- "I am not giving up, Chrom. I am only giving what I can."
Chrom and Lissa's elder sister, the current Exalt of the Halidom of Ylisse. She is a peace-loving and kind-hearted queen. She wants to keep peace in Ylisse at all costs in order to make up for the war against the Grimleal fought by her father, so she always tries to go for the diplomatic way.
- A Child Shall Lead Them: After her father passed away, Emmeryn became the new exalt before she was even ten years old.
- Actual Pacifist: She can't defend herself in the chapter where she must be defended. Both Chapter 6 and Paralogue 20.
- Affectionate Nickname: Chrom and Lissa call her "Emm".
- All-Loving Hero: She showed no ill will towards anyone who threatened Ylisse. Even after suffering Trauma-Induced Amnesia, she still retains this, even towards Gangrel and Walhart.
- The Atoner: Emmeryn is so dedicated to maintaining peace to make up for her father's attempted extermination against the Grimleal who were trying to bring Grima's return. As a result, Ylisse went through rapid disarmament and has very little military, having having only the Shepherds to guard them. Though as it turns out, destroying the Grimleal wasn't a bad idea after all.
- Badass Pacifist: Among the Ylisseans shown in the first part of the game, she's the only one who seeks a peaceful solution to the conflict stirred by Gangrel, despite the latter being all but deaf to her pleas.
- Big Good: As Ylisse's Royal Exalt.
- Birthmark of Destiny: The Mark of Naga on her forehead.
- Easily Forgiven: Chrom mentions how despite the fact that her people hated and mistreated her for her father's actions, she never held it against them. Chrom, however, is still somewhat bitter about how she was treated.
- Famous Last Words: If she dies in Chapter 6, where you must protect her. Later gets one for real when she willingly leaps of a cliff in Plegia... which then gets subverted when you find her in her Spot Pass paralogue later on. She also gets one if she dies when she's an NPC in her Paralogue, or as a playable unit in Classic Mode:As an NPC unit in Chapter 6: "Ah... I... Forgive me..."When making her Heroic Sacrifice in Chapter 9: "Chrom, Lissa, and all my people... know that I loved you."As an NPC unit in Paralogue 20: "...Ah..."As a playable unit in Classic Mode: "I...I finally remember... But alas... I am too late... Lissa...Chrom...forgive me..."
- Gold and White Are Divine: She wears a lot of gold and white, and also has blonde hair to match it.
- Go Out with a Smile: During Chapter 9, she leaps to her death with a serene smile, knowing that she did the right thing.
- Hair of Gold, Heart of Gold: Her blonde hair is in line with her already divine-looking appearance, and always does what's best for her people and her family.
- Heroic Sacrifice: To prevent Gangrel from obtaining the Fire Emblem, Emmeryn willingly leaps off the cliff she was on, exactly like her execution was planned; this act makes her a martyr amongst the Plegians, who promptly abandon Gangrel en masse. Except that she survives, with no one having bothered to recover her body. Her survival is lampshaded in her bio.
- Heroic Suicide: Wilingly leaps off the cliff she was on to prevent Gangrel from obtaining the Fire Emblem.
- The High Queen: The Exalt position which is a combination of a royal and theocratic position.
- Holy Halo: She wears a hairpiece that looks like this.
- Improbable Age: She is only around 24-25 years old, and has acquired the position of Exalt before her tenth birthday.
- Incorruptible Pure Pureness: Nothing that the world puts her through ever turns her away from the righteous path. Even as an amnesiac, she retains her pure heart.
- Morality Chain: To Chrom, in a way. While Chrom is by no means a villain or even an Anti-Hero, he admits at several points that the only reason he is not more unforgiving and merciless with his enemies and even tries diplomacy with questionable individuals at all is because he tries to respect his sister's legacy.
- Ojou Ringlets: Sports a pair framing her face.
- Onee-sama: Especially to Lissa.
- The Paragon: Her grace and good will set an example for all of Ylisse. Her apparent death from throwing herself off the cliff even inspires the Plegian army to desert Gangrel en masse.
- Purity Sue: An in-universe subversion and deconstruction. Subverted in that she isn't one, but she pretends to be in order to inspire her people. Deconstructed in that Gangrel, who already has his own reasons for hating Ylisse, just gets infuriated by what he sees as her high-and-mighty attitude. Her own thoughts prior to her Heroic Sacrifice in Chapter 9 reveal that she actually has her doubts about whether or not it will do any good — but she goes through with it anyway, simply to try and live up to the image she's cultivated... and she gets Trauma-Induced Amnesia as a result.
