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This page lists the fighters introduced in the E3 2006 trailer from Super Smash Bros. Brawl.

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     27 – Meta Knight
3DS/Wii U 

Voiced by: Atsushi Kisaichi (Japanese), Eric Newsome (English)

Home Series: Kirby
Debut: Kirby's Adventure [NES], 1993
Publisher: Nintendo

Playable in: Brawl (Starter), 3DS/Wii U (Starter), Ultimate (Unlockable)
Specials: Mach Tornado, Drill Rush, Shuttle Loop, Dimensional Cape
Final Smash: Galaxia Darkness (Brawl, 3DS/Wii U), Darkness Illusion (Ultimate)

The first new fighter revealed for Brawl. One of Kirby's rivals, an honorable Master Swordsman who travels around the world challenging strong opponents to duels. He's been both a fierce foe and a trusted friend of Kirby, often providing him with a sword to duel with. Only two characters in the Kirby canon have officially beaten Meta Knight — Kirby himself, and his own Mirror Universe counterpart. His mask hides a face remarkably similar to Kirby's, but his exact relationship to Kirby remains a mystery.

Meta Knight brings a wide variety of swift sword strikes to the battlefield, as well as plenty of aerial maneuvers that all serve as recovery options. This makes Meta Knight more focused on speed and maneuverability as a result, preferring to rush opponents down with these attributes in mind. Much like his boss fights, however, any time he finishes his recovery moves will result in him becoming vulnerable to attack, making these moves somewhat risky if they don't land. Despite this, underestimating the swordsman's power is a grave mistake indeed.

See Meta Knight's page for more information on the character in his origin series.

  • Adaptational Villainy:
    • While Meta Knight was the main antagonist of the sub-mode Meta Knight's Revenge in Kirby Super Star, he is practically an anti-hero or even an outright hero in any other installment. Despite this, he appears as an opponent in Co-Op Event 20: The Final Battle for Two in Brawl, a co-op Event Match that pits the player against several antagonistic fighters. He also appears in Wii U's Big Bad Ensemble-themed Event Match Final Battle Team-Up, albeit in his navy alternate costume from Kirby's Adventure.
    • In the Heroes vs. Villains online tourney event in Ultimate, while the event has no clear indication on who is a hero and who is a villain, his placement on the promotional picture for the event — which has him flying ominously in the background with the villains, far away from the heroes — signifies his alignment as a "villain" for the event.
  • Anti-Hero: Even though he's not a villain, he's always portrayed as the Shadow Archetype to Kirby's Incorruptible Pure Pureness.
  • Art Evolution: In the jump from Brawl to 3DS/Wii U, Meta Knight received gauntlets and sabatons for armor, as well as small battle damage details in his armor that make him look less cartoony than in Brawl, in contrast to most of the other characters in the game.
    • This is taken further in Ultimate, with even more detailing and texture to both his armor and Galaxia Sword. Likewise, his Galacta Knight and Dark Meta Knight alternate costumes gain new detailing on their masks and have their respective swords correctly colorednote  to make them better resemble themselves.
  • Ascended Extra: Was originally a trophy in Melee before becoming playable.
  • Badass Adorable: He may have the voice and personality of a menacing Black Knight, but at the end of the day, he's a cute Waddling Head who looks a lot like Kirby under his mask — even if Meta Knight himself would be loath to admit it.
  • Badass Baritone: Has the deepest voice of all the playable characters (at least in the English version), which is funny when you compare him to Kirby.
  • Badass Boast: He's the only Kirby character to speak, and he makes good use of it in his victory quotes.
    "Come back when you can put up a fight."
    "Victory... Is my destiny."
    "You have much yet to learn."note 
  • Badass Cape: The Dimension Cape, which is what transforms into his wings. It also contains a pocket dimension with which he can either teleport around with or trap his foes inside for his Final Smash in Brawl and 3DS/Wii U.
  • Back-to-Back Badasses: With Marth in Subspace Emissary after the Subspace Army interrupts their fight.
  • Battle Intro: Teleports in while wrapped in his cape.
  • Big Damn Heroes: Saves Pokémon Trainer and Lucas from a plummeting death at the hands of the exploding Galleom in Subspace Emissary.
  • Black Screen of Death: When Galaxia Darkness connects, the screen fades to black until Meta Knight delivers the ending strike.
  • Blood Knight: He takes time out of retrieving his ship to take challenges from Marth and Lucario, and two of his three taunts are demands to fight.
  • Bring It: In fitting with his Blood Knight nature, a lot of his dialogue consists of this.
    "Fight me!"
    "Come back when you can put up a fight."
  • Cape Wings: He literally turns his cape into a pair of draconic-looking wings to either glide with (in Brawl), or jump up to four times in mid-air with. They also come into play as part of his side and up special moves.
  • Clothing Damage: Downplayed. His armor in 3DS/Wii U and Ultimate has slight scuffs and cuts, noticeable during closeups and at certain angles.
  • Composite Character:
    • His sword was once only called Galaxia in the anime. Like most Pokémon characters, he is also voiced and characterized similar to his respective anime appearance, and even has the same voice actor in Japanesenote .
    • His neutral, side, and up specials are taken from some of Kirby’s Copy Abilities — specifically Tornado, Master, and Wing, respectively. His side special is a recursive example, as the Master ability was obtained by Kirby borrowing his sword.
  • Cool Airship: The owner and supreme commander of the Battleship Halberd, which is just awesome.
  • Cool Mask: Notably, he never removes his mask once in Smash.
  • Cool Sword: His iconic Galaxia Sword, which is also used for his Final Smash.
  • Dark Is Not Evil: Much like in his own series, Meta Knight has the whole "dark knight" vibe on the surface, but he's on the heroes' side right from the start.
  • Death of a Thousand Cuts: Most of Meta Knight's moves involve quickly striking the opponent with many weak hits; which is significantly aided by his speed and ability to keep both himself and his foes airborne with his wings and variety of special moves with upward mobility.
  • Defeat Means Friendship: In The Subspace Emissary, he scales up a mountain to catch up with the Halberd, finding Lucario meditating at its snowy summit. After a duel, the victor revives the other's trophy, and they shake hands, earning the other's respect and making an alliance.
  • Difficult, but Awesome: In 3DS/Wii U. Meta Knight is much harder to learn and use than in Brawl, but good knowledge of his and the opponent's strengths and weaknesses can still allow him to dominate.
  • Doppelgänger Attack: Darkness Illusion, his Final Smash for Ultimate. Meta Knight gains an extra pair of wings as he raises his sword and generates a burst of lightning around himself that can capture opponents. If this happens, they get hurled into the air, Meta Knight duplicates himself temporarily, and both he and the copies attack the foe(s) at once with fast arcing slashes before launching them away; much like his Upper Calibur move from Kirby Star Allies.
  • Foreshadowing: On August 11th 2014, Sakurai posted a picture of a Mii Fighter wearing the Meta Knight's mask hat with the description: "And I am Meta Knight, joining the battle!!" Two days later, Meta Knight was revealed proper for 3DS/Wii U;
    Sakurai: "Looks like there was an impostor in the ranks, so I introduced him to my sword!" ...I'll leave it up to your imagination if he really said that or not. The veteran hero, Meta Knight, returns to battle!
  • Fragile Speedster: He's not too hard to launch due to his light weight. However, his five jumps combined with any of his special moves make recovery a breeze in most cases, and his fast attacks serve as a good defense — rendering the fragility moot if played well.
  • Glass Cannon: Most of his attacks can come out at lightning speeds while having the capability of racking up considerable damage like no tomorrow as well as wiping out stocks at mid percentages, along with being one of the speediest characters in the series overall. He was deemed to be the most powerful character in Brawl although his horrible endurance is strikingly noticeable as he could still be easily roughed up and dispatched, which is to be expected from a delicate lightweight, but being light wouldn't fracture his status if any opponent were given the chance to knock him off the stage first before he does.
  • Good Scars, Evil Scars: His mask for his Dark Meta Knight costume is scarred right over his left eye, minus the small scuffs and scratches around the mask.
  • Good Wings, Evil Wings: Has this dynamic with Pit in their reveal trailer, for the "leathery demon wings versus feathery angel wings" dynamic — and both are swift swordsmen, as well. Bayonetta's character illustration gives this a Call-Back.
  • Graceful Loser: Even if MK is a fearsome and highly skilled combatant, losing in a match to the victor doesn't seem to harm his Blood Knight outlook, regardless of his persona as he can potentially see the winner as a Worthy Opponent.
  • Home Stage:
    • Brawl: Halberd.
    • 3DS/Wii U: 3DS/Wii U: All stages from his series.note 
    • Ultimate: Halberd.
  • Idle Animation:
    • He swings his sword while inspecting his surroundings.
    • He covers himself with his cape.
  • Implausible Fencing Powers: If Mei Ling is to be believed, Meta Knight can repeatedly swing his sword as fast as you can talk.
  • Leitmotif: Meta Knight's Revenge, a remix of the main theme from Revenge of Meta Knight.
  • Let's You and Him Fight: In Subspace Emissary, as soon as he meets Marth, they fight. Later, when he meets Lucario, they fight too. And when he meets Snake, he almost starts to attack, but Lucario stops him.
  • Limit Break:
    • Galaxia Darkness: His Final Smash in Brawl and 3DS/Wii U, which allows him to capture opponents inside his Dimensional Cape, plunging the world into shadow, before launching them with one big powerful slash. If he captures at least one foe, he can also attack everyone on the field with smaller but much faster slashes;
    Galaxia Darkness Trophy: (Brawl) In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this.
  • Master of All: His infamous Brawl incarnation. Not only did he have great speed and excellent recovery that more than compensated his one obvious flaw (lightweight), Meta Knight had little trouble racking up damage and killing opponents with his plethora of KO moves (neither reach nor priority were issues for him, since his sword could transcend almost everything). And assuming they survived, edgeguarding them was trivial since his aerial mobility was near unparalleled in that game. All of this led to a character almost unanimously viewed as the best by far by the community, to the point that banning the character was seriously considered at various points.
  • Mechanically Unusual Fighter: All of Meta Knight's special moves double as recovery moves. Each one is so potent on their own - especially on top of his multiple jumps - that they render him helpless when completed, preventing players from chaining them together.
  • Mêlée à Trois: His Classic Mode route in Ultimate. You fight two identical fighters whether palette swaps or Echos for a three way fight.
  • Moveset Clone: He's far from being a clone of Kirby, but his only two moves that are identical to his rival are his up throw and down throw.
  • Mythology Gag:
  • Nerf: In 3DS/Wii U, his attacks no longer have transcendent priority (which means they clash like anyone else's attacks) and generally have more startup, his Mach Tornado hits less often, making it easier to escape from, and he lost the ability to glide.
  • Not Quite Flight: The glide mechanic of his Shuttle Loop recovery, which let you linger under stages for quite some time if you knew what you were doing. Removed in ''3DS/Wii U''.
  • Palette Swap: He has one that resembles Kirby. 3DS/Wii U adds in one that makes him look like his Evil Knockoff Dark Meta Knight and another that looks like his rival Galacta Knight. Going further, Ultimate changes his mask and sword to closer resemble his counterparts when using these costumes.
  • Pintsized Powerhouse: Is about the same size as Kirby and has impressive attack power.
  • Power Creep, Power Seep: In Kirby Super Star (Ultra), Mach Tornado launched a twister that would cross the screen. Here, Meta Knight just starts spinning on the spot — much like Kirby's Tornado ability.
  • Rated M for Manly: The manliest little puffball one can ever meet, and unlike Kirby, he looks, acts, and sounds the part.
  • Razor Wings: His grapple strike is with his wings, but it's justified since he explicitly jabs opponents with the talons rather than the wings themselves.
  • Red Eyes, Take Warning: His Galacta Knight color has red eyes, who's one of the powerful and dangerous figures in the Kirby series.
    • Obtaining a Smash Ball turns his eyed red, and given that all characters gain yellow eyes when they break it, as he himself already has yellow eyes, it was obviously changed to have him stand out from the rest. The newly added red eyes makes him look even more menacing.
  • The Rival: Is depicted as Kirby's in King K. Rool's reveal trailer of the same name.
  • Secret Character: For Ultimate: Have a Cumulative Wait Time of 6 hours and 10 minutes, beat Classic Mode with Link or anyone in his unlock tree four times, or find and defeat him in World of Light.
  • Shout-Out: Meta Knight's Darkness Illusion from Ultimate shares both its name and exact manner of attacking — dragging opponents into the air to quickly combo them with multiple doppelgangers — with one of Morrigan Aensland's SP moves from Darkstalkers.
  • Spam Attack: Has a pretty wild one as his neutral jab.
  • The Stoic: In fact, he's so serious that you can easily forget that he looks like Kirby.
  • Teleport Cloak: His down special, Dimensional Cape, allows him to warp a short distance and not only avoid attacks, but also to attack as he reappears.
  • This Is a Drill: His side special, Drill Rush, is a fast drilling dash with his sword that can be angled up or down.
  • Tornado Move: His Mach Tornado special move has him spinning so fast he turns into a whirlwind, and can tap the button repeatedly to rise up and fly through the air with it.
  • Vocal Dissonance: With his Badass Baritone and whole "dark knight" vibe, it's very easy to forget that he's a diminutive creature who's the same species as Kirby — right down to secretly having a near-identical face to the pink puffball under his mask.
  • Worthy Opponent: After fighting Lucario in The Subspace Emissary, the two warriors shake hands, showing they regard each other as this trope.
  • You Fool!: Muttered during his Dimensional Cape special. Further emphasized if he dodges an attack with it, and/or the following sword attack strikes.
    Meta Knight: Fool.
     28 – Pit
3DS/Wii U 

