason Chrom refuses to finish him off is because he's Not Worth Killing; inspiring him to throw his life against Grima rather than Chrom's sword. While it's very possible for the Male Avatar to try and talk him into becoming a better person, Chrom never forgives him and - more importantly - Gangrel never really forgives himself and is forced to live with the guilt of how he drove his people to war and death all because of his mad ambition and hatred for the rest of his days...and his unpaired ending implies that he probably didn't live long after Grima's defeat anyway.
- Not-So-Well-Intentioned Extremist: He acts like he loves Plegia and wants to fight for their interests, but all he really wants is power and to start a war with Ylisse just because he can. Supports in SpotPass reveal that he was actually a Well-Intentioned Extremist who was conquering places in order to strengthen the country against Walhart, but the power went to his head and caused Motive Decay.
- Pre-Mortem One-Liner:"You're an eyesore!"
"Beg for your life!"
- Rags to Royalty: According to the side stories, he was born in the slums, and climbed his way up to the throne.
- Sadist: The misery of others is his bread and butter. This later turns into sadism towards those who deserve it.
- Social Darwinist: He explains to Aversa that either a man is strong... or he is dead. He also explains to Chrom that men are essentially animalistic and that their army working together is pointless.
- Starter Villain: The first real antagonist of the game in true Fire Emblem fashion, though as a Trickster, he actually stands out a bit compared to most such antagonists. Interestingly, he survives your battle with him and can potentially join you late in the game, unlike most starter villains in the series as a whole.
- Unwitting Pawn: Subverted. His subordinate, Aversa, was actually working for Validar, and for a long time manipulated him but, as detailed on the official site, Gangrel actually realized this and dismissed her before his final battle with Chrom.
- Villain Has a Point: He's an Ax-Crazy dick who is only using the past war for propaganda purposes to fuel his selfish desires, but Chrom confesses to the Avatar that the propaganda against Ylisse isn't unjustified, since his father, the former Exalt of Ylisse, did wage an overzealous war against the Grimleal situated in Plegia that resulted in countless deaths on both sides.
- Villainous Harlequin: Even for the Trickster class, he has a very pronounced jester motif. He pretty much loses the "villainous" part when he joins you.
- Walking Spoiler: The true depths of his character are not explored until you recruit him in the later part of the game, hence the truckloads of spoilers below.
- War for Fun and Profit: His entire motive throughout the beginning of the game; he wants to provoke open war with Ylisse purely because he can.
- Weapon of Choice: Wields the Levin Sword in all of his appearances and, as a Trickster, has the Magic stat needed to utilize it effectively.
After the two-year timeskip, he is revealed to be alive in the first SpotPass chapter, working for a group of brigands, and can be convinced to join Chrom. After joining, he starts changing his terrible ways. It seems he experienced a harsh past that weighs on his mind. He's more afraid of heights than anyone in the army. His birthday is March 16th.
- The Atoner: More pronounced in his supports with male Avatar, and his conversation with Emmeryn in the Hot-Spring Scramble DLC Chapter, as he is shown regretting his days as a foul king, to many's surprise. This is because he started with good intentions, but... well, see Motive Decay below.
- Battle Couple: Possibly with Female Avatar if S Support is achieved.
- Born Unlucky: Has very low Luck to start with at the point where you recruit him, and has the lowest Luck growth of the male first-generation units too.
- Broken Bird: A rare male and villainous example. Granted, his actions were going to bite him in the ass sooner or later, but did he truly deserve every rotten thing that happened to him?
- Death Seeker: When he and Chrom cross paths anew in Paralogue 18. Chrom can convince him to spend his life fighting Grima instead, if only to stop his nagging.
"I should have SCARRED your face, so your brother would end me good and proper..."
- His unpaired ending seems to indicate that even after the conflict is over he remains one and only lived for a few years afterward. Shown most visibly in his unique quote to Emmeryn, if both are recruited, and she asks about why he seems happy:
- The Dog Bites Back: If you put him against Pirate King Zanth, who treated him like trash at the beginning of his paralogue.
- Downer Ending: If recruited and not married to the Avatar, his ending states that he died within years of the ending, though history isn't sure whether it was after raising another kingdom and being overthrown again or alone in a city gutter.
- 11th-Hour Ranger: Not as much as some of the other SpotPass Paralogue characters, but his stats can actually be higher than Anna at the point you get him, and he possesses much better Speed than her to help him double attack.
- Good Parents: Astonishingly, yes. As a father to Morgan he is mostly kind and affectionate, and readily volunteers to help him recover his memories in their Supports; the worst you can say is that sometimes he's rude and snappy to him on their Event Tiles.
- HeelFace Turn: If recruited and gets an S-ranked Support with a female Avatar, he says he will try to be become a better man.
- Heroic Self-Deprecation: You'll see this side of him should you recruit him. It culminates even further if he's Morgan's father, telling him in event tiles that he should feel ashamed of having, in his own mind, the worst father in the world. It turns out he isn't in the slightest.
- Hidden Depths: Both Avatar supports reveal a different side to him. In Male Avatar's supports, he comes off as a thoughtful atoner, while he proves to be surprisingly charming in Female Avatar's supports. Additionally, he has a fear of heights. He is also worried that he may never be forgiven for what he did during the events of the game, as revealed in his and Emmeryn's conversations.
- How the Mighty Have Fallen: He says this word for word when Chrom tries to recruit him.
- Laser-Guided Karma: From a king who treated his men like trash, to working under Zanth who, similar to him, treats his underlings like trash, though this can become disproportionate and cruel considering his early life. Can be zig-zagged in that Gangrel can be recruited and even fight against his former boss.
- Love Confession:How in blazes did you get me to... love you? If you're trying to make a new man of me, it's... working.
- Love Redeems: If married to the Female Avatar. He himself points it out in his love confession to her:
- Motive Decay: His reason for desiring a war in the first place: Walhart's conquest of the continent of Valm worried Gangrel, causing him to start his own unification plan that involved uniting Plegia, Ferox, and Ylisse under himself, so that they could stand up to the Valmese Empire. The power he got from starting the war, and his self-imposed rush to unite the countries, corrupted him and turned him into a war-hungry sadist who deliberately provokes war with Ylisse For the Evulz. The atrocities he committed due to this weighs upon him in Male Avatar's supports.
- Morality Pet: The Avatar becomes one to him in their Supports.
- Out, Damned Spot!: In his conversation with Emmeryn in the Hot-Spring Scramble DLC, he ruminates on how he was once a good person with good intentions but became corrupted by his misdeeds.Gangrel: But these hands that I dreamed would shape the future... They reek of blood. And the blood won't come off... My hands were clean once, I swear! ...Weren't they? Or did I just never stop to notice?
- Pirate: Ends up working for some pirates during the two-year timeskip following his defeat.
