Kongs | Allies | Villains (Kremling Krew, Tiki Tak Tribe, Snowmads)
DK's troublesome Rogues Gallery.
Tropes associated with Wizpig and his minions
- Affably Evil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
- Brainwashed and Crazy: Tricky, Bluey, Bubbler and Smokey were all hypnotized to be under Wizpig's control. This is All There in the Manual.
- The Computer Is a Cheating Bastard: They will always attempt a head-start on you.
- Graceful Loser: Besides Wizpig, each boss congratulates you on your victory and some of them even seem pleased that you beat them.
- Large and in Charge: They're bigger than any racer.
- Lightning Bruiser: Despite their humongous sizes, they're nowhere slow.
An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in Diddy Kong Racing, hypnotizing some of the inhabitants to act as his minions.
- Acrofatic: He's fast enough to keep pace with the player's go-kart on foot despite (or because of) his monstrous size. He can also flat-out outrun you if you miss the boost pads during the first race.
- Big Bad: Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
- Evil Laugh: You hear his nasty laugh when you prepare to confront him in both of his races.
- Evil Sorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
- Final Boss: After completing his amulets, you have to race him twice (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
- For the Evulz: Wizpig's entire motivation is to win and rule, and make sure it's exciting to him. He had conquered his own planet and tried to do the same with Timber's Island simply because he was bored.
- Flight: Can temporarily levitate himself to bypass certain obstacles.
- Hoist by His Own Petard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
- Large Ham: Bonus points for being an actual pig and hammy.
- Mass Hypnosis: Uses it to control some of the residents of Timber's Island.
- Messy Pig: He's a literal and metaphorical swine.
- Ninja Pirate Robot Zombie: He's a giant, a pig, a wizard, and an alien.
- Pitiful Worms: He's fond of addressing the racers this way.
- Promoted to Playable: In the DS remake.
- Retro Rocket: Uses one in his second race.
- Sore Loser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff, and then attacks the party because he "Just HAD to say goodbye!"
- Space Fighter: Surprisingly never used as a racing vehicle.
- Trash Talk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game.
Tricky the Triceratops
The boss of Dino Domain. A large, red triceratops. No relation to that other triceratops known as Tricky.
- Death Mountain: His course takes place in a spiral path to the top of a mountain.
- Dishing Out Dirt: Literally. He cheats by toppling pillars and rolling boulders on you.
- Everything's Better with Dinosaurs: Racing dinosaurs, at that.
- A Lizard Named "Liz": A triceratops named Tricky.
- Wake-Up Call Boss: Tricky's rematch is where you first get to see how much of a cheating bastard the computer can be. Lampshaded in the DS remake.Tricky: This time, you'll have to try much harder.
Bluey the Walrus
The boss of Snowflake Mountain. A large, blue Walrus.
- Accessory-Wearing Cartoon Animal: He wears a bib that emulates a tuxedo dress shirt and bow tie (a.k.a a pleated bib).
- Amazing Technicolor Wildlife: As already said, blue Walrus.
- Meaningful Name: In case it wasn't clear already, Bluey is a blue walrus.
- Slippy-Slidey Ice World: His course is on a slippery ice slide, taking this trope to its logical conclusion.
- Wily Walrus: Subverted. He is Brainwashed and Crazy, like all the other bosses, so he's not genuinely bad or even dickish.
Bubbler the Octopus
The boss of Sherbet Island. A big, red octopus.
- Bubble Gun: In his second race, Bubbler replaces his exploding mines for bubbles that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
- Meaningful Name: Bubbler can actually release bubbles, but only in his second race.
- Palmtree Panic: Like most of Sherbet Island, Bubbler's course takes place near the sea.
- What Happened to the Mouse?: Bubbler does not show up in the Golden Ending, unlike the other bosses.
Smokey the Dragon
The boss of Dragon Forest. A red and yellow dragon.
The Cactus/Ghastly King
A huge, monstrous gorilla, the evil Cactus/Ghastly King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.
- Big Bad: Of Donkey Kong Jungle Beat.
- Decomposite Character: For some reason, the NA version of Jungle Beat implies that the Cactus/Ghastly King are both separate beings from each other, whereas the JP version, there's just one being known as the "Final Kong".
- Dub Name Change: From Final Kong to Cactus/Ghastly King.
- Generic Doomsday Villain: There's not much to him besides being an evil king gorilla.
- Green and Mean: His skin is all dark greenish, showing that he's bad news.
- Large and in Charge: He's much larger than the other evil Kongs you fight in the game. He is around the same size as the Rocs and Tusks, though.
- Mind Control: He appears to be controlling all the other bosses somehow.
- Obviously Evil: Look at his picture above and tell us what doesn't scream evil in it.
- Spikes of Villainy: Has a ton of them, which is probably why he's called the Cactus King.
The Evil Kings
A group of evil Kongs who specialize in martial arts. Collectively, they're the main villains of Jungle Beat, behind only the Cactus King.
