64: 0104 (Starting Roster 1) | 0508 (Starting Roster 2) | 0912 (Unlockable Fighters)
Melee: 1317 (Starting Newcomers) | 1822 (Unlockable Fighters 1) | 2326 (Unlockable Fighters 2)
Brawl: 2731 (E3 2006) | 3239 (Smash Bros. DOJO!! 2007) | 4044 (Smash Bros. DOJO!! 2008)
For 3DS and Wii U: 4549 (Pre-Smash Direct) | 5055 (Smash Direct and E3 2014) | 5659 (Remaining Roster) | 6063 (DLC Fighters)
Ultimate: 6469 (Initial Release) | 7075 (DLC Fighters)
Echo Fighters: Echo Fighters
Poké Ball Pokémon | Assist Trophies | Enemies | Bosses | Others
This page lists the handful of enemies debuting in Melee's Adventure Mode, the Mooks from Brawl's Subspace Emissary, and the various baddies in Smash Run on the 3DS version. It also lists a variety of enemies that appear on the various stages for the Smash Bros. games.
Debuting in N64
Plants and members of Bowser's army who tend to make their homes in pipes. They pop out of them to try and take a bite out of Mario and co. In the original Super Smash Bros., they appear as stage hazards on the unlockable Mushroom Kingdom stage. A Piranha Plant was later Promoted to Playable in Ultimate; for more information on that, go here.
- Demoted to Extra: Has only appeared as a trophy after the first game, though they are at least referenced as drawn obstacles in Brawl's Pictochat stage.
- Man-Eating Plant: Who make their homes in pipes.
- Promoted to Playable: Piranha Plant later became the first DLC fighter released for Ultimate. The Mushroom Kingdom stage still keeps its Piranha Plant hazards, however.
- Retraux: Appears in 8-bit form in 64.
The trademark fighter ships of Star Fox. These effective aircraft can serve as temporary platforms on Sector Z, Corneria, and Venom, but the former two stages also shoot lasers that can cause a potentially large amount of damage.
The Flame Pokémon and Fire-type starter of Kanto. The flame at the tip of Charmander's tail indicates its health, and it will die if it ever goes out. Appears on the Saffron City stage as a hazard.
The Virtual Pokémon. Porygon is a manmade Pokémon consisting entirely of programming code, and can move freely through cyberspace. Appears on the Saffron City stage as a hazard.
Debuting in Melee
Debuting in Adventure Mode:
The lowly Goombas are former residents of the Mushroom Kingdom that turned to Bowser's forces out of sheer cowardice. Probably the very first enemy many video game veterans have fought. A single stomp to the noggin will dispatch them.
- Collision Damage: In Melee, they did a certain amount of damage to the player by touching them. Later games gave them a charge attack instead.
- Giant Mook: Giant Goombas from Super Mario Bros. 3 and other titles also appear, and they require several stomps to be defeated.
- The Goomba: But of course.
- Goomba Stomp: The quickest and most effective way to get rid of them. Even the big ones.
- One-Hit KO: A simple stomp to the head will instantly defeat the small ones.
Koopas make up the bulk of Bowser's army in the Mario series. They come with red or green shells, and once defeated, their shells can be used to hit other enemies. They also come in the winged Paratroopa (Patapata) variety, losing those wings when attacked.
- Airborne Mooks: Koopa Paratroopas are winged and fly around.
- Collision Damage: In Melee only, they attack with a leaping headbutt from Brawl onward.
- Color-Coded for Your Convenience: Red Paratroopas fly up and down in a certain path or chase the player, green Paratroopas fly up and down or hop around. Oddly, Green Koopas don't walk off cliffs, like the Red Koopas.
- Goomba Stomp: Landing on a Paratroopa will cause it to lose its wings, and landing on a regular Koopa will make it retreat into its shell, just like in their home games.
- Turtle Power: Large turtles that serve as Bowser's foot soldiers.
- Unique Enemy: Only one red Paratroopa appears in Melee. When it's reduced to a shell, it can deal fire damage.
Octoroks are four-armed octopi that spit rocks at unsuspecting adventurers. Just about every incarnation of Link has dealt with these, with the exception of the Hero of Twilight. In Smash Run, they hide in bushes and occasionally pop out to attack. That's your time to strike.
