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This page lists all of the new original fighters in the initial release of Super Smash Bros. Ultimate.


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     64 – Inkling 
https://static.tvtropes.org/pmwiki/pub/images/dvcstgr.png
Inkling Boy 

Voiced by: Yuki Tsujii
Home Series: Splatoon
Debut: Splatoon [Wii U], 2015

Playable in: Ultimate
Specials: Splattershot, Splat Roller, Super Jump, Splat Bomb
Final Smash: Killer Wail

"Woomy!/Ngyes!"note 

Hailing from the ultra-distant future in the realm of Splatoon, Inklings are a race of anthropomorphic squid that can shapeshift between humanoid and cephalopod forms, utilizing their ink for various purposes within the sport of Turf Wars, striving to be the "freshest" amongst their peers. They were the first newcomers to be confirmed for Ultimate.


  • Action Fashionista: Inklings are highly into fashion as much as they are into battles. That's why their Palette Swap choices are not recolors of the original clothing. It's simply not fresh enough for them.
  • Adaptational Badass: Unlike their games of origin, submerging the Inklings in water does not immediately kill them, though, just like everyone else, they will still drown if they stay in the water long enough. They will also take damage for as long as they're submerged, so they aren't completely immune to water.
  • Adaptational Nice Guy: As opposed to being Sore Losers when losing in their main game, they're Graceful Losers if they lose here.
  • Anti-Frustration Features: Inklings don't actually have to be on Ink to refill their ammo. Unlike their home series, standing on Ink of a different color doesn't hurt or slow them, and it will fade over time.
    • Despite being an ink attack, they don't need any ink in their tank to use their recovery move.
  • Ascended Extra: Went from a DLC Mii costume and a trophy in Wii U/3DS to a fully-playable fighter.
  • Badass Adorable: Cute kids that can turn into cute squids, and vice-versa, but all of them can get very competitive, as their Turf Wars can assess to, and some of them (such as Agent 3, who's playable through alternate costumes) are also capable of taking out entire armies of Octarians in their home series. Now that they're in Smash, they get to compete for this trope alongside the likes of Kirby, Pikachu, Pichu, Jigglypuff, and the MOTHER duo.
  • Battle Intro: Falls from the sky in squid form and splashes some ink before changing to kid form and pulling out their Splattershot.
  • BFG: The Blaster is as big as they are!
  • Bioluminescence Is Cool: They have purple glowing spots on the underside of their tentacles which render them visible in the dark.
  • Bottomless Magazines: Averted: A gameplay element requires them to stock up on ink frequently.
  • Color-Coded for Your Convenience: Each Palette Swap has its own ink color associated with it, so you can tell whose ink is whose, even in an all-Inkling 8-Player Smash.
  • Covered in Gunge: Their attacks can cause this, which also serves as a Damage-Increasing Debuff.
  • Damage-Increasing Debuff: Inklings can temporarily coat their opponents in ink, which increases the damage they take.
  • Difficult, but Awesome: While playing as an Inkling, managing your ink supply and refilling it whenever possible is essential for performing well. However, once that hurdle is jumped, an Inkling has access to both incredible attack power and a variety of moves geared for any situation.
  • Everyone Calls Him "Barkeep": Like the Villager, the Inklings are named after what they are rather than who.
  • Everything's Squishier with Cephalopods: Especially ones that are humanoid! Inklings are a hybrid of squid and kid, and they're adorable as all get out.
  • Glass Cannon: Inkling can move relatively fast, has many punishing attacks, and can actively increase their damage output by coating the enemy in ink. However, their ink isn't limitless and can run out quickly, meaning that they can leave themselves much more open to attacks than most other characters. They're also lightweight, so they're easily launched.
  • Graceful Loser: In a stark contrast to their behavior in their home games, losing Inklings will applaud quite enthusiastically for the match's winner.
  • The Gunslinger: The Inklings are armed with the Splattershot watergun, which functions like an ink-firing machine gun.
  • Hyperspace Arsenal: They use a large variety of weapons that they pull out of nowhere.
  • Improbable Weapon User: Some of the weapons they use are quite odd, such as giant paint rollers and buckets full of ink.
  • In a Single Bound: The Super Jump technique, originally used as a way to quickly reach teammates by leaping to their location, serves as their Up Special.
  • Jaw Drop: In their reveal trailer, the Girl opens her mouth in awe upon seeing the signature emblem of Smash Bros. blazing in front of her.
  • Kid Hero: They're called squidkids and not squidadults for a reason, and have saved the Great Zapfish at least twice.
  • Kill It with Water: Inklings won't die immediately upon falling into water, however they will take steady damage when submerged.
  • Leitmotif: Splattack! from the first Splatoon game.
  • Limit Break: Killer Wail, a large, aimable soundwave, trapping the opponents and damaging them over time. Unlike other Wave Motion Gun-style Final Smashes, the Inkling is controllable while it's firing, and can throw or smack any enemies that did dodge the attack back into it.
  • Make Me Wanna Shout: The Killer Wail, a giant megaphone that blasts out a soundwave of pure destruction, serves as the Inklings' Final Smash.
  • Mechanically Unusual Fighter: Much like their home game, the Inklings need ink to use their weapons, which is recharged by shielding and pressing the Special button. Unlike Splatoon, this can be done anywhere, not just on Ink, which fades during matches in Smash, though a pool of ink will appear as part of the animation.
  • Mythology Gag:
    • The start of their reveal trailer is an updated version of the initial reveal trailer for the first Splatoon game, showing the Boy and Girl fighting each other and demonstrating their abilities in a blank white space until they're interrupted by the Smash Bros. crew.
    • Many of the Inkling's animations are based directly from their game of origin. For example, their entrance animation is the same as when Agent 3 enters a stage in Splatoon's story mode, while their victory animations (such as twirling their Slosher like a basketball) are taken directly from those in their home games.
    • While the Inklings themselves are primarily based on those from the first Splatoon game, their home stage, Moray Towers, takes more inspiration from Splatoon 2, such as with Judd and Lil' Judd's appearance in the background.
    • Their ink's ability to lower the defense of whoever is covered in it and the Roller's ability to cover the ground in ink and slow down enemies who walk on it is similar to how, in the original Splatoon games, standing in enemy ink both slows down and slowly damages you.
  • No Name Given: The Inklings are not given any real names. The only one of them with a properly established identity is Agent 3, and even then she's still referred as "Inkling" with the rest of her playable kind.
  • Orange/Blue Contrast: By default, the Girl is colored orange and the Boy is colored blue, and they are often shown to be at odds with each other.
  • Palette Swap: Rather than just swap colors for the Girl and Boy, each palette is an Inkling that was used for the first game's promotional materials. Other than the orange Girl and blue Boy, we have:
    • Yellow Girl: Agent 3 as she appeared in 1, wearing the Hero Suit.
    • Pink Girl: A tan girl wearing a Takoroka Mesh and Black Squideye shirt.
    • Purple Girl: A girl wearing the full Amiibo School Gear.
    • Green Boy: A dark skinned boy wearing a Skull Bandana with an Armor Jacket Replica and Octoling Boots, referencing this design.
    • Aqua Boy: A boy wearing Black Arrowbands and a Baby Jelly shirt.
    • Purple Boy: A boy with a Skate Helmet and an Octo Tee.
  • Purely Aesthetic Gender: Like in their series of origin, there's the option to pick between both male and female Inklings, but this doesn't change gameplay at all.
  • Shapeshifter: Per the source material, Inklings are seen shifting between their humanoid "kid" forms and their cartoony "squid" forms.
  • Smug Smiler: Their official render and some of their taunts have them look pretty cocky.
  • Stealth Pun: Agent 3, fittingly, is listed as the third color option for the Inklings.
  • Sticky Situation: Downplayed. The trail left behind by their paint rollers slow down anyone walking on it.
  • Throw Down the Bomblet: The Splat Bombs serve as their Down Special, and how far they're thrown is determined by how long the attack is charged.
  • Unorthodox Reload: Since Inkling runs on a limited ink tank, he/she must refill it regularly to power a good chunk of their moveset. This can be done by pressing the Shield button and the Special button simultaneously, which causes the Inkling to transform into a Squid and hide in his/her ink, quickly recharging the ink tank in the process. Unlike their home series, Ink fades after being shot and thus they aren't required to actually be on their own ink, or any ink at all (the animation accounts for this, creating ink for them to swim in).
  • Walking Arsenal: Unlike in their home series, the Inklings are not limited to one weapon at a time. Here, they use a variety of weapon types, including...
    • Splattershot: A watergun that fires ink at a rapid rate, used in most of their basic attacks as well as their Standard Special.
    • Inkbrush: A giant paintbrush, used in their Side Smash.
    • Slosher: A bucket full of ink, used in their Down Smash.
    • Splat Bombs: Small pyramid-shaped grenades full of ink, used in their Down Special.
    • Splat Roller: A giant paint roller, used in their Side Special.
    • Blaster: A gun modeled after custom cars that fires blasts of ink in a fireworks pattern, used in their Up Smash.
  • Wave Motion Gun: Their Final Smash, Killer Wail, acts like one.
  • Wolverine Publicity: In both this game and their home series, Inklings can have their genders and appearances customized. But as is also the case both here and there, the female orange-haired Inkling is the default design used both in-game and in promotional materials. The male Inkling does at least fare better than the gender opposite counterparts of other characters, appearing in some trailers and cutscenes alongside the female Inkling.

     65 – Ridley 
https://static.tvtropes.org/pmwiki/pub/images/czify9g.png
Meta Ridley 
RIDLEY HITS THE BIG TIME!

Home Series: Metroid
Debut: Metroid [NES], 1986

Playable in: Ultimate
Specials: Plasma Breath, Space Pirate Rush, Wing Blitz, Skewer
Final Smash: Plasma Scream

The Arch-Enemy of Samus, a high-ranking leader of the Space Pirates, and a major antagonist of the Metroid series. Ridley is tied to Samus' past and has done battle with her on multiple occasions, coming back from the brink of death each time until his final demise on Zebes. Even so, his legacy lives on in the form of clones, ensuring that he will always pose a threat to the bounty hunter.

He has had multiple appearances in the Super Smash Bros. series as a large boss prior to being Promoted to Playable in Ultimate; for those, see this page.