Voiced by: Minami Takayama (Japanese), Lani Minella (Brawl; English), Antony Del Rio (3DS/Wii U, Ultimate; English)

Home Series: Kid Icarus
Debut: Kid Icarus [NES], 1986
Creator: Nintendo, TOSE
Publisher: Nintendo

Playable in: Brawl (Starter), For 3DS/Wii U (Starter), Ultimate (Unlockable)
Specials: Palutena's Bow, Angel Ring (Brawl), Upperdash Arm (3DS/Wii U), Wings of Icarus (Brawl), Power of Flight (3DS/Wii U), Mirror Shield (Brawl), Guardian Orbitars (3DS/Wii U)
Final Smash: Palutena's Army (Brawl), Three Sacred Treasures (3DS/Wii U), Lightning Chariot (Ultimate)

"It's Game Over for you!"

A flightless angel that serves as the commander of the Goddess of Light Palutena's forces, he's the hero of Kid Icarus. He's taken down entire armies (sometimes two entire armies at once), as well as several gods, a crew of space pirates, an alien race, and the embodiment of chaos itself. He disappeared from games after the release of his 1991 Game Boy outing Of Myths and Monsters, but he was brought back 15 years later with a redesign in Brawl before he received a revival of his own series in Kid Icarus: Uprising with said Brawl design, also by Sakurai's team.

Pit is an overall balanced character with decent weight and speed, a couple of extra jumps thanks to his underdeveloped wings, and a wide variety of attacks to choose from. Pit wields Palutena's Bow, which not only serves its intended purpose, but can also be split into twin blades for physical attacks. In Brawl, he used abilities based on his original outing such as temporary wings and a reflective shield, while 3DS/Wii U onward give him a moveset based on Uprising with the additions of an Arm and Orbitars. Regardless of the moveset, these weapons grant Pit plenty of utility and give him plenty of options when it comes to fighting, and he's more than capable of proving how much his Game Overs have toughened him up.

See Pit's page for more information on the character in his origin series.

