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This page lists the fighters introduced before the Smash Direct from Super Smash Bros. for Nintendo 3DS and Wii U.


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     45 – Villager 
https://static.tvtropes.org/pmwiki/pub/images/villagerssbu.png
Female Villager 
3DS/Wii U 
Female Villager (3DS/Wii U) 

VILLAGER COMES TO TOWN!

Home Series: Animal Crossing
Debut: Doubutsu no Mori (lit. "Animal Forest") [N64], 2001

Playable in: 3DS/Wii U, Ultimate
Specials: Pocket, Lloid Rocket, Balloon Trip, Timber

A seemingly-random Villager from Animal Crossing who steps up to the ring using trademark, every-day tools for battle. Villagers in this series come to a town full of Funny Animals to live a new life, earning their rent, helping townsfolk, and collecting all sorts of new things. Lately, they've also taken the place of Mayor of their town, organizing events while still doing the usual Animal Crossing routine.

The default Villager is male, but female villagers and other male designs are playable alternate costumes.


  • Adaptational Badass: Word of God said they weren't considered for Brawl precisely because their games are as peaceful and non-confrontational as they can get. Nonetheless, they still appeared in 3DS/Wii U ready to kick some butts with their everyday tools and deep pockets.
  • An Axe to Grind: Though its most obvious use is to chop down the tree created by the Timber! special, their axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.
  • Arrow Catch: And Missile Catch, and Beam Catch, and Bomb Catch, etc.
  • Ascended Extra: Appeared in the background of Smashville in Brawl and as a trophy called "Animal Crossing Boy" before joining the battle.
  • Ascended Meme: The countless fanmade depictions of the Villager being an evil psycho are indirectly represented in Bayonetta's official poster with the female Villager holding her axe while being on the dark side of the poster.
  • Badass Adorable: Oh yes, all eight designs resemble smiling children in adorable outfits… but beware that they're also armed with an axe.
  • Badass Normal: They have no supernatural powers to speak of, yet are able to go toe-to-toe with the best of them. Plus, they can catch anything thrown at them; this includes guided missiles, swirling balls of destructive energy, trees, and animated suits of armor.
  • Battle Intro: Walks out of their house while cheering, followed by the house disappearing.
  • Brats with Slingshots: Their forward and back aerial attacks use a slingshot.
  • Bug Catching: Or Smasher Catching, rather. They use their net as their grab. It's also one of their victory poses.
  • The Cameo: A few Villagers appear in the background of the Smashville stage in Brawl. They still do so when it reappears in 3DS/Wii U regardless of whether a Villager is on the field or not, meaning that they are different from the playable ones.
  • Catch and Return: Pocket allows them to store any projectile attack or item in their hammerspace, from the obvious stuff like arrows and energy blasts, to unusual things like another Villager's tree. Using the move again throws it back just as fast as it went in.
  • Color-Coded for Your Convenience: Balloon Trip gives different colored balloons depending on what player is using it. Gray will mark a CPU or FP (Figure Player).
  • Composite Character: They represent the various incarnations of the Animal Crossing player characters (based off the Wild World/City Folk design but has the title of Mayor from New Leaf), plus the Balloon Fighter, using various items and tools you can find in Animal Crossing itself.
  • Death Glare: The default Villager manages to give Mario one in the E3 trailer while smiling.
  • Dissonant Serenity: They keep a cheerful smile on their faces while beating up opponents. It's either hilarious or unnerving, depending on your point of view.
  • Everyone Calls Him "Barkeep": Much like Pokémon Trainer, they are named for what they are rather than who.
  • Fighting Clown: Cutting down trees, dropping bowling balls, using a bug-catching net, catching all sorts of projectiles inside their pockets… In fact, save for their cartwheel neutral aerial and their boxing gloves, pretty much their whole moveset involves playing around with their tools in some fashion.
  • Fingerless Hands: As per Animal Crossing style, Villager has spherical stumps for hands, which doesn't stop them from grabbing and using stuff. Unlike their home game, though, they have clearly delineated thumbs.
  • Girl with Psycho Weapon: The female versions of the Villager, considering they still use an axe to chop down trees... or fighters, since they only need their tree on the stage to use it. Bayonetta's illustration calls attention to this.
  • Glacier Waif: They have some very powerful attacks for a character of their size, most notably their side smash and their down special (particularly the final part of the attack, where the tree gets chopped down and is used as a projectile). However, this is off-set by their generally slow movement speed and the fact that their powerful attacks are either slow (the tree-dropping part of their down special), short-ranged (the axe part of it), or both (their forward smash).
  • Heart Is an Awesome Power: Villager's Neutral special is "Pocket". This allows them to pocket nearly any item and projectile in the game, ranging from the stars produced by Yoshi and Bowser when they do Yoshi Bomb and Bowser Bomb, respectively, to being able to pocket bursts of flames to being able to pocket another Villager's falling trees to even being able to pocket any phantoms produced by Zelda. The ability to Pocket items also allows them to have two items at the same time, to avoid being affected by certain items (like the Boss Galaga) as well as to prevent others from using item-based abilities if they can only use one at a time (like Pac-Man and Wario). It even makes Villager invulnerable for a brief period of time, allowing them to dodge Final Smashes simply by using the move.
  • Heroic Mime: As in their home series.
  • Hoist by Their Own Petard:
    • Careful with the Timber! — if reflected onto you, it will hurt you quite a lot.
    • Villager's main game is using Catch and Return to do this to other opponents, including other Villagers. Yes, you can pocket another Villager's moves, including their bowling ball smash attack… though this also means they can do the same to you. Needless to say, Mirror Match Villagers can be rather entertaining.
  • Hyperspace Arsenal: As Word of God states, they're based around collecting, and so pull out/put away all sorts of objects, such as umbrellas, saplings, and even firework launchers. In addition, the Pocket move allows them to store regular items and ranged attacks in Hammerspace. Imagine them grabbing a Hammer and then pulling out another hammer from their pockets that they snuck into them earlier.
