DK's troublesome Rogues Gallery.
The villains of Donkey Kong Country Returns, replacing King K. Rool and the Kremling Krew. Led by the giant Tiki Tong and his instrument-shaped lieutenants, they hypnotize the animals of Donkey Kong Island into stealing DK's treasured Banana Hoard, which they use to bolster their forces (the bananas can bring inanimate Tiki masks to life... for some reason).
The Instrument Tikis are, in order of appearance: Kalimba, the Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone and Cordian.
- Action Bomb: Tiki Pops.
- Airborne Mook: Tiki Buzzes, Tiki Torks, Flaming Tiki Buzzes, and Tiki Zings (big and small).
- Become Your Weapon: For the final battle, the instrument Tikis actually become Tiki Tong's hands.
- Co-Dragons: The Instrument Tikis.
- Demonic Possession: The lieutenants possess monsters or random characters, which act as bosses.
- Elite Mook: Tiki Tanks.
- Giant Mook: Tiki Doom, Tiki Torks, Giant Tiki Zings, and Giant Screaming Pillars.
- Leitmotif: The Instrument Tikis. They use their leitmotif to hypnotize the animals.
- The Goomba: Tiki Goons.
- Interface Spoiler: Losing a life will briefly show the silhouette of the Tiki who controls the boss of the world you died in, even if you haven't met them yet. Subverted with the final boss, however: the silhouette for the final world starts off as a giant question mark until you've fought Tiki Tong at least once, after which it becomes a proper image.
- Man on Fire: Tiki Torches, Tiki Bombers and Flaming Tiki Buzzes.
- Mind-Control Music: The main servants of Tiki Tong play themselves as instruments to hypnotize the animals, complete with Hypnotic Eyes.
- No Name Given: The Tiki bosses. At least initially, as they had no concept art of their own in the game. This was averted in Super Smash Bros. 4, they are apparently named after the instruments they are based on. In order: Kalimba, Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone, Cordian.
- No Ontological Inertia: After Tiki Tong is defeated, his followers are destroyed, and the hypnotized animals are restored to normal.
- Oh, Crap!: The expression given by the lead Tikis before being made a Twinkle In The Sky by DK.
- Outside-Context Problem: The Tikis kinda show up from nowhere, from an ancient Tiki statue that rose from the local volcano. Why they've waited this long to act is a mystery.
- Power Floats: Tiki Tong and his lieutenants are all capable of levitating, which is not the case with most of the Tiki Mooks.
- Red Eyes, Take Warning: Screaming Pillars.
- Sealed Evil in a Can: They were apparently "hibernating" in the volcano on DK Island, and were awakened by it erupting.
- The Spiny: Tiki Zings and their giant counterparts.
- Technicolor Fire: Tiki Bombers are covered in blue flames, and can launch fireballs of the same color.
- Terrible Trio: The Maraca Gang.
- Too Dumb to Live: Kalimba, the first Tiki that Donkey Kong encounters, tries repeatedly to hypnotise him, even though it's pretty clear that he's immune to the Tiki's mind-controlling music.
The evil, bongo-shaped leader of the Tiki Tak Tribe and the main villain of Donkey Kong Country Returns. He resides in DK Island's volcano, waiting for Donkey Kong's arrival.
- Alliterative Name: Tiki Tong.
- Amazing Technicolor Battlefield: His battle takes place inside the giant Tiki statue he resides in, which somehow looks like a completely different dimension.
- Attack Its Weak Point: The red spots on his hands and head.
- Background Boss: Initially. By the final phase, he has no option but avert this.
- Big Bad: Of Returns.
- The Faceless: His Game Over silhouette face is replaced by a question mark if you lose a life in the Volcano before you meet him.
- Flunky Boss: Tiki Tong can summon Flaming Tiki Buzzes.
- Flying Face: Tiki Tong is a big bongo head. He doesn't even have natural arms like most of his instrument-shaped lieutenants.
- Generic Doomsday Villain: Tiki Tong's goals don't appear to be anything more than just expanding his forces and taking over DK Island.
- Giant Hands of Doom: Tiki Tong transforms his main followers into a pair.
- King Mook: Tiki Tong, for all intents and purposes, is just a supersized bongo tiki, which most of his troops already are.
