64: 0104 (Starting Roster 1) | 0508 (Starting Roster 2) | 0912 (Unlockable Fighters)
Melee: 1317 (Starting Newcomers) | 1822 (Unlockable Fighters 1) | 2326 (Unlockable Fighters 2)
Brawl: 2731 (E3 2006) | 3239 (Smash Bros. DOJO!! 2007) | 4044 (Smash Bros. DOJO!! 2008)
For 3DS and Wii U: 4549 (Pre-Smash Direct) | 5055 (Smash Direct and E3 2014) | 5659 (Remaining Roster) | 6063 (DLC Fighters)
Ultimate: 6469 (Initial Release) | 7075 (DLC Fighters)
Echo Fighters: Echo Fighters
Poké Ball Pokémon | Assist Trophies | Enemies | Bosses | Others
This page lists the second half of the starter roster of fighters from Super Smash Bros. 64.
Voiced by: Kazumi Totaka
- Debut: Super Mario World [SNES], 1990
Specials: Egg Lay, Egg Roll, Egg Toss, Yoshi Bomb
Final Smash: Super Dragon (Brawl, 3DS/Wii U), Stampede! (Ultimate)
Yoshi is one of Mario's most reliable pals and the most iconic Power-Up Mount in gaming. He is a happy-go-lucky creature that has helped Mario across several of his adventures, and has also been in some of his own. His species helped Mario and Luigi several times when they were babies, and starting with Super Mario World, this particular one (which happens to be the seventh of the Star Children) got to help Mario once again. His signature long tongue allows him to swallow enemies whole and put them in eggs that explode when thrown.
- Accessory-Wearing Cartoon Animal: He only wears a pair of shoes. The "saddle" on his back is actually a vestigial shell.
- Animal Stampede: How his Final Smash in Ultimate works.
- Anthropomorphic Shift: In Brawl, his stance is much more upright than the Super Mario World stance in 64 and Melee. In 3DS/Wii U, he's even more upright.
- Anti-Air: His Egg Throw can only be thrown in an arc. It's very easy to miss on opponents who are up close and on the ground, but those approaching from above had better watch out, as it's a particularly powerful projectile.
- Art Evolution: In 64 and Melee, he has a much longer and draconic appearance and red shoes, similar to Super Mario World and Super Mario 64. In Brawl, he's chubbier and stouter with orange shoes, as was codified in the Nintendo GameCube era. In 3DS/Wii U, Yoshi is more in line his modern appearance, with a more upright stature and much brighter skin tone.
- Badass Adorable: It's not hard to view him this way, especially with his cartoon-y voice. The games seem to be sticking to this, as other animal characters such as Donkey Kong and Bowser were upgraded to having a more realistic look and sound, while Yoshi stayed himself. Justified, though, as trying to make Yoshi look more realistic would seem very out of character.
- Balloon Belly: When performing his Egg Lay move, Yoshi briefly bloats up.
- Battle Intro: Yoshi bursts out of a Yoshi Egg. Until Smash 4, it was always green-spotted, but starting with that game, the spots would match the color of the Yoshi you selected.
- Big Eater: Yoshi uses his tongue to grab enemies into his mouth and release them as eggs. And yes, he is a male.
- Creator Cameo: Not exactly by a creator, but Yoshi is voiced by Kazumi Totaka, who composed the Yoshi's Story score.
- Dinosaurs Are Dragons: Smash labels Yoshi as a dragon just as much as it labels him as a dinosaur. His Super Dragon attack has him grow wings and attack via fire-breathing; all powers he could get in Super Mario World.
- Everything's Better with Dinosaurs: The only playable dinosaur in the roster unless one counts mix-and-match critter Bowser or the birds King Dedede and Falco.
- Everything's Better with Rainbows: In 3DS/Wii U and Ultimate, Yoshi's Egg Throw leaves a rainbow trail◊.
- Good Wings, Evil Wings: Similar to Meta Knight and Pit, Bayonetta's newcomer artwork gives him this dynamic with Charizard; Yoshi is depicted in his Super Dragon form, with white feathery wings, while opposite of him is Charizard, another reptile with more dragon-like wings.
- Ground Pound: His Down Special is the move of the same name right from his own games. If used in midair, he does a little twirl in midair before heading straight down, while using it on the ground causes him to jump up and ahead slightly before doing the same thing.
- Improbable Weapon User: Throws eggs that explode.
- Leitmotif: Varies.
- In 64, it's Yoshi's Island (which is actually a song from Yoshi's Story).
- In Melee and Ultimate, it's Yoshi's Story.
- In Brawl, it's Ending (Yoshi's Story), which was showcased on the Dojo before release, and is his unique credits theme.
- In 3DS/Wii U, Yoshi's Island plays when he's introduced in the April Nintendo Direct. It's also one of only 2 new Yoshi series songs made for the game.
- In Ultimate, Obstacle Course - Yoshi's Island is his World of Light theme.
- Let's You and Him Fight: He and Link fight against Mario and Pit in The Subspace Emissary, but they later join forces.
- Lightning Bruiser: His ground speed is always high, his weight is above average, his air speed in all games is always one of the fastest (if not the fastest), and he possesses attacks that are generally quick and powerful.
- Limit Break:
- In Brawl and 3DS/Wii U, Super Dragon (which uses a combination of the shell abilities from Super Mario World) is Yoshi's Final Smash.
- In Ultimate, he has a Final Smash involving a stampede of different-colored Yoshis, echoing a scene from the opening cutscene of Melee.
- Meteor Move: His forward air in all games will Meteor Smash targets, as well as his down air in all games but SSB4.