  • Arch-Enemy: To Samus, being the murderer of her parents. His reveal trailer subtly emphasizes this, as he goes out of his way to taunt Samus after taking out Mega Man and Mario. His Final Smash also has him destroy her gunship even if she's not fighting in that battle.
  • Armor Is Useless: One of his alternate costumes is his armored, cybernetic Meta Ridley form from the Metroid Prime Trilogy. Unlike in those games, however, it has no effect on his defense or abilities in Ultimate.
  • Ascended Extra: In no small part due to his popularity with fans, he has had greater prominence in each consecutive game. He started as a background cameo of the Planet Zebes stage in the original game, to a cameo in the intro to Melee (plus a trophy, which would appear in every game except 3DS afterward), to two boss battles in Brawl, to a stage hazard/assist in Wii U, culminating to him being a fully playable character in Ultimate.
  • Ascended Meme:
    • His splash tagline reads: "Hits the Big Time!", a reference to the "Ridley is too big" memes circulating around his size, often being a joke on why he wasn't included in previous titles. Even with his size obviously toned down, his hitbox is still the biggest in the game.
    • His Palutena's Guidance chat also opens with Pit shouting "RIDLEY CONFIRMED!" in reference to the above.
  • Attack the Mouth: While Ridley's Neutral Special move, Plasma Breath, is charging, his mouth is left vulnerable to enemy attacks. A direct blow to it will cause the attack to literally blow up in Ridley's face and inflict massive damage on him.
  • Ax-Crazy: The developers explicitly made a point of emphasizing Ridley's viciousness and cruelty relative to the rest of the cast, and his love for pain is shown through his moveset, his trailer, and even one of his win animations.
  • Barehanded Blade Block: In the "More Fighters, More Battles, More Fun" commercial, Ridley blocks Pit's dual blades with each hand.
  • Battle Intro: Swoops onto the battlefield and roars.
  • Beating A Dead Player: One of his win animations has him apparently ripping his opponent apart even after they're dead. Although he's actually tearing the ground (visible in a Team Battle victory), the way the camera shows it makes it a convincing view.
  • Beware My Stinger Tail: A good number of his attacks involve whacking and stabbing people with his tail, with one involving him holding it in-hand like a spear. Notably, all of these attacks are sweet-spotted on the tip of the tail.
  • Blood Knight: No surprise seen as how he seems to relish the freedom of combating the other fighters of the series which spells killing spree to them. The victory animation of him maiming whatever unfortunate sap that crossed paths with him, and his murderous gaze at the camera is a huge giveaway that he enjoyed it... Very, very much.
  • Body Horror: The extent of the injuries that required his transformation into Meta Ridley can be seen by the fact that his wings and tail were replaced entirely and the back of his cranium is shorter.
  • Breakout Character: His prominence has slowly increased as Smash has gone on, before finally culminating in becoming a playable character in Ultimate, most likely because he was a very popular character request. It reflected in his home series as well. While Ridley was already popular, his increased prominence in Smash has effectively caused him to supplant Mother Brain as Samus' archenemy.
  • Breath Weapon: Similar to Bowser and Charizard, he has a fire-breathing attack called Plasma Breath, although his are fireballs that move in a wave-pattern and travel on the ground like in his first appearance. His Final Smash, Plasma Scream, launches his opponent against Samus' ship in space, and follows it up by breathing a massive beam of energy that causes the ship to explode.
  • Charged Attack: In addition to his Smash attacks, Ridley's Plasma Breath can be charged to deal additional damage.
  • Combat Parkour: Ridley is surprisingly very agile despite his size. He somersaults with ease and has really great air mobility and aerial attacks. Even in one of his victory poses, he shows off his nimbleness.
  • Combat Pragmatist:
    • He's described as one of the most brutal fighters, utilizing tactics that, while not dirty per se, are certainly more vicious and unsportsmanlike than other fighters' moves, such as scraping opponents across the floor and being perfectly content with impaling others just to win.
    • This also extends to his reveal trailer, where he picks off Mega Man and Mario before ambushing Samus. Mega Man's arsenal would make him the second biggest threat to Ridley, and while Mario might have been a better choice to pick off last due to being the most vulnerable target, Ridley chose to take him out in order to get under the skin of his hated adversary, Samus.
  • Comedic Sociopathy: In accordance with his established personality in the manga, Ridley is still as brutal as ever, but now shows off his dark and sadistic sense of "humor" about his bloodlust, twirling Mario's dropped hat on his claw Super Mario Odyssey style with an implied smirk.
  • The Comically Serious: Don't let his ferocious look fool you. Just like other menacing characters in the game, he has no problems reacting hilariously with Spicy Curry. Or even wielding a Hammer in some hilarious fashion.
  • Composite Character: His design in Ultimate is an amalgamation of various Ridley designs throughout the franchise. It helps well with his different size in that regard. Elements that stand out include:
    • His default size is based upon his Early Installment Character-Design Difference in the original Metroid. This is understandable given his normally enormous size in most subsequent games.
    • His default color scheme and rugged appearance is based on his appearance in Super Metroid. His more humanoid proportions are also somewhat reminiscent of his appearance on Super Metroid's American boxart.
    • His idle stance is based upon his position in flight in Zero Mission.
    • His wing membranes and skin texture; the smaller spikes on his head, elbows and legs, along with the size and shape of his head crest and feet are elements embellished from his clone in Other M.
    • His slightly more humanoid proportions closely resembles that of his appearance in Samus Returns, having smaller hands and feet than usual.
    • While Meta Ridley has always had exposed skin on his head and limbs (this is more obvious in Brawl than in Metroid Prime), its purple color is much more brightly saturated now, which is reminiscent of Proteus Ridley's appearance in Samus Returns.
  • Continuity Cavalcade: His Palutena's Guidance references his many appearances and forms in the Metroid series, including his first appearance, the time he kidnapped the Baby Metroid, Meta and Omega Ridley, Neo-Ridley, Little Birdie aka Ridley's clone, and the Ridley Robot.
  • Continuity Nod: In his reveal trailer, Ridley tries to grab Pikachu, but is thwarted by a Metroid. This continues a trend of having the two challenge each other, as seen with Pikachu's battle with Ridley back in Brawl's story mode and Ridley's ominous approach towards Pikachu in the Smash Direct that announced his appearance in the Wii U game.
  • Crippling Overspecialization: Ridley's raw damage output and combo potential are insane, but this comes at the cost of defensive skills, making his oversized hitbox both a blessing and a curse. If the opponent can get into his attacks, Ridley is ridiculously easy to combo. He also has a dearth of reliable and/or safe KO moves, and his safe moves don't deal much knockback until the opponent is at an unreasonably high damage level.
  • Cyborg: His cybernetic Meta Ridley incarnation from the Metroid Prime series appears as an alternate costume.
  • Dark Reprise: His victory theme is the Item Acquisition theme from the Metroid series played in a minor key rather than the major key it's usually in.
  • Difficult, but Awesome: His down special, Skewer, is a slow tail stab that must hit with the very tip to maximize it. Connecting with a sour spot (i.e. anywhere but the tip) will deal an insignificant amount of damage and knockback, even at max charge, and missing outright will leave Ridley wide open. If used properly, however, it adds upwards of 50% to the Damage Gauge (among the biggest percentage boosts of any attack ever, including Final Smashes — tied with Roy's Flare Blade, which also falls into this trope). That's on top of the Focus Attack-esque crumple state that the opponent gets forced into, giving Ridley a golden opportunity to KO the victim.
  • The Dreaded: His debut trailer demonstrates why he is Samus' greatest enemy. He quickly dispatches a super fighting robot and a turtle dragon-stomping plumber without being detected. Samus realizes who's here and calms herself before turning her cannon around. When Ridley attacks from below, Samus' eyes are filled with horror as her visor reflects the space dragon's monstrous size. Then it cuts to gameplay footage of Ridley brutally destroying nearly every other fighter, culminating with him throwing Samus into her own Gunship and then blowing it up with his fiery breath.
  • Enemy Mine: Like the other villains, he teams up with the heroes to oppose Galeem. This is notably the first time he's worked with the heroes under any circumstances.
  • Establishing Character Moment: In his trailer, he quickly and brutally dispatches Mega Man and Mario with ease, and when it comes time to show himself to Samus, twirls Mario's hat around his index finger. This gives those unfamiliar with him a good gist of what exactly Ridley is like.
  • Evil Is Bigger: He rivals Ganondorf and Dark Samus as the most genuinely evil playable character in a Super Smash Bros. game, and he rivals Bowser and King K. Rool as the biggest.
  • Family-Unfriendly Death: Given that he impaled Mega Man and what seemed to be crushing Mario's skull in his debut trailer...
  • Glass Cannon: Ridley hits like the extra-large fighter he is, which is combined with a brutally fast moveset with excellent speed and aerial combat options, as well as a command grab to mix things up and a unique Down Special that, if sweetspotted, could spell death for nearly anyone it hits. Unfortunately, size doesn't always mean mass, and Ridley's weight is closer to that of normal-sized heavyweights like R.O.B. or Ike than his plus-sized contemporaries like King K. Rool or Bowser, which, when combined with the fact that his hitbox is actually the largest out of all of them, leaves Ridley very vulnerable to pressure and combos.
  • Glowing Eyes of Doom: He has glowing yellow eyes like he does in Metroid. It's especially apparent in his reveal trailer, where the eyes are among just a few sources of light in that room.
    • In gameplay when the camera is further away in stages that are dark his eyes seem to slightly glow.
  • Good Wings, Evil Wings: No surprise here, Ridley is evil all the way down, with his purple bat/demon wings complete with Spikes of Villainy.
  • Goomba Stomp: Done as his down aerial, where he plummets with both feet downward. It has a sweetspot on its clean hit, which meteor smashes opponents.
  • Hero Killer: Having disposed of both Mario and Mega Man in his trailer with relative ease, the gameplay footage later adds to his body count with Pit, Fox, and Sonic all being tossed out of the ring and Link getting impaled.
  • Hoist by His Own Petard: If a character with a counter successfully manages to counter a sweetspotted Skewer, the resulting counterattack will One-Hit KO Ridley.
  • Hyper-Destructive Bouncing Ball: His Plasma Breath move has this property. He breathes out a ball of fire, or a series of balls of fire, that bounce from the ground continuously. The projectile has interesting properties, like jumping off to a platform in order to hit unfortunate enemies trying to recover, and while the potential recoil (if his mouth is hit while he is charging) is an issue, the tradeoff is that it is fantastic for zoning, applying pressure, and edgeguarding.
  • Impaled with Extreme Prejudice: His preferred way of killing people is by impaling them with his tail. The very first thing he does in his debut trailer is to dispatch Mega Man in exactly this manner. His trailer shows him flat-out KO'ing Link without even launching him, though that scene was likely displaying the game's Stamina mode.