They consist of Dread Kong, Karate Kong, Ninja Kong and Sumo Kong.
- Authority Equals Asskicking: All of the Evil Kings know martial arts. No exceptions.
- Bare-Fisted Monk: They fight DK through 1-on-1 martial arts duels. No weapons.
- Brainwashed and Crazy: They're being manipulated by the Cactus King.
- Dreadlock Rasta: Some languages actually localize Dread Kong as "Rasta Kong".
- Dreadlock Warrior: Dread Kong, as if the name wasn't obvious enough.
- Dub Name Change: All Kings received this in regards to the JP -> US localization, except Dread Kong.
- Karate Kong is actually a Kung Fu master as evidenced by his original name, "Konfu Kong".
- Sumo Kong was changed from "Hyakkan Kong", Hyakkan being a Japanese term used to describe an One-Man Army.
- Ninja Kong from "Bushidō Kong". See Highly Visible Ninja below. This also goes with his internal name of "Miyamoto" referring to Miyamoto Musashi, not Shigeru Miyamoto.
- Highly Visible Ninja: There's nothing very ninja-like about Ninja Kong, who prefers to fight Donkey Kong head on instead of using actual ninja tactics. This is likely because his Japanese name is based on Bushidō, which is more associated with Samurai as the typical code of honor they follow.
- Killer Gorilla: They're antagonists for a reason.
- Large and in Charge: Sumo Kong is bigger than the other kings. He's dwarfed by the Cactus King though.
- Red Eyes, Take Warning: To indicate they're not friendly. Might also be a result of their brainwashing.
- Rugged Scar: Sumo Kong has one over one of his eyes.
- Stout Strength: Sumo Kong, natch.
- Sumo Wrestling: Sumo Kong, who fights primarily with traditional slap pushes.
A grumpy living signpost who's being forced by K. Rool to halt the Kongs from entering levels unless they have enough Golden Bananas to pay his toll.
- Animate Inanimate Object: A trademark of Rare's character design philosophy at the time.
- Cash Gate: His whole purpose is to ensure the Kongs have collected the required amount of Golden Bananas to progress further into the game.
- Punch-Clock Villain: He's not particularly happy about his role, but has little choice on the matter as, otherwise, K. Rool will send him to the woodchipper.
- Punny Name: "Blocker". Considering that it's very similar to K. Rool's name, it can also mean "Banana Locker", as in "locked by X amount of Golden Bananas".
- Jerkass: He's perpetually grouchy and constantly insults everybody.
- Sequence Breaking: Unfortunately for B. Locker, Lanky is able to bypass him entirely with his regular attack, which clips through his thin body and allows the Kong to reach the portal right behind him. Chunky can also do this with only slightly more difficulty.
A very persistent octopus of ginormous size who chases after our heroes in order to make their lives harder. It inhabits the seas of DK Island and Sea Breeze Cove (from Tropical Freeze), being found in the "Stormy Shore" and "Irate Eight" levels, respectively.
- Background Boss: It's not a boss so much as it is a living obstacle, but the way it chases and attacks you is very much similar to most examples of this trope.
- Combat Tentacles: Its main form of attack, naturally.
- Kraken and Leviathan: It's definitely the former. It even destroys ships in a similar manner.
- Lone Wolf Boss: Squiddicus has no association with either the Tiki Tak Tribe or the Snowmads, being its own level-specific threat.
- Non-Indicative Name: "Squiddicus" is not a squid, but an octopus.
- Rise to the Challenge: The final stretch of "Irate Eight" has Squiddicus releasing killer ink that creeps after the Kongs from below, with our heroes having to outswim it.
- Super-Persistent Predator: Despite being a massive Sea Monster that could be going after bigger things, it takes an odd interest in primates that are just passing by. It even attempts revenge in a whole different island after their first encounter back in DK's homeland.
- Tentacled Terror: It is one very big and aggressive octopus.
- The Unfought: In Returns, the Kongs never actually get to fight back against it. This is averted in Tropical Freeze where, after spending the whole level fleeing from its attacks, the Kongs are able to drop some mines right into its face at the very end.
A pirate captain featured in the Donkey Kong Country cartoon. It was his ancestor who found the Crystal Coconut long ago, so as far as Skurvy is concerned the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.
- Abandoned Catchphrase: In the pirates' first appearance, they would regularly chant something along the lines of "plunger, pillage, sack and loot", followed by something they accomplished. Future appearances would drop this.
- Affably Evil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold his bemoaned offer to grant any favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
- Belated Backstory: His last appearance, "The Kongo-Bongo Festival of Lights", reveals his backstory.
- Benevolent Boss: He treats his crew much better than K. Rool treats his — then again they are more competent that Klump and Krusha.
- Big Bad Ensemble: With K. Rool in the cartoon.
- Canon Foreigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-cannon from "Donkey Kong Country 2"; which makes sense since he's Klump's brother.