- Mechanically Unusual Fighter:
- Yoshi uses an egg as his shield instead of a bubble. The egg doesn't shrink, meaning that he is invulnerable to all non-grab attacks while shielding, but in Melee and Brawl, he can't jump out of it, limiting his mobility while defending. This was removed in the fourth game, but now he can no longer drop through soft platforms while shielding.
- Yoshi's double jump is his Flutter Jump, which grants him super armor and covers much more distance than any other double jump. As a drawback, his Up-Special is a very poor recovery move (and wasn't a recovery move at all in the first two games, making him even more unique among the Original 8.)
- Multipurpose Tongue: It is used in his Neutral Special and his grab.
- Mythology Gag: Yoshi's Final Smash in Ultimate is the Yoshi Stampede from the opening cutscene of Melee.
- He was able to jump out of his shield in 64, but Melee and Brawl made it so that he couldn't anymore (probably to balance the fact that his shield cannot be pierced). 3DS/Wii U finally removes this limitation.
- To compensate for meteor smashes being uncancelable, 3DS/Wii U establishes more sourspots to make it harder to land the ones that send downward; Yoshi's forward aerial now only meteor smashes with the tip of his nose.
- No Biological Sex: According to the Japanese version of Melee, Yoshis are neither male or female, and reproduce asexually. Even Viridi is confused by Yoshi's biology (and she's a goddess of nature). Though this is contradicted by various other official media, as well as his in-game trophy. This Yoshi at least uses male pronouns.
- No-Sell: Yoshi's double jump has super armor, meaning extremely high resistance to knockbacknote . Yoshi still takes full damage, though, so it is mainly just to make getting back on the stage easier.
- Our Dragons Are Different: While Smash considers Yoshi to be a dragon, he's quite different from the more traditional Charizard and Ridley, as a cutesy ridable dinosaur who throws explosive eggs.
- Palette Swap: Has the main 6 Yoshi's Story colors from 64 onward (though in 64, blue and pink were CPU only). 3DS/Wii U adds Black Yoshi, also from Yoshi's Story, and Purple Yoshi. Ultimate adds a fuzzy one based on Yoshi's Crafted World in Black Yoshi's place.
- Pokémon Speak: As usual, the primary thing he says is "Yoshi!".
- Powerup Mount: What Yoshis were in their first appearance; Peach sits on him briefly in the Melee opening, Mario briefly rides Yoshi during The Subspace Emissary.
- Primal Stance: Uses the ride-ready stance from Super Mario World in 64, Melee, and Brawl. After his Anthropomorphic Shift in the main Mario franchise was standardized, he uses an upright stance in SSB4 and Ultimate.
- Proj-egg-tile: His up special, Egg Throw. It can be difficult to hit opponents who are on the same platform as him and it is virtually useless as a recovery move, but it very useful for hitting opponents who are higher than him.
- Rolling Attack: His Side Special, which makes him charge inside a spinning egg. It can be sped up by holding B, but be careful not to go over an edge.
- Shockwave Stomp: His Ground Pound generates damaging stars on contact with the ground which count as projectiles (meaning they can be reflected). One of his customs for this move in 3DS/Wii U weakens the Ground Pound itself while making the stars larger and stronger.
- Sir Not-Appearing-in-This-Trailer: Seems to always be the last of the original eight to be confirmed. He was the only one of the original characters to be confirmed on Brawl via Smash Bros. Dojo before appearing in a trailernote , and his reveal in 3DS/Wii U was not accompanying with any cinematic trailer featuring him. Likewise, he and Luigi are the last two veterans to appear in the announcement for Ultimate.
- Super Mode: Yoshi's Final Smash in Brawl and 3DS/Wii U can transform Yoshi, a dinosaur, into a fire-breathing dragon with angel wings. It is based off of the Yoshi power ups from Super Mario World.
- Tail Slap: A few of his attacks utilize this, such as his back aerial.
- Use Your Head: In many of his attacks.
- Wolfpack Boss: The second stage of 1P Mode in 64 features a fight against eighteen Yoshis, three of each of the six colorsnote . Like Link, they just meander around and wait to be disposed of except on higher difficulties. You earn a special bonus if you KO them in the exact order they appear.
- Your Size May Vary: The Yoshis that appear in Stampede are much larger than the playable Yoshi.
- Zerg Rush: Replacing his Yoshi Dragon in Ultimate is Stampede from Paper Mario: The Thousand-Year Door. Whatever poor schmuck ends up in Yoshis way gets to feel the full force of the entire Yoshi herd hitting them all at once.
Voiced by: Makiko Ohmoto
- Debut: Kirby's Dream Land [GB], 1992
Specials: Inhale, Hammer (Melee and Brawl), Hammer Flip (3DS/Wii U), Final Cutter, Stone
Final Smash: Cook Kirby (Brawl), Ultra Sword (3DS/Wii U, Ultimate)
A young resident of the planet Pop Star and main character of the Kirby series, which was also created by Masahiro Sakurai. Kirby may be a cute puffball, but beneath his innocent exterior lies incredible power and he's saved his homeland several times against all kinds of enemies. He has the unique ability to suck enemies into his mouth and copy their powers to use himself.
In Smash Bros., Kirby uses several attacks lifted directly from the various Copy Abilities across his home series. He can also copy the Neutral Special of whomever he inhales.
- Achilles' Heel: His Down Special, Stone, makes him completely invincible to all damage for a short time. Grabs don't deal damage and will immediately pull him out of the move.
- An Ice Person: With Custom Moves in 3DS/Wii U, Inhale can be replaced with the Ice Breath ability from his games. It deals damage instead of sucking in opponents and may freeze them.