- Reformed, but Rejected: Played with. Chrom never forgives the whole Emmeryn incident Gangrel started and Gangrel doesn't forgive himself for just about everything bad he did, but the Male Avatar can talk him into reforming by becoming The Atoner while the Female Avatar has the option of marrying him should he prove that he's changed. Emmeryn keeps proving that she doesn't have a vengeful bone in her body as shown in the "Hot Spring Scramble", but they're just about the only people he ever interacts with.
- Riches to Rags: After the two year timeskip, he's forced to work as the janitor for a group of pirates - whose boss treats him like trash.
- Secret Character: The first in line. You can get him to join you in Sidequest 18, unlocked via SpotPass. The Avatar can support with him, and a female Avatar can even marry him!
- Sheathe Your Sword: When trying to recruit him, it's a good idea to make sure that Chrom is unarmed, even if it's not required. Gangrel requires three Talk actions before he's finally convinced to join you, and until then, he still attacks like a normal enemy, so it's entirely possible for Chrom or anyone else to accidentally kill him in self-defense.
- Throw the Dog a Bone: No matter how down on his luck he gets, he can form a friendship with Avatar in their supports during his time in your army and even start a new life with a loving wife and child if it's the Female Avatar. Also, despite everything that happened between him and Emmeryn (even telling her what happened himself), she still considers him a friend, as revealed in their Hot-Spring Scramble conversations.
- Unexpected Character: Almost no one expected that The Caligula and early game Climax Boss would be an unlockable character through SpotPass, and be the first one to potentially join your army to boot.
- Well-Intentioned Extremist: What he started out as before ambition got the better of him. He intended to turn the Ylisse continent into a unified Empire to fight against Valm's empire. The supports with Male Avatar, and his conversation with Emmeryn in the DLC reveal that he is painfully aware of this. It didn't help that Gangrel was allied with the Grimleal, who were going to destroy all of humanity outright.
For this character's character sheet, look up her entry here.
- "The soldier does not judge. The soldier delivers judgment."
The boss of Chapter 10. A general of Plegia who fights Chrom after Emmeryn's sacrifice.
- A Father to His Men: Is willing to allow a soldier to retreat when he finds that he can't fight anymore because of Emmeryn's words, and apologizes when said soldier is motivated to fight again upon hearing why he won't retreat. He also gave candy to Henry as he resembled his son, which you can find out about in Henry's and Ricken's support with each other. His last words are asking Chrom to spare his men.
- An Axe to Grind: Wields a Short Axe.
- Anti-Villain: Type IV. He doesn't particularly want to fight you, but does so anyway because he has no choice, and is otherwise devoid of bad character traits.
- Badass Beard: Thick and slightly bushy, but still impressive.
- Face Death with Dignity: When defeated, he commends Chrom and his group, and asks them to spare his men.
- Face of a Thug: Despite his rough appearance and the savage reputation of Berserkers, Mustafa is one of the more honorable generals of Plegia.
- Hero Antagonist: There's actually nothing evil about him at all, apart from being a general for the antagonist country. The only reason you even fight him is because Basilio believed Mustafa's offer of mercy was an act when he was actually sincere, though being hauled in chains before his boss was probably not an acceptable outcome.
- I Will Punish Your Friend for Your Failure: The reason why he doesn't retreat himself is that Gangrel will go for his wife and kids should he do so.
- Irony: One of the more pacifistic antagonists is of the Berserker class.
- Martial Pacifist: According to his in-game bio.
- Mauve Shirt: One of the more memorable ones due to his visibly honorable characteristics for a soldier from Plegia and because the map where he's fought on has this music constantly playing.
- Morality Chain: In the second Drama CD, a Plegian soldier noted that while he was still alive, he was the only person able to keep Henry docile.
- Noble Demon: Is from Plegia, but is visibly one of the more honorable ones, and was touched by Emmeryn's words before she willingly sacrificed herself so he attempts to subdue Chrom and his group as painlessly as possible once it's clear that they won't willingly go with him. Quite a surprise given his class.
- In fact, the second Drama CD mentions that his men began a mutiny within Plegia, though this was likely after his death.
- Pet the Dog: Telling Chrom and his group that he will not kill them if they willingly go with him may not look like this at first as this is right after Emmeryn's sacrifice, but he did mean it. He was also willing to allow any soldiers who didn't want to fight anymore to retreat, and in excerpts from the official Awakening site, it is revealed that he saw Olivia and told her to hide somewhere safe from the soon-to-be battlefield so that she wouldn't become a casualty.
- Token Good Teammate: He is one of the only completely honorable characters from Plegia, along with Robin.
- Unique Enemy: One of the few minor bosses with a unique battle portrait. His battle model and sounds are generic however.
- "You'll never save your precious exalt, scum!"
The boss of Chapter 9. One of Gangrel's generals, who is the only thing standing between Chrom and the Shepherds and Emmeryn's execution.
- Blade on a Stick: Wields a Short Spear.
- Edible Theme Naming: His Japanese name refers to a kind of pasta.
- Hidden Depths: Henry mentions in his and Ricken's B Support that Campari used to make bird houses for homeless birds. Additionally his boss quote about making Ylisse feel the pain of Plegia indicates a rough past.
- Mighty Glacier: It's a given for the General class that his strength, and defense are high in exchange for low speed, and movement.
- You Shall Not Pass!: Is explicitly given orders by Gangrel to stop the Shepherds from rescuing Emmeryn.
- "Smell that, men? The winds of fortune are blowing our way!"
The boss of Chapter 7. A wyvern rider who serves as a commander in the Plegian army.
- An Axe to Grind: Wields a Steel Axe.
- Blood Knight: He's very enthusiastic about violence and bloodshed.
- Dragon Rider: He rides on a Wyvern; the map's structure gives him quite the advantage there.
- Edible Theme Naming: Pasta.
- Even Bad Men Love Their Mamas: According to Henry and Ricken's B Support.
- Even Evil Has Standards: He is disgusted with the Hierarch for selling out his own sovereign and goes against Gangrel's orders to protect him, seeing fit to have him Rewarded as a Traitor Deserves.
- Hidden Depths: Henry mentions in his and Ricken's B Support that Vasto always had a joke or quip at the ready. He also boasted of his mother's knitting, and was excited about his posting at Breakneck Pass, which was his first major command.
- It's All About Me: Believes they'll be erecting statues in his honor upon his victory.
- Jerkass: Openly taunts Chrom and Emmeryn, right till the end.
- Rewarded as a Traitor Deserves: Kills the Ylissean official that sold out Chrom and Emmeryn.
- Unique Enemy: One of the few minor bosses to not share his portrait with anyone.
- "I won't ask for your name. Only your life!"