- Everything's Squishier with Cephalopods: Well, not when they're spitting rocks at you. Their Smash Run appearance makes them look more like Deku Scrubs.
Small creatures that inhabit the frozen tundra and spend their lives repairing ice platforms. These make them quite the obstacle for the Ice Climbers, considering those blocks prevent them from moving upward.
- Bowdlerization: In the Japanese version of Melee, they're seals instead of yeti. This change mirrors the same Bowdlerization that their game of origin faced.
- Chuck Cunningham Syndrome: In addition to being the only Ice Climber character not to return in Brawl, they're also the only enemy from Melee that doesn't reappear in 3DS and Wii U at all.
- Collision Damage: They only need to touch you to damage you.
A polar bear that wears pink shorts and sunglasses. In Ice Climber, these guys would appear if you stayed in one place for too long. They would cause the screen to rise, thus forcing Popo and Nana to hurry up to the top. In Smash Run, they move slowly by can cause earthquakes by jumping and slamming the ground. They can take a lot of hits, but they really don't like fire moves.
- Ascended Extra: After being Demoted to Extra in Brawl, it returns as an enemy for Smash Run.
- Bears Are Bad News: They're very troublesome if you don't have fire attacks on hand.
- Cool Shades: Its Melee trophy is confused on why it wears them.
- Demoted to Extra: It only gets a small cameo on the Summit stage in Brawl.
- Dishing Out Dirt: Its primary attack in Smash Run.
- Half-Dressed Cartoon Animal: Wears pink shorts for some reason.
- Kill It with Fire: They flinch and get knocked down by fire attacks in Smash Run.
A squirmy, worm-like creature. It eats up fighters and spits them out. In their home series, their favorite snacks are shields and they've also been known to eat certain types of clothing.
These vile creatures may not move much, but they can emit an ear-piercing shriek and then hit you when you're stunned. According to their trophy description, they're actually made of clay and not an actual corpse.
Debuting on the stages:
Banzai Bills are, like their smaller cousins, living projectiles that fly at the players kamikaze-style. Their larger size makes them much harder to avoid. In Super Smash Bros. Melee and Super Smash Bros. Ultimate, they appeared as an enemy/stage hazard on Peach's Castle, but after an absence in Brawl, they were promoted to full-on enemies for the Smash Run mode on the 3DS. They also occasionally appear during Smash Tour in the Wii U version.
- Art Evolution: Their appearance in Melee is completely original, but Nintendo 3DS / Wii U just uses their New Super Mario Bros. design.
- Giant Mook: They may home in on you, and their large size don't make them easier to avoid. Luckily, they are slow.
- Homing Projectile: Some of them have this property, though they lose it if they begin to pick up speed.
- Made of Explodium: When Banzai Bill crashes into a wall on Peach's Castle, it will stay still for a short time before exploding. This can also happen in its Smash Run appearance, though the homing variety will only crash and explode once it begins to pick up speed.
A pink dinosaur-like creature who spits out eggs from her snout. She usually appears as a mini-boss of some sort, but can often be seen competing in sport and racing titles, usually alongside Yoshi. Birdo appears on the Mushroom Kingdom II stage in her sprite form, doing what she does best.
A tiny crow riding atop a magic carpet. In Super Mario Bros. 2, you could pick them up and jack the carpet to progress through levels.
- Magic Carpet: Rides on one.
These crocodiles with large snapping jaws are part of the Kremling Krew, constantly chomping at everything in front of them. In the stages they appear in, they swim in the river, hoping to take a bite out of anyone.
A Shy Guy with a propeller on its head (or, in Melee, its back). They sometimes fly around with an item. Hitting them will make them drop it for you to claim.
- Helpful Mook: They carry food items and even custom equipment in Smash Run that players can grab.
The choice ship of Star Wolf. They function exactly like the Arwings.
Debuting in Brawl
Debuting in the Subspace Emissary:
The standard Subspace Army forces. They come in several item-based varieties, and their faces change every time the Subspace Emissary is booted up.
- Attack Reflector: Sword Primids and Metal Primids can deflect projectiles with their swords and bodies, respectively.
- Battle Boomerang: Boom Primids.