- Red Eyes, Take Warning: Eyelight version.
- Schmuck Bait: Subverted in the first battle sequence with him, as he'll occasionally supply you with hearts during battle sitting on the palms of his hands. If you touch his hand trying to get the hearts, he'll grab, squeeze, and toss you, making that heart entirely worthless.
- Shockwave Stomp: Performed by him in the second sequence of his battle.
- Turns Red: Like every other boss.
Mugly is an ugly... thing that looks like an oversized spiky frog. The first boss of Returns, fought in the Jungle and possessed by Kalimba.
Later, DK and Diddy find a stronger version found in the Cliff called Thugly, the sixth boss and possessed this time by Xylobone.
- Big Eater: Both creatures are very gluttonous.
- Breath Weapon: Thugly can breath fire.
- Dinosaurs Are Dragons: Sorta. Thugly can attack with fire, and both creatures resemble disosaurs to an extent.
- Ground Pound: Mugly can do this with his belly. After he Turns Red, he upgrades to a Shockwave Stomp.
- Heavily Armored Mook: Thugly is a boss example, with an iron-plated shell that can be retracted.
- Our Monsters Are Weird: Mugly doesn't really resemble any sort of real animal, being more of a mish-mash of reptilian and amphibian traits.
- The Spiny: Mugly has a set of retractable spikes on his back, which protect one of his weak spots. Thugly has an armor instead, which is similar in practice.
- Underground Monkey: Thugly is not only a Palette Swap of Mugly, but is also armored and can breath fire.
A crew of pirate crabs, led by Cap'n Greenbeard. Second boss of Returns, fought in the Beach and possessed by the Maraca Gang.
- Captain Colorbeard: Cap'n Greenbeard, natch.
- Chromatic Arrangement: Greenbeard himself is red, with his subordinates being blue and yellow.
- Giant Enemy Crab: Downplayed. They're bigger than real crabs, but not by much.
- Hook Hand: Greenbeard himself. His cohorts also have prosthesis, but they're a sword and a fork.
- King Mook: They're just like the pirate crab enemies DK finds all around the Beach, although they're way tougher.
- No Name Given: The blue and yellow crabs.
A bird of indeterminate species who hatches from an egg into an ancient cauldron filled with bombs. Third boss of Returns, fought in the Ruins and possessed by Gong-Oh.
- Acrofatic: Stu is actually quite fat behind that heavy-looking cauldron and his wings are disproportionally small, but he flies around just fine.
- Cartoon Bomb: The type of bomb Stu tosses.
- Cool Crown: He sports a golden, jeweled, Mayan-looking headdress.
- Enfant Terrible: Well, considering he just hatched out of an egg...
- Giant Flyer: Definitely bigger than your average bird, even though his wings are relatively very small, ironically enough.
- Feathered Fiend: A mind-controlled, bomb-throwing bird.
- Mad Bomber: A deranged-looking bird that fights with bombs and missiles, oh my!
- Tactical Suicide Boss: Stu can only be damaged at all because he keeps tossing slow-detonating bombs at DK, who can easily pick up and toss them back.
Mole Miner Max
Leader of the mole miners that work in the Caves, he fights in the Mole Train. Fourth boss of Returns and possessed by Banjo Bottom.
- Alliterative Name: Mole Miner Max.
- Improbable Use of a Weapon: His main attack consists of throwing pickaxes.
- Large and in Charge: The largest mole miner, and thus the leader.
- Minecart Madness: Multiple phases of the fight consists of chasing Max's train while riding a minecart.
- Mole Miner: It's right there in the name.
- Traintop Battle: The fight proper actually happens in the minecart wagons, but the effect is still the same.
A weird plant-worm creature that inhabits the Forest. The fifth boss of Returns and possessed by Wacky Pipes.
- Big Creepy-Crawlies: It does look vaguely insectoid, and it's definitely bigger than your average bug.
- Our Monsters Are Weird: It's even weirder than Mugly!
- Planimal: It looks like some sort of giant caterpillar with several plant-like features.
- Shock and Awe: It is able to electrify itself.
- Weakened by the Light: Activating the light by hitting all the necessary switches weakens Mangoruby enough to dispel its electric body defense mechanism.