  • Improbable Weapon User: They fight using various mundane tools and other seemingly harmless items: shovels, butterfly nets, slingshots, umbrellas, flower pots, turnips, batons, firework launchers, trees, bowling balls, and weeds.
  • Kleptomaniac Hero: By virtue of the Pocket move, the Villager can collect any item on the battlefield to be used later, even incoming projectiles.
  • Leitmotif: The original Animal Crossing theme plays when the male Villager receives his invitation in the debut trailer, and is also used as their victory theme. Ultimate has a remix of Wild World and City Folk's main theme that plays during their character trailer.
  • Limit Break: Dream House, which involves paying Tom Nook to build an exploding house over any opponents.
  • My Rules Are Not Your Rules: Pocket allow them to store items away, whether they're holding them or not, making them the only character who can hold two items at once.
  • Mythology Gag:
    • All of the villager designs, barring the second boy, are based off of designs you can receive in City Folk upon starting a new game.
    • They wield the Balloon Fighter's gear in one of their moves, which is an allusion to the Nintendo Entertainment System games that can be played in the Nintendo GameCube Animal Crossing. The animation they do when the balloons are popped is also the same as the one from the game.
  • Necessary Drawback: For all the things Pocket is useful for, it has two limits: it can't store particularly powerful items (such as summoning items and the Smash Ball), and it can only retain a pocketed item for thirty seconds. Once those thirty seconds are up, the item disappears and leaves their pockets vacant. This can be mitigated by simply taking the item out and putting it away again (which the game even tells you to do in a hint box), though this only works for handheld items.
  • No Name Given: The Villager has no Canon Name, as the player gives them a name.
  • No Range Like Pointblank Range: The awful range (awful as in point-blank) on Villager's Side Smash is balanced out by its high damage, knockback, and (due to it being a projectile) ability to attack opponents when they're directly below Villager.
  • No-Sell: Pocket allows them to do this to virtually anything that isn't a direct melee attack, just harmlessly storing the incoming attack away until they decide to throw it back. In fact, the invincibility frames of the move allow the Villager to dodge a Final Smash.
  • Oh, Crap!:
    • The Villager's normally cheery face shows distress when Balloon Trip bursts, leaving them plummeting helplessly. This also happens when using their dash attack, causing them to trip and drop a potted plant, and even in their screen KO.
    • Just seconds before he's kidnapped in the World of Light trailer, you see him panicking and running in a circle after watching everyone else get taken.
  • Older Than They Look: Although they appear to be Kid Heroes, the default Villager's trophy describes him as an "energetic young man", and they are also referred to as the "Mayor of Smashville" in their Boxing Ring title. This suggests that they're a good bit older than they seem to be.
  • One-Hit KO: Trying to reflect a Villager's Timber! tree can turn it into this if they manage to Pocket it during the return trip, as not only do both moves count as a reflect and apply the appropriate damage buff, but they stack; this turns the tree into a tactical nuke that outright smashes through the reflector for an instant KO. Using a reflector against a smart Villager is an incredibly bad idea.
  • Palette Swap: They are notable in that the Villager doesn't just change colors between them, but also eyes, hairstyle, and gender for half of them, effectively making each one completely different from the others.
  • Perpetual Smiler: Sometimes they look surprised, but mostly they just have the same cheerful grin on their face.
  • Promoted to Playable: Got a trophy in Brawl wearing the same outfit as the default one in 3DS/Wii U, and villagers appeared as background characters in the Animal Crossing stage.
  • Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while their main trophy (the Classic one) shows the default male Villager, their alternate All-Star trophy shows one of the female Villagers in a different pose.
  • Race Lift: In Ultimate, the 7th and 8th Villagers are given darker skin than the rest of the Villagers.
  • Rocket Ride: If you hold the Special button when spawning a Lloid Rocket, the Villager will ride it. Not only is this a neat side recovery, but riding the Lloid deals more damage if it connects, though missing or dismounting (done by jumping) will leave the Villager in a helpless state.
  • Rose-Haired Sweetie: One of the alternate female costumes has pink hair, and it's the Villager's only alternate costume to have a hair color other than brown.
  • Saved for the Sequel: The Villager was considered as a character for Brawl, but Sakurai thought that they weren't "suited for battle".
  • Scary Shiny Glasses: A variant: the default Villager uses scary shiny eyes to deliver the aforementioned Death Glare.
  • Shout-Out: One of their attacks in particular comes from the NES game Balloon Fight.
  • Sitcom Archnemesis: Ultimate promotional material makes him out as a nuisance to King K. Rool, constantly stealing his Cool Crown with Pocket and snatching bananas from his grasp.
  • Stone Wall: Because of the abundance of projectiles in their moveset as well as their Pocket and Timber moves that allow them to catch/block enemy projectiles, the Villager ends up having a strong camping game (not to mention having perhaps the best recovery in the game). This ends up compensating for their strong, but unreliable offense.
  • Sudden Name Change: In Brawl, a male Villager had a trophy under the name "Animal Crossing Boy", while stickers for villagers of both genders are just referred to as "Boy" and "Girl"note .
  • Super-Deformed: They fall into this trope like all Animal Crossing characters prior to New Leaf, though their depiction here is slightly less deformed, with a bigger torso and a smaller head.
  • Timber!: Their down special has them cutting down a tree.
  • Walking Arsenal: Villager is armed with bowling balls, Gyroids, some fireworks, pretty much every tool from their home series, and anything else they can get their hands on. The only thing missing from their arsenal is the fishing rod.
  • Wall Jump: Is able to perform these despite their small legs and stature.
  • When Trees Attack: One of the Villager's custom specials, called Timber Counter, has the tree damage and repel any enemies that melee it. Even just planting Timber Counter's sapling and leaving it is a mean trick, as it trips anyone who touches it without invincibility or super armor.
  • Yank the Dog's Chain: Their Final Smash, Dream House, has Tom Nook and his nephews build their dream house and finish it right there… then the house blows up.