- Art Evolution: Noticeably averted. Kirby's design in Smash has stayed basically the same since 2001, in spite of the evolution in his home series compare his Ultimate model to Kirby Star Allies. This is even lampshaded in Brawl's reveal trailer, where Kirby remains the same while other characters receive conspicuous changes.
- The Artifact: Kirby's hats stay the same between games even if the character he's copied them from have changed. For example, he wears Young Zelda's headdress from Ocarina of Time despite Zelda being updated to her Twilight Princess design. Or Falco's Melee looks despite him looking different in Brawl and 3DS/Wii U. But Ganondorf's reflects his current design in each game, and Zelda's is updated to her A Link Between Worlds look in Ultimate.
- Badass Adorable: He may look really harmless, but Kirby is really hardcore, especially in the Subspace Emissary mode. He is the one to destroy the Subspace Gunship with his legendary Air Ride machine, the Dragoon! He's also the only one in the entire cast and possibly the entire Nintendo multiverse who managed to avoid being turned into a spirit in Ultimate, and has to rescue everyone else.
- Battle Boomerang: The Cutter Boomerang, but he doesn't throw it. Instead, he uses it like a sword for his Final Cutter attack from the Cutter ability.
- Battle Intro: Kirby crashes his Warp Star onto the stage, does an aerial spin, and then hits the ground.
- BFS: His Final Smash in 3DS/Wii U and Ultimate is the Ultra Sword Super Ability from Kirby's Return to Dream Land. The handle alone is larger than his body, and the blade is larger than that.
- Big Eater: Kirby is one of the characters who can eat his enemies (and items on the battlefield from Brawl onward).
- Born Lucky: In Brawl's story mode, with the exception of saving Peach or Zelda and joining Mario and Link's group for a time, Kirby spent the entirety of the story charging headlong into whatever caught his interest. And by some bizarre circumstance of this constant doing whatever reckless thing popped into his head, he ended up being instrumental in the final act. His luck extends into Ultimate, in which he becomes the Sole Survivor of the opening Last Stand in World of Light.
- Bottomless Magazines:
- Averted for Robin Kirby and Inkling Kirby, who have a limited Thunder tome and a limited ink tank for the Splattershot respectively. Kirby can't recharge either of these since he only copies the basic B button push instead of the entire mechanic, and loses the Copy Ability when he runs out of ammunition.
- Invoked however for Olimar Kirby, whose basic B button push is normally the recharge. Instead, he gets a unique move that produces a Pikmin and instantly throws it (combining with the Side Special) and then it instantly dies. This gives Kirby a more spammable Pikmin toss than even Olimar has.
- Played straight for Hero Kirby, he gains Hero's MP Gauge and can even replenish it as long as he keeps the hat on.
- Breath Weapon: One of Kirby's customizable abilities in 3DS/Wii U swaps out his inhale for Ice's Ice Breath.
- Breakable Weapons: Inhaling Robin will give Kirby the Thunder Tome, which shares the same durability system Robin uses. Once the tome is exhausted, Kirby loses both the Copy Ability and Robin's hair. Same thing happens if Kirby inhales Inkling and empties his ink tank.
- Calling Your Attacks: Amusingly, Kirby also mimics the person who he's copied. This is particularly funny with the likes of Robin and Shulk, who have several attack call-outs for Kirby to copy, with adorable results."Thunder!" "Elthunder!" "Arcthunder!" "Thoron!""Jump!" "Speed!" "Shield!" "Buster!" "Smash!""Autoreticle!""PK Fire! PK Flash!" "PK Freeze!""Falcon Punch!""Hadouken!"
- Catch and Return: In Ultimate, Kirby's Inhale gains the ability to inhale and spit projectiles back at the opponent, much like what he does in his games.
- Catchphrase: "Hiiiiiii!"
- Charged Attack: In 3DS/Wii U, Hammer can do this, which turns it into the powerful Hammer Flip. It deals absurd damage when fully charged, but is short ranged, slow, and charging for too long will constantly deal minor damage to Kirby until he unleashes the attack.
- Chef of Iron: Cook Kirby in Brawl has him transform into a chef and cook his foes alive.
- Chest Monster: His Ultimate character trailer shows him transforming into a Sheikah chest from The Legend of Zelda: Breath of the Wild. Naturally, Link comes to investigate, at which point the chest turns back into Kirby and he swallows Link.
- Cool Starship: His Warp Star and Dragoon could technically count as starships, with the Warp Star being a "Star Ship" in the most literal sense.
- Dance Battler: His dash attack in Brawl and 3DS/Wii U is the Yo-Yo ability's Break Spin from Kirby Super Star.
- Dishing Out Dirt: Stone, which is invulnerable to strikes but can be grappled out of. Best used on top of somebody else. Melee adds additional objects, such as a brick and weight, while Brawl makes it less invulnerable (attacks doing fifty damage and higher tend to break it).
- Drop the Hammer: Kirby's Side-Special is Hammer, where he swings his signature Hammer. As of 3DS/Wii U, charging this turns it into Hammer Flip, where the Hammer catches fire and deals incredible damage on impact, but the flames will hurt him if held too long.
- Everything's Better with Plushies: In Ultimate, if Kirby inhales Banjo and Kazooie and uses Egg Drop/Beak Blast, he pulls out a plushie of Kazooie instead of the bird herself.
- Extreme Omnivore: He can eat practically any item in Brawl, 3DS/Wii U and Ultimate by inhaling it. He can even eat explosives, which will cause Kirby to stagger a bit while the explosive goes off in his stomach. This does minuscule damage but removes the explosive from play.