- Chrome Champion: Metal Primids are covered with a metal with reflective properties.
- Chuck Cunningham Syndrome: Despite their significance in Brawl, they don't even get a passing mention in U/3DS.
- Evil Counterpart: They fight like the playable characters, having a three hit combo, a dash attack, a jump attack, and a smash attack. They're even using items (Super Scope, Beam Sword, Fire Flower, Metal Box, Super Mushroom, and Boomerangnote ).
- Family-Friendly Firearms: Scope Primids carry a large laser bazooka designed like a Super Scope.
- Giant Mook: Big Primid, which used to provide the page image.
- The Goomba: Regular ones are this of the Subspace Emissary.
- Laser Blade: Sword Primids have green Beam Swords.
- Mighty Glacier: Metal Primids are slow, but projectiles bounce off them and they won't flinch from attacks that do damage.
- Playing with Fire: Fire Primids shoot fireballs or a wave a fire.
The inhabitants of the Isle of the Ancients who were enslaved. They come in three varieties with different abilities. R.O.B. Sentries can activate Subspace Bombs.
- Chuck Cunningham Syndrome: They don't reappear in U/3DS, but since the Boxing Ring's jumbotron gives R.O.B. the nickname "Last of His Kind", there's a good reason for this. Also, one of R.O.B's costumes seems to resembles one as well.
- Eye Beams: R.O.B. Blasters, as well as R.O.B. Sentries, but only in one cutscene.
- The Goomba: R.O.B. Sentries serve as this in the Isle of the Ancients levels.
- Homing Projectile: R.O.B. Launchers fire homing missiles.
- King Mook: The Ancient Minister is this to them. Doubles as a Last of His Kind, as he's the only R.O.B. that survives.
- Taking You with Me: They're destroyed along with the world that they blow up.
- Tragic Monster: All of them express grief at the sight of detonating Subspace Bombs. They also express grief at firing on the Ancient Minister, who is R.O.B. in disguise. At the end of the whole ordeal, the only remaining member of their kind is R.O.B.
Bullet Bills are living projectiles that fly at the players kamikaze-style. They're shot out of Bill Blasters, and later variants have homing properties. They first debuted in Smash Bros as an enemy, one game later than their giant cousins. In 3DS/Wii U, they appear as an item, and in the 3DS version they also appear as an enemy in Smash Run. In addition to reprising its role as an item in Ultimate, they may also appear as drawings sketched by the Assist Trophy Nikki.
- Hoist by His Own Petard: If a player is not careful using the Bill as an item, they could rocket past the blast line, KO-ing themselves in the process.
- Homing Projectile: Some of them have this property.
- Made of Explodium: It explodes if it hits a solid surface.
- Rocket Ride: In a variant, anyone who picks the item will transform into a Bullet Bill itself and launch into opponents.
- Airborne Mook: Plenty of them, including Buckots, Feyesh, or Armights.
- Attack Its Weak Point: Shaydas take more damage when it's hit in the pink core. Armanks have a green blob that's only vulnerable if the dragon-like arm is destroyed. There's plenty of others that can be defeated with this tactic.
- Attack Reflector: Cymul.
- Blow You Away: Borboras.
- Chuck Cunningham Syndrome: Only seven of them return in U/3DS. A few do return as trophies, however.
- Cumulonemesis: The Spaaks, teeth-clenched clouds with tesla coils and a battery on their back that they use to attack with lightning.
- Dirty Coward: Poppants flee as soon as they see the player.
- Evil Laugh: Armights deliver this when they enter the battlefield.
- Expy: Most of them are based off of the enemies of Kid Icarus and Kirby, among others.
- Eye Beams: Puppit.
- Feathered Fiend: Auroros and Tickens.
- Fire, Ice, Lightning: Glire, Glice, and Glunder all use fire, ice, and lightning respectively.
- Heavily Armored Mook: Shellpods are large beetle-like creatures with a hard shell and horns. Destroy the shell, and it's powerless.
- Invincible Minor Minion: Jyk.
- Mecha-Mooks: So many of them to count.
- Multi-Armed and Dangerous: Armight.
- Oculothorax: Feyesh, with some small tentacles.
- Our Ghosts Are Different: Floow.