     46 – Mega Man (Rockman) 
https://static.tvtropes.org/pmwiki/pub/images/megamanssbu.png
3DS/Wii U 

MEGA MAN JOINS THE BATTLE!

Home Series: Mega Man
Debut: Mega Man [NES], 1987

Playable in: 3DS/Wii U, Ultimate
Final Smash: Mega Legends

Capcom's mascot character, hailing from his namesake series. Though he's had many future and alternate universe incarnations over the years, it is the original Blue Bomber who has come to join the fight. Originally named Rock, he is a Robot Master created by Dr. Thomas Light as a lab assistant, but later upgraded into a combat robot to battle the evil Dr. Wily. This robot has regularly, single-handedly saved the world against armies of robots several times, and in games that tend to be Nintendo Hard. He fights with the various abilities he has collected from the villainous Robot Masters in his own series.


  • All Your Colors Combined: His Final Smash summons his counterparts from Mega Man X, Mega Man Legends, Mega Man Battle Network, and Mega Man Star Force to fire their Mega Busters in unison, each releasing a different colored beam. In Ultimate, the classic incarnations of Proto Man and Bass also come to join the attack.
  • An Ice Person: The Ice Slasher (Ice Man's weapon from Mega Man) alternate Side B move allows him to fire off arrowhead-shaped ice blades that go through multiple enemies with one shot and can freeze them at higher percentages. Notably, they're much less susceptible to being turned against Mega Man himself than his default Crash Bombs.
  • Anime Hair: His introductory trailer shows he has a head full of spiky hair under his helmet.
  • Ambidextrous Sprite: He always faces the front of the camera and is ambidextrous, to invoke the 8-Bit sprites from the original games.
  • Assist Character: Robot Dog Rush shows up to provide Rush Coil for Mega Man's recovery. As does Beat as one of his Up Special custom moves.
  • Arm Cannon: His Mega Buster, which he uses to fire several of his projectile attacks.
  • Badass Adorable: Looks and behaves like a preteen boy, but he's saved the world from the evil robot armies of Dr. Wily more than 10 times, each time adding to his arsenal. Best seen in his debut where he takes out Mario, Link, Donkey Kong, and Kirby with one Flame Blast, all while looking like a blue, helmeted Astro Boy or Casshern.
  • Battle Intro: Teleports in in a beam, similar to his stage entrance animation in his home games.
  • Blow You Away: His up aerial, Air Shooter, creates small tornadoes. Mega Man also gains this from his Tornado Hold (Tengu Man's weapon from Mega Man 8) alternate Up B move, which drops a fan beneath him and pushes him upward — also allowing him to hit enemies multiple times and set up combos at the cost of some vertical distance.
  • Blue Is Heroic: He's a robot in blue armor and the main character of his home franchise. His Boxing Ring nickname in 3DS/Wii U is even the "Blue Metal Hero."
  • Bottomless Pit Rescue Service: Beat resumes this role for one of Mega Man's custom special moves.
  • Bubble Gun: The Danger Wrap (Burst Man's weapon from Mega Man 7) alternate Side B move allows him to fire off bombs encased in bubbles, allowing them to float upward before exploding. Although Mega Man can't trap enemies in the bubbles or place the bombs on their own like he could in Mega Man 7, the trajectory and power makes it a great anti-air weapon.
  • By the Lights of Their Eyes: Unlike everyone else, Mega Man's eyes actually glow in the dark due to actually being LED screens, which become quite obvious in dimly lit stages such as Luigi's Mansion.
  • The Cameo: For his Final Smash, he summons MegaMan.EXE, Geo Stelar, X, and Volnutt to assist him in firing giant lasers. In Ultimate, Proto Man and Bass join the Mega Men for this attack.
  • Canine Companion: Rush, his Robot Dog who aids him in his recovery attack.
  • Cartoon Bomb: The Hyper Bomb (Bomb Man's weapon from Mega Man) alternate B move allows him to throw these. Although their throwing trajectory's pretty awkward, they make for powerful projectiles.
  • Charged Attack: As per his home series, the Mega Buster has a Charge Shot function. This serves as his side smash.
  • Combination Attack: His Final Smash — he fires Charge Shots with Mega Man X, Mega Man Volnutt, Mega Man.EXE, and Geo Stelar.
  • Cool Helmet: He's shown equipping it before jumping to the fray in his trailer, and he uses it all the time in gameplay.
  • Cool Pet: Mega Man is assisted in his default recovery by Rush. One variation has his bird Beat help him out instead.
  • Crippling Overspecialization: Mega Man is a Multi-Ranged Master, but the vast majority of his attacks are projectiles, so he needs to be very careful around characters who are good at returning projectiles like Villager, Fox, and Falco. If his opponent picks up a Franklin Badge, his number of workable attacks is pitifully small.
  • Cutscene Power to the Max: Two good examples from his trailer: When he whips out the Metal Blade from Mega Man 2, and when he scorches Mario, Link, Donkey Kong and Kirby with Flame Blast from Mega Man 6.
  • Damn You, Muscle Memory!: Most fighters typically use their up special recovery after inputting their midair jumps. Mega Man benefits best by doing it in the opposite order; he doesn't go into a helpless state after doing it and retains the ability to double jump. Thus, the best way to recover with Mega Man is to primarily use Rush Coil since it regenerates when Mega Man gets hitstun, then use that double jump when you're sure you can make it onstage again.
  • Difficult, but Awesome: Like most characters from his home series, Mega Man doesn't appreciate close combat, an obvious detriment in a game that encourages getting scrappy. The best way to play him is quite simply to pretend you're playing a Mega Man game: be very cautious and keep your distance from the enemy, making liberal use of the Mega Buster and occasional use of his Robot Master abilities, patiently waiting until they've got the position and damage for you to line up a K.O blow.
    • One of the best examples of this trope is his Rush Coil + Air Shooter combo. It involves dropping a Rush Coil in mid-air so that your opponent will follow you onto it and thus go near the top of the stage. Afterwards, an immediate Air Shooter or two will usually result in a K.O. The difficult part comes in the fact that timing is critical in order to maximize its success rate along with the fact that savvy players will be aware of this move. However, perform it right, and you have a combo that can K.O. at any character at any percentage, even working at top-level tournaments against the best players in the game.
  • Defeat Means Friendship: A bit of an inversion; after he lays a beatdown in his trailer, he joins the Nintendo heroes in later trailers.
  • Do-Anything Robot: Rush, although the extent of his Transforming Mecha capabilities are limited to Rush Coil, Mega Man's recovery special.
  • Dual Wielding: Mega Man does this when using the Flame Blast and Spark Shock.
  • Dub Name Change: As usual, he is known as Rockman in Japan.
  • Electronic Eyes: Mega Man's reveal trailer shows him with glowing eyes that flicker slightly.
  • Extra-ore-dinary: The Metal Blades; metallic sawblades that he summons and throws. Like in his original game, they can be thrown in eight directions, allowing him to attack from more angles than the average fighter.
  • Fuuma Shuriken: The Shadow Blade (Shadow Man's weapon from Mega Man 3) enables him to throw these. Although they have considerably shorter range than the Metal Blade and do less damage, they can't be caught or picked up by opponents, and work a lot like boomerangs — potentially hitting twice and dragging them towards Mega Man on the way back.
  • The Gloves Come Off: In his reveal trailer, the regular Brawlers make short work of him. Moments later, he goes berserk and shows off his powers, nearly slashing Mario and Link with Metal Blades right from the start.
  • Graphics-Induced Super-Deformed: Canonically, Mega Man's on the short side (his height's officially given as 132 cm/4'4"), but here he's simply had his 8-bit proportions scaled up to match the dimensions of Smash Bros. This is most noticeable when he performs his Final Smash, as the other Mega Men are rendered faithfully to their art rather than in-game appearances.
  • Green Thumb: Leaf Shield, which creates a shield of spinning leaves that he can keep around him or throw at will. This move can be replaced with the also-plant-based Plant Barrier.
  • Guest Fighter: Naturally, as a character outside Nintendo's ownership who is in a Super Smash Bros. game. Chronologically speaking, he's the third third-party character overall to be introduced in the franchise, along with being the first Capcom representative.
  • Heroic Mime: He doesn't talk at all, but rather makes noises from the classic games.
  • Hoist by His Own Petard: Many of his attacks can be reflected or even caught. The most obvious example is the Crash Bomb, which behaves like the Sticky Bomb item and can be tagged onto another player with a meager love tap.
  • Idle Animation: While he does have some idle animations, his default stance when idle is completely motionless, another call-back to his 8-bit games. Unlike every other character in the game, who still show constant movement even when idle, Mega Man stands perfectly still, not even blinkingnote . Heck, even R.O.B., a literal robot (he's even called "Robot" in Japan), actually moves while idle.
  • Impaled with Extreme Prejudice: Ends up on the receiving end of Ridley's tail in the latter's reveal trailer.
  • Legacy Character: This Mega Man is the first one of many iterations, both future and alternate universe. Four of them show up during his Limit Break to attack with him.
  • Let's Get Dangerous!: In his trailer, he's shown first just using his basic attacks, but getting stomped on by the other smashers. Then, he pulls out the Metal Blades...
  • Leitmotif:
  • Limit Break: For his Final Smash, he fires a Black Hole Bomb to trap his foes before summoning four of his successors/alternate universe counterparts — Mega Man X, Mega Man Volnutt, MegaMan.EXE, and Geo Stelar — to help him fire on them with a combined charge blast. In the Ultimate version, classic Proto Man and Bass also join the attack.
