64: 0104 (Starting Roster 1) | 0508 (Starting Roster 2) | 0912 (Unlockable Fighters)
Melee: 1317 (Starting Newcomers) | 1822 (Unlockable Fighters 1) | 2326 (Unlockable Fighters 2)
Brawl: 2731 (E3 2006) | 3239 (Smash Bros. DOJO!! 2007) | 4044 (Smash Bros. DOJO!! 2008)
For 3DS and Wii U: 4549 (Pre-Smash Direct) | 5055 (Smash Direct and E3 2014) | 5659 (Remaining Roster) | 6063 (DLC Fighters)
Ultimate: 6469 (Initial Release) | New Echo Fighters | 7075 (DLC Fighters 1) | 7682 (DLC Fighters 2)
Poké Ball Pokémon | Assist Trophies | Enemies | Bosses | Others
This page lists the many, many characters that can pop out of Assist Trophies to aid fighters in battle. For characters who started out as Assist Trophies but were Promoted to Playable later, please refer to the corresponding game's character page.
Page under construction. You can provide help by editing the page and adding tropes and trophies where needed.
- Assist Character: The second set of characters you can summon to help you out, after the Pokémon.
- Early Installment Character Design Difference: In Brawl, the Assist Trophy item was a clear blue case containing a semi-realistic muscular figure. In later installments, the item is more colorful and the figure inside is more blob-like.
- Fake Shemp: Most Assist Trophies in 3DS/Wii U and Ultimate use recycled voice clips from their home games as opposed to completely new voice clips.note This was also the case for Gray Fox in Brawl due to the passing of his Japanese voice actor, as well as Tingle and Kat & Ana.
- Jump Physics: A lot of Assist Trophies that move around have long, arcing jumps that generally cover more distance than playable characters' jumps.
- Nerf: In Brawl, only Lakitu and Starfy could be defeated. In 3DS/Wii U, more Assist Trophies (including some that couldn't be defeated) could be damaged to reduce their on-screen time or even outright KO'ed, and some of the new Assist Trophies shared this trait. In Ultimate, even more of them can be KO'ed and most can even suffer knockback, with killing them being considered a point toward timed matches.
- Teleportation: Several Assist Trophies can do this if they fall off stage or opponents are out of their range.
- Video Game Cruelty Potential: In Ultimate, you can KO an Assist Trophy you summoned that has sustained enough damage to get a Kill Steal on your end.
Debuting in Brawl
Team Star Fox's greatest foe, a Mad Scientist who was exiled to the distant planet Venom. He attacks by inhaling and spitting out tiles of polygons at other fighters.
- Ascended Extra: Originally had two trophies in Melee before being made into an Assist Trophy.
- Arch-Enemy: Of the Star Fox team, especially Fox.
- Breath Weapon: His only attack is to exhale a cloud of square objects at the fights.
- Dub Name Change: He's called Andorf in Japanese. The name is changed due to sounding similar to Adolf.
- Flying Face: It's actually only a holographic representation in the original game (the version used for SSB), but it became more literal in the sequels.
- Retraux: Appears as his holographic form from the original SNES Star Fox, though his organic form from Star Fox 64 appears as a regular trophy in Melee, and his brain form appears as a regular trophy in 3DS/Wii U.
- Villain Team-Up: One event match pitches Andross allying with Wolf to defeat Fox and Falco.
An antropomorphic bat who serves as the manager of the music store GB Music in Waruwaru Town. While she guided the player in her debut game and its sequel Jam with the Band, here she whips out musical punishment using her guitar.
- Demoted to Extra: In the fourth game, she only appears as a trophy and a hat for the Mii Fighters. She also returns as a Spirit in Ultimate.
- Ms. Fanservice: Is considered one in her home series, and of course gained some more attention thanks to her appearances in Smash.note
- Musical Assassin: Attacks via guitar riff shockwaves.
- Secret Character: She starts appearing in Brawl after collecting 25 songs.
A devil who tried to trap the hero Tamagon in his maze by crushing him between its walls. Here, he scrolls the screen, creating new boundaries and compromising the battle.
- Ascended Extra: Probably the biggest example, as he was briefly mentioned in Melee's trophy description for Tamagon, of which said trophy was a case of No Export for You outside of Japan. When the Devil was made into an Assist Trophy, Tamagon was made into a sticker, and when 3DS/Wii U rolled around, Tamagon was forgotten about almost entirely while the Devil remained.
- Big Bad: The main villain of his source game and the only villainous Assist Trophy to hail from a series without a playable character.
- Camera Screw: His modus operandi. Most obvious on small stages, which can leave but a smidgen of land on the screen.
- One-Hit Kill: Can make the stage this if raised to the top or the bottom.
- Power-Up Letdown: His effect being completely neutral, it doesn't benefit the summoner in any better way than it can benefit his enemies. Even his trophy description points out that he's not really helping.
- Retraux: He makes droning 8-bit NES noises as he moves the screen around.
The assistant of the mayor of SimCity, he helps the player manage their growing town by providing advice and guidance. In Smash Bros., he helps out by summoning a huge building, damaging any fighter unlucky to be under it when it sprouts.
- Ascended Extra: He was a collectable trophy in Melee, but can now assist characters in the following games.
- Anime Hair: According to his Melee trophy, he is "one of the leaders in the all-time, bizarre Nintendo-game-hairstyle contest".
- The Cameo: He has made appearances in Link's Awakening, Oracle of Ages and Seasons and Minish Cap under alias.
- Canon Foreigner: Dr. Wright is this to the SimCity franchise, as he was an addition to the SNES port of the original game, which was developed and published by Nintendo themselves (which is why Nintendo can use him despite being made for a franchise that wasn't theirs).
- Counter-Attack: In Ultimate, he can be attacked. Instead of being knocked out like other Assist Trophies, however, he instead summons a much larger building immediately.
- Expy: Of Will Wright, creator of SimCity.
- You Gotta Have Blue Hair: He has green hair.
A crowd of tiny, pixelated motocross racers who zoom around the stage when summoned, damaging any enemy they run into.
- Art Shift: Switch back and forth between a 3D model and their original sprites depending on the game.
- Ascended Extra: They appeared as a trophy in Melee.
- Badass Biker: They are quite daredevil, to say the least, for attacking foes at least twice their size and jump into a bottomless pit.
- Car Fu: Or motocycle fu rather. They attack by running into players.
- Demoted to Extra: They go back to being a trophy in 3DS/Wii U and then a Spirit in Ultimate.
- Retraux: As an Assist Trophy, they appear as 8-bit sprites, like in their original game.
- Zerg Rush: They attack with a lot of tiny bikers.
An enigmatic soldier. Following his apparent death in Zanzibar Land, he was rebuilt as a Cyborg Ninja, and went to Shadow Moses to help his Friendly Enemy Solid Snake in his mission, though not without fighting him.
- Attack Reflector: He can send projectiles back to their senders when swinging his sword. Ultimate doesn't have him swing his sword anymore, but the reflective effect remains, as if he now has a natural reflector.
- The Bus Came Back: After skipping on the fourth game due to the removal of all Metal Gear content, he returns in Ultimate.
- Cyber Ninja: He's a cyborg, he moves like a ninja. Ain't rocket science.
- Friendly Enemy: With Snake. In fact, he has special dialogue for when he appears on a battle with Snake involved, and he's the only Assist Trophy in Brawl to do so.
- Guest Fighter: From Konami's famed Metal Gear Solid.
- Guttural Growler: He has a rough voice, accentuated by its mechanical sound.
- Late-Arrival Spoiler: His identity as "Gray Fox" isn't known in Metal Gear Solid until late in the game. Additionally, his trophy in Brawl spoils his saving of Snake from Metal Gear REX, though at least it doesn't mention his death while doing so.
- Mythology Gag:
- Many of his lines are taken directly from his boss fight in Metal Gear Solid. Two of them are exclusively reserved for whenever Snake is active, regardless of whether he is an ally or enemy.
- His reflector is likely a reference to firearms being relatively ineffective against him as a boss, forcing Snake to fight him hand-to-hand.
- No-Sell: He won't disappear if he falls off the stage, he just drops back out of nowhere.
- Put on a Bus: Like Snake and the rest of the Metal Gear franchise, Gray Fox does not return for 3DS/Wii U. He does, however, return for Ultimate.
- Secret Character: In Brawl, he only appears after Snake is unlocked.
Elite Mooks from Bowser's army who fight by lobbing hammers. They hit hard, but are easily avoided in close range.
- Drop the Hammer: They attack by throwing hammers.
- Mooks: They are the only Assist Trophy in Brawl that also appears as an enemy in the Subspace Emissary. In 3DS/Wii U, they are still one of the Assist Trophies that do double duty as an enemy character as well.
- Spam Attack: All these guys do is throw hammers. Granted, they can put out a lot of them.
A helicopter with fragile wings, piloted by the little bird Kururin (or one of her family members) in search of the rest of her family. In Smash Bros., its wings serve as temporary platforms.
- Ascended Extra: Appeared as a trophy in Melee before being made into an Assist Trophy in Brawl.
- Chuck Cunningham Syndrome: The Helirin is completely absent in the fourth game, but returns as a Spirit in Ultimate.
- Composite Character: The trophy talks of the events of the first game, but the helicopter uses its design from the third.
- Japanese Ranguage: Its trophy name is misspelled "Heririn" in the American version of Brawl, but corrected in the European version.
- Power-Up Letdown: It does not help its summoner at all, just functioning as a Temporary Platform.
- Temporary Platform: As they spin, they serve as both a platform for players to stand on, and as an obstacle for players.
Hailing from the country of Orange Star in Macro Land, these little gunners will shoot tiny bullets and charge mindlessly until they fall offscreen.
- Boring, but Practical: They're relatively mundane and uninteresting compared to other Assist Trophies, but they appear frequently and are a great way to harass opponents, similar to the infantry rushing tactic that is so easily abusable in the games.
- Demoted to Extra: After being an Assist Trophy since Brawl, they were only present as a Spirit in Ultimate.
- Onrushing Army: Three guys and a tank who move forward and never stop until they fall off the screen.
- Retraux: Although less so from other examples; they're sprite rips from the GBA and DS games. The bullets, however, are not.
- Secret Character: In Brawl, you need to play 300 brawls to get them to appear.
- Tank Goodness: Don't let its small size fool you, that little tank can pack quite a punch to an unsuspecting player.
- Your Size May Vary: The tanks are smaller than the legs of most characters.
The main character of the Golden Sun series. A young Venus Adept from the town of Vale who can manipulate Psynergy in battle.