  • Adaptational Badass: An interesting case in that it soon carried over to his own series. He started off as a flightless angel that can shoot arrows, and was seen as super weak, mostly due to the Nintendo Hard nature of his game. This was best reflected in Captain N: The Game Master, where he (known as Kid Icarus back then) was the least versatile of Video Land's heroes compared to Mega Man, Simon, and Captain N himself. Come Brawl and he gets a new design and new attacks that make him a complete badass. Then his series gets a sequel using the design and badassery from this series, albeit with a goofy, dorky personality on top, and now he's slaying monsters of varying sizes, several gods, a Hive Mind of aliens, a chaotic parasite, and even the true god of the Underworld, Hades. Sakurai has stated that his redesign was based on the idea of, "What if Pit's design evolved over time?", specifically citing the change of Link from a cute little elf boy to a tall, masculine sword fighter. That said, his design is somewhat of a composite between Of Myth And Monsters’ box art and the NES game's best ending.
  • Adaptation Personality Change: In 3DS/Wii U onwards, aside from a victory pose where he flashes a V-Sign, he's never seen smiling. This is a stark contrast to Uprising, where, despite Pit having a serious expression on the game's box art and his official character art, he's still a loveable goofball most of the time. But in Smash, he never breaks from his stoic demeanor, even in his side taunt, which has him cockily say, "That all you got?"
    • Brawl, however, has Pit smile a lot more, specifically in his render and victory poses. Even still, he still has a stern expression most of the time.
  • Annoying Arrows: With extra emphasis on the annoying, if you don't know how to deal with them. They move fast and, in skilled hands, can hit near anywhere.
  • Arbitrary Skepticism: In the Palutena Guidance conversations, Pit is shocked at hearing that Ness's powers are supernatural and tells Palutena that it's unscientific. Palutena tells him it's a bit much coming from an angel talking to a goddess. She then says that Ness's PSI powers are just variations of some of what she herself does when helping Pit. Pit is noticeably disturbed by this and just mentions that he's still grateful for what she does with her "things".
  • Art Evolution: Pit's Melee trophy used his simple and cartoony design from the original Kid Icarus, but his appearance in Brawl gave him a huge overhaul, to the point of hardly looking at all like his original self — he was designed as if Kid Icarus became a franchise and his design gradually changed over the years. This design would later be carried over into Kid Icarus: Uprising, albeit slightly modified to give him a more child-like appearance, which is reflected in his 3DS/Wii U appearance.
  • Assist Character: In Brawl, Palutena and the Centurions performed this function in his Final Smash, where he summons Palutena who sends Centurions to his aid.
  • Attack Reflector: In Brawl, he has two straight examples, in fact — Mirror Shield and Angel Ring. In 3DS/Wii U, the Mirror Shield was changed into the Guardian Orbitars, functioning as a standard reflector, while the Angel Ring was replaced by the Upperdash Arm, which deflects projectiles diagonally if Pit hits one when using it.
  • Ascended Extra: He has a trophy in Melee that hints that not only was he possibly considered for the game, he may appear in a future one. He becomes the first Newcomer to appear after Meta Knight in Brawl, and in the first trailer for 3DS/Wii U, he's presented alongside most of the original 8.
  • Badass Adorable: He may look like a cute 13-year old boy and have the often dorky personality to match, but repeat: he took down entire armies and several gods.
  • Battle Intro: Descends from a heavenly beam of light.
  • Bifurcated Weapon: His bow can be split into two blades for melee attacks.
  • Big Eater: The tip for the Ashley Assist Trophy mentions that any food eaten while in her cloud of influence damages the user rather than healing them, noting this as "Pit's worst nightmare". It's also referenced in a few of the Palutena's Guidance taunts.
    Viridi: Oh Pit, is there anything you won't do for a snack?
  • Black Bead Eyes: On his Melee trophy. Reworked into standard anime eyes for his playable appearance.
  • Bodyguarding a Badass: His job is to protect Palutena, who's quite capable of defending herself in 3DS/Wii U and Ultimate. This is emphasized in Palutena's reveal trailer.
  • Book Dumb: As he admits in his Ultimate Star KO quote, he never learned how to read.
  • Bow and Sword in Accord: In a way, as his bow is also his sword.
  • Breakout Character: For a long time, Pit was considered a relic of Nintendo's past, but then Brawl came around with Pit as a playable character, reigniting interest in him and his home series, leading Sakurai to revive Kid Icarus. When 3DS/Wii U came around, he had received a massive gameplay overhaul and the Kid Icarus universe exploded in content.
  • Brief Accent Imitation: Happens twice inhis Palutena's Guidance conversations.
    • In his conversation concerning Shulk, he suddenly starts spouting off lines in a bad Cockney accent as if to mock him. A very strange example because not only does he admit to never having heard of Shulk before in the very same conversation, but the lines and particular accent he's imitating (Shulk's accent being much tamer) are actually all taken from Shulk's best friend, Reyn, who isn't even in the game!
    • When Alucard appears in his conversation about Richter, Pit immitates Bela Lugosi when he asks if Alucard is there to suck his blood.
  • Butt-Monkey: In Palutena's trailer, not only does he lose to Link (after boasting about how Link is nothing compared to the Underworld Army), Palutena saves him... Only to send him flying with her magic. And in many of the intro trailers, Pit is often the punching bag of the new character as shown in Rosalina and Little Mac's trailer. In Bayonetta's reveal trailer, he is attacked simply for being an angel, beaten up, and fed to the demonic dragon Gomorrah.
  • The Cavalry: Against the Subspace Army on their initial offensive.
  • Canon Immigrant: Pit's Fallen Angel palette swap became a separate character in Kid Icarus: Uprising. Coming full circle, said character appears in 3DS/Wii U as a Moveset Clone.
  • Catchphrase: "I'm finished!", the Game Over quote from the original Kid Icarus as well as Uprising. In 3DS/Wii U, he sometimes yells it when KO'd.
  • Car Fu: His Final Smash in Ultimate, Lightning Chariot. Pit hops in a chariot, then launches himself at a targeted point onscreen. If it connects, Pit's opponents go flying.
  • Characterization Marches On: In Brawl, because it had been the first time Pit had been seen in a major Nintendo game in over two decades, he lacked much of a personality besides being deeply loyal to Palutena. It wasn't until 3DS/Wii U where he gained a personality, as he Took a Level in Dumbass to match his status as an Idiot Hero as seen in Uprising.
  • Charged Attack: His bow can be briefly charged, making the arrows move faster and deal additional damage.
  • Continuity Nod: His Big Eater tendencies from Uprising are noted several times.
  • Cool Horse: Phos and Lux, the two divine steeds that pull the Lightning Chariot.
  • Delicious Distraction: Pit can get sidetracked in the middle of a fight thinking about food in some Palutena's Guidance exchanges.
  • Demoted to Extra: Not Pit, but the Three Sacred Treasures. They make up his special moves in Brawl and his Final Smash in 3DS/Wii U, but are nothing more than a spirit in Ultimate. This may be due to events in Kid Icarus: Uprising; by the end of that game, the Three Sacred Treasures have been broken, leading Palutena to get new weapons from Dyntos.
  • Dual Wielding: His bow can be split into two swords, effectively combining the Bow and Sword in Accord trope into a single weapon.
  • Early-Bird Cameo: His bow in Brawl was based on the Arrow of Light, but sported a new design featuring rings of light around his arm, and was referred to as the Arrow of Palutena in the trophy describing his special moves. Kid Icarus: Uprising featured a different re-design for the Arrow of Light's bow, and included the bow from Brawl as the Palutena Bow.
  • Epic Hail: His Brawl Final Smash starts this way.
    Pit: All troops... Move out!
  • Fallen Angel: One of his Palette Swaps is this, and as mentioned above, it became its own character in Kid Icarus: Uprising which comes full circle when it becomes a playable character in 3DS/Wii U.
  • Fanboy: Though he behaves that way through varying degrees during Palutena's Guidance towards most fighters, Palutena herself basically lampshades it when used on Mario. His first scene in Subspace Emissary had him watching Mario vs. Kirby on the angelic equivalent of TV.
    Palutena: Fight first, fanboy later.
  • Failed a Spot Check: Isabelle's Palutena's Guidance begins with Pit mistaking her for an actual dog who's gotten lost, despite the fact that she's fully-clothed, walks on two legs, and fights using a Hyperspace Arsenal of various everyday objects.
  • Flight: Subverted. Despite the wings, he can't fly unless Palutena (or the player) is powering him.
  • Good Wings, Evil Wings:
    • Has this dynamic with Meta Knight in their reveal trailer, for the leathery demon wings vs feathery angel wings dynamic. Both are swift swordsmen as well. Bayonetta's character illustration gives this a Call-Back.
    • Also has a straight white wings vs. black wings dynamic with Dark Pit, obviously.
  • Holy Halo: He uses holy halos as bracers for his Palutena Bow.
  • Home Stage:
    • Brawl: Skyworld.
    • 3DS/Wii U: All stages from his series.note 
    • Ultimate: Palutena's Temple in Ultimate's website, though both his normal unlock and World of Light fights happen in Skyworld.