  • Logical Weakness: As noted in Hoist by His Own Petard, many of his projectiles can be caught and reflected, and he is a character that has an abnormal amount of projectile attacks. Given how much damage each of his projectile weapons can do, as well as how much knockback a few of them cause, Mega Man can end up falling to his own Charge Shot Mega Buster, among other things.
  • Long-Range Fighter: As most of his moves are projectiles and his close-range moves tend to have plenty of lag, he benefits more from fighting from a distance.
  • Mechanically Unusual Fighter: In a series where characters usually get a wide array of melee options, Mega Man instead gets a wide array of ranged options. Even among other projectile reliant fighters, Rock's attacks mostly focus on mid range rather than long range. Special mention goes to his Mega Buster: he can fire it seamlessly while running, jumping straight up, and standing still, while every other character in this series uses entirely different moves for each of those stances.
  • Meteor Move: His down aerial (the Hard Knuckle) can Meteor Smash.
  • Multi-Ranged Master: To the point that his A attacks are projectiles. Specific attacks include: Metal Blade, Crash Bomber, Leaf Shield, Hard Knuckle, Air Shooter, and Flame Blast.
  • Multi-Melee Master: He's also got Flame Sword, Slash Claw, Spark Shock, Top Spin, and Super Arm, and the aforementioned Flame Blast behaves like a melee attack.
  • Mythology Gag:
    • One of his victory poses is the same pose he makes on the title screen from his first game.
    • In his reveal trailer:
      • The screen just before the "Mega Man joins the Battle!" card has a background just like the pre-level sequence in Mega Man 2 that shows off that level's Robot Master.
      • He mimics Metal Man's data CD pose from Mega Man & Bass and Flame Man's pose from his official artwork when using their respective attacks. The latter is actually shown immediately after Rock strikes the pose.
    • He can wall jump in Smash, which is one of X's abilities.
    • His boxing ring alias in 3DS/Wii U, "Blue Metal Hero", seems to be a nod to Mega Man 8's Japanese subtitle: Metal Heroes.
    • The symbol that represents his series is a simple gear, which is a throwback to the title screen of his first appearance in a fighting game. Gears are also a common sight in the Japanese releases.
    • Two of his special moves, Leaf Shield and Tornado Hold, were part of his moveset in the Marvel vs. Capcom series. The Mega Upper was also used in his appearances there and was erroneously credited as having originated from those games during the pre-E3 2014 Smash Direct.
    • He explodes upon being sent off screen, replicating his death animation from his home series. It even makes the iconic echoing sound effect. Made even more faithful in Ultimate, where he disappears in the same way for Stamina matches.
  • Not So Stoic: While he mostly remains expressionless while fighting, save for when he's hurt, he's not completely emotionless. He smiles in one of his victory animations and when applauding after a match, shows concern when Bowser Jr. hurts Mario in Jr.'s trailer, and most notably, he grits his teeth angrily during his Final Smash and when throwing Metal Blades.
  • Oh, Crap!: A Freeze-Frame Bonus from Ridley's trailer shows his eyes go wide when Ridley grabs him.
  • Palette Swap: Naturally, since he does it in his own games when he equips a weapon. Since multiple weapons have used the same colors, there's a lot of overlap. His swaps include the colors for Metal Blade (and Ring Boomerang), Leaf Shield (and Hyper Bomb, Gyro Attack, Copy Vision, and Tornado Blow), and Rush Coil, Blizzard Attack (and Freeze Cracker, and Jewel Satellite), Slash Claw, Fire Storm (and Atomic Fire, Flame Blast, Flame Sword, Magma Bazooka, and Solar Blaze), and Thunder Beam (and Thunder Wool).
  • Perpetual Frowner: Unlike Pac-Man, who is constantly smiling, Mega Man usually wears a slight frown.
  • Playing with Fire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range air attack with a fire blade.
  • Power Copying: Not in Kirby's way, though. Mega Man uses various weapons he's copied from his defeated enemies in his series by means of the Variable Weapons System.
  • Power Creep, Power Seep:
    • Flame Man's Flame Blast is the least interesting fire weapon in the classic series — though powerful, it has bad range, a poor area of effect compared to other fire weapons, and is affected by gravity. In this game, Mega Man plants both Busters into the ground and produces a flame eruption that sends his attackers flying.
    • The Top Spin doesn't suffer from the glitched hitbox and does damage just fine, though it probably helps that there's no Collision Damage in Smash.
    • Mega Man's slide was a purely defensive power in its games. Mega Man needed a weapon like the Charge Kick to deal damage while sliding. In this game, Mega Man has no trouble hitting people with his basic slide.
    • Spark Shock was originally a completely non-damaging attack from Mega Man 3 which could only stun enemies (barring Magnet Man who was weak to the weapon). Here it's one of Mega Man's most powerful moves with strong launching power.
  • Power of the Void: Uses the Black Hole Bomb in the first part of his Final Smash.
  • Red Baron: The Boxing Ring stage in the PAL version of the Wii U game gives him his official nickname "The Blue Bomber", but the NTSC version oddly changes it to the less familiar title "Blue Metal Hero". In Ultimate, his alias is "The Blue Bomber" in all regions.
  • Reference Overdosed: In his default moveset, Mega Man has at least one attack from each of the first 8 classic Mega Man games, and his Retraux styled games also get a nod with his Final Smash being initiated by Galaxy Man's Black Hole Bomb. Check here for the full list.
  • Ridiculously Human Robot: A bit less so than in most portrayals. The introductory trailer actually emphasizes his robotic qualities more than Capcom ever has. In addition to the Tron Lines, his eyes are LED screens, and while it's doubtful he's completely emotionless, his facial expression barely changes throughout the trailer. The last one is justified, though, as Mega Man is mirroring his 8-bit era sprites, and those sprites only had three expressions (neutral, mouth open, damaged). Likewise, his clapping animation whenever he loses a match is extremely robotic and off-putting.
  • Rocket Punch: His Hard Knuckle weapon.
  • Shock and Awe: Spark Shock, his electric-powered up smash.
  • Shoryuken: He brings back the Mega Upper from Power Fighters and Marvel vs. Capcom. It has good launching power if the target is nailed right at the start of the animation, but has a good deal of ending lag if he misses.
  • Shotoclone: Fittingly, Mega Man has analogues to the Hadoken (Charge Shot), Shoryuken (Mega Upper) and Tatsumaki Senpukyaku (Top Spin) in his moveset. Subverted, in that the rest of his moveset is mostly projectile-based, and none of these are mapped to his special moves.
  • Shown Their Work:
    • Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in Super Adventure Rockman. This is especially notable since said game was never exported, and shunned and declared non-canon by Keiji Inafune.
    • His movements and poses in battle are perfect matches for his original appearances, such as a foot raised into the air when he slides and his arms held up when he jumps. Some of his special weapons use the same animations as in their original games. He even has the funny little shock face when jumping.
    • The design of his Metal Blades are based off the sprites from Mega Man 2, hence the patterns in the middle.
    • In his debut trailer, the screen showing his weapons shows the Wily Number of each Robot Master, as well as their silhouette, posed in the exact manner of the Robot Master's original artwork. They even correctly identify Guts Man (whose Super Arm is Mega Man's throw) with a Light Number, being a Robot Master created by Dr. Light.
    • Given how Mega Man and his successors use their left hand to shoot when facing the right, it's easy to not pay attention or forget that MegaMan.EXE is the exception. The Smash devs didn't, and he's shown as right-handed while assisting the other Mega Men's Final Smash.
  • Silly Walk: His walking animation, which mimics his classic 8-bit animation, looks incredibly silly if viewed from the side.
  • Simple, yet Awesome: His neutral attack, his regular Mega Buster, shoots up to three solar bullets that deal a small amount of damage each and make the target flinch. Unlike most fighters, Mega Man carries the unique distinction of being able to attack and move unimpeded. This makes it exceedingly useful for pelting foes from a distance to wrack up damage, interrupting their animations to prepare for a combo, or stopping attempts to return to stage.
  • Slide Attack: He carries over his signature move since his third game as his down strong attack, covering a short distance by sliding and hitting enemies with his foot. While this move didn't do damage in Mega Man's original games, he received a damaging version of the slide from Charge Man in Mega Man 5
  • The Stoic: Since Nintendo is trying to match his expressions in the 8-bit games as much as possible (neutral, agape mouth, and damaged) plus that he's a Ridiculously Human Robot, it's predictable that he doesn't show many facial expressions.
  • Stylistic Suck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a Call-Back to the original NES games, but also means he matches the in game appearance of the latest games in his series (like most of the SSB cast) because of the Retraux Megaman 9 and 10.
  • Tron Lines: Just like in Mega Man Megamix and Rockman Online, minus the chest plate.
  • Underwear of Power: Even as Superman and Batman lose theirs, he still keeps his signature dark blue shorts.
  • Walking Arsenal: A massive portion of Mega Man's moveset draws on weapons from Robot Masters throughout the series:
  • Wall Jump: Which he couldn't do in his home series, but his successor, Mega Man X, could in his series. However, he did have this ability in The Power Battle and The Power Fighters. In addition, the movement itself more closely mimics Cut Man's take on it from Mega Man Powered Up.
  • Wolverine Publicity: Mega Man gets the most advertising focus out of the third party characters, appearing in trailers for the game in general, trailers for other characters, and was playable in the demo.