- Sinister Scythe: Shaydas and Greaps.
- Throwing Your Sword Always Works: Armights and Autolances.
- Unique Enemy: The only Mizzo appears in the Battleship Halberd Exterior, and the only enemy that can't be fought.
- Your Head Asplode: Weaponized by Bombed, who will throw its own exploding head at you.
- Zerg Rush: Mites are minuscule and frail compared to other enemies, so large numbers seem to be their big advantage.
Debuting on the stages:
Shy Guys are common enemies that wear white masks and coats of various colors. They first appeared in the dream world of Subcon, however several Shy Guys have been in Bowser's employ since he was a tiny prince. In Smash Run, they come in multiple colors and have different specialities and behaviors, but are pretty easy to dispatch.
- Car Fu: On the Mario Circuit and Rainbow Road stages, they ram into players by driving go-karts.
- Color-Coded for Your Convenience: In Smash Run, the stat boosts they drop depend on what color they are. Blue ones drop defense stats, Yellow ones drop jump stats, Green ones drop speed stats, and Red ones drop attack stats.
Two types of enemies from way back in Mario and Luigi's plumber careers. Shellcreepers, turtle-like enemies that bear an uncanny resemblance to Koopa Troopas, had to be flipped onto their shells from below and kicked away to be defeated, but would get faster if either brother took too long to defeat. The crablike Sidesteppers were much the same, but took two hits to flip over. They appear on the Mario Bros. stage, behaving exactly how they did in their game, except that they can be picked up and thrown for a good deal of damage when flipped.
- The Bus Came Back: Thanks to the return of the Mario Bros. stage in Ultimate, these enemies come back along with it.
- Demoted to Extra: Only appeared as trophies in Wii U.
- Giant Enemy Crab: The Sidesteppers are just barely shorter than either Mario Brother.
- Grievous Harm with a Body: When flipped, they can be thrown at enemies for quite an effective method of knocking someone off the stage.
- Retraux: They appear as sprites to fit with their stage's nostalgic 8-bit look.
- Turtle Power: Much like the later Koopas, Shellcreepers are large turtles that attack anyone who gets in their way.
The most iconic enemy from the Pikmin series, Bulborbs are nocturnal creatures that use their massive jaw to eat Pikmin whole. As such, sneaking up on its bulb is a safer strategy than rushing headfirst into it. The Bulborb initially debuted as a stage element, acting as a platform one minute before opening its mouth; anything that gets caught in it is immediately dragged off of the stage. In Smash Run on Super Smash Bros. for 3DS, it's one of the strongest and toughest enemies in the game.
- Ascended Extra: From a stage element in Brawl to one of the toughest and strongest enemies in Smash Run.
- Boss in Mook Clothing: Much like Clubberskull and Bonkers, it's immune to flinching and has several ways of delivering multiple hard hits and sending even characters with 0% damage flying.
- Helpful Mook: On Distant Planet, it occasionally comes on the screen and acts as a temporary platform. However, standing on it runs the risk of having it attempt to eat you, so how helpful it really is is up for debate.
- One-Hit KO: Once a player enters its mouth on the Distant Planet stage.
- Swallowed Whole: It can eat players in Brawl and take them off the stage.
Debuting in Smash for the 3DS
Debuting in Smash Run:
Tropes common to all Smash Run enemies:
- Multi-Mook Melee: You can get into forced battles and door challenges where the aim is to defeat a certain number of them, and one of the Final Battles of Smash Run pits you against a "Fighting Enemy Team", where the aim is to defeat as many enemies as possible.
A red-shelled Buzzy Beetle with a spike on its back. These guys are immune to projectiles, but a good smash attack will defeat them. Just be careful of the spike on top.
An orb-like thing with fireballs for a tail. They fly around shooting their fireballs at you, and when they run out, they explode as a last resort.
Magicians of the Koopa clan. These wizards fly around on their brooms and cast spells that'll reduce your stats if it hits.
Anthropomorphic crocodiles from the Donkey Kong series, and the grunts of the Kremling Krew. There are two kinds: green ones that bite you, and blue ones that spin around and do damage.
Members of the Tiki Tak Tribe that can fly like birds. If you jump on them, you'll spring up to new heights.