The Valmese Empire
- "Behold: I am Walhart the Conqueror! And you are but a pebble upon my path to immortality."
The unforgiving man who forged the Valmese Empire and unified the continent by force. He loathes losers and cowards and sought to unite the world through absolute power. While he holds down his opposition by force, he has the charisma needed to lead a country. Has a strict personality and his manner of speaking is difficult to understand. He's noticeably older than the rest of the playable characters, Einherjar cards and Old Hubba notwithstanding, and he's at the helm of an empire that conquered an entire continent.
- Achilles' Heel: Defied with his Conquest skill, which cancels out the damage bonuses of weapons with Anti-Armor or Anti-Cavalry qualities, which would otherwise strike true against Walhart due to his Conqueror class.
- An Axe to Grind: Wields a unique one called the "Wolf Berg". While he can use swords and lances as part of his Conqueror class, he is the only one capable of wielding the aforementioned axe.
- And Man Grew Proud: Unlike many villains (or anyone for that matter), Walhart seeks out a Age Of Man.
- Animal Motifs: Due to his red armor, other characters mock him and call him a lobster. It's no coincidence that lobsters are known for fighting.
- Asskicking Equals Authority: He conquered the continent with force, he rules it with the same amount, and he even managed to command some Risen through sheer power in his paralogue. However, his regime is very brutal and harsh, causing the public to eventually side more with the Ylissean League, resistance movements to pop up, and once it's proven he's not invincible, the Dynasts turn on him.
- Authority Equals Asskicking: He's Level 25 when you meet and fight him, with stats far higher than any other unit you face at this point. And Level 30 when you recruit him.
- Arc Villain: For Chapters 12-20.
- Badass Boast: An impressive one if Chroms engages him."ME, JOIN YOU?! Does a pegasus join with the flea on its back? A dragon, with a cow it eats?! You forget your place, BOY. I am the Conqueror! I will unite the world!"
- Gets another impressive one in the Golden Gaffe DLC."Only a wretch would grasp at the gold clinking in the pockets of others. You want to steal from a conqueror? Best pray that coin doesn't melt in hell."
- Gets another impressive one in the Golden Gaffe DLC.
- Battle in the Rain: His first onscreen fight has him utterly wreck Basilio while it is stormy. The second SpotPass chapter also takes place in rainy weather, with him leading a massive Risen force.
- Big Red Devil: His armor and helmet give off this image. Some of the characters mock this by calling him a lobster.
- Climax Boss: Thrice! Just like Gangrel, the inclusion of the map theme, "Divine Decree", and the boss theme, "Mastermind", all make it the more indicative that you've reached the arc's climax.
- The first time, he challenges you on a plain near the outskirts of his capital, and has many reinforcements waiting in the forts. His fight proper is also one of the few times where you fight an opponent who has colossal stats compared to the rest of the Mooks.
- The second time, you fight him within his castle, determined to make a last stand.
- The third time, he leads a massive army of Risen during a storm and has even higher stats than before. Defeating him there allows you to recruit him.
- The Conqueror: Well, duh!
- Cool Horse: It's huge, to hold up a huge man.
- Dark Messiah: Worshiped like a god by the vast majority of his subjects to the point of suicidal fanaticism, despite the fact that he's a self-aggrandizing brute who wants to forcibly Take Over the World.
- Determinator: "I won battles based on the mettle of my soldiers and the strength of our beliefs."
- Disc-One Final Boss: His defeat ends the second major portion of the game. Plus, as a King-like class, he's much more fitting for the role than Gangrel was.
- Even Evil Has Standards: He wants to conquer all the lands by force sure, however he doesn't want Grima's revival to throw the land into chaos. He wants to rule continents, not destroy them.
- Evil Albino: Apparently. He has long white hair and apparently his complexion is naturally pale.
- Expy: Conqueror is very similar to the Great Knight class. It has more balanced stats however, and boasts better movement.
- Walhart himself, while much more straightforward in his methods, has a few similarities to morally questionable, yet not entirely unsympathetic rulers like Naesala or Travant. Like them, he tries to achieve an ultimately positive goal and is respected by his followers while being seen as an enemy and a threat by outsiders.
- Famous Last Words: Once you finally beat him in Chapter 20. Like Gangrel, this particular instance is subverted because he survives. His defeat quote in Paralogue 19 may or may not be this, depending on who you fought him with, and he also gets one as a playable unit in Classic Mode.Chapter 20: "Nngh... Do you see? Often the sword...is the only way...My conquest...ends here..."
As a Boss in Paralogue 19: "Ngh... Then the exalt-to-be is...the conqueror in true..."
As a playable unit in Classic Mode: Curses! To lose now, in such a way! I don't deserve...to live...
- A Father to His Men: He is a very charismatic ruler, though his fatherhood is more of the stern, distant kind.
- Genius Bruiser: Though his military tactics aren't always brilliant, Walhart is actually a skilled, if ruthless, ruler and politician in addition to being a conqueror. Notably, he was aware of Excellus's attempts to betray him from the very beginning, and outmaneuvers the eunuch to force him to fight and die at Chrom's hands.
- Graceful Loser: As seen in his Famous Last Words, he takes it pretty well when you finally beat him.
- Hero Killer: Lucina warns Basilio that, in her future, he died trying to fight Walhart. This appears to hold true, but is later averted since, thanks to Lucina's warning, Basilio would realize he couldn't beat Walhart and simply played dead after trying to fight him.
- Horrible Judge of Character: He planned to stop the Grimleal from causing all of humanity's destruction. Unfortunately, he made the mistake of having more than a few Grimleal members such as Excellus, and Nelson as high ranking subordinates
- It Amused Me: His stated reason for keeping Excellus alive, even though he was well aware of the latter's scheming against him.
- Large and in Charge: He's the tallest character in the game, and leads the Valmese Empire with an iron fist.
- Large Ham: Definitely loudest character in the game, and his speech dialogues are punctuated with a flair for melodrama. The critical quotes below are also shouted with overwhelming gusto. It's hard to take him seriously in his paralogue, where he claims "his heart no longer beats", which led some fans to speculate he became a Risen of sorts. His quote for finding an item is also hilariously hammy.What's this? Ha ha, an item! KNEEL BEFORE YOUR NEW MASTER!
- Lightning Bruiser: He boasts impressive combat stats all-around. He hits like a truck, boasts physical defenses so impressive he's practically The Juggernaut — including a skill that prevents bonus damage from weapons that would ordinarily inflict it on him — and a decent Speed stat on top of it. As a playable unit he also has decent Movement, letting him fly across the battlefield. His only real weakness is a low Resistance stat, making him vulnerable to magical attacks.
- Monochromatic Eyes: They're white, and his pupils are never shown.
- Nay-Theist: Walhart hates the idea of the Dragons and Gods forcing humanity to fight endless wars in their name and part of the reason of his conquest is to free people from their influence - not totally unlike Alm himself.