     47 – Wii Fit Trainer 
https://static.tvtropes.org/pmwiki/pub/images/wii_fit_trainer.png
Male Wii Fit Trainer 
3DS/Wii U 
Male Wii Fit Trainer (3DS/Wii U) 

Female Trainer voiced by: Hitomi Hirose (Japanese), October Moore (American English), Tania Emery (British English)
Male Trainer voiced by: Tomoyuki Higuchi (Japanese), Steve Heinke (American English), Luke Smith (British English)

WII FIT TRAINER WEIGHS IN!

Home Series: Wii Fit
Debut: Wii Fit [Wii], 2007

Playable in: 3DS/Wii U, Ultimate
Final Smash: Wii Fit

"Let's get fired up!"

A hard-working fitness instructor who is here to keep you fit and kick your butt. They're not exactly the first character you think of when it comes to fighting, but all those yoga poses they do can be used for more than just stretches and breathing exercises.

The default trainer is female, but the male trainer is also playable as an alternate costume.


  • Adaptational Badass: Just a simple fitness instructor of one of the most peaceful activities possible in their home series, Smash makes them ready to yoga some asses into shape.
  • Amazing Technicolor Population: Inverted; their skin is white as snow. Because of this, they resemble mannequins.
  • Animate Inanimate Object: The Wii Balance Board, which accompanies the Trainer into the game.
  • Art Evolution: At the request of the original Wii Fit developers, their Ultimate appearance has a more human-like face, compared to the glassy porcelain look of their 3DS/Wii U appearance.
  • Ass Kicks You: As of Ultimate, their Triangle pose (U-Tilt) now has a hit-box that is located on their buttocks, leading to amusing and surprisingly useful setups.
  • Badass Normal: Much like the Villager, they have no supernatural powers aside from Sun Salutation and their Final Smash; they're simply in excellent physical condition, yet they can keep up with the rest without issue.
  • Balance Buff: Like many characters, they were improved in the jump from For Wii U/3DS to Ultimate, but this one stands out due to the sheer absurdity of it. Wii Fit Trainer had a very poor competitive showing in For Wii U/3DS, as their bad frame data and good-but-not-quite-good-enough speed stopped them from putting their extremely powerful close-range attacks to good use. In Ultimate, they kept the damage output, ditched the aforementioned flaws, and the universal 1v1 damage bonus pumped up their power to very silly levels - which is to say, their smash attacks can kill at 50% with Deep Breathing active. Essentially, they went from an un-competitive gimmick character to Ganondorf on wheels.
  • Bare Your Midriff: The female trainer shows some navel. Not as much as in Wii Fit U, but it's still there.
  • Battle Intro: Steps off of the living Wii Balance Board from their home games, which then waves and disappears.
  • Boobs-and-Butt Pose: When they're lying face-up. Fitting, as they're doing a real yoga stretch called a Spinal Twist.
  • Boobs of Steel: The female trainer. She's rather busty, and like Zero Suit Samus before her, she's the female character with the most physical normal moves.
  • Calling Your Attacks: When firing their fully charged neutral special.
    "Salute the Sun!"
  • Charged Attack: Sun Salutation, a projectile that can be stored. When fully charged, it heals Wii Fit Trainer for 2%.
  • Charles Atlas Superpower: Their attacks are yoga stances, with a couple of Wii Fit minigames thrown in.
  • Deadly Dodging: In Little Mac's trailer, the female trainer humiliates him by dodging his attempt at attacking her in the air and then simply letting him fall to his doom while doing push-ups.
  • Difficult, but Awesome: Wii Fit Trainer's lack of range in almost all of their moves, along with the somewhat awkward hit-boxes, means that the player will need to think on their toes and time their Smash attacks just right to avoid whiffing and leaving them exposed to further attacks. If used right, Wii Fit Trainer is very competent in racking up damage, can utilize their self-healing moves to avoid an early KO, can use their Header ball to launch their ball in different angles, and easily recover back onto the stage with their Header and Super Hoops special moves.
  • Disproportionate Retribution: The E3 introduction video of the Wii Fit Trainer shows the female trainer blasting Mario, Link, and Kirby into the sky for not being able to do a yoga pose properly.
  • Dissonant Serenity: They keep spouting off all the motivational lines they use in the Wii Fit games even while savagely beating up their opponents.The female Wii Fit Trainer even maintains her calm as the rest of the fighters (herself included) are obliterated by Galeem's attack in World of Light
  • Does Not Like Shoes: Fights barefooted. Justified in that they're a fitness trainer and you usually wouldn't wear shoes in the environment they're used to. That being said, they can still equip shoes as custom equipment.
  • Energy Ball: Uses part of the Sun Salutation sequence to charge up and throw one.
  • Everything's Better with Rainbows: Their Final Smash has them projecting rainbow-colored fitness poses at their foes.
  • Everything's Better with Spinning: When they spin their hoops, they can fly into the air.
  • Everyone Calls Him "Barkeep": Like the Villager, they have no official name in their original game.
  • Face Death with Dignity: Not quite death, but still. Her reaction to realizing she can't escape in World of Light is to calm herself with yoga, in stark contrast to the Duck Hunt Duo and Villager (who are panicking next to her).
  • Fighting Clown: Okay, they're not as much of an offender as the Villager, but they still don't attack with… you know, attacks. They instead do damage by striking fitness poses.
  • Gameplay and Story Integration: Their Up-Smash is a Tree Pose that grants invincibility frames. In the initial cutscene of World of Light, the female Trainer lasts very slightly longer against Galeem's attack than the other onscreen characters as she pulls this pose.
  • Hair Color Dissonance: Dark grey, meant to look brunette.
  • Hammered into the Ground: Although it's difficult to do so, their jab combo finisher can bury grounded opponents.
  • Heal Thyself: Some of their moves heal them, such as a successful Deep Breathing and a fully charged Sun Salutation. Don't try to spam the former, though, as it gets slower the more you use it.
  • I Know Madden Kombat: Yoga is probably one of the most non-violent physical activities ever, but here it's used to kick asses, almost in an unintentional way.
  • Jack-of-All-Stats: As expected from someone who constantly exercises, the Wii Fit Trainer is quick, has good power, and is around Pit's level of weight. The only catch is that many of their KO moves are a bit hard to land due to their low range.
  • Leitmotif: In 4, Wii Fit Plus Medley. In Ultimate, the Main Menu theme from Wii Fit.
  • Lightning Bruiser: If their Down-B move "Deep Breathing" is in effect, their increased power and knockback with all of their moves, along with an increase in run, fall, and air speed (Ultimate only), will turn Wii Fit Trainer into this, especially if "Rage" is also in effect. Put simply, if a wounded Wii Fit Trainer rushes onto their opponent and land a series of assaults while their "Deep Breathing" buff is in effect, their attacks are going to hurt.
  • Limit Break: "Wii Fit", their Final Smash — they jump into the air and fire variously-colored projections of themselves with multiple fitness poses.
  • Mechanically Unusual Fighter: "Deep Breathing" temporarily increases the power of their attacks and their mobility (Ultimate only), something no other fighter can do. Wii Fit is also the first character who can self-heal without absorbing anything.
  • Ms. Fanservice: Increasingly. The daily snapshots given in the main website revealed a quite... interesting picture of Peach seemingly grabbing something behind the female trainernote . The male Wii Fit Trainer is no slouch in that department either.
  • Nonchalant Dodge: Like mostly everything about them, their dodges involve simply striking yoga poses. Little Mac's reveal trailer has the female trainer mix this with Deadly Dodging to humiliate Mac. Their Up Smash, the Tree Pose, has invincibility frames on startup.
  • Palette Swap: Not only do you get colors, but also the ability to play as the male Wii Fit Trainer through this. One of their alternates has them wear green like in Wii Fit U, though the female Trainer still wears her tank top instead of the sports bra she wears in that game.
  • The Power of the Sun: They use the part of the Sun Salutation yoga sequence to summon a ball of solar energy then throw it.
  • Purely Aesthetic Gender: Their gender doesn't make a difference during fights. It's the preference of the player. To take it further than most, while the main trophy (the Classic one) shows the female trainer, the alternate All-Star trophy shows the male trainer in a different pose. However, unlike the others with gender selection for their alternate costume, Wii Fit Trainer has different conversations for each gender in the "Palutena's Guidance" taunts and they have different titles for the Boxing Ring as well, indicating that they are not only different alts but different characters altogether who share a spot, like Bowser Jr. and the Koopalings and Olimar & Alph.
  • Progressively Prettier: Their face has been cutened up for Ultimate, at the request of the Wii Fit developers.
  • Running Gag: In screenshots, having the Trainer perform a yoga stretch or play sports, while another character does a pose vaguely similar to it or plays along, treating them just like a fitness instructor. Getting close to being once per character. For a full list: Pikachu, Kirby, Fox, Bowser, Mario, Lucas, Luigi, Pit, Olimar, Peach, with self (alt. costume), Sonic, Dedede (not getting it), Lucario, Diddy Kong, Zero Suit Samus, Sheik with both, Yoshi solo and with both, Greninja?, Palutena, Male Robin, Female Robin, Dr. Mario, Falco, and Mr. Game & Watch.
  • Statuesque Stunner: The female Trainer's height is very impressive—she meets Simon Belmont at eye-level when he's standing straight up, and comparing character models reveals that she's taller than every woman not named Sheik, Rosalina, or Bayonetta—and Ultimate gives her a makeover to make her easier on the eyes.
  • Status Buff: Their Down Special, Deep Breathing, allows them to increase the power of their offensive moves for a few seconds should they be able to complete the animation of the move. In Ultimate, Deep Breathing also increases their run speed, fall speed, and air speed, increasing their overall mobility on top of further increasing their power.
  • Title Drop: Their Final Smash, for their game series; this is also printed on their shirt.
  • Trailer Spoof: Their debut trailer originally looked like it was for Wii Fit U itself, instead of being a Smash trailer for a character from Wii Fit.
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     48 – Rosalina & Luma (Rosetta & Chiko) 
https://static.tvtropes.org/pmwiki/pub/images/rosalinaandluma.png
3DS/Wii U 

Voiced by: Kerri Kane

ROSALINA AND LUMA LAUNCH INTO BATTLE!

Home Series: Super Mario Bros.
Debut: Super Mario Galaxy [Wii], 2007

Playable in: 3DS/Wii U, Ultimate
Final Smash: Power Star (3DS/Wii U), Grand Star (Ultimate)

"Alright!"

Head of the Comet Observatory and Guardian of the Cosmos, Rosalina travels the stars alongside her adoptive children, the Lumas. As a little girl, she went out to search for a baby Luma's mother and ended up eventually taking up the role herself. She guides their growth, watching them transform into Power Stars, planets, and even entire galaxies. After guiding Mario on his latest quest (at the time) to rescue Peach, she's become close to him and the gang, not being above joining their adventures.

Rosalina brings the Lumas with her into battle, working together with them to bring pain similar to the Ice Climbers. The difference is that, while the Ice Climbers are usually together, Rosalina can fight with her Luma from afar.