- Advancing Wall of Doom: Isaac uses Move, which creates a giant hand to push opponents off the stage. It can even push someone off if they have a Super Star.
- The Bus Came Back: After not appearing at all in 3DS/Wii U, Isaac returns to Ultimate as an Assist Trophy.
- Chuck Cunningham Syndrome: Isaac does not appear at all in either version of 3DS/Wii U, not even as a trophy.
- Dub Name Change: Robin in Japan, Hans in Spanish, and Vlad in French.
- Secret Character: Isaac is unlocked by playing 200 matches in Brawl.
- Suddenly Voiced: Brawl is the first game in which he has a voice.
- Took a Level in Badass: Isaac is a bit more versatile in Ultimate than he was in Brawl, as he can now use the Pound psynergy to smash opponents into the ground, the Lift psynergy to carry opponents towards the top blast line, and the Teleport psynergy to move himself around. However, he is now one of the many vulnerable Assist Trophies.
The son of Dr. Andonuts, and a Child Prodigy. When Ness and Paula found themselves in trouble in Threed, Jeff received Paula's prayer from his boarding school in Winters and set out to journey alongside the group. He may not have PSI powers like his friends, but makes up for it with his huge intellect and powerful, useful inventions.
- Ascended Extra: Appeared in Ness's "congratulations" image in Smash 64 and as a trophy in Melee.
- Child Prodigy: To quote his Brawl trophy: "He is Ness's age, but has the intellect of an established scientist".
- Macross Missile Massacre: When he appears, he fires off several bottle rockets, complete with Roboteching and homing capabilities.
A young girl who is the leader of a band of righteous bandits known as the Red Dozers. She pilots the Drill Dozer, a Mini-Mecha equipped with a drill.
- Chuck Cunningham Syndrome: She doesn't appear at all in 3DS/Wii U, not even as a regular trophy. However, she makes a return as a Spirit in Ultimate.
- Dub Name Change: In Japan, Jill is named Dori Kururi while the Drill Dozer is named Rasenda 8.
- Little Miss Badass: Has no problem running headlong into the fray when she needs to, despite her young age.
- This Is a Drill: Which she uses to attack enemies. She can get stuck in walls, causing her to pull her drill out before continuing.
- Young and in Charge: Justified in that she was filling in for her injured father. At the end of her debut game, said father passes the torch on to her for good after deeming her worthy of it.
Twin ninja girls who attend the Diamond City Kindergarten. Kat is the older pink-haired sister, while Ana is the younger redheaded sister. They attack by crisscrossing the stage from both sides.
- Art Evolution: In Brawl, their appearance was taken from WarioWare: Smooth Moves. 3DS/Wii U updates their design to match Game & Wario, and Ultimate uses art directly from WarioWare Gold.
- Badass Adorable: Small kindergartener ninjas. Don't let those swords of theirs get too close lest you want to meet the blast zone.
- Demoted to Extra: In Ultimate, they go from an Assist Trophy to training your Spirits.
- Kid Hero: Though they are both established ninjas, they attend a kindergarten.
- Little Miss Badass: They may be the youngest characters to appear as Assist Trophies, but they are very strong.
- Punny Name: Put their names together and you get "katana", a type of Japanese sword.
- Sibling Team: Twin sisters that attack in tandem, striking from either side of the stage.
A very powerful martial artist. Knuckle Joe usually appears as an enemy that gives Kirby the Fighter ability, but can become an ally when summoned. He'll attack with a whirlwind of punches before finishing with one of his signature moves, Rising Break or Smash Punch.
- Badass Adorable: This cute little guy can punch you right out of the ring, which he will if you get caught up in his punches.
- The Bus Came Back: Not in the Super Smash Bros. series per se, but in Kirby itself, as his only two video game appearances beforehand were Kirby Super Star and the Japan-exclusive Kirby's Super Star Stacker, the latter of which was released in February of 1998. Brawl marks the third game where he's made a proper appearance, ten years after his previous one. Somewhat mitigated if Kirby: Right Back at Ya! is counted, though in that case, it'd mark his last appearance as September of 2003, so that's still nearly five years.
- Calling Your Attacks: He sometimes calls out his attacks.
- Kamehame Hadoken: His Smash Punch is a powerful projectile that he launches with his fist.
- Pintsized Powerhouse: He's very small and cute, but his attacks can easily result in a One-Hit KO if you're unlucky enough to get caught up in his barrage of punches.
- Rapid-Fire Fisticuffs: His Vulcan Jab is a flurry of punches that quickly rack up damage and are impossible to escape if you get caught.
- Shoryuken: His Rising Break is a powerful uppercut.
- Suddenly Voiced: While he spoke plenty in the anime, Brawl is the first time he speaks in a video game at all.
- Took a Level in Badass: Since 3DS/Wii U, he can do two finishers. However, he is a vulnerable Assist Trophy.
Airborne soldiers from Bowser's army, though many unaffiliated Lakitu are known to host sporting events or even provide camera control in some instances. When confronted, Lakitus fly on top of clouds and fight by throwing Spiny Eggs down below, which hatch into Spinies that can't be jumped on.
- Ascended Extra: Lakitu went from a background character in the first two games and a trophy in Melee to an Assist Trophy from Brawl onward, and an enemy character in Smash Run in 3DS.
- Demoted to Extra: They go from an Assist Trophy in Brawl and 3DS/Wii U to a Spirit in Ultimate.
- Dub Name Change: As with most Mario enemies' names, he has a different one in Japanese Jugem. The Spinies are called Togezo.
- Invincible Minor Minion: Averted by Lakitu, though the Spinies play it straight.
- Mooks: They also appear in 3DS's Smash Run as enemies.
- Mook Maker: Their schtick, both for the 8-bit one and the modern one. They throw Spinies all around the battlefield, which then proceed to walk around and damage anyone they touch.
- Retraux: They appear as their 8-bit selves from their debut game, but they appear in their modern appearances in Smash Run.
- The Spiny: Lakitu throws around the Trope Namer to cause havok on the battlefield.
A small boxer who's light on his feet, delivering several light punches before finishing with his signature Star Uppercut. He became playable in in 3DS/Wii U; see that page for more details.
- Early Installment Character Design Difference: His design◊ in Brawl resembled how he looked in the NES game. Since then, Little Mac now uses his Wii design.
- Fragile Speedster: His attacks are weak, but he can move quickly and build up lots of damage, leaving foes open for a strong finisher.
- Promoted to Playable: He becomes a fighter in the fourth game onwards.
- Rapid-Fire Fisticuffs: Little Mac is one of the strongest assists, able to easily rack up damage and score K.O.s with a flurry of punches.
One of the main heroes in Fire Emblem: The Blazing Blade, Lyn is a nomad well-versed in the art of the blade. Once she readies her sword, she'll strike any foe that crosses her path.
- Art Evolution: While she closely resembles her original Blazing Sword appearance in Brawl and Wii U/3DS, she was redesigned to match the other Fire Emblem characters in Ultimate, having more detailed hair and smaller eyes.
- Big Damn Heroes: Jumps in to save Roy from a Falcon Punch during his 3DS/Wii U reveal trailer. May also be a Mythology Gag, as Lyn is one of Roy's potential mothers in his home series. She also does this for Roy's Ultimate character trailer.
- Counter-Attack: In Ultimate, she triggers her slash attack immediately if you try to hit her repeatedly.
- Flash Step: She can strike the opponent fast enough that there is no animation for it she merely appears where she struck, sheathing her sword.
- Glass Cannon: She can easily strike anyone with a brutal One-Hit KO. Just one swing from her blade can take away your stock before you can blink. However, landing one powerful smash attack is enough to take her out, since she's easily one the most frail Assist Trophies in Ultimate.
- Iaijutsu Practitioner: An in-game tip says that she has perfected her Quick Draw.
- Non-Standard Character Design: In 3DS/Wii U, Lyn keeps her very animesque Brawl design while the playable Fire Emblem characters (including veterans Marth, Ike, and Roy) have been redesigned to have more realistic faces and builds, making her look somewhat out of place◊ compared to them. Ultimate eventually updated her look to match.
- Pre-Mortem One-Liner: "Taste my blade!"
- Single-Stroke Battle: Her method of attack invokes the imagery. She disappears for a split second before reappearing next to a random victim, delivering a single strong strike that can easily KO.
- Vocal Dissonance: Her English voice is pretty darn deep for a teenage girl, especially if you take her Japanese age of 15 into account.
Metroids are a species of dangerous extraterrestrial creatures, who the bounty hunter Samus Aran frequently encounters throughout her journeys. Metroids survive by sucking other creatures' life force, and they do just that in Smash.
- Ascended Extra: Metroids had their own trophy in Melee before being made into Assist Trophies.
- Invincible Minor Minion: In Brawl, it can be attacked and flinched, but it's invincible otherwise.
- Kill It with Ice: True to the lore, the Metroids in Smash Run and Ultimate are weak against ice attacks. Averted with its Assist Trophy appearance in Brawl, where not even ice can stop a Metroid.
- Life Drain: It sucks the energy out of any enemy fighters it comes in contact with, getting bigger in the process.
- Meteor Move: In Smash Run, not struggling when one is latched on to you leads to your character getting spiked.
- Mooks: They also appear in Smash Run as enemies.
An angry mole that pops up and gives harsh and long lectures to anyone who dares reset their game. In Smash, he's nothing more than a distraction, as his lengthy rants cover up one half of the screen.
- Anti Poop-Socking: Some of the advice he'll give when summoned is to make sure to "get some shut-eye".Staying up late is for punks!
- Ascended Extra: He first appears as a trophy in Melee as an Early-Bird Cameo, as the original Dōbutsu no Mori was already out on the N64 in Japan.
- Demoted to Extra: He's reduced to a background character in the Town & City stage in Wii U and a Spirit in Ultimate.
- Developers' Foresight: He says a special phrase if he falls off the stage, or falls behind in an auto-scrolling level.
- Dub Name Change: Named as Mr. Reset in Japan.
- Interface Screw: His long-winded speeches partially block the view of the fight. He'll even lampshade it.
- Jerk with a Heart of Gold: He may be harsh in his speeches, but according to his much calmer brother, that's because he cares.
- No-Sell: No matter what you do, there's no way you can get him to even budge. Attack him enough times, and he'll even lampshade how your attacks can't do jack on him, sometimes even literally exploding with anger to prove his point.
- Overly Long Gag: Most Assist Trophies only last for 20 seconds or so. Mr. Resetti will stick around for over a minute, falling offstage notwithstanding.
