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Video Game / Castlevania Chronicles

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The most recent Video Game Remake (as of 2020) of Simon Belmont's assault on Dracula's castle in 1691.

Originally titled Akumajo Dracula (same as the original Castlevania) and released solely in Japan in 1993 for the Sharp X68000 computer, it was rereleased worldwide on the PlayStation in 2001 as Castlevania Chronicles. The PS1 port has two modes: "Arrange Mode" with updated graphics, music and sound effects and selectable difficulty, and "Original Mode" which was a direct port of the X68000 version.


Castlevania Chronicles provides examples of:

  • Anachronism Stew: Dracula keeps M. C. Escher's Relativity and Salvador Dalí's Persistance of Memory (or pretty good copies of them) in his private art gallery!
  • Anomalous Art: A series of increasingly esoteric and disturbing paintings, culminating in what appears to be several naked people trapped in a canvas, writhing in agony, immediately precede the battle with Death.
  • A.I. Breaker: The dolls in the tower freeze up and stop homing in on you when you climb the stairs, but they'll still move relative to your climbing. Reposition yourself and whip them as you see fit.
  • Arrange Mode: Slightly easier than the Original mode, due to the omission of Knockback, the Arrange mode uses remixes of the music and gives Simon a new design based on Ayama Kojima's artwork.
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  • Beastess: This is the only female werewolf in the series to date. How does she compare? The typical series werewolf uses charging attacks, fireballs and a ground pound. This werewolf rips the clock tower apart trying to kill you.
  • Bilingual Bonus: The dolls shout at you in Japanese. When activated, they say either "Kaerinasai!" (Get out!) or "Omae Wa Dare?!" (Who are you?!). When they evade your attacks, they shout "Yamete!" (Stop it!) or if they're whipped, "Iyaa!!" (No!!)
  • Boss Room: Every boss has one, and Dracula waits you in his, which is in the highest floor of the castle.
  • Creepy Doll: What do you expect from the place called Tower of Dolls? There are small clown dolls and hover dolls, though the latter has a voice that is just too cute to be creepy.
  • Denial of Diagonal Attack: Simon can only whip downwards or diagonally downwards when jumping, now. After Super Castlevania IV, this is very jarring.
  • Disturbed Doves: Seen at the ending of Original mode.
  • Ditto Fighter: Simon's mirror-produced, green-skinned doppelganger, which copies his moves.
  • Elite Mook: Frankenstein's Monster appears as a sort of midboss in Block 7. In a similar vein, a Stained Glass Knight appears just before the fight with Medusa.
  • Falling Chandelier of Doom: And they also set the stage (and the enemies) on fire.
  • Fiery Redhead: Simon is made into one by Ayami Kojima's artwork, and his Arrange Mode design.
  • Foreboding Architecture: The skull door to the last section of Dracula's keep, attended by Ninja Maids.
  • Foreshadowing: Half-way through Block 2 you'll see the giant dragon skeleton. Guess who's the Boss?
  • Gainaxing: The Mud Woman.
  • A Glass of Chianti: This is the first game to depict Dracula with a glass in hand.
  • Hand-or-Object Underwear: The She-Wolf conveniently covers herself up as she reverts back to human form.
  • Hell-Fire: Being the remake of the first game, Dracula uses his classic teleport and fireballs in the first phase of the Final Boss fight.
  • An Ice Person: The Ice Wizard.
  • Iconic Outfit: The fabulous "Black leather shorts, red velvet vest, and fur-trimmed barbarian/biker/Norwegian black-metal star boots" that Simon Belmont was clad in with Arranged mode.
  • Lift of Doom: The elevator in Block 2 isn't intangible to the obstacles - each one breaks a piece off, giving you less room to move.
  • Mana Burn: If the Ice Wizard boss hits you with the dragon head attack, it'll drain your heart stock.
  • Meaningful Background Event: On the background of the second area of Block 2 you can see winged shapes with spears flying by. They attack you ten seconds later.
  • Mirror Match: Fittingly, Fake Simon emerges from a mirror himself. He'll take you on with whatever whip upgrades you have as well as your currently equipped weapon.
  • New Game+: Each play through bumps the difficulty, for a max of 8 different play throughs
  • Ninja Maid: Unlike the later vacuuming martial artists, these lithely leap around and throw knives. Some of them turn wild and shoot homing fireballs at you if you strike them.
  • Nintendo Hard: Thankfully, the remake tones down the difficulty for the Arrange Mode. But if you're a sucker for punishment, try taking on the original mode and all its New Game Pluses.
  • No Fair Cheating: Block 1 closely resembles the first block of the original Castlevania. Thus, you might know exactly where the wall meat is hidden. Nope, it's been moved. In its place, how about an infinite supply of fleamen?
  • Nostalgia Level:
    • Block 1 is copied almost brick-to-brick from original Castlevania.
    • Block 2 has elements from original game's first half of Block 4.
    • The first of Block 3 has elements from original game's second half of Block 4.
    • Block 4 is basically Block 2 from original game with the giant blood crying statue. It also has elements of the church segment from the first Block of Castlevania III: Dracula's Curse.
    • Block 5 is the clock tower, albeit with a unique level layout.
    • The beginning of Block 6 is the same as the beginning of Stage B (the final level) from Super Castlevania IV.
    • Block 7 is Block 5 from the original game with added extensions.
    • Block 8 contains the outdoor Phantom Bat bridge from the original game, as well as the last stairway section used in the original and many other games.
  • One-Hit Point Wonder: Entering your name as NOMIS turns you into this until you find some meat.
  • Orchestra Hit Techno Battle: The final boss track "You Goddamned Bathead!"
  • Our Homunculi Are Different: They appear as tiny creatures that burst out of vials.
  • Pretty in Mink: Chronicles Simon has a sexy fuzzy collar. Or half of one.
  • Reptiles Are Abhorrent: Fake Simon wields a snake as a whip.
  • Scenery Gorn: Block 7 is given a much bloodier overhaul from the original Castlevania's Block 5, complete with hanging, partially dismembered corpses and gory body parts left on several operating tables.
  • Shout-Out: The original guy who Looked Like Orlok can be seen in the background of Stage 9, frozen in a block of ice
  • Stalactite Spite: In Block 2, the underground level.
  • Stock Subtitle: Chronicles would later make an another appearance with Castlevania: The Dracula X Chronicles.
  • Subverted Innocence: One of the later rooms is an art gallery that starts off with a colorful mural of an outdoor scene on the back wall (it even changes season based on the time of year). The beauty of the area doesn't last.
  • Symbolic Blood: Fake Simon—his becomes a fountain of broken glass upon defeat.
  • Tears from a Stone: A large statue produces Tears of Blood. They turn into red skeletons, too. Guess what BGM plays in that level (which is Block 4 by the way)?
  • Theme Music Power-Up: The epic version of Simon's Theme that plays in Block 8 of Arranged Mode.
  • Toy Time: The second half of Block 6 is the Tower of Dolls and Mirrors, where toys come to life and attack you.
  • Vampire Hunter: Possibly the most famous in video game history.
  • Video Game Remake: This is the remake of the original Castlevania, similar to how Super Castlevania IV was intended to be except much closer to the original.


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