Colonel Pluck and the Stompybot 3000
A rooster piloting a giant egg-chicken mecha, which he uses to mash bananas so that the resulting mass becomes fuel for the creation of more Tikis. The seventh boss of Returns, inhabiting the Factory. Possessed by Cordian.
- Chicken Walker: A literal example.
- Clucking Funny: Seriously, the mere concept of a chicken piloting a mecha is absolutely hilarious.
- Feathered Fiend: The name of his level, even.
- Flunky Boss: He sends a few robot chickens (not that one) to annoy DK in his last phase.
- Goggles Do Nothing: Pluck wears a pair of goggles, which are somewhat redundant considering that he is already inside a glass-covered cockpit. They might be useful when he's flying around, though.
- Groin Attack: To destroy the Stompybot, DK must repeatedly punch the area between its legs.
- Mini-Mecha: The Stompybot 3000. The cockpit can also turn into a flying saucer.
The villains of Donkey Kong Country: Tropical Freeze, these pillagers from frigid northern seas take over Donkey Kong Island and throw the Kongs out of their home. Their ranks are predominantly made up of arctic animals such as penguins and walruses. Their leader is a walrus named Lord Fredrik.
- Abnormal Ammo: Some of the penguins, called Archies, use fish as arrows. Chum Chucker Charlies throw a barrage of fish like Hammer Bros.
- Alliterative Name: One of the walrus enemies is named Chum Chucker Charlie.
- Arrows on Fire: A red variant of the Archies fires flaming fish bones that can't be jumped on, not even with Cranky's cane.
- Bad with the Bone: Some Tucks carry fish bone spears.
- Cool Helmet: They sport viking helmets, both bare and horned. They even have different names depending on what kind of helmet they're wearing.
- Cool Ship: They have classic viking ships of various◊ sizes◊.
- Everything's Better with Penguins: These penguins are called Tucks, and make up the bulk of the Snowmads' forces.
- Giant Flyer: Some of the enemies are large, fat owls named Pufftons that are bigger than Donkey Kong.
- Grim Up North: They come from icier seas further north.
- Hair-Raising Hare: Known as Fluffs, they're usually seen hopping across the area. Some of them are even bigger than Donkey Kong.
- Horny Vikings: Some of them wear the horned helmets vikings are commonly perceived to wear.
- I Shall Taunt You: If you're hit by a Waldough at the front, they will stop and laugh.
- Killer Rabbit: Literally! The Fluffs are anything but the cutest rabbits.
- Kung Fu-Proof Mook: Snowmads with horned helmets can't be jumped on, Snowmads with spears can't be rolled into from the front, and then there are Snowmads with both.
- Mad Bomber: Harold is a large, overweight rabbit enemy who attacks by throwing bombs.
- Oh, Crap!: Some of the bosses have this reaction before they get beaten to a pulp. Others are too dazed to notice.
- Ominous Owl: Called Hootz, they make up a portion of their forces as Airborne Mooks, and one is even a boss.
- Outside-Genre Foe: You don't really anticipate simians living on a warm tropical island having to deal with Vikings from the arctic.
- Punny Name: Many of the Snowmads' names are puns of some sort. "Snowmad" itself is a pun on "snow" and "nomad."
- Red Ones Go Faster: Speedy Tucks move faster than the regular ones, and wear red pants.
- Serial Escalation: The villains in Returns managed to take all of DK's banana hoard, the Snowmads in the sequel take EVERYTHING, Donkey Kong Island and five other surrounding islands in a matter of seconds. According to the developers, they wanted to pit the badass Kongs against other badass animals such as polar bears and walruses. This led to the idea of making the enemies Vikings from the North.
- Shield Mook: Some of the Snowmads, such as Walbricks, carry shields that protect them from the front.
- The Spiny: You get harmed by jumping on the ones wearing horned helmets.
- Top-Heavy Guy: The walruses, called Waldoughs, and their variants.
- Villains Out Shopping: In the level Twilight Terror, they can be seen harvesting fish, and throughout the fifth world Juicy Jungle, they gather fruit to turn it into juice, jello, and popsicles. The sheer amount of resources they take would probably break some laws in real life, though.