- Reasonable Authority Figure: She always lends an ear to her younger siblings' pleas, is very approving of the Avatar's strategies, and recognizes that she must make amends to Panne's race.
- Sacrificial Lion: Except possibly not really, if the SpotPass chapter is canon and she survived.
- Scars Are Forever: Chrom mentions that she still has a scar from someone throwing a stone at her.
- She Is the King: As ruler of the Halidom of Ylisse, she holds the title of "Holy King" in the Japanese version; however when not using her full title, characters still call her the queen. The English localization avoids this by giving the ruler of Ylisse the gender-neutral title "exalt."
- Sins of Our Fathers: Is the victim of this stigma as a result of her father waging a war to destroy the Grimleal that failed, and resulted in numerous deaths from Ylisse. Chrom reveals to the Avatar that she was the target of this from the Ylisseans, with some going so far as to pelt her with rocks, all of this when she wasn't even ten.
- Staff of Authority: Her official artwork has her wield a Recover in this manner.
- Stupid Good: Her main flaw is that she is a little too stubbornly devoted to pacifism even when Gangrel continuously provokes Ylisse and sends brigands to ransack their villages.
- Wise Beyond Their Years: She is only 24-25, but has the wisdom of someone much older than that. It is implied that she was also very wise even as a child.
- The Woman Wearing the Queenly Mask: In her early years as exalt, her subjects were critical and violent towards her, but she never showed bitterness or weakness.
- Zettai Ryouiki: Her official art has enough of a slit up the side of her skirt to show it off, though for the most part you won't see it. Unless you reclass her to the Pegasus Knight line.
After willingly leaping off a cliff in Plegia, she lost all memories of her time as a queen. Chrom and the army can stumble upon her in the third Spot Pass chapter, and if she survives, she joins him. While she has trouble speaking, her kind and caring heart remains unchanged. She is the hardest person to kill. Her birthday is December 23rd.
- Actual Pacifist: Averted; now she's willing to fight baddies such as the Grimleal.
- Battle Couple: Possibly with a male Avatar if S Support is achieved.
- Bittersweet Ending: In the epilogue, if she is recruited, Emmeryn never fully recovers from her amnesia, but moves to a quiet village, living a normal, peaceful life, free from the harsh pressures she once had as the Exalt.
- If she S supports with the Male Avatar, signs of greater improvement, but not total recovery, are shown.
- 11th-Hour Ranger: Not so much as the other SpotPass paralogue characters on the combat side, but her Magic and Staff ranks mean that she's able to spam Fortify staves or restore worn-down weapons with Hammerne to good effect the moment you get her.
- Florence Nightingale Effect: Her romance with the male Avatar has strong shades of this.
- Generation Xerox: If she is romanced by the Male Avatar, their daughter Morgan is found under very similar circumstances to her (amnesiac and in need of rescue), their interactions with others both have a lot of pathos concerning their lost memories (particularly Morgan's inability to remember her mother) and both, despite their amnesia, still have much of their old personality intact. The biggest differences between them are Morgan being more peppy and energetic compared to Emmeryn's tranquility, and lacking her mother's speech impediment. The similarities between them are not lost on Emmeryn, who worries that her daughter's condition is somehow her fault but is still happy to meet her.
- Glass Cannon: Has the highest Magic cap among the party (unless the Avatar is modified for extra Magic growth), but has horrid Defense.
- Handicapped Badass: After her tumble down the cliff and two years later, she can be recruited as a powerful mage, but her Trauma-Induced Amnesia is so severe that it puts her in this category.
- Irony: After being recruited, the Actual Pacifist can potentially be made your most deadly unit. But then, by the time she joins, the only enemies left are Risen, which aren't actually alive, Grima, who is a dragon, and the Grimleal who are human, but evil down to the last man. Killing the Grimleal is actually what her father tried unsuccessfully to do.
- Love Confession:Thank you... for this chance. I... love you. You make me... whole again.
- Made of Iron: Although she lost her memories after her fall, it's a feat on its own to survive. Her in-game profile even calls her the toughest to kill.
- Pay Evil unto Evil: Due to her amnesia, Emmeryn is now willing to kill completely evil people such as the Grimleal.