  • Action Mom: Rosalina is the adoptive Mother of the Lumas and has been known as the Mother of the Cosmos.
  • Adaptational Badass: Narrowly averted. While Rosalina was introduced as a competent guide character, she had one appearance as a playable character (spin-off games aside) prior to Smash, in Super Mario 3D World, and the closest thing to combat that she had been previously involved in was using the Comet Observatory to destroy Bowser's fleet in Galaxy. Played straight for the Lumas, which haven't been shown fighting in the Mario series, with their most notable feat being sacrificing themselves to neutralize Bowser's black hole in Super Mario Galaxy.
  • Badass Adorable: Luma, a little star who is able to take on the likes of Bowser and Donkey Kong.
  • Badass Family: Mama Rosalina and her adopted Star Babies.
  • Battle Intro: Glides in while trailing stars behind her, then twirls.
  • The Cameo: Amongst all the varieties of Luma that can follow Rosalina to battle, one of them is Polari, her black blue-eyed Luma partner from the original Super Mario Galaxy.
  • Charged Attack: Luma Shot, dealing more damage and sending Luma flying farther the longer it's charged.
  • Combat Stilettos: Not such a bother for her, as she mainly floats to move.
  • Difficult, but Awesome: Like with most Puppet Fighters, mastering the control of two Glass Cannons at the same time while keeping Rosalina in the fight isn't easy. Once that barrier is jumped though, players will be in control of a hard hitter that can cover a lot of ground with her partner, and that can hold her own even if said partner is taken out, with the added bonus of Luma spawning back again soon enough without needing input from Rosalina.
  • Dub Name Change:
    • The duo's name in Japan is Rosetta and Chiko. This is the same with every appearance they make.
    • Some European countries also have name changes. They become Estela and Destello in Spain, Rosalinda and Sfavillotto in Italy, and Rosalina becomes Harmonie in France.
  • Dynamic Entry: In their trailer, Rosalina and Luma make their entrance via a launch star, which just so happens to launch them right at Kirby and his warp star, making him lose control and plummet towards Rainbow Road.
  • Edible Ammunition: The Lumas can shoot Star Bits, which are their favorite food.
  • Everything's Better with Sparkles: She's much sparklier here than in the other games she's been in.
  • Everything's Better with Spinning: Her home series played with this a lot, so it's no surprise it carries over here. Rosalina's double jumps, taunts, and some of Luma's attacks involve spinning.
  • Exotic Eye Designs: Her reveal trailer shows she has sparkly eyes resembling a galaxy, fitting for a space-based guardian.
  • Fastball Special: One of their combo attacks consists of Rosalina sending the Luma barreling forward.
  • Flash Step: Her dodges, instead of having her move out of the way, have her disappearing from the screen for a fraction of a second.
  • Gag Censor: Attempting to look up Rosalina's gown gives you nothing but the cosmos beneath it. It's a literal black hole of censorship.
  • Glass Cannon:
    • Luma, who is the main source of Rosalina's KO power, but can be easily taken out of the fight if not careful.
    • Rosalina herself is quite powerful, even without Luma; but her tallness along with her light weight means she can be defeated quite easily, especially when Luma isn't there to give her support.
  • Gravity Master: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs opening. Word of God also says she uses an anti-gravity effect to explain why she's a light character.
  • The High Queen: She has never been titled "princess" or "queen", but her role as guardian of the cosmos alongside her elegant and regal character make her fit of the title.
  • Hyperspace Arsenal: A more literal take on the trope than most. Rosalina releases galactic formations in attacks, such as an aerial nebula-sweep and an ascending or descending Saturnian Ring. To take it further, she holds the cosmos itself within her gown.
  • Interface Screw: An interesting example. In a Rosalina vs. Rosalina fight, there's nothing to prevent both players from having the same color Luma. This can make it surprisingly difficult to remember which one is yours, especially if both players like to send Luma out on its own. And let us not even get started on what happens when 8 Rosalinas take part in an 8-player Smash.
  • Kicking Ass in All Her Finery: Rosalina fights while wearing her crown and a fancy dress.
  • Lady of War: Compared to Peach's more athletic attacks, Rosalina's combat is more elegant and dance-like, with Luma doing more of the rough stuff. She has a serene personality to match.
  • Leitmotif: While Gusty Galaxy Garden, the Bootstrapped Theme of the Super Mario Galaxy series, plays in their trailer, Rosalina in the Observatory - Luma's Theme is a medley of her and Luma's respective character themes, and plays during their segment of the April Direct. Egg Planet plays in their Ultimate character trailer.
  • Limit Break: Power Star. She summons a Power Star from Super Mario Galaxy, which starts to fire stars all around the battlefield. The stars that are fired are not very effective, but any character that touches the growing Power Star will be on the receiving end of some serious damage before it explodes.
  • Living Weapon: Unlike the Ice Climbers, Luma is treated more this way than a separate character, given that its main function is to act as Rosalina's main projectile.
  • Magic Staff: Despite how short Rosalina's wand is, most of her regular attacks consist of whacking people with it, or as a sort of conductor's baton to instruct the Luma.
  • Mechanically Unusual Fighter: Most of her attacks work normally, but she's the first and only Puppet Fighter in the game, so you have to keep track of Luma.
  • Mid-Air Bobbing: Like in all of her previous appearances, she bobs around a little while standing, or rather floating, in place.
  • Mythology Gag: Her deflector move uses the HUD of the Wii Remote from her original game.
  • Nerf: The 1.0.4 patch for 3DS made Luma have a longer respawn time and prevented it from being able to attack while Rosalina is being thrown, as well as lowering the damage of a few of her attacks.
    • Ultimate also significantly weakened Luma by making it frailer, and made her up air move more laggy, discouraging its ability to chain into itself. This encourages a different playstyle that allows them to still be aggressive or defensive, but on determinate moments.
  • Non-Human Sidekick: Luma, a baby star.
  • No-Sell: A Luma fired with a fully charged Luma Shot is completely invulnerable, cutting through anything in his path until he hits someone. Not even a fully charged projectile is gonna stop that little guy.
  • Palette Swap: Notable ones include Fire Rosalina, first seen in Super Mario 3D World, and one that resembles Peach's original sprite from Super Mario Bros. (and coincidentally brings to mind the White Mage from Final Fantasy, who appeared in a few Mario sports games).
  • Peek-a-Bangs: Rosalina has her right eye covered by one big bang of hair.
  • Physical God: At least in this iteration, she somehow carries the universe itself within her gown. Thankfully, she only uses this to summon forth various means of attack. Despite that, anyone and everyone can beat her.
  • Power Echoes: After some games without the characteristic echo of her original appearance, Smash gives it back to her.
  • Power Floats: She constantly floats a few inches above the ground, even when crawling.
  • Psychic Strangle: In a non-villainous example, she uses one in her grab, with only her hand raised a few inches away from her opponent.
  • Puppet Fighter: Her Luma partner is a big part of Rosalina's gameplay. She can use her normal attacks and two of her specials to direct the Luma to perform his own attacks, and she can both attack with him next to her, or send him on his own to cover more ground. Luma can't exactly take too many hits before he's knocked away from the stage or outright defeated, but he comes back on his own after a few seconds should this happen.
  • Red Herring: Her debut trailer (simply titled "Comet Observatory" on the official Super Smash Bros. YouTube channel) was riddled with them. It begins with Kirby crashing a Mario Kart race on Rainbow Road with his Warp Star while Kirby Air Ride music plays, which initially made people think he would be in Mario Kart 8 or that there would be a new Air Ride. Then Luma crashes into Kirby before Rosalina herself shows up.
  • Really 700 Years Old: In Super Mario Galaxy, it's mentioned that her real age is at least in the realm of centuries.
  • Ridiculously Cute Critter: Luma. Can't get much cuter than a sparkly star-shaped critter.
  • Simple, yet Opulent: Even when taking into account the addition of shining star-shapes to its bottom, Rosalina's gown remains on the simple side, especially when compared to Peach's and Zelda's Pimped Out Dresses. Despite that, it is still an elegant attire on par with the ones of her fellow regal fighters.
  • Shoryuken: One of Luma's up attacks has him launching himself upwards.
  • Space Master: Many of her attacks create cosmic effects such as star trails and mini galaxies in their trail.
  • Squishy Wizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and light weight making her an easy target. When Luma is out, however, the pair can split or stay together to pull off combos, KO, trap, space, control the battlefield, and divert the opponent's attention.
  • Stars Are Souls: When a Luma is destroyed in battle, he actually turns into a star, at least according to Word of God.
  • Star Power: Her main schtick (besides Luma) is the use of stars and other cosmic formations in her attacks. Her Final Smash in particular has her summoning a huge Power Star that grows and explodes.
  • Statuesque Stunner: Rosalina is one of the most elegant and pretty characters the series has to offer; she is also close to being a whole head taller than Princess Peach, who herself is a head taller than Mario, making her the tallest female character (leaving behind even Samus in her Power Suit), and one of the tallest characters period. Depending on how you run the math, this makes her proud of anywhere from 6'06" to 7'07".
  • Symbol Motif Clothing: Stars, obviously. They are on her dress, her crown, and her wand. Even her little partner is star-shaped.
  • Trailer Spoof: Her debut trailer had little to do with her at the start, instead showing Kirby crashing a Mario Kart race on Rainbow Road.
  • True Blue Femininity: Making a contrast to Peach's pink ensemble and Zelda's purple ensemble, Rosalina's cyan dress is no less lacking in the femininely elegance department.
  • We Cannot Go On Without You: Like with the Ice Climbers, if Rosalina falls, so does her Luma. Fortunately, a new one will appear when she respawns.