  • Informed Attribute: Finally averted. This is the first video game depiction of Ridley to freely showcase the intelligent and cruel personality that supplementary materials always claimed he possessed.
  • It Can Think: While supplementary materials from his home series, as well as his Melee and Brawl trophies, always indicated he was intelligent, it rarely shows. His depiction in Ultimate shows off his intelligence much more clearly, to the point his trailer shows him twirling Mario's hat around his finger in front of Samus after having very quickly and quietly dispatched him and Mega Man, in a manner that is him unquestionably taunting her.
  • Kick the Dog:
    • Ridley taunts Samus over blindsiding and defeating Mega Man and Mario with relative ease by picking up and twirling the latter's dropped hat on one claw, all the while sporting a sadistic Psychotic Smirk.
    • By ripping through her Gunship with a fiery Wave Motion Gun, his Final Smash always ensures he will take down Samus in some form — even if she's not fighting in the same battle as Ridley.
  • Lean and Mean: In contrast to the buff Other M design previously used as the Pyrosphere stage hazard in Wii U, this Ridley goes back to the thin, skeleton-like look he has had in most Metroid games.
  • Leitmotif: His reveal trailer features "Vs. Ridley", Brawl's Rotten Rock & Roll remix of his original battle theme from Super Metroid. His character trailer uses a new, rock-based remix of said theme.
  • Limit Break: His Final Smash, Plasma Scream, has him knock his opponent into Samus' Gunship as it's flying, before blasting the hell out of both them and it with a fiery mouth beam. If that's not enough, anyone who is damaged to 100% or more by the end of the cinematic is instantly KOd, then and there. After the cinematic is over, you can see the Gunship crashing in the background.
  • Man Bites Man: Lunges and crunches opponents with a bite that's an effectively powerful KO move.
  • Maniac Tongue: The demonic space dragon gets a kick out of the act of injecting his sharpened tail into his victims' torsos, all the while having his tongue spill out of his maw, emphasizing his bloodlust.
  • Mix-and-Match Critters: Basically a tall Xenomorph Xerox blended with a dosage of Ptero Soarer features.
  • Mythology Gag:
    • His more playfully sadistic personality as shown off in the trailer hearkens back to his more energetic and talkative personality from the 2002 Metroid manga.
    • Ridley's way of executing Mario is exactly how he crushed the heads of Samus' parents in Samus' hallucination of that same manga. Also from the manga, his impalement of Mega Man is similar to how he wounded Gray Voice.
    • His character art shown above has him in the exact same pose as Bowser's from 3DS/Wii U, except Ridley is facing the opposite direction. How fitting, since they're both giant, draconic Arch Enemies to their series' respective heroes.
    • In addition to his Meta Ridley costume, many of Ridley's Palette Swaps reference his various incarnations and color schemes from both how he appears in-game and different pieces of promotional artwork. His red/orange palette references his artwork for Super Metroid; his blue/violet palette references his Neo Ridley appearance in Fusion; his green/red palette references his artwork for Zero Mission; his gold/blue palette references his golden statue (along with the other bosses) from both Zero Mission and Super Metroid; his violet/green palette references his sprite in the original NES Metroid; and his silver/green Meta Ridley palette references the Ridley Robot in Zero Mission.
    • When Ridley breathes fireballs, they travel in a wave motion, which has not been seen since the original NES Metroid. His smaller size in Ultimate is also in line with this Early Installment Weirdness.
    • His standard stance has him bend his limbs in a similar way to his compressed appearances from the NES/SNES titles, which Sakurai implemented to keep him within the game's character size boundaries while still making him seem big.
  • Names to Run Away from Really Fast: His epithet in the Boxing Ring is "Cunning God of Death," a moniker he got in supplementary materials for Zero Mission in reference both to him being a Person of Mass Destruction and to his Joker Immunity.
  • Narcissist: Viridi brings up the time Ridley built a robot replica of himself, calling him a narcissist for it.
  • Natural Weapon: His barbed tail. He even uses it like a spear in his forward tilt.
  • Ninja Pirate Zombie Robot: An example who can be described by all four in the trope name: he takes out Mega Man and Mario with Ninja-like stealth, he's a Space Pirate, he cheats death like the undead through methods such as rapid healing and cloning, and his cybernetic Meta Ridley form is an alternate skin. On top of those four, he's also an alien dragon.
  • Non-Standard Character Design: Ridley in Ultimate is incredibly detailed, even more so than the realistic characters (like Snake or Ryu) in either Ultimate or Brawl.
  • The One Guy: The only playable Metroid character who is male, as well as not being any variant of Samus.
  • O.O.C. Is Serious Business: It takes a threat like Galeem to convince Ridley to fight for the same cause as Samus.
  • Our Dragons Are Different: He's a dragon from space with pteranodon-like features. He's the fourth playable dragon in the series following Yoshi, Charizard and Corrin, but all are very different interpretations of the mythos.
  • Palette Swap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the Metroid series.
  • Playing with Fire: His Plasma Breath shoots out a stream of fireballs from his mouth, and his forward smash is a short-ranged burst of fire similar to Mario's.
  • The Power of Hate: Possibly why his Final Smash focuses on him destroying Samus's Gunship; Ridley's relationship with Samus on his side doesn't go much deeper than his unbridled hate for her.
  • Pragmatic Adaptation:
    • He's been significantly scaled down and his physical proportions have been heavily altered from his games and prior Smash appearances, to make him more viable as a playable character. And much like with Kirby, his unlimited flying abilities have been reduced to a few flaps for the sake of competitive balance.
    • The size of his wings is one of the few elements not taken from one of his in-game designs. Instead of the tiny wings of the earlier 2D games or the enormous wings of the 3D games and Samus Returns, Ridley instead has wings that are proportionally long but not wide, allowing him to look menacing at his scaled-down size without looking awkward or inducing massive Hitbox Dissonance.
  • Primal Stance: He's almost always crouched down low to the ground, to where his claws are almost touching the floor. This is justified since this is, mechanically and tactically, to make him as small a target as possible; one of his taunts is merely him standing slightly more upright, and this alone demonstrates that he towers over most fighters in the game.
  • Promoted to Playable: He was previously a story boss in Brawl and a stage boss in Wii U, and now he's finally playable in Ultimate. This also marks the first time he's ever been playable, period.
  • Purple Is Powerful: His skin is predominantly purple like it is in most Metroid games, and he's a Lightning Bruiser who can deal the largest amount of damage of any character from the entire series. His Down Special, for example, can deal up to 60% damage(!)note  if executed correctly.
  • Rated M for Manly: Much like Bowser, he's very monstrous. And like Ganondorf, he is one of the most ruthless characters in Nintendo's lineup.
  • Razor Wings: Uses his wings for his up aerial and Wing Blitz Up Special to damage enemies.
  • Reptiles Are Abhorrent: A murderous, sadistic Space Dragon who is the leader of a band of Space Pirates.
  • Sadist: His attacks are unusually brutal for the games, and during his reveal trailer he is shown taunting Samus right after impaling Mega Man and throwing Mario off a bridge. His gameplay demonstration also shows him stabbing Link in the gut, then curl up to sit there to watch him die (in a colorful explosion).
  • Sickening "Crunch!": In his reveal trailer, Mario's bones can be heard cracking as Ridley crushes his skull. Likewise, one of his taunts has him stand straight up with an audible crack in his bones.
  • Slasher Smile: If you look very closely at the corners of his mouth during his "rip apart the dead opponent" victory animation, you'll notice him putting on a smile.
  • Sore Loser: Ridley will applaud his opponents with very slow and sullen Sarcastic Clapping if he does not win.
  • Space Pirate: He's the commander of the Space Pirates, whom Samus constantly butts heads with. His Classic Mode has him fighting against characters who pilot their own spaceships.
  • Spikes of Villainy: He has some spikes on his wings and head, but his main one is the one on his giant stinger-like tail.
  • Stealth Expert: Despite being a giant flying space dragon, Ridley is able to pick off Mario and Mega Man mere feet away from Samus without her realizing anything is afoot.
  • Suicide Attack: Due to Space Pirate Rush's status as a command grab, using it offstage can potentially allow Ridley to drag his opponent to the lower blast line. Like most sacrificial KOs, it's Awesome, but Impractical unless you have stock advantage, since Ridley dies first this way, but no one says you can't throw them first...
  • There Is No Kill Like Overkill: His Final Smash instantly KOs characters with high percentage, much like Bayonetta's, Zelda's, and Joker's Final Smashes.
  • Tom the Dark Lord: A vicious, corpse-like alien dragon who dispatches his opponents in gruesome ways has the mundane name "Ridley."
  • Unskilled, but Strong: Ridley's fighting style lacks anything resembling finesse and is every bit as savage and animalistic as one would expect from a Space Dragon. That said, his sheer speed and raw strength more than makes up for it and he uses acrobatics really, really well.
  • Vile Villain, Saccharine Show: Sure, Smash Bros. is no stranger to dark and frightening villains such as Giga Bowser, Tabuu, and Master Core. However, Ridley's viciousness and cruelty helps him stand out among the colorful Nintendo cast, having a brutal and animalistic moveset that really emphasizes what a sadistic monster Ridley is. His reveal trailer, in particular, portrays him like a villain straight out of a horror film.
  • Wham Shot: His reveal trailer has the shot of Ridley stabbing Mega Man with his trademark tail. To many, this is what gave away his inclusion in Ultimate, leading to many an "Oh, Crap!".
  • Wipe the Floor with You:
    • His Side Special, Space Dragon Rush, does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the victim wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone; to prevent him from abusing it for easy suicide/cheese kills on stages with walkoffs, he will be KOed first when he reaches the blast zone. It's also a Call-Back to his first appearance in the Subspace Emissary, where he slams Samus against the wall and drags her across it. Special note is the speed he does it too. He is throttling the poor sap faster than Sonic's top speed.
    • He also does this for his Back Throw, dragging his opponent's back on the floor before tossing them aside. It's harder to notice, though, given how quickly the animation plays out.
  • Xenomorph Xerox: An aspect of his appearance since Super Metroid (particularly the long bladed tail), but this game makes it even more obvious thanks to the particular aspects they chose from various Ridley designs along with the extra detail in his skin. His reveal trailer plays it up with him viciously and stealthily picking off Mega Man and Mario not unlike the trope namers.
  • Your Size May Vary: The most infamous example in the series. It's been stated multiple times in the past that Ridley was relegated to boss appearances in previous Smash games because his size wouldn't make for a practical fighter, and scaling him down wouldn't be true to his character. In Ultimate, he's still relatively big, but gets away with it by being hunched over most of the time. His brief appearance in King K. Rool's trailer is more in line with how he appears in his home series. It's even mocked in one of the Challenges images, where he's so massive that he faces Rathalos on equal footing while a normal-size Yoshi frets in the foreground.