- Wily Walrus: The walruses, called Waldoughs, are some of the most powerful mooks.
Pompy, the Presumptuous
A sea lion who acts like a circus performer, he is the first boss fought in Tropical Freeze, in the Lost Mangroves.
- Acrofatic: He's quite agile for his size, as he's capable of making multiple leaps in succession and can pull off some impressive acrobatics.
- The Brute: He's very large, and mostly a physical fighter.
- Death from Above: One of his attacks involves trying to crush the Kongs as he leaps into the air.
- Flunky Boss: He sometimes summons penguins to attack the Kongs.
- Monstrous Seal: Not only does this sea lion work for the Snowmads, he's surprisingly scary for only the first boss. Not only is he enormous - one of the biggest members of the Snowmads - but he's one of the only three bosses in the game to get heavy metal music - the other two are the penultimate and Final Boss!
- The Spiny: In addition to his helmet, he sometimes tosses sea urchins into the area, which injure the Kongs if they try to jump on them. Both can be bypassed with Cranky's cane.
- Small Name, Big Ego: He seems to be incredibly vain, as he does a ton of flips and tricks while he fights.
- Spin Attack: One of his attacks involves spinning across the arena sideways.
- Turns Red: His skin even changes color each time he does this.
Skowl, the Startling
A large owl who fights with magic, he is the second boss fought in Tropical Freeze, in the Autumn Heights.
- Blow You Away: In the second part of his fight, one of his attacks involves creating a massive gale that propels the Kongs and his troops across the screen.
- The Evil Genius: He mostly fights with magic.
- Evil Sounds Deep: His voice is much deeper than the other owls.
- Feather Flechettes: His projectile attack.
- Flunky Boss: He summons owls constantly throughout the fight.
- Giant Flyer: He's as large as the Pufftons, without looking fat at all.
- An Ice Person: He can create spiky ice balls that roll across the stage. They can only be jumped on using Cranky's cane.
- King Mook: Of the Hootz.
- Ominous Owl: Even his voice sounds ominous.
- Throw the Mook at Them: Some of the owls he summons wear an eggshell helmet, allowing the Kongs to jump on them without killing them and then throw them at Skowl.
Ba-Boom, the Boisterous
A ninja baboon, he is the third boss fought in Tropical Freeze, in the Bright Savannah.
- Drop the Hammer: He tries to hit you with a hammer while swinging around.
- Mad Bomber: One of his attacks involves throwing bombs, and he really goes ape with them in the last part of the fight.
- Me's a Crowd: He creates two doppelgangers to fight alongside him. As the fight goes on, the clones change from looking exactly like him except for headband colors into pale ice-like creations.
- Ninja Pirate Zombie Robot: He's a viking ninja baboon.
- Punny Name: He's a baboon whose bombs go "boom".
- The Spiny: His helmet, obviously.
- Tactical Suicide Boss: He should really stop throwing those fruit bombs with long fuses if he doesn't want to be hit by them.
- Wolfpack Boss: He, or they, split into three and you must fight several at once. The clones disappear upon being hit, and only Ba-Boom himself can be harmed.
Fugu, the Frightening
A pufferfish who can grow to a gargantuan size, he is the fourth boss fought in Tropical Freeze, in the Sea Breeze Cove.
- Attack Its Weak Point: When inflated, the only part of his body that isn't covered in spikes is his rear.
- Black Viking: Or Japanese Viking in this case. Fugu is the Japanese word for pufferfish and the name of a Japanese dish made with a poisonous species that can kill people if not prepared correctly.
- A Dog Named "Dog": "Fugu" literally means "pufferfish" in Japan.
- Flunky Boss: He can spit sea urchins and soft pufferfish. The pufferfish can be knocked into him, damaging him and causing him to shrink to his original, spike-less size.
- I Shall Taunt You: If you get hit two times while he's really huge, he'll look at the screen and laugh at you.
- Mugging the Monster: Before the fight, upon seeing the apparently wimpy Fugu, the Kongs sneak up behind him to scare him. Needless to say, Fugu is not amused.
- Painful Pointy Pufferfish: It is a pufferfish after all, and its spikes prevent the Kongs from touching it undamaged. Except for it's prongless rear...