     49 – Little Mac 
https://static.tvtropes.org/pmwiki/pub/images/littlemac.png
3DS/Wii U 

Voiced by: Hisao Egawa (Brawl), Kosuke Toriumi (3DS/Wii U, Ultimate)
Doc Louis voiced by: Tsuyoshi Koyama (Japanese), Riley Inge (English).
LITTLE MAC PUNCHES IN!

Home Series: Punch-Out!!
Debut: Mike Tyson's Punch-Out!! [NES], 1987

Playable in: 3DS/Wii U, Ultimate
Specials: Straight Lunge/KO Uppercut (with a full Power Meter), Jolt Haymaker, Rising Uppercut, Slip Counter,
Final Smash: Giga Mac (3DS/Wii U), Giga Mac Rush (Ultimate)

"It's your time, Mac. Show 'em what you got, baby!"
Doc Louis

After appearing in Brawl as an Assist Trophy, this underdog Pint-Sized Powerhouse champion boxer from the Bronx, who once took down Mike Tyson in his prime, takes things a step further in the fourth game as he competes against his fellow Nintendo co-stars to see who really deserves the Smash belt. Much like a real boxer, Little Mac is incredibly tough and powerful on the ground, but has little to no experience or strength fighting in the air.


  • Ambiguously Brown: Like in the Wii version of Punch-Out!!. Generally considered to be Italian-American (and had this accent in the commercial of the aforementioned game), à la Rocky.
  • Anti-Frustration Features: If Mac uses a KO Uppercut on a fighter who was recently KO'd, then the punch will be drastically weaker.
  • Art Evolution: His Brawl design is more closely inspired by the NES original while in 4 his design is taken from Punch-Out!! for the Wii, with the unmistakably black hair from the NES game instead of the dark blue/greenish black hair from the Wii game. Comparison here.
  • Art Shift: The first half of his trailer uses a highly stylized comic-book-style animation.
  • Ascended Extra: After appearing in Brawl as an assist trophy, now he joins the roster as a playable character.
  • Armor-Piercing Attack: The Guard Break variant of his Jolt Haymaker bypasses shields in exchange for making the move less mobile.
  • Assist Character: In Brawl as an Assist Trophy. He has since been promoted to playable status in 3DS/Wii U.
  • Awesome, but Impractical: A fully-charged uppercut, like in his home series, is nearly a guaranteed One-Hit KO, dealing intense knockback and over 30% damage. However, it takes time to build up power, is only effective at close range and on the ground like all of his moves, drains the Power Meter once executed whether or not it connects, and is reset back to zero if Mac is KO'd or gets hit after holding on to the charge too long, so it's not to be relied on as a strategy.
  • Badass Normal: Little Mac's only power is being a boxer, and he's one of the most normal fighters in his home series. He makes up for it with his quick feet and powerful punches.
  • Battle Intro: Jogs into the screen in his signature pink tracksuit, then throws it off (unless you chose an alternate outfit where he wears the tracksuit, in which case he does the throwing motion but keeps it on).
  • Berserk Button: Like Samus found the hard way in his reveal trailer, comparing your height to him is not a good idea, especially considering he's taken down opponents MUCH tougher than him.
  • Boxing Battler: Since he's from a game series about a boxing tournament, his entire arsenal in this game consists of boxing.
  • Butt-Monkey: Little Mac seems to be the favorite punching bag of the Street Fighter cast in promotional material. In Smash 4, he's the demonstration target in Ryu's Final Smash Trophy. In Ultimate, he's the primary victim of Ken in his (and Incineroar's) reveal trailer.
  • The Cameo: Doc Louis appears in his victory animations. He'll also occasionally chime in when Mac taunts.
  • Charged Attack: His neutral special, Straight Lunge. The longer it's charged, the more damage it does and the farther it sends Mac upon being unleashed. Fully charging it leaves Mac wide open after it's used, however.
  • Charles Atlas Superpower: He's able to take on supernatural beings, superpowered individuals, beings armed to the teeth with futuristic weaponry, and then some simply because he trained that hard.
  • Close-Range Combatant: Mac excels at getting in close to the opponent — he has several armored moves that can plow through characters with projectiles, and when he hits, he hits hard. On top of that, he runs absurdly fast, with only Captain Falcon and Sonic being able to outrun him. His main weakness is the fact that his air game and recovery is below subpar.
  • Comeback Mechanic: His Power Meter fills up as he takes damage faster than it does by dealing damage.
  • Counter Attack: Seeing as this is his main method of defeating opponents in his home series, it's fitting he has it as a down special. It's especially useful to avoid getting tossed around in midair.
  • Crippling Overspecialization: Mac's trained hard to become a great boxer, which has led him to being a great ground fighter. However, since boxing doesn't ever get off the ground, Mac's air-executed attacks and specials are extremely weak.
  • Dash Attack: Some of his attacks have him rush towards his opponent with the aid of super armor.
  • Determinator: Not only is he a tiny young boxer that nonetheless still became the world champion of the WVBA, but Word of God says that sheer willpower is the reason why he can shrug off some attacks. His trophy in the North American version notes that he "makes up in heart what he lacks in height."
  • Difficult, but Awesome: His Power Meter is charged by dealing and taking damage. While difficult even for experienced players, good use of dodging, blocking, and mindgames to land both hits and the uppercut makes it so Mac, while lacking a good air game, doesn't need it to be a contender.
  • Elemental Punch: A sweetspotted up smash deals fire damage. In addition, the Firespin Lunge variation of his neutral special engulfs his fist in flame, which charges faster but is weaker. Shocking Lunge imbues it with electricity, which stuns an opponent when fully charged but lacks super armor.
  • Extremity Extremist: As expected from a boxer, he's only able to punch.
  • Foreshadowing: His stage, an arena from his own series, can be seen all the way back in the very first trailer (albeit disguised as to not make it obvious that it's supposed to be from his game).
  • Fragile Speedster: Mac moves with incredible speed and hits very hard and very fast, but he's fairly lightweight and if he gets launched too far, his poor recovery ensures he's not coming back. He can still take a hit rather well thanks to his generous super armor, but if he's not using it to defend himself, he's in danger of being easily KO'd.
  • Glass Cannon: Again, he hits very hard but gets knocked back very easily since he's one of the lighter fighters.
  • Gradual Grinder: Despite initially seeming like a Rushdown character, he's actually a Turtle character. He's a thinking man's character built around playing safe and punishing your opponent's mistakes. Rather appropriate, considering that's the basic gameplay of Punch-Out!! in a nutshell.
  • Height Angst: In both an image in Little Mac's Assist Trophy profile for Brawl and his announcement trailer for the fourth game, Samus compares herself to Little Mac, who barely reaches her chest. In the latter, Mac retaliates by sending her flying.
  • Heroic Build: He's a trained boxer that rose to the top, and his bulging muscles prove it.
  • Heroic Mime: In the trailer, Doc coaches Mac while he fights, similar to the Pokémon Trainer in Brawl. During actual gameplay, Mac only grunts or yells.
  • Hulking Out: Mac himself is, well, little. His Final Smash form, Giga Mac… isn't.
  • Immune to Flinching: Several of his moves have armor to varying degrees. Most notably, he gets armor while he's charging his neutral special before he even attacks. It's lampshaded and given an In-Universe explanation in the Super Smash Bros. Direct, where it is said that Mac can shrug off some attacks through sheer willpower. He's immune to knockback all the time as Giga Mac.
  • Inertia Is a Cruel Mistress: His side special is subject to this. Missing with it and flying off the stage is a guaranteed self-destruct. It's not as much of an issue in Ultimate though, where the move no longer leaves him helpless.
  • In the Hood: An alternate costume has him wearing the famous pink sweatshirt, with the hood up.
  • Kid Hero: He certainly doesn't look like it, but he's 17.
  • Leitmotif: Has a medley of two classic Punch-Out!! themes: Jogging/Countdown.
  • Lightning Bruiser: Mac is meant to play this way if used properly; he has enormous speed and strength on the ground, and proper use of his specials and smash attacks can grant him enough super armor to avoid being launched.
  • Limit Break: Unique to Little Mac is a meter above his health that is charged by dealing and receiving damage. When full, it changes to a flashing "K.O." that allows him to One-Hit KO anyone with an uppercut. He also has a traditional Final Smash, where he turns into Giga Mac.
  • Logical Weakness: Being a boxer, he's not very good at fighting while in the air.
  • Mana Meter: Unique to him, he can charge it up by attacking and being attacked, and once full, he can use his KO Uppercut.