- Decomposite Character: He takes over K. Rool's motifs from Donkey Kong Country 2, namely his Pirate motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
- Evil vs. Evil: He often comes into conflict with King K. Rool since they are both after the Crystal Coconut. That aside, neither of them really likes the other.
- Greater Need Than Mine: He realised that Klump would never survive being The Exile and so he chose to take the blame, as he knew he could handle being outcast from the clan.
- Heroic Sacrifice: He allowed himself to be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.
- Hidden Heart of Gold: He was willing to give up everything he had in order to protect his brother.
- Knight of Cerebus: Since he appeared less often than K. Rool, episodes where he did appear presented him as a more credible threat than the Kremlings. In his first appearance, he stole the Crystal Coconut and captured both DK and Diddy; subsequent appearances tended to be almost as successful, just not quite.
- Long Lost Sibling: Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.
- Pirates: He and his crew are Kremling pirates.
- Reused Character Design: He uses a modified form of Klump's model. Which then becomes a plot point when it is revealed they're brothers.
- The Unfettered: Skurvy will do anything to get his hands on the Crystal Coconut, up to and including disrupting the Kongo Bongo Festival of Lights and breaking the truce between the Kongs and the Kremlings. Keep in mind that even King K. Rool respects the truce and spirit of the holiday.
- Villain Has a Point: He actually has a legitimate argument that the Crystal Coconut is rightfully his; his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy owns it, but he has as valid a claim to ownership as any of the Kongs.
- Villain Song: "A Pirate's Scorn" and "Bootie Boogey". For Villain Recruitment Songs, there's "Look Into The Mirror/You're a Pirate", where he sings to convince an amnesiac DK that he's part of Skurvy's crew.
- Weapon of Choice: Cannons. He's almost never seen without his hand-cannon, and he tried to blow up DK and Diddy with a bigger one in his debut episode. Not that surprising, since his design is based on the Kannon enemies from Donkey Kong Country 2: Diddy's Kong Quest, who also wield large cannons.
- Zero-Approval Gambit: Acted as if he deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.
A sarcastic, talking parrot from the Donkey Kong Country cartoon. He sometimes helps K. Rool or Skurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.
- Advertised Extra: Of the Legend of the Crystal Coconut Compilation Movie. He was shown on the VHS cover carrying a banana, but in the actual movie, he was only shown by flashback in the third segment, and his appearance in the fourth segment was his generic parrot personality while he was working under Skurvy.
- Canon Foreigner: Just like Skurvy, he has no game counterpart. He may have been inspired by Screech from Donkey Kong Country 2, though.
- Characterization Marches On: He made his debut in "Booty and the Beast," starting out as a pet to Kaptain Skurvy, mostly repeating things people said like a regular parrot would. Come his next appearance, "Raiders of the Lost Banana", he not only began to speak more coherently, but became more wisecracking and crafty, sometimes even taking matters into his own talons despite K. Rool giving out the orders this time around.
- Chronic Backstabbing Disorder: According to K. Rool, he'd "sell his own mother for a single cracker."
- Deadpan Snarker: Makes snarky comments when he's not stealing anything or eavesdropping.
- Even Evil Has Standards: Even he knows how dangerous Bluebeard Baboon's curse is.
- Evil Is Petty: In "Speak No Evil, Dude." Polly could have stopped the threat of Kongo Bongo being blown up, but he refused to say anything purely out of spite for K. Rool insulting him and telling him off.
- Feathered Fiend: And how.
- Hate Sink: His unscrupulous and backstabbing nature makes King K. Rool, Kaptain Skurvy, and even Bluster look like saints.
- HeelFace Revolving Door: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.Donkey Kong: Some loyalty.
Polly: You want loyalty? Get a cockerspaniel!
- I Lied: Once again, the Raiders of the Lost Banana example.Diddy Kong: Hey! I thought you were on our side!
Polly: I changed my mind!
- Jerkass: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had Undying Loyalty or were Friendly Enemies. This guy's just rude.
- Karma Houdini: In "Speak No Evil, Dude." He infects Diddy with the deadly Kongo Bongo Gone Wrongo, sadistically enjoys putting DK through a Sadistic Choice to save his best friend or the island, and deliberately chooses not to tell Klump and Krusha that K. Rool doesn't want the island blow up purely to spite the king for insulting him. Aside from being choke-holded into spitting out the cure and startled by Cranky's hologram into dropping it, Polly gets off totally scot-free.
- No Song for the Wicked: The only villainous character to not receive a musical number. In fact, "Raiders of the Lost Banana" shows he can't sing for shit.
- Pirate Parrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
- Polly Wants a Microphone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
- Trademark Favorite Food: Polly wants a cracker, matey.
- Typhoid Mary: The episode "Speak No Evil, Dude" reveals he carries the deadly disease Kongo Bongo Gone Wrongo. Diddy finds this out the hard way when Polly bites him mere minutes after he ducked out of getting vaccinated.
- The Unreveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.