- Faster-Than-Light Travel: The Warp Star being this has always been a bit of an Informed Ability, but in World of Light, we witness first hand the Warp Star's true potential when Kirby flies away from the Master Hand army so fast he practically blinks out of existence.
- Fling a Light into the Future: In World of Light, he is the only one to evade the spirit-stealing light and crash-lands into the brand new world.
- Glass Cannon: In both the original and Brawl, Kirby has impressive attack power, but is one of the lightest characters.
- Gratuitous Japanese: In 64 and Melee, he says "よし！" (yosh!, essentially "all right!") when returning to normal from his Stone form.
- Ground Pound: Turns into a rock to do it. He can also turn into other heavy objects from other Nintendo games.
- Happy Dance: All of his victory poses are variations on his famous "Kirby Dance". From Brawl onwards, he can perform a truncated version of it as his Up Taunt. As of Ultimate, he also splits into three of himself for his victory poses, just like he did against bosses in his home series.
- The Hero: Of The Subspace Emissary and World of Light, being one of the characters with an important role in the former and the Sole Survivor of the initial attack in the latter. Even moreso in the latter, since "World of Light"'s Japanese name, when the characters are read in reverse, spells out Hoshi no Kirby (or Kirby of the Stars), though this is a coincidence, according to Sakurai.
- Hyperspace Arsenal: He only pulls his weapons out when the player activates them, such as the Hammer and the Cutter Boomerang. This also applies to all of his copied weapons, such as the Falchion, the Hero's Bow, or Galaxia. Averted with the Monado, although he uses it for the Monado Arts instead of fighting.
- Improbable Weapon User: Inhaling Banjo gives him a backpack with a plush toy of Kazooie in it.
- Kid-Appeal Character: Kirby has a cutesy, simplistic design, a childish personality, and an easy-to-use moveset. In every game, he tends to be a popular choice with beginners and children.
- Kid Hero: It's vague how old Kirby really is, but he's pretty childlike anyway. The anime continuity portrays him as an infant, but as it's less of a direct adaptation and more of an Alternate Universe, it's debatable if this aspect of Kirby is canon.
- Leitmotif: Usually Green Greens as it is in his home series.
- Limit Break:
- Brawl: Cook Kirby (from Kirby Super Star): Kirby sucks all of his opponents into a pot and cooks them before launching them out. Just like in his own games it turns all nearby items into food.
- 3DS/Wii U and Ultimate: Ultra Sword (from Kirby's Return to Dream Land): Kirby cleaves his opponent with a humongous sword multiple times (but only if the first swing connects).
- Mechanically Unusual Fighter: Kirby is the only fighter in the entire series that can copy the special moves of other characters, specifically the default Neutral Special.
- By copying Shulk in 3DS/Wii U and Ultimate. Doing so gives Kirby the Monado, and with it access to Shulk's Monado Arts, which can drastically change how Kirby is played. Jump and Speed turn Kirby into a Fragile Speedster, Shield turns him into a Stone Wall note , and Buster and Smash crank up his Glass Cannon status, by making him even more fragile and powerful (in either damage or knockback) than before.
- Meteor Move: His Meteor Stone Custom and down aerial.
- Mythology Gag: Copying Ryu gives him the Hadoken, of course, which he can perform as Fighter Kirby in several mainstream Kirby games.
- Nice Hat: When Kirby inhales and copies another fighter, he usually gets a hat of either their hair, a part of their head, or something the fighter wears on their head. There are a few exceptions, such as Mr. Game and Watch turning Kirby black and white, or getting the Monado from Shulk.
- Palette Swap: His swaps include yellow, red, green, and blue, which are colors commonly used for multiplayer in most Kirby games. They are also sometimes linked to his powers—most consistently Beam, Fire, Plasma, and Ice, respectively. Further, the yellow could be a Development Gag to yellow consistently being the second-player Kirby color, which is in turn because Shigeru Miyamoto originally visualized Kirby as being yellow. He also has a grayscale one as a Continuity Nod to his first appearance on the monochrome Game Boy. 3DS/Wii U adds an orange swap akin to Suplex Kirby, and a dark blue swap with yellow eyes that resembles a maskless Meta Knight.
- Pintsized Powerhouse: Especially in the first game, since he was nerfed somewhat in the sequels.
- Playing with Fire: His dash attack is a fireball dash (Burning/Fire power) from his own games in Melee, which was swapped out for the Break Spin in Brawl and 3DS/Wii U, but returned in Ultimate. In 3DS/Wii U and Ultimate, his Hammer Flip is denoted by the Hammer catching fire, although this will start to hurt him.
- Power Copying: Kirby's ability to inhale and swallow enemies allows him to copy the neutral special move of the character he inhales. In 3DS/Wii U, he cannot copy a character's custom neutral movenote (For example, he will always copy Palutena's Autoreticle regardless of what special move she has equipped). He will also only ever copy a Mii Fighter's first neutral special, regardless of which one they have, even in Ultimate.
- Practical Taunt: Taunting while having a copy ability makes him lose it. Notably, his down taunt is the single shortest in the entire series, probably to make it easier to drop the copy when needed.
- Rapid-Fire Fisticuffs: Has the Vulcan Jab move from the Fighter ability as his standard combo.
- Ret-Canon: His moveset was adapted into the Kirby franchise as the "Smash" ability, which gives him the Hammer, Final Cutter, Stone, Vulcan Jab, and Twinkle Star attacks, rolled into a single Ability. Kirby's Dream Collection adds the Smash Kick to the mix, which is his Side Smash attack, and Kirby: Planet Robobot adds Jumping Body Slam, his up throw.