- Power-Up Letdown: Aside from a short-ranged explosion that can only be triggered by attacking him, he doesn't really help his summoner. Even his main function of obscuring part of the screen with his dialogue box can sometimes do more harm than good for the summoner.
- Punny Name: His job is to discourage people from resetting, and his name is Resetti.
- Saying Sound Effects Out Loud: He'll do an impersonation of a random fighter on occasion, and this is what happens when he impersonates a character with no dialogue. For Samusnote , he says, "MEEEER! PSHOOOW!" For Mr. Game & Watch, he says, "Pikopikopikopiko."note For R.O.B., he says, "SHOGOOOOOOOOOO!"
- Speaking Simlish: Much like the games he comes from, he speaks in complete gibberish.
- What the Hell, Player?: In his home game, he's ready to deliver a long scolding to players that dare reset. Here, he starts with the same speech before realizing that no one's resetting anything. He still sticks around, though.
A cute puppy dog who loves to play. Once summoned, it'll pop out and block the screen. The breed of dog changes in each installment. In Brawl, the puppy was a Labrador retriever; in 3DS/Wii U, it was a French bulldog; in Ultimate, it's a toy poodle.
- Camera Abuse: These puppies paw at the screen, demanding your affection even though you're supposed to be concentrating on fighting.
- Cute Is Evil: They sure look cute, but covering up the screen isn't so beneficial for the match. Not really evil, though; they just want to play!
- Interface Screw: Nintendogs act by entering the game's foreground and pawing at the screen, blocking off the player's view of what's going on in the fight.
- Power-Up Letdown: They don't discriminate between their summoner and other players when performing their Interface Screw, and block of their view like they do everyone else's.
- Precious Puppy: Three different breeds of adorable puppers across each game, and all they want is to play with you, despite you being busy with the fight right now.
The third iteration of the "Ray" line of Custom Robos, advanced toy mechas. This Robo has a great balance between built-in features and customization, and will strike using homing missiles and laser beams.
- Ascended Extra: Kind of. Ray Mk II was a collectible trophy in Melee, and Mk III is a later model of it.
- Chuck Cunningham Syndrome: Is completely absent from 3DS/Wii U, even as a regular trophy. No longer the case with Ultimate. However...
- Demoted to Extra: Is reduced to a Mii costume and a Spirit in Ultimate.
- Mini-Mecha: Or rather, "toy" mecha.
- Secret Character: You need to play 100 matches to unlock Ray Mk III.
A young and powerful member of the Savior Group that fights against the oppressive Armed Volunteers, and hunts down mutants called Ruffians. He fights them both using his Dolphin Gun, and can transform into a giant human/ruffian hybrid thanks to the blood of his "boss", Achi. In Smash Bros, he puts his weapon to good use.
- Demoted to Extra: Despite being a mainstay for Brawl and 3DS/Wii U, Saki no longer reprises his role in Ultimate. Instead, he is a Spirit and the basis of a Mii costume.
- Dude Looks Like a Lady: Due to his petite, curvy body and hairstyle. This is even lampshaded in his trophy in 3DS/Wii U.
- Mix-and-Match Weapon: His Dolphin Gun is a laser gun that doubles as an energy sword.
The boss of a notorious bandit group, who's also a bounty hunter and competent F-Zero racer. He considers himself a rival to Captain Falcon. Despite outward appearances, Goroh is a proficient swordsman, hence the "Samurai" moniker.
- Acrofatic: Not only is he skilled at swordsmanship, he's surprisingly agile considering his girth.
- Arch-Enemy: He considers himself one to Captain Falcon.
- Ascended Extra: He first appears in Melee's opening cinematic and as a trophy before becoming an Assist Trophy.
- Everything's Better with Samurai: Super Smash Bros. already had ninjas and swordsmen, but surprisingly didn't have any samurais. It still doesn't actually (at least a playable one).
- Real Men Wear Pink: His car, the Fire Stingray (which appears in Melee's opening, on his Melee trophy, as a standalone trophy in 3DS, and on the F-Zero stages).
- Stout Strength: He's pretty heavily built, and he knows how to use it.
- Unskilled, but Strong: He doesn't use any finesse with that katana, merely swinging it wildly like a madman. He's no less effective an Assist Trophy, though.
Sonic's formerly Evil Counterpart, a black hedgehog created by Prof. Gerald Robotnik and designed to be the Ultimate Lifeform. He was sealed up and reprogrammed to destroy humanity following the death of his close friend Maria, but has since become an Anti-Hero. Utilizing the Chaos Emeralds, Shadow performs a technique known as Chaos Control, slowing the flow of time.
- Bullet Time: When summoned, he uses Chaos Control to slow time down for everyone but the fighter who summoned him; he's essentially a failproof version of the Timer item.
- Evil Counterpart: Debuted as one to Sonic, but pulled a HeelFace Turn.
- Guest Fighter: The popular anti-heroic Ultimate Lifeform from Sega's flagship Sonic the Hedgehog franchise.
- Reality Warper: A minor version, as he needs the powers of Chaos Emeralds to do it.
- Really 700 Years Old: He looks to be around the same age as Sonic, maybe slightly older, but he was kept in stasis for 50 years.
- Secret Character: In Brawl, he only appears after Sonic is unlocked.
- Took a Level in Badass: It's small, but as of Ultimate, Chaos Control now outright freezes opponents in place for a split-second at the end of it (when Shadow brings out a Chaos Emerald), when before it only slowed them down throughout the duration of Shadow's presence.
- Wolverine Publicity: Of all the Assist Trophies, he's the one who appears in the most screen shots and the only one to appear in Wii U's intro movie. Sonic Boom probably put it best:
- Butt-Monkey: His descriptions are less than flattering, and in Brawl, he was one of the only two Assist Trophies that can be outright defeated (the other being Lakitu).
- Cloudcuckoolander: To quote his Brawl trophy: "he's a bit spacey and clumsy".
- Japanese Ranguage: In his appearance in Brawl, he was named "Stafy" (his Japanese name) due to his series having yet to leave Japan at that time.
- Joke Weapon: His spin attacks are very weak, which was even lampshaded in the pic of the day that revealed him to be returning for the fourth game.
- Lethal Joke Character: That said, he will explode after receiving high enough damage, which has enough knockback to KO unsuspecting players.
- Power Creep, Power Seep: He's laughably weak here, but is actually quite capable in his own games.
A very strange 35-year old man, who believes he's a fairy. He's odd and often greedy, but also very good at drawing and deciphering maps and has proven helpful to heroes in the past. In Smash Bros., Tingle's attacks are often random and unexpected.
- Ascended Extra: His Majora's Mask counterpart appeared as a part of the Great Bay stage as a potential platform that you could pop with enough attacks. Brawl starts making his Wind Waker self an Assist Trophy.
- Cloudcuckoolander: 35 years old. Thinks he's a fairy. Can it get more blatant than that?
- Confusion Fu: He summons random effects in battle, which can harm his summoner, help them, or do nothing at all.
- Demoted to Extra: After being an Assist Trophy in Brawl and 3DS/Wii U, he returns to his original role on Great Bay, and appears as a Spirit, in Ultimate.
- Interface Screw: He can cause the screen to zoom in on his summoner.
- Power-Up Letdown: Zig-Zagged. His balloon summon literally does nothing, his hammer summon benefits everyone, his fire effect causes everyone to breathe fire like they ate Superspicy Curry, and his zoom in can be just as detrimental to the summoner as everyone else. His only effect that benefits just the summoner is his banana summon, which causes everyone but the summoner to trip very easily.
An oddly tall and wiry fellow, who serves as Luigi's Evil Counterpart and loves causing mischief. He's also become quite popular, despite only appearing in spin-off titles. Here, he stomps foes into the ground before whacking them with his tennis racket.
- Ascended Extra: He only appears as a trophy in Melee before becoming an Assist Trophy in every game since.
- Balance Buff: In Brawl, there was a long delay between Waluigi's last stomps and his finishing move, which would typically allow anyone he buried to escape before he could send them flying. Later games shorten the delay, allowing Waluigi to be much more effective.
- Butt-Monkey: The developers don't seem to like the idea of him being more than an Assist Trophy in the Smash Bros. series. The E3 reveal for Ultimate also uses him to demonstrate that Assist Trophies can now be KO'd.
- Early Installment Character Design Difference: An odd example. Although Waluigi has his trademark orange shoes in his Melee trophy, his first in-combat appearance in Brawl makes them a shade of brown similar to the Mario Bros.' shoes◊. Waluigi had to wait until the next game for his shoes to revert to their usual color.
- Evil Counterpart: To Luigi, which shows up in his name.
- Finishing Move: Once he's done stomping, Waluigi will either give the enemy a big stomp kick to send them horizontally or smash them with his tennis racket to send them diagonally upwards.
- Heterosexual Life-Partners: With Wario, who may or may not be his brother.
- Meaningful Name: It's a portmanteau of "Luigi" and "warui", the Japanese word for "bad". Additionally, it's an anagram of the Japanese word "ijiwaru", which essentially means "bad guy". Unfortunately, unlike Wario's name which was a Lucky Translationnote , the pun in Waluigi's name was Lost in Translation.
- Meteor Move: Waluigi's stomps can meteor smash an airborne opponent.
- One-Hit KO: Has high potential for this, as whoever he attacks will be stuck in the ground and be left at the mercy of his relentless barrage of attacks.
- Spam Attack: Waluigi's primary means of attack is repeatedly barraging the enemy in bursts of six stomps. He throws out even more attacks in Ultimate, where doing eight bursts of six stomps is on the lower end of his total number of attacks.
Debuting in 3DS/Wii U
A young witch from Diamond City who lives in a haunted mansion, preparing potions with her familiar Red. She can cast a spell with different effects, all of which detrimental to anyone caught within it.
- Art Evolution: In 3DS/Wii U, her design is taken from Game & Wario. Ultimate gives her the red eyes she has in WarioWare Gold, but otherwise retains her previous design.
- Ascended Extra: She appeared as a sticker and her theme song played in Wario's stage in Brawl (both in Japanese and English) and was also one of the few music tracks featured on the website pre-release to build hype. In 3DS/Wii U, she appears in person as an Assist Trophy, and later as the basis for a Mii Swordfighter costume.
- Cute Witch: She's young and she's magical. However, she's also stoic.
- Confusion Fu: She creates a field that causes all sort of random nasty effects to those trapped in it, kind of like Luigi's Negative Zone in Brawl.
- I Just Want to Have Friends: Despite her gloomy exterior, she secretly wants to have friends; the English version of her theme song implies it, but the Japanese version outright states she wants to make friends with everyone.