- Size Shifter: At first glance, Fugu seems no bigger than any of the other pufferfish enemies in the game. However, he can inflate himself to the point where he can fill up a third of the battlefield.
- Spikes of Villainy: Spikes protrude from his body when he's inflated.
- Spin Attack: Some of his attacks involve spinning, whether vertically or horizontally. His weak spot can be hit if he's spinning vertically.
- Turns Red: His face starts getting redder with anger with each phase.
- Underwater Boss Battle: His boss battle takes place entirely underwater.
Bashmaster, the Unbreakable
A polar bear who fights with a large hammer, he is the fifth boss in Tropical Freeze, in the Juicy Jungle.
- Awesome Mc Coolname: "Bashmaster" sure is a cool name.
- Bears Are Bad News: He's a polar bear with a hammer. Of course he's bad news.
- Butt-Monkey: He loses his popsicle, keep falling into the purple river everytime the Kongs hit him, and has to get punched by the Kongs at the end.
- Drop the Hammer: He fights with a hammer as big as him that can even be imbued with ice to power up his attacks.
- An Ice Person: He can imbue his hammer with ice to create icicle waves or turn ice cubes into a mass of spiky ice.
- In a Single Bound: He can jump so high that he leaves the screen.
- Lost Food Grievance: When the Kongs crash landed on his ice floe, he dropped his popsicle into the juice the ice floe was floating on, where it's immediately devoured by piranhas. He doesn't take it well.
- Non-Standard Character Design: He has a very realistic design compared to the rest of the characters in Tropical Freeze.
- Odd Name Out: He's the only one of the five world bosses who doesn't have an alliterative name.
- Spin Attack: One of his attacks involves spinning his hammer and imbuing it with ice before hitting an ice cube, turning it into a spiky, spiraling mass that even Cranky can't jump on. When he does his sliding attack, he also sometimes spins, which leaves him dizzy and open to a boop on the head.
- Turns Red: His fur gradually turns purple as the fight progresses. Justified, as the Kongs keep knocking him into the purple juice surrounding the battlefield, staining his fur purple.
- Villains Out Shopping: Prior to the boss fight, Bashmaster was just relaxing on an ice floe enjoying a popsicle.
Lord Fredrik, The Snowmad King
A walrus and the king of the Snowmads, he is the final boss in Tropical Freeze, in the now frozen DK Island.
- Acrofatic: Despite his girth, he can move surprisingly quickly, and can make some impressive jumps.
- Adipose Rex: He's the king of the Snowmads, and as a walrus, is quite fat.
- An Ice Person: His horn shoots ice dragons and balls of ice.
- Authority Equals Asskicking: It's unknown if he inherited his title or earned it, but he's definitely the strongest of the Snowmads.
- Badass Cape: Wears a cape made of fur.
- Big Bad: He's the leader of the Snowmads.
- Evil Overlord: It's even in his title.
- Evil Sounds Deep: While he doesn't speak, his laughs, roars, and grunts are very low-pitched.
- Fat Bastard: He invaded the Kongs' island. As a walrus, he's naturally fat. This hardly stops him from putting up a fight.
- Generic Doomsday Villain: He's an evil ruler of Snowmads who invaded the Kongs' island and turned it into a frozen wasteland... and that's all we know about him.
- I Shall Taunt You: In the fight against him, he occasionally laughs while the Kongs are avoiding his obstacles. Also, when you toss a projectile at him & barely miss, he'll dance for a second, sometimes like a ballerina.
- Icy Blue Eyes: Fitting, considering that he's An Ice Person.
- Instant Awesome: Just Add Dragons!: Lord Fredrik summons a dragon made of ice to both blow away the Kong family, and also to cover the entire DK Island in snow and ice. In the final battle, he can use his horn to summon smaller ice dragons to attack Donkey Kong as well.
- Instrument of Murder: His horn can create ice dragons to attack the Kongs. He also used it in the intro FMV to freeze Donkey Kong Island.
- Ironic Name: Fredrik means 'Peaceful Ruler'. This is the guy who waged a hostile takeover of Donkey Kong Island.
- Jiggle Physics: His large stomach jiggles and bounces everytime he moves.
- King Koopa Copy: He's a big, fat, brute antropomorphic villain who leads a huge army with an iron fist.