  • Idle Animation:
    • He splits the ends of the Palutena Bow. If they are already split, he briefly reassembles it before splitting them again.
    • He taps his foot on the ground, then hops in place.
  • Jack of All Stats: Pit's main feature is his long recovery, but his specials allow him to cover a wide range of tactics, having a projectile, a reflector and a charge attack, which represent the most basic aspects of offense and defense.
  • Kid Hero: Looks like this, but is actually Older Than He Looks. As of Kid Icarus: Uprising (and 3DS/Wii U by extension), he's at least 38 if not Really 700 Years Old.
  • The Knights Who Say "Squee!": As Palutena's Guidance reveals, he's a huge geek when it comes to meeting his fellow fighters. He thinks of Mario as his idol, and is more concerned about whether or not he should ask for an autograph than he is with actually fighting him. He's also ecstatic to meet Mega Man, with him, Palutena, and Viridi all calling out the names of his weapons with glee. And he also says "wakka wakka wakka wakka wakka" upon seeing Pac-Man.
  • Lady and Knight: The knight to Palutena's lady. Specifically, he's the captain of the guard to Palutena's Goddess of Light.
  • Let's You and Him Fight: In Subspace Emissary mode, he and Mario battle against Link and Yoshi.
  • Leitmotif: Underworld, the main adventuring theme from his original game. In 3DS/Wii U, Boss 1 was used to explain changes made to him in this game. In Ultimate, Underworld is used again.
  • Limit Break: In Brawl, it's Palutena's Army, which calls on a host of centurions. In 3DS/Wii U, it's the Three Sacred Treasures. In Ultimate, he uses the Lightning Chariot to turn his opponents into roadkill.
  • Love Makes You Dumb: In the Palutena's Guidance for Zelda in Ultimate, Pit ends up developing a crush on Zelda, which Viridi then uses to trick Pit into thinking Zelda is telepathically telling him to do things to her.
    Pit: Right away, Zel— HEY! Knock it off, Viridi!
  • Luckily, My Shield Will Protect Me: Carries a mirror shield in Brawl that can deflect projectiles. Even Samus's Final Smash. Replaced by the Guardian Orbitars in 3DS/Wii U.
  • Magic Missile Storm: His Final Smash in 3DS/Wii U has him equip the Three Sacred Treasures and fire a barrage of light arrows of various shapes and sizes before finishing them off with pillars of light fired from the sky.
  • Meteor Move: His downward strong attack in Brawl and his downward aerial attack in 3DS/Wii U will Meteor Smash opponents.
  • Multi-Melee Master: Making a contrast with the power-heavy Palutena, he's the weaponmaster of the Kid Icarus fighters.
  • Must Make Her Laugh: In Palutena's Guidance for Lucina, after Viridi tells him that she has a great sense of humor, he decides to tell her a few jokes to see if he can get her to laugh.note  One of the Challenge Mode pictures in Wii U shows the probable aftermath.
  • Mythology Gag:
    • Like in Uprising, in Wii U and Ultimate, Pit and Palutena have casual banter between themselves about the enemies Pit is fighting. It functions similarly to Snake's Codec conversations in Brawl.
    • Pit may declare "I'm finished!" in 3DS/Wii U and Ultimate when KO'd, referencing the game over screen from his own games.
    • Pit doesn't have an animation for swinging the hammer — he merely holds it out, and it alternates between sticking up and held out, much like Mr. Game and Watch when he does so. This mirrors the lack of animation in the original Kid Icarus for when Pit used hammers. Dark Pit shares this trait.
    • Pit references fighting food-related enemies in one of Palutena's Guidances.
    • While equipping the Three Sacred Treasures in Kid Icarus: Uprising, Pit exclaims "Equipped!" One of his lines before using them in his Final Smash of 3DS/Wii U is the same.
    • When Pit is Star KO'd in Ultimate, he says "I never learned how to reaaaaaad!", another call-back to Uprising. In one chapter, Pit is falling from a great height, and laments that he never learned to read as it looks like he's about to die.
  • Nerf: Zigzagged. In 3DS/Wii U, he can no longer glide, but he's buffed in many other areas to make up for it.
  • No "Arc" in "Archery": Justified. These arrows are made of light, and if you really wanted to, you could make them loop all the way around and come back to you.
  • Older than They Look: Otacon's referring to him as a "veteran warrior" hints at this, and in Kid Icarus: Uprising, Palutena indirectly says he is over 24. In a tweet, Sakurai said that Pit (along with other characters from his series) is probably centuries old, but was designed to look about thirteen. In his backstory, he became an angel at age 13, and as Uprising, is 25 years after the original game, he's at least 38; likely more since he'd already risen to Guard Captain in the original game.
  • One-Hit Polykill: One variation of Palutena's Arrow allows Pit to fire arrows that can't be controlled, but penetrates enemies.
  • Our Angels Are Different: He takes inspiration from Greco-Roman putti and is tied to Greek mythology rather than the Abrahamic idea of Angels.
  • Palette Swap: His black outfit is supposed to make him look like a Fallen Angel according to Word of God, and was the inspiration for Dark Pit's design in Kid Icarus: Uprising. He still retains the dark outfit in 3DS/Wii U, though it is now given white wings so that it won't look identical to the split-off Dark Pit.
  • Pet the Dog: He immediately stands up for Luigi during Palutena's Guidance on him, even acknowledging (Luigi) “even had his own year”. Surprisingly, this manages to impress Viridi.
  • Pintsized Powerhouse: Not to Kirby or Olimar's extent, but next to most human characters, he's relatively short.
  • Player-Guided Missile: Pit's Light Arrows are not only fast, he can steer their flight paths in mid-air. One custom variation weakens the arrows, but makes them much easier to steer in any direction.
  • Pre Ass Kicking One Liner: A simple "Bye now!" when activating his Final Smash in 3DS/Wii U.
  • Really 700 Years Old: According to Palutena, Ike would be a baby if he aged like them. For those who don't know, Ike is in his 20's.
  • Reverse Grip: When wielding the Palutena Bow as twin swords, he holds one in this way. According to the Palutena Bow's trophy description in Brawl, Pit does this so he can seamlessly switch between a bow and twin swords.
  • The Rival: Palutena's reveal trailer portrays him and Link — both the chosen warriors of goddesses of light — as rivals. Bayonetta, an angel hunter, is also antagonistic towards him.
  • Running Gag: Pit is often victimized in the reveal trailers for characters of demonic origin. Bayonetta goes after him for being an angel as part of her contract with Inferno, and he's one of many characters who Kazuya flings into a volcano before taking his Devil form.
  • Saved for the Sequel: He was considered to join Melee's cast as the retro character, but ultimately, the Ice Climbers were picked due to their gameplay potential. It would take one more game before Pit would actually join the fray.
  • Secret Character: For Ultimate: Have a Cumulative Wait Time of 30 minutes, beat Classic Mode with Samus or anyone in her unlock tree three times, or find and defeat him in World of Light.
  • Spam Attack: His Angel Ring in Brawl is infamous for this.
  • Sword and Sorcerer: The sword to Palutena's Sorcerer. He uses an assortment of his weapons, while Palutena uses his powers from Kid Icarus: Uprising.
  • Too Much Information: Wario's episode of Palutena's Guidance. For obvious reasons.
  • Trademark Favorite Food: In Diddy Kong's Palutena's Guidance segment, he mentions that he loves peanuts.
  • Trick Arrow: It's possible to guide Pit's arrows, even doing things like looping multiple arrows. Unfortunately, it's difficult to pull off and his arrows don't do much damage anyway.
  • Vampire Vords: He briefly puts on a mock Bela Lugosi accent when asking if Alucard wants to drink his blood.
  • Why Did It Have to Be Snakes?: In his Guidance conversation against Bayonetta, he is understandably terrified of her and her reputation. Palutena suggesting that she gives the souls of angels to demons so they can devour them just makes him scream even louder.
  • Worthy Opponent: He considers Link to be his, as they were born around the same time and they both wield a bow.
  • You Don't Look Like You: Instead of rendering his cartoony design from the original Kid Icarus, like the Ice Climbers or Pit's own Melee trophy, his appearance got a huge overhaul for Brawl. This Brawl redesign was the basis for his Uprising look, which then influenced his appearance in ''3DS/Wii U''.
  • Zerg Rush: His Final Smash in Brawl, Palutena's Army, calls in a bunch of centurions to rush the stage. They'll die after one attack, but do decent knockback.
     29 – Zero Suit Samus
3DS/Wii U 

Voiced by: Alesia Glidewell


Home Series: Metroid
Debut: Metroid: Zero Mission [Game Boy Advance], 2004note 
Creator: Nintendo
Publisher: Nintendo

Playable in: Brawl, 3DS/Wii U, Ultimate
Specials: Paralyzer, Plasma Whip, Plasma Wire (Brawl), Boost Kick (3DS/Wii U), Flip Jump
Final Smash: Power Suit Regeneration (Brawl) Gunship (3DS/Wii U), Zero Laser (Ultimate)

Yep, that's Samus alright: the same bounty hunter that blows Space Pirates to kingdom come, escapes exploding planets and takes down galactic threats like they're nothing. Whenever someone completed a game under a fast enough time or with a high enough percentage, Samus would remove her armor and reveal that she was a female the entire time. The fact that Samus is a girl is well-known today, but when the original Metroid came out, people were genuinely shocked to discover this. She's even been playable in this state at least once, when she had to sneak aboard the Space Pirate Mother Ship after her equipment was destroyed.