- Series Mascot: Not quite to the extent of Mario, but Kirby is one of the most prominent characters in the franchise (particularly in Brawl), being the brainchild of Masahiro Sakurai. His Copy Abilities are a major element of each game, many of the mechanics in Smash are based on his home series, he appears on every boxart, he fights against Mario in the 64 opening, and alongside him in the first Event Match in Brawl, he plays a major role in the plot of The Subspace Emissary, and Sakurai drew a sketch of him as part of his signature for the official soundtrack album. This gets even more clear in World of Light, the story mode for Ultimate, where he's the Sole Survivor of the initial attack that wipes out all of the other characters.
- Shout-Out: His Stone ability can transform into, besides the classic rock-with-a-"\ /"-face and among other things, a Thwomp (Super Mario 64 design in Melee and Brawl, Super Mario Galaxy design in 3DS/Wii U and Ultimate), Lip's garbage block, and, as of Ultimate, a treasure chest from The Legend of Zelda: Breath of the Wild.
- Skill Gate Characters: In Brawl, at least, Kirby is a relatively popular character among lower level players, having strong, spammable smash attacks, a simple yet very effective recovery, and generally easy to utilize moves. Among higher-level play, Kirby is much less common, though subverted in that unlike your typical skill gate character, Kirby is still relatively effective.
- Sky Surfing: His Warp Star and Dragoon allow him to do this. In gameplay, anyone can ride on them.
- Sole Survivor: He is the only character in the World of Light opening to not be turned into a spirit or a duplicate fighter.
- Sword Beam: After landing his Final Cutter attack, it fires a long-ranged shockwave.
- Sticks to the Back: Copying Shulk gives Kirby the Monado instead of a hat, and he keeps it on his back just like Shulk. It's particularly more absurd in Kirby's case, since the sword sticks to his spherical body in its middle.
- Suicide Attack:
- If he inhales an opponent with his neutral Special without swallowing, walking off a ledge or off-screen with them still captured will KO both him and the opponent.
- His forward and back throws can force a mutual KO if used next to a ledge in Melee, as they involves a piledriver and suplex maneuver respectively.
- Summon Backup Dancers: In Ultimate, he splits into three during his victory dances, much like in his home series. This only occurs if he's not on a team.
- Tagalong Kid: While has a Vague Age, he essentially counts as this when traveling with Mario, Link, Pit, and Yoshi in The Subspace Emissary.
- Wolfpack Boss: In the 1P Mode of 64, the player faces a team of eight Kirbys. They each sport a copy ability from the other seven starter fighters and one unlockable, or just regular Kirby if you have not unlocked anyone yet. KOing them in order of appearance earns the player a special bonus.
- Wreathed in Flames: Kirby's dash attack in Melee and Ultimate lets him rocket forward while aflame, just like his Burning copy ability.
- Wrestler in All of Us: From Melee onwards, he has a backdrop and jumping pile driver (from Suplex). They were first noted for their tendency to go off the edge, but Brawl removed this.
- Your Size May Vary: Hardly noticeable, but it's there. In Kirby's Dream Land 3, he came up to Samus' knees. Here, he roughly reaches her waist.
- Vocal Evolution: Kirby has a somewhat deeper, softer-sounding voice as of 3DS/Wii U compared to previous installments.
Voiced by: Shinobu Satouchi (in the original and Melee), Steve Malpass (English cutscenes in Melee), Kenji Nojima (in Japanese Brawl and 3DS/Wii U), Jim Walker (in English Brawl), Mike West (in English 3DS/Wii U and Ultimate) and Takashi Ohara (in Japanese Ultimate)
- Debut: Star Fox [SNES], 1993
Specials: Blaster, Fox Illusion, Fire Fox, Reflector
Final Smash: Landmaster (Brawl, 3DS/Wii U), Team Star Fox (Ultimate)
The protagonist of the Star Fox series, Fox McCloud is the leader of the titular team of mercenaries, Star Fox, handed down from his Disappeared Dad, James McCloud. They've become known far and wide for blowing through entire fleets of enemy starships, and several hostile alien races, becoming major players in the Lylat Wars. Fox himself has even ventured through the prehistoric Sauria, where he liberated the planet from the control of the SharpClaw.
His designs are taken throughout several games: 64 and Melee are based on his Star Fox 64 appearance, Brawl and 3DS/Wii U take inspiration from Star Fox Command with the latter giving him his voice from 64 3D, and Ultimate takes design elements from Star Fox Zero.
Though he mostly fights behind the controls of his Arwing, he's also a proficient fighter on foot, bearing gadgets made by his partner Slippy.
- Adaptational Badass: Fox is one of the best pilots in his games, but he never demonstrated fighting skills in the Star Fox series (except in 64's multiplayer if you unlocked bazookas, Star Fox Adventures and Star Fox Assault, and even then they only showed weapon skills). Super Smash Bros. gives him prowess in hand-to-hand combat.
- Attack Reflector: His "Reflector" move.
- Art Evolution: In 64 and Melee, his design was a more streamlined version of his Star Fox 64 appearance. In Brawl and 3DS/Wii U, he has the square shaped head from Star Fox Command, boots that take their color but not their design from Star Fox Assault, layered flight pants from Star Fox Adventures, and rolled up sleeves from Star Fox 64 and along with other original Smash Bros embellishments. In Ultimate he's mostly based off of his Star Fox Zero design, but still has a little extra red on his shoes as a nod to his old Smash costume.
- Artificial Brilliance: Fox's Brawl AI can use a technique called "Reflector hovering", which is spamming the Reflector in the air in order to slow descent.