- Lightning Bruiser: Despite his size, this guy can run FAST.
- Obviously Evil: Scary-looking from head to toe.
- Shock and Awe: Unlike the other Snowmads, his helmet is electrified, meaning even Cranky's pogo jump can't damage him there.
- Shout-Out: Many of Lord Fredrik's moves are similar to the way King K. Rool fights in his games.
- Size Shifter: He can use his horn to make himself giant.
- We Have Reserves: When he leaps onto the battlefield from his throne room, any Snowmad minion he summons there instantly dies. He doesn't react to this, indicating a Lack of Empathy.
- Wily Walrus: This walrus is the leader of the villainous Snowmads, and has an Obviously Evil appearance to match.
Tropes associated with Wizpig and his minions
- Affably Evil: For a bunch of brainwashed monsters, they're really keen on congratulating you (except Wizpig himself).
- Brainwashed and Crazy: Tricky, Bluey, Bubbler and Smokey were all hypnotized to be under Wizpig's control. This is All There in the Manual.
- The Computer Is a Cheating Bastard: They will always attempt a head-start on you.
- Graceful Loser: Besides Wizpig, each boss congratulates you on your victory and some of them even seem pleased that you beat them.
- Large and in Charge: They're bigger than any racer.
- Lightning Bruiser: Despite their humongous sizes, they're nowhere slow.
An evil, racing-obsessed pig wizard from Future Fun Land, he invades and conquers Timber's Island in Diddy Kong Racing, hypnotizing some of the inhabitants to act as his minions.
- Acrofatic: He's fast enough to keep pace with the player's go-kart on foot despite (or because of) his monstrous size. He can also flat-out outrun you if you miss the boost pads during the first race.
- Big Bad: Invaded Timber's Island, Diddy has to confront and race his brainwashed friends to get a chance to race Wizpig and force him to leave.
- Evil Laugh: You hear his nasty laugh when you prepare to confront him in both of his races.
- Evil Sorcerer: Capable of brainwashing the island inhabitants into the game's other bosses, and possesses a few magic tricks including making himself disappear.
- Final Boss: After completing his amulets, you have to race him twice (the first time on the island, the second time in his home; the latter requires all the balloons in the game to access as well.)
- Flight: Can temporarily levitate himself to bypass certain obstacles.
- Hoist by His Own Petard: After being beaten the second time, his rocket randomly malfunctions, launches him into space, and explodes.
- Large Ham: Bonus points for being an actual pig and hammy.
- Mass Hypnosis: Uses it to control some of the residents of Timber's Island.
- Messy Pig: He's a literal and metaphorical swine.
- Ninja Pirate Robot Zombie: He's a giant, a pig, a wizard, and an alien.
- Pitiful Worms: He's fond of addressing the racers this way.
- Promoted to Playable: In the DS remake.
- Retro Rocket: Uses one in his second race.
- Sore Loser: When you beat him the first time, he throws a childish tantrum and vanishes in a huff, and then attacks the party because he "Just HAD to say goodbye!"
- Space Fighter: Surprisingly never used as a racing vehicle.
- Trash Talk: Actually calls the group "little worms" both when he leaves and when they meet him again for the last race of the game.
Tricky the Triceratops
The boss of Dino Domain. A large, red triceratops. No relation to that other triceratops known as Tricky.
- Amazing Technicolor Wildlife: There were no such things as red triceratopses.
- Death Mountain: His course takes place in a spiral path to the top of a mountain.
- Dishing Out Dirt: Literally. He cheats by toppling pillars and rolling boulders on you.
- Everything's Better with Dinosaurs: Hell yeah, racing dino!
- A Lizard Named "Liz": A triceratops named Tricky.
- Wake-Up Call Boss: Tricky's rematch is where you first get to see how much of a cheating bastard the computer can be. Lampshaded in the DS remake.Tricky: This time, you'll have to try much harder.
Bluey the Walrus
The boss of Snowflake Mountain. A large, blue Walrus.
- Accessory-Wearing Cartoon Animal: He wears a bib that emulates a tuxedo dress shirt and bow tie (a.k.a a pleated bib).
- Amazing Technicolor Wildlife: As already said, blue Walrus.