  • Mechanically Unusual Fighter: His fighting style is focused almost entirely on the ground, in stark contrast to every other fighter who is at least competent in the air. He also has a unique Mana Meter that can charge up for a One-Hit KO.
  • Megaton Punch: His KO Uppercut sends its victims flying out of the arena.
  • Mighty Glacier: As Giga Mac, he's a bit slower and his aerial attacks still aren't very strong, but he becomes Immune to Flinching and his ground attacks hit really hard.
  • Mundane Utility: You know his KO Uppercut, the massively powerful Megaton Punch that blasts dudes into the stratosphere? Assuming he already has some momentum from a double jump, in the right situations, he can use it as a DK-tier horizontal recovery.
  • Mythology Gag:
    • His introductory promotional art has him fighting Donkey Kong in an old Punch-Out!! arcade machine. Donkey Kong was a Bonus Boss in the Wii Punch-Out!!. Relatedly, his profile graphic in the arcade mock-up gives him greenish hair, not unlike Challenger.
    • Much like in his own games, getting attacked while he has a KO Uppercut ready will make Mac lose it more easily.
    • Doc Louis's affinity for chocolate bars seems to have rubbed off on him, judging by the end of his trailer.
    • Doubling as a Call-Back, his reveal trailer isn't the first time he's been sized-up against Samus.
    • One of the trophies depicts a morbidly obese Little Mac, as he appeared in Captain Rainbow.
    • One of his alternate costumes makes him look like a wireframe fighter from the arcade games.
    • One of Little Mac's victory screens shows him sparring with Doc Louis, reminiscent of Doc Louis' Punch-Out!! which also featured Little Mac and Doc Louis sparring.
    • Doc Louis mimics the Calling Your Attacks ("Uppercut!", "Body blow!") from the arcade games during Mac's trailer.
  • Nerf: The 1.0.4 patch for 3DS seriously lowered the damage output of his previously very strong neutral attack combo, and Jolt Haymaker was changed to give less range when used in the air; this further hurt his already awful recovery, but also made it harder to kill himself with it.
  • Non-Dubbed Grunts: He sounds substantially different from Matt Harty, who voiced his grunts in Wii's Punch-Out!!.
  • One-Hit KO: When Mac's Power Meter is full, his standard special move changes to one, though you have to be on the ground, as in the air it only deals moderate damage and knockback. It's technically survivable, but you have to be at a very low damage percent.
  • Palette Swap:
    • Unlike the vast majority of alternate palettes through the series, all of Mac's (non-wireframe) palettes are clothes he actually wore in his home series. The default color is the Minor Circuit outfit, and he also has the Major Circuit, World Circuit, Title Defense, and second player outfits from the Wii version of Punch-Out!!. Other palettes are his blonde appearance from Super Punch-Out!!, the strange white and black outfit he suddenly dons in the NES game when he defeats an opponent, and his famous pink sweatsuit. He also has wireframe versions of all of these outfits, referencing the arcade version of the game, with the sweatsuit version of that inverting the colors so that his gloves are pink and suit is green.
    • Ultimate bumps his costume count down to the standard eight; all of the wireframe swaps are gone except for the default and the sweatsuit, and his Major Circuit and second player outfits were also cut.
  • Pint-Sized Powerhouse: Just to emphasize this, both an image for Brawl and his trailer for the fourth game show him standing in front of Samus, who towers over him. In the case of the trailer, he doesn't take this lightly.
  • Power Creep, Power Seep: In his home series, Little Mac is shown to use a rather realistic Boring, but Practical fighting style, not really doing anything that a real person with sufficient training couldn't. By contrast in Smash, Mac is incredibly fast when he was never even shown so much as walking outside of cutscenes in his own games. He also has lightning-quick Rapid-Fire Fisticuffs, can deliver an uppercut that propels him into the air, and becomes Immune to Flinching with certain attacks.
  • Perpetual Frowner: His usual expression is a determined frown.
  • Promoted to Playable: Little Mac was originally an Assist Trophy in Super Smash Bros. Brawl, but became playable starting with Super Smash Bros. for Nintendo 3DS and Wii U. This would make him the second summon character, after Charizard, to receive this status.
  • Rapid-Fire Fisticuffs: Capable of delivering a very quick barrage of punches at his opponents, ending in an uppercut.
  • Rated M for Manly: The fact that he's a relatively ordinary boxer who's still more than able to take on gods, giant monsters, galactic bounty hunters, and master swordsmen through nothing more than intense training and sheer willpower definitely earns him points in manliness. It also helps that some fans consider Mac as the American counterpart to Ryu (besides Ken).
  • Real Men Wear Pink: He gets his pink tracksuit as an alternate costume, and he also wears it during his announcement trailer. He does not kick a single ass less while doing so. Sakurai lampshades this in a Miiverse post:
    "How can a pink sweatshirt look so cool?"
  • The Rival: Being the only Nintendo character that uses a real world martial art, Little Mac is one to Ryu. They're seen punching each other in Bayonetta's character art.
  • Shoryuken: His recovery attack; a spinning uppercut that raises him vertically. Unlike most recoveries, however, it's really bad on the actual recovery department and instead has some great offensive capabilities. His KO Uppercut really counts, however.
  • Shows Damage: He'll get bruises and bandages added to his model to more he gets KO'd.
  • Skill Gate Character: Little Mac wields great killing power that's hard to interrupt as well as blinding speed and good flinch resistance, making for an easy character to score KO's with. However, by exploiting his very lackluster air game, poor recovery, short reach, and near inability to edge guard, his threat is reduced. It takes good understanding of Mac's super armor, the hard-to-hit KO Uppercut, and avoidance at getting hit to keep him in the game against more experienced players.
  • Stylistic Suck: His air movements look incredibly clumsy and silly, due to being a ground fighter.
  • Super Move Portrait Attack: Like with regular Final Smashes, a successfully struck KO Uppercut will dramatically zoom-in to the action, along with a satisfying ''Crunch!'' sound.
  • Super Speed: He is the third-fastest runner in the game, beating out the previous third-fastest, Fox.
  • Training Montage: The intro to his trailer. Starts off doing some curl-ups, speed jump-ropes, works on his different punches, and finishes it off with a knockout blow to Sandbag.
  • Took a Level in Badass:
    • In his home series, Little Mac was pretty solidly a Swarmer, overtaking his opponents with a myriad of well-placed blows, with one extremely tough Slugger-style blow in the form of the Star Punch. Here, Mac has clearly undergone some intensive training, as his repertoire now boasts a balance of all three major forms, Swarmer, Out-Boxer and Slugger — taking on all of the strengths, yet none of the weaknesses.
    • In Smash 4, he was solidly a pure ground fighter with an awful aerial game, and the worst recovery in the game. In Ultimate, not only is his air game slightly better due to his K.O. Punch not being ineffective in the air (being turned from a powerful uppercut to a full on Shoryuken), the fact that he can chain his two main recovery moves together (along with the directional Air Dodges) makes his recovery significantly better, hardening quite a bit of the glass on this Glass Cannon. That's on top of some of the general mechanical changes (like a universal Lag Cancel for dashes that involves pressing down on the stick) being especially good for his evasion-based Gradual Grinder playstyle.
  • Unblockable Attack: One of Little Mac's custom specials for his Jolt Haymaker is slower, but ignores shields and deals more damage. On top of that, his KO Uppercut bypasses shields.
  • Voice for the Voiceless: Doc Louis serves as one. On occasion, Doc will shout words of encouragement if Mac taunts. He also congratulates Mac on the results screen if the latter wins.
  • Wall Jump: A surprising example given how many characters known for having the agility to, or even being capable of wall jumping in their own series cannot. In a hilarious bit of Irony Mac actually has one of the highest wall jumps in the game despite generally failing to make it back to the stage if his opponent gives him any off stage pressure.
  • Weaksauce Weakness: In a game where moving around the air is pivotal, not having a good recovery is a rather huge weakness. He struggles to recover from distances most of the other characters could handle in their sleep.
  • Your Size May Vary: His given height in Punch-Out!! for Wii is a slightly below-average 5'7", yet here in Smash, most of the other human male characters tower over him. However, Little Mac's height in the NES original was listed as 4'7", a full foot shorter. The "Little" part of his name isn't really from being short in general — just short in comparison to everyone else he fights in his home series, so it still fits.

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