- Pre-Mortem One-Liner: Emmeryn has the least amount of critical hit quotes out of the playable cast:"...Now!""I'm... ready!"
- Red Mage: As a Sage, Emmeryn has the ability to wield tomes and staves. Interestingly, her default skills are those that a Sage that promoted from a Mage would have, yet re-classing her clearly shows that she was originally a priest, allowing her to get both sets of skills.
- Scars Are Forever: She never recovers from her head injuries brought about by her would-be Heroic Suicide. It's a bigger surprise that she even survived the fall.
- Secret Character: She's your reward for completing "Paralogue 20: A Hard Miracle".
- Squishy Wizard: Is of the Sage class. Her modifiers lean heavily towards this archetype, as she has the best default magic modifier in the game, and decent Resistance as well, at the cost of a horrendous Defense cap.
- Trauma-Induced Amnesia: Played VERY harshly. The mental trauma of falling 50 feet from a cliff to hard stone face-first and ending up in an island miles away to heal for two years left her brain barely functioning. Though she can still fight, she's barely able to string together the simplest words, and the epilogue outright states that she never fully recovers.
- Bait-and-Switch: Like Sigrun in Path of Radiance, she's the leader of the Pegasus Knights, the first attendant to a noble, and is set up as the third member of the usual "Pegasus Trio" archetype but it's not meant to be. While Sigrun is Saved for the Sequel, Phila gets killed off. Sumia's daughter Cynthia may be the third member in this case, but Awakening notably lacks the triangle attack; a staple of the archetype.
- Beauty Mark: Has one just below the corner of her left eye.
- Big Damn Heroes: Attempts to rescue Emmeryn from her execution in Chapter 9, but gets killed off by a Risen ambush.
- Dropped a Bridge on Her: Is unceremoniously killed off by some Risen archers summoned by Aversa.
- Expy: To Annand. Both start off as Falcon Knights and are leaders of Pegasus Knight squads and the second-in-command for their benevolent queen, but end up being killed by archers summoned by an enemy Pegasus Knight.
- Famed In-Story: As the captain of Ylisse's Pegasus Knights Squadron, Phila is well known for her skill, leadership and being The Ace in a few miscellaneous fields like harp playing.
- Famous Last Words"Risen... How... Y-your Grace, I... Forgive me... Uhh..."
- Five-Second Foreshadowing: Hey! Phila finally took the field and—why does she only have a generic Falcoknight sprite—*splat*
- Gameplay and Story Integration: Fliers take bonus damage from archers, to the point that the archer can One-Hit Kill the Pegasus flier even if they're reasonably matched. Because of that, Phila doesn't stand a chance.
- Killed Off for Real: Unlike the other important characters who die, Phila stays dead.
- The Lancer: For Emmeryn.
- Prim and Proper Bun: Which is fitting for her serious and businesslike nature.
- Sacrificial Lamb: As Emmeryn's most stalwart subordinate, it was necessary for Phila to die to establish the threat Gangrel presents to Chrom and friends.
- Satellite Character: Her entire duty revolves around Emmeryn, so she is never seen without her.
- Undying Loyalty: To Emmeryn. No matter her Exalt's choices, Phila will follow and protect her without question.
The Village Maiden
Should Chrom not have an S support with any of his five possible girlfriends (Female Avatar, Sumia, Maribelle, Sully or Olivia) before Chapter 11, nor have enough support points to trigger a love confession with either of them at the end of said chapter, his wife and Lucina's mother will be a commoner young woman who barely shows up in a single scene of the game.
- Cutting Off the Branches: The CD drama imply that she might be the canon in-story wife for Chrom, rather than any of his other suitors. Namely, the name of Chrom's wife is VERY carefully hidden in the first Drama CD (which happens around the time Chrom gets married and it has a male Avatar), it's not mentioned in the second one (which takes place before said marriage and has a female Avatar that doesn't seem to be more than Just Friends with Chrom), and the third and fourth ones imply that Lucina is an only child — which CAN'T happen if she's mothered by anyone but the Maiden.
- Developers' Foresight: She exists purely to ensure that even if players go out of their way to prevent Chrom from marrying any of his possible Love Interests, Lucina will be born regardless.
- Good Parents: Implied to be this, since she promises to take good care of infant Lucina while Chrom and the others are away.