Even without her Power Suit, Samus is still a formidable fighter in the Smash Bros. series. Compared to how she plays with the Power Suit, Samus is a lot faster at the cost of becoming lighter and overall weaker, making up for her shortcomings by way of using her Paralyzer to stun opponents. In Brawl, Samus could swap between this state and her Power Suit by way of her Final Smash, though Zero Suit Samus could be accessed at the start by holding the "select" button while picking her. In the fourth game, she becomes a separate character from normal Samus and comes equipped with a pair of jet heels, allowing her to literally rocket across the battlefield and deliver powerful kicks to her foes. Despite the lack of bulk, Samus continues to kick massive amounts of butt without her iconic armor.

See Samus's page for more information on the character in her origin series.

  • Ace Pilot: In 3DS/Wii U, this version of Samus not only focuses on her speed and agility when out of armor, but also on her piloting skills. While emphasized to a lesser degree than Fox or Captain Falcon, she's demonstrates more ability at working in conjunction with her ship. She's skilled enough that during her Final Smash, she summons it and jumps into the cockpit as it flies through the stage, instead of having it to wait for it to land or stop. In Ultimate, she jumps on top of the Gunship to fire her Zero Laser while the ship keeps her airborne.
  • Adaptational Badass:
    • Samus is the galaxy's biggest badass, but in Metroid games where she's without her Power Suit, she's at best good at stealth and is only armed with what she calls a "rather useless emergency pistol". In Smash, her pistol becomes a versatile energy whip and she is described as a Super Athlete.
    • In 3DS/Wii U, she is largely based on her Other M appearance. In that game, Samus was shown to be softer and more emotionally dependent than in previous games and the manga, but in 3DS/Wii U, she keeps the tougher and more stoic personality and dialogue that she had in Brawl — even while other characters received new voices and animations to reflect their more recent appearances — effectively making her an Adaptational Badass personality-wise as well. She also has rocket-powered high-heels as opposed to plain platform heels or regular soles, and her previous, understated Final Smash is replaced with an impressive new one where she blasts away at foes from her Cool Starship, something Samus doesn't do frequently in the games.
  • Alternate Self: While The Subspace Emissary treated both versions of Samus as the same character in the story, and so does Ridley's trailer, having been separated into two independent playable characters has made it so, in World of Light, Galeem captured both of them separately and they have Fighter Battles in different parts of the map far away from each other. It's unknown whether this has any story significance or is simply a case of Gameplay and Story Segregation, as none of the Alternate Self characters appear in cutscenes with their alter-egos.
  • Art Evolution: In Brawl, her costume was lifted from Metroid: Zero Mission. In 3DS/Wii U, she's mostly her Other M design, but with rocket heelsnote  as opposed to the platform heelsnote  she had in said game, she's taller and more muscular like in her older appearances, and her hair is a more natural shade of blonde (as in Metroid Prime) with Zero Mission's higher ponytail. In Ultimate, she's even more muscular with a smaller bust, resembling her Metroid: Samus Returns design (still with a higher ponytail).
  • The Artifact: Samus Aran, like many other characters, got a new voice actress and some Character Development in her canon appearances between Brawl and 3DS/Wii U (in her case, in Metroid: Other M). However, aside from the The Legend of Zelda Legacy Characters, Zero Suit Samus is the only such character to keep her Brawl voice clips and characterization in 3DS/Wii U, effectively ignoring her character evolution despite getting a new design mainly based on her Other M appearance. Tropes Are Not Bad, as Samus' personality in Other M had some elements that were at odds with the previous appearances that made her so iconicnote .
  • Amazonian Beauty: In Brawl, Samus has a curvy frame with slight but noticable musculature on her arms and shoulders. In later games, especially in Ultimate, she is noticeably more muscular and well-built.
  • Artifact Title: "Zero Suit" Samus is not wearing the Zero Suit in her casual wear alternate costumes.
  • Bare Your Midriff: Has her outfits from the end of Metroid Fusion and Metroid: Zero Mission as alternate costumes, which basically consist of sports bras, shorts, and boots.
  • Battle Intro:
    • In Brawl, she gets up from kneeling while surrounded by the pieces of her Power Suit (which can be used as throwing weapons).
    • In the following games, she flies in her Gunship to the battlefield before leaping out and using her jet heels to slow her fall.
  • Blue Is Heroic: Her Zero Suit is blue, and she's the most famous heroine in videogames. With or without her Power Suit, she's badass.
  • Boobs of Steel: In Brawl and 3DS/Wii U, Samus is by far the bustiest of Nintendo's female characters, and they do not stop her from having the most physical moveset of the female characters. Downplayed in Ultimate, where Samus is given a smaller bust in favor of a more athletic build, though her moveset remains just as physical.
  • Bounty Hunter: Melee says she is a take-no-prisoners bounty hunter, and Brawl says she is the most renowned bounty hunter in the galaxy.
  • Breakout Character: The Zero Suit owes much of its prominence in the Metroid series to Smash. In Brawl, Zero Suit Samus made waves by being one of the first examples of a Ms. Fanservice in the series, and the following Metroid games would feature the Zero Suit more and more. Even as subsequent games introduced more female fighters while upping the fanservice aspect of stalwarts Peach and Zelda, Zero Suit Samus remained a favorite among players for her design and her very effective and flashy combo-based playstyle.
  • Bring It: Her up and side taunts. The former has her throwing her pistol up and exclaim "Is that all?", while her side taunt has her flick her pistol's plasma whip and exclaim "Try me."
  • Charged Attack: Her Paralyzer can be charged to increase its time of effect.
  • Close-Range Combatant: Unlike her armored self, Zero Suit Samus is more of a melee fighter, with her only projectile being a weak (albeit useful) stunner that is purposed towards following up with another attack.
  • Combat Stilettos: She has them in the fourth game, inspired by the platform heels she had in Other M. Unlike that game, though, they are more mechanical-looking and fit over her Zero Suit boots, and double as rocket boots.
  • Composite Character: In 3DS/Wii U, she takes elements from her different incarnations. As noted under Art Evolution above, the Zero Suit itself and her beauty mark are based on Other M, while she keeps her body frame, voice and personality from Brawl; her hairstyle combines both games' appearances, and her rocket boots and bracelets are original to 3DS/Wii U. In Ultimate, she largely retains her 3DS/Wii U design, but with a more athletic build apparently based on her appearance in Metroid: Samus Returns.
  • Contralto of Danger: Her voice is youthful but serious and low-pitched, which suits her role as the stoic, powerful warrior among Nintendo's female cast.
  • Cool Starship: Her ship, simply titled "Samus's Starship" or "Gunship". It serves as her Final Smash in 3DS/Wii U.
  • Death Glare: The end of Ridley's reveal trailer has her leaping out of her destroyed ship and Power Suit, and diving towards Ridley with a very furious expression.
  • Decomposite Character: In Brawl, Zero Suit Samus was tied to normal Samus and was only playable through using Samus's Final Smash, which was so powerful that it destroys her Power Suit, or via hidden button combinations either mid-battle or on the character select screen. 3DS/Wii U's removal of mid-battle transformations resulted in Zero Suit Samus being split from her normal self and becoming a full-fledged character with her own slot on the character select screen.
  • Distaff Counterpart: Smash frames her (together with her regular form) as something of one to Captain Falcon, as a hard-hitting and speedy Bounty Hunter in a tight blue outfit, who speaks in terse English in all versions of the game like him (although unlike him, she's voiced by an actual American). She's even depicted as his rival in the "Bounty Hunter Clash" Event Match in Wii U.
  • Empowered Badass Normal: Stripped of her Power Suit, but she's still got her Chozo blood.
  • Faceship: Her gunship looks like the Varia Suit's helmet, which provides a connection to regular Samus even though the two are now separate characters.
  • Fragile Speedster: What the Zero Suit lacks in weight, it makes up for in sheer speed and agility — with plenty of reach and power in her aerial attacks.
  • Glass Cannon: In 3DS/Wii U. She lost zero speed compared to Brawl, and thanks to her rocket boots, she hits like a truck. However, she's still as light as ever.
  • Hair of Gold, Heart of Gold: She's a gorgeous blonde underneath that iconic helmet, and she's one of the kindest and most heroic bounty hunters you could hope for — as seen when she rescues and teams up with the adorable Pikachu in The Subspace Emissary. Notably, her hair evolved from a bright yellow in Brawl to a more natural shade starting with 3DS/Wii U.
  • Heroic Build: She's fairly toned here while still being slim enough to appear conventionally "sexy", especially in Ultimate.
  • Home Stage:
    • Brawl: Both debuting stages from her series.note 
    • 3DS/Wii U: All stages from her series.note 
    • Ultimate: Frigate Orpheon in Ultimate's website, her fight in World of Light though takes place in Brinstar Depths, and its normal unlock fight takes place in Brinstar.
  • Hotter and Sexier:
    • Zigzagged in 3DS/Wii U. While Samus seems to have a larger bust than she did in Brawl, the dark blue parts added to her Zero Suit give it a more segmented look, making it look less like Sensual Spandex. She also gained alternate costumes that show a lot more skin.
    • Inverted in her official artworks. While Brawl had Zero Suit Samus in a seductive Boobs-and-Butt Pose, the fourth game has her in a more dynamic pose that downplays her features.
    • Further zigzagged in Ultimate. While she's still beautiful and noticeably more toned, her breasts are smaller and her suit isn't as tight.
  • Icy Blue Eyes: She has striking pale blue eyes, which suit a stoic and cool-headed woman like her.
  • Idle Animation:
    • She looks from left to right, subtly shifting her position.
    • She adjusts her Paralyzer.
  • Interface Spoiler: Zero Suit Samus is used for the Spirit battle for Poppi α from Xenoblade Chronicles 2, but the two look nothing alike, with Poppi α being a blocky robot that looks like a little girl. In fact, when you fight the Spirit, your first opponent is a Mii Fighter wearing a Dixie Kong hat and a Chibi-Robo suit, the actual analogue to α, because Zero Suit Samus actually represents her Ms. Fanservice final form, Poppi QTπ.
  • Jet Pack: Or jet boots, rather. A new addition to her 3DS/Wii U design, which she uses to jump around and as a means to attack.
  • Kick Chick: Her kicks were even stronger than her whip attacks in Brawl. The fourth game accentuates this with Rocket Boots.
  • Late-Arrival Spoiler: Just in case you didn't know...
  • Latex Space Suit: The Zero Suit, meant to be used inside her Power Suit.
  • Leitmotif: Theme of Samus Aran, Space Warrior as used to introduce her as an individual character. This was regular Samus' theme in Brawl, and both of their themes in their home series since they're the same person.
  • Let's Get Dangerous!: At the end of Ridley's reveal trailer, she jumps out of an explosion with a clearly determined look on her face, unimpressed and furious by his attack on her and her allies.
  • Lightning-Fire Juxtaposition:
    • Zero Suit Samus mostly uses electricity for her elemental attacks, in contrast to the fiery attacks used by Captain Falcon, her rough Spear Counterpart and rival through Event Matches.
    • Also with regular Samus. The armored Samus, unlike in her home series, mainly attacks with fire and explosions - in fact, she has the most fire-based attacks in the roster, even more than fighters like Roy and Charizard. Meanwhile, Zero Suit Samus specializes in electric attacks. They even have the color schemes to match: Samus' Varia Suit is primarily red, orange and yellow and grants her heat protection in her home series, while in her Zero Suit her blonde hair and neon yellow accents on her boots and bracelets match her electric attacks.
  • Limit Break: Power Suit Regeneration in Brawl. In 3DS/Wii U, she jumps into her ship and blasts the opponents with powerful laser beams. Ultimate combines both Final Smashes together as she jumps onto her ship, dons her Power Suit, and fires a powerful laser beam at her opponents.
  • Male Gaze: The camera loves her entrance in Subspace Emissary.
  • Moe Couplet: Forms one with Pikachu in Subspace Emissary.
  • Ms. Fanservice: In general, what with her Latex Space Suit and generous features. She even gets a Playboy Bunny Shout-Out in an official screenshot from the fourth game, and much more revealing alternate costumes based on Zero Mission and Metroid Fusion.
  • Playing with Fire: Her beam whip can set enemies on fire. Kicks delivered with her rocket heels also result in explosions on impact.
  • Primary-Color Champion: Her blue Zero Suit (and its contrast to her red Varia Suit), red hair tie, and deep blonde hair, and she's (an alternate form of) a Nintendo flagship heroine.
  • Progressively Prettier: In Brawl, Zero Suit Samus had very sharp facial features and bright, distracting yellow hair. 3DS/Wii U softens her facial features a bit and tones down her hair color, making her appear slightly more attractive - ironically, her amiibo has her brighter Brawl hair color.
  • The Rival: In a small sense, Captain Falcon serves this role for her, and vice-versa. Various Event Matches throughout the series tend to pit them against each other.
  • Secret Character: For Ultimate: Have a Cumulative Wait Time of 3 hours, beat Classic Mode with Fox or anyone in his unlock tree two times, or find and defeat her in World of Light.
  • Shed Armor, Gain Speed: When Samus switches to Zero Suit Samus, she's lighter and more agile, but that makes her easier to knock farther.
  • Shock and Awe: Most of the attacks she uses with her emergency pistol comprise this trope.
  • The Smurfette Principle: Out of all the newcomers in Brawl, ZSS is the only definite female of the bunch.
  • Speed Echoes: In 3DS/Wii U, her Flip Jump special leaves some echoes.
  • Static Stun Gun: Her emergency pistol, the Paralyzer. She can reconfigure it into a stretchy whip made of plasma, which doesn't stun but still electrocutes targets.
  • The Stoic: She remains cool-headed and unemotional throughout the battle and doesn't talk much. When she does speak, it's confident, condescending, and deadpan.
  • Statuesque Stunner: Samus is one of the tallest of all the female fighters in the game, and is among the tallest even if gender is not taken into account. She also sports a serious, yet mildly sultry personality and a well-toned yet curvaceous physique, rendering her the series' resident Ms. Fanservice.
  • Stripperiffic: Downplayed due to being rated for all ages in Japan, but her Zero Mission and Fusion ending alternate costumes shows off her legs and midriff. It shows off a lot of skin for a relatively kid friendly game franchise, but still is fairly tame as anything showing too much skin would have to be censored (like Bayonetta and Pyra/Mythra) or not allowed by CERO (like Mai Shiranui).
  • Super Mode: In Ultimate, her Varia Suit becomes this while she dons it to power up for her Final Smash (which is fitting, but a bit odd considering that OG Samus is also a separate playable character).
  • Terse Talker: Her battle quotes are infrequent and very short, which doesn't deviate too much from armored Samus' portrayal as a Heroic Mime.
  • Tomboy: Samus (in both her forms) is one of the least feminine out of the female Smash fighters, perhaps only being rivaled by Sheik and Lucina.
  • Tomboyish Ponytail: Has a serious battle-hardened demeanor as a Bounty Hunter instead of a princess or goddess like most of the female characters, and in armor, she's sometimes mistaken for a guy. Her ponytail alongside her sidetails emphasize this.
  • Wall Jump: Just like in most of her own games, Super Metroid onward.
  • Weaponized Exhaust: Where her boost in power from the aforementioned rocket boots comes from.
  • Whip It Good: Zero Suit Samus' Paralyzer has a plasma whip function.
  • Younger than They Look: Samus is often assumed to be in her late twenties or early thirties (especially considering how many "cute" and more youthful female characters there are on the roster), but most Metroid timelines place her at around her early-to-mid-twenties.
  • Your Size May Vary: Out of armor, Samus' height has varied quite a bit in Metroid canon, ranging from very tall to very short. In her Smash appearances, Zero Suit Samus is on the tall side.
     30 – Wario
Overalls Wario 
3DS/Wii U 