- Magic Staff: She carries one menacingly. Said staff is actually Red shapeshifted to allow her to use magic.
- Older Than They Look: Although she looks young, she's stated to be 15 in English.
- Recurring Element: Essentially uses Luigi's Negative Zone from Brawl, since he got a new Final Smash.
A dog-like creature from Bowser's army that attacks by lunging at whoever is in front of it.
- Art Evolution: In 3DS/Wii U, its chain is a series of unconnected metal hoops; Ultimate upgrades it to an actual chain. Bizarrely, its trophy in 3DS/Wii U also features a regular chain.
- Ascended Extra: It appears as a sticker and a trophy in Brawl before becoming an active assist trophy in 3DS/Wii U.
- Attack Its Weak Point: While the big head is a large target, attacking the peg of its chain deals more damage to it. Prior to Ultimate, it was tied to a wooden post like it was in Super Mario 64 and the New Super Mario Bros. series of games, where you dispatched them by ground pounding the post in question.
- Dub Name Change: It's called Wanwan in Japanese, after the Japanese onomatopoeia for a dog's bark.
- Epic Flail: Its other main inspiration. A Chain Chomp is essentially a sentient ball and chain with the mindset of an Angry Guard Dog.
An old console made by Nintendo in 1977, here represented by a set of two paddles playing Pong.
- Attack Reflector: Firing projectiles on either paddles will reflect them.
- I Shall Taunt You: If one side scores a point, the paddle moves up and down to celebrate, which is the only thing you could've done.
- Nerf: In Ultimate, the paddles can be attacked and knocked out.
- Retraux: The oldest video game represented in Smash, ladies and gentlemen. It appears as two white paddles, a ball, and a scoreboard, all of them blocky.
She becomes an Echo Fighter of Samus in Ultimate. For more information on that version of the character, see here.
- Art Evolution: Her trophy in Brawl is based on her appearance in Metroid Prime 2, but she appears as her Prime 3 incarnation in subsequent games.
- Ascended Extra: Twice over. She debuts as a collectible trophy in Brawl, before becoming an active support trophy in 3DS/Wii U and a playable fighter in Ultimate.
- Combat Tentacles: She can cause tentacles of Phazon to erupt from the ground.
- Evil Counterpart: A Phazon-created clone of Samus Aran, if the name didn't make it clear enough.
- Homing Projectile: She can fire large spheres of Phazon that home in on opponents.
- More Dakka: Spams the stage with a barrage of energy attack.
- Promoted to Playable: She becomes an Echo Fighter of Samus in Ultimate.
- Accessory-Wearing Cartoon Animal: In 3DS/Wii U, he wears a cowboy hat, a bandanna, Fingerless Gloves, a belt, and boots, but nothing else. He wears more clothes in Ultimate.
- Hell-Bent for Leather: His appearance in Ultimate is updated to include his biker-style outfit from Dillon's Dead-Heat Breakers. Even his final rolling attack is updated to match the motor-powered finisher.
- The Rival: To Sonic on a meta level in pre-release screenshots. He's an anthropomorphic animal who attacks by spinning into a ball.
- Rolling Attack: His Signature Move from his original game. He performs some when summoned, like quick charges. His last one is a Charged Attack.
The polygonal head of Dr. Ryuta Kawashima, a real-world Japanese neuroscientist and host of the Brain Age games. When he appears, bubbled digits will rain down; knock them into each other to add them and cause damage.
- Author Avatar: Of Dr. Ryuta Kawashima, the host of his game of origin.
- Edutainment Game: The battle temporarily becomes one when he's summoned. To get the most out of him, you'll need to knock numbers into each other to add exactly to ten. While they usually naturally line up for this to happen, you'll need to sometimes do some quick thinking to add multiple bubbles together to create the ten value.
- Retraux: His head is very blocky and flat-shaded, though it's more realistic than Andross.
- Real Person Cameo: The closest Smash Bros. has to one.
- Stuff Blowing Up: If two numbered bubbles touch each other and add to ten or higher, the bubble will create an explosion. If it adds exactly to ten, the blast will be more spectacular.
One of the original six Robot Masters, who attacks using electricity. Originally created by Dr. Light to control energy usage in power plants, he was reprogrammed by Dr. Wily in his attempts to conquer the world.
- Demoted to Extra: He's just a Spirit in Ultimate.
- Graphics-Induced Super-Deformed: Usually, he's portrayed as being fairly tall, at least more so than Mega Man. Here, they're about the same height, to better mimic Elec Man's 8-bit sprites.
- Guest Fighter: One of the original six Robot Masters from Capcom's Mega Man.
- Shock and Awe: Elec Man can wield levels of electricity that would short out weaker robots, and attacks with it here in Smash Bros.
- Sibling Team: With Mega Man, if he's the one that summons Elec Man.
The self-proclaimed Demon Lord and Living Weapon to the Demon King Demise, Ghirahim seeks to revive his master. He's very flamboyant and full of himself, but also very powerful; he can attack using both a sword and knives.
- Attack Reflector: Projectiles fired at him are reflected back.
- Knife Nut: Besides his sword, he attacks with knives that he summons.
- Light Is Not Good: Excluding his robe, his clothes and body are predominantly white, yet he's also a sadistic demon.
- No-Sell: Like Gray Fox, falling off the stage won't hinder Ghirahim at all. He'll just warp back onto the stage.note
- Overly Long Tongue: Of the disturbing variety. Watch as he sticks it out while attacking.
- Sissy Villain: He wears skintight clothing, appears to use white lipstick, and likes to pull some molest-tacular poses and laughs. As he says himself, his heart is just full of rainbows.
The four primary ghosts from the Pac-Man series: Blinky, Pinky, Inky, and Clyde. They float along the battlefield hounding opponents with the same AI tactics from the original Pac-Man game.
- Color-Coded Characters: Blinky is red, Pinky is pink, Inky is light blue and Clyde is orange
- Colour-Coded Emotions: On Pac-Maze, they turn deep blue from fear when a fighter eats a power pellet after eating 100 regular pellets. In Ultimate, all four will take this form when one of them is defeated, with one being launched away and the other three running away.
- Difficulty by Acceleration: They start slow and almost harmless before suddenly increasing their speed.
- Guest Fighter: The iconic enemies of Bandai Namco Entertainment's famous Pac-Man series.
- HeelFace Revolving Door: Besides potentially helping out their enemy, Pac-Man, the ghosts also serve as a stage hazard in the Pac-Maze stage and work as part of Pac-Man's smash attacks.
- Mythology Gag: The ghosts' movements are based on their AI from the original Pac-Man game. Thus, Blinky will attack more aggressively, Pinky will try to help ambush with Blinky, Inky will shy away from foes, and Clyde will move about randomly.
- Nerf: They're not invincible in Ultimate. They get damaged if they collide with an attacking player, and this happens quite often. Expect to see them frequently being knocked away.
- Retraux: They have their old (and most famous) arcade sprite look instead of a 3D model like Pac-Man or a more recent design.
- The Smurfette Principle: Pinky is consistently portrayed as a girl in most media. As shown by the trophy descriptions, this series is no different.
This shih tzu serves as the mayor's cute and eager, though sometimes scatterbrained, secretary. She helps out any fighter by throwing fruit which heals them. In Ultimate she's been Promoted to Playable; details on that appearance can be found here.
- Dub Name Change: She's named Shizue in Japan.
- Healing Potion: While she aims for the player that summoned her, her fruit can heal anyone that catches them.
- Power-Up Letdown: Downplayed. She really is trying her best to help her summoner, but she can easily end up helping the enemy more since anyone can eat the fruit she throws. However, standing right on top of her as she throws her fruit is a surefire way to keep them to yourselves, as the summoner doesn't have to press any buttons for them to eat her fruit.
- Promoted to Playable: She joins the main roster in Ultimate.
- Shaped Like Itself: Her trophy description points out that her hair makes her look like a shih tzu... because she is a shih tzu.
A man of Herculean strength, considered to be the mightiest human swordsman in the world. He's assisted Pit a few times throughout the angel's efforts to save the Overworld. Magnus attacks using his humongous sword.
- BFS: The thing is as big as he is!
- Demoted to Extra: Ultimate removes him from the Assist Trophy roster, just leaving him as a Spirit.
- Leitmotif: Not in this game, but his theme is a music piece for Palutena's Temple.
- Mighty Glacier: He can deal a lot of damage in one strike, but he doesn't move very fast.
- World's Strongest Man: He's the mightiest human warrior in his universe.
A cute but mysterious imp who travelled with Link when the land of Hyrule was invaded by Zant and his army of Twilight. She is, in fact, the princess of the Twilight Realm, usurped by Zant and cast into this form against her will. She fights using magic and her own Prehensile Hair.
- Ascended Extra: She first appeared as a trophy and a sticker in Brawl, moving up to an active assist trophy in the next game.
- Badass Adorable: A small imp with a cute voice, who can grab even the largest and strongest fighters with her hair and throw them around like ragdolls.
- The Imp: Small, loosely humanoid and mischievous. She certainly fits the bill.
- Late-Arrival Spoiler: Her trophy in Brawl shamelessly spoils the fact that Zant was the one who transformed her into an imp, as well as her status as the titular Twilight Princess.
- Prehensile Hair: Her hair takes the form of a giant hand, and she uses it to catch opponents and throw them away.
- Royals Who Actually Do Something: She's the Twilight Princess herself, and incredibly devastating when she lands an attack.
- Teleportation: She will teleport to get closer to fighters if left alone for long enough, and will teleport back onstage if she gets beyond the battlefield's edges.
The leader of the Space Pirates, and a major enemy of Samus Aran. As her name implies, she's a Brain in a Jar. Originally an ally to Samus' adoptive parents, the Chozo, she became fed up with them and turned against them in order to bring "true peace to the universe." She fights using beams, and by summoning Rinka enemies.
- Ascended Extra: Appeared as a sticker in Brawl.
- Brain in a Jar: A damn big jar, but still.
- Composite Character: She attacks within her jar using beams from her eye like in Zero Mission, but the beam itself is the rainbow-colored death beam from her bipedal form in Super Metroid.
- Energy Weapon: She fires a giant one in the direction she is facing.
- Glass Cannon: Mother Brain is very powerful compared to the other Assist Trophies, but she's also one of the few that can be defeated in 3DS/Wii U, and is one of the easier Assist Trophies to defeat in Ultimate due to being a big, immobile target who doesn't pose any more of a threat up close than she does from afar. With that said, she is invincible when her glass case is up, so she can still create some chaos with the Rinka summons before firing her beam.