     66 – Simon 
https://static.tvtropes.org/pmwiki/pub/images/ssbu_simonbelmont.png
Voiced by: Hideo Ishikawa (Japanese), Keith Silverstein (English)
SIMON LASHES OUT!
Home Series: Castlevania
Debut: Castlevania [NES], 1986

Playable in: Ultimate
Specials: Axe, Cross, Uppercut, Holy Water
Final Smash: Grand Cross

The first and most famous hero of the Castlevania series, Simon Belmont is a member of the illustrious Belmont clan, a family that uses the holy whip, the Vampire Killer, to hunt the evil armies of Dracula wherever they may lurk. Simon himself initially took up the mantle to save Wallachia and the world from Dracula's shadowy rule in the late 17th century, and when Simon later suffered a Dying Curse from his foe, he reassembled Dracula's body to destroy him again and break the curse. He's the second Konami representative in Super Smash Bros. after Snake.


  • An Axe to Grind: Simon is able to throw axes, which travel in their signature arc and hit multiple times on the way.
  • Ancestral Weapon: The Vampire Killer has been used by the Belmont Clan to defeat Dracula and his minions for generations. Here it is used by both Simon and Richter.
  • Barbarian Hero: Simon is almost an exact match for the trope description, taking cues from his appearance on the box art of the Castlevania games on NES and SNES.
  • Battle Intro: Appears while surrounded by light, then swings his Vampire Killer along the ground.
  • Big Damn Heroes: He used the Vampire Killer to wallop Death in the jaw right after the latter had reaped Luigi's soul.
  • Building Swing: The Vampire Killer can latch onto ledges to let Simon hang from them, in a nod to its use in Super Castlevania IV and Castlevania: Bloodlines.
  • Chain Pain: His Vampire Killer whip is in its Morning Star form, which is a long chain with a small mace ball at the end.
  • Composite Character:
    • Sakurai notes that some of his moves are actually taken from Richter Belmont, his descendant, when talking about Richter's status as an Echo Fighter. Specifically, all the moves that give him mobility, like Tackle (his dash attack), Slide Jump (his down tilt), Somersault (his backwards jump), and Uppercut (his Up Special, and technically is called High Jump in the series) all came from his echo. His Final Smash, Grand Cross, is also from Richter, as the games featuring him do not have Item Crash.
    • His Vampire Killer whip combines the Level 3 ball and chain design of the original games with the Combat Cross handle from the Castlevania: Lords of Shadow universe.
  • Creepy Cool Crosses: Just like in his home series, he can uses crosses as a boomerang-like projectile.
  • Crippling Overspecialization: While he is still viewed as effective by most pros (most tiers place him on the higher end of mid, on average), his excellent range on his normals, heavy zoning pressure, and brutal sweetspotted hits are countered by the slow startups on all of his whip and projectile attacks, reliance on sweetspots to be effective, and tendency to fold easily under pressure. Get in his face and his effectiveness drops greatly.
  • Darker and Edgier: As Sakurai notes in the Direct video that debuted him, Simon and the Castlevania series are a bit darker than much of the rest of the Smash roster. This is reflected in the Castlevania stage being a forbidding castle full of horrifying monsters, Simon having a relatively grounded and realistic design, and his Final Smash, where he traps his opponents in a coffin, hurls them into the air, and bombards them with holy crosses, being more like a Fatality than a Final Smash.
  • Dash Attack: Notable in that his dash attack, a forward lunge while spinning his whip around like a pinwheel, is a move from Richter called the Tackle, as he cannot perform this move in his home games.
  • Difficult, but Awesome: Much like his home series, if he misses an attack with his whip, he's highly vulnerable due to the lag in the attack, and the majority of his attacks have a much narrower reach compared to other characters, meaning Simon requires far more precision than most characters. However, the trade-off is having the longest range in terms of standard attacks when compared to the rest of the cast, even Corrin and Mega Man.
  • Diving Kick: His downward aerial is a downward kick called the Jump Kick. Neither he nor Richter can do this in their own games, only in their Intra-Franchise Crossover game appearance in Harmony of Despair.
  • Double-Meaning Title: His and Richter's reveal trailer is titled "Vampire Killer," which refers to their profession and is also the proper name of the whip they wield. It's also the name of the main theme of the Castlevania series that plays during the trailer.
  • Dramatic Unmask: Right after walloping Death in the jaw, Simon dramatically pulls off the hood he was wearing in the first half of his trailer to reveal himself.
  • '80s Hair: He once again sports the 1980s mullet he had in the artwork of his debut games.
  • Empowered Badass Normal: Prior to Ultimate, Simon in the original games had a basic moveset and wasn't able to use Item Crashes. Now, he can use Uppercut and Grand Cross.
  • Epic Flail: His whip, the Vampire Killer, is actually a small spiked ball on the end of a long chain. In the Castlevania games, it starts off as a regular whip, but can be upgraded to resemble how it is depicted in Smash.
  • Gigantic Moon: His Final Smash produces an unrealistically large full moon in the sky regardless of what stage the fight is on.
  • Guest Fighter: Hailing from the Castlevania series, Simon is the second Konami representative, after Snake.
  • Hair of Gold, Heart of Gold: An extremely handsome blond, is also very brave, courageous and heroic. He saves Luigi from Death's clutches!
  • Holy Burns Evil: Downplayed Trope. Like in his own games, Simon is equipped with crosses and holy water to combat Dracula's demonic forces, but to keep Simon from being the most situational character in the game, they do as much damage to angels as they do to dark magicians. A poorly timed toss of holy water can be intercepted by one of his opponents, who can then hurt Simon with the weapon, even if they're evil!
  • Holy Hand Grenade: His Final Smash, Grand Cross, traps the victim in a coffin before launching them upwards and blasting them with cross-shaped bolts of energy. In the Castlevania series, this is an Item Crash, a super move that varies depending on the sub-weapon you have. Simon himself cannot perform one in his games, but Richter can.
  • Holy Is Not Safe: His holy weapons can also hurt characters they shouldn't be able to hurt otherwise, like Pit and Villager.
  • Hunk: He has his retro appearance rather than the bishonen one from later games, giving him a muscular structure and handsome face.
  • Icy Blue Eyes: His azure eyes complement his extremely serious personality quite effectively.
  • In the Hood: He starts off his reveal trailer dressed in one to protect himself from the rain and to conceal his identity to viewers.
  • Jesus Taboo: He wields several Christian-themed weapons without Jesus or Christianity ever being explicitly mentioned. It's downplayed, as his Cross and Holy Water weapons are still referred to as such (in contrast to how the North American releases of the NES games called them Boomerang and Fire Water), while Sakurai referred to the Vampire Killer as a "holy whip" in the August 2018 Direct.
  • Leitmotif:
    • "Vampire Killer", the theme of the first stage from the first Castlevania, accompanies his trailers. While there exists an 8-bit/rock hybrid mash-up that plays on his preview and in Sakurai's overview of him, his actual debut used the remix from Castlevania: Judgment.
    • His leitmotif in his home series, "Theme of Simon Belmont" is also featured in his stage's playlist.
  • Limit Break: Grand Cross. It's a cinematic attack where Simon summons a coffin. Any enemies within range are sucked into the coffin, whereupon Simon grabs it with his whip, throws it into the air, and assaults it with a series of holy cross-shaped magic bolts. Fittingly, this is basically how the Cross Item Crash works in the main Castlevania series (minus the coffin trap), though like the moves he borrows from Richter, Simon could not perform these in his original games.
  • Long-Range Fighter: Simon's whip gives him a long range for his attacks, moreso than any other character, which is only augmented by his special moves. His directional whip input also destroys most enemy projectiles, which makes him an effective counter to other long-range fighters.
  • Mighty Glacier: Much like in the classic Castlevania games, his slow speed and lagging when jumping and attacking often leaves him vulnerable, but this is balanced by the reach and strength of his attacks.
  • Moveset Clone: Chronologically, Simon is technically this to Richter due to moves such as Uppercut and Grand Cross originating from him, despite the latter being noted as the Echo Fighter. Sakurai even lampshades this by stating that Simon also echoes Richter in a way and it's hard to say who is echoing who.
  • Mythology Gag:
    • Much like other throwback characters like Pac-Man and Mega Man, almost all of his animations are recreations of his animations in early games. His walk is a characteristic strut inspired by the way he walked in his debut game, and like in that game as well, he tucks his legs up when he jumps. Even his idle stance calls back to the Belmonts' rather unusual posture in their original games.
    • Throwing a Holy Water to "cook" a chicken in his reveal trailer is a coy nod to his home game's penchant for Inexplicably Preserved Dungeon Meat.
    • His official render is his pose on the original Castlevania's box art, albeit turned 180 degrees and with the Vampire Killer still approaching the viewer.
    • His cracking Death in the face with his whip hearkens to the opening for Castlevania: Rondo of Blood, where Richter does the same for a skeletal mook.
    • One of his victory animations has him grabbing a Red Orb, after which he keeps on jumping and whipping at the same time, a trick you could do in the original game.
  • Perpetual Frowner: He always has a dour look on his face, contrasting with his cheerier descendant Richter.
  • Rated M for Manly: As a muscular, whip-wielding warrior who goes around killing monsters, he definitely is one.
  • Religious Bruiser: Simon wields several holy weapons, including several crucifix-themed attacks, to do battle with the forces of darkness.
  • Retraux: Much like Pac-Man and Mega Man. While Simon has received more recent redesigns over the years (such as Castlevania Chronicles, Castlevania: Judgment, and Castlevania: Lords of Shadow – Mirror of Fate), his design in Ultimate is primarily based upon his classic NES design. This can be pushed even further with the Palette Swap that resembles his NES sprite.
  • Shoryuken: The Uppercut special move. It is a move he borrowed from Richter, as he cannot do it in all of his starring appearances.
  • Skill Gate Character: Infamous among lower-level players for his great range and disjointed hitboxes, zoning tools that can clutter up a screen like nothing, and extremely powerful Smashes that can KO from afar at very low percentages when sweetspotted, but his sluggish and awkward aerial movement, terrible recovery, frame vulnerability on most of his whip attacks, and vulnerability to sustained close-range pressure are all major issues that more skilled players will readily exploit.
  • Slide Attack: One of the moves he got from Richter. He can further his slide attack with a leaping kick called Slide Jump.
  • Whip It Good: As always, Simon's Weapon of Choice is the Vampire Killer whip.
  • The Worf Effect: One clip of gameplay from his debut trailer has him outrange Corrin's forward smash attack (which was the longest in 3DS/Wii U) with his own.
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     67 – King K. Rool 
https://static.tvtropes.org/pmwiki/pub/images/ssbu_kingkrool.png
KING K. ROOL COMES ABOARD!
Home Series: Donkey Kong
Debut: Donkey Kong Country [SNES], 1994
Playable in: Ultimate
Specials: Blunderbuss, Crownerang, Propellerpack, Gut Check
Final Smash: Blast-o-Matic

The Kong family's original Arch-Enemy and the Big Bad of the original Donkey Kong Country trilogy (as well as the cartoon of the same name, their Nintendo 64 successor, and five portable titles), King K. Rool is the demented leader of the band of crocodilians known as the Kremling Krew. Usually content with stealing their bananas/medals/Crystal Coconut, he's actually tried to go after the Kongs themselves on a few occasions. After being absent from games for nearly a decade, K. Rool makes his triumphant return as a playable character in Ultimate.

He's also the third character included to be made by a non-Japanese developer, Rare, same as Diddy Kong.