- Badass Normal: Although the first game gave the impression that he was an Empowered Badass Normal (for the move Fire Fox), in Melee and Brawl it's more evident that he's using rocket boots for Fox Illusion and Fire Fox. Fox has no super powers, but he does have advanced technology.
- In Ultimate, he appears to be leading the other fighters against Galeem's army. This is a group that includes gods, angels, royalty and all kinds of other powerful figures, but Fox is the one judged the most fit to lead them all.
- Balance Buff: In Melee, Fox went from an unremarkable fighter to a speed demon, considered by many to be the best character in the game thanks to his incredible combo ability, power, speed and his many options available, like the infamous shine.
- Barrier Warrior: His Reflector produces an electrical attack when it's activated. In Melee in particular, certain advanced techniques revolving around the ability to jump out of it has made it a fan-favorite move among the competitive community.
- Battle Intro: Fox flies an Arwing from the background, then leaps out of it.
- Beam Spam: With his gun from Melee onwards, only it can't cause flinching to balance it out.
- Big Damn Heroes: His first appearance in Subspace Emissary features Fox saving Diddy Kong from Rayquaza.
- Bring It: He even says "Come on!" as he does the gesture.
- Ultimate alters the taunt to him saying "Come at me!".
- Butt-Monkey: For the fourth installment, there is a staggering amount of official snapshots from the main website that have Fox being hurt by nearly every character and/or item to the point they try to invoke Amusing Injuries.
- Captain Crash: In the Subspace Emissary, almost every time Fox gets in his Arwing, it winds up crashing or being destroyed. Isn't he supposed to be a great pilot?
- Catchphrase: Generally seems to be "Mission complete!", which he says in all of his victory poses in International versions of Melee as well as one of his victory poses in later games (but that part is often meant to be literally translated as "Operation complete!").
- Composite Character: Two of his custom moves in the fourth game are based off of Wolf, who didn't return from Brawl (not even in DLC). He also gained a Wolf-inspired palette swap (and he still keeps it in Ultimate, despite Wolf coming back).
- Cool Starship: His Arwing.
- Dance Battler: His Down-Smash is The Split.
- Do a Barrel Roll: He performs one when attacking the Halberd in The Subspace Emissary.
- Extremity Extremist: The vast majority of his standard attacks are kick-based.
- Flash Step: Fox Illusion, his Side Special. He dashes forward and leaves a trail of blue Speed Echoes.
- Fragile Speedster: One of the fastest (and lightest) characters in the series, especially after the original game.
- Frickin' Laser Beams: His projectile in every game has him shoot a laser from his blaster. Starting with Melee, these lasers don't cause any knockback.
- Glass Cannon: Exemplifies this very well in all games, but has this trope in higher spades in Melee. He's one of the fastest characters in all games, is gifted with some of the best KO moves since they come out quickly and do massive knockback (his up smash and up aerial), and consistently has some of the best combo abilities thanks to his high fall speed and assortment of quick weak attacks. However, his fall speed is both a blessing and a curse, as it causes Fox to be juggled easily. He's also very light, and his predictable recovery makes him highly susceptible to horizontal KOs and edgeguards.
- Gratuitous English: In 64 and Melee, his dialogue was in English but spoken by Shinobu Satouchi, a Japanese voice actor.Fox: "Misshun complete!"
- Jet Pack: Melee onward, it's made clear that Fire Fox and Fox Illusion are used via jet boots.
- "Just Frame" Bonus: The famous one-frame hitbox at the very beginning of Fox's Reflector, which turns the move into a combo starter before segueing into its intended purpose.
- Kitsune: While he lacks the extra tails present in most interpretations, his Fire Fox and Fox Illusion attacks, and even his red scarf, are strong allusions to the kitsune of Japanese folklore.
- Launcher Move: Very notable for having two of these moves (up smash and up aerial) being his main kill moves, especially in Melee.
- Leitmotif: Varies in each game.
- In 64, it's Sector Z, a remix of the theme from Star Fox 64.
- In Melee, it's Corneria a mix of the theme from Venom and the main theme in Star Fox SNES. This theme was used in his debut trailer for Brawl and character trailer and World of Light battle for Ultimate also.
- In Brawl, Space Armada which played during his introduction in Subspace. It was also featured on the Dojo pre-release.
- In 3DS/Wii U, Theme from Area 6 / Missile Slipstream was featured on the site pre-release. Area 6 is Fox's base mission theme in Star Fox Command.
- Limit Break:
- Meteor Move: His down aerial is a weak one in all games but SSB4. Also, his down throw meteor smashes opponents into the floor in Melee.
- Nerf: Between Melee and Brawl, Fox's endurance was reduced via changes to the 'gravity' statistic, his up smash and up aerials were weakened (along with a new back aerial that doesn't have as much active frames), and his numerous reflector combos (known as "shine combos" in competitive circles) were removed. The reflector has much more endlag in 3DS/Wii U to keep people from spamming it in the air to float for long periods of time and it no longer semi-spikes, and his up smash was weakened again. However, in spite of this, Fox benefits from the gameplay changes to SSB4 enough to overcome these nerfs completely.
- No-Sell: From Melee onwards, his blaster shots cause no knockback whatsoever, unless it is part of one of his grapple moves where he shoots it. It racks up damage quickly despite this (in fact, the lack of flinching is the trade-off for its ludicrously fast rate of fire), so his opponents would still do their best to avoid it.
- Not the Intended Use: Infamously, his Reflector in Melee was best used like a normal attack instead of something to reflect projectiles. Decent damage, a frame 1 hitbox, and being able to cancel it by jumping made it a versatile move that was difficult to punish.