- Meaningful Name: In case it wasn't clear already, Bluey is a blue walrus.
- Slippy-Slidey Ice World: His course is on a slippery ice slide, taking this trope to its logical conclusion.
- Wily Walrus: Subverted. He is Brainwashed and Crazy, like all the other bosses, so he's not genuinely bad or even dickish.
Bubbler the Octopus
The boss of Sherbet Island. A big, red octopus.
- Bubble Gun: In his second race, Bubbler replaces his exploding mines for bubbles that trap those who touch them, essentially upgrading from infinite level-2 green balloons to level-3 ones.
- Everything's Squishier with Cephalopods: Hell yeah, racing octopus!
- Meaningful Name: Bubbler can actually release bubbles, but only in his second race.
- Palmtree Panic: Like most of Sherbet Island, Bubbler's course takes place near the sea.
- What Happened to the Mouse?: Bubbler does not show up in the Golden Ending, unlike the other bosses.
Smokey the Dragon
The boss of Dragon Forest. A red and yellow dragon.
The Cactus/Ghastly King
A huge, monstrous gorilla, the evil Cactus/Ghastly King ruled the distant Fruit Kingdoms with an iron fist by controlling the minds of the four Kong kings and other powerful creatures. He was overthrown when Donkey Kong came to the kingdoms' aid.
- Big Bad: Of Donkey Kong Jungle Beat.
- Decomposite Character: For some reason, the NA version of Jungle Beat implies that the Cactus/Ghastly King are both separate beings from each other, whereas the JP version, there's just one being known as the "Final Kong".
- Generic Doomsday Villain: There's not much to him besides being an evil king gorilla.
- Green and Mean: His skin is all dark greenish, showing that he's bad news.
- Large and in Charge: He's much larger than the other evil Kongs you fight in the game. He is around the same size as the Rocs and Tusks, though.
- Mind Control: He appears to be controlling all the other bosses somehow.
- Obviously Evil: Look at the his picture above and tell us what doesn't scream evil in it.
- Spikes of Villainy: Has a ton of them, which is probably why he's called the Cactus King.
A very persistent octopus of ginormous size who chases after our heroes in order to make their lives harder. It inhabits the seas of DK Island and Sea Breeze Cove (from Tropical Freeze), being found in the "Stormy Shore" and "Irate Eight" levels, respectively.
- Background Boss: It's not a boss so much as it is a living obstacle, but the way it chases and attacks you is very much similar to most examples of this trope.
- Combat Tentacles: Its main form of attack, naturally.
- Kraken and Leviathan: It's definitely the former. It even destroys ships in a similar manner.
- Lone Wolf Boss: Squiddicus has no association with either the Tiki Tak Tribe or the Snowmads, being its own level-specific threat.
- Non-Indicative Name: "Squiddicus" is not a squid, but an octopus.
- Rise to the Challenge: The final stretch of "Irate Eight" has Squiddicus releasing killer ink that creeps after the Kongs from below, with our heroes having to outswim it.
- Super-Persistent Predator: Despite being a massive Sea Monster that could be going after bigger things, it takes an odd interest in primates that are just passing by. It even attempts revenge in a whole different island after their first encounter back in DK's homeland.
- Tentacled Terror: It is one very big and aggressive octopus.
- The Unfought: In Returns, the Kongs never actually get to fight back against it. This is averted in Tropical Freeze where, after spending the whole level fleeing from its attacks, the Kongs are able to drop some mines right into its face at the very end.
A pirate captain featured in the Donkey Kong Country cartoon. It was his ancestor who found the Crystal Coconut long ago, so as far as Skurvy is concerned the gem is his birthright, and he won't let anything stop him from claiming it. Accompanied by his two mates, Green Kroc and Kutlass, Skurvy is a less recurring villain than K. Rool and his Kremlings, but typically presented as a more credible threat than them.
- Affably Evil: He's rather friendly when in a good mood. When DK cures a toothache of his, Skurvy reluctantly agrees to uphold his bemoaned offer to grant favor to whoever would do so, and gives back the Crystal Coconut he had stolen earlier.
- Belated Backstory: His last appearance, "The Kongo-Bongo Festival of Lights", reveals his backstory.