  • Accessory-Wearing Cartoon Animal: He wears a crown (or a pirate hat when using his Blunderbuss), a cape, wristbands, and armor on his torso, but he's otherwise unclothed.
  • Acrofatic: Never mind jumping and dodging (and he's an impressive jumper too, as seen in his original boss fight and reflected in his Up Throw), someone as fat as K. Rool shouldn't be able to run on all fours with that gigantic gold gut of his flopping around. It's noticeable that unlike Dedede, when he slaps his belly, it doesn't jiggle or wobble, suggesting that it might actually be more muscle than fat under there. Doubles as Truth in Television, as Real Life crocodiles are deceptively fast on land.
  • Adipose Rex: K. Rool is easily among the fattest of the Kremlings and as such, he's their leader. He's able to use his gut to his advantage as well.
  • Anthropomorphic Zig-Zag: As opposed to him being very anthropomorphized in main game appearances, he's only mostly such here (while he walks and fights like a human, his only voiced line in his trailer was a roar, and his running animation has him on all fours).
  • Arch-Enemy: The biggest recurring nemesis to Donkey Kong and Diddy Kong. His reveal trailer even emphasizes this, starting by showing heroes who have a playable nemesis facing off against their respective enemy, and then ending with K. Rool performing a Punch Parry with DK and Diddy. And his Final Smash always involves him destroying DK Island even if he isn't up against the Kongs in that match. Hilariously enough, the Banjo-Kazooie trailer shows K. Rool sleeping on the floor of Donkey Kong's house and neither he nor Diddy seem to mind.
  • Armored Villains, Unarmored Heroes: Evokes this contrast with Donkey Kong. DK fights completely bare-handed, with nothing on his person but his humble tie. Meanwhile K. Rool is decked out with his shiny gold crown, bracelets, and especially his belly armor. The contrast is especially noticeable when comparing their chests. DK's chest features nothing but his bare monkey muscle, while K. Rool has to protect his chest with round golden armor that highlights his obesity. This even comes into play in their movesets: K. Rool has more defensive options thanks to his equipment and odds-and-ends (Belly Super Armor, Gut Check counter, projectiles to keep opponents at a distance, etc.), but DK's superior speed, mobility, and combo ability makes him a more aggressive threat who is better at fighting up-close and personal.
  • Armor-Piercing Attack: The starting stomp of his Final Smash works even on opponents who try to shield it.
  • Art Evolution: His design downplays the more vibrant colors on his trophy from the fourth entry, and instead gives him darker coloring much more in line with the Donkey Kong Country games, with his scales being more detailed and his underbelly having armor with a golden sheen over it.
  • Ascended Extra: He was just a trophy in Melee, Brawl (also appearing as a sticker), and 3DS/Wii U (also appearing as a Mii costume), but finally became a playable character for Ultimate.
  • Ax-Crazy: It's subtle, but K. Rool is noticeably more deranged this time around. In addition to acquiring some new tics, he's much more aggressive and bestial compared to his home series, running on all fours like a wild animal, rather violently disposing of King Dedede, and looking a little too eager to fight DK and Diddy in his reveal trailer. And just as his Melee trophy lampshaded way back when, for his Final Smash, K. Rool makes liberal use of the needlessly destructive Blast-o-Matic, laughing uncontrollably as he obliterates DK Island.
  • Badass Armfold: His entrance animation has him drop from the sky while in this pose, letting out an Evil Laugh.
  • Badass Cape: Notably, it is a bit tattered at the edges in Smash, possibly in reference to his years of inactivity.
  • Bait-and-Switch: Gloriously subverted in his reveal trailer, which shows what looks to be a silhouetted King K. Rool stomping towards Donkey Kong and Diddy Kong's hut... only for it to be King Dedede wearing a K. Rool costume. Then as Dedede is laughing at his own prank, the real K. Rool appears behind him and smacks him away.
  • Battle Boomerang: His Crownerang Side Special. His crown will function like a boomerang when thrown, returning to his hand. However, it can be intercepted like the Boomerang item in 4 and land on the stage for anyone to grab, or be stolen by characters like Villager. It will eventually return to him, much like how R.O.B.'s Gyromite works.
  • Battle Intro: Falls onto the battlefield with his arms folded, then laughs.
  • Belly Flop Crushing:
    • His dash attack has him literally hurling his weight forwards with his stomach.
    • His Down Smash is a more direct example, featuring him belly flopping on the floor with his arms outstretched.
    • His Up Smash has K. Rool hopping straight up, falling forward to the floor, and landing on his gut, ending up in a planking position not unlike one of Luigi's taunts. The actual belly flop can even Meteor Smash airborne opponents, though it is rather weak.
  • Beware the Silly Ones: In spite of his comic antics and cartoonish design, K. Rool's personality is more comparable to the likes of Ganondorf or Ridley than to Bowser or Dedede, if not relatively worse. He's a borderline insane petty tyrant who abuses his underlings, managed to kidnap more and more of the Kong Clan in each of the original four Donkey Kong Country titles he featured in, and his repeated defeats by them escalated to him trying to destroy their island and everything on it. His Final Smash, where he uses a Wave Motion Gun to blow up Donkey Kong Island, is canonically what he tried to do in Donkey Kong 64. His cartoon incarnation may have been a comical Ineffectual Sympathetic Villain, but even that incarnation deliberately activated a curse that would have sunk the island into the sea, dooming everyone on it (including him), in an attempt to blackmail Cranky into giving him the Crystal Coconut.
  • BFG: His Neutral Special has him pull out his blunderbuss from DKC2 and fire cannonballs. The blunderbuss can also suck the cannonballs back like a vacuum.
  • Bling of War: This incarnation of K. Rool, in addition to his Kevlard, wears gold-plated armor on his chest and stomach, as with his original appearance. Moves that make use of his stomach have super armor (and reduce the damage K. Rool takes while active as a bonus), but tanking too many consecutive hits with this will result in the armor cracking and K. Rool being stunned for a short while. K. Rool also has a counterattack with his belly, which functions in the standard fashion, negating received damage entirely if successful.
  • Boxing Battler: His forward smash has him pull out a boxing glove like in DK64. The end of his trailer has both him and DK pulling out boxing gloves and performing a Punch Parry, their incredible strength causing a tremendous shockwave.
  • The Bus Came Back: He'd been absent for at least ten years by the time this game came out, making this the first outing he's had in a while since Mario Super Sluggers back in 2008. It's even lampshaded in his reveal trailer; DK and Diddy are very surprised to see him again, in the flesh (or scales, in this case).
  • Button Mashing: His Final Smash which involves him using the Blast-o-Matic has him keep hitting the trigger to shoot it.
  • Cape Swish: Grandly performs one before pointing like in his artwork for one of his victory poses.
  • Combat Pragmatist: Much like in the first Donkey Kong Country game, the end of his trailer has him Playing Possum and sneaking away while DK and Diddy are celebrating, only for K. Rool to stomp them into the ground with a surprise attack.
  • Combo Breaker: Much like Luigi, King K. Rool's neutral air is effective for easing pressure, being a move with quick startup and a long hitbox that also uses some of his Belly Super Armor.
  • Composite Character:
    • His design is based on his modern design, but also uses elements of his original Rare design, including the gold belly armor and detailed scales. In addition, while he has his classic asymmetrical eyes, he also has the "crazed eye twitch" of his cartoon incarnation on top of that.
    • His moveset uses gadgets from the various gimmicks he's adopted in the original Country trilogy and Donkey Kong 64; he has his crown toss from DKC, the blunderbuss from DKC2, the jetpack from DKC3, and boxing gloves from 64. His Final Smash, the Blast-o-Matic, is also from 64.
    • Crocodile Isle as depicted in his Final Smash has the same basic layout as the mechanical watercraft version from Donkey Kong 64 (most notably the presence of the Blast-o-Matic), but it also seems to be a regular land-based island like the original Crocodile Isle from Donkey Kong Country 2: Diddy's Kong Quest.
  • Confusion Fu: His niche in the "big, slow, bulky heavy hitter" milieu (Bowser, Ganondorf, and Dedede rounding it out); as a character whose core concept is "super-heavyweight who does things that super-heavyweights aren't supposed to be able to do", he is somewhere between this and Jack-of-All-Stats, sporting a wide variety of options that can surprise people and provide answers to numerous scenarios.
  • Cool Crown: One that functions as a boomerang weapon at that! Careful, though, as like R.O.B.'s Gyromite, it can be "bounced" away and be used as a regular throwing item by opponents. With the crown's strength and K. Rool's large body, this can prove disastrous for the crocodile king should his opponent get their hands on it. It will eventually respawn back on his head given enough time and inactivity.
  • Counter Attack:
    • His down special move, Gut Check, has his belly glowing bright green. If an opponent attacks him in this state, he'll thrust his belly out and send them flying, and if a projectile hits him in this state, he'll reflect it; however, it only works on attacks from the front, his head and feet are still exposed to attack, and it has a short cooldown period after use like other counters. This is likely a reference to his boss fight in the original Donkey Kong Country, where the Kongs will take damage if they attempt to roll/cartwheel into his belly during his cannonball dropping attack.
    • Thanks to his belly-based Super Armor, many of his basic attacks can serve as this. If the opponent attempts to attack K. Rool's belly to interrupt one of these attacks, his belly armor will tank the blow (reducing damage in addition to negating knockback), and his opponent may find themselves eating K. Rool's attack for their trouble. However, repeated use of this belly armor in too short a time will leave K. Rool stunned.
  • Damn You, Muscle Memory!: Upon seeing him whip out the Blunderbuss, one would think that the original strategy of jamming it with its own cannonballs would still work. One case of Schmuck Bait later, and they would then find out that he's bypassed that design flaw. In fact, he's turned it into an advantage of his own now that he can fire the thrown cannonballs (and opponents) back out.
  • Enemy Mine: The World of Light intro shows him teamed up with the Kongs and Bowser to confront Galeem.
  • Evil Is Bigger: He is about the same size as Bowser, who K. Rool can be seen as an Expy to, making him large enough to play the bigger villain to Donkey Kong despite the latter's status as a superheavyweight in his own right.
  • Evil Laugh: As can be seen in his entrance animation and Final Smash.
  • Exposed Animal Bellybutton: Despite being a crocodile, he has a prominent outie belly button.
  • Faster Than They Look: Despite being big and fat, he is surprisingly fast when it comes to stage movement. Even in the trailer, he is seemingly as quick as Donkey Kong on all fours.
  • Fat and Proud: His side taunt has him giving his golden gut a hearty slap with an air of pride.
  • Fat Bastard: He's Donkey Kong's Arch-Enemy, and he's got quite a gut on him. He even weaponizes it, both as a Dash Attack and as a counter move in the form of Gut Check. His neutral aerial also emphasizes his stomach to attack enemies.
  • Friendly Enemy: Despite their heated battle earlier, Donkey and Diddy have no problem with letting K. Rool hang around in their hut in Banjo & Kazooie's reveal trailer. When Banjo & Kazooie actually show up, K. Rool also seems really happy to see them like Donkey and Diddy... Even though the trailer ends with him facing the same fate as Gruntilda.
  • Furry Reminder:
    • His dash is a bestial four-legged run similar to what actual crocodiles are capable of, in stark contrast to the fact he stands upright.
    • Much like Donkey Kong, Diddy Kong, Bowser, and King Dedede, his vocalizations in Smash are more realistic-sounding animal sounds.
  • Go-Karting with Bowser: In Banjo-Kazooie's reveal trailer, K. Rool is seen lounging inside the Kongs' house.
  • Graceful Loser: If he doesn't win the fight, he's seen clapping excitedly, happy he just got such a fun fight.
  • Green and Mean: A green crocodile whose name is a play on "cruel" for good reason.
  • Grievous Harm with a Body: The Blunderbuss can suck in an opposing player and use them as ammo. His forward throw can also damage nearby fighters.
  • Guttural Growler: His realistic crocodile roars have an incredibly low baritone, even moreso than his fellow heavyweights like Bowser.
  • Hammered into the Ground: His down tilt is a sumo-esque stomp that buries opponents, and his down throw piledrives his victim.
  • Heel–Face Turn: Fighting alongside the Kongs in World of Light must have done a lot to further Kong and Kremling relations, since, as opposed to invading their home in his own trailer, he's lounging around DK's place in the Banjo-Kazooie trailer just like he's just another member of the DK Crew.
  • Helicopter Blender: K. Rool's heli-pack has a hitbox on its propeller, giving him protection from opponents attacking from above.
  • Helicopter Pack: His Up Special has him pull out his heli-pack from Donkey Kong Country 3: Dixie Kong's Double Trouble!.
  • Implacable Man: Most of his moves have Super Armor, which means he laughs off any hitstun that comes his way and smashes the sender off the screen like they didn't even hurt him at all. Not only that, but he has one of the best Up Special recoveries in the game, let alone amongst heavyweight characters. If you don't manage to smash him all the way into the blast zone, it's very likely he will be back.
  • Improvised Weapon: He can toss his crown as a projectile, which returns to him like a boomerang.
  • Inexplicably Tailless: Downplayed. While K. Rool does have a tail, it is much smaller than what you would expect from an anthropomorphic crocodile (especially considering his comparatively long tail in the Rare-developed Donkey Kong games), being little more than a nub, and difficult to notice given his girth.
  • Jiggle Physics: It's very subtle, but during some moves and taunts, his belly jiggles.
  • Kevlard: One of his moves is Gut Check, a counter move that consists of him simply using his gut to bounce back enemy attacks, including projectiles. He also has a diving belly flop with Super Armor, smacking his belly afterwards (presumably one of his taunts) to emphasize his toughness. It does have its limits, however. Taking too many hits in a row will cause the armor on his chest to crack, stunning K. Rool and leaving him open for attacks.
  • Kick the Dog: His Final Smash sends his victims to DK Isle, which he then blows up with his Blast-o-Matic device — even if Donkey Kong and his friends are not his opponents.
  • King Koopa Copy: He joins the list of plus-size villains like King Dedede, Ridley, and Ganondorf that appear in this game alongside the original King Koopa himself.
  • Laughably Evil: Many of his animations and attacks are on the comedic side compared to most of the other villains.
  • Leaning on the Fourth Wall: Just before his official reveal trailer begins, his prodigious weight is so great that he shakes the screen even while Sakurai is still signing off from the Direct.