Voiced by: Charles Martinet

Home Series: Wario
Creator: Nintendo
Publisher: Nintendo

Playable in: Brawl, 3DS/Wii U, Ultimate
Specials: Chomp, Wario Bike, Corkscrew, Wario Waft
Final Smash: Wario-Man

Mario's Evil Counterpart, Wario is practically the polar opposite of his red-clad nemesis; he's slobbish, greedy and willing to do just about anything to suit his needs. He started as the main antagonist of Super Mario Land 2: 6 Golden Coins before becoming the protagonist of his own series of games. Later, he founded his own microgame company, the outfit of which is his default costume in Smash Bros.

Just because he's fat doesn't mean he isn't a force to be reckoned with. As opposed to making him a straight-up bruiser like his initial self, he takes more inspiration from the fast-paced gameplay and wacky nature of the WarioWare games. He's definitely a lot more agile than he looks, and his strength and versatility isn't to be underestimated, with special mention going to his trademark Wario Bike. Players especially need to be careful around his mouth and especially his posterior, notably whenever his belly starts bulging.

See the Wario and Waluigi character page for more information on the character in his origin series.

  • Acrofatic: He's pretty mobile despite being overweight, having one of the fastest air movement speeds. Not only can he fly during his Final Smash, he's incredibly agile otherwise.
  • Adaptational Comic Relief: Downplayed. Wario was always pretty wacky in Japanese manuals and promotional material, but for games, his wackiness has been toned way up.
  • Adaptational Villainy: In Subspace Emissary, he's a For the Evulz motivated villain rather than the greed-motivated Anti-Hero his home series makes him out to be.
  • Adaptational Superpower Change: Wario in games like Wario Land and Wario World is a brawler and a grappler who fights best on the ground. His powers include various transformation and hats. Here, Wario mainly fights with Confusion Fu and is a better aerial fighter then he is a grounded one. His smash powers consist of farting explosively and eating various objects and people.
  • Ascended Extra: Was originally a trophy in Melee before his playable debut, and was also classified as a Mario trophy in said game.
  • Ass Kicks You: His back throw in Brawl and forward throw in 3DS/Wii U have him jabbing his butt into the opponent, while his down throw is a butt-based ground pound.
  • Badass Biker: Emphasized by his WarioWare biker outfit being his default rather than his Mario overalls.
  • Battle Intro: Rides from the foreground on his motorcycle before falling off while it crashes in the background, then gets up and dusts himself off.
  • Breath Weapon: His second Custom Move for his Chomp attack, "Garlic Breath", has him exhaling a fume that will either dizzy or trip the opponent, depending how close the opponents are to Wario.
  • Brought to You by the Letter "S": The "W" on his helmet/cap.
  • Butt-Monkey: In an odd variant of the trope, Wario seems to be a constant victim of the Belmonts, getting comboed in their introduction video and both of their character trailers.
  • Charged Attack: Wario Waft charges slowly when not being used.
  • Canon Foreigner: Several of his moves here, like the Chomp and Corkscrew are original to the Smash Bros series.
  • Charles Atlas Superpower: While his gut has a lot of girth, his arms are visiblynote  ripped with muscle. A punch from this guy will hurt.
  • Close-Range Combatant: He's a very fast and strong fighter that both lacks projectiles and range in his physical moves. 3DS/Wii U partly alleviates this by making it easier to hit the opponent with the bike after jumping off.
  • Clothes Make the Legend: Notable in that he has both his WarioWare biker outfit and his classic overalls, making him the only character in Brawl to have a true alternate costume, rather than just Palette Swaps.
  • Clothes Make the Superman: Wario-Man, his Final Smash.
  • Composite Character: Downplayed, whilst mostly showing off WarioWare origins, he does takes things from his various platformers, including his signature Shoulder Bash, the Wild Swing Ding as his back throw, and his headbutt in "World" as his up-smash. His mannerisms, while a superpower for the first time, are based off his use of Toilet Humor.
  • Confusion Fu: Like Mr. Game & Watch, the low number of frames for his attack animations don't telegraph what he's about to do. This is mostly negated in 3DS/Wii U, where his attacks are much smoother.
  • Cool Bike: His side special move is Wario Bike, which causes him to pull out his motorcycle from WarioWare to ram people.
  • Cutlass Between the Teeth: He does a smash attack with the Home-Run Bat this way.
  • Cutscene Power to the Max: Even at its strongest in-game, the Wario Waft cannot reach the scale it did in Brawl's preview trailer.
  • Eat the Bomb: Should Wario use Chomp near any explosive, he'll eat it. The explosion will do a small bit of damage.
  • Enemy Mine: Pulls one in the Subspace Emissary mode, provided you find his trophy. Same case in World of Light, if you manage to free him.
  • Extreme Omnivore: Chomp lets him eat any item and projectile, up to and including his own motorcycle.
  • Evil Counterpart: To Mario, of course. It's especially visible through his moveset, where nearly all of his non-specials are exaggerations or parodies of Mario's.
  • Evil Laugh: A trademark of the character. Gives a particularly sinister one after capturing Ness.
  • Fartillery: His Wario Waft, which can become an explosive fart after enough time passes, or if he just eats a bomb.
  • Fat Bastard: His primary trait is his greed, be it for food or money.
  • Feed It a Bomb: Inverted; throwing a bomb at an opposing Wario is a very bad idea, as he can just Chomp it to eat it, with one of two bad things happening depending on the game: in Brawl, it gives him an instant full charge to the Wario Waft, and in 3DS/Wii U, it generates a strong explosion around him that does some very mean knockback. Wario does take a little damage, but it's far less than he'd take if he was actually hit by the explosive, and it doesn't have any knockback to boot.
  • Fighting Clown: Repeatedly chewing on opponents, pulling motorcycles out of Hammerspace and running opponents over with them, and using farting as a lethal attack make Wario this. In 3DS/Wii U, he can even eat his own bike to heal himself!
  • For the Evulz: His actions in Subspace Emissary, according to Word of God. He doesn't care for the chaos he's causing, he just enjoys it.
  • Gasshole: One of his most powerful attacks is farting near an opponent.
  • Groin Attack: How he pummels opponents after grabbing them, especially on taller characters.
  • Heal Thyself: He can restore health by eating items with Chomp (though he takes damage if eating an explosive), and in Ultimate, he can also do this with opponents.
  • Heel–Face Revolving Door: While Wario is far from a good person, he actually started out as the main villain of Super Mario Land 2 before becoming more of an Anti-Hero. He then ends up working for Ganondorf/Master Hand/Tabuu during Subspace Emissary, actually making quite a large amount of progress before his Humiliation Conga. He then switches sides again after Kirby finds his trophy and King Dedede informs him of who the real threat is.
  • Hoist by His Own Petard:
    • In Brawl, be careful not to use the Wario Bike while as Wario-Man, as it goes Too Fast to Stop. How fast? When placed on the road in the Big Blue stage, it can outspeed the F-Zero machines, which go so fast that stepping on the road for even a second as anybody else (save Sonic) is an instant KO It was significantly slowed down for 3DS/Wii U, although it's still lightning-fast.
    • In Brawl, his Wario Waft can invoke this. When fully charged, it launches Wario upwards an incredible height, making it very useful as a recovery. However, if you use it to send yourself past the upper boundary, you'll fly away into the distance, causing an instant KO It's the only move in the game that can cause a self-destruct this way.
  • Home Stage:
    • Brawl: WarioWare Inc.
    • 3DS/Wii U: WarioWare Inc. in 3DS, Gamer in Wii U.
    • Ultimate: WarioWare Inc.
  • Humiliation Conga: In Subspace Emissary, Wario has his vehicle jacked by King Dedede and an army of Waddle Dees, leaving him without the Peach/Zelda and Ness trophies he swiped earlier. He then meets up with the Pokémon Trainer and Lucas, the latter of whom he tormented during said capture of Ness, and loses. Badly. Then, when Galleom activates its Subspace Bomb in its attempt to take the duo down with it, Wario's trophy gets sucked into the ensuing explosion, remaining in Subspace until Kirby finds it.
  • Hyperactive Metabolism: He can eat items or solid projectiles to gain health in 3DS/Wii U.
  • Leitmotif:
    • WarioWare Inc. Medley as his unique credits theme. Ashley's Song was featured on the Dojo and is also heavily associated with the Smash version of Wario.
    • In 3DS/Wii U, Ashley's song received a new Japan only remix. Also Ruins, which was used as Wario's victory fanfare before even playing in his home series, appears in its full-length form.
    • WarioWare Inc. is used for his character trailer in Ultimate.
  • Idle Animation:
    • He crosses his arms, fists clenched.
    • He scratches his rear.
  • Jerkass: Wario is not a pleasant fellow, his animations show him constantly mocking his opponents and in Subspace's Emissary he’s the only villain without a good motive, simply joining the villains For the Evulz.
  • Jerk With A Heartof Gold: Parodied in his title in desciption on boxing match stage, he's called " Scoundrel With a Fart of Gold"
  • Lightning Bruiser: His stocky build and high strength suggest a pure Mighty Glacier, but he has one of the fastest lateral air movement speeds and okay ground speed. These go even higher while he's using his Final Smash.
  • Limit Break: His Final Smash, Wario-Man, comes in two different flavors:
    • In Brawl and 3DS/Wii U, he becomes faster and stronger, using an aerial move will keep him aloft, and the Wario Bike becomes insanely fast. Too fast.
    • Ultimate changes this so that he simply charges forward and knocks the opponent into a cutscene where he lays the smackdown on whoever he catches, culminating in a Wario-Man Waft.
  • Man Bites Man: Chomp in a nutshell, and its not to be underestimated. Being one of the faster command grabs in the game, Wario can bite opponents near the edge, after rolls, in MIDAIR, among others.
  • Palette Swap: Coming full circle, his overalls costume has a Mario-esque palette swap. If you want to go old-school, similar to Kirby, he has a black-and-white outfit, befitting his origins on the original Game Boy. In his Biker outfit, he has a swap that uses his default overalls color palette. Curiously, most of these were cut in 3DS/Wii U, likely to fit the eight-costume limit.
  • Power Creep, Power Seep: Wario-Man can fly in the Smash Bros. series, while he seemingly couldn't do so in WarioWare.
  • Pragmatic Adaptation: His signature Shoulder Bash was replaced with a backhand punch in 3DS/Wii U due to Sakurai finding it ultimately impractical as a forward smash. However, due to outcry against this decision, the Shoulder Bash was brought back in Ultimate, this time, perhaps more fittingly, as his Dash Attack.
  • Rated M for Manly: In a very different way from Captain Falcon, Ike and Snake. Instead of being an attractive, heroic Hunk, Wario embodies many stereotypical traits of typical masculine slobs combined with typical "manly" traits while keeping his signature Stout Strength.
  • Real Men Wear Pink: The pink pants of his WarioWare outfit & his Wario-Man get-up.
  • Save the Villain: Though not the main villain or threat, he's the only villain to be recruited by retrieving his trophy from Subspace.note  It's made more significant if you grab his trophy as Ness, whom he trophied earlier in the story.
  • Schmuck Bait: Smash Bros. DOJO!! warns not to use his bike while he is Wario-Man, as it goes really, really fast. Think you can resist trying it out?
  • Secret Character: He is playable from the start in the main game, but he can only be played as in Subspace Emissary if his trophy is found. He becomes an unlockable character in 3DS/Wii U, the first to do so when their debut appearance was on the starting roster.
    • For 3DS: Beat 100-Man Smash or play 30 matches in Smash.
    • For Wii U: Beat 100-Man Smash or play 20 matches in Smash.
    • For Ultimate: Have a Cumulative Wait Time of 3 hours and 50 minutes, beat Classic Mode with Samus or anyone in her unlock tree seven times, or find and defeat him in World of Light.
  • Shaking the Rump: His side taunt has him shake his butt towards the screen.
  • Signature Move: His signature Shoulder Bash which appears in Wario Land, Wario's Woods, Wario World and WarioWare makes an appearance as his forward smash in Brawl. While it was removed in 3DS/Wii U, fan demand returned it in Ultimate as Wario's dash attack.
  • Stout Strength: Shorter and fatter than the Mario Bros, but many times stronger. Out of all the characters of this type in Smash, he's the most obviously fat, but also has the most exaggerated muscles in his arms.
  • Starter Villain: In Subspace Emissary. He's the first playable villain fought and defeated, but he's only a hired gun in the grand scheme.
  • Super Mode: His Final Smash, Wario-Man, makes his attacks super fast and more powerful. He can even use his aerial attacks to fly! Just don't use his Wario Bike move. It gains so much speed that the risk of an accidental death is very high.
  • Stylistic Suck: In Brawl, he intentionally has less frames of animation than other characters, to mimic WarioWare cutscenes. 3DS/Wii U partially ditches this with more fluid animations, but they're still very exaggerated in comparison.
  • Toilet Humor: His Wario Waft attack, in which he farts lethally. He needs to wait for it to charge, but eating things with the bite move will hurry this along. One tip in 3DS/Wii U even suggests eating his own bike to "fill his gas tank", so to speak.
  • Too Fast to Stop: When he's Wario-Man, the Wario Bike goes ridiculously fast and will likely lead to a self-destruct KO when used. This got toned down in 3DS/Wii U so you don't go sailing off the edge of the screen in half a second.
  • Trademark Favorite Food: Garlic, as per usual. How does he activate his Limit Break, you ask? By taking a bite of garlic of course!
  • Troll: He has attacks where he bites or farts on the foe, and some of his taunts and victory poses have him laugh at his foes or twerk for the camera.
  • Your Size May Vary: In the Mario games, he's slightly taller than Mario but shorter than Luigi. However in Smash, he is consistently shown to be shorter than Mario.
     31 – Snake

Voiced by: Akio Ōtsuka (Japanese), David Hayter (English)

Home Series: Metal Gear
Debut: Metal Gear [MSX2], 1987
Nintendo debut: Metal Gear [NES], 1987
Creator: Konami
Publisher: Konami

Playable in: Brawl, Ultimate
Specials: Hand Grenade, Nikita Missile, Cypher, C4
Final Smash: Grenade Launcher (Brawl) Covering Fire (Ultimate)

One of the original stealth game heroes and the main protagonist of Konami's Metal Gear series, Solid Snake is a mercenary formerly affiliated with the high-tech special operations group FOXHOUND, and a clone of the once-renowned super-soldier Big Boss. Throughout his career, Snake has successfully infiltrated several military bases guarded by some of the fiercest military groups on the planet, including Outer Heaven, Zanzibar Land, and Shadow Moses Island, even having a hand in helping fellow agent Raiden infiltrate the Big Shell, all to stop the ever-present Metal Gear from causing international nuclear war. His many successful missions and insane feats have made him a legendary figure within the intelligence community, capable of making the impossible possible.

In Smash Bros., Snake forgoes stealth to bring the pain with a variety of explosives and melee techniques. He's a slow and somewhat heavy character, which of course means a strong offense, but his moves are more tailored to controlling the battlefield and tricking his opponents as he's known to do in his home series. He's notable as the very first third-party character to be introduced to the series, and for being the first character from a series rated Mature by the ESRB.

See Solid Snake's page for more information on the character in his origin series.