- Human Shield: While not human per se, her size and large amount of health encourage you to hide behind her to protect yourself.
- Mook Maker: Her attacks can create Rinkas, enemies which home in on fighters. Oddly, they can be absorbed by PSI Magnet, Absorbing Vortex, or Oil Panic.
The embodiment of nightmares, this wizard plagued Dream Land by corrupting its Fountain of Dreams. He first appears in his Orb form before transforming into a Wizard that shrouds the stage in darkness.
- The All-Seeing A.I.: Averted with his attack; being cast in darkness even causes the computer players to mess up.
- Casting a Shadow: When summoned, Nightmare will cover the screen in darkness for a brief period of time.
- Evil Laugh: He lets out a menacing one as the screen turns black.
- Interface Screw: He turns the screen pitch black when summoned.
- Mythology Gag: The way his Wizard form zooms out from the background is the same as a motion he makes in the intro of Kirby: Right Back at Ya!.
- Power-Up Letdown: His Interface Screw isn't going to make the fight any easier for his summoner.
- Sword Lines: These are the only things that remain visible once he casts his shadow (though it also applies for non-sword based attacks in this game).
A young (relatively-speaking) nymph warrior who serves as a commander in Viridi's Forces of Nature. She's beautiful, powerful, fast as lightning, and specializes in electricity-based attacks.
- Badass Adorable: Resembles a blonde and cute teenage girl. Again, don't get caught in her attacks.
- Dreadful Musician: Well, according to her trophy description...Phosphora is a young, beautiful, fierce commander of the Forces of Nature. She also has control over electricity, letting her move at shockingly high speed. When I write it out like that, it sounds like she has everything! Well, I did hear she isn't a great singer...
- Dub Name Change: She's called Eleka in Japanese.
- Genki Girl: She's quite cheerful for someone bombarding her enemies with electric attacks.
- Invincible Minor Minion: Downplayed. Unlike most Assist Trophies in 3DS/Wii U, she can be attacked and stunned, but she's otherwise invincible. Ultimate allows her to be defeated like most other Assist Trophies.
- Really 700 Years Old: Though she's young by her standards, as she would be 16-17 in human years.
- Shock and Awe: She attacks by shooting electrical bolts across the screen.
The resident Heropon from Frontier Village and one of Shulk's companions. Though he looks cute and childlike, he's actually a middle-aged father of 11. His attacks have strange effects and even stranger names.
- Assist Character: Besides being an Assist Trophy, Riki also appears to help Shulk in his Final Smash alongside Dunban (and Fiora in Ultimate).
- Art Evolution: His design within this game is a lot more reminiscent of his unequipped swimsuit look than the default outfit within the game he appears in. In 3DS/Wii U, his hair is a lot spikier than his original appearance. Ultimate goes back on this, giving him back his combed hairstyle he normally has.
- Badass Adorable: All of the Nopon are extremely adorable. This Nopon can also "smack-pow" people into submission.
- Calling Your Attacks: Just as in his home game, he shouts several of his attacks by their silly names."Fr-Fr-Fr-Freezinate!"
"Roly-Poly, keep on rollin'!"
- Confusion Fu: He can provide a variety of benefits to his summoner, such as healing and freezing enemies.
- An Ice Person: Freezinate has him instantly freeze any opponent close to him. note
- Magic Misfire: His healing effect can also heal enemies.
- Older Than They Look: His looks and manerisms don't show it, but he's a 40 years old father of eleven, making him the most "adult" party member in Xenoblade Chronicles.
- Ridiculously Cute Critter: Small, spherical, huge set of wings that double as limbs... It comes with the territory as a Nopon, really.
- Standard Status Effects: His specialty. He can freeze enemies, sleep them, make them trip on their butts, among other things.
- Third-Person Person: Just like in his home game, he refers to himself by name rather than using pronouns."Riki leave that one for Dundun!"
- You No Take Candle: He has the same broken speech pattern most of the Nopon proudly use.
- "X" Marks the Hero: Or the Heropon in this case. He has an X scar-like mark of unknown origin in his stomach.
The young Warrior Prince from the Sablé Kingdom. He can transform into a snake or a frog to attack enemies, or trap them in dust clouds.
- Ascended Extra: He debuts as a mere sticker in Brawl.
- Badass Adorable: Turns into a small cute animal, which can beat up characters like Bowser or Ganondorf. His normal human form is pretty adorable as well.
- Big Ball of Violence: Can trap his enemies in them, in a reference to how battles were done in his original game.
- Calling Your Attacks: He sometimes announces which form he's going to turn into... in Japanese.
- Everyone Calls Him "Barkeep": He's known only by his title. Even Sakurai doesn't know what his real name could be.
- Invincible Minor Minion: He's vulnerable in his human form (thus susceptible to a KO), but otherwise invincible as a frog or a snake.
- Ornamental Weapon: He has a sword but never actually uses it in this game, preferring his shapeshifting abilities.
- Sudden Name Change: His sticker in Brawl was called "Sabure Prince".
- Voluntary Shapeshifting: Originally, his frog form was the result of a Baleful Polymorph, but he later gained the ability to switch forms at will.
- Warrior Prince: Of the Sablé Kingdom. The transformations are a little less common to the trope, though.
The player character of an old Nintendo arcade game, the Sheriff wanders around the screen shooting opponents.
- Ascended Extra: He was originally a trophy in Melee before being made into an Assist Trophy in 3DS/Wii U.
- Armor-Piercing Attack: His bullets bypass shields and reflectors as of Ultimate.
- BGM Override: Subverted. Music from his home game plays as long as he's on-screen, but the stage's regular music continues playing over it, making for a less-than-pleasant sound.
- Color Failure: If he's defeated, he'll turn a pale blue color in addition to collapsing.
- Guns Are Useless: Averted. Sheriff's large, pixelated revolver bullets deal much more damage than you would expect from a normal gun in a fighting game.
- Retraux: He appears in his original pixelated form with a black outline, complete with the original music and sound effects.
A child who loses their way in the Lost Woods becomes a Skull Kid. This Skull Kid, already a troublemaker, was possessed by the fearsome Majora's Mask, turning him corrupt and sinister, attempting to drop the Moon onto the land of Termina unless Link can stop him in time.
- Ascended Extra: He has two stickers in Brawl. He's also mentioned in the Majora's Mask trophy in Melee. In Ultimate, Skull Kid also appears as an outfit for the Mii Brawler, which looks so accurate (helped by the mask) that it's easier to see it as that character than any other costume.
- Dub Name Change: He's named Stal Kid in Japanese.
- Evil Mask: Although Skull Kid is normally fond of playing pranks, his pranks are rather harmless. What makes him evil is Majora's Mask's influence.
- Interface Screw: He can cause one out of three. He can flip the stage horizontally, render the fighters invisible, or flip the horizontal and vertical controls.
- Mask of Power: Majora's Mask is what gives the Skull Kid his supernatural abilities.
- Power-Up Letdown: All of his effects also affect the summoner, meaning the summoner also suffers from Interface Screw.
An alien creature that resembles a robot. It serves the now-demonic alien Giygas and attacks any resisters using powerful PSI attacks.
- Ascended Extra: In Melee, it's a trophy. In Brawl, it's a sticker. In the fourth game, it's both an Assist Trophy and a Smash Run enemy.
- Ambiguous Robots: Is it a robot? Is it an alien in a suit? Is it some fusion of the two? There's evidence supporting all cases of this creature's identity within EarthBound.
- Easter Egg: In Smash Run, reflecting one of its attacks not only results in a One-Hit KO, but also causes the classic "SMAAAASH!" text to appear, complete with sound effect.
- Hoist by His Own Petard: If it gets hit with its own attack, it will be KO'd instantly.
- Mascot Mook: One of the most prominent enemies in the EarthBound series, to the point where one variation of it appeared on the cover of EarthBound.
- Mythology Gag: Much like in its home series, reflecting its attack with a Franklin Badge instantly defeats it. The famous "SMAAASH!" from Earthbound appears above its head if you do this.
- Shock and Awe: It attacks with PK Beam (from EarthBound Beginnings; represented here by a lightning bolt) from its head.
- Teleportation: Starmen never move their limbs; they teleport to move around. They don't even move if you knock them off their feet, they just tumble like a statue albeit with some flexing as if it was made out of lead.
- Written Sound Effect: Knocking the Assist Trophy version out causes a pixelated "SMAAAAASH!" to appear in its place. The Smash Run version will only do this if you defeat it a certain way.
Appears in: 3DS/Wii U, Ultimate
Voiced by: Tomokazu Sugita
A young apprentice samurai who protects Murasame Castle and four neighboring castle towns from demonic forces. Alongside his sword, he also uses attacks based on Japanese chess.
- Ascended Extra: Originally appeared as a sticker in Brawl. The theme to his home game is a track on the Mario Bros. stage in Brawl, as well.
- Bishōnen: Takamaru has a young and slender build with sharp facial features, similar to Link.
- Cool Sword: And like just about every sword user, he gets vetted by Link in screenshots and promo vids.
- Everything's Better with Samurai: Not playable, but still.
- No-Sell: Like with Ghirahim and Gray Fox, tricking him off the edge doesn't work as he'll just jump back onto the stage.
- Retraux: His movements are rather choppily animated, like the Famicom game he comes from.
- Samurai: An apprentice samurai, nonetheless.
- "Shaggy Dog" Story: Gives a triumphant introduction for himself during his reveal, only to end with "(FYI, I'm an Assist Trophy)" as a bit of a letdown.
Debuting in Ultimate
- Ascended Extra: He goes from a Mii Costume in the fourth game to an Assist Trophy in Ultimate
- Catchphrase: "Jyuunen hayain dayo!" note
- Guest Fighter: One of the few assist characters from outside Nintendo's ownership and without a playable fighter from their series appearing alongside them.
- Mythology Gag: He's seen fighting Zero Suit Samus and Wolf in his debut trailer. The former bears a resemblance to Sarah Bryant from the Virtua Fighter series, while the latter shares his name with another character from the franchise.
- Retraux: Just like the Mii Brawler costume, he appears with his Virtua Fighter 1 design, flat shading and all. Even his voice clips are noticeably lower-quality.
Alucard, also known as Adrian Fahrenheit Ţepeş, the son of Dracula and the human Lisa has been one of many to stand up to his father's drive for revenge. First seen assisting Trevor C. Belmont in 1476, he's best known for his playable role in Symphony of the Night where he saved Richter from his brainwashing at the hands of Shaft. He appears in Ultimate as an Assist Trophy, putting up an incredible fight in his wake, and he also crashes Palutena's Guidance to provide information on Richter Belmont.