- Never Gets Drunk: Doesn't come up for a while, but after Basilio challenges him to a drinking contest in the hot springs DLC, Walhart has a quick laugh at the idea of his "slow destruction by ale."
- Not So Different: Walhart actually wants the same thing that Chrom does: peace between all nations. However, they both have wildly different ideas about how to achieve that. He also says this word-for-word to the male avatar in their B support.
- One-Man Army: When his forces are battling those of Basilio, the latter notices a significant breach appearing in his lines, looking up and wondering if it's some sort of elite cavalry division, then realizing in shock that it's Walhart himself creating said breach. On his own.
- Pre-Mortem One-Liner:"Stand up and fight!"
"I am inexorable!"
"You shall fall to the wayside!"
- Real Men Eat Meat: Inverted; he's a vegetarian and thinks himself harder for it.
- Recurring Boss: Thrice! He is first fought in a late-game chapter, then he's fought again in the next chapter as well, along with his highest ranked generals, Cervantes and Excellus. The third time is optional and can be done once you've unlocked access to the Final Chapter, but requires SpotPass. After the third time, if you fought him with Chrom, he will join you.
- Tin Tyrant: He's encased in red armor save for his lack of helmet.
- Unique Enemy: Is of the Conqueror class, has his own weapon, and possesses a unique skill: Conquest! And gets to keep it all when he joins you.
- Unskilled, but Strong: He seems to forgo any real strategy besides using brute strength and having lots of soldiers. He does employ a tactician... unfortunately, that tactician is Excellus.
- Übermensch: Actually an example more in-tune with the original meaning of the term, he has a great distaste for religion and when dueling Chrom in Chapter 19, criticizes him for living on borrowed ideals. In fact, as an ally his main conflict revolves around whether or not he is the Übermensch. The Avatar compliments his physical capabilities, but Walhart scoffs at the notion of such an advantage being worthy of praise because as far as he's concerned, the moment his maxim was unable to defeat the Avatar's, he sunk below being an Übermensch and, by virtue of having defeated him, the Avatar must be it.
- Well-Intentioned Extremist: He knew about Validar and the Grimleal's plans to wake Grima and sought to stop him... by conquering the whole continent, and making an enemy out of almost everyone he encountered.
- Worthy Opponent: Has this relationship with fellow warlord Priam, to the point where he is almost the only character Walhart has nothing but complements and praise for. Their interactions in the Hot Springs Scramble DLC revolve around trying to get in a quick Duel to the Death between equals, only to be drawn away by nearby Risen in need of smiting. Amusingly enough, he's a devout vegetarian, while Priam is a complete carnivore.
In a late sidechapter of the main story, he is revealed to have survived his apparent defeat, and his sheer power allowed him to command some Risen, as shown when he reappears in the second SpotPass chapter. Chrom can fight him one last time so that he can be recruited into Chrom's army. He becomes much calmer after joining Chrom's group, and serves as the army's number one vegetarian.
- Abusive Parents: In his Supports with a Male Morgan, Walhart is possibly the worst potential father Morgan could have, twice threatening to smash the boy's head into stone or run him through with a sword just to tell him to stop fretting about his memory issues. However, this only applies to Walhart in the English localization. The original Japanese script portrays him as a vaguely uncaring and stoic but certainly not an abusive father as seen here. Making it extra weird is that it's confined to said Supports; as seen under Hidden Depths below, Walhart's characterization during Event Tiles is more in line with his portrayal in the Japanese version.
- Awesome, but Impractical: One of his reclass options is the Wyvern Rider tree. While he has the stats to do well in this class line, Walhart loses out on his Conquest skill due to not counting as an Armor Unit or Beast Unit while a Wyvern Rider or Wyvern Lord, although Griffon Rider is a Beast Unit class. Still, it can be worth spending time in them to pick up useful skills like Sword- and Lancebreaker, which grant massive Hit and Evade scores against sword and lance-bearing enemies, or Deliverer, which gives an extra 2 to Movement when in Pair Up, augmenting his Lightning Bruiser qualities.
- Battle Couple: Possibly with Female Avatar if S Support is achieved.
- The Comically Serious: Much fun is had in the sillier DLC episodes with how Walhart remains grimly serious despite the blatant Excuse Plots and ridiculous situations the Shepherds bungle into during them.
- 11th-Hour Ranger: He remains a complete badass who can pull his weight the moment he joins your party.
- Hidden Depths: Walhart happens to be a vegetarian, and a vehement one at that, as seen in "EXPonential Growth".
- His Event Tiles with Morgan if he is his son show him to be a far more affectionate and caring father than his Supports would suggest, including declining any gift because knowing he has a strong son is enough of one. His account of his story includes an introspective recollection of his grim past deeds.
- It Runs in the Family: If he is Morgan's father, his Conquest skill will always be passed down to him as his paternal inheritance.
- Love Confession:With you at my side, the path to glory shall be an easier one. Let us become as gods of strength and happiness!'
- MayDecember Romance: Can be romanced by a Female Avatar with SpotPass.
- Secret A.I. Moves: On higher difficulties Walhart will have numerous skills that he doesn't have when he joins you and most of them he can't even learn when he does with the most notable being Aegis.
- Secret Character: While this is not new, he is the first in the line of unique Tin Tyrant classes to be recruitable. Other units of his kind tend to be be given as rewards usable in bonus modes, but Walhart is the first to be on equal footing with other playable units (Support, ending, etc.).
- Secret Test of Character: In his A support with Male Avatar, he reveals that his criticisms of the Avatar's beliefs was actually a test to see how strong his convictions were, noting that the Avatar's beliefs must be correct since he managed to defeat him.
- Social Darwinist: He is one as revealed in his supports. In Female Avatar's support, he becomes rather melancholic as he knows that after losing to Chrom's forces three times, he no longer qualifies as what he dubs "strong" anymore. She eventually talks him out of it. In Male Avatar's support, he instead tries to persuade him to become one as well, but backs off once Avatar tells him why he can't share his beliefs. He recognizes that his ideal of conquest may not be for the best in both supports.
- Utopia Justifies the Means: In his supports with a Male Avatar, he tells him that he tried to conquer the world in order to create an everlasting peace, no matter how many people had to be sacrificed.
- We Can Rule Together: Offered to the Male Avatar in their B support.
- Worthy Opponent: To Priam, leading to a confrontation between the two in the Hot Spring Scramble DLC. Hilariously enough, it's interrupted twice by the attacking Risens.
- "Tya ha! The fools have no idea what they've just stepped into! Eee hee!"