- Goomba Stomp: A way to take them out instantly. While harder to land on than an actual Goomba, they'll bounce you up like a spring.
Plants with helicopter-like leaves that fly around and try to dice you. They also release their young for extra annoyance. In select games, they tend to serve as targets you can latch onto with your Hookshot/Clawshot.
Animate skeletons armed with swords are a video game staple, and The Legend of Zelda is no exception as they've appeared in almost every game since (and if they don't, they at least have a Spiritual Successor). It's only natural that they show up in Smash Run as well. These ones are based on the ones from Ocarina of Time, which have shields that block your attacks. Try to get around it to deal damage.
- Attack Reflector: These guys are the nightmare of anyone using Mega Man or Olimar, due to being common foes who hit hard and have a shield that reflects projectile attacks.
- Dem Bones: They're your standard animate skeletons, with armor and a sword and shield.
- Evil Knockoff: The Stalfos is one of four Smash Run enemies to have a swarm-based duplicate used for the Master Fortress part of the Master Core.
- Shield Mook: Their shields can block damage from the front, but maneuver around it and it'll take damage.
These classic enemies don't really resemble bubbles at all; they're more like flying skulls. They can attack you with fire or ice. Their weakness is the opposite element.
- An Ice Person: The ice variant.
- Our Ghosts Are Different: Flying skulls that are imbued with elemental power.
- Kill It with Fire: Ice Bubbles are weak to fire.
- Kill It with Ice: Fire Bubbles are more vulnerable to the cold stuff.
- Know When To Fold Them: They will flee if they lose their flame.
- Playing with Fire: The fire variant.
- Use Your Head: Without their flames, their desperate last ditch attacks are making a leaping headbutt.
These huge brutes in black armor were around since the first Legend of Zelda and have always posed a massive threat to several heroes. In games where they're not present, you'll usually find an Iron Knuckle instead. In Smash Bros., they patrol the labyrinth of Smash Run. They can take and deal a ton of punishment and move faster then you think they would. When damaged enough, they'll strip their armor off and become even faster.
- Boss in Mook Clothing: It won't flinch unless its armor is removed, it hits hard, and can take a lot of punishment, even without armor.
- Lightning Bruiser: While unarmored, the only way to know what it's going to do next is to look at where you are in proximity to it, and chances are, you won't react in time.
- Shed Armor, Gain Speed: When its armor is knocked off, it'll become faster.
- Shield Mook: It will reflect projectiles and No-Sell physical attacks from the front, but only if its armor is still on.
- Throwing Your Sword Always Works: Once its armor is gone, its opening attack has it fling its sword in front of it, then it will instantly unsheathe another one.
A blue wasp-like alien from the Metroid series. They can attack by stinging you or spitting acid to stun you.
- Bee Afraid: They attack by spitting acid and then they'll home in for a well-placed sting.
A green bug-like alien. This guy flies above fighters and swoop down in predictable patterns. They can be real pests.
- Fly Crazy: Less so compared to other airborne enemies, but still somewhat difficult to hit.
A purple alien that crawls along the floors, ceilings and platforms. Mind its spiky body.
These pink things with wings are a staple of the Kirby series. They may be minding their own business, or they may be flying at you.
A being made of plasma. Eating one of these would turn Kirby into Plasma Kirby. It'll charge itself, gaining armor and then firing its charged up energy in one powerful shot.
- Evil Knockoff: The Plasma Wisp is one of four Smash Run enemies to have a swarm-based duplicate used for the Master Fortress part of the Master Core.
- Glass Cannon: Like most smaller Mooks, it can take very few hits, but its fully charged shot can be a One-Hit KO.
- Shock and Awe: Their primary element.
A small cannon. It shoots little bullets at you and you can't really defeat it, just avoid it.
- Invincible Minor Minion: Just like the series it comes from, you can't destroy a Shotzo.
These sneaky jerks have been known to steal Kirby's Copy Abilities and Helpers, and in Smash Bros. they try to steal your stat boosts when given half the chance. If they do, don't despair, chase after it and knock them out and you might get them back.
A massive hammer-toting gorilla with a bad attitude. His hammer hits really hard and can send even the most well-defended characters flying. He also throws coconut-shaped bombs. Swallowing one of these upon defeat would turn Kirby into Hammer Kirby, but since you only get Copy Abilities through other fighters in this game, this is sadly a non-option.