  • Leitmotif: A new remix of "Gangplank Galleon", his boss theme from the original Donkey Kong Country, accompanies both his reveal and gameplay trailers. This remix also has lyrics, making it his Villain Song as well. A brief snippet of it also plays as his victory fanfare.
  • Limit Break: Blast-o-Matic. K. Rool makes a bum rush straight forward, and anyone hit by it is then caught in a cinematic where they are blown up alongside DK Isle via K. Rool's towering laser cannon.
  • Mad Eye: Along with his golden gut, K. Rool's disturbingly bulging and veiny left eye with an enlarged iris are two of his most iconic traits — and, while his few post-Rare appearances inexplicably downplayed these traits to near-absence, Smash brings them good and back into focus just as during his hayday.
  • Mad Scientist: He uses the propeller backpack he utilized as part of his Baron K. Roolenstein persona from Donkey Kong Country 3 and the Blast-o-Matic he helped design in Donkey Kong 64.
  • Meaningful Name: King K. Rool = King Cruel
  • Mechanically Unusual Fighter: His solid gold tum-tum, effectively, acts as a second, passive shield. He has multiple attacks (and one taunt) that have super armor, and his counter is a versatile move that counters both melee and projectiles, all thanks to his Kevlard. That said, it has a limit, and, if it blocks too much, his gut can break and stun like a standard shield. Learning to keep it from breaking is key to his Stone Wall playstyle.
  • Mighty Glacier: While K. Rool is somewhat sluggish on the whole (with a relatively slow run and very low air speed), he has very powerful attacks and is second only to Bowser in terms of weight. Notably, he avoids the Glass Cannon status of his fellow super-heavyweights thanks to his defensive options: he possesses Super Armor on many of his moves, allowing him to get an edge on speedier opponents; he has access to two solid projectiles to defend himself with or to set up combos; he has a Counter Attack that, much like any other Counter Attacknote , can (if timed properly) completely block most attacks without sacrificing the health of his shield and knock the opponent away for daring to hit him; and finally, his recovery move has fantastic vertical range (especially for a super-heavyweight), capable of saving K. Rool from the depths of the blast zone while also covering his head with a hitbox, making it difficult to interrupt.
  • Mundane Made Awesome: Compared to other ways characters enter a battle, King K. Rool just lands on the stage upright with his arms crossed. It's a lot cooler than it sounds.
  • Mythology Gag:
    • His entrance at the beginning of each match has him plop down on the stage while standing straight up, much like what he does at the start of his battle in the first Donkey Kong Country. His pose in this animation is also reminiscent the "Bash K. Rool" minigame in Donkey Konga where he strikes a similar crossed-arms pose whenever he emerges from a hole.
    • His title of "Kremling Commander" is a reference to his infamous Victory Fakeout from Donkey Kong Country, where the "Kredits" list K. Rool as the Kommander.
    • In the opening of his character video, he walks into the camera while in the Pirate Ship stage. It references the Gangplank Galleon, his lair. It is the stage of his boss fight in Donkey Kong Country, which then becomes a world for Donkey Kong Country 2: Diddy's Kong Quest.
    • One of his attacks has him do a belly flop, referencing a similar move he does in his battle in Donkey Kong Land.
    • His Blunderbuss can suck up the cannonballs that are thrown back at him, which was how Diddy and Dixie damaged him in his role as the final boss of Donkey Kong Country 2. Except doing so no longer causes his Blunderbuss to malfunction, and he can even reuse the sucked-up cannonball. The sound effect used when a ball gets sucked back into the gun is even a slightly updated version of the one from that game.
    • When his Helicopter Pack Up-B starts to lose altitude, K. Rool fruitlessly flaps his hands in the exact same way he does in Donkey Kong Country 3 when his helicopter peters out after the Kongs land a hit on him.
    • His Final Smash is a recreation of the Game Over sequence of Donkey Kong 64, right down to him pushing the button multiple times. There's one major addition: in the original game, the game over sequence ended before the Blast-o-Matic actually fired. This isn't the case in Smash...
    • At the end of his trailer, K. Rool is Playing Possum, much like he did in the Victory Fakeout segment of Donkey Kong Country. He also comes back much bigger, referencing his usual size in the DKC games.
    • His reveal trailer shows him on the Pirate Ship stage while other characters jump on his head thrice, referencing his boss battle from Donkey Kong Country.
  • Never Smile at a Crocodile: He is an obese Kremling pirate and warlord with a Mad Eye, who desires to conquer Donkey Kong Island.
  • No-Nonsense Nemesis: In his reveal trailer, he completely forgoes any elaborate setups like stealing their banana horde or arrive in a big airship and simply attacks the Kongs at their home turf.
  • No Pronunciation Guide: The English version has the announcer say "King Kay Rool", distinctly saying the middle initial. The Japanese version instead pronounces the K. as if it's part of Roolnote , so the announcer says "King Cruel". And both of those are also different from the cartoon, where the characters say "King Kuh Rool".
  • Our Dragons Are Different: Enforced. Marth's Classic Mode in Ultimate has him face opponents who have been considered draconian like Charizard and Ridley, and K. Rool is part of this lineup despite never being labeled a dragon beforehand.
  • Perpetual Smiler: His facial build combined with his mouth full of sharp teeth gives him a near perpetual Slasher Smile when he's in a neutral state.
  • Pet the Dog: He roots for Banjo & Kazooie's arrival in their reveal trailer, along with the Kongs.
  • Pirate: A recurring motif of his. It's represented through his Blunderbuss from Diddy's Kong Quest, with the matching pirate hat of his "Kaptain K. Rool" persona popping atop his head whenever he uses it. Furthermore, his theme song is "Gangplank Galleon," which originally played during the boss fight against him on the pirate ship of the same name and which starts off sounding like a typical sea shanty. And many of the clips and pictures of him show him on the Pirate Ship level based on the one from The Legend of Zelda: The Wind Waker.
  • Practical Taunt: Even one of his taunts (the one where he slaps his gut) has super armor frames.
  • Precision-Guided Boomerang: Heavily downplayed. If K. Rool gets out of the path of his crown after he throws it, it will start to track his position, but it will quickly peter out, then it will drop at the end of the returning arc and can be used as a throwable item.
  • Pretender Diss: He knocks aside King Dedede after the latter dressed up as him to prank the Kongs.
  • Promoted to Playable: His previous appearances in the Smash series were simply as a collectible trophy in Melee, Brawl, and 3DS/Wii U before being made playable in Ultimate. However, unlike the other villains debuting in this game, this isn't his first playable appearance, as he was previously playable in DK: King of Swing, Donkey Kong Barrel Blast, and Mario Super Sluggers, all as a secret character.
  • Rated M for Manly: K. Rool practically embodies the evil side of masculinity; with him being extremely violent, cruel, frightening, savage, persistant and most importantly, powerful.
  • Red Eyes, Take Warning: An insane, savage and ruthless crocodile with one his eyes being red at that!
  • Removed Achilles' Heel: Originally, his blunderbuss had a fatal flaw where if anyone manages to knock a cannonball back into it, it'll backfire and explode. Now? Attempting to exploit this flaw is the worst thing you could do, since K. Rool apparently fixed this so he can reuse shot cannonballs and even use other fighters.
  • Reptiles Are Abhorrent: A big croc with a big cruel streak, including stealing the Kongs' banana hoard to starve them, torturing a tied-up Donkey Kong by shooting cannonballs at him at point-blank range, designing and building a robot that works by consuming the brainwaves of a captivenote , Badnik-style, and developing an enormous laser cannon to obliterate DK Island out of revenge (which he succeeds in doing for his Final Smash), among other villainous misdeeds.
  • Retcon: We see during his Final Smash that Crocodile Isle is surrounded by beach sand, when the island as a whole was a giant ship in the very game this scene was referencing.
  • The Rival:
    • To Donkey Kong, naturally (and to Diddy, but to a lesser extent). The Rivals is even the title of his reveal trailer.
    • He's also depicted as one to Incineroar, who K. Rool tries to challenge in the former's reveal trailer. K. Rool appears as an opponent in Incineroar's Classic Route, and the two are even shown locking grips in the Classic Mode mural.
  • Royals Who Actually Do Something: If you count scheming against the Kongs as "something". He also does pirating and acts as a mad scientist and boxer on the side.
  • Running Gag:
    • Villager will always steal something from him... and he gets away with it!
    • His crown is a popular target for thief characters in general, as Joker also steals it in the latter's gameplay trailer.
  • Running on All Fours: His dashing animation, a primal contrast to his usual bipedal jogging. This was likely done to provide a more bestial take on his character, and make him even more of an Evil Counterpart to Donkey Kong, who runs in a similar fashion. In addition, having that large a frame on such stubby legs wouldn't be doing him any favors in the speed department if he just relied on his two feet.
  • Screen Shake: Due to his monumental girth, his entrance even before his trailer starts is so great that it shakes the screen even as Sakurai is still signing off from the Nintendo Direct — though it's equally possible that might have been caused by King Dedede.
  • Self-Deprecation: He smacks around Dedede during his trailer, who is voiced by Sakurai himself.
  • Shockwave Stomp: K. Rool's down tilt is a sumo stomp with enough force to shake the screen. It has a sweetspot that buries any fighter caught in it.
  • Shows Damage: King K. Rool's Belly Super Armor cracks as it takes damage, with the crack getting larger the more damage it takes.
  • Sitcom Arch-Nemesis: Ultimate seems to give him one in Villager, who constantly steals his Cool Crown with Pocket and snatches bananas from his grasp, as seen in promotional material such as his reveal, character showcase trailer, and an image on the official website.
  • Skill Gate Character: The King has a variety of strong attributes that makes him easy to use, including Super Armor, projectiles, a counter which also acts as a reflector, and many strong attacks that can kill at low percents. That being said, his weakness can be exploited by a large portion of the cast, provided they're not too aggressive, making him less threatening at high-level play. Most high-level players will tell you that the minute that he slips up or you can overcome his various tricks, he becomes a glorified beach ball even in comparison to the other superheavyweights because, unlike Bowser, Ganondorf, or Dedede, he doesn't have a single reliable fast, safe move to get him out of trouble aside from his counter, and most decent players know how to bait a counter and punish him for it.
  • Stone Wall: He's the closest Smash has to this archetype as a playable character (aside from Shulk's Monado Shield). He's a Heavyweight who can take a lot of damage before being KO'd, and his specials are on the defensive side, with a counter and two projectiles, one of which can absorb enemy projectiles. All this being on top of his Recovery being a Flight-based Up-B that travels much further than most other super-heavyweights, making the croc even harder to kill.
  • Stout Strength: As portly as he is, he can trade blows with Donkey Kong on equal footing. The end of his trailer has both him and DK pulling out boxing gloves and performing a Punch Parry, their incredible strength causing a tremendous shockwave. The Classic Mode banner also has K. Rool locking grips with Incineroar, who has the power to deal over 70% damage with a single lariat and KO fighters like Ken Masters with relative ease.
  • Sumo Wrestling: As befitting of his weight class, K. Rool has a few sumo-esque moves, like open palm strikes and stomping attacks (and one of his taunts is a stereotypical sumo stomp).
  • Super Armor:
    • King K. Rool has a form of Super Armor unique to him, dubbed "Belly Super Armor", which activates only during specific parts of certain moves; his forward tilt, up smash, down smash, dash attack, neutral air, down air, up air, and side taunt all use it. Unlike most Super Armor (which withstands attacks up to a certain damage percent, at which point they fail), this has a health limit, represented by the king's belly plate cracking. It can break and leave K. Rool vulnerable if the player relies on it too much, but it also regenerates when not using any moves that activate it.
    • K. Rool also has a more typical application of super armor during the startup of Crownerang.
  • There Is No Kill Like Overkill: His Final Smash has him transport his opponents to DK Isle, where he opens fire on them with the Blast-o-Matic, which subsequently obliterates the island as well.
  • Unskilled, but Strong: One look at K. Rool's uncoordinated style and how certain moves such as his Up Smash, Dash attack and Up Air lead to comically leaving himself open make it fairly clear that K. Rool has no idea what he's actually doing. Much like as in his home series, all he really knows how to do is throw his weight around. Fortunately for him, he's got more than enough weight to spare in that regard, and he compliments this by lashing out as brutally as he can at whatever gets in close, particularly highlighted in the striking savagery in all four of his throws.
    • It's worth noting that Incineroar, who is at least as strong as K. Rool and also skilled enough to KO Ken Masters, is only mildly exasperated when challenged by K. Rool and others, further illustrating the lack of relative fighting skill.
  • Wave Motion Gun: His Final Smash has him destroying Donkey Kong Island with the Blast-o-Matic, a massive laser cannon modelled after him.
  • Weaponized Headgear: He can toss his crown, which inexplicably comes back to him like a boomerang. He can opt not to catch it or have the enemy intercept it, leaving him bald until a new crown respawns on his head.
  • Weapons That Suck: The second part of his Blunderbuss special has it suck in projectiles or players, before firing them as another projectile either in front, above or behind him. He can even suck the cannonball back up and refire it if it gets reflected back to him!
  • Wipe the Floor with You: Does this for his Back Throw, dragging his foe on the floor before tossing them aside (it's similar to Ridley's Back Throw, though the dragging is more noticeable in this case).
  • Wrestler in All of Us: His Up Throw has K. Rool perform an argentine backbreaker on his opponent. His Down Throw, meanwhile, is a powerbomb.
  • Your Size May Vary: Like many of the other large villains, K. Rool has been significantly scaled down to reasonably fit within the playable Smash roster. In his source games, he's often at least twice the size of Donkey Kong, who himself is already one of the biggest characters in this cast, which is reflected in the animated portions of his reveal trailer for Ultimate, where he towers over Dedede and DK. During gameplay, he's more-or-less around the same size as them, K. Rool's rotund physique aside. This hasn't been the first time that he had been shrunken down to such a size, however, as the first Donkey Kong Land game had him at a similar size relative to DK. Results in a bit of an in-joke at the end of his trailer, where he leaves DK and Diddy, and comes back much larger.