  • Amazon Chaser: Very appreciatively calls Samus "my kind of woman" when he hears about how deadly she is.
  • Arbitrary Skepticism: He seems to find it difficult to believe Pit's an angel, despite being surrounded by all sorts of strange and magical characters. He has a similar reaction to Zelda/Sheik's appearance-altering magic, which Mei Ling readily points out.
  • Art Evolution: His realistic features were toned down by his appearance in Ultimate, and gained a more prominent beard not usually associated with Solid Snake. He also lost his prominent buttcheeks.
  • The Artifact:
    • Snake's CODEC calls on Shadow Moses Island return in Ultimate, but they haven't been updated to reflect changes made since Brawl (except Link's, but it just omits the remark about the Clawshot since Link in Ultimate doesn't have it, rather than changing it) and no new calls have been recorded for characters who weren't in Brawl. Most notably, the calls for Jigglypuff and Sonic still call the game "Brawl" as opposed to "Smash" or "Ultimate".note  Unless Gameplay and Story Segregation is in play, this seems to indicate that Snake and his comrades are unaware that the world around them progressed from Brawl to a second sequel, to the point of having absolutely no intel on the 50+ "new" fighters that suddenly appeared around them.
    • The complete lack of firearms in Snake's moveset can come off as strange to those familiar with his home series, especially next to later-introduced characters like Bayonetta and Joker who both pack realistic-looking pistols. Snake was initially added to the roster when the Family-Friendly Firearms policy was still in effect, but his moveset has yet to be updated even after it's since been laxed.
  • Badass Baritone: Snake has the gruff voice you'd expect from a veteran who has seen and done too much. Especially in Japanese.
  • Badass Boast: "Not even close."
  • Badass Normal: Arguably the purest example the series has ever had, complemented by having the most realistic-looking design out of the entire Smash roster. Most characters can manipulate magic and fire, are capable of super strength and speed, and possess technology that isn't even available today. All Snake does is blow up anything he sees in addition to being proficient in military combat tactics and using various real-world firearms. He also scoffs at Zelda's magic and is generally unfazed by fighting things that would normally be outside his weight class. That said, his major claim to fame is defeating gigantic mechas designed to initiate and survive nuclear war, so...
  • Badbutt: Downplayed; it's what happens when you're in a series that's at least one age rating down from your usual fare (or two in Ultimate's case). He's still allowed fairly realistic explosives, but he doesn't use any actual guns (or even his tranquilizer pistol), and his smoking is completely absent.
  • Battle Intro: Disengages his stealth camo, then gets up from a kneeling position. Occasionally, he may say "Kept you waiting, huh?"
  • Big "NO!": His Star KO scream.
  • Blood Knight: Admits to feeling the most alive on the battlefield and seems to relish getting to fight such a diverse range of opponents.
  • Breaking Old Trends: Being the first third-party character in the game and all, this was a massive deal. Melee's opening credits even trailed the game as featuring "Nintendo's all-stars", but as of Snake's appearance in Brawl this was no longer the case.
  • The Bus Came Back: After being absent from 3DS/Wii U, he returns for the fifth installment.
  • Calling Your Attacks: While he isn't as bad as it as others on the roster (Captain Falcon, Ness and Ryu), he does audibly call out "Now!" or "There!" (in Ultimate) when detonating C4 charges.
  • Charles Atlas Superpower: Probably to compensate most of his Badass Normal tendencies, Snake hits really, really hard. For example, in Brawl specifically, his regular punch-punch-spinning roundhouse kick combo from Sons of Liberty makes an appearance as his neutral combo, and is one of the only neutral combos in Smash history capable of scoring a KO at realistic percentages (around 100-150%).
  • Choke Holds: Snake's grab has him restrain his opponent in this manner. It's unique among other grabs in that the animations used by other fighters when caught in it are unique due to their backs facing Snake.
  • Chuck Cunningham Syndrome: In contrast to the other scrapped characters, Snake and the Metal Gear franchise were dropped entirely in 3DS/Wii U. The only mention he had regarding the game was in the 50 Facts Extravaganza, to compare the Codec conversations with Palutena's Guidance. His return to the series in Ultimate was much-touted — so much so, that the trailer's "EVERYONE IS HERE!" tagline officially coincides with his entrance.
  • The Comically Serious: He's a hardened soldier with a gruff voice and a near-permanent frown, but it's hard to take him seriously when he's wildly swinging around a Golden Hammer or hopping up and down after eating some Superspicy Curry. He also occasionally remarks, "yum!" and "tasty!" when eating edible items.
  • Composite Character: To several degrees, although he is explicitly identified as Solid Snake on the back of the box and in the credits:
    • He uses the Sneaking Suit from Metal Gear Solid 2, but has the face of Naked Snake from Metal Gear Solid 3. He also asks Otacon how Yoshi might taste, referencing Naked Snake constantly asking Para-Medic how the wildlife tasted in Metal Gear Solid 3.
    • The Codec interface is the same one he used in the first Metal Gear Solid and has some of the same contacts (namely Campbell, Mei-Ling, and Otacon).
    • His weapons are a mixed assortment from all the Metal Gear Solid games, plus he has his SOCOM from the first Metal Gear Solid holstered on his suit. His melee attacks are based on Metal Gear Solid 2, though, so no CQC yet. Justified in that Snake had not lifted his self-imposed ban on the fighting style until Metal Gear Solid 4, where he was much older.
    • Shadow Moses Island is primarily based on its incarnation from the first game, and even features Metal Gear REX as a background element. However, RAY (from Metal Gear Solid 2) and a pair of Gekkos (from Metal Gear Solid 4) can also appear; all of whom are foreshadowing what goes down in Metal Gear Solid 4.
  • Continuity Nod:
    • When having a Codec conversation with Mei Ling, she reveals that Marth was once betrayed by his closest friends (referring to Hardin in Fire Emblem: Mystery of the Emblem). Snake shares the sentiment since he was once betrayed by Big Boss in Metal Gear and Gray Fox in Metal Gear 2: Solid Snake.
    • Snake's interest in seeing what Yoshi tastes like references the Extreme Omnivore tendencies Naked Snake/Big Boss had in Snake Eater, given his dad's vested interest in knowing how anything tastes.
    • Aside from his horrible history with FOXHOUND being noted in his Codec conversation about Fox, Snake being "sick of foxes" may also be a nod towards Grey Fox, who also shows up here as an Assist Trophy.
    • He questions whether or not Ness' PK abilities allow him to read minds, a well-known tactic used by Psycho Mantis.
  • Crosshair Aware: Both Final Smashes (Grenade Launcher in Brawl, Covering Fire in Ultimate) involve a player-controlled crosshair to target opponents and pepper them with grenades (the former) or missiles (the latter).
  • Darker and Edgier: As comes with the territory of being the first character from an M-rated series to get into Smash, he brings an element of grittiness and realism that hadn't been present in the series before.
  • Deadpan Snarker: Much like in his home series, he gets a few dry and witty remarks in his conversations through Codec.
    Snake: Colonel, there's a guy in here who looks like a wolf.
    Colonel: You mean the fighter named "Wolf".
    Snake: "Wolf"... that's a real imaginative name.
  • Difficult, but Awesome: His moves are rather awkward, but when they hit, they hit hard. The fact of the matter is that Snake, despite appearances, is the third-heaviest character in Brawl, allowing him to survive many KO opportunities. He also has many tools which allow him to deal indirect damage to opponents, such as his mines, remote missiles, and C4 charges. Snake's many unusual properties, which fit into the Brawl engine well, makes him one of the most dangerous characters, especially in the right hands. Even moreso in Ultimate; despite some smaller changes, Snake more or less adapted seamlessly and is every bit as dominant there as he was a decade ago.
  • Disco Dan: In Ultimate, his outdated Codec conversations make him and his crew come across as this, apparently unaware that the imagination world around them has gone through ten years and two sequels. Sonic's and Jigglypuff's conversations in particular show that Snake and Campbell still think that they're in Brawl. While this is clearly a case of The Artifact out-of-universe, the only possible in-universe explanation is that the two of them are simply (comparatively) old fogeys who haven't been keeping up with the times.
  • Dude, Not Funny!: When the AI Colonel begins mocking Luigi, Snake is quick to jump to the latter's defense and condemn the former's words as "a low blow".
  • Eagleland: Not the most patriotic of fellows, but that said, he's the first fighter to explicitly hail from the United States (despite Ness being the Trope Namer), with subsequent games bringing in fellow Americans Little Mac, Ken and Terry.note 
  • Early-Bird Cameo: His Up Smash has him using a mortar, which only has appeared in Metal Gear Solid 4 (which came after Brawl's release).
  • Easter Egg:
    • With him as the player character in the Shadow Moses stage, by tapping the down taunt button for a split second, one of his usual taunts (hiding in his trademark cardboard box) is replaced by an animation of him kneeling and listening to his CODEC. If this animation is not interrupted, he takes part in a codec conversation, on the subject of one of the other characters, between Snake and another Metal Gear Solid character (or Slippy Toad from Star Fox, in Falco's case). Some of these are straightforward insights into what the characters in question can do, while others (such as Luigi's) can get pretty weird. In Ultimate, this can only be done with characters who were in Brawl.
    • Every 1 in 6 C4 charges Snake places will be in the shape of a butterfly, a Call-Back to Metal Gear Solid 3: Snake Eater.
    • He has a very rare chance of saying "This is too good!" when eating food.
    • Snake performs a quick fist pump if he manages to land a Nikita missile. If it fails to hit anything or cancels out of it, he dejectedly puts it away.
    • If Snake is close enough to one of his grenades exploding without being caught in the blast, he'll quickly cover his ears and enter a shocked state for a while. The animation is purely cosmetic as players can move out of it at any point. Kirby will also do the same thing if he copies Snake (even though he has no visible ears).
    • If a character who is being targeted by Covering Fire's missiles is Star KOed, the missile will chase after them and detonate at the point they would normally become A Twinkle in the Sky.
  • Extreme Omnivore: Though not as extreme as the others in this game, he does wonder what Yoshi tastes like.
  • Fanboy: Snake is usually super serious, but even he gets a little giddy when talking about Captain Falcon.
    • He also seems to be a big fan of the Mario Bros. (possibly as a reference to his creator being a fan of the series, himself). Snake expresses excitement about getting to face off against Mario, and sticks up for Luigi when the A.I. Colonel starts insulting him, even shouting "Show [Luigi] a little respect!"
  • Fantasy Gun Control: All of the arsenal he brings from Metal Gear into the Smash battlefield ignores regular guns in favor of just explosive weapons.
  • Genius Bruiser: Boasts an IQ of 180 and is as tactical and strategic as he is deadly in a fight. His introduction shot from Brawl revealed that he had already begun scouting the competition long before Colonel Campbell gave him the invite.
  • Genre Blindness: Going by his CODEC talks, he just thinks he's in one of his home series' missions. Luckily for him, the Metal Gear franchise gave him perfectly suitable abilities befitting a Smash fighter.
  • Genre Savvy: The most likely in-universe reason why he brings explosive weaponry to the battlefield instead of guns that use ordinary bullets. Smash revolves around throwing the enemy off the stage and into the blast zones; explosives are a lot more capable of that than penetrating rounds. In contrast to Bayonetta and Joker, whose realistic firearms can rack up damage but lack launching power, Snake's explosives have much more KO potential.
  • Glacier Waif: While he is by no means a frail-looking man, Snake is the third heaviest character in Brawl, edging out the physically bulkier Dedede, Ganondorf, and Charizard in terms of weight.
  • Grenade Launcher: Used in his Brawl Final Smash.
  • Guest Fighter: A notable case for the series; he has the honor of being the series' very first character not owned by Nintendo in any fashion to be announced for Super Smash Bros., and is the first Konami fighter introduced in the series.
  • Hitbox Dissonance: His up tilt in Brawl is infamous for being a purely vertical kick that can hit people five feet in front of him before the actual kick has even come out. His forward tilt also hits foes even if the knee and fists didn't touch them. It doesn't help that both are very powerful and fast. The ranges were toned down to more realistic levels in Ultimate.
  • Hoist by His Own Petard: With the exception of his Nikita missiles and mortar shells (unless reflected), Snake can be damaged by most of his explosives if the player gets too careless.
  • Home Stage:
    • Brawl & Ultimate: Shadow Moses Island, the Alaskan military base overrun by FOXHOUND and the main setting Snake infiltrates from the first Metal Gear Solid. It's used in Ultimate's website and his normal unlock fight, his fight in World of Light though takes place in Final Destination.
  • Hunk: He's got muscles and a nice build with that trademark attire of his.
  • Hyperspace Arsenal: Possesses several hand grenades, a Cypher UAV (for recovery purposes), the Nikita remote-controlled missile launcher, claymore mines, a mortar launcher, a RPG-7, packs of C4, and a revolver-type grenade launcher. Handwaved by the bandana he wears, which in his home series gives infinite ammo.
  • Hypocritical Humor: He scoffs at Link for carrying too much gear. Otacon is quick to point out the hypocrisy:
    Otacon: You tell me, Mr. Utility Belt.
  • I Always Wanted to Say That: Even Snake and Otacon are unable to resist the joy of a good "Falcoooon PUNCH!"
  • Idle Animation:
    • He rubs his chin in contemplation.
    • He turns to look over his shoulder.