A Grima worshipper who serves Walhart. He serves as Valm's tactician and is keen on using underhanded means to keep his soldiers under his thumb. His true allegiance being with Validar and the Grimleal, Excellus has been promised the Plegian throne if he can seize the Fire Emblem amidst the war while also sabotaging the Valmese Empire from the inside. Unfortunately, Walhart reveals he is all too aware of Excellus's true motives.
- 0% Approval Rating: Even his own side despises him and has no qualms against insulting him to his face.
- Animal Motifs: Sort of. It's common for people to refer to him as animals with negative connotations: worm, toad, snake... Borders on Phrase Catcher.
- Blatant Lies: He flat-out admits everything that comes out of his mouth is either this or Brutal Honesty.
- Co-Dragons: With Cervantes, though neither of them share the sentiment and instead treat each other as inferior.
- Die Laughing: His Famous Last Words are a choking Evil Laugh.
- Dirty Coward: Unlike the rest of the Valmese Generals and even Walhart himself. It, as well as being a Smug Snake, is why he gets no respect from them either.
- Dragon with an Agenda: He's always slinking in the shadows, trying to manipulate the empire's actions for his own benefit and actively sabotaging Walhart because Aversa promised him the Plegian throne. Unfortunately for him, he's so bad at it that Walhart saw it from a mile away, and ultimately puts him on the frontline.
- Eunuchs Are Evil: Aversa mentions it in a conversation with Chrom.
- Evil Cannot Comprehend Good: He thought that revealing the truth about Yen'fay's sacrifice and defection to Valm would completely break Say'ri. While she does enter a Heroic BSoD, Say'ri ultimately pulls herself back together, ultimately getting angry enough to embark on a Roaring Rampage of Revenge against Excellus and, if the player allows it, chop his filthy head off.
- Evil Genius: Walhart's chief tactician.
- Expy: His vanity in spite of his obvious Gonk-liness is reminiscent of Oliver, though his Smug Snake/Sissy Villain status seems more reminiscent of Valtome.
- Femme Fatalons: Has these to add to his evil, effeminate appearance.
- Giggling Villain: Drops a conniving "Hya ha" every so often to remind everyone he is definitely evil.
- Gonk: One could be led to mistake him for a character from a different series due how his design shifts away from even the other NPC sprites.
- Hate Sink: Most Awakening antagonists have at least one redeeming quality that makes them at least a little sympathetic. Most of the named characters from the Valm arcs have Anti-Villain or Worthy Opponent qualities. Excellus has none of those. He also lacks any Evil Is Cool qualities, looks absolutely hideous and is The Friend Nobody Likes to his own faction, inducing Even Evil Has Standards moments in all of them.
- Humiliation Conga: Just before Walhart's last stand, Excellus receives a massive one, courtesy of Walhart himself.
- Jerkass: Excellus isn't just evil, he's a thoroughly callous and unpleasant dick. For starters, he shows up to reveal the truth about Yen'fay's defection to Walhart after he's been killed purely to Kick the Dog and revel in Say'ri's misery, outright laughing in her face over it; he even admits outright that he told Say'ri the Awful Truth just so he could see the horrified look on her face.
- Karmic Death: If Say'ri kills him, especially if she does it wielding Yen'fay's signature sword, Amatsu.
- Kick the Dog: After Yen'fay's death, Excellus shows up to tell them that Yen'fay only joined up with them to protect Say'ri, and then laughs in Say'ri's face at the revelation that she killed a brother who still loved her. He even admits that he told Say'ri the Awful Truth purely so he could see the look of horror on her face.
- Mini-Boss: Unlike Cervantes who is faced twice, and Walhart who serves as the Climax Boss of the second arc and is also faced twice in the main story, and once more in a Paralogue, Excellus is relegated to this when he finally gets on the battlefield. Well-deserved, too.
- The Mob Boss Is Scarier: Walhart strong-arms him into joining him on the battlefield with the threat of instead fighting his Conqueror overlord on the spot. Self-preservation with a fraction of a chance narrowly wins over his fear of taking to the field himself.
- Never My Fault: If Say'ri fights him in Chapter 20, he blames her and Yen'fay for his current situation, despite it being nothing but his own fault.
- No Respect Guy: Even those on his own side openly mock and disrespect him; Cervantes scoffs at the idea of Excellus being his equal, and Walhart openly admits to having only kept him alive for his own amusement.
- Noblewoman's Laugh: In Japanese, at least. The official artwork even depicts him doing the pose!
- Playing with Fire: Wields a Bolganone tome.
- Smug Snake: He's a walking Deconstruction of this trope. He overestimates both his own genius and importance, Walhart even going as far as to say that Excellus is an amateur compared to the Avatar. His underhanded tactics also make him a No Respect Guy even with his own side, and after his blackmailing of Yen'fay is exposed, the Dynasts immediately turn on him despite his implied I Have Your Wife threats; they always knew he was too pathetic to fear. Furthermore, he did such a bad job of being a Dragon with an Agenda that Walhart knew all along, but decided to keep him alive because he provides good entertainment.
- The Starscream: Considers it. Walhart knows, but keeps him alive because he knows he's nowhere near strong OR smart enough to pull it off.
- Teeth-Clenched Teamwork: Excellus is all too vocal about how little he cares for his allies, and it's clear the feeling is mutual.
- Unique Enemy: One of the few minor bosses with a unique battle model.
- Villainous Breakdown: He's pretty much totally snapped by the time you finally fight him, being on the receiving end of a truly epic Humiliation Conga from Walhart.
- Villain Teleportation: Uses this to appear in front of the main characters and Say'ri after they've killed Yen'fay in order to reveal the reason why the latter allied himself to Walhart. He also appeared in the same manner before Pheros in order to taunt her with the Shepherds' inevitable advance.
- "I have not lost since my first battle. I have not shaved since my first battle. Ergo, my mustache makes me invincible. It's science, my boy. Science!"
One of Walhart's generals. As he has never lost in a fight, and has never shaved since his first battle, he believes that his mustache makes him invincible.
- An Axe to Grind: Wields a Tomahawk.
- Badass Mustache: An overly groomed one that can be mistaken for a Badass Beard. It's often the target of many jokes in his interactions with other characters. He even believes it makes him invincible.
- Bald of Awesome: As smooth as a bowling ball, and notable for being visible on his sprite. Also counts as Bald of Evil.
- Bunny-Ears Lawyer: For all this talk about his "hairs", he's Walhart's Dragon for a reason.
- Co-Dragons: With Excellus, although he's quick to point out the latter will never be on par with him, even mocking him when Excellus is put on the frontlines.
- Even Evil Has Standards: He's sometimes friendly with Excellus, but only to set up ways to screw with him. In reality, Cervantes hates him just as much as everyone else.
- Helmets Are Hardly Heroic: Unlike most other General class bosses, he has a unique model, which has no helmet.