- Hair of Gold, Heart of Gold: We know next to nothing about the woman, but her only apparition shows her as a kind-hearted Girl Next Door with light blonde hair.
- Happily Married: Lissa seems to think this of Chrom and her.Lissa: Aw... you two are so so sweet to each other. To think, just a couple years ago: strangers. Now: married, with a child.
- Non-Action Guy: By her own admission, she knows nothing of fighting, and as such provides Lucina no stat bonuses or new character classes.
- No Name Given: She's even referred to as "Maiden" in-game, a title that goes to a few other nameless women.
- Palette Swap: With a girl who briefly appears among the Ylissean crowds when the Shepherds arrive to Ylisstol, a young Widow Woman seen in Kjelle's paralogue, and Buttercup aka the girl Inigo is trying to woo in his own paralogue.
- Rags to Royalty: Probably, because being from a village means she's just a commoner - and yet she marries the Prince of Ylisse if the player doesn't hook him to anyone in-game.
- Satellite Love Interest: Since she's not a fighter and doesn't join the Shepherds, we only know her as "Chrom's fall-back girl" and nothing else.
- Youthful Freckles: As her portrait shows, she has freckles.
- Blade on a Stick: Wields a Javelin on Normal and Hard modes, and a Short Spear on Lunatic(+).
- Boyish Short Hair: For practical purposes as a soldier. Also fits her tomboyish theme as her name is also masculine.
- Chuck Cunningham Syndrome: She introduces the Shepherds to Flavia, and appears again after the time skip, and is never heard from again. It's especially strange because almost all the other characters who have a unique battle model return in SpotPass, but not her.
- Easily Forgiven: It is entirely possible for her to straight-up murder Stahl, Vaike or Kellam (on Classic mode at least), or wound anyone else in the party besides Chrom and the Avatar so severely they'll never be able to fight again. If this happens, Chrom still says he trusts they'll be able to put that "little misunderstanding" behind them when talking to Flavia in the next chapter, although he does suggest that Flavia "have a word with (her) damn border guards."
- Glacier Waif: One of the rare female Knights to appear in a Fire Emblem game, and she's by no means a pushover.
- Poor Communication Kills: Believes Chrom's army to be bandits due to a Plegian False Flag Operation. Before he gets a chance to explain, they open fire. Fortunately, the kills part is avoided: she survives and eventually realizes she was wrong.
- Proud Warrior Race Guy: As with all Feroxi.
- Unique Enemy: Despite her small role, Raimi is the only minor boss with a unique battle model.
BasilioFor this character's character sheet, look up his entry here.
FlaviaFor this character's character sheet, look up her entry here.
Naga (Narga)The Divine Dragon who saved the world from destruction long ago, by bestowing man with the power to seal away the Fell Dragon. According to myth, Naga appeared in the form of a human, although nobody is sure whether it was a man or woman.
For Naga's tropes, see her section here.
The First ExaltA Mysterious figure mentioned several times in the game's backstory as the original hero to fight Grima, Found Ylisse, and befriend the Taguel. Despite his role, little is known about this Hero.
- Heroic Lineage: Speculated to have been descended from the "Hero King" Marth.
- No Name Given: All he is ever referred to is the First Exalt.
- Precursor Heroes: Was the original hero to fight Grima.
- Posthumous Character: Is dead for a thousand years before the stories beginning.
- Reincarnation Romance: His wife was said in the Donnel/Cordelia support to be a charismatic Pegasus Knight princess who used a Wing Spear, exactly like Caeda, Marth's wife.
- Satellite Character: Pretty much exists so Chrom can have an ancient ancestor that fought Grima.
- Suspiciously Similar Substitute: His background and personality traits are almost exactly like Marth, even his wife was identical to Marth's!
Old HubbaAn eccentric old man from the Outrealms; apparently a fortune-teller, but who knows. For generations, his family has guarded mystical cards that can summon the Einherjar—spirits of past heroes. But, because of his mistake, the cards have fallen into the wrong hands...
- Bunny-Ears Lawyer: For all his eccentricity, this is still a guy who can summon and control the spirits of past heroes. That's quite some power.
- Cool Old Guy: He's respected by the cast who enjoy his company for his wisdom, and sense of humor. More-so in the localization where his homophobic lines are replaced with tolerant lines.
- Dirty Coward: Always makes excuses to avoid combat
- Dirty Old Man: Like needing to stay behind to watch the ladies backsides... I mean, backs.