- Boss in Mook Clothing: Is immune to flinching and has several hard-hitting attacks that he can use in rapid succession.
- Drop the Hammer: The most well-known hammer user from the Kirby series (apart from King Dedede himself).
- Everything's Better with Monkeys: Or not.
- Mighty Glacier: They hit hard and can take a lot of punishment, but their attacks are easy to avoid.
The Gas Pokémon and the first known Ghost-type. It has no real shape, as its body is 95% gas which it uses to envelop its opponents and confuse them. As a Ghost type, Gastly is immune to physical attacks. However, it doesn't like projectiles or other enemies thrown at it.
- No-Sell: They're immune to physical attacks.
This Bulb Pokémon is an adorable Grass-type with a tulip bulb for a head, which can grow back if lost or consumed. Its Sleep Powder? Not near as adorable. More annoying, really.
- Standard Status Effect: It'll spray fighters with Sleep Powder, which is dangerous in rooms filled with other enemies.
The Luring Pokémon. This Ghost/Fire type is said to lure spirits into itself and burn them, leading them to wander the afterlife forever. It will try to burn you with several fire attacks, such as Will-o-wisp or Fire Spin. It actually increases its attack power when hit with fire moves, just like in its home series.
The Crystalizing Pokémon, Cryogonal is a giant snowflake with a glowing face on it. It disappears when its body temperature heats up, and uses chains of ice crystals to freeze their prey at -148 degrees Fahrenheit. Cryogonal flies around and shoots you with Ice Beam.
- An Ice Person: It's an ice creature that shoots ice. What more can be said?
Powerful enemies from MOTHER/EarthBound Beginnings. They can do a good deal of damage if you're not careful, and their exhaust fumes have been known to make Ninten's asthma flare up. If they spot you, these red cars will try to run you over or gas you with their fumes. You'll have to be pretty fast to avoid being roadkill.
A surveillance drone of the Underworld Army and the standard enemy of Kid Icarus. These guys will fly around, occasionally shooting energy orbs at you.
- Oculothorax: With some small tentacles.
The rank and file of the Underworld army. Skuttlers are simpleminded demons that are highly valued for their low cost and versatility. They can be armed with various weapons, ranging from clubs to cannons to magic. The cannon wielding ones even have different colored cannons.
- Bad with the Bone: Regular Skuttlers use a bone club to attack.
- Color-Coded for Your Convenience: The Skuttlers that have cannons have different kinds of ammo depending on the color. Red ones shoot homing missiles, Green ones have regular cannon balls, and blue ones fire beams.
- De-Power: Attacks from a Skuttler Mage will lower your stats. What makes them especially annoying in that one attack will stunlock you, while the other can hit you regardless of where you are.
- Know When to Fold 'Em: They'll fly away if you fail to kill them.
These creatures may look like pretty flowers, but the buds on their "heads" conceal their true, terrifying faces. They shoot projectiles that explode if you come near them. They aren't that difficult to take out, though.
- Glass Cannon: Its mines hit hard, but it can't take a lot of punishment.
A sentry of the Underworld Army that makes an appearance in Smash Run. If they spot you, they throw a hissyfit and send their Reapettes to bother you while also attacking you with their scythe. With proper preparation, there's no need to fear the reaper.
- Boss in Mook's Clothing: One of the most powerful enemies in Smash Run which hits hard and has a decent amount of HP. It's also the second most powerful Kid Icarus Uprising enemy that is beatable just behind the Clubberskull.
- Grim Reaper: In Kid Icarus proper, Reapers are responsible for bringing the souls of the dead to the Underworld. They're also evil and crazy, as you will learn when you encounter one.
- Mook Maker: Summons Reapettes to attack you.
- Sinister Scythe: Fitting with their Grim Reaper-ness, their weapon of choice is a scythe. Getting hit by it will hurt, but luckily, an angry Reaper will stay in place, allowing you to stay out of reach with careful attacks.
These ghosts used to stand guard around Palutena's Temple when Medusa held her captive, but have since taken to attacking Pit wherever. It stays intangible until it finds a moment to strike with its claws. The right timing will send this ghost packing.