- Benevolent Boss: He treats his crew much better than K. Rool treats his — then again they are more competent that Klump and Krusha.
- Big-Bad Ensemble: With K. Rool in the cartoon.
- Canon Foreigner: He has no game counterpart but his design is clearly inspired by Kannon the Klump with a hand-canon from "Donkey Kong Country 2"; which makes sense since he's Klump's brother.
- Decomposite Character: He takes over K. Rool's motifs from Donkey Kong Country 2, namely his Pirate motif and accompanying minions and ship, while K. Rool sticks more to the industrial theme the Kremlings had in the first game.
- Evil vs. Evil: He often comes into conflict with King K. Rool since they are both after the Crystal Coconut. That aside, neither of them really likes the other.
- Greater Need Than Mine: He realised that Klump would never survive being The Exile and so he chose to take the blame, as he knew he could handle being outcast from the clan.
- Heroic Sacrifice: He allowed himself to be villified and driven away from the clan so that his brother, who was really to blame, would be allowed to stay.
- Hidden Heart of Gold: He was willing to give up everything he had in order to protect his brother.
- Jerkass Has a Point: He actually has a legitimate argument that the Crystal Coconut is rightfully his; his great-great-great-grandfather found it and just happened to have left it on Kongo Bongo until DK stumbled over it. True, that doesn't mean Skurvy owns it, but he has as valid a claim to ownership as any of the Kongs.
- Knight of Cerebus: Since he appeared less often than K. Rool, episodes where he did appear presented him as a more credible threat than the Kremlings. In his first appearance, he stole the Crystal Coconut and captured both DK and Diddy; subsequent appearances tended to be almost as successful, just not quite.
- Long Lost Sibling: Skurvy separated from Klump during their childhood when Klump accidentally burnt down their home in the swamp with fireworks and Skurvy took the blame for it.
- Outside-Context Problem: The Kongs are unaware of his existence until he shows up in Cranky's cabin in "Legend of the Crystal Coconut" demanding the gem.
- Pirates: He and his crew are Kremling pirates.
- Reused Character Design: He uses a modified form of Klump's model. Which then becomes a plot point when it is revealed they're brothers.
- Villain Song: "A Pirate's Scorn" and "Bootie Boogey", technically also "Look Into The Mirror/You're a Pirate", which he sings to convince an amnesiac DK that he's part of Skurvy's crew.
- Zero-Approval Gambit: Acted as if he deliberately burnt down the clan's home so nobody would suspect that Klump was responsible.
A sarcastic, talking parrot from the Donkey Kong Country cartoon. He sometimes helps K. Rool or Scurvy with their plots to take the Crystal Coconut, but seems content to sit on the sidelines and dispense snarky comments.
- Chronic Backstabbing Disorder: According to K. Rool, he'd "sell his own mother for a single cracker."
- Deadpan Snarker: He'd be a Knight of Cerebus if it weren't for his tendency to make snarky comments about everything.
- Evil Is Petty: Yes Polly, being insulted and straight-up called out by K. Rool totally justifies not saying anything when Klump misinterprets his sickened grunts as wanting the island blown up.
- HeelFace Revolving Door: In Raiders of the Lost Banana, he claims he's turning good...only to turn back at the end of the episode.Donkey Kong: Some loyalty.Polly: You want loyalty? Get a cockerspaniel!
- I Lied: Once again, the Raiders of the Lost Banana example.Diddy Kong: Hey! I thought you were on our side!Polly: I changed my mind!
- Jerkass: King K. Rool and Kaptain Skurvy had either redeeming qualities or good manners beneath their evil, while most of their respective minions either had Undying Loyalty or were Friendly Enemies. This guy's just rude.
- Pirate Parrot: Ironically, he speaks more like a pirate when he leaves Skurvy for unknown reasons.
- Polly Wants a Microphone: While working for Skurvy, Polly mostly repeated things people said. He speaks more coherently after he leaves Skurvy.
- Trademark Favorite Food: Polly wants a cracker, matey.
- The Un-Reveal: He used to work for Kaptain Skurvy, but he switches sides with K. Rool. The show never explains why, or what happened between him and Skurvy. Though considering the disease Polly carries, his departure may have been the best for Skurvy's sake.