- Palette Swap: Notable ones include Dark Fox, named by the dev team in Brawl, and one that looks like Wolf in 3DS/Wii U. In Brawl, Falco and Wolf also got dark costumes to match.
- Playing with Fire: His Up-special, Fire Fox.
- Rapid-Fire Fisticuffs: Kicks, has something akin to Chun-Li's Hyakuretsu Kyaku as a standard combo, and has a finishing kick for good measure in Smash 4.
- The Rival:
- To Falco, indicated by them having specific dialogues prepared should one beat the other in battle.
- Naturally, as in their home series, he's this to Wolf as well. The two also share unique dialogue when defeating the other in battle and when catching each other in their Final Smashes in Ultimate.
- He also faces off against Sheik briefly in The Subspace Emissary in what might be a nod to how consistently the two are used in the competitive scene.
- Tail Slap: His down tilt/strong and up aerial, despite foxes not really being known for strong tails.
- Tank Goodness: His Landmaster tank, and you can Do a Barrel Roll while piloting it.
- Trash Talk: In Brawl, 3DS/Wii U and Ultimate, if Falco is present."Better luck next time, Falco!" (or in Japanese: "Mada mada da na, Faruko!/Not just yet, Falco!")
- Vocal Evolution: Mike West's performance of Fox in 3DS/Wii U is rather high-pitched and nasal, similar to his voice in Star Fox 64 3D. When reprising the role in Ultimate, he's leveled down to a more natural tone comparable to Star Fox Zero.
- Wake-Up Call Boss: He provides the first real challenge of the 1P Mode in 64.
- Wall Jump: Even though he could not do so in his own games.
Voiced by: Ikue Otani
- Debut: Pokémon Red and Blue [GB], 1996
Specials: Thunder Jolt, Skull Bash, Quick Attack, Thunder
Final Smash: Volt Tackle
The Electric Mouse Pokémon, and the most famous Mon of them all, Pikachu has been a key partner to several trainers across the various regions, most notably Red and Ash Ketchum (Satoshi). It stores electricity in the red pouches on its cheeks and shocks its foes with powerful lightning strikes.
Pikachu has boosted its already ludicrous fame with his appearance across the entire Smash series, bringing its electrical powers and lightning-quick reflexes to the fight. Smash's Pikachu is male, however, Ultimate introduces the female's heart-tail design and female Pikachu Libre as alternate costumes.
- Adaptational Badass: Pikachu might not be very impressive in his home series due to not being fully evolved and thus having rather lacking stats compared to fully evolved Pokémon, but the Smash Bros. games portray him as one of the more tricky fighters to deal with by turning him into a lightning-fast combo-based fighter.
- Downplayed for the anime; though Ash's Pikachu would lose fights once in a while, he's still The Ace of Ash's teams throughout each region and has beaten several opponents he otherwise shouldn't. Even then, despite his legendary-beating record, it's safe to say that Pikachu has not canonically beaten either Mewtwo.
- Androcles' Lion: After Samus rescues him from the Subspace Army's generator, he teams up with her to explore their labs. He eventually returns the favor in full when Ridley blindsides her.
- Anti-Air: His Down Special, Thunder, covers a respectable vertical area. This allows it to KO effectively after an up smash, known as "Thunderspiking". This is toned down in 3DS/Wii U due to Thunder now potentially meteoring foes.
- Art Evolution: In 64, Pikachu is fairly chubby. He gets slimmer with each iteration of the series, mirroring his Art Evolution in the Pokémon series.
- The Artifact: Pokémon Diamond and Pearl, which was released before Brawl, introduced gender differences for certain Pokémon; Pikachu was one of the Pokémon affected by this, with females having heart-shaped indents on their tails. Brawl kept the flat-tailed design for the playable Pikachu, technically making it male, but still referred to it with gender-neutral pronouns. This carried over into 3DS/Wii U, while Ultimate introduces two costumes that have the female's tail design (but the descriptions for Pikachu still use gender-neutral pronouns).
- Badass Adorable: This little yellow mouse is one tough cookie, too.
- Battle Intro: Pikachu pops out of a Pokéball.
- Beware the Nice Ones: One of the most loyal and nicest Pokémon in history. Arceus help you if you hurt someone he has become loyal to. Take Samus, for instance; Ridley messes her up bad, only to wind up electrocuted.
- Black Bead Eyes: Up until 3DS/Wii U, where he gains brown irises to go with the Sugimori art from Gen III onwards (as well as its model in Pokémon X and Y and the updated design of Ash's Pikachu).
- Charged Attack: Skull Bash. The longer it's charged, the farther it sends Pikachu and the more damage it does when used.
- Composite Character: Pikachu's voice and mannerisms are heavily based on Ash's Pikachu, but isn't the exact same character due to coming out of a Poké Ball for his entrance animation, while Ash's Pikachu is known to refuse to go in one. Pikachu's Neutral Special, Thunder Jolt, is not from the show or the video games, but from the trading card game.
- Continuity Cameo: Has Red's hat as an alternate costume in Melee. Brawl adds Pichu's goggles and Brendan's Emerald bandana. 3DS/Wii U gives him Ethan's hat and Calem's (starting) hat.
- Cutlass Between the Teeth: He holds and uses most weapons with his mouth.
- Flash Step: Quick Attack, his Up Special, has him quickly darting in the air up to two times.
- Fragile Speedster: He's fast, but also one of the lightest characters.
- Glass Cannon: He's very light but can also do some serious damage, especially with his Thunder.