- Insane Troll Logic: His line of logic basically goes: I haven't shaved since my first battle. I haven't lost since then. Ergo, my mustache makes me invincible.note
- Large Ham: In line with his liege, he delivers an endless stream of ham everytime he makes an appearance.
- Laughably Evil: Of the Valmese generals, he's the only one whose dialogues are put in a comedic light.
- Metaphorgotten: "'Come, reinforcements!', said the spider to... the... other spiders."
- Mood Whiplash: His introduction scene.
- Motive Rant: Engages in a fairly epic one if Chrom fights him chapter 16, concluding with a memorable voice clip you'll never hear anywhere else in the game.Cervantes: SEE HOW MY MOUSTACHE MOVES IN THE WIND!!
- Obfuscating Stupidity: He pretends to be quite daft around Excellus just to irk him, but will more than gladly drop the act to deliver a biting remark.
- Recurring Boss: But only twice. The first time in a mid-game chapter, the last time with Excellus and Walhart.
- The Rival: To Say'ri, though the latter is less than enchanted to face him with his mustache jokes.
- Unique Enemy: One of the few minor bosses with a unique battle model: he's helmetless like playable Generals, the better to show off his Badass Mustache.
- "I have no sister."
The former king of the small nation of Chon'sin, and Say'ri's elder brother. Having turned his back against his nation and sister, he became one of Walhart's top generals. He has an old-fashioned and serious personality and enjoys meditating.
- Anti-Villain: Excellus reveals that Yen'fay was only fighting for Walhart in order to protect Say'ri from death by the former.
- Big Brother Instinct: The reason he went up against Say'ri's side was to allow her to live.
- Break Her Heart to Save Her: If Yen'fay did not submit to Walhart, Excellus would have had Say'ri killed outright. As a result, he silently turns against her, choosing to aid a war he doesn't believe in rather than condemn his sister.
- Broken Pedestal: To Say'ri, before she learns the truth behind his actions.
- Cain and Abel: Subverted, as he actually cared for Say'ri's life, silently turning against her to protect her from Excellus' threats, and ultimately commits Suicide by Cop to free her from them.
- Cool Sword: Wields a unique one called Amatsu, which resembles a Shichishito. It is a 1-2 range sword, but unlike other ranged swords in the series before Fates, it doesn't do this via Sword Beam; the weapon itself is actually thrown!
- Eyes Always Shut: Similar to Kellam, Yen'fay never opens his eyes.note .
- Famous Last Words: If Chrom or Say'ri doesn't kill him, his words will be this, even if you can recruit him during Spotpass, as that Yen'fay is from the bad future (though he gets two, one if he dies as an NPC in his paralogue, and one of he dies as a playable unit), rather than an exchange."Well fought... She will...be...safe... I can die...in peace..."
As an NPC unit in Paralogue 21: "I have...nothing left to regret..."
As a playable unit in Classic Mode: Regrets? I have none. In this world...I am already dead.
- Glass Cannon: A physically imposing Swordmaster. Yen'fay gets fantastic Strength coupled with good Skill and the best Speed modifier in the game, not counting the Avatar, but takes a hit to Defense and Resistance.
- Ironic Echo: Yen'fay states that he has no sister before you face him in Chapter 18. If his Alternate Self survives Paralogue 21, he, too, denies that he is Say'ri's brother, but this time, he offers his sword to her cause.
- Killed Off for Real: In the main story, his death is ultimately a way to maintain his end of the bargain against Excellus' threats on Say'ri. Even when he returns as a SpotPass character, it's explicitly a different version of him, making him the only such character who died and is still actually dead.
- Master Swordsman: Is a Swordmaster and one of the most respected warriors in all of Valm.
- No-Sell: You fight him in a volcano, where hazard areas randomly pop up every turn to damage units standing in the vicinity. While his surrounding allies can get damaged by it, he is the only one in the map who is immune to it. This comes as an Informed Ability for the playable Yen'fay, as he's just as vulnerable as anyone to random lava tiles.
- It's worth noting that Yen'Fay is standing on a ordinary tile, however.
- Not Afraid to Die: Yen'fay's dying words will never be distress for himself, but rather simple relief that he no longer has to worry about his sister being in danger. His alternate self will outright state he does not fear dying.
- Pre-Mortem One-Liner:"Here comes judgement!"
"And now we clash!"
"Your time is short!"
- The Quiet One: He is well known for his calm silence.
- Samurai Ponytail: His design as a whole is meant to mirror the Japanese-like nation of Chon'sin, so it's no surprise he sports one.
- The Stoic: Of all the Valmese generals you encounter, he's the least inclined to talk, let alone utter a word.
- Walking Spoiler: Par for the course for SpotPass characters, but even his true role in the Valm arc is spoileriffic.
- White Hair, Black Heart: Subverted, seeing as he's only in Valm's side because Excellus threatens him with Say'ri's life.
- Worf Had the Flu: It's heavily implied he essentially throws his fight against you as part of it being a Suicide by Cop. If Say'ri is the one to kill him, she outright says that wasn't his best fighting.
After his death, Excellus steps in and explains the truth about his apparent defection from Chon'sin to Valm: he became one of Walhart's generals in exchange for Say'ri being allowed to live, and died fulfilling that bargain. However, in the Bad Future's timeline, it was Say'ri that died, and Yen'fay traveled back in time at some point after her death. He can be recruited in the fourth SpotPass chapter. He is determined not to lose his sister again and can stand heat better than anyone in the army.
- Alternate Self: Explicitly says as much. This Yen'fay is from the Bad Future that Lucina and the other Second Generation characters came from, and came through to this timeline through unknown means.
- The Atoner: Paralogue 21's Yen'fay hadn't the stomach to sacrifice himself for Say'ri back in his time. If you recruit him, he swears to make up for it by helping the Say'ri of the time he fell into.
- Battle Couple: Possibly with Female Avatar if S Support is achieved.
- But Now I Must Go: In his unmarried ending. He just vanishes once the fighting's over and no-one knows what happened to him.
- Despair Event Horizon: Crossed it after failing to protect his sister, becoming a broken Death Seeker whose only wish when he's first encountered is to pay homage to the sister he lost. The Avatar's supports with him revolve around dragging him back over the line.
- 11th-Hour Ranger: Like all other Spotpass Paralogue characters, and he also averts the usual Late Character Syndrome by having sky-high Skill and Speed.
- Love Confession:I claim to be no master in the arts of romance, but my love for you shall be challenged by none!
- My Greatest Failure: Not protecting Say'ri back in his original timeline caused him to cross the Despair Event Horizon.
- Secret Character: He is the fourth Secret Character, and his recruitment chapter is unlocked through SpotPass.
- Serious Business: Played for Laughs in the EXPonential Growth DLC, where he chastises vegetarian Entombeds for eating another man's lettuce.