     68 – Isabelle (Shizue) 
https://static.tvtropes.org/pmwiki/pub/images/isabelle_ssbu_summer.png
ISABELLE TURNS OVER A NEW LEAF!
Home Series: Animal Crossing
Debut: Animal Crossing: New Leaf [3DS], 2012
Playable in: Ultimate
Specials: Pocket, Fishing Rod, Balloon Trip, Lloid Trap
Final Smash: Dream Town Hall

A near-sighted yet very perky anthropomorphic Shih Tzu who was introduced in Animal Crossing: New Leaf and very quickly rose to become one of the series' most popular characters. She debuted as the mayor's secretary, essentially doing most of the government-related work while the mayor (i.e. Villager) lives out the usual villager life, occasionally asking them for certain decisions. She is responsible for enacting town edicts and building projects funded by the mayor, and even is the one keeping the village together while the mayor is away.

She joins Villager in Ultimate as the second Animal Crossing representative right after deciding to take a break from her duties. She shares a few attacks with Villager, but several of her attacks and specials are completely different. She is the third character originally an Assist Trophy to be Promoted to Playable in the series.


  • Achievements in Ignorance: In trailers the carnage she causes is generally depicted as being entirely accidental. She often looks extremely embarrassed after landing an attack on an opponent.
  • Adaptational Badass: Like the Villager, she comes from a peaceful and non-confrontational series. She started getting some taste of the action in 3DS/Wii U as an Assist Trophy, but was mostly involved from the sidelines by throwing fruit to whoever summoned her and worrying when they got hurt. In Ultimate, she's now directly duking it out with Nintendo's (and some third parties') more action-oriented heroes and villains.
  • Arrow Catch: Similar to the Villager, she can snag an implausible variety of projectiles out of the air and into her pocket, including actual arrows, missiles, bombs, and even lasers.
  • Ascended Extra: Went from an Assist Trophy, Smash Tour trophy and Mii Fighter costume in the fourth game, to a full-fledged fighter in Ultimate.
  • Badass Adorable: She's just as adorable, clumsy and perky as she was in her home game, but she can tango with the rest of them just fine.
  • Badass Normal: She's just a secretary with no combat experience or supernatural powers, but just like Villager, she can use tools and actions from her home series to fight on equal ground with everyone else.
  • Balloonacy: Much like Villager, her Up Special summons balloons to let her fly. They take the form of a balloon chair and the balloons themselves are shaped like bunny heads, much like some balloons are in the Animal Crossing games.
  • Barefoot Cartoon Animal: She wears a shirt, vest and skirt, but no shoes.
  • Battle Intro: Walks out of Town Hall (which then vanishes) and cheers for the camera.
  • Breakout Character: Despite only being introduced in the fourth game in her home series, she quickly became the face of it, which made her into a highly likely candidate as a fighter for Smash.
  • Call-Back
    • She receives her invitation in the same way as how Villager got his - through the mail.
    • One of her attacks is using a party popper, the same "weapon" the Mii Gunner costume of her used previously.
  • Can't You Read the Sign?: Used as a gag in her trailer where she whistles as a sign pops out from the ground, making a running Sonic halt. As a move, it's an up smash. The sign is the Do-Not-Enter Sign from New Leaf which was a Public Works Project structure, referencing one of her duties in the game.
  • Cute Clumsy Girl: One of Isabelle's attacks has her trip and drop a clay pot.
  • Designated Girl Fight: Her Classic Mode route exclusively features female characters with the exception of the final boss. The Japanese name of the route is a pun on the idiom "one red flower in a field of green", or "the only woman in a group of men".
  • Difficult, but Awesome: Both her Lloyd rocket and fishing rod are this. The rocket is great at trapping unsuspected foes, but is somewhat easy to see, doesn't last for much time and can be destroyed by certain projectiles, meaning that you have to choose the right moment to plant it and lure opponents. On the other hand, the fishing rod has unlimited combo potential, but it forces Isabelle to stay still while the fish hook is in the floor, meaning that if you fail to hit opponents with it, she is defenseless against attacks.
  • Drop the Hammer: One of her attacks uses a toy squeak hammer to bop her opponents.
  • Dub Name Change: Shizue in Japanese, Marie in French, Fuffi in Italian, Melinda in German, and Canela in Spanish.
  • Fighting Clown: Similarly to the Villager, her moveset involves using a lot of mundane objects and animations that look fairly goofy in action. She also benefits a lot from the facial animation changes in Ultimate, often pulling silly faces or grins during the action.
  • Furry Reminder: She is shown to be sleeping on the ground curled up not unlike Fox or Wolf. Makes it even more hilarious when the trailer showed she was doing it in Living Room, the Nintendogs stage with a real poodle.
  • Genki Girl: Isabelle always gives it everything she has, with energy to spare. When prompted to take a break from work, Isabelle refuses, saying that she really enjoys what she does with a big smile.
  • Grapple Move: With a Fishing Rod, amusingly. While it cannot grab opponents out of their shield like other command grabs, any opponent who makes contact with the lure will find themselves hoisted away by Isabelle. This can be especially useful off-stage, where Isabelle can literally fish for kills.
  • Hidden Depths: Isabelle seems like a she's just a cutesy ditz...which to be fair isn't an inaccurate description. But with NINETEEN engineering degrees all from different universities she's probably one of the smartest characters in the franchise, rivaled only by Shulk when it comes to intelligence.
  • Improbable Weapon User: She uses a variety of different objects in battle, such as party poppers and fishing rods. While the Villager's look like they can reasonably be re-purposed as weapons, Isabelle's tools are more mundane yet no less effective.
  • Joke Item: For her jab, she uses the almighty... squeaky hammer. A hit does 1% damage and it can't be used in any practical combo.
  • Kleptomaniac Hero: She has the same Pocket special that Villager does, allowing her to collect and store most items and projectiles and throw them back.
  • Leaning on the Fourth Wall: In the big panoramic artwork showing all the characters, Isabelle is placed right next to Cloud setting off a party popper. The same Nintendo Direct that revealed her also revealed that Cloud's debut game, Final Fantasy VII, would be brought to the Nintendo Switch.
  • Leitmotif: The Smash for Wii U remix of "Tour" is used in her character trailer. It is played when playing mini-games in the Island Resort, a locale which debuted in New Leaf, which also is the game she debuted.
  • Lighter and Softer: Compared to previous character reveal trailers, Isabelle's is much more adorable and tamer, since she's neither a villain nor from a series that deals with the supernatural and the undead. It's also the first to not feature a character getting killed or maimed in the non-gameplay footage.
  • Limit Break: Dream Town Hall. Similar to the Villager's, only instead of making a house, she commissions the Nooks to build the Town Hall building.
  • Magic Skirt: Zig-Zagged. While she can jump around and get launched everywhere just fine, she apparently has to use her paws to prevent her skirt from going up after using her up-special.
  • Making a Splash: Her down smash involves throwing a bucket of water at the opponent.
  • Marilyn Maneuver: She'll hold her skirt down when falling through the air after using her Up Special.
  • Moveset Clone: Downplayed; she shares some moves with Villager, such as her dash attack, most of her aerials, and some of her specials (including Final Smash), but her proportions, animations and other moves are completely different, making her a semi-clone at most.
  • Mundane Made Awesome: Much like her boss, Isabelle uses mundane, everyday objects to bring the pain.
  • Palette Swap: Half of her alternate outfits have her wear her Winter Outfit instead of her default Summer Outfit. One of said alternates is even based on her twin brother Digby.
  • Perpetual Smiler: She is almost always smiling no matter what she does, like her boss.
  • Pom-Pom Girl: Her neutral aerial is attacking with pom-poms while seemingly making a dance.
  • Precious Puppy: Not the first anthropomorphic canine in the cast, but definitely the cutest.
  • Promoted to Playable: She was an Assist Trophy and a downloadable Mii Gunner costume in 3DS/Wii U, but she's a playable character here.
  • Punny Name: Her name can be read as "is a belle" on top of referring to the bells she wears in her hair - this is even lampshaded by Palutena in Isabelle's Palutena's Guidance conversation. Her original Japanese name, Shizue, is a variation on "shih tzu," her dog breed.
  • Ridiculously Cute Critter: An anthropomorphosized shih tzu who's the mayor's secretary in a game about cute little animals; everything about her is cute, just look at her.
  • Rod And Reel Repurposed: Her side special is aptly named Fishing Rod. She uses it to catch enemies and even as a tether recovery.
  • The Smurfette Principle: She's the only female newcomer in Ultimate's base roster who's not an Echo Fighter (Daisy) or has a male counterpart as an alternative costume (Inkling).
  • Speaking Simlish: How her dialogue in her reveal trailer is voiced; identical to how it sounds in her original games.
  • Took a Level in Badass: Did you really think your secretary not only was willing to fight other people, but also be capable of doing so? She's grown a lot since her days as an Assist Trophy throwing fruit at people and getting worried when others are getting hurt...
  • Trap Master: A mild one. She can plant a seed that erupts into a Lloyd rocket that flies vertically upward if enemies get near it.
  • The Voiceless: She's mute during battle.
  • Weak, but Skilled: While Isabelle's basic attributes are nothing to write home about (she's fairly light and has a slow running speed), her attacks are versatile and have high utility. In particular, her Fishing Rod serves as both a fearsome command grab move and a viable recovery option.

     69 – Incineroar (Gaogaen) 
https://static.tvtropes.org/pmwiki/pub/images/ssbu_incineroar.png
Voiced by: Unshou Ishizuka (Japanese), H.D. Quinn (English)

INCINEROAR ENTERS THE RING!

Home Series: Pokémon
Debut: Pokémon Sun and Moon [3DS], 2016
Playable in: Ultimate
Specials: Darkest Lariat, Alolan Whip (Back Body Drop/Lariat), Cross Chop, Revenge
Final Smash: Max Malicious Moonsault

The Heel Pokémon and final evolution of the Alola fire starter, Litten. Incineroar is a fiery bipedal tiger stylized to resemble a pro-wrestler. However, it isn't a Fighting-Type like Lucario, but a Dark-Type, like Greninja. It loves to show off to the crowds by taunting and posing after every successful move it makes. It has a tough persona, but this kitty also has a softer side and loves the attention from children who think it's cool. Notable as the last revealed fighter for the base version of Super Smash Bros. Ultimate, as well as currently the youngest addition to the roster by debut alone.note 