- Bat Out of Hell: As a reference to his debut in Castlevania III: Dracula's Curse, he can turn into a bat to attack.
- Blade Spam: He wields the Crissaegrim from Castlevania: Symphony of the Night and, just like that game, his arms don't animate any kind of slashing while doing so, meaning that he attacks very rapidly.
- Boss in Mook Clothing: He can be KO'd, but doing so will take a lot more skill than for most other Assist Trophies due to his large, hard-hitting moveset and his ability to assume mist form sometimes when attacked.
- Dark Is Not Evil: He wears dark robes like his father, but is always a good guy.
- Dhampyr: He's the son of a human woman and the vampire Dracula.
- Flash Step: His dashes are followed by a blue afterimage, much like in Symphony of the Night.
- Guest Fighter: Hailing from Konami's Castlevania series.
- I Hate You, Vampire Dad: Despite being half-vampire, he's sworn to fight against his father Dracula, as explained in Palutena's Guidance.
- Leitmotif: Dracula's Castle from Castlevania: Symphony of the Night plays in the background when his Assist Trophy is discussed in the Direct. Specifically, the version from Castlevania: Judgment.
- Meaningful Name: His name is "Dracula" spelt backwards, representing his opposition to his father.
- Missing Reflection: In an amusing bit of Gameplay and Story Integration, this trope is implied to be the reason that Alucard can't appear on the Wii Fit Studio stage there's a giant mirror that stretches across the stage and shows a reflection of all fighters, items, and Assist Trophies.
- Mythology Gag: His use of the Crissaegrim likely references how popular that weapon was as an Infinity +1 Sword in Symphony of the Night. His brief appearance alongside Richter in Simon's reveal trailer references their partnership in that game as well.
- Noble Demon: He's half-vampire, yet is the complete opposite of his father in every way.
- Really 700 Years Old: Youthful Bishōnen looks aside, he's actually centuries old. This is briefly brought up in Palutena's Guidance for Richter Belmont, who he notes is the descendant of another man alongside whom he fought his father; this refers to Trevor Belmont, who fought Dracula three hundred years before Richter.
- Refusal of the Call: Downplayed, as when Palutena asks him if he'll join the battlefield as an actual fighter, he bluntly states that he'll stick to assisting Richter or anyone who summons him, implying that he chose to be an Assist Trophy.
- Sdrawkcab Name: Alucard is Dracula spelled backwards, of course.
- Super Smoke: Alucard can turn into his mist form to dodge attacks.
- Vegetarian Vampire: When Pit nervously asks if Alucard wants to suck his blood, Alucard responds that he doesn't like the taste, and his mother Lisa taught him not to harm people anyway.
A cute, fast-talking pink rabbit who works part-time at the Nintendo Badge Arcade, acting as the player's host and guide. Here, he summons an arcade claw to pick up foes one-by-one, bringing them up through the upper blast zone.
- Art Evolution: His nametag now says "A. Bunny" instead of the placeholder text of "ABCDE".
- Dub Name Change: His Japanese name is Baito Usagi, which means "part-time worker rabbit".
- His Name Really Is "Barkeep": According to his nametag, the arcade bunny really is named Arcade Bunny.
- Lethal Joke Character: Although he works at an arcade, careless players can get KO'd easily.
- One-Hit Kill: He uses an arcade claw to grab an opponent and drag them past the top blast zone, regardless of damage percentage. However, as with other attacks of this nature, it's easier to escape with low damage.
- Random Number God: The amount of turns his crane has can vary between 1 to 3.
A mysterious knight in black armor that appeared one day and killed Ike's father. Since then, he's been hounding Ike and company in hopes of a fight worthy of someone named "Gawain". When summoned, he attacks with Alondite, the sister sword to Ike's Ragnell.
- Arch-Enemy: To Ike, because of the You Killed My Father bit.
- Ascended Extra: He's a trophy and sticker in Brawl and a Mii costume in 3DS/Wii U, and transitions to an assist trophy in Ultimate.
- Black Knight: A powerful, enigmatic swordsman clad head to toe in black armor.
- Meteor Move: One of his attacks is an overhead sword slash which meteors the opponent, putting them in prime position for his followup hit.
- Mighty Glacier: The Black Knight moves at a very slow pace, but he can deal a lot of damage in a few swings of his sword (to the point that he triggers the Special Zoom Effect every time he scores a hit) and virtually never flinches when attacked.
- Sword Plant: Before leaving, he does this while shouting "Know your place!"
Also called White Bomberman, he's a cheerful, Ambiguously Human or robotic guy (it varies from game to game). He can set remote-controlled bombs to disrupt opponents. Notable for being the first revealed third-party Assist Trophy who doesn't have an associated playable character. Bomberman would later receive a full-body Mii Fighter costume with color options representing the other Bomberman Bros as DLC.
- Ascended Extra: He received a few passing mentions in Brawl's Chronicle feature. Ultimate marks his first physical appearance in the franchise.
- Combos: Like his game of origin, he'll try to set his bombs so the first one causes a chain explosion, since if at least two bombs are in within potential crossfire, regardless of how long the second one has left, the first one will cause the second one to explode on impact.
- Cute Bruiser: He might be adorable, but he's one of the more powerful Assist Trophies introduced in the series. His bombs can even set off the slow motion effect that occurs when a player is hit by a particularly powerful attack.
- Demolitions Expert: He's very skilled with bombs. This also comes in handy in World of Light, as he can use his expertise to destroy boulders.
- Guest Fighter: The first in the series to appear as an Assist Trophy without a universe with a playable character backing them. He was created by Hudson Soft and is now owned by Konami.
- Handy Remote Control: He uses one to detonate his remote bombs.
- Having a Blast: The key's in his name. He attacks by dropping bombs that explode in a fairly wide cross pattern, like his home series.
- Hoist by His Own Petard: Just like in his home series, he can get KO'd by his own bombs.
- Mythology Gag: Unlike most of his 3D appearances, his bombs detonate in the classic cross pattern.
- Promoted to Playable: Subverted by having the way he became "playable" in Ultimate 's DLC cycle be with a Mii costume. However, his costume is the first one involving an Assist Trophy to be a "Deluxe" costume similar to Sans, Cuphead, and Vault Boy, and Sakurai pointed out that Bomberman is an Assist Trophy that now has a Mii costume in the Steve/Alex presentation, something he has never done with other characters represented in both ways.
Exactly What It Says on the Tin; a cross between a snake and egret that burrows. It attacks nearby enemies with rapid pecks.
- Ascended Extra: It appears as a regular trophy in Brawl and Wii U.
- Dub Name Change: It's called the Hebigarasu in Japanese, from "hebi" (snake) and "karasu" (crow/raven).
- Feathered Fiend: Aside from eating Pikmin in its home games, it will peck at fighters who get too close to it.
- Mix-and-Match Critters: It's a snake and egret hybrid. It even shows up in Lucas's character video, which serves as a reference to his own game (where many enemies are also mix-and-match creatures).
A recurring mini-boss from the Kirby series. Though he's friends with Kirby, if confronted he'll use his cooking utensils to attack. Inhaling him nets Kirby the Cook ability. He appears as an Assist Trophy in Ultimate, behaving like he normally does in the games.
- The Medic: If he manages to cook a player, he'll spew food from his pot. Even if he doesn't, Kawasaki will still pull out a single food item before leaving.
- Recurring Element: His attack is basically Kirby's Final Smash from Brawl. The only difference is that he needs to hit fighters with his extending ladle before cooking.
Several flies that buzz all over the screen, alongside a hand with a flyswatter that will try to smack them. Just try not to get caught in the crossfire.
- Ascended Extra: They're barely even classed as characters in the Mario franchise but are included in Smash as an Assist Trophy and a Spirit as if they are.
- The Blank: Even more so than Master Hand, it's just a featureless, disembodied hand in a white glove. Aside from its K.O. animation (see below), it doesn't emote at all.
- Crosshair Aware: An unusual case. Avoiding the Flies will logically lessen your chances of getting smacked in the crossfire by the flyswatter, but they're almost impossible to see on larger stages.
- Improbable Weapon User: As in the original minigame, the Hand attacks with a flyswatter.
- Mythology Gag: If someone manages to KO the hand, it will make the same eye-popping, mouth screaming expression it has when killed in its home series before disappearing.
A major in the United States Air Force whose goal is to take down the criminal organization Shadaloo. Summoning him causes him to crouch down and use his Flash Kick to attack anyone who comes near. He'll also shoot Sonic Booms if you don't come close.
- Ascended Meme: His fighting style references an infamous metagame tactic "turtling" from the original Street Fighter games.
- Crippling Overspecialisation: While turtling is a reasonably reliable stalling tactic in the Street Fighter series, the fact that it's all Guile does in his Smash Bros appearance makes him pretty useless unless he's against players dumb enough to get in range of his Flash Kick.
- Guest Fighter: One of the lead characters of Capcom's legendary flagship Fighting Game franchise, Street Fighter.
- Ironic Echo: He says one of his Street Fighter IV winquotes, "That was nothing", upon vanishing, which can unfortunately be appropriate if experienced opponents stay far enough away from his turtling.
- Leitmotif: "Guile's Theme" is in Ultimate and plays when he appears in the November 1st, 2018 Nintendo Direct.
- Shown Their Work: Occasionally after finishing a Flash Kick, Guile may jump vertically and do a normal aerial kick if another opponent gets close to him. This references the common input error when a player does not hold 'down' long enough between Flash Kicks, something that just about every Guile player has experienced at some point.
- Stone Wall: Guile's Assist Trophy fighting style is similar to how many players play him: crouching down and blocking all attacks, then nailing you with his Flash Kick once you make the decision to get close. He also uses Sonic Boom to keep others at bay.
- Take That!: "Turtling" is an infamously unpopular tactic amongst competitive Street Fighter players due to it epitomising Boring, but Practical. By highlighting the strategy's dullness in the setting of Smash Bros, this can only be seen as Sakurai achieving some overdue revenge against Guile players.
A sailor who drives several modes of transportation, and is also known for the sea shanties that he likes to sing. He also has a wife, daughter, and mother that live on the nearby island. In Ultimate, he appears to ferry opponents off the stage.
- Ascended Extra: Appears as a background character in the Smashville stage in Brawl and Town and City stage in Wii U. He appears in the Tortimer Island stage in 3DS, where he would appear on his motorboat and act as a temporary platform. Come Ultimate, and he's more active as an Assist Trophy.