- Survivor Guilt: He suffers from it and denies himself any joy in life, feeling he has no right to it.
- That Man Is Dead: Says a variant that accounts for both him and the one that died in the main story.Yen'fay: Yen'fay is dead, and I no better.
- Walking the Earth: What he decides to do at the end of his supports with the Avatar. His S-Support with the Female Avatar has him asking her to go with him.
- "You are nothing! A speck of sand on the boot of the great empire!"
The boss of Chapter 12.
- Blade on a Stick: Wields a Short Spear.
- Kick the Dog: Kills a random civilian at the start of the chapter, just because he pissed him off.
- Politically Incorrect Villain: He's "a bigot who loathes foreigners."
- "One ship against three of ours? They're either very brave or very stupid..."
- Blade on a Stick: Wields a Spear.
- My Death Is Only The Beginning: ...Or it would have been, if the Avatar wasn't one step ahead of him.
- Out-Gambitted: He believes he is firmly in control and your army is just walking into his trap. Unfortunately, he has no idea who he's up against.
- Punctuated! For! Emphasis!: His death quote:"Strike me down, ten more will take my place You have lost!"
- Unique Enemy: Another minor boss whose portrait is not reused.
- "Long live the emperor! Death to all who oppose him!"
The boss of Chapter 15.
- Black Knight: Dresses in black armor, as customary of the Dark Knight class.
- Flat Character: Easily the least developed of the Valm arc bosses.
- Magic Knight: However, his only weapon is Arcfire and he does not have any swords with him.
- Playing with Fire: Wields an Arcfire tome.
- Unique Enemy: For all of his unimportance, he's one of the minor bosses with a unique portrait.
- "Sometimes those who will not walk must be dragged along or pushed aside. So raise your sword, Chrom of Ylisse, and prepare to be pushed aside."
The boss of Chapter 17. A woman in service to Walhart. Previously a pacifistic priestess who believed the words of Emmeryn, she renounced her faith after Walhart came to power and swore loyalty to him, seeing him as a god among men.
- Action Girl: She can hold her own in battle well enough.
- Anti-Villain: Type I. She believes in honorable combat, is disgusted by Excellus' use of I Have Your Wife to force compliance from the dynasts and is a surprisingly Graceful Loser after she is beaten.
- Even Evil Has Standards: She despises Excellus' dirty tactics and says he makes her skin crawl.
- FaceHeel Turn: Used to be a follower of Emmeryn, then lost her faith and went to serve Walhart.
- Like a God to Me: Her admiration for Walhart hinges on this.
- Motive Rant: If you have her fight Chrom, she explains her reasons to follow Walhart.
- Nay-Theist: Abandoned her faith in Naga and Mila after coming to agree with Walhart's philosophy.
- Noble Demon: Like Cervantes, she possesses Undying Loyalty to her leader, finds Excellus' underhanded nature utterly disgusting and compliments Chrom's fighting skills with her Famous Last Words.
- Peek-a-Bangs: Her bangs cover one of her eyes, but which eye is covered depends on the direction her portrait is facing (her left eye is covered when facing right and vice-versa)
- Playing with Fire: Wields a Bolganone tome.
- Red Mage: Has access to Tomes and Staves as a Valkyrie.
- Subordinate Excuse: Implied to have this as a secondary reason.
- Undying Loyalty: Follows Walhart with almost religious devotion.
- Unique Enemy: One of the minor bosses with a unique portrait.
- Utopia Justifies the Means: Why she follows Walhart.
- "Gwa ha ha! Get to it, lads! Grab anything shiny, and put the rest to the torch!"
- An Axe to Grind: Wields a Hand Axe.
- Rape, Pillage, and Burn: His main motive.
- Wake-Up Call Boss: His Lunatic Mode version and map serves to teach you that you better have some strategy, fully healed units, and pair them up when you take on enemies and bosses alike, or else you will get slaughtered!
- Warm-Up Boss: The first boss in the game, if Validar in the first Premonition is not counted.
- "Time them castle whelps learned what us wild-born men can do!"
The boss of Paralogue 1. He attacked Donnel's village and took its population, including his mother, hostage.
- An Axe to Grind: Wields both a Steel Axe and Hand Axe.
- Rape, Pillage, and Burn: Took the residents of Donnel's village hostage and threatened to destroy said village.
- Token Motivational Nemesis: Downplayed. While Donnel doesn't seem to bear a grudge against the man himself (see below), his actions directly lead to his Coming-of-Age Story and becoming a Shepard.
- You All Look Familiar: Has the same portrait as Garrick.
- You Killed My Father: Averted. Donnel's mother states this guy killed her husband, but only the player is privy to that information, and Donnel doesn't seem to hold a grudge against this guy at all.
Victor and Vincent (Handsome and George)
A pair of bandit brothers. Victor is fought in Paralogue 2 and Vincent is fought in Paralogue 4.
- Affably Evil: After you kill one of them, the surviving brother is a bit less so.
- Alternate Self: British accented versions of them show up in The Golden Gaffe.
- An Axe to Grind: Both wield Short Axes.
- Badass Boast: Before you face them in battle:Victor: Give up now! I was born a Victor and victory will be mine!
Vincent: You stand no chance. I'm a conqueror by name and a conqueror by nature!
- Breaking the Fourth Wall: After clearing The Golden Gaffe, one of them will say:It's like me old mum used to say, "If at first you don't succeed, play the level again and try not to louse it up this time!"
- Butt-Monkey: In "The Golden Gaffe". The gold you obtain was originally theirs, but you swoop in and take it before they can recover any.
- Creepy Twins: Emphasized with the way they call themselves, "darling".
- Filler Villain: Encountered a few times in the paralogues and DLC, but never show up in the main story.
- Famous Last Words:Victor: "I... I see an open field, Vincent... Such beautiful flowers..."
Vincent: "I... I see your face, Victor... No... No, wait... That's me..."
- Go-Karting with Bowser : They show up in the Harvest Scramble DLC. With party hats!
- Gonk: Their designs are quite different from the rest of the cast.
- Ho Yay: In-Universe, their descriptions point out they're a little too fond of each other despite being brothers. The voice acting plays this up too.
- Mythology Gag: They're the fourth incarnation of the creepy, gonk-y Sword of Seals bandit brothers. It's only fitting that you're helped out in their maps by the mother of all Mythology Gags (Anna).
- Recurring Boss: During the paralogues.
- Those Two Bad Guys: They're rarely seen without each other in their conversations.
- Theme Twin Naming: Both names begin with a "V" and have similar etymologies.
- Villainous Incest: Heavily implied.
- Wake-Up Call Boss: If you play paralogue 4 at the earliest opportunity, Vincent will be one of the first encountered Wolfpack Bosses in the game whose nearby Mooks all go after you when he does.