  • Improbable Use of a Weapon: In one of his smashes, he takes out an RPG and fires it at the floor directly in front of him. While this attack does great damage and knocks targets back quite a bit, it's still classified as a melee attack. Even more amazing is that Snake doesn't suffer that much recoil.
  • The Knights Who Say "Squee!": His CODEC conversation with Otacon regarding Captain Falcon is both of them geeking out over Falcon's moves.
  • Legacy Character: During a CODEC conversation with Mei Ling discussing Toon Link, he mentions that there's been more than one Snake (a reference to Big Boss having the Snake codename before him), much like how there's been more than one Link.
  • Leitmotif: Encounter. The main riff was used when he appeared at the end of Brawl's announcement trailer, and as his victory theme. The full song played in a Snake-centric reveal trailer and as his unlock music, along with his Ultimate character trailer. The Love Theme was also featured on the website pre-release, before Metal Gear Solid 4 even came out.
  • Let's You and Him Fight: Nearly gets into a fight with Lucario and Meta Knight before Lucario notices the Subspace Army coming behind Snake.
  • Lighter and Softer: When compared to his original portrayal in Metal Gear. Perhaps the most noticeable thing is that he does not use any guns (despite having a USP in a leg holster), only explosives.
  • Lightning Bruiser: With clever use of some advanced tricks (for example, a maneuver that lets you cancel a dash attack to initiate an up smash), he can cover large distances on the ground quickly while simultaneously attacking, mitigating his otherwise slow mobility.
  • Limit Break:
  • Macross Missile Massacre: His Final Smash in Ultimate - Covering Fire - involves firing upon the stage with a storm of missiles that inflict immense damage and knockback.
  • Medium Awareness: He's the only character in Brawl who refers to the events of the Subspace Emissary (he mentions having seen the Halberd in a CODEC conversation with Mei Ling regarding Meta Knight) and some of his CODEC Conversations directly acknowledge that his opponents are from video games.
  • Meta Guy: He's the only character from a series that's even remotely grounded in reality, and even then engages in ridiculous amounts of metafiction and has No Fourth Wall. His CODEC conversations are mostly Lampshading the ridiculousness of his various opponents... and sometimes, his equally ridiculous reactions to them. This is downplayed in Ultimate due to its reuse of all of Snake's voice clips and CODEC conversations from Brawl, as while he keeps all the fourth-wall awareness he has in that game, he and Colonel Campbell indirectly seem unaware that the Smash series has progressed beyond Brawl, and the gaggle of new and old fighters that suddenly joined the Brawl cast apparently simply don't register to him.
  • Mighty Glacier: In the hands of a novice, Snake is this, possessing many of the strongest attacks in the game and being one of the hardest characters to KO, but with very slow basic movement speed, and some of the laggiest smashes and aerials in the game.
  • Mugging the Monster: Writes Bowser off as a "cheap movie monster" when conversing with the Colonel via Codec. And even as the Colonel tells him what Bowser is capable of doing, Snake's still undaunted.
  • Mythology Gag: Has a lot of them, most of which are already spread out on this page, but there's more:
    • The futuristic circular design of the mine he plants in his Brawl down Smash attack is akin to the ones from the original Metal Gear games rather than the claymore mines present in the Solid titles.
    • While not a perfect recreation, Snake's Brawl Final Smash takes heavily after a scene in Sons of Liberty where he fires a rifle-mounted grenade launcher at Solidus Snake while inside a helicopter. Aside from the different launchers, the rope ladder is a Smash-only creation as he never uses one in that scene either. That said, the launcher he uses (an RGB-6) is the same one that can normally be used in that game, and Snake does get to use a similar model (a Milkor MGL-140) in Guns of the Patriots.
    • His two-part forward tilt is based on a series of attacks he performs on Gray Fox after his boss fight in The Twin Snakes.
    • The Cypher he uses to recover with is based on its appearance from Sons of Liberty, where it functions as an enemy and is used to frame Snake for Metal Gear RAY's theft. While neither Snake or Raiden replicate the recovery feat there, Smash chalks up this unusual move to Snake's resourcefulness in battle.
    • His Boxing Ring title, "Legendary Mercenary", is a Red Baron that dates back to being used in Japanese material for Metal Gear Solid. In-canon, this was also used for Snake's predecessor Big Boss, which was then passed on to Snake himself.
    • One of Snake's new win poses in Ultimate has him enter a combat stance similar to the one he and other CQC users utilize. Fittingly enough, Ultimate comes after the reveal in Guns of the Patriots that Snake had actually been formally trained in CQC by Big Boss. The two kicks he does before ending resemble the ones used in his attack string from his Final Boss encounter against Liquid Ocelot in that game, too.
    • Covering Fire utilizes the aiming reticle and lock-on properties of the Stinger missile launcher. He also starts it off by throwing a smoke grenade to signal the attack and calling in the bombing run through Codec, bringing to mind the support air strikes featured in Metal Gear Solid: Peace Walker and Metal Gear Solid V: The Phantom Pain.
    • His new down Smash may be mostly original to Smash, but it could also be seen as a reference to the low shin kick used to finish the melee attack chains from Snake Eater onward. Snake still retains the spin kick combo ender seen in Sons of Liberty and Twin Snakes.
    • His dash attack, crouching and crawling animations are all taken from his ability to go prone and roll into it like his home games, making it all the more fitting that he was one of the first few characters to introduce the crawling mechanic when it was added in Brawl.
    • His on-screen introduction has him stand up from a Three-Point Landing pose (in and of itself a Once per Episode recurrence in Metal Gear) with his stealth camo malfunctioning and emitting electricity while doing so, much like the beginning of the Tanker Chapter from Sons of Liberty. There's even a random chance he gets to say his aforementioned Catchphrase during the countdown - one of the very first words he utters in that same scene.
    • "Calling To The Night", the song which plays during his credits sequence, fulfills the same role as it did in its source game, Metal Gear Solid: Portable Ops - fittingly enough, the last entry in his series before the release of Brawl.
    • Snake's reveal near the end of the Brawl E3 2006 trailer is done in a mock-up of the Sons of Liberty Codec screen. The final game used the one from the original MGS but retained the sequel's ringtone akin to Twin Snakes, with slight touch-ups to Snake's portrait during Codec conversations to match his bearded look here.
    • Colonel Campbell going crazy in the Codec about Luigi involves one particularly infamous Late-Arrival Spoiler pertaining to Sons of Liberty: the Colonel who assists Raiden throughout the Plant chapter is actually an A.I. created by the Patriots to control him, and starts glitching and falling apart after entering Arsenal Gear. Campbell's repeated use of "La Li Lu Le Lo" here references the censored phrase used by anyone under the Patriots' control to avoid uttering their name, implying that the Colonel A.I. took over Snake's Codec to insult Luigi.
    • His Grenade Launcher from Brawl notably carries six rounds and can be reloaded once for a follow-up barrage. Combined with its revolver-style proportions, this could likely reference Revolver Ocelot, whose signature weapon (a Colt Single Action Army) also carries six rounds which he loves to reload in the middle of a fight. Notably enough, when he's fought in Snake Eater, Ocelot carries two of them, giving him twelve rounds - the exact amount Snake gets to shoot.
  • Neck Snap: His grab attack invokes the action, although it's more likely him trying to choke out his foes by tightening his grip. How else do you explain its effectiveness against neckless characters like Jigglypuff, Kirby, and Meta Knight? Doesn't really stop fans from referring to his pummel as him snapping an opponent's neck.
  • No-Nonsense Nemesis: He isn't a big killjoy in the sense that he is prone to a lot of snark and is subject to a lot of comedic elements the rest of the cast are, but fittingly enough for the icon of stealth that he is, Snake doesn't do that much showboating or taunting. His taunts all consist of hiding under a box, his fighting style mainly consists of pragmatic military combat tactics that aren't as flashy as his castmates and two of his victory poses are just him crouched and relaying information on his Codec with the implication that he treats his fights as nothing more than missions he has to complete.
  • Only Sane Man: It must say something about the wackiness of a game when the most "realistic" and sane character is a Fourth Wall Breaking, rapidly aging clone who enjoys hiding in cardboard boxes and is from a series with mooing Giant Mecha.
  • Palette Swap: While his default outfit is his Sneaking Suit in Metal Gear Solid 2, most of his alts are camos from Metal Gear Solid 3, specifically the Fire, Spirit, Snow, Woodland, and Animal patterns. Two new additions in Ultimate are the Leaf pattern from the same game and the Metal pattern from Metal Gear Solid 4.
  • Pet the Dog: He sticks up for Luigi when the Colonel starts laying into him. He also praises Slippy's design skills and ponders commissioning a weapon from him.
  • Player-Guided Missile: Among Snake's special attacks is his remote-controlled Nikita missile launcher.
  • Practical Taunt: His box can do damage, and can even destroy the Smash Ball in one hit.
  • Pre-Asskicking One-Liner: Right before using his Final Smash:
  • Production Foreshadowing: The Shadow Moses stage contains a huge amount of references to Metal Gear Solid 4: Guns of the Patriots, which at the time was in the middle of pre-release hype. What looks like just a bunch of cameos is actually a fairly literal portrayal of the conclusion of Act 4 of Metal Gear Solid 4, where Metal Gear REX and RAY duel it out in the ruins of Shadow Moses while the facility is invaded by an army of Gekko. The stage was developed with the input and guidance of Hideo Kojima, meaning Kojima managed to put foreshadowing for the killer app of the PS3 in the killer app of its direct competitor.
  • Put on a Bus: He's cut from the roster in 3DS/Wii U, and there is no Metal Gear content of any kind in the game, not even a trophy. He returns in Ultimate with Shadow Moses Island in tow.
  • Refuge in Audacity: Snake seemingly attempts this at the beginning of World of Light, where his "attempt" at deceiving Galeem amounts to hiding in his cardboard box. It fails, as he (and his box) are swallowed up along with the rest of the fighters.
  • Rocket Jump: He's known for having an infinite recovery. That said, he needs to repeatedly blow himself up with his own C4 or grenades to utilize said infinite recovery.
  • Say My Name: On the receiving end: "SNAKE! SNAKE? SNAAAAAAAAKE!!!", which occurs with Otacon, Colonel Campbell, Mei Ling, and even Slippy (during Falco's CODEC) yelling out Snake's name in desperation if Snake gets knocked out during his Smash Taunt codecs on the Shadow Moses Island stage. He's on the giving end during Luigi's CODEC, where Snake yells out for the Colonel, who has apparently been brought under a trance.
  • Secret Character:
    • For Brawl: Have him join you in The Subspace Emissary by clearing "Battleship Halberd Interior", fight on Shadow Moses Island 15 times, or fight in 100 brawls.
    • For Ultimate: Have a Cumulative Wait Time of 6 hours and 20 minutes, beat Classic Mode with Link or anyone in his unlock tree five times, or find and defeat him in World of Light.
  • Ship Tease: The conversations about both of Samus' forms have Snake show interest in her.
  • Stuff Blowing Up: Snake uses explosives for most of his moves due to the ban on firearms.
  • Super-Persistent Missile:
    • The player can invoke this themselves, depending on how determined they are with directing a Nikita missile towards an opponent.
    • In Ultimate, if a missile from Snake's Final Smash fires while a target is already flying towards the horizon via Star KO, the missile will follow them into the background.
  • Trap Master: Snake's moveset contains a lot of long-ranged explosivesnote , which gives him a strong keepaway game.
  • Unexpected Characterinvoked: Currently the page image, and for very good reason. At the time of his (and by extension, Brawl's) reveal, the only characters to be included in the series were all first-party. Though everyone was hoping for a recognizable third-party character for them to duke it out with, the common candidates were Sonic the Hedgehog, Mega Man, or fellow Konami character Simon Belmontnote . Snake was hardly expected due to his series mostly being exclusive to the PlayStation with only a handful of titles on Nintendo systems, as well as his series being Rated M at a time where the Wii was being marketed to a casual demographic. The reason Snake was even playable at all was because it was a personal request from Hideo Kojima himself.
  • Wall of Weapons: Grenades, mortars, Nikita missiles, an RPG, landmines, C4, a grenade launcher, and a box, and whichever end you're on, you'll want to learn how to deal with them as a whole. No conventional firearms, though. Ultimate adds in a smoke grenade he uses to call in an airstrike.
  • Weak, but Skilled: He's been described as a Snake that's been discovered, and, realistically, all fights in Smash were compard to the Vulkan Raven fight in Metal Gear Solid (a regular, if highly trained, guy fighting against super strong, supernatural beings that would normally rip him in two). In practice, this is shown by him not playing much like your average Smash character, on top of each of his tools being relatively situational, requiring the player to think and adapt on the fly, and plan around the opponent. You know what they say about a cornered rattlesnake, though, and mastery of his Difficult, but Awesome playstyle brings out the World's Best Warrior in a franchise with the subtitle "Tactical Espionage Action" (emphasis on tactical).
  • Worthy Opponent: Relishes the chance to face off against the phenomenon known as Mario. He also admits similar respect for some of the other fighters on the roster, like Samus.
  • Wrestler in All of Us: His throws include a Full Nelson suplex.
  • You Have GOT to Be Kidding Me!: Often in his CODEC conversations, either in a variation of the line or, "Are you serious?" Suffice it to say, Snake is baffled by what he's been mixed up in.