- Dub Name Change: He's usually named Kappei in Japanese, but his Smash appearance has him named "Untenshu" (Driver in English), which is what he is called in the Japanese versions of Wild World and City Folk.
- Flying Car: You'd think that after he picks up an opponent, he needs to drive off the stage to hit a blast zone. Given that most stages aren't walk-off stages, he's susceptible to The Worf Effect, right? Wrong! If he does pick up an opponent, his bus inexplicably drives off midair when it hits an edge.
- Kappa: In case his name and appearance weren't obvious, he's a kappa.
- The Stoic: He shows no emotion as he takes players aboard his bus against their will.
A tiny Kremling that has tried to harm Donkey Kong and Diddy Kong under King K. Rool's command. They return to their biting roots when summoned as an Assist Trophy, and will wander around the screen until they can clamp down on a careless fighter.
- Ascended Extra: After appearing in previous games as stage hazards, they become Assist Trophies in Ultimate.
- Developers' Foresight: It cannot spawn from Assist Trophies on Jungle Japes due to the presence of other Klaptraps in the river.
- Retraux: Like the other Donkey Kong Country characters, the Klaptraps underwent Art Evolution over the years. Ultimate, however, makes them closely resemble their original 1994 designs from back when CGI technology only allowed character models to be made with more basic polygonal shapes. They even make the same "ow" noise if you hit or KO them.
- Zerg Rush: A spirit battle against King K. Rool with a Klaptrap spirit up for grabs has the Klaptrap assist trophy spawned numerous times.
The 16-year-old guardian of the Master Emerald residing on Angel Island, and — as his name suggests — a powerful martial artist. Due to his isolation, he's rather hotheaded and gullible, which makes him very easy for Dr. Eggman to manipulate, but he's proved useful to Sonic's endeavors more often than not. When summoned, he uses a variety of moves such as an uppercut and his own version of the Homing Attack.
- Ascended Extra: He was a background character in Brawl's Green Hill Zone stage and a trophy in both Brawl and Wii U. He also had a sticker based off of him.
- Developers' Foresight: Knuckles cannot be summoned on the Green Hill Zone stage, due to his appearance as a background character there.
- Dig Attack: Knuckles has the ability to do this from Sonic Adventure onward, and he uses it in Ultimate to surprise enemies with an uppercut from underground.
- Guest Fighter: Another non-Nintendo Assist Trophy, one of the main heroes of the Sonic the Hedgehog franchise.
- Fire-Forged Friends: As noted by his trophies in Brawl and Wii U, Knuckles used to be an enemy of Sonic's before joining him on his adventures. Even then, they still tend to have a skirmish or two whenever Dr. Eggman tricks him.
- Shoryuken: He can perform the Spiral Upper after burrowing underground.
- Spin Attack: Knuckles can damage foes with his own version of the Homing Attack. While this move is not usually associated with Knuckles, he is capable of this in Sonic Heroes (when Sonic is the leader) and the Sonic Rivals series.
An orphaned, wandering vixen who was rescued by Fox McCloud on the planet Sauria. Because she had developed feelings for Fox, she decided to become a full-time member of his mercenary team. She is intelligent, possesses telepathic powers, is a capable fighter, and a fair pilot. Here, she attacks using the powerful, magical staff she carried in her debut appearance.
- Adaptational Badass: In her first appearance, the player gets a very short time to control her before she gets captured. She remains that way for the rest of the entire game. She is playable in Star Fox: Assault - in multiplayer mode - but she had ditched her staff at that point. Ultimate showcases her as a combatant (in Assist Trophy form) who uses her staff.
- Anything You Can Do, I Can Do Better: The E3 trailer has her freeze the Ice Climbers after they used their Blizzard move.
- Ascended Extra: She first appears as a trophy, a sticker, and an Easter Egg appearance in Brawl and Wii U.
- Battle Couple: She forms one with Fox if he summoned her.
- Fanservice Pack: Krystal was already Ms. Fanservice in her original appearance◊. In this game, she is slimmer and more muscular◊, her cleavage is more defined, and her loincloth averts the Magic Skirt trope.
- An Ice Person: She can freeze players by shooting ice from her staff.
- In a Single Bound: She has a very powerful jump with a slow, floating descent.
- Magic Knight: She can strike opponents with her staff and freeze them with icy blasts, making her a threat in a pretty wide range at close to medium distances.
- Magic Staff: Her weapon is a staff that can freeze enemies with icy blasts at medium range. In addition to magic, her staff is liberally used for melee combat.
- Nubile Savage: She's a tribal girl from Cerinia, a destroyed world that seems to have had more magic than technology. Despite this, she's a bombshell.
- She-Fu: Her fighting style tends to include a lot of somersaults, flips, and high jumps.
- Stripperific: Just look at her outfit. That's what she wears into battle.
- Vapor Wear: You'd never know it from typical gameplay: her crotch is virtually invisible from any angle the player can normally see, and on the rare occasion that she does get exposed, it happens so quickly and at such distance that her privates can't be seen anyway: they can only be seen by manipulating the camera (and even then, it's not like they actually modeled any visible genitalia under there).
- Wolfpack Boss: Her Spirit fight features her as a hostile Assist Trophy fighting alongside a CPU-controlled Fox and Falco.
- Wolverine Publicity: Despite the fact that she's only an Assist Trophy, a batch of trailers meant to advertise Fox ends with a series of clips which include her standing and fighting alongside him.
- You Are Not Ready: Her sendoff quote is taunting variant of this.
Exactly What It Says on the Tin. Termina's moon was pulled from the sky by the possessed Skull Kid, and would have destroyed everything three days later had Link not done something about it. It does the same thing in Ultimate.
- Ascended Extra: It initially appeared as a trophy and background element on the Great Bay stage in Melee.
- Colony Drop: When summoned, it teleports to the stage's background and sets off on a collision course with the arena.
- Developers' Foresight: Will not spawn on the Great Bay due to it already being in the background. It also does not spawn in stages with 2D backgrounds (such as Flat Zone X and Wii Fit Studio) or indoor locations (such as Gamer and Boxing Ring).
- Nightmare Face: Its grimace and sunken, staring eyes aren't exactly the prettiest thing to look at.
- Sinister Schnoz: Has a big and pointy nose. Its size seems to be based on how big it was in the 3DS remake of Majora's Mask, where it was considerably bigger than it was in the original Nintendo 64 version.
- Weird Moon: It has a face, for one thing.
A talented artist who acts as the host for Swapnote and Swapdoodle. When summoned, she draws various things to assist in battle.
- Art Initiates Life: She draws things on the screen to aid the player, like Bullet Bills.
- Blow You Away: One of her possible actions draws a pinwheel that creates a rotating air current, blowing back nearby players.
- Homing Projectile: One of her possible actions draws three birds that chase nearby enemies, while another draws a slower, stronger ghost that does the same.
- Kaiju: One of her possible actions draws a Notzilla that breathes fire, dealing massive damage to fighters caught in the blast.
- Limit Break: One of her possible actions draws a Smash Ball, which has the same effect as the real one. Unlike the other drawings, she always only draws this as the third possible scribble.
- Meganekko: She wears big red glasses that make her look even cuter.
- Random Effect Spell: Summoning her makes her draw three out of the six possible scribbles — a pinwheel that generates a strong gust of wind, a large monster, a Bullet Bill, three birds that chase other fighters, a ghost that does the same, or a Smash Ball.
This Flying Wyvern rules the skies in many areas of the Monster Hunter world, with few challengers to the throne. In Ultimate, it appears as both an Assist Trophy and a boss. For details about the boss version, see here.
- Boss in Mook's Clothing: It's one of the toughest Assist Trophies to date. Fitting, as it's also a boss.
- Dub Name Change: Its name is Liolaeus in Japanese.
- Guest Fighter: It's another third-party character that's an Assist Trophy without a playable representative, hailing from Capcom's popular Monster Hunter franchise.
- Mighty Roar: Much like in the Monster Hunter series, its roar is so loud that anyone too close to it will get stunned.
- Our Wyverns Are Different: It has a traditional wyvern shape, with two legs and two wings, but also breathes fire.
- Playing with Fire: It can breathe fireballs, usually in sets of three.
- Your Size May Vary: It's smaller as an Assist Trophy than as a boss.
A Fallen Angel turned bartender and weapons dealer. In his games of origin, Rodin supplies Bayonetta her guns, serving as a shopkeeper at his bar, the Gates of Hell, selling her new weapons, techniques, and more in exchange for Halos dropped from defeated Angels. In Smash, he delivers weapon items to his summoner, and attacks with giant angelic fists.
- Ascended Extra: He goes from being a simple (downloadable) collectible Trophy in 3DS/Wii U, to a very helpful Assist Trophy in Ultimate.
- Badass Baritone: Speaks with an impressively deep voice when summoned.
- Bald of Awesome: He's totally bald, but the cool tattoos covering his head make up for it.
- The Blacksmith: He makes his weapons from the souls of demons. Right before leaving the stage, he'll toss a weapon-type item (such as a Ray Gun, Beam Sword, or Drill Arm) for his summoner.
- Cool Shades: He's never seen without his pitch black sunglasses.
- Diving Kick: He has his own version of Bayonetta's After Burner Kick.
- Downloadable Content: His trophy in 3DS/Wii U comes when you download Bayonetta.
- Guest Fighter: From the Sega-owned, PlatinumGames-developed Bayonetta series.
- Magikarp Power: His Spirit is an Enhanceable-type. Upon hitting Level 99, he can transform into his demonic "Infinite One" form from Bayonetta 2.
- Mythology Gag:
- He gives weapon items to whoever summons him before he leaves, a nod to how he supplies Bayonetta with her weapons in his home series, particularly to how he literally throws Bayonetta her guns during the Prologue of both games. The way he attacks with gigantic summoned fists is also similar to how he fights as a Bonus Boss in his home series.
- In the Switch version of Bayonetta 2, scanning amiibo produces letters to Bayonetta from Rodin about the reward. Scanning a Smash amiibo has him mention her "Fight Club" and request she invite him along next time. Come Ultimate, he's now included as an Assist Trophy.
- His Spirit can be Enhanced into his Infinite One form that he uses in his aforementioned Bonus Boss fight in Bayonetta 2, and it has the Critical Health Attack ability, a nod to how he transforms once he takes enough damage during the battle.
- Pre Ass Kicking One Liner: Upon being summoned, Rodin says "let the games begin!"
- Scary Black Man: He has dark brown skin, an intimidating presence, and enough power to be considered a Physical God.
- Shockwave Stomp: One of his other attacks has him stomp the floor to create a demonic shock wave.