A large hellish creature that resembles a skull, appearing to be formed from misery and regret. Anyone who touches it will immediately have their minds shattered (or be knocked out, in this case). You'll know when one is in the area by the creepy 8-bit theme that accompanies them.
A monster that initially resembles a horned skull bound by chains. Attacking it will break the chains and unleash a horrific creature, which now resembles a living heart with a single eye and and two huge arms made of arteries with the skull at the ends. These monsters are probably the most difficult enemy to defeat in Smash Run by far, so attacking it is a pretty big gamble. If you happen to defeat it, however, it'll yield some great rewards.
- Body Horror: It's a giant heart with one eye, blood vessels for arms with half a skull at each end.
- Boss in Mook Clothing: This guy hits extremely hard, immune to flinching and launching moves, and is enormous compared to most other Smash Run enemies.
- Friendly Fire: Its attacks will easily kill other enemies, even strong ones like Reapers and Polar Bears. Unfortunately, other enemies can't hurt it.
- Implacable Man: Immune to flinching, it will keep going after players, regardless of how much damage it takes or how many fellow enemies it flattens.
- Make Me Wanna Shout: Upon being released, it will let out a low roar, knocking around players and enemies alike.
A chestnut that was blessed by Viridi and given flight, which serves as the Monoeyes of the Forces of Nature. Apparently, they're also edible. These guys fly in erratic patterns and shoot at you.
A giant enemy that resembles a fossilized fish. The Lurchthorn flies around while its segments shoot at you. Each of these segments can be attacked individually, but the fastest way to bring to entire creature down is to attack the head. Defeating it will give you loads of stat boosts. These enemies also appear on the Reset Bomb Forest stage.
These things can be found near bases or other important areas. They resemble flowers, but they have a tendency to release a beam of energy. That doesn't smell very good.
A huge stone slab that was given the gift of life by inscribing runes on it. The Boom Stomper lives up to its name by smashing you with its rugged, if hard to control, body. The best way to take it out is to attack the leaf on its head.
This weird fish-like creature produces a watery force field around itself and nearby enemies, making them great front-liners for the Forces of Nature. You'll need to whale on the force field if you want a chance to take this creature out.
A bomb from the Forces of Nature. When they spot a fighter, they'll light their fuse and rush at you. Their armor makes it impossible to damage from the front, but a well-placed hit to their backside will damage them. They can be thrown at other enemies. Some apparently have shorter fuses then others, so be aware when dealing with these explosive foes.
What essentially is a gigantic pill bug. These guys are almost impervious to damage, except for their underside, which is hard to get to. If you can flip them over and expose their soft belly, then you might beat it.
- Attack Its Weak Point: Its underside, by either getting below it, or a low-angled attack behind it.
- Big Creepy-Crawlies: It's a giant pill bug.
- Homing Projectile: If it can't see you or easily roll into you, it will fling out a strange eye shaped projectile that will seek you out.
- Rolling Attack: They attack by rolling into you.
These one-eyed single-celled organisms turn invisible and slash unsuspecting fighters with their sword-like arms. Though if they miss, they're open for an attack.
A creature that visually resembles a cupcake. They fly around staying just out of reach of your attacks, and if you can beat them, they'll yield a tremendous reward. Despite its appearance suggesting otherwise, the cherry on top of its head is actually its eye.
- Fly Crazy: Intentionally made to be extremely hard to hit. Understandable, given its status as a Metal Slime.
- Metal Slime: They don't attack, and release a large stat-boosting item when defeated. However, they are small and incredibly evasive.
- Ridiculously Cute Critter: It has an adorable appearance.
A seemingly ordinary looking chest, which suddenly grows legs when someone tries to open it to chase the person down and kick them until they are dead. It's still a treasure chest, so it'll still give you stuff when you beat it.
- Chest Monster: Looks like an ordinary chest with legs.
- Glass Cannon: They're quick and capable of dealing a great amount of damage, but they don't have very much health. However, only the most powerful of attacks will make them flinch.
- Kick Chick: Their legs are rather feminine and they know how to use them.
Badniks designed by Dr. Ivo "Eggman" Robotnik in his likeness, they hover with jetpacks and carry large laser guns. They've also sometimes been programmed to pilot some of Eggman's mechs when he's nowhere to be seen.