  • Adaptational Villainy: One challenge board image (And to a lesser extent, Luigi's Congratulations image in Classic Mode) groups it with some of the playable villains in the game. In its home series, Incineroar is merely a Heel wrestler (in other words, a villain in-act only). Also, Pokémon are implied to be just as good or evil as their trainers, but never explicitly evil by their own volition. It is, however, classified as a Dark type, which is called Evil type in Japannote .
  • Adaptational Wimp: Like Greninja, Incineroar's Dark type should renders it completely immune to any Psychic-Type moves note . Here, Incineroar can be affected by them like any other fighter. And so Mewtwo can use Confusion and its Final Smash Psystrike against Incineroar without any problem.
  • Added Alliterative Appeal: Its Final Smash is Max Malicious Moonsault.
  • Ambiguous Gender: Like most of the Pokémon characters, its gender has not been confirmed.
  • Attention Whore: Every time it successfully lands a Smash attack or Jab combo, Incineroar will gladly pose for the audience. Thankfully, it's also smart enough to break out of the posing in case a fighter revs up an attack.
  • Battle Intro: Emerges from a Pokéball and strikes a pose for the audience.
  • Belly Flop Crushing: Its down smash is slamming the ground with its body.
  • Big Ol' Eyebrows: In particular, they are actually part of its forehead stripe, thus connecting to a mask-like design.
  • Bishōnen Line: True to its inspiration, Incineroar resembles a person in a tiger costume more than an actual tiger. Its pre-evolutions, Litten and Torracat, are more catlike by comparison.
  • Blood Knight: Its depiction in Ultimate pretty much involves Incineroar living for the thrill of wrestling.
  • Boisterous Bruiser: Comes with the territory of being a show-off Large Ham heel wrestler. Its taunts after doing smash attacks or throwing, but can be canceled.
  • Cats Are Mean: Incineroar is a smug, confident cat who taunts its enemies. Of course, as Kayfabe below shows, it's all an act.
  • Cat Folk: A humanoid tiger.
  • Cheshire Cat Grin: Incineroar shows one of these smiles, when it fires the (two-handed) Daybreak weapon.
  • Close-Range Combatant: Incineroar relies being up-close to its enemy to deal damage.
  • Closest Thing We Got: Among other things, it stands in for Zavok in Sonic's Classic Mode, and Zangief in Ryu's. Another example is multiple mini-Incineroar acting as red Pikmin.
  • Clothing Damage: It wore a big coat during its reveal trailer, which got destroyed due to the fire Incineroar was emitting.
  • The Coats Are Off: In its debut trailer, Incineroar actually is shown wearing one before jumping down to Ken. The flames in its body burns off the coat before its title card appears.
  • Combat Pragmatist: True to form, it's a Dark-type heel wrestler who relies on brutal attacks like performing a spinning double lariat with claws out, striking someone's throat, or even taunting enemies. It's a bit more downplayed in Ultimate unlike in its debut game where it learns more notable moves.
  • Counter Attack: Revenge has it receive damage and return fire with a weak explosion. However, this makes its coat light up in flames, signifying that its next attack is powered up. If combined with a perfectly timed Alolan Whip, Incineroar can deal a whopping 76% damage. Unlike similar special moves, Incineroar receives (greatly reduced) damage from the attack but isn't knocked back.
  • Dark Is Not Evil: As with traditional Dark-type Pokémon, Incineroar isn't truly evil. In this case, "evil" is merely just a stage show.
  • Death from Above: Its up special Cross Chop launches Incineroar upwards before performing a diving attack with its arms crossed and in flames, creating an explosion upon impact. Be careful though as careless use can send it falling.
  • Difficult, but Awesome: Incineroar's Alolan Whip Side Special has it throw its opponent against the ropes, from which it can perform one of two moves depending on how precise your timing is. Perform the move too early and Incineroar will perform a Back Body Drop that deals moderate damage. Perform it too late, the move will fail and Incineroar will take damage. Time it right, and Incineroar will perform a devastating Lariat that can potentially kill at higher damage percentages, with the added bonus of being able to perform the move in midair. When empowered by its Down Special, Revenge, a perfectly-timed Alolan Whip can deal a ludicrous 76% damage.
  • Dreamworks Face: In one of its victory animations, it makes this face towards the camera.
  • Dub Name Change: Gaogaen in Japanese. Félinferno in French.
  • Epic Fail: Depending on your timing, their side-special; Alolan Whip will either do a powerful Lariat on perfect timing, a moderate Back-Body Drop on slightly-off timing, or the opponent will just hit Incineroar in the face with both being dealt paltry amounts of damage if the timing was completely off.
  • Everything's Better with Spinning: His signature move, Darkest Lariat, acting as his neutral special.
  • Friend to All Children: Incineroar loves the adoration they get from children despite acting nonchalant in their presence. This is demonstrated on a screenshot on the website, where it plays with several Pikachu and Pichu. Even Palutena comments on how it is seemingly great with them.
  • Grapple Move: Its Alolan Whip side special is a dashing command grab that requires a secondary input. The timing outcomes are as follows:
    • Perfect timing: Incineroar will clothesline the opponent with a powerful Lariat.
    • Slightly-off timing: Incineroar will slam the opponent with his back, sending them upwards.
    • Fail: The opponent will hit Incineroar in the face, with both being damaged a paltry amount.
  • Grin of Audacity: It always sports one.
  • Half-Dressed Cartoon Animal:
    • Incineroar's torso resembles a sleeveless shirt, but its lower body is the same red color as its muzzle and arms, giving it a pantsless look. Its upper head region is black in color compared to its muzzle, making it look like a wrestler mask. The fact that it vaguely resembles a sports mascot also helps seeing how a lot of sports mascots wear shirts but no pants.
    • Also taking this into account, it's technically the second of only three fighters with this trope, after Diddy Kongnote  and before Banjonote .
    • However, the lighter stripes in its purple alternate costume give an impression that its wearing shorts.
  • Heroic Build: Incineroar is big and muscular. Thanks to Ultimate, it gained a more defined, muscular appearance on its body, albeit with thinner legs. In its idle animation, it will show off its upper body muscles by flexing.
  • Hidden Heart of Gold: Incineroar acts tough, selfish, and unfeeling, and is even said to ignore its trainer's commands on a whim; but deep inside feels happiness when it's fanned over by kids and young Pokémon. To wit, one promotional picture features Incineroar surrounded by several Pikachus and Pichus with an enormous grin on its face.
  • Hot-Blooded: Very much so. Eager to wrestle and prove its strength. Even Played for Laughs in the Challenge Board, where one of the image is Incineroar about to wrestle a train while he is in Revenge boost.
  • Hunk: A human-sized tiger wrestler with a lot of muscle would certainly have to count.
  • I Shall Taunt You: Incineroar does a taunt (which can be canceled) whenever it performs certain successful attacks (like his dash attack, Smash attacks, or a complete chain of its neutral ground attack). It will also make an annoyed reaction when its Smash attacks miss. This makes it special because Incineroar is the only character who can taunt in online gameplay, as taunting there is disabled.
  • Kayfabe: Much like many Dark type Pokémon, they're not truly dark or evil. In Incineroar's case, its heel persona is an act that it keeps up for the sake of its fans.
  • King Koopa Copy: Incineroar has prominent fangs, spiky hair, claws, a red and black color scheme, a facial structure similar to Trope Codifier Bowser, and a brutish personality. It also helps that, unlike most Pokémon that bear a passing resemblance to the Koopa King, its concept is entirely based on a villain archetype (that being the Heel).
  • Large Ham: Incineroar's animations involves it posing and flexing. Also it taunts after attacking, either being proud after landing a hit or grumbling after whiffing an attack.
  • Leitmotif: It's the Pokémon Sun and Moon's "Battle at the Summit" theme, a theme that plays when you defend the champion title. Very fitting in that regard.
  • Limit Break: Max Malicious Moonsault. An enhanced variation of Incineroar's Z-Move, it charges forward and grabs the closest fighter it can get its hands on. Incineroar then clobbers that opponent before bringing them down with an explosive slam, which can also damage nearby opponents after the cinematic ends.
  • Loophole Abuse: The buttons for taunting are disabled in online (unless you are Kirby and has inhaled an ability). Incineorar however can still taunt as much as it would like due to being able to do so after attacking.
  • Masked Luchador: Its build causes it to resemble a person wearing a tiger costume more than an actual tiger. The stripe and head fur color even accentuates the wrestler mask look. A definite Shout-Out to Tiger Mask.
  • Mean Character, Nice Actor: Incineroar plays the Heel in battle, but secretly loves the attention it gets from kids.
  • Memetic Hand Gesture: Incineroar makes a lot of "one" signs during his taunting.
  • Mighty Glacier: Incineroar has the slowest running speed among the base roster and its air speed isn't much better, but its strong attacks (which can potentially be made even stronger via its Revenge move) are overwhelming to deal with once it manages to approach successfully. Fittingly enough, its throws are among the most powerful in the game, with its back throw being even stronger than Ness's (whose back throw was already infamous for its high KO power).
  • My Instincts Are Showing: Played for Laughs. Incineroar tends to demonstrate more cat-like traits in this game. One scene in its reveal trailer has it chasing a Bombchu like a cat chasing a mouse and a screenshot on the official website has it playing with a ball of yarn.
  • Mythology Gag:
    • One of its palettes references its previous evolution.
    • When performing Alolan Whip, if Incineroar's victim is hit out of the ring by another opponent (or time is slowed down for them) and thus misses his follow-up attack he will react with a very familiar pose from a certain Team Skull leader.
    • One of their victory animations has it exaggerate its torso to a large size, which is identical to how they portray the move Bulk Up in the anime.
  • Ninja Pirate Zombie Robot: Incineroar is an extremely buff bipedal tiger wrestler that's also darkness-aligned thanks to its heel motif.
  • No-Sell: Revenge consists of Incineroar performing a classic wrestling example of this, consisting of taking a hit head-on without flinching, while hyping the crowd up and making his next attack hit harder.
  • Palette Swap:
    • Unusual for a Pokémon in Smash, it actually has its shiny palette as an alternate color, albeit with a darker chest.
    • The purple color resembles Big the Cat, which may be intentional given that this specific palette is used for Big the Cat's Spirit Battle.
    • Its reversed color scheme is that of its pre-evolutions Litten and Torracat.
    • Its orange color scheme closely resembles a previous fire-type starter Infernape, most significantly due to having blue hands and feet.
    • Aarontimar also notes that each alt matches that of a known professional wrestler — both green and orange are based on Tiger Mask (with the former based on Mitsuharu Misawa specifically), the reverse red and black is The Great Muta, blue is from Ultimo Dragon, purple is Rey Mysterio Jr., black is naturally Black Tiger, and its shiny scheme was originally based on Jushin Thunder Liger.
  • Panthera Awesome: Incineroar is based on a tiger.
  • Playing with Fire: Its primary type, and the second fire-typed Pokémon in Smash. Though downplayed, as its moveset is more about physical attacks rather than wielding fire against its opponents. In fact, aside from a weak burst of flame when Revenge activates, it has no Fire-type or fire-related moves at all, only Dark-type (Darkest Lariat, Throat Chop) and Fighting-type (Cross Chop, Revenge) moves. Likely done to make him unique from Charizard, who utilizes many Fire-type moves in its moveset with a couple of Flying-type moves.
  • Power Creep, Power Seep: Downplayed. In their home games, Incineroar is a Mighty Glacier that's notable for being slower than it's prior evolutions. In Smash, while Incineroar does have the slowest walking and dashing speed in the base game, its attacks come out quickly compared to other heavyweights, and some of them have high priority to boot, edging it slightly into Lightning Bruiser territory.
  • Red and Black and Evil All Over: Incineroar has predominately red fur with a black head and upper muzzle (meant to resemble a wrestler mask), black shoulder spikes (meant to resemble ripped sleeves), black stripes all over its body, and has a "bad guy" persona to play up. The "evil" part of it also has been ramped up in a few cases compared to its other appearances, as it even appears in a few in-game screenshots with some of the playable villains (See Adaptational Villainy above).
  • Rated M for Manly: It's big and boisterous. And its Smash render gives it visible muscle detail.
  • The Rival: Somehow Ultimate is making King K. Rool its wrestling rival, as shown in the November 1 Direct's "Elite Smash" splash page and Classic Mode's banner.
  • Shout-Out:
    • One of its palette swaps is essentially a beefed-up version of Big the Cat. Of course, there's a Spirit Battle which features Big the Cat's Spirit possessing a giant Incineroar of that color.
    • One of the Challenge Board images is Incineroar running up towards the Spirit Train while under the effects of Revenge. Reminds you of a certain character who could suplex trains.
    • Alolan Whip is of course named after Irish Whip, a wrestling move with the same technique and all.
    • The penultimate fight in Classic Mode is another Incineroar, just like how in Tiger Mask the final wrestler is another tiger mask-wearing foe.
  • Strong and Skilled: Upon its debut, it immediately challenges and defeats Ken Masters - an extremely accomplished mixed martial artist - in battle, after the latter had already defeated Little Mac, an extremely skilled lightweight boxer. Both have gone up against opponents with more power and won through skill, suggesting Incineroar's skill was too great in addition to its power. Shortly thereafter, Incineroar is challenged by King K. Rool, among others, and is merely exasperated rather than perturbed. He is also shown in the Classic Mode mural directly clashing with K. Rool without much difficulty, indicating his extreme physical strength. His strength is further supported by his Classic Route, in which he fights and overpowers the likes of Ganondorf, King K. Rool, Donkey Kong and even another Incineroar back-to-back. As pointed out in its Palutena's Guidance, Incineroar mainly relies on brute force, but as a wrestler, its technique isn't sloppy either.
  • Sleeves Are for Wimps: Incineroar has some black tufts of fur around its shoulders that gives it the impression of it having ripped sleeves. This is especially fitting as its torso is supposed to resemble a tank top.
  • Spin Attack: Its neutral special Darkest Lariat is pretty much this. It can move around while doing so and has high priority.
  • Studio Audience: The series always has an invisible audience that cheers, gasps, and otherwise reacts appropriately, but Incineroar is the only character who directly calls upon them, and they respond equally as well.
  • Super Strength: Incineroar is shown locking arms with King K. Rool in the Classic Mode mural without much difficulty, and his own Classic route has him fight and overpower the likes of Ganondorf, K. Rool, and Donkey Kong, who are all known for their immense physical strength. Dialed up even further if it uses Revenge, which further powers up its next move, allowing its Alolan Whip Lariat to deal a massive 76% in a single blow - more than any other physical special attack in the game.
  • Suplex Finisher: Naturally has one as its Back Throw, being based upon wrestling. In fact, it's on par with Ness' as one of the most powerful Back Throws in the game.
  • Tag Team: Because his Classic Mode is themed around fighters challenging him in the ring, there are two fights themed around it, with the final fight being a Master Hand and Crazy Hand tag team. Its tag-team partner is always Greninja.
  • Top-Heavy Guy: It has a big, upper body torso with huge arms whereas the legs are on the smaller side (although if one looks close enough, there's some semblance of muscle detail there too).
  • Up to Eleven: Its final smash is Max Malicious Moonsaultnote , an upgraded version of its original Z-Move. Rather than simply body-slamming its enemy, it instead launches the foe it grabs up to the air before knocking them down with its head.
  • Use Your Head:
    • It uses headbutts as a throw pummel and as an up tilt.
    • To finish its Final Smash, Incineroar dunks itself head-first to its victim before crashing back to the ring.
  • Visual Pun: As Sakurai points out, this red-colored character's Darkest Lariat has it spinning like a cyclone, a Red Cyclone.
  • Wreathed in Flames:
    • Upon activating Revenge, it gets covered in embers. It shows that its next attack becomes powerful.
    • When diving from Cross Chop, its arms gets covered in flames which then explode upon impact.
    • In its debut trailer, it generated flames from its body to burn off its coat.
  • Wrestler in All of Us: Several of its special moves are inspired by wrestling moves such as Darkest Lariat and Max Malicious Moonsault. Even its normal moves have things like the Shining Wizard for its forward smash and a drop kick for its aerial forward. Its throws are powerful than usual as well. Its style utilizes puroresu, the Japanese take of the American-based professional wrestling (similar to characters like R. Mika). One thing that defines this is despite its heel status, it is still cheered by the audience, as heels in puroresu operate in a slightly different way.
  • You Have Got to Be Kidding Me!: After defeating Ken, Incineroar finds itself challenged by K. Rool, Bowser Jr, and Villager, the other boxers of the roster. An unimpressed Incineroar rolls its eyes in annoyance.

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