- Summon Magic: He attacks in a manner similar to Bayonetta, with giant fists summoned from runes. A closer look reveals that they're actually the arms of his angel form.
A Knight in Shining Armor who wields a shovel against any evildoers who wish to do harm. Kind, clever, and bound by the Code of Shovelry, Shovel Knight takes up his weapon to stop the Enchantress and her Order of No Quarter and find his beloved partner, Shield Knight. The shovel-bladed hero appears as an Assist Trophy in Ultimate, becoming the second representative of an indie developer in the franchise (after CommanderVideo as a Trophy in Wii U) and the first to show up during actual gameplay; fitting, as he was one of the more well-known indie characters in recent years, as well as a popular choice for Smash.
- Blade on a Stick: The basis of his Shovel Blade. Obvious usage aside, it's pretty much a spear with a very sharp shovel head as a tip.
- Dishing Out Dirt: He can attack enemies by flinging dirt at them with his shovel. This sometimes reveals items, too.
- Guest Fighter: Not only is Shovel Knight another third-party character that's an Assist Trophy without a playable representative, he's the first one to be from an indie developer.
- Improbable Weapon User: That shovel of his has helped him traverse varying terrains, defeat nine of his former allies, and defeat the Enchantress once and for all.
- Knight in Shining Armor: A heroic knight with a bulky figure who saves his lady friend.
- The Medic: Sometimes, he can dig up food that you can eat!
- Retraux: Like Mr. Game & Watch and Mega Man, his animations are designed to be directly based off of his home game.
- Shovel Strike: What he's famous for. One of his attacks even has him hit enemies with his shovel by falling onto them.
A young, enthusiastic, pizza-loving rookie participating in the Grand Prix. He joins Smash as an assist, using his long ARMS to deliver swift, powerful punches.
- Assist Character: In addition to being an Assist Trophy, he also shows up to help during Min Min's Final Smash, "ARMS Rush".
- Butt-Monkey: The Min Min trailer wasn't kind to him. During her trailer, while he made a victorious introduction by defeating Byte & Barq in a match, he was the first to spot the Smash invitation and take it, only for Ribbon Girl to punch him in the face and steal it; then before Min Min gets the invitation, the ones last standing are Twintelle and Kid Cobra, with him amongst the knocked out fighters. His Assist Trophy is then later shown only for Min Min to KO him with just one attack, and then showed to be reduced to be part of her Final Smash. Finally, the official Twitter account for ARMS posted this artwork which shows Min Min eating ramen with some of the roster, as Spring Man watches from a window with an unamused expression.
- Demoted to Extra: He's the mascot of ARMS, yet he shows up here as an assist trophy while Min Min becomes part of the playable roster. This is probably unintentional since at launch, he was added as an assist trophy at all because the Smash team wanted to represent the then relatively new ARMS franchise, but there wasn't enough time to make him playable. Though according to the director of ARMS, he considers each of the characters to be the protagonist.
- Limit Break: If he's sufficiently damaged, he uses a Rush to deliver Rapid-Fire Fisticuffs to anyone in close range.
- Long-Range Fighter: Spring Man's fists can reach even further than Simon's whip.
A duo of popular Idol Singers, consisting of Inkling cousins Callie and Marie. When summoned, they perform one of their hit songs, "Calamari Inkantation" or "Ink Me Up". As a side effect, the screen zooms in on them, moving the boundaries and decreasing the size of the playing field. They also appear as downloadable Mii Fighter costumes.
- Dub Name Change: Callie is Aori and Marie is Hotaru in Japanese. Their duo is named Sea O' Colors in Japanese.
- Interface Screw: The blast lines will start closing in around them the second they're on-stage.
- Non-Indicative Name: The Squid Sisters aren't actually siblings, they're cousins.
- Power Up Letdown: Unlike most Assist Trophies, their effect is neutral, meaning the enemy can benefit from it too.
- Speaking Simlish: Both of the songs they can perform are sung in the nonsensical language inklings speak.
- Spotlight-Stealing Squad: Literally. Upon their appearance, the crowd starts cheering for them and the camera, including the blast lines, slowly closes up on them.
Created by the benevolent Dr. L. Emon, Sukapon is a comedian robot who was remodeled into a combat bot to take on the evil Dr. Ivan Walnuts and his seven reprogrammed combat bots. Sukapon takes on enemies in an unorthodox way, using special moves and throws.
- Ascended Extra: Sukapon first appears as a sticker in Brawl.
- Floating Limbs: Much like Rayman, this was originally used to allow for fluid animation without taking up too much memory. Sukapon even shows up in Rayman's Spirit battle as a nod to this.
- Retraux: Despite having a full 3D model, Sukapon is animated rather choppily to match her original Famicom appearance.
- Spectacular Spinning: Sukaponconstantly twirls while on the ground, and has the self-explanatory attack Sukapon Roll.
- Use Your Head: Sukapon has a head-based projectile.
- Wrestler in All of Us: Will occasionally throw herself at the enemy, or even throw the enemy themselves.
Enemies from the Mario series, Thwomps are floating stone blocks with faces who attempt to crush anyone underneath them.
- Ascended Extra: It appeared as a trophy in Melee and 3DS, along with being one of the forms Kirby's Stone move can take since Melee.
- Death from Above: Thwomps' only means of attack is to fall upon anyone beneath them.
- Dishing Out Dirt: As a sentient stone block with the urge to crush anything under its body, this is a given.
- Dub Name Change: Known as Dossun in Japanese.
- Invincible Minor Minion: The only Mario enemy in every Assist Trophy lineup that cannot be KO'd. This is accurate to its home appearance, where it is normally incapable of being defeated.
- Pretender Diss: In the November 1, 2018 Direct, a Thwomp crushes Kirby after the latter had just used his Stone ability to transform into a Thwomp.
One of the last of the Divine Dragons, Tiki is the daughter of Naga and serves as her Voice to the human world. In the past, she was a little girl traveling with Marth in the battle against the Shadow Dragon, Medeus.
2000 years later, she awakens from a long slumber to help Chrom and Lucina fight off the threat of the Fell Dragon Grima. Upon being summoned, she'll transform into her divine dragon form and blast enemies with her fire breath.
- Ascended Extra: She first appears as a trophy in 3DS.
- Breath Weapon: She attacks with a blast of fire from her mouth, much bigger than anything Bowser or Charizard can make.
- Our Dragons Are Different: As a Manakete, she's a dragon sealed into a human form. She requires the use of a Dragonstone to temporarily regain her true form, which in this game appears as a white-and-green Western-type dragon with a crocodilian head, and attack enemies.
- Really 700 Years Old: Though she may look like a young woman, she's actually 3000 years old.
- Weredragon: When summoned, she starts out in her human form before transforming into her true dragon form.
An artist from the English countryside who mentors aspiring young painters. His drawings will cover opponents.
- Adaptational Badass: He's a normal, if skilled, painter in the Art Academy games. Here, his drawings can affect reality.
- Art Attacker: A fairly mild example, but if he covers you with a painting, you take slight damage over time.
- Ascended Extra: He's a trophy in 3DS/Wii U. In Ultimate, he's an Assist Trophy and has his own Mii Costume.
- Damage Over Time: After drawing over all enemies, they receive gradual damage. This can particularly get nasty as the damage can really rack up.
- Interface Screw: He prevents opponents from being able to get a clear read on where they reside spatially by covering them with huge paintings, all while taking damage over time.
A vehicle piloted by Dr. Albert W. Wily, Arch-Enemy to Dr. Light and Big Bad of the Mega Man series, using the version from Mega Man 7. This device can teleport around the stage and fire energy balls of different elements. When the machine is destroyed, Dr. Wily will attempt to beg for mercy like he usually does.
- Adaptational Wimp: As to be expected going from an infamously difficult final boss to an assist trophy, Wily's far easier to defeat here than he was at the end of Mega Man 7. You can also defeat him by using nothing but pom-poms.
- Ain't Too Proud to Beg: After KOing the Wily Capsule, Wily will eject from it and start groveling for mercy, as per usual.
- Fire, Ice, Lightning: Like in Mega Man 7, the Wily Capsule's quadruple shot consists of fire, ice, and lightning projectiles.
- Guest Fighter: The recurring Big Bad of Capcom's Mega Man (Classic) series.
- Spin Attack: One of its attacks is spinning with its blades out while swooping downward.
- Teleport Spam: The Wily Capsule teleports across the arena after firing its quadruple shot.
A teenage girl who can see ghosts as a result of an accident that killed her family. She uses her trademark camera to stun enemies.
- Adaptational Badass: In her home series, the Camera Obscura can only affect souls of the dead; now it's a viable weapon against living people, and even mechanical beings like R.O.B. or Mega Man.
- Crosshair Aware: The frame of her camera lens pans over the screen to indicate where she'll take a photo next.
- Guest Fighter: Another Assist Trophy from a third-party franchise without playable representationnote .
- Magical Camera: She uses the Camera Obscura to paralyze fighters in an area.
- Painting the Medium: When she's summoned onto the battlefield, the graphics get overlaid with an old film-grain filter.
- Poisonous Person: The effects of the Camera Obscura leave the opponent poisoned for a short while.
- Rule of Three: She takes three photos before despawning.
- Support Party Member: She can't directly KO anyone, but since she hangs out in the same background plane as the Pokémon Trainer, she herself can't be KO'ed, and she halts characters long enough for you to get a shot in.
A Maverick Hunter from the year 21XX who fights tirelessly alongside Mega Man X against the Maverick forces of Sigma. He was once a Maverick himself, a creation of Dr. Wily and the original source of the Maverick Virus. At some point in time, he had himself sealed away for decontamination and appeared with a new body, becoming the protagonist of the Mega Man Zero series, stopping the likes of Copy X, Elpizo, the Dark Elf, and Dr. Weil. As he does in both of his series, he attacks with his Z-Saber when summoned as an Assist Trophy.
- Ascended Extra: Was originally a trophy in Wii U, as well as a downloadable Mii costume.
- Guest Fighter: Hailing from Capcom's Mega Man X and Mega Man Zero series.
- Laser Blade: The Z-Saber, Zero's Weapon of Choice ever since Mega Man X2.
- Mythology Gag: Most of his attacks in Ultimate are drawn from Mega Man X4, including his basic three-hit slash combo, Shippuga, and Ryuenjin. The sole exception is Genmurei (Genmu Zero) from Mega Man X5. This leads to him practically being his Ultimate Marvel vs. Capcom 3 incarnation.
- Red Is Heroic: He's the secondary protagonist in one series, and the main one in another. It's safe to say he's earned this.