- Dirty Coward: They have a habit of backing away from you.
- Mecha-Mooks: All of Eggman's badniks are mechanical, and these are no exception.
- Mythology Gag: Upon being defeated, rather than vanishing in a flash of light like other enemies, it breaks into pieces like it does in Sonic Generations.
- Wave Motion Gun: One of their attacks. It's capable of phasing through walls.
Small golden beetles. In Pikmin 2, they dropped 5-Pellets, nectar, or Ultra-Spicy Spray when attacked, and some have been known to carry treasure instead. They can't harm players, and they act similarly here, though they instead release gold whenever they are attacked.
- Metal Slime: They don't try to attack their foes, and they release gold whenever they are hit. The stronger they are hit, the more gold they will release.
A small, helmet-wearing robot. They make up a fair amount of Dr. Wily's forces. Their helmets are impervious to attacks, so you would have to wait for them to reveal themselves before you can attack them.
- Shield Mook: Its own helmet protects it from attacks, but not grabs.
A ghost with a yellow shield that blocks projectiles and other moves, these creatures took hold of the monarch and constantly get in the Miis' way. If you can get close enough, a good grab will get their ghost so to speak.
Balloon-like monsters from Dig Dug that have since become enemies in Pac-Man's adventures as well. They burrow through the ground, and defeating them will cause them to pop like a balloon. They usually appear in groups.
A weird ghost that pops in and out of the ground for a split second. In Rhythm Heaven, the goal of their game was to fire arrows at them to send them back into their haunted house. If you have the right rhythm, you can deliver a decent smash attack and get stat boosts that increase all your stats. Worth it!
- Metal Slime: Hard to get a good hit, but it's the only enemy that regularly gives boosts that raise all stats.
Shiny metal tiles from Xevious and several other games that fall from above, usually in groups. They are invincible, and touching one will send a fighter straight downward.
Debuting on the stages
Originally normal trains, they became possessed and started attempting to ram into Link on his quest. At certain points, the much more persistent Armored Trains would appear, much less vulnerable and far more intelligent. They appear on occasion as platforms on the Spirit Train stage, but will also land on the train and blow up.
Debuting in Smash for the Wii U
The larval form of Kihunters. They appear in the Pyrosphere stage, and can be thrown at your opponents or used to make yourself heavier.
- Big Creepy-Crawlies: They're roughly the same size as Kirby, but are at least harmless if they're not being thrown.
- Equippable Ally: You can try hold onto them to make yourself harder to launch, but they're heavy items, meaning you won't be able to attack normally if you do this.
- Misplaced Wildlife: Though they are an enemy in Other M, they were actually located in Sector 1. How they ended up in Sector 3's Pyrosphere is a mystery for the ages.
A creature described as an electrified water flea. They appear in the Pyrosphere stage, and will explode eventually, so make good use of them against your foes.
A flying guardbot that shoots lasers from its turret. They appear in the Pyrosphere stage, and can be directed into attacking your opponents.
Debuting in Ultimate
Dark creatures copied from the trapped Smash fighters by Galeem. The World of Light mode focuses on fighting the Puppet Fighters in unique battle set-ups in order to free the real deals along with the various Spirits who have also been trapped by Galeem.
- Action Bomb: One of Galeem's moves has him create puppets of Hard Light that chase the player and explode on a few seconds. Dharkon can do the same thing, but his are made of darkness.
- Enemy Civil War: Hundreds of Puppet Fighters belonging to Galeem and Dharkon clash against each other in the final level of the Adventure mode. While you can KO them yourself, it's just as efficient to just let them take each other out.
- Evil Knockoff: Galeem created them by immersing the trophyfied fighters in a gel and then set them to fight the player.
- Red Eyes, Take Warning: They may or may not have the same palette as the characters they are copying, but they are still distinguished by having ominously glowing red eyes. When Dharkon takes control of them following Galeem's defeat, they gain purple eyes instead.
These tricky creatures disguise themselves as treasure chests and attempt to devour any unsuspecting travelers that attempt to open them. In Yggdrasil's Altar, they sometimes appear in place of normal chests and do what they do best.