- Hoist by His Own Petard: Normally, his down-B Thunder attack involves striking himself with lightning and use that lightning to become briefly invulnerable. But the lightning itself counts as a projectile, and all Attack Reflector moves only reverse the horizontal momentum of all projectiles. Therefore, if Pikachu's Thunder so much as touches Mario's Cape or Fox's Reflector, he strikes himself with lightning... and, amusingly, gets harmed by it. Especially if multiple Foxs keep reflecting it, potentially dealing over 500% and instantly KOing Pikachu.
- Killer Rabbit: He may be a cute yellow mouse, but don't let that fool you: Pikachu is one tough fighter.
- Leitmotif: The main Pokémon theme.
- In 64, it's Saffron City, a remix of the main Pokémon theme.
- In Melee, it's Pokémon Stadium, another remix of the same, and is reused as his World of Light theme.
- In Brawl, it's Pokémon Center, a mix of both the center and briefly the main theme.
- In Ultimate, it's Road to Viridian City, a remix of the Red and Blue Route 1 theme.
- Limit Break: Volt Tackle, the signature move of his line. It functions differently from the Pokémon games or anime, though, behaving more like Pulseman's Volteccer instead.
- Living Battery: Pikachu gets used as a living generator by the Subspace Army's lab, in what is clearly a painful manner. Samus releases him, but it doesn't appear to affect the lab much.
- Mon: Of the Poké variety.
- Meteor Move: Thunder is one in 3DS/Wii U after lacking any type of meteor attack in the first three games. In Ultimate, his down air is also now a meteor smash.
- Nice Hat: All of his Palette Swaps (except for Pikachu Libre, who wears a mask) have him wearing some kind of hat. The other playable female Pikachu has Selene's hat.
- Nice Mice: Pikachu is a cute yellow mouse that is also very loyal and kind.
- Palette Swap: Pikachu's shiny form (which is just a darker yellow bordering on tan) is always one of the palettes available (while wearing a hat based on Red's). In Brawl, he gains Brendan's headband, and Pichu from Melee's swimmer goggles. In 3DS/Wii U, he gains Ethan's hat and Calem's hat. In Ultimate, he loses the swimmer goggles but he gets two female alts with heart tails, including Pikachu Libre.
- Pintsized Powerhouse: Most notable in the first game with his 28% infinite vertical range Thunder.
- Pokémon Speak: Interestingly (though not unexpectedly), the game went with Pikachu's anime noises instead of his game noises. This is most likely due to the anime being at its most popular at the time of 64's release, as well as the only fully animated and voiced version of Pokémon at the time. This would later be ported back into Pokémon X and Y (but only for Pikachu), bringing the business full circle.
- Power Source: Pikachu was actually used as a power source for a Subspace Army base during The Subspace Emissary.
- Purely Aesthetic Gender: Ultimate adds female Pikachu (and even Pikachu Libre who is also female) as alternate costumes, but like other examples in this series, it has zero effect on gameplay.
- Ride the Lightning: For Volt Tackle, he'll surround himself in a giant ball of electricity and try to ram opponents.
- Ridiculously Cute Critter: Just take a look at that smile. Mei Ling certainly sees that.
- Rodents of Unusual Size: Pikachu's canon height of 1'04" is already quite large compared to real-life mice, but in Smash, he's made even larger in order to match his opponents.
- Shock and Awe: He's an Electric-type Pokémon, though many of his attacks don't actually involve using his powers.
- Skill Gate Character: Pikachu has slowly diminished into this as the games progressed. He was S-Tier in 64, in part because at the time, there was no way to avoid his aerial and anti-air attacks like Thunder. This was toned down when air dodging was introduced in Melee, and even more so when air dodging was improved in Brawl, but against opponents who haven't quite mastered the air dodge yet, even a slightly skilled Pikachu can be brutal. 3DS/Wii U both plays this straight and inverts this; as before, it can be very difficult to face for players who haven't mastered air dodging, but also has a number of very advanced techniques that make it very strong at the highest levels of play.
- Static Stun Gun: The Thunder Wave variant of Thunder Jolt in 3DS/Wii U stuns the opponent, but has less range.
- Tertiary Sexual Characteristics:
- The various hats he's worn through 64 and Melee suggested he was male, but his tail made his sex official in Brawl. In Pokémon Diamond and Pearl and all Pokémon games since, female Pikachus have a heart-shaped dent in their tails that this Pikachu lacks. He's always been heavily influenced by Ash's Pikachu, which is also male.
- For Ultimate, however, you have the option to play as a female Pikachu who do have heart-shaped tails. You even have the option to play as Pikachu Libre, who is female.
- Tail Slap: One of his notable means of attack aside from head bashes.
- Use Your Head: As his standard combo, his forward aerial, his down aerial, and his Side Special, Skull Bash.
- Victory Is Boring: In one of his victory animations, he doesn't bother to celebrate his own accomplishment in winning and instead, he falls asleep.
- Wall Jump: Can do this from Brawl onwards, a transfer from Pichu. And even when Pichu comes back in Ultimate, Pikachu is still able to do it.
- Wing Ding Eyes: In 3DS/Wii U and Ultimate, Pikachu's eyes become spirals if he gets stunned, just like when a Pokémon is knocked out in the anime.
- Yellow Lightning, Blue Lightning: He has both blue and yellow electric attacks. His Thunder Jolt and Final Smash are colored dark blue while his down special Thunder is yellow.
- Your Size May Vary: An average Pikachu is 1'04", which is small enough for a ten-year-old kid to pick up in his hands◊. Pikachu obviously has to be scaled up to match his opponents.