GeckoThe boss of Paralogue 5. Leader of a group of bandits obsessed with finding buried treasure.
- Bow and Sword, in Accord: Wields both a Silver Sword and Silver Bow.
- Greed: Even his encounter and death quotes related to said treasure and how much he wants it.
Xalbador (Zakiha)The boss of Paralogue 7. A brigand with a chip against his shoulder against religion and nobility.
- An Axe to Grind: Wields a Tomahawk.
- Freudian Excuse: Starved as a boy, fuelling his hatred for the gods he believed allowed him to suffer.
- Nay-Theist: Openly contemptuous of religion, believing the deities of the setting are Jerkass Gods for letting bad things happen to him.
- Rage Against the Heavens: Again, he doesn't sugar-coat his contempt for the gods.
- See You in Hell: His Famous Last Words quote this verbatim.
- Self-Made Man: So he claims.
- You All Look Familiar: A reused protrait of Orton.
- Black Magic: Wields a Waste tome.
- Breaking Lecture: Attempts one on Kjelle if she fights him, but she quickly tells him to shut up.
- Combat Pragmatist: He has no intention of fighting his duel with Kjelle honorably. Furthermore, the whole thing was kicked off when he murdered Kjelle's master by taking a hostage then killing him when he went to lay down his weapon. He claims that such tricks blind people to the possibility that he could put up a decent fight otherwise, making them easy prey.
- Dark Is Evil: He uses the Waste tome as part of his Sorceror class shtick, and he's a cowardly murderer who doesn't give a fig about Kjelle's desire for an honourable duel.
- Dirty Coward: Though he claims it's cleverness, Kjelle is quick to point out that taking a hostage when faced with an armed opponent to drop their guard is nothing more than a cowardly act that not even an animal would resort to.
- Evil Sorceror: Being a Sorceror with a double-attack tome and a Combat Pragmatist, he qualifies.
- Just You And Me And My Guards: He has a veritable horde of Mooks waiting in the shadows when Kjelle arrives for their duel.Kjelle: Coward! You promised me a duel, you soulless blackheart!
Cassius: Indeed I did. Consider all these men my seconds, heh.
- Obviously Evil: His face is very sunken, leaving little doubt as to his villainous position.
- Red Mage: An odd combination of normal magic and Black Magic.
- Con Man: He's terrorizing a village while impersonating Chrom, of all people.
- Cowardly Boss: Possibly the only boss in the entire series who can actually escape the map if you let him, putting him on the small list of FE bosses you can avoid fighting. Unlike many of the others though, you will want to take him down.
- Dirty Coward: Most bosses either stay in one spot or move towards any character in range to attack. This guy? The moment your characters get within a certain distance from him, he begins to make a run for it.
- Karma Houdini: If you let him get away.
- Manipulative Bastard: Impersonating Chrom apparently works so well that not only does the village believe him, random mercenaries started to believe him too. Hell, he managed to pull the wool over Cynthia's eyes, especially since she could potentially be Chrom's daughter. (To be fair, Cynthia's supports with her dads strongly imply that whoever said dad is, he died before she could actually have memories of him.) Gotta give him props, since he's done all this without even attempting to look like him.
- Shock and Awe: Wields a Levin Sword.
- Villain: Exit, Stage Left: He attempts to flee the map once he has "recruited" the nearby neutral mercenaries to fight for him, or if any of the Shepherds get close enough to him without attacking him.
- You All Look Familiar: Again, a reused portrait of Gecko.
NelsonThe boss of Paralogue 10. A former Valmese General terrorizing a local village off the west coast of Plegia. Seeks to rule his own perverse empire and forces Cordelia's daughter Severa and a man named Holland to do his deals.
- Blackmail: He stole Cordelia's wedding ring from Severa while she was asleep and forces her to work for him to earn it back. There's also a villager named Holland whom works for him as a means to care for his pregnant wife; it's not hard to believe that Nelson threatened to kill Holland's wife and unborn child.
- Riches to Rags: Went from a possibly decorated General to running a mercenary group. During the Paralogue he's fought in, once he sees Chrom on the battlefield, he honestly thinks that if he kills Chrom and takes possession of the Fire Emblem, he'll be able to take the throne of Ylisse uncontested.
- Shock and Awe: Wields a Thoron tome.
- You All Look Familiar: A reused portrait of Cassius.
Moristan (Moristia)The boss of Paralogue 11. A bandit who wanted to round up the Wyverns of Wyvern Valley to sell them.
Gyral (Jiral)One of the two bosses of Paralogue 13. Leader of the Stonewall Knights mercenaries.
- An Axe to Grind: Wields a Tomahawk.
- Evil vs. Evil: He and Dalen are nothing more than feuding mercenaries that bring disaster to the surrounding villagers. You can choose to assist or fight him, depending on the choice presented to you before the paralogue's start.
- You All Look Familiar: A reused portrait of Campari.
Dalen (Din)One of the two bosses of Paralogue 13. Leader of the Riders of Dawn mercenaries.
- Blade on a Stick: Wields a Spear.
- Evil vs. Evil: He and Gyral are nothing more than feuding mercenaries that bring disaster to the surrounding villagers. Should you refuse Gyral's offer, Dalen will ask the same. Refusing his offer results in you fighting both enemy armies at once.
- You All Look Familiar: A reused portrait of Dalton.
Nombry (Nadabe)The boss of Paralogue 14. A bandit leader who wanted to find the Mirage Village and it's treasure.
- The Archer: Wields a Silver Bow.
- An Axe to Grind: And also a Silver Axe.
- Bandit Mook: Commands several bandit-class NPCs, as well as some reinforcement Berserkers who will attempt to ransack any village that's available once the mirage clears out.
- You All Look Familiar: Garrick's portrait is reused yet again.
Ezra (Izasa)The boss of Paralogue 15. A slaver.
- Bow and Sword, in Accord: Wields both a Silver Bow and Silver Sword.
- You All Look Familiar: Another reused portrait of Gecko.
Zanth (Za'ha)The boss of Paralogue 18. A powerful pirate warlord called the "Southron Sea King", one of his subordinates is Gangrel, the former King of Plegia.
- An Axe to Grind: Wields a Tomahawk.
- Bad Boss: Calls his men maggots and threatens to kill them if they don't get ready to fight when Chrom and his company arrives.
- The Berserker: His class. He also possesses the Wrath skill, which boosts his Critical when his HP is low.
- Karmic Death: You can make him suffer one if you kill him with Gangrel, whom he treated like shit in the paralogue's opening.
- Pirate: Of the stereotypical, thick-accented, raid-and-pillage-the-village kind.
- Rape, Pillage, and Burn: Standard fare for brigand-type enemies in this game.
- You All Look Familiar: Again, a reused portrait of Garrick.