- Expy: His design appears to be based on the fortune teller◊ from Genealogy of the Holy War. And his unused barracks roster profile implies he actually is him.
- Fortune Teller: Can give this regarding relationships from the Main Menu. Although it's explicitly stated to be Played for Laughs.
- Meaningful Name: "Hubba-hubba" is a phrase uttered to express how attractive one finds someone else, typically a male.
- Necromancer: He summons and controls the spirits of dead heroes.
- Nice Job Breaking It, Hero!: In "Champions of Yore 1", despite Hubba claiming that the Einherjar are mindless beings that can't be reasoned with, Chrom very nearly manages just that... to which Hubba says, out loud, that it must be because Eirika is gullible and naive. She doesn't take to kindly to that.
- Phony Psychic: Gives off this vibe at least.
- Shipper on Deck: Runs the "Hubba Tester" under the Extras menu. He'll match up whichever two characters you want, with hysterical results. He'll pay lip service to your canon relationships, but it's anything goes with him (spouses, siblings, parents and children, gay relationships, etc). He'll even offer words of encouragement for unrequited love (if two characters are male, he'll even say "I'm rooting for ya, brother.")
The Einherjar (Spirit Talismans)Legendary figures from the distant past, all heroes or units from previous games (such as Marth and Roy) in the series. They can be called forth from talismans to serve as units in battle.
- Alternate Self: "Child" Tiki from Shadow Dragon appears as an Einherjar character, alongside her adult self as a "regular" character.
- Anti-Villain: Of the Obliviously Evil variety. The Einherjar have no idea they aren't real, and don't even realize the problems their battles are causing. Most of your fights against them are depicted as Shoot the Dog scenarios.
- Canon Welding: As these guys are heroes and units from all past games in the series, this was inevitable.
- Chronic Backstabbing Disorder: The nature of the Einherjar maps (helping one side, another, or neither) forces you to engage in this, though since none of them seem to remember any previous encounters, there aren't any reprecussions.
- Famed In-Story: Chrom mentions that most of them are the heroes and villains of sagas and historical epics In-Universe.
- Late-Arrival Spoiler: For one, the very existence of some of them, like Hardin the Emperor, but even ignoring that, the descriptions of most of them spoil their respective games. For example, Alm is casually mentioned to be descended from royalty, and Julia and Seliph's DLC dialogue spoils their relationship as siblings. Worst of all though is the Black Knight, as non-generic units are helmetless by default in this game, not to mention the fact that even if he wasn't, you can still freely reclass him to something with more open clothing. And it's not hard to tell who he is from his hair color...
- Magic Knight: The Alm and Eirika that can be gotten from the Xenologues possesses the Dread Fighter class and Bride class respectively. The classes are also designed as foils to each other.
- Our Spirits Are Different: For one, they're entirely corporeal and act like your usual unit, though they can't support with anyone. However, they can be brought back if killed, either by redoing the Xenologue where you recruited them (which will bring them back at their initial level), or by use of the Avatar Logbook (which allows you to get them back at a higher level, though at considerable expense).
- Red Baron: Just about all the DLC reward characters are given titles, like "Exalted King" for Alm and "Scion of Light" for Seliph.
- Ultimate Showdown of Ultimate Destiny: This allows Fire Emblem characters from different games to meet up in a form.
- Unique Enemy: Marth possesses the Lodestar class, which grants him access to the Rapier weapons and the Falchions. The Alm and Eirika from the Xenologues are also the only enemy Dread Fighter and Bride unit respectively.
- You Don't Look Like You: All of them use the generic class models in battle, with nothing but Avatar heads, hair colors, and loose style change to indicate who they are. They also use generic palettes (blue for yours, green for NPC and red for enemy), meaning, for example, the Black Knight will never be seen wearing a helmet or black armor.
- Marth, however, has a unique character model. Sort of. His model uses Lucina's Lord model without the mask as a base instead of the Avatar. And he also has the same hair and tiara that Lucina had when posing as him. And his unique Lodestar class returns in Fire Emblem Fates, but is assigned Marth's canon outfit, while Lucina's outfit is reassigned to the female-only Great Lord class. Confusing, no?
- While not quite as unique, Ike is coincidentally a headswap of his descendant Priam. However, unlike Marth, other characters can reclass into his Hero class.